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Warhammer 40,000 General /40kg/

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WAAC fags btfo edition

Previous thread:
>>53751603

Daily Dancan: https://www.youtube.com/watch?v=TkroHwQYpFE

>Leaks:
https://mega.nz/#F!3odCTLCa!5Jc-zB2-JJcYlT55L6FN8g

>Lastest news :
https://www.warhammer-community.com/2017/06/09/warhammer-40000-faction-focus-ynnari/
https://www.warhammer-community.com/2017/06/10/the-fate-of-konor-more-on-the-global-campaign-june10/
https://www.warhammer-community.com/2017/06/10/white-dwarf-preview/

>Latest GW teases:
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
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>7th Ed 40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>WIP Math-hammer doc
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
>>
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8 TH edition bat rep time? Guard (me) VS Eldar at 2000pts, Mission: No mercy (kill points)
I take Guilliman, a 50 man conscript blob, 4 commissars, 1 basilisk,1 wyvern, 1 LR 3Xhvy flamers battlecannon, 3 armoured sentinels w/lascannons, 2x hvy wpn teams autocannons, and the rest infantry squads with lascannons (7 squads)
Eldar takes wraithknight, 10 banshees, the banshee woman, 3 wraith lords, 30ish infantry , the avatar, 10 scorpions, karandras, and some rangers
His turn he moves up, takes a few pop shots, I lose almost nothing. My turn I knock off 18 health from the Wraithknight
Next turn, he takes out 2 of my infantry squads in shooting and charges my conscript blob with Karandras, banshees, banshee woman, 2 wraithlords, and the avatar. For the next 2 turns he’ll be busy killing my 50 man blob, meanwhile I erase all his other shit piece meal in the shooting phase—meanwhile I line up Guilliman to enter the close combat fuckfest to start deleting his scary CC shit—once again piece meal. Turn 5 he GG’s, I had 6 killpoints to his 3.
I had 15 CP (Brigade + guilliman), I spent almost all of it. Rerolls, counter charging, and auto pass battleshock are the shit. Astra militarum is unstoppable this edition.
>>
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This thread belongs to the Dark Mechanicum!
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>>53757054
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>>53757054
Nice! Which parts of the IG do you think need to be toned down the most? What was overperforming and what was underperforming in your list?
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is anyone noticing typos in the index's? Like Nobz being 3-10 in the point list?
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>>53757094
conscript blobs are too easy to take. before there were per-requisites.Now they are a troop choice. You could count on conscript spam being present in any meta worth a damn.
So, conscripts overperformed by keeping his scary Close combat shit occupied for and what underperformed was heavy weapon autocannon teams. Hitting on 4's sucks, always has sucked but by golly its what makes guard balanced
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Has this sector prepared their tithe?
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>>53757086
This doesn't.
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>>53757105

Nothing wrong with that, the unit entry only talks about their minimum size with respect to power levels.
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>>53757054
They might be nerfed someday. They seem retard strong.
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>>53757094
One of the big things is how easy guard fills out Brigades for mass CP
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>tfw want to build my Vanguard Alphas with Radium Pistols and Power Swords for maximum MEQ killing and for looking cool
>it's probably a lot better to not give him the pistol
Oh, /tg/, why must all the cool things be bad?
>>
>>53757181

why not? He can shoot his pistol in CC just fine, its an extra attack essentially.
>>
>>53757043
Its funny thinking back to 4th ed and realizing that Tau were one of the weakest armies.
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>>53757054
Will Guard be too good? I don't want to be avoided when it comes to looking games.
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>>53757203
Yeah, but the Radium Carbine is Assault 3 and 0 points to the Pistol's 1 shot and 1 point.

Also, Enhanced Data-Tether or Omnispex?

EDT lets you reroll failed Morale, Omnispex lets you ignore cover.
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>>53757146
Costs too much this edition, poor archaeo-tech.
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Make way for the real Space Nazis.
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>>53757258
>grey knights strike squad: 210 points

>tactical squad in drop pod: 240 points
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>>53757244
>I spent the last 2 years painting up 70 odd guardsmen for a fluffy infantry heavy list and finished just in time for it to become socially unacceptable to field them
Why didnt i just do a mechanised company?
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>>53757279
Me too. I hope fun lists that aren't devastating exist. I want to do bullgryn and inquisitor stuff.
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>>53757269
>some armies are more cost-effective at certain things than other
Woah it's almost like there's asymmetrical balance and faction diversity because that makes for a more fun game.
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>>53757279

Are they in 10 man squads?

If they are they're completely and utterly fine, don't worry.
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>>53757263
purity and essence of our natural... fluids
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So here's what I'm thinking about taking vs those tyranids from the last thread.

The vanguard were too expensive for how fragile they were, and are dropped entirely. Also dropping the guard, they were definitely fun but I like the look of an all marine list better and they can't hold up when charged. Instead I'm taking an assault cannon razorback and a unit of heavy bolter devastators to add to the dakka.

The unit that performed the best by far were my cataphractii, but they were too slow to get to the center once they deep striked onto a flank. So I'm adding a vanilla terminator unit, hopefully to have a big impact and then teleport back to my deployment zone with the teleport beacon to reinforce my line.

I'm not actually playing ultramarines this is just what the app displays right now. I'm doing Iron hands and am going to swap out the librarian with Vaylund Cal when his rules are out.
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I played Guard in 7th, fuck anyone who trying and complains now that the IG is "over powered". Fuck you, we dealt with having half a fucking book for a whole edition. Now is Guards time to shine, at least until the first books come out and shit on us again.
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>>53757298
No 30 of them are white shields, counts as 30 man conscripts.
>>
Trying out a list:

Chaos Lord (1) - 122pts
Lightning claw,Power fist,Jump Pack

Daemon Prince of Slaanesh (1) - 188pts
Hellforged sword,Malefic talons

Noise Marines (10) - 216pts
Noise Champion: Boltgun,Chainsword
2 Noise Marine: Blastmaster,Bolt pistol
7 Noise Marine: Boltgun,Bolt pistol

Noise Marines (10) - 216pts
Noise Champion: Boltgun,Chainsword
2 Noise Marine: Blastmaster,Bolt pistol
7 Noise Marine: Boltgun,Bolt pistol

Chaos Bikers (3) - 152pts
Chaos Biker Champion: Combi-melta,Combi-bolter
2 Chaos Biker: Bolt pistol,Combi-bolter,Meltagun

Raptors (9) - 189pts
Raptor Champion: 2 Lightning claws
2 Raptor: Flamer
6 Raptor: Bolt pistol,Chainsword

Raptors (9) - 206pts
Raptor Champion: Chainsword,Combi-melta
2 Raptor: Meltagun
6 Raptor: Bolt pistol,Chainsword

Raptors (9) - 194pts
Raptor Champion: Chainsword,Combi-plasma
2 Raptor: Plasma gun
6 Raptor: Bolt pistol,Chainsword

Obliterators (3) - 195pts
Fleshmetal guns

Maulerfiend - 181pts
Maulerfiend fists,Two magma cutters

Helbrute - 141pts
Helbrute: Multi-melta,Helbrute fist with combi bolter
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>>53757279
Nobody is going to complain about infantry squads.
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>>53757304
rev up your taurox primes brother
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>>53757302
Oh I also added scouts to shoot his broodlord.
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>>53757307

That's completely fine and nobody will hold it against you.
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>>53757302
Sounds like fun, please post results after next time you get a game in.
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>>53757304
Let's go hard brothers. 2 months of overpowered Guard. Then everyone else is buffed and we get Conscript tax or restriction.
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>>53757295

They're the same faction.
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>>53757339
There will be important differences once Chapter Tactics and Stratagems come out.
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>>53757307
You're fine. Two squads of 50 conscripts is where I think people will start giving people the stink eye. At 30, your opponent can probably just try to kill them if they need to.
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Which is better for Skitarii Vanguard, Ignore Cover or reroll failed Ld?
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>>53757327
>>53757351
Agreed. Conscripts are OP en masse with buff auras but one unit of 30 isn't going to break the game.
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>>53757304
The point is to NOT have any stupid armies.
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>>53757349
>>53757349

240 points for a deep striking tactical squad is not going to be worth it under any circumstance t b h.
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>>53757304
>it's ok that something throws off balance if it benefits me
Get the fuck out of here with that bullshit. OP ahit needs to be nerfed, whether it's riptide wing, grav spam, scatbikes, wraithknight, summoning spam or conscript spam, OP units make the game less fun for everyone, and balance shouldn't ever be forsaken because "Muh codex was weak last edition"
Make commisars less effective with conscripts and/or remove their ability to get irders and they're still powerful without being objectively overpowered.
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>>53757163
Weve literally been good one edition before this
Its not fair
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>>53757372
Then don't waste a Drop Pod on tacticals.

Tyranid drop pods cost 40 points more and they manage to be worth it
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>>53757367

One unit of 30 is good but no where near bullshit. Even two units of 50 can be managed.

See that tyranid list in the last thread: thats the bottom threshold for unmanageably large hordes.

>>53757385
I struggle to think of anybody at all that's worth putting in a drop pod when terminators can deep strike for free.
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>>53757378
>implying nerfing stuff like conscripts means gaurd still isn't good.
No different than the "riptides are tau TEQ from last edition"
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>>53757279
I had the same feeling when starting mech guard just in time for "leaf blowers" to be a thing.
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>>53757304
Oh please, you guys have been variously OP or at least mid-tier for a long time.
Half the point of 8th edition was that there shouldn't be any stupidly OP armies.
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>>53757394
Tyranid hordes are significantly more balanced than conscripts.
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>>53757373
>>53757369

People never bitched this hard about other OP armies. It was always "you can out play them" or "just take units to counter them" or "play the objective and try to win on points".

Fuck you, it's Guards time to do what Guard does best. Throwing bodies that are scared to disobey it both fluffy and strong for now. Let us play with our decent army in peace and go cry over your 3 Riptides.
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>>53757378

2nd? Guard was excellent in 2nd. Assault cannon sentinels baby.

Also you could remove conscripts from the game and Guard would still be top tier in 8th.
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>>53757378
If they deleted conscripts from the game I think guard would still be top tier

The faster that unit (and maybe a couple other things) gets nerfed the better. You guys will still be good after the nerfs.
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>>53757335
Enjoy your time in the sun working for greater ends.
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>>53757411
People bitched this much about Horrors.
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>>53757412
Got a feeling taurox and stormtroopers are going to get nerfed too.

Kind of sucks that tanks are meh this edition.
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>>53757411
Nice falseflag.

