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Warhammer 40,000 General /40kg/

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ALL I DO IS WIN EDITION
>Previous Thread
>>53794192

>Leaks:
https://mega.nz/#F!3odCTLCa!5Jc-zB2-JJcYlT55L6FN8g

>Lastest news :
https://www.warhammer-community.com/2017/06/09/warhammer-40000-faction-focus-ynnari/
https://www.warhammer-community.com/2017/06/10/the-fate-of-konor-more-on-the-global-campaign-june10/
https://www.warhammer-community.com/2017/06/10/white-dwarf-preview/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA

>7th Ed 40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>WIP Math-hammer doc
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing

>Roster Builder:
https://webapplications-webroster.rhcloud.com/rc/web/#!/rosterCreator
>>
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First for Daemonettes
>>
>>53797354
Terrible OP, why are they all such shitt y memelords?
>>
Going to try out triple Eversor super fun time tonight. Wish me wryyyyyy.
>>
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>>53797299
>>53797334
problem is, I can't field too many poxwalkers because I don't have enough minis

any other suggestions?
>>
I think I've grown addicted to recasters. I keep wanting to place orders for shit.
>>
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So I only really had a chance to lightly skim through the new rules and I have a weird question.

I play Custodes primarily; is it possible to run my pure Custodes force in 8th or do I still need an HQ? If I need an HQ, can I run Celestine as just that? I like the all gold theme so I'm hoping it can work like it did in 7th.
>>
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O R K S
>>
>>53797376
You could add a Helbrute.

165 points for twin lascannon and power scourge.

Gives you 35 points to play around with on plague marine champion
>>
>>53797378
Story of my life.. So much cheap Chinese Crack...
>>
>>53797386

Deffskuls is da best cuz wez always got da eyes ah Gork 'n Mork on us givin us da best loot!
>>
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This is Commissar Gaunt. Can anyone explain why does he look like neanderthal, and what's wrong with his eyes.

Also any of you going to the BL event celebrating the release of the new Gaunt Ghost novel?
>>
Hey what do you guys think of my ork list

Gorkanaut - 364 points
3 Meganobz - 162

Nob with waagh banner - 79
Mek - 22 points
627 points
Ghazghkull - 215

29 boyz + Nob/W big choppa - 189
29 boyz + Nob/W big choppa - 189
29 boys + Nob/W big choppa - 189
567 points total for boyz

5 Bikes +Klaw = 160
5 Bikes +Klaw = 160

19 Stormboyz + Nob with Pk = 185
Zagstruck = 88 points
= 273

2,002 Points
>>
>>53797451
It's the weird reverse-jew nose that makes him look like a neanderthal
>>
>>53797459
>2,002
What power level is it?
>>
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>>53797421
its funny because I actually have a hellbrute
I was thinking of using it as a DISTRACTION CARNIFEX
With the available points I gave the champions plasma pistols and power swords, but I'm not sure if those are even good
>>
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>>53797459
>2002
>>
So I'm picking my army purely off fluff and I've settled on Word Bearers.

I should be taking a Dark Apostle and lots of daemons alongside my marines, right?
>>
>>53797471
Plasma pistols are good
>>
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2000 point battle Drew Carey vs Nurglets critique our lists and predicts the outcome.
>>
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>>53797484

Nurglet
>>
>>53797459
>>53797459
>2,002 Points
If you can't respect a limit, play power levels.
If 'it's alright dude, I just play with friends, cbill out lmao' then you shouldn't care about optimizing your list and shouldn't ask for advice or comments on the internet.
>>
>>53797376
Buy fantasy zombies?
>>
>>53797497
no, adding the hellbrute actually comes in handy, as I have one laying around
>>
>>53797494
>then you shouldn't care about optimizing your list and shouldn't ask for advice or comments on the internet.
I'd want to optimize my list to beat my friends. Loser shouts a round.
>>
>>53797476
>>53797494
>being this autistic
>>
>>53797378
>find recaster
>wait for wife to come home so we can rework our budget
>go to place an order
>all trace of chinaman is gone
lel I just want a Spartan and Mastodon damn it
>>
>>53797471
remember that poxwalkers killing people makes more poxwalkers
>>
>>53797384
I havent seen it with my own eyes yet but apparently they said during one of the recent streams that you can count a guard squad as a command squad
>>
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Fellow Chaos aficionados! What units seem great and/or shit so far(and why)?

Seems great:
- Lascannon Predator (very resilient anti-armor/MC)
- twin talon Daemon Prince (just seems solid)
- berserkers (fuckton of damage in CC)
- heldrake (fast and versatile - flamer for small shit, claws fro vehicles)
>>
>>53797543
yeah, but the thing would be to actually include in the unit the mini that has just been killed

I mean, it makes sense, even if it looks weird that a fire warrior advances with the rest of the zombies
>>
>>53797559
twin talons + warp bolter
>>
>>53797384
You can but you'll need at least 1 HQ to fill in the HQ requirement of the smallest detachment
You can do that with Celestine because both Custodes and Celestine have the <Imperium> keyword
You could do it with any Imperium units
>>
Is S5 the magic number?
Nothing beside buildings has T8+ so you will always wound at worst 5+
>>
>>53797559
Sticking combi bolters to vehicles.

2 points for power of two marines shooting
>>
>>53797573
I like 7 because 7 wounds cheap spam vehicles on 4 and I've been seeing a ton of them
>>
>>53797559
have you seen the defiler? it looks cheesy as fuck, that shit just won't die

basic CSM seem disappointing, it seems now there is little reason to field them instead of cult units
>>
>>53797573

I'm finding S5 -1 AP to be the sweet spot
>>
>>53797559
>>53797583
Combi-weapons in general, every CSM vehicle can bring a melta or plasma now and shoot it every turn.
>>
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>want hellturkey
>check price
>74 fucking dollars
>chinaman has it for $40 or less
>worry about quality
>>
Am I mistaken in thinking Devastators in a Spearhead detachment are way superior to Tactical squads in a Battalion? For the same base price you get the Signum, and you can get much more heavy weapons, giving a real purpose to your squad instead of leaving them as all-rounders. As for the special weapons you lose, they fall under the same logic and are much more efficient on units that can spam them - Company veterans for instance.
I don't think 2 more re-rolls are worth that much.
>>
>>53797559
CSM sorcerers seem almost an auto-take, the dark hereticus discipline has fantastic buffs.

If we're including daemons, bloodcrushers caught my eye. They're fairly speedy, and 4 S6 AP-3 attacks per model on the charge will put a dent in a lot of stuff, even before the bonus S7 attacks from the juggers.
>>
>>53797601

>Combi-weapons in general, every CSM vehicle can bring a melta or plasma now
Well, they've alw-
>and shoot it every turn.
Yes. Lots of yes. I like the combi-flamer option for punishing assaults a bit.
>>
>>53797572
Someone posted something about a Custodian Guard being available as HQ as well as Troops, but it's not in the index (no, not even on the missing page) so if it gets added it'll be in the codex or something
>>
>>53797601
>bring combi plasma on my Chaos Land Raider
>Turn one shoot lascannons and bolters into shit
>overpower combi plasma against Chad marines
>roll 1 to hit
>>
>>53797592
How is it costed? Don't have the index at hand.
>>53797601
I was thinking of running termie lord+5 termies with combi plasma and deep striking on a flank
>>
>>53797616
fuck yeah
>>53797631
That lord for reroll 1s is amazing and he's pretty damn strong too
>>
>>53797606
If you are worried about quality by the original.
That said some recast of FW end looking better than GW/FW resin for some odd reason. Sure it is not the norm, but how much they charge I expect good to perfect quality alway.
So I don't have to mail them every 3 orders due to defective products
>>
>>53797624
combi weapons are no longer one shot and you can fire both of them.
>>
>>53797606
Yeah, recasters can be a bit hit & miss
Got two different sets from the same guy, one was indistinquishable from an original one, the other kit is is a mess with a lot of details just not there
>>
>>53797614
I'm not quite up to date with the rules - how fast are they exactly? Lord on jugg is rather slow from what I've read (and I'd fucking love to field a jugger lord with a possy!)
>>
>>53797643
The meme is that failing overcharge on a land raider combi plasma kills it, massive toughness and wounds just ignored
>>
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plz critique my list, reposted from other thread.

Only change is the wagon has an 'ardcase... which appears to be free.

>Big Mek on bike giving battlewagon full of choppa boyz and bikers 5++
>Two foot blobs with KFF and Waaagh Banner for support
>Warboss can zoom around as needed for the charge aura
>bommer just because, I have the model and I like the boom bombs
>>
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>>53797631
base cost is 216 withour wargear, most cheap is 245

300 points exactly with twin lascannon and twin heavy flamers
>>
>>53797592

>basic CSM seem disappointing

When was the last edition where basic CSM weren't disappointing anon?
>>
>>53797650
overcharging on vehicles just does wounds rather than instant killing like infantry, though
>>
>>53797665
5th editon I think
>>
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1498: outrider detachment

warboss on warbike w/ slugga, power klaw
big mek on warbike w/ kustom force field

x2) mek w/ slugga, choppa

19 boyz w/ shootas + 1 big shoota inc. boss nob w/ kustom shoota, big choppa
19 boyz w/ slugga, choppa inc. boss nob w/ slugga, power klaw
10 gretchin

7 warbikers w/ slugga choppa inc. boss nob w/ big choppa
x3) warbuggy w/ rack of rokkitz
x2) deffkopta w/ kopta rokkitz, spinnin' blades

battlewagon w/ deff rolla
battlewagon w/ 'ard case, deff rolla

>r8 dnt h8
>>
>>53797666
Hmm not how I remember it
>>
>>53797649
8" move, with +1 to advance rolls from the basically compulsory instrument of chaos. So it's not up there with seekers by any means, but they should get across the battlefield, especially now cavalry can ride through terrain without tripping over or banging their heads on low branches.
>>
>>53797609
I was thinking the same thing, my list is company veterans and Devastators/assault marines out the ass. Just need a transport now and was thinking about a super heavy
>>
>>53797592
>basic CSM seem disappointing, it seems now there is little reason to field them instead of cult units
I've just reached the same conclusion for Tactical squads I think >>53797609
>>
>>53797451
>Can anyone explain why does he look like neanderthal
He doesn't?

He looks like a nazis wet dream
>>
>>53797559

Chosen seem pretty decent from both the shits and giggles standpoint and actual playability

In a 6 man squad you can load them up each with a special weapon, meaning 6 plasma guns or meltaguns while still having a solid combat statline, or give out a ton of lightning claws to tear shit up.

On the shits and giggles side though you can give 5 of them combi bolters to vomit out shots or load half the squad up with powerfists to push peoples shit in.

My one gripe being that other than a rhino they don't really have a delivery mechanism other than a landraider, would be nice if they could infiltrate or take special tactics like 30k vets
>>
>>53797451
His eyes are artificial at that point
>>
>>53797484
>>53797491
DEldar is prolly gonna win due to mobility, nurgler might do alright if its objectives though
>>
>>53797690
SoB player here. Our models are old, expensive and mostly out of stock.

The basic squad is rather good. You can cram 3 flamers, meltas, Storm bolters in there. They can out shoot marines squads of their same size.

Marines have performance issue
>>
>>53797676
the one I remember off the top of my head is that the Stormraven can overcharge it's plasma cannons, and to hit rolls of 1 just deal 1 mortal wound to it
>>
Can intercessors go in regular rhinos?
>>
How fucked are tau now in 8th edition ?
>>
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>>53797717
No
>>
>>53797717
no
>>
>>53797723
They're worse than orks now. Sell all your models and hang yourself.
>>
>>53797559
I've read on 1d4chan that raptors are unimpressive, while warp talons are dope, but have no idea how true that is
>>
>>53797723
Fairly fucked.
>>
>>53797723
They're okay
much worse, but okay
what with the whole falling back gimmick
>>
>>53797733
1d4chan is basically meme list building.
Might help for a general idea but that's it.
>>
>>53797727
Fuck!

