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/5eg/ Fifth Edition General:

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Thread replies: 447
Thread images: 36

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>Unearthed Arcana: Revised Class Options 2:
http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf

>Feedback Questionnaires:
http://sgiz.mobi/s3/dbadf27c707b

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previously, on /5eg/:
>>53738349

What are the most underrated spells? Also, your favourite spells in general.
>>
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Can I get some feedback on this?
>>
>>53745920
Monsters tie = DM decides who goes first
Players tie = Players decide who goes first
Player ties with monster = DM decides who goes first
You can also roll a d20 to see who gets higher
>>
DO LIZARDFOLK BIRTH LIVE YOUNg?
>>
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>>53745985
No, your fixes are poo and everything you'll ever offer is awful. You're an embarrassment. You're attempting to "fix" things that professional balance teams and official studies have done for hundreds of playtesting hours and you think you can do something better. Get out.
>>
>>53745968
What the fuck is this hair?
>>
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>>53745889
>WAAAHHH WHY CAN'T I ROLL UNTIL I GET 18 IN ALL STATS
>boring
>>
>>53746014
>"Professional" balance teams
>The very same teams that made ranger
>And sorcerer
>And elemental monk
I don't like the homebrew spam either, but come on.
>>
>>53746032
>WAAAAAHHHHHH WHY DO I HAVE TO PUT ANY WORK INTO CUSTOMIZING MY CHARACTER I WANT EVERYTHING DONE FOR ME
>boring
>>
this isnt the 20th century, we dont roll for stats anymore
>>
>>53745985
Your smite invocations don't fix the lack of clarity (actually, they're perfectly clear, but "balance fags" who have no idea what balance is will complain). Right now you can do either or both of the smite+extra effect. Is that your intent?

>>53746014
wot4e, vanilla ranger, warlock
>>
>>53746045
I'd rather play those lackluster classes than see more homebrew crap flung around.
>>
I know revised ranger fixes ranger, but does that actually make any one here want to play it?
>>
>>53746052
>warlock
is great, fav class of the PHP
>>
>>53746048
sir, you forgot your smug anime girl
>>
>>53746032
Nice strawman! Character flaws, like unintended low stats, actually enrich roleplay!
>>
>>53745968
I love Guiding Bolt
>Level 1 spell
>4d6 damage
>Creature is also debuffed
>>
>>53746052
If you have 20 children 1 or 2 of them will be screwups compared to the 18 geniuses.
>>
>>53746064
Yes, I'm quite sure everything is better when you're on PHP, but that doesn't mean we should balance the game assuming you're on PHP. Though this is DnD, so maybe you're on to something.
>>
>>53746060
Haha nigga just close your eyes haha
>>
>>53746052
>Right now you can do either or both of the smite+extra effect. Is that your intent?

I'd honestly never considered that it was possible to read the originals as "smite or extra effect", I had always read it as intended to do both.

Looking it over again, it's pretty clear that expending the slot deals damage, and then you can choose whether or not to add the extra effect. I'm fine with this.
>>
>>53746068
I roleplayed my low mental stats character as retarded, he was pretty alright but I probaby wouldn't play him again
>>
>>53746080
champion fighter
barbarian
sorcerer
transmutation wizard
lore bard (unique on this list as being the opposite type of unbalanced from everything else on this list)
>>
>>53745985
You might have overbuffed it a little bit. I like the melee cantrip, but the smite equivalents don't need to reduce speed to 0.
>>53746014
The "professional balance teams" are a handful of underfunded PF fans working out of a supply closet in wotc's basement. Shit like Purple Dragon Knight and the garbage UA they pump out should be a reminder of this.
>>
>>53745968
What the fuck is this pale-skinned Nubian?
>>
>>53746066
No, I'm quite sure I posted the exact number of smug anime girls that I intended to.
>>
>>53745968
>your favourite spells in general
Counterspell and Shield have saved me and my party from more damage than anything else

I don't really have any 'underrated' spells, the spells I have consistently used to great effect are well known to other people (Suggestion, Animate Objects, Polymorph)

Our Cleric used Sanctuary to great effect, it's very useful. We once cleared a room of ogres and other brutes with a guy holding the doorway using sanctuary and a silence.
>>
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>>53746075
>Using your spellslots on doing damage
>>
>>53746098
No, the original language is quite clear: it lists two things you can do when you hit with an attack. Obviously this wasn't intended, which is why wizards drastically changed the language when they redid the invocation.
>>
>>53746064
Best thematics and RP potential hands down, worst mechanically by a mile. It's why I'm so passionate about them honestly. So close to greatness but bogged down by an extremely flawed rest system and a feat of multiclassing.
>>
Faggots, 30 to 32 point buy is superior to anything else, even 27 point buy. Enjoy having no points to put in dump stats, 27 fags.
>>
>>53746110
>the smite equivalents don't need to reduce speed to 0.

I didn't actually add this. All I changed about the UA invocations was making them weapon-type agnostic, and requiring warlock spell slots.
>>
>>53745968
>favourite
Magic missile is my spellfu
>Underrated
In my group, probably Spirit Guardians and Bless
>>
>>53746144
I always use pointbuy 27, and I don't have dump stats at all, because I don't feel entitled to two 16's at level 1.
>>
>white person in OP
>thread immediately erupts into rolling for stats/point buy/no you're badwrongfun shitposting

???
>>
>>53746179
Idk man it carried over
>>
>>53746169
>Spirit Guardians
I intend to use this spell to fuck up bulettes next session. Cutting their speed in half will REALLY mess with their jumps.
>>
>>53746129
Ah, I see what you mean.

I'll go ahead and change that, I only intend for the rider effect to happen when a spell slot is expended.
>>
>>53746144
>not using 54 point buy so everyone is balanced
>>
>>53746179
>Dwarves
>White
>>
>>53746176
If you don't want to dump those stats, why are you allowing yourself to be punished so harshly for putting stats over there?

Sure, in babymode games where your DM gently guides you through everything that's fine, but in more serious everybody should pull their weight and there's no reason then you shouldn't be allowed both 16s in stats as the system intends you to have and some points to put in non-class-essential scores.
>>
>>53746204
She looks white skinned to me
>>
My fix to warlocks:

>Spell slots recover on a long rest

>At level 1 they get this feature:

Eldritch Recovery
You call for your patron for help. You spend your entire turn to recover all your spell slots at the end of your next turn. You can use this feature once per long rest. At third level you get a second use of this feature.
>>
Quick give me names appropriate for brazillian gangs largely based on race in a modern magic setting.

I need one for elves, orcs, kobolds, dwarves, and humans.
>>
>>53746045
they also made warlock lol
>>
>>53746218
Make short rests 10 minutes, rule that characters can only benefit from short rests twice a day

This fixes so many things, 1 hour short rests are quite useless since you can rarely rest 1 hour but not 8
>>
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>>53746048
Just admit it. You faggots only roll for stats because you know you can get a higher average than normal. The problem is that when one player gets something dreadful they're stuck with it and they end up playing a character that has 6's and 8's everywhere with one 12 while everyone else in the party has 14's and 18's.

Rolling for stats is the most annoying experience I've ever had as a gamer. It breaks games before they even begin. Whenever someone rolls low it completely ruins the game for them while carpetmunchers like yourself herald it as great because you got a total of +5 extra modifiers. And when a group all rolls high and gets 18's and 20's in all stats to begin with the DM has to throw shit like dragons at you for a challenge because you just auto-win and steamroll anything that comes your way.

Use Point Buy instead if you want to min-max with your shitty 15/15/15/8/8/8 array, or you can use the Standard Array like a true gentleman and take 15/14/13/12/10/8. Or you can roll and be a total jackass. Up to you.
>>
>>53746217
Tolkien based his dwarves on the jews, so there's that.
>>
>>53746244
That really explains a lot
>>
>>53746217
Non-human races don't count for diversity points.

Why do white people even exist in a setting where easy travel has been a thing for thousands of years?
>>
Are there any classes that would be fine with getting 20 con before any other stats/feats?
>>
What's a fun "final boss" to pit three level 6/7 characters against in an underground setting?
>>
>>53746242
this

rolling is barbaric and point buy is degenerate

the best always go standard array
>>
>>53746261
I can't believe there are still people who don't know the insular bearded clan-based people who have a secret language, impeccable skills with goldsmithing and a storied history of losing their homeland to become listless diaspora are not based on Jews.
>>
>>53746242
You're the only one talking about rolling for stats.

I'm saying point buy is better than standard array, because standard array is boring as shit and limits customization

I read half of the second sentence in your post, and ignored the rest. Good job typing all that you presumptive cunt.
>>
>>53746242
We roll for stats because it usually results in somewhat different arrays, while if we point buy, everyone is going to take the same array.

We have a rule though that you can always take the standard array if you're unsatisfied with what you rolled.

So usually people end up with a few good stats, a few shitty stats, and in different degrees. It works out better than point buy has in our experience.
>>
>>53746271
A drow mage with a couple of minions.
>>
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Well, I was going to ask for suggestions on building a Tiefling Sorcerer, but it looks like everyone is arguing about point-buy and balance fixes.

Should I go Abyssal Tiefling / Dragonic Bloodline? That seems like a fun mix, where ancient parentage was meddling in all sorts of non-humane things. What sort of backgrounds do you think would be neat?
I'm thinking about having him be a Mage Hunter, focused on isolating and taking down mages by bursting or CCing them before they can escape. Any opinions?
>>
>>53746262
Because their the majority of humans and have the most wizards while most tribes are still very tribal
>>
>>53746310
>while if we point buy, everyone is going to take the same array.

Yes and?

Seriously, having +/-5% on dice is going to do so much for your roleplay ability?
>>
>>53746270
barbarian, any melee fighter, and stone sorcerer hate it the least but would still prefer a different stat first
>>
>>53746242
I think the best combination of balance and fun is to have everyone in the group roll for a set of stats, and then have the group choose on one set to use.

