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Warhammer 40,000 General /40kg/

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Thread replies: 478
Thread images: 70

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Nurgle is bad edition

>Previous Thread
>>53987065

>FAQ
https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/06/Warhammer_40000_Designers_Commentary-ENG.pdf

>Latest news :
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>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
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>WIP Math-hammer doc
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
>>
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>>53990177
For Chaos!
>>
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Posting Dread Mob again because Orkz are da stompiest

>>53990170
I wonder how i'd do that, pose on it is pretty generic...

>>53990181
this entirely
>>
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>40k but all canon spehss mehreen chapters, Guard regiments etc. are replaced with grimdark-far-future-ified versions of various fandoms

Fun idea or stupid idea?
>>
>>53990207
more like BLACKED legion
>>
>>53990224
A very mixed bag. Some fandoms would lend themselves to 40k better than others.
>>
building a skitarii army
is sydonian dragoon of any use? looks pretty disappointed stat-wise
>>
>>53990224
Sounds like it would be funny for exactly the time it takes to read a 2 post greentext detailing the major changes, then most people would put it out of their mind as mildly amusing but not worth wasting mental energy on anymore.
>>
>malcador infernus
>Heavy 2d6

Lol are you fucking joking? Glad I didn't push the buy button on that one. The praetor armoured assault launcher looks good though.
>>
>>53990224
Something like this?
>>
>>53990259
Used to be good in 7th, I'm guessing that the increased durability of vehicles in 8th makes them solid flankers and troop killers. Maybe they can pop Rhinos, but not alone, you'd need a squadron.
>>
>>53990210
>Having a looted Wraithlord but no looted Dreadnought or Carnifex

Step it up fampai that dread mobs not done yet
>>
>>53990291
No. That's literally just a picture of Ultramarines.
>>
>>53990291
>those missiles on the stormtalon

Why??
>>
>>53990329
Well I can never look at that image again
>>
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How should I build my Tyrant guard?

I'll likely only ever use them in games where I field a Swarmlord as protection, so I'm thinking just plain, but if they survive I might want claws because my friends have a lot of tanks, but then maybe a lashwhip or two so i can choose them as first casualties in combat and still get hits off.

I'm building 6, fwiw
>>
Any ideas for Death Guard alternate colour schemes? Had a few good ideas from old thread, some sort of black mixed with green for power armour. Maybe some sort of grey skin for the poxwalkers instead of usual flesh/green.

Anything else?
>>
Sisters player here. Thinking of a centerpiece FW tank for my army. Not sure what to get.

I'm lacking some serious anti-tank. Anti-infantry isn't hard to come by for me... but I feel like the Malcador Infernus is the one thing the sisters would have because BURN THE UNCLEAN.

Any other suggestions?
>>
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Entire company getting basecoated
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First try at a Space Wolf list, no idea how much I'm fucking it up.

I'm at 1610 out of 2k. What should I change? What should I add?
>>
>>53990397
I'm doing mine a faded black/dirty gray and orange and they look kinda alright
>>
>>53990321
Never like the Dreadnoughts but a Carnifex I can get behind

Ill also being adding to my army at some point with my Feral Orks and plan on adding "living Deff Dreads" to the Mob
>>
>>53990402
Marauder IMO
>>
>>53990374
personally I like to arm mine somewhat, they tend to live a fair amount as my opponent is busy with other things than trying to kill whatever they're protecting

if you're trying to down synapse creatures going for a guarded unit is point for point less effective than going for unguarded ones, that's the point
>>
>>53990402
Plus the malcador infernus is shit now.
>>
>>53990416
could use some longfangs for more ranged support

dreadnoughts are a good choice as well
>>
>>53990411
>that mermaid
this is a blue board
>>
>>53990445
how so?
that chemical fuel attack option seems to be pretty nasty wounding all non vehicles on a 2+
>>
>>53990411
Are these the Dumpster Templars?
>>
>>53990447

Is there a way to deliver storm shield dreads or should I just rifle dread?
>>
>>53990470
theyre going to be an entire company of dumpster Crimson fists
>>
>>53990224
It already is.
>>
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>>53990411
Nice garden.
>>
>>53990444
Trips for truth. What do you think I should do with the 6 then? 4 claws and 2 whips? or 2-2-2 for some options?
>>
>>53990475
>Crimson fists
why didn't you just prime them dark blue?
>>
>>53990177

Just finished a game whith grot tanks

The little buggers are REALLY good
>>
Is the Canoptek Sentinel or Stalker better now? That exile gun is tasty, but you fire it at +4...
>>
>>53990416
Primaris Lieutenants are good for re-rolls right?
Stick em in with some Hellblasters or Long Fangs.
>>
>>53990515
black primer>blue basecoat spray>drakenhoff/nuln wash
>>
>>53990472
I dont think regular drop pods can take dreads anymore regardless theyre fucking expensive now, dont even bother with the dread pods you could get a whole new kitted out dread for what they cost

The drawback to the shield dreads are their speed but holy shit they are tanky, a 3+ invuln on a dreadnought can shrug off an insane amount of firepower

Rifleman dreads are pretty good as well if you dont mind paying the extra cash to get the weapons
>>
Are all/ mostly vehicle lists waacfag? Mines been doing better than expected.
>>
>>53990531
why the extra step of black and are you actually priming or surfacing?

if your blue spray is good enough you don't need black underneath and if you are doing it for shadows, you already wash with blue and black wash in a mix for shadows.
>>
>>53990523
What gunz did they have equipped? How did he deploy them?
>>
>>53990581

They are generally good, but (with a few exceptions) tend to get wrecked by hordes.
>>
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Am I an idiot, or is their no description for what the heavy armor ability does on the proteus?

Did FW just through these together at the last minute? That seems like to only explanation for all the mistakes
>>
>>53990233
Why are there no black chaos space marines?
>>
>>53990224
Stupid, but I don't expect anything more than to come out of your insande mind curzefag
>>
>>53990461
Throws an average of 7 attacks, 3.5 hits, and about 3 wounds as a result.

It's 320 points, or near to it. It's really not worth it.
>>
>>53990600
I haven't played conscript spam yet, but I've been doing well against most hoardy armies.
>>
>>53990329
They have some issues when it comes to customizing.
You see, they know that a Smurftalon can replace its smurf with either a smurf, a smurf, or a smurf. Just a little confusion in the translation, I guess.
>>
>>53990603
That's the least of them. The Tau Tigershark can't use its heavy railguns because they're a Macro weapon and it isn't Titanic and doesnt have a special rule for it
>>
>>53990590

I was playing them

2 units of 4 with big shoota and shoota, big mek on bike with KFF, Nob with Waagh banner, 20 gretchins

Gretchins are just charge screen (and troop tax), tanks keep within 6 of mek and banner for +1 to hit and 5+ invuln (until mek flies off to stomp an high-value isolated target)


With 3 36" S5 attacks hitting on 3 (and 2 more s$ within 18"), on a T5 4W 4+ 5++ body they are amazing.
>>
>>53990625
whats your list?

i've seen horde armies crowd on objectives and laugh as vehicles armies try to remove them.

frankly its getting kinda old
>>
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Greetings lads. I've been looking to buy a FW knight and I've been thinking about pic related as a good candidate. But I'm open to any Suggestions; the Acheron just seems like a beast. Any suggestions about Knights in general?
>>
>>53990606
Because they wuz good boys
>>
>>53990663
Sounds good! I kept trying to juggle rockets vs. megablasts, but the cheapest way is probably the best.
>>
>>53990411
Your backyard looks super comfy senpai
>>
>>53990527

Are Hellblasters or Longfangs better? Longfang with Plasma Cannon is 36, Hellblaster is 38.

Maybe I should fit in 2 plasma squads with some kind of reroll to hit or reroll 1s. All I'm thinking now is why am I not spamming 30 Sternguard with Liasissadon.
>>
>>53990622
It hits automatically doesn't it?
>>
Is Dawn of War 3 good now that the patch hit?
>>
>>53990490
if you're not into magnets, keep the arms, go 2-2-2, if you find your play style deigns a change you can rearm them later
>>
>>53990675

Any of the tall knights are at least okay

Atrapos is clearly the best

castigators okay

Acheron is okay

Porphyrion is fucking scary.

Lancer is actually quite good.


just don't get the short FW knights, they're balls on dead bad.
>>
>>53990688

The problem I have with rockets is their short range

Is they had a AP-2/3 D2/3 option at 36+ range I would definitely be taking it on some tanks
>>
Building a Taurox Prime for my scions list. What's the preferred main weapon for it? I'm liking the look of the gatling cannon because my gods the 20 shots is gonna be fun, but I figured it wouldn't hurt to get a second opinion.
>>
>>53990728

Gatling. You got plasma on the scions for tank hunting
>>
>>53990177
Anyone else think blast weapons were somewhat overnerfed this edition? I think random shots AND still needing to roll to hit is a bit too much, personally.
Some possible fixes I've been kicking around:
>no rolling to hit, instead the weapon just causes a random number of hits like a flamer
>no random shots, instead they have a fixed number of shots like any other weapon, and BS is the sole determining factor
>roll to hit once, and cause a random number of hits with a minimum (i.e. 3+d3 for large blasts)
>keep them as they are, but damage is allowed to spill over to the rest of unit like mortal wounds
>keep them as they are, but add a scaling "minimum" number of shots based on the size of the unit you're shooting, since there is already precedent for this kind of thing with the demolisher cannon (i.e. d6 shots + 3 for every 10 models in the target unit or something)
Thoughts?
>>
>>53990402
Get a knight.
Fluffy. Powerful plus fills a gaping hole in sisters arsenal (sturdy reliable long-range firepower)
Also takes heat off your transports.

