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/5eg/ - Fifth Edition General

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D&D 5th Edition General Discussion

>Unearthed Arcana: Revised Class Options:
http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf

>Feedback Questionnaires:
http://sgiz.mobi/s3/dbadf27c707b

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread:
>>53927869
>>
>>53938028
Terrain are valid target.
>>
What are the chances the Mega Trove'll get the Roll20 top-down maps of Castle Ravenloft now that Curse of Strahd is out on their marketplace?
>>
Would you fuck a tiefling girl?
>>
>>53938028
Anyone have any experience with the Hexblade Warlock? How does the flavor work when you are not a Pact of the Blade? Is it fun?
>>
>>53938096
More importantly, would the Tiefling girl fuck me?
>>
Is Flame Blade any good if I expect multiple fights within the 10 minute?

I know it scales like shit, but at level 3-4 dealing 3d6 damage each round seems alright.
>>
How would you rule divine sense?
Able to detect good and evil?
>>
Stop rolling for stats
Stop taking feats
Stop multiclassing
Stop creating threads with no questions
Stop shitting on warlocks
>>
>>53938092
Very slim since it doesn't even have all the UAs let alone shit you have to pay for. And the original mega was deleted because of a Cease and Desist from roll20, to rub salt on the wound.
>>
>>53938096
>race-mixing with tieflings
Do you want your children to be demons?
>>
Rolled 2, 5, 1, 6, 4, 3, 6, 6, 5, 6, 6, 3, 1, 2, 5, 5, 3, 6 = 75 (18d6)

>>53938129
Don't tell me what to do

3d6 down the line boys
>>
>>53938097
It's pretty fun, don't worry about people ranting about the Smites because you have spells anyway.

I suggest pure-CHA Sword and Board for Bladelocks.

If you go Chain or Tome, it can be interesting. You could be serving a famous Wizard's staff, a divinely made Doomsday weapon or even a great Warlord's sword but you just channel magic through it.

You could even go very metaphorical with what a "Weapon" is.
>>
>>53938129
I'm thinking of rolling a variant human and taking levels in wizard and sorcerer because fuck warlocks!
>>
>>53938092
>>53938140

Don't be daft, you can get the UAs from WoTC's own site for free, and all the other roll20 tokens & assets are in the trove. It'll happen, it'll just take time.
>>
Rolled 3, 6, 4, 3, 5, 4, 6, 6, 6, 2, 2, 4, 1, 2, 1, 4, 5, 3, 5, 1, 2, 2, 1, 5 = 83 (24d6)

>>53938129
No deal! 4d6 drop the lowest!
>>
>>53938129
>Stop rolling for stats
>Stop creating threads with no questions
>Stop shitting on warlocks
I agree with these.
>>
Rolled 4, 4, 4, 3, 6, 5, 4, 5, 4, 6, 2, 1, 3, 4, 2, 5, 2, 5 = 69 (18d6)

Rolling for my new character
>>
>>53938140

What is missing from the trove that you would normally pay for? All the adventures + core books are in there. What more do you want?
>>
>>53938209
>4d6 drop the lowest
Fucking bitch can't do 3d6
>>
>>53938129
Agreed
Feats are fine, V-humans are the issue.
Agreed Multiclassing is inbalanced and a tool to let powergamers ruin everything
Sure
Warlocks suck and are the worst designed mechanically in 5e, literally the most boring shit in the world.
>>
Theurge or loremaster? which one is better?
>>
>>53938277
b-but I like warlocks! More than sorcerers that's for sure!
>>
>>53938247
I prefer 4d6 gives some leeway.

>>53938209
STR: 13
DEX: 17
CON: 12
INT: 7
WIS: 13
CHA: 9
Ranger or Inquisitive Rogue Incoming!
>>
>>53938284
Lore Master is the poster child for badly designed, overpowered UA. Theurge is pretty strong but probably fine
>>
>>53938300
Thematically and flavor I agree, but their mechanics and design limitations ruin them.
>>
>>53938334
> Theurge
> fine
It's still a better Cleric than a Cleric.
>>
>>53938277
They should just give everyone a free feat at first level.
>>
>>53938129
And stop being autistic.
>>
>>53938321
Yeah but it's not nearly as ass clenching as 3d6 down the line

>>53938153
Str 8
Dex 13
Con 17
Int 15
Wis 8
Cha 14

I wish I could switch that int and strength and be a fighter.
>>
>>53938153
>8, 13, 17, 15, 8, 14

It's a... cleric?
>>
>>53938129
> stop multiclassing
what if my character concept can only be reach with multiclass? Half arcane caster for one, can only be done via multiclass
>>
>>53938182
>Its pretty fun
Good to hear! Any innovation recommendations?
>I suggest pure-CHA Sword and Board
For those bladelocks how high do you usually get your dex?

I plan on trying out an Inquisitive Rogue/Hexblade soon, but I'm not sure how high my DEX should be.
>>
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>>53938182
This is your patron, the strongest katana ever made.
>>
Forgotten Realms is the default setting for 5e, but it seems super boring. Where are the interesting parts of the setting?
>>
>>53938445
>8 wis cleric

Clearly I'm some kind of wizard that spent his life running marathons or something
>>
>>53938426
This, but it should be restricted to flavor stuff only
>>
>>53938518
Literally everywhere other than the Sword Coast.

PoLand is best D&D setting though.
>>
>>53938450
>Half arcane caster for one
Refluff paladin, or play an EK
>>
>>53938426
>>53938543
they already do.
Its called your background.
>>
>>53938463
Invocations? Take the +1 Weapon once, the Extra Attack one and the +CHA to damage one. For others, I'm a huge fan of the one with at-will Disguise Self.

For stats I'd recommend 14 DEX, 14 CON and 16 CHA. The rest can be whatever you want.

You should be fine with 14 DEX because Expertise in Stealth is a huge boost for your sneaking. Depending on how tactical your party is One with Shadows is great. The at-will invisibility at level 15 from the newest UA is also good.
>>
>>53938426
I play a game where everyone gets a free RP/utility feat at level 1. Really makes games more fun to have stuff you'd never take like culinarian
>>
>>53938518
Literally anything outside the Sword Coast. Go directly south and you run into Shar (vast sun-baked plains with two-trunked elephantmen in it) and Halrua (an evil hyper-magic empire) and Chult (a jungle peninsula with dinosaurs and shit).
>>
>>53938570
Background "features" are so forgettable they may as well not exist
>>
>>53938445

>8 WIS
>cleric
>>
>>53938426
No, that would be awful

>>53938570
>Its called your background.
Also this
>>
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This is my Warlock
>>
>>53938584
Some are pretty great. Being able to commit minor crimes without being punished, find any den of criminal activity, have a fake identity and so on are all pretty useful.

>>53938606
Number one Hexblade.
>>
>>53938606
>Bladelock
Into the trash it goes
>>
>>53938567
1/3 caster != half caster.
>>
>>53938518
Icewind Dale, Thay, snake kingdom, Waterdeep is kind of cool if you include Skullport.
>>
>>53938584
>Play Wizard
>take hermit background
>my discovery is a complete spellbook
>no longer have to blow the DM to give you scrolls as loot to copy spells from again
>>
>>53938660
You have to blow your DM for that discovery in the first place.