Can't wait for Conscripts to lose benefits from orders. Not the Commisar thing though, commisars keeping conscripts in check is core to the setting.
>>
Can anyone tell me the downsides of using keyword <imperium> when list building instead of using keyword <chatper>, or any other narrower keyword?
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Inspired by some of the other anons I’ve hopped on the excel bandwagon and attempted to plot some stats for many of the ranged weapon options in my Blood Angels/Inquisition collection, but I can’t help but feel that my math is a little off.
Right now the calculation determines the average damage per shot with a few modifiers based on a few different common scenarios: (average number of shots * chance to hit * chance to wound * (1 - chance to save, choosing the best save option) * average damage) / number of shots
Is there anything I should change to be better informed about the effectiveness of the weapon options in my force?
>>
>>53757411
>People never bitched this hard about other OP armies.
Yes they did, don't start with this. I wouldn't even play against the OP armies last edition, I'll play vs guard right now as long as they aren't dumping 100+ conscripts on the table.
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>>53757409

Why? they're better in melee (even with priests and fix bayonets) and synapse characters can hide like commissars but make them completely immune to morale instead of limiting it to 1, all for nearly the same price.

Then again I could hardly imagine someone complaining about 500 gaunts and some broodlords hiding in there.
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>>53757411
>Let us

>go cry over your 3 Riptides.

I fucking play guard man. You're part of the problem.
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>>53757411
>People never bitched this hard about other OP armies.
>implying tau, eldar, gladius, grav, summoning spam and so on wasn't bitched about all the time in 7th
>mfw
that's just one edition. People bitched about leafblower gaurd, fish of fury and so on. OP shit is, was and always will be bitched about, and for good reason.
Being retarded and defending OP shit? You must have played tau last edition.
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Why is it so fucking hard to paint vehicles?
Im apparently unable to get a good coat on the actual fucking vehicle, and it just looks like horseshit however many coats I apply.
>>
Daily reminder that Arch Magos Cawl is a fucking Heretek.

>Uses Xenos tech
>Consorts with Xenos
>Operates a minimum of two A.I.
>Modified the Omnissiah's most holy genetics project
>Modified blessed STC designs without approval
>Is making 2nd & Traitor legion Primarus Marines
>Constantly begging The Primarch to be instated as Fabricator General


Cawl is a Heretek.

The fact that Girlyman specifically says he will need to be dealt with at some point.. and the fact that Cawl is essentially making a private primarus army with traitor legions... I hope we get a campaign where Cawl caused a 2nd Heresy.
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>>53757437
>Can't wait for Conscripts to lose benefits from orders. Not the Commisar thing though, commisars keeping conscripts in check is core to the setting.
Agreed and agreed. Let the commissars do what they do, maybe up their points a little bit if necessary, but giving conscripts a "poorly trained" special rule that says they cannot be the target of Orders is perfectly fluffy and fixes most of the issues with them.
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>>53757434

Stormtroopers may get a separate weapon pricing just because of BS3+ but frankly they benefited enormously from game wide changes and cost nearly as much as a sister of battle.

I would expect chimeras and lemans to get buffed rather than taurox get nerfed.
>>
>>53757458
I think it'll be more like the age of apostasy than a second heresy
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>>53757399
>>53757422
No seriously
How the fuck do you nerf conscripts? Theyre already terrible infantry only good in numbers and with a commissar, thats their one strength
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>>53757458
Seems fine to me.

>t.Xenarite
>>
Helsreach part 5 is here.
https://www.youtube.com/watch?v=6z0klMZ7r8M
>>
>>53757434
Taurox Prime will. At least the gatling. I'm not sure Scions themselves will though.
>>
>>53757472
>>53757479
Disregard this
This anon has it
>>53757462
>>
>>53757394
>I struggle to think of anybody at all that's worth putting in a drop pod when terminators can deep strike for free.
Sternguard.
>>
>>53757479
Increase points cost to reduce efficiency?
>>
>>53757411
Nigga you are absolutely incorrect. People have always cried out about OP shit in the game.

I know most Guard players have inferiority complexes but this is fucking ridiculous, my dude.
>>
Are drop pods even worth a damn anymore?
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>>53757479

>only one of these units may be taken per detachment.

Done.
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Hey guys, didn't we see a pic of Death Guard Green coming out as a paint a while back?

Is this still a thing? Shouldn't they be putting it on pre-order by now if it's made for the new death guard? Or will it be when they get their actual non starter box release.
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>>53757458
>>
I'm sorry if this has been asked to death already but have any leaks for the forgeworld indexes come out yet?

Figured with how early all the rules for the base game leaked so early there'd be something at least, I just can't wait 6 more days
>>
>>53757450
They're more expensive in points, they're not all that much better in combat unless we're talking genestealers which are another two magnitudes more expensive, they die more easily because of a lower save, they don't have orders to benefit from, the only two synapse creatures that can actually hide in blobs cost the same as 5-7 commissars so they're countered much more cost-effectively by snipers and can't be everywhere at once, and their other support elements are also much more expensive.

Please note that none of this is complaining, Tyranids are very very good, but in a way that doesn't feel bullshit from the games I've seen/played so far.
>>
>>53757501
https://www.games-workshop.com/en-US/Base-death-guard-green-12ml
https://www.games-workshop.com/en-US/Citadel-death-guard-green-spray-2017
>>
>>53757492
>increase point cost
Then they cost the same as regular guard
Just dont let them take orders, it's fluffier that way
>>53757499
>conscripts become a LOW slot
Kek
>>
>>53757181
>Anon didn't know he can take both, with the pistol in hand and radium carbine on back.
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>>53757508
Nope. Just official previews. The table of contents of each of them is on the forgeworld website though.
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>>53757313
All those cute noiselets!
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>>53757513
So the secret was to go to the painting and modelling section... I see.
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>>53757472
Either way we're heading towards war.

>>53757482
Brother. Let us discuss your... thought processes. Clearly they are in need of audit.

>>53757501
Death Guard models + Mortarion are coming out the following month for the campaign or what-ever.
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>>53757512

Frankly just getting rid of orders on conscripts would go a mile towards making them balanced even with commissars.
>>
>>53757462
That actually seems like a great solution.
They can still serve their purpose: cheap bodies for objective holding and assault screening, but would no longer be the most points efficient firepower in the game.
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>>53757497
Terminators are a lot better so I'm inclined to say no. Maybe for Sternguard or Grav Devastators.
>>
Has anyone here played with 80+ conscripts on the table yet or are we just mathhammering?
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>>53757538
Reminder that conscripts could use commissars in 7th and were balanced
They couldnt use them in 5th, and they were dogshit because of it
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what does a blood raven army look like in 8th edition? Any sign of chadmarine librarians?
>>
Can I get some black templar fluff/paint themes/ anything anons? I love the flavor of the BT ever since another anon inspired me by saying that "every living thing in the universe should worship the emperor"
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>>53757555
>blood raven steal all of the primaris marines
kek
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>>53757541
Not just the firepower, but also the whole MOVE MOVE MOVE thing letting them double move and double advance onto objectives turn 1 so you can't even try and keep them off the objectives, that'll fix a lot of the problems too.
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>>53757411
>People never bitched this hard about other OP armies
bwahahaha, this is the most ridiculous shit i have ever heard. people never bitched about windrider spam. nope. never ever. not even once.
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>>53757313
Looks fun! Doesn't look like you have too much anti-tank, so make sure to position your melta guys so that they can get into range on whatever hard targets your opponents bring.
>>
>>53757458
Cawl for Fabricator General! Make Mars terrifying again! Beep, boop.
>>
>>53757552
8th edition is very different, though.

The main problem with conscripts now is that without pie plates and templates and AP 5 small arms there is almost nothing that can kill its way through them cost-effectively.

However without orders you can at least intercept them and tie them up more easily before they hurl their bodies onto the objective and catch bullets all game until they win.
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>>53757373
cry more you dumb bitch conscripts are dogshit and are never going to be tournament viable
>>
>played blobguard since ive started
>now apparently im a WAACfag cheesemonger for running the same lists ive been using since 4th
Fuck off powergaming fags, get out of my faction, conscripts were our hidden gem in 7th
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>>53757564
Have you read their codices or the space marine codices that feature them?
>>
>>53757549
Here's one >>53753409
And we've had lots of other reports.
>>
Give me a quick rundown on the big Cawl man. Is he /ourguy/ or is he a heretic?
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>>53757549
A few batreps have trickled in here and there.

I've heard of a handful of games with conscript spam winning, not yet heard even a single game of them losing.
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>>53757588
Yeah but even with a save theyre only saving 1 in 3 guys, and a guy will almost always get blammed to compensate
I just think people are overreacting, i dont want a unit nerfed into uselessness due to incessant bitching, they can take the nerf of not taking orders, thats fine, but increasing their cost will make them unviable again
>>
Mega downloads seem to be broken. Any one have chaos cultist data sheet?
>>
>>53757608
How dogmatic do you like your AdMech? He's a extremely radical Archmagos.
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>>53757549
I haven't seen a pure conscript/commisar/priest one yet.
>>
>>53757608
Hes a radical cool kid, who doesn't follow the rules in school.
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>>53757617
Saving 1 in 3 guys is fucking huge when they cost 3 points each and most units have to kill through a stupid amount of them to make their points back. The fact that you think one guy getting blammed is enough to make up for this is exactly the problem. It means that attacks that should have killed 30 conscripts are only killing 20 + 1, that's nowhere near good enough considering the points that goes into shooting down 30 conscripts. Consider that a lot of other points costs in the game went up, not down, and strength 5 weapons are weaker against them now as well while there are no weapons that got stronger against conscripts.
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>>53757602
So as i expected, a good tarpit and not much else
Can we just wait for the edition to fully dop before screaming our heads off?
>>
>>53757629
As long as they're worshipping the Omnissiah I can get behind any actions they take.
>>
>>53757458
>Primaris are cloned instead of recruited
>OVER 9000 years of programming

This is going towards Order 66, isn't it?
>>
>>53757645
>help help I didn't shoot enough bolters so these guys are attacking me
Literally every single army in the game has this option you fucking retard
>>
>>53757646
They're much more than a good tarpit. Most people are having trouble beating guard players that run 0 conscripts, when you factor them in it becomes ridiculous.

A good sign that this isn't "just mathhammer" is that the top tournament placing guys are already designing their lists around trying to counter this because it's very clearly going to be the meta.
>>
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>>53757533
The Eldar are children of the Omnissiah, this we have discovered to be true 10,000 years ago, during the time known colloquially as the Horus Heresy when in an act of divine blessing, they aided us against the traitorous elements of our Forge, and two of our three titan legion betrayed us.

On an unrelated note, the Neutron Laser is STRONK
>>
>>53757555
You know, I wouldn't be suprised if they didn't get primaris in fluff due to the unknown origin nature of their geneseed. Especially if the implications are true that they come from Thousand Sons stock and Guilliman catches wind.
>>
>>53757656
No they don't, you're retarded. Play some games before talking shit.
>>
>>53757652

He violates most of the core creeds tbqh. If you are trying to put a good spin on him I guess you could say he's admech martin luther or something.
>>
>>53757455
Let a coloured primer do 90% of the he work or thin your paints a lot.
>>
>>53757656
It takes over 1000 points of tactical marines in rapid fire range to fire enough boltguns to kill 150 points worth of conscripts.