Then everyone has the same array of stats, and everyone got to roll.

The DM has a clear set of stats to design encounters around.
>>
>>53746106
Champion is fine. It's supposed to be a basic fighter that's strong but has nothing fancy.

Barbarian is fine. The flat damage given by rage is my only problem. Should be rolling 1d4/1d6/1d8's when you rage.

Sorcerer is fine. At higher levels they nuke shit better than wizards in some cases with their metamagic options.

Not familiar with Transmutation wizard so I can't comment on that one.

Lore Bard is strong, I agree, but the flavor behind it is something I would never personally play as. Nobody would ever play as a bard unless it was decent, same reason why they made Clerics good, but people will play as Warlocks even though they're one of the crappiest classes because they like the flavor.
>>
>>53746321
Sounds good. What would be an appropriate level for the drow? I'm rather new to DMing and don't have a good sense yet for that sort of thing yet.
>>
What class would have good synergy with shadow monk?
>>
>>53746326
If you want to be a mage hunter, than you're really ought to pick Counterspell. It's real life-saver, especially when nerds try to teleport away.
I've had a case in my campaign, where one of the players counterspelled a Meteor Swarm, that would otherwise kill the entire party.
>>
>>53746336
Yes, and it is an outcome we don't like!
>>
>>53746370
For god's sake, don't build your monsters using PC rules. Drow mage is a CR7 creature from Monster Manual. Here are his statistics.
https://astranauta.github.io/bestiary.html#Drow%20Mage

You can also plan encounters using Kobold's Fight Club.
http://kobold.club/fight/#/encounter-builder
>>
Sometimes I miss 2e where rolling for stats was fine since classes worked perfectly fine with "low" important ability scores and a fighter with 15 strength wasn't totally worthless
>>
>>53746379
You mean as a multiclass? Or do you have a shadow monk in your party, and you want to capitalize on that?
>>
>>53746146
Huh. I wasn't aware they did that.
>>
>>53746426
As a multiclass, yep
>>
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>>53746282
Thank you, sir. I see you are a gentleman and a scholar as well.

>>53746301
I can accept Point Buy. Anything is better than rolling like a lump of potatoes slung down a hill.

>>53746310
I don't see a problem with people having the same number of starting stats that they can distribute in different ways across the board. Everyone has a 15 to start with but they can choose to put it wherever they'd like. Sounds to me like everyone is either playing the same class or the same character. There's plenty of diversity in a group and the dice has nothing to do with it.

>>53746343
Still has the same problems, just evens it out amongst everyone. I'm not a fan of it personally. It could be fun for one-shot's at a higher level, but when you roll low as a group it's the same as it is rolling low for an individual person: everyone will know they have shit stats, and the campaign begins on a low note.
>>
>>53746444
Shadow monk 6/Rogue 14 is a popular build, since it essentially allows you to play a ninja, the "teleports behind you" kind.
>>
>>53746423
It was fine because it was pointless. You only get a difference of +/-3 at 18/3. Basically, for 90% characters the difference between a good and a bad one was like 4 at the very, very worst, and there was nothing stopping you from just not going with a class you have shit stats for.

Stats only mattered for skills and shit.
>>
>>53746460
>I don't see a problem with people having the same number of starting stats that they can distribute in different ways across the board.

That's fine. We didn't like it, so we changed how we did things. Why are anti-stat rollers so evangelical?
>>
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>>53746381
I should probably mention we'll be at level three, so Counterspell is still a ways off. It's definitely on the list of spells to take!
Is Fire just the best damage type for dragonic bloodline? I kinda wanted to go ice, but all the spells that deal relevant damage seem to be fire.
>>
>>53745968
Since nobody else in this thread is answering the thread question, I think it is catapult, being able to hit multiple enemies and deal multiple d8s of damage is pretty good for a first level spell.
>>
>>53746503
No. In fact, fire is probably the worst element to use, because half the Monster Manual resists it - only poison sucks more. As a sorcerer, you probably don't have much of a choice, though.
>>
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>>53746484
I just want you to accept that you're a dirty min-maxing degenerate.
>>
How would you deal with a PC essentially "becoming" a warlock in the middle of a campaign

I don't meant multiclassing into one. But if he encounters something that would form pacts and sells his soul for power, what would you give him? If you're at 6th level it's not like suddenly having a 1st level warlock added on will be that useful
>>
>>53746146
>warlock spell slots
That's not a thing in 5e. Spell slots are spell slots, no matter where they come from.
Since warlocks use "Pact Magic" instead of "Spellcasting," you can TECHNICALLY phrase things in a way that suggests only those spell slots can be used... but it would be entirely against 5e's entire design philosophy.
>>
>>53746523
but we roll for the possibility of lower stats too. You'll never get me to accept that my fun is somehow badwrong!
>>
>>53746465
That sounds similar to what I had envisioned, and it works great. Thanks
>>
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The only acceptable rolling for stats is straight down the line.

Roll for strength. Oh no, you got a 4!

Roll for dexterity. Uh-oh, you got an 8!

Con is 5, Int is 14, Wis is 16, Charisma is 7!

Then you keep it.
>>
>>53746545
the revised ua smiting invocation specifies warlock spell slots
>>
>>53746558
3d6 straight down is the best
>>
>>53746242
>tfw rolled stats fags will defend themselves with 'b-b-but muh character variation' when point buy gives just as much variation with none of the bullshit
>>
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>>53746558
So, where is that movie you've promised?
>>
>>53746558
>Choose class first, then roll stats
>Choose wizard, roll 3 for Intelligence
>Can only prepare one spell a day
>>
>>53746558
>get 3 con
>pick a d6 hitdice class
>>
>>53746591
You should definitely roll before making your class.

Although that could be hilarious. Fighter with 3 in both Strength and Dexterity, but 18 in Intelligence and Wisdom.
>>
>>53746562
I didn't realize this, but this is just another way in which the UA warlock invocations mess up game concepts and balance.
>>
>>53746601
I can promise you that it will be amusing for about one session.
>>
>>53746593
>die and roll a new character with brilliant stats
>>
Rolled 14, 17, 14, 13, 7, 11 = 76 (6d20)

>>53746558
6d20, down the line, after choosing race and class.

Kobold Glamour Bard
>>
I have a GOO Tomelock. What's an ideal list of spells for level 6?

Right now I'm sporting (excluding cantrips and rituals)

Suggestion
Hypnotic Pattern
Hex
Darkness
Dissonant Whispers
Dispel Magic
Fly

This seems to have a fair bit of RP and Combat utility. Are any of these trap spells?
>>
>>53746601
>so why didn't you learn magic or become a cleric for a god or something?
>it just didn't look like a good idea at the time
>>
>>53746520
Oh, that's fair. I suppose I can just ignore it for the most part anyway, level 6 is a long ways off.
Ice it is!
>>
>>53746591
>So stupid they always prepare a useless spell anyway
>>
>>53746601
>"Fighter" is a crippled and very old war veteren who's too stubborn to learn magic
>>
When are they adding gay support in the PHB?
>>
>>53746626
I hate to disappoint you, anon, but you'll probably spend most of your spellslots on Hex.
>>
>>53746626
Pretty good, but you can get dispel magic as a ritual or invocation IIRC, and get hold person. Failing that, drop dissonant whispers for hold person.
>>
>>53746601
>Fighter with 3 in both Strength and Dexterity, but 18 in Intelligence and Wisdom.
"Fuck this, I'm staying home."
>>
>>53746626
I almost want to suggest ditching fly entirely. You already don't have many spell slots... and you could just get one of the invocations of levitate or jump. They aren't GREAT like fly is but it will give you some utility at-will without costing a spell slot each time. At level 6 you have like 2 spell slots? or was it 3? I forget, but it's low.
>>
>>53746655
Do you need rules for everything, anon?
>>
>>53746242
The solution that leaves smiles on everyone's faces is pointbuy with a higher pool. My group is using 34 point buy characters right now and it's resulted in everyone having really diverse sets of scores. I myself used it to take a bunch of 14s and 12s so I could be a balanced all-rounder.
I don't like the 15/15/15/8/8/8 the standard 27 causes because it feels like I need to make my character some kind of autistic rainman to be good.
>>
>>53746655
Personally, I want to see them add gay-only prestige classes or items.
>>
>>53746669
Fly is great for breaking challenges, even with the 1 hour recharge time.
>>
>>53746676
How are we supposed to play as one without it?
>>
I wanna make one of my players an outlaw with a bounty on his head. Except he's been set up. It ties in really well with the backstory he supplied me, so I definitely want to use it in some way.

How exactly do you deal with a player being a wanted criminal? He's not exactly magical either, so it's not like he can just disguise himself.
>>
>>53746676
He just wants some low-grade erotica to masturbate to
>>
>>53746715
>He's not exactly magical either, so it's not like he can just disguise himself.

disguise kit is a thing
>>
>>53746690
This guy gets it.

The question is, what is the 'ideal' point buy value?
I'm thinking it's somewhere between 30 and 33.
>>
I need your help /tg/

I'm DM'ing one of the adventures that was made in the D&D Next times called Herald of the Moon, but for the final encounter they say to use FOUR banshees + a kind of rogue-ghost against a party (for a strong encounter). I just read the banshee stat block and i'm pretty sure that no one in my party can survive four wails in a row. I know it's only DC 13 Con but my party is all squishies and i get the feeling this might wipe them. Am I being paranoid or is wail that dangerous?
>>
>>53746706
It is, but a warlock has limited spell slots for utility. Leave that to a sorcerer or wizard. Jump or levitate should be enough as an invocation.
>>
>>53746715
There's no Interpol in a fantasy world, being wanted in one place doesn't mean being wanted everywhere.
Depending on the severity of his crime, however, there may be bounty hunters after his head - or maybe someone who heard about his crimes, and reports it to the local ruler.
>>
>>53746741
Early adventure books are fucking nuts (Hoard of the Dragon Queen is an especially bad offender) when it comes to CRs. Make an encounter that makes sense for the party, using Kobold Fight Club.
>>
>>53746660
Hold Person and Hypnotic Pattern seem almost identical to me, as they're both WIS saves.