> Work with your DM to determine the details of your discovery and its impact on the campaign.
>>
>Pick knight background
>dm rules that while my squire is generally a non combatant he has padded armor and a short sword, and if he is present when a fight is going truly horribly he will try to save you
>tfw he passes his save, crits his first attack roll and kills a Cambion with 5 health left
I want this guy to be a 1st level fighter now
>>
>>53938518
Theyll release them when players stop playing 5e
>>
>>53938146
Semon demons
>>
>>53938699
yeah but at least I only have to do it once instead of begging for scrolls each and every time we come upon a dragon hoard or bandit hideout
>>
>>53938119
Like it says in the damn description.
>>
>>53938626
> implying that isn't a tomelock with shillelagh club
>>
How would you do an "Oath of Arcana" or any attempt to make Paladins arcane? Is Theurge Wizard a good baseline for inspiration?
>>
>>53938753
Chris Perkins rules you can sense good and evil through divine sense. Autists just got btfo.
>>
>>53938096
If there was a mutual attraction, sure.
>>
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This is my Warlock, who killed his patron and replicate its power with the power of science.
>>
>>53938797
>Chris Perkins
Has nothing to do with official rules. His homebrew is also crap.
>>
>>53938786
Theurge wizard is literally just a wizard with some borrowed cleric features. so that's definitely not where you want to look. For thematic inspiration and basic concepts take a look at the arcana cleric and the hexblade
>>
>>53938786
What I'd to is I'd tell you to stop making shit homebrew that doesn't fit a class flavour just so you can play your donutsteel gish, how's that sound?
>>
>>53938786
Refluff any other pact because there's no mechanical difference between what's Arcane and what's Divine.

Alternatively Paladin/Sorcerer.
>>
>>53938889
>how's that sound?
Okay, I will right an oath based on Stoicism instead
>>
>>53938797
It's a homebrew that literally invalidates a whole spell, fuck that shit.
>>
Also some other good uses for hermit background:
>play druid
>discovery gives you intimate knowledge of every beast
>no longer have to play the "have you seen this creature" game

>A mysterious bestiary (AKA the monster manual
>no longer have to play the "hit a troll with every element until learn its weak to fire" game
>because if you go right for fire, or try you shield your gaze from the medusa, you are meta gaming
>fuck you Paul, I sure love losing my first character to petrification in every campaign so the party can learn not to look a medusa in the eyes
>>
>>53938841
He's a lead designer and part of the official D&D team. His rulings fly. Only retards and autists rule that you can't sense good and evil.
Stay salty.
>>
>>53938942
Uh... I think you need to re-read Detect Evil and Good. It's basically the same thing. There's no way to tell if someone is evil or good in 5e.
>>
>>53938964
You're thinking of Mearls and Crawford. Perkins is literally just a random guy who makes a Youtube show and some homebrew.
>>
What about this?

>Paladin gets a spellbook, learns two paladin spells/level, can't prepare spells like other paladins do. At 3rd, 5th, 9th, 13th and 17th levels you can learn a wizard spell instead
>>
>>53939005
Divine sense is subtly different to that.

>>53939025
Are you being severely retarded on purpose.
>>
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>>53938964
yeaaaah I wouldn't put to much stock in what he says
>>
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>>53938964
>>
>>53938119

Someone mind explaining? Divine Sense and Detect Evil and Good seem very similar tome. Main differences being Divine Sense has a larger radius, shorter duration,and doesn't detect aberrations,fey,and elementals.Am I missing something?
>>
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>>53938964
>>53939025
Perkins is the lead story developer and in charge of the adventure module development.

Mearls is the lead designer and comes up with a lot of the fundamental design that turn into eventual hardcoded rules for 5e, as well as guiding the general direction 5e as a product goes.

Crawford is a co-designer and editor who has final say over the intention of 5e rules, pic related.
>>
>>53939066
my hive minded brother!
>>
>>53939072
Detect Evil and Good doesn't detect alignment. It detects creatures that are the forces of Good and Evil.
>>
>>53938140
If I remember correctly, the guy taking care of the Mega as well as the 5etools had his Roll20 account locked up. He just took them down because he was hoping to get his account back. If Roll20 was actually watching his stuff, they would've taken down these new ones by now.

>>53938797
He allowed it solely for that one scene in DCA to fuck with Anna. Previous times she used it, he gave no such info on good/evil. I'd hardly qualify a single altered use in a game as an actual ruling. Besides: https://twitter.com/jeremyecrawford/status/723574899881582593
>>
>>53938119
The intention is that in 5e you're not using this 'objective alignments' and 'paladin runs through town finding out everybody who's evil' shit
And even if you did get pixie's heart sense to detect evil characters, being evil isn't a crime.
Being evil just means you're selfish.

There are evil people who make the world a better place.

So, really, divine sense is divine fucking sense it detects extraplanar creatures of good and evil much like detect good and evil was probably originally intended for.
>>
>>53939097

Yeah, neither does Divine Sense. Both of them just have a list of creatures they detect,and Detect Evil and Good's list is twice as long.
>>
So is that UA the only one coming out in June, or...?
>>
>>53939153
yes, they are back to a monthly release
>>
>>53939153
Yes. Next UA is July 10th since WotC is closed the first Monday due to July 4th.
>>
>>53939097
Yeah, this is weird.

>>53939117
But it should ping at least. Like an impression of evil or good in the vicinity.

>>53939133
Preventing retards is good though.
>>
In regard to an arcane half caster, how much modification would it take to make the Bard fit this roll?
>Decrease from full to 1/2 spell slots
>Increased Bardic inspiration dice
>Roll in some subclass features to main class
>>
>>53939191
more than it would take to just be a fighter/bard
>>
>>53939191
Artificer will be the Arcane half-caster and it will piss off all gish lovers. Which I don't mind because people obsessed with gishes are honestly the worst cancer, followed by "I play nothing but human Battlemasters" and edgy Warlocks.
>>
>>53938797
>>53938119
Just rule it however you want, only autists say otherwise.
>>
>>53938572
What if I had Booming Blade? Should I skip out on the level 5 Extra attack? Thank you for the stat spread.
>>
>>53938950
>Group of adventurers used to fight creatures
>Not using Arcana to determine that stuff
>>
>Doing a one shot campaign
>We're starting at level 5, 4d6 drop 1
>Get good cha, wis, and int
>Make a wizard 2/cleric 1/sorcerer 1/warlock 1

I am the most versatile spellcaster I died super fucking quickly but it was funny
>>
>>53939181

probably to prevent stupid morality debates.

>character does something DM considers evil
>DM forcibly shifts character to evil alignment
>cleric uses Detect Evil and Good
>DM says character pings as evil
>character disagrees, argues that what he did was just neutral or whatever

making alignment into something you can safely ignore without changing any mechanics was a good idea all around
>>
>>53938950

a friend of mine got accused of metagaming for using fire on some plant creatures. We don't play in that game anymore.
>>
What's the edgiest PC you can make?

I was thinking on an Aasimar Paladin of Vengeance with the Haunted One background

Theme song would be: https://www.youtube.com/watch?v=Gd9OhYroLN0
>>
>>53939261
Sure, just make sure to pick up Warcaster so you can hit with it as an AoO.
>>
>>53939312
Add a couple of rogue levels for Assassin or Warlock and you got your answer.
>>
>>53939261
>>53939333
I should also add. If you plan to use BB/GFB over extra attack, Rogue levels are an awesome idea.