Everything stronger than tac marines gets drastically more expensive. Pie plates are gone so big artillery things are less effective, not more.

Most take-all-comers armies literally cannot kill their way through equal points in conscripts even if they never lost a guy and the game went 8 turns long
>>
>>53757677
I've played several games a day since the leaks came out. /tg/ is terrible at every game and 40k is no exception. Enjoy being fucking retarded while the rest of us continue on enjoying 8th.
>>
>>53757660
Man if these people cant beat IG how do they expect to beat orks genestealer cults or tyranids?
>>
>>53757684
I haven't seen the new fluff. If he's fucking up hopefully the ad mech don't follow him too blindly.
>>
>>53757664
Remaining wound chart on that thing is fucked. What
happens if my Dude Crawler has 6 wounds remaining?
>>
ARE ASSAULT CANNONS WORTH TAKING AGAIN OR IS IT HEAVY FLAMER TIME?

LAND RAIDER REDEEMERS GET MY DICK HARDER THAN ARTIFICER ARMOR
>>
>>53757706
>/tg/ is terrible at every game and 40k is no exception.
Yes, thanks to people like you who are unable to recognize clearly overpowered things. You are the reason /tg/ is terrible at games. The people who are inarguably the best at the game are already discussing conscript meta IRL.
>>
>>53757576
I've taken to the philosophy that anyone who posts like
>our time to shine now suck it!
>it's totally balanced you just have to list tailor
or
>whaaa my rip/knight taudar list is under powered
don't actually play any of these armies and it's just false flagging by people with their panties in a twist. I'm almost sure 90% of the tau "players" screaming "you happy now whiners?" were just the same whiners trying to stir shit.
>>
>>53757705
What's the math on: Marines rapid-firing boltguns, charging in for assault, then if the conscripts didn't fall back the next turn, fighting in assault again?
>>
>>53757705
Retards on /tg/ before real players start playing 8th:
>BUT YOU CAN FILL THE TABLE WITH WORTHLESS GUYS THAT MEANS I'M INVINCIBLE YOU WILL LITERALLY NEVER DEFEAT ME

Retards on /tg/ after:
>YEAH WELL WHATEVER THE META LISTS ARE SO GOOD THAT THEY DEFEATED MY ULTIMATE STRATEGY TO TAKE A MILLION WORTHLESS GUYS WHATEVER WAAC GONNA WAAC THIS GAME SUCKS ANYWAY GW IS SHIT

You kids are turbo stupid
>>
>>53757708
IG appears to be the top of top tier. Orks, GSC and Nids seem to be a little below them. So far, anyway.
>>
>>53757366
Both, but omnispex if you're a points jew
>>
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>listbuilder finally finished updating DAngels
Feels good

What does /40kg/ think of my newly updated list?
>>
>>53757742
Why dont people just grot spam? Same cost as conscripts, have the runthard too.
>>
What should I be putting on my Death Company? I'm thinking, per 5: 1 Plasma pistol, 1 Power sword, maybe a thunder hammer, and the rest chain swords with bolt pistols. How is this?
>>
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>>53757730
>muh youtube video told me what to think and they can't possibly be wrong like they always are this time
>>
>>53757549
I've played against 100 and a backline of basilisks and manticores w/ hellhounds at the front. Easily one of the least fun games I've played in awhile. Though it didn't help that I managed to kill 3 conscripts one turn with 48 splinter shots and it took 12 dark lances to kill a single hellhound.
>>
>>53757520
But anon, you're wrong. You have to replace the carbine if you take a pistol.
>>
>>53757714
Most of the admech hates the guy as he straight up uses xeno tech and incorporates it into things, builds completely new things without any real fore thought about the consequences, and built a warp-powered "totally not an AI guis!" abomination that holds the same knowledge he does.
And on top of that keeps prodding Bobby G about appointing him to Fabricator General despite his total lack of discretion.

He is two cunthairs shy of falling straight into Dark Mechanicum territory.
>>
>>53757520
You can model it that way but the pistol replaces the rad carbine
>>
>>53757588
>The main problem with conscripts now is that without pie plates and templates and AP 5 small arms there is almost nothing that can kill its way through them cost-effectively.
Marines can use Scout Snipers to kill the Commissars, then drop Termies with Storm Bolters and Assault Cannons. If you add Thunderfire Cannon on top of it, you can use morale to wipe them out. But killing Commissars off is key.
>>
>>53757787
[citation needed]
>>
>>53757735
36 conscripts + commissar in the back = 128 points

10 tactical marines = 130 points

Marines rapid fire, kill 6 conscripts, then charge.

30 conscripts overwatch, kill 2 marines.

8 marines attack, +1 attack from sergeant, kill another 3 conscripts (rounding up averages to favor marines).

27 conscripts attack back, kill 1 more marine.

Both sides on average pass morale with no losses, this is factoring in the Ld buff from the Commissar and also assuming he didn't fight in combat because he was too far back.

Total losses:
9 dead conscripts, 27 points
3 dead marines, 39 points

This is without the priest buff giving conscripts double attacks.

Next turn, the conscripts can either fall back and shoot with Get Back In The Fight, or basically attack twice with Fix Bayonets.
>>
>>53757793
Zerkers can literally wipe half the squad in one phase according to mathhammer, hell boys can do it too
>121 attacks on the charge
>>
Am I mad for wanting to field a swarm of platoon Commanders?

30 points gets you a three wound guy with a power axe and a plasma pistol. Armor save is shit, but he's got a 5+ invul.

With orders he can order himself to move as fast as jump pack troops, or attack twice a phase, if the unit he assaults doesn't fall back. Or reroll ones for his pistol.
>>
>>53757793
This here. You can't brute force a conscript army you have to take out character support as your top priority. That means bringing things you didn't use previously like snipers and such.
>>
>>53757751
Weaker guns, no orders, less range, lower armour, whole bunch of reasons.
>>
>>53757441
Could you set the boltgun as a middle point for your gradient? Would make the chart clearer.
>>
>>53757313
can the champion not have a sonic blaster?
>>
>>53757729

ASSAULT CANNONS GOT BUFFED FAIRLY SIGNIFICANTLY

THEY LOST RENDING BUT IN EXCHANGE HAVE A PERMANENT -1 AP AND GAINED 2 EXTRA SHOTS

SINCE ITS TWIN LINKED REDEEMERS AND CRUSADERS GET 12 ASSAULT CANNON SHOTS WHICH IS PRETTY BONKERS AND WILL FUCK UP LIGHT VEHICLES AND MARINES QUITE WELL

JUST KEEP IN MIND YOU DONT WOUND MEQS ON 2+ ANYMORE BUT YOU GOT EXTRA SHOTS TO COMPENSATE
>>
>>53757812
Arent their guns str 3?
>>
>>53757793
Congrats your 75 pt squad of sniper scouts did 1-2 wounds on his commissar. Have fun shooting him again after they get blasted to hell with mortars/manticores next turn.
>>
>>53757797
Dark Imperium, the epub is floating around.

>Guilliman saw a future where Cawl became a problem.
>>
>>53757821
Yeah but not rapid fire or able to be doubled up with FRFSRF
>>
>>53757803
lol or you could do your math correctly and find out the real answer, genius
>>
>>53757822
I mean for fuck sake what do people really expect from the guard?
Guard deal in cheap, shitty infantry and vehicles, how the fuck are they supposed to balance them?
Hard mode: no point increases
>>
>>53757810
This sniper meme will never really help, it's just not points effective. A commissar is 20 points. Most sniper units are far more expensive than that.
>>
>>53757821
Weak as in pistol 12" as opposed to rapid fire 1(2) with a range of 24"
>>
>>53757825
I'll give it a read, cheers anon.
I for one am in favor of radical archmagi, the mechanicus has been a sleeping, stagnant giant for too long.
>>
where's the new list builder?
>>
>>53757839
Commissars are 30
Dont spread misinfo
>>
>>53757793
>Marines can use Scout Snipers to kill the Commissars, then drop Termies with Storm Bolters and Assault Cannons. If you add Thunderfire Cannon on top of it, you can use morale to wipe them out.
So you are using the combined points costs of a Scout Sniper Squad, a Terminator Squad, and a Thunderfire Cannon, to kill 150 points of conscripts, while he still has the difference in points to run artillery tanks and snipers of his own to counter your shit?

You have to look at the whole picture anon.
>>
>>53757835
I did do the math correctly. You're literally just shitposting at this point.
>>
>>53757845
https://reddit.com/r/feelthebern
>>
>>53757836
Conscripts can't receive orders
Commissars limit battle shock losses to 1 for every 3 that would have run
>>
>>53757856
Um, no you didn't sweetie. Try to constrain your flagrant autism for ten seconds and check your work.
>>
>>53757841
Anon see
>>53757458
This is a summary of everything.

Gulli even says "he can see a time when Cawl would need to be dealt with."
>>
>>53757866
Sure, okay anon.
>>
>>53757841
Bare in mind that the self imposed stagnation has purpose beyond dogma. Disregard for the dangers of technology was the twilight before Old Night and Mars' great machinations proved even more susceptible to the powers of the warp than flesh.
>>
>>53757865
>conscripts cant recieve orders
This is fair, completely, and fluffy, this is an ok nerf
>>
>>53757871
>getting this worked up just because you are obviously wrong
It's a good thing you don't actually play 40k or you would have to deal with losing every game in public which seems to be pretty difficult for special needs kids like you.
>>
How are vindicators looking this edition?
>>
>>53757655
Given most of the Primarus Marines are getting a bit butt-hurt that Gully has split them up and most want to go home to their parent legions? Yeah. Right now they are honorable but they SERIOUSLY have a strong "we are more loyal to each other than our lesser-marines" tone.
>>
>>53757803
Part of the problem is going to be people getting over 7th ed lists. Most lists in 7th used the armies main firearm as general anti infantry and special weapons were targeted at meq/teq or vehicles. You had no reason not to take grav or melta.

Replace the bolters with a flamer and frag missile launcher and you can pull off another 6-8 conscripts in shooting.

I agree that spamming conscripts is abusive and i look forward to them not being able to benefit from orders, but 8th is going to reward you for taking multiple cheap squads and using them as speedbumps; so you might as well remodel your tac squads now.
>>
>>53757673
Didn't the Bravens fight during the fall of cadia?
Even if it gets confirmed that they are TS successors, what would he do? It would just prove that Cawl was right the entire time.
>>
>>53757885
>WAAAAH DONT NERF MY 300 CONSCRIPTS I HAD TO SELL MY 6 COMMISSION -PAINTED RIPTIDES TO GET ENOUGH MONEY TO COMMISSION SOMEONE TO PAINT THESE
Top kek, keep projecting about how worked up you are
>>
>>53757895
So what do bolters do now?
>>
>>53757458
Cawl did nothing wrong. If the fagcanicum built new shit instead of looking for scraps of CAD blue prints the Imperium would be in a better place. When are we going to get new cawl based IG stuff.

