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/swg/ Mara Jade edition

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Thread replies: 345
Thread images: 91

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Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>http://www.mediafire.com/file/y9w713etmckbs98/Shipfag.JPG

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>http://dockingbay416.com/campaign


Who is your Star Waifu, /swg/? Let's try to keep it to meatbags this time.
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>>53749020
>meatbags
no dice
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>>53749020
>Mara Jade

Will always be canon in my heart

especially over this new crap
>>
>>53749305
Hey, it's still possible. What with the running theory that Rey is Luke's daughter and all, we don't know who the mother is. And having an imperial mom would explain the accent.
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>>53749346
>And having an imperial mom would explain the accent

At the age her parents left the planet, she would have been far too young to retain an accent inherited from them into adulthood.
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>>53749493
S P A C E
P
A
C
E

O P E R A
P
E
R
A
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>>53749020
What do you guys think about this for a TIE Interceptor fix, especially for generics?

- All TIE Interceptors get PTL for free, regardless of slots.

- May equip Hull Upgrade as an additional mod for 1 point.
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>>53750277

Wait until TIE/FO Interceptor comes out and gets +1 shield and a tech slot.

Also if it is actually TIE/FO Interceptor by the rules that means any "TIE Interceptor" only upgrades/conditions would apply to it.
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>>53749493
It could be that the most of the planet's inhabitants speak imperial english and are some form of refugees.

However, if she had an imperial mother it would likely be hand-waived as the reason that she speaks the emperor's tongue.
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>>53750277
I don't like the PTL for free, maybe make it a title that costs 2 points and cannot be equipped if you have the "ept" upgrade option.

However, an alternative "fix" may be the use of other specialist titles.

Like "TIE/IN refit" 0 points, must equip the autoblaster upgrade and pay the requisite points.
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>>53750442
I figured PTL for free for a couple of reasons-

Firstly, It's an auto-take on every single interceptors, and the bad Interceptor pilots are considered to be bad because they can't get PTL.

Giving PTL to even those that have EPT slots means that those pilots can take something like Juke or Predator or the like, actually giving them some sort of build flexibility beyond "Take PTL, Take Autothrusters, Take Stealth/Targeter/Hull/Shield if PS 6+.

Right now, TIE Interceptors, especially the generics, are in a bad place.

No TIE Interceptor generic would ever pay for an Autoblaster if they have to pay 5 for it. It would only see use on the top aces, likely Targeting soontir. The question there is "Would you be willing to pay 39 points for a 3 health ship without stealth device?" Due to bombs and alpha strikes existing, the answer is no.

The point of this is to fix the generics- due to decreasing marginal returns, any EPT slots after PTL are less valuable than the original (PTL filled) one was initially.

>>53750317
I don't think that the /FO status of the new interceptor is going to be a title. Also, if the new ship somehow means that the original interceptor doesn't get a fix, I'll be pissed.

Hopefully that the fix comes in that pack, i'd hope for what I came up with or the like- Something to fix the PTL auto-include and the shit nature of anyone not named carnor or Soontir.

Fuck Captcha, I had to select signs 7 times.
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>>53750717

I meant more that you'd wait for your Fix to the interceptor to just be a new ship, like with the T-70 so far. But yes, if the name is right then an TIE Interceptor upgrade would work for both.
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>>53750317
I heard it was going to be called the First Order TIE Advanced.

TIE/ADFO for a short name I guess?
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>>53749020
She's too kawaii uguu
>>
I really dislike the way FFG balances X-Wing and find it a huge turnoff.
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>>53750881
>ADFO
FOAD has a nicer ring to it.
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>>53750277
TIE/In

Title, TIE Interceptor only

At the start of the activation phase, you may perform a barrel roll.

Once per turn, when you would receive a damage card, you may spend an evade
token to discard the card.

0 points
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>>53750992
I mean, that's a figurine by a Japanese company for a Japanese audience. So that's kind of a given.

That said, in the source material she is pretty damn tsundere for Luke.
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>>53751627
>tsundere for Luke

I've been rereading the Thrawn trilogy, and that's the perfect word for it.

>B-baka Skywalker-san! I still want to kill you! I j-just need your help to rescue Karrde-senpai!
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>>53751800
Honestly the bantam EU era would have been immensely improved I'd they'd just let zahn have his romantic ending in The Last Command
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>>53751033
Eventually, nerfs to mindlink, jumpmasters, Slam Bombs/Sabine, Biggs, and TLT, alongside X-wing and TIE interceptor fixes, will come.
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>>53749020

Is Commander/Squadron Leader a good starting spec? I'm trying to make a character that's equal parts pilot and party face, and so far it seems like the best bet.
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>>53752227
Depends on how much XP you're starting with. If you're spending any of the species-based XP on a new spec, don't. That's for boosting Characteristics.
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>>53749020
How often do you / your group / your DM spend advantage/threat/triumph/despair according to the BRB, versus according to rule of cool / narratively?
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>>53750277
>>53750717

How about:

Title: TIE/In

Once per Turn, when you perform a Boost or Barrel Roll action, gain 1 Focus Token.

-2 Pts

So it's sort of a reverse Jake Farrel sort of thing.

Another idea is that they get a free action in their Activation step, before they get a chance to move, so it doesn't pair up too well with PTL because if you're stressed from using PTL the turn before you can't use it.
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>>53752227
>>53752300

Should've clarified. I meant as a starting career/spec, not as an additional spec purchased during character creation. Like, is Squadron Leader even any good?
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>>53752227
It's solid

>>53752418
Only when we can't think of anything immediately to use it for.
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>>53752595

It's not going to be a point reduction for a pure benefit. While the SV and x7 arguably are bonuses - x7 comes at the cost of upgrade slots and the fact that Mk II is a must can technically be to your detriment. If it's a cost reduction for squnts and has an effect, there at least has to be an opportunity cost. Like you could no longer perform focus actions on your own but instead you get the tokens only when you reposition, or something. Light Syck is very much like, a double negative which adds a couple positives (No mods, auto crits vs point reduction and an additional pair of greens)

An interceptor "fix" (Keeping in mind I still occasionally hear about Fel, Carnor Jax and some of their others in play as is. I think there are still some ships which are historically more barren than they) would probably be a 0 point ability which makes them feel in cost and makes them better able to play. Something akin to A-Wing Test Pilot. If they just wanted to have it improve generics or EPT less Interceptors nobody takes right now, keep it mutually exclusive with RGI.
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>>53749020
I thought Mara Jade had fatter tits than that.
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>>53752418
BRB? Base rulebook?

I'd say about 70% of the time my player just wants a boost to the next roll, to recover some strain, get additional info, etc. and 30% of the time they come up with something different. Triumphs are the exact opposite, though.
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>>53753031
She's always been described as having a skinny dancer's sort of body, which isn't exactly conducive to tig ol biddies
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>>53752763
It isn't bad at what it does. It gets two ranks of Quick Strike and Command, as well as getting Field Commander well before Strategist does. It's also pretty good at piloting, getting Brilliant Evasion, Form on Me, and two ranks of Defensive Driving.

That said, if you're looking for a face as well as a pilot, Squadron Leader isn't the best for that. Your only social skill is Leadership. You're pretty good at that, but you don't have anything for Negotiation, Charm, or Deception, which are kinda the big three things you need to be a good face.

Assuming this is an AOR game, see if your GM will let you play a Smuggler from EOTE. Pilot gives you a badass pilot who still has Deception, and Charmer gives you an awesome face who still has Piloting (Space).
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>>53753148
Means she's got one hell of an ass, though.
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>>53753031
Nah, you're thinking of Jaina.
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>>53753679
>That waist

That has to be photoshopped, no way there's a woman with an hourglass figure that pronounced.
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>>53753745
You can do surprising things with fake tits and a tight-ass corset..
>>
Do we have any idea how large an Imperial sector fleet would be?
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>>53753745
>>53753814
I don't think those tits are fake, but she is most certainly wearing a corset.
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>>53752227
Who is this arousing aviatrix?
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>>53754598
Nvm found it. Apparently it's 2400 ships in total with 24 being Star Destroyers, divided into four groups of six ISDs and escorts.
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>>53754678
Note that is the paper size for a sector group, a lot ended up being significantly smaller
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>>53754743
Right, that's what i'm going with, since the sector i'm working on for my campaign is hilariously undermanned.
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>>53754678
>>53754743
>>53754809
Keep in mind that about a third of those ships are noncombat, and not all or even the majority of those 1600 other ships are going to be capitals, too
So a really undermanned sector group could quite conceivably have maybe 200 combat ships, maybe 40 of which are larger than a corvette or patrol boat
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>>53754809
Yeah the 'big' numbers stuff are probably late-empire era where they've got the war machine up and running and at points almost competent. The early empire and middle period are more or less a complete shitheap of old clone era warships, rattletrap Aquitens light cruisers, the odd ISD Mk1, Gozantis, Dreads, Victory's and other random shitboxes with engines that they could press into service with some pinhead Lt running them fresh out of navy school.

Plus of course, modernisation rolls from Core outwards.
So as the Core upgrades its junk to better ISD's, Interdictors, Vindicators etc, it just sends the crap they don't need out to the lesser regions they don't give as much of a shit about. There would be pockets of heavy defence here and there around critical systems that actually contribute something, but for the most part a base on the planet flying the flag, some shitty TIEs and maybe a customs cutter are about as fancy as it gets.

One thing they do have going for them is relatively decent logistics, fast-response squadrons and fairly large amounts of fighters. TIE's might be a suicide box with wings, but it does the job bothering yobbos in hotted up space trucks and pirates.
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Trying to come up with a new Rebel list and I haven't used the ARC much. I want to use Norra with:

PTL
R2-D2
Vectored Thrusters
Kyle Katarn
Alliance Overhaul

Should I pair her with a typical Super Dash? Or I could pair her with a naked Bandit Squad Pilot and Chewbacca for damage control with:

Draw their Fire
C-3PO
Millennium Falcon (Evade)
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>>53755748
What I would do, personally is:
Norra
Shara
Biggs

It's a pretty good joust wing
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Ugh, I'm waiting for Fantasy Flight to finally get some TIE squadrons in stock for Armada.... Been out of stock for what feels like months...

https://www.fantasyflightgames.com/en/products/star-wars-armada/products/imperial-fighter-squadrons-expansion-pack/
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>>53756087
Anyone else waiting for something in Armada to get back in production and shipped?

