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/5eg/ - Fifth Edition General

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D&D 5th Edition General Discussion
>Half-Orc Barbarian edition

>Unearthed Arcana: Revised Class Options:
http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf

>Feedback Questionnaires:
http://sgiz.mobi/s3/dbadf27c707b

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread:
>>53920663

Aside from "dumb axe brute" memes, how do you RP a half-orc?
>>
Overly-gentlemanly half-orc trying too hard to seem civilised is a fun one to RP.
>>
Repost from dead thread.

How do I make magic not seem so mundane ? Is it even possible with players seemingly so jaded playing in a high magic system?

For example I recently foreshadowed a powerful druid who was enraging animals under its command to attack helpless tribes people . I had picture the s tribes people had carved on the walls of this druid wielding a staff, which I intended simply as the druids focus, and doing its evil deeds.

Players confronted and defeated the druid and were disappointed that they now didn't have some magical staff of command.

It seems there's a disconnect with player expectation here and I'm.not sure how to resolve it.
>>
>>53927869
Since half-orcs are, at least on average, both smarter and weaker than a full orc, a half-orc raised in an orc tribe would probably be placed into a role more focused on leadership or knowledge. So clever half-orc tacticians, learned half-orc lorekeepers, etc.
>>
>>53927869
>Aside from "dumb axe brute" memes, how do you RP a half-orc?
As player or DM?

As GM they either fall into the Indian "maximum distancing from racial stereotypes" or the 3-4th generation immigrant "maximum orc niggering".
>>
>>53927881
my half-orc was not stupid, but not bright. He's smart enough to be able to become a cleric, but dumb enough to not realize that he's part of a cult and his brand of faith does not 100% line up with that of his god.
>>
>>53927312
That sounds awesome, got anything you could storytime for us? Please?
>>
>>53927899
I feel like the orcs would look down on a half breed trying to lead the tribe, and so tactician and lore keeper makes sense but I don't know if they'd ever go to full on tribe leader or chieftain or anything like that.

I'd look at the half-orc and half-elf situation to be very similar to that of a half Japanese person in Japan. You are tolerated, and you can make a path for yourself, but do not overstep.
>>
>>53927869
It's this funny concept called having a Wis and Int higher than 8 and if you don't that doesn't mean your character is a retard.
>>
Are the resources for the roll20 CoS module coming to the megatrove?
>>
>>53927312
a huge party number AND a party mainly comprised of 1 class?

I'm glad you and your group are quarantined, this sounds like hellish combination of a party comprised of That Guys + That DM
>>
>>53927995
I'm sorry noone found your greentext interesting, no call to get pissy though.
>>
>>53927869
>Aside from "dumb axe brute" memes, how do you RP a half-orc?
Nobe savage
>>
>>53927959
In a human village or city you would be correct, but in settings like Forgotten Realms Half-Orcs are an eugenic program to breed super-orcs to lead the orc tribes thanks to the superior intellect coming from the human parent.
>>
>>53927885
>Players confronted and defeated the druid and were disappointed that they now didn't have some magical staff of command.
Do they not understand what a Druid is?
>>
>>53928011
>implying I greentexted anything
>implying your campaign isn't hell on earth

that nonsense would be fine as a one shot? as a full campaign, you should have shut it down from jump and you should have split that mess into two separate groups
>>
>>53928057
It's an ArrPeeGee so like everything else, a loot pinata wrapped in words.
>>
>>53928029
Pro-eugenics Half-Orc might be a cool concept

Humans are weak
Orcs are dumb
Mixing both gives you the true master race

Half-Orcs would think they are better than other races
>>
I wanted to ask my DM something but my understanding is that half plate is pretty much the upper half of a full plate suit.

I have a fighter with 14 Dex wearing chainmail so both scale mail and half plate would bump my AC to 17. My plan is to eventually get full plate but I don't have enough gold at the moment. So, I thought I could buy half plate now for 750 and in a couple months, pay the difference between half and full (another 750) to make it full plate armour. It would save me the ~300GP on scale mail if I could upgrade half plate into full plate.

Does that seem reasonable from a DM point of view?
>>
>>53928094
>>53928029
This is fly as fuck concept that is now part of my homebrew
>>
>>53928029
>>53927959
The druidic orcs in Eberron thought the humans that arrived in their land were part of the same race, and the birth of half orcs proved it to them. Half orcs are often the leaders and ambassadors for orcs, being viewed as the bridge between the two sides.
>>
>>53928094
Isn't that the Hobgoblins shtick?

That they are the master goblinoids.

Stronger than goblins, Smarter than bugbears, with a intense Eugenic program going on all three races as well as their their wargs.
>>
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Alright, so I've played an Arcana cleric, an arcane trickster, and an open hand monk. They were all super fun.

What should my next character be? I kinda want to branch out again.
>>
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>>53927869
>>53927869
Half-Orc is actually Orc and Tiefling and gets some infernal traits, is a warlock with fiend patron, and is a pact of the tome faggot who spams eldritch blast and specializes in intelligence (gets permission from DM to cast his warlock spells using INT instead of CHA).

He's a total jerk but it actually pretty smart and doesn't like violence. Hates everyone except for his party. Ends up in a tragic tale of edge that ends with him dying and sacrificing himself for his comrades as his soul is doomed to hell.
>>
>>53928156
A barbarian would be fairly different from all 3 of those.
>>
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>>53928156
Boisterous Barbarian Braggart
>>
>>53928156
seems like you need to go full on DPS, but you definitely enjoy the magic flavoring

Eldritch Knight or Bladelock
>>
>>53928156
Barbarogue
>>
>>53928156
Samurai fighter, you know you want to, you fucking weeb.
>>
>>53928187
>Bladelock
But isn't that a badwrongfun path for dumb-dumbs?
>>
>>53928156
Maybe something good?
>>
>>53928156
Barbarian or Fighter (not EK though, too similar to AT Rogue)

>>53928187
>Bladelock
Don't do this
>>
>>53928187
Is Bladelock fun? I always here it's really frustrating online.
>>
>>53928216
It's awful.
>>
>>53928213
>something good?

>Implying cleris aren't good
>Implying arcane trickster isn't the best rogue archetype
>>
>>53928216
It's not fun, you sort of end up doing nothing in fights and sacrifice a lot to even get that far so you're mediocre at everything else anyway
>>
>>53928073
plz stop
my soul hurts
>>
>>53928094

This is exactly how I've been RP'ing my Half-Orc Barbarian in my current game.
>>
>>53928105
>I wanted to ask my DM something but my understanding is that half plate is pretty much the upper half of a full plate suit.
It's not
>>
>>53928214
>>53928213
>>53928206
>>53928194
>>53928187
>>53928185
>>53928173

Lots of barb and fighter votes. I'll review those two and think about fun concepts!
Any dangerous mechanical pitfalls I should know about?
>>
>>53928057
Evidently not..

They're about to find the druids wife and children and some.more explanation as to his actions which they could have found out talking to.him rather than killing him. Perhaps that will jog them a bit.
>>
>>53928207
only if you're minmaxing like a lunatic. You won't do as much damage as a Eldritch Blasting Warlock or have as many attacks as the Fighter late game either, but your output is still respectable.

>>53928216
depends on what you want to do with the class and why you're choosing it. As stated above, it can't always keep up with the other options, but you need to keep in mind that the munchkins running the math on this forget that the table is not a white room, so you'll actually not be as hindered late game as they like to think.

>>53928214
>>53928223
It's fine

>>53928249
to you and the first two people I responded to, I actually think that Warlock is almost intentionally designed to be used as a multiclass.
>>
>>53928281
>Any dangerous mechanical pitfalls I should know about?
Both classes are great at what they do, the only "pitfall" might be champion, it's not bad, but anons will say it's the most boring archetype in 5e
>>
>>53928281
I seem to play with a lot of people who think Action Surge is a long rest ability instead of a short rest ability. Remember it's a short rest ability.

