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/40krpg/ 40k Roleplay General

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"Nothing to do but wait for the Horus Heresy book now" edition.

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk. Inquisitor is okay, but not many people know about it.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

>Why did FFG lose the 40k RPG License?
Because they were bought by Asmodee and that caused some sort of licensing conflict.

>Will GW make their own 40k RPGs now?
Probably not. But if they do it will likely be worse than you could possibly imagine.

>Where did the Mandragora Apocrypha go?
The namefag working on it has fucked off to finish it in peace after our autists yelled at him over the unfinished version they found.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
http://www.mediafire.com/folder/i3akv9qx9q05z

Mars Needs Women! (v1.2.15) (Mechanicus Skitarii and Taghmata for Only War)
http://www.mediafire.com/file/w1d6aq5cdr6anmh

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
http://www.mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! (v1.8.13) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
http://www.mediafire.com/file/d28i243u2k7di3z

Previous: >>53579347

What Legion would you like to play as in a Great Crusade / Horus Heresy game? What kind of spin would you put on things to make an intriguing legionary?
>>
I wish there was a 2e horus heresy book.

I love that time zone and 2e DH is way more my style than 1e
>>
>>
My RT group managed to rescue a group of sororitas who were trying to retrieve a holy relic but were ambushed and all but slaughtered by cultists (twelve out of 50 sisters survived, three are heavily injured). They also managed to grab the relic and now they're ferrying both it and the sisters back to the convent.

The problem is the RT is a hedonistic libertine, as is the rest of the group, and they are 100% guaranteed to try their darndest to draw the sisters into wild partying in transit.

How do I play the sisters in this situation?
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>>53701698
Well unless the Sisters are particularly liberal, you're probably talking -50 to -60 charm tests to get them to participate. With failure resulting in the Sisters being disgusted with them, and extreme failure resulting in a battle.
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>>53701698
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>>53701730
Pretty much this. Presumably they'll be too busy praying to party. Even any very liberal ones you're looking at -30 Charm tests at the absolute minimum.
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>>53701698
Assume that all the sisters have Chem-geld talent, making them immune to seduction.
>>
>>53699287
players just managed to put down (with help ofc) a khorn berzerker veteran, as well as survive the following assault from a blood letter. While escorting a dangerously powerful deamon weapon that the psyker really wants.

they about to run from the chaos forces in pursuit presumably for the daemon weapon, onto a feral world.

what kind of baddies should I throw at em on the planet? how should I stat em out? how lethal the planet??
>>
>Today we're making Imperial TV shows.

>Kid-Startes
>A young boy acquires the ability to turn into a fully formed space marine by whispering a prayer to the Emperor. He uses this ability to fight crime in the underhive.

>Guards of our Lives
>A show about brotherhood and comradery withing the Imperial Guard, following the fight of a squad during the retaking of a world from Orks.

>Lady of the Fleet
>A historical drama about the life of a matron in a Rogue Trader dynasty, as she goes through several different husbands, and has to deal with the machinations of her family.

>Faith and Machine
>The forbidden romance between a tech-priest and an Ecclesiarchy priestess, as they try to keep their relationship hidden from the judging eyes of their colleagues.
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>>53701698
The sisters are utterly disinterested, bored, or mildly insulted at even the subtlest or most ardent of advances.
Make it clear that it is not because Sisters are strictly chaste (they're not). It's because debasing themselves to please a group of sweaty voidsmen is not only an insult to the dignity of their order, but an utterly dull and unappealing proposition.
They're not the first band of nobles to think they can "seduce" a Sister, and the Sisters are both familiar with their type and find them rather contemptible for their sheer ignorance and narrow-minded materialism.
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>>53701730
>>53702522
>>53704889
>>53702708
It's not really about seduction, since they can effectively shut that down; it's the partying and feasting in general I'm not sure how to have them react to. The group can be very pushy.

Still the fact is the group saved them (at the cost of seven hundred house troops and the seneschal's arm...), got their relic for them, and are now going out of their way to deliver both to their destination. The partying would be under the pretext of celebrating all that so I'd expect the Sisters to attempt at least some reluctant, perfunctory participation.

Which could lead to some laughs. The group is big on laughs.
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>>53704837

>Lady of the Fleet
>Not a generation drama\tragedy about a particularly grand old void warship and the stories of her various command crews
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So, I want to run an Only War game with the character regiment being based around the British Commandos. Raids behind the lines, etc. Taking inspiration from old war movies, secret missions to assassinate Dominate Generals at mountain fortress bases, with some trope'y plot elements from said war movies.

Good idea? Bad idea?
>>
>>53706518
Also the arsholes who got the sisters sent to retrieve the relic (and whom the group is trying to kiss up to by doing all this) are secretly in cahoots with the cult and deliberately sent them to die so the group is already due to get some unexpected ingratitude.
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>>53706773
Depends on how well you can execute those ideas.
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>>53706798

Yeah those are my fears as well. So far, heres the only parts I've got...
>intro mission: last days of campaign on dominate world, high command wants to wrap things up, mission to retrieve intel on remaining pockets of resistance and execute a severan brass coordinating resistance
>mission is part infiltration, part demolition, part assassination
>will turn into a clusterfuck halfway in
>dark eldar raid at same location
>naval admiral tired of this sideshow, decides to settle things with an orbital barrage

>second mission characters will be dropped on a world to be pathfinders for a coming invasion - finds that the dominate is having trouble with orks and called in a traitor-guard hardened merc unit to help (not!blood-pact)
>invasion gets stalled, and now characters (and their regiment) have to work without support for a while
>plenty of opportunity to be heroes
>>
I'm planning a DH2 campaign set after the Dark Imperium events, in the Askellon sector. I want to follow general events though i'm totally in for changing details and make the whole thing more sensical (for example, Abaddon not totally destroying Cadia but seizing control of the ruined system so that the pylons can be switched on and off according to his own needs).

I want to fcocus e fact that Askellon in particular survived the whole ordeal of the Cicatrix Maledictum opening up by the fact that its own ruling class was already adept at working in the most desperate of situations (already being almost cut off from the Imperium, Navigator houses used to dealing with giant warpstorms every other decade, etc).

Anyway what other changes would you make to canon events? As of now i have:
- The aforementioned Abaddon conquering Cadia.
- Cawl dealing in secret with the Ynnari. Greyfax and Celestine suspicious but unable to do anything to control the Archmagos.
- Dark Eldar forces being able to repel the Daemon invasion in Commoragh.
- Most Craftworld Eldars almost totally shunning the Ynnari out of mistrust for having a champion chosen among the Dark Eldars.
- Cawl tricking Calgar into letting him have audience with Guilliman. This allows the resurrection but fuels more distrust with the Archmagos and his creations.

If you have other or better ideas or would like to point out plot holes these would create i would be extremely glad to hear them. I know usually in DH these major events are more of a background noise (hence why they need not to be heavily fleshed out), i just need an outline to set the political mood as they climb up the inquisition hierarchy.
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>>53706518
Well I can see a few possibilities:

-The Sisters feel guilty for having failed to avquire a relic on their own, and losing so many of their number to foul heretics. Thus, instead of feasting and the like, they lock themselves up in the ship's chapel and fast/flagellate to their heart's content.

-The Sisters agree to join the feast, act all proper and reserved throughout, then leave to pray and sing once the party gets too wild for their tastes

-The Sisters agree to join the feast and party, then bust out a gospel choir that makes the rest of the party look boring in comparison
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>>53701698
What level of hedonism and libertinism are we talking about?
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>>53703286
How about a quick rundown on the party first? What gameline? How many characters, how experienced and how well equipped? Are your players accustomed to character death or has it yet to happen?
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>>53707221
Sorry for shitty grammar and syntax, writing and checking on a phone is hard.
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>>53707645
Think over-the-top decadent ancient Rome-ish feasts, lots of drinking, and things like dramatised re-enactments of the events with actors and real killing (ship criminals and assorted prisoners are used for this).

Orgies doesn't usually feature that prominently but scantily dressed servants might.

The group MIGHT be smart enough to tone it down or go just as over-the-top in a religious direction instead, but they will probably try to push their limits with the sisters for a laugh.