Hypnotic Pattern, naturally, could hit more creatures, but is technically a charm, which some are immune to, the trade-off then is thet Hypnotic Pattern works on creatures, not just humanoids.

IDK, is there a solid reason to choose Hold Person instead?
>>
I have an powerful, insane Archfey merchant in my setting that sells extremely powerful items. However, I don't want these items to have a coin cost, as I feel an insane Fey wouldn't be bothered with material wealth.

What crazy shit can I charge my players for these items?
>>
>>53746811
memories, personality traits, bonds of friendship and love
>>
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>>53746769
>>
>>53746731

I know, but he's not proficient in it/has like 8 charisma.

>>53746769

He's being framed for numerous crimes against the crown. He's ended up being the face of a rebellion that he was never even a part of.

On second thought this sounds way too serious.
>>
>>53746811
Souls, your shadow, rare and exotic beasts for pets (who wouldn't want to own a gold dragon wyrmling?), memories, stories
>>
My group will play HotDQ starting next week. I've heard it's not a very good, but DM really want to run it since she already bought the book (Oh, and we're all pretty new to 5e. Beggars can't be choosers I guess).

Anyways, my party is:
>S&B paladin (me)
>archer fighter
>wizard
>rogue
>warlock
The question is, is it okay for a party to not have any dedicated healer? I've heard it can be quite deadly and I don't really want early TPK.
>>
>>53746660
>>53746759
I'm the only spell caster, save our cleric. No socerers or wizards to take up the utility role. Fly would be used almost always Out of Combat, unless there was a situation where Fly got me strategically out of range of an enemy.

Invocations are almost locked in, though, Agonizing Blast, BoAS, and Devil's Sight.
>>
>>53746811
He doesn't sell magic items, he only exchanges them. You want the Red Sword of Heroes? Be kind enough to leave your Staff of Magi.
>>
>>53746811
Experience, Inspiration, levels, ability score points.

Literally takes your raw strength away in exchange for an item, or your health by taking some constitution. Permanently.
>>
>>53746844
I don't know any player, who wouldn't sell a story or a memory for a powerful magic items. Even gold would be better, at least your average PC isn't keen to part with it.
>>
>>53746848
My advice: Say "fuck you" to everyone else. You're a warlock. Your class has enough problems as it is.

You're not a utility mage like a wizard or sorcerer is.
>>
Rolled 5, 6, 1, 5, 1, 3, 2, 6, 6, 2, 5, 3, 4, 4, 1, 4, 6, 4 = 68 (18d6)

>>53746558

Let's fucking do this chaps
>>
>>53746892
That's a good point I suppose.
>>
>>53746915
I'm a sorceror!
>>
>>53746539
Depends on "patron" and exact details of deal. Since he sold his soul, i assume patron is fiend? Is kind of power specified?

If no, you could give him political power. Maybe some influential princess could fall for him. Or maybe he can inherit some land with village or two. Those seem to offer cool plot hooks as well.

You could be boring and give him "Pact Blade" or something - custom magical item, that might level up with player, or when the player sacrifice someone to it.

Or the patron might send visions to character - since "knowledge is power". Vision or nightmares. Maybe both.
>>
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Rolled 3, 1, 1, 1, 2, 5, 4, 4, 2, 4, 3, 1, 2, 4, 6, 3, 1, 4 = 51 (18d6)

>>53746915
12, 9, 14, 10, 9, 14.

>>53746930
Now choose your race, Sorcerer.
>>
>>53746848
In that case, you need to focus on spells that don't let your enemies save against them, because you don't have the spell slots to burn through legendary resistance on your own.
>>
What page of the DMG are the rules for starting a character at a higher level and their wealth?
>>
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>>53746972
5 Strength, 8 Dexterity, 10 Constitution, 8 Intelligence, 12 Wisdom, 8 Charisma.

I guess I'll be an elderly Cleric with alzheimer's and cast exclusive healing spells.
>>
Rolled 4, 4, 1, 3, 5, 1, 1, 3, 2, 2, 5, 4, 4, 4, 4, 5, 6, 5 = 63 (18d6)

this is now a character generation thread
>>
>>53747000
Actually, that's a decent moon druid. It's not like you'll need wisdom anyway.
>>
>>53746993

38, bruv
>>
>>53747030
Thanks brah
>>
Rolled 1, 1, 1, 4, 1, 6, 3, 5, 2, 1, 4, 6, 6, 4, 3, 5, 4, 3 = 60 (18d6)

We rolling for stats?
>>
>>53747018
9 Strength, 9 Dexterity, 6 Constitution, 11 Intelligence, 12 Wisdom, 16 Charisma.

Warlock, Sorcerer, or Bard?
>>
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Stop rolling for stats.
>>
>>53747048
>3 strength
F
>>
>>53746655
What do you mean by gay support? I also think one of the devs is gay.
>>
>>53747054
definitely a half elf lore bard, we need all the skill proficiency we can get and put that high cha to use, just support the people with good stats
>>
>>53747048
>3, 11, 10, 11, 13, 12
Aaaaand this is why I don't roll for stats.
>>
>>53746824
I like the ideas of those, but I don't feel like it'd make a major impact in the game. My players are all rather new, and while they have a semi-background, its not enough of one to say "Hey, you don't remember your sister any more." So sadly I feel like these wouldn't be too impactful.

>>53746844
Again on the impact thing, how can I make trading their shadow impactful?

>>53746872
I can dig this.

>>53746878
I really like this. Maybe I can take the previous suggestions, and when he takes their "memories" it's XP or levels. Or maybe they forget a spell, or ability. How would I go about balancing this though? What would a Legendary item cost level wise?
>>
>>53746972
Yeah imma go for half-elf and boost my 9 scores to 10 and of course my charisma to 16. Wild magic I think.
>>
Rolled 5, 3, 1, 1, 4, 1, 3, 2, 2, 3, 2, 1, 2, 6, 1, 1, 2, 4 = 44 (18d6)

lets roll
>>
>>53747110
Damn, anon.
>>
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Rolled 3, 6, 4, 5, 1, 5, 6, 3, 2, 3, 1, 2, 4, 3, 6, 1, 1, 6 = 62 (18d6)

Fuck it, I'm going all-in boys!!
>>
>>53747048
>3 str
>11 dex
>10 con
>11 int
>13 wis
>12 cha
I guess I'm a fucking incredibly old cleric who will die in one hit to a shadow

>>53747082
Nah this is why you don't roll for stats>>53747110
>>
Rolled 2, 6, 5, 2, 6, 4, 3, 1, 1, 6, 2, 3, 1, 2, 5, 1, 5, 3 = 58 (18d6)

Let's see if I can be less of a fuckup here than in real life
>>
I always use point buy. Once i rolled for stats, rolled shity and DM allowed me to re-roll. Now, i dont want to complain, but i would feel bit cheated when i use worse-but-safe option and GM allow risk-taker to re-roll his bad stats.
>>
>>53747110
>9,6,7,6,9,7
This means a reroll, right?
>>
>>53747148
That's not a problem with either rolling or point buy, that's a problem with letting one player use a different system than any other.
>>
>>53747169
Yes

You basically rolled a child commoner
>>
Rolled 2, 2, 1, 6, 3, 5, 4, 3, 2, 1, 3, 4, 4, 6, 5, 4, 4, 6 = 65 (18d6)

>>53747190
let's try again then
>>
>>53747147
13 STR
12 DEX
5 CON
10 INT
8 WIS
9 CHA
>Average strength and dexterity
>Can't hold my liquor
>Mediocre intelligence
>Hotheaded and ugly
Except for the first two things, seems pretty close to real life
>>
>>53747201
>5, 14, 9, 8, 15, 14
Not bad
>>
ROLLING FOR STATS ONLY WORKED IN OLD D&D BECAUSE ONLY REALLY HIGH STATS DID ANYTHING USEFUL! YOU COULD BE A FIGHTER WITH 10 STRENGTH AND UT WOULD BE THE SAME AS ANOTHER FIGHTER AT 15! YOU FUCKING IDIOTS KEEP APPLYING A CHARGEN METHOD TO A SYSTEM NOT DESIGNED FOR IT LIKE A BUNCH OF BRAINDEAD MORONS, JUST LIKE THE RETARDED 2e FAGGOTS I PLAYED WITH BACK WHEN 3e CAME OUT! YOU CHIMPS HAVE BEEN PERPETUATING A SHITTY INCORRECT IMPLEMENTATION THAT IS SIXTEEN FUCKING YEARS OLD (WHICH IS PROBABLY OLDER THAN SOME OF THE ANONS IN THIS THREAD!)