So landraiders or the new floaty thing are my options?
>>
>>53797717
nope, no current transport will take them
>>
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>>53797723
It's fucking amusing how many Tau players I've seen who are actively seeking new armies to start. Their army is no longer a cheesy fucking joke so they no longer feel that the game will be fun, BEFORE the edition is even released. It really proves once and for all that Tau players are fucking scrubs.
>>
How are necrons in 8th ? I haven't seen much talk about them
>>
>>53797746
>landraiders
No. Read the leaks in the op, they have no transport until their custode-rhino gets released
>>
>>53797738
>i cant run riptide wing anymore:the post
Maybe learn to play.
>>
>>53797750
I like what I'm seeing, but what's the plan? Seems disconnected
>>
>>53797750
You've no long range hitting or tank busting.

Your berserkers will get cucked by morale if the enemy splitfires on two squads
>>
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>>53797746
Primaris can't enter Land Raiders, either.
They can only use their own transports and vice verca
>>
>>53797654
Correct me if I'm wrong but you don't pay for unit Sarges correct? So the nobz in the boy squad should be 31 points
>>
>>53797760
Who wants to play a gutted army ?
>>
>>53797746
Transports got a massive points hike in this version. You're going to see a lot more foot armies.
>>
>>53797764
Don't even play Tau, was just giving my assessment.

They hit on 4s mostly and getting 5+ markerlights is very hard
>>
>>53797666
Untrue. it just so happends that all the built in plasma weapons do this. The combi-plasma will still kill the landraider instantly
>>
>>53797573
Ideal targets

Strength
S3: Light infantry
S4: Infantry
S5: Infantry, characters
S6: Light vehicles, heavy infantry
S7: Vehicles
S8+: Heavy vehicles

Armor Penetration
AP0: Infantry
AP1: Infantry, light vehicles
AP2: Heavy infantry, light vehicles, vehicles
AP3+: Heavy infantry, vehicles, heavy vehicles. Usually wasted against invuln saves.

Damage
1: Infantry, quantum shielding
2+: Heavy infantry, all vehicles
>>
>>53797775
>No longer cheesy bullshit
>Now points-costed fairly
>gutted

You people are fucking hilarious
>>
>>53797782
lmao what
GW is going to have be quick about releasing an FAQ and errata since that's clearly not RAI
>>
>>53797675
Nobs can take a shoota and big choppa?
>>
>>53797800
Yeah it's weird
>>
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Grey knights seem like a add on to the main space marines now than a real army now.
Did the matt ward codex really need them to be punished like this?
>>
How good are inferno pistols now?

I've always had a thing for them with my BA
>>
>>53797760
Why does everyone always jump to this conclusion immediately

>LOLOLG GET FUCKED U CANT USE 6 RIPTIDES ANY MORE GIT GUD SCRUB

Getting tired of this meme
>>
>>53797723

General opinion seems pretty fucked.

IMO they seem to have a lot of very interesting combos with Support systems on battle suits, the fact that drones can bubble wrap units and have wounds from that unit applied to them, and the fact crisis suits can take up to 3 addition weapon systems or sub systems can make them pretty brutal as a drop alpha strike unit. Costs on a lot of units went up but since basically everyone's costs got changed I don't know if thats as relevant as the internal balance, which I haven`t done enough reading on to tell you how fucked it is.

They seem like they've transitioned from a pretty top tier WAAC army to a pay out the ass your dudes army, and I think we should all be happy with that fact.

Ow, and large battle suits are classed as monsters so "poisoned" weapons hurt them on whatever their flat dice roll is, while the Stormsurge is a vehicle instead who can get tased (bro) to death by bonus damage from mechanicum electro shock weapons. This all seems like a missed opportunity to just make all/most of the tau suits "Vehicles", since most of them are a giant cube of metal with a blueberry buried somewhere inside, especially for the Ghostkeel/Riptide
>>
>>53797818
they seem really good
seen some batreps where they just kill characters and big guys right off the bat
>>
>>53797606
Don't buy china if you can have it in plastic.

There are plenty of shops that do from -20% to -30% depending on the country.

If you wanted an Hellblade, that would be different (china is terrible with big kits, but that would be so much cheaper it may be worth it for you)
>>
>>53797788
So much this. People can't lean on muh gundam, so everything must be shit
>>
>>53797716
That's a rule specific to the vehicle though. Plasma Lemon Russ also have a rule that says they take 6 mortal wounds and can't fire their plasamas any more. Land raiders have no such rule, so are instantly killed if they mess up an overcharge.
>>
>>53797771
The problem is that they called it a 'Boss Nob' which isn't listed anywhere in the points. I have just assumed they mean a Nob so I was working off a 17pt Nob with a 25pt PK.
>>
>>53797788
8th ed is infantry heavy, all the big battlesuits aren't cost effective, boring to play.
>>
>>53797815
They should go back to stomping daemon balls and needing allies to fight anything else effectively just like in the old daemonhunters codex.
>>
>>53797815
They're true specialists, they will murder daemons and nidzilla, but suffer heavily against single-wound infantry and their psychic powers are trash. Their strike squads are now decently powerful CC units-A couple of rhinos full of them is actually pretty good, as opposed to being eternally passed over for Termies. But you're right, unless you know you'll be fighting lots of monsters, they're pretty underwhelming.
>>
>>53797837
I think you'll find that suits are now much harder to kill, meaning you are paying for their staying power. Plus the game is very heavily slanted to low unit count because it basically means you will go first every game.
>>
>>53797606
If you go recast, buy finecast models, oop models or forgeworld. If it's plastic go original.
>>
>>53797818

Also Baal Predators (with any weapons), I like those I hope predators will be good to support my land raider
>>
>>53797807
How would i make a model like that?
Do I just put the gun on his back or choppa?
>>
>>53797559
Havent played yet, but IMO:
Great:
>spawns
cheap, lots of attacks, fun
>Nurglngs
can deply on 1 turn objective grab, nice model, cheap.
>Hellbrute
kick ass, slap back(new crazed rules), shame he has no Disgusting Relilient(spelling I know) if you take him with DG.

Shit:
>beast of nurgle
weaker spawn, cost more.
>Possesed
random ass attacks, not so cheap, borng rules
I still w8 for FAQ to see if WarpTalons are ok(3A) or Great(4A). My big wish is to see Defiler kick ass like he use to.
>>53797698
You mean like they could in 3.5.
>>
>>53797860
That's how I'd do it
>>
>>53797850
They really just need lots of drones to function now.
>>
>>53797723

Off topic, but "FLY" lets battle suits ignore terrain and fall back out of combat while still being able to shoot, so what does "JET PACK" do?
>>
>>53797698
What about giving them all Power Swords for a ghetto-tier heavy infantry hunters?
>>
>>53797880
gives you FLY
>>
>>53797820
Because half of the people screaming "baw Tau suck nau Dat I can't riptidewing" are just shitters that never ed played them to begin with. It's propped up so the same guys can respond with "lol that's what you get faget lelelelelel".

Just ignore it. Tau are functional but you have to play smart. You have to use markerlights like a scalpel instead of just blanket army buffs and use movement and positioning to control your opponent and bring screening forcses as they actually made Tau vulnerable to melee again.
Beyond horde armies, mono-build lists like suit spam will struggle. Variety is needed this addition.
>>
>>53797880
Nothing yet I don't think, for space marines stuff like rhinos have rules against jump packs
>>
>>53797880
Jet Pack usually refers to how many spaces things take in transports, but that might not make sense in this context.
>>
>>53797642
>>53797644
>>53797853
I've gotten orders before, but it's always been on kits already resin. This is the only one I'm looking at recast because it's 74 fucking dollars. I can buy a real Hellblade for less from fucking forgeworld.

>>53797829

Bull shit. I've never seen 20-30% ever. Even ebay barely touched 10% anymore.
>>
>>53797766
Maulerfiends use their speed and toughness to charge early and disrupt, buying time for the zerker hordes. Juggerlord id there for reroll aura. Heldrake and second Lord kill units hanging too far back for the zerkers to reach in time.

All melee to keep it fluffy, combi meltas everywhere for threatening vehicles.

>>53797767
>You've no long range hitting or tank busting.
Comi-meltas on everything nigga. And chainaxes make zerkers S6, and remember they fight twice.

>Your berserkers will get cucked by morale if the enemy splitfires on two squads
Thank Khorne for command points.
>>
>>53797887
No it doesnt

JET PACK and FLY are two different keywords
>>
>>53797860
Make an orky GoW lancer.
>>
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>>53797673
>csm
>5th
>not disappointing
>>
>>53797896
Did you check on triple helix wargames?
>>
>>53797896
Are we allowed to post URLs here? I have an online shop that is obscenely cheap. For an Australian standard anyway.

discount games store dot c0m
>>
>>53797723
I was going to pick up Tau starter set for 8th precisely because of the gundams, will they still be decent?
>>
>>53797723

Behold the anal devastation! You can hear him trying not to cry at the end.

https://m.youtube.com/watch?v=G-ZO1xD3lg8
>>
>>53797883

You know, I was about to say that just hosing dudes down with plasma is probably a better use of their time, but power swords are 4ppm now so it would probably be pretty legit, you'd just have to actually buy a landraider for them as a delivery mechanism.
>>
>>53797863
>I still w8 for FAQ to see if WarpTalons are ok(3A) or Great(4A). My big wish is to see Defiler kick ass like he use to.
why would they have 4 attacks? they have 1 each + 2 lightning claws, isnt that 3?
>>
>>53797894

Yeah, the only units with jump packs are battle suits and they already can't ride in a Devilfish
>>
Can someone explain me how grenades work? When i can throw them and all other shit
>>
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>>53797924
>Skip to the very end
>Basically the entire DE army still on the table

Don't even need to watch it.
>>
>>53797940
One model can throw a grenade per unit instead of any other shooting
>>
>>53797896
>Bull shit. I've never seen 20-30% ever
I haven't bought a single kit that wasn't at least 25% off in years.

>ebay
That overpriced mess? Yeah, no wonder.
Don't you have the facebook markets where you live?
>>
>>53797926
Not really, rhinos are cheap as chips and seriously tough, i could see rhinorush powerweapon chosen as a pretty mean list if it had predator support and such. Plus two rhinos and a quad-las predator is still cheaper than a raider
>>
>>53797929
Talons have 2A base, their unit entry have diffrent wording on LC and RAW make it like they have 4A.
LC entry state that only pair of LC give you +1A.
Thus debate is ongoing, I fell like it is just mistake but It would be nice if unit named TALONS would be better at fighting with Lightning TALONS(claws). But 3A is still good, shame they cant take Icon like raptors.
>>
>>53797957
Talons are 1 base.
>>
>>53797365
Cause shitposters have more nothing better to do than compete for worst OP.
>>
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>>53797905

UK not burgerworld, so doesn't help

>>53797912
Their prices are all over the place and the not-so-fine-print about availability is worrying.

>>53797951
>I haven't bought a single kit that wasn't at least 25% off in years.
Must be nice

>Don't you have the facebook markets where you live?
>facebook
>mfw
>>
>>53797940
read the rules
>>
>>53797723

It kinda seems they rebalanced Tau to require fire warrior spam, but maybe 3 tau players actually care about fire warriors.

