Hello there fellow fighters, what do you guys prefer and why?
>>54032039
hitting hard with best axe
>>54032039
Fighting styles.
Specialization shoehorns characters into doing one thing over and over, using one tool only.
Fighting styles may as well, but at least there's a chance there for a more versatile character.
...
Although, you could totally design a specialization as a style, and a style as a specialization, so unless you make up more strict definitions for both it's a moot point.
>>54032048
I see you are a man of combat aswell
It's pretty flavourful being the master of stone-throwing but it's hard finding magical weapons for my generic halfling fighter...
>>54032071
I agree completly, atleast if you get random loot you can still use that wicked axe >>54032048 even if you are a knight that have been using sword and board if you have for example the Dualing fighting style from 5e.
>>54032039
Specialisation. If the best sword cannot be tied to a stick and made into a spear, it gets sold, to buy a better spear.
Depends on the system, although I enjoy a mix of both. More generalist weapon techniques, more specialist fighting style techniques, letting you build both into your mechanical identity as part of the core combat system.
>>54032039
Fighting style - it lets you use the most suitable weapon for the job while still retaining personal touches in your way of combat
Weapon specialisation I prefer as a secondary thing: "in general you fight like X, and you specialise in weapon Y" - X could be aggressive, defensive, favouring a mass of attacks over accuracy etc., it's still how you fight best, regardless of what Y is, and informs more of what you do, rather than just being "good with a shortsword" or a spear or something.
>>54032039
Fighting Styles are more interesting.
Incidentally, does anyone have a compilation of fighting styles or advanced combat rules for D&D 5E?
>>54033328
https://www.reddit.com/r/dndnext/comments/4nt0tz/fighting_styles/
Sorry for reddit but the complete list is there