[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/5eg/ Fifth Edition General:

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 347
Thread images: 31

File: Dank_775d36_5921857.jpg (176KB, 773x1033px) Image search: [Google]
Dank_775d36_5921857.jpg
176KB, 773x1033px
Unearthed Arcana: Revised Class Options 2:

http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf

>Feedback Questionnaires:
http://sgiz.mobi/s3/dbadf27c707b

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previously, on /5eg/:
>>53702223

That one character you've always wanted to play, even if it's unoptimized but sounds fun, what is it?
>>
File: kobold knight sketch.jpg (156KB, 1000x1000px) Image search: [Google]
kobold knight sketch.jpg
156KB, 1000x1000px
>>53705474
In 5e? Kobold STR Fighter.
>>
>>53705474
Halfling Paladin, oath of the ancients
>>
First for Monster Hunters.
>>
let's continue the critical role discussion in the other thread until it dies
>>
>>53705474
Half-orc grappler/fist fighter
>>
>>53705474
Wood Elf Dual-Weapon Barbarian
>>
>>53705474
>always wanted to play
Character that uses gear, gadgets, and magical items instead of spell/martial power.
>>
>>53705474
Playing dragonborn ranger right now. Too many orc aggression to do any range damage though. I am stuck as crowd control.
>>
>>53705474
Commoner who survives by using tactical knowledge to turn fights to his favor using shit like environmental tricks or bluffs.
>>
>current group coming to the end of what is in essence a single arc campaign
>people are jazzed to play again if I DM
>creating setting
>getting to the point of custom days, months, geopolitics just to have in case players ask during character creation
>standing on about a dozen pages of sentence/short-hand notes

When to stop, /tg/?
>>
File: 1496169075149.png (11KB, 447x378px) Image search: [Google]
1496169075149.png
11KB, 447x378px
New to 5e and I made a Half Orc Paladin that doesn't trust Nature or the Laws of humans so is attempting to become as virtuous as possible to hopefully make them more virtuous as bad Nature turns into discord and bad Laws turn into injustice.

Perhaps one of the flaws could be the character actually knows they don't live up to the expectations and they aren't even a full orc or a full human.

I made him sometimes snap in times of stress as he's part orc, and ambitious because he's part human. Any ideas?
>>
>>53705570
Stop when you can reliably tell the story of a day in the life of a commoner, a king and a God in your world.
>>
>>53705570
Right at nonstandard days/months. I'm not learning your calendar, and this is coming from someone who's written pages of backstory for my characters that I keep to myself for personal roleplay reference.
>>
If Vecna becomes a thing, does this mean avatars will become a thing?
>>
>>53705571
Sounds like you got a pretty solid character base to build from in game
>>
Okay guys. Memes aside. How do I play a rogue?
>>
>>53705582
That first one is almost always going to be
>sleep
>wake
>food
>work
>food
>sleep

With occasional worship, play, or entertainment thrown in.
>>
>>53705610
What kind of rogue are you trying to play?
>>
File: rolling_1_on_a_charisma_save.jpg (26KB, 500x375px) Image search: [Google]
rolling_1_on_a_charisma_save.jpg
26KB, 500x375px
>looked up the /tg/ store in my new town
>tomorrow night is D&D night
>tfw already getting anxious about trying to find a new group of players
>>
>>53705610
Always go for flanking if you can, make sure to disengage after every attack and make sure you have enough room on each attack round to pull back at least five feet. If you can ever hit someone without them seeing you, do that instead of being in the open. And abuse your sneak attack die like it's December 1st and you just shaved your beard.
>>
>>53705636
>Always go for flanking if you can

>using flanking rules
oh dear god
>>
File: 1454333124064.jpg (25KB, 400x400px) Image search: [Google]
1454333124064.jpg
25KB, 400x400px
>>53705647
>tfw playing in a game with flanking rules as a Barbarian
>>
>>53705647
Hm, what's this about flanking? New to this discussion.
>>
>>53705610
Use your double profession a lot to gain Intel of your DM world and tip the cute cake.
>>
>>53705666
holy shit Satan, how many lives have you taken?
>>
>>53705610
Use crossbows, plan out your bonus actions and reactions, stay out of danger because nobody cares about your punk ass. Hide your Thieves' Tools with Sleight of Hand. Try to be persuasive in real life.
>>
>>53705636
I don't get this, Rogues are much better with a Shortbow in everyway unless you're AT/Swashbuckler builds. There's no good reason to risk your neck and give up hiding every round from 60 feet away.

>>53705647
I think he just means the fact they sneak attack with allies near.

Still though, bows are better.
>>
>>53705672
Optional flanking rules giving advantage fuck up combat math, and make flaking conga lines. Entire class's features (like reckless attack) are negated by flanking.
>>
>>53705613
Hmm half-elf variant might work. Shortsword proficiency and good stat allocation.

>>53705623
Stone Sorcerer is better defensively but it doesn't have +CHA to damage from GFB spam.
>>
>>53705610
Do not steal from the party. They are your greatest assets and will carry you through thick and thin (theoretically). You can kill and maim and steal from everyone except your party and the people that your party cares about. You practically have to be a saint to your party but no mercy for the enemy.
>>
Is Matt right with that rule? Can you teleport through a Prismatic Wall? Do you still take the damage?
>>
One of my Players wants to play a Dragon Sorcerer with Force as his damage... Is this gonna be broken as fuck or not really when compared to Evokers damage ability?
>>
>>53705610
Wait with your attacks until you have advantage.
Use your skills for party support.
Hide.
>>
File: 27fe4a9bbf7c9987fffeff31b8851ba9.jpg (494KB, 1200x946px) Image search: [Google]
27fe4a9bbf7c9987fffeff31b8851ba9.jpg
494KB, 1200x946px
>>53705474
Drow beastmaster with a spider who uses whips and nets in combat. Magic initiate feat forsome clerical heals and guidance from lolth. three levels in rogue for assassin or battlemaster at a later point.
Probably way too mad and underpowered to work, and my current dm wont allow a spider on the revised ranger, so whats the point.
>>
>>53705701
>Hmm half-elf variant might work. Shortsword proficiency and good stat allocation.
Nah, Variant Half-Drow for Rapier proficiency mate.
>>
>>53705712
>can you teleport through a Prismatic Wall?

No. As long as the Indigo layer is intact, spells cannot be cast through the Prismatic Wall, which I assume includes Teleport.
>>
>>53705720
Just don't let him cheeze his way to get Eldritch blast.

And remember to apply the CHA bonus to only one damage roll.
>>
>>53705712
Yup, nothing stopping teleportation from going past it because teleportation goes through the astral plane and the prism isn't existing in the astal plane. That's kind of the big weakness of the prismatic spells. By the time you're actually a high enough level to cast them, the devastating effects are often meaningless because of how mobile high-CR enemies are.
>>
>>53705720
It's pretty much the same as Evoker ability but they get it 4 level earlier.
>>
>>53705734
That would imply that a random prismatic wall set up between 2 points would stop teleportation.

You don't teleport THROUGH anything, you simply appear elsewhere.
>>
File: maxresdefault.jpg (31KB, 1048x576px) Image search: [Google]
maxresdefault.jpg
31KB, 1048x576px
Hey! Give me some music for Lost Mines of Phandelvers you fags! Or I'll get you, man! Do it! Do it now! Now! Now!
>>
>>53705731
Why not just full Drow then? Sunlight sensitivity doesn't really matter in most game
>>
File: 1488837453379.jpg (318KB, 1084x827px) Image search: [Google]
1488837453379.jpg
318KB, 1084x827px
>>53705759
>>
>>53705720
Force is the OP damage type bonus. It works on Magic Missile, and Eldritch Blast.
>>
>>53705738
Magic missile is one damage roll though
>>
>>53705790
I'd rule to apply it only to spells that require an attack roll.
>>
>>53705803
Why? This is a serious question.
>>
>>53705803
Now you just nerf Fire based draconic sorcerer even more. Good job.
>>
>>53705787
>>53705741
>>53705738
So just tell him I won't let it work with EB and I should be fine? I mean Magic Missile spam Evokers already do so I've got no real issue with it.

Other then that what spells exist? Sword Burst and Disintegrate are the only two I can think of.

He wants to be the son of a powerful Wizard with no real talent at the Art, just natural inherited power. Plus we all think Wild Sorcerer's gay and annoying.
>>
>>53705836
Keep in mind you can always reuse the mechanics with different fluff. Doesn't need to be "dragon" unless you want force breath dragons in your world.
>>
>>53705740
I believe this
>>53705734
This I'm not sure, does this count as casting a spell through that location? As you are just appearing at that location.
>>
>>53705815
Seriously. The one thing they have left, AoE fireballs and shit getting the extra +5.
I think it's a dumb errata desu. Pyro red dragon sorcerers are supposed to be THE blasty class and then they went and made wizards beat them at that too.
>>
>>53705748
>The Indigo Layer prevents spells being cast beyond its protections.
>Dimension Door is a spell.

It doesn't matter if you're just 'teleporting through', you're still actively casting a spell that is beyond the point of protection from the indigo wall.
>>
>>53705803
It's already RAW and RAI that Magic Missile gets the damage added on every dart, basically Evokers only reason for existing is single target insta-murder with it.

>>53705849
Yeah that's what we plan to do. Make the armour fluffed as having natural Mage Armour, raw magic energy and resistance and being able to fly.

He came up with the idea and honestly I like it, seems like something fun and different.
>>
>>53705877
How the fuck do you know that dimension door doesn't go up, around, under, or transdimensional. Like, you know, the spell says. Dimension. Door.

You aren't casting shit through the damned wall, you aren't casting beyond its protection, you are avoiding it entirely. Otherwise, prismatic wall, anti-magic field, and hallow all block teleportation from a-c, if b is between them.
>>
Tempest Cleric 2 / Evoker X?

