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Time dilation

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Thread replies: 16
Thread images: 2

What ways have you seen or how do you handle time dilation from near light speed travel.
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>>53988184
Poorly. It's one of the topics that need to be avoided with our regulars because they will go into a heated discussion on quantum physics and how it ACTUALLY should be working.
They can accept instantaneous relocation via magic without questions.
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>>53988184
Alcubierre drive son, at sublight it has no Hawking radiation problems and also no acceleration so no time dialation.
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>>53988285
I'm not talking about the hard science behind going near the speed of light. More like how will it affect characters role play wise.
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>>53988184
Krasnikov tubes. Time dilation is a feature, not a bug.
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>>53988184
Same way as if the players took a year to journey somewhere, but the characters don't age by a year.
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>>53988475
What if the journey takes centuries?
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>>53988326
Alcubierre drive does actually have SOME acceleration. Its a mixed-drive, plus, there's no telling what accelerating across compressed space counts-as.
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>>53988184
If the setting has FTL, then it's a nonissue.

If the setting does NOT have FTL, then it's a nonissue because you're not fucking going back there anyway.
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With a Time Stabilization Drive that is able to slip the ship under time even if the ship isn't able to slip under space. This means that you can travel over space at any speed you want, but time relative to the ship will proceed as how it was when you activated the drive.
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>>53989326
Doesn't that mean you'll die of old age before you get anywhere?
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>>53988285
Not to mention 99% of /tg/ knows fuck all about physics.
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>>53988551
Centuries from who's perspective anon?
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>>53988184
It's worth noting that time dilation is not that great until you start getting really close to c.

At 0.9c it's just a bit over twofold. At 0.99c it's still only sevenfold.
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>>53988356
Well, without the hard science telling us what exactly happens the characters will have to relate to what each player thinks happens, and then get horribly confused when it turns out each player and the GM have their own ideas about it.

>>53988596
>plus, there's no telling what accelerating across compressed space counts-as.

There's plenty of telling, just do the math. There's nothing theoretically iffy about the Alcubierre drive there, the issue is that you probably need shit that doesn't exist to build it.
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>>53989351
It depends on how far you're going. If the Milky Way is only 25% explored, then it wouldn't be that bad.
Thread posts: 16
Thread images: 2


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