Also, markerlights as a mechanism meant that in previous editions it'd be ridiculous to give veteran skill stats out to tau units when they can buff to BS2 anyhow, but now markers are a lot weaker and they managed to miss that tau veterans have the skill of newbie guardsmen.
>>
>>53797970
Maybe, point still stand, if it is mistake they will be ok-ish unit just like Raptors are instead of being good.
Helldrakes FTW.(I hope GW want to sell Talons and make them good)
>>
>>53797952

Holy fuck thats actually true.

I really need to get out of the 7th ed mind set.
>>
i didnt see them, are servo skulls still in the rules?
in 7th they reduced scatter from 2d6 to 1
>>
Has anyone used a hunter or stalker yet? They seem like a good alternative to a predator.
>>
>>53797976

Triple helix is uk too
>>
>>53797894
maybe its like how sigmar has 'fly' but some units like frogs, have 'leaps and bounds' which is practically the same thing. check the front of the indice for it
>>
>>53798005
True but land raider can move and shoot well as well as being very tough

Only a 10 point difference for more mobile lascannons and better anti infantry heavy bolters
>>
>>53798022
I ordered dark imperium from them for £71, decent saving there
>>
>>53797723
Riptide spam WAAC tourney faggots are fucked
Everything else is fine
>>
>>53797836
I thought everyone's unit upgrade characters were free?
>>
>5 chosen all with power swords and plasma pistols
>135pts
>with rhino 205pts
I can dig it, heavy infantry will be decimated
>>
>>53798047
Most are, rubric marines are an exception
>>
>>53797976
If you're "too cool" to use the full second hand market then you've chosen to pay extra.
>>
>>53798047
I'd be happy if that were the case, where did you read that? If I'm getting a Nob for 6 points I'll be pretty fukn happy.
>>
>>53798037
such expensive delivery, though
>>
>>53798052
Rhino is 72 base
>>
>>53798063
oh yes
>>
>>53798052
You can fit two min units of chosen in a rhino tho, put in either five more with swords, or have one shooty and one choppy squad
>>
>>53798062

Yeah I need to sit down and work out if I'm actually saving money using triple helix over element games.
>>
>>53798062
Yep, not sure what I'd put in there myself
>>
>>53798080
I usually ask my wargaming buddies if they need some shit to bump it to free delivery.
>>
>>53798061
I mean there aren't point costs for most. As far as I can tell, the boyz nob is 6 points plus weapons
>>
>>53798126
Think of it this way. You don't pay more for the boss nob in the actual nob squad either
>>
Where's good to order from that's located in/ships to the US and has a decent discount? My LGS doesn't do a special order or even preorder discount at all.
>>
>>53798080
as an euro who's LGS doesn't do discounts, element is a godsend
>>
>>53798022

Yes that's correct. It's UK. I'm burger world hey literally aren't allowed to sell it to me because reasons.
>>
Will Guilliman cry like a bitch for his mother in the next 40k lore book?
>>
Which loyalist legion should my Primaris be successors of?
>>
>>53798157
You can thank GW themselves for that one
>>
>>53798161
>That scene in Night Lords
>>
>>53798173
Care to elaborate
>>
>>53798171
I know

>US, you're not allowed to sell anything ever!
>sales plummet
>f-fine! But only 15% off ever!

There is a reason I'm highly considering china.
>>
>>53797917
The Crisis suits are very niche if you are going to min/max your list.

The stealth suits and Commander suits are fucking amazing for the points.
>>
>>53798171
GW loves to dick out America (north, central and south)
>>
>>53798173
What happened in that novel?
>>
>>53798182
well, if its like 40 neebux for a recast hellturkey, you'll either get a useable flyer, or you'll learn a lesson worth 40$, with some bits thrown in as well
>>
Ive played with points and Ive played with power level

I liked power level more

Anyone else?
>>
>>53798161
>Waaah dad-emperor didn't loved me!

bitch
>>
>>53798170
Why would they be anything other than Imperial Fists or Salamanders?
Although, since Cawl wants to use the old traitor legions' geneseed as well, you could do one of those?
>>
>>53798206
Not really, its alright if you regularly take overly-equipped squads, but i'd rather have not have every single chaos marine wielding a powerfist, plasma pistol and combiplas
>>
>>53798179
>>53798197

There's a flashback scene where The night lords are on parade on Nostromo and people are mostly cheering at them, one cries and pleads with Talos, whom he ignores. Later after the parade, his squadmate/childhood friend says something like "didn't you recognize that woman?" ton which Talos declined and was told that it was his mother
>>
>>53797924
beautiful
>>
>>53797820
>Getting tired of this meme
>The entire Tau playerbase is a meme

Well you got that right. a dead meme.
>>
>>53798220
Was she a bitch to him? I mean if she was it could be justified
>>
>>53798243

I don't recall, but I don't think so. It was more about the whole what happens when you become a space Marine thing
>>
My ork List:
Warboss with klaw
Big mek with kff
Weirdboy

30 boys with big choppa
30 boys with big choppa

Dred with ccw and skorcha
Dred with 2 skorcha
6 kans with grotzookas

Trukk
9x tankbustas with 2 squigs, 1 pistols, klaw

Painboy with klaw

1588, thoughts?
>>
>>53798220
>>53798243

Nostramo was fucking dark all the time, the average citizen was covered in soot and/or shit, and wailing and crying and the gnashing of teeth of women young and old were heard round the clock. So I wouldn't blame him.
>>
>>53798284
>1588
i think you're a troll
>>
>>53798268
I think it is more likely a legion thing, since big blue still treated his mother alright.
>>
>>53798296
Sorry 1598. The next two friendly tournies around here are 1600 points no forgeworld
>>
>>53798297
Considering most Space Marines have to be taught how to behave humanly to some extend after their transformation, being recruited where there is more rape and murder going on in a square mile every second than in the entirety of America's history probably doesn't help with a Night Lords' humanity
>>
All this talk about discounts and deals makes me want to brag a bit
>22 firewarriors
>10 drones
>3 crisis suits
>broadside
>devilfish
>sniper drone team
all for $40 Canadian, whats the best deal you ever had?
>>
What's good to run on a Cannoness... I was thinking Plasma Pistol with Eviscerator and sticking her in an immolator with 5 BS, with the superior toting a Combi-Plas and a Plamsa Pistol.
>>
>>53798322
I got over a 1000 bucks of Sisters for 200 bucks.
>>
>>53798322
An entire, mostly unassembled, Space Marine company box from back when Apocalypse was first launched in 4th edition, nothing even undercoated, plus some extras like a Whirlwind, for 145 bucks. Bought it before 5th edition launched off some person who tried 40k and then decided he didn't like it.
>>
>>53798325

Our Evicerators are shit now and not worth 22pts. Give her a combi of the squad of your choice and stick her there unless you want to mix melta and plasma or something. It's retarded that we lost our command squad because otherwise we'd have a sure fire spot.
>>
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>>53798333
nice digits
i remember you from yesterday
>>
>>53797924
Is it because Ta are bad now, DEldar are really good or is Tau player just bad at the game without an OP army?

Not watching 2 hours to find out.
>>
>>53798322
a guy literally dumped all his shit at the game store and let people pick it apart like vultures. happened a week ago actually.
>>
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How do CWE into anti-vehicle? Scatlasers are virtually worthless now, and most of their vehicle suck

Maybe Reapers? They pump out a lot of dakka, but I don't think it's doing that much damage. Would something to the tune of 10 Reapers with 9-12 shuriken cannon Jetbikes (maybe some wave serpents too?) be sufficient?
>>
>>53798322
i ordered a krieg platoon and instead of 4x infantry and 1x command, they sent me 3x and 2x, and when i told them they sent me a free infantry squad

i also have a friend that gave me 2k marines and 2k tyranids which i split amongst friends
>>
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Footslogging DG?

Yay?

Nay?
>>
>>53798405
Footslogging is the way of 8th
>>
out of curiosity can someone post a 7th scatbike spam with WK list vs an 8th scatbike spam with WK list

I want to see the difference

filthy phone poster here
>>
>>53798161

Shouldn't a baby Primarch be the size of like, a side of beef?
>>
>>53798325
Evcisarator are not really worth it.
Sure it end being S6 AP-4 D3, but it is 1- to hit for 22 points
But for 4 points you get a power maul that ends being S5 AP-1

Since nothing right now has T10 beside buildings. The Eviscerator ends being way to expensive just to specialize into multiwound dealing damage.
You can do the same thing with an inferno pistol and the power maul for just 18.

Yes it is not exactly the same but if you really want to do multi wound there are better options
>>
>>53798362
Aren't they just chainfists?
>>
>>53798322
old metal Kharn for $2 maplebucks
>>
>Battle Sister is 9pts
>Dominion is 10pts
>Celestian is 11pts

Battle sisters and celestians can both take 2 specials or special heavy. Dominions get 4 specials and a scout move. Celestians get an extra melee attack. Why the fuck would anyone ever take celestians?
>>
>>53798333
Shit, as rare as they can be thats a nice find
>>53798353
lol I went full retard when I got into 40k and I still have mountains of unbuilt stuff waiting around but I couldnt imagine just selling it off at a loss
>>53798384
I think I remember you posting about it a few threads ago, I wonder if he regrets that?
>>
>>53798395
Why are so many eldar players allergic to the bright lance? Don't think I've seen a single craftworlds list since the leaks came out that actually included one.
>>
>>53798014
There's no scatter, so no.
>>
>>53798395
Fire Dragons, Bright Lances, Wraithguard. Bright lances are great, AP -4 means vehicles don't get armor saves at all.
>>
>>53798417
The difference between those two is that you find the first in 7th edition tournaments.

The second you find listed on eBay.
>>
>>53798424
Yes, which are shit on a S3 model with the new wound chart coupled with the -1 to hit. See what >>53798420 said.
>>
>>53798429
celestians get a special and a special/heavy and Bodyguard rule.
>>
>>53798429
Nobody knows.
In 7th both AS and IA codex you could run combi-plasma and flamer 5 times or 4 times and a medic. (The command squad option)

They could work, but most of the time it was better to spam Dominion, Seraphim and Battle Sister than try make that thing work.

Maybe if Celestians had 2 attacks and everyone could get a power weapon and special weapon they could be useful. Right now there is no point in using them
>>
>>53797354

[Do I even want to know what excuse they used to get a fucking mariachi band on the bridge of the Enterprise? Besides "Yeah, that's just Q", I mean?]
>>
>>53798405
Due to the limitations on psychic powers, you're best off bringing only two psykers. I'm gonna bring Typhus and a Daemon Prince. The Bellguy is also mediocre for what he costs. Poxwalkers are best used maxed so they can keep their bonuses from squad size until they meet the enemy. Plague marines gain nothing from more dudes, its best to run them as five-man squads with two special weapons. We might be getting a nurglified special hellbrute, and we're definitely getting Mortarion and special Nurgle Terminators.
>>
>>53798457
You can do the same thing with Battle Sister squads minus the bodyguard rule

But how character works, that rule is rather pointless. Unless you know before hand that the opponent is spamming snipers
>>
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Guard Unit Tier List, 8th

>CADIA STANDS tier
Conscripts
Scions
Taurox Prime
Stormlord
Heavy Weapons squads
Commissars

>Kasrkin Tier
Hellhounds
Pretty much every named character
ratlings
Commanders
Bullgryns
Manticore
Basilisk
Other Baneblade variants
Leman Russ Demolisher variants
Ministorum Priest
Command squads

>Trooper Tier
Rough Riders
Master of Ordnance
Special weapons squads
Master of the Fleet
Taurox
Valkyrie
Primaris Psyker
Enginseer
Ogryns
Infantry Squads
Leman Russ Battle tank
Wyvern

>NJP Tier
Veterans
Sentinels
Astropath
Chimera
Leman Russ Eradicator

>Summary Execution Tier
Leman Russ Vanquisher & Exterminator
Wyrdvane Psykers
>>
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>>53798366
Yeah, I'm picking up 2x Rhino today to make the exorcist and Repressor. Veridyan is probably going to chill in her box until some rules come out for her.

