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Warhammer 40,000 General /40kg/

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Thread replies: 543
Thread images: 57

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Blood and Skulls Edition

>Leaks:
https://mega.nz/#F!3odCTLCa!5Jc-zB2-JJcYlT55L6FN8g

>Lastest news :
https://www.warhammer-community.com/2017/06/09/warhammer-40000-faction-focus-ynnari/
https://www.warhammer-community.com/2017/06/10/the-fate-of-konor-more-on-the-global-campaign-june10/
https://www.warhammer-community.com/2017/06/10/white-dwarf-preview/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA

>7th Ed 40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>WIP Math-hammer doc
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
>>
>>53771107
jesus, we already have 2 other threads up ass wipe
>>
I'm trying to decide if I'm going to do Deldar or CSM for the global campaign at my store. We're incorporating our own summer campaign into it as well, which should be fun.
>>
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Is it just me, or does this datasheet not mention the Meka Dread actually having Rokkit Bomms?
Top Teir rules writing
shit this edition is fucked
>>
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First for the hivemind
>>
>>53771913
Dark Eldar are higher-tier this edition with dramatically-improved gunboat playstyles. CSM are a solid but unremarkable mid-tier faction. On the other hand Berserkers are fucking nuts in CC now.
>>
>>53772737
if it goes by the old rules, it's a 3rd option over mega-charga or kff, as it goes on the back/shoulders of it
>>
>>53772876

Watch them remove Fly from all their vehicles during the next balance patch.
>>
>>53772767
That is a very neat paint scheme but a very unfortunate weapon loadout.
>>
>>53772933
I don't know why people keep thinking the balance patches are going to go as far as changing rules. They're just going to adjust points costs.
>>
>>53772876
>Dark Eldar are higher-tier this edition with dramatically-improved gunboat playstyles

Truly these sorts of dark eldar players need to be wiped out.
>>
>>53773007
>mfw these dumb cunts were crying about DE being shit in 8E and wanting to use the 5E codex
>mfw the 8E DE builds are just the 5E ones on crack
>>
>>53772737
Yeah, there are some tyranid critters with rules for how specific guns behave, but no rules for how to obtain them on those critters.
>>
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>>53773007
Not him, and I'm sorry anon, but I'm going to drive my archon's raider right into a melee, having him strut across the deck to the very nose, lean over, and fire his blast pistol right into some schmuck's face. And you can't stop me.

Until The Duke is back, I'm afraid I'll be fighting with darklight. As always, style over tactics.
>>
https://www.youtube.com/watch?v=KzY45Fbni40

>"If you're new to the hobby, this is where you want to begin to get all your miniatures ready for battle."
>"But, if you're more experienced, you might want to watch the video anyway just to LISTEN TO MY MOIST ASS VOICE"
>>
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Whoever told me to download GIMP....THANK YOU!!!!!!!
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>>53772964
Yeah I made it up during early 4th edition and only painted it up the other day for fun. Its pretty annoying that the load out sucks ass but when i made it things were different and i didnt really fully understand wtf i was doing.
>>
>was a recap article
>still no faction focus adeptus mechanicus

are we npcs now
>>
>>53773146
Welcome to the fold fellow NPC!
>>
>>53773146

You've always been NPCs. You were NPCs for over 30 years until you got models. Everyone's NPCs. Even manlet marines are NPCs now. The only PCs are Guilliman and Abadoo.
>>
>>53773146
One of us. One of us...
>>
>>53773146
>Implying literal beep boop drones ever weren't
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>>53773219
>>53773161
>>53773202
>>53773210
We're no mere NPCs.
We're a fucking plot device :^)
>>
In 7th edition, it was possible to stack leadership penalties and make a freakshow army. Is that still possible in 8th?
>>
Gonna be playing with this for my first 8th ed game with tzeentch just to play with some of everything
>>
>>53773229
DG with some spawn, an Icon and that dumbass bellend character in the starter can do -3, chaos might have a psychic power that can do some more too
>>
Am I correct in understanding that Razorbacks are the new hotness and Rhinos are coffins with wheels in 8th?
>>
>>53773306
>Rhinos
RHINOS
OUR ENEMIES HIDE IN METAL BAWKSES THE COWARDS, THE FOOLS
WE, SHOULD TAKE AWAY THEIR METAL BAWKSES
>>
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>>53772737

So the Meka Dread lost character and can't join Dreadnought packs now?

That's kind of a let down.

And on top of that, it lost the ability to repair Ork walkers and tanks.

And Ramshackle Monster is overall less useful....

Rokkit-Bomms not running out of ammunition anymore is good I suppose.

Not sure I can justify taking the Meka-Dread anymore though. Seems like it just isn't worth it over the Orkanauts or more Kans and Dreads.
>>
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>new edition
>massive unit overhaul
>Tactical Terminators still hot dogshit

When was the last time tac-termies were worth taking? 3ED? 2ed?
>>
>>53773306

Razorbacks for most lascannons+wounds per point.

Rhino for cheapest 10 capacity transport.

Predators for lolwhyaren'tyouusingrazorbacks
>>
>>53773229
For Crons there is The Deciver and Flayed One for 1- each both with deeps strike like options
>>
>>53773393
Second.
3rd onward they die to 5+ lasguns shooting at them
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>>53773393

2E and 30K
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>>53773393
Just take assault terminators.
>>
>>53773306
Rhinos are stupidly resilient for their cost, any smart player will be able to maneuver them virtually to the front line.
>>
>mfw no one ever talks about the super qt blonde on the White Dwarf team who always wears sweaters and jeans
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>>53773408
>30k
If I wanted to play marine vs marine and maybe random shit. I would play AoS
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>>53772933
Wait, what's with Fly?

Pls no. My Hydras have to have *some* use.
>>
>>53773393
>he doesn't understand the power of massed rapid fire 2 storm bolters
>>
Hey /tg/, I picked up the Start Collecting Space Marines kit about a week ago and I was wondering what would be good options of units to add on for say, 1k point games? Keep in my mind I'm not looking for what is 100% optimal, just whatever isnt garbage
>>
>>53773267
>-3

Conscripts become Ld1, thats just fucking savage.
>>
>>53773428
Oh wow she actually is cute.

Most of the females working at GW are on the DO NOT WANT side.
>>
>>53773428
Are you new?

When they have a qt trap waifu material /tg/ might care
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>>53773429
Except 30k managed to make 7th more enjoyable, more balanced, and more diverse despite the Marines vs Marines
>>
>>53773393
Eat shit loyalist dogs.
>>
>>53773124
is there a template for Cadians?
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>>53773450
Except you just daisy chain them to the commissar outside of the leadership debuff bubble and they're Ld 8 and can only lose one guy to failed morale regardless.
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>>53773450
>Conscripts become Ld1, thats just fucking savage.

>still only loses one to morale
>>
>>53773450
Commissars are still a thing.

You need to shoot them to death and kill the commissar. Or just shoot them to death and ignore the commissar
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>>53773441
if you want that then take 10 sterguard with storm bolters they are way cheaper, more shots, and faster
>>
>>53773441
>he doesn't understand how worthless 20 S4 AP 0 shots are on a unit that can only move 5 inches a turn.

If you want deepstriking dakka, Inceptors are far and away superior.
>more shots
>more AP pen
>higher toughness
>over DOUBLE the movement stat
>>
>>53773488
Does Chaos even have a good way to deal with commissars?
>>
>>53773408
It's hilarious how much better the game is once you remove everything that isn't space marines.
>>
>>53773444

Dread: fist, lascannon, autocannon, assault cannon, missiles

Cpt: don't think it even gives you any options

tacs: grav gun, lascannon, missile launcher, melta gun, plasma gun, maybe flamer and heavy bolter but we'll have to see

A lot more options are viable in 8E compared to 7E.
>>
>>53773459
It fails immediately because it was marines vs marines.

I've playing this thing for decades now. I don't even play marines and have more than one hundred of them. They show up in everything.
I'm sure there where marines inside the fantasy kits. Because I don't recall intentionally buying marines
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After spending ALL DAY fixing up some old Termis and converting some of the more far gone ones into new HQs, I have all the models for this list.
I AM READY TO PURGE
>>
What the fuck were they thinking with Decurions and Formations?!
I know they want to sell models but the decurion era was the absolute worst period for 40k.
>>
>>53773503
Yeah but they're utter shit in close combat, have worse armour, no invuln, and can't take special weapons.
>>
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Thoughts on this list? I'm only running 5 inceptors, in a squad together, not 6 but this builder won't let you change their number.

Chaplain and Assault termies deepstrike into trouble. Inceptors deepstrike and blast away with 30 shots S5 AP-1.

Gollygeeman, and hellblasters footslog it with the apothecary keeping them alive and the ancient letting them attack when they die.

Intercessors holding home objectives, or footslogging with Gollygeeman depending on the mission.

Dreadnought fire support.
>>
>>53773514
No idea. You should had stay loyal son!
>>
Am I correct in understanding that a Terminator Ancient with a Banner is a character so he is able to survive longer than the regular terminators in a squad? The buffs that the banners give are pretty fucking impressive.
>>
>>53773457
>mfw /tg/ has women play games of pretend
>"it's okay, when I'm wearing pants it means I'm a boy"
>>
>>53773541
The concept was okay, had some flaws but there were some really fun fluffy formations.

The execution was a disaster.
>>
>>53773541
It was a nice idea, but GW gonna GW.

I'll give GW 4 codex release before fucking up 8th
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>>53773552
You can simply withdraw from combat and blast away without penalty because they have fly.

They're also M12 so maybe don't let yourself get assaulted by something that will mulch you.
>>
>>53773541

Okay, listen up Leandros, you can take any of the following wargear for your next mission.

- Combat knife
- Bolt pistol
- An ork choppa
- This large branch
- A Warlord Titan
- Two more Warlord Titans (requires at least one Warlord Titan)
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>>53773540
That's a lot of terminators walking 5 inches a turn across the board because they can't deepstrike
>>
>>53773539
Well, the battle of skull pass booklet did show people playing battle for maccrage.
You're not wrong.
>>
Is death is not enough any good now that characters can't join units?
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Serious talk: What is the realistic future of SoB? Are they going to be squatted? Will their 20 year old moulds turn into 30 year old moulds? Will they be replaced of SoS because GW are lazy fucks?

As a fan, I'm not feeling very optimistic.
>>
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>>53773625
>Is death is not enough any good now that characters can't join units?
>>
>>53773503
>he only takes 5 terminators
My teammate last game dropped 10 terminators and weathered 2 army's worth of shooting (IG and Orks), and 2 rounds of melee against a morkanaught (gorka? The melee one) before finally going down.

>>53773500

They're nowhere near as durable as 10 termies. Cheap, sure, but they're not a distraction carnifex with the ability to cast fist.
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>>53773619
I think what you meant to say was Happy footslogging, Brother!
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>>53773625
woah
>>
>>53773636
Soda pop miniatures gets hired to make new plastics.
So ultra slutty bolter bitches.
>>
>>53773636
If you don't have an army already don't bother.

If you already do have one. You should be used to be the abused housewife.

