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We talk about what we think of other Wargames and their community

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I'll start

>Games Played
Infinity, 40k, Armada

>Main Game
Infinity

>40k
Full of min maxers, 8th edition is fun so far. Seems to be too try hard sometimes

>WM/WH
Going the down the shitter, honestly don't know

>Xwing
Tabletop light, fun and fluffy

>Malifaux
Overbearing player base trying to show off the steampunk genre way too much

>Boltaction
"Muh history"

>Infinity
Full of fucking weebs

Am i missing anything?

Discuss
>>
I heard Dust Tactics is pretty cool. It needs a dedicated, segmented board, though
>>
>>53963923
I thought Dust Tactics died? Due to poor sales or something.
>>
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>>53963846

>40k
Abusive company with a past they cannot hide under a ton of "we listen to the community now" make up. Excellent plastic BTW.

>WM/WH
Now at their lowest point ever. Expect a comeback next year.

>Xwing
Fantasy Flight showed everyone how to make a succesfull game years ago. Top proffesionals.

>Malifaux
I still cannot understand the "success" of this game. Their 1st edition was totally broken, and they still survive somehow.

>Boltaction
Historic Wargamers play in a totally different league IMHO.

>Infinity
Great miniatures, great design, great visuals. But they have some kind of "gravitational pull" that makes every project delays 2 years.

>Imperial Assault
Fucking way to go. An example of how to make an ejoyable collecting game without becoming stupidly complex or a totally unreachable ghetto geek thing.
>>
>>53963846
>Games Played
Infinity, 40k, WHFB

>Main Game
rip in pieces, transitioning towards Infinity.

>40k
Autists, social cripples, meme spouters and marine players.

>WM/WH
Played by basement dwellers in their basements. Even if they sell these in my country I have never ever met an actual player, thus confirming my theory.

>Xwing
Star Wars fandom. Enough said. Only popular because Star Wars, nobody takes this game seriously.

>Malifaux
Played by literally 4 guys. Designed by Tim Burton.

>Boltaction
"I want to play historical wargames but I don't want to play with WWI veterans."

>Infinity
Rules Lawyers and WAACs: The Glorified Board Game. "I love this game because models are just tokens for dice throwing and I only need to buy and paint like 10", "I switched from 40k because GW kept invalidating my cheese netlist", "I just want models with sexy asses".
>>
>>53964151
>>53964061

Seems almost everyone has the same idea of Malifaux. the confusion of why its popular.
>>
>>53964435
Malifaux is hot, sweaty spheres that might dangle loosely in a bag or sack which looks strangely worn out and is clearly filthy as it is covered in dirt, stains and hair.

It's still unplayable. 40K and Xwing are at the top of my list. I'm about to get into Dropfleet Commander at my LGS, hope it goes well.
>>
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>>53965206
>>53964435
Malifaux is my main game.

It's disgustingly complex to learn compared to the average "push up and roll dice at each other" game, but it is easily my favourite game I've played in the last four or five years.

As far as how it survived the imbalanced abortion of 1st/1.5E - no idea - but it's pretty solidly balanced now, and functions excellently as a game.
The big obvious problem for introducing new players to the game is that you MUST treat noobs like noobs, otherwise it is trivial to crush them (to the point that you might do it accidentally just by playing competently).

Also I think it has one of the best model lines going at the moment, but that's a personal opinion bound to start arguments.
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Can only talk about my local communities.

>Games Played
Kings of War, Warhammer Fantasy, 9th, Age of Sigmar, Warmahordes

>Main Game
Kings of War

>Warhammer Fantasy
Authism, neither 9th or kow are going to be able to move these guys from their games. They don't care about competition or anything, just that they can play their game.

>9th
Second level authism, they manage to take a step outside of their comfort zone, but they are never going to touch any other game.

>Age of Sigmar
Literally only 3 people in here play it. One has obvious mental problems and the other 2 just want to waste money on minis they pay others to paint. I could never had fun playing so I drop it just after trying the general handbook for second time.

>Warmahordes
Fun community but with a weird look on what is fun. They enjoy games that can end up in one turn because some crazy combos and synergies, and they hate to play escenarios.

>Kings of War
Chill community, most of them are new into wargaming and everything is amazing to them. Slow painters.

I still paly with all these communities when I have time, the only one I don't play with are 40k dudes as they make me cringe (they have a ear cat dude with a collar, and a fat guy whos pants are always trying to get down).
>>
>>53965206
>It's still unplayable.
It's really not. Second edition is really solid, and is about as good as it gets right now. It does take quite a bit to git gud at the game though. Even with a well composed crew the better player will generally win.
>>
>>53966105
Should have said the better player will usually win, regardless of how well composed each sides crew is. This is especially true if one guy is a netlisting newb, and the other is guy knows what he is doing. You can just put models. on the table and make them work, you have to know how to do so.
>>
>>53963937
>>53963923
I heard Dust Tactics went through copyright hell- 3 seperate companies/people hold rights to different parts of the game. FFG, the developer, and some publishing company.

For a 40k equivalent, imagine if GW held the copyright to Rhinos, but Wizkids held the right to Predators.
>>
>>53965838
Ehhhh, I'm not into that sorta weird world Aesthetic nor the lore

>>53965206
I can't get into dropfleet either, the lore and some of the Aesthetics are dull but the standard humans look cool af
>>
>>53964061
>I still cannot understand the "success" of this game. Their 1st edition was totally broken, and they still survive somehow.
It wasn't that bad, just 40k levels of broken.

I think it being card based helped a lot. It added novelty and a lot of interesting mechanics. There's bounded luck, because with a set 54 card servo you can only have so many has results before you get good ones. Cheating a flip is a lot more rewarding than a reroll.

Cool and fun models made for a big draw too.
>>
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>Played
Shadow War: Armageddon, Malifaux (1e), Infinity, WM/H, Frostgrave

>Main Game
As of now, Infinity

>Shadow War: Armageddon
40k Light. Needs more support to keep fresh but I like it.

>Malifaux
Dead where I live. Edition change pushed everyone out.

>Infinity
I love this game. Its so deep and fun. I like its modern/future asthtetic. Give me Appleseed and GitS + Werewolves. (Can you tell I play Ariadna)

>WM/H
Dying, but not without a fight. They did the Press Gang dirty and I don't feel any need to buy any more. Also their edition change was garbage and I regret buying the book when I could have just got the App. I am not a fan of PP in its current incarnation.

Another issue. The tables of WM/H looks stupid. I hate mouse pad terrain. It looks bad and has no "Awesome" feel to it. I'll probably be back when they actually bother to make the tables look good.

>Frostgrave
I don't have to buy anything and I get to use any models I want? Count me in. Its a fun "Mordheim" like game. Give it a shot if you haven't.
>>
Why exactly is WM/H dying?
>>
>>53966670
They rushed out MK3 and is effectively forcing everyone to beta test for them. Theme lists are dumb as well. It is still third place behind X-Wing and 40K, but opinion on it has soured.
>>
>>53963846
>Games played
Warhammer 8th, Warhammer 40k 5th-8th, Age of Sigmar, Warmachine and Hordes 2nd edition, Infinity N2 and N3, Wings of Glory, X-wing

>Main game
Infinity as of the moment, but 40k usually. Especially now that my Orks finally got buffed by means of indirect nerfs to other guys.

>40k
Has the most diverse and populous playerbase. You find plenty of WAAC Netlisting spergs and chill hobbiests who crack open a beer. I've played against 65 year olds and 13 year olds. Overall I didn't like the more expensive and alienating power gaming shift that creeped up since Imperial Knights but arguably since the dreadknight and am glad they turned a new leaf with 8th, however it still feels rather bloated and clunky. Balance has about always been unfairly off between factions and inside the codex. I do love its diverse universe though, really does have room for everything. Overall they seemed to be based around making you start an army rather than maintain one.

>WM/H
Haven't played since 2nd edition and what I usually saw were players who either have a fully and extremely beautifully painted army or like completely awful 3 color minimum or barely primed/assembled units cobbled together to make a list. No in between. I like the game well enough, I generally prefer skirmishes, but the balance seems to be hinged around everyone having access to an OP combo rather. Models are nice, although some are rather ugly. Monopose mostly sucks. Don't like the use of cards.

>X-wing
I still kind of think of it as the new kid on the block even though it's been popular for years, kind of resent how fast it grew because of the Star Wars brand. I think it's solid as a game, but it's simply not my thing as I don't like fleet and ship battles all that much.

>Malifaux
I don't like it, it's got too many clashing styles, and I don't like its mechanics with its cards. Overall it's just one player trying to push it upon other people but failing. I think he's a legit play tester
(mtc)
>>
>>53966103
I'm falling back into WFB... I'm interested in T9A. But need to find a group that is running it. Just recently got into KoW..
>>
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>>53966670
New edition was garbage, they obviously did not do a complete play test.

There were things broken (not OP, just not working as intended, see knocked down and gang. Stupid). The constant editing of cards & rules makes buying anything other than digital copies of things a waste of money.

I want to be able to play with a final edition of the rules.

Also still... MOUSE PAD TERRAIN SUCKS.
>>
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>>53966819
>Haven't played since 2nd edition and what I usually saw were players who either have a fully and extremely beautifully painted army or like completely awful 3 color minimum or barely primed/assembled units cobbled together to make a list. No in between.

That is the whole spectrum:
Beutiful > Painted > Primed > Assembled

I played it for the game over the modeling, but I did my best to make sure everything was distinguishable. Three Colours & wash for infantry (I still shudder every time I think about painting steel heads).
>>
>>53966890
the three are good games but because of different reasons. Good luck with finding communities and having fun.
>>
>>53964435
From what I've gathered, it's popular because it's smaller scale (you can get started more easily), people find the lack of dice interesting, and I guess its aesthetic is different from most of the big wargames out there.
>>
>>53966819
>Bolt Action
They mostly do their own thing and keep to themselves. I don't bother them and they don't bother me. It's the most popular wargame I'm least familiar with.

