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/tgmg/ That GM Thread

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>This campaign will feature adult themes and light erotica
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>>53917460
>light erotica

Fucking perverts, there's a fetish for everything now.
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>This thread will contain pointless arguing and stupid bullshit that never happens
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>>53917460
You must pretty much be That Guy to choose to be a GM.
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>this campaign will feature realistic consequences to the PCs' actions
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>This campaign will be run over Roll20/Skype/IRC/Other with text only, no voice or webcams.
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>>53917483
>Not knowing how to joke around and have fun
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>this online campaign requires skype and webcams
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>>53917460
>Evil is the 'active' philisophical force in this game setting. Good is only definable insofar as how far you're willing to go to oppose evil.


>Mfw he actually uses this to justify Paladins falling for not being psychos.
>>
>This campaign will feature political themes inspired by real-world issues and events.
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>in this campaign your characters have to be genuinely invested in protecting X and opposing Y
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>>53917460

You rolled a 1. You stab yourself, LMAO
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>>53917460
>There won't be any handholding. Everyone needs to read the rules beforehand and commit to 2 hours every week.
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>I'm trying to do something more than a simple dungeon crawl
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>>53917781
Thats a legitimate as fuck expectation though. You must be the cocksucker on his phone every session and the guy that complains that he can't follow this "stupid ass story" at all because none of the plot points make any sense.
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>>53917547
christ its awful and it happens more than youd like
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>>53917460
>check out r20 listing
>seems ok
>slowly realize the main goddess is a thinly-veiled furry anthro porngirl
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>>53917629
>it's a korean anime plot
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> Oh dear, this combat is dragging out way longer than planned, it's well past midnight, and some of the players are saying they need to leave in a few minutes

> TIME TO ADD MORE ENEMIES!
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>>53917759
Legit somebody rolled a 1 and was knocked unconscious for 1d6 minutes. A minute is 10 rounds of combat. I had words with the GM.
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>>53917497
>Choose to be GM

Its never a choice anon, no other cunt is selfless enough to sacrifice their fun in playing to enable everyone else to have fun.
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>>53917460
>light erotica
ok I get Micheal Bay has too many lens flares but I don't think he'd fuck one
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>>53917460
>has a DMPC

>>53918936
Really? I honestly enjoy GM'ing.
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>>53917902
Whoof. Was worried someone wouldn't take that bait.
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>>53918993
I'd fuck a photon-based life form.
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>>53917547
The only thing wrong with this is waiting for responses and not really knowing whether or not somebody is invested in the game. For characterization, it's the best.

I don't want to hear your nasally voice and see your greasy face, I want to hear Korboklok the Barbarian's mighty roar and see the sweat dripping off his muscular frame.
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>>53920112
The only people who prefer completely silent text-only gaming are people who are jerking off with one hand or just want something to multitask with while also watching anime and brushing MLP dolls.
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>>53918936
What a fag. I love GM'ing. GM'ing is SOOOOO much more fun than being a player.
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>>53920168
Whatever wimbles your jimbles, chum. Most people aren't method-actors or have even taken an improv class, and that shit ain't immersive.
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>>53920187
Maybe people who can't roleplay without a massive crutch shouldn't be roleplaying.
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>>53920168
>Implying
You are a faggot.
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>>53920218
Maybe. And maybe your mother should have swallowed. Here's your final (You). Try not to spend it all in one place.
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>>53920218
Maybe different types of role players enjoy different methods of role-playing.
>>
My girlfriend quit roleplaying after her character was graphically mind-raped and tortured to death in an apocalypse game, she was forced to cut one of her own fingers off or else my character would be killed (our characters were together in the game, too). Then my character was shot in the head anyway. We'd been captured and split off from the rest of the group who were planning to rescue us, so the GM made them go into another room while he roleplayed it out. So yeah, she had to cut off her own fingers which was explained in extreme detail. She looked extremely uncomfortable and I told the dude to tone it down, but he called me a pussy and told me this was what happens when there are no police. She was then violently raped and tortured for information, until she finally failed her Willpower rolls and gave up everything. Then they shot her, thankfully. That character was dead and we both went home in silence and I sent an email saying we weren't coming back.

It was her second session of RPGs, and her last as it turns out.
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>>53920784
Sounds pretty shitty. My condolences.
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>>53920784
>This happened
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>>53920784
You were playing a fucking post-apocalyptic game. You WERE a pussy and she was equally a pussy. Your girlfriend is THAT GUY.
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>>53920784
as fake as this is. I can still believe based on that one faggot with the girl getting her spine cut, that there are people who are this edgy.
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>>53920784
You got what you signed up for. Quit being such a little bitch.
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>>53921029
>>53921091
>when you're proven right almost fucking immediately after posting
It's like pottery.
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>>53920784
>My girlfriend
>our characters were together in the game, too
That Guy detected.
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>>53921112
Where you trying to prove that you went to the wrong game? Have you seen any post apocalyptic movies or games? Mad Max, Fallout 1-3, Metro. You are an idiot and you shouldn't have brought your girlfriend to a game like that. Please off yourself.
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>>53917460
Only time I had one was when a GM cucked my character. It didn't make sense for the NPC and felt like it was literally out of spite. Completely ruined verisimilitude in the game. If I had waifued a whore it'd make sense, but him just doing that left a sour taste in my mouth
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>>53920784

Women should make male characters if your GM is a pervert.
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>the setting is (insert exotic place here)
>its all stereotypes and misinformation
>clearly hasn't researched anything
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>>53917460
I had a GM who tracked every little thing we did, and so we had to be precise in doing things like taking a shit.

Not really a That GM story, but our paladin did shit his pants during a fight because he forgot to tell the GM that his character was going to use the bathroom.
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>>53921152
I'm not the guy who brought his girlfriend. But you know even post apocalypse doesn't have to go that overboard edgey right? Fallout doesn't go that overboard, to my knowledge neither does Metro or Mad Max. You can have a oppressive, dark, apocalyptic atmosphere without having to go "Man rape is so dark and edgy! If you don't want rape to describe graphic, brutal rape in an apocalypse you're just not adult and brooding enough!"
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>>53921291
I guess you have a point about the rape being edgy. I thought you were bitching about the severing of a finger. I don't think the rape should have been role-played out but you DID know you were going into a game with post-apocalyptic themes and little to no law enforcement. Rape is a realistic thing that would happen in that sort of environment.
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>>53921392
Naturally it is, I can concede that, but generally that's better left to a single sentence or even better fade to black. Not everyone is going to be comfortable with it, especially a woman, especially woman who's very new to the hobby. Rape is fine as a plot device/consequence/whatever the fuck just don't overboard edgy like the post described.

Honestly I'd be more annoyed at the DM torturing my character before killing them off, though that's a personal matter of not finding it fun to sit there while the DM describes my character being flayed alive while I roll saves in between making up a new character sheet.
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>>53918043
using R20 was your first mistake, I had a game with a female GM who was WAYYYYY to sexual and had a a drow trying to fuck my character session 1. Got kicked out when i found out another player had a cursed gauntlet that demanded he make rolls whenever he saw a female party member for the first time each day. Not sticking around for that bullshit.
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>>53920187
>>53920218
I did a few middle-school plays and practiced some shitty impersonations while watching movies. People I play with say they like to have me around because of those shitty voices I give my characters.

I'd say about 1/4 of the people I've played with at least made a reasonable effort when role-playing to change or alter their pitch/speech. If you can't attempt to do at least that much you're just being lazy.

Even the generic Beardfist Mc Thunderbrew "Ach! I'ma d-warf laddie!" is better then Edward Ducane who speaks in a normal voice like a chump.
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>>53920269
Nichijou was garbage
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>>53919147
>Really? I honestly enjoy GM'ing.
Me too.
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>>53920784
>I brought my GF to a game
You're 100% that guy.
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>>53921179
You think that would stop the rape?
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>>53920784
If this story true at all, you either have the most insuferable edgelords as friends or you and your girlfriend were so annoying that they just used this to force you two out of the game.
Maybe both.
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>Trolls, elves, dwarves, swords and sandals.

All my players want, I just want to run shadowrun or DH.
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>>53917547
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>>53921291
One of the Mad Max movies literally has a scene in it where a woman gets raped by two men at the same time.