Since the cantrips scale with character level over Warlock level it means the damage keeps going up while you level Rogue for Sneak Attack damage.
>>
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Stat him
>>
>>53939376
Nomad Mystic/Fighter
>>
>>53938115
Yeah. If you hit on a tiefling and she rejects you, you'll wish for the cold shoulder.
>>
>>53939376
Shadow monk 6/ assasin rouge X
>>
>>53939333
>>53939375
Good point... I might stick with 3 levels in Hexblade and put the rest in Rogue.
>>
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How can I build a polearm user that focus in crowd control (movement) and being a secondary tank?
>>
So my first-level party is in a dungeon (a real one) and I want to put a bugbear hidden in this prison room somewhere so they don't just immediately see it on Roll20, but I can't figure out a place to put him that makes sense.

I was thinking about just having him break out of a shipping crate as a joke.
>>
>>53939419
Sentry, PAM, Give him high CON.
>>
What kinds of shenanigans might happen (mechanically I mean) if I made a PC GOOlock Changeling an Abberation rather than Humanoid?

Some spells would work on them and some wouldnt, but I dont know enough about the various spells to know if this would fuck with things too badly.
>>
>>53939419
Knight, With the Sentinel feat, Polearm Master feat, Mobile Feat, and Tough feat (If you want more HP).
>>
>>53939426
You know you can use fog of war, right?
>>
>>53939426
Fog of war
>>
>>53939426
Put a hook on the roof they used to hang people from by their legs. The shipping crate also is a good idea though.

Remember that Bugbears ability of sneaking is technically a divine gift, they can probably hide in some places where they realistically shouldn't.
>>
>>53939066
>>53939060
Lead designer in that he is lead designer of the adventure modules technically isn't wrong.
>>
>>53939474
>>53939453
Sure, but the room's both well in-use and occupied by people, plus the thing they came here to get is at the end of the room. It's real hard to justify fog in that case.
>>
>>53939508
put it in a closet, say the bugbear was sleeping
>>
>>53939419
As suggested previously, PAM/Sentry is a good starting point. Best to get it on an Oath of Vengeance Paladin, so Relentless Avenger allows you to change your position every time you hit something. If your DM allows Unearthed Arcana, Tunnel Fighter makes it so you can opportunity attack as much as you like, while moving half your movement every time you do and halting enemies every time you hit.
>>
>>53939572
Make him a gay npc if they let him live
>>
Hey guys, if you use the 5etools roll20 script, can you help me figure out why I can't import monsters into my lobby anymore, but I can import spells and items?
>>
>>53939611
>>53939572
See, /tg/, this is the kind of answers you should be giving.

Up your fucking GM game, honestly.
>>
Have you ever stolen plot/characters from music? Because I want a group of enemies attacking my party to be riding undead unicorns
>>
>>53939579
Sentinel*
>>
>>53938450
Half arcane caster isn't a concept, it's a mechanic.
>>
8, 14, 12, 12, 16, 14.

Are these alright Druid level 1 stats?
>>
>>53939744
Druid isn't very stat heavy so yes!
>>
>>53939744
I'd probably favor con over cha unless there's something specific you're going for...
>>
>>53939765
>not playing your hippy as charasmatic
Senpai is there something wrong
>>
If you've used Tides of Chaos, do you still roll a d20 after casting a spell? Can a single spell trigger Wild Magic twice in this way?
>>
>>53939764
Awesome, just wanted to check.

>>53939765
Yeah I'm specifically going for a Charismatic Druid. The idea of being the wise weirdo in a hood who can lie his way past guard is cool.

Though I just realised I have 1 more point because I'm a Half-Elf. So I'll up CON to 13 and maybe take Resilient (CON) at level 8.
>>
>>53939794
It's up to the GM officially, but yes.
>>
>5 Warlock/5 Abjuration Wizard cast the spell Armor of Agathys at level 3.
>Caster gains 15 temp HP and Arcane Ward has 14 HP.

If the caster gets hit by a melee attack does the ward get hit first or the temp HP? If the ward gets hit does the attacker still take 15 points of cold damage?
>>
What do you guys think of a reworking of hit/damage mechanics, in which attacks are responded to with an opposed roll, and AC is something subtracted from damage (to which Proficiency is added, after said math is done).

I feel like it shouldn't consume reaction, but it may not make sense for one to have unlimited parries against an onslaught of attacks.

It also makes ranged attacks incredibly lethal, if they're not to be parried in the same fashion. Perhaps that's realistic, perhaps ranged damage should be nerfed.


Positives:
1. Having no weapon in your hands actually affects your ability to resist getting hit, and having proficiency in unarmed attacks makes you badass in your parrying.
2. Shields better on two fronts - they add a bonus to block as well as AC to mitigate damage
3. Emphasis on reactions makes any combat system feel far more fluid, active, and immersive, and less like a Runescape duel in which you take turns hitting a static object of an opponent.

In any case the mechanic would admittedly be an element of convolution in an otherwise streamlined system. BUT for those who are willing to take on a few more seconds of rolling and number crunching I think it could be pretty rewarding.

Not expecting a positive response but I'm interested in critique
>>
>>53939840
Ward and yes.

I highly recommend doing Warlock 3/Wizard X. Get the invocation for at-will Mage Armour to recharge your Ward.
>>
>>53938950
I don't complain about metagaming anymore. Nowadays I just ask where the character learned that info, and if they give a reasonable explanation I roll with it. They can fully use their mechanical knowledge while at the same time adding depth to their character.
>>
>>53939809
That's cool. Like I said, "unless there's something specific you're going for".

At least you're roleplaying your stats and not the crappy powergamer druid who tried to be party face while dumping his 8 in cha in my game. (and he couldn't roleplay well either)
>>
>>53939875
This, it's not realistic for player to put aside all out of character knowledge about monsters.

Might as well make it a roleplaying tool instead.
>>
Is the SCAG a reliable resource, or are the 4th/3rd edition ones better?
>>
>>53939921
Believe me, I was tempted to dump DEX and STR, and then play a Moon Druid. When it comes down to it though I prefer a guy calling up trees, waves, storms and earthquakes to demolish people and just using Wild Shape as an out of combat thing.

It's hard choosing what to make my Land for Circle of the Land though. I'm thinking Grasslands just because it adds Invisibility and Divination. I've found spells like Scry, Locate Creature and Divination to actually be rather helpful.
>>
>>53939875
In Pathfinder a DC 15 Arcana roll gives you info like knowing about a Basilisk's Gaze, I find it more elegant.
>>
>>53939981
>pathfinder
/pgg/ get out
>>
>>53939993
I don't even play PF, but I found out it's way better to look for monsters on their SRD site than reading old MMs for the same creatures most of the time (i.e. Dracolisk)
>>
>>53940019
>using pathfinder statblocks
>Im not a pathfaggot I swear
>>
>>53940036
>I'd reinvent the wheel rather than adapting from pathfinder
Look for 2e's information on a Dracolisk. You'll find 4 lines of text and a 2e statblock.
Compare it with PF's Dracolisk, it's way easier to adapt from it.
>>
Ranger combo Conjure volley and multi attack volley.
>>
>>53938950
>no longer have to play the "hit a troll with every element until learn its weak to fire" game