The group (and especially the Captain) are fundamentally glory seekers and showing off is the motivation behind most of they do.
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>>53699287
Someone in the last thread said the "Twilight Crusade RT adventure" is missing from the mega. Do you guys need someone to upload it...? And how does one do it? I'm afraid I don't know how it works.
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>>53707221
Right now, the only change I'd make with the 8e fluff, is that the Tyranid Fleet was destroyed by a combination of the combined might of pretty much the entire former Blood Angels Legion, and Guilliman's Crusade. I'm willing to bet the plot storm won't be relevant later anyway, save for a warning that KaBandha is back.
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>>53706773
That's basically what the stormtroopers were originally.
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>>53708887
Make your own mega account.
Upload it.
Keeper of the uber-mega can then add it to the appropriate folder.
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>>53707977
How familiar are the players with the 40k universe? They probably don't want to risk insulting the Sororitas, that could end badly
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>>53709700
>Keeper of the uber-mega can then add it to the appropriate folder.

he fucked off months ago
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>>53709874
sororitas as an institution sure, but a rogue trader vastly outranks rank-and-file sisters and both sides are worldly enough to be aware of that so I'd say they're likely to grit their teeth and suffer through the festivities unless they decide it's evidence of corruption beyond normal imperium nobility decadence
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>>53706717
Well, for the first season, it's about the matron in charge of the dynasty; set up as a 12 episode closed series.
When it gets brought back to cover another generation, it becomes clear that the dynasty's fuckhueg ship is the actual lady of the title.
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>>53710555
Duplicate available via 40k general, see if it can get added there.
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>>53712549
>The first season is narrated by an unknown woman.
>In the last episode it is revealed that the narrator is the ship itself.
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I think our crew, or more specifically me, may have fucked up pretty bad last session /tg/
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>>53710948
not really, the Sisters only answer to the Ecclesiarchy whos only master is the Emperor of Mankind, their high lord viewed as just a living extension of the Emperor's will

If anything the Sisters outrank the Trader, as they both answer to the Emperor, and not every Rogue Trader's writ is signed by the Emperor himself. If he's just chartered by the High Lords the SIsters outstrip him by far, if it was signed by Big E himself the Sisters probably still win since they're more pious. (lets see your rogue trader pull off an act of faith)

Anything from the Trader that doesn't stink of "I love god hallilujah" may be grounds to get a bolt to the head

also if they just lost 38 sisters I can't imagine a reenactment of the fighting is going to help

I could see them getting drunk behind closed doors and shooting anyone that walks in though
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>>53703286
>mfw the daemon weapon starts turning all the locals into chaos cultists with it's mere presence
>mfw the planet is inhabited by tons of giant wild pigs
>mfw suddenly khornate pig riders with hatchets and spears coming out of the weeds from every direction
>mfw the pigs are extremely susceptible to possession in the rough vincinity of the relic and besides pig riders suddenly nurgle and khornate possessed piggus everywhere
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>>53713750
what did you do?
>>53710948
really, if a battle sister gets into her head that you are heretical then no rank in this world short of the emperor himself will stop her of trying to purge you with bolt, melta and fire
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>>53714014
>rank and file sisters outrank a rogue trader
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>>53714014
By this logic a king's personal guardsman outranks a duke.
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>>53714515
>>53714534
Lets have a look at the High Lord of Terra

The closer you get to the top, the more red pilled you are on how fucked the Imperium is (that's before the whole galaxy splitting warp rift happens)

There's to this day 3 main forces, and other smaller ones, vying for full control of the Imperium, and basically planning for Dooms Day

The Ecclesiarchy, the Mechanum, and Basically the Navy with the IG behind it. Without the Mechanum you have a tech level of Las Gun.
Without the Navy you get eaten by Orks and Chaos basically tomorrow and can't get IG anywhere
Without the Ecclesiarchy having turned the ENTIRE IMPERIUM into a giant church you'd all get eaten by the warp and daemons basically tomorrow

They're forced to be separate by powers and loathe working with one another because they're all vying for dominance, even over individual planets

Rogue Traders are literal fodder. If your fleet looks like it might threaten a sub sector, they take your gad damn ships or kill you. The most of Imperium can hope to get from a Rogue Trader is the scout an Ork WAAGH or Necron Awakening and get back alive before it hits. They're Ok with this the RT is on their own to make their own way in life. They're expendable.

That's all after you overlook the sisters are the Chamber Militant of the Ecclesiarchy and have to take 0 orders from anyone whos not their Sister Superior/The Church/The Emperor himself. Fuck with those sisters and the entire RTs holding are going to be a Penitent Fleet tomorrow, giant golden Ecclesiarch warships are going to show up and sack the dude and probably make a profit considering they'll just teleporter attack nothing but murder servitors/arco flagellants up their ass until everyone is dead. Just give them a Reason. Just 1. Tiny. Reason.
>>
Bloodborne is a treasure trove of good 40k music.
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>>53714859
>literal pieces of paper written by the god emperor himself
>this is what they derive their power from
>not respected by the church
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>>53714859
>Without the Mechanum you have a tech level of Las Gun.
>Without the Navy you get eaten by Orks and Chaos basically tomorrow and can't get IG anywhere
>Without the Ecclesiarchy having turned the ENTIRE IMPERIUM into a giant church you'd all get eaten by the warp and daemons basically tomorrow

To continue with this, your basic Mechanum Magos and Sister of Battle are aware of the Hierarchy. They're they red pilled eyes and ears of the Ecclesiarchy/Mechanum, they're like fucking space kikes, always looking for more stuff for the Ecclesiarchy/Mechanum to sieze because the people in possession of it are Heretics and fuck them.

The only "chamber militant" that isn't aware of how all of this works is basically your basic Imperial Guardsmen. They aren't paid to think, they're paid to fight and die. Average life expectancy of a front line guardmen being 12 hours is just going to have to do, because fuck me if the Imperium can figure out how to get that number higher. Generals,however are probably aware, senior command staff in any theatre are more than definitely aware, it's a pre-requisite to the job Most of the Navy higher ups are all aware of this, it's why so many of them just start thinking they're "Imperial Nobility" and nobody really gives a shit to tell them otherwise. Also, they have a god damn warship.

To surmise, the Reason 40k is so grimdark is Humanity is at the bottom of the totem pole. Everything else in the galaxy is meaner, more warp attuned, built ENTIRELY for war, maybe even more populous or in some cases perhaps ALL OF THE ABOVE. Humanity is hanging on by sheer numbers and even that's failing. You have to realize how UNHINGED some (probably most) of the Upper Echelon of the Imperial Power Structure is, and that's considered Ok. They have a ton of warships/troops and will tear the Imperium apart if you try to change that. RTs are mechanical toy lap dogs that get their heads torn off by design if they wet on the rug.
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>>53715328
Oh it's respected by the Church

So much so if it has the Emperor's signature on it the Ecclesiarchy considers it a holy relic and the only reasonable answer is it should be in their possession and not the RTs.
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>>53715328
There was an Arbites novel where the church took a Rogue Trader dynasty to court because their Warrant had the Emperor's signature and they were arguing that it therefore was a holy relic and therefore belonged to the Ecclesiarchy.
As I recall the Dynasty actually ended because the Dynasty had its own subterfuge going on with in Dynasty politics and there was a succession going and it all kind of imploded with spectacularly lethal results.
>>
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Sup fa/tg/uys.

I'll be doing my first Only War session in a few weeks, and I'm wondering if anyone has any tips/pointers to share? I'm not a complete rookie to GM'ing and I've had positive feedback before (done a few sessions of Dark Heresy and Deathwatch, so mostly 40k FFG).

Some of my current ideas are:

-Try my best to make the players feel like the heroes, while showing them how "glorious" war can be.

-Make the players care for NPC's, so they feel part of the regiment and not just a solo squad.

-Mix up the missions so its not all purely combat.

-Give them the sense of fatality an Imperial Guardsman should be experiencing.


However, there are a few things in particular I'd like to get some input on.

There are two players who wish to play a Sergeant and a Commissar, and both were a little afraid of what they could do to make the other players follow their orders without being dicks (Commissar knows he's more of a policing unit and will leave the military part to the Sergeant).
I intend on following some sort of military hierarchy, so there will be given orders down the chain and also for the squad to interact with their own regiment and also others.

The question is; how do you handle the chain of command inside the party, and what kind of punishments/rewards can you hand out to the players without causing too much of a conflict? All the players involved are experienced roleplayers, so the commissar will not dish out executions a lá Dark Crusade.


The players have yet to create their regiment and roll up characters, but once they do this I intend to get down to writing the campaign.
Currently I am spending my time on making maps and handouts to help the players understand the power structure in the Imperium and how things are organized.
I have some more questions, but I will post them if this gets any attention so I don't have to wall-of-text for no reason.


I would be extremely grateful for any help I could get!
>>
>>53715418
Use the uplifting primer as a guideline for punishments.

