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Warhammer 40,000 General /40kg/

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Thin your paints edition

Previous thread:
>>53757043

Daily Dancan: https://www.youtube.com/watch?v=TkroHwQYpFE [Embed]

>Leaks:
https://mega.nz/#F!3odCTLCa!5Jc-zB2-JJcYlT55L6FN8g

>Lastest news :
https://www.warhammer-community.com/2017/06/09/warhammer-40000-faction-focus-ynnari/
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https://www.warhammer-community.com/2017/06/10/white-dwarf-preview/

>Latest GW teases:
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
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>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
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>7th Ed 40k rules reference in wiki format:
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>WIP Math-hammer doc
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
>>
>>53759524
first for conscripts are just a meme
>>
If the Adeptus Mechanicus in it's entirety declared war on the Imperium. Who would win?

No loyalists either, every single techpriest revolts.
>>
>>53759539

conscript player spotted
Keep trying to convince us that after being buffed in almost every way possible, they still aren't good
>>
If anyone would be kind enough to scan/photograph the missing page from the custodes section of the Imperial index I'd really appreciate it
>>
>>53759540
Chaos, necrons or nids. Dark horse: t'au
>>
>>53759539
True. Also riptide wing wasn't that powerful in 7e. People were just too bad to counter it.
>>
>>53759544
>>53759539

Coming into 40k at the end of 7th it's interesting to see how a new shit storm over the new editions OP units forms
>>
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Local GW is having a management change, so they tossed all their oop books, store copies and 7th edition stuff, as well as a few models into the dumpster. Went back at 2am for the rest of ot
>>
>>53759544
>get first turn because the conscript army will deploy more units than you
>move something they can't deal with, so pretty much anything, onto the objective
>spend the rest of the game seeing how many kills you can rack up
>>
>>53759558
(*^._.^)
>>
Haven't been to any big tournaments but how do they deal with time management? Do players get dqed for spending 20-30 minutes on just their one turn?
>>
>>53759566

>>move something they can't deal with, so pretty much anything, onto the objective
3 blobs kill a knight in 2 turns at close range

>hurr they'll never get close!
they move 12+d6 inches

God you conscript spammers are so pathetic.
We all know what you're doing.
And you're not fooling anyone.
>>
What would happen if Dr Doom became a Dark Angel?
>>
>>53759540
Admech would absolutely smash most of the mainline imperial forces as thier supply lines grind to a halt. As many guardsmen die of hunger as they do in battle.

Marine chapters fare better but they were already at breaking point before the admech rebelled and the guard collapsed.

Overall the Imperium could not survive that sort of civil war.
>>
>>53759540
can the Imperium function without Forge Worlds?
>>
>>53759540
Do they take the titan legions with them?
Is this like an order 66 thing where everyone allied to AdMech just stops what their doing, turns round and just starts killing their new enemies without any second thought?
>>
>>53759595
>just get 150 guys within 12" for multiple turns without losing any of them, it's EZ
>also commissars never get sniped
lmao dude, I'm trying to dissuade conscript spammers from making a mistake, not defending their alleged brokenness
you'll never get the effect you want out of them, so just cancel that 600 guardsman order you made while you still can
>>
>>53759595
>3 blobs kill a knight in 2 turns at close range

Holy crap 450 points worth of 150 bs 5 guardsmen who teleported right next to a knight will kill it in two turns?
>>
Are Sisters of Silence worth taking as a Sisters of Battle player? Bolter squads are 120pts for the 10 and can single out psykers, great swords are 190 for the 10 and are basically better than any melee unit SoB have, and then flamer squads are 200 and have more flamers than any other SoB squad is capable of putting out.
>>
>>53759601
>imperial fleet stops ferrying ad-mech around
>angry machine noises from forgeworlds
It's a MAD scenario.
>>
>>53759581
No one likes your forced meme.
>>
>>53759623
Their ability to single out psykers seems pretty good, honestly.
Even if the enemy doesn't have any (most people will probably have at least one), then you essentially just have another group of bolters or flamers. Good deal, imo.
>>
>>53759615

Oh yeah anon, I'm sure that the unit that got the most buffs, both direct and indirect, of any unit in the game, isn't OP or meta at all.
Yeah, in fact, conscripts are shit now!
Why?
Because muh terrain, and because nuh uh, that won't really work because [no reason given]

Yeah, I agree with you man, conscripts are totally shit now.
>>
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Non stop memeing over conscripts, everyone is forgetting 4 Plasma Scion commands with tempestor rerolls.
Hell, even motorised guard with 3 flamer, heavy flamer veterans with double heavy flamer chimeras are ridiculous with reroll wound orders.
Fuck it feels good to be a guardsman.
>>
>>53759548
You can just look at the points section in the back, there is no HQ unit on that missing page.
>>
>>53759565

Jesus Christ why would they do that instead of giving it to the kids or something?
>>
>>53759641
>pretending no reasons were given
conscripts are better, yes, but they're only good as an assault screen or an objective holder, if you can get them to one, nothing else
they get deleted by any decent melee unit or other horde units, and can otherwise be pretty much ignored because their damage output is garbage
all conscript armies are 100% a meme
>>
>>53759649
Wow you gonna kill my conscripts with those plasma guns? I'm literally shaking now. Flamers? More like lamers, they'll never kill enough. You glory boys just chill in the barracks while real men do the fighting.
>>
>>53759668

I actually laughed out loud at how far in denial this post is.
Either a really tryhard conscript spammer, or someone incredibly assblasted that a unit in 8ed isn't balanced properly.
>>
>>53759635
Admech has its own fleet arm, and most forgeworlds could readily build up thier fleets if needed- living in a giant factory has its advantages.
>>
>>53759685
>no arguments
glad to see you get it now, anon, sorry if I hurt your feelings
I'm sure you can get your money back on those guardsmen if you go cancel the order right now
>>
whats better this edition?
embedded autocannon in veteran squad or standard HWTs?
>>
>>53759611
I was thinking yes to both, but I'm interested in hearing your ideas in each combination of the scenario.
>>
>>53759692
Building the larger ships can literally take generations to complete though. AdMech would probably lose due to attrition though the Imperium would probably get fucked by Chaos once it was all over with.
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>>53759682
>Implying I won't use a blob or two as well.
You need multiple tools in that toolbox soldier.
>>
>>53759640

Only the bolter squad can single out psykers, but everyone gets to reroll wounds on them. Otherwise, yea. Nothing in the SoB list gets to dump 10d6 shots a turn.
>>
>>53759692
>no astropaths, no navigators, no gorillion tons of minerals and shit that they get from imperial worlds
Yeah you can polish you knobs on those big factories.
>>
>>53759701
Lascannons in your backfield veterans is good, for 20 points more than regular guard you get bs 3+ and a second HWT.
>>
>>53759698

>arguing with an emotional child

The arguments have already been made for me, and nobody has refuted them.
Don't know why you're so mad about conscripts being good, but thankfully it's not my problem.
>>
>>53759649
I'm planning on basic quad plasma command squads or tri-plasma SWS. If the re-rolls really do work for plasma, this is going to be great.

on the fence with meltaguns...I don't see why I should take them vs lascannons since they still deal the same max damage.
>>
>>53759701
Heavy Weapon teams, if only because the Guard elite slots are -stacked- with value already.
>>
So, you have to set aside reinforcement points if you want to add units to your army, or replace units that have been destroyed. I assume this applies to the Tervigon's ability?
Does it also apply to reanimation protocols, since they are replacing a destroyed model? That would be really dumb.
>>
>>53759701
for 5 bucks more, the missile launcher is better than autocannons in almost every situation (only worse vs primaris I think or termies)
>>
>>53759569

Still not a safe assumption. For instance axes outperform maces vs t4/2+. Improving the harder roll is always better because gaining a die step is a bigger relative increase when you succeed on fewer results.
>>
>>53759718
Well some of the knight worlds will supply stuff, rouge traders can supply navigators.

Not saying its easy; but the wider Imperium would need to keep its warmachine going while its soldiers are sharpening sticks because everything up to and including combat knives are being produced of STCs on the forge worlds.
>>
>>53759661
They're fucking cunts
>>
>>53759565
Why lie about something like this? I don't see the point
>>
>>53759724
I'm not mad about them being good at their job, I'm glad they're good at their job.
I'm pointing out the various reasons why an all conscript-spam army is a meme, and will never work the way you want it to.
But be my guest and spend all that money on guardsmen models, I'll be happy to buy them off you for cheap when you don't make it past the first round at any tournaments.
>>
>>53759581
the fabulous bob pasta and this pasta are shit
at least the bile one spawned a couple funny meme
>>
>>53759748
arent autocannons better against MEQs?
they seem to be everywhere in my LGS
>>
>>53759758
Youre right, i just bought 3 copies of the necron codex and 2 copies of the blood angels codex for shits and giggles
>>
>>53759524
But why are IG players the most boring people in the world
>>
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>IG all flocking to field conscripts after they're deemed OP
wew
no better than taudar players, as it turns out
>>
>>53759773
I doubt it's you to begin with
>>
>>53759749
True, but the margins are very small.
>>
FW updates yet, what the fuck is happening with my Siege regiment you artillery ruining cunts?
>>
>>53759746
Replacing destroyed *units* yes.