If you don't watch a shitty censored/cut version of it you get to see her nips.
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>>53922546
Every time your players try to wear sandals, have their feet infected with jigger fleas.
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>>53921167
Amen brother, NTR is the worst fetish.
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>>53922855
All cucks must die.
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>>53919417
This is /tg/ someone always takes the bait
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>>53922170
>anon has been annoying them with his uninterested gf that he dragged along
>they come up with a plan to get her to leave on her own
>they all cheer and high five after anon leaves with his gf
>they go back to totally normal non-edgelord gaming after he leaves
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>>53920784
Assuming this isn't complete bait, I'm amazed no one at your table or in this thread called out the DM for completely ripping off Heavy Rain.

>8/10, everyone is faggots
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>This campaign will be inspired by current day european politics set on June 24th 2016
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>>53921152
>fallout
>post apocalyptic

HAHAHAHA
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>>53923094
nice argument
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>>53920184
Stealthy, nice
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>>53917460
>You show up to the game, but other than the female DM nobody has shown up yet
>She claims everyone else "had something to do" so they'll "be in later"
>She proposes playing a quick one-shot until everyone else gets here
>It's her magical realm
>It's femdom
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>>53918003
I prefer that sometimes.
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>>53921715
This, I just put on a shitty German accent and spout racist lines about unicorns, works fine for my paladin.
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>>53917547
>mfw mute and this is the only way I can play
>it is always full of shitters
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>>53923210
>roleplaying one on one with female GM
>it's femdom
Come on anon, at that point it's obvious what's going on. You're expected to turn it around or suggest you two, well - LARP the scenario. Or even just ask her out.
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>>53920168
I find it easier to multi-task when voice chat is an option. I also type one-handed when jerking it which is slower than usual and speaking is faster than typing anyway. (Although I'm fairly quick at typing.) Your argument is invalid.
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>>53923114
Fallout is actually post-post-apocalyptic
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>>53920168
You're pretty wrong. There's also shitload of people who are far better at writing/reading the language than speaking/understanding it as they're foreigners.

There's also pretty anxious or uncomfortable folks who just want to have fun without worrying about anything.

Lastly, there's people with shitty, packets-losing connection. Text will be resend till it'll reach the user in most chatting services, but voices come out as garbled or interrupted mess.
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>>53923300
Post-post-apocalyptic is still technically post-apocalyptic since it happened after the apocalypse.
Post-apoc doesn't have to happen among ruins. I recall pretty decent stories circling more aroound the topic of rebuilding, people surviving in their enclaves etc.
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>>53923210
lucky anon. Be sure to tell her you had fun, so it isn't ambiguous.

>>53923311
this. the second one applies to me. I love games but I'm shy so it's hard for me to speak up and project to a whole table. I only do that with a small group of friends once a week. Other than with them I prefer typing.
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>>53923210
>tfw not into femdom
Like shit, what do you do if the DM not so subtly wants the D, but you don't want to go into her magical realm?
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>>53917460
>Roll a strength check to lift a door
>nat 20 with crazy bonuses to str
>"You lifted the door too good and throw out your back, taking -6 str damage"

it was like that for nearly everything
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>>53923094
Wow. You clearly have never played any of the Fallout games.
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>>53923253
>tfw mutes are my fetish

w-want to come play at my place anon?
w-we can use sign language
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>>53923387
Invite her to yours and make sure to show her how much she may like it.
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>>53923436
Cute, anon.
I assume your sex dungeon isn't very sound-proof yet or you lost your ballgag?
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>>53923436
I'm in the process of learning sign language too. One of the girls where I work is really hard of hearing, and most people just speak really loudly in her face so she can hear them, but that sucks for her for obvious reasons. One day I surprised her by signing "hello how are you today" and basic stuff like that and the look on her face was priceless. I still don't know much but she's always excited to sign with me when she visits. It's hella cute. Plus I like being quiet so I enjoy it too.

>>53923511
A playgroup that all share being mute or hard of hearing would be neat. They would all not have a problem with it and just conduct normally using sign, whereas a lot of people you meet up with at your lgs or whatever wouldn't know sign or whatever else would make things difficult.
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>>53923571
jesus that's adorable
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>>53917460
>light erotica
Illuminate me on this.
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>>53923774
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>>53923436
Err... No thanks, anon. You are probably imagining a meek, submissive boyslut. Which is very different from reality
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>>53921392
Unless agreed upon by all participants, rape has no place in tabletop, no matter what setting.
People play RPG to have fun, and what >>53920784 described was anti-fun.
An no amount of mental gymnastics can change that.

It is main DM's duty to ensure that everyone is comfortable and is having fun.
And their DM did literally opposite. If it isn't canonical THAT GUY behavior, I do not know what is.
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>>53924001
>It's another "rape is worse than murder" post.
>>
>Me and the other martial dude are in melee combat with a big magical monster which certain degree of intelligence (13 acording to our arcane roll)
>I barely damage him because I miss most of my attacks
>Friend makes two crits removing 90% of monster's HPS
>Monsters still focus fire on me to the point it kills me
>When asked why GM says monster cant distinguish who's the most dangerous opponent so he rolled to see who was going to be hit
This doesn't make sense at all
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>>53923802
What the fuck is wrong with you, this is a Christian board!
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>>53924020
Well, the argument could be made that damaging a person's psyche and torturing them mentally is worse than simply killing them. Both are obviously bad things to do.
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>>53924064
I've met people who have recovered from rape. Actual rape, not the retroactively withdrawing consent due to next day regrets kind.

I've yet to meet someone who has recovered from being murdered.
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>>53924020
Well, in tabletop it actually is.

If your character dies, than you just make a new one.
If he gets raped, you must endure some sweaty sperg unleash his magical realm upon you for an hour, which is both boring and uncomfortable.
>>
>i will do an amazing job of gming and npc roleplaying
>i will also engage the players
>now let me get to the part of the pre-written adventure
>let me read aloud word by word the backstory of this particularly uninteresting and nonengaging npc

guys plz dont do this
>>
>>53924078
I know of someone who has
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>>53923300
Ha. No. The majority of Fallout games, including all the most well known ones, occasionally remember that they're supposed to be 200 years after the bombs fell and then go back to plots and settings that only make sense in the immediate aftermath.
>>
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>>53924064
>Well, the argument could be made that damaging a person's psyche and torturing them mentally is worse than simply killing them.
Then why don't raped women (we all know we're exclusively talking about female rape victims here) simply bite their tongues and bleed out, if that's the lesser evil?

Then why is the attempted suicide rate among raped women (http://www.suicide.org/rape-victims-prone-to-suicide.html) less than half the confirmed suicide rate among divorced men (http://mensdivorce.com/suicide-rates-high-divorced-men/)?

Is it because you're full of shit?
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>>53923571
You learned sign language before it occurred to you to open up a word processor on your phone and write out messages?
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>>53924104
>If he gets raped, you must endure some sweaty sperg unleash his magical realm upon you for an hour, which is both boring and uncomfortable.
Sounds to me like you've never had a character raped and you're just projecting negativity onto it to make it seem worse than it really is
No one has the energy to describe rape for an hour, people can barely be bothered for an hour of combat and there are actually stakes and rules for that
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>>53917460
>introduces NPC
>"He's your childhood friend. You like him and get along well."
>plays NPC as a dumb bully
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>>53924078
Maybe I've distanced myself from ending a life too much. But I feel taking a life is far less damaging in general than rape. A dead person is just dead, they can't feel anything past that point and death is a part of life. Killing is also justifiable in many cases. Rape isn't justifiable at all.

Rape violates a person's being as someone overpowers them and takes their body forcefully and in the case of a woman being raped by a man, implants their child in them.