Here's some squads that came with the core set... I just got my Interdictor Class Star Destroyer...will post pics in a few...
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>>53756087
It's the same manufacturer for X-wing which means they're not restocking until Wave XI and the Scum set are done being printed.
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The Interdictor looks awesome, and I'm glad it was still in stock... Surprisingly, it's actually bigger than the Victory II class Star Destroyer...
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About how much conflict will I be earning for pre-emptively attacking an assassin's guild?
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>>53756199
whoops! Posted the wrong pic! Here it is...
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Before I tore it open in eagerness lol...
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>>53753148
Depends on the type of 'dancer'

>>53756214
You need to give us a bit more background.
>If the guild is planning to attack you or some other innocent(s)- that's generally doing the right thing
>If you just want to out-murder the murder hobos because fuck it- you're probably going to get conflict
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The Interdictor and Victory together
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>>53756494
>Depends on the type of 'dancer'
Given how Star Wars is, it could be figured that something along the lines of "Russian Ballet" is the sort of dancer meant, rather than the "LCPL Schmuckatelli (or in your terms Troopie Bruce or whatever the fuck)'s next ex-wife" type
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>>53756769
The military will teach Trooper Bruce to dress himself, wipe his arse, shave, behave, drive trucks, don't take drugs, turn up on time and kill people.
What they do in their time, in their personal life is not a command decision provided it doesn't interfere with combat effectiveness or security...
>His NCO's and unit will tease him for every waking hour of every day

The rumours and stories about low ranking soldiers and NCOs marrying fat chicks, strippers and the 'technically human' are generally untrue though

Except the ones that aren't
They're all horrible and more real than you can imagine
May god have mercy on their souls
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>>53756494
So I'm in a mixed group as the only FnD character, a starfighter ace who pilots whatever freighter the party hasn't abandoned/blown up at the time. Mostly EotE and some AoR shenanigans. We robbed a Hutt freighter for parts to supply Echo Base and in response they contracted an assassin's guild to hunt us down. These guys are pretty tough customers and made us flee last session, so I have been floating the idea that the best defense is a good offense and should pre-emptively strike the guild in an attempt to dismantle it or get them to call of the mark.
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>>53757110
Well, the path of least conflict is to offer them a way out- say that you won't mess with them, if they don't mess with you.
>99% chance of 'fuck you'
>1% chance they actually accept
But if you offered and meant it, that's cool... now roll some proton torpedo's through their front door and murder the fucking shit out of every single one of them.
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>>53757022
>The rumours and stories about low ranking soldiers and NCOs marrying fat chicks, strippers and the 'technically human' are generally untrue though
Probably because by sheer luck you cunts don't have enough money to pay motherfuckers to get married like the Americans do
Like I get the well meaning theory of it, but in practice you'd honestly get better results overall paying cash bonuses for getting fucking divorced or fuck, paying cocksuckers money for passing however many piss tests in a row, for fuck's sakes
>>53757110
Fuck it dog, they'd molest a baby for a quarter, kill them all, you'd still be unusually merciful considering all the terrible, evil things they'd have done
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>>53749020
>Who is your waifu SWG?
Not Obiwan, just the statue. I just want to cuddle the damn thing.
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>>53756557
Now get second 'dictor so you can cover the entire(almost) enemy deployment zone with G7X projectors. Then if you squadron with Rhymer and some buddies before the enemy moves you can hit them while they can't use defense tokens.

It probably won't win you the game, but the salt when you manage to sink something vital or expensive right off the get go is immense.
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>>53756214
I mean, every single member has almost certainly done something to deserve a firing squad on a merciful day, so it's really more of a question of why you want to kill them, because even if they most surely deserve it, motivation is always important
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>>53749020
lol not canon anymore literally does not exist
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>>53757355
Basic wages for Aust Army are generally pretty good, about 60k for a private, 72k for a lieutenant- then add on some deployment bucks or special skills bonuses + incremental yearly increases and it gets quite reasonable considering a lot of it is tax free or tax deductible
Don't really remember how much the spouse allowance was
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>>53749020
>waifu

Finn.
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>>53757665
Wouldn't he be a husbando, in technical terms?
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>>53757766
Depends on whether he's pitching or catching, really.
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>>53758165
It's like you don't know anything about homosex, or something
>>
Are we able to discuss Rebellion in this thread? Because I just played two epic games of it today and I'm on a high. It's crazy how it satisfies what I want in a board game, yet creates actual stories that are different every time.
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>>53758395
Post whatever you want about it
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Are there any stats out of Zygerrians in the FFG system?
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>>53752821
>>53752595
>>53751237
>>53750856
>>53750717
>>53750442
>>53750277

Personally I feel that FFG has already delivered the Interceptor fix in the form of the Royal Guard title and putting 2 copies of PTL and 2 Targeting Computers in the Aces box.
Seriously right now the expectation is have a EPT capable ship w/ PTL to use RG for Authothrusters + Stealth Device (for evasion) / Hull (or Shield) upgrade (for survivability)

At the time the intention was to have PTL w/ RG for TC + Hull/Shield Upgrade for dice modification and increased survivability

The problem is that since Aces there's been new additions to the game (*cough cough* Jumpaster *cough cough* Protectorate *cough cough*) that can overcome the Interceptor's tricks. However there's no point "fixing" the Interceptor again (not to mention that doing so might make the Interceptor op)

Tl;dr The Interceptor was already fixed once and they're not going to fix it again; it's ineffective now because of stuff that was released after the fix
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>>53749020
literally engineered for the purpose
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>>53761092
That really wasn't much of a fix- even after that, generic pilots were still terrible, and making a card easier to purchase (PTL in the box) is not a fix. Why would you take a Saber squadron? RGT doesn't apply to them at all.

The issues with the interceptor are many- generics are terrible, only Fel and Jax see play, they lack punch, are incredibly squishy to alphas and autodamage, and incredibly vulnerable to any sort of control.

They need a fix badly.
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>>53760909
There's a few NPCs in friends like these but no player stats.
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>>53760909
sort of...

"Friends Like These" adventure module has stats for various zygerrian NPCs as well as ships and equipment generally associated with their species. But nothing insofar as stats to run a zygerrian PC.
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>>53761092
It's advanced slam and green dice that hamper interceptors in general. The latter was taken care of with palp and autothrusters. Palp aces would be mostly fine but for advanced slam sabine bombers deleting ships before they can move.

Interceptors have a decent crop of pilots, more than most ships. Soontir and Jax are still high tier. Alphas, Turr, and Royal Guards are playable. The rest are poor to garbage.
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>>53761187
>>53761194

It's alright, I want to use one as an Inquisitor as an antagonist. I'll take a look at the adventure and extrapolate what I need.
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>>53757627
well at least she had a decent life, to a point...
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>>53760909
Some unofficial ones people have done up
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>>53761228
Speaking of, is it just me or does Lorrir's special barrel roll look more like he's drifting in space rather than doing a roll

I can't help but have Initial D music playing in my head whenever I see it
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>>53761400
We call him Lt Tokyo Drift. God, I wish he was good. Mk2 Vipers when.
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>>53753679
>>53760363
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Best girl coming through
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Just leaving this here for Rebel Podcaster so he remembers it does exist.

Also, mate, if you have the time consider a little tighter editing. I like your take on the Auzituck but it'd be even smoother if you cut out some of your mistakes or flubs
>>
What are some good options to put on Shara Bey to support standard regen Norra and Biggs. Ive tried r2d2/draw their fire/jan ors to support a bb8 Norra but I was left a little underwhelmed (probably because I wasnt good enough at flying it). Norra was often dying first and then Shara struggled to close because of a lack of offence.

Ive been toying with some options but I wanna hear some better options because Im immediately drawn to jank.

I have 5 points to play with. I was thinking
>A score to settle/adaptability increase
>Rey
>R5P9

>A score to settle/adapability increase
>Tail Gunner
>R7-T1

>Veteran Instincts
>Tail Gunner
>BB8 maybe?

I want her to be able to stand on her own instead of just being built to keep Norra alive.
>>
>>53765556
I didn't forget about it, I didn't consider it worth spending the points on instead of stuff like Vectored Thrusters or an Engine Upgrade.

This was the first video in a while that I didn't have a tight script for. Sorry for not editing it down.
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>>53749020
Using the Star Wars RPG Revised Core Rulebook (and anything else from that version of the game), how would one create a 'beastmaster' character?
AKA, someone who tracks, traps, tames, buys, sells, and makes friends with alien animals and uses them as allies in fights? I figured Fringer or Force Adept multiclassed with Scoundrel, but I want to know the full span of my options here and don't know were to look.

Group is changing dms and systems, and it would be a shame to play in a setting with monsters as diverse as sw without making use of them.
>>
>>53765640

Well, you phrased it kind of like it was an imperial upgrade specifically (though it is only in Imperial Aces right now) I would mostly agree that it's not what you want to do - though if you wanted to make an offensive version of the Auzituck I think TC and actually getting target locks would be better than just Commandos and use both crew slots.

Not that I think the Auzituck is actually designed for offense inherently - it just has 3 ATK because it has many lasers and you need a reason to think about taking it.
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So /swg/ im running a game for some guys in my local rpg community and because noone wants to do anything except d20 systems, we are using the Saga edition. I dont mind it, but to stop force user power creep its going to be Empire/Rebellion era. But there is a bigger problem than force users in this game.

Basically, i forgot how bad vehicle fighting is in general. So now im going to try and "fix" it be incorporating some of the newer FFG rules into the game, and i need help.

The players will be flying around in a yt2400 freighter and doing all sorts of shit, especially out running ISDs and fucking with TIEs in a post Yavin galaxy. I have the yt from xwing because dash is strong in my local meta, but how do i make space combat engaging for more players?

I considered giving the 'pilot' player the move dial, the gunners some shooting dice since they will be in the turrets, and whoever is left the ability to roll engineering checks to get back shield or hull? This could be really deadly in either direction since attacks are all down to the red dice and green dice, but i could give them green dice based on pilots skill?

Really im rambling and spit balling, and looking for opinions and suggestions if anyone has any.
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>>53765912
Look through the list of space combat actions in FFG. See what you can translate.
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>>53766416
In the edge of the empire stuff or in xwing?
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>>53766486
Edge of the Empire. There's a bunch of stuff in there that isn't just Piloting and Gunnery.
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Hey, so no one really gave any input last thread about my list for X-Wing so I'll post it again. The meta at my store appears to be allot of Scum and Imperial (majority scum) Most list ending up being 100 points even

https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!10::-1:-1:;10::-1:-1:;10::-1:-1:;239:27:48:31:;28:18:5:1:M.15&sn=Unnamed%20Squadron&obs=
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So /swg/, what's your favorite system to play Force users in?
Also, new chapter. With a promise to write two more this week. http://archiveofourown.org/works/10943235/chapters/24964743
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>>53766841

Youve gotta fill those 4 points somehow, but Im not sure how. Id upgrade the academy pilots to obsidian squadron pilots. Or maybe swap one to one of the cheaper named ties.
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>>53766841
Those 3 ties could be something useful like Quickdraw.
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>>53766921
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>>53767917
And here you discover the foolishness of assuming that the kind of person who writes porno on the internet only has fetishes within the normal human range
that is, assuming it's actually ntr or other cheating shit, since I haven't actually read any of this guy's stuff
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>>53749020
>Who is your Star Waifu, /swg/?
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>>53768211
is that even a question?
>>53767917
It's technically not NTR if they're not dating yet.I'm going somewhere with it. I promise it'll be worth it later on.
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>>53768463
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>>53768463
>using that particular abomination of a fanfiction drama """"""plot point"""""
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>>53768740
>>53768663
>drama
>plot point
Man, y'all are way off.
>>
>>53768866
I've never read your shit, since I have zero interest in star wars pornography, but I HAVE read entirely too much bad fanfiction, and I can see where >>53768740 seems to be coming from
I guess from a more abstract position of talking about writing in general, I have to ask, in what way did you think such a evidently unpopular element would improve your story?
>>
Is there a scan of the consular book yet?
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>>53749020
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>>53753745
She's corseted. You can see it under the wifebeater.