Celestine, Vyridian and 8th rules are the equivalent of a pity fuck while also getting pass around between your husband "friends"
>>
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>>53773644
Either of those things are enough to wipe a 10-man termi squad.

Either you're lying or those were the absolute worse rolls to-hit/wound rolls in history paired up with the best saving rolls in history.
>>
>>53773625
Instant death no longer exists.
>>
>>53773636

Feel like they're gonna be rolled into Inquisition so GW can get away with simply releasing a single plastic kit instead of an actual range. Maybe they include two heavies and two specials of all types and backpacks for ground and jump units, and charge a high amount, just to dick over customers with tons of excess bits.
>>
>>53773636

The realistic future is the popularity of Celestine and Veridyan stunned GW to the point where they still can't meet demand for the latter. For the first time ever, I feel confident that plastic sisters will happen, HOWEVER, they are not on the foreseeable horizon because GW just realized they're popular. MAYBE next summer we'll get something if they're quick about it. Don't expect anything sisters related besides another bad copy-paste for at least a year.
>>
>>53773554
I'm not sure what you intend with the list, but it's not very efficient. Sternguard are universally better then numarine tacos, and HS beat out the hellblasters almost every time.

On top of that, Interceptors or whatever are deceptively awful. Just grab vanguard instead, cooler, quicker, cheaper, and killier. Simply put a 1st company assault force is just a better version of a primaries strike force.
>>
>>53773658
So Raging Hereos?
I'm not even mad. Maybe disappointed but not mad.

Like being a father that learns her daughter does camshows for a living, but she is actually making more money than you ever did at that age.
>>
>>53773673
I remember the one time I took meganobz.
They were shot by a leman russ, half of them were instakilled because ap 2 and instant death and the rest panicked and ran off the board.
>>
>>53773684

Models take at least two years to come out, MINIMUM. One year to design, one year to produce. For example, Primaris are stamped 2017 on the sprue but have been in design for at least 3 years according to an official interview.
>>
>>53773514
Dump Berserkers into their units and watch everything die.
>>
>>53773683
Yeah I could absolutely see a generic SoB set containing 5 sisters, and 1 of each heavy and special weapon, along with 5 bolters.

Another set that's just 3 of their jump troops.

And a web exclusive vehicle upgrade kit. Actually I think forge world already sells those so maybe not even that.
>>
Conscript spam is pure math hammer. No one is actually going to paint 500 conscripts and playing against it would be really boring.
>>
>>53773688
>HS
What's an HS?
>>
>>53773700
And if the rumors are true we are getting a Hrud like race this year.

That is the extent of the rumor from a GW representative
>>
>>53773673

Whatever you say, champ, but 20 2+/5++ T4 wounds are pretty fucking durable, especially when you can fuck with wound allocation. By that I mean if you have 2 shots that went through, and one for for 1 and the other was for 6, you drop the 1 on one guy, and the 6 on the same guy because he's already wounded.
>>
>>53773709
>Actually I think forge world already sells those so maybe not even that.

They went OOP over a year ago.
>>
>>53773722
I have painted over 500 orcs, it's possible.
>>
>>53773638
>>53773656
Sorry, let me clarify:

The Harlequin Death Jester unit has an ability called "Death is Not Enough". The ability lets you choose the first model to die to a failed morale check if the unit that failed the check was attacked by the death jester.

I would like to know what you think of the tactical applications of this ability, now that characters can't join units. It seems to me the most you could get out of this is destroying some heavy weapons models in a unit.
>>
>>53773724
Oh, sorry, I'm thinking 30k. Devestators. They're called heavy support in HH
>>
Haven't gotten a clear answer on this, how are Red Terror and raveners when supported by a trygon prime/devilgants?
>>
>>53773730
2016 was last year. They went Out of producting in 2014 if memory serves me right
>>
>>53773735
Possible, but god damn what a way to suck the fun out of a game.
>>
>>53773603
The point is that units which can't do work in both shooting and assault this edition are crap unless they're really REALLY good at one of those two things. Terminators can charge after shooting and actually get damage done, Inceptors are basically only good for shooting.

Also if you really think 12" Move is going to save you from getting charged this edition you haven't seen what Tyranids or Chaos can do yet, and you can't fall back and shoot without penalty if you're fucking DEAD before you get the chance to fall back.
>>
>>53773728
That's not "fucking with wound allocation" That's how allocation works.

You assign wounds to wounded models until it's dead then you pick a new model.

This isn't what was it, 5ED Draigo wing where every termi had unique wargear so you had to wound every single one of them +1 before any started dying?
>>
>>53773753
Yes, 3 years is over a year ago.
>>
>>53773759
At least they would be painted.

Unlike the eldar and tau spam of Grey models.
God I wish that was just a meme
>>
>>53773700

I'm saying 1 year because supposedly the sisters are already designed based on the rumor from years ago. People have supposedly seen the sculpts, which are the ones with the veil.
>>
>>53773736
It's exactly what you said. Sarges, special weapons, hell a model that looks kinda funny, you get to pick who dies. On Tacs and bubblewraped gun squads it's pretty damn useful
>>
>>53771107
Is there anything wrong if i want to model Inceptor Marines like old school jump marines i.e not with a flying base? I know i'll be accused of wanting to get rid of the flying bases to make use of cover but logically that is the point of them; flying infantry units that can still act as infantry i.e using cover.
>>
>>53773644
you could have 20 sternguard with storm bolters for 104 points less than 10 termies the sternguard still have a 2+ in cover also so almost as durable tactical termies are still ok but if you want mass bolter fire take 10 sternguard with storm bolters
>>
Why are there so many people who look at a new edition and immediately begin to think, "how can I find loopholes and ways to dick over my opponent?"

the game designers just want us to have fun rolling dice and moving out hand painted models around and there is always a group of people who want to break shit just to win
>>
>>53773773
My bad. Misunderstood the expression
>>
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>>53773722
>No one is actually going to paint 500 conscripts
No one's gonna paint them with care and fine details. The simple basecoat + three colors + optional wash is well within realm of possibility and projects of similar scale have been done before.
>and playing against it would be really boring.
That's other people's problem.
>>
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>>53773722
>>53773759
Probably a good time to bring back movement trays now that spacing doesn't matter.
>>
>>53773784
Because noone here actually plays the game or the meme army they're talking about.
>>
>>53773789
What's the pink frosting on those brownies? strawberry?
>>
>>53773722

If someone wants to give me automatic first turn by default by putting that on the table, I'm more than willing to let them.
>>
>>53773722
500 is a stretch but 100 is not, and that's already overpowered. The amount of points you need to dedicate to killing those 300 points worth of conscripts is going to be ridiculously higher and that leaves the other 1700 points of IG stuff generally unmolested whilst they unload on you.

An army doesn't have to be entirely made of an OP unit for that unit to be OP and need nerfing.
>>
>>53773784
where do you think you a-

In all seriousness, people are just dicks sometimes, and in an environment like this where powergaming has been the tune for a while, don't be surprised when powergamers make themselves heard. Sad, but an eventuality
>>
>>53773784
Some of them where obvious.
A friend of mine that doesn't read English made his Ork list right on the spot and saw the way to break it immediately.

60+ boys with mek screens and dok special character results in 5++ and feel no pain like save with 6+ for all those boys easily.

It almost feel like they didn't test it with stuff that had more 10+ Models
>>
>>53773763
>devastator squad in cover
>deepstrike Inceptors next to them, dakke half of them away
>charge the reaminders
>finish them off on your opponents turn.

So in your mind, there's just going to be assault terminators or honor guard babysitting every backfield heavy weapons team?
>>
>>53773789
I miss Warhammer Fantasy.
>>
Anyone Deathwatch here that can help me with which builds for a veteran squad are decent? I really want to start building my guys and I've been waiting over a month since buying them.
>>
>>53773728
>By that I mean if you have 2 shots that went through, and one for for 1 and the other was for 6, you drop the 1 on one guy, and the 6 on the same guy because he's already wounded.
Technically no you don't get to do this. The guy rolls damage one at a time. So instead of it being 1 and 6 and you assigning the one and then the 6 so only one Termie dies, it would actually be possible for your opponent to roll the 6 first, kill a termie, and then roll the 1 and still get that extra wound through.
>>
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>>53773806
kek
>>
>>53773801
That's what people said about Eldar lists and Riptide spam.
>>
>>53773845
We all do.
Too bad GW can't balance shit or understand basic marketing
>>
Look, I know people love "space locust", but they are SO LAME. They are just so fucking stupid looking and cheesy, the fluff has fleets annihilated by single chapters but THEY NEVER FUCKING DIE. Have them die to a warp storm. Hell them and Eldar both. They can linger as old school factions that we keep as legacy codecs, throw them a bone every once and a while, but please, please, PLEASE just throw them in the garbage where they belong.
>>
>>53773845
I know, man, I know ;_;7
>>
>>53773866
no they didn't because those lists are easy, lower model count, and composed of big centerpiece models that people love to own.

>No one will ever buy a couple of those really cool, bristling in gun, new models that GW made!

This is you.
>>
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>>53773866

You mean when tg screamed and swore to the heavens that Riptides were dog shit?
>>
>>53773836

That stuff is intentional. The amount of defensive auras in the game is actually quite low, you are simply picking the ones that exist. Compared to 7E, which used to have army wide 2++ rerollable, while invisible.
>>
>>53773845
I really miss it too. My first love was Fantasy and I was really upset when it got squatted.
>>
>>53773837
If your opponent isn't screening his backfield somehow that's his mistake, how you punish it at that point isn't really important as long as you have any units that can.

Although you did make me realize that the biggest advantage the Inceptors have over Terminators is that Fly lets them charge over intervening models if there's enough space to place them on the other side, so I guess they do have a use.
>>
>>53773892
>no they didn't

Yeah they did, newfag. People said "nobody actually plays lists like that in real life" when scatbikes and WK spam came out, or people made 5 Riptide list jokes when Farsight Enclaves and FW Riptides were first released.
>>
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>>53773899
Sigmar is still around anon
>>
what should i buy, an infantry squad or a scion squad?
>>
>>53773836
Because Vindicare assassins with 72 inch rifles that pick out characters aren't a thing.
>>
>>53773882
Just because your snowflake marines can win battles against them doesn't mean nids are lame.
>>
>>53773866
Elite vs horde armies anon. The reason tyranids and orks are looking scary at my local is because all the old school player already have these hordes painted. But sure I hope people buy 500 conscripts then when the real codices come out and make that obsolete I'll just laugh. But you you know this will be a rare case.
>>
>>53773916
That's no Unbertogen.
>>
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I'm new to 4chan and I wanted to show you sirs and ladies my newest model! Tell me what you think.
>>
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>>53773892
>>
>>53773933
>>>/wip/
>>
>>53773920
Ratlings seem cheaper and better at that than him.
>>
>>53773882
Tyranids aren't space locusts, they're the Giger faction and the dinosaur faction rolled into one. They're for people who love Lizardmen in Fantasy and for people who love the Alien films. They're one of the oldest and most iconic factions in the setting and have an extremely dedicated fanbase and they're not going fucking anywhere. If you want to play your shitty marinewank without xenos go play 30k.
>>
>>53773951
30k plays better though.
>>
>>53773951
>falling for such awful bait
Do not reply to conscript memers/female space marines/remove <faction>
>>
>>53773933
It looked retarded on reddit and it still looks retarded here.