Either way both things are absolutely terrible things and there's no intrinsic measure of "how bad" it is, because it varies from person to person.
>>
>>53924114
>It's been 200 years and no one has bothered to clean out the ruins and repurpose them, preferring to live in tin shacks
>It's been 200 years and no one has bothered to clear out the supermarket for food, not even the ghouls that are living there before they went feral

Another thing I really, really hate is that the raiders are lazy enemy design. Why aren't there themed raiders for each of the drugs? Why don't raiders actually use stimpacks and shit when the player isn't putting enough pressure on them?
Bethesda are lazy game designers.
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>>53924154
>Bethesda are lazy game designers.
>implying it's just Bethesda
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>>53924116
>mention difference between death and mental anguish
>try and refute me with forms of mental anguish
Anon, divorce is a pretty fucking horrific thing for men to go through, considering the woman will always get the better deal, especially in cases of child custody.
>>
>>53924078
It's just in an rpg, everyone's accepted the fact they're just running around murdering things, and they themselves may be murdered. Noone really wants to be at a table when their character is being raped in great detail and on top of that it's not fucking needed for the game so it's easy to ask why you're being subjected to this shit. Yeah, murder's worse than rape, but the group has accepted standard imaginary killfests of opposing groups, but no one besides creepy fucks is in it for detailed rape scenarios.
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>>53924154
>Fallout 3
>The Moira Brown mission where you have to "scout" a supermarket
>200 years after the bombs fell, somehow nobody bothered to look in the supermarket for food
>You still find edible food in there
>You actually tell her about it so she can write it in her shit tier guide
>Her Wasteland survival guide actually has "try supermarkets lol" in the food section

>>53924168
Bethesda is the worst though. Paradox is shit, but their model is "release a buggy and incomplete game, we'll fix it in DLC". The Bethesda model is "release a buggy and incomplete game, the modders will fix it". Fallout 3 even has a mod that's effectively an unofficial patch.
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>>53923802
artist? i remember seeing the doujin about the guy breaking a girl's vibrator from the same artist at comic con and i hate myself for not buying it
>>
>>53921152
>superior media treating dark issues with care means that any GM can disregard all social graces and the experience of his players, and use them as pawns in his sick fantasies

You don't get it, son. Go back to playing with your obese buddies in your BO-filled hobby room while you all complain that women will only like you if you have a high salary and a nice car.
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>>53924179
So are you telling me that divorce is worse than rape? So in terms of how horrible these fate are, it's divorce > rape > death?
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>>53924183
Why are there people with russian and english accents in the game?

How did they get to north america and if they were there before how did they preserve their accents for 300 years?
>>
>>53924183
Honestly, I would say the Bethesda model is better (the publisher doesn't get to Jew more money out of me if it's a mod), but in the wake of E3...
>>
I spend my time thinking about how nice it's be if I had a powerful genie or goddess girl as a friend and later girlfriend, and I think it'd be fun for.her to use illusion magics to really live out an adventure. Or to go to Saudi arabia or Mongolia and find some real adventure.
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>>53924201
Vault-Tec experiments.
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>>53924207
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>>53922807
Look mate, that's Mad Max 2, and it's one of my favorite movies of all time. The scene you are describing is in no way, shape, or form anything like the scene described in this game we're talking about.

First off, there's the difference between media. A movie is a passive experience, while an RPG is based solely on player agency. The moment those characters were captured the GM basically turned the thing into a cutscene. This is a big That DM red flag on its own, regardless of subject matter. Then there's the whole point that the scene in Mad Max was part of a larger narrative. It represents the moment where Max and the pilot legit become involved with the people in the compound, because both of them still have SOME human empathy left.

You might as well compare it to the rape scenes in A Handmaid's Tale, for fuck's sake.
>>
>>53924112
Fuck off, Gabriel. That was a one time thing and you know it.
>>
>>53924197
I'd say "Long term mental anguish > death" in terms of how horrible these fates are. Whether it be rape, divorce or anything else really.
>>
Rape is bad okay?! Of course you can recover from it but it makes me sick to think of how powerless helpless and humiliated a girl would feel.
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>>53924259
>The best way to deal with your child being systematically bullied is to kill him
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>>53924212
ye na
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>>53924277
>bullying is anything close to the pain I'm imagining
nah m8, I'm talking mindbroken no hope in life tier pain. Neither is preferable over life of course if that's an option, but hey make assumptions all you want.
>>
I like how this thread is now questioning whether it's better to die or be really fucked up mentally when the whole point of the post was just being incredibly uncomfortable with the fact some weird dude is going in to great detail about how your character is being raped and tortured.
>>
>>53924116
But you're reading those statistics wrong, anon. The rate of suicide among divorced men is not 25%. It rose 25%, from 10.5 suicides per 100,000 men to 13 suicides per 100,000. That only comes out to a suicide rate of 0.00013%.

For those who couldn't be bothered to read anon's sources, the attempted suicide rate among rape victims is (neatly enough) 13%. That means a rape victim is literally 100,000 more likely to attempt suicide than it is for a divorced man to succeed at it.
>>
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>>53924309
I mean, could be worse, it could be a discussion about how it's okay to sit there listening to your DM describe graphic rape and torture to you before saying "you die".
>>
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>>53924297
>nah m8, I'm talking mindbroken no hope in life tier pain
Like the aforementioned divorce, which has higher suicide rates than rape like I've proven earlier? Should we just turn all marriages into suicide pacts then, to minimize hurt feefees?

You're also underestimating how bad bullying can get, people have legit killed themselves over it. I guess that means suicide really IS the solution to the problem!
>>
>>53924183
>the worst model is the one that is free

I really dislike this hatred for Bethesda. First off, their games aren't that buggy, especially compared to fucking Paradox, of all developers. I've had very few problems with them, while every Paradox release has had major issues, even after tons of DLC.

And about the DLC itself: Bethesda stopped doing their horse armour shit because people complained about it, and generally releases DLC that had some effort put into it, and isn't required to play the game. Paradox puts basic fucking patch features in DLC, so you have to shell out money for something as simple as a button that lets you upgrade your ships rather than manually disbanding them and building new ships, putting them in new fleets, etc. etc.

Buying the DLC is pretty much mandatory for Paradox games. And your complaint is that modders give you a better experience for free? Christ.
>>
>>53924329
>Like the aforementioned divorce, which has higher suicide rates than rape like I've proven earlier?

Proven is a very strong term with math that bad.
>>
>>53924329
So clearly my thoughts have some merit to it, as some people find that it's better to die instead of continue living in their situation. Most human culture also has a concept of a "fate worse than death" generally situations of prolonged pain where you're denied the release death brings.
>>
>>53924128
>No one has the energy to describe rape for an hour
Saying this in "that guy DM thread" makes it quite Ironic.

And even If we just take what you say as truth, then rape still has no place in table top.
If it is brought as a side note and completely ignored, then it has no point (of course, if your character sheet doesn't have "anal circumference" field).
>>
>>53924154
>Bethesda are lazy game designers.
I think they put a lot of effort into making their games as marketable as possible and not much else. It's like their marketing department is also in charge of game development.
They don't care about writing or bug fixing because you can't really advertise either of those things, but you can easily hype up shitty features like settlement building and procedurally generated quests at E3.
That's also why they allow the player to do everything the game has to offer in a single playthrough, it pads the length of the game so they can brag about how long it is (even if there's no reason to replay it).
>>
>>53924332
>the worst model is the one that is free
Bethesda is a shitty company that churn out shit and have modders fix their game for free
See http://www.nexusmods.com/skyrimspecialedition/mods/10472/?
And tell me that this "mod" isn't full of things that should already be in the vanilla game?
>>
>>53924128
Trust me, if someone's motivated enough an hour is fucking nothing. I spent at least 3 or 4 hours doing something similar to help some woman I knew to get off.
>>
>>53924461
Story time?
>>
>>53924271
So much like a man in any divorce case then or when he is falsely accused of a sexual crime.
>>
>>53924474
Literally nothing interesting, she was some damaged chick I knew that had fun playing with my youthful emotions. It was more or less me writing a one sided erotica for her (generally it lasted 4 hours because she had nerve damage down there) in hopes of getting her to cum. It fizzled out eventually when I learned to stop thinking with my cock and distancing away from her.
>>
>>53924505
>writing
cmon bruh i thought this was some intimate rapeplay session
>>
>>53924516
Fuck no, she was maximum edgelord "you only serve me, fuck you" why do you think I was smart enough to get away from that shit? When the dick isn't appeased it loses it's power.
>>
>>53917480
Underrated post.
>>
>>53924529
>When the dick isn't appeased it loses it's power.
Wise words
>>
>>53920168
>>53923311
I used to do a bit of IRC roleplay before getting into D&D recently.