Can't go wrong with a knight.
>>
>>53990724
I've checked the stats of the Atropos multiple times but it just seems kinda meh. Doesn't seem to pack nearly enough consistent firepower but am I missing something?
>>
>>53990700
Oh, right. Forgot about that. So you're getting 7 hits. Which works out to about 6 wounds.

And a point efficiency of about 50 points a wound. Within 2' of range.

For a super-pricey FW model it's really not a great unit.
>>
>>53990699

Plasma cannons get more shots with slightly longer range but with worse AP

Hellblasters get reliably good shots in rapid fire range with better AP and have a second wound on everyone for 2 points.

Whichever you prefer t b h.
>>
>>53990603
All the forgeworld stuff is a mess now. I won't play with or against any of it until they get their act together
>>
>>53990728

Gatling cannon and volley guns, accept no substitutes

Actually autocannons are a completely viable choice as is the missile launcher
>>
>>53990750
The flame version seems a slightly better choice.
>>
>>53990741
No I do not, blasts were cancer and slowed the game down tremendously by just existing, forcing players to spread models and take forever with movement. Never even noticed they were a problem until I played a game of 8th.

Also fuck Wyverns
>>
>>53990751

This would be so much easier if Primaris could ride in fucking transports. WHY GW?
>>
>>53990669
Lots of assault cannons and heavy bolters. Also some heavy flamers.

I feel like I also have decent anti vehicle.
>>
For the Death Guard half of the Dark Imperium box, which would be the best units to get multiples off of from people selling second hand.
>>
>>53990741
I like something along the lines of the last solution, but less drastic. +1 shot for every 10 models would suffice in most cases for any weapon with a random number of shots
>>
>>53990815
Plague marines and pox walkers
>>
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Are Fly units required to move?
>>
How ex-blast weapons should be reworked:

Small blast: 1 autohit + 1 attack (not autohit) every 10 models in the target unit (max 3)
Large blast: 1 autohit + 1 attack (not autohit) every 5 models in the target unit (max 6)
Apo blast: 1 autohit + 1 attack (not autohit) every 2 models in the target unit (max 12)
>>
>>53990842
Only if they have a minimum move.
>>
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>>53990851
Do units like the Valkyrie and Vulture have a minimum move?
>>
>>53990749

Rerolls to hit, to wound against titanic, vehicle or buildings puts its laser sword over the fucking top in terms of damage, even against a normal reaper chainsword.

Also if you roll a 6 before shooting the graviton gun, that profile is used for all 4 attacks and is fucking sickening.
>>
>>53990865
>M: 20"-45"

I wonder
>>
Rule question.

WS 2 model
In range of +1 was aura
Rerolls 1 to hit

What do I hit on

Friends claim I autohit in melee until I'm debuffed or pulled out of +1 aura range
>>
>>53990797

They've got a grav tank transport
coming out and room to slot in a Lt and a captain for sweet, sweet rerolling goodness.

>>53990882

1's to hit always miss, after rerolls.
>>
>>53990663
Uh... the waaagh banner only gives +1 in the fight phase, not the shooting phase
>>
>>53990882
WS AURA
>>
>>53990882
If the reroll is a 1 you miss.
>>
>>53990882
1's to hit always fail
>>
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>>53990881
Look, we both know there's a lot of badly written stuff in this edition, I had to be sure!
>>
>>53990882

Same as if you weren't in the aura.
1's always fail.

So you have a 1/36 chance to miss. Almost autohit.
>>
>>53990882
>WS 2 model
Is that you FW?
But to reply more seriously, it would be 2+ rerolling 1's. Unless stated otherwise, a 1 always fails for to hit and to wound
>>
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RIP list builder.
>>
>>53990903
Fair enough. Most people would just read the rulebook, but I guess spoonfeeding works.
>>
>>53990922
F
>>
>>53990926
I DID READ THE RULEBOOK

IT WASN'T CLEAR

I'M NOT RETARDED
>>
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>>53990397
Beige
>>
>>53990954
If you have to convince people that you're not retarded, then your probably retarded.
>>
>>53990954
it's pretty clear because every other vehicle that has its movement like that has a minimum movement.
>>
>>53990965
Looks like you just left them to collect spider webs in the attic for 5 years.
>>
>>53990954
There's literally a section of the rules that says if a vehicle has two movement values listed like that, the first is the minimum and the second is the maximum.
>>
>>53990740
>>53990768
Thanks famalams. Think I'll build cannon on this one and put a gatling on the next, since I was already planning on getting a couple more. Good thing I have a couple valkyries, so I dont need to drop cash on those.
>>
>>53990796
I agree wholeheartedly, templates slowed down the game a lot and forced people to be super autistic about spacing out their guys, but I still think they made former blast weapons a bit too neutered. They're almost always worse than other options now because they're just too unreliable, unless you can spam shitloads of them or get some kind of bonus (like 2d6 pick the highest for shots or something).
>>53990819
the only issue I have with it is that you now have these "break points" where people will stop adding models to their squads in order to avoid taking more damage from blasts, so you'll be seeing 9-man or 19-man units instead of 10 or 20, but maybe that's just autistic nitpicking
>>
>>53990882
>>53990899
ACTUALLY, the FAQ says
>do you determine whether a ‘1’ was rolled before or after applying re-rolls and modifiers?
>you apply rerolls and modifiers first
So, while a roll of a one always fails your +1 to hit stops you from getting a result of one, so you're NOT allowed to reroll ROLLS of 1.
>>
Anyone else notice that the TIGER SHARK AX-1-0 can never fire its main gun? Well I;m sure others noticed...but how does one fuckup proofreading that badly
>>
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So how do you do fluffy fallen??

Warband compositions?
Do they induct more marines?
Dreadnoughts???
Armoured assets?
Splinter factions/fancy named fallen?
Any chaos god devotions?
What would you wanna see/do?

I wouldnt do more than 1000 pts, all suggestions would be sick af
>>
>>53991001
A 1 is a miss regardless of modifiers and you apply rerolls before modifiers. The FAQ is addressing overcharged plasma guns.
>>
>>53990896

Damn, i cheated then
>>
So I got the Harlequin+Eldrad half for the Death Masque box for 60 bucks.

Was that a good deal, anon?

Or was it a fuckin' great deal?
>>
https://www.youtube.com/watch?v=_ywwqMlD984

Is it just the painter or does the Glooming Lords look for Death Guard look kinda bad. Its basically black with green trim.
>>
>>53990999
Yeah, people might take 1 less model to avoid it, but for some units that comes with downsides if you aren't hitting those numbers, like tactical squads or genestealers.

The key is that it's simple and easy to remember, since the number of extra shots is the first digit of the number of dudes in the unit, and it's not overpowering by trying to double firepower or anything weird, and it scales up more gradually
>>
>>53990965
Those guys look ugly, grimy, and filthy. Good work, and keep it up dude, those are definitely death guard.
>>
>>53991025
Maybe throw in some bikers/termites? No marks I feel.
>>
>>53991026
I agree, that's not my point though.

He rerolls 1s
He has +1 to his rolls
He therefore cannot roll a 1 and gets no rerolls
>>
>>53991078
Oh your just a moron, nevermind.
>>
>>53991078
>>53991086

Lol you guys and your baits.
>>
>>53991086
Not an argument.
>>
>>53990922
We need a mirror/ offline version
>>
>>53991101
You apply rerolls before modifiers. How does a modifier stop you from rerolling?
>>
>>53990882
Hit on 2+ (1 always misses) with a re-roll on 1s
>>
Ok so the mega epub is fucked for me so someone explain. For renegades and heretics, why the FUCK can cultists shoot better than malitia?????
>>
>>53991123
Well if you have it loaded in a tab it still works so long as you never re-start or refresh the page.
>>
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>>53991152
Only if you can explain why you type like you're 12
>>
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>Stormbirds have nothing saying they cant transport Primaris nor anything saying they take up more space than normal.

>10 hellblaster squads run out of a stormbird and one shot a titan
>>
>>53990291
I've played against this army before, that guy has some awesome necrons too
>>
Is there anything from FW that is basically an Earthshaker cannon but bigger?

I know Medusae exist, but I want bigger
>>
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>>53990660
I saw that too, what the fuck is up with the tigershark AX-1-0 and that fact that it literally cannot fire the weapons it was built around, it's literally useless until it gets faqd.
Also, when it does, is it even worth the points?
>>
>>53990742
Which Knight would be good? Any FW ones? I want a nice, pretty model really.