Replacing destroyed *models* (while the unit it belongs to is still alive), nope.
>>
>>53759779
Power corrupts.
>>
>>53759775
Because they are inferior to the superior Death Korps players in every way?

Jawohl!
>>
>>53759779
i dont have any kidneys left to sell, so i was going to go with scions supported with HWT support
>>
>>53759775
I dunno anon, the guard players at my LGS are all really nice guys, fun to play against, and are pretty normal people, as far as miniwargamers go, anyway.
>>
>>53759801
>le death korps of krieg meme
Ahh, so epic
>>
>>53759801
>death korps
Might as well make the jump and just play necrons.
>>
>>53759770
apparently not.

someone did the math in a table a few days ago.

krak missiles wound on 2+, ap -2
autocannons wound on 3+, ap -1

apparently, the double die slot advantage is enoguh to mitigate the loss of a shot
>>
>>53759801
but korps players are IG players with a different coat of paint
>>
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>>53759786
>>
>>53759810
But zen I wouldn't be able to speak in zis camp German accent every time I play!
>>
>>53759815
My quick math says otherwise.
>>
>>53759801
DKOK are worse than guard though
You pay more for much less
And FW updates when?
>>
>>53759818
lel
fair enough
>>
>>53759818
nice, you planning to hang on to those or try to sell them on ebay?
>>
>>53759836
Ill probably hang onto some for the fluff, put the rest up on ebay for cheap, $10-15 each or the like so they can get into the hands of people who might actually use them
>>
>>53759830
Forgeworld updates are coming by ze end of ze month mien commandant.
>>53759816
And no conscripts. because ve actually train our troops in dying properly.
>>
>>53759827
I'm sure your opponents LOVE that.
>>
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How do I kit out Havocs now that the Autocannons went up in price? A 5 man squad with Lascannons?
>>
>>53759827
Of course you can. Newcrons are mustache twirling cartoon villains.
>>
>>53759856
remember you can split fire with impunity now. so it's ok to mix.
>>
>>53759856
missile launchers or heavy bolters, imo
lascannons are better than missile launchers, but useless against armies without monsters/vehicles
>>
>>53759860
You'll still want similar ranges and targets for line of sight purposes
>>
>>53759849
ZIS IS PLATOON COMMANDER, I REPEAT, ZIS IS PLATOON COMMANDER, I NEED ARTILLERY STATS ON MY POSITION NOW
>>
>>53759581
The virgin wargame

>uses a fair and cheap army with a neutral backstory to avoid any stereotypes
>all units are carefully painted before he will field them
>meticulously reads off the rulebook each turn avoiding eye contact with his fellow player
>doesnt speak up even when he sees someone doing an illegal move
>buys models he doesnt need in at the store everytime the staff make a pitch at him
>maintains a poor win/loss ratio despite being into the hobby and lore for years

The chad conquer
>gets given the best army in the meta by his waac friends
>has never applied a lick of paint in his life
>maintains undisturbed eye contact with his opponent the whole game
>loudly converses with everyone at the store and suggests the optimal moves to his rival
>best friends with the staff who regularly let him have free defect and oop kits
>always tops casual tournaments while being oblivious to the scene at large
>>
>box of 10 cadians
>17€
>box of 5 cadians
>little over 5€
Wew. I bet the sales of the 5 snap fit guardsmen boxes has skyrocketed already
all those conscripts
>>
>>53759770
Missiles are better versus guards, gants and orks because of the frag. Autocannons rule the realm of everything between space marine and raider that doesn't have a 2+. There are instances in that spread where the missile does more wounds per 1000 shots or whatever but the autocannon causes wounds more reliably. The missile launcher gains a slight edge over the autocannon vs t7 3+ and then pulls way ahead vs just about anything t8. Predator autocannon notwithstanding.
>>
>>53759661
Because they're in the business of selling shit. Trashing unsold products is absolutely standard practice.
>>
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Urgh, I still don't know what army I want to play, and can't even work out which playstyle I even want.
>>
>>53759874
We haven't seen any of the unit sheets, just the table of contents.
>>
>>53759708
Well even though the numbers in the admech pale in comparison to the guard, it's possibly a slaughter due to the surprise and mass firepower of titans.
Guard techpriests just start hacking away at command around them and sabotaging the machines to do as much as possible before getting taken down by passed lasgun fire.
Possibly holding up in a command room, taking control of a well defended base.
>>
>>53759886
only semi-related
whats better against MEQs for scions
volley-guns or plasma guns
if its any help, i was planning on using the taurox prime
>>
>>53759893
well, maybe start with model numbers, whether you want elite guys or 500000 conscripts
>>
>>53759905
I'd imagine plasma
volley gun is S4 Ap-1 right?
>>
>>53759905
>already list tailoring faggot
Wow... the astra militarum nerf can't come soon enough.
>>
>>53759886
How about vehicles/walkers/monstrous? I'm thinking the D6 krak wounds might matter vs those.
>>
What are Wraithlords most effective at in 8th edition?
I've always wanted to get one, but I'm not sure whether to charge up to blobs with scatter lasers and chop at them with its sword or sit back and snipe with a couple bright lances.
>>
>>53759921
I don't see the difference between an Aeldari player choosing to take more starcannons vs MEQ.
>>
>>53759829
Yup. 5/18 vs 6/18 (ac high), or 15/36 vs 16 (ac high) against cover.

MLs are good against t7 though (tons of vehicles) and frags probably have a use.
>>
>>53759581
>play emperor's children
0/10, didn't mention Heretic Astartesâ„¢.

Also, Noise Marines renamed to something like Deathshrieker Kakophoniiâ„¢ when?
>>
>>53759914

I want to go on the more elite side. I'm not a great painter, and I don't have endless money, so I'd rather avoid buying hundreds of models to get something playable.
>>
>>53759920
volley gun is Heavy 4, S4, AP-2
plasma gun is Rapid Fire 1, S7, AP-3
supercharging gives the plasma gun S8, but it will probably kill my men
>>
>>53759930
I imagine taking anti-tank fire away from Wave Serpents carrying aspects. So walking up and threatening something so that it can't be ignored?
>>
>>53759550
Actually acknowledging the half-assed rename of Tau? Bah.
>>
>>53759876
You forgot that the Chad Conqueror never rolls dice. He simply tells you the result.
>>
>>53759791
ah, I feel kinda dumb for missing that.

Thanks senpai
>>
>>53759930
You should make use of its melee. If you want backfield guns, take a warwalker.
>>
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I run a slaaneshi chaos army and was considering getting some Thousand Sons for 8e. The new kit is beautiful, and I figured Rubric Marines -2 AP bolters would pair well with sonic weapons.

I just have a lot of reservations about adding another gods unit to my army, but I guess even the 4 book let you take one of the other gods units so long as it wasn't your opposed god. I easily can see an aspiring sorcerer tag along with a slaaneshi warband if he got something out of it. Still, I got rid of some khorne aligned stuff a while ago to maintain my purity. Its different since Tzeentch isnt opposed to Slaanesh, right?
>>
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>>53759807
>>
>>53759979
All my marines are true scaled and nonmanlet already.
>>
>>53759827
God that's pathetic, are you stuck in 2010 or something?
>>
>>53759942
well lets see
Volley gun S4 wounds T4 on +4, turns +3 armour into 5+
Plasma gun S7 wounds T4 on +3 (+2 if supercharged, and the D2 kills a primaris with each unsaved wound) and turns +3 armour into +6

Someone could do the math for whether or not the volume of extra shots offsets the higher strength and stuff, since in a unit of 10 scions you can have 4 of either
Don't guard have a command for rerolling hits so that supercharges won't kill plebs?
>>
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>>53759980
>>
>>53759993
Ive posted my noise marines a billion times on here already. They're the ones with the reposed legs.
>>
>>53759999
those are some nice quads
>>
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>>53759980
>>
>>53759827

...DKoK are WW1 French, not German, dumbass.
>>
>>53759997
Plasma gun has to overcharge within 12" to beat the volley gun.
>>
>Low/medium model count
>Plastic models
>Easy kitbashes/customization
>Easy to paint
>Not Imperial

IN MY RESTLESS DREAMS I SEE THAT ARMY, /tg/

WHAT ARMY IS THIS
>>
>>53760018
Is that taking in to account that they will most likely be moving and this have -1 to hit with the volly gun?
>>
>>53759980
>the window
Nice
>>
>>53760026
Aeldari
>>
>>53760015
They're not one or the other you dumb spastic, they're both rolled into one in spaaaaaace
The influence from both sides is pretty fucking on the nose unless you're some kind of mouth breathing retard
Their fucking name is krieg for fuck sake
>>
>>53760018
i wish there was an option to take a single volleygun in an infantry squad, to emulate the US practice of issuing BARs to infantry squads to increase their fire power without needing an MG squad
>>
>>53760026
Elite orks list?
Meganobz, Big Meks, Killa Kans etc.
>>
>>53760026
CSM
>>
>>53760031
It'll beat it out at 12" normally in that case.
>>
>>53759980
>demotivational posters
>>
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>>53760026
Tau
>>53760035
He said NOT imperium dipshit
>>
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>>53760026

This anons army
>>
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>>53759980
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Rerolls to hit/wound are quite a bit different in 8th.

say you have a 3+ to hit you moved and have a heavy weapon standing near something that gives rerolls. Normally you would think you just hit on 4+ with rerolls. That isn't how it works in 8th. 1st you check to see if you made your BS 3+ then you apply the -1 for moving with a heavy weapon. So the 3's will still be misses but you won't get to reroll them because they were successful before the added modifier.