The characters live in a world where trolls exist. Surely they may have heard stories about trolls being weak to fire even if they've never fought one before. I've never fought a shark before but I know you're supposedly supposed to punch it in the nose.
>>
>>53940209
Or you could just play 2e, the best edition
>>
>>53940209
That's because a 2E Dracolisk isn't a PF Dracolisk. 2E Dracolisk needed much less fluff.
>>
>>53940332
Personally against anything that's regenerating I use Fire, Radiant and Acid in that order. It's just instinct that something that burns will stop it healing.
>>
I'm very confused about how Control Water works. It says I can raise the water level in the area by 20ft. So what if I cast it and raise the water in a fountain by 20ft.? Will it actually rise? Then does it splash out as a wave?
>>
When making a halfling druid, would making him a streetperformer sound believable, or does that need to change? First time playing ever, btw.
>>
>>53940545

almost anything can be believable as long as you give a decent backstory.
>>
>>53940545
Sounds good, where did he learn Druidic powers in the streets? Druid Circle living in the sewers maybe?
>>
>>53939191
To be a half caster, they would need extra attack and sone damage boosting ability and niche spell list. Just look at ranger and paladin.
>>
>>53939333
> AoO
> not OA
get on with the time old man.
>>
>>53939840
Ward first.
Still take damage. AoA is triggered on hit, not on temp hp lost.
>>
>>53939981
> adding more unnessessary rolls into the game
> with pretty high chance for failure, even with the character whose background might be studying magical beast
> more elegant

Only furry faggot paizo drone can be this delusional.
>>
>>53940264
Both use action. You can only choose one.
>>
As a non-melee Warlock, I imagine that most of my career will involve spamming Eldritch Blast. If so, is Spell Sniper an advisable choice for a human bonus feat?
>>
>>53940750
War Caster is better because you also want to keep Hex up.
>>
>>53940750
Yes. Ignoring half and 3/4 cover is good.
>>
I want a Druid circle that gets Extra attack at level 6 or something

I wanna run around hitting stuff with a shillelegh'd club while wearing medium armor and using a shield, turning into a bear to take damage then swapping back to normal to hit more dudes with a club
>>
>>53940750
Unless you really want to ignore partial cover, there's an invocation which makes it so that EB has a 300 feet range
>>
>>53940574
I'll trying running it by with the DM first though. I really do like the idea.

>>53940613
I haven't gone that far yet, still creating the character. Right now, I am trying to put together a spell book that's both for performances and combat, I'm joining midsession.

Just starting out with the cantrips, Produce Flame, Shillelagh, and Poison Mist.
>>
>>53940780
yea but they stack so he could be blasting from 600 feet.
>>
>>53940762
What's good about hex?
>>
>>53940762
> not shooting eldritch blast from 600ft away
>>
>>53940800
Extra 3.5 damage per hit.
Eldritch blast become 2 hit per casting at level 5.
>>
>>53940735
Fuck the fighter 2 ranger x then. Their aoe bonus action still roll a lot of dice.
>>
>>53940828
So just try to keep it up permanently?
>>
>>53940800
What >>53940828 and at 5th you're also keeping concentration for 8 hours with it, you can keep concentration during short rests, so you'll probably just cast it once during an adventuring day.
>>
>>53940800
>>53940828
Plus disadvantage on a skill of choice checks, so you can give them disadvantage on Perception in dark or Insight in social situations, STR or DEX if you have a grappler.
>>
What's a good mix for Barbarian/Cleric in terms of subclasses?
>>
If I'm playing a Lore Master Wizard what spells should I pick upto Char lvl 5?
I want to have a lot of buff/debuff potential but I don't want to sacrifice too much of the LM's damage versatility.
>>
>>53940871
-5 to passive perception will make rogue happy.
>>
What are some good combos with Gunsmith artificer? Or just artificer in general?
>>
Is Planar Binding an evil spell in most situations or is that just me?

My Druid can summon Elementals and Fey, but binding either of those to be for a long period of time seems like a bit of a dick thing to do for a Druid.
>>
How savage attacks work? I'm re-rolling a dice or I'm adding a new dice to the total damage?
>>
>>53940964
Reroll your damage dice then take the one you want between the two.
>>
>>53940964
The feat? Re-roll.
The half-orc feature? Adding a new dice.
>>
>>53940893
You only need Fireball, a single target damager, and maybe a level 1 damaging spell as Lore. Also possibly a duration AoE like Cloud of Daggers if you feel fancy. Everything else can be utility or support.
>>
>>53940988
Ah thank, It was the orc one
>>
>>53940893
Fireball, Hypnotic Pattern, Magic Missile, Shield and Find Familiar are the ones I'd say you're expected to have. Anything else depends on what kind of theme you're going for.

For Cantrips you'll want Firebolt and maybe a Saving Throw damage one.
>>
>>53939658
FIREBALLS AND LIGHTNING
>>
>>53941050
Create Bonfire could be good since he can change the save and damage type.
Or can Lore only do that on spells that cost spell slots?
>>
>>53941071
Both work on Cantrips I believe. The Save change is only once per rest, so you'll want to save that for a STR Save Hypnotic Pattern against weak creatures or whatever.

>>53940893
Also Hold Person. Memeing aside with Loremaster, it's a very good spell and basically a Save or Die.
>>
>>53941071
Checked, can only do so with spell slots.

So I'd say Firebolt and/or Chill Touch as damage cantrips, since Chill Touch's anti-regen is actually rather strong.
>>
>>53941105
Chill Touch probably isn't worth it, most of the common creatures with regen (Vampires, Trolls and etc.) are stopped by a certain damage type.

Radiant Firebolts for days.
>>
Is there a price for gypsy / caravan house wagon?
>>
>>53941139
But anon, Radiant Chill Touch for glowy hand shenanigans. Also, its super good vs undead if you hit them with something other than necrotic
>>
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Any general rules of thumb for converting PF to 5e? It's actually a lot easier than I thought. Proficiency bonus, the slimmed down skills list, and the general lack of feats make conversion on the fly pretty basic.
>>
>>53941139
Actually it says "rrgain hit points", with no restrictions, so if you're fighting enemies that have a healer it becomes far more useful.
>>
>>53941195
This one is based on 3.5 to 5e with maybe a mistakes http://marklenser.com/5econverter/
Just copy everything above Languages on the SRD and it tries making something similar, but it doesn't take into action things like a dragon's breath weapon, so you'll still have to use a CR calculator.

There are some statblocks that don't work because of how it's copied (Wyvern, for example).
>>
>>53941214
But anon! The best way to stop a healer is cast Invisibility on the Tabaxi Rogue with Mage Slayer.
>>
>>53941184
>When you cast a spell with a spell slot and the spell deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage, you can substitute that damage type with one other type from that list (you can change only one damage type per casting of a spell). You replace one energy type for another by altering the spell’s formula as you cast it.

I don't think you can change the damage for cantrips.
>>
>>53941269
>letting furries in the group
No way fag .png

Besides sometimes its not practical to do so while Chill Touch is a ranged Cantrip that will work as a stopgap until the others get close enough to pulp the healer.
>>
>>53941250
That one's a great one. Thank you.
>>
>>53941302
As far as gay furry beastfolk races go, Tabaxi aren't too bad. They're much more beast like in their looks and not weirdly sexual culture.

Volo's Kobolds on the other hand... yeah. Sex change fetishists wet dream.
>>
Why is Artisan's Blessing so much fun?
> can create anything that is part metal
> random short swords from goblin now worth full 10gp instead of 5gp
>>
>>53941349
>at least part metal
>worth no more than 100 gp

There's no size limit on this and it also only has to be part metal. So yeah, fucking busted if you're smart and find out the prices of some things before abusing it.
>>
Question: if an action has a use time of 1 bonus action, is it possible to use it as a normal action instead? In the event that a player has already used their bonus, that is.
>>
My players found a meteorite on a super lucky encounter roll. Now they're convinced they're going to get a cool shield crafted at the smithy out of it. Any ideas?
>>
>>53941459
No.
>>
>>53941486
thanks
>>
>>53941391
instant rowboat and carriage!
>>
>>53941470
If they take it to an ordinary smithy, have him explain that the metal is extraordinary, but his simple skills could only produce a standard shield, and that they'd need to take it to a master smith/arcane smith if they want to use the metal's true potential. Possible questhook for finding such a smith.

