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/ccg/ Custom Card General /cct/

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Thread replies: 315
Thread images: 122

File: Primer1.png (2MB, 1400x1800px) Image search: [Google]
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Lions and Tigers and Dinosaurs, oh my!

>To make cards, download MSE for free from here:
http://magicseteditor.sourceforge.net/
>OR
>Mobile users might have an easier time signing up here:
https://mtg.design/

>Hi-Res MSE Templates
http://pastebin.com/Mph6u6WY

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Color Pie mechanics
http://magic.wizards.com/en/articles/archive/making-magic/mechanical-color-pie-2017-2017-06-05

>Read this before you post cards for the first time, or as a refresher for returning cardmakers
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Primer: NWO and Redflagging
http://www.mtgsalvation.com/forums/community-forums/creativity/custom-card-creation/578926-primer-nwo-redflagging

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

Prehistoric thread:
>>53929010
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sorry, posted in the previous thread
>>
>>53992308
Binding feels really unfun as a keyword. You also can't do much with it because of how much room you need for reminder text.
>>
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Representing telekinetics is kinda hard. As for this guy, he uses telekinesis basically as a substitute for the standard super powers, flight, super strength, and super durability.

>>53990186
Giving abilities specifically to creatures with no abilities just seems incredibly awkward.

>>53990520
I still like this one, even though I'm not a fan of Fateful Hour at all.
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I made a cute.
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>>53992308
Binding X
>Creatures can't attack you unless their controller pays X for each creature they control that's attacking you.
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>>53995133
Feels really weak.
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R8
>>
>>53995282
What happens if a target gains hexproof while the spell is on the stack?
>>
>>53996182
If it was the only target of the spell, the spell gets countered and ALL effects don't happen.

If there were more targets, it works normally to all other targets (but not for the creature that gain hexproof)

PS: this happens with any targeting that becomes invalid, so Protection from @ would also behave the same way
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Artwork and practicality aside (it's not like you know what the symbols mean), do you find this card layout appealing ?
I was planning to make generic card game #31785 for me and friends and I'd like having some feedback from the pleb
>>
>>53990175
I'd say reduce this to 2R and make it a 2/2, then change it's Primal to give +2/+0.

>>53990186
Should be written:
When ~ enters the battlefield, create a 3/3 green Dinosaur creature token.

I like the synergy of it's second ability with itself.

>>53990198
Cool mechanic/keyword.

>>53990520
Cool use of fateful hour.

>>53992308
The cost for removing a binding counter is way too high. It also doesn't belong in green. White and Blue, yeah, maybe Red if you want to stretch it thin, but definitely not green.

>>53995133
Might want to just give it
>GG: ~ gains indestructible and hexproof until end of turn.

Or regenerate and hexproof if you're just going for old school.

>>53995266
>Look at the top X cards of your library. You may reveal any number of creature card from among them and put them into your hand. Put the rest on the bottom of your library in any order.

>>53997854
Not sure if this belongs at mythic, but it's good otherwise.

>>53998200
Seems incredibly weak. She's a 3 CMC walker with 1 loyalty.

+2 withers her protection so you can draw a card.

-4 is just bizarre and not very strong. No one is going to sac creatures to stop you from activating this unless they have throwaway tokens.

-10 is too weak, and it's unlikely that she'd never reach this, even with cards like doubling season out.
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Opinions?
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>>54001256
Interesting, but strange at the same time.

If you didn't already know, you can go to File -> Export -> Card Image to get a clean picture of your cards.
>>
>>54001256
Feels like it will lead to boring board stalls.
>>
>>54001550

Thanks, it's the first card I made, so I didnt have a clue what to do.
My Idea with this mechanic was, that as long as you dont fight, your City grows larger.
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>>54002004
I really like this, they're situational but can be great
>>54002031
seems cool, i would change it to "during your combat phase" though
>>54002242
misses "from among them" and "put the other revealed cards back on top of your library", nice card as well
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>>54002592
Why are you Capitalizing random Words in the Middle of Your Sentence?
>>
>>53998200
Poorly designed.
At five mana, you're getting a PW with two loyalty. At seven, three loyalty. There's little reason to not cast her at X=1 (besides bolts) since the +2 exists, so the X cost might as well not be there. Compare to AKH Nissa, who's designed around the nature of the X cost.
Her +2's wither ability is optional, as it says "up to two target creatures," and somehow I doubt this was intentional. At best, this makes her a Bob alternative but not really.
The -4 is needlessly complex and poorly formatted.
There's formatting and spelling errors all over the place in general.
Captcha: bery unsuitable
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>>54002242
What color do you guys think worldbuilding is? For DnD and the like?
>>
>>54002712
I'm German mein Freund
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My friends did a little contest once. Here were some of my entries. Themes in order were edible lands, noncreature artifact tokens, and The Bells by Edgar Allen Poe lol
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>>54003363
I think this is a cool idea but it could use some re-tooling. A land that doesn't give mana is a steep price to pay for your mana base
>>
>>54003363
This is really awful on a lot of levels. It's basically:
>B, Sacrificed a Creature, T: Add B to your mana pool.
Level 7+ is really just fluff.
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>>54003382
Clever idea with spellbooks
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I'm interested in choice mechanics because you can get away with a stronger card if your opponent has a say in how it resolves. eg. Vexing Devil.

Would this work and is it balanced?
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What do you guys think of my card?
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>>54004064
>common enchantment you need to tap

Stopped reading there
>>
>>54003997
Interesting, though feels more green since it's effectively a lure.
>>
>>54004589
I kinda was feeling that to but it feels like a more white card since it talks about always staying on guard and whatnot plus to always defend
>>
>>54004064
Enchantments generally don't tap. Also the templating is archaic, it should read:

>T: Return a land you control to its owner's hand. You may put a land from your hand onto the battlefield.

>Whenever an Island enters the battlefield under your control, scry 1.

>Whenever a forest enters the battlefield under your control, target creature gets +1/+1 until end of turn.
>>
>>54003092
Not again.
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>>54005537
This is great. It'll see play by all the other kids. You better run it.
>>
>>54006064
Tap ability is overly complex. As far as I can tell, you would get the same result by changing its text to that of Odric, Master Tactician. Except it's a tap ability instead of being whenever he attacks.
>>
How's this for an enchantment?

Whenever a player would draw a card, if they've already drawn a card this turn, they exile that many cards from the top of their library instead.

Exile a card from your hand: put a card you own exiled with ~ into your hand. Activate this ability only once each turn, and only as a sorcery. Any player may activate this ability.
>>
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>>53996139
The last effect makes it overpowered. I'd remove that, or the "can't be destroyed by effects" and downscale to banishing 5 cards.

>>53997854
>>54002592
Beautiful.

>>54003857
>pay 7 life
Whoa. But yeah, it's fine.

>>54004064
This is basically a free 2x scry or +2/+2 every turn as long as you keep a land in hand, and you should because you have no reason to play it. Since you can tap a land, return it to hand to place a new one, and tap that one too this turn. So you have no reason to play the last land in your hand. Seems cheap/broken/weird but idk. Maybe only target untapped lands. Also,
>taps an enchantment

>>54006064
What an interesting and mindfucking card. But I like it.
>>
>>54006064
I agree that this basically amounts to the same thing as Odric.
>>
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>>54008753
For a burn and just tap to draw for 2 mana, it seems too inexpensive. Try "1U, T: Draw a card."
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>>54008874
scratch that, shoulda fixed this since freezing is blue and exiling is white
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More cards from my set.
>>
>>54003857
The wording is wrong. I believe it would be "At the beginning of your upkeep, put..." (and in another line). I think I would have it just one -1/-1 counter (not really a power adjustment, more like a personal preference). Also, to spice things up, the last ability could be "Pay half your life (rounded down): ".

>>54003997
Interesting. Probably a lot underpowered, but I think its nice the way it is.

>>54005537
Nice art!

>>54006064
Very complicated effect. I feel like you could achieve something similar and yet be less confusing. Check this out: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=135226

>>54008731
Interesting. Though as a white/black, I would rather have it as "All _other_ creatures..."

>>54008753
Neat. I like it! What if it had flash?

>>54008916
Honest question here: why the hell are you using stasis counters, since they are completely irrelevant for the card? Try this:
"When Stasis Field enters the battlefield, tap up to X target lands. Those lands don't untap during their controller's untap step as long as Stasis Field is on the battlefield."
>>
>>54009990
>When Stasis Field enters the battlefield, tap up to X target lands
A permanent forgets what X was when it was cast.
>>
>>54009990
>why the hell are you using stasis counters, since they are completely irrelevant for the card?
>>
Would having artifact tokens on the field with, say, 3 effects that you can pay to have "grafted' on to spells be too complicated and board cluttery in limited? It wouldn't be a huge theme, just one faction mechanic, and I like this because it fits the flavor of a UR spontaneous, "creative" spell mechanic that integrates artifacts, but it feels maybe there could be too many options on board at once.
>>
>>54008731
Card seems OK. but why call it a bard? With a title like that, I expect something like
>1R, T: Put a verse counter on ~.
>Attacking creatures you control get +1/+0 for each verse counter on ~.
>>
>>54010243
This idea sounds very complex. But we can only properly evaluate it if we see it in action. Can you at least make a mockup of this mechanic?
>>
>>54010248
Think the idea is that it inspires his troops or demotivates the enemies but it's kind of fast and loose. I expected a pump dude, but I expected a WR card.
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>>54008933
Okay, I've seen your stuff before, with this "pay this mana but it's this color" theme you have, and I still don't really understand it. I can't really see a mechanical or thematic advantage, so I stand to be enlightened.

>>54008916
Closest thing I could find on a really quick search besides Stasis to this is Mole Worms, which taps down one land for as long as it remains tapped for 2B at uncommon. It's old, though (5th edition). This takes 4 mana to tap down one land, so that's okay. 6 to do two lands, 8 to do 3... etc etc. I feel like it's fine, if kinda nofun.

>>54008753
Hm. I feel like I agree with >>54008874 here and that it's a bit too cheap, since it's not really a drawback. You could slap this on a 2 mana 1/3, for example. I don't know if it needs to be 1U; maybe U, or maybe 2/U for the activated ability?

>>54008731
Pretty good flavor considering the colors and art, but the name leaves a bit to be desired, I feel. Bards are Clerics? Aren't they more like Rogues? Maybe this could be "Vicar of War" or something that sounds a bit more... religious?

>>54006462
>target creature gets on average +7/+0 until end of turn
For 6 mana... hm. Feels a bit weak, actually, considering that it offers no evasion or anything. Of course, it can also cause a blowout... so maybe it does need to be expensive. I don't think it's 6 mana expensive though. If it is, maybe at least go 5R to make it easier to cast?

A couple of mechanic ideas based on the idea of a Japanese-themed set that's not Kamigawa, or maybe pre-Kami War Kamigawa or something? I dunno, grorious Nihon plane or whatever. Just musing.
>>
>>54010248
A bard is just a traveling entertainer. RPGS made him into a morale boosting support character.
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Still not sure if this is overcosted or not. After I realized that this could also allow you to recur spells you cast earlier in the turn, I got kinda nervous and made it mythic and exile itself.

>>54010314
>I can't really see a mechanical or thematic advantage, so I stand to be enlightened.
I've spoken with him before about this. Don't hold your breath.

>cards
>Celestial Order
I... don't know what to think of this. I guess I'm kinda put-off though by random face-down mechanics though.

>Protective Bushi
Seems kinda narrow, and I really don't like the idea of a bunch of cards suddenly getting better by one of a hundred different cheap creatures with power 1 or 0, especially when it's not hard to find 0-cost creatures with low power.

>Serpentblood Hitokiri
Interesting idea, very good costing on Indestructible. Seems like an OK uncommon.