>Infinity
Has the best looking humans of the popular "28mm" scale wargames. Overall the factions feel rather balanced against each other, mostly hinging on the fact that just about everybody can field close to everything and have roughly the same baseline guns, with enough room for flair and flavor to keep thing interesting. The game itself has a bit of a learning curve but it really feels more about a game of where your actions matter over the units you take, less like an equipment and dice check than other popular wargames. Games can feel like a skewed battle really quick, but it's hard to blame it on the mere factions both of you are playing.

>WHFB
Mixed feelings, I liked it well enough in 8th, although it felt like it had plenty of similar problems to 40k it was usually a bit more casual. Sadly though, the end times and Age of Sigmar really fractured the playerbase to non-existence between people defending AoS and people doing "ninth age," Kings of War, or some other homebrew system.

>Age of Sigmar
Hard to take seriously, although I think Stormcasts are over-hated

>Dust Tactics, Dropzone Commander, Drop Fleet commander...

exist but I don't care enough to comment

>Guildball
some guy who helped design it keeps trying to push it locally but I never got into it.
>>
>>53963923
Played this at Origins. It's pretty slick, though it definitely needs a dedicated board all to itself. Luckily, the starter packs come with a board and some terrain mods, so if you buy two you get enough board space to play the game with no issues.

It's a little unbalanced, in that one of the starter factions is fucking worthless (the Luftwaffe) and the Spetznaz are pretty much deathmachines on feet.

>>53963846
>Am i missing anything?
>BattleTech
Completely forgotten about, apparently.
>>
>>53967026
Gotta keep in mind when I say three colors, I mean "primer, and two random colors like red and green splotched around" not even the common courtesy of actual base coating or washing.

Whole point was that I never saw a middle ground painted army for WM/H (even among 20+ player tournaments). It was either display quality or barely assembled.
>>
>>53966670
Because their community consisted of mostly competitive players and they gave birth to an edition 7 months early. WAAC Bane-Cryx players left because they weren't kings anymore and the community shifted toward shitty looking practical terrain thanks to the flat cardboard cutouts that came with the starter boxes. Now the game is boring to look at which makes bringing new players in rather difficult.
>>
>>53963846
>>Games Played
40k, Malifaux, X-wing

>>40k
Players with more money then sense, myself included. Next to Magic, probably the worst playerbase.

>>Waramahordes
Bad system is bad. Players get to put on their big boy pants and pretend to be better than 40k players.

>>Xwing
Fun beer and pretzels game. Players who take it seriously and think it's an actual war game are a joke.

>>Malifaux
More modelers and painters than players. Generally cool, except for the hand full of creepy players who like zombie hookers a little too much.

>>Historic Wargames
Bro history buffs, if a little pretentious/pedantic. Mostly older guys, and military vets. A dying breed.

>>Infinity
Space furries.

>WHFB/9thAge
Gorgnards, who are holding onto a shit ruleset.

>Kings of War
Guys who moved on from Warhams, usually before AoS. Sorta like less anally retentive historical war gamers.

>Age of Sigmar
Literallyfiguratively who?
>>
>>53967176
Ahh cool. That sucks on your end. When I was in the tourney scene where I live there were some amazing paint jobs but mostly get on the table quality. More than primer at least lol.
>>
>>53967143
>>BattleTech
Smallest game to have a consistent general thread up on /tg/
I don't know whether that's a good thing or not.
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>>53967355
Tournament players killed WM/H to me.
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>>53967355
This. I honestly like the wild fantasy aesthetic and the crazy rules that involve you chucking your own guys around. That said the lack of actual terrain really kills it for me. Everyone just uses felt cutouts and it looks terrible. It goes against the spirit of playing miniatures games IMO. Malifaux is similar mechanically, but has a community with good enough taste to use actual terrain, so it really does scratch my itch.
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>>53967419
I wish I had the dosh to play it when it was a clix game.
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>>53967439
I loved Malifaux for its terrain useage. Now I love Infinity for a similar reason.

The reason to play a wargame is the awesome tables. If you want to play with cardboard cut outs laid flat its just lazy. Get a shoe box and spray paint it or something. Or at least if you do use felt/mousepad make it 3d and add some trees that you can move.
>>
>>53967480
>Now I love Infinity for a similar reason.
I have to say the same. Infinity really loves and really utilizes terrain. With Malifaux it is possible to use cutouts as with Warmachine, but Infinity really makes things interesting by putting an emphasis on elevation, narrow firing lanes, and climbing around. Sure it requires more set up, but it is more than worth it.
>>
>>53967480
Agreed. I don't really like the Infinity rules, but tables are generally great.

I've probably x3-5 times as much on terrain as actual models for Malifaux.
>>
>>53966526
Really? I think the drop universe lore is pretty great. I play Resistance, and Scourge in Dropfleet.
>>
>>53967501
>With Malifaux it is possible to use cutouts as with Warmachine, but Infinity really makes things interesting by putting an emphasis on elevation, narrow firing lanes, and climbing around.
That's as much a thing in Malifaux, if not more. Using terrain and establishing/disrupting firing lanes is incredibly important.
>>
>>53967439
> MFW I recently felt like playing WM/H again recently
> Community is ded so I'm cooking up a 'uge campaign to play with friends
> Gonna make LOADS of terrain because I want it to be thematic and immersive af
I know grognards think too much terrain makes playing more difficult, but why buy miniatures if you aren't in it for the look and feel of a skirmish taking place at a 30mm scale?.
>>
>>53967599
Definitely. But elevation is not really a thing with Malifaux. You aren't going to be climbing up places to get a clear shot, especially as blocking terrain RAW doesn't let you stand on top of it. The elevation and LOS rules are not really made with multiple levels of elevation in mind as in Infinity. Same with basic things like climbing. As your movement is halved when going up ladders, which is further inhibited by the action point economy, there often isn't a huge incentive to get high. What is emphasized is actual terrain density. The game designers have made many a thread encouraging people at have a lot of terrain with a lot of variety to keep the game balanced.
>>
>>53967652
Doing god's work anon. I can really see where you are coming from. Warmahordes does have tons of fun and dumb scenarios, as well as a campaign system. All are ignored sadly in favor of tournament style games, which is more of the community's fault rather than the developers.
>>
>Games played
WM/H, 40k, AoS, Guildball, Malifaux, DzC, DfC

>Main game
Guildball recently, 40k past

>WM/H
Slowly dying in my area. They really fucked the Pressgangers, and the boards just look kinda lame.

>X-Wing
Haven't played it, but it looks like fun, lotta stuff you've gotta carry though.

>Guild Ball
Lotta fun. Models are great, and I've made enough terrian for my local scene to not have the 2d stuff. Players in my group are passionate about the fluff, and have their own team pitches. There is definitely some Imbalance, but every team is usable.

>40k
Cautiously hopeful about 8th. Players are either turbo competitive auts, or casual relaxed.

>Drop games
Me and about 5 other guys play in the area, couldn't be happier. Met the creator at Gen-Con, he's a really nice guy.
>>
>>53967719
>They really fucked the Pressgangers,
What exactly did they do to those guys? I heard that something changed with the program.
>>
>>53967652
Have never understood people who hate terrain in wargames. Terrain is literally one of the most important variables in warfare, why would you want a pit of death on the middle of the table?

Good thing the community I have started in the local store are learning from using terrain and adapting their armys for different escenarios.

kow player.
>>
>>53967419
Thing is that BattleTech was once the king of its castle, ruling the hex and chit market like a god-pharaoh from a gilded throne. It's fallen off pretty hard these days, though it is slowly making a big /v/ comeback with MWO, HBS's BattleTech, and Mechwarrior 5: Mercenaries. I think we'll see revitalized interest in the core property itself in coming years as the new games generate new blood for the mill.

Also, as a frequent posted in /btg/, I can also say that we get new players pretty frequently. Every thread or two we get someone asking about how to get into the game and all that. It's pretty good to see.
>>
>>53967677
>You aren't going to be climbing up places to get a clear shot,
Yes you are. A major part of my last game was dealing with a sniper on top of a water tower.
>especially as blocking terrain RAW doesn't let you stand on top of it
RAW it does if you can climb it.
>As your movement is halved when going up ladders, which is further inhibited by the action point economy, there often isn't a huge incentive to get high
Yes there is, with how limiting field of view and cover are there's a huge incentive to get higher. The risk comes with once you're high other models can cause you to fall, or you might be out of position for objectives.

Action point economy is another subject entirely. And the main reason I like Malifaux over Infinity.
>>
>>53967774
Part of Battletech's problem is Cataclysm and their (mis)management, another part is the fact the rights for various aspects are owned by a multitude of companies.
The biggest issue though is it's still a game from the 80s with all the hard-core crunch that goes with it. I've met many people that are interested in trying it, but as soon as they see all the steps involved in doing something like firing an LRM, their eyes glaze and they lose interest.

Oh, and those who like Battletech are typically the nastiest, stinkiest, and most unwashed sacks of shit in a human shell I've ever seen.
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>>53967798
Yeah but having a sniper stand on top of something may be one or two models that have used From the Shadows to get up there, as opposed to Infinity where much more models are going to be getting higher. It's not like Infinity where vertical movement is 1-1, having four levels of elevation is mandatory, and even basic rifles can shoot from one end of the table to another, leading a much higher portion of your team to be climbing around.

Malifaux's own height and LoS rules aren't conductive to it either. Models draw their range from base to base, even if one model is standing above another one. So if a Ht 2 model only has a range of 2 on a melee weapon, it can only reach up to its head, and would be unable to hit a model 3 inches above it. Inversely a model three inches above it will measure distance from its feet to the model below it, allowing it to engage the lower model with no threat of retaliation. This is as opposed to Infinity where every single model is a cylinder rather than a base, and can aim and be hit much more naturally.
>>
>>53967997
>So if a Ht 2 model only has a range of 2 on a melee weapon, it can only reach up to its head
I've never met anyone that actually played that way.
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As a guy who started on RPGs it always came weird to me that wargame people always stuck so heavily to the game's prepackaged lore since most of the fun in RPGs was making your own lore.
And I know about "your dudes" but I mean making lore in a deeper level.
>>
>>53968070
That is how it is written. If you want to homebrew something then fine, but Malifaux isn't built for vertical engagement like Infinity.
>>
>>53968093
A lot of people like buying models for the universe that they are set in. There is a bit of making your own lore with your dudes and custom campaigns/leagues, but you are right that things are generally prepackaged.
>>
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>>53963846
>Games played
Infinity, Shadow War Armageddon. Thats it, what do i look like im made of time and money?