Will it be fun?
>>
>>53705635
Just go and have fun. The number of autists is usually limited
>>
File: angery, angery about elves.jpg (66KB, 688x720px) Image search: [Google]
angery, angery about elves.jpg
66KB, 688x720px
>>53705474
Woof Elf Fighter that uses a Longsword and is Dexterity based.

You can't do it well because longsword is strength only even though elves are known for being nimble and agile and elf weapon training, your racial trait, gives you the longsword as a martial proficiency. So even with all of that you can't play a Woof Elf Fighter that is dexterity based if you want to use a longsword and shield like a proper Link elfboy faggot. YES I AM STILL SALTY REEEEEEEE
>>
>>53705974
Ask your DM to let you use a Slashing Rapier called an Elven Longsword? Is your DM a dick?
>>
>>53705974
>Elf weapon training doesn't let you use dex on longswords
Quite frankly I'm gonna uninstall this game.
>>
>>53705911
You're not avoiding it entirely. You're manipulating some forces to cause you to shift from point A to point B. But in this case, there's a fucking WALL in the way to prevent you from manipulating the forces like the way you want it to be. Also, read fucking indigo more precisely.

>While this layer is in place, Spells can't be cast through the wall. The layer is destroyed by bright light shed by a Daylight spell or a similar spell of equal or higher level.

>SPELLS CAN'T BE CAST THROUGH THE WALL.

It doesn't suggest WHAT spells can and cannot make it through the wall. Nitpicking and tearing apart the walls like the way you're doing defeats the purpose of having this level nine spell in place at the first place. If you take the rule literally, NO spells can make it through the wall, REGARDLESS of what your headcannon is.

Now get your head out of your ass and think clearly. If you don't want to have prismatic sphere work the way it is defined in the rules, that's perfectly fine. But don't suggest how you think it works and take it as literal fact.
>>
>>53705974
Nothing wrong with playing a STR->Dex->Con->Dump character
>>
File: 1488876194350.jpg (108KB, 456x386px) Image search: [Google]
1488876194350.jpg
108KB, 456x386px
>>53705984
>Slashing Rapier
EVERY TIME I BRING UP THE ELF BULLSHIT WITH LONGSWORDS NOT BEING DEX BASED ONE OF YOU FUCKS MENTIONS RAPIERS OR RESKINNING POCKET KNIVES TO BE A LONGSWORD IT'S NOT THE SAME AAAHHHHHHHHHHHH I'MMMA SO MAAAADDDDDD

REEEEEEEEEEEEEEE
>>
>>53705987
A sphere isn't the same as a wall, a sphere would mean it is protected from all sides, and is thus encompassing. Not allowing anything inside it is fine.

When you have a single segment wall, people can get around it. I'm not watching this shit currently, but if you find this offensive, whats to stop people from teleporting from a to d then c, instead of going through b to get there. Fuck all.
>>
File: Wizard graph.png (115KB, 800x600px) Image search: [Google]
Wizard graph.png
115KB, 800x600px
>>53705911
I'm gonna draw a graph here.

You think A will happen, because the arrows going from one door to the other is on a different "layer" of reality. But in reality, B will happen because the "wall" (really a sphere, as Prismatic Wall is a sphere) affects the entire area, and could tell when something tries to go through it, plane or no plane interference.
>>
Spellcasters, what's your go-to spell? That one where everyone in the party knows you use. That one you always prepare. That one spell you'll find some clever way to solve problems with even if there was a better way.

Mine's personally Suggestion, it's amazingly useful for a 2nd level spell.
>>
>>53706003
What's the big deal? They're both straight bladed thrusting swords. Just describe yourself differently.
>>
>>53706037
Catapult, always and forever
>>
>>53705974
I'm about 90% sure longsword was supposed to be somehow finesse-able. The rogue has longsword prof for some reason FFS, despite not being able to backstab with it by RAW.

Maybe make two handing longsword also turn it into a finesse weapon (lord knows, it's not worth it for the +1 damage).
>>
File: S5779-920-1.jpg (39KB, 920x520px) Image search: [Google]
S5779-920-1.jpg
39KB, 920x520px
>>53706003
This is your Rapier, just with a more plain longsword hilt.
>>
>>53706037
Magic Missile. All times, every times.
>>
>watch critical role for the first time
>realise my DM has been pretending and failing to be Matt Mercer this whole time
>>
>>53706032
Prismatic Wall CAN be a sphere, it isn't inherently so. Your entire argument is founded on an untrue principal.

>A shimmering, multicolored plane of light forms a vertical opaque wall - up to 90 feet long, 30 feet high, and 1 inch thick - entered on a point you can see within range. Alternatively, you can shape the wall into a sphere up to 30 feet in diameter centered on a point you choose within range.

If it's a sphere, i've already agreed that your saferino. If it's a flat wall, you can always go around it. It doesn't stop all spells going to X area behind it, only being cast through it.

I also say that saying it blocks all teleportation through which it intersects the start and end point if a line is drawn is retarded, as the mere existence of such walls would fuck up travel.
>>
>>53706060
How embarassing. Hopefully he actually has consequences when you fail.
>>
File: ragecat.jpg (179KB, 500x500px) Image search: [Google]
ragecat.jpg
179KB, 500x500px
>>53706039
>>53706049
>>53706051
>imitation crab meat from the shitty chinese buffet that some japanese gook chops and mixes together with diseased rat meat is the same as a proper lobster meal with a waiter and sparkling $100 cups of water in a fancy restauraunt, who cares, anon, they're the same exact thing, stop making such a big deal about it, just eat your pile of shit and accept it
a n g e r y
>>
File: Sideswords.jpg (303KB, 1920x1080px) Image search: [Google]
Sideswords.jpg
303KB, 1920x1080px
>>53706051
>>53705974
>>53706003
It's almost like real life had such things.
>>
>>53706060
Mine too but at least he's actually pretty good at it. I just don't see the reason why everyone sucks that series off so much, shit seems mediocre at best to me.

But then I'm the type of old person who thinks vidya streams are stupid too, so who knows maybe I'm just old.

>Watching vidya/d&d instead of playing it
shiggy diggy
>>
>>53706071
>Hopefully he actually has consequences when you fail.
Hah no.
>>
>>53706073
Well when your options are starve to death, or eat a shitty crab. I'd take the crab and not bitch about it.

There's nothing we can do now, if your lucky they might make an Elven Longsword or a feat that lets you in another book.
>>
>>53705974
Shut up and pick up Kensai.
Enjoy your Dex longswords.
>>
File: 1487235379437.png (235KB, 500x467px) Image search: [Google]
1487235379437.png
235KB, 500x467px
>>53706092
Yeah, I know you're right.

I'm just a little ENRAGED-- but that's fine, I'm TOTALLY AND PERFECTLY OKAY WITH THIS.
>>
>>53706089
That sucks. Knowing you can't fail ruins the game imo.
Crit role cast has severely fucked up on many occasions and matt just mercy's them out of it.
>>
>>53706073
>my one-handed, 1d8 damage weapon wont be complete if it didn't say longsword originally

Picky. Just invest in Strength then, you whiner.
>>
>>53705974
If you want a Sword and Board character that can cast spells then play a Ranger or Stone Sorcerrer.
>>
File: 1494998720992.png (139KB, 357x368px) Image search: [Google]
1494998720992.png
139KB, 357x368px
>>53706073
you talkin shit about chinese buffets son

where else am I gonna get 5 pounds of various deep fried chicken and pork products for 7 bucks

do you even morbid obesity bro?
>>
>>53706112
There was a place nearby where i used to live called SUPER SEAFOOD BUFFET. I was always far too frightened to enter. It also seemed to be in a department store style building, absolutely unsuited for a restaurant.
>>
>>53705474
"More Dakka" Ranger Orc. Fighter would probably be better but I was drawn to Ranger first due to the stereotype and in either case Longbows are a Dex weapon despite taking considerable strength to pull back.
>>
Hey /5eg/!

I've never DMed before but I'm working on something and wanted some feed back. All of my the players in my main group and our regular DM want to play an evil campaign but our DM doesn't have time for another campaign. I was thinking of stepping up to the plate. I know in evil campaigns the players usually set up what evil plan they want to accomplish instead of being thrust into a plot and choosing whether to move forward or stray. I wanted to do a dungeon crawl session to start with to get used to being DM and let the players expierment so I can see what they like to do. So I thought I'd do a literal dungeon crawl. I was going to start them all in the same prison that is an asteroid floating in a demiplane made by a Metallic dragon who runs the prison a) for profit and b) as a place to store all his trophies of captured evils and ne'er-do-wells as part of his hoard. The goal would be to escape and would be a good way to bring everybody together with a realistic motive.

My plan was
>Session 0: booking and processing
>Session 1: Escape!!!
>Session 2: Criminals in the wild (start of evil schemes)

I was going to set a timer from start of session for 1.5 hours and have it so that if they hadn't made and started executing a plan to escape that cultist would attack the prison and cause mayhem to try to help their Demon/Dragon/Whatever master escape giving them a way out but making escape more difficult.

I was planning on starting them at Lvl 5 or 10
Any cool encounters y'all think I should add? Comments?

Was think of starting them off with no equipment and making them smuggle, find, buy, or make weapons/magic focii.

Players range in experience from 5 years to 10 sessions.
>>
Good news for the rest of /5eg/, but CR's done airing for tonight.

