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Fallout

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There was a short-lived Fallout thread last night. Can we get another one?
I have a copy of Big Apple Wasteland, but I'm not sure if it's the original or the "fixed" version. Should I try 'updating' it and adding in the things from F4 that are worth adding? Does anyone have any documents of doing that themselves?
Or are there any better alternatives out there?
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This is the version I have
https://www.dropbox.com/s/piljepe7l3wcd4c/Fallout%20The%20Big%20Apple%20Wasteland.pdf?dl=0
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>>53863634
oh my god i fucking love you thank you very much
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Anyways in terms of Fallout pen and paper i was thinking of gamemastering one in the Mohave or somewhere close to it

Courier would have done the House ending and the players would have to play around New Vegas and out of Vegas Factions, namely Raiders and Legion coming in from out of the Region, displaced Kings and a lot of the towns in the game

Maybe i'll draw up my own region with the Courier and co. influencing it from the outside, but im not sure yet.

Making a world that lasts more than one campaign is a lotta work after all
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areas of texas and near the borders with canada would be interesting areas to run a fallout rpg as well. some have been mentioned in the lore such as Ronto...or Toronto. which is kinda implied to have become a local military power in the years since the war.
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>>53866010
I really liked the pitt for doing stuff like that

Just widening the scope from the boring capital wasteland

If you design toronto in a similar way that pittsbourg is designed you might even connect the two places and the commonwealth

In my mind the vault dweller from 4 is a raider basdard so i think theres a lot of potential for a darkish scenario there
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Also look at this fucking shit

I got no idea how stuff like this got lost in the happy-place that is fallout 4
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Also i found another rulebook for fallout

Uses percentile rolls instead of d10 for skills this time
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I remember a couple of months ago there were some great threads pondering about how Fallout: Florida would go.

Great ideas like a roaming platform from the Kennedy space centre being used by raiders, and the magic kingdom being some bizarre haven in the wastes.
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>>53866468
I ran a campaign in this a few years back. Wouldn't recommend, shit is basically a direct transfer of video games rules into tabletop, and as you can probably guess it doesn't work too well.

Still one of the best campaigns I ever ran, definitely one of the funniest ones, although the system obviously wasn't a reason for that
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>>53866619
Do you have the charsheet?

Also why didn't it work out? From playing cthulhu i've had a lotta good experiences with percentile rolling
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>>53866641
The sheet can be easily found online I think, I just googled it.

As for the system, I don't have anything against percentiles myself, I actually like them, but here majority of formulas are taken directly from the video game. So, every aiming roll has like 6 modifiers to it, the armour efficiency is calculated from like 3 different values with fractions and brackets in the formula, basically stuff that works just fine in a video game where the computer can calculate this stuff instantly, but not in a tabletop when you have to do this by yourself, I had to heavily simplify it for it to be playable and not taking ages. Another big problem I ran unto was how fast characters gain skill points. This rate is fine for a video game, where you're on your own and have to invest a bit in various things to be preferred for everything, but not in tabletop where the party members usually specialise and they are able to max out their respective skills in few levels. The skill point gain should be split in half at least. Overall, it's not a terrible system, but there are almost certainly better alternatives.

Here is a chart we made after the previous campaign which I still have stashed in my computer, actually the second one with same characters, the first one went... better. Please don't ask what the fuck happened, because I'm still not sure of it to this day
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>>53866795
prepared, not preferred*
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>>53866795
Seems like the system would be pretty good after tweaking those two things

Also from that picture your players seem to be pretty retarded
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>>53866795
>>53866865
Oh and how does "generic survival rifle guy" turn into a hobo lmao
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>>53866865
Nah, they're good and intelligent people, just kind of normie and have a tendency to go full murderhobo and dumb jokes instead of proper roleplay.
Running games for them can be suffering, but they're still my friends. Sometimes it's fine though
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>>53866916
Thats literally me
>started GMing for my real life friends like a year ago
>first game was full on murderhobo
>second a bit less so
>players slowly transitioning into actually roleplaying
>they're also constantly arguing about the time we're supposed to meet and its really annoying the shit out of me
>mfw they'll learn how to play a game at the cost of tireing me out
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>>53866964
Yeah, it's pretty similar in my case. They are getting better and some of the failures during our games made me realise some mistakes I've been doing as a GM, but I'm getting kind of tired of their bullshit, double so since settling a time for game can also be a huge problem. Especially since I've recently tarted running games for another group of people, and although they are mostly beginners as well, they're so much better already.
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>>53867107
One guy i've been playing with for like a year and he still treats the game as a videogame

He only has two types of behaviors in the game
>solve problem behavior
>talk politely behavior

And he uses the same mannerisms and words when doing those routines no matter what characters he plays

I mean im fucking thinking of original npcs im designing world spaces, main and sidequests im making the wheels turn and these people don't even try to put effort into the game

Really annoying tbhq
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>>53866468
Played in a game with this a few years back. It... works, especially if you're playing online, use the character creator, and do a LOT of house ruling, but really any system with solid combat and diverse weapon rules works fine.

As for settings, FO 1 and 2 California, Chicago, and the Mojave are personal favorites, but there's plenty of others.
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Thinking about running a fallout game with my regular group. Can anyone here post a good storytime of their campaigns to get me hyped?
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Has anyone ever done a book on Fallout in Europe? I saw the one with the timeline leading up to the bombs, but nothing in the wasteland era.
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>>53867998
Isn't fallout being in America the point of fallout?

The self irony and making fun/playing with american patriotism is (for me atleast) a big point of fallout

I could imagine fallout in england with a lot of stereotyping turned upside down but i can't really think of mainland europe working
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>>53868088
The point is an exaggerated Americana. That shit got everywhere, that was the idea.
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>>53868878
>>53867998
Pretty much everything iconic to Fallout is present exclusively in America. Why the fuck do people want an European Fallout so badly when it could just as well be another franchise then? There are still lots of interesting locations in America not explored yet, so it's not like you have to move oversees for something new and interesting.
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>>53868926
Also one could explore Canada or if someone wants italian vibes theres a lot of italian american communities in the US

Point of Fallout is that the US govt + Vault Tec ruined everything and thats why theres a focus on America

Dunno how you'd handle stuff like Vault-tec in a European setting, don't think they had Vaults there
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How do you guys handle speech rolls in your Fallout games?

If a player asked you to charm a raider how far would you allow them to go?

Diplomacy between fiends and settlers sounds nice but it might be too far off the rails
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>>53869009
I like my players to actually act the diplomacy out, or at least describe how exactly are they trying to convince them. If their method makes sense and they don't fuck up their roll, sure why not? If what they want to do is pants on head retarded though, they're going to need reaaly good rolls to succeed at that.
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>>53867280
I think fallout is really enhanced when you create a setting based off the U.S. State you live in. My group and I live in Michigan and so I created a Detroit Metro Wasteland for us
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>>53870412
So... not a lot of work then?
How would a Hawaiian fallout setting work? Would the biggest threat be mutated sea creatures? Would there be super mutants? Deathclaws? Due to the geography, parts of the archipelago might be fairly untouched, with tall mountains that would shield parts of some islands.
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>>53872413
Nuclear powered surfboards have to be a thing in Fallout universe.
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So when these threads pop up, there's usually someone who keeps saying to just run it in GURPs (as Fallout was originally intended to be one, actually).
Are there any Fallout GURPs adaptations that are up to date floating around out there?
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>>53873093
I found this, but it's pretty old and outdated. Doesn't even seem to have New Vegas stuff.
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>>53873093
After the End goes a long way.
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>>53874840

That is a rare pdf. There was a company called Glutton Creeper that got the rights to do the Fallout pen and paper rpg from Interplay.

Interplay went tits up and GC got fucked by Bethesda.

Gurps Fallout. Good times.

See, the original Fallout was supposed to have been a Gurps based game, but Evil Stevie didnt like how violent it was, so he yanked the licence, so the Fallout crew created the SPECIAL system.

The rest is history.
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I just had a silly idea.
A lot of the people (or "people") in Fallout seem to be, or at least have, fantasy analogues. Ghouls are your standard undead. Super mutants are orcs down to the green skin. The Brotherhood is a paladin organization, etc.
But what about elves? They're oddly missing.

So what if the remnants of the Institute (after it's blown up obv) meet up with the remnants of the Enclave in [insert whatever location here]? The leadership of both has been pretty sufficiently destroyed and most of what's left would be the scientists from each that fled before their organizations were destroyed (along with a relatively small number of soldiers).
They no doubt kept or at least remembered some of their research. Then they either try to make a new menial labor/slave caste or maybe they decide to become transhumanist or something.
The end result being some strange combination of FEV research and synthetic implants that would probably look like a Dark Eldar or something. I feel like it should be a bit further distanced from the traditional "elf" though.
What do you guys think?
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>>53878820
The Enclave is still doing pretty well past Fallout 3. They've just got no bases in the populated areas of the East and West coast, but they've got plenty of bases left.
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>>53879010
They just don't have any high-up leadership left. We really don't know much about their other bases, though.
I imagine the Institute remnants would roll into one quite nicely. They have somewhat similar goals.
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my group has tried 3 seperate fallout campaigns. The first one went on for about 4 or 5 years and then fell apart for multiple reasons. The second fell apart due to lack of group interest and schedules. The third fell apart due to lack of group interest. The fourth never got past the pitch. If anyone wants I can share a few stories, or even side quests/plots/factions from the two campaigns I wrote myself.
The DM for the first basically homebrewed a bit for the rule system, and in the 'main' game we had 2, maybe 3 groups running around the same wasteland and were getting character quests based on our backstories.
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>>53879868
I'd be interested in anything you'd want to share, anon
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>>53880082
Alright, here's a faction from the fourth campaign I wrote, which was based in the southeast commonwealth.

The Noosecallers are a savage and brutal band of raiders, descended from a control vault meant for Enclave experimentation that initially housed prison inmates that had been sentenced to death, prison guards, and guards families. Their deaths faked by Vault-tec, the prisoners found themselves in another prison underground. Thirty years after the bombs fell the prisoners staged a successful riot against the guards, killing all but the women and children as they made their way to the surface world.

The Noosecallers lay claim to the entirety of I-75 between Atlanta and Macon, which they have lined with the corpses of victims over the years, leaving them hanging by rope and chain by their necks for all to see.