You get a hell of a lot better characterisation when you're able to edit what you're saying before anyone else gets to hear it. It can be tricky to maintain a character presence while thinking what to say at the same time.
>>
>>53924024
Is this bait?
>>
>homebrew made from a CYOA
>pretty exciting beginning turned into GMPC/NPC Extravaganza

>map described as impossibly huge was traversed in days/weeks

>GMPC is a Donut Steel: young battlemage monster-slayer-in-training trained in ridiculously OP holy/divine magic (able to summon angels at 4th fucking level) who lost most of his guild when Plot Hook Monster roflstomped their tower
>ne-dimensionalGMPC's mentor got more attention than either me or the other player's character
>had to interject and roleplay a lot lest my character become as background-y as the other player's

>little girl necromancer insta-joined party with no clear goals or ambitions as a person; became the useless party mascot, did nothing with necromancy powers and was nowhere to be seen come combat time

>combat was a bedraggled affair at anything other than the 1st level, and obviously fudged for min-maxing; it was only compounded by the fact that the GM's idea of "sliding scale of difficulty" was "giant centipede -> GIANT cave T-Rex -> town of super-powered cultists -> a siege creature the size of several castles -> ???"

>several obvious "you're supposed to learn something here" cutscenes which taught us precisely nothing

>set pieces which were cool but happened for literally no discernable reason

>go to this island that he's been hyping up for two sessions, ends up being Fern Gully as fuck with "uncontacted natives"
>strong urge to go full That Guy OOC and just slaughter these fuckers just for being representative of how off-the-rails the campaign was

Eli, if you're reading this, your campaign was a clusterfuck. Any character that isn't a PC, GMPC, or Big Bad is window dressing. You can make them fancy all you like, but it doesn't make the story any less disjointed. Speaking of which, LEARN TO STORYTELL. Again, set pieces are window dressing to frame the actual plot. They don't cover up the corners you write yourself into, or the sharks you jump.
>>
>>53924283
>'what if we try and engineer an accent' isn't something Vault-Tec would do
>>
>>53924454
You're complaining about a developer releasing mod tools. I take issue with that, because modding used to be the norm, and today is the exception.

The reality is, most users don't use mods, and don't experience that as a negative experience. Which tells you their games are just about as buggy as everyone else's games. And games that are really buggy can kill their developers, as evidence by Vampire: The Maquerade: Bloodlines (what a name...). Yet no-one ever mentions Troika as a dev that "counts on the community to fix their game". Maybe it's because they went under because they released a game that was so buggy as to be unplayable.

And honestly, it's funny that we got into this with Fallout. Have you ever played Fallout 2? That game is insanely buggy. Same goes for New Vegas. So where are all the same accusations that got levelled at Bethesda?

I don't care if you hate them because you don't like their games, but please stop shitting on their practice of supporting modding, because one day you faggots will convince them to stop shipping modding tools.
>>
>>53924127
obviously when they get married it would be a hassle to fucking write shit on phones

and he shows that he would be a dedicated husband
>>
>>53924843
Its retarded and doesn't make any sense
Furthermure the game devs tell u where these guys come from
http://fallout.wikia.com/wiki/Allistair_Tenpenny#cite_note-0
>>
>>53924881
>Its retarded and doesn't make any sense
Like pretty much 100% of all other Vault-Tec experiments.
>>
>>53924127
Christ Anon, stop being such a cynical jerk. Shit like this is how people form relations, you know?
>>
>>53924901
Pretty much like 100% of fo3 you mean

Im not going to assert that Vault experiments weren't retarded but you generally don't find stupid shit like this outside of Fo3 (or fo2s wacky encounters)
>>
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>>53924127
pretty much what this guy >>53924914
said, it's a lot simpler (in the long run) for him to learn sign language and it's also fucking adorable.
>>
>>53917547
I actually did a text only game which resulted in really good roleplaying from the group as they were able to.do.it more easily and detailed through text.

Though it was a 4E game running Keep of the Shadowfell things were still enjoyable all round.

I had one of my players who irl pretty much Min maxed and refused to roleplay really get into character and I remember it being a lot of fun.

Though they completed the module things eventually fell apart when the groups autism reached critical overload.

>Power gamer above ragequit when a trap did 2d6 damage to him. ( Because 4e characters can shrug off nukes at level 1 anyway )

>Another player went into an splerge fit when one of the zombies they were fighting had a special move that allowed it to grab and drag a player in one action . This was actually a custom monster in the follow up module they wanted to play , though he angrily pasted the zombie mm entry into a PM saying they couldn't do that

>One player went down in a fight , didn't die , just went down, and decided I was unfairly targeting her and being that GM. Because good GM's as we know are to provide no challenge , give endless ploy armour and treat pcs as special entitled snowflakes.

Sometimes I hate players.
>>
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>>53920784
what
>>
>>53920784
>apocalypse game

This is why everyone should play D&D.
>>
>>53925001
D&D just opens up a new realm though. Instead of bandits torturing and raping them, it'd be goblins torturing and raping them with tentacle beasts and turning the woman into a breeding slave.
>>
>>53925023
He isn't serious, Anon. He's lampooning the common argument that any flaw in D&D means the system should be avoided at all, which is a petty and smallminded argument.
>>
>>53923571
That would work wonders for having background music.
>>
Don't play DnD
>>
>>53925113
Like pottery.
>>
>>53925118
Don't play DnD
>>
>>53917547
What really is wrong with that?
>>
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>>53917460
>>
>>53925040
No, as we know any issue in a group is resolved by not playing D&D.

When players play in any other system they go from autistic, neckbeard with a fixation on power gaming and hentai to cultured, sophisticated roleplayers who engage with the games master's content while providing their own ideas , play their characters as realistically as possible, respect the tone of the game and settle disputes like intelligent adults.
>>
Rolled 4, 6, 2, 2, 1, 2, 5, 1, 5, 2, 4, 6, 2, 2, 3, 1, 3, 6 = 57 (18d6)

>>53925113
>>53925128
Ok, I won't. On an unrelated note, I'll just roll 3d6 6 times, ok?
>>
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>>53925145
ANON, THIS IS NOT HOW YOU Don't play DnD
>>
>>53925135
This
Don't play DnD
>>
>>53925154
Oh damn, you're right. Thank god I didn't pick a rave and class, like Dwarven Fighter.
>>
>>53925199
>Dwarven Fighter
>His race isn't also his class.
Shit edition detected.
>>
>>53925135
Oh, how I wish you were not just joking.
>>
>>53925133
That guy sounds like he's having a fun time desu

Is he having badwrongfun?
>>
>>53925234
>any edition with race-as-class
>not bottom-tier TSR
>>
>>53917629
>they actually meant they're basing it on the political situation of Lesotho
>>
>>53924674
No, just a That GM move from last session. I still don't find the logic in that and GM refuses to explain it.
>>
>Calls your char special snowflake if isn't a fighter dwarf with axe, ranger elf with a bow, human S&B paladin, etc
>Call you unimaginative fag if your char is a dwarf with axe, ranger elf with a bow, human S&B paladin, etc
>>
>Mythic Pathfinder game set in Not Egypt
>Every NPC was pointlessly cryptic and their speech patterns were all the same because the DM cannot roleplay
>DM couldn't paint a picture with words to save his life, descriptions were brief and he frequently just told us things like "she's cute" or "it's awesome"
>Other players were distracted as fuck and DM didn't demand their attention
>A fight between our PCs and four non-mythic NPCs of the same level took ninety minutes
>Nothing was relevant to any PC's backstory

Quit that game abruptly at the end of the session with the aforementioned combat. Still hard to believe I wasted something like seven session on that shitshow. Experienced something I've never experienced before: I developed prejudice for NPCs. I held a smoldering contempt for a group of people that don't exist.
>>
>>53925199
>>53925234
DO NOT FUCKING PLAY DND! DO NOT TAKE ONE MORE FUCKING STEP FORWARD IN THIS CHAIN OF EVENTS THAT YOU SEEM INTENT TO CARRY OUT! THIS DOESN'T HAVE TO BE THE WRONG TIMELINE!
>>
>>53925234
>race as class
shit taste detected
>>
>>53921749

I love GMing, but do appear to be forever GMing
>>
>>53925366
Did you know you could level up in Mummy in 3.5?
>>
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>>53921112
>>
>>53917547
I unironically enjoy text-only RPGs though, mainly because I care more about building a great story then I care about playing the game.

And, "yes", realistically speaking, using text to demonstrate the parched groan of an emaciated beggar is far more immersive than trying to sound like an 80-year old with lung cancer even though your high-pitched numale vocal cords won't allow you to go even an octave lower than what you had planned all night. And also, "yes", taking the time to think out clever dialogue and taking the time to realize appropriate character decisions is FAAAR more immersive than just:

"Uh...I, uh *sips soda*, do a perception check to see if that ordinary door is actually some sort of secret puzzle or something *sips soda*".