The hull looks great but the retarded rainbow wings make zero sense, not something an ork would do, and clash horribly with the rest of the model.

Is this legitimately a "Look at me I'm gay and proud of it everyone pay attention to me I'm trying to tell you I'm gay so you can feed me attention!" or just ironically look like that?

https://www.reddit.com/r/Warhammer40k/comments/6gskis/Orks_can_be_proud_to_be_gay_too!/
>>
>>53773428
Most people here play Marines, they have no interest in her.
>>
>>53773902

>assault dreadnaught with Seraphim
>weather punchy fist for 2 combats
>my turn
>use shooty AoF on Seraphim
>quad melta the dread
>fucking dead
>move 12"
>land behind apothecary and captain
>all his dudes are in front
>literally 2" from captain
>each eat 2 meltas and die

Protect that back line
>>
>>53773972
It plays better than 7th, it doesn't play better than 8th.
>>
>>53773916
Sigmar is a better emperor than the emperor could ever be. God Emperor of Man WISHES he was on the same level as Sigmar
>>
>>53773922
>when the real codices come out and make that obsolete I'll just laugh
>implying the real codices will save people from the WAAAGH! and Nids having every small-model count army for dinner
Face it anon, 8e isn't Age of Imperium, it's Age of Hordes.

In the grim darkness of the far future, there is only WAAAAAAAGH!!
>>
>>53773882
>Look, I know people love "space marines", but they are SO LAME. They are just so fucking stupid looking and cheesy, the fluff has chapters annihilated by single fleets but THEY NEVER FUCKING DIE. Have them die to a warp storm. Hell them and Eldar both. They can linger as old school factions that we keep as legacy codecs, throw them a bone every once and a while, but please, please, PLEASE just throw them in the garbage where they belong.
>>
>>53773722
I had 850+ painted grots plus about 300 goff boys from the 2ed box set back in the early 1990s. No one at my games shop played orks so i bought all their ork models for a few bucks.

Each week i'd buy $40 in gift certificates and run a contest: Whoever painted the most Grots in one week got $20, the next got $10 and 3rd and 4th got $5. If you didn't make the top 4 your grots carried over to the next week.

The idea wasn't mine, another guy used the same scheme to get @300 hormagaunts painted in a week.
>>
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>>53773980
>mfw no one ever talks about the super qt battle brother in Third Company who always wears yellow and red
>>
>>53773981
If you don't have an additional 2000pts to screen and provide cover fire for your initial 2000pts in the backfield, while a further 2000pts move up the field and take objectives in your opponents table half in a 2000pt game that's your mistake.
>>
>>53773981
I'm no big fan of SoB but I can always appreciate the wondrous feeling when a battleplan goes off without a hitch and you fucking wreck faces. Well done yo.
>>
>>53773978
I was mainly motivated by this rainbow Celestine that I saw a few months back. I thought I'd do my own spin on it :)

I'm sorry if I've upset you I meant no harm.
>>
>>53773987
It plays better than AoG.
>>
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>>53773980
Subtle.
>>
getting the scion start collecting
should i build the tempestus command squad, or should i keep a 10-man squad of scions?
>>
>>53774024
Keep memeing and dreaming anon

:^)
>>
>>53773428
LONDON
O
N
D
O
N
>>
>>53773829
you don't have to kill it though, they're not that much of a threat. Just find ways to get around the blobs and push them off objectives.
>>
>>53773933
Ork player here.

The wings clash with the rest of the design, but otherwise it's pretty friggin' cool.

Taste the rainbow, loot the rainbow indeed.
>>
>>53773749
Anyone please
>>
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What do I do with 11 of these fuckers besides make one Azrael
>>
Okay, eldar as a faction can sort of reliably get a -3 penalty to leadership:
Phantasm Grenades
Horrify
Some wargear item for the mary sue death elf faction that I don't give two shits about.

Additionally, Dark Eldar can get another -1 penalty on turn 5, but that's never going to happen so I don't count it.

Is leadership used for anything other than morale these days?
>>
>>53774057
Why do you have 11...
>>
>>53774057
One Azrael, 10 statues of Azrael
>>
>>53774063
A shipment of them to a local store uh fell off the truck.
>>
>>53773933
that looks fucking stupid
>>
Alright I need to make a decent 1250 pt list to deal with guard blobs/artillery and this is what I've come up with :

Vanguard #1:

Taurox Prime w/ gatling cannon- 96
5x acolytes w/ storm bolter- 50
5x acolytes w/ sb- 50

Taurox Prime w/ gatling cannon- 96
5x acolytes w/ sb- 50
5x acolytes w/ sb- 50

Onager Dunecrawler w/ neutron laser- 135
Onager Dunecrawler w/ neutron laser- 135

Scion command w/ 4 plasma- 64
Scion command w/ 4 plasma- 64

Tempestor prime w/ staff- 40

Vanguard #2:

Canoness- 45
Imagifier- 40
Hospitaller- 30

Retributors w/ 4x heavy bolter- 85
Retributors w/ 4x heavy bolter- 85
Retributors w/ 4x heavy bolter- 85

and 50 other points to spend... It seems like it might work but I kinda want some feedback before I start working on everything
>>
How you do decide on power weapons?

Better ability to wound, or better AP?
>>
>>53774017

Not gonna lie, it felt amazing.
>>
Will an entirely primaris force ever be viable?

All their units currently are shit. Especially the commander, why the fuck did they give him 2 melee weapons and no wargear to swap them out for something different? A T5 marine with relic blade and storm shield might have been useful.
>>
>>53774071
Aren't these only found in the dark vengeance box? You had 11 boxes "fall off a truck"?
>>
>>53774073
What's a good count as for Acolytes with Storm bolters?

Best I have at the moment are some Scout models with bolters that I could replace with Scion heads.
>>
>>53774073
Do you really have 12 Sisters with HB?
>>
>>53773837
Longfangs with a las/plas razorback will make that Inceptor squad vaporize pretty quick. If you fail the charge the las/plas Razorback will probably wipe them out by itself, if they make the charge the Sergeant and WG Terminator will wipe out the Inceptors.

Also there is a reasonable chance the Razorback might beat up the Inceptors in CC.

Also: Bitches don't know about my cyber raven and servo skulls.
>>
>>53774048
How do you propose to push them off objectives, that's the problem.

If you can get to the objectives first and stop them from reaching them you might have a chance, but they are by far the best objective holders in the game.
>>
>>53774091
Eh, faghet about it. If you wanna talk more latah, come talk with me and my boys down by the dock
>>
>>53773993

Look, I know people love "The Imperium of Mankind", but they are SO LAME. They are just so fucking stupid looking and cheesy, the fluff has them FUCKING DIE BY THE BILLIONS but they're never on their last leg. Have them sacrifice themselves to fight off the tyranids. Hell, them and Space Marines both. They can linger as old school factions that we keep as legacy codecs, throw them a bone every once and a while, but please, please, PLEASE just throw them in the garbage where they belong.
>>
>>53774073
Also add stubbers/storm bolters to your Taurox Primes. Nice even 100 points and 2-4 more S4 shots.
>>
>>53774073
Please post a picture with 3 of those models next to each other.
>>
>>53773933
>Shoving the two extra supa shootas into the engine intakes
>Not just using the blitza-bommer extensions

Retard alert.
>>
>>53774096
I have some oop greatcoat troopers that I plan on throwing some storm bolters on, rest will probably be just scions w/ storm bolters.
>>
>>53774090
They'll be good in the Codex probably. I suspect the wargear in the Dark Imperium set is only fixed for those particular snap-fit starter models.
>>
>>53774090
>only released units are what can be made from the starter
>HBolter dev squad on jetpacks and super-plasmagunners seem good
>still gonna get a bunch more units and options, primarily a flamer+cyclone missile launcher gravis-armour unit and the grav-raider
>modular characters are definitely gonna get released, probably gonna get Tetrarch Felix or whatever guillimans boytoy is named
>>
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>>53774114
Come on, man. Now I'm super curious. I stole a lot of boxes from GW back in the day and would like to hear a story.
>>
>>53773988
>Sigmar is a better emperor than the emperor could ever be. God Emperor of Man WISHES he was on the same level as Sigmar
>Sigmar
>God Emperor

Anon your country has a really weird way of spelling the name Nagash, are you sure GW is using decent translators for whatever local language your nation uses?
>>
>>53774101
Lol hell no and I doubt anyone out there does. Plan on converting some if they perform decently .
>>
>>53774118
trying too hard
>>
>>53773988
Sigmar turned everything into magical realms when he had the power to fix things.
Fuck him, Ulric is my god now.
>>
>>53774118
Dying by the billions isn't really a huge deal when there are trillions left to spare and several billion born every day.
>>
>>53774147
Stores are allowed to basically "eat" a box as a store show piece to be painted and left in a display case.

Eat another box as an intro game box, built and painted for play by anyone that walks into the store and expresses interest in learning more about the game.

The rest are still "in stock" but haven't sold to this day.

Meanwhile, blackshirt and I split the profits from ebay. but character models don't move well because people only need 1.
>>
>>53773933

That paintjob is retarded. Rainbows do not look good aesthetically.

That said, I do like the streaking paint, and it would be awesome if it was just red or yellow and looked like the pilot didn't even wait for the paint to dry before taking off.
>>
>>53774159
Are you trying to waac with SoB? (Celestine just now turn into SoB, she wasn't one before)
I never thought this day would come.
>>
>>53774200
>tfw I bought one of those models from ebay yesterday because it was only a euro for it and I am starting a dark angels army.
>>
>>53773381
>Not sure I can justify taking the Meka-Dread anymore though. Seems like it just isn't worth it over the Orkanauts or more Kans and Dreads.

Morkanaut costs 50% more and has all of 1 more toughness and wound. This thing looks pretty cost effective by power points at least.
>>
>>53774200
GW had a colossal hardon about shipping special characters and models you only need one, instead of you know shit that people would actually buy
>>
So a while back I won some new on sprew space marines from the burning on Prospero set. They look pretty generic (mark IV) but they have bolter, bolt pistol and a chainsword that attaches to their hips. Plus bits for a sergeant. I'm thinking they are Space wolves...

I know Burning of Prospero is 30k but would it be Kosher to use these guys as Grey Hunters for my 40K space wolves? And give them a 40K color scheme?
>>
>>53774205
>Celestine just now turn into SoB, she wasn't one before
Celestine has always been SoB what are you on about?
>>
>>53774227
Where are these forge-world 8th edition data sheets from? Are they all released?
>>
>>53774205
Ya got me, spent the last 4 games playing against conscript/artillery guard and I've had enough. Ready to throw my DE army into the trash after the last few games.
>>
>>53774238
Well, they're mark three, but they're entirely kosher for 40k. Fluff it as chapter relics and run a mostly veteran-based force
>>
>>53774242
Warhammer Community is still giving us Daily tidbits and todays was on some forge world Xenos stuff. No they aren't leaked yet, just the preview stuff from the article.
>>
>>53774238
>burning on Prospero
>MK IV
No.
>>
>>53774241
At the end of 7th New Celestine prevented SoB units she join from using AoF.
Why? Because in order to use AoF you need to have one or WH. Celestine had neither nor said it allowed it.