Make the shield give something like +3 AC, or something a little more creative, like the ability to deflect spells on a successful check.
>>
>>53941470
What level are they?
Maybe a Spellguard Shield (DMG, pg. 201)
>>
>>53941470
Have the smith tell them he can make a really nice shield with it... but thats it. Nothing special about it except that It's fancy and maybe a pound or two lighter. He then suggests bringing it to an Artificer if the party wants a magic item made with it.

And then he offers a modest sum of gold for it since it's high quality metal.
>>
>>53941470
The metal is literally worthless as weapons and armour, like fragile as shit. However a local Mage's College is willing to trade some basic magical gear for it to study.

Somewhere down the line it turns out the meteorite is actually a part of an exiled demi-god, and he mind controls the entire Mage's Guild to go on a rampage.
>>
>>53941517
>Somewhere down the line it turns out the meteorite is actually a part of an exiled demi-god, and he mind controls the entire Mage's Guild to go on a rampage.
This! Do this one!
>>
>>53941504
>>53941506
Level ten. I was definitely leaning toward a sort of deflect magic effect. Since the players are in a large city I figured I'd make them city crawl their way into finding a savant crafter if some kind.
>>
>>53941513
Boringggg
>>53941517
I like this a little bit I must admit. At least making it more than what meets the eye.
>>
If i made a character centered around using large clawed weapons (like Wolverine or Voldo) would monk or fighter make more sense?
Do claws count for the monk unarmed strike? Or would two weapon fighting/dual wielding fighter be better?
>>
>>53941553
Another idea would be letting them make a powerful magic shield out of it instead of selling it to the Mage's Guild. Doesn't change the fact it's a mind controlling Demi-God though.

Eventually gets powerful enough to go into their minds while sleeping, because plot development that happens in the party's dreams are always amazing.

>>53941577
I'd make it a Kensai Monk and use a Dagger.
>>
>>53941517
Meteoric iron has been forever reputed for making quality weapons and armour, you know?
>>
>>53941598
Yeah I'll probably steal this thank you sir.
>>
>>53941654
That's alright, I have a ton of ideas for things like this but I'm terrible at DMing so I just spout them online and suffer through being a Player.

I might try running a game again soon, been working on my own setting anyway.
>>
>>53941250
Neat-o... but seems to lack some things.

Bluff apparently doesn't translate to "deception", and "Spell-like abilities", wouldn't those become something like "innate spellcasting"?
>>
How is the Oath of Paladin work? I follow all tenet or I pick one to follow?
>>
>>53941778
Pick one oath. Do everything it says to do. Don't do anything it says not to do.
Seriously how can you not understand such an easy concept?
>>
So a high level Arcana Cleric can steal the Wizards tricks to become and immortal super god right?
>>
>>53942135
>a cleric wanting to commit apotheosis, usurping the place of his own god

FIFTY FUCKING LASHES, ACOLYTE
>>
>>53942182
>Cleric creates an infinite army of clones hidden across different planes of existance and worlds
>Also has a ton of Simulacrum roaming around
>His own god's now his bitch because there's nothing he can do to stop him

I could see this happening. How many Simulacrum would you need to make with Wish to kill a god by yourself? If Tiamat is any indicator, not too many.
>>
>>53942227
Can you become an oathbreaker cleric? Because I think that's grounds for an oathbreaker cleric.
>>
>>53942356
Nope, I think Clerics can't really be striped of their powers.

Honestly at that point I'm pretty sure their god would let them kill one of his hated enemies and take their place, one of your old Clerics becoming a god probably means he's gonna be a god buddy to you.
>>
Guys, how do I play a character with low wisdom? In this case, a bard.

A low CHA or INT character is easy to do, but I'm not sure what the characteristics are of a low WIS character. What sort of mannerisms should he have, for example?
>>
>>53942667
He should be extremely naïve and easy to trick. He's not very good at reading others, and even if someone has obvious tells of telling a lie or being about to attack or whatever he shouldn't notice these things because he's very poor at this type of thing.

Maybe he's also near-sighted, depending on how low exactly his Wisdom is.
>>
>>53938096
I'd smite a thiefling.
>>
>>53938096
Depends on what she looks like since tiefling appearances vary wildly.

But probably, yeah.
>>
Starting a campaign tomorrow, mechanically I've got my character set up as a ranger (revised) that I'm going to try to play more-or-less as a rogue. That is, bouncing from target to target and dealing high single-target DPR. Anything in particular I should look out for as too strong, to weak, or just a good option?
>>
>>53942776
It's 8, so not extremely low. Thanks for the tips, I'll incorporate it to the concept.
>>
Why don't you play ELVES /5eg/
>>
>>53942912
Because I don't wanna.
>>
>>53941577
Well, there's a Mystic archetype which is based specifically around sprouting knives from your hands.

It kinda sucks though, since they don't get extra attack, aren't tremendously bulky even if you parry every turn, and get fewer disciplines.

Immortal Mystic can also do the same thing since they can sprout claws using one of their disciplines, but I'm not sure how you should actually build one of those since they need fucking 4 stats to perform well (Strength for attacks, Dex and Con for AC and HP, and Int for Mystic abilities).
>>
>>53938950
Yeah this is one thing i dislike about dnd, using common sense or real world knowledge is metagaming, and I'm sure people have been accused of such for just going with a lucky guess on certain monster types. What other ways do people try to explain it. something like asking NPCS about certain mobs at every town or something?
>>
>>53938950
>>53942939
Have you tried going to an in-game library.
>>
Anyone got any ideas for the name of a setting where humans mutated into the various races? I just want something to put on my map of the world.
>>
What are some good ways to hint to the party that they done fucked up?

Like, there's a big dungeon with a powerful artifact at the end of it, but by removing the artifact, they're weakening the fabric of the world. If they remove all five, the demiplane they're in collapses and everyone's ejected into the real world, including the ageless, incredibly powerful monster the demiplane was built to trap.

I want there to be warning signs that increase in scale every time they remove one - so far I've just got the idea that a plague suddenly infects everyone around them, that earthquakes start hitting the area they removed the item from, and that more monsters reflecting the nature of the artifact spring up in the area they removed it from, but I worry it's too subtle.

What else could I do?
>>
>>53942939
Nature/Arcana/Religion used to impart knowledge of relevant critters.

Investigation lets you deduct shit.

I'd say Monster slayer subclasses have a "Dragonslaying, or how to tell Goblin form Xvart" handbook.
>>
>>53942939
When in doubt:
>"Hey DM, would our characters have seen something like this before?"
>proceeds to say yes, no, or ask for a roll to see if you know
>>
>>53943006
Have good monsters come to fight the party.
>>
What's the difference between Fireball and Melfs Minute Meteors?
They seem like such a similar spell I cant see any real difference between them.
>>
>>53943006
I'd say let reality flicker out when they remove an artifact, let them suddenly see the things that writhe behind/beyond/beside reality, suddenly all the things stop what the are doing and turn their eyes and various sensory apparatus towards the party ans start undulating in harmony before reality mercifully hides them.
>>
What's something powerful enough to kill gods? From any setting or whatever, just something bullshit enough to win in a toe-to-toe fight against a god.
>>
If I roll a critical hit as a battlemaster and I then use a disarming attack does that mean my damage dice from the disarming attack double?
E.g 2d8 (longsword) + 2d8 (disarm) + Str
It would make sense that this is right because it works similar to a divine smite right?
>>
>>53943039
They're very different though, aren't they?