As for the setting, I recommend just making up a plane so you aren't constrained by Kamigawa. But in the end it's all up to you.
>>
>>54010314
Emphasis on 1/1s doesn't feel like fun gameplay, especially since honorable doesn't work well with anthems.
>>
>>54002031
One of the most flavorful battlemages possible.
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>>54010261
Tried making a card, I don't think it can work. That's a lot of rules text for reminder text of a token.
>>
>>54010429
>Celestial Order
I like messing with face-down mechanics. I figured it might be an interesting way to do "this creature's base P/T are 1/1" type stuff without memory issues or anything, while also playing somewhat nice with preexisting mechanics. What's off-putting about it, exactly? I'm game to make it better.

>Protective Bushi
I dunno, I kinda looked at it through the lens of Evolve and whatnot, where small stuff gets better as you play organically, and thought it might be nice to have a mechanic that makes playing/having weenies or something later in the game a bit less of a bummer without completely relying on token strategies. I'm also game to improve this, and by the sounds of you and >>54010430, it needs it.

>Serpentblood Hitokiri
First card I made of the three, and thanks. I had this weird idea for an Ambush Viper+, found that art, decided that Asian Gorgons would be neat, and ran with it. Flavor I thought up was that they slaughtered Yamata no Orochi (the great 8-headded serpent god) and drank its blood, making theirs divine and poisonous (basically evil Japanese Super Soldier Serum or something). Yadda yadda snekpeepl.

And yeah, I think avoiding Kamigawa if I for some reason pursue this idiocy would be the best idea. I figured that maybe tossing Chinese stuff in there too might be neat, since it worked for Tarkir as well, and it restricts the limits on my worldbuilding a bit.

I'll see what I can come up with for Honorable and stuff. I wanted to avoid the Honor/Dishonor dichotomy after trying to make an "honor target/enchanted creature) action word and deciding it was dumb because it felt too parasitic. Dishonor at least works outside the bounds of the set, so that's got potential I think. I figured that making Honorable an ability word would be a good idea because if a creature is dishonored, it can't be honorable.
>>
>>54010615
Actually, if I do do this shit, I'll try throwing SEA stuff in there instead of Chinese. That sounds more interesting to me. Or all three? I dunno I feel like people would gripe if I smashed literally every east Asian culture together into a melting pot of tropes.
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>>54010702
Do whatever you want. But I will point out that Tarkir loosely based four of its five factions on Asian groups.
>>
>>54010733
This is pretty cool, though I feel like it could maybe be a bit fatter? I mean it's got a pretty serious drawback and other colors get roughly similar bodies at that cost with more upsides. I feel like it could be 6/6, since you can't actually defend against it being stolen with blue's tricks. It's just really good at stealing it back. Maybe I'm totally wrong though; it's a hard card for me to gauge.

>>54010748
Fair enough. I don't know if I want to walk down the set road again though; I keep saying how I'll never do it again. And I doubt anyone would be that excited for it anyway.
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>>54011096
I'm not a fan of stealing lands for this cheap, even if it's balanced between every player.
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>Ajani, Vraska's escaped. Recruit a team of planeswalkers with attitude!
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>>54006630
Banishing 10 really was too much. I'll take out "Cannot be destroyed by card effects." for now, but I think it's fine.
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I feel like this card is too strong. Probably creates some for of loop/FTK with Firewall Dragon. Should I add that it can't be Special Summoned?
>>
>>54012491
>>54013307
Changing both into "when this card is Normal Summoned" would balance it. Since this + coth and other resurrection cards is overpowered since you can just dump them into the graveyard and summon them from there and their effects will still trigger. Same goes with cards like firewall dragon. This basicall makes >>54013307 a better morphing jar and >>54012491 the best monarch.

The last effect of >>54013307 is too powerful. Either limit it to once/twice per turn, or make it so it cannot be Special Summoned. A 4800 ATK monster that can be Special Summoned without an effort and has no drawbacks is powerful on it's own, even without the last effect.
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>>54013571
Thanks for the input. Would have posted this in the card game general that used to exist, but it doesn't exist anymore.
>>
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>>54013571
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>>54010068
pic related

>>54010231
> I can't really see a mechanical or thematic advantage, so I stand to be enlightened.
It matches the rest of the set, both mechanically and flavor-wise. The set's lore is that it takes place mostly divided by two religions, one white-oriented and one black-oriented. Because of this, I want the set to feel like its unbalanced in favor of white and black, because its a plane where things are either one side or another. So I'm hoping with a bunch of cards like this on other colors (other than black and white), the set will carry on this feel.

Mechanically-wise, the set has many cards that are related with a permanent being either black or white, since its a war between both colors. This goes from simple "protection from black" to "T: destroy target white permanent". Basically, if there's a color in a text box, its either black or white.

Now, design-wise, I just think it looks cool, and its something that has never been done before in Magic, but I think could be done (by could be done I mean that its possible, not that wotc would do it). Its somehow related a bit with Chaos Planar's shifted cards, exploring the in-between of two colors.

> Celestial Order
"Dishonor" means turning it into a 1/1 morph? Do you use morph on your set?

> Protective Bushi
Underpowered, could be common.

> Serpentblood Hitokiri
At first I thought it was too strong, but then I saw Ambush Viper and realized its just an upgraded version. Also, boobies :D

>>54010429
Very cool!, but I'm not sure about the wording. Also, you should check whether it would return itself to your hand or not. If it wouldn't, you don't need the exile bit :)

>>54010733
I agree with >>54010957. Very cool, but I would go for 6/6.

>>54011096
First of all, seems OP as fuck. Second, I believe that most graveyard-effects like this at least check whether you are really from that color (so that you don't break the colorpie). Check out the card "Anger".
>>
>>54010314, this from (>>54013947) was for you (forgot to tag you):
>It matches the rest of the set, both mechanically and flavor-wise. The set's lore is that it takes place mostly divided by two religions, one white-oriented and one black-oriented. Because of this, I want the set to feel like its unbalanced in favor of white and black, because its a plane where things are either one side or another. So I'm hoping with a bunch of cards like this on other colors (other than black and white), the set will carry on this feel.
>Mechanically-wise, the set has many cards that are related with a permanent being either black or white, since its a war between both colors. This goes from simple "protection from black" to "T: destroy target white permanent". Basically, if there's a color in a text box, its either black or white.
>Now, design-wise, I just think it looks cool, and its something that has never been done before in Magic, but I think could be done (by could be done I mean that its possible, not that wotc would do it). Its somehow related a bit with Chaos Planar's shifted cards, exploring the in-between of two colors.
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>>54012243
have you seen the new movie? how shit is it? i wanted to see because i like the girl that does the yellow ranger

>>54012491
>>54013307
>>54013718
>>54013725
wished I could give you a feedback but I can't. Never played an eldrazi block, and never played yugioh.
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I keep trying to preview cards before posting and I accidentally set them as my desktop background
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Pretty sure this is the most streamlined I can get this card. And yes, Double Strike does make First Strike redundant when they're both on the same card, but I prefer this wording.

>>54013947
>pic related
Not him, but that's different, as it's an effect that occurs before the card actually enters the battlefield, ie. before it becomes a permanent. Which is precisely why it uses
>~ enters the battlefield with X +1/+1 counters on it.
Rather than
>When ~ enters the battlefield, put X +1/+1 counters on it.
Your proposed wording for the card doesn't work because of this. Also, Quarantine Field.

>Very cool!, but I'm not sure about the wording. Also, you should check whether it would return itself to your hand or not. If it wouldn't, you don't need the exile bit :)
It wouldn't return itself, because the effect of the spell would resolve before the spell leaves the stack and gets put into a graveyard. I made it exile itself due to some fear that it could lead to some degenerate combo. I do think I overreacted though. I might just make it go on the bottom of the library or something.

>>54014005
>have you seen the new movie? how shit is it? i wanted to see because i like the girl that does the yellow ranger
Not him, but Metacritic says the critics gave it 44%, the audience 7.1 out of 10.

>>54014055
How the fuck does that happen?

>card
Hmm, interesting. I think I'd make the ability sorcery-speed though.
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>>54014363
To combo it with this kind of cards.
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>>54014055
I would go for:
> "1BG, Exile Haunted Remains from your graveyard: Shuffle your graveyard into your library."
Unless returning itself is a critical point of the card, of course.

>>54014218
I would make his first ability triggers only when he attacks. Right now, he is a lot better blocker than attacker, because he can block then already throw the knife and kill whatever he's blocking. (blocking is not much BR) Is that the intend?

> as it's an effect that occurs before the card actually enters the battlefield, ie. before it becomes a permanent
I was not aware about that difference there. Thanks for pointing it out.

> Not him, but Metacritic says the critics gave it 44%, the audience 7.1 out of 10.
I guess that means its a decent movie. I wouldn't expect any power ranger movie to be anywhere above 7 anyways. Might watch it then.
>>
>>54014005
I'm not the other anon, but the main problem of the movie is that it takes forever until we actually get a megazord vs monster fight. On the other hand, that's because they actually spend the rest of the movie with training, teenage drama, an having their asses kicked, so if you prefer that to giant robot battles, it's not an issue.

I mean, I can see why they did it. I'm not that bothered by it, but I was expecting more at least one more battle.
>>
>>54014363
Quite underpowered. Muscle Burst (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=29788) cost "less", is an Instant, and is common. But mostly, I would avoid doing a 2-mana +N/+N card like that, because there's one already.

>>54014374
I don't think it would ever work. Spells can only be targeted while they are on the stack. Enchantments (and any non-Instant non-Flashy card) can't be played if there's a spell on the stack. So you can never target any spells, making the card pointless.

Try this:
> As Miyya's Blessing enters the battlefield, name a card.
> Whenever you cast a spell with the chosen name, put a blessing counter on Miyya's Blessing.
Also, pure card draw is blue, not white. :)
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>>54014423
>I would make his first ability triggers only when he attacks. Right now, he is a lot better blocker than attacker, because he can block then already throw the knife and kill whatever he's blocking. (blocking is not much BR) Is that the intend?
Yeah, the last version only triggered on attack. I'll change it back.

>>54014476
Seriously? Good god origin stories are starting to really piss me off. They take forever just to introduce the most basic concepts of the character(s), then barely have any time for anything interesting. I honestly think it's because the people who watch the movies are mostly made up of people who don't even enjoy the source material. Like with superhero movies, for some reason these people have to be walked through the entire concept like a toddler, I guess because otherwise they'd never get past their immediate stigma for things like comics. It's just like how there are still so many people who think anything animated is obviously only meant to be watched by small children.
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>>54014615
Seems to me like you enjoy this sort of counter mechanic huh? haha

> Good god origin stories are starting to really piss me off.
I honestly think people should skip most intros. Most people know the basic about famous characters, and even if they don't, maybe the origin is not that relevant. Every time they reboot something its the same fucking origin story over and over again. I think they should just skip these stupid intros and that either people know about them, or the fact they don't won't change their experience while watching the movie
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>>54014681
>Seems to me like you enjoy this sort of counter mechanic huh? haha
I do use a few different do-nothing counters, but as for this specific ability, it's just these two. I always had the idea, but I only recently put it down on cards.
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>>54014832
Are they related? Because if they are, that's nice.
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>>54014846
Yes.
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>>54014896
would be cool if his "class" was "Bomb", so his complete creature type would be "Human Bomb" lol
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Thoughts??
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>>54015043
Creature destruction isn't really neither red or white. Do you have any reference of creature destruction on WR cards?

>>54016274
> Knight of Rebirth
Why is he knight of rebirth? He is making new knights, not reviving old ones.

>"Whenever you gain life, you may tap or untap target permanent"
That seems way too blue (tap or untap). I know that white can tap stuff (mostly creatures, though), but I would keep it just "... you may untap a permanent you control" or something like that. I think it fits better its color, as well as its flavor.

> Trample
I would take trample away. I don't think it fits well a white-ish cleric of rebirth.

Here is a suggestion for you to consider (see if anything here gives you any idea):
> Vigilance, lifelink
> Whenever you gain life, you may tap an untapped cleric you control. If you do, create a 2/2 white Spirit Knight creature token with vigilance."