Make sure your players know how to use teamwork as the strength of the guard is more though weight of numbers than quality of soldiers. The comrade system in particular enforces this as most PCs are actually 1.5 PCs with most specialties having something special to do with comrades like the Sergent's Get Them! command, which he or she should always be using.
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>>53715333
>To surmise, the Reason 40k is so grimdark is Humanity is at the bottom of the totem pole. Everything else in the galaxy is meaner, more warp attuned, built ENTIRELY for war, maybe even more populous or in some cases perhaps ALL OF THE ABOVE.

I would point out that humanity is at the bottom because it has driven to extinction every other race who was below itself. Of course everything is bigger, badder and meaner, they are the only things that managed to survive against humanity genocidal campaigns.
>>
>>53715418
1. Make him a Junior Commissar. Shooting everyone is not yet acceptable and may get him shot himself EVEN IF IT WAS THE RIGHT THING TO DO.
2. In any Military unit the leadership role is USUALLY up for grabs. I say this because if 40k them randomly making someone in charge and when they turn out to be completely inept just let them order everyone to death sounds...possible? But if he screws up with the leader thing it would be feasible he loses it. WANTING to be squad leader and BEING squad leader are two different things, and then there's actually being good at it. in the US military people actually try to dodge leadership in a lot of cases (at least in combat units) because all it means is you have to sit through all the meetings and classified orders briefings instead of playing cards/xbox/jerking it in the latrine, so I suppose it can have it's downside. When they have to leadership draft they usually take the people reading books alone first because nobody will miss them.

Sentinels are pretty badass, if they ever have to break out of a situation/make a line of retreat you can always just accidentally find a garage with some unused equipment.

Some people swear by giving their Players a Russ or even a Baneblade because they just feel the odds are too out of their favor for what they're throwing at them otherwise.

Jump training in the Imperial Guard sometimes entails being stuffed in a Valkyrie and thrown out the back on a literal parachute into a hostile warzone as your "primer" course.

The only currency in a war zone usually exists in the form of supplies, the supply guys are always "rich", unless there's no supplies or a Commissar who has an interest in why they're always smoking and half drunk

While it doesn't seem to exist in tabletop or the books too much, most IG close fire support is orbital bombardment. IG has a much easier time mopping up when the planet has no defense silos so you can just Lance 9 billion cultists before fighting
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>>53714509
We encountered an ork ship and destroyed it in space combat.

Now, our crew is involved in xenotech trade and we already have an eldar farseer and a kroot contingent stationed on our flagship so me, as our seneshal, figuredthat wecouldhire them to fight for us.

Turns out though, that getting orks to stay passive during 3 weeks of voidflight is close to impossible and they were going to get rowdy almost immediately, so we did the only reasonable thing... We sent them unsupervised into the underdeck to fight the resident mutants living there.

As it turns out though, our underdeck is connected to nearly every other part of the ship, and there are no pict thieves down there, so now unsupervised, battlemad orks might spring out in an ambush at any moment.

So far we have solved this by having our moose cavalery patroll the corridors conecting to the underdeck, but we are theorising that the orks have started multiplying down there...

wat do?
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>>53715586
Fuck yeah
>>
>>53715777
>humanity is the garbage men of 40k and the entire galaxy has finally figured out how to automate that so we're no longer needed

not making it feel any less grimdark, chubs
>>
So as an Arbite in a Dark Heresy game, do I still have my status as a full Arbite and all it entails even tho I do grunt work for a inquisitors interrogator?
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>>53715822
Seal the bulkhead and vent the ship. You'll lose a lot of crew but so long as you've locked down the essentials, you should be able to limp back into port. Morale might be a huge issue though if you're a more liberal captain, but my party's captain doesn't let his crew talk to others outside their sections so morale damage control wasn't too strenuous. In their case they had a chaos cult spring up in a section after the crew fought a not decent sized daemonic incursion.
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>>53715822
seal it off, turn off the lights, and vent the entire thing to the void. Orks don't need Oxygen if they have light, but leave them in the dark and oxygen starved and you're good. Go down there and headshot anything that survives the vent.

There's going to be Ork spores on the ship for some time though, you're going to have to patrol and clean and abort anything that looks...fungusy maybe forever.
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>>53715891
Yes. Keep in mind what it does for your subtelty though
>>53715893
Iirc orks can survive in hard vacuum
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>>53715822
>suffering a xenos witch to live and giving them hospitality
>suffering xenos cannibals to live and giving them hospitality
>suffering the orks to live and letting them loose on your ship where they predictably go nuts
>wat do?
Suffer for your absolute retardation and heretical actions, obviously.

And seriously, that Farseer doesn't have better shit to do than just sit around on your voidship?
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>>53715933
hopefully they're having a good laugh at the Ork thing and can warpwalk their way to a personal savior pod if the whole thing goes south
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>>53715822
>Letting orks run around unsupervised on your ship
YOU DUMB MOTHERFUCKERS. That ship is no longer yours. It belongs to the orks now. Drop everything, purge all orks, burn everything you can, post triple watches, pray to the Emperor to save your dumb asses, because nothing less will help.
>>
>>53715822
>wat do?
Suffer the wages of sin
>>
>>53716058
I was assuming the Orks were feral with the whole vent starve and shoot thing. Hadn't thought they might have guns.

>>53715822
They're feral, right? You at least took their weapons? Theres no technology they can access from the underdeck I hope?
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>>53715582
Forgot to mention that I have the Imperial Primer in my hands, and I do intend on using it! The thing is fantastic, I intend on ripping off the speech on the very last page to use in the introduction.
But I like the idea of having them understand that the squad is stronger than the troopers in it, good tip!

>>53715777
Thought about making him a Junior, but the player has already voiced how stupid he thinks it is to execute people just "for morale" and has a more realistic approach to the whole thing. As it stands, I think he will do fine and should he need some guidance, there will be a Lord Commissar in the regiment for some "NPC support". As he is already an subordinate to someone, I see no difference in making him Junior or fully fledged Commissar.

As for the leadership, the group has played together many times before and is usually quite good with stepping in behind the designated party leader. My question was more what the players could do if someone challenges the authority, as they have more of an incentive to do so than (for example) in D&D where the do not belong to a hierarchial system of authority.

On the whole supply thing, I suppose a sort of black market/contraband type of trade could allow the players to get some unique items. Already thought some about this, and to give them the opportunity to procure illegal items would be nice since then they can have items "without serial numbers".
Loving the idea about the jump training!


Another question I have is how to vary the types of missions?
I will try to have the players go through different types of combat doctrines, to do guerilla missions, frontline combat, raids, those kind of things. Other than that, I can only think of missions where they will be acting in a civilian/political environment where (for example) they will be an Honor Guard to some planetary governor or somesuch to offset the whole combat focus they get while they're in the shit.
>>
>>53715893
>>53715916
assuming the orks haven't built a few airtight pockets to wait it out
>>
So in my last Rogue Trader game, our Astropath may have severely fucked up.

He flipped out over some minor tech-heresy and sent an emergency psychic broadcast on ALL frequencies, calling for aid from planets in nearby systems.
He was then immediately arrested by the local government, who have astropaths and heard the message, and who are now freaking out about the possibility of the Inquisition coming.
And just as he was about to be taken away, our astropath received a message from a nearby system, thanking him for bringing the planet to their attention, and that it would soon be "fuel for thirsting gods".

He's inadvertently succeeded in completely derailing my campaign, and I'm not sure where to go from here. I'm thinking maybe he gets sentenced to trial by combat, and the noble's champion is way overpowered so while he's awaiting trial, the rest of the group can try to rig the fight. Or they can just try to break him out.
And I have no idea what I'll be doing about the message he got.
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>>53716701
let him die, get a new astropath, don't go back there

I'm surprised they didn't all get arrested and have their ship taken, sounds like that planet might need it for the war effort
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>>53707439
>>53706518
Thanks for all the comments guys.

We're playing a session tomorrow so if the thread is still up I'll come back to say how it went.

>>53715328
Funnily enough the Warrant of Trade the dynasty in question shows off is a post-Horus Heresy forgery supposedly signed by the High Lords because the original is signed by Fulgrim.

Double funny that the Lord Captain doesn't know who that is, he just knows he has to needs to keep it under wraps like his ancestors have for generations.