>>53990445
>>53990622
Perhaps, but it does fit the fluffy atheistic.. just a waste of $$ and points. Pity.
>>
>>53990865
>>53990881
it has it written in two places on that, come on dude
>>
how does nurgle play in this edition? I might jump into 40k
>>
>>53991136
Oh right, but what about -1?
That would mean it only overheats on exactly a 2.

Like, I'm looking at the keeper of secrets, anything damaged by it's wit stealer sword and survives faces a permanent -1 to hit rolls.
Wouldn't that totally fuck with special abilities?
>>
>>53991187
It costs about 200 points more than a knight, but with the railguns it could easily kill a knight in 2 rounds very reliably, or 1 with some luck.

I'd say it'd be worth it if thwy just changed Macro to Heavy for it or something
>>
>>53991216
Daemons or Death Guard?
>>
>>53991216
Same as always. Tough, but not too numerous.
>>
>>53991230
both really? I'm interested in the stuff from the new box
>>
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I want to run a Tempestus list with Straken included. I figure this is a bad idea due to the the Regiments rule, so I ought to take a Prime as the orders guy and Straken as a monster hunter?
>>
>>53991207
Believe me, I really wanted a third LoW alongside my Knight and my Baneblade, but none of the models look good.

The Marauder Destroyer could be mean due to the not-single-shot Hellstrike Missiles now, but the model is cruddy and bulky as all hell.

If I could do a conversion or a kitbash that looked like an A-10 Thunderbolt (with the six autocannons being barrels on the giant gatling gun), I'd jump for it in a second.
>>
>>53991187
Who would honestly not let someone who was playing it not fire its weapons
>>
>>53991242
Slow and tough I guess.

You can go heavy on plague marines and get specialist stuff like meltas and rhinos and so on.

Or they can just go footslogging with tons of plaguebearers and poxwalkers.
>>
>>53991207
Dude a Paladin has all the tools the Sisters need to fuck shit up. Thermal cannons suck, and the Avenger Gatling good, but your army already does that. You want some good anti tank to compliment your Sister's melta?

You get yourself something with a god damned Paladin. If you don't want to rock a melee weapon on him, go for the Crusader and just rock the gatling with the cannon.
>>
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I don't like the tomb stalker design but I want one, is there a less buggy alternative people have seen?
>>
>>53990411
> manlets
Into the trash
>>
>>53991328
just convert it to make it look less buggy.
>>
>>53990523
I was considering ordering a batch, they seemed really cost effective.
>>
>>53990271
>>Heavy 2d6
The 8E killed the template star
https://www.youtube.com/watch?v=Iwuy4hHO3YQ
No but for real, multiple shot units and weapons are now better than straight templates, right? Like Hydra flakk cannons compared to Banewolves
>>
Would you REEEEE if I put a Grey Knight in one of my Deathwatch kill teams?
>>
>>53990714
I like it.
>>
>>53991381
I would refuse to play your home brew bullshit anon.
>>
>>53991381

Like one? Thats cool.

But like equal amounts of each? There better be a good world ending reason to have many badasses in one spot.
>>
>>53991381
Just make him the Librarian
>>
>>53991363
>>
Just want to clarify something. I want to field a Dark Angels brigade. Tactical squads and scouts for troops, deathwing for elites, ravenwing for fast attack, hellblasters for heavy support, and every named character for HQ with the exception of Asmodai because fuck Asmodai. All clocking in at around 3000 points.

Question is, how will Sammael and Belial effect the ravenwing and deathwing? They both get two abilities. Rerolls of 1s to hit for dark angels, and rerolls for all to hit rolls for the ravenwing and deathwing, respectively. Am I correct in assuming that they will only get the rerolls of 1, since I'm having to take the entire brigade under the Dark Angels faction tag? If I was to separate everyone out into outrider and vanguard detachments, as I'm doing for my 2000 point games, would I then be able to have each detachment be Ravenwing and Deathwing, and have them both be under the Dark Angels tag?
>>
>>53991381
That's like putting a guardsman or sister of battle in your deathwatch team.
>>
>>53991187
What's the macro rule? On my phone right now so can't look a the rules
>>
Can someone explain Heroic Intervention to me?

When would I ever use it instead of simply charging in the charge phase for that sweet Strikes First action?
>>
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>>53991398
>>53991406
>>53991407
>>53991428
I'm gonna do it.
>>
>>53991187

Im not sure
The strength is just ridiculous but the damge is ehhhhhhhhh
Wounds anything except titans on a 2 up and wounds warlords on 3 up
>>
>>53991395
Are they planning on adding more factions?
>>
>>53991301
The problem is my sisters only have a grand total of 4 meltas, 2 of them multi. Simply because I don't own the other models. I planned to augment their AT with HWT's and Lascannons, but those are squishy.

Regardless, I just want a nice centerpiece, visually, that ALSO is at least useful and not to much of a waste of $$$.

>>53991250
I thought about the Marauder, the only problem is I don't like fliers because they feel out of scale. Except Valk/Vult/Avenger. Those are things you'd expect to see 'down low' you know?

I do fucking love me the Marauder though...
>>
anybody notice that the infernum halo launcher for the corvus blackstar and the stormhawk interceptor do completely different things?
>>
>>53991431
You have to stay still to fire it unless you have the Titanic keyword in return it's double damage against Titanic things
>>
>>53991343
Manlet tide
>>
>>53991451
You can use it to join a combat when you get charged.
>>
>>53991472
depends how big your wallet is
>>
>>53991482
If you get charged you're already in combat.
>>
>>53991249
Pretty much. Straken is Catachan, what is he buffing?
Btw, turns out because of the buff Catachan Jungle Cavalry is better than the average Rough Rider?
>>
>>53991472
Necrons will probably be dlc given the after credits sequence of the game and they're adding a new map and play mode now.
>>
Out of chaos,admech,knights,or homosex angels do any of them do anything new or fun this edition?
>>
>>53991493
Not if they charged the squad the character is next to.
>>
>>53991225
or gave it titanic?
>>53991272
Rules lawyers
>>53991431
You need the titanic rule to fire it if you move which the tigershark lacks
>>53991462
it has potential with extreme luck to do 30 wounds in one turn from just the railgun, only thing is it seems fragile for the points
>>
>>53991483
>>53991508
>DLC

With only 3 base factions? I think I'll just stick to DoW 1.
>>
>>53991475
>I do fucking love me the Marauder though
I just wish it didn't look like a flying bus.
>>
>>53991187
I think the tiger shark is supposed to be titanic. It was last edition.
>>
>>53991025
You can literally run them as damn near anything, they are seen as good guys just as often as bad guys and use every kind of tactic and have been known to emulate modern dark angels tactics. I'd say get some Calth/Prospero marines and make an army using units both chaos and imperium can take i.e. Devastators/havocs, assault/raptors, basic terminators/land raiders and rhinos. and swap sides every now and again. it is great for campaigns as some factions fill faster than others
>>
>>53991501
Makes sense. Catachan rough riders is a squad of Rambos most likely riding dinosaurs
>>
>>53991501

If you can keep them in range of Straken after them move and charge

So, no
>>
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How viable is this grot army you reckon? The rest of the points come from 3 squads of 4 Grot Tanks w/ Big Shootas.
>>
>>53991480
So it can still fire them if it stays still?
>>
>>53991221
FAQ says you can't roll less than 1 (yes, thats dumb)
>>
>>53991552
I finally have a reason to move ahead with cold one rough riders.
>>
>>53991529

Once in a blue moon an ethereal might best a daemon in combat, but isn't worth considering as a legitimate strategy
>>
>>53991564

Too many big meks

Desperatly needs grot tanks
>>
I'm kinda excited that Primaris suck so that I can truescale an army with them.

Should I do GK, Deathwatch or something vanilla?
>>
>>53991475
So whats wrong with a Knight Atrapos, Knight Paladin/Crusader, or an Avenger Strike Fighter.

All those models look really fucking tight with Sisters icongraphy, however the Atrapos is probs the least fluffy, but w/e.

They all also provide insane utility and are build to destroy tanks.
>>
>>53991600
>Primaris suck

wait till the codex so you can eat your words
>>
>>53990922
Anyone else find it suspicious how quickly it went down after Battlescribe got theirs up?
>>
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>>53991572
Aside from being dope as fuck?
>>
>>53991564

Drop some big meks, add killa kans for anti-tank

Change the guns to Zzap or Kanno, you desperatly need some -AP stuff

Also Mek gun with mega-kannon are good.
>>
>>53991614
naw there was some Reddit fag who linked it to gws facebook and they acknowledged him so it was likely that faggots fault
>>
>>53990663

Grot Tank with Big Shoota and Shoota: 36 points
Warbuggy with Twin Big Shoota: 58 points

So 3 Grot Tanks comes to 108, whereas 2 Warbuggies comes to 116. That's close enough for comparison.

The Grot Tanks have 9 Str 5 shots and 6 Str 4 shots, hitting on 4's. That compares to 12 shots at Str 5 hitting on 5's for the Buggies. So 4 hits from the Buggies vs 4.5 on the Kans, plus an extra 3 hits at Str 4. Kans win out on shooting for points.