Cawlcycles, Cawlblades, Cawl speeders, Cawl pattern las carbines when?
>>
>>53757903
Um... sweetie it's pretty clear that you've created an imaginary safe space for yourself where you can never be wrong so go ahead and enjoy it while it lasts :^)
>>
Why dont they include the conscript autmatically for conscripts? Think of it as a 30 point tax, that way you have to take a 50 man blob to get the points worth, as a 20 unit with a commissar isnt as point effective
>>
>>53757813
That's a really good idea, setting the baseline weapon as the neutral colour, thanks.
>>
>>53757921
>sweetie
>>
>>53757926
Commissar autmatically*
Fuck this, going to bed
>>
>>53757903
>I HAD TO SELL MY 6 COMMISSION -PAINTED RIPTIDES TO GET ENOUGH MONEY TO COMMISSION SOMEONE TO PAINT THESE

Taufags wouldn't have even bothered to get the Riptides commission painted.
>>
>>53757304
>at least until the first books come out and shit on us again.
No need, I run an army of tanks with little to no infantry so I'm already fucked. Time to stay low tier, maybe mid at best.
>>
>>53757893
With templates gone they only ever hit d6 dudes, d3 if you are targeting squads of <5 models. On average you'll kill 2 MEQ, rather meh I should say
>>
>>53757441
It might be useful to divide the number of unsaved wounds inflicted by the points cost of the weapon
>>
>>53757919
Don't you mean

>Cawlbines

Also the reason? Fucking A.I. is the reason the Mechanicus is so stagnant.

Also I'd like to point out something: No STC has ever been found wholly intact. It's almost like they were destroyed!
>STC had AIs that operated them
>The war involved STCs turning on people
>Hence Admech never finds intact STCs
>>
>>53757926
yeh but that doesn't really make them less competitive at max size which is the best way to take them as is
>>
>>53757942
Shits great vs monsters and vehicles
>>
>>53757822
>>53757839
well, then my 2nd or 3rd scout squad shoots him. I need at least 2 for Command Points anyway. but, yeah, focus fire on my 75 pts 2+ save ATSKNF units please

>>53757851
well, yes. i am using these units for exactly the role they have been designed for: anti-infantry fire. i MAY use the Termie ACs to fire at other stuff but if i bring stormbolters and TFCs, they are going at your infantry and not your artillery tanks
>>
>>53757817
He can, but costs are preventing it. No champs of chaos, so no guaranteed champ death, so not much of a use for a blaster.
>>
>>53757942
>>53757954
Yea it seems like its demolisher cannon actually demolishes things rather than slaughters hordes.
>>
>>53757953
No see, by doing this, they effectively remove the
>1 commissar blamming 2 squads at once
Issue
They could also make the commissars different, say a "rookie commissar" that has 1 less wound and WS4+, making them easier to kill.
>>
>>53757893
They have a niche as fortification destroyers, which is arguably very nice fluff-meets-crunch, but they won't be mulching MEQ or TEQ units any time soon.
>>
>>53757952
First I've heard of STCs having AI, source on that?
>>
>>53757879

Which is exactly why cooperation with xenos is necessary at this point. Cawl's technology would not have been able to revive Guilliman alone. The dangers of advanced technology have to be corrected; and the best way to do that is to work in concert with cooperative xenos who have similarly advanced tech.

Guilliman's mind is still stuck in m32. Sooner or later, he will have to accept new possibilities or be stuck in the same rigid mindset like the rest of his brothers.
>>
>>53757928
No problem. This wouldn't be /tg/ if we weren't able to offer autistic advice on power point charts.
>>
>>53757974
Easier to kill commissars than only work for one squad could work but I don't think many conscript lists would be running 1 commissar for 2 squads anyway, thats pretty risky have one T3 model responsible for 300 pts not evaporating, especially since you only save 30pts.
>>
>>53757896

Davian Thule took a force into the 13th Black Crusade but then Kyras had his force recalled against his objection. From this, we can safely infer that the events of DoW2 onward happened after the Fall of Cadia.
>>
>>53757896
Don't remember anything about them fighting during the fall of Cadia as by that time they are down to about 1.5 companies.
>the Kronus incident
>Chapter Master acends to daemonhood
>more than half of the chapter follows Kairis into damnation
>prove him right
Quite the contrary friend. If anything Bobby G will see them as a major liability at that point.
>>
>>53757916
They're as good as ever, but if you absolutely need to shift 30 models in one turn you'll be disappointed.

8th rewards you for filling up FOCs and it also rewards you for having speed bumps. As long as everyone can pull out of cc without penalty there's a big incentive to bring as many individual squads as possible.

So far people are finding that grav spam and the like are underwhelming. Meanwhile something like a squad of burna boys in a truck is going to be more valuable than ever.

Your bolters arent useless, they just exist in a game where things like meltavets and nob bikers arent the auto picks they used to be. Invest in some anti horde options and enjoy the fact that your bolter can hurt a monolith.
>>
>>53757805
>121 attacks
Boyz can do more than that with big G and a weirdboy around.
>>
>>53757985

Guilliman was resurrected with magic, not technology.
>>
>>53758017
Im just trying to avoid nerfing the unit the lazy way
Take away orders, make a commissar mandatory, do anything other than just increasing the cost, thats lazy and will just kill the unit
>>
>>53757954
Well yeah, but you're better off taking a predator or lascanon Havocs to take those out, they'll be more efficient
>>
>>53758018
Or during. There was a big buildup of forces at Cadia for a few years before the dam broke.
>>
>the Konor campaign will be dominated by Cadian conscript spam, guaranteeing an Imperial victory

I should feel good about this.
>>
>>53758043
Still though, theyre not entirely useless
>>
>>53758051
Chenkov would be proud
>>
So I'm discovering that, whether this is new or not (I didn't play 7th, only 5th), you can really cheese out your saving throws now that in 8th wound allocation and saves are handled with one attack at a time.

So lets say a squad with 5 melta guns zaps and wounds a squad with 5 MEQs equipped with 1 storm shield and 4 normies. Rather than allocating all the wounds and THEN rolling saves, you can allocate each wound to one model (assuming they all have the same amount of remaining wounds) and then make your save. And you can keep doing this to the exact same model until that model dies.

So for 5 points you have a 3++ for an entire unit until you fail.
>>
>>53757727

The 5 is supposed to be a six. Everything gets weaker at half wounds then quarter wounds remaining.
>>
>>53757985
All I'm saying is that doing so has had short term gains but ultimately leads to misery if you follow the lore. At this point mankind will fall to damnation at traitoris hands or damn themselves.
Remember:
Those who play with the Devil's toys will be brought by degrees to wield his sword.
>>
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Local GW is dumping all their 7th ed shit,pulled this out of their dumpster
>>
>>53758076
7th was similar, but it was directional instead of an opponents choice.
>>
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Rate me
I fell in love with this giant crab and claws
>>
>>53758041
I agree that point increases are hard to get right.
Their main purpose before has been to be a tarpit, objective holder but now they seem too hard to kill. Tough to make them weaker when they cant change the toughness or armour save.
>>
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>>53758090
>>
>>53757803
>Next turn, the conscripts can either fall back and shoot with Get Back In The Fight, or basically attack twice with Fix Bayonets.
however any remaining marines can then use bolt pistols AND attack in the assault phase
>>
>>53757952
Ny point exactly. There are no intact STCs. The imperium need to build new designs and not gay WW1 leman furry tanks.
>>
>>53757980
No source just logic. STC were machine factories for producing anything a colony needed right? That includes men of iron with AI, as we see in gaunts ghosts. Why wouldn't you house an AI in there to manage the production and also colony?

With that in mind it makes sense why STCS are no longer complete.
>>
>>53758090
they threw out a knight?
>>
>>53758090
Free boxes?
>>
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>>53758122
And wolves
>>
>>53758115
Russ's are an STC design though. They are a medium tank.
>>
>>53757793
I've seen a guard player hide the commisar behind a piece of terrain. There
were so many conscripts you couldn't get any angle on the bastard with deepstrike.
>>
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>>53758111
heres all the books
>>
>>53758051

Guilliman will see that it is the common man and not his new Primaris Astartes that will save the Imperium.

Primaris Conscripts
>>
>>53758090
>>53758149
Nevermind the books, a free fuckin knight nigga

Also some of the codexes and expansions are wprth keeping because they contain lots of fluff and artwork.
>>
>>53758122
Models were

>imperial knight
>morkanaut
>longfangs
>dark Angel Battleforce
>blood angel battleforce
>Khorne bloodbound battleforce


Also about 50 mixed of the small-pot washes and basing technicals
>>
>>53758162
Gib paint ples
Shits expensive in ausfailia land
>>
>>53758162
>models were
That makes no sense.
>>
>>53758051
Oh I didn't even think of this.

If there's one guaranteed way to see an OP unit get nerfed, it's to have it dominate the meta during a global campaign and get the entire other side bitching about it simultaneously. If conscripts really turn out to be a problem and it's not just people being bad, they won't be a problem anymore after Konor.
>>
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>>53758149
you sure that wasn't YOUR garbage anon?-- and your mom took them out and re organized them for you?
>>
>>53758162
pls gibe dark angels battleforce thx
>>
I will add Primaris to my army if they are in the same codex as old marines. But if Primaris become their own codex, I won't use them.

Anyone else autistic like that?
>>
>>53758168
>The models I found were
>The models were
>models were
>>
>>53758178
Robute write codex for this kind of autists and all imperium will be here
>>
>>53758162
Are you sure the "dumpster" wasn't the store managers car?
>>
>Days to go till launch
>Extensive debating on how to properly nerf conscripts and stop them from breaking 8th

Wow, what an edition. Rollercoaster start
>>
>>53758195

Blood Ravens detected
>Look at these relics salvaged from a dump!
>>
>>53758202
If you wanted good discourse why come here?
>>
>>53758178
nah
>>
>>53758202
Top players are already saying the potential counter might be Stormraven spam.
>>
>>53757507
>Man and Machine not Primaris Marine
10/10.
>>
>>53758202
>retarded kids who don't know the rules of the game sperging out about balance issues that won't exist in the real tournament meta

Wow, what a normal day on /tg/. Retardcoaster continuation
>>
>>53758209

I'm not complaining about anything
It is just funny that we went from 7th to conscript doomsday
>>
>>53758225
>Top players
Sorry honeybunch your favorite blogger is not a top player and never will be.
>>
>>53758115
>>53757952
There's fully, intact STCs inside certain Mars ships. We encounter it in one of the novels, when the Magos uplinks to it accidentally, fires a fuckhuge laser at some eldar shits (who dodge through prophesy shit, so the Mars ship pulls it back in time so they don't miss). After the Magos uncouples, he forgets the experience entirely and doesn't remember that the ship has it.