>>53709874
They know it pretty well but they don't really treat it seriously.
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>>53717224
yeah he should keep that under wraps or he's going to have problems lol
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>>53716800
There were some VERY good fellowship rolls to keep them from going to jail too.
It sucks a bit because I had a whole campaign fleshed out, and then they decided they needed to interrogate a dead body so I added in the idea that the world has tech that focuses on talking to the dead, which is impossible to do with Imperial tech, which necessitated that they use some xeno-tech to do so, which necessitated that there be a slight warping of the tech-priest mindset, which resulted in some slightly warped iconography, and then the astropath walked in, saw that the symbols were slightly off, that the robes were a different color, declared heresy and now it's all fallen apart.
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>>53717343
I would have just told them to go find a psyker that can do it

can't find one? bummer, maybe on the next planet you can hire them aboard in case you need to talk to dead people

having them lose 10 grand on Miss Cleo and not get anywhere could have been funny as well though

It's not all lost though, I mean, if they're willing to just run you're Ok, it's when they want to save the Astropath that just nearly got them all killed by Hereteks that have absolutely no reason to let him live you run into a bit too much plot armor to perhaps overcome fudging it.

Have the Hereteks take him to a dungeon your players can't save him in and tell him to recant and cancel the order or they kill him, then have them kill him anyway.

Maybe they have some Heretek drugs around that they can feed him and make him do what they tell him to?

The fact he did it before you guys left the system is cabbages. They have no reason to respect your charter, not kill you, anything at this point

did they get the message a chaos fleet is now coming? If they didn't, I don't know how you can spin that into a positive, just flee. If they did... how are they all alive?

I tell all my players before I DM, if you do something I consider suicidal, we aren't derailing the campaign to save your character, they're dead or going to be, and anyone dumb enough to think what you did is smart and try to save you is likely dead as well. If you're doing something that's going to get the entire party killed I'm letting them kill you if they can.

It's actually kind of funny they all get suspicious of one another and bitch each other out constantly with guns in their hands that nobody better get them all killed.
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>>53717541
had another idea

let them wait around for his trial knowing there's a chaos fleet coming and when it does try to spring him then in the incoming cluster fuck

it takes some smart characters for a lot of of this though, you being the GM kind of ties your hands as far as having to change things ridiculously to save 1 silly astropath, give them tons of plot armor, etc

I guess I missed the part where I say I commiserate with you. Any time you're DMing 40k and it falls on the GM to completely save the characters since they can't do it themselves things definitely go sideways themselves
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>>53718162

JUST KILL HIM
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Did anyone ever make rules for squat PC's?
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>>53714859
>Without the Ecclesiarchy having turned the ENTIRE IMPERIUM into a giant church you'd all get eaten by the warp and daemons basically tomorrow

Where did this come from? Is this new fluff?
All the editions of 40k I played always had it that the Ecclesiarchy was powerful, and some of its devotees could perform miracles, but in no way is it the sole thing keeping Chaos from overtaking reality.
Honestly, it doesn't make a ton of sense, after all there are tons of minor xeno races and human planets outside the Imperium that aren't constantly assailed by Demons, and they don't have the Ecclesiarchy's faith protection. Hell, the Ecclesiarchy proper didn't even exist until a millennium or two *after* the Heresy, what was holding Chaos back then?
Or is this post-Cadian Gate falling?
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>>53723567
This
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>>53707439
>-The Sisters agree to join the feast and party, then bust out a gospel choir that makes the rest of the party look boring in comparison
I like this choice.
>>
Does everybody have any good ideas for shot DH chronicle you could share? I want to play a short game, but find myself completely out of ideas.
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>>53723383
Something Other than Human by Nathan Dowdell
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>>53699287

thousand sons pyrae hype, lighting everything on fire. best cult
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>>53723567
don't question their methods son, they're the god damn Ecclesiarchy

also it's hinted at in a few books, Shira book one being one of them IIRC, that it's their trump card and basically an argument you can't win once they bring it up, so avoid it at all costs

don't agree? they burn you at the stake for heresy
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>>53706840

This sounds amazing...when are you running this and do you have spots available?
>>
How many Titan Legions would you expect to find in a Sector? Just 1 for the principal forgeworld, with divisions of the legio scattered around to other vassal worlds, or 1 legio for each major forgeworld?

In the Horus Heresy books it implies that each Forgeworld has 1 Titan Legion, at least. Is that just pre-Heresy fluff and things changed afterward?
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>>53707439
>-The Sisters agree to join the feast and party, then bust out a gospel choir that makes the rest of the party look boring in comparison

This is a good choice. Make them /aggressively wholesome/. They take morning constitutionals, sing together, and act like a crew of comic book Mormons set loose in a whorehouse - polite, confused, and making everyone feel bad.

They don't kink-shame the crew, exactly, but they do make the crew reevaluate their life choices just by existing. It'd be like reading your browser history to your grandmother, Mr. Rogers, and the Pope.
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>>53731127
>Is that just pre-Heresy fluff and things changed afterward?

things are all screwed up in "modern" times

one place could have 200 "legions", all made up of 3 warhounds a piece, and as far as 40k is concerned you'd never hear of it because they're just some guard support elements essentially, fielded like walking baneblades, and they all have different names. another place could have 600 warhounds, have them all part of the same legion and only field 1 per locale/conflict and be famous as all heck so everyone in seven sectors would know about them

from the sound of things most major forge worlds have at least something, the more famous have a main legion and then maybe a couple of satellites that are less reknown

some forge worlds have a TON of Titans, but keep this fact under lock and key so nobody comes begging and basically just save them for personal defense. Because you know, fuck everyone else.

some of them, even major FWs, don't have any at all. They were either destroyed somehow (hard to pick up the pieces after a plasma core detonation/cyclonic torpedo strike/whatever), lost in the warp, or they're newer (relatively, as in some were founded after the heresy) and just never developed the capability.

Some FWs (at least in modern times, maybe they're compensating for something) think Titans and even Skitarii Legions are just silly and just make starships and fuckhueg tanks for war, although I'm remiss to name one, I think it was mentioned in some short story some forge worlds were going that way without ever naming any.

one thing seems to be for sure, Emperor Titans are super rare now a days, the ones that do still exist are pretty much kept under lock and key. I believe there's some conflicting canon weather Mars is the only FW that can still produce Emperors, or if there's 3 and the other 2 are just unnamed for some reason.

So basically anywhere from 0 to ???
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>>53732470
>Some FWs (at least in modern times, maybe they're compensating for something) think Titans and even Skitarii Legions are just silly and just make starships and fuckhueg tanks for war, although I'm remiss to name one, I think it was mentioned in some short story some forge worlds were going that way without ever naming any.
I was actually thinking of making the primary forgeworld in my sector like that.
>>
>>53699287
>Nothing to do but wait for the Horus Heresy book now
Wait, is there a horus heresy book someone's working on?

Also, has anyone made Deathwatch homebrew for playing as scouts/scout sergeants? And how long do you think it will take for someone to make a primaris supplement (are the primaris allowed in the deathwatch?)
>>
Recently the vox operator(yet to drive a vehicle so that is his purpose in life) of squad broke the vox-caster by rolling poorly on his tech use test, we thought the sacred unguents the tech priest used would save us from this unfortunately common occurrence.
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>>53735633
>Wait, is there a horus heresy book someone's working on?

Shas is autismally chugging away at a Horus Heresy book. He posted the legions and the armory (chapters 1 and 3), he's working on legion advanced specialties (chapter 2), and was bitching about it a few days ago.
>>
>>53735633
I think there's already a pseudo-scout class in one of the books, Rites of Battle I think. It's for the Space Wolves. You could tweak it, remove some of the woof, and get yourself a scout.
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>>53729337
See, this is an answer I like, and fits in with the rest of the Ecclesiarchy's fluff.
When push comes to shove they *CLAIM* they're the only thing keeping the Imperium from falling to the warp, and if you push them hard on that they just burn you alive. There's absolutely no reason to believe that it's true, anymore than thinking using a Kroot gun will corrupt your soul.
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>>53731127
Logically speaking, each major forgeworld should have a Titan Legion. Within 1 sector alone, M'Pandex, Mezoa, and Cyclothrathe all had their own Titan Legions and Knight Houses. So, if we say there might be 5 major forgeworlds in a sector, there should be 5 legions. That's assuming it isn't a situation like Calixis, where there is only 1 unified Mechanicus for the entire sector because it's newly founded.
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>>53715418
If the rest of the PC's aren't willing to follow their Sergeant's orders then they're probably That Guys anyway. I know people like to sperg about 'MUH FREEDOM' but the minute your players accept to playing a game like Only War in a setting like 40k there's certain elements you need to tie your characters down to.

If the Commissar player is already a bit worried about taking his job too far then that's a good start. Every single Commissar player I've had is a glorified Redditor spamming BLAM and HERESY memes but pussies out of actual leadership classes like Sergeants, so you'll forgive my bias.