Stat-wise, the Buggies have +1 wound and double the attacks of the Kans at 4 instead of 2. The Buggies also enjoy a higher Ld of 6, and benefit from Mob Rule, meaning if a big Boyz squad is nearby, they'll never run. Same can't be said for Grot Tanks who run a real risk of losing 4 wound models each time they are forced to take a test. The Buggies also have a guaranteed 14" move, which is better than even the best result for the Tanks. To top it off, Buggies hit on 3's in melee, compared to the woeful 6+ for Tanks. Tanks do enjoy a 6++ invulnerable save, but Buggies get the ability to set up anywhere next to a board edge, which combined with their much better melee ability can be extremely effective, since they also have 'Ere We Go for those failed charges.

So in summary, Buggies are the better all-round option, being slightly less effective at shooting in exchange for better results everywhere else. If you want just shooting, Tanks are the way to go, but beware of leadership tests.
>>
>>53991566
Yes the problem is that the Tigershark has to move 20 minimum
>>
>>53991564
You're gonna buy and paint all of that, anon?
>>
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>>53991600
>mfw poor man's truscale
>mfw WYSIWYG
>mfw only casual games will allow it
>mfw PP master race
>mfw this post makes you cry
>mfw you must be 18 years of age to post on this site
>>
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Reporting an overwhelming win for the Hammer of the Emperor against Xenos hordes. Highlights include combined Basilisk and Manticore fire just SHITTING on a single hive tyrant or carnifex every turn with Master or Ordinance rerolls.
>>
>>53991600

>primaris suck

Primaris are almost the definition of mid-tier and will get the stormcast treatment by getting way better with their codex.
>>
>>53991582
The big meks give the front three squads a 5++. That's enough to cover the width of the board 4 models deep as they truffle shuffle their way up. If I dropped one of them swap it with some more big guns?

>>53991628
The only problem I see is not being able to get line of sight with that many models on the board, hence why I went for the lobba.

>>53991644
All I need are the Gretchin. $250 for all of them.
>>
>>53991647
>PP
Wat dat?
>>
>>53990177

r8 my 2000 point dark mech brigade detachment

Hellwright on Abeyant
Malefic Lord x2

Cultists x10
>Flamer x1
Cultists x10
>Flamer x1
Cultists x10
>Flamer x1
Cultists x10
>Flamer x1
Cultists x10
>Flamer x1
Cultists x10
>Flamer x1

Renegade Marauders x10
>Brute x1
>Heretek bonus
>Plasma Guns x2
>Plasma Pistol+Power Maul on Chief
Renegade Marauders x10
>Brute x1
>Heretek bonus
>Plasma Guns x2
>Plasma Pistol+Power Maul on Chief
Chaos Decimator
>Siege Claw w/ Hellflamer
>Soulburner Petard

Greater Blight Drone
Blood Slaughterer
Chaos Spawn x1

Leviathan Dreadnought
>Siege Claw w/ meltagun
>Butcher Cannon Array
Giant Chaos Spawn
Maulerfiend
>Lasher Tendrils

gets me my 9 command points, although the list isnt meant to be waac by any stretch

is it just me or are Brutes for marauders horribly overcosted, i kind of only have them there because i have a potentially cool modeling idea for the squad
>>
>>53991556
I was thinking they'd outflank to whatever combat Straken was in, rather than the opposite.
That's how cavalry in the age of tanks is supposed to be used, right? Avoiding full frontal footslogging, outflanking into position and charging into an unexpecting enemy, otherwise they're charging into machineguns' teeth.
I love Krieg Deathriders
>>
>>53991607
I have an avenger already. I'm looking at the Knights, didn't say anything was wrong with them. Was just commenting.
>>
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What do you guys think of If The Emperor Had A Text-to-spech Device?
>>
>>53991637

Consider the Kaptin has 2 big shootas

But yeah, Ld is a problem

On the other hand, the Grot mega tank does not care about Ld and is even more shooty (but less resilient)
>>
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>>53991647
THREADLY REMINDER
>>
Am I reading this right? Deathwatch Librarians use regular space marine powers?

Or do you get to pick the chapter their powers come from?
>>
Does anyone regret making a mono god warband?

I was big on daemons and collected all gods before starting on chaos marines, I loved noise marines and emperor's children lore and scheme so I went EC.
But here's the thing, my Slaanesh daemons aren't working out too well as allies and I want to try allying in some gods daemons but it won't make sense.

I could have included noise marines anyway as mercanaries and then be free to try berserkers, plague marines and rubrics as well but it seems too late now.
Should have about the starter kit with crimson slaughter and played them...
>>
>>53991707
>mfw the noise marines know their daemons suck so they summon khorne berzerkers
>>
What are some good models to use for Ork warbuggy conversions?
I've got me mek's shop all ready to go.
>>
>>53991700
They just use the regular powers. You'd have to take a librarian from the particular chapter to get those powers.
>>
>>53991707
>Does anyone regret making a mono god warband?
Yes, I made a mono Tzeentch Daemon daemonic incursion when Warzone Fenris came out. Ho boy was I in for a rude awakening with 8th! I wasn't even a summon spamming shitter!

But yeah, mono-god is effectively dead for the immediate future. Slaanesh daemons got some pretty decent buffs though, anon. Being able to get across the board really quickly is really solid what with deep strike being gone.
>>
>>53990210
So are you playing Celebrity Squares or
>>
>>53991679
Oh when I said what's wrong, I wasn't sperging on you, I just meant as casually as possible: "y not dat knight"

I play sisters too, and my Paladin really helps out against the meta here, which is full of people spamming LoW's.
>>
>>53991700
>>53991742
that's what people were bitching about last edition yeah? the DW is stuck with vanilla powers. At least allies got easier, amirite?
>>
>>53991707
I'd also hang on to your Emperor's Children until the inevitable Daemon Primarch Fulgrim/Emperor's Children legion update that's undoubtedly coming up.
>>
>>53991546
Side flopping for campaigns sounds gr8 I hadnt even thought thanks mi
>>
>>53991762
Is the Paladin the standard? I've avoided knights because I have a full R&H army and I didn't want to be seen as being "that guy waac" - but the sisters lack AT so badly... and a centerpiece baneblade feels "to much" for them you know?
>>
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You'll take my fluffy Battle Company from me when you pry it from my COLD, DEAD FINGERS
>>
>>53991772

plastic noise and fulgrim model
but first they gotta finish death guard and boy is it taking forever
>>
>>53991783
I know the thermal cannon is said to suck right now, but there's literally an Imperial Knight whose gimmick is hunting psykers. Look up Hexenhammer; he's who I've been using with my sisters since forever.
>>
>>53991789
Yeah they are really dragging out the plastic Mortarion and plague terminators. He'll probably drop next month before the world event to give everyone time to paint him.
>>
>>53990374
Careful with claws. You'll be hitting on 5's.
>>
>>53991810
>thermal cannon sucks
You know, I'm not so sure. what about vs high-wound creatures? does anyone have that spreadsheet?
>>
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I ran the points for Killteam Cassius. 530 total.

How garbage would this be as an ally to a marine or guard list?

Also the index entry for deathwatch termies specifis 1 sarge and 3 termies, but the point costs at the back says termi squads are between 1 and 5 models. So which is it?
>>
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>>53991707
I love my Slaanesh daemons army, but I've enjoyed running it even when people told me it was shit.

Speaking of shit: I have a tournament coming up on the 15th, 2000 points, I want to bring sisters, but I could just go on Cruise control and run my Knights army.
Mainly I'm torn because I'm not sure what (besides exorcists) are still good in the sisters I would assume a bunch of Flamers, But I've seen people building mixed squads in my local meta for god knows what reason.
(The prime example being a dominators squad in an immolator with 2 storm bolters, 2 melta guns, and a combi flamer)
>>
>>53991870
>Run even when shit
Only thing keeping me from disavowing my R&H
>they were never good
>>
Are mono-Slaanesh or mono-Khorne daemons (or maybe daemons-plus, but no actual space marines) any good this edition?
>>
>>53991698
Power point are the patrician way to play.
prove me wrong.
>>
>>53991870
Mixed squads are good because you can only afford so many modles, and also because you can shoot things at different targets now. The storm bolters hunt bolter-targets, the meltaguns pop tanks, and the flamer discourages overwatch and melts hordes; it allows you to be versatile and ready for anything no matter where you are on the board. Having no bad matchups is slightly better than having one really good matchup right now.
>>
>>53991899
Mono-Slaanesh seems solid this edition. All the Slaaneshi stuff just looks very fast and very killy.
>>
>>53991896
> R&H
> Bad
Do you just hate artillery or something? R&H was one of the top armies at the end of 7th.
>>
>>53991899
mono-khorne is pretty good.

Bloodletters are nasty in CC and dirt cheap.

Fleshhounds are nasty in CC, fast as fuck, and dirt cheap.

Bloodcrushers are nasty in CC, and moderately fast.