It's only a 5 hour and 42 minute episode. Granted, the first 15 minutes is thanking the community and their sponsors, and the break was a bit longer in the middle as well (close to 20 minutes), but that's still damn near 5 hours of film.
>>
>>53705474
>That one character you've always wanted to play, even if it's unoptimized but sounds fun, what is it?
Wot4e water bender.
Only use my water abilities when there's water nearby. And when there is, nuke em with water shit. Otherwise, wait until a higher level to take hold person and "blood bend."
>>
>>53706162
Worst part? I was waiting for the rebroad, as i got home 15 minutes after start time.
>>
>>53706162
fucking five hours and only the last 60 minutes were worth a damn. worst part is that vecna didnt even show up
>>
>>53706180
at least he was mentioned, I guess.
>>
>>53706073
Explain to me how "add finesse to longsword when two handed" is a refluff in any way.
>>
I'm trying to make the BBEG of my campaign, this powerful priest of a god of death, be a bit wily...

Is there any canonical implement that might allow him to control the movements of an undead remotely, as well as something he can use to communicate through (like an enchantment on a mask)?

I just think it'd be pretty cool if the party thinks they defeated him but then they take off the mask to reveal a rotting face... and then the BBEG starts speaking from the mask.
>>
Need suggestions on how to portray this NPC, /tg/

She's a succubus disguised as an elf and she infiltrated a major religious organization, filled with clerics and paladins. She herself has picked up some paladin training, represented in a few extra abilities. Obviously, she has a Ring of Mind Shielding, to protect her from Divine Sense and detect evil spells. She also used to be the romantic interest of one of the PCs.

How do I give subtle clues that she's not who she appears to be without giving it away? When it's revelead I want the players to have that "oh so that's why..." moment.
>>
>>53706191
It's not even like a soft mention; Matt might as well have been hitting them with a baseball bat with, "Vecna's the final big bad" plastered on the side of it once he showed them the necklace the cultists were wearing.

But literally none of them decided to roll a History or Religion check to realize it's Vecna's "holy" symbol.

>>53706173
You can skip basically the first three hours; it's just them roleplaying out how they're going to get down into the tunnels leading to the ziggurat, followed by some roleplay of Pike and Grog trying to accept Scanlan's apology.
>>
>>53706217
Yes, actually.

A spell called "Magic Mouth." Someone could cast it on a mask and have it's condition be "When the wearer of this mask is defeated, play my message."
>>
>>53706217
Something like pact of the chain invocation from warlock that lets the warlock speak through their familiar using their own voice from anywhere so long as they're on the same plane.

You don't really need to follow the rules though if you're the DM. I like it though. Might steal the idea.
>>
>>53706277
Yeah I know Magic Mouth, I'm using it on a Helm Horror to parody the Black Knight from Monty Python in an upcoming game.

But I want something he can use more directly. Not a prerecorded message but him still conversing with the players, while he's safe and far from them.
>>
>>53706282
Thanks, that at least gives me some precedent to justify it.

What about something for the "remote control the body"?
>>
>>53706037
Thorn Whip
I've dragged enemies behind a carriage with it
I've pulled enemies into pits with it
I've pulled enemies into my own moonbeam with it
I've pulled enemies into our Sentinel Battlemaster, and they never escape him once he's got them
I've used it to get stuff off the top shelf because I'm a 2'6" forest gnome
I love thorn whip
>>
>>53706215
>>53706073
>>53706049
I think they don't want D10 Finesse weapons to be available at all.
>>
>>53706327
Dominate Monster with a very long duration on it, probably cast with a level 8-9 spellslot.
>>
>>53706296
>>53706327
There's this pretty fun thing called "DM Fiat" you can use, aka: You can make up whatever you want and have it work
>>
>>53706327
Make the reason why the body's doing what it's doing "Just as planned." I.e. the BBEG thought of everything. It'll piss your players off, but in a good way.
>>
>>53706341
This desu senpai. You should understand early on that you DO NOT need to justify yourself to your players. Especially if it makes for cool shit.
Just don't use DM fiat to bull out bullshit and you're fine. But something like that would be a fine twist, and there's all the reason in the world a powerful bbeg would have knowledge of magic that a standard wizard wouldn't.
>>
>>53706163
The elemental archetype needs to seriously be remade.

Split into 4 archetypes instead of 1 to prevent it from being too feature heavy.
This should also help streamline it.


Otherwise here's my shitty brew:

>LvL 3 Way of the 4 elements

Once per turn when you hit with an unarmed strike you deal an additonal 1d6 damage of either Bludeon, Thundering, Fire or Cold damage type (your choice).

In addition when you use the Flurry of Blows feature you may apply one of the following effects depending on the damage type you chose to use on that turn.

>Bludgeon - You can make one additional unarmed strike with a -5 to hit dealing an additional 10 damage on hit.

>Thundering - one target takes additional 1d6 Tundering damage and must make a STR save or and be pushed back 10 ft.

>Ice - one target takes 1d6 cold damage and must make DEX save or fall prone.

>Fire - Your unarmed strike range until the end of your turn is extended to 10ft and you deal fire damage instead of bludgeoning damage. In addition hostile creatures within 5ft of you take fire damage equal to your proficiency bonus.


>LvL 6 Elemental Orb

You learn to cast the Chromatic orb spell with Ki.
Casting it at its lowest level costs 2 ki.
Casting it at a higher level costs 1 ki per spell level.
Wisdom is your spellcasting stat etc.

In addition you may pick one of the following damage types and gain a permanent resistance to it : Bludgeon, Cold, Fire or Thundering.

>Lvl 11 Elemental magic affinity

You learn 8 cantrips: Magic Stone, Firebolt, Booming blade , Ray of forst, Controll Fire, Mold Earth, Shape water and Gust.

Wisdom is your spellcasting modifier etc.

Pick one damage type between Cold, Bludgeon, Fire and Thundering.
You add your Wisdom modifier to any Spells that deal damage of this type (werther as a spell component or part of the spell effect).

>LvL 17
I'm too lazy to finish this.
>>
>>53706396
There's a pretty good elemental monk homebrew that fixes most of its problems already.
>>
>>53705647
Even without flanking, GMs are supposed to reward advantage for advantageous positioning. If you're behind an enemy who is fighting your paladin, you should get advantage no matter what.
>>
>>53706226
Give the religious buildings she's around wrought-iron fences. Fiends are afraid of cold iron historically, and wrought iron is pretty close to it. You can have her shiver whenever she gets close to the fences, or something. Make her explain she suffered some sort of trauma in the past involving them and now has PTSD, if anyone questions this.
>>
>>53705759
I generally like having the Hyper Light Drifter soundtrack running in the background.

It's somewhat non-intrusive and runs for over 2 hours.
>>
Would running a game with no access to healing magic be fine in 5e

I've been watching a stream of a 2e game set in a frozen wasteland where every encounter is dangerous because they have to deal with heavy snow, extreme cold, and some harsh penalties if you do get really cold, and their lack of healing makes them really think if they want to start the fight and risk having to wait out the days it'd take for the injured to heal.

It sounds like a neat concept
>>
What spells/cantrips besides EB should a Undying Light Tomelock take? Making them at level 3. The only cantrip I have if Eldritch Blast (of course)
I've never played a Warlock before so I'm confused as fuck.
>>
>>53706159
what level are they starting at?

how long is this campaign going to be?

why the demiplane? why a dragon? why an asteroid? why not a normal prison? will anyone hunt them down for escaping? what crimes did they commit to end up there in the first place? how did they even get to another plane to begin with?

who will be the allies of the players? will they gain an army or minions? will they gain a castle or plot of land?

looks alright overall
>>
>>53706467
Hit Dice let you recover without magic and you recover fully after a long rest anyway. Even with long rest rules you recover HP pretty fast.

That said, no restoration magic means a limb lost is a limb lost.
>>
>>53706489
It also means things like Remove Poison/Disease, Lesser/Greater Restoration, Aura of Vitality, etc. get taken out. It's not a big problem for some of them, but if you get poisoned or a disease you're basically dead without some VERY good rolls. Even then, if it's a magical disease like Mummy Rot you might as well roll up a new character and figure out how to introduce them to the group.
>>
>>53706159
Level 5 might be better, there's a lot of neat development to experience by levelling up in play, but after level 10 there's usually not a lot of choices left.

Might be a bit hard for the players to get proper gear in a prison setting. Maybe start off with one of the players uncovering a rumor of a hidden tunnel somewhere in the prison? Then in the tunnel there's some stored goods (but some danger, too).
>>
>>53706472
You mean Celestial Warlock
>>
>>53706472
GFB.

And with the new UA? Cure Wound and Lesser Restoration.
>>
>>53706556
Why would I take GFB when I'm not planning on entering melee?
>>53706547
Oh, shit, I didn't even know they changed it, I thought they were only doing monthly updates?
Fuck, how much changed?
>>
So, personally, I think a big issue with the Bladesinger in contrast to its 4e counterpart is that almost none of the Swordmage spells were actually brought over to give it that "true caster gish" feel. Anyone agree with me?

If you do, what Swordmage Spells do you particularly miss? Mirrorblade Army was an insane spell, but I thought it was gloriously kooky, just perfect for your ultimate magical technique.
>>
>>53706472
Probably Shocking Grasp when you run out of all two uses of Misty Step and need to get out of Melee range.

Actually does Booming Blade prevent attacks of Opportunity?
>>
>>53706595
About half of it? Also having melee option is good, especially since you get +CHA to damage on GFB. Tomelock Shillelagh GFB is still better than Bladelock.
>>
>>53706629
No. Why would it prevent OA?
>>
File: dogquestion.jpg (34KB, 500x348px) Image search: [Google]
dogquestion.jpg
34KB, 500x348px
>>53706641
I don't know. I guess I thought attacking counted as movement?
>>
>>53706612
Because the Bladesinger is more faithful to the PrC in 3.5 than the Swordsage class in 4th edition.

A closer analog to the Swordsage class in 4th would be the EK archetype in 5th, but also having some of the Battle Master maneuvers.
>>
>>53706660
Sorry, I meant Swordmage.