I think that is more of a neat design, relates better with the whole "of Rebirth" deal, and still accomplishes most of what you were trying to do.
>>
>>54016526
I'd have to go dig up on tumblr but I did ask MaRo if it was possible in R/W and he said yes. Red has conditional removal based on damage and white gets it based on specific conditions. By combining two colors I think it could be justified
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Emma Frost again. A telepath who messes with people's heads, pump ability is because she can also turn herself into solid diamond. Main ability is using her to steal cards from opponents, but once she leaves the battlefield, they get the cards back.

>>54015043
Not really keen on seeing creature destruction on this. I realize White has had it a bit in the past, though mostly with exile, but it definitely seems like Wizards has been working to change that lately.

>>54016274
Not entirely sure where you're going with this. I think a more focused design would be better.
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>>54016588
We're going to need a source for that.
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>>54016699
I'll try looking for it. It was years ago though. You'll notice the card doesn't have the hologram on it
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>>54016788
If that's true, don't even bother, because it's highly likely that the color pie has shifted since then. As I mentioned here >>54016645 Wizards has even been making efforts to give straightforward creature removal out of White for a while now. I'm pretty sure even Maro said this.
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>>54016788
>>54016891
Ah, I remembered that Wizards very recently made an article about the color pie and mechanics which I put in the OP, and decided to check that out. Link to the article here
http://magic.wizards.com/en/articles/archive/making-magic/mechanical-color-pie-2017-2017-06-05

And on creature destruction, this is what I found.
>Creature destruction, single creature
>Destroy target creature
>Primary: black
>Black is king of creature destruction and is the one color that can kill regardless of circumstance.

Also, this is the post from Maro I was thinking of:
http://markrosewater.tumblr.com/post/136063083388/what-color-gets-exile-target-creature
Though it's about exile instead of destruction.

>>54016885
Way overcosted. I say change it from destroy to exile.
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Repost.
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>>54016588
Yeah, I still think it is weird, but I thought it could be possible (that is why I asked if you had any reference for it)

> I did ask MaRo
I don't remember him ever answering any of my questions =(

>>54016645
Text box size alert! OP's image recommend maximum of 8, and I kind of agree with it. Also, the text don't specify what happens to the exiled cards if she leaves the battlefield, so I just would cut this part off and leave everything exiled even if she leaves the battlefield. Something like that

>>54016885
Quite overcosted, but I don't really care that much since it has a nice combination of effect + flavor. Really nice :)

>>54017541
Seems quite strong. I have no idea who that guy is, though
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Doing a time theme
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>>54018070
>Text box size alert! OP's image recommend maximum of 8, and I kind of agree with it.
I know, you don't have to tell me.

>Also, the text don't specify what happens to the exiled cards if she leaves the battlefield
Yes, it does.
>until ~ leaves the battlefield.
Pic related, and the rulings do say that, just like with Banisher Priest, this wording means that the card goes back to the zone it was exiled from once the creature leaves the battlefield, in this case, the exiled card goes back to the hand of that player. Quick question: Do you know what the difference is in Banisher Priest and Fiend Hunter, in terms of their abilities?

>Seems quite strong. I have no idea who that guy is, though
I guess I should remember to talk a bit about the characters. Grant Emerson is a member of the JSA, and is a living fusion reactor, constantly producing energy. This energy grants him increased strength, speed, and durability (represented here by pump), as well as the ability to create blasts of energy (represented here by the last ability).
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>>54018140
Why creatures have vanishing while spells have suspend? Suspend could work for both of them. Its just that I feel weird about the vanishing.
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>>54018140
>Whenever a creature with converted mana cost 4 or greater enters the battlefield, put two time counters on it. If it doesn't have vanishing, it gains vanishing.

>When ~ enters the battlefield, exile target spell with three time counters on it. If it doesn't have suspend, it gains suspend.

>>54018382
Read the reminder text, because you obviously don't know how Vanishing works.
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>>54018201
First, Channel was only on creatures. Second, I'd like it more if the Channel ability were only sorcery-speed, to match how the card works when cast.
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>>54018365
>Also, the text don't specify what happens to the exiled cards if she leaves the battlefield
>Yes, it does.
Alright then, I thought you had to explicit it in the text.

Can I give you a suggestion? I'm not that keen on adapting random characters to magic, but I've done that at least a few times in my life. What I want to tell you is that you should keep in mind that sometimes you don't have to reference every ability the character has. For instance, I get that Emma's both abilities represent things she do (mindshit and turning into crystal), but maybe you should keep just 1 of them and let the other out. To complement, you could add other cards that are not characters themselves, but abilities from them. For instance, you could leaver her just with the first ability and then make a "crystal form" instant that gives +2/+2 and indestructible to one creature. (I don't mean particularly about this specific card, but in general I think you should avoid the temptation of trying to every single detail of the character in the card)
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>>54018468
Yeah, I get that. I thought with Emma I could make the abilities work together since the last ability makes it easier to survive combat for the first ability. Though with how many times I've been through this card, I am starting to rethink it. But yeah, while I'd like to represent all aspects of a character at once, I understand that it's not always feasible, so I do drop certain things. Also, please remember that Emma Frost isn't finished yet, so obviously she's not going to look as good for now as my finished cards.

Anyway, here are some cards I've put into the finished pile. Hopefully this gives you a bit of an idea of how I go about things when I split up what a character does between different cards. They both have basically the same powers in the comics, but I only gave Superman stuff like Flying, strength, and durability, while Supergirl also gets heat vision and frost breath. And frost breath I even used as a reprint.

Oh yeah, and you also didn't answer my question on Fiend Hunter and Banisher Priest. Well, long story short, Fiend Hunter uses outdated wording, and now Wizards uses wording like Banisher Priest whenever possible.
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>>54018408
Yeah, I know what it does. I just think its a weird mechanic to explore, especially when you are already exploring suspend and its, in my opinion, a lot more interesting.

>>54018615
> I thought with Emma I could make the abilities work together since the last ability makes it easier to survive combat for the first ability
That is why I said it wasn't anything particular for that card, because I notice you wanted to explore the synergy between both abilities :)

> Clark Kent, Superman
> Flying, vigilance, indestructible
Nice. I like to see simple stuff like this

I like the other cards as well, btw :) but why is Frost Breath "purple" rarity?
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>>54018719
>Yeah, I know what it does. I just think its a weird mechanic to explore, especially when you are already exploring suspend and its, in my opinion, a lot more interesting.
First, the cards aren't mine. I thought that would be obvious since I gave alternate wording to those cards to help that anon out. Second, do you really now know why that anon made a card with Vanishing and a card with Suspend? Putting aside the fact that they both have entirely different functions, they both appeared in the Time Spiral block. The whole point of the Time Spiral block was, well, time. Notice how both abilities use time counters, this was to make it easier to interact with both abilities at the same time. Anyway, Time Spiral is a really awesome block, I recommend you read about it. Here's a link to a site that will go through the sets and point out some really interesting connections to cards Wizards made before Time Spiral, since the entire block is practically made of nostalgia.
http://mtg.gamepedia.com/Time_Spiral_block

>Nice. I like to see simple stuff like this
Unfortunately, due to my Complexity Addiction, don't expect to see it too often. But sometimes I do try to keep things as streamlined as possible. Here's another "simple" card I finished quite a while ago.

>why is Frost Breath "purple" rarity?
Purple denotes a reprint. Unfortunately, there have been a number of people who haven't picked up on that. But since we're on the subject, the purple rarity was actually introduced during the Time Spiral block, in the first set of the same name. The purple rarity there was to denote reprints of older cards, featuring the old artwork, and even the old, pre-Modern frames.
>>
>>54018719
>>54018868
>do you really now know
do you really NOT know

And another note on Superman: I honestly don't even consider that my design, anons kept recommending more or less the same design to me, so I just took their suggestions.
>>
>>54018868
>Anyway, Time Spiral is a really awesome block, I recommend you read about it.
I agree with you. Its probably my favorite block.

>Purple denotes a reprint.
>The purple rarity there was to denote reprints of older cards, featuring the old artwork, and even the old, pre-Modern frames.
I don't remember any Frost Breath with superman artwork on MtG. Purple rarity doesn't represent reprint, it represents THAT reprint of Time Spiral. As soon as you change the picture, its not a Time Spiral card but a regular reprint (we get regular rarity - which don't need to be the same as the original card).

>Unfortunately, due to my Complexity Addiction, don't expect to see it too often.
Complexity addition is really bad, design-wise. You should sort yourself out mate

> Diana, Wonder Woman
Even though +2/+2 is quite a lot, "for each permanent attached to..." is a very interesting mechanic. Is there any mtg card already using that wording? (btw, though I agree with the color choice for her, her card is not really related to red)
>>
>>54013947
>>54013978
>The set's lore is that it takes place mostly divided by two religions, one white-oriented and one black-oriented.
Okay, so I dunno if you know this, but there were a few black-oriented sets in MtG; one was Mirrodin Besieged, and the other was Torment. They both accomplished this by splashing black into everything with things like Phyrexian mana and black activated abilities, as well as a land cycle that produced black + whatever else. Personally, that's what I would do instead. Mechanical bleed is an effective way of doing color bleed without creating a set that's jarring to look at. Though, ultimately it's your set, and I will do my best to give feedback when I can. I just hope you are prepared for the inevitable criticisms and discontent with the idea of a ton of cards that are a different color than they cost to cast. It "worked" for Devoid because they were all colorless, but when you throw two colors into the mix, you make it weird I think. I think you could more easily just give your creatures black or white activated abilities to show allegiance, but ultimately you'll do what you think is best. I guess you could make it word but it'd take some pretty big design successes to convince me. I'm just not sure including "protection from" and specific color hate is a good idea in a set that makes color so important, because neither color is going to feel like the "right answer" when drafting, and the color stuff ends up being superfluous when it almost always works anyway. If 80% of your creatures are either black or white, and you have a spell that says "destroy target white creature" it's just not that much more of a stretch to make it just straight destroy a creature, you know?

>Celestial Order
No, wouldn't be using Morph. I don't think face down mechanics have to be in a set with Morph/Manifest to work. Think of dishonor as a permanent "Turn to Frog" with all the Japanese flavor baggage of the hinin/eta.
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>>54019015
(cont)
>Protective Bushi
Just there for the Honorable mechanic. I am still trying to sort it out since nobody gave me any ideas. I don't want it to just be the opposite of dishonor either; they already interact in a way that I like, but I just need to iron out how the hell a creature should be honorable.

>Hitokiri
Thanks. It was the first card I made of the three, and it was what lead me to even explore the whole Asian thing to begin with, because when making it I was reminded or the Orochi, and thought Asian Gorgons would be cool in that they are snake-blooded humans. Not Naga, not Snakes, but supernatural humans, because Japan loves stapling animal traits to humans.

The chances of this actually becoming a set are low though; I don't make sets anymore, as I'm sure people are sick of hearing by now.
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Odd hatebears are my favorites
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>>54019172
>you are dead and will STAY dead, goddammit!
Works for me. Weirdly efficient if you seed your yard with it though. Course, seeding your yard with anything to use later isn't much of an argument given all the cheap reanimation you can do, but this one doesn't require an outside enabler spell to come back so I'm not 100% on it. Probably fine though, since it's pretty niche. Hope you didn't like the Ashen Powder spell though.
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>>54018974
>I agree with you. Its probably my favorite block.
Then why do you talk about Vanishing like you have no idea what it does? You kept conflating it with Suspend, except they have two entirely different purposes.

>As soon as you change the picture, its not a Time Spiral card but a regular reprint (we get regular rarity - which don't need to be the same as the original card).
OK, I guess I need to get more specific. When I use the purple set symbol, I'm using it as a sign that the card it's on is merely a reprint of a card that already exists in Magic, but the art, and possible the frame, have been changed, while things like types, costs, name, and Oracle text have been kept the same.