The Frenzy on the Berserker Barbarian is a trap.
>>
>Aside from "dumb axe brute" memes, how do you RP a half-orc?

My half-orc cleric of Ilmater will loudly pray to his god for patience whenever someone does something stupid.
>>
>>53928328
Isn't everything a fighter uses short rest except rerolling saves?
>>
>>53927869
I once had a super easy character idea, a half-orc who was so dumb he could not remember his backstory.
>>
>>53928293
I shoudl have kept /tg/'s "it's either a hit or a shit" mentality in mind before i let them dissuade me.
>>
>>53928343
All the more reason why it baffles me that every fighter player I've DMed for never remembers Action Surge is a short rest ability.
>>
>>53928281
Multiclass out of Barbarian after level 5 if you want to have out-of-combat utility.
>>
>>53928281
As others point out those classes are short on out of combat utility. It's not really a problem but it is something you should be aware of.
>>
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>bladelocks no longer get pact weapons
>bladelocks instead get pact icons
>a pact icon can be any non-sentient or artifact-level object, item, weapon, armor, etc
>bladelock can have as many pact icons as he has for his charisma modifier (+5 means you can have up to 5 pact icons)
>bladelock pact icons can freely take the shape of any weapon as per normal, but only weapons. you'd have to do the ritual to get a different object.
>bladelock can summon his pact icons as a reaction on other turns, or as a free action equivalent to "drawing your weapon" on his turn
>bladelock automatically gets an extra attack at level 5 with the original invocation reworked
>Thirsting Blade invocation now gives you a stacking amount of temp HP equal to your CHA modifier per hit, but it only lasts until the next round and immediately ends if you cannot extend it by injuring the target with your weapon
>bladelock automatically gets proficiency with all martial weapons and all armor. Also can use pact icons as a spellcasting focus.

wow whowuddathunkit bladelock is fixed.
>>
>>53928416
>>bladelock automatically gets proficiency with all martial weapons and all armor.
At least make it Proficency with all pacted items.
>>
>>53928396
>>53928381
>>53928328
>>53928308

Isn't 5e out of combat the purview of casters anyway? That's not a huge deal.
I can bully someone into being a wizard, I'm sure.
>>
Anyone ever take the Resistance cantrip? Is there some way to make it useful other than spamming the fuck out of it like a munchkin? Why the fuck isn't it a reaction?
>>
>>53928555
>Isn't 5e out of combat the purview of casters anyway?

Maybe if you don't take into account the content of a player's RP when they roll skill checks.
>>
>>53928598
Oh, certainly. I can ham it up with the best of them. It's why I'm not super worried about it.
I'm thinking some kind of swordmaster, get maneuvers, action Surge, and go to town.
Gotta decide if I want minor nobility or mercenary shit for a backstory.
>>
I'm playing Lore wizard, what is the best saving throw to give your targets?
>>
>>53928679
By "Best" I mean which is best for me as a caster to impose on an enemy.
>>
>>53928679
Dex if it's Hold Person or Hold Monster.

Int or Cha are generally low unless you're fighting fiends or celestials.
>>
>>53928557
I took it, but I never use it because Bless is a much better use of concentration
>>
>>53928526
No.
>>
As many may know I am maintaining the other 5e trove (WOTCTrove) on the requests thread.

Just wondering if anyone has picked up the new 5e Character Sheet pack and scanned it yet? Or has anyone got the AL season 5/6 epics?
>>
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>>53928271

Sort of sounds like it is.
>>
>>53928105
Half plate is full plate minus the armored lower body, opting for greaves instead.

Typically half plate is designed to be half plate and not full so it's not really like you can mix and match. Depending on the setting you might be able to have some smithy in a large town forge compatible lower body armor but keep in mind that it might be more than the difference, as it's not just materials but it has to be retrofitted to the half plate.

Or you can just sell your half plate and buy full plate and take this out of the equation.
>>
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>try to decide what I want to play
>can only imagine a sword n board fighter
>>
>>53927869
is roll20 actually any good?
>>
> session 0 onn saturday
> probably have to play something with cure / healing word / healer feat again because no one else would.

Good thing Cleric can be build in so many way
>>
>>53929347
It's good at what it does, for playing online games
>>
>>53929387
Fuck the group, play what you want. It's not like healing spells are a necessary thing
>>
>>53928555
> not playing Barbarian with ritual caster feat
>>
>>53929387
My group has played all of Out of the Abyss with no healer.
>>
>>53929329
So why not play that? Why force yourself to play something other than what you want to play?
>>
>>53928416
> 5e
> free action
Please stop homebrewing shit if you had 0 system mastery.
>>
>>53929329
let me help you out: http://whothefuckismydndcharacter.com/
>determined Gnome Warlock from a large family who names every piece of their gear
>>
>>53929471
That could be fun as an alternative concept, definitely!
>>
>>53929501
I don't want to play that it's so boring.
>>
>>53929517
>OVEREMOTIONAL DWARF DRUID FROM A SMALL FAMILY BAKERY WHO LOVED, LOST AND NEVER LOVED AGAIN
>>
>>53929517
>PARANOID HALFLING RANGER FROM A COMMUNE WHO WAS EXPELLED FROM THE ROYAL GUARDS
I kinda like that
>>
>>53929536
spilling your favorite beer is traumatizing

One of my favorites was elf wizard who doesn't believe in magic.
>>
>>53929506
>equivalent to "drawing your weapon" on his turn
Please stop responding if you can't pull your own head out of your ass long enough to flush the shit out of your eyeballs to read the rest of a sentence.
>>
>>53929329
Play a mystic instead.
>>
>>53929565
Only /pfg/ use the term free action. Get back to your containment cell you diaper furry.
>>
>>53928328
> Frenzy is a trap
Explain. Exhaustion doesn't stack up that fast, does it? There's a berserker barbarian in my game and I've never seen him go past two levels of exhaustion even though he frenzies all the time.
>>
>>53929517
>assertive Tiefling Warlock from a slave market who was badly burnt by a sorcerer

that must have been one hell of a scorching ray.

>>53929638
exhaustion disappears at a rate one 1 level per long rest. If you frenzy more than once a day you're screwed.
>>
>>53929638
You can only clear a single level of exhaustion with a long rest or a casting of Greater Restoration.

It's really rough to get to 2 levels or more.
>>
>>53929618
4e had free actions you neanderthal.
>>
>>53929803
that's not really helping your case their, champ
>>
>>53929886
wheir?
>>
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>mfw we spent last four sessions largely on talking and exposition
We also had combat, but with really weak monsters, who had no chance at even scratching us. I'm so tired of this.
>>
>roll up a barbarian expecting a decent amount of combat in the game
>dumped charisma
>intent on being party damage sponge, go bear totem
>everyone else rolled a magic-using martial or full on spellcaster
>game has practically no combat
>coincidentally, my character is the least useful in almost every situation
>my character is the one driving the story forward though, because im not afraid of roleplaying and speaking in-character for more than 3 seconds

Can I just get the chance to hit something once in a while, fuck.
>>
>>53929899

Are you me?
>>
>>53929892
wanna try that again there, pal?
>>
>>53929968
Not quite, I play cleric, but I am also the party leader.
>>
>>53929954
Talk to your DM?
Why come to 5e to bitch, this is always the answer. Your DM is probably worried about wiping the whole party in combat or doesn't realize what you want to play.
>>
>>53929899
>>53929954
>>53929968
Talk to your DM.
>>
>>53929969
I thinks he's having a stab at the lad that can't keep his homonyms separate.
>>
>>53929899
I know how you feel. we also ignored a blatant side-plot/dungeon because the cult really didn't seem all that bad. So I guess it's on my party too.
>>
>>53929329
Play a sword and board ranger.
>>
>>53929954

What do you even do all session?