It's typical 40k stuff. "We have the solution to all our problems! Annnnnd it's gone." Same to the Panacea that would have completely destroyed Nurgle. Had it for one day, annnnnd it's gone.
>>
>>53758249
/tg/ always makes a big deal over everything.
>>
>>53758119
I've always seen STCs as Clippy. "It looks like you are starting a colony."

While they probably have an AI, it might just make an AI out of AI blueprint as needed.
>>
>>53758251
This faggy bait is so weak why do you bother
>>
>>53758260
Reminder that the AdMech developed a perfect Anti-Tyranid Invasion Plan and then forgot it after using it once.
>>
>>53758272
Your faggy army is so weak why do you bother
>>
>>53758261
>he thinks it's only /tg/
>>
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Trying to bring this up to 2k points, any ideas?
>>
>>53758278
It's not like it would have worked more than once against Tyranids anyways.
>>
>>53758261
Especially over things that will turn out to never be mentioned again once the real scene develops. It's the exact same thing for every other hobby too.

New magic cards? THIS CARD WILL BE BROOOOKEN (never gets played a single time in a good deck)

New D&D? THIS BUILD WILL BE BROOOOKEN (worse than a normal fighter)

New 40k? THIS LIST WILL BE BROOOOKEN (absolute trash)
>>
>>53758178
It's what's stopping me from mixing Admech and IG.
>>
>>53758282
So are you gonna cry and burn your army when they nerf conscripts or what? It's been awhile since I've seen someone this anally devastated.
>>
>>53758292
Wasn't it basically space flames? How can that not work more than once? They seem to have a problem adapting to bullets, tank shells, and regular flames already, so why this one?
>>
>>53758296
You're referring to times bad players said something would be broken that turned out not to be the case while ignoring the times good players said the same things about different stuff and were right. It's confirmation bias.

The same people you're making fun of, are the people saying conscripts are NOT broken right now.
>>
>>53757803
The Conscripts only kill 1 Marine in overwatch:
30*2 shots, hitting on 6+. gives me 10 hits, 3 wounds, 1 unsaved = 1 dead marine

With that, the Conscripts have lost 30 points (+1 due to Commissar) and only 2 dead Marines gives 26 points of losses.

>Next turn, the conscripts can either fall back and shoot with Get Back In The Fight, or basically attack twice with Fix Bayonets.
Who is giving them the order? You only paid for 36 Conscripts + Commissar. If you stay in melee, the Tacticals can use Bolt Pistols and attack in their next turn. Best to fall back and rely on overwatch.
>>
>>53758296
yeah, what I think most people are missing is vehicles are incredibly resilient now if facing an army with limited anti-tank. And even with, I'm reading stories about needing tons of lascannons, lances, etc. to bring down simple transports. Not even mentioning shit like Monoliths, Land Raiders and Russes.
>>
>>53758301
>>53758310
lol look at this idiot go
>>
>>53758076
Yes, which makes mixed Terminator units quite powerful.
>>
>>53758310
where else are people freaking out over conscripts, it seems to be mainly on tg
>>
>>53758318
Vehicles are awesome, even Rhinos actually feel like an APC and not like a tinfoil deathtrap. It's great!
>>
>>53758296
I've played a few game, 8th edition is the fearless blob edition. seriously you are rewarded too heavily for mass fearless blobs, they are resiliant, they are killy, and they can cap objectives to the point that its nearly impossible to contest/obj sec.
>>
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>>53758014
I've altered the colourisation method to use a weight of the sqrt of (rate of damage / (sqrt of baseline)), rather than the original damage rate as the colour weight.
I'm using the damage rate of a Boltgun verses a Marine as the baseline in the new graph since it's a common matchup. Now I can easily see weapons that hit harder than the "default" weapon, which makes upgrade choices easier.
>>
>>53758305
>They seem to have a problem adapting to bullets, tank shells, and regular flames already, so why this one?
Except they don't have that problem at all. Just because they aren't invincible doesn't mean they haven't adapted counters. Considering the fact that they've won 99 out of 100 battles I'd say they've found effective solutions.

Most Imperium vs Tyranid fluff is "we pulled out this last-second crazy trump card to win that will never work again, hope we come up with something new the next time a Hive Fleet shows up". See: Battle For Macragge, Tarsis Ultra, Iyanden (not Imperium but same premise).
>>
>>53758318
>>53758328

play against dark eldar, mass darklance spam will make you think twice. it's almost hilarious how fast they can delete vehicles/monsters
>>
>>53758305
Well, they vented the refineries into the atmosphere and lit it up, which would have been a hell of a spectacle. I would imagine not e every planet can use it, but it might work a few more times given the fleet that encountered it was destroyed anyway, and didn't get to fight another Hive Fleet to get the adaptation (if it had one) spread around.
>>
>>53758335
Yeah, "most." Except my boys the FUCKING 9TH CADIAN.
>>
>>53758333
Nice digits too bad you don't have a working understanding of the game to go with them
>>
>trukk stands up to 3 rounds of assault against a bunch of assault marines, even ramshackling a few power maul hits down.

For sheer durability, they're worth their points, I just wish I could put things on them to make them dangerous while they're getting beat on. I might switch over to rokkits on them all. Still not sold on wrecking balls even though they're only 3 points.
>>
>>53758328
>>53758333
I'm thinking using cheap T6 and up vehicles to pin these blobs in hth, forcing them to fall back or be stuck.
>>
>>53758340
>anti-tank weapons work well against vehicles and other hard targets
Wow people of color me surprised
>>
>>53758342
That's true, since the splinter was destroyed it may have worked one more time, but as soon as a full Hive Fleet ran into that and only lost one wave to it they would have come up with something for the next wave.

Pretty sure Jormungandr's meteor trick would work, even, which is already in the fluff.
>>
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How well would playing Kill Team style games with 250-500 point armies work in 8e?

What's a good 250pt list for a Marine army?
My friend says I should start with making a Kill Team list since I'm just getting into the game and it's a good way to play short matches and get a feel for it
>>
>>53758350
I think the biggest issue with Trukks is theres no Ork units really worth putting inside of them
>>
>>53758357
There are tons of ways to deal with shitty blobs of weak troops and crashing a car into them is definitely one of them.
>>
>>53758357
This seems to be the only correct solution so far, but it relies on terrain and objective placement to work.
>>
>>53758348

>the math doesn't matter
>despite it working in games you've played, it still isn't good because I say so

Not the guy you replied to, but I've playtested conscript blobs too, and they're incredibly strong.
You don't even need like 500 to win, just 2 50 man squads practically break the game.
>>
>>53758340
more Dark Lances, less Splinter Cannons.
>>
>>53758348
not an argument

>>53758357
usually they'll have a CC unit follow the blob, ala genestealers

>>53758358
had a ravager (3 dark lances) kill a hive tyrant top of turn 1, anti-tank weapons are hilarious
>>
>>53758357

>pin these blobs in hth, forcing them to fall back or be stuck.

Not a thing.
Conscripts can fall back and still rapid fire you in the face thanks to orders.
>>
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>>53757043
i found this on /co/
i want to see more
>>
>>53758368
lol keep trying to push this meme all you want, you won't be seeing it come up at any point in a real game but I'm sure all the kids at your FLGS are really going to be super impressed with you
>>
>>53758378
>had a ravager (3 dark lances) kill a hive tyrant top of turn 1, anti-tank weapons are hilarious
Nid players need to learn that they need Tyrant Guard now since Flyrants are no longer hit on 6's
>>
>>53758381
Yeah but that won't usually do shit against a Rhino, as long as you can keep the conscripts from clustering inside the objective cap radius you have a chance to beat them. Their firepower isn't what's broken, it's their sheer bodies.
>>
>>53758389
hive tyrants are shelf warmers this edition, tyrant guard are too expensive, you can almost buy another hive tyrant for the points.
>>
>>53758378
not really concerned about gant blobs. it's conscripts/boyz that seem like the big issue. and in the first case, cc unit = Ogryns/Rough Riders.
>>
>>53758386

You're either being way too tryhard, or mad for some reason.
Oh well, not my problem.
>>
>>53758381
>he wasted his order on shooting a rhino
>>
>>53758386
>you won't be seeing it come up at any point in a real game
>top ranking tourney players already planning armies around this meta
lol

I'm sure those guys are just memeing
>>
>>53758406
He's probably a blobguard player who is mad as fuck, he's been shitposting like this in multiple threads
>>
>>53758412
>this blogger is already planning around a rumor he and one other retard who don't understand the game are spreading on 4chan
Wow consider the meta set in stone then call GW and demand changes quick
>>
29 boys, 1 nob with PK + BP. 2 squads, with a nob with waagh banner behind.

How viable is this build?
>>
>>53758398

>Yeah but that won't usually do shit against a Rhino,
Is that a joke? 3 blobs get a knight down to half wounds in 1 turn at 12 inches.

>as long as you can keep the conscripts from clustering inside the objective cap radius you have a chance to beat them.
How?
>>
>>53758381
one order per unit per turn. If they use Get Back in the Fight, they aren't using FRFSRF or Fix Bayonets.

Orders are currency, and doing this makes the conscript guy spend one.
>>
>>53758420
0/10
loses to conscripts
>>
>>53758419
>top ITC guys who literally playtested the game for the past year and a half and make money off tournaments are bloggers going off of rumours
Are you pretending to be retarded
>>
>>53758368
>just 2 50 man squads practically break the game.
They're not breaking 30 Tacticals as the math in this thread shows. Okay, we discounted orders... but then again we didn't factor in things that Marines can bring to the table either.
>>
>>53758420
Take it three times over with a few squads of stormboys to skirmish and a few warbosses and painboys and its pretty g
>>
>>53758431
lol sweet ecelebs kiddo
>>
>>53758364

I maintain that people are sleeping on Tankbustas, hard.

A unit of 7 completely shat on a Land Raider in my game today (A battlewagon deff rolla helped out as well), dropped it under half wounds in two turns.

Tank Hunters makes them very frightening, and a vehicle keeps them perfectly safe while increasing their threat range. I prefer them in a Battlewagon but Trukks would probably be ok.
>>
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Scale creep made obvious.

3rd edition, 5th and 7th.
>>
>>53758420
green tide
>>
>>53758432
Stop arguing with this underage kid twitter already told him what to think and nothing will dissuade him until twitter tells him to revise his opinion
>>
>>53758425
So?