HOW KEKED CAN YOU BE BY SOME MORONIC OLD NERDS FROM OVER A DECADE AGO! JESUS FUCKING CHRIST.
>>
>>53747201
>Weak, but cute and nimble
Basically, you're a kitten
>>
Rolled 2, 2, 3, 4, 2, 5, 5, 6, 4, 5, 2, 6, 5, 2, 3, 6, 5, 5 = 72 (18d6)

What are the chance to get 18 on all?
>>
>>53747231
>YOU COULD BE A FIGHTER WITH 10 STRENGTH AND UT WOULD BE THE SAME AS ANOTHER FIGHTER AT 15!
Didn't you need 15 strength to equip heavy armor? Because a fighter without the ability to wear full plate was useless later on
>>
>>53747251
1 in 100 trillion
>>
>>53746217
She's a fucking digger.
>>
>>53747231
Has there ever been anyone so triggered by the thought of people having fun in a way they didn't approve of?
>>
>>53747262

Gert a Belt of X, you are fine because it would have just your string score to what the Giants strength score is rather than the badly scaling additive nonsense that 3.PF introduced.
>>
Rolled 6, 4, 3, 3, 1, 1, 5, 5, 4, 6, 3, 4, 6, 4, 3, 4, 3, 4 = 69 (18d6)

Going for monk
>>
>>53747231
Calm down anon, is just a geyme, y u heff to be med?
>>
>>53747280

>huurrdurrr it's ok when I'm being an idiot because I acknowledged that I am a dumbass
>>
>>53747251
(1/6)^18=
9.8464004e-15
Or, .0000000000000098464004
>>
>>53747251
Rolling three 6's in a row on 6 sided dice? 1/216, roughly.
>>
Rolled 1, 6, 1, 3, 5, 2, 4, 6, 6, 6, 1, 3, 4, 4, 1, 4, 1, 3 = 61 (18d6)

Alright I want something new, something wild.
>>
>>53747278
Ye cannae say thes wuid, laddy. That's uir wuid.
>>
>>53747300
When did I say any of that anon? I think you're misusing the quote feature.
>>
>>53747262
>Didn't you need 15 strength to equip heavy armor?
No, and encumbrance is an optional rule. Strength is used for melee attack, damage and for opening doors
>>
>>53746503
>>53746628
Just ask your DM to change the damage type of some spells. So at 5th level you learn Iceball.n' shit.
>>
>>53747298

Because unfortunately 5th edition still runs off of the Third Edition style attribute scores and how they function. If they went back to old-school style attributes I would be 100% behind rolling your stats. But here it's a horrible mistake and leads to a huge disparity between player characters and their capabilities. And really do you want to listen to a player wine and ask for rerolls? because that's what's going to happen. 5e also turned up how lethal fights can be compared to 3rd and 4th edition so there's no safety-net saying you're going to make it to a high enough level to acquire magical items that will offset your horrible attributes, like the earlier mentioned Belt of X's Strength.

I've never seen anything useful come from this method when it is applied to a system like 3rd 4th or 5th edition besides butt hurts and a huge gap in the capabilities of the player characters, which is already a tricky thing when you put classes like a wizard and a ranger next to each other.
>>
>>53747342
Actually, yes, you do need strength for armor, and it's not an optional rule.

However, if you don't have the necessary strength, you just lose 10 ft of movement speed.
>>
>>53746628
>Harley Quinn facepaint
>Chest armor is a skull with skulls for eyes
>Holding a demonic lollypop
The artist is certainly talented, but I question their design choices
>>
>>53746847
You don't need a dedicated healer, you just need someone who has some healing so that people who are knocked unconscious can be woken up.
That said, having the paladin be the only person with healing is pretty bad, since you're also the biggest single target damage dealer in the party. Make sure your fellow players purchase lots of health potions whenever you're in town so they can also wake up downed allies.
>>
How is the Ancestral Guardian UA barbarian?
I'd it garbage or fun?
>>
>>53747404
It's a barbarian, so garbage.
>>
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>>53747376
Are you talking abou AD&D? 'Cause I was talking about Basic
>>
>>53746847

Personally I would ask him to run the Lost mines of phandelver instead, it is a much better introductory Adventure especially if you are new to the system.

Having personally run hoard of the Dragon Queen I can't recommend it. I wasn't hot on princes of the Apocalypse either, but curse of strahd was pretty fun.
>>
>>53747404
It's fine. Haven't seen anyone complaining.
>>
>>53747413
Right but other than anything that's not a battlemaster with PAM being garbage how is it?
>>
>>53746741
Have it so saving on one wail means they're fine for all the other wails and drop hints that there are banshees so they can protect against it before the fight.
>>
>>53746847
>My group will play HotDQ starting next week
You have my condolences.
>>
>>53747380
Yeahh..I just pulled some art off.

>>53747351
I guess! I suppose it'd be somewhat flavorful for a sorcerer to put their own twist on a spell anyway. Just don't push my luck, I guess.
>>
>>53747404
It and Knight are my favorite subclasses right now
>>
>>53747459
>Knight
I have bad news.
>>
>>53747476
Knight and Cavalier are different things, one was in the kits of old UA and the other in the fighter UA
>>
>>53747312
That's... wow m8, do you know anything at all about statistics?
>>
>>53746179
Dwarves are (((white))), not white, anon
>>
What do I make my stone sorcerer? Mountain Dwarf, Goliath or Earth Genasi?
>>
>>53747530
Do you?
>>
>>53747540
What about the duergar?
>>
>>53747543
Earth Genasi, it fits like a fiddle.
Also because I've never seen a Genasi in play.
>>
>>53746828
as a story hook, that really makes no sense.
>>
>>53747553

Aah, the fabled Deep Jew
>>
>>53746242
>Not rolling 1 array for everybody, assign as you want
This is how we do it. We collectively roll stats, and everyone uses the same array.
>>
>>53747169
>reroll
No, you degenerate ape.

You do not reroll stats. You take them.

This is the price you pay for wanting to roll. Accept your shitty stats or take the Standard Array/Point Buy.
>>
>>53746828
Have someone else disguise him?
>>
>>53747543
Goliath, roleplay as some kind of shaman

Genasi are dull and boring anyway
>>
Some friends asked me to run a game of D&D for them.
I've never run one before, but there's a ton of "how to DM" stuff out there so I'm not super worried about that.

My biggest concern is teaching them all how to play. I'm the only one with any kind of TTRPG experience among the group. I can distribute copies of the PHB, but I can't force them to read it you know?
I was thinking of doing a session 0 where everyone makes characters, presumably with help from me. And then we do a trial run of some combat against goblins or another weak enemy.
The idea is to give everyone an idea of what combat is like and teach them the ropes before we start for real.
Does this idea make any sense?
>>
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>>53747579
For what purpose? That's the most pussy thing I've ever seen.

I 100% guarantee that when you roll 3-8's like half of the anon's did in this thread you fuckers will reroll until you get some retarded hybrid that gives everyone 18's in all starting stats.

If you're going to roll be a man and do it straight down or take Point Buy or the Standard Array.
>>
>>53746828
u can use intelligence for disguise checks
>>
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>>53747540
>>53747553
>>53747576
>duergar
>juergar
>jergar
>jewgar
>jewgay
Hmmm...
>>
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So im DMing Storm King's thunder here and the party went to Waterdeep for sidequests so i played out the Suggested Event. However the players wanted to really see what this discussion between the leader and the friendly giant (they think its something suspect) is about. How can i make this into something interest because right now im just imagining they are doing a hold up and get disappointed by the answer that "no its actually friendly"
>>
>>53747639
There is a great starter set for dnd with an adventure and premade characters


I can also recommend Matt Colville's videos
>>
Why will they not release a campaign setting book about Forgotten Realms despite making that their main setting?
>>
>>53746608
how so, a lot of PHB invocations specify warlock slots don't they
>>
>>53747387
Just as I feared. I cannot switch to other classes since party doesn't have proper damage sponge beside my paladin.

>>53747424
If I were a DM, I'd run CoS instead since I've heard good things about it here and there, but I'm not. As I said, beggars can't be choosers.

>>53747451
It can't be THAT bad...can it?
>>
Does the GWM feat stack with reckless attack?
>>
>>53747737
>It can't be THAT bad...can it?
It's by Kobold Press, and they didn't have access to the final versions of enemy creatures when they were writing it.
>>
>>53747776
>>
Is there any real drawback to wearing armor as a barbarian with low dex?
>>
>>53747776
Why wouldn't it?
>>
Can I get some advice on a new character?I'm trying to improve the party's composition best I can.

We have a paladin, ranger, monk and druid.

Our healing capabilities have been lackluster, but we just lost our magic user. I'm thinking I have to roll as a cleric or wizard to fill one of gaps. Anything I'm overlooking?
>>
>>53747817
>>53747776
Specifically the "-5 to hit +10 damage" part
>>
>>53747844
I don't see why not. Reckless attack lets you attack with advantage, so just apply the -5 to the higher of the two dice.
>>
>>53747844
Seriously why wouldn't it? It's one of the main reasons why Barbs are good.
>>
>>53747833
3/4 of your party can heal (4/4 depending on monk type), and especially the paladin has the most efficient combat heal in the entire game.

Why do you need a cleric?
>>
>>53747877

I find the lack of options for what you do in your term besides attack or not attack kind of boring. Is there any way to make a Barbarian more interesting turn by turn like a Battlemaster, Eldritch Knight, Paladin or Warlock?
>>
>>53747910
Dip 1 rogue level, grapple n' shit
>>
>>53747888
Because the rest of the party likes to use their spells elsewhere and it feels like we are never "okay" on health after the first battle or two. In practice it has only been the paladin healing.
>>
>>53747926

That falls apart after a while like all grappling does in D&D.
>>
>>53747910
It is what you make it, boring but effective features. At least you're an unkillable god.
>>
>>53747926

>anon asks for a build that ISN'T a spammy gimmick
>>
>>53747973

If you wanted to be God you should just play a wizard.
>>
>>53747960
The paladin has practically infinite 1 HP heals to get people up from unconscious, which is the time healing really matters most. Aside from that, there are a couple of people who can potentially heal and especially if you have a good druid the druid soaks damage anyway and will probably have spell slots left over for healing anyway and can throw goodberries everywhere for even more 1 HP heals.

The only way you'd actually have any problems is if your DM runs an alternative to the death save rules, and even then you'd be just as well off picking something that prevents damage / hurts things to end fights quicker to prevent damage.
>>
Is it worth dipping into Druid as a Barbarian?
I want to make a shamanistic savage character.
>>
>>53748038
Why are you dipping? Flavor or mechanics?
>>
>>53748084
Flavor mostly, but I won't if it will be nothing but a drawback. I don't really care for the wildshaping aspect.
>>
How does Glyph of Warding work on objects?