>Wonder Woman
Thanks. I'm not aware of any card in Magic that uses that wording, but I took it up only after anons kept pointing out that it's more or less the same as
>each Aura and Equipment attached to
so I went with their suggestion, as it keeps the word count down. As for R, it's part of an Amazon tribal theme I have going. These cards aren't made to be a real set, they're just a collection of comic book-inspired cards, but I do have mechanics that come up a few times within the cards, and Amazons specifically have their own tribal focus. Their theme is on Auras and Equipment. The idea is that, despite being Naya, the Amazons are actually centered on W, with the GW side leaning more towards Auras, and the RW side leaning more towards Equipment. These cards should give you a better understanding of how the Amazon tribe is supposed to work. Do note though that these are all still works in progress, though I think Blessing and Artemis are the closest to being finished.
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>>54019015
>one was Mirrodin Besieged, and the other was Torment
I do just want to point out that the theme of Black corrupting the other colors was present throughout pretty much the entire Scars of Mirrodin block, and in Torment, they actually made more Black cards and fewer Green and White cards in that set. They reversed this in Judgment to keep the total color distribution in the block equal.
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>>54019513
>Scars
Dammit why did I think that Mirrodin Besieged was the name of the block? Fuck me that's what I meant, sorry. My retardation doesn't change my point on that though.

Here's the thing though; even though there were physically more black cards in Torment, it still wasn't literally color-shifting cards for the sake of an imbalance. There was just more actual black.
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>>54019575
>even though there were physically more black cards in Torment, it still wasn't literally color-shifting cards for the sake of an imbalance.
>>
>>54019667
Not the same thing; those are creatures of their specific color as a base mode that then become black later if you meet a requirement. I meant what the other anon is doing which is just making a red creature white even though it costs red.

And if this is you, do what you want man, I don't really care. But know that the only reason you have given so far to do so that stands up is "because I want to".
>>
>>54019575
>>54019667
Wait, do you think I'm the guy making the Black cards that need non-Black mana to cast? Because I'm not, and frankly I think the idea is kinda dumb. I guess I misunderstood what you meant in the text I quoted.
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>>54019708
I didn't assume anything; I was just commenting on your comment. I take comments at face-value; attempting to associate them with someone with no proof of who it is present is silly. Though tonally some of you are pretty easy to guess.
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>>54018719
>I just think its a weird mechanic to explore, especially when you are already exploring suspend
That seems like a weird thing to say here. Wasn't that time anon's whole schtick?
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>>54020152
>play this
>play Lab Maniac
>play another copy of this
omg op nerf plox
No but seriously I don't even know if this is okay or not. I mean I know you can basically do anything in 5color but being able to hand dump the turn you drop this feels over the top. I guess it really isn't though since WUBRG and a single turn waiting win you the game, so... yeah sure, why not.
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>>54020493
Really like the idea, it is very versatile.
But I don't understand why the card is a giant capricorn god, though.
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>>54020552
Thanks. I'm in the process of designing a cycle of gods and wanted them to have the form of animals, but huge and mighty and majestic. For the Bant god I wanted a ram and that artwork is the best I could find.
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>>54020493
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>>54020652
What are their titles/domains going to be? Theran gods are physical, usually concrete notions whereas the Amonketu gods were described with a single adjective.
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>>54019015
First of all, thanks for being the first one to actually make a decent comment about it.

> They both accomplished this by splashing black into everything with things like Phyrexian mana and black activated abilities
> Personally, that's what I would do instead.
Yes, I'm doing black/white activated abilities as well. The thing is that this is done quite frequently, many sets do this. I was looking for something new, some space design that haven't been explored yet. Probably some people during the development of the original Ravnica were like "wtf, hybrid is just golden card in a different way". Yeah, but that's the point! Its a similar idea. I could have gone for hybrid, but I wanted to try something new. Its not a mechanic I think MtG will release, or even if did, wouldn't be something recurrent, but I think it could work okay in a set.

> as well as a land cycle that produced black + whatever else
pic related

> I will do my best to give feedback when I can.
thanks :)

> I'm just not sure including "protection from" and specific color hate is a good idea in a set that makes color so importan
Its not that frequent. I think I got about 4 cards with protection so far (one on each color, but blue). It was just an example :)

> "destroy target white creature" it's just not that much more of a stretch to make it just straight destroy a creature, you know?
Yeah, of course a "destroy target white creature" is a lot less restrictive in a set where half of the cards are white. But also opens room to counter such cards with color change.

> And if this is you, do what you want man, I don't really care. But know that the only reason you have given so far to do so that stands up is "because I want to".
If a set doesn't have at least a bit of originality (unless it is a core set), it feels really dull. I chose to go for this.
>>
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Going to do this for all the gods. Having trouble with Bontu and The Scorpion God.
>>
>>54021561
cont

> and in Torment, they actually made more Black cards and fewer Green and White cards in that set
That is interesting, and I haven't thought of it, but I can't go for that. I already have the whole block in mind, and doesn't really fit where it is going =/

>>54019575
> Here's the thing though; even though there were physically more black cards in Torment, it still wasn't literally color-shifting cards for the sake of an imbalance.
Its not just for the sake of imbalance. I want every deck to have at least a drop of either black or white, and I think that having black/white cards in other colors is a way to achieve this.

>>54019708
> and frankly I think the idea is kinda dumb.
thanks lol
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>>54020493
My lord!
>>
>>54021561
If youre the guy making off color cards, Id been meaning to ask why snd I guess this explains it. I havent looked at all your cards, and the flavor works, but it needs to matter. It shouldnt just "be" that way. There needs to be cards that care as probably at least two limited themes, one for each side. Basically you want to look at how they used devoid. Id also probably use a color indicator instead of the ghostfire style borders. Its less visually confusing imo.
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>>54021561
So I guess my big question here is this: How do you plan to rectify the color disparity? How do you plan to implement it in a way that will feel satisfactory to the player while remaining simple, straightforward, and playable?

>First of all, thanks for being the first one to actually make a decent comment about it.
I don't know if I'd call it decent, but if it was helpful to you, then great.
>Yes, I'm doing black/white activated abilities as well.
Alright, that'll help.
>The thing is that this is done quite frequently, many sets do this. I was looking for something new, some space design that haven't been explored yet.
What space does this open? It just shakes up the interactions of how the colors hate on each other in terms of direct hate, instead of mechanical hate. At least, from what I can tell. What sort of space have you found?
>Its not a mechanic I think MtG will release
I dunno, they did Devoid. It's possible, but improbable. I think they only did Devoid the way they did because that let them cost the spells more aggressively since colorless spells are always more expensive due to flexibility. It also has the side effect of conveying all facets of the color pie falling to the Eldrazi.
>pic related
Fair enough.
>protection
Ah, okay. You mentioned it so it sounded more like a feature of the set and I didn't think that was a good idea.
>color change
Another theme, if I recall. How will you manage this, if you're already recoloring colored spells into B and W? If I were you, I would have left the cards as their base colors, then given them activated abilities in B and W that also changed their color to the color of the cost of the ability until end of turn, to represent their "faction" showing through. But again, I'm willing to wait to see how you do this.

(cont)
>>
>>54021636
>>54025719
(cont)

>If a set doesn't have at least a bit of originality (unless it is a core set), it feels really dull.
I partially agree with this, but there must be a method to the madness. To just sprinkle uniqueness around makes for a haphazard feel. Flavor must give way to mechanics and theme, and everything has to fit together. So you say it'll work, and I want to believe you, but it'll be on you to prove it with cards. A ways back, I tried to do a set based around dreams, and was going to use DFCs to represent people flipping between their dream selves and the real world. I was constantly knocked because even though the flavor was there, the mechanic was unnecessary, because it could have been replaced with a counter or upkeep trigger or something instead that's less ponderous. DFCs are for cards that radically change, and I didn't have enough radical change to warrant it. Don't fall into that trap. I've learned since, and become more jaded for it, but that's the nature of the beast.
>Its not just for the sake of imbalance. I want every deck to have at least a drop of either black or white, and I think that having black/white cards in other colors is a way to achieve this.
I get what you mean here; you want there to be cards that can be drafted in monogreen that cost green and play in green but are white because they side with the white faction. You are trying to prevent draft issues, and I can respect that, because it's a concern. I think hybrid mana would have done that as well, and a bit more familiarly, but hey, we'll see what you manage. I'm willing to give you the benefit of the doubt.

>>54025603
The land gains this forever? Needs reminder text to point that out. Otherwise needs a duration. Why protection from sorceries? There are plenty of instant speed removal options that see more play.

>>54025322
Not bad. The flexibility is nice. the Ox being so flimsy feels a bit off since Ox creatures usually have big asses.
>>
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>>54025846
I thought things gain the ability permanently unless stated otherwise? Like if something just said "target creature gains hexproof" they would gain the ability until it left the battlefield? It's intended to be for however long you want though, yes. Keep in mind these cards are EDH fodder I think.

>Why protection from sorceries?

Flavor and unique protection, in the set I'm making this Viche character is near Marit Lage in power levels, so she tries to keep her favored alive.
>>
>>54025986
I know every color can generate tokens, but it feels odd to have blue doing it out of hand like this. The thing is, control shells still like playing lands, so I dunno what would want this.

>>54026035
Yes, if something gains rules text and it doesn't specify that it ends at EoT, it stays indefinitely, but you still want to include reminder text that says so to clarify. Also, is the text supposed to remain as long as Ceros is on the battlefield, or is it supposed to be completely permanent?
>Andromeda
I don't care for this combat damage trigger because it is too oppressive. Cards need counterplay, and you can't easily counterplay a 6/6 flier that can't be countered and can't be targeted.
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>>54026273
It is meant to be permanent yes. With Ceros, it was originally sac a creature after dealing damage, and then the land gains sacrifice, draw 3 lose 4 (like I said most cards I make are made for Commander) but it was a probably OP wall of text. I'm just trying to get an interesting mardu legendary that's not simply reanimator or tokens.

>Andromeda
What layers of protection should I get rid of then? The uncounterable, or a lower P/T? The effect is meant to be oppressive but I see where you're coming from,
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>>54026426
How will you differentiate lands that have this ability and those that don't?
>Andromeda
If you really want it to stay as it is make it easier to kill in combat. Toughness 3 is usually how you do that. 4 is acceptable given how expensive it is, I guess. I just don't care for how locking out draw like that. You always want to be sure your opponent can at least play the game somewhat if you aren't going to flat out make them lose.
>>
>>54026690
>card
Not quite the same but...
>>
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>>54026690
Well I guess I'll have to sacrifice the flavor text but that is a pretty huge flaw in the card you're right, how does this seem? The counters stay on the lands so that acts as a permanent reminder, and if she did act as a Commander you can still sac lands that had counters but on them before right?

And how about

>Andromeda can't be countered
>Flying, Hexproof, 4/4
>Whenever Andromeda deals combat damage to a player, until your next turn, whenever that player draws a card, you may draw a card.
>>
>>54026749
Dammit I knew that I recognized that art but I used it anyway.

>>54026822
No, the counters only add that rule text while Ceros is on the battlefield, since those counters have no innate rule text. You can look at Obsidian Fireheart for an idea how to do what you want.
>andromeda
That's better, yeah, but now with how much you've nerfed the draw ability I'd say you can play with the P/T a bit more.
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>>54027004
Honestly I just want to make blatantly overpowered legendaries because when I make them I imagine them being slotted right into a Commander product, no worrying how they'd effect Modern or Standard. Maybe Andromeda can hit the middle ground with being 5/5 since she no longer locks people out while still being a hard to deal with house.

>Dominion counters

What I meant by that was if I put 3 counters on 3 lands, then Ceros dies, if I cast her again can I immediately activate the ability of the lands with counters on them? Or do they stop working when she leaves the battlefield, and new counters have to be placed while she's on the field?