Hence why she was not a SoB.
>>
So the Y'vahra can fire 4D6 Str 4 shots if locked in melee with AP-1 with an ATS

Can't figure out whether you can fire both guns with the Nova profile or not
>>
>>53774264
If I had some Space heads some some regular marine kits think the helmet update would look good? Or would they look bad with different heads?

>>53774278
I stand corrected Mark 3 Armor... Still early mark when I'm used to seeing much later generation armor. Still I don't play 30k, so I was guessing. Still was within a Mark so not too bad.

What was the difference between the III and the IV?
>>
>>53774264
Also would run them as Wulfgaurd but I don't have enough power weapon bits I think. I'll have to check my supplies.

Unless you run your Wolfguard differently than I would think to
>>
>>53774223
Thats why I have 11 now, they were $0.99 each and thought i could stuff 10 in a drop pod
>>
>>53773882
Bait aside when are we going to get more fluff on hive fleets? I want a piece that isn't written by a human or eldar that just see them as xemos. I want a breakdown of the hive mind. What came first and whatnot.
>>
Is there a good place to get ork flavored bits? Like does anyone just cast sigils and little skulls and armor plates and stuff somewhere?

Not looking to pay GW a small car loan just to be able to customize some vehicles and you can only go so far with plasticard.
>>
>>53774385

I see that model so much all over eBay. It's embarrassing.
>>
>>53774227

That still isn't worth it in my opinion.

Plus Orkanauts get more attacks and actually have more weapons.

And it's not bringing anything to the table that I can't just get elsewhere.
>>
>>53774395

I know Kromlech has a good selection.
>>
>>53774393
No fuck that, the mystery and unexplained parts of Tyranids are the best parts. The undermining of that with the omniscient narrator fluff of 5e and onwards is where nid fluff started going to shit.
>>
so now that tyranids can ally with the imperial guard, should they replace their termagants with conscripts?

Should I keep a ratling detachment to deep strike in next to my raveners and plink out enemy commisars?
>>
>Scions have to be outside of 9"
>they dont get to rapid fire their lasguns when they deepstrike
lame
>>
>>53774403
The BS4+ would help but it doesn't change the fact that all its ranged weapon choices are hot garbage. The ratler kannon is the only one that is even remotely worth taking.
>>
>>53774422

They are already rape machines can you imagine if their alpha strike was doubled?
>>
>>53772737
Rules for the Meka dread but not the mega dread?

its not in the index. as far as I know, they still sell it
>>
>>53774430
>lasguns
>>
>>53774422
If you have a Tempestor with them, they can advance and shoot at BS4+. So if you really want to rapid fire, you can do that.

Not really worth it, but still.
>>
>>53774430
why are scions so good this edition?
>>
Are the models in Gangs of Commoragh pre-assembled or something?
It's the only thing I've seen on the GW site where they don't show pictures of the sprue, there's no talk about interchangeable parts (I figured maybe just snap fit?) etc.

I figured it'd be odd, but maybe the idea was make it instant set up and play?
>>
>>53774461
10 points each, -2 AP on their normal guns, deep striking, troops, 4 special weapons for 10 guys, command squads of 4 special weapons, Taurox Prime with Gatling is strong.

They got it all this edition.
>>
>>53774451

Why doesn't it have a gorilla butt?
>>
>>53774475
Nope. You get the actual kits.
>>
>>53774413
I just want to see what would happen if a squad of gaunts gets left on a death world and if they can make their own hive fleet by evolving to survive. just give us more than "they are the doom of the galaxy"
Yes I want to justify the fluff of my army.
>>
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>>53774200
>tfw my LGS can't afford to eat the starter sets
>we still have 2 unopened DV sets
>>
>>53774506
>I just want to see what would happen if a squad of gaunts gets left on a death world
See: Catachan, and The Anphelion Project
>>
>>53774422
>Not just taking Command Squads w/ Plasma

It's like you want to be t2
>>
>>53774482
So they're 3 points less than a tactical for -1 str -1 t and 1 worse save on a gun that needs 5's on t4 and 6's on anything with t6.

Getting 4 specials is good, but without support they're going to land, fire once, and immediately vanish due to new morale rules.

Taurox is pretty amazing for its cost, though. That ones indisputable.
>>
>>53774502
Sweet, thanks.

I'm thinking 2 SC boxes and the wyches I've got to start, add on a Gangs and then a void raven or something.

Probably pick up Lelith Hesperax in there somewhere.
>>
>>53774520
Yep just what i wanted.
Tundra tyranids is a go
>>
>>53774319
>whats the difference

Bruh. Do you have eyes? MkIII is pretty fucking distinct
>>
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HOLY FUCKING SHIT WHAT THE FUCK IS WRONG WITH THESE STUPID NIGGER FAGGOTS AT FORT WORTH
>>
>>53774561
UPS and GW can't into parcels. They think everything is an old school envelope letter
>>
>>53774521
r8 my 2k list lads

6x Vanguard Detachment - 333 x 6 = 1998

Tempestor Prime - 45
Command Rod
Axe

3x Command Squad - 192
4x Plasma Gun

Taurox Prime - 96
Gatling, 2x HSVG
>>
>>53774425

Sounds like its better off in melee.

But not surprising given Ork shooting got worse this edition.
>>
>>53774561

UPS sucks. Use USPS instead.
>>
>>53774536
As always, Scions were and currently for pin point suicide gun shooting. Get some cheap command squads with a Tempestor that has a Rod and you get 8 special weapons that can re-roll 1s to hit or wound.

Tacticals can't deepstrike without help. -2 AP is a much bigger difference than you realize. Bolters only have 0AP.
>>
>tfw Taurox is strong but not OP
OK how long before they get nerfed into uselessness
>>
>>53774611
Guard won't be nerfed. Everything else will be buffed.
>>
>>53774517

Well tell him to stop eating them and try selling some instead.
>>
>>53773798
Bottlecaps work, anon. Bottlecaps and foamboard for my orks.
>>
>>53774617
Best case scenario desu
>>
>>53774590
>>53774561
God I fucking hate UPS with a passion. I work as data entry for my job at a warehouse and see what shit comes in every day. USPS is 100% always on time. UPS will show up two fucking hours late with half my fucking boxes missing.
>>
>>53774630
Agreed. Right now the Guard index is near perfect. Conscripts need a tax or something like they can't take orders. Otherwise great shit.
>>
>>53773798

You know shits fucked when 40K uses movement trays and Fantasy doesn't.
>>
>>53774655
Heavy Weapons Teams are a little too pushed too. Those could use a tiny points increase.

I feel like there still might be other imbalances beyond that but I won't jump to conclusions until we've all played more than half a week of games with the new rules.
>>
>>53774660
i could use a movement tray for my barbarians in AoS tbqh famalam
>>
>>53774636

USPS is government. UPS is private industry. Make of that what you will.

But, yeah, I've never had good experiences with UPS either, and always choose USPS if I have the option, even if it costs more. Well, it generally never costs more or comes standard for cheap/free, so there's also that.
>>
>>53774520
Anphelion gives me boners
>>
>>53774636
That's funny because it's the opposite here. Half my USPS get delivered to the wrong address, and I end up having to wait an extra week for them, because the person who got it has to take it to the post office, tell them it was misdelivered mail, and they have to try again.
>>
>>53773381
>>So the Meka Dread lost character and can't join Dreadnought packs now?

Those rules would have no meaning now. Characters don't join units and since it's over 16 wounds it would gain any protection for being a character either. Plus most vehicle squadrons just work as a single deployment drop that operates as independent units now anyway.
>>
>>53774675
8 points per HWT base would make a lot more sense, and nerf the 27-point bolter squad into a 39-point one.
>>
>>53774675
I accept that. Heavy weapon squads should probably be like 30 points base instead of 12.

I just can't see them fixing the point costs for Guard though. Being so cheap means we have to buy tons of shit and we will do it to be top tier.
>>
>>53774395
Modelsandminis.com has some exhausts.
>>
>>53774708
I don't think it needs to be a full 8, since it isn't quite 2 guardsmen, since they're more vulnerable to weapons that deal multiple points of damage.

I would say 6 points would be fine. Enough to account for the extra wound and extra lasgun shot, but still factoring in that it's a single model
>>
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>>53773202
>>
>>53774728
Only one attack on a character unit? What is this low powered madness?
>>
>>53773541
Formations were neat in Apocalypse because they fit with it's "just for fun" style and people liked them so GW decided "why not put them everywhere?" It also gave them easy "exclusive" content they could use to push their shitty weekly white dwarf.
>>
>>53773541

That's the problem, they weren't thinking.
>>
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>>53773202
more
>>
Any good ork lists put together for 8th yet?
>>
>>53774759
10 units of 30 boyz.
>>
>>53774759
5x Nobz in a Naut screened by gretchin.
>>
>>53774759
bubble cannon spam
>>
>>53774590
It is usps. It even says so.
>>
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I guess since we're taking a trip down memory lane, I might as well post this.
>>
>>53774759
Take a lot of 30 man Ork Boyz, a couple Blitza Bommers, and some Deffkoptas.
>>
>>53774680
No you couldn't.
>>
>>53774090

They'll probably get more options once a real kit is released. AoS you couldn't change up anything for the Dracoth guy, and once the kit was released he got all the options. Give it time. Same with the other units. GW is CLEARLY trying to keep this edition locked down on the copyright/conversion department. If a model doesn't exist with the wargear, it's no option. Regardless of the different load outs previously available. RIP lightning claw Chaplain. RIP Chapter Master.
>>
>>53774759
four max units of boys, two warbosses, two painboys, all green-tiding it up the field. a bunch of MSU stormboys to screen, maybe some dakkajets, lootas, dreads/nauts/kans if you want, but they're suboptimal
>>
>>53774561
DON'T TALK SHIT ABOUT FORT WORTH. WE HAVE GOOD FOOD.
>>
>>53774748
>Electro Priest
>S8

PRAISE THE SWOLESSIAH
>>
>>53773759
>>53773735
>>53773722

>Always wanted to run an army like the Red Army circa the Great Patriotic War, i.e. throwing bodies on a fire until it's drowned in blood and corpses.
>Want to lose hundreds of models to take a single hill, rolling even more hundreds of dice.
>Want to see a single Conscript holding an objective, surrounded by the bodies of his comrades while holding high the standard the Emperor.

You people don't fucking understand fun.
>>
>>53773916
AoS is a skirmish game, warhammer fantasy was not. thats the difference, i play 40k for skirimish, i played fantasy for big bricks of infantry and cavalry that could wheel, march and just have a gay old time with
>>
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>>53774735
It was a different time.

The "attacks" aren't how many hits you can do. That's how many dice you roll (pick highest) + WS to see how many attacks you (potentially) hit your opponent with.