The noosecallers prefer fear tactics and melee weapons, though they have been known to enjoy massive explosions.
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>>53880299
from the third campaign based in New York-

The Super Heroes United are seen as most as an off bunch, at their best an annoyance and at their worst a reason for raiders to be more hostile than usual. Housed in the ruins of the former United Nations building, the SHU are led by the mentally insane Iron Gal, a brotherhood of steel outcast driven mad in her obsession with technology, and the pre-war Captain Freedom, a television character that was created to boost the sale of war bonds and to push the idea of signing up for military service.

Other members include the Supermutant Mr Bigs, the young Fantoma, The freerunner/parkour specialist Tricks, and the ghoulified Desperado.

For the most part the SHU merely play at the idea of being heroes, though due to their actions, they cause more harm than good.
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I'm planning a campaign for a few people set in Legion territory to the east of New Vegas after the fall of Caesar. Anyone have any ideas for plotlines, sidequests, or factions? I'm hoping to go with a particularly Wild West feel.
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>>53880397
Vault 116-

Built beneath the base of the Statue of Liberty, the vault was meant to house government officials from the United Nations. The vault was repurposed after the disbanding of the United Nations, though nobody really knows what the vault was meant for as the door never opened when the bombs fell.

The Statue of Liberty itself has become home to a band of pirate-raiders calling themselves the Liberty Launchers, who possess in their arsenal a functioning warship and aircraft carrier, as well as several smaller ships such as tugboats and fishing vessels. While they mainly spend their time harassing anyone along the coastline or attempting to access the vault, their favorite pastime is firing missiles from the top of the statue at the Jersey Shore.
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Started writing a pretty simple fallout system based on a bunch of the things I liked from other systems. Its super duper barebones, but Im looking for Feedback. Anyone interested? I didnt like any of ther other fallout tabletop games.
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>>53880503
Sure, I'll give some feedback.
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https://docs.google.com/document/d/1TszvB-8WOJt7TU_lZ-Bjuqs9Y0aZVoFjYo-Sb4qdKVo/edit?usp=drivesdk
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>>53880502
The Not so Sleepy Hollow

The players are led to a mysterious little town north of Manhattan by a small doll that somehow (Speaker in the mouth) talks to them. The town has been turned into a massive maze filled with traps, monsters of the wasteland, and other captives.

Combat- Mostly hallucinations that vanish when near. Think jumpscares, only sometimes it's not a ghost and you just shot some random guy that looked like a Deathclaw. The entire town is shrouded in fog and decayed walls. Voices can be heard, but not understood or found.

The Headless Horror- Throughout the maze the players will find several corpses of people and creatures missing their heads. The players will encounter the headless horror once as it beheads a feral ghoul, attempting to place its head upon its neck. Should it spot the players it will pursue.

The Headmaster- The headmaster is a deviant little man who takes pleasure in leading people into his 'haunted' village to collect their heads, which he uses for many purposes, though seemingly (And hopefully) mostly decoration. The headmaster would be an anticlimactic boss fight, if not for the hallucinogenic drug in the air making the players see several of him, including various wasteland monsters with his head.
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>>53880902
>TO DO
>MOST THE CRUNCH
You ain't kidding
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>>53866468
http://www.mediafire.com/file/779ocuy1quxa7qb/Fallout+PnP+Complete+Kit.zip
For anyone interested, this contains that, a homebrewed pdf by a gun-loving polish man for more realistic gun ranges and damages and new content, and a few helpful tools like a kinda sorta brokenish character sheet .exe and two horrifically cobbled-together html calculators for calculating damage and barter price differences (the latter of which was entirely speculative in terms of value and subject to interpretation).
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https://docs.google.com/spreadsheets/d/14dSvO2w_XtJoHrEvnlmAENKAlysEYH0PWuO1j8Zq-m4/edit?usp=drivesdk
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Calling it now, the new Fallout from Bethesda will involve psykers despite it being a ticket to Childhood's End. Somehow, this will trickle into the tabletop versions, and we'll have a 3.5/4e DND edition war all over again, featuring new converts looking to play psykers and the 'old guard' of crusty neckbeards.
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>>53882039
There's a Fallout tabletop wargame in the making right now. We shall see.
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>>53882039
Also Fallout has *always* had psykers
http://fallout.gamepedia.com/Psyker
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>>53882180
Yes, and they're also described as, like I said, a quick ticket to Childhood's End. you know, not something for player consumption.
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>>53880398
Do some diadochi meets cowboys and Indians.

Lanius with the largest portion of the legion, but in disgrace after failing to take Vegas (presuming you went with that angle)

Vulpes and Lucius with their own factions, one of whom betrayed the other after undermining Lanius (you decide)

Any of these factions could be more tribal than the legion, and definitely have some random legion splinters returning to tribal roots for your "Indians" in that Wild West sense.

In the middle of all this chuck your cowboys, the free(ish) civilised communities which Caesar maintained, but have since had to move out of the way of legion infighting, or grab their guns and protect the community, magnificent seven style.

For plotlines, chuck in some NCR rangers scouting Arizona, in need of help.
Could have a female heavy tribe/community interested in protecting women from the legion, with some witchy/pagan vibes.

Also, mutant rattlesnakes/mountain lions/eagles would be great, in my opinion.

Check out the Van buren design documents for more and grab what you like.
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>>53878820
>Then they either try to make a new menial labor/slave caste or maybe they decide to become transhumanist or something.

So their a copy of the Big Mt.
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>>53878820
Elves are long lived and impossibly skilled. Or they're supposed to be. It wouldn't work as outlined. Maybe just have your false-instutite in conflict with th Followers of the Apocalypse, a dark side version.

A fallout elf faction would likely be some sort of pre-war FEV strain that just led them to becoming unaging, sort of like ghouls, but minus the hideous warping and with a serious resistance to radiation.
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>>53880503
I basically feel the same damn way. Was going to take a crack at writing my own system doing basically the same thing: taking shit I like from other systems.

I'd be interested in what you got.
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>>53884938
Shit I didn't see >>53880902
until after I posted lmfao
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>>53882039
I honestly wouldn't mind some mild pysker stuff. Obviously not full-on Firestarter-tier stuff (for players, anyway) but subtle abilities could be fun and useful. And I mean things that could actually qualify as psychic powers. Danger sense, better persuasion, light telepathy or empathy, premonitions, etc.

If you have players shooting lightning bolts from their fingers or juggling super mutants in the air with their brain, chances are you've gone too far.
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Bumping for more fallout discussion, it's a great setting with no good systems.
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>>53884434
To be fair, there are worse things to copy.
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Does anyone have any ideas for Vault experiments?
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>>53890498
I had an idea once for a "Noah's Ark" Vault in a campaign once. It was literally just a Vault with a single family probably with veterinary skills and two of every animal that they could corral into the Vault.

Meaning depending on your want for the result of this Vault, it could be full of some rather downs syndrome but otherwise functional pre-war animal living relics (imagine your players finding the Vault and walking out with the only living horses on the planet as mounts) or an excuse to have random mutated animals that don't otherwise fit natively scattered around.

And another idea that's only sprung up recently which I'm toying with is a Vault where people who basically lived and breathed the culture of older times were all gathered together as an experiment to see how that culture would last. The example I have is a PC who speaks in nothing but 50s lingo, so I'd imagine everyone else in the Vault does the same.
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so how would one do florida? im guessing that cancelled fallout florida game would be a good place to start..or maybe fallout bible. Anyone know where I can find info about those?
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>>53890498
I've got one in my New York campaign built in Central Park. The experiment was the creation of biological weapons, new breeds of flora and fauna that could be used against an enemy nation. The vault is full of these things, as is the surrounding area. Central park is overgrown with killer plantlife that release fumes that make whoever breathes them in feel happy and at ease as the plants kill and digest them, giant abominations covered in eyes and teeth, sentient piles of corrosive goo. People have tried purging the area with fire, but the plants keep growing back and more creatures keep crawling from the vault.

>>53892892
one guy in my group tried running a campaign where Disney was essentially a discount pre-war Institute using synths/androids as the character actors and turning those character actors into soldiers post war. Miami was run by a ghoul who build a massive empire out of the ruins, who was at war with Disney. I don't really remember much of the planned story sadly, it died after a few sessions.
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>>53865942

Let me tell you how to do fallout right

#1- research wgat iur local area was like in the 1950s. Look at the major differences. Exagerate them while moderbising that map up to 2077. Now pick three places where a bomb might have fallen. Placr destruction from direct impacts. Now depict corosion and decay. Now pick areas with farmland and place settlements there. Bam. All you have to do now is add factions and populate the wasteland and you're ready to go.
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>>53878820

Psychics could work for an elf expy I guess.
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>>53892892
The only info we got was that a GECK went haywire from radiation and turned the place into a rapidly expanding, deadly jungle. Also mutant crocadiles.
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>>53894183
>>53893292
>>53892892
Mutant crocodiles, deadly jungle, and a destroyed, bombed Disney World. It sounds like one hell of a setting.
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>>53894217
>and a destroyed, bombed Disney World
I like the idea of instead of Disney World, it's the original EPCOT.
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>>53894217
if you do mutant crocs, don't do the bullshit Bethesda did in just having them be another Daedroth/Deathclaw reskin. The guy that ran the Florida campaign for my group just had them really thick skinned and never stop getting larger as they grew older, so you'd have crocs the size of buses.

>Captcha is click all images with a bus
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>>53863634
>F4
>Anything that is worth adding
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>>53866165
The Pitt was actually a pretty good DLC in my opinion - it did a great job with its urban setting, whereas the Capital Wasteland's city was mostly metros, and its story was surprisingly good - but it was unfortunately short, and there was really no reason to go back once you were done. It wasn't trying to be a new little sandbox for you to play in, or even adding to the main sandbox - nothing from the Pitt really got featured in the main game.

And I honestly think it's a little too gritty for its own thing. I like that the raiders were trying to build their own society, which is more than you see in main Fallout 3 and vaguely echoes older Fallout themes, but it still felt so primitive and cruel that it wasn't as exciting to see as the NCR or Ceasar's Legion.
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>>53894806
I was going to try and argue, but now that I think about it, Fallout 4 actually doesn't add much of anything to the setting. I mean, the bulk of the new stuff is largely centered around its location. The synths and the railroad and such, it's all very much Boston, and not interesting enough to transplant somewhere else. Well, the concept of the Institute is a nice bit of fluff, in my opinion, but again, pretty much tied to Boston in all meaningful ways. It also lacks any real flavor in its execution, like the rest of F4's setting. Except maybe the Glowing Sea. It's sad that the game is just there and kind of bland when you look at how it fits in with the rest of the setting.