>>53758410
Better than shooting nothing.
Not that conscripts actually need to even shoot to win.
>>
>>53758423
Knights cost 450 points, Rhinos cost 70

The unit that fell back doesn't get FRFSRF

You won't get that many guys within rapid fire range on a real board with terrain
>>
Magnus the Red
>M16/14/12 WS2 BS2 S8 T7 W18 A 7/6/5 Sv 3+ 4++
>Psychic casting bonus 2+/1+/0 Smite is D6/2D6
>Blade of Magnus Sx2 Ap-4 3D add spawn on 6 if kills a character
>Can re-roll all hit rolls of 1 and invun saves of 1 for TS units within 9"
415 points

Kairos Fateweaver
>M12/8/6 WS3 BS2 S6 T7 W16 A 7/6/5 Sv 6+ 5++
>Psychic casting bonus 2+/1+/0 Smite range increased to 36"
>Staff of Tomorrow S+2 AP-3 D6 add spawn on 6 if kills a character
>Add D3 CP if warlord
>Tzeentch Daemons with in 6" may use his leadership
400 points.

Explain?
>>
>>53758451
heheh, "green tide." Half of one of my conscript blobs piss more than this-- and its green too on st pattys day"
>>
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>>53758450
Wrong photo.

I meant this one.
>>
>>53758450
I think the Chaplain is 2nd ed

and now put a Primaris in with there

also need RT beakie
>>
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Hey anons, using the Skitarii Start Collecting, I made a list of what's in the box. What should I add to get it to 500, or closer to 500?

AdMech Patrol Detachment

HQ
-Tech-Priest Dominus, 125
+Eradication Ray, 14
+Macrostubber, 2
Total, 142

Troops
-Skitarii Vanguard, 100
+Power Sword, 4
+Radium Pistol, 1
+Omnispex, 7
+Plasma Caliver, 14
Total, 126

Heavy Support
-Onager Dunecrawler, 90
+Neutron Laser, 45
+Cognis Heavy Stubber, 8
+Broad Spectrum Data-Tether, 0
Total, 143

Total, 411
>>
>>53758432

Marines massively lose trades to conscripts, even without orders and commissars.
>>
>>53758457
>I'm not taking my units to shoot my plan is to fill my army with guys that are useless in combat
Sun Tzu? I thought you had died!
>>
>>53758483
Not him but you realize the win conditions in 40k aren't the same as those in real battles, right?
>>
>>53758090
Whyd they toss the blimpdwarves book though
>>
>>53758460
plus if they fell back wanting to shoot the Rhino/something in mind, they're leaving themselves open to being rammed again next turn.

If they keep falling back, this is then a good tactic to use pushing them back/away over and over again.

what's the cheapest vehicle for this? landspeeder? vyper? trukk/trakk?
>>
>>53758482
>maybe if I keep repeating myself it will come true
Can't wait to hear your excuses after opening weekend.

>I just got unlucky!
>I got the wrong mission!
>My opponent was cheating!
>GW sucks!
>40k isn't good anyway it's just about modeling!
>>
>>53758483
hahaha, funny. my conscript blobs hit like a wet noodle, but if you can't kill them all by turn 5 I win
>>
>>53758482
>even without commissars
Are... Are you sure about that? Lack of smmies means they essentially take double the casualties. Kill 6, 7 more statistically die to morale.
>>
>>53758460

>Knights cost 450 points,
No they don't

>Rhinos cost 70
They're dedicated transports, and don't do anything other than preventing frfsrf for a turn

>You won't get that many guys within rapid fire range on a real board with terrain
>>muh terrain!
Bullshit.
Also if you think conscripts even need to shoot their lasguns to win, you haven't been paying attention.
>>
>>53758468
>M16/14/12
>M12/8/6

RED WUNZ GO FASTA
>>
>>53758497
>all I need is to roll perfect deployment, the right mission and for my opponent to play incorrectly and my army will be invincible!
>>
>implying even non-conscript guard is balanced

Same amount of psychic power excepting smite, which is essentially worthless due to range limitations and not being able to aim at good targets

240-Draigo
172-Paladins, 1x Hammer(paragon)
172-Paladins, 1x Hammer(paragon)
172-Paladins, 1x Hammer(paragon)
235-Dreadknight, doublefists, Teleporter, Incinerator, Psilencer

981

65-Lord Commissar, Plasma Pistol, Power Fist
30-Commander
30-Commander
40-Primaris Psyker-Force Stave
40-Primaris Psyker-Force Stave

384-6x Infantry Squad, Lascannon, Power mace

102-3x Commissar, Power Mace

150-3x 5x Rough Riders

81-3x Heavy Weapon Squad, Mortars

922
>>
>>53758477
One more box for flexibility going up to 1k, but maybe some rangers/vanguard?
>>
>>53758502
No, I have been paying attention, because I'm the one who pointed out the conscripts only need to sit on the objective. But guess what, they cannot sit on the objective if they get blocked in combat first. If they fall back next turn, they're now further away from the objective, and if you give them an order to shoot after falling back, 50 conscripts in rapid fire range takes less than 2 Wounds off of the 10 Wound transport, and there's probably another Rhino within 2.6" of it helping with the iron curtain doing the same thing to their buddy blob, so you're not getting any FRFSRF at all, literally halving your firepower.
>>
>>53758500

>Kill 6, 7 more statistically die to morale.

...Go read the actual fucking rules before you post here next time.
Thanks.
>>
>>53758477
Tech Dominus there is 141.

Why only 1 plasma?

Ironstrider with an autocannon is 75 points.
>>
>>53758528
I wouldn't bother. You can't reason someone out of a position they didn't reason themselves into.
>>
>>53758505
>RED WUNZ GO FASTA
And hit harder. And have better saves. And stronger powers. And have more wounds.
>>
>>53758520
>Infantry Squad, Lascannon, Power mace

any reason why these aren't las-plas or at least las-gl? (since split fire is a thing now?)

Also...are maces best? Been tempted to stick something onto my sgts. was thinking of hidden fist, but I dunno.
>>
>>53758541
Yeah. I don't know what's worse, the faggots who think conscript spam isn't OP or the ones who picked up that they are without understanding why and make bad arguments about how it's "unbeatable" against the very people telling them why it's so strong in the first place.
>>
>>53758531
Oh, it's 1D6 now. So kill 6 and 5 (4.5?) statistically die to morale. Either way, it's practically double casualties. 1D6 averages 3.5 against their Ld 4.
>>
>>53758528

>But guess what, they cannot sit on the objective if they get blocked in combat first.
Conscripts move 12+d6 inches per turn if they don't shoot, which they have no reason to on turn 1.
Didn't bother reading the rest.
>>
>>53758556
Not sure maybe you should ask your favorite blogger to vlog about it so you can be sure that you have the correct opinion.
>>
>>53758551
Which power weapon you choose is dependent on what you want to be hitting the most.
>>
>>53758528
>if they get blocked in combat first

Now I'm thinking of using fast vehicles with big footprints to deny blobs physical access to objectives
>>
>>53758561
You generally won't get turn 1 without seizing and not all the objectives will be on your side of the board. But please keep parroting the information I told you faggots without having the analytical skills that reasoned the whole strategy out in the first place.
>>
>>53758559

Marines still lose that trade.

Seriously go read the fucking rules.
I'm sick of you people arguing about meta when you don't even know the basic mechanics of the game.
>>
>>53758574
>Monolith prevents all access to objectives as it's the same size as the radius.
>>
>>53758568
You are literally so mad it's hilarious. Where is cheetah anon to laugh at you when you need him, good lord kek.
>>
>>53758582
lol go back to twitter I'm sure you sound much more intelligent among your own people
>>
>>53758551
Because my vets are all meltaguns, and those are too expensive for my throwaway guardsmen who are mostly there to eat wounds for their heavy-weps and sarge in the backfield or on objectives.

Power Mace is best against power armour marines and the biggest vehicles, power sword is best against termies and t5-t7 stuff like monsters and vehicles, axe is best on marines designed around killing other marines
>>
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>>53758568
so when you lose to conscripts and an hero are you gonna livestream it or....?
>>
>>53758447
Too bad you can't equip all the tankbustas in a unit with Rokkit Pistols.
>>
>>53758594

>being such an obvious tryhard
its embarrassing how bad you are
>>
>>53758573
are axes worth the extra point?

fists just don't look good to me on humans
>>
>>53758604
>>53758611
lol nice to see that you're still mad sweetie :^)
>>
>>53758584
I just read the rules on that one and I'm actually on the fence on how to deal with it. Assaulting it seems to dangerous due to that mortal wound teleport field thing. And jesus christ it has so many wounds I don't know why it isn't a LoW.
>>
>>53758525
Maybe, yeah.

>>53758532
Oh, thanks for pointing that out, anon! Only one plasma because that's what's on the sprue, I'd rather take three, myself. And Ironstrider or Dragoon actually sounds like a good isea, thanks anon! I think I like Dragoons more though. Taser Goad plus Phosphor Serpenta a good loadout for it? Would bring my list up to 484.
>>
>>53758617
>quoting two different people
what did he mean by this
>>
>>53758599
crap. So I gotta put maces on my rough rider sgts now. Modeled them with axes back in the "power weapon" days because those ust looked cooler.
>>
>>53758617
I can picture this guys fat sausage fingers white-knuckle grip on the grease-stained arm of his computer chair while he grinds his teeth and mutters about how if GW nerfs his precious conscripts he'll totally kill us all with his dad's gun
>>
>>53758618
It's the cron version of a land raider, it doesn't have the firepower to throw down with other LoW's.
>>
>>53758620
>Only one plasma because that's what's on the sprue
Thats cancer.

> Taser Goad plus Phosphor Serpenta a good loadout for it?
Taser lance and yes.
>>
>>53758636
lol yep, you're mad
>>
>>53758630
Your rough riders have their lances, which are far superior than any power weapon. If they're in combat for more than one phase, you're fucked either way
>>
>>53758643
>still projecting about everyone else being mad
Nailed it.
>>
>>53758640
I want my Malcadors. Or mini-Baneblades. Whichever falls between a Russ and a Blade.
>>
>>53758652
>if I deny being mad that means you're the one who's mad
Priceless.
>>
>>53758661
>literally has nothing left but NO U
You've been embarrassing yourself for awhile but now it's getting especially sad
>>
>>53758385
>>/trash/
>>
am I unbanned yet
>>
>>53758661
>>53758669
Both of you need to stop shitting up this thread with your childish drivel.
>>
>>53758674
no
>>
>>53758675
no continue
its funny
>>
>>53758612
Not on guard no.
>>
>>53758630
Axes are better on s3 vs meq
>>
>>53758642
I could look/ask around and see if anyone has a spare plasma caliver, which would bring it to 498, which would be great. A shame I'd not have enough points for a third, but that's fine.

My friend wants to start a Deathwing army, so my dudes are going to have a tough time taking them on, I think, if he disables the Onager and if the plasma guys miss/die.
>>
>>53758674
Quick, post cheetahs
>>
>>53758654
Malcadors are gonna be sweet , demolisher + 4 lascannons yes plz
>>
Planning on collecting Death Guard after getting the Dark Imperium thingy.

Should I sell on the Primaris or should I keep them?