>Main game
Both. Cant really decide, i love them both so.

>40k
Appeals to all ages, noob kids, min maxing neckbeards and old ww2 enthusiasts, fan base getting boosted all the time by the video games aspect. It is basically OUR game.

>Infinity
Havent really had too much exp, with it, but it seems that most of the guys that play it at my FLGS are of the neckbeard veriety. I would tend to agree that theres some weeabo in there, but our gaming group is so small and tight knit most of us are doing double duty when we need to. As for myself the only animae i watch is Naruto and Death note.
>>
>>53968093
It seems like most games other than the Warhammers don't even have the "your dudes" part available, with mandatory use of named character commanders and so on. As a potentially interested outsider it makes me sad looking at my options.
>>
>>53964061
>"we listen to the community"
not after they took down the list builder
>>
>>53968107
Eh. I use multistory terrain and haven't had any problems so far.
>>
>>53968339
That's not necessarily true. Infinity lets you use generic characters as lieutenants rather than named characters. Kings of War is pretty much Your Dudes: The Game. The only real downside is that kitbashing can be a lot harder, so visually customizing dudes beyond just using proxies is going to be more difficult.
>>
>>53968378
I do the same. It is just that you aren't going to have a lot of models climbing several stories like in Mordheim or Infinity or whatever. I would like to see them add that as an option some time in the future though, so models can jump from rooftop to rooftop.
>>
>>53968410
>so models can jump from rooftop to rooftop.
That would be swank.
More models with whatever the arachnid climbing bonus would be cool to.
>>
>>53963846
>Games Played
40k, X-wing, Infinity

>Main Game
40k

>40k
Generally good folks save for the two or three douche bags at every scene. More interested in cool models, collecting and painting than the game itself most of the time.

>WM/WH
Obsessive need to say they're better than 40k. Apparently falling apart now though.

>Xwing
I somehow knew the rules better than anyone else in my local scene, which was annoying. Otherwise, mostly people wanting to recreate movie battles and such.

>Malifaux
Tim Burton fans

>Boltaction
Flames of war is actually the more popular historical in my area, so don't really know

>Infinity
Weebs and rules obsessed people who are almost as bad as Warmahordes players at needing to prove they're better than 40k. Also, think too highly of their models.
>>
>>53968384
>Infinity lets you use generic characters as lieutenants rather than named characters.
Doesn't have a super borked action economy though, like cheap units are literally action batteries so your big heroes can act more often?
>>
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>games played: 40k 4/8th edition, whfb 6th ed, warmahordes, Infinity N3, malifaux, x wing, blood bowl, heavy gear blitz, MERCS, Uncharted Seas, Flames of War.

>gamers I dislike
Flames of war
Current warmahorde crowd
People that left 8thed 40k because it wasn't 7th like

>Community that I like
Star wars game crowd
bloodbowl
Malifaux

>players are fine but I hate the game
Infinity
Heavy gear
Anything by Spartan.

Fight me
>>
>>53968559
>players are fine but I hate the game
These are honestly kind of rare. Few people seem to accept that someone doesn't love their chosen game. Applies to RPGs too.
>>
>>53968559
That artstyle seems really familiar, who's the artist?
>>
>>53968649
You know iqdb reverse image search is built into the site, right? Just click on the arrow next to post numbers.
>>
>>53968559
I can't argue there. Especially hating games made by Spartan. That company really needs to get their shit sorted out.
>>
>>53968721
Their models are usually pretty great. I really wish they could get their shit together.
>>
>>53968682
I'm a retard.
>>
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>>53963846
>Games Played
X-wing, 40k, Bolt Action, dabbling a little in Kings of War

>40k
Was the king for a long time, got shitty for a couple editions, allowing alternatives to grow. Now that 8th ed is out, seems to be quickly becoming king again. Mostly populated by relatively normal people, working adults with families, though some weird autists sneak in when they graduate from MtG.

>Kings of War
Fun, solid game, but in reality we all know it only has a player base because of WHFB's death. Still has a decent following, and they're fun to play with if you can get them to stfu about WHFB for 5 minutes.

>X-wing
Great fun game, very popular and deservedly so. Diverse player base, too, everyone likes Star Wars, right?

>Malifaux/Infinity
Oh, those are the games those weird smelly kids with the top hats play in the corner sometimes, right? I can't tell you if they're fun or not, their fans make me not want to approach it.

>Bolt Action
40k for history buffs, but don't tell them that. Mainly populated by old grognards, there's a solid belief among them that they are superior to people who don't play historicals, but they're honestly just the same shit but with olive drab. It's a fun game, and I enjoy playing it, but I don't fool myself into believing that its rules are that much different from the big names, because they aren't. Like I said, essentially just 40k for history buffs.

>Warmahordes
I'll never forget the first time I saw two people playing this in our LGS. My first thought was, "Wow, that is the most pathetic looking game of 40k I've ever seen."
Received the lion's share of 40k refugees when it went to shit for a few editions under Kirby. It's a cheap knockoff of 40k, hence its nickname in our store, "Poorhammer." Never played it myself, because the models all look like trash and the lore is horribly dull, everything about it is clearly just a shitty 40k rip-off, and now it appears to be dying in favor of 40k again. Good riddance, I say.
>>
>>53967774
Megamek is pretty fun.
>>
>>53968751
Same... Bought a bunch of planetfall minis, they're gorgeous but their ADHD had them go LOLZ HALO we make fleet games and 15mm ground combat. Shit son, when has it ever been a good idea to compete with yourself in such a niche market.
>>
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>>53968899
>>Warmahordes
>It's a cheap knockoff of 40k
Is this a meme or something? it plays absolutely nothing like 40k.
> Never played it myself
Oh, I get it you just repeat what others tell you and join bandwagons.
>>
>>53969275
Not talking about how it plays, I'm talking about the models and the lore. I purposely didn't comment on how it plays because I haven't played it.
>>
>>53969275
>Warmahordes

I never played Warmahordes.. Is it two separate franchises or one? One game store I went to, nobody played it but yet every game store in the Seattle area sells this game and promotes the shit out of it.
>>
>>53969498
The models and lore are very different though. You have wacky steampunk stuff in a high fantasy setting as opposed to grim gothic stuff in a sci-fi setting.
>>
>>53969639
It is essentially the two games, but the factions are split into two groups. The Hordes factions use giant monsters called Warbeasts, whereas the Warmachine factions use giant robots called Warjacks to fight. The games are wholly cross compatible, there are just small differences in play.
>>
Warmachine/Hordes are exactly as much a knockoff of 40k as 40k is of Lord of the Rings. It's a fantasy game with some magical technology.

The 40k cool-aid runs deep in terms of how much you can see the cultural impact in open mindedness in players who only play GW products, vs multiple games (which may include GW ones).
>>
>>53969643
Not really. It's pretty clearly just lower quality dreadnoughts doing battle in a "this totally isn't 40k, we promise" universe.
>>53969678
Lol, I do play other games, but you're lying to yourself if you don't think Warmahordes was specifically designed to appeal to 40k players and capitalize on the bad years for 40k.
>>
>>53969777
Dreadnaughts? Where are dreadnaughts in WM/H? There is one guy who is in a Jack. The rest are robots.

Is it because you think 40k has a monopoly on big stompy robots?

Go be ignorant somewhere else.
>>
>>53969777
at tis point you're either baiting or just too stupid to know when you're wrong. Either way, further replies won't be necessary.
>>
>>53964435
Second edition is excellent. Very well balanced and fun to play on both competetive and casual level.

Plus, the models are excellent. Cool design from a company thats not afraid of experimentation and humor
>>
>so many Infinity maingamers
lolwut

did someone let Poland into the thread again
>>
>>53968721
SG made exactly one good game and that was Dystopian Legions 2e
>>
>Games I play
40k, Bolt Action, Malifaux, AoS

>Used to play
Warzone Ressurection


>40k
Here it's generally a sweet community of very diverse individuals. We have a few tryhards and WAACfags, but generally I'm happy for the community.

>Malifaux
Really cool little community of players. Mostly older folks, more women than usual in wargaming.

>Bolt Action
I'm not very fond of history nazis who will pester you about wrong markings on a tank and wrong shade of feldgrau, but generally cool community enjoying a solid game

>AoS
I only play that ocassionaly with a few friends, so cant tell

>WM/H
From what I have seen. Bunch of super tryhards and WAACfags who only play netlists

>9th
Arrogant, WAAC players who seem to think they are above everybody else because they made up their own game

>X-wing

Casually the game is cool, but the people who play here are all very serious and competitive. So the game is a netlistfest
>>
>>53967480
>The reason to play a wargame is the awesome tables. If you want to play with cardboard cut outs laid flat its just lazy. Get a shoe box and spray paint it or something. Or at least if you do use felt/mousepad make it 3d and add some trees that you can move.

Agreed in full, I don't understand why you wouldn't just play one of the many excellent games like Conflict of Heroes if you wanted a game with good rules and didn't care about aesthetics. I guess people might be into their models without being into terrain, but that's a lot like being into paintings with no frames.

>>53967719
>Lotta fun. Models are great, and I've made enough terrian for my local scene to not have the 2d stuff. Players in my group are passionate about the fluff, and have their own team pitches. There is definitely some Imbalance, but every team is usable.