5E is hilariously light on non-combat rules. Just talk to eachother I guess ?
>>
Newbie DM here, I'm running the Redbrand Hideout soon.

1. The Tressendar tombs each hold platinum signet rings. Why have the bandits not looted them yet? Crypt robbing is like bandit 101.

2. One of my PCs is an ex-Redbrand. I gave his player a map of what he remembers of the hideout. He knows there's a warden in the prison room. Should I assume he's not an idiot and he tells the other PCs about it at some point, or should I assume he doesn't? (This means leaving the rest of the party open to a surprise attack if the warden hears them coming)

3. My ex-Redbrand PC had a rival within the gang. The rival killed a guy he didn't like, dropped the murder weapon into the PC's pocket, and had the PC violently chased out. The PC wants his revenge. How do I work the confrontation into the existing dungeon?
>>
>>53930085
thats just wrong
>>
>>53930040
Oh, now I see it
>>
>>53930102
>What do you even do all session?
they roleplay, anon. That's all that stuff you skip past in your video games.
>>
>>53930085
>>53930115
Who would win, a sword and board ranger or finesse weapon barbarian?
>>
>>53930152
barbarian, you don't HAVE to use dex on a finesse weapon.
>>
Anyone have a recommendations for AL modules that make good one shots?
>>
HAHAHAHAHA
https://www.youtube.com/watch?v=gQzL4zCD9lk
>>
>>53930134

In a system with incredibly limited skills and most abilities being combat based that seems a big case if 'mother may I'

D&D just seems a weird system to roleplay in.
>>
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>>53930258
>>
>>53930281
If you need rules to roleplay, it's bordering on rollplay.
>>
>>53930106

1. Maybe Glasstaff is superstitous? Don't shit where ya eat, etc...

2. Give your ex-Redbrand PC a chance to inform the party himself. It would be bad form if he doesn't tell them, but it should be his decision.

3. Put the rival in the bandit room nearest Glasstaff, just to the south IIRC, where he's just won a bunch of the other bandits' coinage. Alternately, he could be shadowing the party, and ambushes them when they confront Glasstaff, in the hopes of taking total control when both the PCs and Glasstaff are dead.
>>
>>53930166
I'm gonna play a barbarian that uses daggers now. Like tons of them, throwing them everywhere and violently stabbing people over and over
>>
>>53930538
Multiclass into rogue, get grappler, rage then stab people in the kidney really hard.
>>
>>53930465
The meme that you don't need rules to roleplay needs to die. While you can play make believe, method improv acting without any rules (as critical role proves) you're not actually playing a roleplaying game when you do that.

Rules of a system influence your roleplay more than ever.

For example if you have survival rules in a system that simulate say thirst and starvation and you're playing in a setting like Dark sun you're going to have to make roleplay decisions in character like whether you'll risk starvation to feed a dying child or whether you'd kill for access to a well.

If you don't have rules for that you've no reason to care or make sense of it in-game. As rules give everybody a unified platform to roleplay off of.
>>
>>53930737
>you've no reason to care or make sense of it in-game
unless, of course, you aren't autistic.
>>
>>53930760
Non and hominem response.

Your concession is accepted. Goodbye.
>>
So clerics get divine intervention, where they can summon their god with a X% chance, X being their cleric level.

Is there any way of modifying that roll, or is it just a straight percentage?

I mainly want a last line of defence against the GM's bullshit magical realm villains
>>
>>53930776
I bet all your characters need a reward dangled in front of their face before they rescue princesses.
>>
>>53930737
You put imporv on one end of the scale, then I'll put "I roll manipulation+charisma to convince him" "roleplaying" on the other end.
>>
>>53930792
if you can find a way to increase your cleric level for spellcastings, usually. What god is that you are trying to get?
>>
>>53930776
tipsfedora.jpg
>>
Revised arcane archer or bladesinger for my first Elf of?
>>
>>53930737
Rules may have an effect on roleplay, but are not an absolute necessity. While things like resource management are fine motivations, personal morals and goals are just as good if not better motivators.

You can use rules to roleplay and they can be very fun, but you don't need them
>>
>>53930940
What do you intend to do with bladesinger?
>>
>>53930940
Arcane archer a shit, make a Battle Master archer, the vast majority of maneuvers work at range and you push out tons of damage
>>
>>53930863
Bahamut.

The GM keeps throwing his half-breed dragon waifus at us that constantly burn the clothes off all the female characters.


Is there actually a way to increase your class levels for the effect of casting spells? I currently only have the corebook, so no idea if that can be done.
>>
>>53930991
I thought a melee caster could be fun, so hit things I guess.
>>53931015
Even the revised one is shit? Bm it is then
>>
>>53931106
Your spells don't give a shit about your class levels, so i don't know what you are trying to accomplish.
>>
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>>53930776
>>
>>53931138
>shit
Do note this is /tg/, where being more than 2 DPR behind a unfun lv 20 ivory towe character with hand-picked magical gear is "shit".
>>
>>53930982
Without rules to know how the game world works then personal morals are meaningless as they have very little context.

For example if in your game rules you can ressurect people for a relatively small cost then is murdering someone a big deal or just a minor inconvenience for them?

If you don't have rules for say, counter intelligence, how do you roleplay what happens when you're gathering information on enemy spies, how do you make meaningful choices in a world without any rules? . You're back to mother may I or 'I shoot you' ' no you can't I can dodge bullets. 'no you can't because they're lightning bullets. Etc.
>>
>>53931193
>For example if in your game rules you can ressurect people for a relatively small cost then is murdering someone a big deal or just a minor inconvenience for them?
I'll give you this one but...

>If you don't have rules for say, counter intelligence, how do you roleplay what happens when you're gathering information on enemy spies, how do you make meaningful choices in a world without any rules?
this is just horseshit. How do you roleplay counter intellegence? You now know what your enemy is going to do! You don't need mechanical bonuses to benefit from knowing your enemy is committing an army of 3 dozen men in the eastern mountains to capture a village of great strategic value.
>>
so how do you guys determine what magic items to add to your game? My party is only currently level 4, but I'm still curious as to the thought processes you guys use to determine what makes the cut.
>>
>>53931266
I roll on some generators and pick out interesting ones that might be of use.
>>
>>53931138
The new arcane archer is shit becuse it really does less interesting stuff than a battle master archer

I just think maneuvers are more fun than arcane archer options
>>
Who was that lady in Ravenloft who changed heads/faces and gained the abilities of the person the head was from?
>>
People like to shit on the Warlock, including in this thread.

I'd like to point out that the objectively terrible Ranger got a revision, and the Warlock stands as is with no signs of getting "fixed".
>>
>>53931278
any in particular you mind linking?
>>
>>53931347
difference is, Ranger was a shitty design mistake whereas the biggest issue with warlocks is that DM's don't follow the suggested guidelines for encounters/short rests. When you only have 1-2 encounters in a day, it vastly buffs the normal full casters since they can just blow their load and go to sleep. If you had 4-6 encounters in a day, the normal full casters would ration out their spells equal to about what a warlock gets per short rest.
>>
>>53931402
I just use donjon's
Also found http://www.lordbyng.net/inspiration/results.php interesting.
>>
>>53931193
You can get context from the setting just as easily as the rules. The question of how easy it is to resurrect people is just as much a story matter as it is mechanics one.

What you described at the end there are action scenes, which is what the rules are for. I'm not supporting freeform roleplay, I'm just saying social interactions don't require rules to manage them. Tactics and combat are not roleplaying and need rules to keep them fair.