I suppose the only part I would say is worth adding is the breadth of energy weapons that were introduced, even if they were just spins on the classic plasma and laser weapons aside from the cryolator.
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>>53867157
This is a problem I see in myself as a player, actually. In one scenario in a recent game, I was surprised - and a little scared - that the GM didn't have a specific scenario he wanted us to try for, and would've accepted most anything relatively sensible and with a teamwork focus. I always assume there has to be some correct solution, or a 'most best' solution, some way to get the least reward but the best moral benefits with a little struggle...like in a videogame. It was hard to get over the idea that there was no best solution, or even a solution at all.

Granted, I am slowly realizing that in a lot of ways I'm a worse player than I thought, but it's hard to get over a videogame-focused mindset, especially when a lot of previous GMs worked under similar auspices of how to treat the players. But it's still weird to realize.
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>>53895665
I never really had this problem, because when I made the jump to roleplaying I was sick of how limited video games were in player choice so I enjoyed writing characters and then acting them out however I wanted. I suppose that made me in the opposite direction than you, early on. I would buck at whatever direction the GM pointed us and try to go for what my character wanted. Nobody really said anything, but looking back I can see that I wasn't being much of a team player. At least I didn't write my characters as total shits.
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>>53894806
>>53895650
The latest evolution of the Brotherhood is worth keeping, and I could see the Institute remnants scattering and joining whatever Enclave groups they run into.
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>>53895890
I guess it's a difficult line to balance - I would try to make my characters with their own personalities and such, but sometimes that would take a backseat to what the rest of the party did, and I always had in the back of my mind 'what is best for the game' rather than 'what would my character do?' Even trying to think of different kinds of characters could get stymied by 'I can't play that' or 'the party/the story would get fucked if I played that.' And the worst part of trying to get out of that is I end up a little more like you - doing what my character wanted, and probably fucking up the rest of the party in the process. But a guess a good enough game or group of players can solve that, I don't know.

At least I can actually try to roleplay in RPGs, though, where in videogames I just can't focus on it since I'm always worrying about supplies and how much I'm carrying and how to take down some opponents or where I'm going next (or after this next thing).
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>>53895998
I'll be honest, I haven't played Fallout 4 - all I really know about the new Brotherhood is that they really hate synths and have a lot more flying things. I don't even know how they really feel about most of the Boston natives.

I feel like I'm always the faggot cheering for the Outcasts, but I really think they could be easily transplanted about anywhere in the setting (except in the west, since then they'd just join back up with the old Brotherhood). Their big deal is collecting technology, and that can take them surprisingly far, especially when they use bots to help alleviate their small numbers. And their interactions with the 'local wildlife' were a bit more fleshed out than the BoS in Fallout 3, and despite generally disliking wastelanders they had an odd amount of patience. It'd be more interesting to see how they tried to work around/against a bunch of tribals and locals than the BoS, in my opinion, especially when they care more about tech than gaining territory.
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>>53896126
Arthur Maxson (the Maxson kid you see in F3) got the Outcasts to rejoin the main Eastern Brotherhood and promised to bring back classic BoS values. Now he's running the show.
Honestly, F4 is worth playing. It's not a bad game, it's just a bad Fallout game. The main plot has Bethesda-tier writing and the RPG elements are lacking, but if you treat it like a spin-off or something, it's not a bad game.
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>>53896126
I didn't go the BoS route in Fallout 4, but from what I did see of them and from character interactions, they still have the good intentions attitude from Fallout 3 but with more of a condescending and resentful attitude towards wastelanders in general. They hate synths because they view them as abominations and they hate the Institute because to them they're basically the sequel to the pre-war technological arrogance that led to the Great War. Very similar to how they were in Fallout 3, overall, but with less of a "the good guys" vibe.

I remember being in /fog/ over in /vg/ in the months leading up to release, and one of the theories from the presence of airships in the trailer was that the east coast branch of the Brotherhood was going to come to the west and ask Lyons' chapter what the fuck they were doing playing hero, and that there would be a Brotherhood civil war questline.

I also remember one idea I had for a bit of setting flavor was to have another successful Vault in the area and have that grow into not just an established settlement, but more of a secure region with farmlands (made by the GECK) and maybe even ranches being patrolled by the local militia that had an agreement with the Vault settlement proper. There would be a largish town behind walls, and further behind that would be the Vault, where the Vault dwellers (who have not just an Overseer but kind of an unofficial ruling family) and the more well-to-do would live. It would be three distinct areas, the further in you go the nicer it gets. Class divisions. Patrolled farmlands > walled town > successful Vault.

This ties back to the Brotherhood because they would arrive and want to seize the Vault's high tech weaponry and armor (made or just maintained by a member of the Vault ruling family) that they provide to the militia, but couldn't do it outright, so it would escalate in a kind of Cold War situation.
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>>53896639
To clarify, the idea was for a campaign, not something I thought would be neat in F4.
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With all these Fallout threads the past few days I was reminded of a storytime we had a couple months back with a campaign set outside America. Fallout Okinawa is a pretty neat concept.

http://suptg.thisisnotatrueending.com/archive/48865258/
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>>53896126
The East Coast Brotherhood under Maxson have basically evolved into a feudal order, instead of protecting people for free and giving away water like under Lyons. They leverage it for influence, supplies, and the ability to recruit from settlements. Without anyone to challenge them the Brotherhood for the past several years have basically united the Capital Wasteland's major towns and cities into a proper nation under their protection. They got the blessing of the Western Brotherhood and reabsorbed the reabsorbed the Outcasts, honestly it's probably the best thing to come out of the trainwreck that is Bethesda's lore.
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>>53897121
I really wonder how they got the blessing from the Western Brotherhood when they were going pretty far from what the Western Brotherhood would do, and how Maxson got the Outcasts back on his side. On one hand, most of their problems seemed to be with Lyons 'going soft.' On the other, I think they would rather focus on gathering tech than ruling over the locals, even if the latter helps the former.

I'm not saying that it's not cool - it feels a lot better than the BoS of Fallout 3, and makes a lot more sense as an organization - it just feels handwaved in order to get the result Bethesda wanted rather than letting a result evolve organically, you know?
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>>53897374
Well, from what we've seen the Western Brotherhood is nearly dead and hiding in bunkers, and Arthur Maxson is now the full leader of the entire BoS because, well, he's a Maxson.
I think Beth just actually listened to Fallout fans this one time.
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>>53878820
Decent idea. I figure they'd be in some inaccessible region, like Appalachia, where no outside forces will ever interfere.
>>53884434
Except they'd stay in human bodies, and they'd actively rule over people.
>>53893364
Learn to spell, toddler. Good ideas though
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>>53896260
I'd say it's a distinctly average game, which doesn't add much to the overall Fallout universe but if you're really hungry for Fallout and a fan you'll get some kicks. Just try and ignore the really weak parts.

I really liked how they did power armour, and just ignored the slight retcon there as a gameplay thing.

I hated the settlements, how you're basically the only being with any agency in the world, how you're a comicbook superhero with no limits, and how the synths seem to be unambiguously good when free, and underutilised anyway.
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>>53897898
Power armor was a mixed bag for me. It's awesome how they made it a proper walking tank, but you get it way too early in the game, it's too much of a main focus, and it has essentially no drawbacks while offering a lot of advantages, so there's no good reason to not use it unless you just want to give a PA free playthrough a try.
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>>53897606
I think if nothing else they put a little effort in - they heard people complaining about where all the food and stuff is in Fallout 3, they included farms in 4. Even the change in power armor is something I'm finally relaxing my guard on.

In terms of lore, it's real weak and doesn't add all that much useful outside of the Boston area, and doesn't really clear up much that happened between 3 and 4. NV staked their claim on being a spiritual successor to 1 and 2 and built their story and setting around that, and added a lot new while building on a lot of old.
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Here's the Fallout Bible.

>>53897121
Haven't played Fallout 4, but it basically sounds like they made the East Coast chapter into the Brotherhood from Fallout Tactics

>>53897955
I like the miniature mecha thing they had going and it does make sense with the whole servos and needed training to use it thing. I also like the whole future knight armor vibe it had going in the older games.

Wish there was a middle ground between the two.
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>>53897955
You're definitely right about getting it too early, it's a gimmick in that sense. I probably had more fun with it because i decided not to use it for most of the game, until I had a borderline infinite supply of fusion cores.

>>53897999
I think Beth listens on plenty of small stuff, their problem is they don't know how to write RPG characters. Everything's a power fantasy revolving around who can suck the player's dick the hardest, and the player's personality is really awkwardly tight too. You're the nice guy, and everyone berates you if you take any of the few options which pop up about not trusting synths etc., no matter how much sense it makes. Every human companion can love you, all at once if you're not careful. You can have one of the major faction leaders compromise on his morals, all of the factions are borderline useless without your intervention, you become the leader or second-in-command of all of them as you go through, and none of the factions reject you for your actions until the last few main quests, you can work for then double cross all the other factions, and at no stage to they tell you no until it's too late. Not to mention, you can master every single ability/skill/perk/stat without abusing loopholes.

It's an entirely player-centric world, and as such it doesn't feel remotely real as you play. Same problem Skyrim has (except better and worse), you can sink a lot of time into it but the game's not interested in having you interact with other (fictional) people. It's a safe space where there's little evidence that any decision you make is wrong, you're the hero and everyone sucks except you.
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Anon writing that simple Fallout system from
>>53881719
>>53880902
>>53880503

Need ideas for traits similar to the onces from New Vegas.
http://fallout.wikia.com/wiki/Fallout:_New_Vegas_traits

Looking for any ideas you guys got.
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I really want to play a fallout themed campaign. I joined one that formed from FO13 (a fallout themed ss13 server) we're using Call of Cthulu, but it hasn't moved on much, noone seems as interested in the campaign as I am.

Pic is my char.
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>>53899369
Tell us about them. Ive also been on FO13 once or twice.
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Considering we're talking about Fallout. How well would the Metro series mesh with Fallout?
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>>53899157
Why not use the ones from New Vegas? Maybe borrow a few from the other PnP Fallouts made over the years, too.
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>>53899927
Not super well, its too gritty and not pulpy enough. However STALKER and Degenesis does.
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>>53899967
Ive used the ones from Fallout now, and Im scouring for the systems, i was just looking for general ideas.
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>>53899927
Similar themes but totally different atmosphere.