I wanted to do a few things that help my party, like making bolts and arrows that have explosive runes on it, or maybe inscribing a 3rd level Cure Wounds on one of my friends weapons that triggers when the holder takes a certain amount of damage, but the text in the spell confuses me.

Can I cast Glyph of Warding on an object?
>>
>>53746411
That's just a 10th level caster with an d8 hit die. Why not use PC rules? Are there monster creation rules?

By the way, are there more indepth item creation tables?
>>
>>53747647
The last 5 campaigns has been, from highest to lowest
>18-15-12-10-10-7
>17-16-16-13-13-10
>15-14-14-10-8-8
>14-14-13-13-12-12
>18-18-12-11-9-7
It is honestly a lot of fun, and allows for different levels of power, and forces something that isn't "hurr fucking point buy mates xd"
>>
>>53746523
>min-maxing
>while accepting the chance to be subpar
retard
>>
>>53748124
I'd imagine wildshape is the only reason to do it. You could go variant human and take the magic initiate feat for druid
>>
>>53748019
Wizards aren't unkillable until high levels bruh.
>>
>>53748191
Ah, oh well. Too bad there's no real "shaman" class in this edition.
>>
>>53746741
>stuff ears, be safe
ez
>>
>>53748217
inb4 cloning
>>
I'm playing with a group of nine fucking people and one of them takes literally 15 goddamn minutes for one goddamn turn. One. Fucking. Turn. He constantly asks what to do and what he can do and what he needs to roll for an attack and how far can he move and every fucking question imaginable. This is fucking torture. I am so close to quitting but it's been fun until today. The dude is the uncle of a player and brother of the DM. So this will happen every fucking session. It's been three hours and we've traveled a tiny and killed six orcs now.
>>
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>>53748176
>starting with 20 in one stat and multiple 16s/18s due to racial bonuses
I'm vomiting.
>>
>>53746271

Purple Worm is always the answer.
>>
>>53748257
>Uncle of a player
>Brother of the DM
So one of the players is the DM's son? That's kind of weird.
>>
>>53748257
>9 people
Why the fuck do you hate yourself so much?
>>
>>53748038
Barbarian doesn't progress much beyond level 5 except for some good late features, so go ahead as long as you reach barbarian level 5.
>>
>>53748257
That's nothing. I once played a 4e game with 12 people, half of which had never played
>>
>>53748021
Thanks for the advice, I think I'll go wizard. I didn't think about having people heal for just 1 HP. Usually lay on hands has been blown in one or two uses.
>>
>>53748259
So?

Literally no issue with that. It is just a very high power campaign, and it enabled certain builds that otherwise struggle to get off the ground.
>>
>>53747647
It makes rolling for stats a collective endeavor instead of "haha I got two 18's and you're stuck with shit for the next 7 months"

It also tends to work better with players who aren't complete munchkins. Which pretty much excludes most of /5eg/
>>
>>53748176
>Different levels of power
>Literally all it is is a variable flat percentage increase in chance of success at something, nothing else, such as +15% chance of the DM saying 'you hit'
>People find this fun over customizing their stats to fit their character
>>
>>53748257
Set a timer. You have 30 seconds to decide what to do or you lose your turn.
>>
>>53748368
It's always good to leave a few points of lay on hands. Failing that, no reason the druid can't spend a level 1 spell slot to get some goodberries to heal people for 1 HP.

Personally though I think that way of using death saves is stupid and use an alternative but that's DM's realm stuff.
>>
>>53748148
Does anyone have an opinion on this
>>
>>53748395
>People find this fun over customizing their stats to fit their character
Which... you still can.

This just gives a different set of arbitrary numbers you get to assign, compared to having a "This is the bestest point buy starting points xD" faggotry you usually see.

I like it, especially because the local munchkin stopped being a faggot because of this. Suddenly, his "PERFECT 1-20 PLANNED BUILDS" wasn't valid, and suddenly had room for *gasp* FUN(tm) options, that was outside of the absolutely necessary powergaming bullshit.

Or, on the other hand, it put him way below the power curve, so his builds went out the window, instead trying to make his lesser stats work out for him.

You also sound like you don't actually play the game, if you think the only thing this affects is "hit chance".
>>
>>53748148
>>53748497
Read the damn description.
>When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph.
>If you choose an object, that object must remain in its place, if the object is moved more than 10 feet from where you cast this spell, the glyph is broken and the spell ends without being triggered.
So yes, but it better not move more than 10 feet away from where you cast it or you'll have wasted a spell slot.

RAW it also says the object must conceal the glyph, but if you're not making an effort to conceal it I don't see that as absolutely mandatory.
>>
>>53748497
>>53748148
RAW would forbid this for two reasons
1) The object can has to be able to be "closed" (e.g.,) like a book
2) Even if you wanted to add some secret flap to the sword or whatever, if the object moves more than 10 feet, the spell is lost
>>
>>53748547
>>53748556
That makes NO FUCKING SENSE because you carry shit like books and scrolls more than ten feet, so what the fuck?
>>
>>53746282
>>53746242
>standard array is patrician
OH BOY, I love having to choose my race based on my class now because the array necessitates I marry my +2/+1 bonuses to the right stats.

Fuck off. Point buy or go home. >>53746690 also has the right idea.
>>
>>53747647
Being this draconian over rolled stats is a very modern thing from people who probably don't understand why older editions rolled for stats
>>
>>53748523
>This just gives a different set of arbitrary numbers you get to assign
With less customization.
It's basically standard array except some people are arbitrarily more powerful and some are arbitrarily less powerful.

>Suddenly, his "PERFECT 1-20 PLANNED BUILDS" wasn't valid
There are very, very few builds that require certain stats, because stats don't do jack shit except increase your chances of success.

>and suddenly had room for *gasp* FUN(tm) options
That's implying there isn't much game balance in the first place where plenty of things already work? And your solution is to roll for stats and make the game even more unbalanced by making paladins even more powerful for high stats rollers?

>put him way below the power curve, so his builds went out the window, instead trying to make his lesser stats work out for him.
So the metagamer plays moon druid and still does just as fine, whereas the non-metagamer tries to play a monk and fucking sucks donkey balls. Monk is so hilarious in this case they can actually lose AC below 10 for bad stats and are punished for trying to wear armour or anything to make up for it.
So you've just made it even better for the metagamers? Uhh.. Great?

>You also sound like you don't actually play the game, if you think the only thing this affects is "hit chance".
It is literally just a flat percentage success on almost anything. Stealth, save, seducing, hit. It's the chance your DM says 'Yes' to your proposal or 'No, you fail'.
>>
>>53748635
You're not supposed to use the glyps to squirrel away a shitload of spells so you can use them whenever needed. It's intended to be stationary so for instance you can set up a trap
>>
>>53748635
This may shock you, but spellbooks and scrolls are not made via of warding, which is clearly meant to be a stationary spell.
>>
>>53748635
It does make sense. The immediate use I see is to provide some level of protection to an object/location when you're not around to defend it yourself.
>>
I'm going into a dungeon and want a second opinion as an Arcane Trickster. Invisibility, Knock, or Spider Climb? I have the chance to pick out three scrolls, and I want to get a good combination. Right now, I'm thinking one of each, but I don't know if I want a backup of one.
>>
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>>53748635
>Can I use a landmine as a hand grenade
>No because the mine only activates once armed and underground.
>that makes NO FUCKING SENSE because you can carry hand grenades aboveground, so what the fuck?
>>
>>53748688
>>53748690
>>53748691
I wasn't trying to make cheap scrolls or squirrel away spells, I just wanted to buff my party by making arrows/bolts with explosive runes on it that trigger when they hit an enemy, or store a cure wounds on a party member's shield that triggers when they get badly hurt. Nothing too outrageous, no?

The requirements of this spell are already completely ridiculous, adding in the requirement that it can't move more than ten feet from where I cast the spell is just plain stupid.
>>
>>53748732
You're comparing a real life weapon that is used under a specific condition to a fictional spell from a fictional game that has any kind of condition to trigger that I can possibly think up?
>>
>>53748754
>Nothing too outrageous, no?
Actually, yes, you'd be making cheapo magical items which can be "refreshed" on a long rest. That is not what you're supposed to use the spell for
>>
>>53748754
>Spending 200GP to make a single arrow that does 5d8 damage once
Seems like a waste of money
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>>53748732
I don't see a problem with that
>>
>>53748782
In that sense, in this game those are the conditions, so no you can't. Done.
>>
>>53748782

He's comparing something with a strict set of instructions for its usage to something with a strict set of instructions for its using in a magical kingdom.

The spell is to protect things while you're not there to protect them.

If you wanna give people "Explosive Arrows", refluff elemental weapon.
>>
>>53748754
Your trying to use the spell to make what are essentially magic items. The purpose of the spell is to make traps and it is worded in such a way as to ensure it can't be abused.

There are some clever uses for this spell that you've helped me think of, such as storing a healing spell in our personal study for use in emergencies, but what you aim to accomplish is not possible with this spell
>>
>>53747711
Supposedly, they think splatbooks won't sell. Sword Coast Adventurer's Guide is kinda meh, but it probably has something to do with the size of the team.

>>53747687
You could have something like a feast take place. While they're discussing stuff, the party sees some hostile group try to break in and kill everyone (Which they should probably stop)
>>
>>53748782
And you are trying to shoehorn a spell clearly intended to be used as a stationary spell, however versatile it may be in that role, into a role it clearly wasn't intended for.

Instead of doing that have you considered working with your DM to homebrew a way it can be done?
>>
>>53746086
You're thinking of PCP anon
>>
>>53748667
>It's basically standard array except some people are arbitrarily more powerful and some are arbitrarily less powerful.
No they fucking aren't.

They literally have the same fucking array. Stop being autistic. The fact that some classes rely on more stats than others makes no difference, because Point buy already fucks them in the ass - Literally nothing changed here.