Thanks for all the help by the way, eventually I end up with some decent refined cards after enough corrections
>>
>>54027097
Yes, if you return her to the battlefield, the counters work as normal regarding the ability because they are of the proper type.
>blatantly overpowered Legendaries
Well, that's fine, but EDH still has balanced product and a ban list. So they do care about how strong things are, at least in the context of the format.
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>>54025719
> I don't know if I'd call it decent, but if it was helpful to you, then great.
For starters, you are willing to talk about it rather than just shouting how stupid you think it is :) its better than what I got on the previous thread

> direct hate, instead of mechanical hate
Yes, it is a bit more like direct hate than mechanical hate, even though I agree with you that good design should always favor doing things mechanically instead of directly or explicitly. But there is actually a reason for that. (i will go back to this later)

> I dunno, they did Devoid.
Side note: my set features Devoid on blue. Since blue is caught between black and white, literally, I felt like it would be hard to put it in a position between the two of them, so I decided it would be neutral, to feel like an atheist caught in a religion war. I also started sketching this set a few years ago, so back then Devoid wasn't even a keyword, but I was already planning on using it on my set (I was also planning on using Menace, which also wasn't a keyword back then)

>protection
I personally don't like much protection, so its not an ability I tend to overuse. It was just an example of an "anti-color" effect

> Another theme, if I recall.
As I said, blue stands divided. They not only feature colorless cards, but also feature cards that plays between black and white (pic related, sorry no art yet), as in manipulating them. Blue have two or three "target permanent/spell becomes of a color of your choice or colorless until end of turn", which at the same time synergies with their Devoid thingy, also let you "counter" effects such as "destroy target white creature" or "destroy target nonblack creature". I think blue will be an interesting color to play on the set because of this.
>>
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Trying to use Pain's Reward as the basis for some gambler shenanigans.
>>
>>54027389
cont

>>54025846
> To just sprinkle uniqueness around makes for a haphazard feel. Flavor must give way to mechanics and theme, and everything has to fit together.
I couldn't agree more with you there. The set features less than 10% cards that are either of another color (such as the ones I posted) or Devoid (which I also consider another color, since they are blue in cost). The rest are "normal" cards. I think an interesting note here is that even though these "wrong color" cards feel weird at first, they don't really add that much complexity. The mechanic behind them is very simple - you pay the mana cost in the icon, and it is the color shown in its border. Even though this isn't very natural for magic, as basic design, I rather have something being the color its supposed to be than having something looking red (visually) but having a text saying "ha, this counts as black!" (hence why I want to make them look like black/white)

> I get what you mean here; you want there to be cards that can be drafted in monogreen that cost green and play in green but are white
Yes, I want exactly that. Also, consider the fact that its impossible I ever see this play as construct, but I could pull some strings, print some cards and do a little draft with some friends (so drafting is a main concern for me). And yes, hybrid does to that similarly (putting white cards on green decks).

The thing about "wrong color" vs. hybrid is an issue that has come up a lot already. Mechanically, yeah, its mostly the same, but the feeling is completely different (and that is what people seemed to ignore). I don't want cards that are both green and white - I want white cards to be where they are not supposed to be. I want people to be like "dude, why there is this white dude in the middle of a green elf deck?". Also, obviously, a hybrid card is both colors, and I want to emphasize the lack of balance (hence it counts a being purely white).
>>
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>>54027389
>>54027503
cont again (third time is the charm)

> LORE I

Just to put it out there, let me tell you previously what I have planned for the set, lore-wise:

The set is name Taerodar Divided, takes place on a new plane (Taerodar), where there's basically a white human kingdom that rules most things, sort of. This goes until these two opposite religions appear: the church of Xar (black) and the church of Nyria (white). The kingdom's prince becomes fanatic about Nyria, and starts imposing it on his kingdom (his father is being too old to actually do anything), while the strongest lord in the kingdom, who rules distant lands and wasn't really that content that he has to pay taxes and shit to the kingdom, kind of embraces the philosophy of independence that the church of Xar brings. This goes on until the whole kingdom is divided between the areas with the prince's influence, where the white religion rules, and the insurgent lords and their black religion. This is the set "base theme" (same thing as Ravnice being "a plane that is a single city with 10 guilds").

Now story-wise, shit hits the fan because of this hot piece of ass (pic related). She is basically epic-level hot. So the black lord have a crush on her, but this guy named Kandor (who is a human druid respected among the elves) also have a crush on her (kind of because both black and green have affinity for red, so both of them admire something about her).

At some point, this chick and the black lord are hanging out doing whatever, and the white prince (who is pretty much the worse of white, a radical fanatic), shows up and ambush them. While trying to kill the black lord, he ends up killing the girl instead, which not only enrages the black lord, but also the druid guy who was quite neutral until then. And also her brother, who is sort of a leader that unified the barbarian tribes. So basically, at this point white gets both black, red and green against it.
>>
>>54027632
cont
> LORE II

So basically, the second set of the block, Downfall (name might change), is about this huge brawl that goes on. Red guy is pissed off his sister died, and convinces the mountain tribes to strike the white kingdom as an unified force (up to then, they were technically at war against the kingdom but they fought random small separate battles with no real strategy). Green guys stops being all about harmony and starts being more about instinct (red influence), while the black lord starts questioning his faith in Xar (black deity).

Around this point in the story, both the king and the prince dies (old age and killed by black lord + green dude, respectively). This white lord who served as general assumes the kingdom as steward of the kingdom that is now in ruins.

Mechanically wise, Downfall was supposed to feature some gold cards between black and green, because of this sort of union. It also features a new mechanic and push the other mechanics of the set further. But mostly, I want it to feel like shit is hitting the fan and everyone is going crazy.
>>
>>54027737
cont
> LORE III

Last part of the block is Armageddon, where both Xar and Nyria (the black and white deities, respectively), show up in sort of climax. Mechanically-wise, the whole part about being "direct hate" (I said I could go back to it) is because in fact, when they do show up, the two deities are not that different apart. (so it was indeed just pure hate, rather than being philosophical opposites as it seemed). And they just came down to the plane to rule it, not really giving a fuck for how people from both religions are now fucked because of the massive war from all sdies (they are planeswalkers btw, so far there were no planeswalkers in the story).

To deal with them, the girl's daddy shows up, who is one of the elder dragons of the plane (that is why she is called "daughter of fire"). Everyone then gets into the fight: the elder dragon, his son (the red barbarian), the green guy who is just going savage, the black lord, the white lord (who is on the throne of the white kingdom). Its just a massive brawl.

"Spoilers alert", the aftermath is that the deities get killed, but some of those guys in the fight also die, while other survive. The plane is left fucked up. Someone scoops in and sort of steal the soul of the deities (their planeswalker sparks), shit like that.

What is left of the plane, who is left alive, that all carries on to the next block's storyline, theme and mechanics, though you will have to wait to her about that.

> conclusion
So i have this simple plot, its not complete yet. It supposed to be really simple because i want to tell the story only by using the cards, their flavor text, etc.
>>
>>54027389
>>54027503
>>54027632
>>54027737
>>54027909
>tl;dr
im a game design who is not sure what to do with his life now he finished university, is having trouble with his long-distance relationship and sort of spend more time than he should thinking about magic fanmade sets
>>
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>>54027460
>each opponent agrees to bid 0 each time amongst themselves
What happens if "otherwise"? Nothing? Seems odd. Also it's a better Bob, I think. So just be aware of that.

>>54027503
>>54027632
>>54027737
>>54027909
>>54027926
Lot going on here man. It's a lot to digest. I'm a bit worried that it sounds like white is going to get a raw deal with no chance for a comeback, unlike with Torment, so people might not like that part of it. Making blue neutral is fine, and makes sense. Dogpiling everyone else against white feels like a bad design choice to me. How do you explain the white cards that cost red then, when red hates white? It seems like white has no allies here.

More nonNihon stuff. I couldn't think of a good way to do Honorable as an ability word so I made it a keyword along the lines of Alpha Authority, but with the drawback that it can't block more than one thing either. Felt more keywordable, though it's not much of a drawback. Decided also that exploring Soulbond's unexplored design space and giving both creatures different stuff would be interesting as well. Lastly, thinking of bringing back Flanking, since Dishonor has already established it as a -/- set, so why not? Horses are important in Asian warfare, and I didn't want to use Horsemanship.

Having said that, I would still rather Honorable be an ability word, but I figured I'd toss this idea out anyway, since it might grow on me, and others might think it's a good idea. I just can't figure it out.
>>
Does anyone remember who or what article said that they didn't want energy cards that went something like "if you have 1 or more energy counter, do x, if you two or more, do y, if you have three or more, do z", basically kind of like a threshold mechanic? I feel like they said there was a reason they didn't do anything like that but I can't find it myself.
>>
>>54028542
I don't know the article you're referring to, but I'd wager the reason they didn't do that was interactability. Threshold can be interacted with in that you can exile cards from the yard. You can't do anything to energy counters really, so making something scale passively off of them is bad design.
>>
morning bump
>>
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>>54028028
thanks for reading all of that lol i know how it feels when people write several posts in sequence and its quite too much to digest

> How do you explain the white cards that cost red then, when red hates white?
In the beginning of the first set, Taerodar Divided, nothing has really happened (a part from the religions and the dividing). Its like the cold war. At that moment, everyone is either with the americans or with the russians. As for white+red, there are other cards such as wild animals (pic related), but there is also one of the mountain tribes that is pretty much red splashing into white (pic also related). The war and the "dogpiling" breaks out on the second set

> it sounds like white is going to get a raw deal with no chance for a comeback
Its important to point out that even though there is always a character representing a color, there are other characters within that color, and a few times the character who is "representing" the color changes. For instance, initially the white prince represents white, but when the war breaks down a guy named Lord Highhill shows up and he starts representing white (also representing different white values), there is also the tribe i mentioned before, so basically white is as a whole have different stances in the war, because its represented by different characters and factions.

> It seems like white has no allies here.
Who end up having no allies is the white prince, but again, he is allied with a planeswalker (the white deity), so that one alliance means a lot
>>
same guy from the colorfuck set

>>54028028
> dishonor
I'm assuming you are the guy with the black card that dishonor others. I asked whether you were using morph not because I thought you were, but because I thought you might not being using even though you were using face down. Its an interesting mechanic but I'm not sure where it would stands in the color pie. Also, card suggestion: white creature (maybe with defender or vigilance) that dishonor itself if you take combat damage.

> Dedicated Yojimbo
This is quite awesome. Even though I don't particularly like soulbound, I think its a good idea to use an old mechanic and push it further (i'm doing that as well with some mechanics), and the card's mechanic represents it very well. (i like this version a lot better than the previous)

> Staunch Vassal / Honorable
I don't remember how your previous version of honorable was, but I didn't like this one very much. Its a very "meh" ability, because the drawback is almost existent, but the advantage is also not that great. I think you should keep trying to come up with a better idea for the Honorable ability (if you don't get a better idea, you can stick with that one, its not the best but it could work)
>>
>>54028028
still same guy, just don't know when i can come back to this thread so I will just leave this here
> Honorable (Players can't cast spells while a creature with honorable is attacking or blocking.)
Its just a suggestion, I didn't overthink it. The idea is that (at least in my head), samurais are very anti-combat tricks, going for straight duels and combat. Sort of the opposite of ninjas, really (who in my head I think would be all about combat tricks). So I came up with this :) I think it fits green very well, also red (because both colors don't like other colors such as blue to do jerk moves during their turn anyway), but I think you could also go for it on white cards. (as long as you keep it away from blue, which seems the one that would never have this ability)

Its just a random thought, in case it helps you in anyway. Also, Exalted seems a lot like a samurai mechanic to me.
>>
>>54002453
tell me why you would flash in creatures during your own combat phase.
>>
>>54003402
this card is either completely unplayable or broken beyond believe.
im not sure which one it is, but thats just the nature of cards with storm
>>
>>54021216
I'm not sure about what to call them yet or what kind of title they'll have. I'm not even sure yet which animals I should use. Bant is a ram. Esper is probably gonna be an eagle. Grixis a scorpion or a snake. Naya maybe a lion. No idea about Jund. A lizard maybe?
>>
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These are freshmade cards, with a new colossus effect. Im not very familiar with costs of cards so they might be too expensive or too cheap.
>>
>>54035321
Just saw Ocean's Calamity's effect does not work.
It should say
> You may pay U, whenever
>>
>>54035321
I don't even know where to start, so I will start saying that please use a 4x3 grid next time instead of a single row of 12 cards.