Fallout even at it's darkest, still has humor and camp to be found. Metro is very much steeped in it's supernatural bleakness.
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>>53899927
I think it could work, depending on how you want to run it. According to the original game the Soviet Union never collapsed and weren't at war with the United States at the time of the Great War. Set it early in the timeline around Fallout 1 when people are still shifting through the ashes of a civilization based on 50's soviet propaganda as a harsh new reality rises to take it's place. Crank the amount of secret bunkers, research facilities, and metro tunnels designed as fallout shelters turned balkanized city-states up to 11 to make for a fun romp.
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>>53899369
I'm sorry to hear that, and it kind of makes me want to check out the server.

My weakness: greasers. Even when I played NV with all its cowboys, I used console commands to get the Tunnel Snakes jacket. One of my few regrets about playing Fo3 was that I never got far enough to get Butch as a companion. The idea of being a snapping bully who kicks over mailboxes is too funny to me, especially if he actually gets to grow into something more over time - adds a bit of a desperado flair, gets less worried about his hair and more worried about his combat armor, learns an abiding love of hacking stuff before considered unbecoming of a tough, that sort of thing.
>>
>>
Does anybody have any fun one-shot or short campaign ideas? Adventure, murderhobo, horror, whatever.
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>>53900517
>Not at war with the Soviets when the bombs fell
Then what happened to them? Caught in the crossfire between the USA and China?
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>>53901308
The players stumble across a town in the middle of the desert that is the soul source of fission cells around. The local raiders, who use large amounts of vehicles that run on power cells, are attempting to fight the town to take it's cells, but keep getting fought off. The players are part conscripted, part hired to drive a cargo truck full of cells away from the town while the residents escape somewhere else.
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>>53901403
The Soviets might have been involved in a war with the Middle East like Europe was
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>>53901403
We literally have no idea, in Fallout 1 the pre-made female Vault Dweller's background blurb mentions being the daughter of the Soviet Ambassador in San Fran. It probably means relations behind the US and SU were atleast cordial before the war. Everything else is fanon country, but I like the idea of relations between the two normalizing in the face of Chinese agression, especially if they went after siberian resources.
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>>53901308
The players stumble across a Korean restaurant (with plenty of signs and even short videos making it very clear they're not Chinese) which has become something of an exotic gambling den. One of the suits inside has a valuable macguffin the players will want to have, and they have a lot of ways of going about getting it - winning enough gambling matches that he has to put it up, convincing a ex-raider security guard that guarding a bunch of slobby rich assholes isn't that cushy a job, swipe all his money or raid his estates so he has to sell it off to some loan sharks that are easier to nab it from.
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>>53901275
...I know that artist.
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>>53901825
People don't? They're one of the first people that show up if I try finding Fallout 3 related stuff, and their comics are actually funny, so they stand out. Even their more detailed-style art is pretty good to my layman's eye. They've really helped fill out my paltry Fallout folder.
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What do you guys think a Brotherhood K9 unit would be like? What kind of equipment would the handler and dog have?
Pic related
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>>53868926
They want European fallout so badly because it's typical entitled "Me too!"-ism that Europeans have. Europe in fallout is portrayed as an irrelevant shithole that collapsed before the atomic war between US and China even started. The only interesting location would be Britain (kinda). I'd rather see China before anywhere in Europe.

The whole gimmick of Fallout is contrasting the nostalgic 1950s Americana with irreverent sex, ultraviolence, and black comedy of a Mad Max style wasteland. It doesn't work the same way setting Stalker in America wouldn't work.
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>>53878820

I like the idea of fantasy analogues, but what if the Chinese were the elves? Their advanced stealth tech is in line with Dark Elves and some FEV opposite could enhance their agility and mental capacity while diluting their strength and size. Maybe the Chinese govt. remnants actually team up with the Institute and/or Enclave.
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>>53902086
>It doesn't work the same way setting Stalker in America wouldn't work
Why wouldn't it work? I've never played Stalker and all I know is the memes.
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>>53902086
Pretty much this, and I especially agree with the Stalker comparison. Burgerland does not have the same essential something. Not sure if it's mindset or culture or what. There's not really anywhere in America that's treated like Chernobyl, it's harder to understand such bleakness constantly in the background of the game.

You could possibly also throw in some bullshit about Fallout fitting with some traditionally American ideas - setting out, building a civilization, spreading towards the horizon - but at that point I'm just talking out my ass.
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>>53899927
Horribly like how Stalker and Survarium can't mesh at all with themes and messages
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>>53901403
If I remember correctly from the Bible and ingames mentions the soviet union kind of got on an neutral balance in a sense with the U.S so they could slink away from most international politics and fix themselves up in the wake of the European nations killing one another.
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>>53901509
All that patrician taste

It's beautiful
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>>53902086
>>53902143
>>53902172
Stalker doesnt work in the U.S. because there is that absolute lack of a chernobyl like place.
Also to a lesser degree, there is much less of a "our government does horrible things" mentality that adds to the eastern european atmosphere. Fallout requires a bit more of that "all the governments are doing horrible things."
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>>53902172
Completely different culture and angle to the Sci-fi market and the fact that the game is pretty dependent to the Chernobyl and pripyat and a little further depending on events.
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damn it, forgot to finish my thought.
If you were to choose a place, Japan might work. US military bases and we strongly imprinted western values into them post-WWII.
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>>53902143
Going with the fallout to fantasy equalvients. The Enclave, traditional Brotherhood, Institute, and Vaults. Basically any pure human population are good Elf expys; being isolated, often xenophobic, and not well liked but compensating for their small numbers with superior technology. The Shi would also be a good fit thinking about it.
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>>53902172
As others have talked about, there is a significant undercurrent of post-Soviet anxiety and disillusionment felt by many former Warsaw Pact states that is present within the game (intentional or not). Many of the characters are societal outcasts such as ex military, criminals, or drug addicts who are compelled to travel to the Zone since they no longer find a purpose in the new Eastern European order ironically set amongst the ruins of decayed Soviet architecture.

Also for more practical reasons because it's (extremely) loosely based on a Russian art house film. And it is set in the Ukraine, specifically Chernobyl
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>>53902291
People did dream up a Fallout: Okinawa a while back. Not just the archived story an anon posted earlier, but a whole thread of brainstorming a few years back.

Personally, I'd chose the Philippines or somewhere in Latin America. Of course such places would be brought under the US's control in attempting to fufill the Monroe Doctrine, even if they might not have much real control farther south.
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>>53902336
If they ever set Fallout in somewhere besides the United States it would almost assuredly be Canada due to repeat references to Toronto or China. Neither as full games either, mind you, they'd be dlc expansions
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>>53902272
>>53902287
>>53902308
Fallout is uniquely American, STALKER is uniquely Slavic/eastern European. What would a western European post apoc setting look like?
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>>53902418
Pretentious
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>>53902195
>>53902086

The core themes of either game can be explored anywhere, but the cultural archetypes which comprise each setting are unique or semi-unique to their location (and probably do lend themselves to different themes as well, but that's not inherent).

The structure of pre- and postwar Fallout, particularly on the West coast, is built out of twisted American values and institutions. Even Caesar's legion plays off American infatuation with classical civilisation, and Western American Indians/tribals. You could do something in Europe, but it'd be noticeably different to the others, and if it wasn't it would just feel even more watered down and regurgitated than the East Coast games.

Fallout: London could be really cool, but >>53902086 anon's right, China would be more interesting if it was handled well. I think people just realise it's obviously different. The people who ask for non-US Fallout's think "I wish I could see my hometown and run around in power armour!" It's more for wish-fulfillment than interesting storytelling, and that's terrible.
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>>53902418
you have Degenisis, but that might be it.
Maybe a little bit of LotR if Sauron had won?
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>>53902418
Stories like Children of Men and The Day of the Triffids, When the Wind Blows, and even skits like Remain Indoors have the right sort of vibe for Britain/England specifically. It'd be a mistake to look for something "Western European" though, even Fallout and Stalker do a much better job of capturing the post-nuclear West Coast US, or a post-Soviet lawless Ukraine. The biggest mistake The East Coast Fallouts made is reproducing many of the problems, flora and fauna, and cultures from the West Coast, with poor explanations.
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>>53902432
>>53902356
>>53902336
>>53902272


I had an idea for a campaign where Hawaii became hugely communist sorta cuban tropico 'banana republic' due to a bunch of hippy smuggling che guevara merch and copies of the communist manifesto towards canada during the Great War that got knocked off course and crashed there. I wanted to go with some sort of american capatalism thing there with Guevara merch but I doubt that would have happened in the pre war culture.
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>>53902521
>>53902432
Basically, choose a theme/the characters of your story, and look for a setting you know or a comfortable with, that'll have the best results. If you want a story to be a part of Fallout, you shouldn't try to take Fallout out of the West Coast, but instead ask what can my location add to Fallout as a setting?
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How would you run a freak based campaign, where the players are only things like ghouls, super mutants, sentient robots, synths, and other such things shunned by most of society?
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>>53902521
My biggest complaint with the East Coast fallouts is how horrendous the main storylines are. Fallout 3 had to bring back the Enclave and Super Mutants (recast as Orcs) which as boring as fuck. It was literally just the first two games done over again. First half is find a Geck (water chip) second half is defeat the Enclave. A lot of the game felt confused. Fallout 4's main quest was even worse for a lot of reasons but mostly due to the horrendous mind boggling decision to focus less on dialogue and character decisions and more on Minecraft settlement tower defence shit. Fallout 3's side quests and DLC saved it from mediocrity but Fallout 4 didn't even really have that. I loved the idea of the Glowing Sea and it's a shame they did so little with it.

A decent game but really a far cry from former Fallouts with less and less in common the more Bethesda tries to make.
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>>53902356
I don't know, I'd love a look at a Cuban military base or something. More tropical. Heading up north could be fun too.

China is a weird one, especially since Fallout 3 had the most to do with them in a lot of ways. Other games had odd references and things left behind by them, but Fallout 3 had the ghoulified Chinese soldiers, Chinese weapons and uniforms, and the Anchorage DLC, as well as the submarine in the whatever-the-swamp-place-was DLC...basically it seems weird to look at it to me, since so much of the setting is otherwise disconnected from it - China was the scary evil thing, but it's all the way across the ocean now and doesn't affect most Wastelanders today.
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>>53902590
maybe use some of the older rules from 40k...for mutants and stuff. older rogue trader and 40k have rules for combat robots, and minotaur soldiers, and shit like that...zombies could prolly be modified to work for ghouls.
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>>53902590
They're all contacted for a big heist in an experimental laboratory whose security systems are still online.