Sofia Sivan has huge fake titties, though. Sorry to those of you who thought they were real.
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>>53771104
Are those three fighters, the same ship but just in different 'modes'? or are they three different ships?
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>>53771142

Three different concept arts of the same ship, I think. Different ideas for the TIE/SF which may have come back for TLJ
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>>53771104
The one on the left isn't too bad, sort of an evolution of the interceptor mixed in with hunter.
Though the guns are a bit big on the sides
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>>53771421

Yeah, I love the "X" pattern TIE concepts. I don't think that's how the FO Interceptor/Advanced we've seen will play out, but I'm still hoping for something similar.

That said FFG's added the Aggressor and Punisher, so I personally hope for a Hunter mini some day.
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>>53771489
At least the pilot can look out the sides, still has a buttload of blind spots but not as bad as the IN
Course, that wouldn't be a problem in a spaceship with sensors, but these guys run on gun range and visual :)

Might be wrong but don't think the Hunter has ever had an official model released in any scale
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>>53771565
The hunter does not have an official model anywhere. FFG slapped it into an expansion for AoR though, so it might come to X-wing once the well begins to dry
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>>53771565

Probably not, the games it's from are older - I'm just hopeful because it was in an AoR supplement with the TIE/AG and TIE/IT and some other ships (like the E-Wing) that FFG has also put in the miniatures game, so obviously LFL has both approved them as fit to publish /and/ FFG can still pull from Legends for XWM.
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>>53771622
>>53771635
The Defender was a pretty esoteric TIE in a lot of ways, all the way back to 1994 I think, that made it in to the RPG and Mini's. So I guess anything is possible really.
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>>53771104
>That asymmetrical red paint
Nucanon writers missed an opportunity with their T-70s' blue paint placement.
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>>53772013
The Protectorate Starfighter designer didn't
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Do major manufacturers like Sienar and Incom have factories on various worlds manufactring their shit for them, or do they operate out of central shipyards? I'm going to assume the former but I haven't found anything definite. We're shown factories on Lothal but it never says whether its corporate run or not.
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>>53772482
I'd imagine they sell technical packages so any factory can retool to make a particular ship.
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>>53772482
Sienar has lots of shipyards, ranging from big orbital factories to little backwater assembly facilities like Lothal as part of the Empire's militarisation of some places.
Incom- used to have shipyards, but since their defection to the Rebels I don't actually know 'where' they manufacture their stuff like X-wings.

I did a series of adventures where the players where doing commando raids on the production of TIE's and that proved to be quite difficult, they could hobble them, cause massive delays, critical shortages and cost everyone a lot of money, but its generally too decentralised to ever really 'kill it dead' so to speak. With something like the X-wing, there's a lot of off the shelf stuff they could get from anywhere, some things like engine building and chassis assembly would require a factory of some sort though, actually putting it together wouldn't be too hard if you've got enough hands, tools and room to do it.
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>>53772482
It's a mix. Generally speaking, if the manufacturer's name is geographical (Kuat Drive Yards, Corellian Engineering Corp, Fondor Shipyards, etc.), the vast majority of their production facilities are based in a single home location. For non-geographical names like Sienar, manufacturing facilities are more spread out.
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>>53772590
>>53772603
These answers are one I'm going to split the difference on-with Incom selling out technical packages and Sienar actually having assembly factories all over. Thanks senpai.

Also in terms of "where" the X-Wing is made, my headcanon has always been that they sort of worked out of garages for awhile and then moved to Mon Calamari once it was permanently liberated.
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>>53772659
The early (now non-canon) A-wings where essentially made by hotrodders, they drop all the kit bits off to someone who makes it in their garage with spanners, swearing, greasy blokes and end up with weird shit like wooden cockpits, stuff that fell off a racing swoop bike etc.

That's just too cool to not have in my games, so fuck it- its staying there! :)
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>>53756199
That's a nice looking FLGS. Where's it located?
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>>53767917
>neotare
Why do we need an entirely different phrase to describe something that's literally just cuckholding? Because it's Japanese? Or because alt-right idiots have decided to claim this word as an all-purpose insult?
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>>53772867
Yes.
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>>53768211

Is that helmet literally made out of felt or something? No way it's made out of any kind of hard material.
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>>53772867
They aren't QUITE the same thing, though they're both shoot a man loathsome
As I understand it NTR is about the guy who's being cheated on wholeheartedly NOT being into it but suffering profound and vast misery, and the reader is meant to at the same time feel sympathy for the guy and get off on the woman being fucked, in a certain way only a jap mind could really conceive of
The shit /pol/ gets off on is a different beast, in fact there really isn't much conceptual overlap
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I'm making proxies for characters in our SWRPG and one of the Kaminoan villains would be rolling in an ARC-170. I'm changing the Astro icon into Salvaged Astro, but what alternative title card would /swg/ have for an Imperial Variant?
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>>53749020

Is Mara Jade canon yet?
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>>53775411
No, have a bi, evil Space-Asian waifu instead.
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All-fucking-right, lads
So, in another more pleasant world, it's '93 and in an unprecedented gamble, Hollywood folks are making a gamble, a full out high budget animated go at the Thrawn Trilogy
Aside from the main cast, all of whom are reprising their roles, who do you cast, as whom?
Remember it's '93


And as a bonus round thing, say that in y2k a sequel, the Hand Duology is ready to go, what's your cast for that?
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>>53775778
Well, let me think about the rest, but my reckoning is Leonard Cohen and Johnny Cash for Pellaeon and Bel Iblis, only I'm not sure which should be which
And of course, Linda Hamilton for Mara, who else?
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>>53765679
bumping this gay shit
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>>53749020
>worst character edition

For what purpose OP
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>>53765679
I hate to be the guy who says "hurr change systems", but RCR is objectively the worst star wars ruleset.
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>>53766921
>>53768463
I understand that it's bisexual smutfiction but it really bothers me that the plot/POV keeps shifting. Coupled with only stating the characters' names and not describing them in any way, just throwing out names and only occasionally referring to their appearance and/or species except for minor indirect references makes it very hard to follow.

Idk man not trying to criticize you or expect more from it than what it is but it's hard to fap when you have no clue what's going and who's doing what to what and so far I A: do not understand what the h*ck is happening and who the cr*p it's happening to and B: only know the general appearance and identity of the main dude and main trap'lek
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>>53749020
Mara was neat, but Winter was a natural mother.
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>>53749522
>"space opera" immediately excuses every any and all inconsistencies or flaws or questionable occurrences

New trailer for the new Star Wars movie coming that shows Rey donning a clown costume and walking out into space on a paved road up to a new Death Star shaped like Mickey Mouse's head and then punching her way inside past waves of watercoolers armed with paintball guns to have a pool float duel with Darth Jar Jar Binks who is revealed to be Yoda's father and the inventory of the PalpBot 3000 which helped him take over the galaxy but luckily Finn cruises in with an ALL NEW 2018 CHRYSLER and saves her by playing bad 90's music which causes Darth Jar Jar Binks to explode into confetti as the Mickey Mouse Death Star crashes
>some fans are a little disappointed saying things like "that doesn't make sense", "what?", and "that shit's autistic"
>all of this is fine however because it is a space opera so deal with it
>>
I've been trying to come up with a plot-relevant reason for my Jedi to start using blasters. I thought back to Obi-wan's description of blaster weapons: that they are "clumsy," and "random." Typically one doesn't associate guns with "randomness," so I thought a little deeper about the nature of long-range combat. Once you fire a shot you're not in control of it anymore, creating a window, however small, where an act of violence that you brought into being by pulling that trigger may be misdirected against your wishes. Compare this to a lightsaber, a weapon who's dangerous and potentially self-harming nature requires weapon that one would not dare use it unless they could control where the blade is at every moment of every swing. There is no way for violence expressed through a lightsaber could ever be "random."

So starting from that philosophy, I addressed my character's story. Her progression has been largely about overcoming fear of the Dark Side. She was trained with a strong emphasis on its insidiousness, how it can corrupt your very way of thinking so you won't even realize you're doing evil, and that led her to be so controlling of her student's training that it almost drove the kind into seeking Dark knowledge out of pure teen rebellion. Over the course of the adventure she's grown a bit: she met a redeemed Darksider and learned to trust her, she learned to trust her student, and she affirmed her belief that the Light is truly stronger so Dark Corruption need not be so feared. In the wake of this growth, she's examining some of her more dogmatic beliefs, and one was this question of "randomness." Another character suggested that word "random," could be replaced with "hope," a core belief of the Jedi, and that using a ranged weapon is expressing your faith in both yourself and the will of the force to play out as it should.

Do you think all this tracks as an interpretation of Jedi philosophy and within the character arc?
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>>53772867
Because there's larger design space.

Cuckholdery generally is used to refer to a relationship wherein a woman is cheating on her significant other with his knowledge but without his consent, and the emphasis is as much on the man's anguish as the sex itself.

NTR is also used for situations where the man knows but approves, or where he is totally unaware. It's also usually got a greater emphasis on the woman, and often is written such that the reader is meant to empathise more with the man she's cheating with, rather than the man she's cheating on. Also, it sometimes blurs into nonconsensual waters, IE rape or "my hips are moving by themselves" loss of self control.

Neither of these really match the dictionary definition, but that's how they differ in common use. And then also, the /pol/ aspect.
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>>53777931
Keeping in mind that Star Wars drew heavily from WW2 and Japanese cinema;

I think Obi-Wan's description of blasters is meant to reflect not the fact that they're a ranged weapon, but that they're a weapon of war. A lightsaber is a last resort weapon, as often used in an honorable duel between two individuals who can't agree on their ideals as not. A gun is an indiscriminate killing machine, as happy slaughtering a dozen as one. Prior to the Clone Wars, there was an age of galactic peace. Jedi did Jedi things and cut people with lightsabers only when absolutely necessary, which probably wasn't all that often. Then the war began, and massive industries began churning out blasters designed for wholesale killing, and the violence of the war even engulfed the Jedi, forcing them to stain their sabers with blood on a regular basis.

So when he bemoans and blasters, and refers to the lightsaber as a weapon of a more civilized age, I think he's using it as a symbol of the bygone era of peace. Other Jedi from that time may feel the same way (although note Obi-Wan didn't like blasters already as of Ep3), but I don't think it was an institutional belief. A pre-Episode 1 Jedi would probably have held no strong opinions on blasters, but used a lightsaber as tradition.
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>>53777931
>>53778086
Just think of Last Samurai.

Obi-Wan at that point is the gruff Shogunate archetype who won't give up the old ways and bemoans the "less civilized" culture of the day.

When it comes down to it however a Jedi with a lightsaber facing blaster-armed enemies is like a samurai with a sword against a line of gatling guns.

The only edge Jedi (and Sith) have is there Force abilities and physical capabilities. If they didn't have the Force in particular they would be decimated in any encounter with blaster goons if they only had a lightsaber and the goons knew they were ready.