I still need way more of those non bolter weapon gals.

Also the Penitent Engines were unbuilt and fuck me balls deep I modeled one yesterday and nearly threw the fucking thing against the floor. What a shitty model to build.

Other than that I'm doing them in Menoth's Colors (warmachine, pic for reference) and calling them the Order of the Flaming Sword, because Gulliman is back, wielding the Emp's Blade. My fluff is basically they follow him and Celestine around with the Indomitus Crusade making sure they don't do stupid heretic shit, and go purgin' where purgin' is needed.
>>
>>53798472
That's just Q, mate.
Q basically was a god like being, they can do everything to fuck around. Remember that one episode picard had to literally defend himself against a court of spanish inquistors that could speak english with Q presiding over the court.

This Q was basically interested in human history and used that to teach picard and the crew.
>>
>>53798512
>that one episode picard had to literally defend himself against a court of spanish inquistors that could speak english with Q presiding over the court.
Literally his first appearance. He STARTED OUT doing that.
>>
>>53798512
>that one episode
It was the first. Never seen a show start off with a worse episode than that one and I watch anime.
>>
>>53798433
>>53798447
I'll look into bright lances then. Thanks bros
>>
>>53798520
>>53798529
That was the first?
Damn, need to rewatch TNG on netflix, i seem to be misplacing shit.
>>
>>53798471

The command squad was gutted and they decided to keep the overpriced shitstain called celestians
>>
>>53798510
Fuck I'm jelly
>>
>>53798014
Is scatter still in the rules?
I actually read them, but didn't see it...
>>
>>53798014
No Scatter, no servoskulls
>>
>>53798554
No.
>>
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>>53798505
>mfw cadia
>>
>>53797559
Daemon Prince is great, can confirm, I had two beat the crap out of Kharn and berserkers. That said, berserkers are really good, they get gobs of attacks even if they don't get the charge off.
I'm not sure of the advantage of a Land Raider over just running a Rhino and a las-Predator separately, now that all units can charge from vehicles. The Disgustingly Resilient rule is tough to get through on daemons of Nurgle, let alone the rezzing a plague drone on a morale roll of 1.
>>
>>53798529
>worse episode
Look, I'll admit that Riker didn't have a beard in that one, but between Q being Q and Picard spending the first 20 minutes belting out ACTUAL NAVAL ORDERS like an ACTUAL CAPTAIN I gotta contest the use of the word 'worse'.

Yes, Wesley was in it, but it wasn't that bad.
>>
So I have been looking over the new Harlequins and Ynarri and I am very impressed with words of the phoenix and twilight's path. Both have the potential of putting our fast units across the table on turn 1.

Our jetbikes have 16" move so casting either power on a unit of skyweavers would give them a total of 32" for a move. Because they fly they can go over models. A nice combo would be to do a pincer attack where one unit attacks a character and the other unit attacks the unit the character is probably hiding behind. If the character dies you can soul burst your other unit to do an extra shoot/attack.

Looking at the solitaire he can not use blitz if he has been targeted by twilight's path. But he can be targeted by words of the phoenix make a blitz soulburst move and retain the 2D6 move bonus for his normal move. Assuming the average 2D6 is 7, you are looking at 38" worth of move plus a charge. This might be really good for hunting down long range units and keeping them from shooting. Most units will not be able to kill the solitaire and he can stall/whittle down the unit until they are dead.

Twilight path only says friendly harlequin unit, it does not say jetbike or infantry. So you can use it on a starweaver to move it up the board. Might be good a unit with fusion pistols to get in that 6" range.
>>
>>53798196
Boohoo.
Try living in the South Pacific.

And we're still part of the commonwealth.

Thanks based chinesekids.
>>
>>53798594
>Soulburst rules are still in
Fucking Kill me now. Such a fucking broken mechanic, it's not even fun. Who the hell thought it was a good idea
>>
>>53798572
>when you need to crash your Blackstone fortress into a planet
>getting stabbed while wearing terminator armour by a wounded woman
>can't keep your generals on check

GW needs to make another villain, he is basically a walking meme and can't be taken serious even when he wins.
>>
>>53798322
Got a well-painted daemon prince and hellbrute for $20. Currently painting up the hellbrute for my Thousand Sons.
>>
>>53798268
Yeah but salamanders still visit their families.
>>
>>53798619
>well-painted
Lemme see
>>
>>53798607
It's retarded and also disincentivize running pure craftworld armies.
>>
>>53798605
SA got stores killed by GW because they simply could not be ass to send the things request.

Oh the store asked for a mix of products.
Fuck that just send them two boxes of Ethereal and a box of LotR elephants
>>
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Rate my list.
>>
>>53798594
shadowseer and yvraine need to be on the ground to use their powers meaning you might want a unit for them to hide in. Harlequins are surprisingly durable in this edition. With the shadowseer subtracting 1 from the opponent's wound roll it is like they are toughness 5 getting a 4+ to wound for weapons <s5 and 3+ for weapons >s6. With a 4+ invul save in a edition full of ap, they are probably tougher than marines in most cases. But there is a trick you can do with a shadowseer and yvraine. The shadow see can twilight path and then Yvraine can words of the phoenix, allowing for three 8" moves. While this would probably be the last unit I would use those powers on, it can be nice to finish up a game. All of a sudden you have your harlequins 24" from where you started, taking an objective or cutting down the last of the resistance. It leaves your shadowseer and Yvraine out in the open but if it is the end of the game or the last game winning play, then it is not that bad. Shadowseer and Yvraine are both moderately tanky too, leaving them alone for a turn to catch up is not the worst in the world.

So what do you guys think?
What is our best fast unit to speed boost? Skyweavers, reaver jetbikes, shining spears or a solitaire? Maybe clawed fiends or hellions.
I think you need to make your core harlequins because just relying on words of the phoenix is too slow and sending just one unit at a time is kinda suicide
>>
>>53798640
Fuckin' rad
>>
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>>53798631
Prince. Haven't come up with a name for him yet.
>>
>>53798632
There is very little reason to every not run Ynarri, unless you run harlies, and even then you have to really ask yourself why.The bit that bugs ,me the most about soulburst, is that it punishes you oppoenet for killing things, which is bad game design: every kill should feel good, but its just makes you feel crappy.
>>
>>53798656
Blue horizon!

Since he is blue and is sideways! :D
>>
>>53798656
>The Autiste Formerly Known As
>>
>>53798656
I think he should be named Helpmapic Issideways
>>
What about necrons in the new edition
>>
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>>53797559
I got to play three games last night and I was extremely impressed with the performance of my helldrake. There was basically no point in any of the three games where it was not either engaged with the enemy or killed from my opponent spending a turns worth of shooting trying to kill it.

In game one against tryanids it killed a flying hive tyrant and turn one and then spent the next two turns flaming and assaulting monsterers before dying to a swarmlord. I seriously underestimated how much damage the swarmlord could do.

In game two and three against guard it proceeded to rip and tear its way through tanks. In game one it survived because my opponent conceded on turn three after realizing he could not win and in the next game spent a turn firing nearly everything he had at the helldrake. That loss of a turn of shooting ended up biting him in the ass though as my marine squads were now safely in rapid fire range and my maulerfiend had made it into melee. Side not I was also impressed with the maulerfiend.
>>
>>53798594
>only moving 32"

lol step aside kid...
>>
>>53798640
I would keep your noise marines in cover rather than mechanised, they want to be constantly shooting rather than sitting in their taxi. You've also got no real good spots to put your sorceror and lord apart from maybe the raptors-consider trying to fit in some bikemarines or some such. DESU the HQs in this list don't match super-well with everything else.
>>
>>53798711
Keep in mind that Rhinos make excellent screens against people who want to melee charge your noise marines.
>>
>>53798640
Fluffy and cool

Approved
>>
>>53798687
Theyre good but also very easy to play. Lots of cool special characters but they mostly just buff infantry. Not too many options for each unit. All your defenses are passive.

Its a newbie friendly army

Still have the retarded TOMB KINGS IN SPAAAACE fluff
>>
>>53798505
Eradicator is better than you think. No cover plus -2 AP helps a lot.

Astropaths are great too, what are you on about? 18 Inches they make sure an enemy unit doesn't get cover and they have a cheap way to cast an armor buff on your Conscript blobs. 4+ Conscript armor and making sure enemy infantry don't get cover. That's huge. For 15 points!
>>
>>53798689
Nice, thanks for the bat-rep. What armies were you playing against?
>>
Best Tank Commander Russ?

Exterminator seems a lot more reliable than Battle Cannon even without S8 (which I will have piles of from overcharged Scions). Or perhaps Punisher, since it's more shots at the same effectiveness of the Exterminator (relative to the most common unit types).
>>
should i build a 5 man scion and a command squad from my collecting box or a 10-man squad?
whats good things to put on the command squad if i take that?
>>
>>53798670
I would argue that dark eldar benefit very little from Ynarri. Power from pain is really good and most dark eldar lists will find themselves being boats of heavy weapons, which don't benefit from Ynarri. Coven stuff is still really good and they can not be Ynarri.

Harlequins also make you consider if you want Ynarri as run + shoot and charge is very good. Those biks become 22" move which is pretty insane.
>>
>>53797654
you don't pay for the nobz upgrade in the squads (so for example a 29 boyz+a naked nob is 180 points), if you aren't gonna put dakka unit inside a BW the ard case is better. A part from that good luck and have a fun game.
>>
>>53798727
I'm well aware, but now that they're twice as expensive and just as unthreatening it means that thats 148 points of nothing. A competent enemy can multicharge, or use two squads, or various other tactics. Drop a havoc launcher and being some more spawn, or give your chosen some plasma pistols, or drop a few more points and bring another hellbrute, or upgrade your sorceror to a daemon prince, or several other options i feel would bring a lot more threat. Rhinos are good for troops that need to be on the move constantly, and amazing for close combat dudes, but for long-range squads its a waste of points that could be spent on the rest of the army.
>>
>>53798775
Double Command Squad, Tempestor Prime with Command Rod, and Commissar. Bam, you've got a solid Vanguard Detachment that can ride around in their Taurox and spook things with overcharged plasma.
>>
>>53798802
I'm not the guy who asked, I'm just someone who runs a bunch of rhinos with noise marines and they work out pretty good.
>>
How do you guys feel about buying a ton of weak models, spend time and effort to convert and paint them only to have them serve as meatshields that die by the dozen? Like something you only field to tank a single charge so other units can retaliate?

It really doesn't sit well with me, but maybe I'm wrong. Is it more of a case of perspective? "Them dying increases my chance of winning/think about the whole army, not these units" kinda deal?
>>
>>53798787
Humm this is true. you also cant have flesh-moulders in Ynarri can you? really is no reason to not do it for craftworld thoug, you are right
>>
>>53798220
Thought you were talking about the time Curze fucked with Gigabyte's adoptive mother out of jealousy.

Unremembered Empire
>>
>>53798815
It could make narrative games more interesting.

