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Tyranid Hive Fleet Creation Thread

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Thread replies: 68
Thread images: 4

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Since the foo- I mean humans have so many of these types of thread, it makes sense we should have one. Roll 1d100 for our progenitor.
>>
>>53710064
Fuck
>>
Rolled 66 (1d100)

>>53709981
Rolling
>>
>>53710229
It seems we are a splinter fleet of Hive a Fleet Dagon! Roll 1d10 for how big we are.
>>
Rolled 6 (1d10)

>>53710242
>>
>>53710260
We seem to be of average size. Roll 1d10 for our classification.
>>
Rolled 10 (1d10)

>>53710291
Hoping for nano-fungal.
>>
>>53710369
We are classified as a full Hive Fleet, on the same level as Kraken or Behemoth! Roll 1d100 for our goals.
>>
Rolled 29 (1d100)

>>53710429
>Hoping for a galactic-sized burp that births another galaxy
>>
>>53710451
Our goal is to spread and Devour any kind of populated planet we find. So just like almost every other fleet then. Roll another 1d100 for our strategic tendencies.
>>
Rolled 32 (1d100)

>>53710468
Boooooooring. needs a reroll
>>
>>53710533
Ok then. Using that roll, our goal is to join up with an even larger fleet, to create a ludicrously large one.
>>
Rolled 35 (1d100)

>>53710572
Snowball 2: Snowball harder.
>>
>>53710611
Our strategic tendency is to DROWN THE ENEMY WITH GAUNTS! Roll a d10 for common bio morphs.
>>
>>53710631
Checks out with our stated goals...
>>
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Rolled 7 (1d10)

>>53710572
That's....moderately better.
>>
Rolled 4 (1d10)

>>53710631
We're just turning into the tyranid equivalent of a MtG goblin deck, aren't we?
>>
rolled 1 (1d10) for biomorphs
>>
Dice+1d100
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>>53710672
If the goblins vomited white-hot acid all over their victims, yes
>>
>>53710719
>>53710781
>>53710797

dice+1d10 goes in the Options field, fellas.
>>
>>53710789
>white-hot acid
Acid isn't hot itself, though it does generate an exothermic reaction on contact with other materials.
>>
Back! I'll use >>53710671 cause it's the highest. We have a toughened carapace. So not only do we have a shit ton of units, we have a shit ton of units that are heavily armoured! Roll a d100 for any specialised creature we have.
>>
Rolled 55 (1d100)

>>53710927
>>
>>53710938
We have an undetectable stalker, a la Deathleaper or the Predator! Roll one last d100 for who we dine upon most often.
>>
>>53710856
It was bio-plasma, I was trying to simplify it for humor, I don't know...
>>
Rolled 79 (1d100)

>>53710973
>hoping for chipmunks
>>
>>53711006
We feast upon Mushroom Pie (known to prey as Orks) often. Aaaaand that's all! To sum it up, we have a large fleet descended from Dagon that has the goals to join with all the larger fleets, and has an absurd amount of gaunts with Hardened Carapaces. We also have a specialised assassin creature, and regularly attack Ork WAAAGH!'s.
>>
gonna be honest, it might just be the lackluster creation table, but this fleet is pretty boring
I'm a little bummed we didn't go with the first roll of bio-plasma, I liked the idea of swarming big targets with highly unstable gaunts that then explode in showers of plasma
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>>53711069
We can always switch if everyone agrees.
>>
>>53711052
>>53711069
Yeah, those are quite boring tables.