This is why when it comes to blaster-armed enemies you mainly see Jedi and Sith taking them by surprise or having some tricks up their sleeves rather than conventionally fighting outright.

Yoda jumps into action amidst unexpecting Clones and decapitates them without injury, while a Padawan later tries to tackle a small squad of Clones in a more conventional way and is very quickly gunned down.

In the EU there are Jedi and Sith and unaligned Force users who do make use of blasters and slughtrowers and use their Force abilities to enhance said weapons.

If we're talking characters strictly I do personally disagree with this character's philosophy, but that's out of character. In character it seems like a fine motivation overall and a good excuse to forego sabers for blasters.

Particularly if your campaign is set during the Civil War era it'd give even more motivation. Lightsabers are deadly, but overall less efficient than blasters when it comes to standard opponents. You can kill a squad of enemies faster with a blaster rifle than you can with a lightsaber, unless you're Knight+ level, speaking in-universe.

With having numbers to spare in the name of tradition not being a thing, pragmatism would definitely arise and survivability would take hold over traditionalism.

The Last Samurai.
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>>53777931
I think Obi's issue was that before the dark times, he could strap on a laser sword, travel off to a planet in a starfighter and usually solve whatever problems they had.
Move forward- he straps on his laser sword, gets in a star destroyer or three with 15,000 biologically created, heavily armed soldiers to solve a 'problem'

Guns are pretty random things outside of just shooting paper targets or bottles, in a screaming shit fight, bullets go everywhere, through walls, doors, family pets, people wandering around and the odd vehicle. Its just sort of what they do.

>There is no way for violence expressed through a lightsaber could ever be "random.
True, you've essentially committed yourself to a knife fight, any chance of it being an argument gone wrong, most diplomatic ways of solving the issue have probably been expended... and someones going to get stabbed or dismembered.
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>>53778335
>15,000 biologically created, heavily armed soldiers to solve a 'problem'

I'm confused.

Are you saying it's tough because now he doesn't have ships of clone troopers to help him out now?

Stormtroopers aren't biologically created so I don't know if you meant "shit's a lot tougher now".
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>>53778378
>Stormtroopers aren't biologically created

well I mean yeah technically they are because everything is born biologically but you get what I mean
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>>53778378
Not so much 'tough', he is a very competent Jedi
More a case of uncivilised, which in a state of total war is bound to happen as eventually everything degenerates into a complete shit fest of barbarity on a long enough timeline. The Empire simply kept the 'its a war damn it' momentum going after the Clone Wars finished.
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>>53775130

Give it the Spec Ops training from the TIE/sf
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>>53749020

>who is your waifu, /swg/?

Rey. It's Rey. idk man. Daisy is 2cute4me.
>>
>>53777931
>and that using a ranged weapon is expressing your faith in both yourself and the will of the force to play out as it should.
It can be thought of as an extension of the concept of lightsaber throws, telekinetic blasts, and flying starfighters. In all of those, the Jedi is still fighting something at range. A blaster is just another handy tool with which to do so, and sometimes, it's better than a lightsaber or Force powers for keeping the peace, especially during the Rebellion era. Also remember that blasters need not be lethal. The vast majority of blasters have a stun setting. Meanwhile, the majority of sabers don't appear to come with stun emitters. If a Jedi needs a quick, ranged, nonlethal solution to a violent problem, a blaster can fill the niche quite easily.
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>>53775609
>bi
que?
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>>53777256

You're just being silly, and you know it.
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>>53777931

I always focused less on the 'clumsy or random' part and more on the 'elegant weapon from a more civilised age' part.
Kenobi doesnt like blasters not becuase theyre bad or innaccurate inherently (though I do love your interpretation of that stuff, anon), but becuase they are just for one thing - killing.

Yes, you can wound with a blaster instead of killing, and you can do it in defence of another.
But, compare to a lightsaber.
The saber is a deadly weapon, but the Jedi ideal was to rarely draw it as one.
You draw a lightsaber in defence, to block blaster bolts and keep others safe.
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>>53780802
>just for one thing - killing
Meanwhile, on the Tantive IV
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>>53780934
HE WASN'T GONNA HURT YA! HE SAID STUN! WHY?
>>
With the C-ROC out, Fenn Rau, Dengar & Inaldra Mindlink seems pretty hot.

>32 point Fenn
>14 point Inaldra

Those two are standard and at that point you have 54 points to play with for Dengar and your bid which is so much room for activities.

Makes sense though. Fenn Rau is the best ship in the game and Dengar is the best ship in the game, and Inaldra fucks around making focus while they both go be the best ship in the game.
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>>53781321
I guess K4 and Unhinged for dengar as a start-

That's 50 with title and Mindlink.

That leaves a mod, torps, and illicit to blow.

So with 4 points,- That probably means Illicits and mods.

Scav Crane +Countermeasures is 5 unfortunately.

Engine might be fun, but IDK.

Thoughts?

Also, on another note- how do you build around a 42 point whisper?

That leaves 58 points left

2 29 point ships?
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>>53781484

How about Mindlink, Title, Plasma Torps, Boba Fett, R4 Agromech, Scavenger Crane, Chips for Dengar?

It's a shame there's not a spare point to make those Proton Torps. You could maybe ditch the Crane and just deal with only having one Torp shot.
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>>53781484

Wisper (VI, FCS, ACD, Rebel Captive)-42

- I assume that this is your 42 point whisper?

Some ideas-

Howlrunner (Adaptability)-18
Omega Squadron Pilot (Crack Shot, Weapons Guidance)-20
Omega Squadron Pilot (Crack Shot, Weapons Guidance)-20

No bid, but it could work?

2 TIE/SF with Adaptability, no tech, FCS, and LWF?

2 Barons of the Empire with Homing/Concussion Missiles, Juke, Title, and Autos?

2 Deltas?

2 Loaded up gammas?

3 Crack Omegas?

3 Trainees with LWF?
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>>53781912
>>53781940

Just pretend like the Palp nerf never happened run Shuttle and Omega Leader.
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Anybody have any experience with the StM on the Pelta? I've never used it, how's this list sound?

Assault Frigate MkII B
Ackbar, Intel Officer, Gunnery Team, ECMs, Enhanced Armament

MC30c Scout Frigate
Foresight, Ordnance Experts*, APTs*, TRCs

Pelta Assault Ship
Shields to Maximum

GR-75 Medium Transports
Comms Net

GR-75 Medium Transports
BCC

Biggs, 3x X-Wings

Opening Salvo, Hyperspace Assault, Solar Corona

The idea is just to throw lots of Ackbar dice, move fast, stay at long range, and repair any return fire. The AFMk2 can recover three shields per turn with an engineering command, as can the MC30 with a comms net token.

* I know I should drop these, but I refuse. Once I've played the list once and seen how it flies, I'll probably take them off then, but for the first outing I'm completely committed to bringing them. That said, I'm still open to input on what I should take instead when that time comes.
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>>53782033
If I was running a palp shuttle, I'd be putting in Yorr since I have Whisper.

The issue then is that I'm now running the mynock special.
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>>53783008

You asked how to build around a 42 point Whisper. Is "Play a good established list" not an acceptable answer?
>>
>>53783057
It's acceptable, I was just trying to figure out
something unique.

Do any of the generic options in
>>53781940
look good?
>>
I've only ever played Knight level games of Star Wars RPG. Is the game actually fun starting with the base EXP? It seems like it would be frustrating as hell.

Just raising your primary combat stat to 4 costs almost half your points. Trying to have any kind of balance between your skills and talents would leave you chucking nothing but 2 Green on a LOT of checks, which means you're likely failing the majority of your skill checks since the books descriptions of the difference between Average and Hard checks for most skills makes it clear that Hard checks are a lot more common on during any kind of serious adventure.

Am I missing something that makes normal games less frustrating?
>>
>>53784027

Yeah, it's called relaxing.

I've had knight level play, or characters with boatloads of experience STILL rolling shitty skill checks for things they're not good at because hey, if you try and threaten a guy and don't have coercion, you roll a shitty pool to threaten but don't take back what you said either. With the way the dice often pan out, "failure" on a skill check isn't necessarily frustrating or a negative experience. Often you may find uncanceled results which allow something dramatic which keeps things moving forward, or you're able to put a spin on failure into something else. It kind of encourages the pulpy adventure film feel without necessarily punishing players for trying things.

Also, you never know. There are so many times I've had players roll 2-3 greens vs 2-3 purples and come out on top.
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>>53777195
Cool thanks but how do I do what I asked
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How do you handle a party with 1-2 people that made pure combat characters, while everybody else made pure non-combat characters?

An enemy one character could shrug off will mulch another, and I never know how to keep one side busy during combat/skill encounters for the other side.

I come from DnD 5e where everyone gets combat skills and HP / armor increases as a matter of course and I don't really know what to do.
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>>53777256
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>>53780934
>>53781147
>The day before the Tantive IV incident, TK-4893c, the identifier of Jerivill Letro of Naboo, Specialist in the Imperial Stormtrooper Corps, was to be awarded a distinguished medal for his efforts as a military policeman and number of nonlethal takedowns inflicted on dangerous opponents of the Empire. His wife and family were very excited for him to return, and coincidentally he was receiving a two-week vacation following the Tantive IV incident due to his prior work with members of Lord Vader's 501st Legion.
>His wife and family were devastated to learn that aboard the Tantive IV he was fired upon by an unknown assailant whom he was attempting to stun and capture. Utilizing a sporting blaster and a direct killing shot, the Specialist died immediately. Stormtroopers with him lamented his loss. "He was a hell of a soldier. Tough, but fair. He'd never kill unless he was forced to," a Stormtrooper in his squad said of him, "And to add insult to injury he clearly informed the target he didn't plan to kill or even harm them. Things like this make you remember that we fight a merciless bastard of an enemy, these 'dissidents', and they don't care for any laws of war or common decency." Specialist Letro leaves behind his recently-wed wife, his mother, father, and two sisters.
>Posthumously, he received his medal of distinguished service shortly before his funeral in his hometown on Naboo.
>>
>>53787614
Enemies should logically focus on members of the party who pose a visible threat.
>>
>>53783966

Think of it this way.

What is Whisper bad against?

What can you take that helps you in that matchup?
>>
>>53787247
I actually put this paint scheme on my three TIE strikers.
>>
>>53788158
Stress control, Autodamage, High PS shit, token denial?

How do you counter that?
>>
>>53788292

Burly, high hit point generics don't care nearly so much about any of those things - actions are less vital, they have more health to chew through and they're rubbish PS anyway. The TIE/sfs might be not terrible, they don't care too much about stress with FCS?
>>
Guys how in heck do I git gud as Rebels without just turning into a metafucker?

I dont want to show up with Miranda and shit bombs everywhere, and I dont want to have Biggs dickwaving in front of everything I ever build.
I just want to be okay at Rebels without crutching.

Im not planning to tourney - just casual play with some friends.
I'm pretty new and only have like 4 proper games under my belt, so I guess Im after basic starter tips with a focus on Rebels
>>
So I'm trying to build a nice fun syndicate list for a casual game but I don't know much about building shit at all, I've only played like 2-3 games of x-wing.
I don't need a game breaking or tournament ready team I just want something that will be okay against my friends who are likely also playing fun but otherwise optimized lists.