The key is learning to recognize when you need rules and when you don't.
>>
>>53931247
>You now know what your enemy is going to do

Yeah but you don't have a way to really so that action in game without a rules set and likewise misinformation creates interesting opportunities for further roleplay. Was their intelligence just bad? Were they betrayed ? Etc . Without some sort of structure to translate to the players how their characters understand what is happening in the world they're not able to roleplay.

While part of that is would building, with roleplay being better in settings all the players are familiar with , a large part of that is having a clear rules set from which to adjudicate actions.
>>
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>>53931347
>>
Can Lawful Good be brooding?
>>
How is the primeval guardian?
>>
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>>53931508
Yes, but I wouldn't advise it.
>>
>>53931266
Ask the players what they want.
>>
>>53931469
>a large part of that is having a clear rules set from which to adjudicate actions.
which 5e has. For example: Lack a straight up skill to use for an interrogation? Easy, contested stat checks. Maybe even a series of checks to fish for clues, extract info, and verify.
>>
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>>53931508
yes.
>>
>Running a dungeon bigger than 4-6 rooms

Why?
>>
>>53931687
because full casters have it to easy
>>
>>53931687
Babby here doesn't have the creativity to make a large dungeon
>>
>>53931687
The worst part about bigger dungeons is having to waste time drawing maps, especially if you do it on the spot to avoid spoilers.

It's a waste of time and breaks the narrative and ruins the game, so I avoid dungeons that are so big they need to be mapped.
>>
>>53931687
>4-6 rooms
That's not a dungeon. That's barely a house.
>>
>>53927979

I would like these as well.
>>
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>>53931687
>make my first dungeon longer than 4-6 rooms
>mfw barbarian uses two rages in just the first room and the cleric is out of spell slots by the 4th room
>mfw they still have the "final boss" to contend with
>>
>>53927869
>Aside from "dumb axe brute" memes, how do you RP a half-orc?
A druid, but less "sensitive tree-hugger" and more "servant of the brutal old gods of the wilds, commander of nature's fury and savagery" druid
>>
>>53931784
In other words, your players are idiots who don't know how to conserve resources
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>>53931784
>>53931687
Reminds me of my first dungeon.

>8 rooms, thin pathways riddled with traps
>4 players, one is a Warlock Gnome with superior darkvision
>sees a barely noticeable ghoul through a crack (Using roll20 with dynamic lighting)
>fires his eldritch blasts, alerts the ENTIRE DUNGEON sans boss
>10-13 enemies all activated at once
>enemies cause traps to activate (They were dumb undead)
>loot the place at their leisure
>boss just bailed
>>
>>53931784
I hope they brought a good fighter or rouge with them.
>>
>>53931920
Either that or he's shit at encounter balance. Or they just got really unlucky rolls.
>>
>>53931138
Bladesinger isn't a melee caster.

They get a useful defensive buff, but they only have two abilities that actually incentivize going into melee, and neither is particularly palatable:

Extra Attack at 6th, which is pointless because as casters they would be attacking with their melee cantrips anyway.
INT to damage at 14th, a mediocre boost that comes late.

So at the end of the day you're better off using your Action to cast spells rather than pretend you can wield a sword.
>>
>>53931727
i have a legal pad of graph paper that i draw my maps on. I predraw the maps on them and just throw down the next sheet as necessary. Takes like 5 seconds.
>>
>>53929387
Why do so many people in D&D get the impression 'Oh, we need a healer'?

You don't.
Well, honestly, you probably should if your DM runs usual death save rules but if your DM runs usual death save rules then either your DM is shit or the campaign isn't supposed to be lethal anyway and thus you don't need a 'good team set-up'.
>>
>>53928156
Bladesinger Wizard. High elf for best stat synergy.
>>
>>53932141
>Well, honestly, you probably should if your DM runs usual death save rules but if your DM runs usual death save rules

What death save rules do you use and why is it shit raw?

I find 5E characters are oddly invincible so making death even harder seems like it would only exacerbate that.

Though I agree with your point that the party doesn't need a healer , although it would be disingenuous to say access to healing doesn't help a lot.
>>
>>53932169
What are you smoking?

Gotta go wood elf for that wisdom, it's way more important for a wizard.

Wizard means "wise man" don't you know.
>>
>>53932141
Enlighten me, what is wrong with the usual death saving rules and what are you implying should be used instead?
>>
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>bonus action healing potions
>>
>>53932252
>having potions in your game at all

Was all the healing everyone gets for free not enough for you?
>>
>>53932220
>I find 5E characters are oddly invincible

I find the opposite; in the games I play enemies are routinely able to fly over the front liners and KO the wizard in one round, or blast level 3 party members with lightning bolt for all their HP in one round. If it weren't for death save rules people would die every fight
>>
>>53932252
My whole group was convinced this would be a good idea. But this is the same group that not only wants to be able to cast cure wounds and healing word in the same turn, but has the cleric do it all the time.
>>
>>53932169
>Bladesingers

>>53932220
>>53932236
Here are the problems with death saves:

1. Player characters are alot squishier than enemies but make up for it through death saves.
2. Healers are encouraged to heal you for 1 HP every time you go down. Over and over. There is no penalty for getting someone up repeatedly.
3. If you take massive damage that doesn't instantly kill you, you just start on death saves as normal. And then get healed up again as if it's nothing and can take the same damage all over again.
4. If you don't get healed up, then it's very much the DM's decision whether you die. If the DM decides that the monsters should attack you when you're down, you're fucking dead. End of story. If the DM doesn't decide it, you'll probably be fine or combat will end in time to help you up.
5. It reduces a player to only being able to roll death saves and whine to the healer. The character doesn't get to defend themself as they're mutilated on the floor nor do they get to charge in and do a heroic limit-breaking death to save their allies. They just bleed out instead, which kinda follows to
6. That player characters almost always, unless dying by massive damage or 'this kills the crab', die to bleeding out. Their head isn't lopped off or anything, because they always go down to making death saves.

There are some other rules as an alternative such as having a secondary HP pool or using vitality from one of the UAs.
>>
>>53932272
Lightning bolt isn't really an appropriate spell for 3rd level characters. The game can be as lethal as you want if the DM is mean enough.
>>
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>>53932252
>"Can I spend my reaction to.."
>>
Currently doing a high class-ish noble half orc with low class-ish friends. Tries to act sophisticated but is prone to petty acts of violence and revenge if provoked.
>>
>>53932320
>2. Healers are encouraged to heal you for 1 HP every time you go down. Over and over. There is no penalty for getting someone up repeatedly.

This is the easiest to fix. Roll on an injury table when KO'd, and if a teammate heals you, you come back in the prone position
>>
>>53932469
Sounds like a certain head of state.
>>
>>53932534
:l
>>
>>53932530
I go with a -25% Max Health after being "KO's" lasting until a long rest. (Self "rezzes" do not count)
>>
>>53932530
Actually no, the fix for this is enemies finishing off fallen PCs.
>>
>>53932530
I find the 'you gain a level of exhaustion' way of doing it is best to fix that particular part, but you can fix all the options with quite a simple thing that uses perhaps a secondary HP pool such as using your max HP.

Of course, there are downsides and that particular fix works best for higher lethality games that aren't just 'MASSIVE DAMAGE'.
>>
>>53932320
I think you're making some good points, but as a few notes,

>4. If you don't get healed up, then it's very much the DM's decision whether you die. If the DM decides that the monsters should attack you when you're down, you're fucking dead. End of story. If the DM doesn't decide it, you'll probably be fine or combat will end in time to help you up.
Wouldn't this be true of essentially any system that doesn't rule that the PC is dead at 0 HP (or otherwise has any sort of "bleeding out" period between going down and death)? One could argue that an unconscious character is similarly at the mercy of the game master's arbitration whether an enemy attacks them while they're helpless or moves onto the next foe.