I once had a free-play RPG set in a world where you can choose what nation you're from, what your occupation is, etc. etc, but the majority of the player-base was actually pretty calm and collected, and it was suuuuuuuuper fucking cool. People spoke one at a time, and they took a whole day to respond to you, but it almost felt like you were writing a novel together, especially when you communicated OOC to explain your character's motivations so you could bounce ideas off of each other before getting the go ahead (ie. BTW, Mmy character doesn't like Arceans, so he secretly hates you), but since they were all mature, they knew not to meta-game, making it seem like this immersive, player-driven novel was being scripted right in front of your very eyes. There were many moments that I decided, right then and there, I would gladly give up the life of my PC if it meant continuing the story even further. Just can't find good freeform like that any more these days. Sweet sanctum of my blessed Ivelia, may you rest in heavenly peace...
>>
>>53920784
To be fair, that all sounded pretty post-apocalypsey-y
>>
>GM complains that you spend all your resources way too fast and treat combats like once a day encounter. Tells me to micromanage them better
>Do that
>TPK because I didnt' treat the combat as all in like I was always treating them
I hate when GMs lie to players to force deaths and I fell for it because I trusted him
>>
Rolled 18 (1d20)

>>53925639
It's okay anon, as long as I don't roll init the characters won't do anything.
>>
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>>53926382
HAH! You have to Don't play DnD because there's nobody here who will run it for you. You failed at your own game.
>>
>>53926382
>>53927247
You spot a goblin who attempts to flee. However, due to his panic, your dwarven fighter can react faster.
What do you do?
>>
>>53923412
it's post-post you frigger, thats like saying all cyberpunk games are noir games because cyberpunk is an evolution of the noir genre.
>>53924114
>only fallout 3 and 4 are post (4 is arguably post-post at points)
>every other fallout game is post-post
"majority"
>>
>>53924848
New Vegas was initially very buggy but runs better than any other modern fallout game now because obsidian worked very hard to patch everything they could.

>fallout 2
>buggy
Never encountered a bug in the game, especially not a game breaking one.
>>
Rolled 1, 5, 3, 2, 3, 3, 2, 6, 6, 5, 4, 4, 1, 2, 4, 4, 5, 5 = 65 (18d6)

>>53927391
Oh hey people aren't playing d&d here? Oh oops I accidentally rolled a bunch of d6's
>>
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>>53920784
I love gming post apoc settings but christ that gm just wanted an excuse to torture people and is too much if a pussy to do it irl.

>pcs get captured
This can be a fun as fuck thing to play out. A good gm gives chances for the pcs to escape or attempt a escape, a good gm also would use this moment as a excuse to showcase a bbeg or otherwise evil NPC so that the players get a reason to hate that NPC.

As for torture a very real thing that should happen in a post apoc setting, playing it out should be streamlined.
Make rolls against willpower (or whatever Stat is appropriate). Vaguely describe the torture if you want flavor, avoid anything long lasting (like fucking finger or limb removal)
Don't do rape. Just don't, imply it all day, or make it a possible risk but don't let it actually happen. No one ever wants rape in a game.

Don't kill off a pc who has been captured. The only time you should do this is if the pcs have actively failed in a rescue attempt or if the bad guys are down to the "do it and I'll kill them" stage. You're literally wasting adventure hooks by killing captured pcs.
>>
Rolled 8 + 4 (1d20 + 4)

>>53927391
I don't attack him with my axe, obviously.
>>
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>>53927643
You wanna explain how?
>>
>>53927391
>>53927531
>>53927649
GOD FUCKING DAMMIT! DO NOT FUCKING PLAY DND YOU FUCKING SHITLORD KEKS!
>>
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>>53927694
So just a shitpost. Got it
>>
>>53927531
It's okay, it's not like you can be a bard or anything with those stats.

>>53927649
There is most certainly no goblin bleeding and begging for mercy.

>>53927687
Do you want to don't play DnD anon?
>>
>>53920784
>DM tortured and raped PC of a girl in our group, then killed her and gave nobody a rescue chance
So the DM was just a perverted neckbeard?
>told me this was what happens when there are no police
Holy shit give me his mail this is comedy gold
>>
Rolled 2 + 2 (1d10 + 2)

>>53927771
As I'm not a lawful good and laws of this land don't require killing goblins, I certainly don't roll damage.
>>
>>53927825
I don't think that'd hurt a goblin, not even leave him nearly dead and unconscious or something
>>
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>>53927771
NO I DO NOT WANT TO FUCKING PLAY DND! STOP RIGHT THERE! DON'T PLAY DND!
>>
>>53921268
>I had a GM who tracked every little thing we did, and so we had to be precise in doing things like taking a shit.

Did he make you roll on the "toilet paper types" table?

>>53927675
Not him, but you could argue that not killing PCs after they've fallen in combat, having them be captured instead, and offering them an escape kinda cheapens failure, unless it's rarely done. "Failure as exciting opportunity" is also a pretty controversial mindset (with PCs always getting KO'd/captured/etc. as a way for the GM to railroad and advance the plot exactly as if they'd won). You can argue that it sends the message that player actions don't have to be sensible or smart because messing up will never have lasting consequences.
Of course some groups play without PC death and that's okay.
>>
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>>53924127
Of course anon, I already email her and stuff since she's a client, and when she's in the office what I've usually done in the past is swivel my computer monitor to face her, but I wanted to be cute.

>>53923511
>>53923933
Please forgive me if this is inappropriate, but since you brought it up,

would it be cute if your partner wore a ballgag whenever you guys were home? And you both were fluent in sign?

a-asking for a friend
>>
>>53921029
>>53921091
>>53921152
>>53921392
I like to run realistic post-apocalyptic games.

Mostly I just make my players sit around for four hours while I describe them slowly dying of starvation, radiation sickness, and various infections.
>>
>>53917583
What?
>>
>>53917497
>Running campaign
>All local bandit gangs, goblin mobs and general ne'er-do-wells are being used by a sorceress to sew discord in some way.
>Try to come up with threatening, mysterious leader name for lackies to refer to her to make her ambiguous
>Call her the mistress
>Try to throw players off trail by having them fight female bandit leader who fights with whip
>Lots of joking comments of 'oh hey, a lady with a whip called the mistress, of course this is Anon's campaign'
>Creeping fear that I'm accidentally injecting magical realm into my game
>>
>>53930315
>accidentally
>>
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>>53927569
>that gm just wanted an excuse to torture people and is too much if a pussy to do it irl
>seriously trying to frame being unwilling to commit crimes and ruin lives in real life in a negative way

>avoid anything long lasting (like fucking finger or limb removal)
>Don't kill off a pc who has been captured
Why not go all the way and remove any and all consequences for players' actions? Shit, just buy Skyrim for your players and you won't even have to DM anymore.
>>
>>53930394

It's subconscious, man, I can't help if the setting is full of strong and capable female characters.
>>
>>53924357
>Most human culture also has a concept of a "fate worse than death" generally situations of prolonged pain where you're denied the release death brings.
Guess what nigger, it's because 0% of humans who've died have ever come back to tell us how released they feel.
>>
>>53930590
That's what they all say.
>>
>>53930590
>the setting is full of strong and capable female character
Magical Realm Detected
>>
>>53930590
>strong and capable female characters
get that degeneracy out of here, heretic.
>>
>>53929254
The opposite can be said if you have killer GMs even when players do the smart thing, plan ahead, etc
>>
>>53930467
The point he's getting at is that to be a human being IRL requires the ability to read people and situations, and then use that learned skill to not be a gigantic asshole to someone he may or may not have met before.

That GM could've said "hey friend- I'm not comfortable with a woman at the table," or "this campaign is going to be rough. Perhaps a different game might be a better one to ease a noob with boobs into gaming." Both are honest answers, and wouldn't require a real woman to be put into a situation she doesn't feel she has a social reason to leave.