The reason I'm thinking syndicate is I want to try scum and I like unnamed pilots vs having a super skilled guy that just gets unlucky and shot down.
I'm thinking of running a Y-wing with a turret as support but I'm not sure what to support with it, I've seen so little of scum played I don't know much of what does what or what does what well. I'm most interested in Star Vipers,Scyks, Kihraxs, and any other ships of interest. Like I said I don't need something powerful so much as something fun that isn't just going to get rolled.
>>
>>53788420
Maybe the Deltas?

Point effective 6 hp jousters.
>>
>>53789307

>I want to win with Rebels but won't fly anything good and only field dumb jank

Rebel players are the worst.
>>
>>53790097

Two Syndicate Thugs with TLT and Astromech of choice (Unhinged, Overclocked or R4 Agromech) along with any Large-based ship (Seriously, pick one. They're all fine. Even the Firespray. Not every pilot is good but every ship is)

It's an always solid list that will never do you too wrong. You get really consistent attacks from your Y-Wings, loads of health to chew through and can pick your third ship based on what kind of things you like.
>>
>>53787699

I love the trooper commentary there about the awful brutality of their enemy, stated mere days before the Death Star would casually kill billions on Alderaan for no other reason than, using the words of the Imperial Governor who ordered the attack, an "effective demonstration." It always interesting to think about mundane things like news broadcasts and the day-by-day efforts undertaken by the Empire to justify their regime's abuses. Its one reason I like Rebels so much.
>>
>>53789307
>>53789307
YT-1300's, Poe Dameron, Corran, Jess Pava, Anything with Ahsoka
B-Wings too

I had comfy matches with Fat Han + Thane Kyrell and Corran/Wedge (w/outmaneuver)/Zeb TIE
>>
>>53789307
>>53791067

As for starter tips Poe Dameron and Luke Skywalker are good starts. If yo have the expansions, I suggest Rey w/ Finn/Wired/HOTR Title

If you have the HWK-290 then Kyle with Recon Specialist/Moldy Crow/B Turret is a good support ship, especially with Poe who benefits with a focus token

I have a good time with this list

Poe Dameron (core) w/ BB-8/Adv Proton Torps/Weapons Guidance/Int. astro

Garven Dreis w/ R2-D6 + Veteran Instincts (borrow/proxy R2-D6 if you don't have the expansion, or buy him on EBay since it's pretty cheap)

Kyle Katarn w/ R. specialist, Moldy Crow, Blaster Turret
>>
>>53790970
>defending terrorists
Listen, there are valid reasons to support the rebels in wanting to rid the galaxy of a dictator and increase personal freedom, but arguing against a military action on a valid target really isn't one of them.
>>
>>53790970
>>53791494
ohboyherewegoagain.holo
Someone break out the bingo board.
>>
>>53791623

Quick, let's talk about Mara Jade's butt again - they can't stand a healthy, positive conversation like that!
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>>53791633
>butts talk
Whose ass would win in a duel? Mara's or Bastila's?
>>
>>53791720

Well, if they were to go head to head (or tail to tail, as it were) Keijo style, I'd have to give it to Mara. I don't recall any high detail depiction to Bastila's behind and Mara definitely has the edge in cqc training.
>>
>>53749020
WATCH THOSE WRIST ROCKETS
>>
Star Wars Uprising and GotG2 gave me a gold lady fetish.
>>
>>53791720
Mara, though she DOES wear baggy jumpsuits most of the time, so only Luke really gets the full effect
>>
>>53782035

StM is probably the weakest of the Pelta upgrades. That said, it can be used effectively in the right sort of list. Akbar is weak in my local meta-- he's predictable and can je planned around. (Full disclosure; San Antonio meta. We're over 200 strong.) Garm tends to be a far better fit for StM; finding two points for Tano or 7 points for Raymus Antilles will help you get better mileage out of the card.

The MC-30 looks way over costed to me. Would personally drop TRCs, or at least change out for DTT. Also drop the BCC; you have nowhere near enough fighters to justify it.
>>
>>53790388

Actually I just want to have fun without playing something annoying/OP.
I dont care about winning, I just dont want to get raped.

>>53791067
>>53791177
This is neat shit though, thanks!
>>
>>53790970
>>53791494
Looks like the early June peace is over. The sides are back in their trenches and the artillery is roaring up.
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Hey guys, someone posted the link to the Fantasy Flight production tracking status of all of their products for games like Armada and X-Wing. Any of you guys have it? it showed like rather the product was "on the boat" or "at the factory" etc...
>>
>>53791720
Mara, probably because she has some weird super edgelord Mary Sue butt training. Fuck me, Mara was such an awful character.
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>>53792366
>so only Luke really gets the full effect
>Mara uses baggy pants as a power limiter
So baggy pants are the booty equivalent of Dragon Ball's weighted clothing. At last, I truly see.
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>>53793037

Yeah, it's called "go to their website and click the big link at the top which says upcoming".
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>>53793037
>>
>>53793031
Nah, we don't have an overdeveloped copy pasta argument.

Does anybody have an idea of what the current Armada meta looks like?

I'm trying to find new places to go with that and I want to know what to expect.
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/swg/, I'm planning out my first Edge of the Empire game pretty soon, with the player characters as a group of illegal operatives, doing all manner of tasks. I'm pretty familiar with Star Wars, but what are some good hooks to start them off with as missions, along with some good spots in the setting to keep them at, at least for the start?
>>
>>53793046
She was a great character when she was written by Timothy Zahn. Unfortunately, once she got popular, lesser writers got their claws in.
>>
>>53793215
>Corellian moonshiner seeks rum-runners to deliver illegal booze to space stations and cantinas in the Outer Rim.
>Booster Terrik calls for hired guns and smugglers near Thyferra to assist in raiding Ysanne Isard's bacta convoys and storage facilities to combat the Krytos virus.
>Zsinj seeks mercenaries to assist in secret mission. He wants to steal a Super Star Destroyer from Kuat.
>Firebase in nearby box canyon seeks freelancers to assist in capturing a flag from an opposing firebase in the same box canyon.
>Local Jedi seeks thieves. Break into a museum, steal a lightsaber crystal.
>Shady Naboo car dealership seeks repo men. Break into House Palpatine's residential compound, "repossess" some speeders.
>Local playwright seeks actors. Break into showbiz, steal our hearts.
>Eccentric celebrity chef starts exotic restaurant, promises hefty financial rewards to those who can supply him with a number of fancy, rare ingredients from death worlds, endangered species, and heavily guarded private menageries/gardens.
>Raith Sienar seeks drug mules
>Unnamed NJO client offers generous financial reward for the delivery of an intact, unopened, unexpired case of a very specific brand of chocolate. Said chocolate is no longer in production following the Vong-induced destruction of the manufacturer's homeworld. Luke needs his chocolate fix, man.
Do any of these work?
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>>53793215
Grab the Corellian source book Suns of Fortune and Fly Casual, there's a heap of one-shot type of introductory adventures in it, Lords of Nal Hutta also has a few hooks in it as well for the scurrilous
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>>53793046
>probably because she has some weird super edgelord Mary Sue butt training
>>
>>53793819
These are all pretty great, actually. I really like the rum-runner and the chef one, though. Some might have to be changed around or renamed, but I like everything else.

>>53794029
I'll look those up, but I'm curious, what should the normal level of mission rewards be for the players?
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>>53794754
That's one of the most difficult ones to figure out.
You give them too much cash and they spend 1/3rd of the game in the shopping mall, you give them too little and they turn into murder hobos that mug people for anything shiny.

What I found was a mix of cash and stuff, because they will loot the people they probably assault along the way anyhow, plus if you give them saleable items it does mean that they do have to invest skill points into streetwise, underworld and negotiation to get the most profit out of the things they want to sell. Which in turn means they will not be always just dumping xp into 'kill shit with some shit' skills and talents, well they can but just keep skinning them alive at the merchant :)
Other stuff that the techs can make things with are also good- various components for the ship, attachments, armour and weapons etc are also another decent way of giving them something they can do stuff with.
>>
>>53793139
5 ship activations, at least 70 points of fighters and bombers, a love of small and medium ships, and a healthy respect for reikaan, demolisher, rhymer and the biggsball.
>>
>>53793139

Very few players running Sato right now. He had almost no representation at Worlds this year, at least not in the top 16. He can hit like a truck if played right but has a very high skill threshhold.
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>>53794754

Starting out, I think most players are happy with four figures each - depending on rarity and their own ability to roll checks like Negotiate or Streetwise they can probably get one good piece of gear a pop like that, or invest for some really expensive shit - but don't forget to incur supplemental costs like needing to buy off obligation or fix their ship and buy space petrol. Keeping in mind as GM you effectively control the markets they're in by designing the jobs in the first place. Also this is like, a session or more's worth of work here they need to actually do a job of some kind.

>>53795037 has a great method though that I've had success with, don't give them liquid cash all the time. In addition to just finding something they might like (Like, instead of just giving a sniper the cash to buy a cool gun - give him a pre-cooled gun) give them goods they might have to sell. Maybe they get Lord of War'd and get paid in glitterstim instead of credits. Maybe they pull a heist and get bars of gold or precious artworks from Vango the Hutt's slime period. Make them work to earn proportional rewards.

Also, PCs always aim bigger. You give them a grenade, they want to buy a missile launcher. You give them a fighter they want a ship to carry it. You give them a corvette they'll start working toward a star destroyer.
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>>53793819
Where did the "Sienar is a drug fiend" meme come from?
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>>53795467
>He can hit like a truck if played right

Unfortunately, that's barely true. Satoing two red dice to black gives you a whopping 0.5 extra average damage. You have to be using OEs+APTs or leading shots to get any real mileage out of him whatsoever.

>>53793139
5+ activations, typically with 2 threats and 3+ flotillas. ISD+Demolisher, Rhymer/Rieekan bomber lists.

>>53792407
>Akbar is weak in my local meta-- he's predictable and can je planned around. (Full disclosure; San Antonio meta. We're over 200 strong.)

Ackbar was the most popular Rebel commander at the EU championship.
>>
>>53761153
who?
>>
>>53777931
>Typically one doesn't associate guns with "randomness,"

I do, bullets can go anywhere between missing, automatic fire and just the confusion of a firefight.
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>>53749493

It's Star Wars rules. You take after your parents no matter what, especially if you're a Skywalker.
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Are the FFG Star Wars systems any good? Asking for a friend
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>>53796376
here
We kind of figured with some of the EU TIE's being what they where, there was some kind of chemical inspiration

>>53796883
Jarael from the Knights of the Old Republic comics. I've actually started reading them to my daughter for something to do/send her to sleep.
Given Jarael's predilection for violence, you probably don't want that particular Arkanian offshoot

>>53796921
Yep
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After having a Storm Commando squadron raid their home base, kill a major supporting NPC and come dangerously close to a TPK, my party have decided they want to try to shake the Imperial attention they've managed to gather.