> keyword Colossal
What? I can't cast any other colossal spell of that color when? while this is on the stack? while this is on the play? for the rest of the game? during my entire lifetime? please enlighten me

> Between Heaven and Earth
a) Check the wording for "Abilities can't activate this turn."
b) Why don't you give it a choose one effect? "Choose one: This spell gain devoid; or Each nonblocking creature get -1/-1 until end of turn." c) Don't give temporary -1/-1 counters. That is what "gets -1/-1 until end of turn" exists

> Beyond Humongous
The wording is really weird. Also, the way it is written, the last bit ("It gains trample and reach until end of turn.") is disconnected from the if-instead clause, so it would happen anyway I think.

Sorry mate but I gave up reading your cards. Each one is so full of wording and conceptual errors that you better just post each one at a time. Its just damn too many errors for a single post
>>
>>54035321
sorry I couldn't resist not to go on about a few other stuff

>Mountain's Vitiation
a) "destroy up to five target mountains". If you don't make targeting, shit doesn't work properly
b) Choosing between being colorless, or destroy 5 mountains? That seems an odd choice

> Staggered Strength
Giving vigilance for an attacking creature is pointless. If it is attacking, it has already been tapped. If it is already tapped, vigilance doesn't do shit.

> Stronghold's Misery
"This creature may attack twice each turn."... I'm a bit outdated on magic wording, but I'm pretty sure you have to take in consideration how the attack step works and shit like that. Check out cards like Seize the Day or anything that gives this sort of attack.

dude, wut
all this cards made me feel like wut
wut
wuuuut
>>
>>54036366
Im sorry I don't speak english as my native language so I sometimes have some problems writing the effects. I have to admit, that I did too many mistakes - I shouldn't create more than one card at a time.

>keyword colossel
Did not consider that keyword are active, when creature is not on the battlefield. You can't cast a spell with colossus as long as there is a creature with colossus on the battlefield.

>Beyond Humongous
How would you write it?

>Mountains Vitiation
When you play the card as devoid, then it has no color anymore. So you could play a red creature with colossus and a red devoid creature with colossus at the same time.

Thanks anyway.
>>
>>53992308
>>53992921
>>53995196
>>54000395
I'm trying to adapt this ability to mtg:
http://heroes.thelazy.net/wiki/Binding#Special_ability

any idea on how it would fit green?
>>
>>54037883
>Whenever this creature deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.

Is probably the least-wordy solution, and it's appeared in green in the past.
>>
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>>54028028
Tried to make something a little more functional, got kinda out of hand.
>>
>>54035321
Restrict colossal to appearing on permanents only. It doesn't make sense on instants and sorceries.

>Colossal (You can't cast spells with colossal that share a color with this.)
>>
>>54031525
Well, we'll see how it pans out I guess. Both these cards seem fine since they're functional reprints.

>>54031620
>dishonor
Yeah. I figure since it puts -1/-1 counters on things, it gets to be WBu, depending on how you use it. White puts it on its own stuff, as you suggested, allowing you to make pushed creatures that have drawbacks. Black dishonors other things because it doesn't care about honor. Blue gets to do a little bit of it as long as its done in a very blue way, like maybe bouncing two creatures unless their controller dishonors them instead on the cheap.
>Yojimbo
Thanks. I like the idea of expanding Soulbond, so it should be fun thinking up new stuff to do with it.
>Honorable
As I said I'm not happy with it either. It was originally an ability word that cared about you controlling 1/1 creatures, then I thought about making it "creatures with power less than this creature's power" to make it kind of a reverse Evolve that works well in W and G, but I decided to try this first.

>>54031737
Nice idea for a one-off mechanic but it's redundant on multiple creatures. It'd be possible to make it a Shroud variant though that makes it so you can't cast spells on a creature with Honorable that's in combat, but the issue there is that combat tricks are a big part of the game and that feels really shitty, though creatures that have it could be pushed a bit since it's also a drawback mechanic. I'll think about it.
>Exalted
Eh, maybe, but if I include Flanking (which I want to do) then I don't think I'd have room for it.

Also goddammit why am I planning a set?

>>54038829
First one needs clarification at the end. Second one is pure black, and could be fun. Third one could also be fun but needs a bit of cleanup as well. Also not WB, just B. Fourth one doesn't feel WB at all, as caring about big CMCs like this feels more G than anything else. Though I guess Clash was five-color so whatever. Annie is DISGUSTINGLY BROKEN in token decks.
>>
>>54040105
Actually, dishonor could be in all five colors, now that I think about it:
>W
Pushed creatures that dishonor themselves if something happens to you or a permanent you control.
>R
Dishonors itself to get a temporary edge in combat, like with Exert.
>B
Dishonors other things and also itself for temporary bonuses like R does.
>G
Like W and R combined.
>U
Mostly player choice stuff like I said. "Choose up to two target creatures an opponent controls. Return those creatures to their owners' hand unless their controller dishonors them." That kind of thing.

If it wasn't obvious, I really like Dishonor as a mechanic.
>>
>>54036796
Sorry if I seemed too harsh before, but it really caught me off guard. A lot of stuff going crazy. I'm also not native to english, but in the end, the key to know the proper wording is to read a bunch of card. I used to know the wording for magic perfectly, but I'm a lot rusty now a days and they changed a bunch of stuff (this thread made me realized I was still doing some old wording)

So use websites like http://gatherer.wizards.com/ to search for cards with similar effects, and get their words. Also, try to understand the wording (there is a reason why the wording is important and why we bitch so much about it)

>keyword colossel
See >>54039616

> Beyond Humongous
> Target creature gets +4/+4 and trample until end of turn. If it has colossal, instead it put five +1/+1 counters on it and it gains trample and reach until end of turn.

>Mountains Vitiation
> When you play the card as devoid, then it has no color anymore.
Not sure how colossus would work with colorless creatures, because I'm not sure if having one colorless colossus would prevent you from playing a second one.

>>54039616
It makes sense because the colossal instant/sorcery can't be used if you already have a colossal creature of the same color. I think that is what anon is going for
>>
>>54040105
>Also goddammit why am I planning a set?
i ask myself things like this every fucking day

>As I said I'm not happy with it either.
Do you need the "honorable" keyword? You already got some nice stuff going on. Maybe instead of having it as a keyword, you could have it as a, well, "verb" keyword or whatever its called (like "fight" or "scry"), something like this:

> Honor target creature. (Turn it face up and remove all -1/-1 counters from it).

Or you could think outside the box and forgot about the word "honorable", then try to brainstorm a bunch of random mechanics and see if any fits it (instead of trying to come up with something specifically to fit the word "honorable"). Maybe this could help you get to get some more ideas :) could be things like this:
> All lands tapped, or all lands untapped
> 7 cards in hand, or any other number (maybe 5?)
> Having less creatures than your opponent
> Having less life than your opponent
> Blocking or being blocked by a creature with greater power than its own power
> Something like that Theros mechanic that something happens when it get targeted by a spell

I will post more brainstorm ideas when they come to me. Like I said, I'm brainstorming them without even thinking whether it makes sense for "honorable". But something that came to my mind while doing this brainstorm was this:
> Honorable - Whenever this creature blocks or become blocked by a creature with power equal or greater than its own, do __________
So it would be a triggered ability keyword, like landfall, that happens when it engages on an "honorable" combat (because the other guy have the same power or more). I think this one could have potential
>>
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>>54040227
In that case:

>You can’t cast {if is_spell(card.super_type) then "this if you control a permanent with colossal that shares a color with it." else "spells with colossal that share a color with this."}
>>
>>54042014
interesting (besides the picture lol)

>>54042146
Yes, that looks alright
>>
>>54042490
Actually just make it

>You can't cast this if you control a permanent with colossal that shares a color with it.

Works on spells and permanents.
>>
>>54042510
That also looks alright lol
>>
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>>54040949
>Do you need the "honorable" keyword?
I feel like there would be an expectation for one, if there is a mechanic about dishonoring things. And part of set design is making sure your themes are tight, so including a counterpart to Dishonor feels natural.
>Honor target creature. (Turn it face up and remove all -1/-1 counters from it).
I did this first, but never posted it and tossed it because it's parasitic, and it interacts badly with Morph and Manifest because it means you can turn them face up for free. I wasn't sure that was such a good idea.
>Honorable - Whenever this creature blocks or become blocked by a creature with power equal or greater than its own, do __________
I also tried this, but I felt like if I did this, people would wonder where Bushido went, and why there was this ability word that worked somewhat the same, so I scrapped that too. Trust me, I've scrapped a lot of ideas I haven't shared.

As for the other ideas you posted, I've done a few of them before (cards in hand, less creatures, less life) and they got a lukewarm reception, so I feel like they're dead-ends. Honestly though, if you feel like trying that version of Honorable has potential, I can dig it back out, but the issue is I kind of wanted to come up with something that fit on noncreature stuff as well, so that's part of what has me stuck.

>>54043275
Haven't seen you post in a while. This is pretty nuts, but very very red. It's hard for me to say if it's balanced or not, but I have to say I do like how you made lands do at least 1 damage when pitched.
>>
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>>54045317
>someone recognizes my set symbol
My god. It's all been worth it. The hours of pointless set files. The days of searching for art with proper artist credit. All of it.
>>
>>54045486
I'm sensing some sarcasm here. Card seems fine, though I'm not a fan of Infect.
>>
>>54045841
I promise I'm not being sarcastic, I'm just up too late. Thanks for your feedback
>>
>>54045486
>The days of searching for art with proper artist credit.
so you're that faggot
>>
>>54027460
i bid 100 health
>>
>>54045865
Fair enough. You've been posting for a long time, so I dunno why it'd be a surprise. You usually make decent stuff, and there are so few people in these threads anymore that if we all used set symbols it'd be a pretty regular smattering of them.
>>
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>>54028028
>yojimbo
>>
How about every now and then we make cards following a subject like what they do on mse's forums?
>>
>>54046479
because this thread is made of autistic mtg fans who makes cards whenever they feel like it and they want to post somewhere. you can make a thread with a theme but 80% of submissions will not adhere to it and you will soon lose track of it.

if you want you can make a second ccg thread only for the week's theme, possibly assembling a team to vote for the cards on devianart and give the shittiest 1$ steam game as a reward for the best submission.
>>
>>54046479
Just propose a thread challenge. That usually works, if there's anyone around and willing. Can post an image challenge too; we used to have an anon that did that a lot a few years back. No guarantee anyone steps up but it's better than making a new thread about it.

>>54046584
>autistic
You know I'd protest this except it's true.
>>
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I sure love zombies, man
>>
>>54028028
Uh... you realize creatures can normally only block one creature, right?
>>
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>>54045871
Yeah, how dare I give people credit for their work.
>>
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>>54045486
Yeah, I'm with >>54046172, I recognize your set symbol too, but you've been posting for a while so I'm also not sure why you'd be surprised by this. And yeah, you've made some pretty good cards.
>>
>>54049102
That's a bit cheap for such a broad tutor, don't you think?
>>
>>54049102
Pretty awesome, man.

>>54049254
I didn't get the whole part of the discussion about art, but your cards seems to have nice artwork :D

>>54049610
Considering the opponent can decide not to have you get the card, its not that cheap. Normal "target player sacrifice a creature" is only 1B usually. Maybe it would be safe for it to be 1BB, but I don't think its that bad as it is.
>>
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Repost. I think I'll post one of the challenges soon. I've been needing to go through WotC's color pie article anyway.