Rule book page 178 top left corner.

"rerolls happen before any modifiers are applied."
>>
>>53760031
>>53760046
Wait I messed my math up it still wins on over non overcharged.
>>
>>53760035

>Easy kitbashes/customization

>>53760039

>easy to paint

>>53760047

>easy to paint

>>53760044

CSM seem like my ideal, but every legion I'd want to play are either fucking hard to paint, require metal/finecast models, or require a lot of cultists etc.
>>
>>53760052
That's my list! Took out the Weirdboy and bought equips for the Mek instead but that works too.
>>
>>53760056
Yeah it's a bizarre choice.
>>
>>53760026
Chaos Knights
>>
>>53759996
i'm stuck in a strange land where i have fun and don't take this seriously...
>>
>>53759876
The wizard tabletop

>owns nothing but squatted armies and scratch built models
>took 2 decades to craft every tiny detail of his collection
>has all the editions memorized but will only play a forgotten draft of the rules he won at auction in the nineties
>has his army handled by his carer who he corresponds with through emails from home
>never entered a foot in a store
>hasnt manged to finish a single game
>>
>>53760062
heh
anon, if you want easy to paint just start out like me with black legion
literally the easiest army to paint in the whole game
>>
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>>53759595
>even if you manage to pull off the time/space fuckery required to violate the laws of physics and perfectly fit 150 conscripts within 12" of a knight, without losing any of the t3 5+ save models in the process or getting the officer/commissar sniped, even in this effectively impossible perfect scenario it STILL takes them 2 turns to kill a single model that costs less than they do
>somehow this is proof that conscripts are OP
>mfw people unironically think this will be the new meta
well, at least guardsmen will be cheap on ebay when all the WAACfags realize they fucked up
>>
>>53760080
Could it be done?
>>
>>53760094
I bet you wear shit-stained Joker graphic t-shirts and think that being random is fun
>>
>>53760080
This feels like the right answer
Inb4 OP is a poorfag
>>
>>53760104

Black Legion are actually one of the legions I'd love, but black armour is hellish to paint.
>>
>>53760094
no one around you finds it fun
everyone at your LGS thinks you're a weird annoying faggot
>>
>>53759876
>tfw the virgin wargame
I fucking hate being raped in GW stores
>>
>>53760058
>>53760031
>>53760018
>>53759997
i ran my own rather crude math
and it looks like the volley gun is roughly equal to the plasma normal fire within rapid fire, and is far superior at max range

the plasma gun has a slight edge at close range, and can cause more damage when supercharged, although the extra damage is only useful against terminators

looks like the volleygun is more useful over all, unless i am deepstriking and i dont expect my scions to survive, which is the oppsoite of my tactic to drive up in the tauroxm so its the volleygun for me

thanks for the math guys
>>
>>53760122

>No Shades
>No Highlights

Your army looks like shit, I guarantee it.
>>
>>53760026
Nidzilla with warrior troops also counts.
>>
>>53759779
wait, IG is OP now?


fuuuuuck i just finished painting my kriegers ffs!
>>
>>53760113
JUST SPRAY THEM ANON
luckily since then i've branched out into the next easiest to paint legions, world eaters, iron warriors and khorne daemons
>>
>>53760111
> Poorfag
honestly, four knights from a discount site will cost you the same as 2000 points worth of any other army, maybe cheaper if your comparing to horde armies
>>
>>53760109
no i don't. i'm a short hairy biker.
>>53760115
i kinda beg to differ but i know that it's not gonna go anywhere with you lot. so why bother.
>>
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Blitza Bomba or Dakkajet?
>>
>>53760144
Yeah a biker sure, you're a short hairy unfunny piece of shit and that's it
>>
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Is this guygood now or is he overcosted at 250 points?
>>
>>53760160
you seem rather angry, where did the bad man touch you?
>>
>>53760067

That's cool man, me and a buddy are just discussing a minimal.models list,

>big mek
>morkanaut x2
>stompa
>killa kan x6

But we don't know much about orks to be fair, might be terribad
>>
>>53760113
I disagree. My DC and Deathwatch gets black>eshin>mechanicus grey. DW characters get Black>thunderhawk>2:1 thunderhawk/white>1:1 thunderhawk/white. Chaplains and Reclusiarchs get mechanicus grey with a ton of nuln oil washes and a dawnstone highlight.
>>
>>53759595
>3 blobs kill a knight in 2 turns at close range
Just screen your Knight with 30 Tactical Marines.
>>
>>53760179
Sounds good to me bud.
I'd field a Gorkanaut and a Morkanaut tho, get the Big Mek with the KFF inside the Morka and you got a full shooty Gorkanaut with a 5+ invul.
Everything else is good, only the stompa might be overcosted but it has 40 wounds and lots of dakka so you're good.
Kans are great.
Sounds like a fun list to me, go for it
>>
>>53760186
i despise reddit, i am on the other hand a fan of making retards on forums rage by posting a series of lies with no basis in reality.
>>
>>53759716
Don't say that, he believes his Conscripts can take on my Marine spam army all alone.
>>
>>53760200
>I was just pretending!
Oh boy
>>
>>53759600
He starts taking it in the ass
>>
>>53759661
Depends on the store. My local GW gives stuff thats meant to be taken if shelves to kocal TOs for tourney prizes. I ran an event not long after the change to Crimson slaughter scheme chaos kits, so i got a bunch of still sealed chaos kits with black legion colours free
>>
Wait, IG Veterans aren't troops anymore?

Cool, thanks GW, make my army worthless unless I buy a horde of infantry, excellent.
>>
>>53760219
>what is a vanguard detachment
>>
>>53760200

>Jokes on them, I was only pretending to be retarded
>>
>>53759595
>3 blobs kill a knight in 2 turns at close range
Not on average, it takes 5 turns with average dice rolls.
>>
So I held off starting 40k until 8th, and I'm starting with Thousand Sons.

How fucked am I? From what I understand, their low model count really fucks them up, and their magic offense is nerfed compared to other armies (why? aren't they the peak magic-using marines?)
>>
Hmm, if you had Tenacious Survivor as a Warlord trait, and then used Catalyst on that Warlord, would you roll multiple times to save against a wound or would only one apply?
>>
How did Ogryns and Bull make out in the change to 8th?
>>
>>53760240
Everyones magic got nerfed.

They're low model count but even more resilient in 8e.

They should be fine.
>>
Power Sword Primaris Lieutenant or Auto-Bolt Lieutenant?
>>
>>53760247
As far as I'm aware they stack.
>>
>>53760149
They're both pretty good.
Dakkajet is more reliable and deals more damage over the course of a game, assuming it lives
Blitza has better alpha, especially if you can nail a vehicle squadron or expensive 10-man squad
Dakkajet is probably the better all-around choice, since you're not relying on your enemy having a target worth bombing
>>
>>53760254
the guys with mauls and shields look pretty killy, hitting on +3 and usually wounding on at least +3, doing d3 wounds each (or was it flat 3.. probably d3)
>>
So am I just bad or did Necrons get straight fucked in this edition. The loss of gauss sucks major ass and was a major draw to play them in the first place.
>>
>>53760219
Just take that all elites detachment, I forget what it's called, or just field them as normal infantry squads if you don't want to go that route.
>>
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Would the Death Korps ever hang out with the Iron Hands?
>>
>>53760301
They got extra AP to make up for it.
>>
>>53760301
>So am I just bad
Yes.
>>
Are power mauls any good? I like the idea behind them
>>
>>53760301
WBB got buffed to fuck
necrons are impossible to keep down now
>>
>>53760177
I tried him in one game, he managed to survive and kill a bunch of stuff, but I am not sure if he is worth 250 points. Maybe if you go assault eldar ?
>>
>>53760240
They're tough, can spam smite from every squad, have some of the best basic infantry weapons in the game, and they can bring fucking Magnus, possibly the baddest dude in the galaxy right now.
You'll be just fine.
>>
>>53760319
Obviously.