Tell me about this game. I know I can look it up, but you never find any real informative views on what's good or bad about a game, just sperging about it's near-perfect or people shitting on something for no reason.
>>
>Games Played

40k, Shadow War, Bolt Action, X-Wing, Armada, Frostgrave, Infinity, Warmachine/Hordes, One Page Rules (assorted)

>Main Game
Armada

>40k
Basic bitch game but good fun with friends. Terrified to play with randoms desu

>Shadow War
A great side attraction, I hope it survives the release of 8th edition overshadowing it.

>Bolt Action
40K with camo. Some of the rules are way too complex (buildings!) for no gain, and I don't like the way vehicles interact with infantry, but it's still a fun game.

>WM/WH
A fun game, overexpanded into oblivion.Wildly expensive for what you get in return. Also one of the worst games for idle time between turns as the rules bloated and armies got bigger.

>Xwing
Babby's first gaem, but a good one. It's starting to crack a under it's own success as FFG constantly cransk out content for a game with rather limited design space, but at least recently FFG is willing to errata things that need it. Also has the Heroes of the Aturi Cluster campaign was real fun.

>Armada
This is a really good game and the recent aggressive errata/FAQ have made it even better. I wish the entry point wasn't so high, and that it was easier to draw in new players. But the long games and kinda crappy starter box mean it'll never be that popular, especially when X-Wing exists.

>Frostgrave
The game itself is... suspect. But I have to admit I really got into the setting and me and some friends had a great time with our campaign. The customization of wizards is ripe for abuse, but a lot of fun to progress through.

>Malifaux
I really wish this game didn't exist. I can't stand the look of it.

>Infinity
Models are technically well-executed but I think a lot of them look unappealing. The game itself is pretty good.
>>
I've only recently gotten into wargaming so this is only based on what I've seen from my local stores

>wm/wh
Only group I regularly see fielding a complete unpainted army.
When I asked about the game they agreed it was in a rough spot and gave me some online resources to look into if I felt like playing

>xwing
At my store this has the biggest age range of all the war games besides 40k.
I mainly wanted to get into the hobby to start painting so I didn't talk to about them much. Overall pretty good people

>bolt action
There's only 4 guys at my store that I've seen play it, they're all in their 40s and keep to themselves. They bring in their kids sometimes and the kids play 40k and magic.

>infinity
They are on a different night then when I go but I've seen some of the boards they have setup and I love the verticality

>40k/aos
When I asked $100 (the store credit I had) would be enough to see if I enjoyed the game and see if I liked it they said I wouldn't have anywhere near a full army.
They're also the worst about putting away their terrain

>malifaux
I asked them about the game and several of them offered to show me how to play with a practice game and they offered to let me use their crews so I could figure out what I liked before I put anymore money into it
>>
I'm quite surprised by the negative attitude towards Malifaux here
>>
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>>53972384
>"bro you got the German grey color wrong"
>>
>>53973208
Seriously, nicest gamers I've met
>>
>>53972589
So, GB is a game about take outs, and goals. 12 points wins, 2 points per take out, 4 points per goal. You have a captain, a mascot, and 4 models of your choice. Teams are balanced well, however, teams that can score quickly (fish, alch) are dominating right now. However again, every team is able to win through a compitent player. I don't like how the play testing is done by one dude for a team, as it doesn't give views on what problems the team could have. Hunters are proof of this. I LOVE how passionate the guy who made the game is, and every model is characterful as hell. The new teams are in plastic, and 50$ for a full team is a pretty solid price.
>>
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>>53973208
People perceive the game through its more superficial parts. Namely the funky setting and aesthetic, which aren't for everyone. At its core the game is really solid, tightly designed, well balanced, and most importantly, fun and engaging to play. And as was pointed out, the community is made up of some really polite people. Also a surprisingly large amount of women are into the game (For a miniatures game at least), which may be due to most of Wyrd's staff being women among other things.
>>
>>53973208
I have no ill will towards the players, or even the game itself. Its just I find it's ugly, and I wish people playing it were playing stuff I liked instead.

>>53973968
$50 for a playable team is a compelling point. The play testing sounds... very bad. Looking through the models, I have to say I don't like many of them but I do like the Hunters, which are the only team you mentioned.

Also, their website is pretty good, rare with these minis games.
>>
>>53975446
There's some iffy models but I love most of them
>>
>>53975651
>>
>Warhammer (x)
Autistic regardless of setting. Sadly the game(s) I play the most. 40k has the standard variety garden nerds, who rarely wash and vary on the spectrum. I find that it's the Fantasy/AoS players that are the most hardcore 40k fanboys and apologists. Warhammer Ancients players are the unholy blend of warhams autists and history nerds, giving an insufferable blend of conversations you'd never care about with shit that (1)happened over a millennia ago and (2)all of 20 people in the entire city know happened.

>Flames of War
Sadly a lot of the Ancients players mentioned above fall into this category. Seems to be following GW's lead of 'make the new version simpler to the point of offending the playerbase's intelligence'. Becoming a cashgrab game (Command Cards with options that'd be mindnumbingly easy to put in the intelligence handbook. For the low low price of $4.50 USD!)

>Warmachine/Hordes
Jesus christ how they manage to clothe themselves in the morning astounds me. Basement dwellers and furries. Haven't played it so all I know is what I see out of the playerbase.

>Bolt Action
Armies feel the same, getting anything shipped to a store requires an act of god. Nice quality models.

>X-Wing
Solid game, decent models. At least in my store it's very netlisty.

>Armada
The 'Antz' to X-Wing's 'Bug's Life'. Pass.

>Battletech
I'm the only player in my city, and it's a nice system. If you love tables, charts and crunch. I don't think it could be simplified without feeling like a saturday morning cartoon version of the current system.
>>
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>>53963846
>Games Played
Infinity, Malifaux, Guild Ball, WMH, Armada, KDM

>Main Game
Infinity, KDM

>40k
Retards

>AoS
Turboretards

>WMH, XWing, GB
Screwing themselves with latest edition/wave

>Malifaux
Incredibly complicated, so much so that it sometimes isn't very fun.

>Infinity, KDM
Patrician as fuck
>>
>>53977543
Isn't KDM more of a boardgame than a wargame though?
>>
>>53971140
Only the ones complaining about Infinity players being waac
>>
>>53967599
With the reaction system, there really isn't a comparison.
>>
>>53967997
I didn't know Malifaux worked that way.

That is retarded.
>>
>>53977760
I completely agree. I really do like Malifaux, it is my main game. But even amongst the people I play with everyone agree that the elevation rules are stupid and the only glaring weakpoint of the core rules. It's one of the reasons why the game isn't vertical like Infinity, and stays more grounded like Warmahordes.

If they get around to making Malifaux 2.5 changing those rules is the first thing they should do.
>>
>>53976588
>The 'Antz' to X-Wing's 'Bug's Life
Antz was underrated.
>>
>>53977632
Eh, you have to assembled and paint models,,,
>>
>>53977801
I dislike WMH fans, but nothing is worse than the 40k fans.

The stupidity knows no bounds.
>>
>>53963846
>Armies I own
Dust Tactics(Axis), Malifaux(Guild), Warmahordes(Khador), 40k(Admech, Necrons), 30k(Night Lords), AoS, WHFB(Undead), Infinity(Pan O)

>Games I actually get to play
Age of Sigmar and 40k.

>AoS
The widest variety of people. It has some of the coolest guys in the local club, but at the same time, there are douches that sell off their armies the moment they get nerfed.

>40k
Making a resurgence, despite pissing me off as a Admech player. Seriously, I have never felt as much rage as when I saw the new Skitarii rules. The community is okay, but theres a lot of overlap with AoS
>Anything else
Non existant, friendos. San Antonio player here, btw.
>>
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>Games Played
Battletech

>40k
Too rules light - don't like how most units exist as either 100% alive or dead. Don't like the stubby fantasy-with-guns aesthetic but most of the tabletop community creams their jeans over it. Still targets 12-year-olds, but players seem to be pretty cool and easy going these days - at least the ones who play at general LGSes are.

>WM/WH
Stubby leg steam robots. Heavy emphasis on special abilities. Not my style of game. Seems too similar to 40k. Players I've met very territorial about tables they don't own and haven't reserved. Enjoy examining your models without permission and telling them they look like shit while they play with an army of black primer. Seems to have attracted most of the asshats that used to play 40K - probably to 40K's benefit. Also have gone past attacking 40K exclusively and seem to call every other game shit.

>Xwing
Casual Wings of War knockoff. Kind of fun. Rides on Star Wars' popularity. Good option for those who don't play minis games because they don't want to paint. Have not been to an LGS with gaming tables in a long while, so don't know what the community is like.

>WHFB (and it's recent revisions?).
I've been a sci-fi fan since I was young. Fantasy is usually something I tolerate, but am not invested.

>Malifaux
Never seen anyone play it. I assumed it's WoD: The miniatures game. Vampires aren't my thing.

>Boltaction
Heard of it from /tg/ once or twice. Never seen it sold or played.

>Infinity
/tg/ posts pictures of sweet robots and dudes in kilts. Also butts. The LGS plays with tiny swat dudes painted plain black. Tried it once. Didn't like the mechanics.

>Flames of War
Still active? Lots of shelf space was dedicated to it at my old LGS. Used to get discussed frequently in /tg/. Didn't meet any players IRL.

>Heavy Gear.
Honestly fun. Tried a demo game at a con. Only met a few players. Miniature Pricepoint is a bit high. Prefer to focus on BT, but at least know there's a runner-up out there.
>>
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>>53976588
>I don't think it could be simplified without feeling like a saturday morning cartoon version of the current system.