Swordsage is the class from 3.5's Book of Nine Swords (aka Book of Weeabo Fightin' Magic).
>>
Quick and dirty house rule, borrowed from Shadow of the Demon Lord.
>Replace Advantage/Disadvantage with Banes and Boons.
Anytime you would gain Advantage or Disadvantage, you instead gain a Bane or a Boon. When you make a roll with one or more of these, roll a number of d6 equal to the number of Banes or Boons and add the highest die rolled to your roll. Banes and Boons cancel each other out one-for-one.

You will never get more than a +6 to your roll, but you are still given an incentive for gaining particularly advantageous situations and are punished for particularly disadvantageous ones. And hey, even lets you use Flanking rules without the Barbarians in the party autistic screeching.
>>
Anons? Long story short, I want to put together a space fantasy - think "Spelljammer" with a dash of the "tech in fantasy" approach of Expedition to the Barrier Peaks and Numeria.

Now, I know I can reskin various fantasy races "in space", but I was wondering if anons here can think of any ideas for "fantasy aliens", ala PF's inclusion of things like Lashunta, Androids and Kasathas?

Things like "Psychic/Blind Amazon Warriors" or "Self-Aware Robots/Golems" or what have you.

I know it's not technically needed, but, still, I'd like to include some "alien" feeling races in the setting if I can.

And no, Spelljammer's not a huge help because literally 9 out of 10 races it introduced were beastfolk.
>>
>>53706413
>If you're behind an enemy who is fighting your paladin, you should get advantage no matter what.
Yeah nah
Besides no you've got one more thing to keep track of, which is what direction everyone is facing.
I see no reason why you can't be fighting off two people on either side of you if it's a high fantasy bullshit anyway.
If you're a weak creature you'll die quickly anyway.
Rogues already get to take advantage of people being "distracted" by other enemies with their sneak attack ability.
If you want to hand out advantage for everything that's your game to ruin.
>>
>>53706654
The spell specify Move asa game term, not movement.
>>
>>53706672
You have Thri-Kreen, the bug race from Dark Sun; they're also known to exist out in a "Spelljammer" setting.

You can have Warforged act as an android analog, maybe customize them so that there's multiple "models" of Warforged.

Some of the other races can also be alien, like Yuan-Ti and the various beastfolk.

Wasn't there a whale race in Spelljammer? You also have illithids/mind flayers, they're thought to originate from the Far Realm, which can also be Spelljammer territory.
>>
>>53706612
Stone Sorcerer does it best.
>>
>>53706474
>>53706507

I wanted to do lv 10 because i've never made it past lv 9 (life always splits my groups)

At most this campaign wil probably be 5 sessions long. More realistically 3 (half of the players are moving out of town/state/one is moving to asia in one month) and the other half are mostly acquaintances.

Demiplane/Dragon/Asteroid are just o make it flashier and I'm working on homebrew kitchen setting where the biggest port/richest city is ruled by a metal dragon and controls all trade between the planet and other planets/planes.

If they destroy the records they were imprisoned then they won't be hunted by the prison for a bit but might be hunted bounty hunters and gaurd champions.

I wanted them to write their own crimes as part of their background flavor but they will all be required to have at least one crime against the dragon/his domain, at least 2 to be serious crimes, and one funny one. But generally the Dragon likes to keep evil prisoners as part of his hoard to be flashy and keep his realm "safe." They got to the plane via teleport through booking. And they can leave several ways

Allies/minions depends on background and plot and I dount we play enough for land but if so it is to conquer
>>
>>53706409
It doesn't really. It's solution is mostly "more spells." Which is the greatest sin of the archetype in the first place. It was incredibly lazy design.

They should have created them all as original elemental effects like the water whip/air fists/flame tendrils etc. But honestly, they should just use sun soul as a template for how to make it work somewhat.
>>
File: garrus.png (170KB, 371x333px) Image search: [Google]
garrus.png
170KB, 371x333px
>>53706672
Turians, because they were the best aliens in Mass Effect and it sucks hard that they'll be trapped in a ruined franchise forever.

If you're cool Krogan can come too.
>>
>>53705686
>better with a Shortbow
Light crossbow! Longbow if you're a dirty elf.
>>
>>53705701
Sorcerer can never become a dragon. If that's your goal, pick literally any other full caster.
>>
>>53706690
Spelljammer featured the following races:

Lizardmen: Smarter than the common landbound variant.

Scro: Nazi-inspired "Super Orcs" who remade themselves into a serious thread.

Giff: Mercenary hippo-people who were obsessed with ridiculously ostentatious military outfits and crude firearms, despite the main mode of travel being in a dimension where the air was full of flammable gas.

Grommams: Gorilla people where men are big, strong, dumb brutes and women are weaker but smarter.

Hadozee: Orangutan-people with pseudo-wings who could glide from the rigging to the deck.

Xixchil: Hyper-individualistic mantis-people with a knack for body-modification.

Rastipedes: Centaur-style centipede people.

Dracons: Uber-communal giant lizard-taurs.

Hurwaeti: Ferengi-esque frog-gnome creatures.
>>
>>53706681
Well, not all enemies my players are facing can reliably face off enemies from all directions.
>>
>>53706720
Handcrossbow with CE still win.
>>
>>53706699
If you're doing a short campaign, starting at 10 should be fine. I'd suggest just giving them a level every session, too.
>>
>>53706728
Wait.. sorcerer doesn't have change shape or true polymorph?
>>
>>53706785
Doesn't look like it, but Sorcerer does get Wish if you're willing to gamble for it or your DM is nice.
>>
>>53705474
Currently, I'm pretty much stuck with being the DM. However, my players came up with a really great group this time: 6 dwarven bards and one overly zealous dwarven cleric. Despite all expectations it really is fun.

However, I trapped myself in a corner. Because the 3e/3.5e adventures were mostly shit-tier containing not much else than fighting encounters, I decided to do my own stuff. Long story short, I need a source for mighty storms ravaging the lands.

So far I've got an enormous fortified lighthouse in which a ritual was conducted to create a permanent storm. Due to the partly failure of this ritual, the necessary energy has to accumulate over time and is released when a given level is reached. Due to the storms, seafaring was abandoned in this region and therefore no-one stumbled upon the lighthouse yet.

In a cave below the lighthouse, where the ritual was conducted, the heart of an ancient white dragon lies within a ritual circle. A young white dragon, hatched after it's mothers death within the ritual is trying to harness the magical power in some way. I don't want my PCs to have to fight their way towards this final chamber. However, no matter how hard I try, I can't come up with any good riddle/quest they have to do within the lighthouse to access the final chamber.
>>
What races work best for a mythical fantasy oriental campaign?
>>
>>53706823
You need a lighthouse puzzle, you say?
>>
>>53705686
You mean Hand Crossbow.
>>
>>53706760
I don't see why not.
Honestly if your teammate is squared toe to toe with an enemy and you try to shoot at him with an arrow you're just as likely to hit your friend. But those kind of rules are shit so most sane people don't use them.

If you're surrounded by archers are you saying the archers should have advantage because you can't realistically fend off arrows coming from several different directions? You could, if you like.

But honestly, there's no point. Giving someone advantage makes them more likely to hit and to crit. There's no need for that when so many explanations exist as to why you can fend off people from multiple angles. One of the biggest just being your armor. Sure the guy hits you, but you're wearing plate anyway. So fuck his sword. You realize he's there. In a split second you dodge slightly to one side. He's not hidden from you.

Also, some more food for thought. Ever played FPS games? If you square up with someone in a dual where you're facing one another while shooting, their movements are easier to predict because they're reacting to you, and you to them. If you sneak up behind some guy that's moving erratically its actually HARDER for you to predict their movements because now you're having to pay attention to them and the person they're reacting to.

Anyway. Despite this just do what you want, it's your game.
>>
>>53706862
>have players come across a glowing rock that seems important
>later there's a lighthouse that needs opening with an empty socket roughly the size of the glowing rock you found

Wait a minute that shard.
>>
>>53706858
Use stats for eladrin, but model them on tengu. Pass off misty step as their wings.

Use halflings. Model them on korobokuru.

Use orcs/halforcs. Model them on the common oni from mythology.

Use the aasimar from Volo's guide as is, just use cultural names for them. For example, aasimar are basically the Indian rishi.

Use revenants from UA. Model them after the preta/gaki/hungry ghosts.

Shifters, also from UA, are the kemono peoples like kitsune.

Alternatively, you can use tieflings and refluff them as the diabolical seductress fox spirits like Kuzunoha from Japan, or Daji/Dakki from China.
>>
>>53706760
Flanking rules are still shit anon. Just doesn't work with the game's math.
Clever thinking/use of the environment/cool roleplaying or fluff might cause me to reward you with advantage. But not simply having your big guy stand in front while you run behind the guy he's fighting and stab at him.

Otherwise I'm gonna give all archers advantage on their shots against you if they've got high ground against you. Because advantageous positioning, right?
>>
>>53706862
I'm pretty sure I played all Bioshock games. However I can't remember this image. Ringing bells in some order for opening some passageway sounds like a good start, thanks.
>>
>>53706931
...What? Seriously?
You don't remember this and the shitstorm this "puzzle" caused?
>>
>>53706226
Bumping

>>53706429
That's a good idea! Thanks. Though I think I'd use silver instead, since it's common adventuring knowledge in D&D that fiends are not as tough against silver as they are to most nonmagic weapons.
>>
>>53706672
On a hopefully relevant topic; what "limits" are there to a race in a space fantasy setting?

For example, even if the setting is "Spelljammer by way of Outlaw Star", would a race that consists of amazon catgirls who are born to alien cat-dragons and where two-thirds of the population don't become sapient, but instead turn into the alien dire-tigers that the sapient ones ride into battle, honestly be believable?