Also don't forget one of the Commissar's abilities is literally to execute a Comrade if his PC loses all his wounds, presumably with you the GM RP'ing that the guy loses his shit and tries to leg it. That covers the whole 'fitting in IC' part.
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>>53736791
that Kroot gun will also get you burned alive, however
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>>53731521
I would love to discuss my /ss/ fetish with the pope.
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>>53735697
>Shas is autismally chugging away at a Horus Heresy book.

Why does it feel like 90% of homebrew is made by him
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>>53737360
Because people like me who work on homebrews tend not to finish them to a publishable quality. Also, I don't want to integrate my homebrews into the FFG ruleset because math scares me and the idea of balancing my shit in the FFG combat engine is really intimidating. All I do is make interesting settings for other people to run adventures in.
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My GM wants to adapt some of the newer tabletop Deathwatch stuff from the release last year into our campaign, but since we're all new to the game we need some help figuring out things like reasonable requisition/renown requirements and statlines/effects for some of the stranger guns like the Frag Cannon (in particular the solid shot doing extra at half range). It'll be a while before our characters can use them, but it's nice to have a goal to strive towards and to have the rules ready.

I know the Frag Cannon has partial rules in First Founding as a dreadnought weapon (and heavy/dreadnought weapons use the same rules), but since it's rolled into the dreadnought class requirements it doesn't have its own costs (and it's missing the solid shot rules).
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>>53737718

The points need some increasing according to the author, but the stats work fine.
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>>53736993
Fucking Monodominants man. Every time.
>>53731521
I feel like Sisters (and religious Imperials in general) should be surprisingly "sex positive", but not really into the more... esoteric sexual practices that crop up. Like, they're actually very comfortable around nudity, overt displays of affection, and just generally see sexual intercourse as a totally natural and human thing to do. After all, why did the Emperor give us these glorious bodies if not to please each other and multiply?
On the other hand, they'd probably see excessive/unusual sexuality as suspicious, and hold people who are too fixated on sexuality as contemptibly materialistic.
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>>53737742
interesting, less powerful that I would have thought for normal range but vastly more powerful for half range. thanks though, I had a feeling someone had done it already but my google-fu had failed me
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>>53737742

who is ramsestron and what is fleshbane and murderous strike
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>>53699287
So, this is the system I use to play adeptus Evangelion?
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so I had this idea for a DH 2.0 campaign but I don't think I'm ever going to get around to doing it:

The Backstory for it is:
Orks invade the frontier world of Temperance because they were sent by the Pandamonium which sensed inquisitorial acolytes modifying the local mind-mold. The players are another group of acolytes that are deployed alongside a couple companies of IG who are sent to fight the orks.
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>>53737868

Yeah, guess fucking who.

>>53738136

An npc in his games. Fleshbane means ignore toughness, but not armor. murderous strike is toughness test or instant death on a righteous fury like the champion ability.
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>>53737771
>they'd probably see excessive/unusual sexuality as suspicious, and hold people who are too fixated on sexuality as contemptibly materialistic.
This is the part people in 40K, and even real life, seem to always have problems with. One man's wholesome display of affection is another's depraved Slaaneshi practice. Get everyone on the same page for what's considered *excessive/unusual sexuality* and *too fixated on sexuality* and maybe this works, but it'll never happen in either this world or 40k.
>>
>>53738186
>Session 1:
Acolytes start off on the IG carrier right when it enters the Temperance system, they get contacted by the Comissar to go check another vessel in-system. It's a smugglers ship that's been overrun with orks. Acolytes are told to go get a copy of the ships logs and figure out why it's there. They should be able to find the first piece of evidence that other acolytes are about. Conclusion is the acolytes escaping the ship while someone uses the ship's plasma generator to sterilize the ship's interior by heating it up to a hundred degrees.
>Session 2:
Acolytes get deployed to Temperance while the war escalates. Orks are running rampant across the flat open plains. IG snipers, cavalry, and artillery are holding the line. Straightforward defense of Bastion city while trying to figure out where the other acolytes might be hiding: Thirdstone or Beacon. Conclusion is against a flashy pair of ork nobs who bust out all the guns.
>Session 3:
The Astra Millitarum have broken the Orks fast attack forces, Now they advance on Beacon and hopefully more supplies. Commissar calls up the acolytes again to investigate cases of humans collaborating with the orks. First accused did so because his family was threatened, Second one encouraged the orks to attack his rivals, third one got herself accused so that she could covertly inform the acolytes of the mind-mold experiments, fourth one is breaks out and takes shelter in his Algae Fuel Barrel Factory.

Continued...
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>>53737360
Because he's the only person with the time, patience and desire to actually make the shit? Say what you want about him, Shas gets shit done.

>>53737484
I feel you there. The most I've been able to actually care about and get done has been compiling FFG stuff. The Screaming Vortex Info Comp, Alt Career ranks Comp, and Regiment Creation thing from the MEGA are all me having too much time on my hands on a given day.
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Haven't played any 40krpgs in a couple years now, and indeed don't have any real desire to revisit them, but I found this document while cleaning up my RPGs folder; it's almost all the Only War regiments my group generated or altered in our several campaigns in the system. Not all or even most of them are balanced, none are particularly original and the list isn't exactly exhaustive, not to mention they have wildly different amounts of fluff (generally if it's just got a paragraph it's an NPC regiment that got fleshed out in sessions so their details ended up in other documents and I never got around to fully collating them, while the longer ones were PC units, though there's a couple exceptions to that), but I figure they might be helpful to someone out there who's looking to flesh out the selection of IG units working alongside (or against) the players.

We also played an increasingly unrecognisable houseruled to pieces ruleset so if there's references to those alterations in here, sorry. Anyway, I hope some anon will get as much mileage out of these as my group did.
>>
Quick question folks, Are Chaos Tech-marines in the Black Crusades books or made for it?
>>
>>53707660
-administratum sage
uses a heavy bolter that he attachted to his typewriter

-mutant warrior
uses a great weapon and has feudal plate to hide his mutations

-hospitallier skill monkey

-Priest that uses a lot of flamethrowers/fire

-psyker that likes perils a lot

Party has about 3.3k xp each roughly, they are really bad at requisitioning new gear.

and they have each died, and are running low on fate points to burn,
>>
>>53739464
Tomb of Decay
>>
In my most recent RT session I was met with a situation of most exactly calculated survival born from failure.
I was on recon mission to spot targets for our group of tanks on an assault on a heretic base. Being untrained in concealment, I was eventually found by a very close patrol and eating a hotshot to the chest already. It came to be my turn and my options were limited, but a chance for success was there by throwing a grenade and hoping to take the clustered group all out.

It was at this moment I was struck with several instances of bad luck. The grenade scattered back onto me and seeing as the average damage was the same as my armor, it seemed reasonable to not try to dodge as I feared more lethal enemy fire ahead. I could have never predicted to roll two 10s on the dice, not only maximising the damage against me but even criting myself with righeous fury totaling a damage of 27. Even with my good armor I was brought into critical range and weren't it for true grit, much worse would have awaited me. The explosive critical catapulted me through the air for the maximum distance and the received fatigue overmatched my toughness and causing me to faint. Luckily this display temporarily convinced the enemy of my death and the very soon after were engaged by a tank, taking their attention and their lifes, thus securing my survival.

And it was in such a way I involuntarily managed to perform the most badass form of feign death.
>>
>>53699287
Depends on my mood, but probably Iron Warriors or Death Guard. Both could be played as either Traitor or Loyalist without too much difficulty.
>>
>>53739509
>mutant warrior
>feudal plate to hide mutations

I have a similar character concept I want to break out sometime. Big, dumb, slow, but very friendly and good at sword-and-boarding. Always wears his plate and works as a party face. The PCs might not even know he's a mutant until some eventual Big Reveal, possibly a posthumous one.
>>
>>53740211

Iron Warriors are better offensively, but I think the death guard are a bit better, since they're near impossible to fucking kill with their solo mode / talent combos.
>>
>>53740298
Would the character have the aquila branded all over the mutations?
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>>53740565
He is likely to be suitably ashamed of his deviant genetics, hailing from a feudal world, so branding all over him wouldn't be out of place.
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>>53699287
are there any rules, articles or whatever for playing an Eldar characters in Dark Heresy?
>>
>>53742076
There's rules for playing Dark Eldar characters in Rogue Trader.
>>
>>53699287
So, i'm an operator / Techpriest (housruled career change allowed, due to regiment background and game cirvumstances) in an only war tank game.