Attacker's xd6(highest) + WS - defender's xd6+WS = # hits

with a fuckton of modifiers
>>
>>53774759
120 boyz, 60 grots.
Warboss and weirdboy.
>>
r8 muh 2k list. Also, is there any disadvantage to mixing Space Marine chapter rules? I play Exorcists so I already got to pick what I wanted last edition, but is there anything stopping me?

2000/2000

Vanguard - 503

Tempestor Prime - 45
Command Rod, Axe

Inquisitor Coteaz - 100

5x Acolyte w/ Needle Pistols - 50

2x Command Squad - 128
4x Plasma

Commissar - 34
Sword

Taurox Prime - 96

Rough Riders - 50


Vanguard - 353

Tempestor Prime - 45
Command Rod, Axe

2x Command Squad - 128
4x Plasma

Command Squad
4x HSVG

Commissar - 34
Sword

Taurox Prime - 96
2x HSVG
Gatling Cannon

Rough Riders - 50


Vanguard - 1144

Tempestor Prime - 40
Command Rod

Command Squad - 72
4x HSVG

2x Scion Squad - 136
2x HSVG

3x 4-man Crusader Squads - (204)

Priest - 57
Eviscerator

2x Sororitas Rhino - (154)

Long Fangs - 172
4x Plasma Cannon
Plasma Gun

Dev Squad - 177
4x Grav Cannon

Leman Russ - 132
>>
>>53774814
Buddy I played night goblins.
I know fun.
>>
>>53774823
>That's how many dice you roll (pick highest) + WS to see how many attacks

I stopped reading there. I'm glad 3E happened, that's convoluted as fuck. I should not have to engage my brain this hard just to figure out how many times my fucking guy swings in melee. And I am not a stupid or unintellectual individual, that's simply a messy ass clusterfuck of a system.
>>
>>53773541
Probably that they could add fluffy and fun unique bonuses to factions and really make them awesome to play.

The problem is that for about half the factions, Bob, the most Boring Man Alive designed the decurions, and for the other half, they hired a random selection of 6 year olds from the local chuck e. cheese to write down what seemed cool.

I give GW until they release the Space Marine codex to put out a completely imbalanced use of command points that completely breaks the game.
>>
>>53774840
It's super easy though.
>>
>>53774598
I've played some games and yeah it makes a big difference. I just don't think it's going to be as amazing as described. You're 100% throwing that unit away and once you've equipped specials to them they start costing more than marines. I'm just not sure in an edition where cheap bodies are everywhere that that's a good tactic anymore. The thinking behind it still seems kinda stuck in the last edition. A marine unit in a forest is going to have 4+ saves against that squad, you'll be totally reliant on the specials for any real damage.
>>
>>53774840
it works great for model vs model, i.e. Necromunda.

But massive battles? Never mind. I got in during the last days of 2nd ed. Fucking cheesy Heroes with 3 saves dealing 10+ hits in HtH.

I do miss vortex grenades though.
>>
>>53774862
>I do miss vortex grenades though.

You could still get them in Apocalypse in 6E and 7E.
>>
Why does everyone use 2000 points now? Back in 4th/5th, my club typically ran 500, 750, 1000, and 1500 point games.

Model point costs don't seem to have been inflated too much since then, so has GW subtly influenced you all to buy more stuff?
>>
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I've forgotten we used to have assault squads.

Actually, the 3rd ed regiments had a doctrine like this, right? Feral or something?
>>
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I'VE HEARD STORIES OF YOUR INAPTITUDE
>>
So whats the optimized meta for Astartes at the moment? Everything gets bolters, stormbolters, or lascannons; and you sprinkle some tanks and maybe a Land Raider in for shits and giggles?
>>
>>53773636
Sisters have been theorized to be "squatted" for over 10 years now Anon. Like it or not, the Army is resilient enough to stay around...just never to be focused on.

Celestine sold exceptionally well and GW knows it. Sisters have been in a state of "just about done" for ages. They are just all stuck in CAD. GW never wants to sink the cost for the master molds.

Master molds cost a lot oupfront, so GW never wants to make new models that aren't going to sell.
GW basically is stuck ina loop with sisters. Design mediocre Army because you dont have models for anything. People dont want to buy ARmy because of shitty rules...so you never have the onus to make new models.
>>
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>>53773108
>tfw they show me enough of duncan's fingertips that I can model his prints
>>
>>53774854
I get what you mean, but 64 points for 4 deep striking BS3+ Plasma Guns is pretty cheap. It's not really that stuck in last edition if it has potential to nuke a vehicle or creature that's 3x its points in one go. At the very least it's a cheap unit that is likely to cripple something.
>>
>>53774834
>random mishmash of scions and space wolves and templars
Fucking awful.
>>
>>53774929
>templars
wat?
>>
I play melee vanilla marines, and plan to use a terminator chaplain because I want to actually use the model.

Do you guys think it's worth taking 1-2 Primaris Lieutenants to fill an HQ tax to grab some more command points, and stack their re-roll to wound aura with the chaplain's re-roll to hit in melee aura? I like their models but I'm wondering if they're even worth taking.
>>
>>53774910
They managed to break it with GKs. Someone over there just needs to be bold. Just once. Like with Mechanicus.
>>
>>53774888
1500 was standard in 3rd and things slowly crept up to 1850 standard by 7th. 8th massively increased the cost on vehicles across the board, hence 2000. Unless you're running a pure infantry horde 2000 in 8th will be less, often much less than 1850 or even 1750 in 7th.
>>
>>53774937
>4 man crusader squads
Unless this is another dumb unit with a similar name.
>>
>>53774888

8E says 2000 points is the standard, and 2000 points in 8E if you don't use dumb lists like 600 Conscripts is actually closer to 1500 or 1850 in 7E.
>>
Do reinforcement points only matter for creating whole units?

If I take a Tervigon and don't keep and reinforcement points aside, can I still return destroyed models to a Termagant unit?
>>
>>53774925
Something I just realized. Stormtroopers used to be better than vets at plasma because you could make a save vs Gets Hot rolls. Now that it's either no roll or mortal wound, that advantage doesn't matter anymore. It's just the deep strike now. At least offensively.
>>
What's a good explanation for a random marine or two to have GK Strike Squad backpacks?

I like their backpacks with the cool teleport sticks jutting out of them, and their fluff, but I know it makes no sense to have random faggot marines to have those teleport packs.
>>
>>53774955
Yes.
>>
>>53774955
Yes to both
>>
>>53774940
People were crying for mechanicus for ages anon. It was always going to sell well, it wasnt a bold move it was inevitable
>>
>>53774955

I think reinforcement points are required to spawn brand new units, but you can repair injured units to full health without spending points.

Not too sure, I didn't read the rules for that, I just know you need points to spawn shit with the Tervigon, but you don't need points to heal squads that lost guys.
>>
>>53774958
>Stormtroopers used to be better than vets at plasma
a huge difference of +1sv
>>
>>53774962

They're Blood Ravens, Carcharodons, or another chapter who are known for lifting and using shit from other organizations.
>>
>>53774944
>4 man crusader squads
>4 man crusader
>4 man

What the fuck did you think it was? Bringing Black Templars with less-than-minimum dudes??
>>
>>53774985
He doesn't want to pay for dat sergeant tax
>>
>>53774840
>I should not have to engage my brain
>I am not a stupid

I'm hoping you mean that's convoluted for squad level combat (which it wouldn't be, if the squads themselves were just treated like a single entity). Because that shit's easy to follow.
>>
>>53774966
>>53774968
>>53774975

Awesome. Thanks senpai
>>
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hurr durr
>>
>>53774904
> how do I be a massive faggot instead of playing what I like not what the Internet tells me to like,
>>
>>53774990
If they WERE templar crusaders, I'd have to pay for the sergeants even if I didn't bring them.
>>
>>53774953
Just realized, the 2k points is because of the vehicle/monster points hike across the board.

Which is why pure infantry armies got a buff. Other armies need the vehicles to be effective and they get to field less for more. Infantry didn't get a hike, and in many cases got cheaper.
>>
>>53775004

Konor isn't going to save itself
>>
>>53774985
I don't know, with a gay ass army that's a jumbled clusterfuck of marines and inquisition and guard I'm supposed to be able to tell when you're not bullshitting the rules?
>>
>>53774995

You shouldn't have to "follow" it at all. Current rules simply tells you, with a single number, how many attacks you get. You shouldn't need a fucking formula to figure out a basic stat.
>>
>>53774976
people used to pay 20 points for artificier armor
>>
>>53774977
Dark Angel Ravenwing except on foot for some reason. Those guys still have teleport homers, right?
>>
>>53774958
I mean vets had access to carapace too, at least in 5th and on.

Deepstrike makes quite the difference, especially now with how you be totally accurate as long as you're more than 9 inches away from an enemy. Automatically means you get 8 shots. Gets Hot rolls for overcharging becomes more expensive if you want to avoid that using a Tempestor Prime.

My personal plan is 2 Tempestor Primes and 4 Command squads. Right now I believe I have 8 Plasma Guns, 4 Meltas and 4 Hotshot Volley Guns. Some good old fashion back lines violation. Unless troops get something special, I'm just going to use command squads.
>>
>>53775042
Not anymore. Also ravenwing teleport homers were beacons for deathwing deepstriking, not for the ravenwing themselves to actually teleport in.
>>
>>53775042
>Ravenwing on foot

I lol'd. SEND IN THE FOOT CAVALRY
>>
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>>53774944
>>
>>53775026
Technically it wouldn't be bullshitting the rules, he'd just be dumb. It's stated that you CAN bring less than minimum, just have to pay the minimum price anyways.
>>
>>53775032

Now you can't even buy artificer at all for marine HQs like the Captain.
>>
>>53775069
lmao
>>
>>53775064

This is why people call those Crusader Acolytes.
>>
>>53775086
Not anymore. Acolytes are their own separate thing/squad now.
>>
>>53775086
They aren't Acolytes, though. THAT's a different unit.
>>
>>53775086
Those are called Crusaders, plural.

Black Templars have a Crusader squad, singular squadron.
>>
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>>53773978
>reddit is of course all over its dick
>>
>>53775099
>>53775100

Good job, GW. Well, people should still be able to tell they're not BT Crusaders just from context if you're looking at an army list, but this is going to get confusing real fast if people just drop the word "Crusader". Is it a Land Raider? Black Templars? Inquisition? Imperial Knight?
>>
>>53775109
Of course plebbit loves it. If it has fags in it criticism is banned because that'd just be anti-homotransphobicism.
>>
>>53775103
You never heard of people calling tactical squad members "tacticals" before?
>>
>>53775134
BT have Crusader squads made up of Neophytes and Initiates

WH/DH have had Crusaders since 3.5
>>
>>53775147
No, just marines.
>>
>>53775134
Yeah with detachments blending like this it'll get fuckey.
>>
So I'm looking at the new rules. I might be blind, but who fights first in a melee combat? Initiative is gone, so how is that determined?
>>
I can't seem to find the rules for independent characters joining a unit in 8th, am I retarded or did they axe them?
>>
>>53774626
Brian is that you?
>>
>>53775191
Units that charge strike first and for ongoing combats the active player chooses one unit to strike first with and the other player picks another, both players keep on alternating until all combats are resolved.
>>
>>53774319
Mark III is uparmored Mark II, and is what prompted the development of Terminator armor.
>>
>>53775196
Axed. Characters are always alone, but if there's another unit that's closer to the enemy, the enemy has to shoot at the closer unit (unless the character has 10+ wounds in which case it can always be shot at, or if the enemy is a sniper)
>>
>>53775030
>You and opponent roll A in D6. Take highest. Add WS.
>Roll difference against target number for wounds.
vs
>Roll A in D6 against target number.
>Roll successful dice against another target number

That's...not really a whole lot more challenging. You just remove interaction and replace it with a static target. Not going into how it makes CC a bit more statistically predictable but as a sequence it doesn't actually look any harder.