Oh yeah, lore. This version of Roy Harper is based specifically on his time in Red Hood and the Outlaws, which honestly isn't that great. In that series, he made robots and other sorts of weapons and gadgets.
>>
I've been thinking about making a set for draft/sealed based off of the anime JoJo's bizarre adventure, but I'm not sure how to template Stands. My best idea is to have stand users be overcosted 1/1s that, when they enter the battlefield, create an enchantment aura token that gives them relevant abilities and attaches it to them. That said, I'm not sure this idea is good because, 1) I don't think aura tokens are a thing and I don't know if they're something that works rules wise, and 2) while being flavorful, this seems really clunky. So I'm just wondering if anyone here has some feedback on that or ideas for a JoJo set.
>>
Rolled 65 (1d123)

Challenge. Probably doing hard mode.

>>54054420
That is extremely clunky. And as far as I know, no, Aura tokens haven't been done, but Equipment tokens have been done, and it wouldn't even be that hard to template anyway.
>When ~ enters the battlefield, create a [color] Aura enchantment with enchant creature and "[ability]." Attach it to ~.
Though I will admit, I've been wondering for quite a while if Aura/Equipment wording could be made
>Create an [...] token attached to ~.
I think it would make sense since Auras ETB attached to stuff already.
>>
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>>54054594
R/B Sorcery, Uncommon

Honestly, no idea if this is uncommon or not.
>>
Rolled 116 (1d123)

>>54054790
Forgot to roll again.
>>
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Rolled 93 (1d123)

>>54054874
U/W Land, Uncommon

I'm always terrible at balancing lands.
>>
>>54054594
It seems like it could work, but I'm no judge. And the aura token seems like a whole lot of text for not much effect, but it also is my best option so far for representing something that's incorporeal and physically distinct from the character, but still is connected and empowers them.
>>
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>"You can't have a male angel! All MTG angels are female!"
>WOTC makes a male angel
>"You can't do X with Gods! All MTG Gods must fit the Theros mould!"
>WOTC makes destructible Gods with mundane abilities.
In retrospect, a lot of flavor "advice" given here has proven to be shit.
>>
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>>54055009
>B/G Artifact, Mythic

Uh... shit. Dredge for everyone I guess?

>>54055052
Yeah, that's why I said it's clunky. I guess I should've explained that there's really no great advantage to doing it. I know another anon did some JoJo cards before, but I can't remember precisely how he did them, it just looked like he made the stands normal creatures.
>>
>>54055160
First, we try to base our designs on what Wizards has done in the past. If they change their minds about something, we'll change our advice. I'm sorry we don't have a crystal ball to have perfect knowledge of future changes to Magic so this never happens to you again.

Second, nobody's putting a gun to your head and forcing you to change your designs. If you don't want to change your designs, don't change them.

Third, Magic already has male Angels, pleb.
>>
>>54055160
I've only seen people chimp out over card types once and that was the Mercenary debacle. Mechanics as they apply to the pie are a far more contentious issue. Also pretty much what >>54055238 said. As one of the people who advocate the "just follow the trends set by WotC and you'll be fine" line of thought, I've hardly ever flat out called someone out for doing something different. But their decision has to stand up to scrutiny, whereas WotC's don't because it's their game, they set the trends.
>>
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>>54055238
>>Third, Magic already has male Angels, pleb.
He didn't count.
>>
>>54055332
>2012
Better dig out some Invasion-era examples to defend your color pie choices with!

I mean I know you're here to stir shit but like, can you pick some better bait? When Zombies ended up in blue and white and Vampires in white, everyone stopped caring about creature types as pertaining to color so long as there's a lore/fluff reason for it and it makes some semblance of sense.
>>
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Since we're talking about precedence, I just wanted to put this up, since it caught my interest in the color pie article. Also, I fucking called it.
>>
>>54055364
Dont forget mono g merfolk
>>
You guys might be interested in this >>54034090
>>
>>54055395
How long ago, because I was saying this shit for a while myself. I guess sometimes it's fairly obvious what sorts of effects should be re-branded.

>>54055407
Ah yeah, another Ixalan thing carried over from Lorwyn. I'll just never understand people being Nazis over creature type. Sure the decision has to stand up to a measure of scrutiny, but it's nowhere near as big a deal as mechanical concerns, since tribalism in MtG is not really that big a deal anymore.
>>
>>54055202
Making Stands normal creatures would invite a number of problems that, as mostly a vorthos, I would find unacceptable. I'm thinking my best option is swapping which part makes the token, changing it into an enchantment aura with relevant abilities that creates a creature token to attach to. It's a little problematic, flavor wise, but it helps to make the cards look a little less like word garbage by turning the mechanic into an enchantment version of living weapon.
>>
>>54056137
Why make tokens at all? Aren't stands just auras anyway?
>>
>>54056134
>How long ago, because I was saying this shit for a while myself. I guess sometimes it's fairly obvious what sorts of effects should be re-branded.
Convergent design always exists, yeah. Huh, I actually can't remember though. I feel like it was a bit after Theros, but now I'm not sure if I had the idea for R Polymorph on my own, or if someone else said it and I liked the idea. Eh, either way I'm happy.
>>
>>54056249
Basically, but they're Auras that are a part of you. So making them regular auras would lead to stuff like voltroning a bunch of Stands onto one creature and giving stands to creatures that can't have them.
>>
>>54056498
>Enchantment - Aura Stand
>Enchant creature without another Stand attached to it
>>
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>>54056588
What I'm getting out of this is there's probably no elegant way of representing stands in the game. This would work but would lead to the characters having the wrong stands, but I bet that's something I have to let go if I want to make something that's not mechanically offensive.
>>
>>54056922
If you can't separate characters from stands, you might as well not even bother making them separate. Just make them creatures with abilities to represent the stands.
>>
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>>54054790
>2-mana hard land destruction
Yeah, that's not happening. They stopped printing Stone Rain. Now all we get is like... Demolish, I guess.
>>
>>54057026
I'll make it target nonbasics then.

>card
A much worse version of Terminate?
>>
>>54055160
I always thought "no male angels!!!!" was stupid.

Even if you ignore the gender stereotypes being reinforced with "pure innocent female angels/corrupt evil male demons" (which should probably offend both men and women), I just thought it was dumb of them to say "no matter where we go in the multiverse, angels will ALWAYS be female". Look how much goblins or merfolk vary from plane to plane. Vedalken have had six fingers or four arms. Lorwyn elves have hooves and horns. And yet they still clung to their female-only angels policy. I'm glad someone finally talked them out of it.
>>
>>54056922
Im not against having stands by their own cards and not matching their user, but you could use something like a combination of token mechanic like Kari Zev and soulbond. Where it makes a legendary token, and it gets an ability as long as you control that token
>>
>>54056795
This is unnecessary. You could just play murder, or Never, if it has to be standard, which can derstoy creature or planeswalker.
Nice flavour text though.
>>
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>>54057222
It's a niche sideboard card owing to its omission of the word "target", which gives it evasion bypass to things like protection from black or hexproof.
>>
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>>54057055
Where's my brain. I'll make it a cantrip I guess.
>>
>>54057204
Or, heck, you could make the token an enchantment aura token actually now that I think about it.
>>
>>54057097
They only do this so when they finally "violate the rule" it generates hype. Every single decision they make is influenced by the bottom line. "Will this potentially sell 1k more booster packs and not alienate a ton of people? Do it."
>>
Does anyone have a maro podcast or some tips or something about how to start making a set? Im interested in trying but I dont know where to start.
>>
>>54057386
An aura would have to be attached to something, which means we've wrapped back around to my first idea of creatures that create their own auras on ETB.
>>
>>54057586
CHECK THE OP
H
E
C
K

T
H
E

O
P

http://pastebin.com/Ly8pw7BR
>>
>>54057622
I dont get the problem then. The aura would sac itself at end step and also automatically attach itself to the creature that made it, so there'd be no stacking with stands or attaching them users that don't match.
>>
>>54058065
Well if I'm understanding it right and it's similar to the first idea, the amount of text on the card required to explain the mechanic is way way too long for what ends up being very little gameplay effect.
>>
>>54058262
Itd be the same text as Kari Zev plus whatever abilities the aura grants. It might be long but it wouldnt be on anything less than a rare anyway assuming stand users would all be legendary. I dont think thered be on any non wordy way to do it except for the aforementioned Aura Stand cards that say a creature can only be equipped with one stand at a time plus whatever rules to make the user and stand math which I believe you said was too inelegant. If you want a stand mechanic you gotta make a compromise somewhere I think.
>>
>>54058497
Right yeah, I think the stands as their own aura cards is the best compromise if I want to have them separate. But at this point I'd probably say it's best to what >>54057013 said and just make creatures representing both stand and user.
>>
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Came up with a cool mechanic but it's really unwieldy and wordy. Fml, still gonna keep but it kills me inside.
>>
>>54058728
It feels like you took a core mechanic of a completely different game and tried to convert it to Magic.
>>
>>54058728
How do you Trace a sorcery? From the yard? Once it resolves?
>>
>>54049036
Uh... what do you think? Maybe check my comments on my own mechanic.
>>
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>>54058821
I know right?
>>54058835
Forgot to add the "you may exile from your hand" clause to trace.
>>
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>>54058961
Art in use. Shit, it's a Ball Lightning variant with Unearth, but I can't remember the name of it... Urgh, had to look it up, Hell's Thunder.

Anyway, as for your card, I think giving it Haste pushes it a bit over the line. Otherwise seems very strong but very cool.

Anyway, time to repost my own Ball Lightning variant.
>>
>>54055309
>Mercenary debacle
What is that and why did people chimp out?
>>
>>54059597
We got a guy named Time anon who is probably the most prodigious setmaker around here who did a set based around time, hence his name since it was his first go at it, and he had Mercenary cards in several colors, including green. He flavored them by giving them Vanishing, to represent their contracts lapsing, and near the end of development someone (or more than one) popped into the thread and went crazy over that tribe being outside black and red. It ate up almost two threads before it blew over.

Now, hopefully based on what WotC has done recently, they know better. Whenever we make a choice to do something like that, of course since we aren't WotC it needs to be questioned, but not to the inquisitorial degree this anon or anons were going about it.
>>
>>54059597
Not him, but it was basically
>Anon: "Hey guys, I'm making a set, and I'm going to make WUBRG Mercenary tribal!"
>Everyone else: "Uh, Mercenaries only work in Black and Red."
And they argued back and forth over it. There was a range of opinions on the "Everyone else" side, from "I think that totally makes sense!" to "I don't think that makes sense, but you're free to do it." to "HOW DARE YOU VIOLATE THE COLOR PIE?!?!"
I was in the second category. I asked him a few times how Mercs work in White and Green, and I just felt like he just regurgitated Black philosophy, but just dressed it up a bit so if you squint and turn your head it didn't look entirely Black.
>>
Would this be useless or overpowered?

B
Sorcery
As an additional cost to playing ~ pay any amount of life. For each life paid this way, search your library for a land card and remove it from the game. Shuffle your deck afterwards.
>>
>>54000037
The card name area doesn't really work but the gear placement looks fine, the number in the top left also looks pretty eh
>>
>>54020493
Doesn't make goats, it's garbage
>>
>>54025986
Good show.
>>
>>54059038
May be too easy to get online with something like Ophiomancer. Other than that, an interesting take on the card.
>>
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>>54002242
>draw 6 for 4 mana
Makes me uncomfortable.
>>54002592
>stacking the deck
Not too powerful, but there are issues with the time it takes to resolve.
>>54003402
Pretty decent control card, don't think it's playable in storm.
>>54006630
>This is basically a free 2x scry or +2/+2 every turn
It's only 1 actually, it can only tap once each turn. It's only 2 if they are playing another land.
>So you have no reason to play the last land in your hand
That's not even true, you can just return the land and then play that same land.
>>54004064
It seems fine, but quite odd.
>>
>>54008874
>>54008916
Why is this blue? Why is it a card? I don't even hate land destruction, but it seems pretty stupid.
>>54010429
Good in legacy/vintage, bad in modern, maybe playable in standard, weak in limited so it doesn't really need to be mythic (although it still can be as its unplayable).
>>
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>>54061492
This is UG, not mono G
>>
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Black now gives -3/-3, and Red deals 4 damage to an opponent.