6. That player characters almost always, unless dying by massive damage or 'this kills the crab', die to bleeding out. Their head isn't lopped off or anything, because they always go down to making death saves.
This almost definitely seems to be by design. I won't get into the bag of worms that comes with arguing whether or not HP is an abstraction, but I think it's not a contentious statement that the "narrative" severity of any single wound in combat is reliant on how much damage that attack deals numerically. Massive damage causing instant death is the only sort of damage that reflects an attack that would decapitate or dismember, etc.
>>
>>53932320
>>53932530
>>53932585
>>53932590

Alternatively you gain a level of exhaustion every time you are brought back up from unconscious. Uses the mechanics already in the game, discourages waiting to heal until someone is already down, discourages long fights where PCs are constantly up & down, discourages PCs from fighting multiple encounters where PCs go down, and puts a hard limit on the number of times it can happen (e.g. level 6 of exhaustion you're dead, period).
>>
>>53932590

This would be too fucking brutal in our games, man. Almost every fight I've been in, it's entirely possible to go down in round one if you lost initiative.
>>
>>53930496
1. If he was superstitious would he really be using skeleton guardians?
I've just come up with a different answer actually, so nevermind. The tombs appear 100% sealed, and have resisted any attempts at forcing so far, but the Dwarf PC can use Stonecunning to find a hidden weak point.

2. That sounds good, thank you!

3. Oooh, the latter is pretty great. The rival could spot the players, hide in Glasstaff's secret exit tunnel, and shank him when he escapes before stealing his staff and confronting the PCs. (But... I'm already working on a Glasstaff chase sequence, so, hmm...)

Another option: The rival is in fact one of the drunk gamblers, and he's bet a magic ring, which he grabs once battle breaks out. The ring lets him cast Compelled Duel once per day, and he uses it on the ex-Redbrand PC.
It'll also make some nice loot once the bastard is killed (one of the PC would get Talon, another the Staff of Defense, and the third this ring.) Thoughts?
>>
>>53932765
>chase sequence
How's that coming along?
>>
>>53931266
I usually look at the spells, abilities, and stat increases various characters get at (players' current level +X). Then I make magic items with those properties. (X ranges between -2 and +2 depending on whether it's a minor trinket or super cool plot artifact, but I'm tweaking those values as time goes.)
>>
>>53928105
Scale isn't better than chain even with +2 dex. And it doesn't cost 300.
Splint and half plate are what beats chainmail, and splint only costs 200.
>>
>>53932912

So you give them magic items that just give abilities they're going to get anyway?
>>
>>53932388
>The game can be as lethal as you want if the DM is mean enough.
Speaking of...
>Players stumble across insane ancient black dragon in his horde
>Meant to be a plot hook
>Decide to try and rob the thing
One acid breath later and they are all rolling up new characters.
>>
>>53932320
>Their head isn't lopped off or anything, because they always go down to making death saves.


Sounds about right to me.

Jokes aside, players can die from.massivr damage. I.E head being lopped off. I also run the alternative injury rules to cut down on the jack in the box effect.
>>
>>53932647
>ouldn't this be true of essentially any system that doesn't rule that the PC is dead at 0 HP (or otherwise has any sort of "bleeding out" period between going down and death)? One could argue that an unconscious character is similarly at the mercy of the game master's arbitration whether an enemy attacks them while they're helpless or moves onto the next foe.
You're not wrong, but to different degrees.
A character using a different system that is almost about to die without a death saves cushion can try to protect themself, avoid combat and not make themself a target or even play dead. This will normally save them from death.
However, a character on death saves can't do this. Their only option is to 'stay lying down and hope the healer helps or they roll a 20'. Sure, the enemies might not attack you since you're down as per above but sometimes enemies will attack you for whatever reason, and then the moment that happens it's a 'that's bullshit' moment when your comfortable death save zone turns from 'Meh, this happens all the time' to 'holy shit an enemy can just kill my character with insane ease in one turn, possibly even one attack?'
If you die on a system where you don't go down, it's often the player's fault they died, not the DM's - The player kept fighting even though they were about to die and the monsters saw fit to finish them off, or the player didn't run, or the player sacrificed themselves to let the others escape.
>>
>>53932647
>>53933127
And I guess you're kinda right about 6.
There's not a lot of 'things that a character doesn't have any chance whatsoever of surviving' so bleeding out for 9/10 deaths kinda makes sense.

But generally it's better for a DM narratively to have the option to say as you hit 0 that 'The demon drives his sword through the character's chest' rather than 'he kinda hits you over the head and you go down and you may or may not be alive I guess'
Sometimes that 'Will he survive?!' moment is nice, but it has honestly turned to 'Will the DM attack him while he's down?'
>>
>>53931687
4-6 encounters, but almost twice the amount of rooms.

Among those extra rooms, empty (as in "calm", not "bare") rooms are essential to pacing, foreshadowing, and various PC and monster strategies. Depending on the shit you fill them with, they can also stimulate player creativity.
There's also environment rooms (assuming you don't count, say, an Athletics challenge as an encounter), and of course treasure rooms and "open puzzle" rooms.

>>53932945
No no, those abilities are from classes they don't play.
>>
Been running AD&D-3.5 campaigns for a while. 4.0 really didn't tickle my giblets so I skipped it, and hence I never jumped to 5 when it was released.

Basically I'm out of the loop and have players that want to campaign. But, they only started tabletop gaming post-5.0. Want to know if it is a better idea to pick up 5.0, or just have players learn ye olde systems.

AKA, what changes have been made that I should know about? Is it worth the effort as a GM? Is it better than 4.0?

Thx in advance.
>>
>>53933193
Just download the basic rules and check it out.
http://dnd.wizards.com/articles/features/basicrules
>>
>>53933193
I'd try 5.0 out. It's simpler than 3.5, so it'll be easier for you to try it out vs. all your players learning 3.5
>>
>>53933242
>63 whole pages of DM guide
o no so intimidating.

I'll probably check them out, but it would be nice to have some people that are experienced with 5 tell me how it plays in comparison to older systems.
>>
>>53933193
Short answer, it's worth the effort to learn. It took a few lessons from 4e and pf and created a great sense of balance with each class still being unique.
>>
>>53933193

Short answer: yes.

Long answer: Yes, and you're probably going to learn to love it after awhile, really cuts down on all the bullshit that 3.5 exemplifies. Less bloat, for both players and DMs.
>>
>>53933314
Not that you have to read the DM guide at all. Just the PHB really.
>>
>>53933261
>>53933324
Cool. Knowing it is simpler for me to get a hang of than for all the players to learn 3.5/earlier is probably enough.

We'll see how it goes.

I wonder how porting classic campaign modules into 5 is going to work out, though.
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>>53929997
>Cleric leading
Most of my favorite campaigns have had a cleric lead
>>
>>53933314
Feats aren't a major part of building your character, there's a lot less to manage in terms of "what you can do that is specific to your character." Archetypes are like sub-classes that further define you, multi-classing is no longer mandatory for a functional character and prestige classes don't exist. Spell lists are shorter because low-level spells can be cast at higher levels (e.g. cure wounds is one spell instead of 4, can cast it as a level 7 spell for bonus healing). More balanced for the most part. Short and long rests do a good job of adding the interesting factors of encounter/daily power economy without feeling too gamey. Easier edition to play, ACs and bonuses/saves/DCs all scale more like AD&D than 3e/4e's ridiculous constant increases.
>>
Are the new WOTC character sheets available to download somewhere?
>>
>>53933361

For the most part its pretty simple, especially at lower levels, they're almost 1:1. Past 4th or 5th level it'll get trickier though, but you won't need to worry about that immediately.
>>
>>53933422
Much appreciated! Sounds like it handles many of the issues I have with 3.5, so that's great.