If you get attatched to the lives and concerns of these individual characters who are being sent to die in droves, you're getting a real sort of literary value out of a simple armyman game.
>>
>>53798815
some people find it hilarious to send wave after wave of troops to die so that the important people may live

its the kind of british comedy that was originally meant by warhammer, so it is a matter of perspective
>>
>>53798815
I love when I have guys survive after battles and I'm always a little sad when veterans die.

That's war I guess.
>>
>>53798814
Have you tried it this edition? When they were chump change a rhino wall was worth spending on if you could field enough of them, but this edition i feel they're too expensive to waste on charge-baiting.
>>
>>53798846
It would be cool to run a narrative campaign where casualties from previous battles carry over to subsequent ones.
>>
>>53798805
that sounds ridiculous and a little hilarious
sadly, i already gave 5 of them helmets and regular guns
>>
>>53798206
It's easier to have a fun wysiwyg game with.

You just pull out the models you like best and run them equipped as they look.
>>
>>53798816
I would probably always make my craftworld eldar ynarri. To be fair they toned strength from death down, because you only get one activation when last edition you could get two activation off of one unit dying. You also can't soul burst knights anymore which is huge. I am not sure how eldar plays right now, scatter bikes are dead and warp spiders don't benefit that much. They are kinda in a weird place.
>>
>>53798815
I play Khorne. Everyone dies. If a certain model does well I give it some special markings.
>>
Are the Tyranid Hierophant Bio Titans rules up yet?
>>
Are orcs basically immune to morale?
>>
>>53798846
>>53798854
>>53798859
True enough. I just always gravitated towards elite armies because I want the money and effort spent to be represented by units that actually stay alive and do something. I always die a little inside when lucky rolls butcher a squad of elite units for example.

Even in armies that allowed horde units, I always go for the tougher elite units instead. Right now I'm considering fielding a buncha kroot of all types to serve as screens for my regular infantry and when I think about it, their purpose is to just straight-up die. I'll be spending money and time to do like 40+ models so they I can take them off the board by the handfuls.
>>
>>53797890
I haven't seen anyone complaining about losing riptide wing.
>>
>>53798862
lol you mad that you're wrong rhinos are amazing in 8th
>>
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Having a hard time deciding please help. The Razorwing with dual disintegrator cannons looks very good, it also has necrotic/shatterfield missles that are very attractive. On the other hand the Void raven dual void lance looks less potent but that Void mine will wipe out big blobs of infantry, and it also has shatterfield missles.

What you guys think is the better pick? maybe two fighters and one raven is the right combo?
>>
>>53798815
I find my fodder gloriously suicidal and look forward to building them.

Its fun to think of their more relatable backstory as a band of crazy humans.
Whereas the rest of the army are all heavily armored csm and vehicles.
>>
>>53798243
No, she was the one who wanted Talos to escape Nostromo so she told him to do well in school and become a marine. Years later he comes home with the night lords for parade and his mother, probably senile, runs up to him crying because she hadn't seen him for years. Talos doesn't recognize her and continues parading. She get executed for interupting the parade.
>>
>>53798905
No it's just harder to make them fold. You literally have to kill half of the original number of their squad to make them break. And they can't be near a bigger mob in order to break.
>>
>>53798815
every time i lose a shitload of dudes in combat it makes me think of a vietnam documentary i watched where they talked about coming in to retrieve the bodies after an entire company got killed in an L-shaped ambush. They mentioned finding people who bled out in foxholes clutching photos of their kids or lovers, or their bible. The old dude telling the story actually started crying during the interview.
>>
>>53798926
>92" move when advancing
jesus
>>
>>53798929
I can't find that reasoning for Kroot though, sadly. Makes me wonder why the fuck do they still serve the Tau when they die in droves so the Tau don't have to?

>>53798893
Yours is superfluffy tho
>>
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>>53798918
>post opinion
>ask about whether it's been trialled or you're theorycrafting
>lol u mad brah
Almost forgot where i was for a second
>>
>>53797606
If youre not good enough at modeling that cleaning up a chinese hell turkey is intimadating you arent the type who can order large stuff from china and get away with it.

Save for plastic, or learn to fill and boil better and just do it.
>>
Do people think sisters squads of 6 with a flamer and a heavy flamer in an immolator are still going to work in 8E?
>>
Reading the leaks, it seems wolf lords (not in thunderwolves mind you) cant take items from the space wolves weapons list such as frost axes and swords. Is this acurate? i mean, it seems wrong. Lazy writing? probably errata?
>>
>>53798992
shitsters of basshole used to work at some point?
>>
>just use the morale phase against hordes
>Nids ignore it
>Ig only takes one loss from it
>Orks have 30 leadership

???
>>
How are plague drones now? I just got back in recently and I love the things but I can't judge units well worth a shit.
>>
>>53798656
>Fuzzy
Seriously, give that thing a dusting.
>>
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>>53798572
>Not posting the proper version
>>
How do space wolves and blood angels compare in terms of being "the" assault based marine chapter?

Like slaanesh being faster but squisher and khorne being stronger and more durable
>>
>>53799007
>Kroot have to get the shaper to kill something in CC
>at S3 AP0
>They can use his Ld with 6" but at 7 and the rate kroot die, might as well not even be there
>>
>>53798909
Think about their Kroot wives and families back home. They're only mercenaries to put food on the table.

If they die they'll never get to backrub-fuck their ladies again
>>
>>53798997
I'm sure they'll errata it.
Considering a Primaris in Gravius armor can be a wolf lord, would be cool if we can give him a Frost Axe.
>>
So And They Shall Know no Fear now makes you re-roll "failed" leadership rolls. Does that mean if you lose 8 dudes and roll a 1 for morale, you still have to re-roll it because it technically failed?
>>
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So are fiends of slannesh actually good?
I ask this on account that they look like they're horrible but they move really fast and are rather durable. They seem to suffer from being really over costed.

On a side note pic related they should have made rend a slannesh rule for weapons, the snapping claws show this is what they had in mind,
>>
>>53798760
Eradicator has less power and half the range of the Battle Cannon (which is already average) for the ability to ignore a situational +1 bonus. Whatever that is it's worse than the Battle Cannon.

Astropaths are worse Primaris Psykers Thayer only know one power and can't get smite off reliably. On top of that they're Elites, which is a highly competitive force org slot in the Guard. They're not shit, but they're definitely not good.
>>
>>53798997
Yeah, this one I can see being errata'd.
>>
>>53799065
learn to read, dumbass

Since when does 'can' equate to 'must'
>>
>>53799061
>>53799077

Still, how in the hell did they not notice it?... let us hope they do...
>>
>>53798899
Bumpin
>>
>>53799007
kill commissars
kill synapse creatures
orc leadership gets worse as they take more losses, focus fire units

git gud
>>
>>53799070
>They're not shit, but they're definitely not good.
Wrong again fatty. They are great and your idea of what is good is shit. Learn to play. Kill yourself first.
>>
>>53799067
Fiends of slaanesh have the key ability of preventing your enemy from falling back. That's pretty huge against a lot of armies.

Also mportant, you can't possibly fail to summon one if you roll two dice.
>>
>>53799097
>>53798899
Yes, they leaked. But because of your impatient bumping I'm not going to post them for 3 hours.
>>
>>53798433
>>53798533
Starcannons and Doomweavers are so much better.
>>
>>53799085
When I play against LSM of course. ;^)
>>
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>>53798764
I brought pic related, all three games were played at 1000 points. The Tryranid player brought a flying hive tyrant, a swarmlord, two units of three warriors, and two units of 20 gargoyles. The guard player brought a commander, two commissars, a company command squard, two ten man infantry squads, five scions, two lemun russes with battlecannons, a manticore, and two sentinels with lascannons.

I also should point out that before these games none of us had played 8th edition yet.
>>
>>53798594
Twilight has a 3" range. It will never reach the target it wants to double-move.
>>
>>53798770
Tank Commander is inevitably a target, so you want to backline it. This in turn means you need range. Can't use the Executioner without a reroll ability (and he can't order himself) so I'd say Battle Cannon. Its the only long range Russ gun that's not garbage.

Exterminator is more consistent than the Battle Cannon but on average it will underperform it. Battle cannon shot roll has a 50% chance to match or exceed the exterminator and every one of those shots is better in every way than an autocannon shot.

Furthermore if you want vehicle borne autocannon power grab a Hydra. Units with FLY are extremely common in this edition and the hydra is heavy 8 autocannon statline that hits on 3s. It hits on 5s vs everything else but it shoots 8 times so that's not necessarily bad.
>>
>>53799105
>Focus fire a unit of Boyz. Take it from 30 to 10 models
>Still leadership thirty because another unit of Boyz is right next to it.

Orcs completely ignore the morale phase.
>>
>>53799000
Yes.
They where the top mid, the sheer amount of flamers and melta they could put at 1850 made salamanders jelly.

That problem was that Tau and Eldar where their own categories of broken. While marines could simply put more shit than SoB due to bullshit formation.

SoB made everyone else shit their pants.

>>53798992
Squad of 5 with all flamers in immolator with more flamer is still good, not impressive but good.

They didn't change much from 7th.
>>
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>>53799007
>"Flamers got buffed and are OP at wrecking charges now"
>flamer has 8" range
>overwatch doesn't ignore range and is resolved before charging models are moved
>nids, orks, daemons and khorne marines have ways to pass 8.01" charges more than half the time
>and there's command re-rolls for the others
Flamers so buffed.
>>
>>53799107
>I disagree and will provide no basis for this option other than childish insults

All you need is a cheetah to complete that shitpost.
>>
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>>53799127
Awwww, why are you so cruel anon?
>>
>>53798738
This reminds me of how they used to be in Dark Crusade

>Spam necron warriors
>Maybe some immortals
>???
>Win
>>
>>53799174

Sounds good, for me it's kind of become part of their character to have lots of small squads in immolators rather than rhinos.
>>
>>53799179
Flamers being standardized to 10 inches would solve a lot of issues. I'm surprised they didn't find this in their countless hours of playtesting.
>>
>>53798369
DE had ungodly amounts of shooting and the Tau force had little cover. It was also -1 to hit against half the DE vehicles, which dropped the Tau down to Ork BS. Tau are still good against things like SM and IG, Nids too, but that was probably the worst matchup possible. Ben needs to bring Hammerheads rather than the Stormsurge, and use Fire Warriors instead of Breachers. Range is the only major advantage Tau will have now.
>>
>>53798738
i love the space pharoahs and your dude potential of newcrons more than the old oldcrons, and i can still make them act like oldcrons
>>
>>53799223
Yeah, except now they're not hideously overpowered.

>can break the unit cap without even trying
>deep strike entire armies
>headquarters can float around nuking things and also can teleport

This is why i laugh at people who say dark crusade was good.
>>
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So what's the best way to run Bezerkers? Full squads in Rhinos, maybe some apostates present? Or just raging their way up the field on foot?
>>
>>53799252
They didn't play test.

People found abusive shit within seconds of playing. Hell the Ork players that made a list on the spot notice how easy it was to abuse the moral, 6++ and 6+ FnP like rules.

It almost feel they only tested Eldar, marines and Tau,
>>
>>53799252
You make it sound like flamers not being able to fire out of DS is an oversight.
>>
>>53799252
>10 inches
Hell nah man, as genuinely Killy as flamers are being able to fire them out of deep strike is waaaay to much. 8" is good, and the 12" on special ones works out okay
>>
do flyers still get -1 to hit when shooting heavy weapons and moving? seems like an oversight if they have to move
>>
>>53799305
Flamers aren't killy though. They hit an average of 3.5 enemies with low str low ap shots.
>>
>>53798284
Boys cant take big choppas.
>>
>>53799320
7th ed mindset detected

Every gun has lost power, anon. Compare that to a bolter or a Plasma gun. You just don't kill things as easily in 8th.
>>
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how's this?
>>
>>53799315
You try shooting something while flying around anf tell us how it goes.
>>
>>53799353
>not 120 pox-walkers
>>
Is it me or are Nurgle Daemons kinda meh?