They're both military forces of the same empire.
>>
>>53760254
Bullgryns are looking really good as a counter-charge or assault screen unit. They're pretty killy and more survivable than terminators for their points.
Take a mix of slab shields and brute shields so you can choose between the 4+ invul or the 2+ armor as needed.
>>
>>53759960
Just make sure to take generic HQs instead of god specific HQs so that your auras apply to everything, or don't if you don't care about it.
>>
>>53760332

I have two burning questions.

1. What's my anti-tank? Soulreaper cannons are only S5, everything else is S4, and smite means I can only do 1 mortal wound per squad per turn.

2. Are they viable without using Magnus?
>>
>>53760360
Yeah, they're going to be fine m80.
>>
>>53760360
You can still bring lascannon predators, land raiders, maulerfiends, heldrakes, etc
You have plenty of shit to deal with tanks and monsters
>>
>>53760344
So if I just bought a box then one with a Slab and Gauntlet plus two with Maul and 4+ should work?
>>
>>53760319

Death Korps actually seem like a perfect match for Iron Hands- They are almost as inhuman as the iron hands, and they won't question sacrificing themselves, which is pretty much all of what iron hands expect guardsmen to do.
>>
>>53760326
better than before
>>
>>53760389
>>53760410

Or be a cool guy and bring Screamers as your antitank.
>>
It occurs to me that toxin sacs now work of vehicles. Thats some nasty poison.
>>
whats the best way to run a 'green tide' ork list? from what i can understand mech/biker list are still the best way to go, and kanz list are good now.

BUT THAT'S NOT WHY I PLAY ORKS.
how do i make hundreds of boys rampaging down the table viable.
>>
>>53760455
>Aquire large number of Boyz
>Make list featuring this large number of Boyz
>???
>WAAAGH!

Seems obvious to me.
>>
>>53760455
Spam as many boyz as you can fit into your list, and stack buff characters on them. Warbosses, Banners, Painboys, and your favorite source of KFF coverage.
Pack loads of PKs and Big Choppas so you can punch tanks and monsters.
Maybe bring a couple cheap objective holders, like gretchin or big gunz.
Run across the table and kill things.
>>
Think we'll be seeing new start collectings this year for 8e?

I'm kind of holding out for a decent thousand sons bundle.
>>
>>53759939
>Deathshrieker Kakophoniiâ„¢
>Bloodaxe Goreslayersâ„¢
>Putrid-Blightbound Infectikorpsâ„¢
>Warp-Fyre Rubricaeâ„¢

HQs:
>Malignant Lord of Darknessâ„¢
>Bleaksoul Doom-Preacherâ„¢
>Warpforge Heretechnomancerâ„¢ With Mechatendrilsâ„¢
>Dark Artisan Warpcasterâ„¢
>>
>>53760484
Maybe. I'm not buying into any new armies until they receive their full 8e treatment, personally.
I don't want to buy an army only to find out they're now getting Primarised and I have the old babby models.
>>
>>53760435
It pairs nicely with rending on stealers for killing big stuff.
>>
>>53759856
Went up in price?

FW raised prices.. again?
>>
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I reallly reallly wanna collect Steel Legion,

Any idea what i could purchase that would be my best Steel Legion models

Im a fan of fluffy list, what kinda list would be considered fluffy for them
>>
>>53760498
He means points.
>>
>>53760494
eyol
>>
>>53760498
Price as in points. They are 20 pts now, double what they previously were
>>
>>53759939
>Also, Noise Marines renamed to something like Deathshrieker Kakophoniiâ„¢ when?
Probably never, they didn't rename Rubric Marines.

Deathshrieker Kakophonii will be the new noise terminators.
>>
>>53760505
Just buy the Steel Legion version of anything that has one. Commanders, infantry, heavy weapon teams. I think you might still be able to buy the steel legion commissar, too.

A fluffy list for them is entirely mechanized infantry, so probably vets in chimeras as the bulk of your army.
>>
So /tg/ MSU or blobs? Im looking at my Skitarii and their LD7 and wondering why would I ever go up to 10 man squads.
>>
>>53760505
Steel legion are a mechanized infantry army. Lots of chimeras with guard squads, no conscripts. Model any artillery with covered carriages. Fight ork players a lot.
>>
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>>53760285
>taking either
>>
>>53760539
Do you value going first?
>>
>>53760539
Larger units let you more easily buff many guys with the now smaller character auras. Some units get buffs for being above a certain size.
>>
>>53759623
They are 110 for 10 great swords.
>>
>>53760556
Do you think that's a big deal? depends how well you hide

I had an idea for increasing the number of units a GSC army starts on the board

could you have your neophytes just deploy behind their chimeras and get inside them on turn one and drive forward? this gives you 4 'drops' rather than 2 if possible
>>
>>53760521
Please hurry and gibs
>>
>>53760524
Could just be so strong its acid. Sort of like how old toxic rounds worked on Necrons.
>>
>>53760531
>>53760548
Interesting from the art i didnt think they was all that heavy on the vet squads ,

Covered artillery like covered heavy weapons teams ? Covered hydras !wow

Where do i get my cheap heads and trench coats and stuff
>>
>>53760455
8th edition is horde edition so I've no idea why you're complaining.
>>
>>53760603
Most nid poisons are described as also being acidic.
>>
>>53760575
>could you have your neophytes just deploy behind their chimeras and get inside them on turn one and drive forward? this gives you 4 'drops' rather than 2 if possible
Pretty sure units in transports count as being on the table for that rule.
>>
>>53760285
Power sword imo
The primaris squads have very little melee oomph, and could use the help in that regard
>>
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thoughts on my new chapter?
they are called Duncans Word Bearers

thin your paints
>>
>>53759893
Come back when you do.
>>
>>53760736
Sloppy garbage.
Didn't even rotate or angle the photo, nor do a basic canvas conversion.
>>
>>53760789
It's just a proof of concept lad
>>53760736
Would play against
>>
>>53760680
What I thought - can he use his pistol outside of melee though? I've forgotten the pistol rules
>>
Deathguard/Primaris for sale when?
>>
>>53760455
You'll want 2 pain boys, and a good warboss.
Take a Battalion formation.
Fill that sucker with some Boys. Big old groups at least 3-5 of 30 boys each. Keep the pain boys within 6" of a group and the warboss likewise. Advance up the board. Take one or two heavy support options to help deal with bigger threats. Then let the boys do their thing. Pain boys will keep them alive and warboss will let them preroll 1's to hit. Making them more deadly.
>>
>>53760798
Yeah, he can shoot his pistol both in and out of melee
>>
>>53760797
No.
It's a proof of failure are step 0
>>
>>53760556
you can abuse transports to get around this
>>
Liutenant reroll seems really useful desu, what could I model/represent them as to use as normal marines?

I don't think codex chapters have that rank.
>>
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So I'm thinking of starting a new army in InfantryHammer the Conscriptioning , while I don't want to be a WAAC fag I don't want to Tyranids in 5E either.

What's good lads?
>>
>>53760847
240-Draigo
178-3x Paladins, 1x Hammer(paragon)
178-3x Paladins, 1x Hammer(paragon)
178-3x Paladins, 1x Hammer(paragon)
235-Dreadknight, doublefists, Teleporter, Incinerator, Psilencer

Enjoy being the anti-meta :^)
>>
The time of the Tyranids is now
>>
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>>53760821
cypher is gonna have some fun
>>
Anyone else feel like flamers are overcosted for what they do.

8" S4 AP0 Assault D6 Auto hits.
8" S5 AP-1 Assault D6 auto hits
>>
>>53760897
By marines against marines, they're mildly overcosted but thats not really a problem
By GEQ, they're actually pretty good
Against hordes by anyone, its useless, and anti-horde is what they should be good at. This is a problem with the d6 system but gw gonna gw
>>
Since it looks like the guns and arms are attached, would it be sensible to spray and paint the arms separately for the Primaris, a. to actually access the Aquilla, and b. to actually be able to paint the reverse side of the bolt rifle and shoulder pads?
>>
>>53760897

Yeah flamers are mostly nerfed. They got a little bit of a range boost in that if only one model is in range it can still hit more than one, and that with assault they can run and shoot... But no ability to reliably place a lot of wounds, no ignores cover.

On the plus side, if you have a lot of flamers in a unit you can fairly reliably say you'll score 7 hits per 2 so you can at least predict the random bit rate pretty well once you get a bell curve going.

3.5 Bolter hits ain't all that impressive ultimately.
>>
>>53760927

What -is- good against hordes? From what I can see even ex-large blast weapons are better for scoring a few hits against a single model or taking a few models out of an elite unit.
>>
>>53760959
Everything in the game except high damage single target weapons. Ignore the horde meme, it's retarded.
>>
>>53760959

Nothing. Nothing is good against hordes.

