If there were a new fantasy tabletop rpg, what spells would you expect to be in it? If not specific spells, what magical effects?
>>53708518
Assuming it wasn't going out of its way to make magic feel different:
>splash fireball
>+1 to hit
>arc lightning
>holy beam
>heal
>raise undead
>creature water
>>53708518
Spell that makes your good numbers bigger
Spell that makes your bad numbers smaller
Spell that makes enemies good numbers smaller
Spell that makes enemies bad numbers bigger
>>53708518
Shapeshifting
Charming
Binding
Summoning
Illusion
Scrying/ESP
Faking death
Enforcing contracts
>>53708518
pyromancy
>>53708553
>Creature Water
Your typo has given me inspiration for a new spell.
>Turns a collection of water into a slurry of microscopic organism with supernatural properties.
>May choose from Shadow, Ooze, or Vermin. The water will take on the properties of one.
Y'know what? Let's take this opportunity to list spells that we WANT to see in RPGs.
Bubble Raft
>causes a dense collection of air bubbles in a 10ft square to appear on the surface of the water.
>can be controlled by the caster to move as fast as you average row boat.
Mimicry
>target takes on the form of a mundane object, from the size of a tankard up to the creature's actual size.
>>53709675
These are all good ones.
Someone should also make a list of spells they think should NOT be in RPGs
>top of my list: teleportation of distance greater than one mile
>>53708518
elemental magic is the only type i expect and everything else is unnecessary
illusions and charms especially are things that don't need to be in a mages kit
Personally, I think schools of magic should be restricted to specific character classes.
That way every seemingly bullshit thing a wizard does is well-within your expectation of him doing so. (My mind goes to a master summoner suddenly mind-controlling people or an illusionist teleporting 30 miles away)
>>53708518
I expect there to be enough spells for my wizard to be unstoppable. There should be a couple combinations to make them unstoppable, Wish for sure (although its restrictions feel a little dumb sometimes. I mean, come on, it's MAGIC), and spells to pick locks, detect traps, and heal are a no-brainer. I'd also expect there to be summoning spells so my wizard has a melee character protecting them and dealing consistent damage too.