I've got to agree with you there.
I can see people might want to use it if they're anxious to use miniatures rules and have 200+ mechs on the board at a time, but lance-on-lance, what are you even doing?
>>
>>53977911
I don't even play 40k, more of a historicals guys myself, but I've personally never met a 40k player that wasn't a relatively normal adult. The smelly, socially retarded weird-o types seem to gravitate towards the alternatives, and boy do they spend a lot of fucking time talking about how much they hate 40k and its players, they seem almost completely devoid of any self-awareness, much like you.
>>
>>53977893
C'mon, we all know you KD shits don't paint, you just keep buying for the cheesecake, most of you don't even know how to properly assemble a model so you keep them in the boxes forever. Otherwise we should see a lot more KD paintjobs online.
>>
>>53978115
There is actually almost everything but vampires in Malifaux
>>53974454
These might be the reasons why Malifaux seems so refreshing next to all the other wargames
>>
>Games played
Former WH40k getting back with 8th, Malifaux, WM/H, Malifaux, Infinity

>Main game
WM/H (not by choice)

>40k
Newer players are autistic, socially inept in a strangely aggressive way and only care about their own fun. Older players who've been playing for 20+ years are cool and mainly play to use their cool old metal models and get away from their family for a bit. The kids are alright as well, it's mainly the 18-25 age range that's awful.

>WM/H
Competitive arseholes who killed the game by not knowing how to fucking dial it down for new players and the parent company got overconfident when GW started driving away players. Noticeably worse player base since GW autists started migrating and pushed their netlist and rule-lawyering onto the game. Still a fun game if you don't take it too seriously.

>X-Wing
I don't like Star Wars so I don't understand the appeal. I played an intro game and it seemed fun but I don't believe the people touting it as THE BEST GAME EVER. It doesn't help that it's associated with the most over-rated franchise in history and so people probably have a hugely favorable bias towards it.

>Malifaux
If there were more players I'd be mainly playing it. The few people that do play seem cool and I like the mechanics, models and setting. I've probably over-invested in it for the amount I actually play.

>Infinity
See Malifaux above. My main issue that it's very difficult to get into because the rules are so complex and the models are expensive compared to Malifaux. If I could get more games of it in I would but it hasn't stopped me from collecting two fairly large armies.

I actually dislike a very large number of the people who play table top games, especially at the FLGS. They're generally all loud and irritating and I almost always have a migraine when I leave because everyone is fucking shouting all the time or screaming as they over react to dice rolls. I only go because it's the easiest place to organize meeting up.
>>
Games played:
Infinity, Malifaux, Bolts, Batman, Saga, Heroclix, Freebooters

40k
Widest range of players but many have other games too; heavy focus on listbuilding,

WM:
Most are solely playing Warmachine; Many want to brach into it but don't really start besides 1 starter

X-Wing
Seems fun but requires dedication?

Infinity
Fun to play; can get rather frustrating easily; Lots of weebs

Malifaux:
Good game; teaching takes times; many new players

Bolt-Action:
Fun to talk about, meh to play

Batman:
Shit company; existing game and good variation

Freebootees and SAGA:
Around 5 people play it.
>>
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>>53980535
The subreddit is like 50% paintjobs.

A few of em are mine.
>>
Games Played: 40k, Infinity, KoW

40k: Haven't really enjoyed it for nearly a decade. I've sold most of my armies, still have my Guard in case I get the itch, but looking at selling that as well.

Infinity: Hated it for first 20 games, now I love it and get excited about playing it every week. Have 8+ in my group, all swell guys. Can't say enough good things, about to expand into my 4th army.

KoW; Lets me use my fantasy models and isn't terrible, but I miss Fantasy 6th.
>>
>>53982766
Even then the numbers don't add up. Each release is at least 500 copies, but most of them have never been seen painted online. Draw your own conclusions.
>>
>>53966975
>MOUSE PAD TERRAIN SUCKS.
As a Malifaux player, I use mouse pad terrain as a footprint with as many individually based trees as I can fit on top.
That way you can pick them up to measure through the forest, and move miniatures through it, and still have the visual reference of trees there.

I absolutely do not understand this retarded strictly-2D table shit though.

>>53967368
>the hand full of creepy players who like zombie hookers a little too much.
Fortunately yet to meet any such nobends locally, but I can fully believe.


>>53967355
This has been my partial understanding of the community, but even though there are several nice pleasant players locally, it's the acutal playing experience of it I find irritating and unenjoyable - you take turns watching the other guy roll handfuls of dice for ten minutes or so, then do it yourself.
It's barely even an interactive game.

>>53967480
>I loved Malifaux for its terrain useage. Now I love Infinity for a similar reason.
I wanted to like Infinity, I really did, and for the same reason you listed - interesting 3D arrangements of conflicts that look good while being resolved.
Unfortunately, the rules are just a hard "not interested" from my hindbrain.
I understand them, they just will not stick, and after Malifaux, none of the units feel sufficiently different to be memorable.
>>
>>53967599
>>53967677
As a main-game Malifaux player, as per >>53967997's example, I come down on the side of "Malifaux isn't a very 3D game".

With 10-12AP a game, it's just not sensible to spend 25% of that walking and climbing, and the RAW LoS rules just don't work as intuitively as they should.
I wouldn't mind adopting Infinity's TLoS/Silhouette system for that reason.

>>53968070
>So if a Ht 2 model only has a range of 2 on a melee weapon, it can only reach up to its head, and would be unable to hit a model 3 inches above it.
>I've never met anyone that actually played that way.
>That is retarded.
Yup. I've never met anyone not willing to draw reach from the top of height, or reach+height from base.

>>53967729
>They really fucked the Pressgangers,
>What exactly did they do to those guys?
Eliminated the program entirely, dropping all the PGs, because employment law in the US has some awkward interactions with rewarded (not paid) volunteers that are required to abide by company-enforced contracts.
As I understand it.
>>
>>53968477
>>Infinity lets you use generic characters as lieutenants rather than named characters.
>Doesn't have a super borked action economy though, like cheap units are literally action batteries so your big heroes can act more often?
I've often wondered about this.
It did seem odd and counter-intuitive.
>>
>>53983119
It works out once you realize you've got to keep several orders for accomplishing your mission instead of focusing entirely on murder.
>>
>>53973968
>I don't like how the play testing is done by one dude for a team,
Hold up, for real?
As in only one man playtests Alchemists, another guy playtests Masons?
That's utterly retarded if so.

>>53977789
Would you be in favour of Infinity-style silhouettes?
I'm not sure if there's a better way to to T(ish)LoS.

Also I'm plasantly surprised at all the Malifaux stans crawling out the woodwork here.
>>
>>53983465
Not entirely. Jamie tested the Hunters, leading them to be pretty bad for all of Season 2. They're fixed now, but that left a bad taste in a few people's mouths. They said, that 6 models are going to be hit with the Nerf bat before Season 4, but we don't know who. As an Alch player, my team needs some toning down.
>>
>>Games Played
>Bolt Action, Malifaux, X-Wing; amongst others
>>Main Game
>Bolt Action
>>40k
>Teenage edgelords and people who can't let go of GW for good.
>>WM/WH
>Win-at-all-costs meta. Not enjoyable any more.
>>Xwing
>Tabletop game for non-tabletop gamers.
>>Malifaux
>Fun but sometimes overly complex. Overpriced minis.
>>Bolt Action
>Warhammer 1940k. Fun if you overlook the historical inaccuracies.
>>Infinity
>Fantastic models burdened by a non-existant playerbase.
>>Guild Ball
>Only played one game, but it seems fun.
>>
>>53963846
OLD ENOUGH TO BLEED
>>
>Games Played
Malifaux, Infinity, WMH, Bushido, Guild Ball, 40k

>Main Games
Malifaux Now, WMH then

>Malifaux
Legit one of the best minis games out there if not the best. Very interactive, Skill Based, and very objective-based.

One of the best group of people I have played any game with or done anything with. Great wide group of people all looking to different things.

The diffidence in style of both game play and art is really nice vs all the other games out there. Some of the best Mono-pose plastics on the market. But the main base of players is at a store over 2 hours away from me.

>WMH
I enjoyed 2nd. 3rd changed way to much and I am not fan of what they are doing now.
Most of the people where fine. One or 2 massive fuck knobs only new players or there IRL friends would play with.(Everyone else would just not play them XD)

Game is super rude and unfriendly to new players. PP dose not seem to be fixing this is anyway. They just making dumb shit no one wants.

The only game at my local store.

>Guild Ball
The old competitive 2nd WHM players refuge. Game is good Still working its self out as it is a new game. But fun at any skill lvl and some nice models.

Since all the old WHM players I could never beat are playing this now I am super afraid to play at there stores again 2 hours away

>Infinity
Played 2-3 games in a dudes basement. Got a cheep army still looking in to who is playing it in my area.

>Bushido
Very old school game with some fun models and nice objective play. Main issues is the game feels like it was made 15 years ago by some old men. So lots of Special Rules soup. Kind of mess but fun only play with an old man.

>40K
Was the joke of Minis game world. But they legit made some changes that made me want to try it out since I own some Tau already
>>
>>53964061
>of "gravitational pull" that makes every project delays 2 years.
They are Spaniards anon, they have way more heart than competence.
>>
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>>53984249
>>Bushido
>Very old school game with some fun models and nice objective play.
>Main issues is the game feels like it was made 15 years ago by some old men.
>So lots of Special Rules soup.
>Kind of mess but fun only play with an old man.
Always liked the look of Bushido.
Gorgeous minis, for the most part, but as you say - system seems a bit clunky.

Been thinkingof picking some up for Tent Thunders Malifaux.
>>
Games played: Infinity, 40k, Bolt action, Saga

Infinity: Most of the players I see are in their late 20s-early 30s. Some are cool but some are weebs.

40k: I think this is the most divided player base. I used to run an event for kids at my flgs and some of them were cool but others were awkward. I made sure they could all have a good time though. The older adults who play are generally working people trying to get some time away from the family.

Bolt Action: This is my main, mostly because of the player base. It's a mix of bro gamers and military vets so the shit talking is great. The game strikes a great balance between historical accuracy and simplicity.