Learn some fucking compassion for someone who isn't you.
>>
>>53921478
just like Gamefinder games some are bad and some are worse yet once in a while you find a diamond in the rough (or at least something ok).

honestly this is the internet, what did you expect ? up your game and learn how to look for good games with good people.
>>
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>>53931557
You pulled this post completely out of your ass. The text and substance of his post boil down to "a good GM babies his PCs", probably because he's a little bitch who balks at the slightest consequence for his actions. Not out of being considerate to women or whatever the fuck you're going on about.
"I'm not comfortable with a woman at the table"—what the fuck? Go take your shitty white knighting back to wherever the fuck you migrated here from.
>>
>>53920784
But how did he managed the rape?
Like this:
>You are being raped, feeling intense pain, you are sure that you will remember these moments for the rest of your life, leaving you emotionally and mentally scarred forever.
Or like this:
>OH YEAH BITCH, DO YOU LIKE IT? SAY THAT YOU LIKE IT *SNORT*
>...
>Hey, you have to role up your character being raped.
>>
>>53930467
Different anon here. It's absolutely possible to remove PC death and keep a sense of tension and danger.
If you can't figure out why some groups would do that, I'm comfortable calling you an autist. And if you can't figure out *how* to do it, you're a retard.
>Oh sure, you lived, but you failed your mission because [critical NPC who CAN die] is dead, or the bad guys' plan has succeeded, or whatever.
There you go, that wasn't hard.
>>
>>53921112
Oh look, cheetah-fag changes it up outside of the 40kg thread.
>>
>>53924701
>too much of a pussy to tell the GM to his face how much the campaign sucked
>>
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>>53920184
>>
>>53932009
Thanks doc.
>>
>>53931888
Except he literally wrote
>avoid anything long lasting
So that's some magic fucking plot armor right there. Go ahead and butcher a bunch of NPCs the players probably don't even give a shit about, shit, end the game in a loss condition, but if you put anything more than the slightest scratch on your PCs then you're a killer GM?
Fucking stuff it, faggot. All that accomplishes is running the campaign into the ground because the players realize even if Rome is burning down around them, they themselves are untouchable. I'm not here to hold your hand while you bumble through Peasantfuckistan; go buy Skyrim if you want to do that. I'm here to run a campaign, and it's up to you to wisen the fuck up and pull your weight.
>>
>>53931888
So, >>53932049 has proven they actually ARE an autist.
It's amazing how quickly you called it.
>>53932049
Nonsensical hyperbole doesn't make for a good argument, anon.
>>
>>53932071
Show me where the fuck I'm wrong.
I run games where my players accomplish things and they appreciate me for it. I do this by putting the fear of life and limb into their characters if they fuck up bad enough to warrant it. There's no point in playing if I do nothing but sit here and watch them dig themselves deeper and deeper into a shit spiral that wrecks the campaign because PC death is somehow too harsh a penalty.
>>
>>53932147
>continues nonsensical hyperbole
I'm gonna take a minute to laugh at you, then tell you to calm down and reread the last few posts again.
>>
>>53932170
>I don't actually have a counterargument
Okay.
>>
>>53932181
>It's absolutely possible to remove PC death and keep a sense of tension and danger.
What does this mean, autist?
>I've had enough bait, today, so ta-ta
>>
>>53924332
>And about the DLC itself: Bethesda stopped doing their horse armour shit because people complained about it.
https://creationclub.bethesda.net/en
You were saying?
>>
>>53924217
KEK
>>
>>53932049
>Except he literally wrote avoid anything long lasting
Yeah, about torture. That disproves none of my arguments and I'm not sure why you're saying this at all.

>Go ahead and butcher a bunch of NPCs the players probably don't even give a shit about, shit, end the game in a loss condition
I could do that if I decided to run a no-PC-death game. My players generally care about the world and its characters more than they care about their avatars. Sounds like you think every group must be like your group.

>but if you put anything more than the slightest scratch on your PCs then you're a killer GM?
Show me where anyone has said anything about "killer GMs". There was no judgement in anon's post: all he said was that you were getting rid of adventure hooks. Which is true. (IMO that's not necessarily a bad things. There are adventure hooks you can afford to get rid off.)

>all that accomplishes is running the campaign into the ground because the players realize even if Rome is burning down around them, they themselves are untouchable
Again, plenty of groups understand exactly how important it is not to die when the world around them gets slowly darker and shittier every time they drop to 0HP and fail their missions.
If your players are a bunch of autists who only care about their characters and will do utterly retarded things if they hear "no PC death in this campaign", well... I'd say I'm sorry for you, but you sound like you deserve those guys.

tl;dr not everything is about you, your group's motivations and your table's playstyle, faggot.
>>
>>53932039
Wrong meme
>>
>>53923326
by that logic any world that had an apocolpyse is post apocolpyse, the earth is already post apocolpyse following the cambrean extinction
>>
>>53927464
I tried playing it a while back and it actually needs an unofficial patch to run properly on newer computers, otherwise you get a glitch where the game throws an absurd amount of random encounters at you in the overworld.
I really wish I went in knowing that.
>>
Does anyone have the picture of that thread where the guy started a that GM thread and then turned into some sort of racist autist that was attempting to cuck his GM to strange and awkward results? It was posted a few months ago and was comedy gold
>>
>>53925128
Like Pottery.
>>
>>53927769
Nope
>>
>>53928365
It's like pottery.
>>
>>53930612
Untrue. Do more research, idiot.
>>
>>53933141
That is an accurate statement, yes.
>>
>>53936451
Near-death experiences are by definition not actual experiences of death.
>>
>>53936743
I think he means people who's hearts stopped and had been resuscitated thanks to modern medicine
>>
I once had a DM who would force us to drink his piss and cum
>>
>>53936801
The death we're talking about here isn't "unconscious with some additional complications and then resuscitated". It's "gone from this world never to return". The former gets you charged with attempted murder; the latter gets you an actual murder charge.
>>
>>53936436
DON'T PLAY DND YOU SHITLORF KEK!
>>
>>53924020
>>53924116
Anon, I've never been murdered but I've been raped, so i'm fairly against "that guying" a rape scene just to watch people squirm. I mean, unless your goal is to bring up past traumas for your players, but you'll run out of people to play with if you game like that.
>>
Poop poop fart
>>
>>53937069
I've been robbed, physically assaulted, and hospitalized as a result, as well as been shot at on a different occasion, and I still don't feel the need to make my GM walk on eggshells. Learn to cope, sunshine.
>>
>>53937159
Nah. I'd rather just have him not resort to rape to fuel his fetish because he's a shit-tier GM.
>>
>>53936130
Was that the one where he said he was better for her than him, and she only backed off because she feared that or some shit?
>>
>>53917740
I don't get why this is bad. I don't think asking a relevant interest is the least you can do for your DM.
>>
>>53920784
The dude was clearly trying to redpill you on anarchism.
>>
>>53936647
It isn't though.
Post apocalyptic is a very specific kind of setting not just "some shit happened three thousand years ago lol" otherwise every setting would be called that.
>>
>>53930612
Clearly they are so released that they can't even conceive of wanting to return to the shit that is the mortal coil.
>>
>>53923040
Wait, what happens in heavy rain?
>>
>>53927569
>No one ever wants rape in a game.

Says you.
>>
>>53927777
You want his email?
>>
>>53918936
But worldbuilding is fun anon.
>>
>>53917460
He can't keep his /pol/ in check. He literally made as the short arc main villain a scheming vizier with an overlarge nose who constantly rubs his hands together. Every time we run into a black NPC, he'll try to fuck any woman he comes across, and will be comically stupid and criminal. In a "medieval" fantasy, he had us fend of an attack of desert dervishes who use a "forbidden ritual" to make themselves explode; their leader was named Durka.
>>
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>>53939282
Jesus fuck, I hope you don't have to interact with this thing in person.
>>
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>>53939282
Is he on Roll20 and can I join his game?
>>
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>>53939282
Sounds like a smart guy.
>>
>>53917480

fpbp
/thread
>>
>>53935647
I played it like a year ago and never encountered that, I just skilled up outdoorsman so I could avoid almost every random encounter.
>>
>>53917547
>wanting to look at /tg/ grognards

Voice I get, but webcams are unneccessary
>>
>>53935647
I played and beat FO2 for the first time in 2014, before I even knew about the Restoration Project. The only "bug" I encountered was when I lost my car, and that wasn't even a bug; it was just a broken quest.
>>
>>53924184
Makinosaka Shinichi, I believe

The doujin is called "A Little More Assertively..."
>>
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>>53931824
>"A good GM shouldn't baby his PCs"
>"Uh bluh bluh, if there aren't constantly realistic consequences to player or NPC actions, you're a bitch who can't take players not liking you"

Holy shit, if you believe maintaining "realism" in your imaginary roleplaying game to be a bigger priority than your players' comfort/enjoyment, you are 100% That Guy.

