Alright /tg/, I got time to kill and I figured I could use it to whip up some spies.
So, go ahead and roll a d100
>>53935888
Sure, what the hell, I'm game.
Rolled 31 (1d100)
>>53935888
>>53936074
Alright, criminal, pick your perk.
>>53936129
Criminal Past for me please.
>>53936141
Alright, now you can roll 5d10+30 for each stat. Or pick from an array of 65, 60, 55, 50.
Either way, assign values to your four attributes.
>>53936154
50, 55, 65, 60.
Seems like an ok set.
Rolled 37 (1d100)
let's get it on
>>53936182
Now roll 2d100 for your primary and secondary skill.
Rolled 56, 45 = 101 (2d100)
>>53936223
Fingers crossed for detective.
>>53936217
Diplomat origin for 002. Pick your perk and roll or pick attributes >>53936154
>>53936241
Well, at least you have some advanced skills. Pick your pilot specialty.
Next we need 2 descriptors of your agent.
Rolled 67, 83 = 150 (2d100)
>>53936250
People Skills
55
60
50
65
I'm thinking a bit of a moron but amazing at sweet talking people, a real sleazy type
>>53936223
let's try this
>>53936286
Let's go with Air focus.
And for descriptors... Cunning and empathetic. He's a smart guy, quick on his feet, and he likes to get his job done without hurting anyone else. The empathy thing ties into his criminal past.I hope this works, I don't actually know what system we're using
>>53936344
Here are the potential specialties for technicians. It sounds like you've got your descriptors already.
Next we go shopping. I'll post the gear in a minute.
>>53936377
All agents start with a semi-auto pistol, spare mag, and an operative pack containing:
A wristwatch,
An earpiece commlink (1 mile radius),
An encrypted cell phone (to call other operatives or back to Command),
A special ID card,
An ID reader which validates the ID cards.
You have 6 requisition to pick stuff for your first kit. Kits may be swapped between missions.
What system is this?
>>53936419
Hmmmmm.
Motorcycle, Simple cover identity, and a silencer.
With everything else that seems like the sort of quiet/fast getaway setup an agent keen on thievery and quiet would be using.
Hopefully we get a chance up pick up a stungun/taser combo later on.
>>53936449
Covert Ops. It's a d100 system where you roll under your score or attributes to do stuff. I like it because there's a lot of charts and a safehouse building mechanic.
>>53936475
Last up is your derived stats.
>>53936503
Oh, and you can make a Logic check to see if you start with a second language you speak fluently. Just roll a d100 and see if you get under your LOG score.
>>53936377
I pick +10 in surveilance / spying tech, if that's possible. need to get that blackmail material somehow
>>53936419
surveilance pack, plastic explosive, stun gun
Rolled 70 (1d100)
>>53936503
Derived for the theif
25 BP
+2 INIT
8 MOV
Bones... 206?
Rank 1
DP (hehehehehe) 0
DR None currently
Ranged weapon damage 2d+2
Hope that looks alright. Rolling for a second language. Definitely going to look up this system though, it seems like fun. Is it easy on newbies?
>>53936571
>70
Fuck, five over.
Ah well, he just wasn't a high class super criminal I suppose.
>>53936571
Bones are the notFate Points for the system. You get 3 in chargen and they let you do things like let you pick your origin or start with more requisitions.
It is pretty damn easy, but it's rock simple. I don't know if I can recommend it to someone who wants in-depth stats and such for different kinds of guns and such.
http://www.mediafire.com/file/mwb42mcqvru59ca/Covert+Ops+RPG+%28tg+Copy%29.pdf
>>53936563
>>53936475
Alright, anons. Your mission, should you choose to accept it, is to roll your mission objectives
>>53936632
Thanks my dude, I'm trying to get some friends and my fiance into gaming but they're not really into the standard fantasy setting, maybe this will be more their style.
Rolled 64 (1d100)
>>53936659
Rollin for the theif's mission
>>53936503
Diplomat
27 BP
1 INIT
8 MOV
Bones ehhh... all of them I guess?
Rank 1
DP 0
DR None
Ranged weapon damage 2d+2
>>53936682
But spying ain't easy. Just what kind of madman are you up against?
Rolled 3 (1d100)
>>53936708
Rolled 1 (1d99)
>>53936659
rollin for diplomat
>>53936716
And what kind of power is this celebrity going to use to stop you?
Rolled 54 (1d100)
>>53936737
Lordy there are a lot of tables, I'm loving this. Fingers crossed for a Rona Thorne expy
Rolled 76, 9 = 85 (2d100)
>>53936708
>>53936737
diplomat
>>53936768
There sure are. Let's see how many special henchmen are at her disposal.
Henchs are higher tier bad guys like Jaws.
>>53936771
so I have to disable some device created by an extremely rich scientist, huh?
Rolled 88 (1d100)
>>53936809
Rolled 31 (1d100)
>>53936809
>>53936827
>4 Henchmen
>My thief doesn't want to hurt people
Oh god dammit.