What are some interesting ways they can make the trail less hot? Obviously getting a new ship, adopting fake identities, changing appearance etc will go a long way, but something more interesting would be cool.
>>
>>53797082
Fake transponder codes and a splash of new paint on their ship ought to do it. No need to get a new ship when you can disguise what you have.

other than that maybe find a good enough codeslicer to inject fake data that claims the PCs died in a horrible fire or other accident that left the bodies too mangled to ID
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>>53796921
So which ffg systems?
Xwing is a great little dogfighter simulator that unfortunatly suffers from a terrible power creep. They release new models instead of fixing old ones, but you can still get a lot of milage from any of them if you try hard enough. This is simple and quick, and kind of hillarious in a lot of instances. Ever want base ties to go toe to toe against speed freak a wings? Heres your chance.

Armada is much slower, and more intracte. It involves a larger scale, harder to find in any other style of play. Also a bit of a power creep, but only with the named characters. Way less choices right now, but only needing the starter kit to be competitive.

Edge of the Empire/age of rebellion/force and destiny are fantasy flights new take on the starwars rpg scene and use their previous rpgs as a base. Focused on storytelling and roleplay, it allows charachters a more part to play style that creates the cinematic space-opera feel. Lots of mixed reviews on their special dice, and building system, but if uou played any ffg 40krpgs you will see the resemblance.

Imperial assault is ffg's newest installment of the starwars miniatures game that everyone has tried to do. Its a skirmish sytle miniatures game played on a 1inch grid instead of free spacing like 40k or flames of war. Also uses its own fancy dice because it has to be special. I think its a fun enough game for a miniature skirmisher, but most people in my area use the sweet minis as peices for their EoE/AoR/FaD games since they are usually well sculpted, if unpainted. Its nice to see five stormtroopers breach a door instead of being told that its happening, helps with the cinematic nature of the game.
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>>53797082
In Fly Casual, there's a suggestion for a session or two spent infiltrating an Imperial customs office in order to change the BoSS registration for their ship, such that they can then alter their transponder codes to match and thereby fool even thorough examination by imperial agents. Basically, a free pass through any checkpoint or screening by mook-level units.

Won't do anything to get the higher-ups off their case, but should make them much harder to track down. As is, the Empire probably just has to cajole the right people and follow the paper trail of everywhere their ship's (presumably spoofed) transponder code has shown up.

>>53797148
>but only needing the starter kit to be competitive.
The Armada starter set contains around 180 points per faction, games are played at 400, and (unlike a lot of other systems) buying multiple copies of the core set is strongly disadvised.

So that's definitely not true.

On the other hand, I would instead say:
>Way less choices right now, but every ship except one or two still shows up on top tables, and even those two still see regular use. You can buy basically whatever you think looks/sounds cool and fly it and not be super fucked, and sticking to a rule of thumb of "at least two threats, at least four activations, have a plan for bomber lists" will basically get you a meta appropriate fleet.
>>
>>53797107
Faking their deaths sounds like a really good idea, actually. I think they'll be receptive to that one.
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>>53797202
If you play armada at 400, good stuff, but my local like quick games of 200pts so we can get several games in.

Vicrories are still stong enough to be competitive, and the rebels have enough hangar space to field as many xs as they want, which are possibly the best for the points fighters in armada right now, minus named characters.

I didnt tell him to get two starters, but getting a starter is a great move.
>>
Why are there 4 classes of blaster in EotE? You have holdouts on one end of the scale which provide concealment bonuses, you have heavies on the opposite end which run the risk of going out of ammo, but light and standard blasters both sit in the middle with no specific game rules mentioned; difference being a standard blaster hits much harder and has more HP for modifying at a negligible price difference.
Am I missing something with light blaster pistols, or is this purely a narrative RP thing?
>>
>>53797293
>If you play armada at 400, good stuff, but my local like quick games of 200pts so we can get several games in.

Everyone plays at 400. Your group playing at 200 is a weird aberration and I've never heard of such a thing. The core set calls for 300, even. More power to you, I'm not the police. But that's definitely a case of your group off doing its own nonstandard thing.

>I didnt tell him to get two starters, but getting a starter is a great move.

Beyond that, it's a necessary move. Can't play the game without it.

I'm just refuting the idea that it's a self contained viable fleet, which isn't normally true (except for wherever your local group is). Unless he happens to live near you specifically, he can't expect to take the core set and walk into his FLGS for a normal game.
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>>53797377
You guys dont play lower than 400? Jesus christ i play at that level for fun with friends, and most of the other local group does too since there are only about 10 of us that play, but that sounds like a lot of points. You never play 2 or less ship fleets do you? I like 200 points to let people have a quick game and learn the rules if they want. You keep ships and objectives in mind and move much faster.

400pts or more seems super steep. ISDs are only 120 base with the 2 and 110 with the 1 plus vickys are at most 85 each and that still leaves points for upgrades and/or fighters. I have more than 400 points of ships but feilding 400 to 500 pts of ships sounds really tough. Thats a lot of models...
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>>53797360
>Am I missing something with light blaster pistols, or is this purely a narrative RP thing?

Light sporting and standard blaster pistols where 'legal' to carry in most* places, they're basically an analogue of something like a Glock 17 police service pistol in 9mm. Nothing really fancy, fairly cheap, reliable and will dissuade most people from messing with you. But you're not really going to start a revolution with one. The most important factor is the 'cheap' bit where it costs 3-400C- which is roughly a weeks wages for an ordinary occupation and any idiot can find one because fairly much every security service, military uses them and has done for 1000's of years.

Heavy blaster pistols are the 10" barrel IMI Desert Eagle with hot, hand loaded .50AE ammo, it makes extremely loud noises, blows stuff into chunks and is carried by people who generally like that sort of thing. Your average customs agent going through your ship at the dock, probably doesn't care about a light blaster pistol, but they'll remember the big shiny thing, even if its technically 'not illegal' in that particular region of space- there are some places where it will not be legal to carry around.

Its mostly about discretion and not standing out.
Most of the rifles generally means you've gone home, dragged out the big iron and on the way to fuck someone up... some of them might technically not be illegal in some places either, but the locals WILL notice you dragging around a heavy blaster rifle with the 'fuck off' setting. Course the other side of the coin is that you're somewhere anything goes, not carrying enough means you're liable to be marked for mischief, mugged, kidnapped etc because you can't really adequately defend yourself with just a sidearm.
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>>53749020

There can be only one, and that is Brianna.
>not canon
S-screw you anon, I can't stop loving short/white-haired girls thanks to this waifu.
>>
>>53797552
Thanks for the reply, but what I was wanting to know was why Light Blasters are a separate class from Standard Blasters.
Holdouts and Heavy Blasters both have rules for them, but there seems to be no mechanical or even narrative difference between a Light Blaster and a Standard Blaster. I was curious as to why the core book bothered to differentiate them in the first place.
>>
>>53797488
400 is the standard, yeah. Basically anywhere you go that's what people play. Go check out the fleet building section of the official forums.
>>
>>53757446
Patrician taste anon.
>>
>>53797584
Probably a carry-over from WEG/Saga days where they did have slightly more complicated legalities and things.
Some of the writers from those games seem to have filtered into FFG, so expect some duplications in the gear I guess
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>>53797651
Makes sense. Thanks again.
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>>53787699
>coincidentally he was receiving a two-week vacation

Financial planner: You haven't set aside anything for the future.
Wiggum: Well, you know how it is with cops. I'll get shot three days before retirement. In the business, we call it "retirony."
Planner: Well, what if you don't get shot?
Wiggum: What a terrible thing to say! Now look, you made my wife cry!
>>
Is there somewhere someone can read saved Raith posting?
>>
>>53794754
>I'll look those up, but I'm curious, what should the normal level of mission rewards be for the players?
This depends entirely on the type of game you and your players want.
>>
>>53749020

What would you describe mara jade's outfit as if you needed to describe it? A sleeveless jumpsuit and cape?
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>>53797773
There's a lot of it in the archives, or just google it
>/swg/ raith sienar
>>
Spacebump
>>
>>53795037
>>53795619
So sounds 4000 credits sounds pretty decent, after looking at the different things players can buy and invest in, and I've definitely got a few ideas of things to gift them in place of cash. I'll probably keep raw cash rewards a bit sparser then, to keep them from simply buying everything. That sound fair?

In terms of ships, what's a good one for a player party to start out with?
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>>53799579
I didn't see this conversation until just now but here's my two cents. Skip if you don't care / if you've made up your mind already.

So, you gotta balance a couple factors in order to "keep the party poor".

Firstly, you want to give them non-cash rewards as often, if not more often, than not. A new ship, or some parts they really want, or something like a shipment of drugs they can use to "buy" favors with a local crime lord, etcetera.

Secondly, you want to occasionally make sure you DO give them a nice payday. 6,000 creds will seem like a million to a party that's been poor.

Thirdly, eat at them with maintenance costs. Docking fees, ship repairs, that sort of thing.

>In terms of ships, what's a good one for a player party to start out with?

Depends on what you want. I like to saddle players with shit-ships, like YT-1300s but with worse stats to reflect faulty modifications and disrepair, hyperdrives that need constant maintenance, and various random malfunctioning components, like a shower that's only ever cold and a landing ramp that needs an easy mechanics check every time they lower it; but that's just me.

http://swrpg.viluppo.net/transportation/starships/?order_by=silhoutte&flattened=true
Pick something that's silhouette 4 and has the stats you want, check the cost/rarity/crew to make sure it's party appropriate, then google deckplans (or make your own). Pay attention to the "model" field, some things are just unique variants of a common base frame.

(Page 99 of the EotE rulebook has ship recommendations for a new group, and specifically suggests the Wayfarer Medium Transport, YT-1300, or Firespray depending on the style of campaign you're running.)
>>
>>53799579
I think the answer to the ship question depends.

Do you want an iconic ship that the party hold onto for the whole campaign and grow attached to?

Or do you want a shitty broken down junk freighter which will make them feel how poor they are, and have them aspire to replace it?
>>
How useful would a bomb heavy list be? I've only seen bombs taken a few at a time, how dumb would it be to just cover the table in them?
>>
>>53797082
>>53797107
Fake identities, bribery, changing appearance, aiding the Empire, changing sectors. Interesting and cool I'd say is the option of aiding them. Offer your services on some deadly missions to repay your debts to the Imperials and possibly even fall in their good graces. Congrats, you've just shifted the campaign and provided a whole new set of quests, adventures, and roleplay for your characters.
>>
>>53800649
Great when paired with turret heavy lists, especially twin linked turrets and extra munitions. Either they get in close and eat a bomb, or they get the turret. Either works. The "nasty suprise" ywing meta is especially strong near me.
>>
>>53800649
Adv slam bombs and sabine basically render interceptors unplayable, so I'd say they're unfortunately rather effective.

Without adv slam or using reveal bombs like seismics, ions, etc are a lot more interactive and fun.
>>
>>53797082
Constant movement, and high traffic but low infrastructre worlds. Coruscant underlevels or nar shaada so they can get shit cheap and blend with the crowd, but also avoid any facial recognition holocams and major police or military presence.