Currently 25 WS, 35 BS, 25S, 36T, 60Ag (3 adv) 50 Int 34 Per 36 WP 28 Fel

Trained: Acrobatics, Awareness, Dodge, Logic, Medicae, Navigate (Surface), Operate (Aero, Void), Stealth, Tech-use, Linguistic (Low, Techna), Trade (Armourer), Common (ADMech, Tech, IG, War)
+30: Operate (Surface)

Meachanicus implants, Weapon training (Las, Low-tech), Technical knack, Peer (ADMech), Weapon tech, Gunner, Hotshot pilot, Push the limit, Mechaendrite use (utility)

Planning to bump up tech-use to +20 bit, and common lore (tech) to +10 take forbidden lore (ADMech) and security.

Talent wise, I got my eyes on Infused knowledge, Cybernetic Calibrations, Purosanguine, and The Flesh is Weak

Stats, planning to give one bump to BS T and maybe WP, 2/4 bumps to Int

Looks good?
Any suggestions?
Anything worthwile I skipped to further improve my piloting?
>>
>>53742076

Somewhere between "inquisitor" and "bolt pistol"
>>
>>53742283
>Operator/techpriest
What, you don't have Shield of Humanity?
>>
>>53742478

We do, but started out as operator.

Considering gong in the techpriest pilot advanced career later on.
>>
>>53699287
Anyone has genestealer cult stats for dh2e? There is genestealer fitting dh2e in OW Salvaging Solace it seems but it isnt on mega.
>>
>>53742700

I'm confused to wether you want homebrewed genestealer stats or salvaging solace. So here's salvaging solace.

http://wh40klib.ru/rpg/Only%20War/
>>
What're some good Ordo Xenos hooks that don't involve the cold trade or genestealer cults? Specifically for a starter group.
>>
>>53743479
How about homebrewed ones?
>>
>>53743701
Ancient ruins, ancient ruins in hives, amarantine syndicate, xeno pirates problem, fighting against tau propaganda, defectionists to tau, slaught, rak'gol etc
>>
>>53743740

Excuse me but I think you'll find it's spelled "T'au"?
>>
>>53743753
Die xeno scum
>>
>>53743771

Tovarish Gue'vesa, embrace the path of the Greater Good!

All it costs is your gonads!
>>
>>53743740
>sending a starter group against slaught and rak'gol
You're a sadist anon
>>
>>53743829
Wasn't the DH1 GM kit adventure against Slaught? I 'think' it was a level 1 adventure anyway.
>>
>>53742700
Page 98 of enemies without.
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>>53743833
Shit it might have been, I cant remember and I dont have the GM kit in my pdf stash.
>>
>>53743834
Oh, forewarning, one of these genestealers are likely to cause a TPK alone if it gets into melee which is likely because it has a run of 48 and the Hard Target talent.
>>
So the Tau canonically made it around the Iron Collar, through the Jericho Gate and into the Expanse?
>>
>>53743829
The zealous martyr is praised for his valor: the craven and the unready are justly abhorred.
>>
>>53743834
Damn I was wondering about it, but the rpg armory didn't say a thing about it.
>>53743862
It will be end game anyway. I made hybrids and patriarch statblocks already
>>
>>53743895
RPG armory doesn't seem to have any 2e stuff.
>>
>>53743916
Is Vouxian Stalker the one? Strange they didn't place the "Genestealer" name somewhere
>>
>>53743701

Investigating a planet for suspected TAU influence.
>>
>>53743877

no. the 4th sphere expansion got nabbed by a warp storm and is shitting them out across the galaxy. The 5th sphere is charging along. There is no more warp gate since Jericho reach blew up when the hadex anomaly joined with the cicatrix maledictum.
>>
>>53744144
Nucanon, eugh
>>
>>53743701
Assisting a magos cataloging xeno species
>>
>>53744144
>Pretending the timeline goes past 817M41.

Bitch, do you even 40kRPG? Also, what about Twilight Crusade? They show up in the Expanse there.
>>
>>53743701
Magos doing some genetic mumbo jumbo, essientialy a heretek.
>>
>>53744196
Was girlyman there in 41886?
>>
>>53743701

Cooperative mission with Hereticus breaking up rings of pro-Felinid fur-heretic terrorists on a hive world with a rodent problem
>>
>>53744929
>>53744196

lol there was a chance he was. current date is 100 m42 plus or minus 900 years. It could literally be any date in that range so it is plausible the G man is around at 800M41.
>>
>>53744157

Cry more, bitch nigga, retreat to your safe space and take your oldcanon to your grave with you. Your time has passed, you're no longer wanted or desired.
>>
So in DH 2e, if you want grenades at the start of the game, do you only get one per acquisition, regardless of the availability modifiers involved?
>>
>>53746053

one, yes.
>>
>>53743701
Beast House, DH1e Disciples of the Dark Gods p.83-90
>>
>>53743740
>>53744109
>>53744188
>>53744264
>>53745059
>>53746320

Thanks.
>>
>>53746372
You'd have to adjust some bits of it slightly, but the Beast House really is a great starting point that can branch out in all sorts of fashions (though as it grows, you'd probably need to deal with some Cold Trade stuff)
>>
>>53743833
Yep, it was fucking brutal. My whole group wiped on the second turn after encountering it. They split into two teams before entering the windmill structure. The first team of three went in and all failed their fear tests catastrophically, useless for multiple rounds. The other team heard the screams and ran in, also failed their fear tests and the Slaugth walked about and ripped each one apart.
>>
>>53746512
Yikes. That sounds fun. GM didn't even let you guys run away?
>>
>>53746682
I hate to say it but I was the GM. It was in the area of my first time GMing, and it was just a period of one-shot adventures, I'd bought the DH GM kit thinking it would make me a better GM, and instead it just showed me the easiest way to wipe a party and then say "but I was just following the rules!" Now I know better.
>>
How would Rakgol fair as enemies in deathwatch?
>>
Can I get some recommendations for what books to read next? The Eisenhorn Omnibus was god tier for me, Horus Rising and False Gods were pretty good, Fulgrim was interesting, and the Ciaphas Cain series has been fairly entertaining. I've read many more, I'm just not listing them because it would take too long.
>>
>>53746862
What're you after Anon? The Night Lords trilogy was pretty good, some good PoVs but still distinct from another must-read that gets overlooked a lot, Lord of the Night. It's one of the older BL books about a Night Lord that's been asleep since the Heresy, crash lands on a Hive World and does his best to survive, it has a really well-done dual-character story too.
>>
>>53699287
Guys! Guys!

I found a record of the Age of Strife! It is everything the legends said!

https://www.youtube.com/watch?v=ivjm9fDy77Q
>>
>>53746711
Hey man, that's what happens sometimes. Trust me. At least you learned from it.
>>53746862
Gaunt's Ghosts. Like seriously, Gaunt's Ghosts. read those damn books. Just don't make the mistake I did and spoil them for yourself
>>
>>53733552
I'm fluffing a self-sufficient Explorator Fleet based around a Cothon-class Support Ark. They dedicate themselves to salvage wrecks, repair ships and mine what they need from space.

Hanging out with a fleet-based chapter which was given an ironclad-pattern Battle Barge. Ramming Speed!
>>
>>53747128
This is true, Gaunts Ghosts is pretty good.

Now, have you guys ever done any homebrewing for melee? I'm looking to run a feudal/feral campaign with an emphasis on melee, I was wondering if there were any suggestions or does the system have enough variance in it as is for melee?
>>
>>53746862
Ravenor, Grey Knights, Shira if you want to have a bit of a deeper look into the Imperium proper
>>
>>53744157
>>53746021
Nucanon, old canon. Can't we all just get along like the Founding Fathers of 40k intended?
Haha, just kidding, this is the internet. Of course not.
>>
>>53746862
It took me two reads to get through Horus Rising. I dropped it immediately after the first chapter the first attempt because that was fucking dumb. Glad I picked it back up though, because as dumb as the fluff gets later in the series, there's no argument in my mind that the first five novels, at the very least, were very good.
To answer your question though, my top tier books outside Eisnehorn are Gaunt's Ghosts and Execution Hour. And of the more recent books I enjoyed Tyrant of the Hollow Worlds (though there were a couple minor details there that just didn't make any sense) and Dark Imperium. And anything by Guy Haley and David Annandale really.
>>
>>53746862
Gaunt's Ghosts.
Night Lords.
Talon of Horus.
>>
>>53743833
Yes it was, and a lot of fun too. First time my players encountered a problem that they couldn't kill without dying first.
>>
What's the most cost-effective solution to Orks? Me and my friends want to make an anti-Ork regiment for Only War, but don't know what would be best against them.
>>
>>53746985
Sounds good, I'll check those out.