Bloodthirsters are nasty in CC, and fast as fuck.
>>
>>53990538
Riflemen are fucking brutal. 156 for a dreadnought with 8 wounds, 8 autocannon shots, hitting on a 2+.
>>
>>53991811

They announced Deathguard like in March was it? Dragging it out.
>>
>>53991947
> Hitting on a 2+

Are you paying for Venerable on a rifledread? I feel like a 3+ is good enough.
>>
>>53991970
You want to pay the extra, I think its 22pts for venerable so you can move and shoot.

That way you're shooting at 3+ while on the move.
>>
>>53991783

The thermal cannon is worse than the RFBC, but uhhh, a Knight feels like a good choice for by virtue of being a 'knight.' It just feels right to have some crusading knight hang around with em and do some purgin.'

Don't worry about being a WAACfag unless you're running 2x knights in a 1000pt tourney. Somehow my Sisters have to overcome that tomorrow and I have no idea what to do about.
>>
>>53991970
>5.3 hits vs 6.6 hits
Dunno man. I feel like that's worth it for a 20 point upgrade.
>>
Watching this new Necron vs Spess Muhreens batrep and the Necrons are kinda' getting trashed. It seems like they're having lots of issues landing damage on actual elites.
>>
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>>53991896
Roll with the army you love Bruv, Even when they are bad if you can laugh off the loss at the very least you'll get people who admire you for sticking to your guns.
>>53991899
Mono-slaanesh is really good just with the always strikes first rule, Mono-khorne I haven't looked at much because they got rid of the Daemonkin rules for now, so I'm not super impressed with them.

I suppose you could run them as an aux for A world eaters army though.

>>53991912
K, that makes a little bit more sense when you explain it like that. I've always been a fan of the Overkill method.

any suggestions on a 2000 point list though?
>>
>>53992000
Spam meltaguns ya dimwit
>>
>>53992013
It helps to know what your model pool is; Sisters are very sharply limited by that, being a horde army that also is very monetarily expensive.
>>
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>Drop pods cost 100 points
>Can't even hold dreads
>>
So what does everyone think of the new fw IG stuff? I'm thinking the minotaur and preator launchers will see good results. In fact I'm half tempted to get a praetor.
>>
>>53991847
when is doubt go with the back of the book, also Terminator squads have capped at 5 forever
>>
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Ok so I'm going to be playing a 1500 point game against either orks or csm (most likely no legion csm), the commander with the illegal loadout is a stand-in for an XV84 points wise, the more expensive riptide is a FW XV109 and the cheaper riptide is a Barracuda AX-5-2 with the following loadout:
Swift-strike railgun, 2 cyclic ion blasters and 2 missile pods.
With the points remaining, I was planning on adding one of the following
Keel kitted out for hunting heavy infantry (CIR with ATS and 2 Bursts cannons)
Broadside kitted out for anti-tank (HRR+SMS+TL)
2 Remora drones kitted out with 2 seekers each.
Thoughts on which I should add?
Also thoughts on the rest of my list?
>>
>>53992036
I have a bunch of sisters
>7 immolators
>3 Exorcists
>6 penitent engines
>10 seraphim
>and at least 80 gals with varying weapons
I've also got 6 knights (2 wardens, 1 crusader, 1 paladin, 1 errant, and a gallant)
and a bunch of fortifications, Aquila strongpoint/ vortex missile silo, Plasma Obliterator, Imperial bunker, Firestorm Redoubt, and of Course an aegis defense line.
>>
>>53992141
Open with celestine and 10 seraphim.

Move on from there to a canoness, kitted out how you like her.

Grab three Sisters squads with heavy and special or double-special.

Add in 3 exorcists and 3 penitent engines; squadron up the penitent engines.
Drop in immolators, add in dominion squads to shove them upfield.
Then put in a Knight of your choice.

Once you've done that, go back and look at your list, and determine what else you feel like you need.
>>
>>53992163
seriously look at some tempestus for assassination, I think that's going to be killer
>>
>>53991648
Shit that guard army looks so bad. Ugh.
>>
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>>53992097
Minotaur is literally two Basilisks
Praetor is nice but too expensive

I think the real winner is the Earthshaker Battery. Almost as tough as a Basilisk for almost three-quarters the cost.

It's the easiest kitbash in the world: take the gun deck of a Basilisk and put it on a box.
>>
>>53992125

Aren't pathfinders more efficient as markers?
Might want some more volume of fire rather than too much anti-tank for green mobs. The Heavy burst hammerhead might be a good choice.
>>
>>53992190
I mean yeah the Praetor is pretty expensive, but it's also super versatile.
>>
>>53992184
> Tempestus
I think a Callidus or Culexus would be more fluffy, all told. For Tempesters I'd want an Inquisitor there to justify their presence.
>>
>>53992223
>For Tempesters I'd want an Inquisitor there to justify their presence.
>paying for fluff instead of having him be some Jesus Nerd in orbit
>>
>>53992163
> Celestine
Bring tweedle dee and tweedle dumb as well?
>Sisters squads
How big? 5-6 gals to ride in an immolator or 10 to foot slog it?
>3 exorcists & 3 engines
Gonna assume I'm taking the heavy support Army list then

>Knight
I'm a fan of the Warden, Crusader and Gallant in equal measures, I'm probably gonna roll with Warden simply due to it's variability, but I'd love to hear arguments in favor of either of the others.
>>
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Well, I think I made a really competitive Deathwatch list.

It's nice that they have troop slots that don't suck ass.

Watch Masters go in the 2 shooty deathstars. Small team hunts vehicles. All are in Corvus.

Suggestions on making it better?
>>
>>53992098
The back of the book says you can take a squad of a single terminator.

And deathwatch are different, so it's unclear how many the minimum squad size is.
>>
>>53992206
I don't have pathfinders, and markers with a drone controller are more efficient since they can move and fire at BS4+, while pathfinders have to be stationary for BS4+.
Also you reckon more anti-horde?
The XV109 has a 2d6 flamer which I'll be consistently nova charging to be 3d6 (stays at 3d6 for overwatch as well)
I don't own a hammerhead but how about the 2 remora drones? each one is 81 points for 8 S5 Ap0 D1 shots at 36" range, if I run 2 you think it'll be enough? Alternatively the keel gives me 8 S5 Ap-1 D1 shots and 6 S7 Ap-2 D1 shots with an ATS
>>
>>53992248
>both entries say min 1
> you can take a squad of a single terminator.
>so it's unclear how many the minimum squad size is.
>the min squad may not be 1

are you trying to cheese and take 0 as a squad or something, I'm confused
>>
>>53992221
That versatility isn't worth as much now. Pilum SAM's only negate a -1, and the Firestorm missile only negates a +1 save. And in all cases it doesn't hit as hard as it did before.

And it's 380 points and over $100.
>>
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>>53992246
Dumb and Dumber are there if you have the points for them. Also, if you don't want to find another HQ, I'd say drop out one Exorcist and let the Immolators do a bit more lifting; three penitent engines is /scary/.

And I stand by using Hexenhammer of house Krast, for pure fluff.
>>
>>53992190

I would refrain from calling the griffon a sleeper *hit*, but I would say its pleasantly viable compared to its previous iterations, especially for so cheap
>>
>>53992247
2 Guardian Spears
2x Bolters w/ Special Ammo
6 Assault Cannons
8 Frag Cannons
5 Meltaguns
3 Hurricane Bolters
6 Stormstrike Missile Launchers
3 Twin Lascannons
>>
>>53992246

>>53992303
>mfw you and another sister player who wasn't even me started discussing things
>he practically has the same shit as me

Well that saved me both the effort of typing anything as well as discussing it.
>>
>>53992305
I dunno. It's weaker than a basilisk, but just as pricey if not more so (for some reason) and the cover-hate doesn't really help since the Basilisk has a higher save penalty, so against everything that doesn't have a 2+ save the Basilisk still does better.

MAYBE heavy mortars, but they're 72 points apiece, and you could have an entire team of normal mortars AND THEN SOME for the same price.