>>54061386
>Good in legacy/vintage, bad in modern, maybe playable in standard, weak in limited so it doesn't really need to be mythic (although it still can be as its unplayable).
Thanks very much. Should it still exile itself?
>>
>>54061963
I feel like any one of these would warrant the 3 mana cost, let alone getting off three of them.

Definitely a cool concept though.
>>
>>54062014
I was trying to get the modes at something you could conceivably get for one generic and one mana of that color at common, but if it's all too much, I'll see about designing a new version with a lower power level.
>>
>>54059697
>I asked him a few times how Mercs work in White and Green
The A-Team and easily white and green mercs. I really don't think this could possibly be a contentious issue to anyone with a brain.
>>
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>>54062131
I'd just make them all one-mana effects myself; the sheer utility of the thing along with the cost would make it playable in draft handily. So a Disfigure effect for black, etc.

Card is an example of the dishonor mechanic in blue. I'm hoping that it's not too much of a stretch since blue was one of the strong colors in turning things face up and face down. The only concern is the -1/-1 counter, but since it's meant to represent basically Turn to Frog but permanently, it was the easiest way to do it without using do-nothing counters and forcing the "dishonored" status to rely on having creatures out to enforce it, which means you can put it on instants and sorceries more easily, and it limits parasitism.
>>
>>54062159
Had to look up the show on TVTropes, but they basically say that logic is shit.
>In theory, The A-Team are a band of mercenaries who lease their skills out for cash so they can stay on the run. However, they never seem to ever participate in a job that's even slightly shady and they rarely seem to get paid for whatever they do.
Mercenaries who don't get paid, that's convincing. Hmm, maybe it was the other way around, and Time anon was trying to pass off G/W philosophy as Black.
>>
>>54062159
>>54062371
Are we doing this again? Really? It was fucking stupid the first time and it'd be even dumber now. Zip your fucking pants up and do something constructive instead.
>>
>>54062290
I dunno, I've been trying to avoid making the modes so weak that casting with only one color is just outright bad.
>>
>>54062396
>>54062396
I just want to point out that your words would've had a lot more weight if you'd posted a card. You know, being constructive.
>>
File: Toshiga Braggart.png (283KB, 375x523px) Image search: [Google]
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>>54062406
You have a point. I don't know if it's possible for you to make it so you get to choose each mode for each time you spend the corresponding color without making it a word swamp, but that would fix that issue, making it actually quite good for monocolor as well.

Testing a new idea with this card. The notion behind Mandate is that the effect always targets a creature you don't control and forces it to do something. The main issue with that is that it means it would naturally be limited to the 20% or so of commons you get with NWO that can be more than 4 lines and/or affect the board in this nature, so it'd have to be carefully implemented. But is the flavor there? I decided to do away with Honorable; I mean the fact that Dishonor exists kind of implies everyone is "honorable" till they aren't, so the implication of "face" since if you haven't done anything wrong yet, there's no reason for anyone to find you dishonorable. Yet. So since I couldn't figure it out, I'm going to just forget about it. Also testing a new set symbol. Had to go with something like this since the RotTK Portal set way back when took the symbol I wanted to use.
>>
>>54062452
Here's my cards so far, since you asked. Ready to grow up yet?
>>54062290
>>54062490
>>
>>54062520
Dishonorable sucks, so does mandate. Ready to make good cards yet?
>>
>>54062567
Yeah I didn't see that coming. Wow. Sure showed me. I'm gonna go back to making cards and commenting on others' cards; you're more than welcome to join me whenever you decide to quit REEEEing for the stupidest of reasons.
>>
>>54062490
>Prism Charm
Another anon suggested that. I wasn't sure at first, because I felt like it went against the core ides, buy it looks like the best idea for the card so far. Thanks. And yeah, you just need to say
>For each [color] spent to cast ~, [in-color effect].
At least I think that works.

>Mandate
Yikes. I think this is the most narrow keyword I've ever seen. I can't even imagine any effect you could get out of this besides forcing creatures to attack or block.

>RotTK Portal
What's this?
>>
>>54062652
Forcing attacks, blocks, tapping, fight... you may be right that it's a touch too narrow but that's why I'm bouncing around ideas like this. The main thing I don't care for really is that it'd be complete shit on instants and sorceries.
>>
Bump limit coming up soon and I'm going to bed. Here's hoping someone keeps the thread alive.
>>
>>54062652
>>54062692
Oops, the
>RotTK Portal
thing. A long while back WotC released a Portal set that featured Chinese characters from the Romance of the Three Kingdoms/Warring Kingdoms era stories. They used the Chinese ideogram for the number 3 as their set symbol.
>http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&set=+[%22Portal%20Three%20Kingdoms%22]
>>
>>54062710
I can make a thread when we're riding autosage onto page 8 or so. I'll be around for a while. Sleep well anon.
>>
>>54062692
Random thought before I go to bed: Aura and Equipment-heavy set, Dishonor unattaches permanents from creatures. Spirits of ancestors become Auras? Bestow? DFC creatures to enchantments? Haunt? Still not sure what to do with Mandate.
>>
>>54062725
Oh, P3K. When you put down RotTK, I had now idea what you meant. The only think that my braind could think of was Rise of the Tomb Kings, and I don't even know if that's a real thing.
>>
>>54062757
Believe me I wanted Dishonor to unattach everything attached to the creature and all that jazz, but I didn't want to have a keyword action with 6 lines of reminder text, so I figured even dishonorable folks can have swords and stuff, so why bother? Beneficial Haunt has some interesting prospects, but we have other anons doing that already. Guide, I think the mechanic was called. We already have an anon turning creatures into enchantments too; that Glyph counter mechanic. I'm one of those people who doesn't want to do what others are doing so I try to tread different design space so people don't feel like they're talking about the same shit when regarding two different sets.
>>
>>54062786
Ah, didn't know that was its official set tag. Learned something new.
>>
>>54062813
>6 lines of reminder text
???
>Dishonor target creature. (Unattach all permanents from it.)
Ugh, fuck, now i'm actually going to bd
>>
>>54062848
Oh I thought you meant it'd keep the face down and counter stuff too, my bad. I get you now. I'm not sure how much I like it considering it's only useful against things with Equipment or Auras on them. G'night for reals now, I guess.
>>
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>>54061049
This seems fine, but I'm wondering if it can be exploited with Metalcraft or Affinity.
>>
>>54062406
>I dunno, I've been trying to avoid making the modes so weak that casting with only one color is just outright bad.
You're never going to play it in a mono color deck, so that's not going to come up very often. And if you do get color screwed in your five color deck, then great! You can still cast it with only one color if you need to.
>>
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>>
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>>54064037
I dunno, this kinda feels more green to me than red, but maybe it'd be RG? Could be cool at 1RG. It's an interesting idea; I can't recall any Landfall stuff working like this. I guess Retreat to Valakut is fairly close.

So this feels a bit pushed. I feel like 1RW is too much for it though. I suppose I could make it a bit beefier, say a 2/2 if I bumped it up in cost.
>>
Well fuck, I don't have anything else to chew up the last 8 posts we have.
>>
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>>54059679
Some people truly understand the game, others merely copy what WotC does. There's enough examples on Magic to know what can and can't be done, even if it hasn't been explicitly done yet. Some people just don't have the mid for it I guess

>>54059697
> "HOW DARE YOU VIOLATE THE COLOR PIE?!?!"
Creature types are not even colorpie. I don't think I was here when it happened, but I've seen my share of hateful criticism. Some people around here can be true bitches

>>54060205
Seems quite useless. I'm not 100% sure, but I think you could raise the mana and make it so the user can remove as much lands as he wants.

>>54061049
>>54063372
This has A LOT of room for being exploited. It could easily be exploited by anything closely similar to Atog, especially considering it is instant. First of all, this should be at sorcery speed. Also, I think it would be safer at XXU cost, but you could try to push it and go for XUU. But the main problem of this card is that it is an exploitable card - which by my personal definition, it means a card that can't have high cost because it isn't strong at its own, but at low cost will combo like crazy with others.

>>54061492
I was expecting some trample hehe

>>54061543
Not owner of the card, but pic related

>>54061963
Seems quite strong. Also, the fact the numbers aren't in order on the text box (5, 1, 3, 4, 2) kind of still bothers me =(

>>54062290
I would go for 1UU, just to be safe. The way its written there, I think the player needs to choose to either return both, or dishonor both (can't do 1 for each). Is that what you are going for? Because its fairly stronger that way.

>>54062406
When I do this kind of card design, I usually think it this way "1 is fairly weak, 2 is OK/strongish, 3 is very strong". If you push it into "1 is ok, 2 is strong...", 3 starts to be too much. I think this card should be playable at 1 color, but can't be cost-effective. Otherwise it will get too broken at 3 colors.
>>
>>54062490
Didn't like this mechanic much. How many new keywords are you putting into your set? I wouldn't recommend putting too much, especially if you are considering using old mechanics as well. Filter your keywords and keep only the best ones :)

>>54063372
Nice, though I think this could be "Untap target land" instead.

>>54064037
Feels like the art should be a gorilla with a drum. I miss gorillas on mtg.

>>54064375
I don't think its that much. Seems like a fair card :)
>>
>>54062290
Just random idea:

2B, Sorcery
> Dishonor target creature, then put four +1/+1 counters on it.
or
> Turn target creature face down and put four +1/+1 counters on it. It's a 2/2 while it's face down.

Basically, some sort of selling your honor/soul in exchange of power.

Another idas:
> "Betray Honor", 4RR, Sorcery: Gain control of target creature until end of turn. It gain haste. At the end of your turn, dishonor it.

> "Oath of Peace", 1W, Enchantment - Aura, "Enchant creature. Whenever enchanted creature attacks or blocks, dishonor it in the beginning of the next end step."
Some sort of pacifism, but probably weaker than pacifism itself.

> "Code of Dishonor", 1B, Enchantment, "Creatures you control faced down get +3/+3." or "Whenever a creature you control becomes faced down, put three +1/+1 counter on it."

> 3BB, Sorcery or Instant, "Destroy target creature, then dishonor target another creature."
or
> B, Sorcery or Instant, "As additional cost to cast <cardname>, dishonor a creature you control (*)." + "Destroy target creature."
* = that isn't facing down already, whatever the wording for that is

> "Phantasmal Ronin", UU, Creature - Samurai Illusion, 3/3, "When <cardname> becomes the target of a spell or ability, dishonor it."

> "Undying Ronin", 1BB, Creature - Zombie Smurai, 3/2, "Whenever <cardname> dies, return it to the battlefield then dishonor it."

That is for now. Sorry I didn't put those on real card frames, but I'm late for a work trip. Just some suggestions, feel free to use any, if you think anything there is useful
>>
>>54065883
Some creature types appear far more often in certain colors than others, or not at all in certain colors. Ergo, color pie.
>>
>>54062881
Another idea
>Dishonor target creature. (Until your next turn, it loses all abilities and has base power and toughness 1/1.)
I'll be honest, I'm just really not a fan of turning the cards face down.
>>
>>54062881
>>54066667
And going back to the honor idea, have you thought of using Renown or Exalted?
>>
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Not sure if I should use this art for this or Buried Ruin.

NT: >>54067225
NT: >>54067225
NT: >>54067225
NT: >>54067225
NT: >>54067225
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