Last edition you were a cool guy if you took hordes and a WAAC douche if you took mostly huge models.

Now you're a cool guy if you take mostly huge models and a WAAC douche if you take hordes.

There is no winning with GW.
>>
>>53760939
My combi-flamer, flamer, heavy flamer and double bolter squads are knowing the pain all too well.
>>
>>53760959
Looks like playtest gameplay was based around 5-man squads of marines, eldar and daemons. Nothings good against spammed hordes, and i for one plan on not bringing more than two max units of gaunts unless i know i'll be playing an asshole.
>>
>>53759736
There are still reasons to take them
Meltaguns are cheaper (12 pts vs 20 pts), moving doesn't reduce your BS, meltas are AP -4 while lascannons are -3 and you can reroll the damage roll within half range with a melta.

It'd depend on what you prefer, with the lascannon it's almost guaranteed that something is gonna be in range but the melta will deal more damage if it get there
>>
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>>53760959
Other Hordes

>Conscriptfags think they can match da boyz in numbers, dakka and krumpin' power
>>
>>53760959
You just need A LOT of flamers. A 3 man crisis team with 3 flamers each can clear out a blob of 20 in a single round, although probably not very point efficiently.
>>
>>53760989
>>53760992
autism 1 and autism 2
>>
>>53760959
Whirlwind Castallan launcher is Heavy 2D6, Thunderfire cannon is Heavy 4D3, Razorback with twin Assault cannon has 12 shots, Stormbolters now fire 4 times at close range ... there are certainly decently cheap options that have a lot of shots.

Oh and any flyer with bombs is also gonna do a serious number on hordes. Most have something like "Roll a D6 for each model in target unit, 4+ is a mortal wound"
>>
>>53760959
Moral... oh wait! All the relevant horde armies are practically immune to morale!
>>
>>53760998
Boys can get 30
Conscript can get 50

Beside the retarded 5++ and 6+ Feel
No pain like rule from the special character and Meks.

Conscript have this one most due to orders that can put a hell of a lot more shots before Orks get in range
>>
>>53761014
dark talon spam?
>>
>>53760138
People are saying conscript blobs are gonna be OP this edition while others say it's just exaggeration. They've definitely been buffed though
>>
>>53760959
My land raider crusader and spamming assault cannons, heavy bolters etc. has been working for me well so far. Just shoot lots of weapons at the horde.
>>
>>53760319
What Iron Hands?
Medusa is gone
>>
Thoughts on Nurgle army with dark imperium in mind?

Battalion Detachment:
HQ
Typhus 164
Malignant Plaguecaster 110

Troops
7 Plague marines with power fist 167
7 Plague marines with 2 blight launchers 175
20 Pox Walkers 120

Fast Attack
Foetid Bloat Drone 158

Dedicated Transport
Chaos Rhino with havoc launcher 83

Vanguard Detachment:
HQ
Malignant Plaguecaster 110

Elites
Noxious Blightbringer 80
Helbrute with twin lascannon and power scourge 165
Helbrute with twin lascannon and power scourge 165

Total points for army: 1497

Command points : 7
>>
>>53761001
That is the issue you need 3+ Flamers of any kind to be useful. If you are close enough to use flamers you are rather fuck
>>
>>53761014

>Whirlwind is 2D6

Oh wow, 7 hits. That'll put a huge dent in a 30 model unit.

>Stormbolters

Name one stormbolter platform more points efficient than just taking two Bolter guys.
>>
>>53761014
>7 shots
>8 shots
>12 shots
All for 80+ points. Welp, looks like Grey Knight Strike Squads are indeed the anti-meta
bomber planes also have a caveat that you roll for each model in a unit up to 10 models- so usually around five mortal wounds on one unit per turn
>>
>>53761047
Rhino
>>
>>53760978
Conscripts are twice as tough per point in 8th as as Guard was in 7th, and the weapons that counter them were taken away. Imagine cutting the cost of a Leman Russ by 50% and removing melta and grav from the game. But nah, they couldn't possibly be any fucking good.
>>
>>53760566

How are you people still fucking up reading?
>>
>>53761028
Seems a good option, they even have two Hurricane Bolters which are still gonna fire lots of shots after dropping the stasis bomb.
>>
>>53761060
Wow look at the mad little retard sperg the fuck out
>>
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>>53761023
>Introduce new leadership mechanics
>Everything already gives no fucks / rerolls / bypasses / has some loophole / straight up immune to them

Even Kroot and Cultists can just stand near their respective priests and be like LD9
>>
I deep strike a mawloc within a few inches of the enemy. The mawloc deep strike rule says it can't charge this turn.

I then cast Onslaught on the mawloc. The onslaught power says "that unit can also charge this turn"

Can I charge with my mawloc?
>>
>>53761047
Maybe Battle Sisters Squads or Dominion Squads
First can fit 3 in 5 models and the other can fit 5 in 5 model.
9 and 10 per models respectively for 4 point storm bolter.
>>
>>53761076
Hmmm, it's almost as if having your troops run away often and then losing them all to a sweeping advance for free was lame.
>>
>>53759779
Different Anon, but my greatest pet piece is when people try to paint them as Nazis in an attempt to be "edgy".

>Wrong!
>Era!
>Imbecile!

Like I said. Pet peeve.
>>
>>53761047
company veteran on a bike and sternguard veteran
>>
>>53761089
What, you mean to say there was anything wrong with 2 marines being able to wipe out 50 conscripts in a single turn in close combat ?

>Not that anybody didn't put a priest in those for the Fearless anyway ...
>>
>>53761076
>playing blobs of mooks now has a purpose and is fun
>snipers now have a purpose
>leadership is now 10 times simpler
Kill yourself faggot
>>
>>53761087

Nice. Hope they keep that going when they get their model release.
>>
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>>53760875
>Thropes come in broods of 3<
>Fexes hit on 5+ with claws
I know good comes with the bad, but still
>>
>>53761047
Acolytes with storm bolters are BS4+ T3 W3 for 10 points. They are in contention for some of the most durable cheap shooting around.

>>53761075
If you don't want to be called a retard, don't say retarded things.
>>
>>53761108
>blob
>fun

60 orks with how easy it was to get invulnerable and feel no pain was a bitch and boring as fuck to kill.
>>
>>53761042
My double DI 1500 point nurgle list is currently

>typhus
>3x5 plague marines w/ 2x blight launchers
>2x20 poxwalkers
>2x drones
>2x autocannon pred w/ 2x lascannons

Once Morty and the Termies drop, i'm likely gonna drop the drones and add the new releases + a plaguecaster, assuming the new models look good and the rules arent last edition orks-tier
>>
>>53761121
>sperged the fuck out
>called anyone else on the face of the planet is a retard
Wow really makes me think
>>
>>53761126
>the edition set up to be able to be tweaked down the line needs some tweaking
Go figure.
>>
>>53761115
That hurt more than it should

I might be using the index 2 till next edition with same 1997 models again.

I'm sure GW doesn't want my money
>>
>>53761145
>Wow really makes me think
I've been talking about Warhammer. You've been making contentless shitposts. Learn the difference.
>>
>>53761149
The abuses are so obvious that guy play orks made the list on the spot.
He never saw the rules till that day.
>>
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>>53761108
>he thinks blobs didn't have a purpose in 7th
>implying i said this wasn't fun
>implying i don't enjoy having a reason to field snipers
>that triggered as fuck reply over nothing

Been a while since i've used this one.
>>
>>53761161
>continues sperging the fuck out
Great example to the community you're putting on. Well done little lad. Well done.
>>
>>53761179
>Great example to the community you're putting on. Well done little lad. Well done.
I'm inviting you to stop shitposting and start talking about Warhammer. I consider it model behavior.
>>
>>53761186
>>53761179
ladies, you're both shitposters, now calm down
>>
So, Guard player here. I'm on my phone and I don't have that conscript copypasta that's been going around but I'm noticing a bit of a flaw in it.

Officers (this includes commissars and priests for the sake of this argument) can't be ordered. They can't give their buffs if they're in a vehicle, either. And because conscripts can't take vox casters the officer MUST remain within 6" of the blob, preferably *inside* it to avoid being charged or shot.

So how, exactly, does a Guard player use the Move order? You either end up daisy-chaining your men or out-running your officers. Either way the blob can only advance as fast as the slowest thing in it, which is the officers.
>>
>>53761186
>just can't stop sperging the fuck out but somehow also attempts to take the high ground
lol so THIS is the power of autism
>>
>>53760959
>What -is- good against hordes?
Trygon with 30 Devilgants.
>>
>>53761197
Wait a minute... Are you saying that this /tg/ meme about the worst unit in the game being good is obviously wrong to anyone who has read the index?