They just seem like slow MEQs that can't really do much.
>>
>>53799353

Seems nice and fuffy but what are you going to do about armour? I know at 1000 points you won't see any land raiders but a predator or equivalent is possible.
>>
>>53799280
Mass Footslogging.
>>
>>53799280
I'm thinking Rhinos, to avoid a terrified player focus-firing them down, plus the Rhinos can charge too.
>>
>>53799283
Or...oooor...it's working as intended.
>>
>>53799353
Not enough heavy weapons/10. I would run two five-man plague squads in one rhino, swap one of those squads blight launchers to meltaguns, maximum poxwalkers, and drop the battalion to a patrol so i could skip the plaguecaster (worst unit in the plague marine dex, doubly useless since typhus does his job better than he does, and command points are useful but not worth gimping your army for) and bring a quad-las predator to at least threaten dreads/enemy preds/etc.
>>
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Mortarion's base?
>>
>>53799414
I read that as Miss Footslogging.

>tfw no girly mass infantry player
>>
>>53799434
>game is unbalanced!
>next ed will fix it!
>?????
>profit
>>
>>53799349
A Boltgun can kill on average at short half an Ork
A flamer can kill on averge on and half Ork.

Heavy bolter kills 1 Ork
Heavy flamers kills 2 Orks.

That is not considering range or point cost into their efficiency. Flamers are not that impressive.
>>
>>53799394
Plague Drones are incredible, decent blenders of any infantry while being tough as hell and pretty damn fast but every other nurgle unit is trash.
>>
>>53799434
Broken and easy to abuse are intended? We are not even talking about meme leve of 500 conscripts

Just 60 Ork boyz. That any Ork player will have.
>>
>>53799447
Or Typhus, but likely morty
>>
if I remember correctly hellhammer and stormsword basically had the same cannon in 7th Edition.

in 8th Hellhammer is 2D6 and Stormsword just 1D6. May latter be a typo?
>>
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real talk - good list or no?
>>
>>53799513
Read the extra special rules for the stormsword.
>>
>>53799315

Unless otherwise stated heavy weapons cause the -1 to hit. Like on my deldar vehicles it says next to their weapon profile "when this weapon is on a vehicle it's type changes from heavy to assault"
>>
>>53799467
Didn't say they were. What they basically are is a bolter that trades range for overwatch effectiveness.

They're not bad. Just not great.
>>
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>>53799376
>>53799401
>>53799442
I added a predator, reduced the plague units and turned it into a patrol

Another unit of 20 poxwalkers would fit perfectly, but I don't have enough minis to field them

any other suggestion?
>>
>>53799484

I never understood why Boyz had moral anyway, they live to fight and are generally not smart enough to run away/tactically retreat. Not even an ork player but I think it's a good thing.
>>
>>53799514
>massed hordes
It'll kill nothing, losing any killpoints games, probably winning on any objective games against stuff like Grey Knights or tonk armies, but anything that hordes up slightly-not even memescripts, gaunts or boyz, stuff like massed berserkers, footdar and even 50+ battle company space marines-will slaughter it
>>
>>53799546
But anon Overwatch has range into consideration. You can charge from over 8" and flamers can't shoot.
>>
>>53799349
Okay.

Flamers (using the sisters codex)
9 points, for 3.5 hits useless in overwatch, at str 4 no ap.

Bolters: 0 points for 2 shots at the same profile, which can be used in overwatch.

Plasma gun: 2 shots at str 7 ap 3, overwatch capable.

Using the standard sister bs of 3+ against a conscript mob, you can expect to kill in the shooting phase:

Boltgun: .6 conscripts killed
Flamer 1.55 conscripts killed
Plasmagun: 1.11 conscripts killed

So purely considering that, the flamer does seem more efficient than just the plasmagun. But remember, the plasmagun and bolter both have a 4 inch range advantage, can fire overwatch (if you factor that in, you double the efficiency for both) and can benefit from the canoness. The flamer just isn't worth the points it costs.
>>
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So what is the current icon of the Iron Warriors? Is it this one or the more angry looking one that I keep seeing on Forge Worlds site?
>>
>>53799546
Anon, flamers give up both range and overwatch effectiveness.
>>
>>53799560
I like the way the Ciaphas Cain novels put it. Individually they have a survival instinct, and this tends to override any battle lust if the Ork has an obvious understanding that he won't be able to make it into close quarters before being killed.

But in groups they develop a very strong horde mentality that lets them ignore enormous numbers of casualties.

This is ultimately more effective on a net scale because it means that ineffectively small groups of Orks will avoid enemy contact until they're bunched up enough to be dangerous.

Fear is a survival instinct, and even for a warrior race it's useful.
>>
>>53799546
Honey, no.

Flamers will only overwatch if your opponent charges within 8". This is not 7th
>>
>>53799556
Got any Imperial Guardsmen/fantasy dudes/etc to use as proxies? Otherwise, ask the dude at the store if you can borrow some from the display models, assuming your redshirt isnt a cunt he should let you.
>>
>>53799644
I already have to borrow from a friend to use the 20 poxwalkers included

I have a fuckton of marines, kinda butthurt for only using 20 of them
>>
having a bit of a rules argument with a friend of mine. He says that since Rail weapons specify "Make a wound roll of 6+" then if you have modifiers that increase your chance to wound, they don't come into effect because you're ROLLING (which is the part that matters) and then applying modifiers (the part that doesn't matter)
>>
>>53799634

Makes sense and supports the fearless nature GW have implemented
>>
>>53799581
>>53799617
>>53799594
>>53799639

Even with rerolls a 9" charge isn't easy. Base, it's a 27.78% chance, and a command reroll only rerolls one of those. Orks get both, but you're still rerolling a less than 1/3 chance.

And it IS a 9" charge, because while you only need to get within 1" most flamers extend beyond the base of the unit wielding them, and any player who's about to get run down by a mob of Orks is going to be taking that extra quarter inch if it gets his flamers in range.

Yes, the fact that it's POSSIBLE to range out or otherwise bypass flamers in overwatch is a downgrade from 7th but that's just the way the wind is blowing.
>>
Are there are only 4 units with the combat drugs special rule in the Dark Eldar codex?
>>
>>53799315
yes cry about it
>>
>>53799719
Read the rules. For a successful charge, you only need to get within 1 inch of the enemy. This means, from 9 inches away, you only need to roll an 8 inch charge. Most armies have a way to influence the charge roll. Nids for instance can purchase the adrenal glands upgrade, which adds 1 to charge rolls. This gives them a 58% chance of charging from outside of flamer range. With the command point reroll, the odds shoot up.
>>
>>53799738

Succubus, Lelith, Reavers, Hellions, Wych, Bloodbrides, perhaps Beast Masters?
>>
>>53799719
Flamers need to cost less not more.

The only good flamer right now is the Immolation flamer.
12" Assault 2D6 S5 AP-1 for 103 points (tank 68 and 34 for the gun)
On average kills 4 and half Orks. Or almost 4 conscripts.

Oddly enough it does on average at least 1 wound to everything else

Mostly due to S5 AP-1 seems to be the magic number in 8th
>>
>>53799361
>>53799765
epic replies, truly epic
>>
>>53799663
If you want to field marines, field more marines, do your army how you want it. The Poxwalkers just have good synergy with typhus, who has no good spot until we get our nurgle terminators. Folding your walkers and pred into another unit of rhino-dudes is viable, my 1k list is basically 4x5 rhino-plagues with blight launchers and meltaguns, a prince and some spawn
>>
>>53798815
ORKZ ARE FOR FIGHTIN' AN WINNIN' am sorry
but honestly it's fun as fuck to field boyz(in 7th) because they died in drowes, one wave after another.
>>
>>53799772
Hmm. Let me think.

Either a) buy something like a Plasma gun or other ranged weapon that'll hit on 6s and maybe kill one guy, or b) buy a weapon that can deal enough damage that the enemy has to try and make a 9" charge, which while not necessarily HARD, is nowhere near certain.

It's a weapon of deterrence. An overcrowded weapon, yes. But it does it's job.
>>
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>>53799793
nevermind, I've been told we are actually doing 1500 points, so I had to redo it

So, what other HQ do I pick?

malignant plaguecaster fits perfectly, but I'm also considering lord on bike
>>
>>53799843
Overcosted*

Goddamn phone
>>
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>flesh tearers have a complete list on the roster creator already
>space wolves and necrons don't yet
>>
>>53798899
IA Xenos hasn't leaked yet, no.
>>
>>53799865
I'm seeing wolf and necrons

We need the non meme armies like IG, SoB and Orks. That clearly the superior competitive armies. :^)
>>
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>>53797451
>>
>>53799865
Furfags to the back of the line!
>>
>>53799856
If you can fit him, the Winged Prince is good. For reference, this is my 1500 point list when i'm playing for keeps-its no conscript horde or green tide, but stuff like two squads per rhino really does cut the wasted points down a lot.

164-Typhus
189-Nurgle Daemon Prince, Warpbolter, Talons
135-5xPlague Marines-2x Plasma Gun, Power sword
135-5xPlague Marines-2x Plasma Gun, Power sword
144-5xPlague Marines-2x Meltagun, Power Axe
137-5xPlague Marines-2x Blight Launcher, Power Sword
148-2xChaos Rhino, 2x Combi-Bolter
120-20x Poxwalkers
120-20x Poxwalkers
202-Chaos Predator-Twin-las, 2x lascannons
>>
>>53799915
Anon, Orks are tip top tier, they really are competitive as fuck now.
>>
>>53799843
It doesn't do its job. You can reliably charge from outside flamer range with most armies, and once you get one charge off, you can't overwatch with that mob.

Throughout this argument, you've been shown continually overestimating and walking back your assertions. First the flamer was so killy being able to deepstrike shoot with it would be incredibly powerful. Then it was shown the flamer is barely better than a bolter at being killy, and nowhere near as points efficient. Next the flamer was the ultimate anti-charging weapon. Oh wait, units can consistently charge from out of flamer range. And finally, now the flamer is severely crippling your opponent by forcing them to charge outside of flamer range, when they can already pretty consistently do that if they want. Can you just settle your goalposts already?
>>
>>53798594
Solitaire got a lot of nerf :Initiative gone, WS chart gone, he hit thing better but so is everyone else, and they can hit first now. Mortal Wound mean his save will be useless, everything can get out of CC now. He's also lost 2 attacks due to new rule, and his grenade.

He ain't too bad, but for me he lost lots of thing that make him scary in 7th ed. I don't think he worth the 117 pts tho.
>>
>>53799712
Bump for this. My friend's saying "If it's not written, then it's not a rule".

Where is it written explicitly that modifiers always apply unless it's a 1, for everything?
>>
Daemon princes move 8"

With wings 12"

Is 4" movement worth 24 points?
>>
>>53799915
They're there, but the wolves only have the vanilla space marine stuff listed, and the necron list only consists of the overlord & annie barge.
>>
>>53799283
>Hell the Ork players that made a list on the spot notice how easy it was to abuse the moral, 6++ and 6+ FnP like rules.
>A strategy that still requires players to get 6s a lot in order to keep their foot-slogging mobs from getting decimated is somehow abusing the rules
Oh piss off. You're just upset that Ork players can actually be a viable faction again instead of the "most conversion friendly"/"comic relief" race that they've been the last several editions.
>>
>>53799965
"The modifiers are clear. If you need a 6 plus to hit and have a modifier of +1 you roll a 5+1 and hit, but you do not activate any skills activated on a roll of 6 cause you rolled a 5."