Keep in mind this could be a great time to bring in little aknowledged Isard the Elder, father of Yaissane Isard from the xwing series, since he is palpatine's chief of intelligence.
>>
>>53801358
SLAM is so stupidly fun. Ive just started using it and goddamn you can MOVE when you need to. Its like giving daredevil to soontir, you just go anywhere at any time. The need for speed is real.
>>
>>53801718

I'm reminded of a time somebody asked "Why does the TIE Punisher" have boost? And I was like "Because boosting IS FUN".
>>
>>53801718
Slam is super fun. I put burnout slam on my YV and Outrider all the time now.
>>
>>53800098
>>53800526
I love the idea of picking at them with all these costs and whatnot. Are they listed somewhere in the EotE rulebook? So far I'm leaning towards Wayfarer Medium Transport for their first ship, as it's appropriately shitty.
>>
>>53802335
How much do you pay for ice and gas, as well as food? All these are essentially what a ship needs, even starwars admits there is SOME level of logistics.

Everytime they stop give them the laundry list so to speak:
>water, potable and not for cooling/cleaning and consumption
>fuel, for the engine and especially the hyperdrive. Needs fissle or fusionable materials depending on reactors.
>food stuffs beyond freeze dried carboard rations, unless they are verpine and dont have tastebuds.
>spare parts, because if you think the miles on tires are low, wait on the parsec per ion trans-flux motivator rate.

This way they will stay at least a little broke, and feel free to edit the pricing based on location. Tatooine water prices would skyrocket, and potable water even more so.
>>
>>53802335

Personally, I usually keep a rough track of consumables (since every ship has that stat) used and then usually make them restock based on a percentage of the overall ship cost based on how much they need to replace, but that's not really a solid system. There are some guidelines for pay scales in various supplements, like how much somebody doing a certain type of work can be expected to pay which you can reverse engineer, but usually it's just easier to get the feel for the economics and just find numbers which works for you.

Note, don't necessarily make high consumable stock ships cheaper. If they have 6 months of gas, food and air and burn like 5 of it, that should cost them a lot to relace - just much later rather than a ship with like one month of consumables they feel compelled to fill in any time they take a hyperspace jaunt longer than a few days.
>>
There's several fan made supplements on the forums specifically about ship upkeep including costs and mechanics.
>>
>>53802463
>>53802634
Again, good stuff. I'm thinking of giving them the Wayfarer Transport, so I'd somewhere in the ballpark of 1000-2000 credits in maintenance whenever I need to contrive a reason for them to get money, or to take money.

Maybe another 400 credits in customs fees.
>>
>>53803249
Feel free to link them, anon, please.
>>
>>53802335
I remember seeing a table somewhere for docking fees, that ranged from like 50 credits on a backwater landing pad on Tatooine, to 500 credits for a proper, fully supplied landing pad on Coruscant.

I also vaguely remembering charging something like 50 credits per hull point for repairs, with that either multiplied based on location (more expensive the more remote you get), or "complicated" (up to DM's imagination) if the repairs are completed somewhere without adequate supplies/parts. I'd personally up that to 75 if the PCs aren't doing it themselves, allowing them to cut it to 50 if they take the time to do it themselves (assuming anyone has mechanics).
>>
>>53804043

I'm pretty sure it's like, 500 per HT point - and that's definitely in each core book talking about repairing Hull Trauma since you can only do a very small amount on your own. From my own experience GMing, dry dock time is very expensive to my recollection.
>>
>>53804212
Ah yes, that's right, it's all coming back to me.

I remember reading that, deciding I felt it was too high, and then houseruling the version I just described.

I don't like the idea of the party being forced to fly around a ship at half HP because of poverty, with ships already being so fragile as-is.
>>
>>53803396
One thing I'm going to HIGHLY advise against doing more than once is bait and switch rewards UNLESS it's as a hook for an adventure to extract their actual reward from whoever, which is a classic adventure hook
Otherwise it just frustrates and annoys players and will straight kill their motivation if done too much
>>
>>53804458
Well, if they get paid in trade goods or other sellable items, I think that would be the start of an adventure to sell these items, or trade them for something actually useful, like ship upgrades.
>>
>>53749020
great and powerful ass
>>
>>53805804
Well yeah, paid in goods is fine, I was talking about
>well, this was SUPPOSED to be a 100k job, but you're actually only getting 5k each
>>
The plastic thing on the bottom of my U wing mini for X wing has snapped off the model. What should I use to glue it back on?
>>
>>53806337
Ah. I get that. I'd only lower their money if they screwed the job up somehow.
>>
>>53806405
Super glue is fine. You could also send a picture to FFG and just get a replacement.
>>
>>53806405
Super glue.

If you aren't confident in your ability to do it, ask a 40k guy to do it for you.

If you want to do it yourself (easy providing you don't have parkinsons) i can give you some tips on super glue use.
>>
>>53807191
>>53807213
Cheers, got some superglue around somewhere, done a bit of warhammer before so it should be fine
>>
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>>
>>53810280
>>
>>53810280
Why.jpeg
>>
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>>53802335
There's some here which are fan made and 'ok' for what they are. I'm not 100% on some of the prices, but you can tweak those to suit
https://community.fantasyflightgames.com/topic/133063-starship-repair-rules/

>In terms of ships, what's a good one for a player party to start out with?
You don't really need a set number for credits or anything else, 150k is the 'suggested' but if you want to stretch that out to 250 or even just give them a 75k beats walking and a little farmstead they can play dollies in, entirely your choice
If you've got a group thats pro-active at their own improvement, people with motivations to improve stuff etc- give them a shitbox they can knock around in and maybe (adventure hook!) to either replace later on.
Or if you're running a pirates, bulk traders etc, a big ship is perfectly fine like a Corvette full of Ion cannons or an Action 4 hauler. Maybe a small group would love something like a speedy like a HWK transport... don't give it to them, make the little bastards work for it :)
>>
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>>53803419
There's a few others covering other interesting stuff, I'll upload them.

I've never read any of this but people on the forums seem to praise it.
>>
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>>53811787
>>
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>>53811787>>53811810
>>
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>>53811831
>>
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>>53811866
>>
Posting all this homebrew stuff reminds me we don't really have full pics/scans of the Consular book yet.
>>
>>53812213
I know! It's been, what, a week and a half since it came out?
>>
>>53812213
>>53812602
Ask and ye shall receive.

https://mega.nz/#!VSp0Ca6R!irqy-kH_zco-wTQOOplRo_PRtSpOkxIB875WAyZsOcY
>>
>>53813091

Cheers anon.
>>
>>53813207
Be aware, it's missing a few pages.

Got it from another source.
>>
>>53749020
More like Mara-sue amirite, lads?
>>
>>53777256
Weaponized autism.
>>
>>53755748
Super Dash + Norra is a strong archetype, but most people generally run Miranda these days instead of Norra.
>>
>>53813938
Well memed.

She is a blatant Mary Sue though. Imho Zahn's a bit overrated, and she's one reason I believe that. Some fans praise the dude to the heavens above when one of his characters is easily among the worst of Legends.
>>
>>53749346

And proving being a Sue is genetic
>>
Is there a limit on how many people can make the Assist manoeuvre towards a check? Can you offer assistance out of combat in 'down time'?
For instance, is there anything in the rules stopping 4 people assisting the astromech droid in plotting a course with his Astrogation check, or 3 medical droids all assisting a Doctor with her Medicine roll?
>>
>>53815539
Your limited to one skilled aid and one assist. To help the Astromech with repairs you could buy a minion group of six Pit droids, as a minion group has a skill of the number of minions minus one. Plus the Pit droids get an aditional boost for every 3 droids to Mechanics and Computers. Add on an aditional Maintinance droid for the single boost die for assistance and becouse Tredwell droids are awesome. You could also give the Astromech, customized tools for an aditional boost. That would give your droid repair team of an Astromech, 6 Pit droids, and a WED Tredwell the Astromech's ability of 2, the Pit droids skill of 5, and the Tredwell giving a boost. Making the Astromechs mechanics die pool an obscene 2 Proficiancy, 3 Ability, and 4 Boost.
>>
>>53815292
I agree that Zahn is overrated, but Mara is much worse when other people write her. She's really not that bad in the Thrawn trilogy. It's the New Jedi Order were she becomes intolerable.
>>
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I want to give my players a fixer-upper.

How should I run upgrading / overhauling a ship?

Fluff says the YT-1300 is the most customizable ship in the galaxy, almost such that no two are the same after a few years of ownership. In which case, I'd expect options well above and beyond what's in the books. As such I've been compiling a list of ideas, but more would always be welcome. Some of it is earmarked as adventure (or a session / half a session) material, the rest as things they can buy/scavenge/build.
>>
>>53817523
Literally go about 10 posts up, there's a heap of PDF's and links posted there which will help for ideas
>>
>>53817523
I find the hard point system really limiting, I use it for combat upgrades, and just take an "Is that reasonable?" approach to everything else.
>>
>>53818076
Yes, that was my intention as well.

>>53817706
I've read most of those before, I think. But I'll give them another once over.
>>
>>53815346
Is Rey a Mary Sue? No.

Is Rey an interesting character? Also No.

You don't have to default to calling her a Mary Sue to emphasize that she's a bad Character.
>>
>>53811205
>>53811787
>>53811810
>>53811831
>>53811866
>>53811890
Holy shit anon, this is awesome. I'll be sure to use this in the game.
>>
>>53818266
>Is Rey a Mary Sue? No.
She absolutely is.
>more competent than everyone else at everything
>instantly loved by everyone
>blah blah blah we've been over this
She undeniably is a Mary Sue. I agree that she's a bad character for a bunch of other reasons, the Mary Sueness is just one if them.
>>
>>53819453

And generally there is a lot of argument about it.
>>
>>53819453
>more competent than everyone else at everything

What is she competent at? Please provide specific examples.

It's been a while, but off the top of my head, I only remember:
>Millenium Falcon repair
She lived as a scavenger for 20 years

>resisting Kylo's mind invasion
All she did was push somebody else out. Based on the suggestion only working on simple minds parallel, that isn't particularly impressive (due to invasion requiring massively more power than defense)

>lightsaber combat
Against a wounded and exhausted opponent
>>
>>53819770
>Outflies tie fighters in a freighter she's never flown before
I'm actually okay with that one since a Star Wars protagonist needs to be a good pilot

>better at fixing the Falcon than Han Solo
And before you say that Han lost it and she worked on it recently, fuck that. Han should still know more about his own goddamn ship than her. How better would the "I bypassed the power compressor" exchange have been if Han fixed it fast, talking about some stupid and/or insane mod he did on the ship?
Or if he just unplugged something and have Rey ask "Did you fix it?" and Han simply answers "No, I just turned the alarm off"
There are a million better ways to have this scene than making Rey godlike at yet another thing.

>knows about force powers and how to use them despite nobody ever teaching her, let alone the fact that she learned about it like 20 minutes prior

>never misses with her blaster (except for the first one)

>beating Kylo
She should have straight up lost, ESB style. Maybe without losing her hand. Now, in IIX, shit would have been intense when in the previous movie she couldn't defeat him despite his wound.