>>53706858
Elves, dwarves and gnomes can all easily be worked into yokai, half-orcs & goliaths can be turned into oni, halflings or dwarves can be reflavored as korobokuru, and as for unique races... hengeyokai are the most obvious fit. I've got some homebrew of such races myself.

>>53706931
It's from the opening of Bioshock Infinite, after you reach the lighthouse.
>>
>>53706785
That's right, only wizards get the cool spells because fuck sorcerers haha am I right?

Seriously though, with the few spells sorcerers are even allowed to learn, giving them the full wizard list wouldn't be a problem imo.
>>
>>53706938
maybe I should stop drinking, but yes, I can't remember any shit storm, probably because it was that stupidly designed as it seems. I haven't read anything online about the game while I played to not get spoiled. Therefore the shit storm was probably lost to me.
>>
>>53706994
>https://www.youtube.com/watch?v=l_u18_BKczg
related
>>
>>53707008
It's fitting for Bioshock Infinite. Even though I really liked the setting and the story telling, a lot of it was poorly designed. Especially the fact, that the complete conclusion of the story was delivered after the game. I would have liked to resolve at least most questions during the actual gameplay.
>>
>>53706938
That puzzle caused a shitstorm? The fuck did I miss
>>
>>53706467
I like the concept, but understand that you are either banning several classes entirely, or removing features from them. Neither is desirable, and removal of features should at the very least get something in return.

Banning healing spells is fine. People can just pick something else.

Paladins have innate healing. Monks of Open Hand has healing. Bards with Song of Rest. Fighters with their self healing.

Like, you have a whole slew of character classes that straight up has innate healing. It isnt something they can "not choose". Yeah you can avoid Life Cleric, but you can't avoid lay on hands.

You also create this stupid scenario where Moon Druids suddenly get a hell lot stronger, since damage taken in their forms does not translate to them.

Healing in 2e was scarce. In 5e, everyone and their mother has access to it. Don't expect them to feel pressured by the removal of healing spells. And if you want all healing removed, you should honestly just play a different game than 5e.
>>
>>53705666
>>53705690
It's not as if Reckless Attack becomes useless though. It's still useful if you don't have many melee characters on your team, it gives you advantage on turn one when your melee attackes aren't all in position yet, it's useful for when you're caught off guard and get into position, and you retain the option of not giving up AC by taking advantage on all attack rolls against you, which is pretty useful since barbarians have decent AC in 5e (I remember when I played one in Pathfinder that entering rage just made almost all attacks hit).

Besides, it's a level 2 ability, gained at the same level as the ability that allows you to get Advantage to almost every Dex save. It shouldn't be retardedly strong.
>>
>>53707027
It seemed painfully obvious the story was rewritten a few times and eventually they just had to pick something to get it out.
>>
>>53707029
Yeah
>wait a minute that card
Was spammed all over and was a pretty fresh meme
>>
>>53705974
Elves have magic finesse longswords like the moonblades and Link isn't a finesse faggot but still has gauntlets that increase his strength.
>>
>>53707029
A puzzle so pointlessly stupid even the average /v/ user thought it was dumb.
>>
What can we expect from Curse of Strahd?
>>
>>53707073
spoopy
>>
>>53707073
Vampires, werewolves, and a whole lot of Gothic shit.
>>
>>53705474
I'm afraid this question might be stupid, but I'll ask nonetheless: I'm DMing my first 5e session. I haven't really understood how the loot tables work for mixed groups of monsters.

Lets say I have a monster with CR2, two with CR1 and two with CR 1/8. Should I roll for every creature seperately? Or is there any way I could use the hoard table if the CRs of the group of monsters is mixed.
>>
>>53707073
Strahd is a jobber if your DM doesn't know how to run horror game.
>>
>>53707114
Is he an actual chump?
>>
Got any good endings to your campaigns to share?

>level 1 to 16 campaign coming to a close.
>We aided a God in a war, and killed *the* Devil of the setting.
>God is handing out rewards. We were told we would maybe continue these characters a bit down the line, so this actually had an impact.
>Wizard wanted to expand his Demiplane to a much larger extent, and make something more the size of Ravenloft, and fill it with hand picked citizens. Wish granted. Basically a God of that place now.
>Warlock wanted his Noble house to take over after the late king died. Asked for the Gods blessing, and got his father appointed king of the realm, and his older brother the Crown Prince.
>Paladin with the Urchin background really wanted two things, one being a revival of his entire church (everybody was killed except for him by the follower of the Devil.), and also remove the disease "Kidfang", which is an easily curable disease that just kills 90% of all street kids who cant afford the cure. Try die a terrible and gruesome death. He requested both, but could only get one, so he choose his church.
>The last one, a female Rogue, never really fitting much in with the motivation, and never had a real answer outside if "I am here because I like you guys". Always seemed a bit lame, but it was fine.
>Decides to wish for the extinction of "Kidfang" disease, both from already afflicted kids, and any that could potentially become infected. Disease gone for good.
>Everybody is super confused, but she keeps quiet.
>People are about to split up, and go do their thing. Warlock had his noble house - now royal family, to go back to
>Wizard has his new plane of existence to build up
>Paladin has his orphanage he built during the campaign to go back and take care of.
>Rogue goes with Paladin
>People are starting to realize
>Rogue confesses her love to the Paladin
>They start living together as owners of the orphanage.
Can't wait to start up after a "20 years later" timeskip I have in mind.
>>
>>53707124
Yes, your standard party of PCs can kill him quite easily, especially if they have holy symbol of Ravenkind and sun sword. So you have to play Strahd like a complete coward, never fighting without backup, and always running away and taking cheap shots, before phasing through the floor and regenerating in a safe place.
>>
>>53706363
>>53706348
True, but if you've got a mask he can talk through, it could be a fun, unsubtle hint when the BBEG is narrating his tactics and speaking in 3rd person. Then you just have a patsy that will follow his orders. Maybe Geased.
>>
>>53707059
Link is definitely a Finesse guy.

Note how the gauntlets that let him throw around mountains, do not actually increase his damage. His Dex is still better.
>>
>>53707073
From my experience:
>talking statues
>angry head
>angry lady who is angry because we rustled her wagon
>the party trying to magically hover over a 2 ft deep river
>don't try to stunning strike trolls they got too much Con
>Another river with an innocuous bridge.
>Or is it???
>It was, but I ran over it as fast as I could to avoid taking chances
>a little old lady needs help
>her face melts off
>Yikes!
>>
I need a busted level two build for a one-shot using only the PHB. Do you guys have any suggestions? I was thinking maybe a Life Cleric with Goodberry and Shillelagh trough Magic Initiate.
>>
>>53707199
Honestly just be a fucking moon druid with sentinel or some shit. A big brown bear twice per short rest is really above the average power level.
>>
> Make WW Link
> Be a halfling
> Use shortsword
Problem solve!
>>
>>53707161
>So you have to play Strahd like an intelligent and evil bastard with a functioning sense of self-preservation
FTFY
>>
>>53707199
level 2? Definitely Moon Druid.
>>
>>53707247
Level 2 Fighter 1 with HAM and Wiz 1 is rather strong.

Really anything with HAM is going to be good at 1.
>>
>>53705734
>>53705877
>>53705987
>>53706032
No form of teleportation can be blocked by the indigo layer for the simple reason that the indigo layer isn't multiversal. Teleportation moves you through the Astral Plane, neither you nor your spell ever passes through the Indigo layer. Your magical travel has two contact points with the material plane - where you stand when you cast the spell, and where you stand when you finish the spell. There is no line connecting the two points on the Material plane.
>>
>>53707186
Wat.
>>
>>53706635
I guess I'll think about it just because I'm using Tomelock so I get all the cantrips ever.
>>53706629
My character has a crippling fear of being touched, which makes the fact you have to touch someone to heal them with the new thing hilarious to me and would make Shocking Grasp pretty fitting, but I was originally intending to take Thunderclap. Grasp is probably more reliable, though.

Damn, looking at it, it really is just Undying Light but with more spells and swapped power.
>>
>Aasimar Celestial Warlock 3/Redemption Paladin X
>Patron is your dad/mom, who's guiding you on your path to smite all the evils
>Rather than being annoying pacifist nigger put the LAW in LG*, arresting petty criminals and handing them over to the city- or having your Patron act as Judge and Jury out in the field and you act as Executioner

mite b cool.

Celestial Warlock is iffy but at least it makes having a "good" Pal-lock easier from a background perspective.

*Might be closer to LN
>>
File: DBzsBRZUwAEQa3U.jpg (217KB, 1200x900px) Image search: [Google]
DBzsBRZUwAEQa3U.jpg
217KB, 1200x900px
These people seem to be having fun.
>>
File: 1491302738093.gif (865KB, 370x281px) Image search: [Google]
1491302738093.gif
865KB, 370x281px
>>53707373
I know, right?
It's like you can have fun playing the game.
>>
>>53707373
Outrageous. I shall have to write a stiffly-worded letter to the Times.
>>
File: Immortal Mystic.jpg (481KB, 960x1200px) Image search: [Google]
Immortal Mystic.jpg
481KB, 960x1200px
Now I'm sure there's more efficient ways to spend Psi but this is some straight up Dragonball Z shit

>Mystic
>Turn 1- Cast Jump (Magic Initiate), cast Feat of Strength (Ideally while yelling and focusing real hard)
>Turn 2- 1 Psi, jump horizontally 60 feet straight at your foe, Grapple with a +5 to the roll and Advantage if focusing on that one discipline
>Turn 3- 3 Psi, jump straight up into the air 180 feet, use an Unarmed Strike with Knock Back (4 Psi) to punch them straight back into the ground, causing 18d6 falling damage+4d6 Knock Back damage in addition to melee damage, use Bonus Action to change focus to Air Mastery to avoid fall damage

Mystic is truly the Muscle Wizard.
>>
>>53707433
Actually after reading it with Tavern Brawler you can do it in 2 turns as Mighty Leap uses your movement, not a bonus action like I thought.