HOLY

FUCK

MIND

BLOWN
>>
>>53760959

Other infantry. GW wants you to buy more infantry models.
>>
>>53761198
I have the high ground, as I made a comment about game balance in 8th, and you responded with torrent of contentless shitposting.
>>
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>>53761171
>he thinks 2 blob units in the entirety of 7th not being shit means blobs in 7th were playable
>he thinks someone on the internet telling him to kill himself means they're mad
how new are you, friendo?
>>
>>53760959
Other Hordes. GW now requires you to buy hundreds of models to compete with people who can afford hundreds of models.
>>
>>53760959
throw another horde at it, hope you roll higher
>>
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Daily reminder that no one has yet proposed an effective counter to this tactic.
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>>53760296
Bullgryn mauls deal 2 flat damage, still pretty good considering that'll kill terminators with one failed save
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>>53761213
>pops off some prequel trilogy quotes to forever seal the "how autistic can you possibly be" question
Bravo.
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>>53761197
Or you could put those officer further up and compensate the movement.

Is not exactly rock surgery.
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>>53761128
Don't like Drones? I think they're cool enough. Gunk, charge. Next turn, fall back and gunk again. Seems like a decent strategy.
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>>53761212

>Other infantry. GW wants you to buy more infantry models.

>Go through an entire edition playing Farsight with no fire warriors or pathfinders, only using one big suit, spamming stealth suits.

>Build crumbles to complete nonfunction when I was never a riptide winger in the first place, don't even own a Stormsurge and think it's unfluffy garbage
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>>53761254
I have no idea whether you flew off the handle because you think conscripts didn't get massively buffed in 8th or because you identified an autist you wanted to shitpost into oblivion, but you're retarded either way.
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>>53760959
MSU of Electropriests, running across the field, each one charging in and making every model in the unit suffer a mortal wound on a 6+
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>>53761272
>still sperging the fuck out
haha, nice
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Is there a fluff reason for Breachers only being fieldable in units of 10 but Strike Teams in 12? It seems pretty random
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>>53761272
He's fucking baiting you. Stop replying. You're just playing his game, christ.
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>>53761255
I don't think that would work perfectly. Remember the officer can move and advance 6+d6, and with an order the troops will advance twice that. Assuming they're in the classic box formation they're only about 4" wide, so they WILL outrun him la even if he's in front.
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Which chapter is this?
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>>53761280
Even if mortal wounds weren't wasted on T3 5+ infantry, electropriests deal wounds on the number of models in the charging unit, not the defending unit.
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I really hate what they did with the harlequins kiss.
I usually rune shiggy's rose and 3 kisses inb a squad of six and I was happy to hear my harlies would be more useful. They hit hard but they just can't survive being hit.

So now I'm looking at the kiss
>s4
Ideally they need a target with toughness of no more than 4
>ap-1
A save of no better than 5+ to reliably harm them
>Dd3
and no more than two wounds.

So their ideal target is t4 with a 5+ save, 2 wounds.
Is there ANY unit in the game that fits this description outside the cheap as fuck guard characters? Even they have invulnerable saves rending the rend useless.
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>>53761295
I want to see how long he can keep up a game that consists primarily of trying to act as retarded as possible.
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>>53761308

The unfortunately named Thousand Suns, wiped out by exterminatus of their homeworld after an Administratum clerk made a typo.
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>>53761217
>Get told
>O-oh fuck..b-better call him a newfag!

You forgot 'my dude' and maybe a smug pepe image there. But good effort
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>>53761308
Sons of medusa, iron hands successor.
>>
Is there a point to getting AP -5 on Tau Battlesuits?
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>>53761308
Where did you get that picture?
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>>53761320
AP is significantly stronger against heavily armored targets than lightly armored targets. If you have AP-1 against 2+, you forcing twice as many unsaved wounds as AP-. But against 5+, you're only forcing 1.25 the number of unsaved wounds. Weapons with any sort of AP should be aiming for the most heavily armored targets available.
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>>53761320

Dark eldar reaver Jetbikes, likewise eldar Jetbikes I imagine.
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>>53761308
>sun symbol
>thousand suns
>only chapter who kept their genitalia and sex drive
>colossal failure
destroyed their own planet when they came with the force of one thousand suns
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>>53761246
Pretty easy for nids to beat. Unburrow in a mawloc next to the commisar, and then cast onslaught on it, so it can charge the same turn. The enemy should lose a commisar, and then take huge morale losses.
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>>53761342
>Weapons with any sort of AP should be aiming for the most heavily armored targets available.
You realize that implies that the best target for heavy bolters is that land raider rolling across the field instead of the scout marines that are within charging distance right?
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>>53761338

Some guy's deathwatch. Maybe it's one of the shoulderpads in the deathwatch veteran kit?
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>>53761310
Wew, thank god I didn't get suckered into buying any of those shitty priests than. I almost thought they were useable for a moment.

Oh well, more destroyers and Kastellan I suppose.

Kastellan with's with triple Phosphor blasters might be worth it, however. 18 shots, doubled to 36 for the protocol. If it weren't for their shitty BS and WS...
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>>53761361
Can't fit it onto the battlefield, model is too big. Conscripts fill every square inch of their half of the board.
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>>53761342
But they don't have enough strength to reliably wound t4 models like termies and manz.
On the charge they'll, if lucky, kill one terminator and then get wiped out by the back swing.
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Ok, you can take a naked commander with drone controller, 2 firesight marksmen and 52 sniper drones in a 1000p linebreaker detachment (the HS one). Better hide your comissars well.
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>>53761388
What about a 10 man Skitarii Rangers squad with triple Arqurbuses and Omnispex?
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>>53761388
Oh, then we're just dealing with memes, and the simple answer is rote.

repeat after me:

"Any amount of battleifeld terrain will make it so the memespam army cannot use more than a quarter of its points at any given time, thus resulting in incredible inefficiency and their eventual loss as a more well rounded army takes a point from them."
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>>53761410
What stops the Conscripts from entering terrain...?
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>>53761406
The Conscript player just needs to take enough Commissars to have overlapping bubbles.
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>>53761421
terrain makes movement harder for massed conscripts, since you have to move around a lot of potential terrain. A more practical concern is that movement trays won't work around terrain.
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>>53761421
I think he means that Conscript models can't occupy the same space as a wall or rock formation.
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>>53761410
And if we fill the battlefield with so much terrain that it's impossible for more than a few models to see through the cracks then models that dont need line of sight to see are king!

Luckily, that's something guard also have.
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>>53761445
Well then neither can the Mawloc. Seems like a pretty self defeating point.
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>>53761261
They're so expensive for what is basically two heavy flamers and a better power axe with only 3 attacks, i feel if i wanted to spend that much i'd toss 4x5 plagues in two rhinos and give someone a power weapon.
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>>53761410
"If I can't see my enemy, they can't see me. If I can't shoot my enemy, they can't shoot me."

Conscripts are better when they're not being shot, anon. Shooting is the only way to whittle them down. You're actually making the Conscript spam MORE effective.Their overwatch+combat buffs make them more than a match for anything that doesn't get to shoot them first.
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>>53761455
You don't get the argument: Against a non meme army, the mawloc wins by being able to break up daisy chains. Against a meme "I've filled an entire battlefield with conscripts and there is actually no way to move" any efficient army wins, purely by virtue of being able to utilize 100% of their points every turn.
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>>53759653
But there may be a special rule like "if no hq is present one squad make become an hq" or something like that
>>
WAIT WAIT WAIT WAIT WAIT

Are you telling me that /tg/ was entirely wrong about what would and would not be a tournament viable strategy in a tabletop game

AGAIN?????
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>>53761477
You don't seem to have read the guidebook.
>>53761246
The Conscript army can win without firing a single shot anon.
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>>53761488
Yep. Conscript Spam is the only list /tg/ has come up with that works.
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Mawloc seems kinda shit honestly.
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>>53761291
breachers are pretty new and the rules reflect the new sprue count of warriors per box
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>>53761507
>roll mission
>get the majority of them
>can't win by standing next to objective
gg retard you tabled yourself
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>>53761291

Well see, Breachers are garbage and you'll never be fielding them anyhow, so it couldn't possibly matter.
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>>53761524
minority*, and conscript spam can win regardless

why are you so angry about this anon? were you really so invested in 8th that youre upset when stupid tactics can beat an oversimplified ruleset?

itll get fixed soon anon, theyll rework shit like they did with the first Age of Sigmar game, cool your jets
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>>53761291
GW envisioned them with devilfish and drone support. To really hammer that down they have unit size of 10+2 drones to fit into devilfish.
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A squad of Sternguard with Strombolters is 180 points. That's either 20 or 40 shots and 21 close combat attacks. You could still give them two Heavy Bolters, but those do less shots than a Stormbolter at 12''

It seems that the best anti-horde is having a good number of infantry yourself, maybe with some vehicles mixed in to either keep the horde occupied (it's gonna take a while to carve even a Rhino to death) or start thinning out the units futher back.
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>>53761541
Oh, that explains a lot. Conscript meme spam isn't ig players excited about a viable but not overbearing strategy. It's butthurt taudar players trying to make 8th edition seem as bullshit as 7th was, so people will come back to them.