They're all outcasts, liners, dregs and scumbags who are hired by a mysterious benefactor to get some legendary Pre-War tech. They can only meet their benefactor in the slimiest and dingiest bars of settlements. Super Mutants and Ghouls aren't even allowed in some cities. Shadowy benefactor turns out to be a Brotherhood of Steel/Enclave agent using them or a just a rich bigoted prick like Tenpenny
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>>53902418
>What would a western European post apoc setting look like?
Rather simply really: The Euros get their nationalistic fervor back and start killing each other in huge numbers every few decades. Except now they have nukes, lasers and robots. The Germans probably started it
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>>53902693
>Play as a Nightkin
>Act as the stealth of the group, obviously
>Realize the tech we're stealing is connected to/can lead to stealth boys
>Immediately plan betrayal.
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>>53902729
The possibilities are endless
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Here, this was drawn a long while ago by my friend. Thought youd all enjoy it.
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>>53902795
What happened to their noses?
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>>53902795
8/10 Babby is good.
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>>53902795
Cancer

More specifically Tumblr cancer. Also tell your friend they need art lessons
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>>53902829
Sure thing anonymous stranger. Also I have this.
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>>53902809
Tumblr.
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>>53902844
The most offensive thing about that is the Sony PlayStation logo
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>>53902866
My favorite part is that the backstory pn the shirt box blurb is pretty much what Bethesda would come up with which is, "Transplant things from the old games!"
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>>53902896
Oh shit
>Super Mutants and the Enclave and the Brotherhood of Steel all going to London because reasons
You're absolutely right.
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>>53902560
Reminds me of the game I played in with perhaps the world's shittiest GM who absolutely refused to learn, even years later, was the very textbook definition of a murderhobo as a player and took any polite and honest criticism with the intent to improve as "he hates me and I will now talk bad about him behind his back and blatantly lie about what he said."

The game itself was stupid though, we called it Aloha Smoothskin. It started after we crash-landed /the/ Enola Gay on Hawaii after fleeing from Chicago which we accidentally nuked because of a particularly nasty critfail while carrying a nuclear payload.

It was... okay, at first. Then it got /really/ dumb. One character consistently got crits so many times (not even luck-based, they were a robot) that the world bent and warped, created rips in spacetime, Doctor Who's Doctor showed up, and we went on a wild and shitty ride across time to try and stop the hole from happening which eventually failed and the planet turned into a black hole.

Then we got a magic PDA which we could use to warp literally any universe, we went to MLP land at random, were going to initiate a pony genocide, then the game died and we never went back.

Probably for the best. That was awful.
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>>53903007
Everything about that sounds horrible
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more stuff about the waters of the fallout world would be cool also...crazed raiders in old coast guard cutters with jurry rigged sails. beached ship communities and islands of isolated factions...maybe a cut off enclave base that has no idea the events of fallout 3 have even happened...16 legged octopus..2 headed sharks..
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What do you think Field Scribes keep in those backpacks? They must have some kind of equipment in there to make them more useful on missions. They have to be brought along for reasons.
>>
>>53903056
Stimpaks.
Nothing but stimpaks.
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You know, that actually makes me feel better about the only Fallout game I was a part of. It was spectacularly retarded. The GM knew nothing about the lore, so everything was warped based on his own [skewed] head canon and his personal opinions about evemts and factions. Some of the worse offenders were tranisistors neing a common item, talking albino gecko, an NCR that was comoletely useless (because the GM didmt like them and thought they were useless) to the point that every NCR Trooper was a bumbling retard. Mix this in with a bunch more issues, his love of rail riading, treating every thing like a game, the world feeling dead, etc. I should point out his entire experience of the series was FO3 and FNV the latter of which he never finished.
>>
>>53903029
It was an absolute tragedy that I wish I could scrub from my mind.

The only plus side is that that detestable excuse for a human of a GM is the person who got me into tabletop in the first place, which I've been doing consistently for several years now (90% of the time as the GM).

So, bright sides, I guess.

My first two campaigns, both of which we actually played to completion (all online, text-based games) were in New York. The first game was my real official first shot as a GM after I learned that you shouldn't shove lolrandumb references into literally every encounter and situation possible. It was still pretty bad, but apparently I was a better GM than that other person, and the party enjoyed it, so what do I care? I don't even remember the premise, just that the final boss was mecha Hitler with twin gauss miniguns.

The "reboot" of that campaign was much more down-to-earth, involving the party getting involved and eventually taking over and leading a gang of raiders to form their own sort of militia and retake New York to make it a lively city again.
>>
>>53903114
Why MLP though? It MLP ever came up, even in an IRL game, I would simply get up push in my chair and leave and never come back
>>
>>53903279
Because it was in at the time and the GM thought it'd be hilarious if we went there.
>>
>>53894806
There are new cooking recipes, weapons, clothing, armors, enemy types, etc. You can never have too many of those.
>>
Reminder that this is still coming
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>>53904415
Found some actual info on mechanics. Some of this looks pretty neat.
https://toneytower.wordpress.com/2017/06/03/fallout-wasteland-warfare-interview-beasts-of-war-uk-game-expo-highlights/
I'm sure that blog has a bunch of other info, too.
>>
>>53904505
Neat. Looks like BoS, Super Mutants, "survivors"/Minutemen, Enclave, Riley's Rangers, and Children of Atom are all confirmed.
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>>53866916
I have that exact same problem. I spent a few years trying to shape them into real roleplayers, but it just ruined one campaign after another. They were never capable of really getting into their characters or the world or the story in a meaningful way. Instead I would be constantly disappointed with them, while they were always frustrated that the game wasn't how they thought it should be, and at the same time were aware they were annoying me, which would make them more unhappy.

Ultimately I gave up and went back to running popcorn adventures. They are happier than they have ever been. I feel sort of empty inside, but slightly less so than when I was trying to do what I wanted and having it ruined.
>>
>read up on falloutpnp2.0 rules
>alright i've got a damage calculator now so everything is covered
>all these extra rules
>after reading the whole thing i still have no idea how skills are supposed to work

I mean i can't really let them roll for science everytime theres a science challenge some challenges are harder than others

I could make it so they'd have to do a science check -20/40/60 or smth but why is that not in the rules
>>
>>53899369
Did the CoC system work well?

In theory you just replace sanity with radiation and you could use everything as is
>>
>>53906198
D100, roll-under is how skills work, for starters. That's self-explanatory enough. As for challenges, I think it's implied that you set your own modifiers or penalties unspokenly in the book, especially considering that skills can go up to fucking /300/.
>>
>>53907347
Well yea thats what i thought

Why isn't it in the pdf lol
>>
>>53907370
Beats me. The pdf is rather flawed and missing some pretty basic but important information. Like how to make a basic SPECIAL check. We've just been doing d10 roll under for that, which feels wrong for some reason but we don't have any real alternative.
>>
>>53907813
d10 roll under seems the same as d100 roll under

You'd need to make checks harder (cthulhu does that by halving skills or doing skills%5)

I guess you could do it like New Vegas but then there'd be no rolling and thats no fun
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/tg/ I've been working on another fallout PnP because the others I've seen don't really do it for me. Sawyer's is D20, Big Apple is D10, and PnP2.0 is a complete fucking mess.

So I made a D100 roll under system, with SPECIAL derived skills, and Action Points for combat.

I've got all of the core weapons and armor, crippling effects, healing rate, armor with DT and DR. Numerous weapon mods and special ammo, an optional system for disease and infections, rules for vehicles in and out of combat, rules for commanding hirelings and companions, all sorts of shit. I wanted it for feel mechanically as much like Fallout 1 and 2 as possible.

I also put the character sheets and inventory into spreadsheet form, so calculating your skills and carry weight is a snap.

Would you guys be interested if I cobbled it all together into a PDF or google site?
>>
>>53893364
Do you have cerebral palsy my dude?
>>
>>53908723
Yea i'd be interested

You got a bestiary?
If you don't you could copy it from 2.0 cause it seems quite solid
>>
>>53908723
Fuck, are you me in the future?
>>53899157
Im that fag.
>>
>>53904610
I'd like a little more than stuff from 3 and 4, but I guess they can't expect to go to Obsidian and get their stuff.
>>
>>53909956
They said they were just using FO4 more prominently because its new and in the spotlight. They were going introduce stuff from all the games later.
>>
>>53908723
It sounds good to me.
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>>53899752
I liked FO13 when it had NCR and Legion, I just -love- the New Vegas setting, but that's personal bias. The current FO13 has enclave and stuff, no NCR or Legion, so I haven't been interested to try it out. Just no inspiration for me to RP.

If you were referring to my FO themed CoC campaign, party's made up of my char Lily who's a wastelander musician, "Red" a soviet-like trench coat guy who's brutal and insane, Maximilian former raider who's turned into a cartographer, some sort of synth merc called Corion that looks like Nic Valentine and a BoS exile who drags a broken eyebot. All the chars sound interesting, but it's a shame none but Red seem to be interested in RPing, most of them haven't said a word, they're never up for social RP and barely make a five word emote every 10 minutes when we're actually playing, if they do show up at all. It's very depressing.

If anyone's interested in a fallout themed campaign or knows of a game, please let me know, I'd really like to join. My discord is lalaria#8467.
>>
>>53901275
Won't hurt to poke your head in, the thing in byond to join is byond://83.254.224.34:1488

>>53906430
It's worked fine so far, but like I said we sadly haven't played much, not enough to say if it works well or not.
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>>53911551
> Not Profligate
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>>53911551
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I think Fallout Tactics has some interesting set pieces and lore, even if there are inconsistencies with the main lore.

I don't care if the Brotherhood doesn't have the technology to make new power armor. Tactics power armor is aesthetic as fuck. Pic related, a drawthread delivery I got from Rotaken.
>>
>>53902272
>Stalker doesnt work in the U.S. because there is that absolute lack of a chernobyl like place.

I think it would be different tonally, given the distinct lack of commie boxes and concrete everything. But you don't need chernobyl to have a zone.

The true ending of SoC is the destruction of the C-CON, which was the only thing keeping the zone in check. As of CoP, the zone is rapidly expanding. And in S.T.A.L.K.E.R 2, it was going to start taking over huge portions of Russia and most of Europe ala Metro style.
>>
>>53912669
Well yeah, you kind of do. Chernobyl has a lot of weight behind it - it's a place where the Soviets fucked up, and then tried to downplay things. An entire area cleared as quickly as possible with assurances that it would be temporary, but that many residents never got to go back home to. It is a continuous danger and a blight that can't be removed.