Saga: Very similar to the bolt Action player base except with less bros and more older adults. Would be my second choice game if anyone played it in my area. Moving sucks.
>>
Stereotypes aside, what's the most played wargame besides 40K? Assuming X-wing is not much of a wargame.
>>
>>53963846
Check out Wrath of Kings. Great models, decent pricing, good rules. Problem is few players.
>>
>>53975769
>insanely good paintjob on some really shitty models
I'm conflicted. And before you try to tell me they are not shitty go check them out with mediocre paintwork. Except the three largest models, they are decent sculpts.
>>
>>53963846

Games played WM/H, 40K, WHFB (Before AOS), Malifaux, Infinity

WM/H
Great game but has too many WAAC try hards. Game is in a bad state but sorting itself out.

40K
Terrible game. Players are diverse as it's the biggest game so everything from the worst to the best.

Malifaux
Decent Playerbase. Game is alright but a bit convoluted for not a huge amount of gain.

Infinity
Solid game. Player base are arrogant arseholes who spend their time shitting on everyone elses game while praising theirs endlessly. Pretty insufferable lot.

WHFB
Fun game, but definitely not competitively balanced. Had a great community in general.
>>
Games I played: 40k, Shadow War, AoS/WHFB (largely shelved), x wing briefly

40k
Played for over a decade now, player base is either gross spergs or total bros. 8th is a breath of fresh air

AoS/WHFB - loved whfb and didn't think the rule change to AoS was so bad but the direction the lore went was awful. Don't play much of either anymore but I still have a small skaven and empire army on squad bases.

X - Wing
Fucking cancer. Don't get me wrong, it's a fine game and I'm happy people can enjoy it but I hate the community. Been to a couple tournaments on long Island and it's the worst kind of "XD aren't we nerrrrrds" and all the bullshit that typically comes with it. I can excuse a lot of it as dumb kid stuff because a lot of them seem fresh out of high school but there's an alarming hipster minority that are just condescending and make things weirdly political for no reason.


Inb4 old man
>I'm 23
>>
>>53987306
>inb4 old man

I was going to call you underaged or summer.
>>
>>53980535
My miniatures are all still in the boxes, but that's more because the game takes a ton of space and I don't have a group to play with (since it's too hardcore for my regular play group) so there's nothing to compel me to unbox anything more than I already have.
>>
>>53987168
Accurate post is most accurate
>>
>>53983465
>Would you be in favour of Infinity-style silhouettes?
I think that they would be too finicky and pointless for Malifaux's style of play. In the end Malifaux isn't a very 3D game, so situations where those rules would matter massively are far and few between. Just a few basic common sense changes like adding Ht or something to your reach when measuring to things above you would work. No need to have everyone buy silhouettes and such.
>>
>>53987126
What is so bad about them? The poses are interesting, the detail is well defined, and the anatomy is on point.
>>
>>53983465
I think just using heights of attacker to work around the elevation differences is enough.

I'm just not in fan of verticals in mini games. It's awkward to play around tall terrain, it's hard to measure precisely and any clumsiness just leads to total mini destruction.
>>
>>53968477
>Using "heroes" in Infinity
You obviously haven't even seen an Infinity battle
miles away.
>>
>>53988606
>what is Achilles
>>
>>53987571
The details seem defined because of the paintjob. In reality they look like melted butter.
>>
>>53989425
With actual figures? The hard plastics do a good job at capturing detail, though I would say that some figures like Infinity's do a better job and having sharp details. If anything that paintjob does little to highlight fine details, as they didn't even bother to highlight the Malifaux Child's face well or paint in his eyes.
>>
How do I get into Infinity? I've never played a wargame before (I do know how to paint minis though), but I've only ever seen 40K and maybe Warmachine played at stores. How do I find other players to help me learn the ropes?
>>
>>53990268
Do you have any friends?
>>
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>>53990268

Well, don't start with a giant list like this for one. Keep it simple, but if you have a hard on for the tricky stuff and don't care about the learning curve then Aleph is a cool faction. Otherwise go with one of the other factions.
>>
>>53990307
Add a Warcor
>>
>>53990268

https://army.infinitythegame.com/

I'm also guessing that you'll need this.
>>
>>53990275
Yeah, I have some friends who'd probably try the game with me. But aren't these games typically played at shops?

>>53990307
>>53990356
So I guess it's best to use an army builder tool to pick before I buy. How about those starter boxes like Red Veil or Icestorm? Are they worth it if I'm looking at getting into the game with a friend?
>>
>>53990628
>Are they worth it if I'm looking at getting into the game with a friend?
Yes, though mainly if you like the factions.
>>
>>53982817
>40k: Haven't really enjoyed it for nearly a decade. I've sold most of my armies, still have my Guard in case I get the itch, but looking at selling that as well.

Do not go there, my son.
8th is actually fun again and IG are doing well (hordes of light infantry are amazing and tanks can no longer be taken down with a single lascannon shot).

Go play a couple of games at your FLGS or local gaming club, you'll be surprised at how enjoyable it is compared to the clusterfucks of 5th-7th editions.
>>
>>53978607
>more of a historicals guys myself
stopped reading there
>>
>>53985135
I'd love to get into bushido. I've got a couple of the Ryu models, and they're really nice.
>>
>>53990628
>But aren't these games typically played at shops?
They don't have to be. Part of the reason I play at a store on certain nights is because I know multiple people will be there and that there's a discount on the models for the game being played that night.
Also you might want to ask your Infinity questions in Infinity thread.
>>53968150
>>
>>53983507
>They're fixed now
This is complete bullshit. The old Hunters still suck.

Jaime is a hack who deserves to be crucified.
>>
>>53987009
Infinity is biggest in my area, followed by Armada, GB and FoW.

No GW worth mentioning.
>>
>>53987009
That's going to vary a lot by area. In my town it has been Warmahordes ever since 40k went to shit, and X-wing has been pretty popular, too.
Now that 8th ed is out, it looks like 40k is rapidly becoming king again, though. All the people who quit 40k to play WM/H nearly a decade ago are now coming back.
>>
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>>53990991
>8th is actually fun again
>>
>>53973314
Why so many?
>>
>>53982821
Most people don't post their models online.
>>
>>53963846
>Games Played
Dropzone/fleet Commander, Infinity, a bit of 40k

>Main Game
Dropzone Commander

>40k
Varies massively between obnoxious WAAC fuckers, obnoxious scrubs and generally cool people. 8th has dragged a lot of WM players back into geedub's money pit.

>Warmachine
Used to have a lot of WAAC chaps, but most of them left after the latest edition. Honestly can't say I'll miss it.

>Xwing
Filthy casuls. Mostly pretty nice people.

>Infinity
Fair bit of WAACery, but it's not as bad since the game can't be won in the listbuilding phase like 40k. They're okay people. The game and models are good at least.

>Battletech
Dying, and I think I might be helping to kill it. It's fucking tragic to watch.

>Dropzone/fleet Commander
Well I think we're pretty neat.

>MtG, if that counts
Crackheads, with a few responsible crack users coming in occasionally and then leaving.
>>
>>53983107
>Eliminated the program entirely, dropping all the PGs, because employment law in the US has some awkward interactions with rewarded (not paid) volunteers that are required to abide by company-enforced contracts.
>As I understand it.
Oh damn, that's rough. One thing that PP really had going for them is that they actually cared about the community and had the press gangers promoting it. The equivalents for other games don't seem to be inhibited, so I don't know exactly what they were doing which made the program get into hot water.
>>
>>53991341
He's right though, 8th is great
>>
>>53991561
As the war progressed, Germany began suffering from shortages, both in terms of supply and manpower. These shortages affected production quality in various ways, in turn leading to simplification and wider specification tolerances. Thus, the uniform colours began to vary a lot more than they had previously. Some feldgrau tunics might tend more towards grey, while others more towards green.
>>
>>53989425
I've never had a problem with the details in Malifayx models. Faces are always well sculpted and stuff all looks like it should.
If anything some details are TOO small because you generally have to end up gluing them on and it's fiddly as fuck.
>>
>>53992595
>The equivalents for other games don't seem to be inhibited, so I don't know exactly what they were doing which made the program get into hot water.

From memory of a surface-level readingof the situation:

The MtG Judges program gave that company (WotC?) a biiiiig problem when one of their disgruntled Judges started some kind of suit against them.
Because he is required to work to a contract, and gets remunerated (via product, I think, but it still counts?) he is viewed as an employee in some states, meaning WotC has been negligent in their obligations towards Judges.
It either did, or nearly, ended up being an expensive problem for the company.

To avoid this altogether, PP killed the PG program before any of them decided to follow suit.

Any MtG community members, or Pressgangers, probably have a better idea of what happened than I.
>>
>>53988606
Heroes are obviously "active" models, like camo/HI/actual heroes like Achilles, Wallace, or any form of fireteam in this context. And he is right that the game is largely about balancing battery models and "good" models with gimmicks.
>>
>>53987422
Thanks for proving my point. With a fucking pathetic excuse even.

It really triggers me that most of these super limited models end in the hands of people like you instead of proper hobbyists who can pay them justice. You only buy them to keep them stored, bravo.

Even scalpers are better than that.
>>
I automatically assume that anyone who plays AoS is either a) a child under the age of 10 or b) a GW fanboy who gargles geedub cock.

I live right next to Warhammer World, GW's HQ. These are literally the only two types of AoS players in a 30 mile radius.

God I hate living in the GW heartlands.
>>
>played
40k, Dust, Infinity, KIill Team (thinking about getting in malifaux), LoTR.
>main game
Well, guess Infinity, since LoTR community died after War of Ring and 40k, I've really tired
>40k
last two editions were horrible, and 8th edition well, GW told me to fuck off with my armies like they did it with WHFB players when AoS released.
>Kill Team
Feels like light modification of core 40k ruleset and this kills the game, because 40k rules aren't good for such skirmish
>X-wing
Tournament meta look borring, but it looks like really fun gameplay for casual games
>Infinity
For now probably best skirmish system, cool looking models+ rules where every weapon is useful (no seriously, when it was last time when bolter or lasgun saved the game?)
>Historical
Cool source for Infinity convertions
>Malifaux
Interesting gameplay mixed with card game (but it was 1,5 years ago when I've last time looked at game), cool minis in victorian city-fantasy (IMO more correct definition of Mlifo than steampunk) aethetic
>>
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>>53991248
>Jaecar, Hearne, Chaska, Egret
>Suck
Please reconsider and get better at the game
>>
>>53963846

>Games played
Infinity, Malifaux, Batman, Blood Bowl, 40K, X-Wing

>Main game
Sadly Batman at the minute due to not having a proper club. Easy to pick up, easy to collect a couple of varied factions to fight with and with enough variation in missions to keep things fresh between games.