Fireball is a single-action 8d6 AoE spell. MMM is a 12d6 spell that's divided across at least 3 turns and can affect a larger area, but with smaller per-turn damage and per-turn AoEs.
>>
>>53942939
This is why I rarely use straight-up monsters in the game. Vampires and werewolves, sure, but my zombies could have any stats, and the assassins might have a fey block for no reason.

As long as you're consistent and use things similar to the originals, common sense is fair game.
>>
>>53943101
Yyyup.
>>
>>53943099
It's totally DM fiat. The gods don't have stat blocks, and even if they have something close, half the time they're just avatars, not the actual god.

Some of the DMG artifacts could be implied to have a chance - Vecna was powerful enough to challenge gods, likewise the Sword of Kas, and anything like that. Items that belonged to impossibly powerful figures.

Other than that, Wish, I guess? High level wizards should stand something of a chance, if Elminster is anything to go by.
>>
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>roll a 20
>"nice I will smite it"
>"Nu-uh you didn't call it"
>>
>>53938660
Literally no competent GM would allow this.

It completely breaks the power of a Wizard. They are balanced by not having access to all spells ever, and a large part of your progression in finding the spells you want.

You may be able to goat shitty GMs into allowing it, but the game will likely be super shit if he is that fucking terrible.
>>
>>53943130
I'm the DM, I'm just wondering if there's any creature that has in canon killed a god before. Part of the main story I've got going.

Could always make something completely new, but I'd just like any ideas to steal I can find.
>>
>>53943138
At least that's easier to sort with a straight reading of the rule than a DM who is anal about how Hide works or who doesn't think a Rogue should be getting Sneak Attack every turn.
>>
>>53943138
That's fucking autistic.
>>
>>53938750
Except for the part where you learn 2 spells whenever you level up, meaning that by normal progression you already have more than double the known spells of Bards and Sorcerers?
>>
>>53943163
Just skim through the DMG's artifacts section and see which weapons belonged to incredibly powerful characters.
>>
>>53942939
Yeah but what I do when I roll on the random encounter table is I swap the stat blocks of 2 monsters around.
>b-but anon that wrong!
Well my improv Rust monster in fact has the description of a rust monster but the stat block of a troll. They were confused when it began regenerating its tail and wounds saying "Hey anon rust monsters don't usually have regeneration"
"Who in the world said this was a rust monster"
The Lore Wizard figured it out fast enough. Easiest prevention to meta-gaming.
>>
>>53938660
This will never happen with any decent DM, and you shouldn't even bother playing with a DM that will allow it
>>
>>53943138
>"Nu-uh you didn't call it"
I know that smites can be called after a hit is confirmed but where exactly does it say this?
For research of course.
>>
>>53943099
Another god.
>>
>>53943099
Lady of Pain did it didn't she?

Was the raven queen considered a deity before she killed and took over position of god of death?
>>
>>53943274
PHB, page 85

"Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one paladin spell slot to deal radiant damage."

It's not fucking rocket science. Does the DM expect you to burn the slot before even knowing if the attack hit or not? That'd be fucking stupid.
>>
>>53943138
>>53943274
The wording for divine smite specifies "when you hit a target", meaning that you decide whether or not you smite after your attack roll but before your damage roll.
>>
I hate the way they took paladins (fluff wise) in 5e

What was wrong with them being champions of a god?
>>
>>53943372
Clerics already do that better.
>>
>>53938660
I'd tots allow for your discovery to be a single extra spell scroll desu
>>
>>53943259
>Your party's face when your Goblins are actually Bugbear Barbarians.
>>
>>53938950
>Playing a Red Dragonblooded Sorcerer
>Encounter a troll
>Use fireball
>GM come on, why would you immediately go for fire damage? You have been a recluse, you dont Know they are weak to fire
I am a fucking Fire Sorcerer, I literally have no other elements in my spell list, what the fuck do you want me to do?
>>
>>53942939
My DM doesn't even tell us when we do damage if a monster is weak or resistant to it, it's kind of ridiculous and makes it useless to prepare spells of multiple damage types rather than just the most damaging ones.
>>
>>53939452
Doesn't knight get a discount version of Tunnel fighter and Sentinel in its own?
Or are they that much worse?
>>
>>53943369
>>53943357
>>53943274
>>53943138
Generally you'd call smite on a successful hit and be able to save an attempt on unsuccessful hits. To rule otherwise smacks of severe retardation and severe autism.
>>
>>53943496
As a GM I don't mention mechanics unless absolutely neccesary, rather i try to be descriptive, so instead of "7 damage with 5 points of damage resistance" i go for "your slash glances of the golems arm drawing sparks but little else"

Or with vulnerability "the hit staggers the corn-fiend and sets it's ragged clothes and straw filling alight"
>>
Current team is Warlock, Fighter, Paladin,and Rogue. What's a good full caster to go with this? My last character was a death cleric, so I'm leaning away from cleric, and druids are gay, but otherwise I don't know what to pick.
>>
Do any of you guys actually purchase mooks?
>>
are EKs underpowered if you just want Fighters with support spells?
>>
>>53943689
>What's a good full caster
Always Diviner Wizard.
>>
>>53943780
Why diviner?

Actually now come to think of it, how much does your tradition matter?
>>
>>53943689
Lore Bard is always nice and can do pretty much anything.
Sorcerer would be great with twinned Haste on any two of the three martials.
(Divination) Wizard if you want to be a swiss army knife.

>>53943725
Fighter is such a solidly built class that you could play with no archetypes and still be the second strongest martial.

But all EKs do is have insane AC from using Shield plus a little extra utility from say Familiar and Minor Illusion.
>>
>>53943787
Diviner has Portent, aka the best class ability in the game.
>>
>>53943789
whats the strongest martial?
>>
>>53943789
>>53943780

Actually in the time since I posted but before I came back to see if anyone replied, I started thinking Divination Wizard would be a good choice. I haven't played much wizard though, is Divination considered the best?

yeah I know loremaster is fucking insane; it'snot even allowed in our game
>>
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I saw some dude I remember from high school and he said that we should play DnD together. Since I'm a friendless weeb, I decided this is a great opportunity for me to socialize with others. I told him about how I used to play edition 3.5 when I was young and he said that the version we'll be playing is the fifth one (I'm guessing it's the one this general is dedicated to).
What should I expect?
>>
>>53943820
Paladin. Specifically Oathbreaker, but other archetypes are second best.

>>53943822
Yeah because >>53943802

It's just so unique and clutch.
>>
>>53943802
That doesn't seem THAT insane, it's only two rolls, you have to call using it before making the role and it's per long rest.

It's definitely strong, but it relies on rng too much for my liking - two meh to bad rolls would make the entire ability useless until the next long rest, which could be anywhere up to two sessions, depending on the circumstances.
>>
>>53943701
Help wanted poster, the poor and desperate will come.
Subjugation of the mass, weak and cowardly will yield.
Force drafting, it not like they can refuse.
Thankful Folk, kindness have it own reward.
>>
>>53943860
>two meh to bad rolls would make the entire ability useless until the next long rest

nah because you can replace anyone's roll even enemies
>>
>>53943877
...oh.