Quad Launchers (or should I say, Thudd Guns) on the other hand may actually be nasty. 86 points for a Wyvern, minus the shred and toughness. Sure, why not?
>>
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>>53992366
>>
>>53992268
The 109 is poor for cheap infantry but scary for heavy infantry and vehicles
If you're versing orks you need to be ready. Consider hazards suits alternatively or gun drone mobs
>>
>>53992097
Thunderbolt fighter looks beast , T7, 15W , 3+ save , and 2 lascannons and 4 hell strike missiles that are no longer one shot only
>>
>>53991159
It fucked up because the Basilisk is bugged.
>>
>>53992402
the thing is though is that I'm trying to build one list that I can take to any game really, and if I go against the csm player a list tailored purely against orks won't do that well, so what I really want as advice is, which option is the best out of the three I mentioned to shore up my list in the last 187 points
>>
What's the argument for power levels again? Is it because you don't have to add guns?
>>
do i get a revenant titan and a wraithseer lord thing or a scorpion II and 2 warp hunters for a craftworld army?
>>
Fuck me, the new lancer knight looks great. S14 attacks AP-4 6dmg, reroll hits on the charge and a bunch of other goodies.
>>
>>53992463
They're more balanced in practice with the collections people have.
They weed out WAACfags real fast
They allow for very fast pickup games.
>>
>>53992463
It's because everything is pretty much optimized.
1 BP= about 20 points
>>
>>53992014
Im bringing 10. Is that enough? Dont wanna gimp myself against other armies.
>>
>>53992463
They wanted to simplify and streamline listbuilding. I understand it, but it doesn't take account for the fact that not all weapons are created equal.
>>
>>53992463
I played my first game with power points cause my friend came to the shop without making his own list. So to save time we just did power level. That's about the only situation I'd use power.
>>
>>53992247
Why meltaguns over combi-meltas? I feel like you can drop the blackshields for the points and get more versatility through still being able to use Deathwatch Ammo when you need to.
>>
>>53992077
>chimeras cost around the same.
guess it sucks to be a marine fag
>>
>>53992516
>guess it sucks to be a marine fag
Not really. Having assault termies assault of deepstrike is pretty fucked.
>>
>>53992463
It's just a quick way to do pickup games without excessive math required. How you can take all the time to buy, unbox, assemble, trim, glue, prime and paint your fucking miniatures and then be too damn lazy to count out some simple addition and subtraction for points values is beyond me.
>>
>>53992480
remora drones are kind of shit as base loadout is 81 points and each is 3 pl so that = 27 points per level
>>
>>53992540
Assult from ds
what
>>
>>53992431

Ghostkeel for stealth harrassment and infantry then
>>
>>53992497

Combi Melta was 2 points more per model - Can't drop Black Shield, need 5 Veterans and he counts towards the 5. I just get him for free over a regular vet and he gets +1 attack and Heroic Intervention.
>>
>>53992097
I'm probably going to add a Macharius Vanquisher to my genestealer cult.
>>
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Does anyone have an opinion on the Mars Alpha Pattern Russ? I was kinda surprised to see it's in the Guard FW book, I thought it was just a visual difference.

If anybody knows of the differences between it and a regular Russ I'd like to know, my book's not here yet.
>>
So despite losing access to the hades drill, are Dkok engineers good? Pile 10 of them in a chimera storm with a commissar and a platoon commander to give them the order where they go down fighting, looks pretty nasty desu. Would be better if they could just pop up from underground but such is life.

Now I want to paint blood splashes on the front of my engineers.
>>
>>53992392
Not really though, mortar teams do the same thing and are cheaper.
>>
>>53992550
Did I miss something? Where does it say that they can't charge in the charge phase?
>>
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This is my fuck off Knights list.

Canoness buffs the Exorcist before heading out with the Gals.

Celestine makes Exorcist shoot twice before heading out to meet up with the Immolators carrying the fuckloads of melta.
>>
>>53992303
>mechanicus house
>willingly fighting with Sisters
Tiny ree
>>
>>53992463
Wanting to field about 300pts worth of free wargear
>>
>>53992619
Hexenhammer's got a canon grudge against psykers - I've headcanon'd that a technomancer fucked with his knight while he was piloting it, and it was traumatic. That knight in specific would absolutely work with Witch Hunters of any stripe.
>>
>>53992554
thanks, sorry if I sounded rude, it's just that I don't really want to buy more tau models right now, hazards look really good for raping light infantry with 16 burst cannon shots but I don't own any forgeworld outside of the flyers and the 09. Thanks for the advice though, will test the list and report back for a batrep on here
>>
>>53992600
oh, well i mean if you can roll the 9 but i'm not entirely sure.
>>
>>53992583
You can still put them in valks , vendettas or even Arvus lighters since they are still AM infantry
>>
>>53992655

Good luck
>>
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>>53992636
>Hexenhammer
You called?
>>
>>53991847
i never read the deathwatch codex, how does one squad have infantry, a guy with jump pack, and a biker in one unit?
>>
Grey Knights can take rifle dreads and they get to cast 1/deny 1 (Smite only).

Holy fuck that's good. They don't pay anything extra for it either from what I can tell.
>>
>>53992463
Would be good I suppose if you are playing casual games with friends and you both have large collections so you might not have a list pre-written for every combination
>>
>>53990374
With magnets you dumb cuck.
>>
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>>53992298
>both entries say min 1
No they don't.
>>
>>53992676
Deathwatch don't give a fuck.
>>53992247
Be wary of rules lawyers; if you add a terminator into your squad, the entire squad gains the Terminator keyword. Every model with the Terminator keyword takes 2 slots up in a Blackstar. So just adding 1 makes your entire squad take up double space.

It's stupid, but it's RAW and I know people who'd try it.
>>
>>53992696
>Deathwatch don't give a fuck

So models just move as they normally would but should stay within unit coherency after their individual moves?
>>
Well, still a while until I have my forces organized enough to play against a buddy, but I ran a test battle against myself just to get a feel for the rules. One Warboss, 4 burnas, 12 boyz in a trukk vs. 1 magus, 1 primus, 4 aberrants, 10 neophyte hybrids and a chimera w/ heavy flamers.

3 turns, and despite my boyz getting some good hits in, they were all dead (they were the underdog, when I did a quick rundown using battle points).

Only questions I can think of:
-Flamers do still hit automatically on overwatch, right? I assume so, but wanted to be sure.
-I assume consolidate can be used by any unit that survives (and was in cc during) the fight phase, even if they didn't fight due to the enemy being killed by another unit, correct?
>>
>>53992706
Yes.
>>
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What do you think of this 1500 point list?
>>
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>>53992248
>The back of the book says you can take a squad of a single terminator.

No, it doesn't
>>
Looking at getting a knight, whether forgeworld or not i dont care. What is the best knight currently? Im leaning towards a lancer or maybe a castigator.
>>
>>53992728
>models per unit: 1-5
>1
Not him, but that would indeed mean you can bring only 1 termie.
>>
>>53992580
It gets +1 to its armour save against S4 and less attacks.
>>
>>53992728
>Models per unit
>1 through 5
>ONE
Yes it does. Notice how Deathwatch Kill Team above it has a minimum squad size of 5

And how Watch Master has a min and max squad size of 1
>>
>>53992690
That's for playing Power.
>>
>>53992758
Oh, that's kinda nice, I've been using a Mars Alpha Vanquisher as my command tank, wonder if there's some way to combine the rules.
>>
>>53992696

Shit. I didn't even look at that. Is that intended? Should I play by RAW considering this list is pretty competitive and go back to the drawing board?
>>
anyone else feel that the removal of joining squads makes certain models super awkward?

Like why do banner bearers and apothecaries now suddenly have multiple wounds despite being regular ass guys?

Even if you say they're "veterans" well actual veteran squads don't have the same amount of wounds.

I just don't see the point of removing independant character as a rule. What does the game gain by forcing all leaders and an arbitrary selection of buff casting units to be alone?
>>
Did unit coherencey get FAQ'd yet? Because by RAW it's either impossible for squads to ever achieve coherency or the buddy system works. I doubt either of those outcomes were intended.

>>53992672
That's about all, peace out
>>
>>53992777
the mars pattern is krieg only.

The stygies vanquisher can be taken by regular guard and gets +1 hit if it stays still and the old co-axual rule with its stormbolter
>>
>>53992660
To make a charge you only need to get within 1", so really it's an 8" charge.

And with veil of time they can reroll charges, it gives them a ~66% chance of making the charge. Since VoT is a WC 6 power, psykers have a 72.2 chance of getting it off .66 x .72 = ~.48

So a psyker with terminators got a 50/50 to charge out of deepstrike. And these guys got hammers and a 3+ invuln. Add in the Psyker casting null zone, and you got 5.5 hammer hits at S8 doin' 3 wounds a pop, ignoring most armor saves, ignoring invulns.

Explaining this made me think of
>https://www.youtube.com/watch?v=WFoC3TR5rzI
>>
>>53992790
>Is that intended?
FUCK no.

But if you're taking it to tournaments, they'll have a case; money's on the line, so they'll probably be dicks about it.
>>
>>53992793
They become a lot more powerful when their buffs benefit all units nearby instead of just the one they're in
>>
>>53992809
but the guards drop lowest damage is better though.

You also can't take stygies on command tanks.
>>
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Sisters dude here so this is where I'm currently at.

1933/2000
>>
>>53992808
Try again?
>>
>>53992811
You need the 9 as you start more then 9 away.
>>
>>53992811
You have to be more than 9 inches away, so you still need a 9 in order to make it in.
>>
>>53992823
its keeps the roll 2d6 keep the highest.
>>
>>53992828
Drop out an Exorcist for another flamer Immolator and some other upgrades and make that a Battalion. Or just make it a battalion + an auxiliary. Either way you come out with more CP.
>>
>>53992793
No more mixed toughness units
No more wacky Death Stars as abilities are conferred by characters to their unit
I guess being able to single out characters via outmanoeuvring is pretty neat?
>>
>>53992793
Well, I think we've reached a whole new level of abstraction with the concept of "wounds" now.

Soldiers with more important roles have more reason to stay in the fight so they have greater motivation (more "wounds").

The whole concept of Battleshock adds to this interpretation of "wounds" - units that get wiped out/lose models don't necessarily have members die, they just lose the motivation to stay in the fight.
>>
>>53992862
>No more mixed toughness units
see deathwatch killteams and ork squads with nobs.