You could have a Zone somewhere else, but it wouldn't mean as much without the weight of those associations.
>>
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>>53899157
>>53908723
You two should work together.
>>
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>>53912418
Given the similarities, my headcanon is still that the BoS took over an Enclave base and got a bunch of APA Mk2 from them.
>>
>>53900517
>my headcanon has Metro and Fallout in the same universe matching them mindset of its people
>with Fallout being the happy "everything is fine" facade of 50's-60's American bravado amidst a burned out wasteland
>and Metro reflecting Russia's seeminlgy endless pit of depression and vodka in a nuclear winter

>>53902643
China has become the Akavir of Fallout for Bethesda: a far away Asian place that no one knows about but the distance means no one is keen on finding out.
>>
>>53902560
>Hawaii devolved into tribal warfare between islands
>Each island has a different ideology
>Hawaii trying to reinstitute the Monarchy with King Kamehameha II, raiding other rivals and sacrificing them to increase his mana.
>Maui is a Communist 'democracy' with a chairman with an iron grip on the island
>Kauai has descendants of American remnants.
>The rest are mutated superfrogs, changed by the FEV to become the super mutants of Hawaii trying to subjugate the other islands.
>>
>>53908723
Yo i'd kill for something like that
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>>53863634
Legion is the best choice for the Mojave in every way imaginable and no matter how liberals get triggered by it, the system that was built by Caesar resembles a Roman dictatorship which implies that the Legion has a Senate and appointed consuls to elect a successor.

Hegelianism is the framework for the future irl and in game.
>>
>>53915308
I think Caesar specifically said it was a dictatorship based on how Rome was remoddeled with Kaisar

Also they don't necessarily have any information on how a senate works because nukes happened
>>
>>
>>53903279
Never heard of Fallout: Equestria?
>>
>>53915382
thats a pussy ass bumper sword
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>>
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>>53915308
>the system that was built by Caesar resembles a Roman dictatorship

No it doesn't.
>>
>>53915345
>The appointment of a dictator involved three steps: first, the Senate would issue a decree known as a senatus consultum, authorizing one of the consuls to nominate a dictator. Technically, a senatus consultum was advisory, and did not have the force of law, but in practice it was nearly always followed.[v] Either consul could nominate a dictator. If both consuls were available, the dictator was chosen by agreement; if they could not agree, the consuls would draw lots for the responsibility.[13] Finally, the Comitia Curiata would be called upon to confer imperium on the dictator through the passage of a law known as a lex curiata de imperio.[1][2][11]

https://en.m.wikipedia.org/wiki/Roman_dictator

I only remember Caesar stating that he had classical education on the romans and his mentioning of the Hegelian Dialectic implies that it's not unlikely he knew how the Roman Senate functioned. In fact him having read hegel would give him a decent understanding of Roman society in itself, I mean he has even brought back ancient Roman Paganism in his Legion
>>
Tandi best girl. Dont care what anyone says.
>>
>>53915438
Yes it does
>>
>>53915308
Legion is easily the worst choice. Even NCR would be better. The only people who think otherwise are the guys who want to jerk off to their slave rape fantasies.
>>
>>53915452
Thats speculation. Also a lot of stuff in the legion is different from how it was in rome
>woman being objects
>slaves not being able to regain their freedom
>no "upper class" existing or it not being visible
>no roman production methods
>assimilating cultures instead of letting them be because no ressources (roman culture didn't have that much influence outside of italy and perhaps the border regions)
>>
>>
>>53915488
NCR is worst choice. They have been living in the Shadow of Tandi and are weak. House and Legion are the most woke choices.

People who think the legion isn't the only way forward for humanity in he Mojave and beyond have no idea of the absolute state humanity is in
>>
>>
>>53915469
Please state which Emperor ruled Rome at the head of a slave army made of conquered peoples.
>>
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>>53915560
would be real nice to have a map like this with something showing where which games took place
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>>53915509
>Women being objects

They essentially were if you read hegel, but the extremes the legion takes it implies that Caesar has read through Evola as well.

>No production methods
>No upper class

We aren't giving much info on the legion's society, we only get hints towards hem via the caravans that points to there being an upper class but nothing solid.

>Assimilating cultures

Well before Rome exited Italy they essentially did assimilate other cultures , then they just forced tribes to be tributes or violently oppressed them if they refused. Similar to Alexander in that way.

Of course , Caesar having possibly read through Hegel, Evola, and I can only assume fascist and some minor marxists literature as well , he only sees assimilation as being an option. Especially considering the state humanity is in with the raider tribal culture
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>>53915650
>>
>>53915571
>Slave army

Caesar doesn't have a "slave" army , and slaves in the Roman Republic and Empire are much different that what people today would consider slaves. Most of the legionaires are conscripted by conquered tribes that choose to join the legion , many of them raised at birth to be a part of the legion.

Everyone whether they are conquered or not serve in the military. Kind of like in Israel or Switzerland. Caesar slaughters people of rival tribes then takes their children, or tribes come to the legion to join them.
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So, which system is the best?
>>
https://www.mediafire.com/?jpk043dwnhsf60i

This is the system my friends and I designed based off >>53866468. Like >>53866619 says, the Fallout d100 is basically a port of video game mechanics directly to paper, which while cool is also super fucking hard to play at a decent pace. We simplified a whole bunch of shit and gave it a fresh coat of paint in the vein of the Retropocalypse PnP game.

I'm not sure how up to date the file is, as we've put it on hold. The Bestiary needs filling out, but otherwise it's a functioning system in need of some smoothing out.
>>
>>53915765
So could somebody simply quit the Legion if they desired? They are fairly compensated, and Caesar just lets tribes be if they don't want to join? Failure isn't met with execution or torture? There aren't NPCs in The Fort literally named "Slave"? I didn't go the Legion route so some of these are genuine questions.
>>
>>
>>53915949
>hard to play at a decent pace
Why? Don't you just trow the percentile die plus d10?
>>
>>
>>53872413
>>53872557

You're welcome

http://suptg.thisisnotatrueending.com/archive/36604761/
http://suptg.thisisnotatrueending.com/archive/36646467/
http://suptg.thisisnotatrueending.com/archive/36742488/

One of the few good Quest Threads. I was sad to see it go.
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>>53915765
>Caesar doesn't have a "slave" army.

I give up.
>>
>>53916043
>>53916021
>>53915560
These are nice. Is there a NV one?
>>
>>53915765
>Caesar doesn't have a "slave" army , and slaves in the Roman Republic and Empire are much different that what people today would consider slaves.

Have you thought about writing for Bethesda.
>>
I have a general PnP question:
Is it worth playing over Skype if you don't have a camera or microphone?
>>
>>53916172
Depends on the group.
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>>53915308
>Supporting a pretender to the glory of Rome that ignores all the pitfalls of the old Empire

Fuck that noise. There is no Senate, he has no line of succession, no Rome to bring glory to, no infrastructure to support a peacetime economy, no Gates of Janus to close. Only thing keeping his 'Rome' together is an enemy to fight.

His only real 'successor' remains that way because Caesar says so, much the same way Emperor Qin had an appointed successor. And much like Emperor Qin, everyone follows his word only because he's alive. Moment he is dead, they will fracture and fight each other over the scraps.

Only an ignorant peregrini would think his farce of a legion is the way to go. House is closer to Rome's old glory than Caesar is.
>>
>>53916207
They are my close friends. But do you have experience of playing like this? How was it?
>>
>>53916012
Well this goes into the Hegelian master slave Dialectic so it's a bit more complicated than just forced servitude, and no one is forced to join and serve against their will, if they don't want to serve then they are killed. This policy lead to tribes I the Colorado to simply join the legion because they were strongest guys on the block , but also like the Romans they do have people who are in the tribe and then they have tributes, in the end sequence of the legion taking of the dam most of the New Vegas settlers are tributes and are not pressed into service.

The people who did New Vegas did a lot of homework desu
>>
>>53915308
I loved crushing the Legion. Shot his military leadership, sabotaged his plans, broke his spies, and to top it all off I nuked his territories to save my pet robot.

And the stupid fuck forgave me for all of it, before I stabbed him to death.
>>
>>53916075
He doesn't have a slave army , slaves in the fallout world have shock collars or rigged collars like the prisoner armies of 40k , if you are a slave in that sense then you aren't allowed in the military of the Legion.
>>
>>53915308
It's a tribal monarchy with Caesar as a God King right now. He acknowledges this though, even saying he intends to turn Vegas into his Rome and the Legion into a proper Empire. I still prefer a House-led Vegas buffer state to smack some sense into the NCR and stabilize them both. The Legion is just to fragile a faction in its current state even if Caesar can achieve all his goals.
>>
>>53916270
>no one is forced to join and serve against their will
> if they don't want to serve then they are killed.
You mean they can refuse to join, right?
>>
>>53916146
M8 I have bigger ambitions than writing for Bethesda, plus it seems like they will do fine in the next installment if they get the tram who did New Vegas back.

>>53916215
>Autistic screeching

Caesar implies that he doesn't want Lanius to succeed him as dictator so he doesn't will it , which then also implies that the decision isn't up to him. Unfortunately we aren't given much background to the legion beyond the Zion DLC and the Fort. Some of the caravans give info but that's pretty sparse.
>>
>>53916364
Well that was initially in Colorado among extremely war like tribals who only respected the use of force as law.

They seem to have different policies for different kinds of people , some just pay into the legion and others are forced into military service. At the end of s legion victory the great Khan's are pressed into service for example meanwhile most of the Vegas settlers are not.
>>
>>53916237
Still depends on the group. Some people dont care for roleplay, and just write what they do. Some people roleplay more, and its difficult to convey emotion through text.
>>
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This is a character sheet I made, back when I felt like running a homebrew fallout game. I never did anything with it or really even have an idea on how I'd run it but maybe someone else would want it.
>>
>>53916339
>Monarchy

No, monarchy implies a nepotistic line of succession by blood , the more correct term for it is dictatorship, but we can only speculate what kind of dictatorship it is because we aren't given an in depth look at the Legion's government, just hints and the gist of what it's supposed to be.
>>
>>53916367
>Actual problems are autistic screeching

That puts his legion on even shakier ground. With no clear line of succession, no senate, there is nothing stopping the Legion from falling apart the moment he's cold and in the ground. Every Legate with half a legit claim will carve out his own army of followers to fight with the others.