Sounds like next campaign is going to be 5th. Wish me luck, friends.
>>
>>53933455
New sheets?
>>
Here's a question that I'd normally start a new thread for, but there seems to be some arguments about quest threads going around I'd rather avoid if I can.

Quests have there own board now, and that's fine I never cared about them to much, but I hate the way most quests run.

I had an idea for just doing a dungeon crawl using dnd rules where people voted on how the party acted. My instinct is to put it on /qst/. But I don't want to play with them, I'd rather have people from /5eg/ or just /tg/ in general.

There would be no narrative beyond get through the dungeon and kill the thing and it would use dnd rules so it would be extremely /tg/ related. Should I try it on /tg/ and see if it gets deleted or should I just go over to /qst/ and hope for the best?
>>
Why are the 3rd level Oath of the Crown spells Command and Compelled Duel if Paladins get them by default anyway? Am I just throwing away spell options if I choose Oath of the Crown?
>>
>>53933717
/qst/ and hope for the best, or... /trash/, for all the porn it's a pretty decent place and little chance of people stumbling in.

Just drop a link in the 5eg
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>>53933770

maybe you should reread how Oath spells work
>>
Maybe I'm just not paying any attention and the answer is right under my nose.... But is there any point to mounted combat aside from using a lance and shield?
Does my evil knight gain anything from riding an allosaurus aside from "looking cool"?
>>
>>53933817
>Does my evil knight gain anything from riding an allosaurus aside from "looking cool"?
yeah, an allosaurus.
>>
>>53933803
Whoops, my bad. Thanks.
>>
>>53933835
Sorry, should've been more clear... I'm a DM, building some encounters. Can't see what benefits can happen from a Knight riding an Allosaurus versus both of them fighting separately.
>>
>>53933817
>>53933911
Mounted combat basically gives you a huge mobility boost. A warhorse, for example, has a movement speed of 60feet. If you choose to control your mount and have it act on your turn, your warhorse can either dash 120feet, disengage and get out of Lance disadv range without triggering opportunity attacks on the rider or just ready a dodge to avoid attacks, all while allowing the rider to act normally.

Also the Mounted Combatant feat is pretty dope.
>>
>Running SKT
>every single NPC has a completely fucking stupid name that makes it impossible for me to remember off the top of my head as DM
>Don't want to change them because it becomes even more difficult to look them up in the book

This beginning to become a recurring problem.
>>
>>53933911
>>53933817
They'd share the allosaurus' speed and move together, giving the knight a considerable boost in mobility.

Also, he would have an allosaurus
>>
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Hi /5eg/. Im running a 5e-ied version of ASE for my wednesday group.
They expressed a wish for betting on some back-alley fighting so I came up with something. Thoughts? Suggestions?
>>
>>53933817

Independent intelligent mounts get their own initiative.
>>
I wanna make a bender from Avatar: The Last Airbender. Mainly a Firebender. Should I go Way of the Four Elements Remastered or Mystic? Mystic has some cool elemental psionic powers along with a few spells from Wu Jen. Way of the Four Elements Remastered was literally made to make benders. Hard decision.
>>
>>53933422
I'm quite disappointed about feats not being a bigger thing. I really feel like you should be able to get feats as you level along with ASIs. I know it can be houseruled, but still.
>>
>>53934341
mystic is probably the more powerful choice, but it really depends on whether your DM will allow either choice.
>>
>>53928185
i miss BaTB
>>
Is there any reason to make a sword/board Paladin over a polearm master Paladin?
>>
>>53934635
Because being an unhittable son of a gun is pretty good.

Also aesthetic.
>>
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>>53934341
Your choice but I always felt the martial arts component of bending was one of the defining features of the series, so I would go monk.
>>
>>53934661
>spoiler
Damn right
>>
I haven't been able to wrap my head around why Warlocks use Charisma. Can someone explain?
>>
>>53934055
>Rename the NPC's
>Create a text document with their original names and the new versions
Step it up, sempai
>>
>>53934728
Charisma because it's the ability to stand toe to toe in a contract with an entity that is some real bad dood~.

Though, in my own games, I let players use Int instead if they want to go for that secrets of the multiverse angle.
>>
>>53934383
>>53934693
My DM allows either, and yeah it does make more sense to be a monk. I reread the Mystic disciplines and they don't actually fit that well.
>>
>>53934728
In 3.5e the warlock was pretty much the same as a sorcerer and used charisma for the same reason. It stuck for legacy reasons even though the warlock has changed a lot.
>>
>>53934661
>spoiler

Pretty much why I'm bummed that polearms/2handers are so much better than shields. A small amount of survivability versus almost twice the damage potential.
>>
Give me some not-obvious advice on running a Wizard. Also, should I make a Diviner, or a Lore Wizard?
>>
>>53934765
I guess that makes sense...
>>
>>53934793
As a general rule so far, if a subclass has Lore in its name, you take it because it's probably the strongest available.
>>
>>53934818
All I know is, the ability to make a ranged spell go from 30 feet to a mile is pretty impressive as well as being able to change damage types, but is it really as good as diviner? Maybe its just a matter of opinion?
>>
>>53934793
Take rituals for your non-prepared spells. That's kinda obvious, but people seem to fail ritual casting anyway. Ritual casting is a key part of wizard.
Lore wizard is trash UA. It has a nice idea but it's poorly executed and it seriously should have been a sorcerer thing instead.
But it looks cool so everybody keeps fucking playing it.
What, did you look up some online guide to 'how to build the most OP class! Pick wizard! Go diviner or if your DM lets you lore wizard!'

... Anyway, diviner is good at using their rolls to make enemies fail saves.

USE COVER. Also note your cantrips do pissweak damage so always be prepared to do things other than attack, even if it's just cowering and hiding.
>>
>>53934886
changing any spell to force damage is amazing, since only one creature in the PHB has resistance to it, along with doing crap like changing the saving throw for hold person to make it impossible to escape from

I'll be honest, its been a while since I looked into it but those were two big ones i remembered
>>
>>53934929

>Lore Wizard is OP meme

Well meme'd, friendo.
>>
>>53934728
They've gotta look cute for their patron
>>
>>53935073
I bet you're gonna say 'But it's only balanced if it's my homebrew version that removes the broken parts'
>>
>>53933911

An Allosaurus is it's own reward
>>
>>53935223
this.
>>
>>53934728

It was INT in the playtest but grognards threw a fit since the 3.x "Warlock" used CHA, even though the mechanics of the two are completely different, so wotc changed it to appease the masses.
>>
>>53935281
:|
>>
>>53934728
Last minute change I believe. People got pissy about it being different to 3.5 so WotC basically said fuck it, just change everything back to Charisma.

There's a lot to imply Warlock was meant to be Intelligence based in the final version. All the fluff text, if Warlock was Intelligence there would be 2 casters for each stat and Contact Other Plane requiring a high Intelligence save with only Warlocks and Wizard having the spell
>>
>>53935281
>>53935357
I'm thinking I should just have my players use Intelligence then. Is there anything that would muck up? I can't think of anything right now.
>>
>>53935444
Nope, would also balance some of the more OP multiclass dips into Warlock and make Intelligence used more.