Sad!
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>>53761551
I'm a guard player anon, with the models to use this tactic.
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>>53761254
>he thinks the concept of having the high ground originated in a star wars movie
how 12 are you?
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>>53761468
Not really comparable?

5 normal guys with no upgrades is 105 points. This guy is 158.

If you're gonna give your dudes some decent upgrades like blight launchers it goes up even more.

I think its appropriate really. I see it as a helbrute alternative that has flamers. Plus it has some nice nurgly general rules like reroll wounds of 1 and 5+ FNP.
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>>53761551
>>53761556
destroy
ed
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>>53761556
You might be the only one! I'm pretty sure the reason we haven't seen a single game report from a conscript spammer is that they're just memesters meming to for the above reasons.
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>>53761551
>>53761556
get shit on lol
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>>53761551
>>53761556
i love this board
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>>53761556
HAHAHA
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>>53761370
I guess I was assuming that you had the STR to do something with it.

>>53761399
On the charge they will do okay. You hit on 3s, wound on 4s, and the terminators save 50% of their wounds. Terminators hit on 3s, wound on 2s, and you save 50% of your wounds, but you get twice as many attacks, and the terminators cost way more.

Honestly 1d3 damage fucking sucks against elite infantry because if you roll a 1 and a 3 you kill a whole terminator and that's dumb. It's way worse than 2. Given that the kiss costs way more it does feel kind of lame. Maybe you can just mulch transports with them.

>>53761406
That squad costs 183 points. For that price the guard player can have six commissars (well, he needs three more points for bolt pistols). It will take you three turns to kill them all, and in all likelihood the guard player will be hitting that unit with every piece of long-ranged weaponry in his army.

It's also not that useful against anything that is NOT commissar spam, whereas commissars are good against anything that wants to kill conscripts.
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>>53761039
Not on the map doesn't mean gone, stupid civilian. Report to the administratum building.
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>>53761585
I faced 100 conscripts.
Learned the hard way that flamers are worthless against them.

Unless I can put 10+ Hits reliably I simply could not kill them fast enough before they owned my MSU
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>>53761551
>>53761556
>>53761585
>no one plays this list
>proven wrong
>w-well y-youre the only person in the entire world l-lel
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With a few units of bezerkers and a rhino to soak overwatch, they should be ablw to mulch them with chain axes correct?
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>>53761556
I am ALSO a guard player, and I seem to be the only player to have noticed that the Move order is completely useless in conscript spam, because your men will outrun their officers!

That means more time getting shot at, more time getting thinned out, more time not crushing the enemy. A battle plan does not survive contact with the enemy.

Our blobs can only feasibly advance 6+d6" a turn, because that's how fast their buffers can move, and without they're buffers a blob of conscripts is thinner than rice paper.
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>>53761488
Yep, these retards think that math hammer in a magical vacuum world where you can get 200 guys within 12" of a target is actually able to be applied in a real game.
This: >>53759566 is how it would actually play out in practice.
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>>53761627
Mulch who anon? If you mean Conscripts, the math says no, even Bezerkers lose to Conscripts in melee.
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>>53761621
It's like when people say no one plays SoB.

Most poeple that have SoB also have a second or third army. They are waiting just waiting for something worth a damn. Vyridian is gone in 8th so they only have Celestine as new.
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Man Mephiston only wounding MEQ 1.39 times in melee on average kinda sucks
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>>53761612
Yeah, 100 conscripts is reasonable anon. That's the viable part of the strategy. It's the 500 conscript lists that are being memed.

The trick is breaking up the aura chains with deep strike forces or snipers (the point efficiency argument is bullshit, because none of the mathhammer posts ever mathhammer out the morale losses, merely saying "lol you won't make it up trust me")
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>>53761632
Officers can order other Officers can't they?
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>>53761217
I litterally fucking did this. Sometimes 2 50 man infantry, sometimes one less plus 50 conscripts, sometimes all 3 units.
A priest and commisar or lord commisar for each unit and I went to town on people. Power axes/weapons in the blobs on the sarges plus everything else made for an unholy amount of winning in melee combat.
Since everyone and their mom was too busy spamming grav guns, I steamrolled faggots for days.
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>>53761639
Is that assuming the entire conscript squad will be able to strike ? Because in reality that is almost never going to happen.
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>>53761639
Berzerkers absolutely fucking stomp conscripts in melee because they get eight attacks each.
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>>53761639
Let me guess, that's ignoring the fact that maybe half the conscripts will actually get to swing if you're lucky?
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>>53761652
I dunno anon, we've already recieved the army lists for our upcoming 8th ed release tournament. Out of 32 players, seems like 7 are running lists with at least 100 Conscripts, and if you give me a minute to check here I'll check the staff facebook group and see how many are taking more. It's a 2k tournament before anyone asks.

Seemingly some people think this tactic is valid.
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>>53761652
The first rank second rank things was what did most of the killing.
Once they hit me in melee the entire pile in mechanic allowed a stupid amount of guys to close in.

Yes they have shitty BS and WS but there are so many that those 3+ will fail sooner rather than later. Faster than I can kill their shit
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>>53761669
Whoops look like the Conshits spam meme just got btfo again.
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any Lr for GK, Good idea or no
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>>53761664
Anon, they get four attacks each. They got two base, and fight twice. They get six if they use chainswords, but with chainaxes, they wound on 2s and only allow 6+ saves.

They still massacre cultists though.
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>>53761664
They only get six attacks.
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>>53761684
>100 conscripts is viable
>i don't know anon, 7 of the tourney lists are running 100 conscripts

Are you retarded or just looking to artificially create arguments with people online?

Wait, you're a conscript meme spammer, you're both.
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>>53761660
>>53761669
see
>>53761246
The assault/pile in rules are very clear, and Conscripts can fight up to 4 ranks deep.

>>53761664
Conscripts get 4 attacks each for 3 points and get to attack in the shooting phase, whats your point? You're arguing with a calculator.
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>>53761697
*conscripts, not cultists
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>>53761654
Nope. Can't order Characters. All officers are Characters.
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>>53761605
terminators save 2/3s of their wounds.
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>>53761639
If the conscripts charge first i could see the volume of attack mowing down the zerkers, but with 2 attacks base and the equvalent points in models i don't think there would be enough attacks comming back at 5+ to take out the 3+ zerkers.
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>>53761707
I did say "at least" 100 Conscripts anon, hoping you'd understand that was a clear implication some people are taking more.

List 1: 100 Conscripts
List 2: 350 Conscripts
List 3: 100 Conscripts
List 4: 100 Conscripts
List 5: 200 Conscripts
List 6: 176 Conscripts (filling out points I assume?)
List 7: 200 Conscripts

A lot of people are using Conscripts not just as fodder but the prime meat of their army, it seems.
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>>53761605
>>53761723
Honestly the best way to use kisses seems to be just to ignore the d3 damage and just use them to kill you kill chaff, prehaps making use of the d3 wounds to kill transports.

In other words, it's shit.
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>>53761713
>need to get within 1" of a friendly who is within 1" of an enemy to fight
>4 ranks
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>>53761564
Oh, i'm not comparing, it isnt the same thing at all, its just for the points i feel giving my (very good, although pricy) infantry a much faster way to move up the board, as well as something to block charges/LoS is more worthwhile than a flying flamer-caddy-by chopping up my spare blightbringers/plaguecaster i will have 17 marines, add in some nurglified draznichts ravagers and thats 20 dudes, toss them in two rhinos and suddenly they're super-mobile and still super-tough. Now that rhinos arent one-squad-only, paying essentially 35 points per squad makes them cheap as chips.
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>>53761733
The fact Conscripts get to fight with half of their attacks first, during the shooting phase, and overall get 4 attacks each, is what gives them the edge anon. Not to mention on Overwatch they only lose 1 point of ballistic skill, which works out at around 16 lasgun hits, which is around 1-2 dead bezerkers before combat starts. So whether they charge or get charged, the math (but perhaps not the reality) says they will come out on top.
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So for inquisitors and acolytes when does you declare your ordos? It feels like a dick bag move to say it's xenos against xenos and hereticus or malleus against chaos.
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>>53761738
post proof that this is real
also, if what you're saying is actually true, provide us with proof of the tournament results after it happens
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>>53761738
>prime meat of army
Let's see, in a 2000 point tournament, 350 conscripts is 1050, or about 50% of the army.

That list, that one list, has reached meme levels. The 200 point lists are close. Nearly everyone else is using them as I've stated earlier 2-3 units (and that one guy who seems to be filling out points as you've correctly stated).