>There are very, very few builds that require certain stats, because stats don't do jack shit except increase your chances of success.
Hi, guy that doesn't play the game. Might I suggest you play the game, before commenting on it?

Moon druids are a special case, but even with terrible arrays, their powercurve is completely fucked, and they will still fall off as anything but a supportcaster with a health pool the size of fucking Tiamat.
>>
>>53747711
Eberron at the end of next year with mystic and artificer in it. Calling it here.
>>
>>53748754
>Implying
Do you have any idea the shit that could be gotten up to if the spell let you move your target object around freely? I say this as a DM who misread the spell myself (it didn't result in anything too bad, thankfully).
You're basically asking for Cure Wounds Traps or suicide bomber bookworms carrying a shitton of Explosive Runes and turning to a particular page at the exact moment.
>>53748805
Arrows of Slaying are considered Very Rare, so no, I don't think so, even if these arrows do 11 less damage on average. It's like putting a Smite on your Smite, or being a better Arcane Archer than an actual Arcane Archer.
Just ask your DM if you can craft magic items, for the love of all things good and holy.
>>
>>53746086
>PHP
Shit language. Haskell is truly the language for wizards and other high-INT classes.
>>
It suddenly hit me in the middle of a session, OotA is essentially Dwarf Fortress adventure mode
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>>53748696
>knock
>knock
>invisibility
>>
>>53748905
>You're basically asking for Cure Wounds Traps or suicide bomber bookworms carrying a shitton of Explosive Runes and turning to a particular page at the exact moment.
Actually, I think that his DM should allow it and then abuse the fuck out of it against the party. Make a very wealthy enemy who can pay casters to use Glyph of Warding a shitton of times.
>Enemy runs up to the party, unfolds letter
>"Allahu akbar"
>>
Aside from Hidden Shrine of Tamawhateverchan, are there any other notable Jungle modules?

I know I saw a comment about putting it in another module, with that module itself being on Isle of Dread. I can't remember the middle module, though
>>
>>53746063
Yes I am just waiting for a game that allows it.
>>
So, I've got a paladin I am looking to multi into a charisma caster eventually. Oath of Ancients - currently at 3rd level. Also have shieldmaster, so I use a ton of athletics checks. I'm thinking either using a Lore Bard (spells and utility, plus expertise in athletics) or warlock. i'm not sure I understand the recharging spellslots, though.

Also, a friend was really pushing me toward going draconic sorcerer instead.

Any thoughts are appreciated.
>>
>>53748968
To make it more serious, some evil wizard (call him Iksnyzcak Det) has discovered a way to get around the restrictions. Everybody is on edge because he has basically invented the magical mailbomb. The characters have been tasked with putting an end to his reign of terror.
>>
>>53749002
>Game that allows it
Do you play AL? or is your DM just a dick?
>>
>>53748941
Hm, alright, I'll get a cheaper Jump scroll for those irritating 'too far to step across' gaps. How useful is Spider Climb, actually, in your experience? I've never had the chance to actually use it myself, but it seems like a pretty simple room bypass.
>>
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>>53748380
You might as well just give everyone 3 free traits and start everyone with a 20 in all stats.

Give them artifacts and +3 armor while you're at it.

Disgraceful.
>>
sup /tg
Anyone has a high-resolution version map of Berdusk(faerun)?
baka like this but readable
http://www.forgottenadventures.com/FRMaps/Berdusk.JPG
>>
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>>53749074
sry, here's a map
>>
>>53749068
>Having an above average array is the same as giving 20 in all stats, several free feats and +3 magic equipment
You sound retarded. Have you taken your medication today?
>>
>>53748863
Oh man yeah that sounds like a good idea, a feast to spice things up a little and they get to stop this third party being dicks about it, i can work with that
>>
I'm DMing tonight and don't have time to think of a proper puzzle.

The entrance to an ancient, underground shrine to the demigoddess of hags is locked by magic door. Only two dust mephits know the way to open it. How is it opened?
>>
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>>53749098
I was ironically pointing out a slippery slope that rollfags end up in you mongrel.

Have you ever had an intelligent thought before in your narrow life?

Your mother should have had an abortion.
>>
>>53749122
stick dick in door
>>
>>53745993
for speed i just let the players go first vs monsters when they tie.
>>
>>53745968
For some reason I feel like Foglio drew her.

Anyway, advice question, 5eg; I'm running a game and my players keep using 'mending' to restore damaged text. Eroded carvings? Overgrown and rotted gravestones? Scorched books? Mending. To be fair, that's what it does, but it also feels fairly... comprehensively useful for a cantrip. Should it be restoring things complete with writing?
>>
>>53749122
Players have to sneeze
>>
>>53749122

You put your hand on the knob, turn it, and push in.
>>
>>53748884
>The fact that some classes rely on more stats than others makes no difference, because Point buy already fucks them in the ass - Literally nothing changed here.
Classes are balanced around starting with a +3 modifier.
And if you don't believe otherwise, you can give people a better array or worse.

>They literally have the same fucking array. Stop being autistic
Yes, but people will put the stats in similar orders unless they're purposefully avoiding optimal picks, in which case they would do that no matter what you pick to select stats. They'll have their highest stat in their class's main stat, their second highest in dex or con or something, and so forth. All changing from standard array to this did is mean that some people have a higher main stat which makes them arbitrarily more powerful, or they have a higher dump stat which doesn't really do much but when it does do something it makes the guy whose main stat is that stat less relevant.

>Hi, guy that doesn't play the game. Might I suggest you play the game, before commenting on it?
Sounds like you don't play the game if you don't think that 90% of what stats do is just say 'you fail x% more often' or 'you succeed x% more often'
There are exceptions with con = health, initiative, prepared spells etc but most of the system is the above.

>Moon druids are a special case
You realize casters exist, right? Wizards, for example, have many spells and utilities that don't need int, and they can sit behind.
>>
>>53749122
There is a wheel that is broken in two halves and functions as a key to opening the chambers. The players have to piece it together after defeating the mephits, or by tricking and/or waiting them out into opening it.

Alternatively make a riddle related to dust.

>"I am what you'll become."
>"Dust?"
>clicks open
>>
>>53749008
>i'm not sure I understand the recharging spellslots, though.
It's pretty simple. Warlocks have a very small number of spell slots that are always at their highest rank (as per their warlock level), but they regain all their spell slots on a short rest instead of a long rest. It basically means they can cast a very small number of very powerful spells every short rest. And yes, you can smite with them as a Paladin.
>>
>>53749122
There's an animated face on the door with decent intelligence. Players have to trick the door into saying the password. Give clues to what the password is (or maybe just go full Tolkien and write "speak friend and enter" above the door)
>>
>>53749051
it was a knock knock joke. i'd say knock is actually the weaker one of those 3 scrolls, since you have thieves tools proficiency already. spider climb probably opens up more possibilities than a knock scroll does.
>>
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>>53749242
>animated face on the door
>>
>>53746655
I actually have no idea what this question even means. What about dnd would necessitate rule additions to the phb for you to make a gay character.
Hell, one of my friends usually plays a gay dude.
>>
>>53749148
Only if the original shit is actually there. Mending is basically magical stitching for small, non-organic materials. For instance, wanna put a gun back together after it shattered? After a few days of careful Mending, it could work. A broken Dagger could be Mended together in a few minutes.

Damaged text could be Mended if it's just fucked up. Eroded carvings, maybe, if they could garuntee that they had all the dust that came off of it. Gravestones that rotted, probably not. No possible way to Mend scorched books, because the burnt text is gone. You can't mend together something with no pieces to mend.
>>
>>53749229
>>53748884
Ran out of text space, but simply put,

Rolling for stats helps metagamers. They can pick the classes that become even more broken with good stats, and pick the classes that are good no matter what stats they have.

Other players might end up trying to play, say, a fighter without good strength/dex and suck at their role (which is for the most part dealing damage) because having 14 strength instead of 18 strength is actually quite big, when you consider it boosts both damage and hit chance at the same time.

And all this nonsense because someone thoguht it'd be more fun if some people had a higher chance of the DM telling them 'yes, you succeed'.
>>
>>53749122
The door is mirrored, around it the words "Only those with a still heart may pass."
The sun (or the stars, or any light the players brought with them) seems to dance over the mirror, making the reflection move about erratically.
>to get in you need to stop any source of light from touching the door, a simple thick carpet can do the trick. A darkness spell can too.
>>
>>53749280
Stealing this one.
>>
>>53749280
>to get in you need to stop any source of light from touching the door
Good luck stopping blackbody radiation or neutrinos, nerd.
>>
>>53749323
It's obviously a magic door, you scrub.
>>
>>53749323
>Neutrinos
>Light
In any case, Darkness would still work because I'd imagine that it blocks all EM radiation
>>
>>53749275
Thank you sir. That's a reasoned and coherent explanation of its capabilities and limits. I was worried about making such a rule out of fear my "b-but my players are making me give them information!!!" was affecting my judgement.
>>
>>53749148
If a piece of destroyed writing is so useful that you as the DM feel the players should not be able to mend and read it, just ensure that it is burnt to ash or repairable for some other reason. If it's not important enough, then let them have it, hell I'd reward players for using a spell so well
>>
>>53749141
Slippery slope arguments are literally the least useful argument you can possibly make. You can make anything sound bad if you apply hyperbole.
>>
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>>53749374
Slippery slope arguments are usually correct despite what the average neckbeard would tell you.