Is he right?
>>
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>>53799601
Or is it this one?
>>
>>53799950
>First the flamer was so killy being able to deepstrike shoot with it would be incredibly powerful
Never said that. You've been talking to multiple people.
>Next the flamer was the ultimate anti-charging weapon
In an addition full of melee it's the best at that job short of the Tremor Cannon. This is mostly because nothing else attempts to do that job but it doesn't make me wrong.

You settle your goalposts first. You're trying to shit on flamers because you cant barbeque entire squads of gaunts like you could last edition and constantly changing what you want out of them.

First you want a weapon that's killy. If it's in range a flamer is killer than a bolter, even a Plasma gun.

Then you want a weapon that deters charges. The flamer autohits so it's the most effective overwatch gun there is.

Now you say it's STILL useless because 9" charges are easy. I suppose they're even easier if you have no flamers and your opponent can charge from 2" because dedicated melee units usually have huge move and WILL be able to close.

You're not gonna get your old portable 4th of July grilling machines. Get used to it.
>>
>>53799865

The Flesh Tearers list on the creater is literally just Blood Angels and Gabriel Seth.
>>
>>53799528
yeah, but still a bit poor for a former apocalyptic blast.
>>
>>53799965
I would say that longstrike is intended to cause bonus wounds on fives. Because the wording is '6+', i would say modifiers matter-you cant roll better than a 6, so the modifier is the only way it can be better than a six-if it was intended that it was only a roll, theres no point in having the option of 6+. Roll-off if you cant come to an agreement, and send a question in to GW
>>
>>53800037
>hurr durr your BS3+ guy with +1 to hit misses because you actually "rolled" a 2
Your friend is either an imbecile or a WAACunt trying to cheat.
>>
>>53800037
Going by his logic, no. Because hitting requires a roll of 6+ and a roll of 5 will never be 6+ no matter what the modifiers are, according to him.

Also, the rules only mention that the dice must be six-sided, feel free to bring a six-sided dice numbered from 7 to 12 when you want to roll high and another one numbered from 0 to 0 when you want to roll low. I mean, if he wants to rule-lawyer, don't disappoint him.
>>
>>53799865
Wolves have the largest non-codex section in Index 1, almost as large as all the other secondary chapters combined.
>>
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>>53798926
bumparoo for advice about sweet aircrafts
>>
>>53800028
5++ not 6++
SoB have a universal 6++ but they have 3+ Normally and can't be spam as easily.

The issue is you now have 60+ models that ignore AP modifier and moral. Mechanic wise Orks are permantly in cover with no real penalty.
>>
>>53800060
Anon, you are legitimately retarded. My only goalpost this entire argument was that the flamer sucks. I haven't moved from that goalpost, only knocked down your retarded attempts to justify including one in any list.

>>53800037
I believe the notation is this:

"roll of 6" Natural sixes only.
"roll of 6+" Any 6 after modifiers.
>>
>>53800047
Both
Their logo is a iron skull.
Everything else is just variaties by characters, and warbands.
>>
>>53797466
He looks very German to me.
>>
>>53800107
>>53800116
Well no, because hitting is different.
>>53800150
I believe this, but I'm trying to find somewhere it's actually written.
>>
>>53800147
I gotta make me a movement tray with 32 slots so I can permanently keep a KFF mek and Painboy in the middle of a mob without hassle.
>>
>>53800150
>ad hominem
You gonna post a cheetah image too?
>the flamer sucks and should never make any list
So how you gonna stop charges? What else can you buy for a weapon slot that actually forces your opponent to choose between losing a legitimate number of troops and taking a chance at failing the charge outright?

'It sucks' isnt a quantifiable statement. You're mad you can get charged now and i feel for you. I play guard and I don't have enough models to run conscript spam.

But this is a melee edition and denying that and spending all your time shitposting that people who try to make the best of it are retarded is not going to help you.
>>
>>53798052
Berzerkers will do the same for less points, and you can take more of them to absorb damage which means less reduced combat effectiveness from casualties.
>>
>>53800202
You won't even need the movement try you can just slide your models over the table since templates are gone and not give a damn about bunching up.

There is no real danger for Orks to move out in the open. They are absurdly resilient and in big numbers
>>
>>53798926
they seem pretty different for what you're trying to kill with them.
Voidraven is more for vehicles and elites.
Razorwing is anti infantry.

Having said that, I don't recommend lances on either. Razorwing with lances is trying to be a Voidraven who does it better, and you have more places you can stick dark lances and blasters. And the Dark Scythes are better against everything that isn't T8, so void lances feel overly specialized.

Take missiles though.
>>
>>53800094
Right, where the fuck do I send questions about the rules to GW? We can't come to an agreement so right from the horse's mouth it is.
>>
Why would I ever take possessed, mutilators, melee chosen/terminators over berzerkers? They do so much more while being so fucking cheap.
>>
>>53800234
I like how you're assuming my motivations. All I'm doing is stating the obvious: the flamer is inefficient in every role. Stay retarded!

>>53800251
Technically, if you're in the charge/fight phase, sliding your units could result in an illegal pile in or consolidation move. I don't think I'd care unless someone was trying to field the meme 666 conscript army. Then the trays would have to go.
>>
Does someone have the comic about shooting over cover from your antenna in 8e?
>>
>>53800201
How is hitting different? The rules are basically the same: if you roll equal to or higher than [value] then [thing] happens.
>>
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Opinions?

12" bubble of +3 toughness so the lowest toughness on the board is 6, toughness 9 talos and cronos, cronos healing once they get into combat. Not much decent shooting but some anti tank...
>>
>>53800312
>not spamming the living shit out of venoms and raiders
What are you doing.
>>
>>53800274
On their facebook.
>>
>>53800132

The void bomb isn't that good, maximum 10 models (plus 9 on maximum to morale)
>>
>>53800294
Please just put up the cheetah so everyone is on the same page.

Hell maybe I should put one up. The way you've turned 'retarded' into a buzzword is SO conducive to a sensible discussion of the viability of special weapons in a tabletop warfare, isn't it?

I've made my argument and instead of refuting it you're just stating your own point and billeting insults like a conscript volleys lasbolts.

Except you're not part of a massive mob, so you're not having much effect.
>>
>>53800201
>Each time a model makes an attack, roll a dice. If the roll is equal or greater than the model's Ballistic Skill characteristic, then it scores a hit with the weapon it is using.
>Each time you make a wound roll of 6+ for this weapon, the target unit suffers D3 mortal wounds in addition to the normal damage.
I don't see anything that says that rolls to hit and "wound rolls" are treated differently when it comes to modifier.

I would like to quote the to-wound rules rather than the to-hit rules but I can't. It's not explicitly written anywhere than rolling higher than the target number results in a successful wound, only that rolling below it results in a failed attack. Maybe your friend will conclude that it's actually impossible to wound anything.
>>
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>>53800147
>Mechanic wise Orks are permantly in cover with no real penalty.
>Ork boyz now only move 5" while practically all the other factions still moves six inches or better now
>'Eavy Armor that, while costly, provided foot-slogging boyz with a decent 4+ save in previous editions is now gone except for Nobz and non-MegaArmoured Warbosses
>NO REAL PENALTY
Clearly you have no idea what you're talking about.
>>
>>53800308
Because he's insisting hitting is subjects to modifiers but an ABILITY that activates must state either "A result of 6+" (implying after modifiers) or "a roll of 6+" (regardless of modifiers)

Essentially, hitting and saving etc isn't a problem, but abilities only activate on natural rolls. So Rail weapons with a +1 to wound may find it easier to wound, but since it says "make a roll on 6+", that means it must be a NATURAL 6 to activate.
>>
>>53800340

That's my other list anon, this is my coven list. Main list has 5 venoms 3 ravagers and scourges
>>
>>53800363
I stopped trying to legitimately argue with you when you started misusing logical fallacies.

It was pretty funny seeing you try to label me as moving the goalposts, but it instantly identified you as a retard either mimicking his betters, or just desperately searching wikipedia for fallacy insults he could lob.
>>
>>53800312
Post the print version so I can see the stats on your models. From what you've told me tough, your list looks very vulnerable to massed shooting or high-attacks close combat.
>>
>>53800251
Nah, they'll snag n tumble on fabric surfaces.
I was gong to get some pre-made one but the only seem to come in straight rows or "oldschool" 2" space 5 man formats.

>>53800274
@GeekJockPete on twatter, remember the #New40k tag
>>
>>53800373
Well, then he can't read. Hitting requires "a roll of X+".
>>
>>53800373

Don't know how it works in 40k yet as we don't have a FAQ, but in AoS wound modifiers do effect natural results, I.e. if you do a mortal wound for every 6 you roll on executioners, increasing their wound with a modifier makes them mortal wound on a 5+ and 6+
>>
>>53800382
>5 venoms
are they really that great? What do you have ride in them? Trueborn?
>>
>>53800368
>orks also get the most reliable teleport psychic power in the game, and can reroll charge distances after teleporting!
>>
>>53800382
It's ridiculous how tough the venoms have gotten. I can see list consisting of a bunch of tough light vehicles dominating the meta.
>>
>>53800368
5+ invulnerable save.
6+ ignore a wound
Even with 4 movement and just rolling 1s for advance 60+ orks won't die fast enough. You need to reduce each squad to 10 boys for Battleschock to actually be a thing again.

Invulnerable saves do not take AP penalty in case you didn't know.
>>
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>>53800389

Nevermind the toughness doesn't stack
>>
>>53800424
Trueborn don't seem that good to me. Their only real perk is getting better special weapon access, but they don't get good enough access to really make them worth it.
>>
>>53800424
Kabalite Warriors do just fine, give them splinter cannons for high dakka.

Use this batrep for reference:

https://youtu.be/G-ZO1xD3lg8

As you can see the Tau player gets completely and utterly btfo, by an army that used to be objectively incable of beating Tau. You can tell this is the first time he gets a taste of his own medicine by how butthurt he is.
>>
>>53800486
Ork invulnerable doesn't work in melee though.
>>
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I just dug out most of the bitz I bought planning to kitbash ork stuff out of and never got round to doing. Might have let it build up a little too much over the years...

What's even worse is I know there are several builds I started which aren't even in this heap, so there must be at least a couple more boxes hiding somewhere.

Really need to get organised and go mek crazy this summer.
>>
New /b/read?
>>
>>53800373
>but abilities only activate on natural rolls
Ask him to show you the page in the rulebook where it says that. Because I'm fairly sure it doesn't, and he's just making assumptions.

Also, you're getting quite worked up over this rule that "your friend" is getting wrong. U okay hun?
>>
Will mixing primaris and regular marines look weird?
>>
>>53800388
I can't be bothered to post a cheetah, so eh. Sit on your throne. Take your medal.

Not sure what you want to be congratulated FOR, besides uncreative shitposting and having an opinion that you can't stand to see contested, but go you! At least you're passionate.

These threads usually die at the 600 post mark, so by all means, keep going. You've probably got another half hour to shit up this one at least.
>>
>>53800505
Implying it matters at that point.
Even if you deploy Ork on the boarder of the short table edge and the enemy was on their board there will be enough Orks left to charge and destroy a lot of things.
>>
>>53800509
I know that feel.