Those are just a few of the things I could think of. She is better than everyone at everything. Can you give me one example of someone doing better than her?
That makes for a very poor character; she's already at the top. There's no progress to be made.

But her skills aren't the most annoying thing about her; everyone loving her is the worst. Han should be a grumpy old man instead of offering her a job. Leia should have hugged Chewie instead of the girl she never saw before. Kylo should hate her more instead of being intrigued.
>>
>>53819453
She's not more competent, she's just absurdly skilled at an obscenely wide variety of things. She's almost certainly not immediately liked by everyone either.

She IS bland, uninteresting, and Completely lacking story and motivation.
>>
>>53820107
Honestly, those two things aren't enough to qualify her as a Mary Sue. Mary Sues are bad because they have too much Character. Rey has Practically nothing.
>>
>>53820107
>She is better than everyone at everything. Can you give me one example of someone doing better than her?

This is an inappropriate argument, because very few people do anything in the movie.

>knows about force powers and how to use them despite nobody ever teaching her, let alone the fact that she learned about it like 20 minutes prior

Nobody else is comparable in the movie, so this isn't applicable. It's not like Finn spent half the movie struggling with the force just for Rey to excel at it or something.

>never misses with her blaster (except for the first one)

Yeah, nor does anybody else. She's not made out to be better than anyone else at shooting, if she did perform better it was a coincidence and not a character point.
>>
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>>53820107
>Maybe without losing her hand.
Cyborg Rey would have been marginally more interesting than 100% meatbag Rey. And good for merchandising, because now you get to sell twice the action figures, Lego minifigs, and tabletop gubbins.
>>
>>53820280
You forget that TFA launched almost exclusively amongst OT merchandise. Disney wisely choose to wait to push ST merchandise until TLG.
>>
>>53820316
>TLG

The Last Gungan?
>>
>>53820356
Standalone JarJar movie when?
>>
It's been a while since I came here last. Was anyone else super unenthused by the TLJ trailer.
>>
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>>53820107
>IIX
>>
>>53820445
After we get a movie about the Gungan unification wars from Galactic Battlegrounds.
>>
>>53820619
Approximately the same degree of -thused as I am for any other movie trailer.

The SAW:BF2 trailer was pretty hype, but I can't think of any other memorably good or bad trailer for anything since the bafflingly horrible Ghostbusters trailer.
>>
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I want to get Armada and I want to collect both sides.
What should I buy first?
>>
>>53821079
Core set. Necessary to play.

Two flotillas per faction. Pretty standard in the current meta. Eventually you may want more.

Squadrons 1 and Squadrons 2 for both sides. Good luck finding them in stock anywhere, they should be back in a month or two. Eventually you may want to double up.

At least one box of Rogues and Villians. More opens up some fun lists but isn't necessary at all.

Then, whatever you want, basically. I can give advice if you want a specific ship or list, but Armada isn't super combo/synergy centric, basically almost everything is viable, and relatively few builds rely on cards not in the same box as the ship itself.
>>
>>53821219
If I get an ISD for the Empire what should I get of equal power for the rebels?
>>
>>53821253
The MC80 Home One (looks like a hot dog) is slow, hits hard, and can take a beating. Throws lots of dice out the side, few out the front. Comes with Ackbar, who makes all your side arcs even deadlier if you don't shoot out the front.

The MC80 Liberty (hot dog with wings) is sort of like a knockoff ISD. It's faster than the H1MC80, and has all its dice in the front arc, but it can't take as much of a beating and has really fragile side arcs. It's best at bullying small base ships, and can't really take on large or medium base ships unless it has a flank on them - but it has the speed to stay away from them. Comes with Crix Madine, who gives you more yaw when you navigate, making you more maneuverable.

The H1MC80 is the more forgiving ship to fly, and generally considered rather the stronger of the two at the moment; but the MC80L isn't a nonstarter if you think it's cool.

In either case, a good companion to the large base ships is the Gladiator Star Destroyer and MC30c, which commonly show up alongside 2+ flotillas in their lists. Substituting those for a pair of Arquitens / CR90s is also good, although note that CR90s shine with an upgrade card that's only in the MC30c box.
>>
>>53813091

Anybody had pictures of the complete equipment section, that's really only the most glaring thing missing. Not sure how somebody compiled the thing and skipped 3 pages like that in the middle.
>>
>>53821458
Got it!
>Core
>Flotillas
>Fighters 1,2, Scum
>Isd
>Hot dog 80
>Glad
>Mc 30
>>
>>53821458
The one thing that the Liberty is hilarious good about though is shutting down defense tokens. Mon Karren with a intel officer, or use both turbo slots to take quad turbos and H9s to give yourself all the accuracy results. Just, as above, the thing is comparatively fragile to other large bases.

Also, don't be afraid to go on ebay of equivalent to find some of the upgrade cards that have been released as alt arts. Turbolaser reroutes and leading shots in particular.

>>53821889
Sounds like a good start to me. Should give you some fun wiggle room. Also don't forget the individual expansions for the core set ships, both to get another copy of them and to get their other titles.
>>
>>53820714
My favorite part about Galactic Battlegrounds is that you can simulate Naboo race war in the skirmish/editor
>>
>>53822384
>don't forget the individual expansions for the core set ships
I was thinking that too but I'm holding off on them until I know how much of a vacation bonus I get from work.
They are my next purchases though.
>>
>>53822384
>The one thing that the Liberty is hilarious good about though is shutting down defense tokens. Mon Karren with a intel officer, or use both turbo slots to take quad turbos and H9s

You've got to be careful you're not overspending, though. It's tempting to take Mon Karren, Intel Officer, XI7s, etcetera, but then you're down almost 20 points for marginal benefit.

I'm personally a fan of XI7s with XX-9s, as a sort of anime drill attack that burrows through shields to throw lots of faceups. But I'm not super hot on Mon Karren, H9's, or Intel Officer.

Mon Karren allows your opponent to always use their best token, so it's not great for its cost. It combos with IO, but then IO doesn't combo with Gunnery Team, which you're taking every time (...right, anon? Friends don't let friends not take GT). H9s I dislike because at long range, your 3-4 red dice aren't likely to matter much anyways - you're hoping to roll good damage and no accuracy on four reds, or else it's not doing you anything. Conversely, at medium range - and this applies to all of the above cards - you're basically guaranteed at least one accuracy somewhere to lock down what you need, especially with leading shots.

I could see MK + IO + GT as a barebones build, but I like to trick it out when I take it.

I also echo the alt-art and duplicate ship advice.
>>
>>53821219
I saw both squadron boxes for both factions at my local LGS. They aren't that rare.
>>
It's probably a little late in this thread, but next thread I totally want to have a talk about the Alternate Force Traditions in Disciples of Harmony and maybe talk about some good homebrew options.
>>
>>53822755
>your 3-4 red dice aren't likely to matter much anyways

On the contrary. H9s and a concentrate fire dial give you a good chance of straight up murdering a flotilla at long range. They don't get any defensive tokens and so have to take everything you throw at them. It's fantastic against evade ships in general. I imagine it will be great against the new ships coming out, since they have so few tokens. It helps that it frees up the title slot for Endeavor to make you just a bit tankier. I ended up winning the first tournament I took the build too.

And yes you always, always take GT.
>>
>>53823266
I guess I've just had so many long range shots whiff so hard I'm dubious.
>>
>>53820107
She installed the compressor herself, she says so right before that exchange.
>>
So i know that tg is mostly xwing, with a bit of armada mixed in, but does anyone play Imperial assault? Im looking for a good maptile creator for impass to build settings for my local groups, but nothing online looks helpfull. Anyone got a starwars based 1in geid map builder? Or any good tiles pre made?
>>
>>53824557

Man I fucking wish, Id use them for Edge of the Empire as well as ImpAss.
>>
I just bought the EotE beginner set and I have a question.

According to pages 14/15, deceit checks are opposed rolls against the target's discipline.

But according to the stats for a Hutt boss in the rulebook, they would add 5 purple dice (willpower 5) upgraded 5 times (discipline 5), or 5 red dice, to the pool. They then have an ability that upgrades the difficulty three more times, bringing it to a total of 7 red, one purple, against the PC's coercion.

That... can't be right, can it? I mean that's like $100 in dice packs, let alone the actual difficulty of the roll.
>>
>>53824712

I mean you can always rolls your red die seven times my dude.
That said, 3 upgrades on a 5 red would be 6 red 1 purp I think, not 7 red 1 purp.

But yes, big bad motherfuckers (presumably that Hutt is a nemesis, I cant remember off the top of my head) are terrifying to go up against.
Bear in mind that Luke Fucking Skywalker couldnt talk his way into a Hutt doing what he wanted - he just had to justasplanned it all.

Also bear in mind that even 6 reds and a purple could roll just some disadvantages and blanks, against a bunch of successes.

Of course, i mean, you could get 6 despairs.
>>
>>53824712

Yes, this is accurate. The game is telling you (barring use of talents and DP to fudge the dice pool) "fuck you, don't try to bully or lie to a big bad Hutt".
>>
>>53824935
>>53824888
>>53824712

Note: this has never stopped players from trying to lie their way out of a bad situation with a Hutt.

It just usually goes poorly.
>>
>>53824888
>That said, 3 upgrades on a 5 red would be 6 red 1 purp I think, not 7 red 1 purp.

You're right; in my head I duplicated and transposed the 5 upgrades for rank with the 3 from his ability.

>>53824888
>Bear in mind that Luke Fucking Skywalker couldnt talk his way into a Hutt doing what he wanted

While true, that's not necessarily a good argument. Luke doesn't seem particularly ranked in deceit, and moreover, that's not the ability he was rolling on anyways. But whatever, if that's correct then that's correct.

>I mean you can always rolls your red die seven times my dude.

Woe be my players when they realize how hard they've fucked up, as I grab my laptop and open a dice rolling website at the table.

>>53824935
>fuck you, don't try to lie to a Hutt

Yeah, apparently so.
>>
>>53824995

Well, specifically a major player Hutt - a serious crime boss. There are other Hutt statblocks in non core books which are more reasonable and represent more regular hutts - the one in Beginner Game (which seems identical to the one in the Core I think) is basically there for the GM to pull out when they need their off-brand Jabba the Hutt.
>>
>>53824995

Yeah, there's also FFG's official rolling app, has dice for everything, including EotE - it's a couple dollars, much cheaper than buying a million sets of dice.


But yeah, generally speaking Nemeses are scary shit - they're threatening, and very good at what they do.
And a Hutt one is probably a big cartel boss.

But even with that, it's more than possible to roll against them.
I've seen my party slap the shit out of a 5 purple 2 red roll with 2 greens.
At the same time, I've seen them fuck up 3 yellows and a green versus two purple.
The dice can be kind and they can be cunts.
>>
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>>53825078

Wait, hold on, I have an image for this.
>>
>>53825116

YUP exactly.

My fucking jedi player managed a *completely* neutral result off 3 yellow, 3 green, 2 blue, 2 black, 1 purp and 2 red.

Literally no uncanceled results.
I lost my shit.
>>
>>53825165

in the game I'm in, we have a rule called Escalation! When there are no results from dice, you add a boost and a setback, and roll the entire thing again
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