You'd better hope your DM rules you end your turn high enough off the ground you can start your next one before impact though or you're gonna be hitting the ground just as hard.
>>
>>53705647
>>53705690
>>53705672

>what's this about flanking

It's just pointless butthurt from grognards who don't understand flanking is essentially the only thing other than LOS that makes terrain and positioning relevant.
>>
>>53707494
> congoline is positioning!
>>
>>53707494
>flanking is essentially the only thing other than LOS that makes terrain and positioning relevant.
>having players this unimaginative
>failing at level design this hard
>>
>>53707433
Jumping doesn't increase speed
>>
>>53707494
You can use flanking if you want, just make it a static to-hit bonus rather than advantage. Advantage fucks up the combat math on the enemy side, and the entire subsystem on the PC side.
>>
>>53707512

>congoline isn't positioning!
>just standing wherever you feel like it and flinging ranged attacks while your melee characters spam basic weapon attacks is positioning!
>implying congo lines form in large encounters or single encounters with larger enemies anyway

>>53707515

>every encounter in his campaigns needs to have something standing on a platform to make positioning more relevant because he's too dumb to use flanking rules

I bet your players get really bored of your crap "wow let me guess it's another archer on a castle turret thanks man this is super fun I roll to climb"
>>
>>53707539
Yep, confirmed failure at designing interesting terrain.
>>
File: Sailor pathfinder.jpg (95KB, 441x1000px) Image search: [Google]
Sailor pathfinder.jpg
95KB, 441x1000px
Anyone have any recommendations for making guns a bit deadlier? The DMG recommendations (whether renaissance or modern) don't seem too impressive for consideration with things like AC.

Inb4 try not playing DnD.
>>
>>53707554
Play pre-2000 D&D.
>>
>>53707551

>interesting terrain

Please tell me how you design interesting terrain for combat in absence of flanking that doesn't involve "le ranged attack guy is on high ground"

protip: you can't without homebrew rules. Anything you can come up with will be just "archer guy on a ledge" with more or less flavor. And flavor does NOT make the same fucking encounter more interesting it's just rehashing.
>>
>>53707512
What's this about a conga line?

In my games only melee characters can flank, so unless there are reach weapons involved it's just two dudes with an enemy in between, hardly a 'conga line'. The DMG also says that characters have to be adjacent, I think.
>>
How to make Curse of Strahd better?
>>
>>53706612
Stone Sorcerer is flat out the sword mage under a different name. I say this as a guy who played one in 4ed.
>>
>>53707573

The conga line almost never forms it's literally just fucking grognards who have never played with flanking rules who hate anything "different."
They'd prefer to just have the same encounter with casters/archers on high ground and inaccessible and melee characters whacking each other over the head at ground level over and over again than consider for a second the possibility of using ground level terrain to block off flanking options for the party or opening flanking options for the NPC combatants to add complexity and actual fucking tactics to the game.
>>
>>53707573
The conga line is as follows:

As are allies. Bs are enemies.

A - B

Naturally, you want to support your buddy, so you go back him and get some sweet bonuses for doing so.

A - B - A

The enemy isn't a chump, so they want to get in on that sweet flanking advantage as well.

A - B - A - B

Now your other friends see that a new enemy is open to flanking, which they do.

A - B - A - B - A

But the enemy wants...rinse, repeat.
>>
>>53707570
>And flavor does NOT make the same fucking encounter more interesting
Man, you're really bad at GMing.

>Please tell me how you design interesting terrain for combat
Water
Sand
Mud
Swamps
Bridges
Chandeliers
Things for combatants to knock over and throw around
Weather
Narrow areas to stand on
>>
>>53707570
Ditches in the ground that count as difficult terrain. Melee attacks from outside of them have advantage and Ranged Attacks have disadvantage.

Tight pitch black spaces that a smaller enemy uses to get around, they have tricks to split up the party who's struggling to squeeze through them.

Battle in ritual room filled with water up to your knees. Counts as difficult terrain and at some point someone knocks open a drain. Causes STR save for forced movement that moves everyone towards the same point. You can move behind pillars to avoid the pull.

Anything involving multiple twisting paths of walls.
>>
Why does a copper dragon have a climb speed when it can clearly fly? Is it for hanging upside down in caves or something?
>>
>>53707591
You got it reverse. People who like flanking are grognards who can't adapt 5e rule. They want to stick as closely to their 3.pf rule because that the edition they start with, and flanking is one of that. Surprise round is another sign of grognards.
>>
>RAKISH AUDACITY
>Starting at 3rd level, your unmistakable confidence pro-pels you into battle. You can add your Charisma modi-fier to your initiative rolls.
>In addition, you don't need advantage on your attack roll to use your Sneak Attack if no creature other than your target is within 5 feet of you. All the other rules for the Sneak Attack class feature still apply to you.

So, why is Swashbuckler the best ranged rogue option? Kinda feels like they didn't intend for that to give ranged rogues free sneak attack forever, but chose their wording poorly.
>>
>>53707627
How exactly do they operate when you need to be within 5ft AND not have anyone else around the target?
>>
>>53707627
>if no creature other than your target is within 5 feet of you.
>Rakish Audacity ruined by ladybug in grass near orc's foot.
>>
>>53707627
>if no creature other than your target is within 5 feet of you
>other then your target
>within 5 feet of you

You're not too bright.
>>
>>53707601
Literally all the cases you mentioned are better or unchanged with flanking because of choke points.
>water
great so they have to wade or go around through water, flanking rules doesn't remove water.

>sand
as above
>mud
as above
>swamps
as above
>bridges
better with flanking because crossing a bridge with opponents on the other side should rightfully fuck you up since you are being throttled
>chandeliers
depending on how you use them it's just different varieties of no difference with flanking or better with flanking
>weather
Also irrelevant to the discussion
>narrow areas to stand on
Flanking makes this better because if you choose to enter an open area from a narrow area you can potentially be ambushed by melee attackers from multiple sides, thus FLANKING

>>53707608

Still not seeing how flanking is not improving these features. Say you have your party crossing an area through difficult terrain, straight away you can talk about flanking and choke points with advantage. PCs could lure melee characters into the ditches or whatever other difficult terrain you had in mind, without flanking it's just normal combat but with it there is a reward for not just running out of cover like a retard.
>>
>>53707662
Flanking's issue is it invalidates class feature too easy. If flanking gave a different kind of bonus I'd consider it, sadly players in 5e are often to slow to figure out there's a +2 bonus or something.

Though cover uses it so there's precedent... I would also like to rule it so you can't flank if there's too many people around. Maybe you can't flank if adjacent to more then one enemy? So 2v3 will never manage to flank someone.
>>
>>53707682

>if flanking gave a different kind of bonus

That's fine imo I'm not arguing that the flanking bonus should be advantage, it could be something different, or maybe the flanking bonus could change depending on context. All I'm arguing is that if you've got two guys beating on one guy from opposite sides this is obviously something that should be taken into consideration in combat.
>>
>>53707644
>>53707658

It doesn't say the target needs to be within 5 feet of the rogue, only that anything else being there won't qualify them.
>>
>>53707700
http://www.sageadvice.eu/2015/11/10/swashbuckler-with-a-whip/
>>
>>53707700
http://www.sageadvice.eu/2016/01/29/rakish-audacity-target-must-be-within-5-feet/
>>
>>53707713
>>53707721
I'm not arguing the intent, only the execution.
Those aren't even tagged as "official answers" so I don't think they qualify as errata.
>>
>>53707700
Get fucked you retarded monkey.

Now fuck off and stop shitting up the thread with you dumb interpretations that no one with an IQ above 80 has any chance of understanding.
>>
How do I learn to live with odd numbered ability scores?
>>
>>53707737
Kill yourself.

Seriously, you are wasting someone's air. Stop. Hang yourself so you donr accidentally suck in air before you die, you worthless piece of shit.

Your brain isnt worth keeping alive. Rocks are more intelligent.
>>
>>53707737
It doesn't work, my dog. Sorry.
>>
>>53707682
>>53707697
Could use the gang-up bonus from SW, which is "how many more attackers are there around than defenders".

So in a 3v2 the guys on the 3 side would all get +1 vs the 2 side. It's a bit minor on a d20, so you may want to make it twice as much.

Of course, it does not fit with "no fiddly bonuses" paradigm 5e is trying, so maybe it'd be better to add like, a bonus d4 for every numbers advantage, or add bonus dice to the damage instead or something.
>>
>>53707570
The final fight in Iron Monkey would be a good example
>>
>>53707748
By changing to a system that doesn't make every other point in an ability score worthless.
>>
>>53707595
That depends on the DM's interpretation of the monster's intelligence as well as on how many melee characters you have, though.

Like, if you're fighting a bunch of orcs they're not gonna care about strategy they're just gonna wail on the nearest dude.