I had to go hard on myself and say no glue until everything else is primed and has at least 1 base colour.
>>
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does this list seem like an alright starter force? also, are the new primaris marines any good? they kinda seem like marines +1 but are they worth?
>>
>>53800424

Venom 1: Archon with blaster, 4 Trueborn with Blasters (understrength)
Venom 2: Archon with agoniser, 4 Lhameans
Venom 3: Succubus with Arclight Glaive, Hekatrix with agoniser and 3 wyches (understrength)
Venom 4 and 5: Warriors with a Blaster/Splintercannon
>>
>>53800550
What do you do against memescripts?
>>
>>53800060
>Now you say it's STILL useless because 9" charges are easy.

You keep saying a 9" charge, but that's where you are wrong.

>Flamers range is 8"
>If you are 8.1" away you cannot be shot by Flamers
>In 8e you no longer need to be in base to base only within 1"
>8.1" -1" = 7.1", rounded up to 8"
So you only need an 8" charge to be immune to Flamers

>but that's only 1"
>9 on 2d6 is 28%, 8 on 2d6 is 42%. Difference of 14%. Before factoring in rerolls.
>>
>>53799169
In the first 1 or 2 rounds, sure

But their leadership falls to shit quickly the longer the fight goes on
>>
>>53799456
How do you know its imbalanced?
>>
>>53800572
What do you do again stompaspam?
>>
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>>53800147
>Mechanic wise Orks are permantly in cover with no real penalty.
You realise that cover gives virtually no benefit to orks, right?

And that big meks and painboys are incredibly easy to snipe?

And that kusom force fields and painboys used to be better than the new versions? And that wasn't enough to make orks viable?
>>
>>53800592
New thread
>>53800592
It's done
>>53800592
>>
>>53800587
But you need to focus fire one squad of Boyz. Is not hard to see 60 or even 90 boys on the table.
Any Ork player that didn't start on 6th will have at least 60 boys to dick around
>>
>>53800490
If the toughness doesn't stack then it looks a bit fragile. I'd recommend spending more on fast anti-vehicle if you're going for the glass-cannon approach (M8" is too slow for a T6 W7 model).
>>
>>53800572

I'm lucky enough to have a large group of friends with varied armies, the 2 imperial guard players have said they won't use more than 100-150 conscripts.

Even still, hopefully crash the venom into a squad, chase up with the succubus and wyches and then win the roll off so they can't escape. That'll do for one squad anyway.
>>
>>53800587
>In the first 1 or 2 rounds, sure
But that's all they'll need.
>>
>>53800524
I am not getting worked up, we're just having a disagreement. Its actually in both of our best interests to prove me right as we both benefit from these abilities but hey, he's insistent!
>>53800405
That's kindof the problem. He's taking the ROLL part at face value ergo the RESULT (modifiers) doesn't matter. but either way, I'm emailing GeeDubya
>>
>>53800618
>And that big meks and painboys are incredibly easy to snipe?

What of the armies with no snipers?
>>
>>53800548
>power is awful, use points
>cataphractii terminators are the worst terminators, take any other type
To answer your question, we have half of the primaris marine rules so far, wait until the full range is released
>>
>>53800529
hmm i dunno, does a 6 feet 7'' person stand out among a group of 5 4' manlets ?
>>
>>53800629

Yeah I'll drop the grotesques for 2 squads of scourges with blasters for the anti vehicle
>>
>>53800618
Because everyone runs snipers and some how has enough fire power to bring all those models down.

Why I say they are in cover is because cover just gives a +1 and still suffer AP damage. The field gives 5+ invulnerable.

Orks sucked in 7th due to how gane mechanics worked.
>>
>>53800490
that's still T5 5++, 6+++ on your main infantry.

Now give all your wracks ossifier guns.
And I'm not liking the weapon loadout on the Talos. 3 Cronos is probablyover kill.
>>
>>53800579
As a Guard player, relying on anything less than a 50% chance, even with rerolls, is going to get you into trouble. Especially one something as pivotal as getting a unit into melee, thereby actually letting it do it's damage and not be shot within rapid fire range by the target unit the following turn.

Charging a 50-man conscript platoon from 9"? You better damn well hope you make that charge. Even if they're in a wide line at least 50% of those guys are gonna be in rapid fire range, and if there's an officer nearby that WILL hurt of you miss it. I'd take the flamer hits over a chance of flubbing the charge. Conscripts can't take flamers but my point still stands.

THAT is the point of flamers now. To make that an actual CHOICE.
>>
>>53800666
in that case, I'd drop the haywire blasters on the Talos for Stinger pods.
>>
>>53799772
>relying on a 58% chance
>using command points to reroll a charge on infantry units
>using your ONE command reroll per phase on infantry units to avoid some flamer hits
>enemy unit ONLY has flamers for some reason?

You make all these things sound so trivial, but real games aren't like this.

Flamers are good. Go play a real game and you'll see.
>>
>>53800657
>I'm emailing GeeDubya
And this, ladies and gentlemen, is why the FAQs are always full of answers that are obvious rather than things which are actually wrong with the rules.
>>
>>53800677

Don't have the profile for the ossefactor what is it? Yeah this was just a preliminary list to see what I can fit in. I want a couple cronos for the healing factor factor to win the war of attrition.
>>
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>>53800530
>I can't be bothered to post a cheetah
Don't worry, I got you covered.

>>53800388
>being this shitter-shattered over a pissing contest with a stranger in a sengalese boat riding interface
Ayy lmao
>>
>>53800695

2 squads isn't going to clear it all or even survive the turn after they drop, maybe I should try to juggle 3 in?
>>
>>53800723
24" assault, wound on 2+ unless vehicles. -3 ap. if you kill a model inflict a mortal wound on a 4+
>>
>>53800661
ok thanks
>>
>>53800373
>but since it says "make a roll on 6+", that means it must be a NATURAL 6 to activate.

>make a roll of SIX OR MORE
>durr it means only a 6 works
How much were you dropped on your head as a child?
>>
>>53800709
Not him, but with SoB that have the best flames right now they are still rather lame for how much they cost.

It is not like I have another option thou
>>
>>53800693
>As a Guard player, relying on anything less than a 50% chance, even with rerolls,

With 'Ere We Go (or any army with reroll charges) Orks have a 66% (3+) of making an 8" charge.

>And that's not including using a CP to reroll one flubbed die.

For armies with +1" when charging, making a 7+ charge is a 58% chance
>Again not including CP reroll

Your point has no value. We're talking about Flamers (specifically only needing an 8" charge to avoid being Overwatched).
>>
>>53800741

Oh that's nice, what about the hex rifles? Worth it on the haemonculi?
>>
>>53800804
I think so.
I'm not sure if you can put hex rifle on the wracks without giving up a ossifier slot, as you're supposed to replace a range weapon.
>>
Could a Chaos Dreadnought or Helbrute gain the favor of the Gods? Is daemonhood still an option for them?
>>
>>53800893
Research the Ferrum Infernum dread
>>
>>53800777
None, but I once ate 56 caterpillars.
>>
>>53799169
If the ork player is fielding multiple blocks of thirty boyz, he's walking them up the field.

That's slow as fuck. If he advances every turn and your shooting units just walk away from them, he closes at an average of two and a half inches per round. Admittedly, you can only go straight backwards twice with a 12" deployment zone, but you should still be able to get four rounds of shooting in, plus overwatch.

Even bolter marines average one and a half orks with four 3+ and two 6+ shots. You should outnumber the orks 2:1 by the time they reach close combat. Even if it's the orks who get the charge, marines can win that fight.

>But painboyz and KFF!

Snipers easily kill more than their points value in oddboyz.
>>
>>53800798
>reroll charges
>>And that's not including using a CP to reroll one flubbed die.
Can't re-roll a re-roll.
>>
>>53800904
Werent those squatted?
>>
>>53800798
Yeah, those are pottery good chances, yes. Its there a better alternative? No. Does the job need to be done? YES.

Welcome to a melee edition.

>>53800727
Oh dear, what have I done...
>>
>>53800907
>Snipers easily kill more than their points value in oddboyz

What of the Sniperless armies?
>>
>>53800944
Which one's are those?

Not the anon you're arguing with. Just curious.
>>
>>53800934
>Can't re-roll a re-roll.

But those reroll charges require you to reroll both d6s.

If you got say a 6+1 thats a 7 and you failed. At that point it might be better to use a CP and reroll that 1 for a 2+
>>
>>53800709
Flamer are decent. They just aren't the magical no-charge zone that people make them out ot be. No one is going to bother making a long charge to avoid one flamer but if you expect people to kindly run light infantry into your four flamer overwatch, you'll be disappointed.

Like the people who think that paying 300 points for a nine flamer crisis team is going to achieve something. There's five different ways of meleeing such a unit without eating its overwatch and you better bet that the opponent is going to use one of them.
>>
>>53800944
nidz and CSM?
nidz just outhoard.
CSMs charge your backline after warptime.
>>
>>53800674
>Because everyone runs snipers and some how has enough fire power to bring all those models down.
Every competitive shooting army, yes. Snipers are not optional in 8th. They are as essential as bringing anti-tank.
>>
>>53800967
Oks, nids, chaos and deldar.
>>
>>53800967
Chaos as a whole. (Chaos Marines and Daemons). Orks. Maybe Dark Eldar? I'm unfamiliar with them.
>>
>>53800990
deldar can bring in CW eldar units.
And do still have sniper rifles, just even if they are restricted to coven list with covens.
Don't give me shit about about wracks being melee units. They get sweat guns, they just have melee units on their enxtra wounds instead of meh guns. They're also pretty damn tough in a coven list.
>>
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>>53800940
>two full shitposts about cheetahs
>its a prank bro!
Simbly ebin
>>
>>53800977
That crisis team doesn't need overwatch. It's going to drop 2" away from you via homing beacons and hit you with 9d6 autohits(at AP-1 with ATS).

They are assault weapons too so they ignore that penalty, so there's nothing stopping them from advancing every turn to find a new target either.
>>
>>53801027
Yeah, but a fluffy delta's player who doesn't want to kowtow to the craftworld pansies is in a bit of a lurch, no?
>>
>>53800944
Tyranids: just be killy enough that it doesn't matter.

Orks: just be glad he can't snipe yours.

Chaos: serves you right for turning your back on the Emperor.
>>
>>53801058
Deldar*

I need to stop phoneposting
>>
>>53801058
fluff rangers are walking the path of the outsider or outcast. They are the ones who leave the craftworld and go other places.

So they're the ones most likely to join up with the Deldar on a mission. No kowtowing involved, the rangers joined them.
>>
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>>53801059
>served you right for betraying the emperor
Hey, we have a REAL FUCKING DRAGON now.

R A W R
A
W
R
>>
>>53801083
I guess that's acceptable.

Chaos is still screwed for that, though.
>>
>>53801104
>Chaos is still screwed for that, though.
R A W R
A
W
R

Also, infernal gaze.
>>
Profile for the Hexrifle and stinger pistol in deldar codex please
>>
>>53801125
What's that?

>t. Guard player trying not to gain a reputation as a waacfag
>>
>>53800938
nope
>>
>>53801144
hexrifle is the standard sniper. S4 AP-1, 6+ extra mortal wound.
stinger pistol I'm convinced is a misprint, as it's the same as the splinter, but it cost 7 pts, and is only available as an optional replacement for a splinter pistol.
>>
>>53801343
They weren't in the Forge World index. They were squatted.

>>53801183
IS A REAL FUCKING DRAGON M8
>>
>>53801444
>can a thing happen
>no fluff contradicting it
>its old-ass FW model is discontinued
>therefore this blessed dreadnought no longer exists in the fluff
>>
>>53798947
Got a link?
>>
Someone called me a loser for colllecting minis.
Are we losers?
>>
>>53802282
yes
Thread posts: 526
Thread images: 63


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