It's fine to have player death or consequences for party actions, but a good GM will always make sure his players are having fun, regardless of his personal intentions for the game he's running.
If your players aren't enjoying the game (even when they die), you're doing a shit job as GM.

>>53932049
>"I'm here to run a campaign, and it's up to you to wisen the fuck up and pull your weight."

You're not running a campaign, you're writing a novel and dragging a bunch of players along for the ride.
>>
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>>53943321
Lays some truth up in this thread.
>>
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>>53943321
This guy knows what good GM'ing is all about.
>>
>>53937187
Anon, I understand where you are coming from, but do realize it's a position of extreme mistrust for the GM to be unable do right by you.
I've thrown a "rape scare" at a player intentionally. The player was female, this was taken into account because most male players would not have the same view of events, given what happened, and the purpose of this was to engender a stress reaction from the pc, because the player was so far ignoring all the spooky shit I was throwing at her, so I went old fashioned and relatable as a last ditch throw.
I don't particularly like how I had to hedge something so crass as a backup, but I did have all the players consent about coarser themes being present in the game.
>because my players sorta trust me, and trust between player and gm is absolutely paramount
>>
>Starts using an effect to which you're weak
>Once you gain some resistance to it he starts using another one
>Rinse and reapeat
>Once you're immune to many he then just attacks you and you realize you wasted lots of resources on being immune to minor stuff (that he was spamming) instead of getting better overall
Why are so many GMs like this out there?
>>
>>53944809
Unless you're fighting stupid mindless stuff, that's pretty reasonable
>>
>>53944809
>Powergaming
Stop being a powergaming faggot and maybe you'll notice a difference in how he fucking treats you, shitlord.
>>
>>53943321
>It's fine to have player death or consequences for party actions, but a good GM will always make sure his players are having fun, regardless of his personal intentions for the game he's running.

No, the GM is responsible for creating a consistent world for the characters to adventure in. It is not his job to make them have "fun," which is a meaningless buzzword that has NO value as a metric of good GMing. Get the fuck out. Also, yes, maintaining realism in the world IS more important than players' fun, especially if they are the "lol nat20" sort, fuck their shit if they try to do something lolzrandom and die from it, they get what they deserve. I am not going to allow them to pogo stick to Jupiter just so they can have (((fun))).


>>53944501
>>53943961
Fuck off, samefag.
>>
>>53937159
>I handle X trauma well
>Therefore people who have trouble handling Y trauma and play with groups who don't mind avoiding the subject are coddled sissies :) :) :)
I'm willing to bet this guy is the same guy who shat on war vets, the notion of PTSD, and the idea of (serious, medical, non-tumblrshit) triggers a few months ago.
>>
>>53946364
Anon, "fun is a cuck measure" was baffling back when that one autist came up with his word salad, but now it's kind of lost its shock factor.

>Le ebin ">everything I disagree with is bait" meme, because you totally mean this seriously
Oh yeah, you sure do. Mhm.
>>
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>>53946364
>Samefag
Nigga, wat?
>>
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>>53944809
Because GMs suck at actual tactical warfare. I swear to God, I did a short stint in conscription and immediately learned enough to go Tuckers' Kobolds tier all over anybody who tries to face me in these games just from basic military group tactics. Of course not alone, in a group, but still. Farming people into garbage resistances is shit tier behaviour.

Anybody who must rely on cheese of this magnitude is a twat of the highest order.
>>
>>53946364
Hey there Scott, how did that campaign in the old people's home go? Didn't try to murder anyone this time, I hope?
>>
>>53917460
>GMs his PF game once a month and spends every other day theorycrafting about mechanics, balance and combat design
>campaign is so slow because he keeps adding, changing, and revising rules to the point where our characters almost constantly have different abilities between each session
>the actual combat encounters when they happen end up being boring, unfun and unbalanced
That GM pretty much killed me on PF forever.
>>
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>>53929254
>>53929254
I find it works best to let pc death happen either in combat just letting it happen as is or when it would make sense in a narrative sense.

>pc gets captured.
>ha we will publicly execute you at dawn mwahaha
>pc now has a few hours to figure out a means of escape
>he's a idiot or just has shit luck.
>rest of the group is similarly incompetent or have had similar luck or simply don't care.
>pc gets put on the block and loses his head.

I'm not saying don't ever kill pcs but don't throw pcs away or kill them off hand. The death of a character should be a fairly big deal with chances for the pc or the group to fight back.
Make it a plot hook not a foot note is all I'm saying. From my experience players usually have a lot more fun with it.

As for dying in combat. Well that happens sometimes, it's a risk the player accepts when he squares off against an enemy. Some game systems are engineered to make losing conciousness or being disabled easier than outright dying but how things go from there is up to the gm.

The point is getting killed in combat is one thing. Getting shot in the head after being tortured for several hours with no chance of fighting back is another
>>
>>53943321
Fucking this is the point I was getting at. If you realize no one is digging what you're doing as a gm consider shifting gears. People should want to come back and the game is called a game because it's meant to be enjoyed.

You shouldn't hand hold your pcs but you shouldn't just abuse the shit out of them either.
>>
>>53943321
>>53943961
>reddit images
Sure thing, samefag.
>>
>>53923571
My man. I don't wait anymore, since I do electrical work, but when I did, I always surprised people who came in and had people order with them, only to surprise them by signing back. Nothing major, just things like "How's the food?" or "Thank you for choosing to eat with us today."
>>
>>53947053
>ha we will publicly execute you at dawn mwahaha
Holy shit you're incompetent. When people get executed publicly by rogue groups they're drugged and go through multiple mock executions to make sure they don't resist. They don't just get thrown into the back room until it's time to go.
>>
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>>53946364
Id say you are "that gm" but I'm getting the vibe you don't even play games
>>
>>53924112
Yeah, well not everyone is the son of fucking GOD, so...
>>
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>>53947290
Hey you're absolutely right. I'm fairly certain no one twirls their mustache either in real situations. But real life isn't about going on a fucking adventure either so we've already deviated significantly.

If you want to waste game time by playing out how hopeless the situation for the pc go right ahead I'm sure your players absolutely love not being able to do anything remotely productive or noteworthy.
>>
>>53947290
>muh realism

I'm THIS close to doing an A. Wyatt Mann edit for this stupid attitude.
>>
>>53946740
It's not the fact I choose not to, but the fact it's not very fun to play against in general.

If the players aren't having fun, It's not worth it.
So I don't do that stuff.
>>
>>53947442
I feel consistency is important. The worst thing, as a player, is to trounce easy mobs until the DM gets tired of being "beaten" and suddenly puts heavy hitters against you with zero warning. This is where descriptions and awareness of player expectations are very important. When I almost got my character killed by a dude with a magic sword, I only discovered it was magic when it hit me.

There's a lot to be said for rolling up a few standard enemies, and using them consistently. It's also fun for the players when they start beating back the cronies that were so hard for them at the start. And then those cronies can start using Tucker tactics to spice it up again.
>>
>>53947364
Then do it or shut the fuck up faggot, don't just sit here wanking yourself off about how THIS close you are to making an image to post in arguments on the traditional gaming subforum of an anime imageboard.
>>
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>>53947649
>>
>>53936877
Harsh, but fair
>>
>>53947586
This is pretty important too. It's good to be consistent but you should also be fair.

>life isn't fair! Muh realism

No life isn't fair at all but that is why you are playing escapist fantasy.
>>
>>53946652
>Anon, "fun is a cuck measure" was baffling back when that one autist came up with his word salad, but now it's kind of lost its shock factor.

It's still true, though. (((Fun))) is not a measure of game quality.

>>53946675
>I know how to exit my browser & restart, and/or use MSPaint

Cool story bro.
>>
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>>53947700
>>
>>53944889
>powergaming
That word, you don't know what it means
I was super calm till he started to abuse trip, I, logically, looked for a way to aboid that, then he started to abuse another effect, Rinse and Repeat. He even bragged at the end that whatever I did he was going to exploit another of our weaknesses next.
>>
>>53944879
>Never face this group of bandits
>They all know your weaknesses and that you don't have a way to counter it
>Once you have a way suddenly everybody will stop using that and use another thing you're weak against when they never met you before
>Reasonable
>>
>>53950140
>Cool story bro.
>>
>>53929960
I'll play that
>>
>>53937361
Thats the one. It was weapons grade autism
>>
>>53924323
Thanks for going through the trouble of explaining that, you're one of the good ones.
>>
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>>53924323
>TFW hearing suicide statistics quoted right.
>>
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>>53920784
>Bringing gf to the game

I think he wanted your gf to fuck off. Edgy GM's are the best GM's, if your party is trve kvlt then your game is going to suck.