Personally I make it Intelligence and haven't seen any issues, not like a Wizard/Warlock's got access to anything too OP other then Armour of Shadows + Abjuration Wizard.
>>
>>53935444
Well they'll be multiclassing into Wizard or Artificer instead of Paladin for a start.
>>
>>53935497
Sounds good to me.
>>
What spells should a level 3 Druid be preparing? I'm a Druid of the Land (Grasslands) so I've always got Pass Without Trace and Invisibility.
>>
>>53935641
Call Lightning, for sure.
Maybe Erupting Earth/Sleet Storm for control.
I'm a fan of Dispel Magic, but you may not find much use all the time, but when it does you feel like a genius.
>>
>>53935444

Nope, I've done this in my games. Blocks certain multiclass shenanigans that people see as staples in 5e, like the Pallock, but that's it. Your players might balk at first but they'll most likely adjust. Don't forgot to change any of the Invocations that key off CHA to INT.
>>
>>53935761
Sorry, I mean I'm a level 3 Druid. So level 1&2 spells are what I'm having trouble with.

Another thing is everyone except one party member (Lizardfolk) has Darkvision, would casting it on him ever be worth it?
>>
>>53935866
nah, fuck'em.

As for level 2 spells, spike growth, moonbeam, hold person, and heat metal are all great spells
>>
What would be a good name for an arctic type island.

It's essentially going to be a fucking massive lair for an ancient white dragon, but it's not known to exist by pretty much anybody
>>
>>53935986
cold rock in the ocean
>>
>>53935986
coldshiverchills island
>>
>>53935986
Ice'ol

Better yet give it no name and make it undiscovered, players might go ahead an happily name it for you.
>>
>>53935444
like the other anon >>53935846
said, don't forget to change the invocations, and change their CHA save prof to INT. Leave WIS saves alone, since it's a common save.
>>
>>53936017
I'm sure the royal cartographic society will be pleased with Cold-ass Rock's new name.
>>
>>53935986
Greenland
>>
>>53935986
The winterlands
>>
>>53935986
what does it look like? Why does it have a name, if nobody knows it exists?
>>
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>>53935986
North's End
Blizzard's Heart
Lastkeep Island
>>
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>>53935986
Osne. And remember, ingen taler dansk.
>>
>>53936072
I mean the dragon has never been found

The island itself is known, people have tried to explore it but are usually forced away by terrible weather, and if some people have landed they probably got driven off by beasts or monsters
>>
>>53935986
Fareoya (Norwegian translation of "danger island" according to Google)
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>>53935986
Keith
>>
>>53936181
Oh, and the o should have a slash through it but 4chan ate it.
>>
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How do your GM's handle crit fails? Mine has been making it so that whenever you roll a 1 on an attack roll you do damage to a nearby ally instead of the intended target which strikes me as really clumsy for a variety of reasons, and it only serves to make him feel more powerful rather than actually serving the game or the world. Is there a better way to handle it? Any interesting stories related to this?
>>
>>53935986
Arktos
Thule
Rumpön
KoldPlyche
Raupnafjaell
Ragnaland
>>
Which spell should I choose to prepare, Fog Cloud, or Grease? I can only choose one.
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>>53936240
A nat 1 to hit is just a miss, regardless of bonuses
A nat 1 out of combat isn't necessarily a failure, though it often is unless it's something super easy
>>
>>53935986
Dokdo belongs to the Dwarves
>>
>>53936240
>someone critfails in my game
>they fail their attack but fuck up so bad they frighten an enemy
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>>53936277
Midget, pls. The Rocks of Liancourt is Elvish and always has been
>>
>>53936240
I run it the way the rules say. If it's an Attack or Save they fail, if it's a Check nothing happens.
>>
What class should I play if they want to be a magic knight?
>>
>>53936300
>>53936277
Why can't you let Grumblerickgotge Island belong to it's rightful owners? It's Gnomish land.
>>
>>53936328
>[angry kobold hissing]
>>
>>53936142
well, you forced me to google translate from danish. I hope you are happy, I'm off to burn this computer now.
>>
>>53936240
I have it mean that the creature drops its weapon, if it's carrying one, and has to make a standard action to recover it.

Obviously this isn't the best technical solution for a number of reasons, but it's the way I've done shit since I was 13 and I'll be damned if I'm gonna change it now.
>>
>>53936324
Fighter, eldritch knight
>>
>>53936240
>Special shit on a Crit fail/crit success
These people need to die. I know they've been around since the inception of the base rule, but the fact that we tolerated them for so long instead of getting them to not put their shit in games that the next wave of people take their traditions from has led to a bunch of bullshit that denigrates the value of scenarios more complex than Exploding Kittens.
>>
>>53936324
literally paladin

you could also play a fighter with the eldritch knight subclass. but seriously, paladin.
>>
>>53936324
Gnome DEX Eldritch Knight. It's much better then it sounds.
>>
>>53936324
Surely not the class with a path called "Eldritch Knight"
>>
>>53936311
Me too
>First DnD campaign ever, 10+ years ago
>PC makes a ranged attack against an enemy I'm in melee with
>Nat 1
>Rolls dice to determine which square he randomly hits
>Hits me
>Nat 20 on the attack
>Nat 20 on the confirm
>We're playing some houserule where 3 nat 20s or whatever = instakill
>Nat 20 again
>RIP me
>>
>>53936351
> how dare there be any non-binary success/fail mechanics in my game, I have literal autism
>>
>>53936359
>Gnomes have the strongest PHB racial ability
>Also make the best Wizards

Honestly, Gnomes make better Wizards then V.Humans. It's shocking more minmaxers don't play them.
>>
>>53936367
Holy fuck you got boned, the odds of three successive nat 20s are 1/8,000
>>
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So I'm thinking a Warforged Eldritch Knight is the closest I can get to making something like this a reality.

What would you recommend for spells?
>>
>>53936399
Throw in the nat 1 and whatever we rolled to determine where the attack hit, and it's even less likely. I was annoyed, but more amused by how ridiculously unlucky I got.
>>
>>53936240
I'm a GM. I HATE the "you botch so you kill an ally" thing, I had that happen to me and it's such bullshit for another player to suffer (or worse get dropped to 0 hit points) for a bad roll he didn't do.
I usually make it a funny/embarassing miss with minor damage or a temporary loss of an item... Things like "You swing your sling around and accidentally thwack it against your face for 1d4 no modifiers of damage" or "You swing mightily with your sword but your grip was too loose and it goes flying out of your hand and lands some fifteen feet away."
>>
So, in roll20 you have to manually add each spell and it's effects?
Seems like a fucking chore, m'niggas.
>>
>>53936445
haste and catapult

catapult your weapon of choice and weapon bond it back
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>>53936382
Honestly, I'd say Lucky is the strongest PHB ability.
>>
>>53936525
It's literally just making a character sheet online
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>>53929517

>METHODICAL HUMAN SORCERER FROM A CAVERN WITHOUT ECHOES WHO WOULD RATHER KILL YOU THAN MAKE EYE CONTACT

>/tg/
>>
>>53936514
Still retarded, 5e isn't a system made for crit-fail effects. It makes Spellcasters, Barbarians and Halflings way more powerful and gives a significant nerf to Fighters, Rangers and Monks. Anyone dependent on more attacks instead of more powerful attacks is suddenly a walking catastrophe who likely won't survive a single combat without doing something retarded.

>>53936525
Go to the tab where you can search spells, type in the spell and if it's a core spell then you can drag and drop it on your character sheet.
>>
>>53936528
I can't catapult an item worn or carried, so I can't catapult my items unless they are on the ground. I will pick up haste though.
>>
>>53936382
I play a Forest Gnome Loremaster.
AMA.
>>
What honest jobs make sense for a tiefling couple?
>>
>>53936588
How's it feel knowing you're not a Yuan-ti Loremaster?

>>53936591
Blacksmiths or anything else where exposure to fire and heat is common.
>>
>>53936591

Running a shop of esoteric trinkets, scrolls, grimoires, etc.