I guess it works better for Necromunda and players looking for a little more depth to their gameplay as opposed to something the LCD can follow.
>>
>>53775210

...Huh. That sounds simplistic but tactical - choosing the most important fight first so you can strike first.
>>
>>53775244
It does take a lot longer, which is fine when you have a small number of models on the table, but it can become a quick pain in the dick.
>>
>>53775042
No, the homers were on their bikes so the Deathwing could teleport in with precision.
>>
>>53775207
yes
>>
>>53775207
Teddy is that you?

t. lenard
>>
>>53775207
Teddy?
>>
>>53775291
>>53775293
No, this is Patrick.
>>
>>53775303

THIS IS SPARTAAAAAAA
>>
>>53775207
>>53775291
>>53775293
>>53775303
>>53775309
Please join the stupid gay ork jet guy and fuck off to reddit.
>>
>>53775350
>muh safe space

No thanks princess.
>>
>>53775350

NoFunAllowed.jpeg
>>
>>53775350
Get out nu/tg/, and let us have our ancient memes.
>>
>>53775364
Plebbitors talking about safe spaces? Oh the irony.
>>
>>53775368
>muh anshunt memes!
Oh yeah, I'm sure those rage comics and impact font image macros have aged so well, amirite? Come give my ebic lolcat an upvote on 9gag! xD
>>
>>53775377
>implying I use reddit
>>
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>>53775383
>>53775377

Fuck off back to /pol/, nobody wants you here.
>>
>>53775387
You practically do by proxy. Even if you don't you'd fit right in.
>>
>>53775392
I'd rather be /pol/ than a foreign invader that dilutes and neuters site culture. /pol/ sounds very preferable to that thank you.
>>
>>53775397
Why are people so concerned about the opinions and behaviors of others, especially on a zero-gravity Peruvian panflute discussion board?
>>
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>>53775410
>>
>>53775419
>zero-gravity Peruvian panflute

HOT DAMN IMAGINE ALL THE FIERY LICKS AND SHREDDING I'LL BE ABLE TO DO NOW THAT GRAVITY WON'T BE DRAGGING MY FINGERS DOWN
>>
>>53775435

>Dragonforce meets Peter Pan
>>
>>53775419
Because your opinions and behaviors that you brought along with you from 1d4chan and reddit destroy and taint whatever little remaining original culture this site has. Because of upset plebbitors like you, shit like project chanology and the pools closed raids will never fucking happen again. Your precious little feelings have caused this site to gravitate towards a more PC perspective. Mentioning a certain Benjamin Fischbein landed you an automatic 2 week ban not too long ago. Talking about how youtube videos share eerie similarities with known pedophile grooming cults has landed plenty of people bans. Pointing out that none of these bans make any fucking sense lands you a ban for ban evasion whether or not you were actually banned.

And on top of that this website datamines you and collects all your personal info and posting history.

This is because of immigrants like you. You did this.
>>
Does rapid fire work in overwatch?
>>
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>>53775484

tl;dr
>>
So returning back to 40k as I havent played since 5th edition. What forums are even still in use for 40k?

Almost all the others are basically dead.
>>
>>53775484
>bitches about problems that have nothing to do with redditors
>blames people he assumes use reddit
wew lad
>>
>>53775502
Bolter and chainsword is pretty chill, though xeno scum is not allowed.
>>
>>53775244
>That's...not really a whole lot more challenging. You just remove interaction and replace it with a static target. Not going into how it makes CC a bit more statistically predictable but as a sequence it doesn't actually look any harder.

Except that there are more thing that add the the combat score : critical hit, fumble, parry, charge, higher up, encumbered, obstacle....

critical and fumble didn't even work the same, fumble count for every 1 roll, but critical only count after the first 6.

And there're 2 weapons fighting rule, which give 1 attack dice but you have to alternative attack with each weapon, which mean separated wound roll for each weapon.

Now do that for like 100 guys with 2 weapons.
>>
>>53775488
Shooting works exactly the same in overwatch as it does during the shooting phase other than that you only hit on 6s.
>>
>>53775535
Can you make it impossible for someone to hit in overwatch with negative modifiers?
>>
>>53775543
>you only hit on 6s.
>>
>>53775484
t. "my reddit account predates first post on 4chan, and my first visit to knowyourmeme predates both!"
>>
So, only the Rangers and the Vanguard, and not their Alphas, can take the Omnispex and the Data-Tether? For what purpose?
>>
>>53775559
I don't use reddit at all and KYM is cancer for normie faggots who want to be vaguely contrarian and counterculture without exiting PC territory. Fuck off with your strawman.
>>
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>>53775579

You could replace "Redditors" with "Degenerates", "SJWs", or whatever buzzword edgy 12 year olds throw around.
>>
>>53775543
With what unit? The only to hit modifiers I've personally seen specifically state that they are only applied during the shooting phase.
>>
>>53773108
Interesting. Skips some of the basic stuff like priming, that was in the Dark Vengeance "How To's" but adds stuff like drilling barrels.
>>
>>53775572
Probably so you have to choose between losing special equipment or the higher leadership when removing casualties.
>>
>>53775601
No you can't. SJWs don't fucking use this site, not the ones that are generally encompassed under the word at least. "Degenerates" have been on here since day fucking one. For fuck's sake, moot's right hand man was a goddamn pedo, hence his early banning.

>muh internet police
Yeah yeah muh no fun allowed because rules are meant to be broken amiirite xD so radical.

what a revolutionary.
>>
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>>53775612
pic related, and The Horror psychic power for nids too.
>>
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>>53775636

Still not reading, sweetie.
>>
>>53775543
No.
>>
>>53775631
God damn it. I put a Ranger Alpha head on the Ranger with the Omnispex without thinking and already painted it.

Hopefully nobody at my store is the kind of guy who would notice the incorrect head.
>>
>>53775601
edgy is a buzzword
>>
>>53775644
>i'm being retarded on purpose
What exactly is it that compels you to update people on your day to day special needs log?
>>
>>53775533
>Except that there are more thing that add the the combat score : critical hit, fumble, parry, charge, higher up, encumbered, obstacle....

Was all that in 40k or added for Necromunda?

>Now do that for like 100 guys with 2 weapons.

Wouldn't it make more sense, if you were going to use that system for unit based combat, to roll for the unit as a whole? Like it was one model? Figuring out how champions and special weapons would factor in might be a bitch, but on the surface of it it looks like it could work. Might even be faster than the normal way.

>30 Hormagaunts CC 10 IG.
>Gaunts roll 3d6 + 4
>IG roll 1d6 + 3
>Wound and save as normal.

Ignore the whole issue of who is touching who in base contact, and just resolve that fight on a more abstract scale.

I might talk to my group and try playtesting this.
>>
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>>53775656
>>
>>53775612
>>53775641
Overwatch specifically states it hits on sixes regardless of positive or negative modifiers to shooting
>>
>>53775641
The rules for overwatch say a 6 is always required to hit regardless of their BS or any modifiers. So I'd say that the -1 to hit doesn't apply.
>>
>>53775667
>look at these funny images which have been posted at least 50 times throughout this board's history
>so fucking HILARIOUS. the LOGICAL CONCLUSION TO HUMOR AND COMEDY
>>
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>>53775689
>>
>>53775653
There really isn't a specific head for the Ranger Alphas unless you're referring to the head with the hood down, which is more just an alternative head than a head specifically for the Alpha. Vanguard Alphas have a distinctive head but I doubt anyone would say anything so long as you make clear which one is the alpha.
>>
>>53775673
>>53775677
That's the problem. The rules for overwatch aren't clearly written.

A 6 is required for an overwatch shot to hit. But that doesn't mean a 6 is sufficient to hit.The way the rule is currently worded, it only deals with positive modifiers, because GW doesn't understand necessity or sufficiency.

Also, it's a bit of a fluff fail that shooting can in some cases get easier due to the overwatch penalty. Due to that fluff failure, I'm not willing to put this down completely as GW sloppy editing.
>>
>>53775726
It's worded just fine. I'm not really sure what you mean by it only dealing with positive modifiers since it literally says "any modifiers".
>>
>>53775726
WarhammerTV has already said its 6s to hit, regardless.
>>
>>53775724
Yeah, I mean I just used one of the two the booklet suggested for the Ranger Alpha. You're right though, thanks anon.
>>
>>53775726
>a 6 is always required, irrespective of modifiers or BS
Are you being purposefully obtuse?
>>
>>53775726
It's very clear from reading the rules that a 6 is always required to hit with overwatch. You're trying way too hard to overthink things if that isn't obvious to you.
>>
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>>53775726
How is this not clear?
>>
can anyone explain the logic for a lord of change having 4 more wounds than a great unclean one?
I don't get it.
>>
So, this edition is going to be dominated by horde armies, right?
>>
>>53775805
If they meant a 6 always hits in overwatch, why didn't they write that?

The rules as written clearly mean that if you suffer -1 to hit rolls, you cannot hit in overwatch.
>>
>>53775806
LOC has a bigger model because the GUO hasn't been updated yet.

Death Guard Codex will come with a new GUO model and statline that will rectify this in just a few weeks.
>>
>>53775829
>IRRESPECTIVE OF ANY MODIFIERS
>>
>>53775747
Under the current wording, a 6 could still be required to hit overwatch, but the overwatch shot could be impossible. For instance, the two statements below can both be true:

>I need to roll a 6 to hit overwatch!
>I can't hit overwatch, because some other factor prevents me from hitting.

This is the definition of neccesary: Without X you can't do Y, but having X doesn't mean Y can be done. GW has set a necessary condition for overwatch, but not a sufficient condition.

Sufficiency, for completeness is sort of the reverse: Having X means you do Y, but that doesn't mean you have to have X to do Y.

GW made the mistake of only defining a necessary condition (roll a 6). But you can't infer from merely a necessary condition the conditional statement "If (roll a 6) then (hit overwatch). Instead, GW should have defined both a necessary and sufficient condition, or simply been clearer. For instance, this is how I would have worded it:

"Overwatch rolls ignore all modifiers, and only hit on a natural roll of a 6".

This has been your lesson in logic today!
>>53775750
Okay, just sloppy editing then. Also an annoying fluff failure.
>>
>>53775829
I see, so you're fucking retarded. I'm so sorry anon.
>>
>>53775829
Do you not know what "6 is ALWAYS for a successful hit roll, irrespective of firing model's Ballistic Skill or ANY MODIFIERS" means?
>>
>>53775840
>GW made the mistake of only defining a necessary condition (roll a 6)
GW literally already defined this. At this point, it is obvious you are completely an idiot, or MERELY PRETENDING.