>>53936827
Dang, up against a regular Dead Cell.
Well, where to, agent?
Rolled 87 (1d100)
>>53936858
>>53936857
>>53936858
Rolled 61 (1d100)
>>53936858
diplomat roll, hoping for something interesting
>>53936882
There's a shitload more charts, but let's wrap this up.
Beginning operation:
Rolled 2 (1d100)
>>53936905
Holy shit this is radical.
>>53936882
Well, at least I'll have twinks to keep me company.
>>53936884
This thought makes me happy.
>>53936920
There is so much goddamn stuff here. It's the reason I actually bought the book. It's easier to make modern campaigns with some stuff like this on hand.
Rolled 62 (1d100)
>>53936905
this will be the last one for the diplomat, gotta go now
someone can take over if more is required
>>53936959
And here's my favorite bit: base building stuff
Rolled 38 (1d100)
>>53936959
Bring it oooooon
>>53936997
Alright, celebrity with custom military hardware and a crack squad of mini-bosses, but what's her endgame?
Rolled 25 (1d100)
>>53937046
Can it get worse for our hero?
>>53936997
Fuuuuuuuck
>>53937064
>end of technology
>>53937064
And how big is this organization you're up against, agent?
Rolled 98 (1d100)
>>53937098
>>53937112
Welp.
>>53937112
Jesus Christ, anon. Never gamble.
>>53937138
Well, because you're so fucked, we'll send your operative to a training center before throwing the agent to the wolves. Roll a d10.
>>53937150
I'll admit, this isn't looking super good.
But they won't be expecting one dude with a pistol and a moped, so I have the upper hand, right?
...
Right?
Rolled 2 (1d10)
>>53937198
Please god, please.
>>53937219
Pick from the perks in Brussels.
>>53937219
>Maybe they have some languages as a colonial holdover?
>Nope
Fuck, lets go with... French I guess, they used to be pretty big around there.
COINTEL contact seems like the most useful given how fucked I seem to be.
And let's go with Family Member in MERK, they seem like they'd be the most inclined to send help.
>>53937256
Forgive me for not speaking clearly, you get 1 option. Just the one of the three bullet points.
>>53937286
Oh... shit.
I'll keep that COINTEL contact.
>>53937312
Well, that's it for our spy type guy. I recommend checking out the rest of the book for inspiration and charts.
Godspeed, agent.
>>53937362
>Godspeed
Seems like I'll need it.This was fun though, thanks anon, I'll definitely be playing with this system in the future!
Rolled 41 (1d100)
>>53935888
Let's goooo.
>>53937411
Okay, wheelman, what's your perk?
>>53937464
If my understanding of Trusted is, 'Six more points to get a Vehicle/Upgrade', I want that.
If not, Wheelman.
>>53937510
Yeah, when you go shopping >>53936419 you get 6 points just for vehicles and vehicle mods.
>>53937568
That's the one, then!
>>53937594
Alright pick your attributes >>53936154
And roll your skills >>53936223
Rolled 96, 73 = 169 (2d100)
>>53937614
55, 65, 60, 50
And skills are!
>>53937685
Sneaking and shooting. A solid foundation for any operative.
Now we need some descriptors for your driver turned agent.
>>53937712
We're ambitious, but we are also nuts paranoid, even about people in our organization.
>>53937759
And now you go shopping. Don't forget that you start with the pistol and operative pack.
>>53937785
Alright, for the Trusted bonus points, I'm going to take a Motorycle and give it Speedster. That's five.
I'll also get a Simple cover, and a Smokescreen for my bike. They'll never catch me!
>>53937983
Okay, now you calculate your derived stats >>53936503 and roll Logic to see if you know another language.
>>53938008
Derived for Drive
BP: 26
INIT: 2
MOV: 9
Bones: 3
Rank: 1
DP: 0
DR: None
Ranged:
Score: I don't know what a soldier score would mean.
Damage: 2d+2 +2 bonus
Melee:
Score: 0, I guess?
Damage: No weapon +0 bonus
LOG is at a 60!
Rolled 46 (1d100)
>>53938174
I fucked up the roll.
>>53938174
Calculating soldier score with >>53936286 and add +10 for it being your secondary skill.
Roll a d100 and if it's under 60, you learn another language.
>>53938174
>>53938224
So I would be
BP: 26
INIT: 2
MOV: 9
Bones: 3
Rank: 1
DP: 0
DR: None
Ranged:
Score: 42
Damage: 2d+2 +2 bonus
Melee:
Score: 26
Damage: No weapon +0 bonus
>>53938204
And I rolled and failed to get a language.
cool
>>53938511
46 is under 60, anon. You'd get one.
>>53943444
Anigav
Rolled 85 (1d100)
Lets go
>>53935888
>>53945566
Thill-Seeker you would have to be half-mad to be in on this operation