>Infinity
I love the aesthetic and to a lesser extent the rules, but am utter garbage at the game.

>Blood Bowl
The best exercise in Zen that ever took board game form. Once you can play a game of Blood Bowl and be in no danger of tilting, you know you have understood your true place in the universe.

>40K
I'm glad I played it as a pathway to get into the hobby, I'm glad that GW exists to fulfil that function, and I'm glad that I moved on as all adults must inevitably do. Though I do hear it's improving again nowadays.

>Malifaux
Absolutely my favourite game, some inspired models with a tight ruleset with acres of design space. Only wargame I've played with my girlfriend.

>X-Wing
Dropped out when they started selling erratas to models in the form of upgrade cards. I feel the game is now in a nawkward place where it could really do with a reboot of the rules (FFG is nothing if not good at learning from past mistakes), however there's too much investment in the current system for them to be able to do it.
>>
>>53963846
>>Boltaction
>"Muh history"
Originally all wargames were historical simulations and the occasional "what if" scenario. It wasn't even about winning back then, they'd give each other advice midgame to help the game go longer.

When wargames started moving from history into fictional worlds, it brought in the kinds of gamers who needed to get wins, and it said goodbye to the history buffs. Who were really just trying to understand what the battles were like back then without donning hot fabric costumes and standing around in the heat in the middle of nowhere. The idea that only history buffs would like Bolt Action comes directly from the kind of people who need to win at tabletop wargames. It's fun if you have the right personality for it.
>>
>>53992604
Depends.

If you played back when 40k was awesome it's still garbage.

If you played recently when 40k was circling the drain you'll think it's literally life changing shit that will suck you off if you buy more models.
>>
>>53963846
The yugioh mobage has a terrible UI, but damn if that image doesn't get me every time.
>>
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>>54007135
>If you played recently when 40k was circling the drain you'll think it's literally life changing shit that will suck you off if you buy more models.
Beautifully said.
>>
>>53992604
>8th is great
Nope
>>
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Insufferable elitist tier
>Infinity, Warmahordes

Insufferable autist tier
>40k, AoS, Flames of war

Insufferable lorefags tier
>X-wing

Insufferable to look at tier
>Malifaux

Sufferable elitist tier
>Malifaux, AoS

Sufferable autist tier
>Warmahordes, X- Wing

Sufferable lorefags tier
>historicals

Sufferable to look at tier
>Infinity, 40k
>>
>>53968559
>40k 8/4
ManOfCultureAsWell.jpg
>>
>>53965838
I know I'm late to this party, but can someone sell me on Malifaux?

The models seem fetishy, second only to Kingdom Death to me. But that's literally the only thing I think I know about it.
>>
>>54011136

Roight.

Basic mechanic is based on playing cards rather than dice. Say you want to cast a spell; normally you're flipping a card, adding your Willpower and trying to hit a target number. Casting the spell at an enemy? Often they can resist, so they're also flipping a card, adding a stat and trying to beat your total.

Three good points to this; 1) There are only so many cards, so you can't just keep rolling 6s; once you see the 13 of Clubs, you know you're not flipping another one this turn.
2) Cards have both suits and numbers; some abilities require a certain suit as well as a number total, some get bonuses when you use a certain suit with them. Case in point; a giant bloodthirsty teddy bear is attacking an enemy in melee, if they get a certain suit while attacking they'll be able to knock the enemy back (ideally away from an objective)
3) Each player gets a hand of cards that they can refresh each turn, and can "cheat" cards in to replace flipped cards. This adds resource management and bluffing to the game as well as a load of design space in terms of drawing and manipulating cards. I find the system very smooth and tight.
>>
>>54013102

The games that you play are totally objective-based. There'll be a "global objective" or Strategy that causes players to compete to earn victory points, but players also get to choose "secondary objectives" or Schemes to get extra VP on the side. These can include things like planting dynamite in the enemy's deployment zone, trying to protect a model of your own or kill the enemy's most expensive model, capturing a particular enemy etc. Most of these objectives can be hidden from the enemy, but you can earn more VP by revealing them at the start of the game. A lot of the objectives don't involve killing enemies, so you have to work out what fights are worth starting in order to earn those VPs.

Unlike other games, you only pick your faction before the game. Once the Strategy and Scheme pool for the game is revealed, you go on to pick your list. This opens up design space for models that are useful only in fairly specific situations as well as letting you play around with list ideas on the day.
>>
>>54013162
Finally, the models and flavour are "Wild West horror steampunk" in roughly that order. The idea is that Malifaux is an alternate dimension rich in a substance called Soulstones that fuel magical power when recharged with the spirits of the dead; Earth's magicians opened a portal to Malifaux to exploit the resource. The factions are:
>The Guild
The official enforcers of Malifaux law, controllers of the flow of Soulstone and the people who hunt down witches, the undead and the naties of Malifaux; lots of cowboy hats, guns and peacekeeping robots. Typically good at murdering things.

>The Arcanists
Rebels against the Guild, typically magic users. I don't really play them, but they love their magic, robots and magically ransformed/upgraded animals.

>Resurrectionists
Use forbidden magics to raise the dead with hilarious results. The source of the famous zombie hookers, a still-conscious severed head in a pram and a gravedigger who loves dogs. Zombie dogs.

>Neverborn
The last inhabitants of Malifaux, Neverborn take various nightmarish forms (my favourite being Teddies, gigantic bloodthirsty teddy bears). My favourite Neverborn leader is The Dreamer, a ten-year old who believes that he is at home dreaming about fun games with his imaginary friends while in reality he is acting as a conduit for monsters from the human subconscious to wreak havoc in Malifaux.
>>
>>54013455

>Ten Thunders
Oriental faction infiltrating Malifaux; as such you can get Ten Thunders leaders such as Mei Feng who can manipulate metal and works on the Guilds' railroads. Since she's leading rebellions of rail workers against the Guild she can act as an Arcanist leader or a pure Ten Thunders one.

>Gremlins
The "comedy" faction, depending on your sense of humour. Basically redneck goblins a la WHF, dangerous in large numbers. Known for their warpigs, moonshine and malfunctioning guns.

>Outcasts
Mercenaries and nutcases who don't fit into any other faction; this used to be the home of the Gremlins until 2nd Ed. If you want a simple, hardbitten mercenary crew with guns whose models you can hire out to other factions, you can get Von Schill. Other end of the spectrum is Leviticus, a guy who literally benefits from dying and coming back from death every turn and can be used with practically any undead or mechanical model in the game.

All the models have their own special rules and attacks presented in a simple card format, and there's very little by way of fetish fuel (depending on your range of fetishes). The range of miniatures is bizarre overall, but that makes it easier to hunt down models whose aesthetic you can appreciate.
>>
>played:
40k since 2nd, but less and less since 5th
Attack Wing, X-Wing, Armada, Anima Tactics, WHFB, Infinity, FoW, BGK, BTH, CY6, Sturmovik Commander
>Current Main
Battlegroup & Sturmovik Commander

Gonna focus on stuff less talked about (and 40k, to explain things)

>Attack Wing
Oh how I wanted this to be good. It wanted to be Armada, but stayed X-Wing. Then Powercreep & Community came along and killed it for me. Community-Mix of (very few) Fluffbunnies and many insufferable MinMaxers.

>Anima Tactics
Actually was very interesting before it faded away. Community was suprisingly non-weeabo and friendly, too.

>40k
Fun universe, fun game. Over the last 20 years ruined non-historical wargaming for me with their business model. Community full of fanatical fanboys with too much money (and younger people that don't know better and I feel sorry for).

>Flames of War
Trying to be WW2-40k, thus not an option. (see above) Better community, some a bit too much /pol/, though.

>Other Historical WW2s
Several good games and good communities (with the occasional /pol/tard).

>Historical Napoleonics
The communities are so grognardy, it hurts at times.

>Other Historicals
Mix of really condescending elitists and decent fellas.

>like all historical air combat systems
For historical gamers really really relaxed and casual guys, I gotta say.
>>
>>53963846
>played
WH40K 7th/8th, XWing, LotR/Hobbit TT

>40k
Most diverse. Literally had games between WAAC and beer&pretzels depending on who you played. Made up a little local group with 8 people who are more into having fun than having a PlayToWin-complex. Fun times ahead since then.

>XWing
Mostly playing for fluffy short games and people who aren't really that much into the hobby. Good game to teach some basics. Hate when people take it to a far too serious domain.

>LotR/Hobbit
Decent but lacking the community over here. Mostly played on tourneys with WAAC-lists. Feels pretty unbalanced so far, but I like the minis. People don't seem to know about it most if the time.

>infinity
FLGS features only creeps playing this. Despite this I like the look of it. Nobody really to play with besides the above mentioned.

>Maulifaux
Never seen, never heard of the last few month. Probably dead here.

>WarmaHordes
Went dead since 40k 8th. Most people sold their minis. Wasn't really popular here. Mostly played by people havibg enough bucks to buy new minis in the 7th/8th change of 40k. Locals know them as douchy richfags.
>>
>>53966670
Because the new edition was laughable. Top players legitimately believed the spoilers for the new edition were fakes because of the glaring problems with the rules in them. Since then things haven't really gotten any better. Instead of trying to fix their game they've announced they'll be making a new faction every year.
>>
>>54001883
Burn them down.
>>
>>54004485
They do. You can add Theron, Zarola and Fahad to that list as well.