Even if one succeeds, they will be at the head of a severely depleted legion that won't survive a hostile wasteland they helped create.
>>
>>53916367
>M8 I have bigger ambitions than writing for Bethesda, plus it seems like they will do fine in the next installment if they get the tram who did New Vegas back.

Holy shit being this dense.
>>
>>53916398
So they're forced into service on pain of death, but they aren't a slave army? Are they paid?
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>>53916367
Caesar's Legion is basically just a west African militia with stricter cosplay requirements.

>Join or Die """recruitment""" of both enemies and civilians
>Hierarchy entirely based on raw brutality
>Maintains """peace""" by keeping it's population cowed by random acts of extreme violence
>Child soldiers
>Rampant homosexuality coupled with dedicated homophobia
>Entirely dependant on a single, charismatic leader for direction
>Armed almost exclusively with war-spoils, unevenly distributed based on social rank
>Everyone's carrying """""Healing Herbs""""" in their pockets at all times
>Rape any women they can get their hands on
>Cannot into strategy or meritocracy
>Cover themselves in random crap and pretend it's armour
>Claim the attire and legacy of actual military units to increase prestige
>Like dressing up in wacky outfits

The idea that it's actually Rome or a Roman legion is laughable. Slap a bit of Hegelian dialectics on a murderous militia headed by an egomaniac and marvel at the number of cucks who queue up to declare it a strong and noble society. This is like 'How to Spot a Roman Legion 101' nigga and you failed hard.
>>
>>53916465
>With no clear line of succession, no senate, there is nothing stopping the Legion from falling apart the moment he's cold and in the ground.

...except what little we are given about rh government of the legion implies that there is a Senate or at least consuls who decide the succession of dictator.

>Every legate will carve out his own army
>Legates engaging in individualism

Lol no, they have been indoctrinated since birth towards a collectivist and tribalist worldview. I'm suprised that Bethesda didn't make them openly racialist as well. Would've made them much more interesting but then again they already and issues with the Aussies getting mad at the violence and drug use (hence why the morphine in the game is named Med-x) so they probably didn't want to stir up more trouble. Then again if Caesar had read some more esoteric fascist literature he could've been more of a Mussolini "race is a spirit" kind of guy.

Point is, the legion is a strong collective that would never engage in that kind of behavior. There might be some bickering down the road, but they aren't into the fall season of their civilization yet.

>Depleted

Lol wut, women are objects used for breeding soldiers to fight and assimilate raiders and tribals into a more massive force. They're not going to deplete for a long time.
>>
>>53916479
Smart ass comments get smart ass replies
>>
>>53916515
>Are they paid

Yes just not in the way one would think in the modern thought of what makes a slave. I'm not about to sit here and explain the ideals of collectivism and the Hegelian master slave Dialectic , do some reading plebian.
>>
>>53916607
>Homosexuality and homophobia

M8 the "legion r gay" memes come from NCR shit talking

>Child soldiers

No, another propoganda piece and the guy who says this to you admits that it wasn't a child soldiers who did it it. Legionaires are raised when they are young to become soldiers. Become. As in they aren't soldiers yt and aren't sent into battle.

>"""Healing herbs"""

Which are made from Xandar root the ingredient in making your own stim pack. Everytime you take a stim I guess you're getting high. Who would've thought.

>Random crap as armor

No it's armor

Nice b8 m8 I R8 that 8/8
>>
>>53916609
>implies that there is a Senate
No, that's your wishful thinking. Even in the old Roman Empire the Senate was their only to keep the nobility from complaining, they held no real power. So even if by some freak chance Caesar would allow anyone to have a position equal to his, he'd make damn sure they have no power while his butt's on the throne.


>they have been indoctrinated since birth towards a collectivist and tribalist worldview
By Caesar. With no Caesar, each will believe they are correct, that they are closest to Caesar's view.

>collectivist
Having a collectivist view doesn't automatically kill off human ambition. That's a problem neither your nor the Soviets could figure out.

Nor does it make soldiers, trained from birth to fight and make war to switch off the moment there is no enemy to fight. Even if they must invent reasons to legitimize their claim, they will.


>Lol wut, women are objects used for breeding soldiers
Unless the FEV made impregnating, gestating, birthing, and growing a soldier a matter of months, then no. There will be a period in which anyone with a solid army(NCR) may decide it's time to strike back
>>
>>53916609
>the legion is a strong collective that would never engage in that kind of behavior.

So in your mind, Caesar has created the perfect self-perpetuating autocracy, where all are utterly loyal to the state, where all other attempts in human history have failed....how exactly?
>>
>>53916779
>>53916779
>No, that's your wishful thinking

No that's the most accurate guess possible.

>By Caesar

You mean "a Caesar" , again you have to understand collectivist idealogy to get this. There will always be "a" Caesar, but not "the" Caesar" and the the way the original Caesar set up the legion makes it's ad infinitum expansion inevitable.

>Collectivism kills human ambition

... No? That's not an assertion of collectivism. Collectivist idealogies are usually built around incentivizing group ambition over individual ambition, it does not kill ambition. In the case of the Legion, individual ambition nearly doesn't exist. Their goal is to exterminate mutants, raiders, and degenerates to make the world a safer place for humanity, and they do this via extreme force because that's what it take. While the NCR is dicking around allowing raiders to run free, the Legion makes a point to eliminate or assimilate them.

One of the first things Caesar does when he takes the Strip is destroy the fiends.

>Matter of month

As long as you breed faster and in greater quantities than the next guy you'll be fine and they do.
>>
Mr.House Lacks the NCRs stagnant bureaucracy and the Legions rampant cruelty. He is the synthesis that the Ceaser wanted
>>
>>53916609
>legion implies that there is a Senate or at least consuls who decide the succession of dictator.
Literally spoken by the devs
"Remember that Caesar's Legion is basically a roving army that continually breaks down and absorbs tribes that it conquers. That can only go on for so long"

A senate implies a democratic system, something Caesar hates. No fucking way would he have any such weakness in his Legion.
>>
>>53916684
I would say that the modern thought of what makes a slave is more important than whatever one you seem to think applies to the Legion. No matter how they strive to emulate Rome, they don't actually exist in that time period.
>>
>>53916945
The exact same line is said flat out by Lanius at the end too when he realizes they cant take the west since no single part of it would yield enough supplies through pillaging thanks to the NCR's trade networks.
>>
>>53916924
Indoctrination at youth, aggressive expansion with a noble goal (purge waste land creatures, raiders, chems), and conscription of all males essentially dominates the culture of the legion completely, and Caesar made this to be so understanding the dialectical method. He is trying to force synthesis by creating a dominant culture to replace all others in the wasteland. This is made economically sustainable with a strong and dedicated military that protects caravans and maintains routes.
>>
>>53916609
>...except what little we are given about rh government of the legion implies that there is a Senate or at least consuls who decide the succession of dictator.
Where?

>Point is, the legion is a strong collective that would never engage in that kind of behavior.
The Legion is a bunch of indoctrinated tribals playing dress up. They follow Caesar, and when he's gone they'll follow other forceful personalities because they've been taught to follow and serve.

>women can magically pop out fully trained solders like their vaginas are factory assembly lines
Are you stupid?
>>
>>53916945
Well yeah the devs are right, I mean that only went on int Rome during their expansion in Italy then they just and everyone tributes.

That doesn't imply there is no democratic system.

>>53916977
Well, in the Cass quest line it's revelaed that there trade lines with caravans are actually more shaky than first thought because of corruption. But that depends on how the player interacts with Cass if the NCR fixes that or not. It's implied with a legion victory that the corruption worsens post assassination of the president.
>>
>>53916928
>No that's the most accurate guess possible.
i.e Wishful thinking. Caesar would never share power, that creates pointless bickering, which is a weakness, and the Legion tolerates no weakness.

>You mean "a Caesar"
No, I mean THE Caesar. You keep thinking that the Legion is this fluid structureless blob that doesn't fall apart the moment you kill the superior officer. Those soldiers are trained to follow orders, and unless they are ambitious enough to seek promotion, that's all they'll do. When time comes to give orders, they'll have nothing to do except follow predictable, exploitable doctrine.

>you have to understand collectivist idealogy
And you have to understand how rigidly structured the hierarchy of the Legion is. There is only one Caesar, and only Caesar decides who will be the next Caesar. Failing that, there is no one else to decide who will be Caesar and thus the highest ranking officers will fight each other to be Caesar.

> individual ambition nearly doesn't exist
Vulpes. His motivation? Promotion to Frumentarii. He went against the group and would have been punished had Caesar not stepped in and rewarded him. Personal gain. Hell of a motivator. even disguised as group ambition, you can easily persuade a group to think they want what you want.

>breed faster
Again, unless the Legion has super women with a shorter gestation period, that's not happening.
>>
>>53917051
>Where

Read the thread

>They're a bunch of tribals playing dress up without Caesar they are nothing

To bad the cult of personality around Caesar has just solidified the goals of Caesar in their minds and his death would just reinforce these goals.

>Women can just...

No? If you breed at a faster rate than your enemy while you conscript more soldiers that means that your current generation will have more soldiers and the next generation will have exponentially more than your rivals. You have to think in terms of generations and population growth over time.
>>
>>53917079
>That doesn't imply there is no democratic system.
Yes it does. Caesar hates democracy as it is a system that breeds weakness. There is only one authority. His.
>>
>>53915765
Look, they're basically Janissaries. Slave soldiers.
>>
>>53917020
>Indoctrination at youth

Been tried before

>aggressive expansion with a noble goal
>'noble' lewl

Been tried before

>conscription of all males essentially dominates the culture of the legion completely

Been tried before

>Caesar made this to be so understanding the dialectical method

You're just repeating 'muh dialectics' when it's clear you have no idea what it means. You might as well replace 'dialectics' with 'magic'.

>He is trying to force synthesis by creating a dominant culture to replace all others in the wasteland.

Plz explain how a monoculture crushing everything else is supposed to achieve dialectical synthesis.

>This is made economically sustainable with a strong and dedicated military that protects caravans and maintains routes.

Just fucking no. Both Caesar and Lanius admit the Legion is ultimately unsustainable in it's current form, it's sustained itself so far with relentless conquest and pillaging, not on a handful of traders willing to risk Legion territory.
>>
>>53917079
>Well yeah the devs are right, I mean that only went on int Rome during their expansion in Italy then they just and everyone tributes.