That 's ridiculous.
>>
>>53943860
>>53943877

This. Low rolls are for enemies, high rolls are for PCs.
>>
Rolled 4, 5, 4, 4, 4, 4, 6, 1, 5, 2, 1, 1 = 41 (12d6)

>>53938129
Make me .

Here's a custom feat for you:

As pie (requires autism)

Once per short rest you make your self into a target for shitposters.

You obviously multiclassed Tard/Neet/Fag/Shitposter.

Warlocks suck. There's nothing more cucked than selling your soul for a cantrip.
>>
>>53943860
>>53943903
Yep. Failed saves on any spell tears the rulebook in half. And you get three rolls later on.

Combine it with a Halfling and add the Lucky feat and you're essentially the god of rolls.

>I cast Polymorph!
>By the way, his roll is 1. He doesn't save.
>His ally is angry, he targets you with a spell.
>I rolled a 1 - haha nah I roll again.
>Their other ally attacks you!
>Hang on, lemme just see if I prefer his roll or mine
>>
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>>53943942
>Combine it with a Halfling and add the Lucky feat
>>
>>53943942
The other gnome share with you his luck.
>>
>>53943985
Damn it, meant halfling.
>>
>>53938709
This happened with a bunch if npcs that my group had tag along with them. After a bunch of npcs dying they finally had a city guard, a ranger, and a gladiator barbarian survive and gain class levels.

Now they a have level 1 fighter, ranger and barbarian on call for various things, and they'll level up if they keep surviving. The party are so attached to them, its great.
>>
>>53943860
Even meh rolls can be useful when you know you want to success at some skill check, and you doesn't want to risk a low roll.
>>
>>53943942
You could add Lore Bard into that for more dice control.
>>
>>53943834
It's really depend on how familiar you friend is with the game.

If he is an average functional person, you can expect a fun game. If he isn't, you can expect whatever his fetish is.
>>
Wait.. your ally space count as difficult terrain?
>>
>>53943615
Yeah, our DM doesn't even do that. I didn't mean literally stating the mechanical consequences of your attack, but if you're doing damage a monster is weak to you should be able to tell somehow.

>>53943942
Lucky is such a weird feat. Since it specifies that you roll an extra d20 and choose the die you prefer out of all the dice you rolled, you can close your eyes to get disadvantage on an attack roll, use a luck point, and get super-advantage all of a sudden.
>>
>>53944127
>you can close your eyes to get disadvantage on an attack roll, use a luck point, and get super-advantage all of a sudden.

I... don't think that's how that works.

I'm pretty sure you'd just get your choice of the lower disadvantage die or the one you rolled.
>>
>>53944140
That's exactly how it works.
>>
>>53943701
>Not having PC be actual hires help
I found it so joyful to do this.

My character died, and I needed to find a way to add a new character to the party. After much thinking, I made a Bard going as a Healer of the magical sort. The character was hired, and hot a set amount of gold after each adventure, and a bit more for promoting the party and their great deeds (earning them better jobs and more recognition), as well as tips and lodging for playing at inns.

It was pretty fun concept. The original party were all childhood friends, so my character mostly kept out of their personal business at first, before slowly being tied more and more into their story.

She wasn't fully introduced until one of the characters decided to wife her.
>>
>>53944140
That is how it work anon. Lucky rule override disadvantage rule, since it let you pick up which dice to use.
>>
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>>53944140
Nope. It was explained in a Sage Advice.

You still have "disadvantage" so you can't apply, say, sneak attack.
>>
>>53944172
As a GM I only allow it with the house rule that it can be used to negate disadvantage. If you dont have disadvantage, you effectively get advantage, and with advantage, you still get super advantage... But no super advantage from disadvantage. That's stupid, even if it is RAW.
>>
>>53944190
>>53944172
>>53944212
That's nuts. I think I'd just rule my method in my game, otherwise it's dumb.
>>
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>>53944127
>Lucky is such a weird feat. Since it specifies that you roll an extra d20 and choose the die you prefer out of all the dice you rolled, you can close your eyes to get disadvantage on an attack roll, use a luck point, and get super-advantage all of a sudden.
Ho-ho.
>>
> Be a Halfling Warlock with crossbow expert
> Repeling blast at point-blank up into the air
>>
>>53944219
>>53944221

That just makes it a trash feat like Durable and Charger.
>>
>>53943411
Its fucking glorious I swear.
>"What do you mean the kobalds deal 1d6 fire damage when we hit them?"
>"I told you the kobalds had flaming skin"
>"Yeah but it makes no sense! They should hate light and have disadvantage on all attacks now!"
The kobalds actually had the Fire Snake stat block.
>>
>>53944221
No, you are dumb.

You don't seem to understand the lucky trope for RP purpose, and you are sure as hell doesn't have enough system mastery to homebrew the feat for gameplay purpose.
>>
>>53944262
>>53944258
>a feat where you can use it to give an enemy disadvantage at any time
>give yourself advantage at any time
>remove a way to give yourself super-advantage at any time
>"It's trash now, you're so dumb"
>???

It's not even homebrewing, it's just a different interpretation of RAW as opposed to RAI.
>>
>>53944236
Oh fuck I'm trying this as soon as possible.
>>
>>53944294
Lucky only works for your own rolls, not the enemy's.

Your "different interpretation" is outright wrong.
>>
>>53944340
>You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker's roll or yours. If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.

Numpty.
>>
>>53944262
>using Trope seriously
>system mastery compared to WotC
A simple "negates disadvantage instead of making it super advantage" puts it in a spot where it specifically advances any given state to 1 better than before, including one of the extremely rare ways to get super advantage.

Having disadvantage be better than normal circumstances ia stupid and counter intuitive, and leads to gamist decisions like "I close my eyes to get disadvantage" which is retarded.

Lucky is stupidly good even with that houserule. It is just not gamebreakingly good like it is with disadvantage turning into super advantage, which doesn't fit the rules, the fluff or any kind of RP situation, unless you count donutsteel Mary sues being the bestest ever against all odds as "RP" (in which case you should probably just end yourself instead)
>>
>>53944340
Oh okay, so you dont know what you are talking about, and you're just trolling.

Good to know.
>>
>>53944340
"You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker's roll or yours."

Your information is wrong.

From what I've seen, many DMs rule that Lucky is banned anyway. There's no reason why it should provide super advantage when it already offers free advantage/disadvantage multiple times.

By removing the ability to get super advantage at any time (because why wouldn't you close your eyes and effectively blind yourself if you can cheat it into place) all I'm doing is making it not a ridiculous feat.

My players haven't even taken it yet, because they're not crazy powergamers. One of them is even debating taking Durable to fit with his flavour.
>>
>>53940796
It will never come up.
>>
Anything good to splash into as a polearm area denial fighter - knight?
Pal for saves, spell, smite, extra fighting style and shit?
>>
>>53944294
It's not a "different interpretation of RAW" since the feat has been specifically explained by the creators of the game. You're just making up your own fanfiction rules this way.
>>
In a world where all the gods are dead (except one but he's sealed), where would Clerics draw power from? There's a main religion but it doesn't worship gods and is more of a philosophy, also small Cults devoted to powerful creatures but that's more of Warlock territory.
>>
>>53944999
Faith, vestiges of the dead gods, beliefs, rituals (the act of praying gives the power, even if there is no one to hearing) or energy leaking from inside the seal.
>>
>>53944688
>different interpretation of RAW
>explained by the creators of the game
>i.e. they tell us RAI

It's like you don't even know the difference between "intended" and "written".
>>
So here's a bit of a conundrum my DM and me ran into while discussing some lichdom interactions
:
Let's say you have a Lich.
Said Lich obviously has a Phyllactery
Now the Lich casts Clone and grows a clone of his living self.
Now the Lich goes ahead and takes control of another person via Magic Jar.
And lastly, while in that other person's body, the Lich visits the Astral Plane.