>>53747128
>>53747818
>>53747818
>Gaunt's Ghosts
That series has a bad case of Abnett syndrome. The pacing is decent in every book until halfway or two-thirds in, then goes to shit, and the plot becomes less thought out. I read up to the first of the Saint Sabbat books and then quit in disgust for that reason, and because it was suddenly less about the gritty struggles of depressed army men and more about corny prophecy with silly implementation.

>>53747584
>Grey Knights
U wot, m8t? I read their stupid fucking omnibus. The first book was boring, the second book was alright, and the third book was unintentionally funny in a grindhouse film sort of way. Ben Counter is a hack.
>>
>>53748464
I have something in that vain running at the moment.

It start with a ship somewhere closer to a Heavy Frigate than a Light Cruiser as per the Rogue Trader space rules for ships.. The thing has two autocannon guard-looking guns on either side and basically fires giant ARBs. Semi useful in space, pretty good against unshielded ground targets. The ARBs can be fires from orbit and hit on the other side of the planet using some trig and the ship's cogitator arrays, meaning if they don't have void shields you can basically whipe the out with a fire rain. Deathstrike Missiles kiss my ass. Starships raining mini nukes is where it's at.

Each ship can carry a single Regimental dropship, the rest dockclamp with basically big sticks in space that have the warp drive for them.

Anytime the Orks are underground or shielded the footsloggers have to go in. Their Mechanized regiments use a lot of off-color tanks (mainly not the Russ), smaller, cheaper stuff made by the local Mechanums armed with Autocannon variants on most of the "tanks" and Multilasers and Flamers on the Chimeras.

The troops themselves have Void Hardened Carapace, basically the FW Solar Auxilla Armor, and normal armor. The VHC is for when the Orks need handing on an airless rock, since they can and do survive vaccuum and invade airless worlds. It also helps underground when it gets to chemical and flamer warfare. Not necessarily the humans waging the chem warfare but the Orks,

The regiments themselves basically just have las guns, a lot of flamers and some sniper sections to try to knock out the bosses, Las and autocannons for vehicles and a lot of towed arty.

They Mechanized Regiments also have Hydras, Hunter Killer Missile Launcher/Carrier trucks and a decent amount of air cover in small, towed VTOL aircraft as well as anything the Frigates drop for dealing with all of that Orkish flying circus they can throw out to avoid getting just wombasted by Ork Air Superiority.
>>
>>53749730
The only problem with the fire rain solution is the Orks are pretty Kunning, and all of them across the entire sector now just put void shields up over anything important and have a ton of Kustom Force Fields, so it's just back to the giant Guard grind

If they're feral they just get whiped, but feral orks aren't very scary to start with, at least from a stat line perspective when you have a gun. Since you can't get rid of Orks, however, the Regiments are basically just fighting to make them feral again and the starships do population control anytime someone notices a big horde of unarmed greenskins amassing.

=/
>>
So I'm going to be playing in my first even Rogue Trader campaign soon, first ever 40k rpg as well. What kind of shit do I absolutely need to ask my GM and get ready?
Also, he's said we'll have to decide among ourselves who gets to be the Rogue Trader. Should I try for that or just let whoever wants it have it?
>>
>>53746021
DATS RAYCIS MAYNE. I didnt know apes know 40k
>>
How should one deal with inquisitor political fight
>>
>>53752624
With debates, well founded arguments, and an audience of their Inquisitorial peers.
>>
>>53752624
Stay on your inquisitors side.
>>
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>>53752624

Kill all the inquisitors. When there are no more inquisitors, there is no more political fight. Then things are much easier.
>>
>>53748677
Maybe he means The Emperor's Gift. I'd certainly recommend it over the shit that was the Grey Knights omnibus.
>>
>>53748464
Felling should be your first answer, no? Longlas, Hotshot Charge Packs & Variant Patterns for damage and more felling.
>>
So any good ideas how a Hive Scummer becomes an Arbiter?
>>
>>53753540
This is exactly what happened for one of the characters in Predator, Prey. The second The Beast Arises book.
>>
>>53753568
Awh sweet some source material thanks broski
>>
>>53753568
I don't remember that.
>>
Are there any stats for fighting yuvath (I know they're declared extinct/nonfactor, but they can always show up again via warp shenanigans)? If not would you think they should be?
>>
>>53745989

what the fuck
>>
>>53754328

The date in 40k is all fucked up. The Ordo Chronos destroyed themselves across time and space in a devastating war fucking CALLED IT over the CALENDAR of all things. Bobby G tried to collate everything for an objective history, when he realized the dating system itself was corrupted. He believes it to be roughly 100 M42, but the true date can lie anywhere between 200 M41 and 000 M43. What a mess.
>>
>>53754088
Yeah they can come back. It wouldn't be the first time someones been claimed dead and turned up alive

If I'm not mistaken it happened to some random Ork warboss more than once and I believe after the 2nd Armageddon War the Inquisition claimed Ghazkull had died for idk what reason

Plus warp shenanigans ftw. Any species is a ship lost in the warp away from conquering an entire sector as far as I'm considered with how 40k handles dead races.
>>
>>53754623
Now I'm reminded of that time a warp storm caused an ork warboss to meet himself in the future and he killed his past self so he could have two of his favorite gun.
>>
>>53754393
Wait, what happened to the Ordo Chronos?
>>
>>53744144
What about Hive Fleet Dagon? Wouldn't they have been scattered throughout the galaxy too?
>>
>>53754881
They were protecting the Imperium along with the other ordos.

And then, everyone was gone.
>>
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>>53754881

There's very, VERY few left. Most killed each other in the "Chronostrife" over dating systems.
>>
>>53754911
But that can't be true. How could Sailor Saturn have become part of Deathwatch history if that were true?

Also, wasn't there a whole Necron Dynasty sitting around Hadex? How could the Warp have destroyed the Jericho Reach when it's full of fucking Warp stabilizers and Necron tech? It doesn't make any fucking sense.
>>
>>53754989

Pylons can be overloaded. Nuke enough in the galaxy-wide web, and the remaining ones can't compensate.
>>
>>53754963
How do we know they killed each other over this? The page says it's ongoing, so the Ordo Chronos has to still be around in a significant capacity. Where is this even from anyway?
>>
>>53754998
So the Necrons are no longer a threat?
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>>53723567
Way I thought of it was that the Ecclesiarchy enforced the morality of the Imperium and in so doing rooted out any mutants/heretics/psykers hanging around the "decent folk", and then beating the Lectitio Divinitatus into their skulls in an effort to keep those things from springing up again (ymmv).

They don't *literally* keep daemons and the warp out of reality, but they stop the forces that bring them in like dark cults and rogue psykers.
>>
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>>53755024

No, they are one piece of the anti-warp puzzle, the other two held by the Old Ones and the Aeldari. The Necrons still have the best ability to push back the warp, but they need their pylons.

>>53755015

Because one of the earlier Inquisition codexes always said the Ordo Chronos was killing each other over "something," now we know they were fighting the Chronostrife War. This is from Dark Imperium, by the way. Came out a week or so back.
>>
>>53755039
>They don't *literally* keep daemons and the warp out of reality,
Of course not silly, that The Big E.
>>
>>53731127
Probably most sectors would have like a Maniple of some legion, like the Legio Gryphonicus, and only a few would have even a single Legion. I think part of the post-Heresy reforms would be to weaken the Adeptus Mechanicus, just like the Space Marines were weakened, so that you wouldn't have forge worlds with anything more than the Skitarii to defend them in case any of them fell to heresy.
>>
>>53755086
seems kind of ridiculous, we can tell the date and time within thousands of a second and never get too far off over Astronomy, planetary rotations and things relation to the center of the Milky Way

How the hell do you lose track of that when you have millions of worlds that can all stare at the night sky?
>>
>>53755136

I guess because, as stated, the dude tried to burn at the stake anyone who disagreed with him. Eventually everyone either falls in line or goes to war over chronal doctrine, and the true method of telling time is lost, which is exactly what happened.
>>
>>53755176
I guess my point was more relating to the fact you could just look up at the sky *then* and theoretically know what the date is

It doesn't unfuck history being all jumbled up and off though, and I guess if there were any warp shenanigans going on that could throw the astronomy off though

Ok, whatever
>>
>>53755136
Relativity and warp shenanigans, my dude.