Fuck Jaime.
>>
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>>54007135
>>
>>54010523
>elitist
>>AoS

JFC
>>
>Played: 40k, WHFB, Malifaux, Infinity, XWing

40k: Poisonous game, even worse fanbase. Selling my stuff as soon as I stop being lazy. Gave 8th a few games, didn't fix anything, the game still is shit.

WHFB: Still play some 6th edition every so often. Really miss it.

Malifaux: Super complicated. Seems like a good game, but crazy rules bloat.

Infinity: Fantastic game, very affordable, tight ruleset, once you play a few games rules are easy to understand.

XWing: Power creep, the game. Still a fun casual.
>>
someone here so kind to shill me Guild ball?
I'm kind of interested in the theme, like you don't see a game about football and brawling very often.
>>
>>54013102
>>54013162
>>54013455
>>54013825
Thanks!

I'll have to look into this more. Seems interesting to say the least. If I understand correctly the fact that the game uses cards instead of dice, with the ability to manipulate the draw, makes it seem that the RNG is less important giving more weight to planning and situation exploitation.

You didn't say how each faction fights, so are each ability to do pretty much everything depending on how you want to play that given match?

Again, thanks.
>>
I've come to a conclusion why I disliked 40k more so than most other games. Winning is in the list building stage more so than any other.
>>
>>54014452
>Instead of trying to fix their game they've announced they'll be making a new faction every year.
You fukken wut?
4 reel?
>>
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>>54017987
>>54017987
>with the ability to manipulate the draw, makes it seem that the RNG is less important giving more weight to planning and situation exploitation.
Yup, absolutely.
And as part of that, and part of the "everything is strong" design aesthetic, the skill ceiling is high and net-listing is basically never the path to victory.
It's a good game.

>How factions fight:
>Guild:
The Sheriff is in town. Cowboys and town guard / city watch with guns. They are a damage faction.

>Ten Thunders:
The Triads. They are manoeuvrable and reliable, though rarely stand-out great individually.

>Arcanists:
The miners and magicians mafia. They have armour and robotic constructs and also fireballs and ice shards.

>Ressurectionists:
Does exactly what it says on the tin. Zombies, skeletons and ghosties. Tough as fuck. Also slow as fuck.

>Gremlins:
The hillbilly Gretchin/Goblins of the setting. Less reliable, but potentially very strong if well-used.

>Neverborn:
The horrifying glass-cannon daemons who lived in Malifaux before the Gold Rush. More psychological than horns'n'fire, but also with some beefy bastards.

>Outcasts:
Everyone else. To try and summarise them would be even more of a disservice than the others.
>>
>>54019866
Thanks.

Just read through the 1d4chan description. Want to see the models up close, see if any faction really speaks to me - none are right now surprisingly enough.
>>
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>Played:
40k, AoS, Warmahordes, Malifaux, X-wing

>40k
Fun to model (I play Orks) less fun to play. Players are a mix of genuine cool dudes and autistic sperglords, with not much in between, and more spergs than cool dudes. It's either guys that buy-in to a faction just to win or people that can't into tactics and just bitch and moan the moment the game starts to go south.

Games Workshop also seems to barely understand their consumers, despite being the New GW™

>AoS
Barely a step above playing with plastic army men

>Malifaux
Neat game, low model count is nice, but some of the aesthetics are bizarre. Players tend to be either total noobs, or complete sharks, but that's mainly due the game's rules. Model-wise it's easy to get into since you need less than a dozen. However to even have fun you need an almost encyclopedic knowledge of most models in the game. The combos are backbreaking if you don't even know what to look for.

>X-wing
Fun game with easy-ish rules, the combos and interactions are what trip people up. New releases are starting to go downhill, there's just not much design space left.

>Warmahordes
Attracts WAAC players, so that sucks. Tight ruleset is nice so there's not a lot of arguing about rulings. I haven't played since Mk2, and Mk3 seems like a shitshow.

>Infinity
Seems neat, but also seems to attract weeaboos

>Bolt action
People that rarely even go outside that want to reenact WW2.

>Imperial Assault
Looks like a cool system, but almost no one plays it locally.
>>
>Played:
40k, WHF, Dystopian Wars, Flintloque

>Main Game
Flintloque

>40k
Mostly just bought and collected models, stopped when I no longer had enough money to do so. Never really got into the game that much.

>Fantasy
Basically the same thing with 40k

>Dystopian Wars
Love the models, not so much the rules/company

>Flintloque
I love the models for Flintloque, but the rule system is really outdated. Mostly play it with other Napoleonic rule systems.
>>
File: 147235678334.png (106KB, 373x322px) Image search: [Google]
147235678334.png
106KB, 373x322px
>Played
40k, because my friends literally play nothing else

>40k
Sculpts are pretty good and the multipart kits have a ton of options for customization and conversion, making the modelling and painting tons of fun, especially Orks. The game can be fun when you're not playing against WAAC players or ForgeWorld rules. Too bad the fan base is full of Autistic Manchildren who are too socially inept to agree on anything.

>AoS
Modelling is pretty much the same as 40k only without the sci-fi. I want to play it because it seems like it would be easy to get into and at least fun to play but my friends only ever want to play 40k.

>X-Wing
Seems like a great way to get people into tabletop skirmish games and wargames. I have no interest in it whatsoever because the modelling and painting is my favorite part.

>Malifaux
Sculpts look really cool and there is a lot of interesting designs and variety in the minis, but the aesthetics are very hit or miss. The models I like I really like, but the models I don't like I REALLY don't like, and there are more models I don't like than ones I do. I heard that the rules are complicated but I don't know anyone who plays it so can't confirm.

>Infinity
The sculpts have a lot of detail and look really nice, but they don't seem to have any customization and I always thought they looked incredibly generic and uninspired. It's just generic sci-fi and not much stands out to me. That, and I've been really off put by how much the fan base is up their own asses about how great the models are and they like to act like smug assholes and go around saying that their game is so much better than all the other games out there.

>WM/WH
Sculpts are alright, they always kind of remind me of WoW for some reason and I'm not big on that kind of aesthetic.
>>
>>54017412
The game is struggling right now because the creators left to focus on board games, and the people they hired to replace them suck.

That said, very fun game. Really cool to have a choice between scoring goals or just murdering people. A lot better ruleset and a much more entertaining than blood bowl.
>>
>>54018501
This is true for all GW games except LotR.
>>
>>54020079
>>AoS
>Barely a step above playing with plastic army men
The most accurate description I have ever seen.
>>
>>54020407
is this real?
I mean after the so-so Dork souls game they made I thought someone else was responsible for this.
>>
>>54020329
>40k
>The game can be fun
>AoS
>fun to play
Result of GW-brainwashing
>>
bump of interest. I've enjoyed the read so far.
>>
>>54007135
Truth. 8th is a fine little system that I'd think well of if an amateur effort. From a major company that should have as much experience and resources as it likes, not so much.
>>
>>54018501
Pretty much. As long as both players aren't noobs, everything will be decided beforehand by what list each player has, with little variability or thinking involved. If you want meaningful tactics other games are a better idea.
>>
>>54018923
Yes. It is wrong for so many reasons, and I can see why people are upset.
>>
>>54020038
The 1d4chan article is pretty bad. I would recommend looking at PullMyFinger instead.
>>
>>54016266
Learn how to manage your INF and activation order you fucking mong. I literally went 4/0 yesterday against Fish, Alchs, Butchers, then Alchs.
>>
>>54020407
That's so disappointing. I'm looking to start playing another game and GB seems really different from what else is out there.
>>
>>54020761
Its pretty sad. They aren't even human anymore.
>>
>>54023890
Its like the first draft of a bunch of guys in a garage.
>>
>>54027017
I don't even play hunters,

They suck. And either you are a liar (likely) or your opponents suck, or both.
>>
>>54029401
Or, maybe Skatha, Hearne, Minx, Chaska, Snow, Ulfr, Egret, Jaecar, and A&G make a fantastic roster, and let me play a 4 take out 1 goal game extremely well?
>>
File: Unknown_Armies_2.jpg (134KB, 558x720px)
Unknown_Armies_2.jpg
134KB, 558x720px
>>54029401
>I don't even play the faction, and can offer no reason as to why they suck, but they do
Opinion discarded
>>
>Games played
whfb,9thage,KoW,AoS,Infinity,x-wing, Mordheim,Frostgrave,WarmachineHordes,Bolt Action, Congo, SAGA, Ronin, a lot more, mostly historicals

>Current main Game
SAGA

>Want to play more/again
Warmahordes, Infintiy, KoW

>40k
Worst community of all games; all the prejudices are true; didn't bother to start because of the retards playing it; don't like the setting

>whfb/9thage
played iwhfb for the longest time, got bored wandered of to other games; 9thage is to time consuming for me nowadays, can make 2 KoW games in the same time
>KoW
Clean tight ruleset I can use my old fantasy armies for. Plays faster then the alternatives. unfortunateley my local community still hangs on to whfb 8th or 9th age.

>AoS
bullshit setting, boring games,
>Barely a step above playing with plastic army men
totally agree

>X-Wing
Nice game, fun to play, but immense power creep let me drop it quite fast. "Need to buy biggest ship because of equipment card X" pissed me off

>Bolt Action
Like the rules, don't like the ww2 setting; Thought about starting with "Beyond the gates of Antares" but don't see a lot of success for it.

>Infinity
Love the models, love the rules; Local players are cancer retards; have to travel to the next city for a decent game

>Warmahordes
Like the competitive aspect and the combo synergies you don't often see in other games. Model quality is mediocre at best. Local meta stopped playing when mk3 was announced; Trying to revive it currently

>Frostgrave
Really fun campaign game. Want to play it more, but try to interest a GW fanboy for something non-GW. It's nearly impossible.

>SAGA
Very good. I like it a lot. Simple core rules, a lot of variety trough the battleboards; 27+ armies to choose from and you can re-use a lot of models, peasants and warriors looked quite the same during the dark ages. Also historical wargames tend to play with fully painted armies, so you'll get a weird look if you've got even one unpainted figure on the table.
>>
>>54030447
>didn't bother to start because of the retards playing it
You made the right choice.
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