For reference, here it is by percentage of the army.

1. 15%
2. 52.5%
3. 15%
4. 15%
5. 30%
6. 26.4%
7. 30%
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>>53761749
look at the image anon, it was made specifically to get people like you to read it

here, i'll even highlight the bit you need to read for you
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>>53761790
>continuing to push this retarded meme even though it's incorrect
Wow, that's special.
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>Enemy units within 1" of any Fiends of Slaanesh cannot Fall Back unless they can FLY
Is it me or Fiends of Slaanesh are now fucking brutal?

You could charge a Land Raiders or some other tank, and tough shit he can't move anymore.

They even came in a unit of 1 model if needed
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>>53761810
>>53761810
>>53761810
new
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>>53761772
The Fight order can only he issued to units already in melee, anon. This means they'll have already taken at least one, if not TWO, fight phases worth of casualties.

Does the math account for that?
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>>53760959
Infiltrators, just 10 infiltrators will be enought

>50 shots
>30 hits
>Extra 2 hits on 6+
>mfw

Admech has some of the best anti horde capability i think.
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>>53761697
If you replace the bolt pistol with the chainaxe they get to use both. But I guess it does mean they don't get to use the bolt pistol.

>>53761772
Drive Rhinos into the conscripts before charging them with your infantry. T7 W10 is hit on 5s, wounded on 6s, saves on 3s, meaning conscripts must shoot 500 times to bring one down. Even if the conscripts can back out (and how can you back out if your entire deployment zone is conscripts, smart guy?) it wastes an order that could have been used on something else.
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>>53761783
That's a lot more than the zero conscripts we've seen in the past. And a lot more than the "zero people will take it" suggested in this thread. Just trying to point out that at least some people are considering this a viable strategy. Our tournaments have a cash prize, people play to win, and it costs money to enter. I'm pretty sure they wouldn't be taking that many if they didn't think it stood a chance.

Also they seem to be taking quite a few Ministorum Priests, Commissars and Officers, which I'm not sure if you want to count towards the Conscript costs, but I doubt they plan on using them to buff other units.
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>>53761713
>>53761749
>>53761790
>>53761805
>this doesn't work
>heres the mathematical proof
>LOL ITS A MEME UR SPECIAL

Thanks for that contribution anon.
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>>53761818
Then you run into this problem anon.
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>>53761836
>continues sperging out when his "mathematical proof" turns out to be wrong
Don't get too worked up over it, everyone is utterly wrong once in a while
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>>53761836
You're stupid and your math is gay. Enjoy it not working and you again being useless.
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>>53761790
This seems to ignore the fact that once a model is in base to base, it is no longer allowed to move during pile in (models have to end up closer than they were before, which is impossible if you're already in base to base)
This means that the 3rd and 4th example given in that picture are impossible to achieve just with pile in moves unless the unit of conscripts surrounded the enemy unit before the melee happend.
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>>53761878
lol conshits spam meme btfo yet again
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>>53761858
It doesn't really matter. In fact, it's good that the rhinos get there first, because a turn spent dealing with the stupid rhinos is a turn where they're not advancing and spamming FRFSRF on you.
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>>53761878
The second rank can pile into 1" even if the first rank is not optimally arranged.
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>>53761621
Kek
>>
>>53761748
Don't forget the troupe masters re-rolling wound aura. That helps a ton.

I've found success in using the solitaire and a troupe master with kiss to go character hunting. The sheer number of attacks hitting on 2s mean that you should get a couple failed saves, and 2-3 d3's of damage on a character can kill most in one shot if your lucky.
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>>53759818

looks shopped
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>>53762304
but aboslutely do not take kisses on your basic Troupes.
I ran the math, and I think the caress (ap-3 one?) is the best option for them in terms of damage caused. The embrace is obviously better at higher toughness or less save, but its extra cost makes it less efficient damage per point spent.
>>
Has anyone considered the effect of a void raven bomber going over a conscript horde? It could fly from corner to corner dropping it's void bomb doing d10 mortal wounds to units it passes over killing several commissars and HQ's along with a chunk of conscripts.
>>
>>53762459

Nevermind the bomb only hits 1 unit, I though you picked a location and hit in an area around that unit
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>>53762459
One unit it passes over loses about 6.66 conscripts, once per battle. Not every unit it passes over. Each model in the unit, up to ten models, gets a mortal wound on 3+/ However, it says nothing about not being able to target characters, so you could drop a bomb on a character with your overly expensive bomber and deal 0.66 mortal wounds. Thats totally a worthwhile way to spend your points
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>>53761932
10 Tactical Marines are a match for 36 Conscripts + Commissar. So why is this still going on?
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>>53762569

Yeah just reread it.

Nevermind I'm content in the fact I won't ever fact conscript hordes in my group, just interested in finding ways to counter it.
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>>53762606
If some /tg/ memelord drops more than 100 conscripts onto a table, i'll concede, because it won't be a fun game and i don't play tourneys. Either that, or i borrow my friends gaunt hordes and field 180 hormagaunts
>>
anyone have the shadow war armageddon base ruleset?
>>
So what are the basics that a space marine army wants? like a thousand points or so, i'm trying to go for Raven Guard.
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>>53763405
>HQ
>two or three elites, troops, heavy support or fast attack
>one or two supporting units from the other choices other than your main choices
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>>53763479
I more meant what is a strong choice for a beginner in each of those choices? more for HQ elites and fast attack
>>
>>53763524
>captain in termie armour
>terminators
>two space marine squads with a heavy/special weapon each, in a rhino
>predator with quad lascannon

Replace Captain and terminators with captain and assault marines if you so desire
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>>53762595
They're not a match. They won't be able to get the conscripts numbers below their numbers by the end of the game, thus conscripts win on objectives.
>>
>>53763642
thanks
>>
>>53759540
I had a look at this scenario a while back, and it looks like it would be very easy for the Admech to win provided they didn't get buttfucked by Xenos and Chaos while they were taking the few years they needed to amass some more Navigators from the Admech-loyal and Renegade Houses and expand their shipbuilding program to expand from their powerful but small Baskilion Astra fleets.. The only ships the Imperium would have would be a few SM vessels from the more tech-inclined chapters like the Iron Hands, which isn't enough to crack a Forge World.

They have the right blend of insane numbers, absurd logistics, competent generalship and individual power to beat the Imperium easily once they get their space base race case sorted out and can start attacking isolated Imperial worlds en masse, but they'd not be left alone that long and would probably eventually fall to outside forces even if the war was as short and decisive as it would look
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>>53759711
Remember the Imperium wouldn't have any great numbers of ships either, they all rely on techpriests, and it's probably harder to get an industrial base back up from fuck all and a few traitors after the Mech sabotaged it all at the start than it is to convince some outcast Navigator House to help, although the first few years of the war would be pretty quiet.
>>
In the Space wolves rules, it seems the wolf lord is unable to take items from the space wolves weapons list such as frost axes and swords, is it true?? i mean, it seems wrong. Probably errata??
>>
30 termagants = 120 points
30 conscripts + commissar = 120 points

Termagants close into range first:

30 shots
15 hits
11.66 wounds
~8 dead conscripts

30 vs 22

gants charge, conscripts overwatch
44 shots
7.3 hits
3.6 wounds
~3 dead gants

27 vs 22

gants attack
27 attacks
13.5 hits
6.75 wounds

~5 dead conscripts

27 vs 17

conscripts strike back
17 attacks
5.6 hits
2.8 wounds
~2 dead gants

25 vs 17

conscripts lose 1 to morale with commissar present

25 vs 16

Tyranids lost 20 points, conscripts lost 42 points, in best case scenario for nids

30 hormagaunts = 150 points
40 conscripts + commissar = 150 points

hormagaunts charge, get overwatched
80 shots
13.3 hits
6.6 wounds
~5 dead hormagaunts

25 vs 40

hormagaunts attack
50 attacks
29 hits
17 wounds
~11 dead conscripts

25 vs 29

conscripts attack back
29 attacks
9.6 hits
4.8 wounds
~4 dead hormagaunts
21 vs 29

conscripts lose 1 to morale

21 vs 28

Tyranids lost 45 points, conscripts lost 36 points, in best case scenario for nids

Hormagaunts are underpowered, should be trading more effectively on the charge. Need either to drop 1 point per model, or get base strength 4.
>>
What's the point in all this talk about conscript spam?
Why the fuck would you play against some cheesy piece of shit who will take hours for each turn moving 200+ models? Just avoid them and let them be until they nerf them as soon as they update points etc.
>>
>>53764329
This. I had no problems refusing games against Riptide Wings and Gravspam, it won't be harder to stop the autistic IG waacfags dead on their tracks.
>>
>>53764158
>hurr hurr my unit is underpowered because it cant outcheese the top cheese
>w-what do you mean its horde edition
Kill yourself.
Thread posts: 437
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