Anyways if I really wanted to kill some of my players with somewhat smart and tactical monsters I'd do this instead:

2 players flank an enemy:
A - B - A

The rest of the room, which had more enemies occupying it, does this:
B
A - B - A - B
B

That's how you punish flanking after all. If you flank every time without thinking about it you're essentially throwing yourself in enemy territory.
>>
>>53707769
Sorry, that formatting got a bit messed up. It's basically a cross formation with the second A being surrounded by B's on all four sides.
>>
>>53707769
>>53707773
This can be a draw back depending on who is doing it, if it's say a barbarian, especially totem, or a paladin/fighter built to be a "tank" alot of the risk is negated.
>>
Zephyr Strike lvl1 concentration
>Don't provoke opportunity attacks, take first attack of that round with advantage, if that attack hits +30ft movement for that round.
If a person with Booming blade at 5th level uses this they seem unbeatable right?
>BB with advantage, wpn dmg+1d8. then walk 60ft away (or just 35ft if you feel like baiting them) then if they follow they have to dash and take 2d8 thunder. Rinse and repeat.
>>
>>53706111
Wouldn't you need war caster if you wanted to cast anything as a S&B ranger?
>>
>>53707222
>>53707247
I'll make two druid characters (one with the Sentinel feat and one without) and let my choice depend on if we're playing with a grid or not. Thanks!
>>
File: The Unearthed Arcana.pdf (5MB, 1x1px) Image search: [Google]
The Unearthed Arcana.pdf
5MB, 1x1px
In case you guys didnt grab it
>>
>>53705474
>http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf
I love mixing healing and warlocks. This means I now wont have to multiclass.
They've tried it with warlock of undying light but its not as good as this
>>
>>53705474
I have an elven Paladin of Conquest in mind, and work on his story when I got spare time. Thus far, he comes from a much darker period in elven history, when the secession/exodus of the drow was turning especially ugly. His order was exemplifying how warfare can degrade the moral character of nations, by committing tit-for-tat war crimes. He was petrified during a skirmish, but mistaken for a regular ol' statue and put into a museum by ignorant humans. Some millennia later, he is cured and seeks to renew the "glory" of his empire or put the drow under the yolk for good.

I'm still trying to figure out the exact circumstances that a Stone to Flesh spell would be cast on a statue, though.
>>
>>53708127
If he was in a museum chances are that some adventurer, craftsman or mage would eventually find out that this can't be a statue. Maybe because the details are all wrong for the specified epoch, or because they knew how the spell works.

If he was shut away for millennia in some ancient temple, tomb, whatever. Is then found by simple minded adventurers and sold to a museum it could happen in some weeks to some years that the "right" person comes along and recognizes the mistake.
>>
>>53708127
Wizard teenagers
>>
File: 26.jpg (18KB, 250x250px) Image search: [Google]
26.jpg
18KB, 250x250px
>first session with all grill group
>everything going swell
>in game night falls towards the end of the session
>walking in the woods
>my character doesn't have darkvision
>"I grab his hand and lead him through safely!"
>player slightly reaches her hand out to me
>>
>>53708179
Is she cute? Are you planning on smashing that?

She could just be a good roleplayer.
>>
>>53708051
>wizards are better artificers than artificers
Some get these guys some help, they are pretty clearly retarded, and most likely liable to hurt themselves.
>>
>>53708194
not really and not really

I would have totally gone for it if she was cuter ;_;
>>
What kinds of characters are absolutely needed for Curse of Strahd?
>>
>>53708172
>>53708176
Little of column A, a little of column B? It would stand to reason that there would be wizards with an interest in history, and they might have ballsy, ambitious apprentices. "Gee, this old statue doesn't fit the usual motifs of Elven statuary. I know! I'll just use that emergency Oil of Stone to Flesh to see if it really is just a statue!"
>>
>>53708214
Man should have just gone for it to be nice, it sounds weird but other women in the group would pick up on that gesture.
>>
File: 1496978531455.png (53KB, 366x263px) Image search: [Google]
1496978531455.png
53KB, 366x263px
>watching partymembers with 16 charisma and profiency in talky-skills barely able to string sentences together trying to convince NPCs
>they don't pay attention anyways so they have no leverage on them either
>>
>>53708259
This reminds me. I want to hear everyone's opinions on this:

>Roleplaying the stats of your character
I.e my character has -2 Int so therefore I have to be a retard when roleplaying

Or

>Playing the character how you want and letting stats dictate outcomes
I.e my character has -2 Int and still tries to be smart, but his plans don't always go so well (because of rolls)
>>
>>53708229
Yours
>>
>>53708287
Roleplaying the stats of your character, within reason.
>>
>>53708287
I much prefer
>Roleplaying the stats of your character then getting fucked over by the dice
Declare I would know about a specific spell being used against us, DM asks for Arcana from my +5 Int mod and Expertise in Arcana at DC 15, fail.
>>
File: annoyedpepe.jpg (14KB, 250x241px) Image search: [Google]
annoyedpepe.jpg
14KB, 250x241px
>>53708259
>>53708287
>>53708325
>player roleplays as 18 Str fighter
>he doesn't even lift
>>
>>53708214
Fucking shame.
>>
>>53708287
Roleplaying stats.

-2 penalty is pretty damn dumb, not too dumb thought.

Think of some of the dumbest people you've met, this guy's probably in the dumber side but he's not a potato or a literal shit flinging retard. He's just dumb, doesn't have good plans and probably can't do math or read and write.

Doesn't have to be "Me tough, me break things".
>>
>>53708298
Paladins, clerics, fighters, sorcs?
>>
>>53707035
Just make them give temp HP for an hour or something
>>
File: 1494907850832.png (122KB, 539x570px) Image search: [Google]
1494907850832.png
122KB, 539x570px
>>53708373
>I'm a wizard with a +8 to Arcana
>Roll to recognize magical sigils
>It's an 12, a failure
>Barbarian with a -1 to his Arcana attempts the same
>19
>DM unironically expects me to lap up his shit as he explains how the barbarian recognizes the sigils, their school of magic and what magical effect they have
>>
>>53708410
You should've gotten an easier DC to hit, he should've gotten a harder one.
>>
>>53708259
>Tfw character with high Charisma
>It's mostly because their personality is extremely strong, even though they're as subtle as a brick in conversation and are only really good at scaring people
>>
>>53708396
No class is 'needed'.

It's a low level campaign so your class abilities don't matter much.
>>
>>53708287
If you have a 10 Cha character, and constantly try to be the party face with your personal talking and reasoning skills, I don't give two shits what you say, I will have you roll, and I wont touch the difficulty, no matter what you say.

If you have 16+ cha, especially at 20, I am likely to skip the roll entirely if you can be convincing enough.

I am all for role-playing your character, however, so of you have shit charisma and stutter like a bitch, I might give you a lower DC if you manage to do it in a way that could give you some leverage. Like the 8Cha fragile little wounded wizard, asking someone if they won't please help him, it hurts so bad I should never have gone adventuring why did I do this i miss my mom oh god blood I think I'll faint - then a certain type of NPC might be more likely to help out of pity. And because I like people who actually play their character, and not themselves.

I would NEVER penalize a high charisma character because the player isn't good at talking. That's dick move number 1.
>>
>>53708408
So literally no difference for Bards Song of Rest?
>>
>>53708424
Never go full retard.
>>
>>53708410
If your player has a 100% chance to succeed, don't let him roll


If your player has a 100% chance to fail, don't let him roll


simple as that. The Orc shouldn't even have been allowed to roll in the first place
>>
Favorite non-combat spell?
>>
>>53708461

Pass without trace
>>
I haven't figured out how to calculate or roll loot in 5e. I have a group of pirates attacking my players. Some of them are bigger, stronger guys, some of them are fodder.

Do I roll individually for each enemy? If doing so they will only have coins on themself. No items, no gems.
>>
File: HA.jpg (27KB, 390x310px) Image search: [Google]
HA.jpg
27KB, 390x310px
>>53708410
>Be Rogue
>High intelligence as my second stat of choice
>take expertise in arcana to spite the wizard
>He has +8
>I have +10
>Constantly belittle him about how shit he is at being a wizard, when a lowly thief knows more than him.
>Keeps track of how many times one of us knew something the other one didn't
>Wizard 3
>Rogue 18
>>
>>53708489
Just say "You find 30sp on the various dead bodies" or something.
>>
>>53708495
this is how you turn your wizard to the dark side
>>
>>53705647
kys
>>
How do I play a savage northerner? I want to take the trope of northerner to whole new levels of northern folk until people can't compare me to Skyrim.
>>
First time DM.

One of my Players is a Hexblade.

How often would his patron weapon even talk to him? Would it be able to see what he sees?
>>
>>53708505
The question was more directed at how to use the treasure hoard tables when it comes to mixed groups of enemies. I understand that 5e is really conservative on magic items, but a pirate gang should have at least some potions or stuff.

I can define the items on my own of course. However, I'm afraid that I will be too generous.
>>
>>53706629
>>53706635
Following up on this, the Book of Ancient Secrets or Eyes of the Rune Keeper invocations? Does taking Comprehend Languages from the former completely make the latter useless?
>>
>>53708555
It screams in his mind, or hes using the patron
>>
>>53708555
Talk to your player. Ask him about the level of influence he wants it to have on the game.

It does need to come up. It is a sentient weapon, powerful enough to grant powers, and it has an agenda of some kind. It is probably rather ancient, so it doesn't have to speak that often - but it should talk to him occassionall at least.

Don't agree to "not at all" - if he doesn't want a talking weapon, he shouldn't have picked Hexblade. Or a Warlock foe that matter.
>>
>>53708461
booming blade, I punch a friendly PC with bras knuckles and chuckle as he stands in place waiting for the effect to wear off.
>>
>>53708636
Yes.

Tomelocks are dumb because of how many Warlock features they can straight up replicate.

Of course, this assumes you get access to the ritual, and can afford to inscribe it. That's entirely on the GM to decide.
>>
>>53707537
How much would you give? I've read adv. is roughly equal to 3.3 numerical bonus.
>>
Primeval Guardian Bugbear with Tunnel Fighter and a halberd. Is this too cheesy, or should I do it?
>>
>Character you always wanted to play
Luck based Rogue. Nothing but luck based feats - like Human Determination and Lucky.