Not sure.
>>
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>tfw hellions get the Flyer tag and are actually good come 8E
so how ready are you guys for Friday?
>>
>>53758090
I find your story less than credible considering there's AoS and friggin models in that bunch. Nothing but the 40k books are 7th edition.
>>
>>53757895

A flamer will on average kill 1.5 guardsmen. A Frag missile will kill 1. Anti infantry weapons are almost universally shit at their job.
>>
>>53758711
Friday is going to be amazing, can't wait to hear the endless tears about how "the dice fucked me over" from every single theorycrafting retard
>>
>>53758724
Who's theorycrafting?
>>
>>53758687
Not compared to maces. You always want to step up str before ap,
>>
>>53758714
The sigmar books are being tossed because they are store copies which turns out arent actually allowed

The models are boxes they dont sell anymore. Knight and morkanaut are in those alternate boxes they had around xmas last year
>>
>>53758689
>could look/ask around and see if anyone has a spare plasma caliver
Also consider arc rifles as the'd also work.

Against deathwing you'll do great if you stop him engaging the the onager in melee.
>>
>>53758711
>TFW postal service has discontinued not just weekend delivery, but weekend operations altogether
>Best best is delivery Tuesday
>>
>>53758731
It's like building a house of cards, but done with averages and assumptions.
>>
>>53758711
Huh you just made me realise that the Icurus Array on the dunecrawler is busted. +1 to hit against targets that can fly and most armies now have something with that keyword. Interdasting.
>>
This has probably been answered before, but charging units no longer gain extra attacks?
>>
>>53758767

Tau can buy that upgrade for every suit
>>
>>53758774
no extra attacks. you just earn the right to strike first
>>
>>53758782
Thank you, fellow anon.
>>
>>53758780
Yeah but those suits aren't packing Icarus Arrays.
>>
>>53758741
I don't want to use the Arc Rifles because I don't want to mix and match the weapons around, since Plasma Calivers seem more useful with Vanguard, since they have the same range as their regular guns and are both Assault.

Yeah, I'm thinking of having the Dominus near the Vanguard so all of them can reroll 1's to hit and have them Overcharge the Calivers so they can take out the Termis easier, and if needed, charge them to keep them off the Onager, since -1T, a Powersword, Rad Pistol, Macrostubber, and Omnissian Axe should be pretty killy for their points.
>>
>>53758780
Good for them however I'd suggest looking up the array to see what I mean. Three weapon profiles and they all get to shoot as well.

This fucks over things such as winged DP and as you say suits as they get the tag.
>>
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I don't understand the new points system, the Lord of Contagion is more expensive then the flat-out superior Typhus, if you have to buy him his axe! Is this a type/mistake they'll rectify in the future? Should I always use special characters since their wargear is already paid for? Even in power levels the previous example was equal, so my question remains, why ever bring a Lord of Contagion if you can bring Typhus?
>>
>>53758813
>a little bonus to hit in a game where to-hit is less than 1/3 of getting damage
>BUSTED
>FUCKS FLIERS OVER
Never change /tg/
>>
>>53758794
>I don't want to use the Arc Rifles because I don't want to mix and match the weapons around
This matters much less than it used to as models can fire at different targets but sure thing. good luck getting extra Plasma as that is truly horseshit.
>>
>>53758823
For when you want to bring a second Typhus, dummy
>>
>>53758823
Does seem like a mistake.

Though, someone like Ahriman is 30 points more expensive than your exalted sorcerer types so in finetuning smaller points cost games, he might not be the answer.
>>
>>53758823
The Death Guard points costs are all going to change in a very short time when their Codex releases, their shit was totally phoned in for now because it's only a couple of weeks so I wouldn't worry about it.
>>
>>53758829
Only that? That still seems like a huge oversight. Don't get me wrong, I love Nurgle, but I'd like to pay a fair amount of points for the power I'm getting, otherwise I'd feel like I was cheesing the opponent.
>>
>>53758824
If you cant see the buff that it got you truly are terrible at this game.
>>
>>53758847
>>53758843
Alright, waiting for that then, thanks for the heads-up.
>>
>>53758847
Don't codexes in Age of Sigmar not change point costs?

I'd not hold my breath. I'm only expecting a bunch of new terminators.

>deathguard are known for their mighty terminators
>can't use them in 8th atm
>>
>>53758823
See >>53758468

Just wait for the codex bro. Its nu-GW dont worry about it.
>>
>>53758860
>Don't codexes in Age of Sigmar not change point costs?
Codexes in AoS don't have points costs at all because they started releasing before the General's Handbook.

The index system with 40k is a little different.
>>
>>53758722
Which is more than bolters, and more than almost anything else that is a man portable weapon. If your list building philosophy is that your not going to bother with anti horde weapons then you're not going to enjoy 8th.
>>
>>53758866
The Index system is a stopgap "play 8th now" thing

There'll be "permanent" Codexes with units, rules and fluff and then points lists on the side.
>>
>>53758890
Yes exactly. However points costs will continue to be updated annually.

Basically, when it comes to points costs, whatever book was printed most recently with points in it is the correct one.

So it goes indexes first, then the Codexes will overwrite those for awhile, then Chapter Approved will overwrite any of the Codexes that came out up to that point as well as the indexes, then new Codexes will come out after that and overwrite the costs in Chapter Approved, and so on.
>>
I have a stupid question to ask. Let's say that 10 Space Marines charge a unit of 20 Orks. The Space Marines attack first and kill 5 Orks. The Orks then attack with how many units? 15 because that's what they are left with, or 20 since they both attack at the same time?
>>
>>53758913
15

They do not attack at the same time
>>
>>53758913
15. Theres no longer any concept of "attacking at the same time" in game terms. There are some situations that would alow the orks to strike first.
>>
>>53758913
>The Orks then attack with how many units?
Models, not units.
>>
>>53758920
Thanks, that's what I thought too, but decided to ask just to be sure.
>>
>>53758334
beautiful
>>
>>53758924
Right, I always get these terms wrong. Stupid me.
>>
>>53758908
IIRC Codexes will be "pointless".
Points will be downloadable as per-army based sheets or bundles in annual physical releases.
>>
>>53758933
>thinking GW will pass up a chance to extract your money from you
>when even these stopgap indices arent free
>>
>>53758853
>if you can't see the buff you specifically mentioned in your post
Wow you really showed me
>>
>>53758933
I'm pretty sure they said the points will be in the back of the Codexes, but I may be wrong. I guess we'll know in a few weeks.
>>
>>53758944
?
>>
>>53758944
>he thinks going from hitting on a 6 vs ground targets to hitting them on 2+ if they have the Fly tag with one of the most dakka guns in the game is a little buff
>>
>>53758943
>>when even these stopgap indices arent free
The single army indexes will be free on release, you are paying for getting 4-6 of them bundled and printed physically.
>>
>tfw current list is 498/500 points
>realized I could get a second Cognis Heavy Stubber had I 6 more points
>don't want to change list
Dang it. I wish to have the Maximum Dakka walkers, GW.
>>
>>53758962
lol you idiot
>>
>>53758965
i thought only the base rules for playing power levels were free online, nothing else, does it really say army indexes will be up there too?
>>
>>53758767
>>53758780
>>53758813
whoa. you guys are right.

I was thinking my Hydra would only be good versus "Fliers". Apparently, now they're great at shooting anything that floats? Jump packs, jetbikes, all Eldar/Necron non-walkers, DE stuff, etc?

Whoa.
>>
c-can i play?
i have my own army and stuff...
>>
As a sisters player, I have to say that it is legitimately difficult to kill a squad of 30 boys now, and that's terrifying because I can only do damage up close. Even I cut do 20 wounds, the remainder is more than capable of killing a whole squad because they have 3 fucking attacks. What's worse is that they're significantly cheaper at the same time.

I think I am legitimately incapable of dealing with conscripts.
>>
>>53758978
They haven't once said the indices will be free.
>>
>>53758984
>shitsters of basshole
>bad
>shitsters of basshole player
>doesn't understand the rules or how to play effectively
Shocking
>>
Guard orders have always been weird tbph

>army is supposed to be a lumbering beast dependent on strict hierarchies and keeping everyone in line at all times
>this is represented by giving them additional tactical options and powers unavailable to super-elite rapid strike forces or psychic space elves
>>
>>53758984
i think you need to report to your cannoness, your faith seems to be waivering
>>
>>53758982
As long as you aren't a meme spouting fag got at the table and your dudes are painted (even if it is pastel colored horse themed) welcome aboard.
>>
>>53758993

I shot 2 squads with flamer, HFlamer, and CFlamer AND 2 flamer immolators into a squad along with the bolters and overwatch and still died. I don't know what else to tell you. Please tell me what I'm doing wrong.
>>
>>53758994
That hierarchy is required to use said abilities and the army' effectiveness drops to the bottom without them.
>>
>>53758984
You have options.
>Charge whatever's left to plink the last few guys who survive the bolters and flamers so they don't get to charge you. You did get your squad leader a decent melee weapon, didn't you?
>Have another unit nearby to mop up whatever's left
>Charge them with a rhino or something so they can't charge you next turn
8th is a totally different game, you've got to shake that old edition mindset.
>>
>>53758975
Great comeback bro
>>
>>53758984
>As a sisters player, I have to say that it is legitimately difficult to kill a squad of 30 boys now

g-git gud?
>>
>>53759005
>dudes are painted (even if it is pastel colored horse themed
of course they are, some are painted as royal celestia gaurd, white and gold, while others are that black and blue for the night lunar gaurds. and then of course i have some pink, blue and yellows for my waifu, pinkie pie
:3
>>
>>53759012
>shitsters of basshole
Figure it out
>>
>>53758999

It was a slaughter. He had 2 squads of 30 boys with a boss behind them on top of lootas and flash gits backed up by a weird boy.

>>53759015
I did. I assaulted with my immolators, he landed a rokkit on overwatch and then finished it off in combat between numbers and the power klaw.

I also had 2 squads there. He assaulted with the fresh squad first, then the wounded one, and had enough movement to easily consolidate into my other squad. He killed the unit they charged, I fell back with my other squad, shot them up with Retributers, and then he just charged again to kill them.

>>53759018
>>53759027

I don't know what to do without immediately eating shit for it because of how close we have to be. HB rets can only do so much damage.
>>
>>53758334
>meltagun at half range is somehow better than a meltagun at long range against models with a single wound
How are you even able to fuck up something this simple?
>>
>>53759012
Don't you understand anon, you just need bolters lol, hordes aren't shit in 8th edition and conscript spam is just a meme that will never win a single game because lol bolters!! The IG players are totally not WAAC they're actually really bad and conscripts are balanced even though you cannot even kill models that cost twice as much and have a lower armour save and no orders, you obviously just need to get good!!!
>>
>>53759048
lol you are still so mad
>>
>>53759055
Not even remotely as mad as you're going to be when they nerf your faggy conscript spam, manchild.
>>
>>53759063
watch out guys he means business
>>
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>>53759063
haha, butt hurt tau fag detected
>>
What are some efficient loadouts for the Wraithlord?