>No more wacky Death Stars as abilities are conferred by characters to their unit
Abilities are now conferred to units or models within X rather than the unit itself so deathstars are even more powerful because those models can buff multiple units at once.

>I guess being able to single out characters via outmanoeuvring is pretty neat?
You've been able to do that since 6th because casualties were removed closest to shooter first.
>>
>>53992835
>>53992843
They start 9" away from the enemy.
They must end 1" away from the enemy.

Class what's 9 - 1 = ?
>>
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>>53992809
Good news for me, I play Krieg.
>>
>>53992862
Actually, wacky death stars are now possible with multiple units since the aura-bestowers can now give bonuses not to a single unit but to any unit within a set distance. So the "death star" is now the bunch of auras in the center of a blob of multiple squads.
>>
>>53992883
>They start 9" away from the enemy.
Wrong they must start GREATER THAN 9" away from the enemy

9.00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001 -1 = ?
>>
>>53992894
God do we have to do this again?
>>
>>53992883
Whoa, minor difference I just noticed - successful assault doesn't require initial base-to-base contact anymore? Oh man this is an interesting development.

Then again, interesting detail. The FIRST model you move should be the one. So if you make a RAW mistake of moving someone in the back....whoops.
>>
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>>53992883
You
Colossal
Fucking
Idiot

>MORE THAN 9" Away
>>
>>53992911
apparently dumbasses still don't get it so...yes
>>
>>53992883
>more than
Kill yourself you fucking retard.
>>
>>53992812

People might not even notice. Shrug.
>>
>>53992875
Space Marines, who have given themselves mind body and soul to the service of the God Emperor 'lose motivation' mid fight?
>>
>>53992835
>>53992843
I honestly hope you realize anyone who actually makes this argument during a game will probably have a hard time finding future games as a result.
>>
>>53992927
Just be aware that you're willfully cheating.
>>
>>53992882
Speaking of Ork squads with nobs, how does that work? I'm fairly new to warhammer, and don't have any games of 8th under my belt yet.
>>
>>53992937

Guess I won't buy Deathwatch, then.
>>
>>53992935
>Whatever bro, 3 is close enough to 4 so my lascannon still hits.
>>
>>53992935
My opponents aren't illiterate hicks so they ran it properly in the first place. The rules were written more than for a reason.
>>
>>53992930
Half of them lost motivation while their Emperor was still alive.

Besides, there's probably something in the Codex Astartes about strategically retreating to save more resources, etc.
>>
>>53992935
>players who play by the rules will have a hard time finding future games as a result.

Retard alert.

We're not talking about lol you can't fire your taue ship because it's not titanic HAHAHAHAHA

It's literally written write there on the rules page how deepstrike works. There is zero ambiguity and RAI perfectly matches RAW.
>>
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>>53992962
>Be quiet brother, we're not retreating, we're advancing! Towards future victory!
>>
>>53992956
>Fuck you bro 3.9999999999999999999999999999999999999999999999999999999999999999999999999999" isn't 4" so you cant shoot
>>
1d4chan has updated 8th edition tactical guides

are they legit or just a bunch of meme ideas?
>>
>>53992935
It's literally the rule though?
>>
>>53992962
It makes sense when the whole unit retreats as a tactical decision, but its out of character for only a portion of the unit to run and the rest stay in it
>>
>>53992939
Nobs have the same defensive stats as a boy. You just treat him as a boy with 2W when it comes to damage and model removal.
>>
>>53992995
It's way too early to form any sort of meta for 8th right now, and it's 1d4chan, so assume retardation. The site's good for archiving /tg/ homebrews and getting a bare minimum knowledge of what the board used to be, but it utterly fails in actual gameplay knowledge. Half the writers are retarded, inexperienced, or both.
>>
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>>53992992
>he thinks you can roll a 3.9999999999999999999999999999999999999999999999999999999999999999999999999999 on a D6
>>
>>53992992
Well it's not.
>>
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>>53992971
>We're not talking about lol you can't fire your taue ship because it's not titanic HAHAHAHAHA
please, it hurts enough already
>>
>>53992992
You don't have to measure or debate anything. You can't charge into melee from a deep strike on an 8. It's impossible. If your opponent somehow did it he cheated on deployment. There's no autistic measuring of millimeters here it's just black and white.
>>
>>53992930
Perhaps they see it as a fools errand and fall back to cover the retrieval of geneseed from the fallen ? I think it could be any reason that makes sense with the fluff.
>>
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>>53992883
>be tactical genius
>set up my models 9.000001in from opfor
>roll an 8 on the charge
>closest model now 1.000001in away
>mfw
>>
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>>53993055
>tactical genius
>>
>>53992992
Yes it is. There is a well known proof that sets of infinently repeating integers are the same as the whole number they precede.

1/3=.3333333333-
.33333- × 3= .99999-
.9999- = 1.
>>
>>53993075
>not using hexedecimal
fucking pleb
>>
>>53993075
>There is a well known proof that sets
No there isn't.
>>
>>53993110
>I don't know it so it isn't well known!
>>
>>53992875
This.

>>53992930
Strategic retreats, dragging a comrade away to safety, vital power armor systems damaged forcing him to back off, etc.

People who can't fluff out the abstractions of the rules confuse me. If you have such a shitty imagination, why are you playing games like this?
>>
I know they are expensive, but why do Nob bikers give me such a hardon?
>>
>>53993037
It actually is. 0.999 recurring = 1
>>
>>53993117
>he doesn't know the difference between a theory and a proof.
>>
>>53993130
It's not recurring though, it's finite.
>>
>>53993118
>People who can't fluff out the abstractions of the rules confuse me. If you have such a shitty imagination, why are you playing games like this?
I'm not one of them but some people prefer their games to be simulationist rather than narrative. There's nothing inherently wrong with that it's just a different thing.
>>
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>loyalists cant take fellblades unless they take two entire other lords of war

>traitors can take two fellblades in a 2000 point game

ITS NOT FAIR
>>
If you have to place the models more than 9" away, at the closest your models will be 9.x inches away, where the x is some value greater than zero. So, if you rolled an 8 for the charge, you end up 9.x - 8 = 1.x inches away and have failed the charge.

How is this difficult?
>>
>>53993075
The number in this case isn't infinitely repeating so that's irrelevant.
>>
>>53993172
Traitors have always had better access to HH stuff, partly because for some of them the heresy was only 500 years ago.
>>
>>53993215
So who are those angry spiky guys the imperium has been fighting for the last 10,000 years?
>>
>>53993215

At least loyalist spartans and mastadons dont fucking eat their occupants.
>>
>>53993231
Heretic ones do?
>>
>>53993170
>...some people prefer their games to be simulationist rather than narrative. There's nothing inherently wrong with that it's just a different thing.

All games are abstractions build on a set of rules. 40K, in particular, has never been a very good simulation. I would argue that even during Rogue Trader the level of detail was not great enough for that. Anyone who wants 40K to be a direct simulation are deluding themselves.
>>
>Command squad veterans can take storm shields but not combat shields
>Command squad company champion veteran can take a combat shield, but not a storm shield

Who's genius idea was this?
>>
>>53993228
Other traitors.
its timey whimey warp shenanigans, i don't have to explain shit.
>>
>>53990741
what about the idea of blast weapons dealling damage to all models within X" of the target model, the model at the centre being chosen at random from all potential victims
>>
>>53993260
Congratulations, you've created a system even slower and more prone to arguments than using a template.
>>
Why can't sisters take plasma weapons? What the fuck.
>>
>>53993242
Is that really so hard to believe?
>>
>>53993260
Sounds like it'd be a bitch to randomize for very little gain, and would encourage people to take ages positioning their minis.
>>
>>53993270
You can't "get hot" if you're already hot.
>>
>>53993270
plasma doesn't burn, it transubstantiates.
>>
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Hey guys, why are all the Ork HQ's sold out??
>>
>>53993302
It begins.
>>
>>53993302
Because Orks are good again. Spike in demand, clearly.
>>
>>53993302
GW is moving away from a model selling company.
>>
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>>53993275
This is equally terrifying and hilarious.
>>
>>53993253
>Land Speeder Storm cannot take a storm shield
>>
>>53993334
Oh my god

I want to feed it cultists to heal it.

A techno cult that sacrifices themselves to appease their God
>>
>>53993390
land speeders can't take any kind of shield retard.

land speeders don't even have arms.
>>
>>53993302
There is so much shit sold out. Really the only thing GW is fucked up this release.
>>
>>53993302
>>53993429
>buying directly from GW
Who cares? Only retards do this.
>>
>>53993334
Actually how does this roll of 1 work?

Say I have 9 marines and a Lord

Do I roll 10 dice and decide who dies, or do I roll the Lord separately?
>>
>>53990741
>roll to hit once, and cause a random number of hits with a minimum (i.e. 3+d3 for large blasts)

This feels closest to the old system, but much faster.

That initial roll to hit mirrors the scatter. You hit, you hit, you miss you miss.