But since you're a Tiefling, you can't be that honest. Just make up stories about random shit you find and sell them to the common folk.
>>
>>53936591
Smiths, cooks, firefighters

Built in fire resistance
>>
>>53936578
That's really useful. Thanks you, based anon.
>>
>>53936628
>smiths
The tiefling in town is putting curses on our tools, that must be why Rick broke his finger with his own hammer and not his inebriation!
>cooks
The tiefling abducts children from other towns and cooks them!
>firefighters
I don't fucking know, the tiefling secretly sets fires so he's paid to put them out!
>>
What's a Race/Class combination you've never seen or even heard of? I had the idea for a Dragonborn Rogue before and it seems cool.
>>
>>53936611
Kinda bad, now that you mention it.
>>
>>53936675
Halfling or gnome barbarian.
>>
Im gonna run a prewritten but will probably only have 2 regulars and then assorted people randomly dropping by for a session.

Which one should i run?
>>
>>53936591
Fortune tellers, pellar/midwife combo, herbalists.
>>
>>53936687
It's a damn shame Poison isn't an appropriate damage type for Loremasters. Otherwise Yuan-ti could drop Poisonballs on themselves all day long.
>>
>>53936466
Two weeks ago I saw 4 consecutive nat 1's on a party's investigation roll to loot the room. The DM just went "There's a chair in this room and it's terribly fascinating. You've never seen anything quite like it, and everyone stares at it for a very very long time." Then the party RP'd talking about the chair (and if we could take it with us) for about 10 real minutes.

Now whenever someone fucks up bad we use chair/chaired as a verb.
>>
>>53936675
Dragonborn Druid
>>
>>53936704
Elemental Evil
>>
>>53936788
Warforged Druid
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>>53936662

That's ok. It gives more meat to the backstory.
>>
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>>53936804
I... kind of like the sound of it
>>
>>53936675
Tabaxi Mystic
>>
>>53936804
I've always liked the thought of a Warforged Druid as a purely wooden construct.
>>
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>>53936948
>>
>>53936804
There was a prestige class and body type for warforged druids in 3.5, so it was definitely done before 5e.
>>
Why should someone use a versatile longsword instead of a greatsword?
>>
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>>53936591
>tiefling couple?
Please don't.
>>
>>53936580
just drop the sword and use it
>>
Lv 1. Mystic. Only caster in the group. Also only potential healer.

Should I go for psionic restoration right now or keep with my psionic assault setup?
>>
>>53936993
Some people use dueling or protection style but will switch to wielding it two-handed if they want to boost their damage a bit
>>
>>53936993
It's really nice if you like grappling
>>
Has anyone ever played a character from another character's backstory? The whole party wants me to do it but I'm a little weirded out by the idea.
>>
>>53937005
psionic restoration is really strong at the lower levels, you should go for it. At around levels 3-5 you're pretty much going to be outhealing whatever dedicated healer your party might be bringing with your 3 psi limit's 3d8 healing.
>>
>>53936999
Ah, good point. I'll take it. Any other spells to recommend? Cantrips?
>>
>>53936240
take 1 damage
>>
>>53936257
Anybody?
>>
>>53937145
But so is Psionic Assault + Mind Thrust, no? Unlimited 1d10+2 psychic damage at Lv 1, INT save.
>>
What damage Cantrip should I take on my Half-Elf Druid?
>>
>>53937289
I like Produce Flame
>>
>>53936240
If it's a melee attack then the target gets a free attack of opportunity on you. This also works the other way around. There was one time where a player crit failed their attack on some enemy, the enemy crit failed it's AoO, and then the player actually hit the thing with it's AoO. If it's a ranged attack then generally it just misses unless it's something like firebolt, in which case it might blowup in your hand for like 1 damage.
>>
>>53936994

What's wrong with a lovely and happy couple?
>>
>>53936591

Public bath worker.
>>
>>53936675
dwarf wizard
>>
What kind of alcahol could get a tiefling drunk?
>>
>>53937549
Tieflings always struck me as the type to drink some kind of Vodka.
>>
>>53937549
please drink some ethanol
>>
>>53937549
rubbing alcohol
>>
>>53936578

...Well first of all the botch applies to spell attack rolls as well, second off it hasn't nerfed or boosted anything or anyone or made anyone play a race or class less dependent on those rolls, third of all this shit applies to MY rolls too so an adversary is just as likely to hurt itself or lose its weapon as they are, and lastly the group is currently at level 6 almost all with the characters they started with, and the only one that isn't was a player who took a leave of absence due to more pressing commitments and didn't feel like bringing the same character back upon returning.
>>
Would it be possible to be a warlock of the lady of pain?
>>
>>53937622
No. It would not. Even if it were, that would be the worst idea ever.
>>
Do you use average HP for your monsters or do you roll?
>>
>>53937622
Depends on how your GM runs her and if they runs her as allowing a pact/worship/admiration, they're doing it wrong.
>>
>>53937622
Patronage is a form of worship, so try it.
>>
>>53937658
Average, unless I have a few monsters of the same kind then I'll roll just to give some variety/discourage metagaming
>>
>>53937592
Spellcasters can just use Saving Throw spells to put the burden of rolling a natural 1 on the enemy. As far as spells other then cantrips go, very few of the attack roll ones are ever worth it.

Think of it this way, a level 20 Fighter now has 4 chances to roll a 1 each turn. Each of those 1's could have him drop his weapon, trip over or whatever. This means a level 20 Fighter is now much more likely to make a huge fucking blunder compared to a level 1 Fighter. He's become more likely to fuck up by getting skilled and gaining power.
>>
>>53937682
No it's not. Faust didn't worship Mephistopheles.
>>
>>53937693
>Spellcasters can just use Saving Throw spells to put the burden of rolling a natural 1 on the enemy.
And yet even the bard and cleric tend to prefer going for their light crossbow and melee weapons respectively, so I must be doing something right and martials are not making things horrible for everyone around...
>>
>>53937622
I don't know why you would want the Lady of Pain on any setting other than Planescape in any case. It's a dumb concept.
>>
>>53937816
Which means your players aren't the type to test the system in the most effective manners.

If the rule works well for your group, then it's fine. There's multiple reasons that are strongly in favor of not using the rule though and people on 4chan are likely to know how to use the system in the most effective ways that cause the rule to be completely fucked.

So don't be surprised when people on here call it retarded even if it works for your group.
>>
>>53937816
Neither clerics or non-valor bards get extra attack, so calling them martials is a bit of a stretch. Even war clerics only get up to 5 "extra attacks" per long rest and that's at 20 wis
>>
>>53937622
You could probably do terrible things to people by trying to convince them to worship her, but I doubt you'd escape her attention when you do so.
>>
>>53936240
You fall prone
>>
>>53936675
anything/wizard, no one but me likes wizards at my table
>>
>>53937063
if you have dueling style, switching from 1d8 to 1d10 but losing 2 damage is a net loss
>>
Anyone have any experience with the Hexblade Warlock? How does the flavor work when you are not a Pact of the Blade? Is it fun?
>>
New thread lads
>>53938028
>>
Is Flame Blade any good if I expect multiple fights within the 10 minute? I know it scales like shit, but at level 3-4 dealing 3d6 damage each round seems alright.
>>
>>53936675
Tiefling/paladin

At least not in 5e since I played one in 4e, following Pelor
>>
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>>53936974
>>
>>53938165
>good alignment
>>
>>53937096
Just
>attack with greatsword
>then grapple
>then drop greatsword
>then pull out a one-handed weapon
What's so hard
>>
>>53936788
I have a guy in one of my DnD sessions who is a DD; I'm hoping he eventually gets Blight so he spews it out of his mouth like a good dragon should
>>
>>53936240
>the more targets in your multiattack the more likely you fuck up or hit your ally
>don't be near any allies, never get penalised

Does nobody think of how this bullshit plays out or do they just go with their retarded tummyfeels?
>>
>>53931539
>Lawful
>Vigilante
Pick one
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