For example, look at the degeneracy a stat roller causes at the table.
>>
>>53749265
Whoops, guess I have brain problems. I was thinking of grabbing Knock for the 'even the Rogue don't want none of that' chest trap. I interpreted your reply as 'that's really fucking common in my experience'.
So now I'm thinking
>Spider Climb x2 (this one can't be covered for by a high Stealth)
>Invisibility x1 (for when I really need it)
and since Jump has basically one use Spider Climb doesn't (gaps with no walls), I'm probably gonna swap it out for something more useful. I had considered just trading down a Spider Climb for two Jump scrolls, but it's pretty much objectively better to Climb.
>>
>>53749355
Particles moving faster than the speed of light in a material (in that material) give off light. That's why the rods in a cooling pool at a nuclear power plant glow blue when underwater.
>blocks all EM radiation
AHAHAHA no
>>
>>53748380
>High stats
>Enabling
Enabling what, barbarians/monks/paladins galore?

I can understand 'they get to 20 sooner so they get more feats' but why not just give them free feats?
>>
>>53749364
Luckily, you don't have to say, "I make this ruling." Just say that you noticed they were using Mending so much, so you looked over the wording, and realized it doesn't work that way. Here's the exact wording.

> This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it. leaving no trace of the former damage.
>This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
>>
>>53749432
This.
>>53749364
Tell them that RAW, destroyed text counts as multiple breaks, as in several orders of magnitude. It would be like trying to put together a shredded piece of paper- there is no 'single break' to fix.
>>
>>53749355
>>53749416
Seconding this. Darkness blocks light, not all fucking EM radation. Heat vision should still work. What next, it blocks everything with a wavelength?
>>
>>53746791
Yeah playing it right now, our dm decided against the encounter where we had to fight 4 cr 8 assassins.
>>
>>53749364
I'd let them use mending on a carving... and have it restore the carving to it's pre-carved state (eg: blank).
>>
>>53749536
>tfw Dwarves don't have infravision anymore
>>
>>53749536
>A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it.
Blindsight still works, which I think heat vision and sonar vision would fall under.
>>
>>53749635
I think that's taking things a bit too literally. You no longer get to be a proper white mage / transmutation mage for anything. And in that case, couldn't you kill people by mending their head?
>>
My character contracted lycanthropy. Dick ass clerics wouldn't help me, so we were forced to find a herbalist and make a cure out of some intense poison. I failed to resist the effects of the poison and my strength was reduced by 9 points from 18 to 9, and I have 2 levels of exhaustion. I'm also sitting in a cell shackled to the wall waiting for the next full moon to see if it worked.

Dick-ass cleric could have just rubbed my nipples and said "remove curse" and it would have been all fine and dandy. BUT NOOO ALL THE AFFLICTED CIVILIANS ARE MORE IMPORTANT THAN A HERO LIKE MYSELF
>>
>>53745993
If there's a tie, highest DEX goes first. If it's a tie for initiative AND DEX, highest speed goes first. If all of the above, d2
>>
>>53749771
But that is just houserules
>>
>>53749780
Yeah, that's just what I'm saying I like to do. Better than just deciding arbitrarily
>>
>>53747169
How much of a faggot are you?

You take those stats and you play those stats like a man and you enjoy them, you nurse them, you roleplay them, you grow to love them, you learn to overcome your limitations, you become a real hero not a shiny pre packaged standard array hero.
>>
>>53749746
>BUT NOOO ALL THE AFFLICTED CIVILIANS ARE MORE IMPORTANT THAN A HERO LIKE MYSELF
You're not a hero, pal. Just a gloryhound. Possibly literally, depending on the next full moon.
>>
Would a Paladin who swore an Oath of Vengeance and then is unwilling to take revenge an Oathbreaker?
>>
>>53749913
Oathbreaker is more of a fiendish/undead aligned paladin. Simply breaking an oath isn't suited to becoming an oathbreaker.

Oathbreakers are the most powerful paladins metagame wise and also, again, are linked to fiends and undead with their main ability - simply not obeying your oath makes you more chaotic (as if vengeance paladins aren't already) and perhaps would turn you into a fighter instead.
>>
So we have a party of 1 cleric, 1 warlock, 1 ranger, 1 fighter and one artificier playing the curse of sthrad. What would be the best addition were we to get an extra player?
>>
>>53749723
>I think that's taking things a bit too literally.
How is it being too literal? Carving something is damaging it, it's just damage done in a pattern that contains information. The original question was to prevent players from abusing the cantrip and circumventing the challenge the DM has given them. You could make up literally any reason why it wouldn't work because DM's can do that. I just suggested a reason that might seem more plausible.

>You no longer get to be a proper white mage / transmutation mage for anything.
You might want to take some slow, deep breaths into a paper bag.

>And in that case, couldn't you kill people by mending their head?
No. The spell specifically repairs damage; it never causes damage. And no, the natural growth of an organism is not "damage."
Anyways, most DM's interpret the spell as not working on living material since it specifically mentions "objects" and gives no examples of living material (because that would make it a free healing spell.)
>>
>>53749977
>Strahd
Devotion Paladin
>>
>>53749977
Maybe one more frontliner, a paladin or berserker maybe.
>>
>>53749977
A rogue, a bard or a shadow monk
>>
>>53749977
Get yourself a bard, they can do anything you need them to.
>>
>>53748754
Isn't this literally an artificer feature?
>>
>>53749977
Wizard (Spell utility that artificer doesn't have), Druid (Tankiness + spell utility), Monk (skirmisher works well with ranged combat for stuns and stuff, I guess), another warlock (Firing line repelling tactics), paladin (never hurts to have just the one, with things like charm immunity and better saves they can give you)
I'd probably say devotion paladin.

>>53750021
True, but the problem is that there isn't really a lot of logic to it. Pretty much everything is wrought out of material in some way, with humans being broken up food which is broken up plants which is broken up from the ground and-
It becomes a bit silly going down that route.
>>
>>53749977
Paladin, of course.
>>
>>53750056

As an artificer if I infuse haste into my barbarian's gear, does me getting hit force a concentration check? Does the barbarian have to make the check?
>>
>>53750154
You getting hit forces the check
>>
>>53750154
If the barbarian activates it, isn't it the barbarian casting it and thus them having concentration?
>>
I didn't want to make a thread just for this so I will ask this here since its for a 5e campaign.

How would you guys make cities more interesting for players? Mechanically speaking.

I've always had the problem of cities being maps with "tavern, item shop, weaponsmith" and all that sorta thing listed on it and it mostly boils down to player going to X,Y,Z locations and then leaving. I want something that actually makes a city a more immersive and involving experience.

Any ideas?
>>
>>53750501
Be descriptive about the unusual and interesting points about the city and the cityfolk as players move through it and give them the opportunity to go whereever, but really all you need is the main tavern / item shop stuff. Anything else you should improvise.
>>
>use sanctuary, magic circle and spirit guardians
>enemies have to roll three times to have a chance to turn spirit guardians off
Cleric is fun
>>
>>53750845
Though the enemies could counter that by grappling you so you can't dodge (let's not even consider magic circle considering its cast time) before sanctuary comes up (you can't cast it the same turn as spirit guardians) as a DM I probably wouldn't allow such use of sanctuary. Sanctuary has many uses, but abusing it for use with concentration/ongoing spells is generally against its intention, and gose against RAI anyway - http://www.sageadvice.eu/2016/07/01/cast-witch-bolt-and-in-the-next-turn-cast-sanctuary-witch-bolt-cancel-sanctuary/
>>
>>53750897
Shit, I didn't know that. Time to discuss it with my DM
>>
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Is Cleric 1/Wizard X a meme build or is it legit?

What is the best way to make a Wizard in heavy armor? Is a Sorcerer better for it?
>>
>>53750956
Actually, cleric wizards can be very good if you somehow get huge int and wisdom and end up taking the mystic theurge prestige, at least in other editions. In 5e without mystic theurge you will need to be very dynamic with your spells.
>>
>>53750956
If you want to be cleric/wizard wearing heavy armor, you need high intelligence, wisdom AND strength. Is it really worth it?
>>
>>53750845
Holy shit, I'm stealing this.
>>
>>53751042

Probably not. I just want a Wizard or Sorcerer in heavy armor that's good.
>>
>>53750845
They could at least stand back and ignore you until you leave the magic circle if you aren't going to attack and your area only reaches 5-10 feet out from the circle.
>>
>>53751146
Dwarf wizard can wear heavy armor without high strength, but you probably want to play a half-elf or some other faggy race.
>>
>>53745985
>As part of the action used to cast this spell, you must make a weapon attack with a weapon against one creature within the reach of your held weapon, otherwise the spell fails. On a
hit, the target suffers the attack's normal effects, and eldritch energies surge into the target. The target takes an additional 1d6 force damage.
should read
>As part of the action used to cast this spell, you must make a weapon attack against one creature within the weapon's range, otherwise the spell fails. On a
hit, the target suffers the attack's normal effects, and eldritch energies surge into the target. The target takes an additional 1d6 force damage.

I find it a bit gross that you've turned thirsting blade into a ladder but that's just me and most people
>>
>>53751202

>half-elf
>wizard

why

also I wanted to play a human, death to non-human scum
>>
>>53746593
i laughed so hard at this
>>
>>53750956
Your AC beforehand is 10+DEX or 13+DEX if you use a level 1 spellslot at the start of every day.
Your AC with a level of cleric is 20 no matter what provided you have 15 strength (and if you don't have 15 strength you merely lose 10 speed)

You also get wismod+3 spells prepared from cleric some of which you can choose again at the end of every rest.
You also get whatever domain level 1 feature you choose.
You also get +2 max HP from starting as a cleric.

It's not incredibly powerful but it negates one of wizard's weak points and honestly it shouldn't exist.

You only need 13 int 13 wis to be allowed to do it and 15 strength for full speed.
>>
>>53749896
He's right, though. The hero is more important than those civilians. Paladins aren't supposed to sacrifice themselves for a fucking baby, for instance.
>>
>>53746110
>The "professional balance teams" are a handful of underfunded PF fans working out of a supply closet in wotc's basement.
Never go full retard. PF was designed by retards compared to 5e.
>>
>>53751303
>T. Lawful Evil
>>
>>53751303

Not, but they should try to save it regardless.

