So I'm running some Deadlands and could really use any pointers on it or Savage Worlds system in general.
Running through the Plot Point campaign, ran twice in October, took a break for a while, came back to it last week. 2 TPKs. If you are familiar with the adventure, they went down to Rooster and his men. I had a couple of absent players, so I split up the lackeys and had the 2 innocent players handle four of them. The 3 remaining players went down with Rooster and 3 of the 6 men left. At which point I declared that Lacy and the absentees finished their four, turned around and took out the three remaining henchmen as Rooster fled.
They live to tell the tale and make their way to a side job that brought them to California in the first place. Long story short, a back of Wolflings have been abducting cattle, the Magnificent Seven showed up, killed several and maimed the leader before they all died. The absentees handle a wolling each, leaving the Alpha with one arm, and two others. They only manage to take out one and get a couple of wounds on the Alpha. The absentees take care of their wolfling, and one of them, with a success and three raises manages to cram a lit stick of dynamite into the alpha's mouth. As the remaining one tries to help the Alpha it explodes killing them both
Now, part of the reason they died so much if because I was goofing on shaken rolls. I was having them roll vigor to remove it, which one character had a very low vigor but a very high spirit and he went down early both times.
But a bigger reason they went down is because they just sucked all around. How do I make them not suck? The Blessed never used his powers except healing a couple of times out of combat, The guy with a d4 strength was using melee attacks, and the other guy died too quick to do much of anything so its not entirely his fault. But still, all anyone did was a standard attack every single round. How do I get it through their skulls to do other things.