For your reference, please learn to read: >>53775805
>>
>>53775840
This is the problem with the 40k community, is fucking smartdumb people like this faggot, who know how to write in computer code, but now how to read normal fucking human language.
>>
>>53775840
It very plainly says a 6 is always required to hit and it explicitly states that this is irrespective of any modifiers. In fact, it literally says this.

If you roll a 6 while firing overwatch, you hit. You do not take any modifiers into account.
>>
>>53775875
No anon, you need to learn to read. There is a subtle difference between what I wrote, and what GW wrote. I set up a conditional that directly relates to hitting in overwatch, while GW only mentioned a requirement.

>>53775879
Actually, what I wrote is way more normal. Normal people don't say irrespective, and would simply launch into the verb "hit".
>>
>>53775840
All that pretentious bullshit just to make your illiteracy evident, its sad but funny.
>>
>>53775879
GW is the only one that has this problem though.

Rules as intended doesn't exist in other systems. Warmachine has incredibly tight rules that tell you exactly what you do. Having to interpret the intent of the rules is a fucking bizarre concept. Monopoly doesn't need you to interpret what the writers intended the rules to be like.
>>
>>53775898
Ah, I see you're retarded, because you still don't grasp the difference between requirement/necessary, and sufficient.

let me put it another way: It is necessary that you eat, to live. But eating to live isn't sufficient. You also need to drink, shitpost on 4chan, and sleep.
>>
>>53775840
Infinity-fag here. I've never played 40k - just enjoy the lore - but even I understood what it was saying in >>53775805

There wasn't any ambiguity. Overwatch shots hit on 6s. Always. Only 6s. No modifiers are applied. Ever. Just. Fucking. 6s.

Holy fuck, Anon.

And to my knowledge, that is a callback to the original Overwatch rules right? I may be mistaken, but I'm sure I remember reading here that that was just how overwatch worked, and some weapons were just naturally superior to use in an overwatch fashion because of it - like Assault Cannons and Storm Bolters, a deliberate throwback to Space Crusader/Spacehulk.
>>
>>53775929
Give an example of a situation where rolling a 6 to hit for overwatch would not be sufficient for hitting.
>>
>>53775962
Under the current rules as written, if there was a negative modifier to the roll, since GW only discusses modifiers affecting the required roll, not the sufficient roll.
>>
>>53775929
Ah, I see you're retarded, because you don't grasp that overwatch ignores any modifiers to hit thus there are no situations where a 6 to hit would be insufficient to succeed. If you'd get your head out of your ass and stop overthinking the rules you might actually comprehend them.
>>
>>53775667

Is that a female Vindicare?
>>
>>53775981
Except it says you ignore the modifiers.

Try again
>>
>>53775845
>>53775855

They mean modifiers like "this weapon automatically hits" or "this weapon hits on a 2+".

If you roll a 5 and have a modifier that adds 1 to make 6, you hit in overwatch.
>>
>>53775981
no modifiers are applied retard
>>
>>53775987
Right, you ignore the modifiers for determining the necessary roll, but not the sufficient..
>>
>>53775993
Except that's not true. "This weapon automatically hits" is not a modifier, it's a special rule on the weapon and still applies.
>>
>>53775995
Incorrect!
>>
>>53775986

>what is a callidus assassin
>>
>>53776005
>>53775993
No, you ignore ALL the modifiers. Overwatch is made irrespective of any modifiers.

>B-but this modifier might apply in this way!

No it isn't, because it's still a modifier, which you are ignoring for overwatch.
>>
>>53776023

No, the one next to her.
>>
>>53776029
see >>53776005
>>
>>53775658
That is 40k rules. You can find it in the mega.
>Wouldn't it make more sense, if you were going to use that system for unit based combat,

That because I forgot to mention there're more modifier : multiple combat, model that are base-to-base with more than 1 model. And the multiple-guy get an additional 1 attack and 1 combat score for the next combat(it stack up)

And there're damage roll on top of save and wound roll, so that might end up being 2 separated roll for wound/save/damage when fighting with 2 weapons.

I like the 2ed CC rule, it made CC monster feel untouchable (until he get outnumbered) but only for small game like Necromunda or Shadow War, for 100 guys game it's a total waste of time.
>>
>>53775207
seriously which one of those ECG dudes are you?
>>
>>53776045
>Irrespective of any modifiers
>B-but what about -these- modifiers to the 'sufficient' roll?

Is it a modifier? Then it doesn't matter
>>
>>53775502
Dakkadakka
>>
>>53776045
If you have a modifier that subtracts -1 from the roll than a 3+ goes from a 3+ being necessary to a 4+ being necessary.

You're arguing the most retarded semantics that apparently only you have trouble understanding.
>>
>>53776029
You can't make the 6 required for overwatch lower. We agree on that.

We disagree on whether you can modify the result of your roll to reach 6.

Only an errata can solve this.
>>
>>53775904
>normal people don't say irrespective
Ah, so illiterate people.
>>
>>53776060
>>53776073
see>>53776045
>>
>>53776005
I think you have literally confused yourself, Anon.

The rules state that, regardless of your BS or modfiers, you need to roll a 6 to hit.

Please note that it specifically states - A 6 - NOT - A 6+ -.

There is no need to bring in necessary, sufficient or minimum rolls - you roll the dice, and every 6 is a hit. Done and dusted. You are the only person who seems to think this explanation is not sufficient.
>>
>>53776074
>Only an errata can solve this.

No, it's extremely clear. It says 'Irrespective of ANY modifier'

Explain how you would hit on something other than a six, and you aren't allowed to mention ANY modifier
>>
>>53776096
need=necessary
need=/= sufficient
>>
>>53776103
At this point he's just arguing retarded semantics.
>>
>>53776103
I always need to reach a value of 6 to make my overwatch role.

I use my dire avenger modifier to hit on a 5.
>>
>>53776110
need = necessary
necessary: required to be done, achieved, or present; needed; essential.

sufficient: enough; adequate.

Both are saying you need X to hit, regardless of word choice. You are intentionally being obtuse.
>>
>>53775993
>>53775995
>>53776013
>>53776016

Please note - if you have to roll the dice to hit, then in Overwatch you need to roll a 6.

If it doesn't roll a dice, either because of a special rule or using a template, then it is not affected by the Overwatch rule.

Any other time - YOU NEED TO ROLL A 6.

Modifiers that affect the roll are not applied, as is clearly stated.
>>
>>53776132
>I use my dire avenger special rule to hit on a 5+, regardless of any modifiers

Fixed, and congrats on finding something unrelated to our discussion of modifiers.
>>
>>53776132
Can't apply modifiers to an overwatch roll. You miss.
>>
>>53776132
So we need an errata to know whether or not unit special rules override core rules. If only the core rules covered this already.

>>53776185
The Dire Avengers have a special rule that says the hit overwatch on 5s. Either way it's not a modifier so he's retarded.
>>
>>53776158
It isn't a modifier. Dire Avengers specfically denotes:

'When this unit shoots Overwatch, it hits on rolls of 5+ regardless of any modifiers".
This is NOT a dice modifier. This is a specific addition to overwatch. It requires a natural 5 or 6, not 6 with +1.

Similiar to flamers and other variations of "this weapon automatically hits its target." It doesn't even roll. It automatically hits. This, again, is not a modifier. Automatic hits are not dice rolls, or modifying the result of a dice roll; you just hit.
>>
>>53776151
see>>53775929
>>
>>53776217
Exactly my point. It's not a modifier, so it's allowed to affect Overwatch.

Any other modifiers that simply add a bonus or penalty to the hit roll wouldn't.
>>
>>53776219
see>>53776072
>>
>>53776219
Again, learn english

sufficient
>enough; adequate.

necessary
>required to be done, achieved, or present; needed; essential.

requirement
>a thing that is needed or wanted.

So, using all 3 words in different variations of the sentence:

>Overwatch is revolved like a normal shooting attack, and uses all normal rules except that a 6 is SUFFICIENT for a successful hit roll, irrespective of the firing model's Ballistic Skill or any modifiers.

>Overwatch is revolved like a normal shooting attack, and uses all normal rules except that a 6 is REQUIRED for a successful hit roll, irrespective of the firing model's Ballistic Skill or any modifiers.

>Overwatch is revolved like a normal shooting attack, and uses all normal rules except that a 6 is NECESSARY for a successful hit roll, irrespective of the firing model's Ballistic Skill or any modifiers.

All 3 of these statements come to the same conclusion:
You need a 6 to hit, regardless of modifiers.
>>
>>53776225
So what was your point? That special rules which don't add a bonus aren't a modifier?
>>
>>53776225
Except the core rules already cover that a unit profile overrides the core rules. You always need a 6 to hit in overwatch, however if a unit has a special rule overriding this then you use that rule. This is already covered in the rules.
>>
>>53776269
That is quite blatantly obvious, yes.

For instance rerolls are not a modifier, and thus any Canoness, Chapter Master, etc cause overwatch rerolls on a roll of 1.
>>
>>53776266
1st sentence: doesn't exclude the possibility of lesser rolls being able to hit on overwatch.

2nd and 3rd sentences: don't exclude the possibility of higher rolls being required for overwatch.

see >>53775929
>>
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Does this check out for 500 conscripts all magically in rapid fire range w/ frssrf vs a knight?
Need to make sure the calculations are going through right
>>
>>53775926
>Rules as intended doesn't exist in other systems. Warmachine has incredibly tight rules that tell you exactly what you do
have you actually played warmachine. Rules as intended arguments are a staple of that community as well.
>>
>>53776294
There is no higher roll than a 6 anon, as this is irrespective of any modifiers.
A roll lower than 6 cannot hit as, again, this is irrespective of any modifiers.

Irrespective:
>not taking (something) into account; regardless of.

You are picking and choosing which words to take into account, when the statement make it very clear that a 6 is required, regardless of modifiers.
>>
>>53776324
A roll higher than a 6 being required for overwatch would obviously make overwatch impossible. Are you retarded? If so, see: >>53775929
>>
>>53776339
What rules are there that would require something higher than a 6 to be necessary for overwatch to hit?
>>
>>53776339
It seems we are both in agreement; A roll of "6" is required for overwatch. Nothing higher, nothing less.
>>
>>53776360
I think he's trying to argue that there are some rules that add +1 to the necessary to hit roll without actually modifying the roll. It's basically just super autistic semantics.
>>
>>53776358
see >>53775641

>>53776360
Right, but only because of word of god clarifying the intent, and not the actual meanings of the words used in the written rule. I acknowledged that in see >>53775840
>>
>>53776383
There is no clarification required.

The words in the sentence define the proper requirement. As written it has sufficient evidence to state the satisfaction state of Overwatch.
>>
>>53776339
Except the rules specify that you'll never need a roll higher than 6. Even using your assbergers requirement of 'SUFFICIENT', the rules still state you add no modifiers - positive or negative.

