So I've been jealous of the faction and army threads that 40k gets so I decided to make a creation chart of my own. I want to run it with you guys today but I want some feedback on the chart first. This chart is more open than my previous attempts, instead of a paladin order or a druidic circle chart it leaves the door open to become something unique.
Appreciate it.
Starting off with World Location chart
**World Location**
Altitude 1d4
>Below Sea Level
>Sea Level
>Hilly
>Mountainous
Moisture 1d3
>Dry
>Moderate
>Wet
Temperature 1d3
>Hot
>Moderate
>Cold
Plant Life 1d4
>Barren
>Sparse
>Moderate
>Lush
Animal Life 1d4
>Barren
>Sparse
>Moderate
>Abundant
>>54038447
**Faction**
Faction Goal 1d12
>Colonise
>Outpost
>Wardens
>Secure Trade
>Hide Knowledge/Artifacts
>Preserve Knowledge/Artifacts
>Create Knowledge/Artifacts
>Profit
>Defensive
>Conquest
>Hermitage
>Pilgrimage
Funding 1d6
>Self Sufficient(N/A)
>Beggar
>Poor
>Moderate
>Prosperous
>Wealthy
Source of Funding 1d7
>Raiding
>Stockpile
>Donations
>Service
>Making or Controlling a Product
>Providing or Controlling a Service
>Information
Local Support 1d6
>N/A
>Hated
>Disliked
>Tolerated
>Admired
>Loved
Gear 1d4
>Poor/Shoddy
>Standard
>Well Equipped
>Lavish
Enemies 1d5
>Surrounded
>Opposed
>Neutral
>Avoided
>Exempt
Allies 1d5
>Connected
>Popular
>Neutral
>Few
>Isolated/Abandoned
>>54038585
Traits 1d22 Roll for 2
>Iconography
>Heraldry
>Favored Weapons
>Favored Armor
>Inventors
>Musical
>Rough Around the Edges
>Favorite Color(s)
>Progressive
>Nostalgic/Traditional
>Educated
>Educators
>Un-educated
>Festive
>Dour
>Trophy Obsessed
>Worldly
>Down to Earth
>Architects
>Green Thumb
>Cooks/Culinary Experts
>Miners/Precious Stone Fixation
Strengths 1d17 Roll for 1
>Special Resource
>Medical Knowledge
>Logistics
>Brutal in Combat
>Precise in Combat
>Mobility/Special Mounts
>Artifacts
>Fortified
>Connection with the Spirits/Divine
>Abundance of Recruits
>Elites
>Feared
>Stalwart or Magical Armor
>Fearsome or Magical Weaponry
>Strong Knowledge of the Land
>Stockpiles
>Trustworthy
Weaknesses/Flaws 1d13 Roll for 1
>Bled for Profits
>Drunkards/Addicts
>Careless
>Repugnant Customs
>Bad Architecture
>Slow
>Nepotism/Rigged Hierarchy
>Hide-Bound/Traditionalist/Bound by Rituals
>Cursed
>Head in the Clouds
>Lost
>Distant Enemy
>Inefficient Bureaucracy
Presence and/or level of Religious Figures 1d5
>Secular
>Few Faithful/Priests
>Moderate
>Religious
>Fanatic
Presence and/or level of Spellcasters 1d5
>Muggles
>Rare
>Moderate
>Abundant
>Heavy magical focus
So how does that look for a chart? What would you add? Or good to go?
If you're rolling to determine everything, add in if it's a nation or an NGO, as several portions make sense for one or the other, and you can differentiate between different types of NGOs, such as one formed by nobles or one made up of peasants. Also, how is it organized? What is the leadership like? An elected bureaucracy looks and acts differently from a feudal inheritance system, and the second is vastly different from a meritocratic feudal system, or even a feudal bureaucracy. There are tons of potential variations there, so three tables there: Organization (task based versus region based versus unit based versus something else), Chain of Command (feudal oaths, loose, horizontal, bureaucracy, etc.), and how leaders are chosen (Inheritance, merit, open election, limited election, signs from above, etc). THis is just all off the top of my head, so I'm probably missing several options.
It's pretty much good to go, other than that. And my second suggestion is pretty complicated, and can be fluffed out after the initial rolling.
>>54038802
That seems like a fine chart. Maybe even out the dice a little more, like using d10, 20, or 100 rather than letting all the options have an equal probability of being rolled.
>>54039622
>>54039934
Cool, I'll do that.