Thinking twin scatter lasers and twin flamers.
>>
>>53757043
That picture always pissed me off. The story always tells it like the guy with the shit eating grin is some hero fighting against a WAAC shit bag.

When in reality he's a power gaming taufag exploiting a highly debatable loophole in games workshops awfully written rules so that he doesn't have to have a game against a composition that might beat his three riptides.
>>
>>53759078
The taufags are the ones playing conscript spam now, retard. WAACfaggots are bandwagon autists who jump on whatever is OP. They are literally the ones like >>53759055
defending this shit and claiming it's not broken just like they did with Riptides.
>>
>>53758979
Yeah I know right. Im almost wondering if thats not how its supposed to work. Like is it supposed to be against just the airborune fliers?
>>
>>53759095
>riptides
How fucking new are you, there were no Riptides in the edition when this happened.
>>
>>53759104
OH NO NOT +1 SOMEONE SAVE US
>>
>>53759046
I think part of the issue is that Sisters aren't really a full army atm.
>>
>>53758979
Yeah its stronger versus a lot or armies now. Tau and any type of eldar for example. Almost all their vehicles and suits/bikes can fly.
>>
>>53759095
That game was in 4th ed, all bike armies were very strong and in competative settings tau were monobuild- so much so that it went down to the weapons that people put on thier crisis suits.

In that match most people would have put the Tau player as the underdog, even moreso by the fact that he took kroot. People find it funny because nobody had thought of that simple counter to null-delpoyments.

Not a taufag, but the guy in the photo did nothing wrong.
>>
>>53759103
Just don't accept games against anyone who brings conscripts, the same way people dealt with riptide wings.
>>
>>53757302
What app is this?
>>
>>53759130
Wait, how did he counter a null deployment?
>>
>>53759103
>The taufags are the ones playing conscript spam now

i havent seen it. I'm life long guard. I've had one 50 man conscript blob since 6th-- fully painted. I'm loving conscripts right now. If you come up against another guard player who has his shit unpainted then tell them to fuck off

I remember in 6th when my tanks would get one shotted by birght lance spam and serpent shield spam and I held my head high and took it like a man. Now the boot is on the other foot and all people want to do is shit on guard
>>
>>53759103
Thats right, the rulebook leaked online last week so everyone defending conscripts must be tau players who ran out and bought $250+ of guardsmen straight away so that they can troll you on /tg/.
>>
>>53759141
You could say the same thing about any army that becomes top tier. If your army is in the top 3, it's going to get shit on.
>>
>>53759140
White scars all in reserve. Tau player infiltrated his kroot to cover the entire board edge so that they can't come on the board without violating stipulations about deploying within 1" of enemy units. Instant win.
>>
>>53759164
fucking kek. No wonder he's smiling like that.
>>
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>>53759095

Retarded newfag.
>>
>>53759162
wow, I guess what I'm trying to say is I can't handle being top tier. the game isnt even out yet and I can't handle being called a waac fag for taking something that i've always taken
>>
>>53759047
The average damage roll on a half range melta is higher, so the resulting number is higher since all other variables are equal.
I'm not accounting for lost wounds in this chart, since I 'm not quite sure how to approach integrating wounds into my equations.
>>
>>53759190
good thing these retards are wrong and IG aren't shit
>>
>>53759012
charge them with the Rhino/immolator after shootin. On the side away from the Nob of course.
>>
>>53759199
>t buttmad conscript spammer
>>
>>53759190
get used to it
t. firewarrior/skyray/hammerhead tau
>>
>>53759190
Well, either get used to it or wait till you get nerfed. Multiple Conscript Blobs reinforced by Commisars and Commanders is the new Riptide.
>>
>>53759190
Why would you care what some rando stitposter on /tg/ thinks? If you've used them 'forever' then your normal players will know this already.

Stop being such a drama queen.
>>
WHY ARE YOU GUYS STILL INSULTING EACH OTHER VIA CONSCRIPT MEMES

USUALLY I WOULDN'T GIVE A SHIT BUT IT'S BEEN LIKE HOURS AND NO OTHER DISCUSISON IS HAPPENING

REEEEEEEEEEEEEEEEEEEEEEE
>>
>>53759190
Don't worry, conscript spam is nowhere near as good as /tg/ thinks it is.
Just give them a few months to figure it out when all-conscript armies lose in the tournament circuit, then buy up loads of cheap guardsmen on eBay and laugh at the tears on /40kg/ with the rest of us.
>>
>>53759199
IG are literally the new Eldar tier army even without conscripts.
>>
I think I need to find somewhere else to talk about 40k. This place is just terrible now.
>>
>>53759104
I remember rules where it only used its BS against flyers and hit everyone else on a 6. Anti-air mount or something?
>>
>>53759236
>now
4chan has always been the worst place to discuss absolutely anything. It's just shitposting, memes, and le epick trollan xD. If you want a real discussion with actual people, go literally anywhere else.
>>
>>53759141
another life long IG guy here. I don't even have concripts (fluff reasons).
>>
>>53759228
All conscripts are shit, yeah. But two buffed conscript blobs is cheap and makes an IG army almost impossible to beat in objectives.
>>
>>53759221
haha, i crave the drama. Guard haven't gotten this much love/attention since '08
>>53759228
i'm the fag that posted the bat rep in the first post. pic shows that eldar had like 1000 pts attacking my 150 pt blob and couldn't kill it for 3 turns. that says alot
>>
>>53759244
I disagree but lately...
>>
>>53759258
Hopefully things will settle down a bit once 8th ed actually releases and there's been enough time for the meta to settle. Though then we'll return to the shitposting once the codex releases start but maybe it'll calm down for a short time.
>>
>>53759242
wait, skyfire?
>>
>>53759244
The only reason I still even come here is because all the other sites are too slow and 4chan is the only place with instantaneous discussion. 40K is too small to discuss with other people all evening on other sites.

You can bet your ass I don't come to 4chan for shit I don't have to, like, for example, video games with millions of players.
>>
>>53757369
>>53757373
>>53757408
Hi Tau players. Painted your Riptide Wing yet?
>>
Does anyone have the custode pages from the index or at least info on HQ options? Its the only thing I dont have and I am thinking about picking up the talons box
>>
>>53759350
>wanting a balanced game = being a WAACfag
you're a new kind of retarded
>>
>>53759372
Fluffy Nid, Ork and Guard players are doing great, only WAAC faggots who bought unpainted netlists are getting booty blasted.
>>
So much shit is out of stock on the GW webstore.
Either 8th edition is already doing this well or they vastly underestimated how much stock they'd need for it.
>>
>>53759363
Doesn't look like it.

Troops: Custodian Guard
Elites: Venerable Contemptor Dreadnought
HS: Venerable Land Raider

That's it.

You'll probably have to use an Inquisitor.
>>
>>53759408
>fluffy players are happy that their army is being infested with WAAC fags
>WAAC fags are mad that there are still OP armies available for them to switch to
you actually are a brand new kind of retarded, please donate your brain to science so we can learn what went wrong
>>
>>53759363
indexes in the OP
long story short, no HQs
just a troop (Custodian Guard), elite (dread), and heavy support (raider)
Land raider costs something like 400pts as well
>>
>>53759427
>Implying they have the will to make 200 guardsmen.

When are you burning your riptides on youtube?
>>
>>53759440

>implying $1.50 snapfit guard aren't a thing
>>
>>53759363
>>53759434
that being said, you can use whatever imperial HQs you like so there's that
>>
>>53758734

Eh? Why do you say that?

Mathematically speaking, hit/wound/save rolls are commutative operations, meaning they can be applied in any order without changing the result (and by implication, the best roll to modify isn't decided by its position in the sequence).

As s3 base vs 3+, axes and maces are exactly equivalent. half of one-third or a third of one-half.
>>
>>53759478
They're the same but the axe costs more.
>>
>>53759440
>implying they don't
You don't actually play this game, do you?
>>
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>>53759463
>Money being an issue for WAAC autists.
Paint all those miniatures to 3 colour tournament minimum please.

Laugh at the powergamer with the shit tier army on my mark men.
>>
>>53759478
>>53759483
Oh, and str tends to have more benefits than AP does, in terms of other mechanics.
>>
>>53759434
They're missing a page from the index in the op and I was hoping it was the one with rules on how to field them without taking allies, there has to be a way given how much they talked about solo faction stratagems
>>
>>53759134
https://webapplications-webroster.rhcloud.com/rc/web/#!/rosterCreator
>>
new
>>53759524
>>53759524
>>53759524
>>53759524
>>53759524
>>
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>>53759492
>>
>>53759541

Where's the rest of your army?
>>
>>53759494
>Oh, and str tends to have more benefits than AP does, in terms of other mechanics.

Ehh. It depends. Str 5, 6, and 7 are for all intents and purposes identical against MEQ. However against GEQ, anything over S6 is wounding on a 2+
>>
>>53759555
After you post your riptides.
>>
>>53759560
Yeah I was only referring to when you get an actual die step, not just a +str.
>>
>>53759541
>I do play, I'm just actually stupid enough to believe WAACfags are the ones complaining about the continued existence of broken builds!
>>
>>53759494

True about cost, but that wasnt the reason given for choosing. I'd say +str vs -ap is entirely situational and not at all something to rule-of-thumb blindly. The new to-wound table doesn't give consistent returns on increase, nor does it make capping out a consideration. Meanwhile the value of ap varies wildly with the target's base save.

Axes massively outperform maces vs t4/2+, all t3, and all t6-7. Maces win out vs t8 and t4 with 4+ or worse.
>>
>>53759639
I was saying to pick str when it gives an actual die step, not always str,
>>
I looked at the profile of the stormsword. Its maincannon went from apocalyptic blast to HeavyD6. Is this a typo? I think it should be at least 2D6.
>>
>>53759516
nah, that page just has like a short introduction on it I think
no rules or anything
I had hoped it would've contained the missing deep strike rules for them and stuff, but nah
>>
>>53759693
They changed it so it's good against big targets instead of infantry.
>>
>>53759768

fair enough, but If I want to kill big targets, why wouldnt I choose the Shadowsword?
I think the stormsword lost its place.
>>
>>53759785
It's a bit cheaper but I haven't run the numbers to see how the guns compare.
>>
>>53758551
Can't do fists on guard infantry squad sergeants. Maul is best. Wounds everything on a 3-5+.
>>
Anyone got a link to the mega that has all the black library books?
>>
>>53759095
t. pictured white scars player
>>
>>53757295
There's nothing stopping you just taking grey knights in a space marine army, now it doesn't carry a dreadnought the drop pod is useless
>>
>>53757458
It doesn't matter though because none of it is real, it's a story to sell plastic soldiers. Go for a walk or something, learn an instrument. This isn't important.
>>
>>53757043

why are the PoC in this hobby often so much cooler than the white boys?
>>
Will fortifications be a thing in this unborn meta? They are there, waiting for a use.
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