But that isn't the case. The case presented is the Paladin being cursed with Lycanthropy, which can be cured by the Cleric(s), and the Paladin being at full strength would be a lot more useful given the crisis at hand than a crippled, cursed Paladin who may go full lycanthrope, turn Evil and break free of his own volition.

Unless these are Neutral Retarded or Evil clerics, they have fucked up.
>>
>>53751424
More like
>T. anybody with the logic to realize that by sacrificing a baby instead of a hero they can save many more people because they're not constrained by the DM's 'LOL you killed a baby you're automatically evil!' bullshit in 5e
>>
I want to play a blaster caster that can still provide battlefield control when necessary. Best class for that purpose?
>>
>>53751561
Wizard.
>>
>>53751462
Fuck utilitarism.
>>
>>53751561
Wizard for control and partial blasting. Warlock just does not have the control a wizard does, but they have stronger blasts.
>>
Is the melee wizard archetype actually any good?
>>
>>53751585
Fuck you 8 wisdom 20 charisma paladins.

>>53751561
Wizard or warlock.
>>
>>53751629
Jokes on you i dont even have the charisma.
>>
>>53751424
No, it's Lawful Good.
You can't just go and be a suicidal idiot because it's Good to save babies or whatever. Even BoED will tell you that.
>>
>>53751622
It's just 'have some high AC' dumb shit.
>>
>>53751672

But is it GOOD?
>>
>>53751688
I'm trying to run muscle wizard
It's shit so far
>>
Should my druid take the resiliant feat for con saves
>>
>>53751688
Good for what?

Metagame wise, yes, it's good, though you could also just run cleric1/wizardX and just fucking take a great benefit like diviner wizard's

Flavour-wise, it's shit.
>>
>>53751688
No
>>53751700
Are you concentrating on spells while shapeshifted? If yes do if not no.
>>
Is a battlerager just a dwarf with autism?
Also is it fun?
>>
>>53751775
Dwarves can't have autism.
>>
>>53751913
I think it's the opposite, dwarves automatically have autism.
>>
>>53751301
I am really new to 4chan so sorry if I fuck this up.

I just want to play a character named Gonk the Smart, who is so dumb he can't remember his backstory. Cuts down on effort. The reason I am saying this is... "Gonk no like noombares. Fuck you and your Turdteen ant and wiz."

Sorry for responding so late thought I had sent this... then I didn't.
>>
So wait wait wait. If I use Contagion's Slimy Doom on an enemy can I keep him from attacking forever?
>>
>>53751974
Is that Autotism? I am sorry about this shit.
>>
>>53751698

What about a High Elf Cleric 1/Wizard (Diviner)?
>>
What is the best way to boost your attack bonus?
>>
Does it seem a bit silly to start a campaign at level one?
What's the in game explanation for characters suddenly learning techniques that should have taken years of training after spending a few weeks in a cave?
I feel like the archetypes being locked to level 3 make writing a character backstory difficult.
>>
>>53752121
Have a high primary stat and reach high levels.

>>53752140
I understand your concern. Many people get around this by fluffing themselves as a member of the archetype already ("novice shadow monk") that hasn't quite mastered their signature features yet.
>>
>>53752045
Ask to refluff mountain dwarf for a orc wizard and take heavy armour feat. Take melee cantrips.
Take spells that don't require int.

Done, there's usually a '8 INT WIZARD' meme shitposter somewhere around here.
>>
>>53752167
The 8-int wizard (originally 8-charisma sorcerer) is a different build, though. It relies on the old favored soul and variant human's feat to get medium armor and greatsword proficiency for buffed weapon combat.

>>53752140
>>53752158
Conversely. many people just start at level 3. Both are valid options.
>>
Who thought it was a good idea for intimidation and persuasion to share the same stat?
An orc barbarian may lack oratory skills but would be damn scary roaring and waving his axe around.
>>
Is Critter compendium good enough to pay $15?
>>
>>53752281
The book explicitly says that you can roll skills with other attributes.
In fact, you don't roll skills at all, you roll attributes. Notice how they all say "make a Charisma (Persuasion)" check. What's in the fucking parentheses there? Yeah. You can make a Strength (Intimidate) check if you want.
>>
>>53752327
Do you have a page number? The proficiencies part of the character sheet lists it as "intimidation (CHA)"
>>
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What would you guys say is better; Bladesinger 2/Fighter (Eldritch Knight) X or Bladesinger 2/Roger (Arcane Trickster) X
>>
>>53752387
It's an optional rule in the DMG iirc, probably under skills I'm too lazy to look it up myself.
>>
>>53752387
Its near the start of chapter 7 in the PHB
>>
>>53752327
You can't make a strength (intimidate) unless your DM tells you to make one.

>>53752387
Character sheets list skills next to the attributes they're most often used with, but there's no 1-to-1 relationship.


HOW IT ACTUALLY WORKS IN 5E
>Player: "I do [action x]"
>DM: "ok, roll [attribute y]"
>Player: "does my proficiency in [skill/tool/weapon z] apply to this?"
>DM: "[yes/no]"
The only reason you rarely actually go through this exchange is that most actions players take use very obvious stat/proficiency combinations. But this is theoretically what's going on, and can be explicit in less obvious situations.
>>
>>53752541
>>53752481
Thanks.
>>
>>53752198
I really think it depends on what type of setting, campaign, and characters you are running whether it is better to start at level one or three. If it is a more serious campaign with average or more roleplay starting at level one seems more sensible, but either Dungeon crawl or less serious games where you don't get attached to the characters as much seem like level three is sensible. This is only based on one factor, squeezing as much time as you can out of each character you play. Keep in mind this is coming from an inexperienced D&D player, so I am likely missing something(s) huge. Please tell me if I am.

By the way sorry for responding so late... Sheesh, I am bad at this 4chan thing I gotta lurk moar.
>>
what should be the consequences of breaking a pact with a devil? no reason for the question, just curious on tg's thoughts, google didnt give me shit
>>
>>53752563
Note that this also implies you never technically need to roll if the DM doesn't say so - the DM is within their rights to say "this succeeds" or "this fails."
Again, many actions are common enough that this is skipped over (e.g. when attacking during combat, it's generally assumed you'll have to roll to hit, even though theoretically the DM can rule that you hit/miss automatically if they know something you don't).
>>
>>53752599
You become a rakshasa's sex slave
>>
>>53752582
I sort of disagree with you. Sometimes, in RP-heavy games, you want to start with the abilities of your character archetype, to avoid situations like playing a monk from a shadow monastery that doesn't have any shadow powers.
Conversely, if mechanics are the focus but some players are inexperienced, it's advised to start at level 1 because levels 1 and 2 are the tutorial levels (don't have all your abilities yet, which is an opportunity to focus on the basics).
>>
>>53752599
Depending on how powerfull the devil is he could send Hellknights after you. Basically evil paladins.
>>
Whats the best way to up my monk's jump without wasting any ability scores
>>
>>53752675
Have proficiency in athletics and go up levels
>>
>>53752684
Jumping runs off strength, athletics just determines if the jump works
>>
>>53752675
By RAW, More strength, have jump cast on you, or use step of the wind.
>>53752684
Only if your DM allows you to roll athletics to jump higher.
>>
>5 foot gap
>roll a 1 on the jump
>can I catch onto the ledge
>no
>you fall and die
oh... ok
>>
>>53752599
I have very little DnD experience but I have a few ideas depending on severity and the devils power:

1.) Loss of Constitution points (or disadvantage on Con saving throws depending on aforementioned factors. represents the devil actively and magically working against you to get you closer to hell.)

2.) Loss of ability to be resurrected (perhaps paired with #1. This represents losing your soul)

3.) The devil may start attacking you, until you need to deal with it permanently. Maybe it even contracts other devils into helping. BOOM! instant antagonist.
>>
>>53752752
>having to roll for a 5 foot jump
how's that strength 0 treating you
>>
>>53752718
My bad, I was thinking of earlier editions.

>>53752711
>>53752752
Since I just read the rules again, I can tell you that you only roll athletics if you want to jump "an unusually long distance or pull off a stunt midjump" (like clearing obstacles).
>>
>>53752638
Hahaha!
>>
>>53752431
arcane trickster
>>
>>53752718
With my step of the wind I can currently jump 24 feet, is this good enough for most situations (maybe i should be on the lookout for a ring of jumping)
>>
>>53752646
Makes sense, there are many more possible complications then I took into account, but my main reasoning behind posting that was to express that the level one characters get a few more sessions out of it, which seems like a drop in the bucket but it is important when they are characters you have emotional attachments to.
>>
>>53752942
You're assuming that campaigns go all the way to 20 and then stop. Both are shakey assumptions.
Campaigns end when the story ends, or the group breaks up, or the players want to make a change. And usually those things happen way before level 20. So starting 2 levels later really has no impact on how long you'll be playing the character in the vast majority of cases.
>>
>>53752877
>>
>>53752978
Once more a good point, as I said I am hugely inexperienced with DnD.
>>
Is it possible to make a "gunslinger" type of character with sharpshooter, CBE and a hand crossbow?
>>
>>53753020
Why did you (you) me?
>>
>>53753097
Is it 24 feet max, or average?
>>
>>53753108
>>53753108
>>53753108
>>53753108
Have a new thread, with the correct link this time.
>>
>>53753071
Matt Mercer from Critical Role has a good Gunslinger class, it is on DM's Guild, I think.
>>
>>53753120
My long Long jump x2 is 24
>>
>>53753146
>good
It really isn't, it's an adaptation of the Pathfinder one, which sucks, and doesn't really fit well with 5e mechanics.

>>53753120
Jumps just have a distance, so technically it's max. There's no rolling involved.
>>
>>53752877
You tell me, how often are you jumping 20+ feet?
How often do you wish you could jump higher?
>>
>>53753189
Im talking my long jump with step of the wind, monks are supposed to be mobile after all
>>
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stat him
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