Too much work for something that could have taken 2 seconds of just making shit up. Probably would have gotten more interesting results too.
>>
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>>53711093
its really hard to have nids with a personality in their style, it has bee done though
pic related: its hive fleet lobster
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>>53711394
Let me guess...
Hive Fleet Kraken,
Monstrous Horde,
Toughened Carapace,
Unkillable Beast

And Deathwatch has special power-weapons for dealing with the menace (pic related)
>>
>>53711586
the deathwatch will MAKE THEM SUPPER
>>
>>53711089
Okay, making an argument for bio-plasma:
this fleet has been fighting heavily armored enemies for quite some time, and while other fleets have evolved large units to crack open armored targets, this fleet has gone down another evolutionary path: birthing huge numbers of termagaunts equipped with bio-plasma vomit. Though not nearly as powerful as that used by Carnifexes, dozens of gaunts will swarm all over their targets, applying the equivalent of plasma cutting torches to pierce through the armor.
This "death by a thousand cuts" has proved viciously effective, but with a significant drawback: the unstable nature of such a miniaturized mechanism results in the termagaunts being highly volatile: each gaunt killed has a chance to explode in a shower of white-hot plasma. A lucky strike from an enemy could result in a huge chain-reaction of combusted gaunts.
To combat this possibility, the Fleet uses a number of powerful stealth units to subvert the enemy's defenses, allowing the gaunts to close the distance before being killed.
>>
>>53711757
Ok then, if nobody else objects, our unique bio-morph is every unit can vomit up bioplasma! Anything else that could be better?
>>
>>53712055
I meant only our Termagants can vomit up bio-plasma. My bad.
>>
>>53712055
Why would anyone object to barfing plasmagants?
That can also be turned into walking bombs?
>>
>>53712380
I have no idea, just gotta say it in case anyone does. So, anything else that needs changing, or are we golden?
>>
>>53712519
How would this affect tervigons, considering they're now carrying a whole bunch of fetal unstable bioplasma bullshit?
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>>53712585
They could be seen a lot more often on he battlefield, and be considered more disposable.
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>>53712129
Why not hormagaunts and gargoyles as well?
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>>53713881
Possibly. Would it be an idea to have special Tervigons which also shit out Hormagaunts and Gargoyles?
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>>53713910
That's be neat.
>>
>>53713986
The Hormagon and Gargogon?
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>>53714028
Kek, imagine a winged tervigon that mid-air spawns gargoyles
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>>53711093
Maybe we can work on making the tables more interesting? Integrate Genestealer cults more fully as well?
>>
>>53715948
Someone could go on 1d4chan to modify them. Any suggestions?
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If we take plasma sploders, then we should probably drop toughened carapace no?

Unless we want to interpret that as spikey carapace for Frag Nids
>>
>>53711052
Orks eh?
>>53641450
>>
>>53716298
Hmmm... It seems we have unwittingly made rivals to the Strayt Shootas. Interesting.
>>
>>53716908
The explosive acid gaunts are a natural evolutionary adaptation to the Strayt Shootas. Melts salvaged Tau tech, and prevents them from getting trophies as easily.
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>>53716920
Fits perfectly. So now, maybe it would be a good idea to come up with a name for this fleet. Any ideas?
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>>53716908
>Strayt Shootas

New thread when

Also, they still have the Chimeras. Being a Shoota is suffering
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>>53717073
New thread soon.
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>>53717167
New thread now
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>>53717073
>suffering
>getting to fight two different and varied enemies all the time
>one is cold and calculating, one a mindless endless hunger
>getting to beat on a young, naive race for all their sweet kit
>suffering
>>
>>53716966
Hive Fleet Manticore?
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>>53717323
That could work. Anyone have any others?
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>>53717335
Maybe Hive Fleet Catoblepas? Something relating to toxins or poison. Jormugandr is also an option in that vein.
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>>53717335
Hive fleet Mob Vomit
Hive fleet Baneling
Hive fleet Sorority Rave
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>>53717381
Jormungandr's taken. I think we should go with Manticore.
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>>53717381
Hive fleet Orm maybe.

anyone else think this Hive Fleet aimed directly for a segmentum with a large ork population and necessitated SERIOUS behavioural evolution among the local orks?
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>>53717381
I like Catoblepas myself
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>>53720265

'ow's dis fer a timeline?
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>>53720440
Mother of God
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bumpin for da HIVE
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>>53719541
Depends how cunnin the Orks in question are. If there are enough of them they might just try to brute force it, though if they're smart enough they'll just pour so much Dakka into the Nids they don't even reach plasma range
Thread posts: 68
Thread images: 4


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