Also hate to derail the thread, but has anyone seen a copy of NeuroSpasta? I'd love a copy of that.
>>
>>53705474

I forgot the combination of classes off the top of my head, but it was basically a run down of everything I could come up with to be proficient in every skill and have expertise in 13 out of 18 skills.
>>
>>53708700
Make it +5 like for passive perception.
>>
>>53708287
Personally I prefer stats, although it is definitely within reason and if you want a decent example of how to play a -2 and not be a complete detriment just watch Grog
>>
>>53708600
Personally I roll on the table and just let what happens happen based off the party's level. The only adjusting I ever do is if it's an item that's completely useless, it sucks getting shit no one can use and then selling it for nothing because "oh well there just isn't much demand because reasons" talking to you Steve you fucking cock juggler there's a reason I'm the groups forever DM.
>>
>>53708898
>Party finally finds a magic weapon
>A greatsword
>can't use it
>Try to sell it
>GM is mad that we refuse to use it
>party is Bard, Monk (Not kensai), Wizard and moon druid.
What the fuck did he expect us to do?
>>
>>53708898
Sounds like you could provide some stories about steve.

Thanks for the advice, than I will doing it the same way.
>>
If something is effected by the sleep spell and I attack it is that a coup de grace?
>>
How is the EK in actual play?
>>
>>53708967
Multiclass
>>
Why do people get pissy when they say we should do PvP and then they lose because I "cheesed it"?

I told the chucklefuck that the game's not balanced around PvP but noooooo, he had to try and duel my Monk as a Paladin and gets salty when I stun him.
>>
>>53706003

The space between arming sword (what do&d calls a longsword) and a rapier is filled with transitional designs that go by lots of names. There are no clear lines.

And btw you think you have it bad? Bladesingers can't even wear elven chain anymore.
>>
File: 20060726.jpg (83KB, 500x551px) Image search: [Google]
20060726.jpg
83KB, 500x551px
Can you get A GHOST BLOW JOB WOO WOO in the Magnificent Mansion?
>>
>>53705570
When you stop enjoying yourself
>>
What's the strongest Elemental to summon with Conjure Elemental? I'm feeling like Water's cool, maybe Invisible Stalker once I'm a high enough level for it.
>>
>>53708992
Like a fighter but with more a bit versatility (you did take find familiar right?), absorb element and shield spell?
>>
>>53709045
Air. Always available and can grapple stuff and dash up 90ft then drop them down.
>>
>>53708967
Huh. None of those are even proficient in martial weapons, are they? And the druid can't use metal weapons either.
>>
>>53709077
>And the druid can't use metal weapons either.
There's nothing stopping them from using weapons, only metal armour.
>>
>>53708423
I'm basically doing the same thing. DM asked how my guy has such high CHA considering he's an abrasive dick. Just said he's super dominant in conversation because he's so smug and sure of himself. It has worked out pretty well.
>>
>>53709077
Druid can use metal weapon fine anon. They have Scimitar in their proficiency for a reason.
>>
>>53708992
Not as good as the Battlemaster damage-wise but with more versatility both in- and out of combat. It's not great as a gish since you're still primarily a Fighter with some extra magical utility and you're always a few spell levels behind, but it does what it does alright.
>>
>>53709086
>>53709096
Huh, so they do.

No Greatsword proficiency though.
>>
I want to play a big boar-man Pugilist. Since I'm already bringing a homebrew class to the table I don't want to bother the DM with a homebrew race. What vanilla race would work best to reskin? I was thinking Orc or Bugbear.
>>
Any spells I should take as a stone sorcerer? Was thinking
>1st level
Shield, Earth Tremor, Searing Smite
>2nd level
Mirror Image, Misty Step
>3rd level
Haste, Erupting Earth
>>
>>53709134
I think half-orc is honestly fine. Better than orc anyway
>>
>>53709134
Some media orc has boar/pig-face aren't they? I wonder where does it start from.
>>
>>53709157
As far as racial advantages I agree, the no-knockout thing seems broken. I don't think the GM would let it fly though. Boar-man is too beastly for half-anything. I'm picturing what amounts to a Minotaur but with a boar instead of a bull. Come to think of it I guess I could probably just use Minotaur.

>>53709162
I've done a bit of peeking around but didn't see anything. I checked everything in the Trove but unless I missed it it must be something homebrew or adapted from another edition.
>>
>>53709184
Just use the stats for a half-orc and call it something else
>>
>>53709184
What? once per long rest thingy that doesn't matter in a game where you can just spam healing word?
>>
>>53706083

Then why are you so hell-bent on eating the diseased rat meat? The lobster over here is just fine.
>>
>>53709216

Shit, sorry, was trying to reply to the REEEEEEEEE, not you.
>>
>>53709194
Fair enough

>>53709209
I'm super new and we've started at level 1 so "Don't just get one shot" sounds pretty good to me.
>>
>>53706226

How does she have paladin abilities if she's not genuinely a follower of the deity of the church?

I mean, she might have fighter training which plus her succubus powers she uses to emulate pally abilities. Or maybe she's a paladin... of a sexy evil deity rather than her supposed church.
>>
In the modern magic UA, what are sidearms? Is that just pistols and shit?
>>
>>53706226
> inb4 the ranger did a reverse search (find all humanoid in the area) but came up with a blank on person infront of him
>>
>>53709114
>>53709096
>>53709086
>>53709077
>Moon druid
>Using weapons
What game are you guys playing where a Moon druid would log around a heavy weapon like that?
>>
>>53707970
>Enemy has ranged attacks.
>Enemy doesn't move, now you havr to dash to get back to him.
>Enemy doesn't give a fuck and runs away with a head start.
>>
>>53708998
Fuck you.

Fuck my GM.

I hate multiclassing, that rule can go fuck itself with the magic greatsword we found. Make it useful for something.
>>
>>53709336
One where magic weapons can confer passive abilities, such as warning
>>
>>53709334
>tfw I did that with my players.
>Paladin never used his detect evil power.
>An NPC is following them around, a healer the party hired long ago, and is still on their payroll.
>A Questgiver is killed in front of them by an assassin who flees, and manages to hide
>Paladin uses Detect evil to try and find the assassin in the many houses nearby.
>NPC healer pings evil
>Party stops, and lets the assassin get away
>Spends a full hour interrogation the NPC.
>>
>>53709346
What's wrong with multiclassing? I wouldnt do it with my character but whatever floats a persons boat.
>>
>>53709349
Huh, so my GM is also fucking shit at magic useful magic items.
>Great Sword +2
>When used to attack, grants +2 to hit and damage
>Can make an additional attack on top of the normal attack action.
>Grants advantage to hit if used in total darkness
>Does not grant dark vision, and doesn't out in the open just because it is night - needs to be really dark
>When it is dark, user is compulsed to attack every turn, unless a DC12 Wisdom save is passed, which allows a turn of doing whatever you want.
>>
>>53709432
>What's wrong with multiclassing? I wouldnt do it with my character but whatever floats a persons boat.
I just really dislike it.

I like sticking to one class, and not making this odd mix of different classes.

And really, name 1 of the mentioned classes that would benefit from multiclassing into being proficient with greatswords. Reminder that none of us have more than 10 strength.
>>
>>53707580
The module has suggestion for when and where to have Stahd confront the players.

Ignore them. Have Strahd constantly troll the player characters, nonstop.
>>
>>53709433

>getting to roll without disadvantage in the dark
>complain

Sounds like your GM's players are trash.
>>
>>53709446
No i agree that the greatsword is dumb, a dm should be cater items based on the party, i was just wondering if multiclassing killed your dog or something.
>>
Which paladin oath should I take if I just wanna fuck shit up? We already have a BM fighter acting as our tank
>>
>>53709505
Vengence
>>
>>53709505
If you're looking for pure damage then vengeance is pretty good for that, if you're going to be in the thick of it with him and willing to go deep into paladin giggidy Oath of Ancients or Devotion have auras that can help support him.
>>
>>53709495
>On a greatsword nobody can use
Yeah okay buddy.
>>
>>53709552
>>53709552
>>53709552
>>53709552

New thread.
>>
>>53709538
What are the strengths and weaknesses of devotion and ancients? I like the sound of vengeance but the group might prefer the extra utility
>>
>>53709504
No, but I've had GMs who literally forced us to multiclass.
>Start level 4
>split on 2 classes, both level 2
Fuck that shit.
>>
>>53709554

Not my fault you're trash, bro. Sorry for you to find out this way.
>>
>>53705617
Well, that's the point, isnt it? What food, What Work? Where does he rests?
>>
>>53709563
>page 4
Oh man I'm thinking
>>
>>53709568
Oath of Ancients is definitely good at support, the free spells you get are good for helping cc along with your channel divinity doing the same or turning fey or fiends. You also get some useful ones like misty step(5) and protection from energy(9). At 7th level you and anyone within 10 feet of you gets resistance to spell damage.

As for Devotion they are good at spells for protection with stuff like protection form good and evil, sanctuary(3) or support with lesser restoration(5), beacon of hope and dispel magic(9). At 7th you get an aura of 10 feet that protects you and anyone in it from charm effects.

Honestly paladins are strong in general but can't be used at range because they use smites to really do more damage. That's the one weakness I'd say is they don't get a huge amount of spells so you have to balance supporting with keeping up in terms of damage, unless you multiclass specifically to get more spell slots.
>>
>>53709152
who the FUCK actually uses Earth Tremor
>>
>>53709793
Someone trying to fit a theme
>>
>>53705610
Be the Artfull Dodger in public and the Batman in secret. Use stealth to suprise your enemies and then escape, hide and repeat. Use your tools (see, everything) and your skills to open pathways for your party.

Dont be a dick to your people. Be a dick to other people. Sew disorder and confusion. Scout ahead.

Think, nigga!
>>
>>53707580
I added in a few optional horrors and monsters to Barovia, mostly cliche stuff like a ghost of a witch at Lake Zarovich that possesses people to have them drown others as offering to something at the lake (explains why Bluto wanted to drown the Vistani girl). Most animals stay away from the lake due to the witch and a few of the townsfolk who have gone down there swear they felt like they were being watched.
Thread posts: 347
Thread images: 31


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.