Then the nuber of hits is essentially the extent of the scatter. Roll low, it scatters just clipping the edge of the squad. Roll high, wham smack dab in the middle.

I like it, even though that means I miss 1/2 of the time since I'm IG.
>>
>>53993449
It says you choose who dies.
>>
>>53993449
I'm pretty sure you just roll 10 and choose who dies.
>>
How does deployment drops and reserves work? Can you declare you're putting a unit into reserve and have it count as your first unit deployed? And do so for subsequent reserves?
>>
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>>53993420
>>
>>53993479
You can, it's a replacement for a normal deployment.
>>
>>53993495
That's clearly a leg, not an arm.

lrn2anatomy
>>
>>53993004
Bruvva Dogfuckius, secure the fallen so that the Apothecarion may recover their geneseed. The rest of you keep fighting
>>
>>53993449
Roll 1 die only, on a 1, 1 mini of your choice dies.
>>
>>53993449

You only ever roll 1D6, and if its a 1 you choose one guy from ANY disembarking unit is slain.
>>
>>53993446
Find me a Helbrecht that isn't 783 dollars on ebay, and I'll concede I'm a tard.
>>
>>53991665

Need more Brigades!
Malefic Lord x2
Renegade commander x1

Command squads x3

10 Mutants x6

1 Spawn x3

renegade heavy weapons team (Stubbers) x3

499 points.
Now take 4!
>>
>>53993579

http://www.ebay.com/itm/Warhammer-40K-Space-Marine-metal-OOP-High-Marshall-Helbrecht-Black-Templars-/222119778615?hash=item33b75ed937:g:l~kAAOSwH71XOY7I
>>
Does anyone know how much a Dimachaeron would set me back?
>>
>>53993692
can you not access the webstore or something?
>>
>>53993692
200 exactly
>>
>>53993692
FW still sell it, £92.

Seen some decent ktbashed ones made from the haurspex and tervigon kits.
>>
>>53993713
Not for fear of crashing my browser.

>>53993716
>>53993729
So, cheaper to just get a chinacast.
>>
>>53993744
>Not for fear of crashing my browser.
I have never heard of this from anywhere. What did you do to your browser to make it do that?
>>
>>53993744
Thought you meant points cost lol, also you running IE if FW site crashes?
>>
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>>53993758
It just sometimes randomly crashes when I visit GW, FW, Ebay or Youtube. Don't know why.
>>
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>>53993795
What browser do you use?
>>
>>53993820
Internet Explorer obviously
>>
>>53993820
netscape navigator
>>
>>53993832
>Internet Explorer
>>53993835
>netscape navigator

Don't do this. Just use Chrome for Firefox like a normal human bean.
>>
>>53993820
>>53993832
>>53993835
I actually run on Chrome.
>>
File: 1349882872365.jpg (81KB, 450x268px) Image search: [Google]
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>>53993845
Nothing makes any sense.
>>
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I have 2 of the old FW emplacements. What can I use it for in current GW/FW rules?

I haven't put a turret on mine yet. Could do anything.
>>
>>53993619
LOL, metal model with that shitty joint between the sword and the rest of the model. Breathe on it and it breaks everytime; too small to pin.
>>
>>53993875
That's literally the helbrecht model.

It doesn't get any better than that. The resin version, is the same but weaker because it's that finecast garbage they were pushing a few years back.
>>
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>Pyrovores sold out
What reality have I slipped into this time?
>>
With the bullshit FW malanthrope points cost; any reason not to run 2 in every list?
>>
Asking for a friend. Can he run his Chaos Daemons with let's say, a Blood Slaugheter of Khorne, a Decimator Engine, and/or a Plague Hulk. I was reading the rulebook and came across this:

>The Factions that a unit belongs to will be listed in the keywords section of its datasheet. For example, a Space Marine Captain has the IMPERIUM and ADEPTUS ASTARTES keywords, so belongs to both the Imperium and Adeptus Astartes Factions. This means that if a Space Marine Captain was part of a Detachment with the restriction that all units must be from the same Faction, all other units in that Detachment must either be from the Imperium Faction, or they must all be from the Adeptus Astartes Faction.

So, what I'm understanding from this is that he CAN run pure Daemons and throw in one or more of the three mentioned units. But then since a Leman Russ Battle Tank has the Imperium keyword, can he be in the same detachment as a Space Marine Captain because they share the Imperium faction keyword?
>>
>>53993947
Personally, I only have use for one as a babysitter unit. Everything else is too fast and meant to be a linebreaker.
>>
Anyone have a link to what the "competitive" lists are shaping up to be?
>>
>>53991476
oh, lol. so which is better?
>>
>>53993954
That's correct. However sometimes there are restrictions, such as admech canticles only working if every unit in the detachment has it.
>>
>>53993947
If you run a primarily melee focused list nearly everything will run out of its 3" shrouding bubble first turn. I agree with >>53993959.
>>
>>53993947
Losing friends for being a fag and using an obvious typo in that trainwreck of a collection of indexes to your advantage.
>>
>>53994007
too early fampai
though if i had to guess itll be a toss up between cheap dudespam and/or high wound vehiclespam
>>
>>53991847
>
rip servo skull
>>
>>53993933
Are they actually decent now?
>>
>>53994102
cheap and flamers being godtier means theyre no longer a meme
>>
>>53994075
There are many things in the codex that can be passed off as a mere typo. The point cost, however, is not one of those things. It's simply a misapplication of the power rating rather than a typo, although that's not necessarily any better. Besides, for what the Malanthrope does it's honestly not that terribly costed.
>>
Dual Talons or Talon plus Axe on a Daemon Prince?
>>
>>53994102
They're not awful but I wouldn't take them as a meta choice.
>>
>>53994128
Dual talons.
>>
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>>53994102
They're OK. They are actually usable because their flamer is really good.
>>
Power Axes are the best Power Weapons atm for cost, right?
>>
>>53994296
Ja
>>
>>53994221
Ap -3 in cc and giving mortal wounds on death helps
>>
>>53994221
So three of these in a tyranocyte seem worthwhile?
>>
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Can the bottom rhino fall back?
Can the marines in the bottom rhino disembark?
>>
I just put together an exorcist. It took 3 fucking hours. Jesus christ fuck metal on plastic, and fuck metal in general. FUCK.

I had to dremel that bitch, and hand torch it to get it to fit right. What A FUCKIGNNAS:KDfhjak;sf
>>
Taking a Vindicare to deal w/ Commisars/ Painboys/ Other characters; smart or dumb?
>>
>>53994346
No
Yes
>>
What nemesis weapons are looking good for GK's right now?
>>
>>53994369
won't they die if they disembark? Gotta stay within 3" of rhino and 1" from enemies and everything that fails is dead
>>
>>53994346
It's stuck, but as long as you can fit all those marines within 3" of the Rhino, you're good.
>>
>>53994369
This is true, but they can still disembark.

The rules are: Disembark: Any unit that begins its Movement phase embarked
within a transport can disembark before the transport moves.
When a unit disembarks, set it up on the battlefield so that all of
its models are within 3" of the transport and not within 1" of any
enemy models – any disembarking model that cannot be set up in
this way is slain

So basically sure they can hop out, but they might all instantly die. I dunno maybe one will make it.
>>
>>53994346
That looks like it was a really fun game.
>>
>>53994389
In that pic, it looks like there's some room at the back
But yes, transporting units must now be careful of the possibility of being trapped and destroyed with their transports.
Looking forward to the first time Abaddon and a unit of Terminators are slain because their Landraider was surrounded by Gretchin when it was destroyed or something similiar
>>
>>53994346
>>53994401

Samefag here. Also wtf was he doing not driving up side by side and staggared to prevent that shit.

Also yes, looks like a very fun game. The knight is gonna get some stompin' on.
>>
>>53994338
As a suicide distraction probably
>>
>>53994523
tyrannocytes are really expensive, probably not worth it for a couple of distraction flamers

might as well drop a tryrannofex with an acid spray instead
>>
>>53994523
>>53994552
I'd use them as a relatively cheap screen against enemy deep strikes.
>>
>>53994622
Why not just rippers?
>>
>>53994701
Bit more dangerous.
>>
How are spore mines now?
>>
>>53994876
Cheap mortal wound spam.
>>
>looking at IG rules for 8th
>russes are expensive, can get tied up in stupid ways by infantry/fucking rhinos
>the Exterminator in general is greatly weaker
>Vanquisher cannon is trash

not a fan of conscripts so i guess i'll stick with my Admech and their cheap ass Onager tanks

btw, can anyone tell me how i can read the FW epub files? i tried but none of the text shows for me
>>
>>53995376
Avoid meme tanks and meme conscripts and IG is good.

Artillery, scions, x2 flamer chimaeras full of rapid fire 3 laser arrays. Vultures. Characters that change the game everytime they make an order.
Ogryns that rape expensive "I win" units on the countercharge.

Field a diverse combined army list
Drive walk AND fly to the center
Get your characters safe to their destination
Spam out orders, draw gunlines in the middle of the map.
Use multiple assault shenanigans with bayonet order and pile in moves to push your lines deeper
Stratagem madness with easy access to 9+CP
=
Rape

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