Fuck mobile, I mean in Italy Rome only forced people into the central tribe for a awhile before just making everyone else they conquered tributes. It's the same with the legion.
>>
>>53917144
>his death would just reinforce these goals.
Literally never happens. Even Ghengis Khan, who inspired the same loyalty in his army as Caesar, couldn't stop the horde from turning on itself after his death.
>>
>>53917165
No, the Legion collects tribute from outsiders that squat on land they occupy.

Rome inducts foreigners into Auxilliary legions and moves them far from home to inspire loyalty in the only thing familiar to them: the legion.
>>
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>>53917173
And the Mongols were a shitload more structured and disciplined than Caesar's Legion.
>>
What historical fighting force/culture would you base your merry band of post-apocalyptic raiders off of /tg/?
>>
>>53917124
Caesar would never share power, that creates pointless bickering, which is a weakness, and the Legion tolerates no weakness

I.e. wishful thinking. Caesar is fine with sharing power and doesn't micro manage everything his legion does lmao. It's wishful thinking to think otherwise.

>You keep thinking that the Legion is this fluid structureless blob that doesn't fall apart the moment you kill the superior officer

No I think it a highly structured collective of like minded hyper militaristic individuals who place their tribe and the goals of their tribe above their own lives because of a metaphysical belief system.

Another Casear will follow, and another, and another etc. It was the same way with Rome, one citizens duty became the next one the superior officer was killed. There was always succession and there is in the new legion as well. You saying they automotans only supports this, because they have succession like mindset drilled into them.

>Only Caesar decides

Except Caesar openly said he didn't want Lanius to succeed him, so I wonder who might've given the go ahead for that. Because it wasn't Caesar...

>Wanting your personal gain to come into fruition for the good of the collective despite a system of rules is proof that the legion will fall apart

It just proves how ambitious people are at preserving the tribe.

>Gestation period

Wtf are you talking about if you have more kids than the next guy your generation will have more people than him, and if your legion conscripts.mlre soldiers then you have more soldiers.

Well it's been fun talking but I gotta go
>Inb4 backhanded" of course you left you have no argument " tactic of a
plebian

Some of us have lives desu
>>
>>53917164
>Indoctrination at youth
>Been tried before
>>aggressive expansion with a noble goal
>>'noble' lewl
>Been tried before
>>conscription of all males essentially dominates the culture of the legion completely
>Been tried before

All of which worked lmao

>Explain the Dialectical.method

Read a book faggot.
>>
>>53917144
>Read the thread
I don't see it anywhere, just claims that such tidbits exist.

>To bad the cult of personality around Caesar has just solidified the goals of Caesar in their minds and his death would just reinforce these goals.
Doubtful. How many branches of Christianity are there? They don't all follow the exact shit Jesus laid down, and lots of people have taken his word and spun it mean different things. The "goals of Caesar" can be twisted to mean whatever an aspiring successor wants them to mean. What you would basically have is some ambitious higher-ups saying "I walk the path of Caesar! I will lead the Legion to glory!" and there would be others saying the same, either because they want the power or because they actually believe what they're saying.

>You have to think in terms of generations and population growth over time
No, I don't. Not when the danger to a fractured and weakened Legion is immediate. The thing about population growth over time is that it requires time, and why would the Legion's enemies just leave them alone while they rebuild their powerbase?
>>
>>53917331
I suppose a tactical retreat is the best option when you're outnumbered and outgunned.
>>
I ran a post-New Vegas (Post Lonesome Road) game with 5 players a couple years back. Easily the best time I've ever had GMing since I got to bring up a bunch of historic sites around Flagstaff, down I-17 and around the Phoenix area. All of it with a heavy Legion twist. The Legate died at Hoover Dam so there is a war of succession throughout Arizona, the Legion is splintering apart and becoming separate factions and groups again. My players were heavily NCR and BoS influenced so they played out a Scribe, Ranger and Paladin. We had a reformed Nightkin from Jacobstown and then a Vault Dwellers daughter (Because everybody needs a Pip-Boy in the party.).
>>
>>53917308
Mongols. They were big on horseback archery, right? So that would translate to crossbow bikers.
>>
>>53917369
>All of which worked lmao

You have an incredibly romaticised view of militaristic autocracies.
>>
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>>53917331
>highly structured collective of like minded hyper militaristic individuals who place their tribe and the goals of their tribe above their own lives because of a metaphysical belief system.

No, they do that because they now failure means failing the literal God Caesar, who will kill them for failure.

> It was the same way with Rome, one citizens duty became the next one the superior officer was killed.
PFFFF! No, that was the Republic. This is the Empire. Which Caesar only partially follows. No one automatically fills the empty leader role. They wait for someone higher up to give them permission to fill the role.

>You saying they automotans only supports this, because they have succession like mindset drilled into them.
No, they are rigidly trained to follow orders, not give them.

>Except Caesar openly said he didn't want Lanius to succeed him
And the cracks already begin to appear...

>It just proves how ambitious people are at preserving the tribe.
Or getting more power.

>Wtf are you talking about if you have more kids than the next guy your generation will have
>>HOW IS BABBY FORMED
9 months gestation to form the child, 10-18 years to train. It doesn't matter if you have more if they aren't field ready by the time the 'other guy' attacks.

>legion conscripts more soldiers then you have more soldiers
More, ill trained, ill prepared soldiers that don't have that loyalty drilled into them and will flee the moment things go south.

You keep looking at it in broad strokes, never at how to put it into practice.

>Calls other plebian after using the 'I have a life' bull
>>
What kind of Raider group or large sized factions would you guys make with it's themes and motives and possible means of productions if they hold down territory?
>>
>>53917723
I'd go with the Hawaiian stuff mentioned here

>>53914587

Just the thought of a battle royale between Commies, Amurricans, Royalists, and giant frogs sounds both stupid, and awesome at the same time.
>>
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>legion fags
>>
>>53917369
>>53917331

The Legion characters themselves admit that the Legion is seriously flawed as it currently stands. Your highly structured society is correct, but isn't exactly a strength when Caesar the man is so essential to its operation, that without him the Legion is almost certain to collapse. Vulpes and Lucius, both powerful men, aren't satisfied with Lanius as a successor, and Caesar thinks he is a flawed successor too. Additionally Lanius points out that the legions leadership structure made it vulnerable to NCR snipers during the First Battle for Hoover Dam, and defeat wasn't all the Malpais Legate's fault. Almost none of the legionaries understand Caesar's goals, none of them have read Commentarii de Bello Gallico or The Rise and Fall of the Roman Empire, Caesar doesn't want them too. Instead he wants them to think of him as the original one and only Caesar, son of Mars, and his entire plan revolves around living long enough to take Vegas and radically transform his society. Both he and Lanius know their economy is unsustainable, as is their social and cultural system. I'm not sure you understand dialectic, just because the Legion is "strong" doesn't mean it's better in every way than the NCR. Caesar's goal is actively to meld the strongest parts of the NCR with the legion through conquest, he wants to take Vegas and move towards creating a sedentary, civilised new Rome. This idea of dialectical synthesis is really cool, but notably works both ways. If the NCR wins, it deserved to, but also likely did so by losing those elements which made it weak (or they never made it weak in the first place), and taking on board any elements of the legion which are notably stronger than their own society.

No matter what, the events of New Vegas will change each faction involved, but Caesar's Legion is the only faction who's goals involve aiming for a fundamental shift in their society. If you think they're good to go as is, you disagree with Caesar.
>>
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>>53917308
The only good thing to come out of Fallout 3.
>>
>>53917331
You know, ive only been on 4chan for a couple years but I never thought I'd see autism this hard this fast.
>>
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>>53917331
>one citizens duty became the next one the superior officer was killed. There was always succession and there is in the new legion as well.

Mate study some fucking Roman history before you mouth off about bullshit hey? The Roman military and Roman society was highly stratified, with power concentrated in the hands of the elite and advancement based upon who you knew as much as how you performed. We have absolutely no evidence of Romans just "assuming a rank" because there was a hole. Instead every piece of information we have points to promotions being handed out exclusively by the commander of the army. Certain ranks too were only available to Romans of a certain class, the equestrians or patricians, and although families could rise in status, it was rare, especially during the Republic.

When a general died, a new patrician was sent from Rome.

While you're at it, read about the Diadochi, or the year of four emperors, or the social wars. Each broke out because of issues that can be found analogously within Caesar's legion.

Diadochi is Caesar has no clear successor or the other leadership doesn't like him.
Year of four emperors for the same thing, but clearly Roman (to also prove that Roman's weren't fucking all obsessed with the good of the Rome, but often the good of themselves, and it wasn't the same thing).
The social wars, for much the same reasons as above, but during the Republic, to show that the system of power competition between Roman nobles was an extensive problem throughout Rome's lifetime.

You say the Legion doesn't have the same issues, but look at how Lanius, Lucius, and Vulpes, the three most powerful men besides Caesar, all think of each other. To suggest that there won't be speed bumps as is when Caesar dies ignores what Caesar and these men themselves are saying to you in game.
>>
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>try playing Fallout 1 for the first time
>waste a while punching a bunch of rats that attempt to bar my progress
>run around Shady Sands a few times finding everyone I'm supposed to talk to
>get killed by a pair of radscorpions

This is gonna be harder than I thought.
>>
>>53918876
Yeah, 1 and 2 are pretty fucking difficult compared to most modern games
>>
>>53917308

The Oda, expendable mooks backed by highly trained elite power armored infantry.

Or the French, top line logistics, artillery and men to be drawing fire
>>
>>53882039
>>53894806
>>53895650
>>53895998
>>53896260
>>53896639
>>53896672
>>53902632
Seeing this reminds me. If you take story cues and tone direction from any of the FPS games you can fuck off. Meme-vaults and Powerhamemring your way through the world misses the point of the setting.

NV nerds can stay though, by proxy of a good attempt at the setting, you get a reroll. Fuck the F3/F4 nerds though.
>>
>>53918876
Isnt a survival game strange when you actually have to fight for it?
>>
>>53918876
>>53919180
>>53919752
It's not hard, you just need to get used to it.
>>
>>53919731
I was wondering when NMA was going to show up
>>
>>53920216
NMA is full of a bunch of Vanburen blowhards, Bethesda attempts at the games have been really lackluster in comparison to what the games could have been. F3 fans are effectively like FF7 fans, only there because it was babus first game after hearing all the excitement about the previous games.
>>
New thread
>>>53920345
>>>53920345
>>>53920345
>>>53920345
>>
>>53917331
I feel like this is all the proof you need that legion fags are truly the most cancerous thing to come out of NV, an otherwise pretty good game.
Thread posts: 316
Thread images: 102


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