What would happen if he'd be killed in the Astral Plane and was forced back out?

Furthermore, what would happen if his host body died while there's a clone to jump back to, his original body to jump back to and a Phyllactery to revive at?
>>
>>53945143
Well unless he's got his body within 100 feet of him, he dies due to Magic Jar conditions, no? That's Magic Jar problem solved, and when the backups take effect, I would have thought.

If he dies:
>Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

But I'd say this only takes effect if he doesn't have a backup due to the time constraints, so I'd say he probably goes to the clone first.

Assuming he's got his body within range when the host dies, I'd say the order is:

>Dies in possessed body
>Jumps back to original body
>If original body destroyed, jumps to clone
>if clone destroyed, phylactery

If his body isn't within range, just skip that step.
>>
I'm running Curse of Strahd on the weekend for the first time. Any advice? Anyone else run this adventure and have some pitfalls for myself to avoid?
>>
>>53945336
Our DM played the BBEG as cunning but ultimately gutless cunt. He refused any open fight but actually created a lot of mischief. I think this setting lives from enemies being actually smart and cunning and ultimately annoying.
>>
>>53945388

Well i DO like playing mastermind villains. I could have a lot of fun i guess. Just trying to pick the points where Strahd might show up. I find it hard to make the players feel like the bad guy is really powerful, without them whining that he beats them really easily.
>>
>>53938247
>not 2d6+6
>>
>>53945413
I just joined in the end of the campaign, so we were actually trying to hunt him down already. However, the other players were really fed up with Strahd up to the point that it was a real feud and they would do anything to put him down.

I only remember a couple of actual fights with him, but obviously there were a lot. Unfortunately, I can't remember what those were. I'm sure I was told but the memory is lost.

What I do remember from their stories is, that they tried to be smart and burn down some hut or windmill in which a coven of hags resided. They locked the door, set everything ablaze and slaughtered the hags after those broken out. They did this without any previous investigation.

During the fight our DM then told that the PCs hear screams from within. Those were from children captured by the hags. I wasn't there at that point but the players seem to be very shocked from that outcome. I'm not sure whether this was already intended by the adventure module or our DM was "punishing" being agressive. Nonetheless, it was obviously very sucessfull because the PCs were guilt-ridden. I'm not sure whether all players would like such scenarios, but in my opinion it is great for the setting
>>
>>53945500
>setting fire to the windmill
What about the poor kids sold by they parents?
>>
>>53945500

Yeah the children being inside was intended my the module. Did your group seem annoyed at Strahd? or possibly fearful. If possible i'd like to cultivate a feeling of "i don't know if we can beat this guy" instead of "this dude is so annoying, i wish we could just kill him already". I don't even know if that's possible in tabletop games. All PC's i've ever had have been part of the latter group.
>>
>>53945336
Use this music every time Strahd appears.

https://www.youtube.com/watch?v=ho9rZjlsyYY
>>
>>53945636
Literally have that playing on repeat already. I looked in some other threads for music to play in Curse of Strahd and found that!
>>
How much would a giant tent that all the party member can sleep in cost? I think it exist in the previous edition right?
>>
>>53944294
> any time

Since when is 3 time a day is anytime?
>>
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anybody know if the d&d novels are worth a read? i've been halfway interested in the forgotten realms and dragonlance ones, but drizzt seems like such a boring character and i hear bad things about the dragonlance setting
>>
>>53945121
RAW is already clear. "You choose which of the d20s is used for the attack roll, ability check, or saving throw.".

You can't even read it any other way.
>>
>>53945856
>The bomb! It could explode at any time!
>Nah it can only explode once, how is that any time?
>>
why don't wizards bother to learn healing spells
>>
>>53945863
>Return of the Archwizards
>Erevis Cale series
>War of the Spider Queen

I enjoyed these, I suggest you give them a go.
>>
>>53945620
They were clearly afraid, but agitated to kill him at the same time. They were harassed by Strahd on several occasions and cornered multiple times, surviving only by luck. But they seem to have reached the point that outright attacking and hunting the fucker down was more sensible than surviving.

The real fun thing was, that during the hunt it became clear that Strahd, while being powerful, wasn't the almighty enemy but just a cunning bastard. That propelled the rage and bloodlust even further.
>>
>>53945874
But they already do
>>
>>53945874
>>53945905
https://astranauta.github.io/spells.html#healing%20elixir
>>
>>53945882
After finishing all Drizz novels and the other series of R.A. Salvatore I wouldn't say i regret the drizzt novels. There were bad ones and pretty good ones. While Drizzt is the ultimate mary sue, he is aware of that fact. The first half of the series was pretty good, the second half (there is a really heavy turning point which clearly separates the halves) was a weaker. I enjoyed it nonetheless.

The sundering series was nice as well.

I would stay miles away from anything regarding Elminster though, these books were just awful.
>>
In 5e, is a high-elf/human offspring a half-elf or half-eladrin?
>>
>>53945944
The main problem with Drizzt novels is that they just go on forever.

Elminster is more of a Mary Sue imho and his novels are a ashit.
>>
>>53945966
I'm quite sure the drizzt novels are finished at last. At least I've got the fealing after the last one.
>>
>>53946012
I lost track sometime around The Lone Drow desu
>>
>>53945964
It's a Half-Elf.
But there's variant half-elves in a book somewhere, where you could, say,change the Half-Elf 2 skills for the High Elf cantrip
>>
>>53946085
Gotcha.
>>
Is there a version of Spell Viewer out there that has all the UA stuff in it already? I was thinking of adding stuff manually, but if I'd just as soon not have to do the work, if I can avoid it.
>>
>>53945869
I appreciate this post.
>>
>>53945869
Just because you are right, doesn't mean that you are correct
>>
>>53946241
>:^)
>>
>>53946241
it actually does
>>
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>>53946241
>>53946304
>>53946306
Actually it's the other way around
>>
Do you run encumberence ruels? Why/why not?
>>
>>53946352
No because 3 of my 4 players would have been encumbered with their starting gear.
>>
>>53946352
Some don't even keep track of their class mechanics, so hell no.
>>
>>53946352
Nah. Too many numbers. I told my players to keep track of ammo, and they skipped out on that pretty quickly. I don't mind too much, it's a fair bit of hassle and I'm more concerned with building a story than forcing them into bookkeeping.
>>
Are there any rules interactions at all that differentiates between Halberds and glaives?
Or makes pikes anything but a piercing reskin of the same?
>>
Mountain Dwarf Wizard probably start at..
14 14 16 14 10 8 (27PB after racial bonus)

Which arcane tradition should I go for? Abjurator?
>>
>>53946683
Necromancer
>>
>>53946683
Bladesinger if possible
>>
>>53946735
Wouldn't that waste his weapon and armor proficiency?
>>
>>53946683
Mountain Dwatf Abjuration Wizard is the meme in town
>>
>>53946798
Better with Warlock dip though.
>>
Time for a new thread? Looks like this one is knocking on heaven's door.
>>
>>53947083
New thread!
Thread posts: 371
Thread images: 18


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