There is no circumstance under which you'd roll higher than a 6, anon. The only person you are confusing is yourself.
>>
>>53776404
>>53776409
see for the definition of sufficient>>53775840
>>
>>53776420
You have not defined sufficient there at all. You have done nothing but be sufficiently obtuse.

The word is defined here: >>53776266
>>
>>53776383
Wait, are you referring to the rule that stats 'Units within 3'' subtract 1 on the roll to hit'?

Which would be a modifier to the roll?

Which the overwatch rules specifically states would be ignored in overwatch?

I'll grant you that this may lead to weird circumstances where a unit would need a 7+ to hit in it's shooting face, but a 6 to hit in Overwatch, but it's still very clear that the 'nid modifier does not apply to Overwatch.
>>
>>53776303
looks right.
>>
>>53776446
see: >>53775726
>>
>>53776420
Do you...do you actually know what point you're trying to argue? Or are you just being contrarian for the sake of passing the time?
>>
>>53776465
see: >>53776464
>>
>>53776464

No, you see:

>>53776446
and
>>53775805

What are you failing to understand? In your mind, what is the outcome of that scenario? Do you think the -1 from the 'nid would be applied? Why do you think the Overwatch rule of 'No modifiers are applied' is waived for the 'nid rule of 'Apply this modifier'?

Help us understand your impediment. Just replying 'see >https://en.wikipedia.org/wiki/Necessity_and_sufficiency' is not helping anyone understand what you're trying to say.
>>
>>53776465
He's being autistic. If I have -1 to hit then I go from a 3 being both required to hit to and sufficient to hit to a 4 being both required to hit and sufficient to hit.

I feel like this will be a constant thing in 8th where GW made the rules very simple but this will inevitably result in autists trying to argue the stupidest shit because they didn't spend 3 paragraphs plugging every single possible semantic hole.
>>
>>53776505
Actually, it would have only taken a single sentence, shorter than the paragraph GW wrote, to be sufficiently clear! See>>53775840
>>
>>53776513
But that is already exactly what the rules say - evidenced by the fact that anon even wrote that shorter version. Making something less wordy doesn't mean the original version was unclear.
>>
>>53776513
When there is only one person misinterpreting the rule then it is sufficiently clear, it's just not sufficient to meet the standards your autism requires.
>>
>>53776528
The original version only sets a single necessary condition. See >>53775840
>>
>>53776513
nice run on you got there.
>>
>>53776541
Listen, we get it. You just took philosophy 101 and need to tell the world this. It's okay anon, you are special and we all love you.
>>
>>53776541

You are wrong.

see>>53776513
>>
>>53776548
>run on
>one conjunctive
I see you just have a general sort of trouble with words.

>>53776559
Do they not teach this in american high schools? Is this a college class in your backwards third world trump led dystopia?

ha!
>>
>>53776567
>>53776541
oh god, it's now self-referencing. Shut it down, the AI is capable of self-awareness.
>>
>>53774053
They're really strong. With rends, they can honestly take down anything other than land raider-tier units.
>>
>>53776573
>lacking proper capitalization
>>
>>53776575
Renraku have finally gone too far.
>>
>>53775926
>all these posts of people arguing with a RAWfag who's probably just some assdamaged warmahordes fag coming to shit up the 40k thread in retribution for GW killing off his shitty game
>>
>leave thread to study
>come back 40 minutes later to see someone has started arguing my point for me

Top kek
>>
>>53776606
It isn't even RAWfagging. There is no ground to stand on.
>>
>>53776606
The rule is perfectly clear both RAW and RAI.

It's just one pedantic dick trying to defend a point he doesn't even have.
>>
>>53776615
>I-I-I-I swear it's not me guys. G-g-g-guys?
>>
>>53776606
>>53776615

Huh. Exactly 60 seconds between posts. If I didn't know better, I'd say this reeked of samefaggotry.

Anyhoo, I've been out of 40k since around the time of the Storm of Chaos fantasy campaign, can someone redpill me on what's changed?
>>
>>53776661
They made it so you could make overwatch impossible by stacking negative modifiers. It's a huge buff to assault based armies.
>>
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>>53776661
>>53776673
>only 1 min and 4seconds between posts
>no need IPs added
Hmm
>>
>>53776673
Handy. Is that what happened to Cadia? What's going on Lore wise?
>>
>>53776655
Grasping at straws there, pal. I agreed with the "sufficient/necessary/whatever" guy in maybe 3 posts (I brought up the dire avengers), then I went off to study metal carbonyl clusters.
>>
>>53776722
The dire avengers had nothing to do with the argument he made though as it is not a modifier to the roll. He's arguing the -1 to hit would make a roll of 6 a 7 and thus make overwatch impossible and that the rules for modifiers only apply to the required roll and not the "sufficient" roll.
>>
>>53776760
Hol up, he's not arguing the goal post for the overwatch would move because of the modifier. He's arguing the value of the roll would be different (for a -1 modifier, a roll of 6 would only have a value of 5 and so miss every time).
>>
>>53776782
Which it would ignore as it is "Regardless of any modifiers."
>>
>>53776821
>>53776782

Addendum: The Dire Avengers Special Rule
(Special Rule - Not Modifier) states that they hit on a 5+ in Overwatch. It does not add +1 to their rolls.
>>
>>53776834
Yep, no ones disputing that anon.
>>
>>53776834
And it still has nothing to do with the discussion as to whether or not the -1 to hit is applied to overwatch.
>>
>>53776846
What -1 to hit?
>>
>>53776889
See >>53775641, which started the entire discussion.
>>
>>53776889
the -6 to hit that they put in the BRB anon, can't you not read?

You need to roll a natural 20 to hit in overwatch
>>
>>53776901
But...that says it's -1 to hit rolls. And the Overwatch rules says you ignore modifiers. Wouldn't that mean you ignore the -1 to hit modifier? What's the confusion?


Sorry - I don't actually play 40k anymore. Been out of the hobby and trying to get back in, but I'm not quite sure I understand the question here.
>>
>>53776959
He's arguing that RAW you only ignore modifiers on what is "required" and that the -1 affects if the roll is "sufficient". Basically he's arguing petty semantics.
>>
>>53776983
That's weird language to use. Does he mean modifiers which effect your Target Number (required) vs. modifiers which effect your Result (result)?

Why would he even think there was a difference? The overwatch rules seem to pretty obviously cover every instance of applied modifiers, regardless as to what. Again, sorry if I'm missing an obvious point here, but I am new to this and this seems like...really obvious to me. Like, I'm not even seeing a RAW interpretation that could support that idea.
>>
>>53777028
It's pretty simple: You need to roll a 6 to hit in overwatch.
This does not stop weapons that automatically hit from doing so.
>>
>>53777028
Basically he's saying the rules always say a 6 is required to hit, but the -1 to hit modifier isn't affecting the required roll but is affecting whether or not the of 6 is "sufficient" to hit by making the roll a 5 and thus not meeting the required 6 to hit.

Like I said it's petty semantics and everyone else has no problem understanding it so don't worry about it too much. He's just an autist reading into the semantics too much.
>>
>>53777059
Yeah, that's my interpretation too. I'm not sure how it's even possible to interpret it differently.
>>
>>53777061
So he's trying to argue that a modifier which affects your target number (as opposed to your roll) isn't a modifier?

Like, I understand there being a difference between something that affects what you roll and something that affects what you're trying to roll, but a modifier is a modifier and the rule seems pretty clear on 'No Modifiers'.

That isn't even autism, that's just sheer pig-headed retardation.
>>
>>53777091
It is retarded, yes.

It is clear that 8th uses 'modifiers' to imply purely what changes the final dice result.
For instance:

Heavy weapons that moved are at -1 to hit. If you are a BS3+ model, you need to roll a 4 to hit.
However, Guilliman let's ultramarines reroll any failed to hit or wounds.
So do you reroll on roll of a 3? Sadly, no. Because modifiers are only after the result has finalized and this is confirmed by the reroll section of the BRB:
"You can never re-roll a dice more than once, and re-rolls happen before modifiers (if any) are applied."
As Guilliman does not let you reroll successful hit/wounds, you cannot reroll a "3", despite its end result being a miss.
>>
my scion box only has a single volley gun
where do i get more of just their guns, since i can apparently put 2 special weapons in a squad
>>
>>53777137
There is also an inverse to this:
Shooting a Culuxus modifies your BS to "BS:6+".
This would mean that Guilliman lets you reroll any roll of 1~5, as it is modifying your profile, not the roll itself.
>>
>>53777137
Modifiers are applied after re-rolls, but re-rolls can only occur after success/failure has been determined and success/failure can only be determined after modifiers have been applied?

Doesn't that make rolling the dice a vicious cycle?
>>
>>53777175
The event itself would go like this:

-Declare to shoot, check LOS and range
-Check models profile for BS (BS:3+ for marines)
-Check any modifiers (we moved, so -1 with my HB)
-Roll Die
-Get a 4, a 3, and a 6
-This would result in a pass, fail, pass. However, I have to "apply" rerolls before modifiers. Which means I pass, pass, pass.
-Apply modifiers
-Result: hit, miss, hit

A roll of 1, 2, and 3 would result in reroll, reroll, fail.
>>
>>53777141
friends
>>
>>53777207
That feels a little unintuitive. Surely it would make more sense to apply modifiers before re-rolls, right?
>>
>>53777207
>>53777175
To add, what this also means is that a Chapter Masters "reroll 1s to hit" would never trigger on a 2 if you had -1 to hit. So while it hurts somethings, like reroll any dice, it prevents certain things from triggering to often.

The same goes for plasma overheating. A plasma cannon that moved, doesn't overheat on a 1 or 2. It only overheats on a 1.
>>
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>>53777219
This is merely RAW of the BRB. I mean even RAI this can't be read any other way.
Best picture we have so far.
>>
>>53777247

Dang. It's been explained to me, and it does away with needing to specify stuff like 'A roll of a natural 1/6 before modifiers triggers X'
>>
>>53777283
NO way you do is perfect. So I'm guessing they went with this because it makes negatives not extremely punishing.

Making heavy plasma overheat twice as likely is pretty retarded. Making Guilliman slightly less amazing isn't that bad.
>>
>>53777299
This conversation does put up an oversight over what happens when you roll a 1 against an enemy with a -1 hit penalty with an overcharged weapon.
>>
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>>53777333
This is never specified, but context would say zero does not exist.

AS BRB says "a roll of 1 always fails, irrespective of any modifiers that may apply."
>>
>>53777386
I mean I wouldn't ever argue for it, but it is something they overlooked as overcharged cares if you get a hit roll of 1.
>>
>>53777416
Well that's why its important the rule says "on a hit roll of 1". It isn't referring to the result (modified), but the actual roll itself.

That could use clarification, but I think the context is fair enough.
>>
>>53777462
The biggest need for clarification in that case is for tesla, whether they get additional hits on a 5 if you have a +1 to hit.
>>
>>53777504
Are you referring to Electro-priests?

Those say "hit roll", which would imply unmodified roll of 6. However it muddles that by saying "6+"...but I think it's safe to assume it's only on a 6.
>>
>>53777515
Necron tesla, as they get an easy +1 to hit.
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