That isn't gory enough for me desu,
>>
>>53953588
I understood like, half of that.
>>
>>53938261
The "Cut off a finger to save a life" thing is straight out of Heavy Rain.
>>
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>>53924323
>13%. That means a rape victim is literally 100,000 more likely to attempt suicide than it is for a divorced man to succeed at it.
>Be me
>Used to be hyper depressed edge Lord
>Am now just regular edgelord , but seen some shit and many of my closest friends have attempted suicide
>Know a lot of people who have offed themselves successfully

Desu attempted suicide does not mean successfully suicide the rate of successful suicides is higher in men than in women for numerous reasons. The attempted suicide rate among women is higher than men, while the total succesful suicide rate is lower. This is usually because of differences is mean personality traits caused by sex, men tend to build up emotional stress more than women who have lower "breaking points" meaning a women is more likely to try and kill themselves with pills, cutting their wrists (horizontally, if you're thinking about actually doing it do vertical that has almost a 100% chance of killing you similar to a gun shot), both of which usually end up in the person surviving. Hell one of my classmates tried to kill herself vis overdose 3 times and still lived.

Men on the other hand are less impulsive, but when it comes to suicide this is actually worse. When they finally snap they usually kill themselves by throwing themselves off of cliffs or shooting themselves in the head. Men's manner of suicide is a violent as possible because of the stress that builds up before they go trough with it.

The age and gender most likely to commit suicide is actually males over 50.
>>
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>>53953623
>Is trve kvlt

should be

>Isn't trve kvlt

Lurkmoar on /mu/
>>
>>53953737
Congratulations on missing the point by a mile. This isnt about dudes vs. ladies. This is about Rape victims vs. divorced males. What your saying is true, but it also doesn't matter for the discussion.
>>
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>This is a My Little Pony campaign. We will be using Pathfinder. It will feature adult themes, race realism, and light erotica.
>>
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>>53953791
M8 you must not know much about rape victims it you think they're majority male. Rape victims vs divorced dudes is mostly female vs male suicide that causes the major differences in stats.

It takes a lot of either lack of knowledge or pure autism to not notice that, plus the other Anon I was responding to was comparing successful suicide rates to attempted suicide which are two different things. It's just shitty math. No, rape victims are not 100,000 times more likely kill themselves than divorced males lmao
>>
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>>53953892
Shit, I'd play that. Can you imagine the stories I could tell after every session? Stuff of legends.
I mean, how would a horse even use a weapon?
>>
>>53954003
>how would a horse even use a weapon?
The same way Sif the Great Grey Wolf does.
>>
>>53954003
>Unicorn: wields weapon with racial telekinesis
>Earth Pony: uses weapons made for horses, like heavy horseshoes that cover the entire hoof, bladed bits set behind their teeth, or a lance mounted to a set up between their flank and shoulder, or just wields the weapon with their teeth
>Pegasus: carries weapon that looks like a spiked battering ram held between its front legs which it keeps bent for aerodynamics, or carries a bag of rocks/bombs/volatile potions to drop

Two minutes to think up, off the top of my head.
>>
>>53953588
>I think he wanted your gf to fuck off.

Yeah well I had a right to bring my gf to the game. He did NOT have a right to do rape and torture in a campaign where she was not comfortable with. That shit ought to be fucking illegal, and I'm considering suing him to be quite honest.
>>
>>53954079
Yeah, that's fair
>>53954381
You could also have Pegasi strap blades onto their wings.
>>
>>53950273
>73
Well, then I am sorry for saying you powergamed. If he forced you to min max then he is in the wrong.
>>
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>>53954381
>>53954003
Dude. I'm already running a Fallout Equestria campaign. I'll link all the shit right now. My group's had a lot of fun with it so far.

>Bestiary Calculator
https://docs.google.com/spreadsheets/d/1y_PpuywgiLp-2TIdl37X9udIwv4BO2d8GR4e3zPHYXY/edit#gid=490403349

>Shotgun Rework
https://docs.google.com/document/d/1qH9XoT3LGZdlv5knJ2_IfL-BGfDUx9BHt38yzRG3-Mc/edit?usp=sharing

>Item Listings
https://docs.google.com/spreadsheets/d/1TB5tG08UojJuJ0BTafbTPm08v0knYGBgzqGKeIvGcc8/edit?usp=sharing

>Spells
https://docs.google.com/document/d/1FnqMKLOUWA6E5GRUCNdNTK0-t4xn-WN-_Mc9VOEHN5o/edit?usp=sharing

>Perk Revisions
https://docs.google.com/spreadsheets/d/11txjXkRQfgD8Qs_oJELGynyYf1jtDFfcVmcgdpbevDY/edit#gid=0

>Main Rulebook
https://docs.google.com/document/d/1aZQdzhKQnLYGf3KgU-pXmO7C2oI4q_4XUOIWMZvIQio/edit?usp=sharing
>>
>>53954827
In FoE PnP you can make bladed wing modifications for light armors.
>>
>>53953791
Divorced males are... still male.
>>
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>>53955653
>>
>>53924323
>There are lies, damned lies, and statistics.
It's good to see someone actually read statistics properly for once; as a data source and not the absolute word of God.
>>
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>>53955653
Fug. I forgot to link the expanded races list and character sheet.

>Main Muny Hub with links to all the fluffy stuff and additional rules
https://docs.google.com/spreadsheets/d/16g-C8H16uGqWyehKAvBmsfyU4MJHFTMcD75n6NoUJFI/edit?usp=sharing

>Character sheet
https://docs.google.com/spreadsheets/d/1ZxNBkJ24tLdyfr9rwj7kKDljagppOxIGXJd8SAlTPzM/edit?usp=sharing

>Expanded Races
https://docs.google.com/document/d/1xOcnTqH52P3Huu9i9Xlq957F01CWRtqpUNENDBOo3lU/edit?usp=sharing

>A homebrewed race I made
https://drive.google.com/open?id=167gM_PsSBxnyT2JxLEt_yhFfF0-goxpUVIwts2ZGZRY

>My house rules
1. Knock out/Passed out lasts for 10-END number of turns.
2. A character may make one CHA, END or Survival check once per turn while knocked out, in order to wake up. This is because CHA best represents willpower and survival is survival.
3. If a character is knocked out or passes out before they're turn during a round, they aren't allowed to make any moves that turn, they must wait until the current round has ended to make a CHA or Survival check, in order to wake up.
4. If a character's HP drops to 30 or below then they run the risk of passing out. Every turn while HP is below 30, the character that's afflicted may make one CHA, END or Survival check in order to not be knocked out.
5. Being passed out or knocked out for a round is equal to one round of bed rest and will allow a character to recover strain equivalent to the strain recovered for one round of bed rest.
6. Knocked Out and Passed Out are the same thing.
7. When you're HP reaches zero you die.
8. Moving one tile during combat consumes 10 AP. You may cross multiple tiles for 10 AP if you have flight rank 2 or higher and pass over them by flying.
9. Every tile save for world tiles are representative of 5 feet.
10. Being shot in the head is an instant kill for NPC's and PC's unless the character is wearing a good helmet.
>>
>>53917460
>DnD
>Magic is somehow taboo in a normal city

>DM refuses to draw a map as 11 enemy bandits bear down on us
>>
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>>53956692
>My house rules continued
11. Character's who survive being shot in the head by wearing a good helmet will receive the brain damage perk.
12. The brain damage perk lowers a character's INT by one point per rank and stacks. There is no way to remove this perk. This perk can lower the character's INT to zero with enough ranks.
>>
>>53953929
>M8 you must not know much about rape victims it you think they're majority male
Not sure that's what this anon was saying.

>No, rape victims are not 100,000 times more likely kill themselves than divorced males lmao
The other anon didn't say that either. The other anon did adhere to the atempted vs succeeded part of their observation. You're still right though, because...
>It's just shitty math
It is! The other anon made a mistake here:
>...to 13 suicides per 100,000. That only comes out to a suicide rate of 0.00013%.
It's actually 0.013% not 0.00013%
So the rate between would actually be 1000 times, not 100,000.
Again, the rates being compared are rape victims' -attempted- suicides vs devorced mens' -successful- suicided.
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