If you have FTL travel and you head an arbitrary distance away from someone else and you both look up at the same sky, you're gonna see things from different reference frames, and that's not even considering things like trying to figure out the star date near a warp storm.
>>
>>53755242
right, but at some time a clock based on astronomy could have been set up across the Imperium based on knowing what planets do and where they're going to be, no starships needed
>>
>>53755127
That leaves Forgeworlds too exposed though.
>>
>>53755261
>Tech Priest finds chronometer still working in old ruins
>THIS IS THE ONE TRUE TIME AND I AM GOING TO KILL PEOPLE OVER IT UNTIL THEY BELIEVE ME!
Stupider shit has happened in 40k
>>
>>53755320
>Find a chronometer
Literally all a Techpriest has to do is track the number of revolutions Mars has made around the sun to figure out what the true time is. Even if they argue about how many times it's happened, they can figure it out by calculating the radioactive decay of atomic warheads launched during the Horus Heresy.
>>
>>53755086

shas go back to working on the horus heresy book
>>
>>53754393
>>53755086

>trip-whore posting revisionist history of the age of marine wank.

Why dont you fuck off and die in a corner attention whore?
>>
>>53755435
What part of 40k don't you get? You think anyone is rational enough for that shit? Hell, they might have forgotten how to do that, forgotten astronomy almost entirely, don't know how to calculate radioactive half-life, don't even have a periodic table. We don't know how much or little 40k knows about any given topic.

Also, that'd require writers to be smart. BL writers aren't fully retarded, but they're at least half-tards.
>>
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>>53755453
>>
>>53713011
>>53710948

That would be a really fucking good show
>>
>>53755261
>based on what planets do
Which planets, which solar system?
How does it help you to have a 24 hour terran standard day, when your home planet's axial rotation period is 17 hours?
Or its orbital period is more than one standard year?
>>
>>53756096
No progress Shas? You posted pretty much the exact same thing like 2 weeks ago
>>
>>53748677
>I read up to the first of the Saint Sabbat books and then quit in disgust for that reason, and because it was suddenly less about the gritty struggles of depressed army men and more about corny prophecy with silly implementation.
See I didn't like it for pretty much the opposite reason. I love my prophecies and Saint magic in 40k and would have been far happier with a legit miracle than a random psychic man-made planetary head exploder.
>>
>>53756373

Since last time, Legion Terminator, Consul, Praetor, and Rites of War are done. All thats left are the advanced specs.
>>
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what would be some of the advantages and drawbacks of having a Black Crusade campaign set among the Foundling worlds rather than the screaming Vortex? Because I am seriously tempted to have their opening compact be to bring the inhabitants of Grace under their banner. the party consists of a melee-focused Chosen of the World Eaters and a disillusioned Renegade whose "safety blanket" is his plasma gun

so Far I'm thinking
+ fewer rivals trying to kill them and take their stuff
- No warp Storm to protect them from the Inquisition's wrath should they draw too much attention to themselves too soon.

also, what are some good ways to get sad, desperate bands of cannibals to rally behind a chaos warband?
>>
>>53756373

You're more than welcome to look through what exists of Chapter 2 right now. I believe I removed all the stuff that was exclusive to my game, so it should be appropriate. Some parts of Chapter 3 are already noted down for needing fixes as a result. But yeah, the 24 Legion Advanced Specialties are the main focus now, and those may have some duplicate skills and talents because of the Alpha Legion stuff. As always, if anyone sees anything glaring or unclear, let me know so I can fix. Bookmarking this thing in the future is going to be suffering.

I'm honestly debating if I want to start recruiting for my future Only War game soon if this is hanging over me.
>>
>>53756894
>>53756529
I'll be honest, I was kinda just talking shit for the sake of bumping the thread
>>
I swear it's not bait, guys, but...

How do I depict a Slaanesh cult in DH2e for a group that includes my prudish girlfriend and my little sister who is, frankly, a ho?

I try to keep things as PG13 as possible, and the rest of the group follows along because they've watched my sister grow up, but short of crazy drug parties I'm not sure what else I can make a pleasure cult about besides ridiculously fucked up sex?
>>
>>53757064
Slaanesh is excess of -thing-, mainly sensation. Please, pain, colors, sounds, tastes, etc. You're limiting yourself thinking of it in a narrow band.
>>
>>53757088
I mean, you're definitely right, I just can't see getting an "evil" vibe out of an organization that enjoys fine dining and paint chips.
>>
>>53757118
Make the fine dining out of people and the paint chips out of poisonous substances and organ fluids.
>>
>>53756894
IRL or online?
>>
>>53757123
Cannibalistic Versailles, do you think?

Except on archeotech-suspended floating magnetic islands over a pretty brutal death planet, of course.
>>
>>53757140
Sure. Raising people purely so their meat tastes better either by factory farm or by pampered and fattened or both.
>>
>>53756894
It looks like you're missing a Hero of the Legion talent for Raven Guard, Blood Angels, and Dark Angels (and maybe some others I missed). Are those still WIP?
>>
>Horus Heresy Supplement for deathwatch
That sounds cool, but what is the justification for marines from different chapters teaming up in mixed units rather than sticking with their own legions (maybe that's just a thing that happens in HH, I'm not super familiar with that part of the setting)?
>>
>>53752783
but I am a lowly acolyte

>>53753107
very true
>>
>>53757574
After a bulk of loyalist legions were shattered in the Istavaan V Drop site Massacre they formed smaller mixed warband units out of necessity to harass Horus's legions on their march to Terra. Similarly, loyalist elements of traitor legions that escaped or evaded purgings on Istavaan III where so few in number they all worked together in order to survive after essentially being orphaned. Traitors legions don't seem to have done this so prominently but it was a huge conflict and they could be expected to have to do so plenty of times out of necessity: immediately after the heresy chucks of the legions broke up into chaos warbands anyways, so the beginnings of their fragmentation showing early works with the fluff. Basically every loyalist legion had small traitorous elements too, and those could be expected to cooperate similarly, unified by their past time in secret warrior lodges. Plenty of individual space marines also abandoned their legions and went black shield on both sides and made other little warbands without heraldry or with their own personalizations, either to side with the opposite alliance of their legion, to wait and see who would win, or just to strike it out on their own and fight for themselves.
>>
>>53758287
chunks of the legions*
>tldr: thanks to casualties, shifting loyalties, and the necessities of the war, it happened a lot in the Horus Heresy
>>
>>53756144
you can solve it all based on a common calendar

the Mayans built a clock on this planet outside 40k (you know, earth, IRL) that rivals what we have modernly down to nanoseconds based on the stars and the center of the galaxy in the night sky

math is amazing

you can solve these equations anywhere
>>
>>53756545
a large part of Chaos' potency is their worlds can't be invaded, or when they are usually things get fucked unless it's the Grey Knights and even then the GK get fucked

They'll have to be pretty careful without their worlds literally being down a warp hole where everyone is basically damned according to the Imperium

Psykers also have an easier time seeing things when you're not submerged

as to the last question, Khorne
>>
>>53757064
You can literally get so many piercings you fall to Slaanesh, IIRC it's depicted more than once in the books the most common Slaan cultists in the Imperium are nobles that are too wealthy/eat too much/drunk too much/do WAY too many sleeping meds most commonly

you know, on top if the fact they're trillionaires
>>
>>53757140
You could also include drug injector-laden Spryer rigs that lead to scenes out of the Predator where the nobles are coming down to hunt the 'natives' to capture them for 'fun times' or adding them to their breed/slave pens to further refine the taste of their meat or general appearance [because how good a plate looks apparently matters in even modern higher society] and other nastiness.
>>
>>53756545
>what are some good ways to get sad, desperate bands of cannibals to rally behind a chaos warband?

Materiel. Being particularly violent doesn't need to make them dumb and they realize they need shit so they can get to delicious food easier. Or leadership, maybe they don't have anybody with the necessary tactical skills or proficiency at war to properly lead.

Do they know of Chaos at all? If they don't know of it and it looks like these dudes who just came onto the scene are fucking shit up maybe they too can be successful if they just do as whatever the PCs say insofar as who to worship or how to act. Particularly successful members of their group can be rewarded with daemon weapons or a daemon familiar/pet in the form of a Flesh hound or chaos spawn or whatever or just a killer mutation and obviously the rest are on board with the advantages these things bring.

Just, y'know, proselytize and show them what chaos can do for them. Also - if they're fractured or there's a tendency for them to attack others of their group or tribe, maybe it can serve as a cohesive element? Something they all share in common, as well as the shared persecution that would come with anybody Imperial distrusting/hating them - it offers a means of brotherhood beyond "we all eat people."

Also your space marine PCs should have no problem slapping down any of their leaders as a means of forcing them to submit, should it come to it.
>>
>>53757911
This >>53752815
>>
>>53755136
There are actually some arguments that several centuries of our real world history didn't actually happen.
>>
You're a single mundane Nurgle cultist who has just broken away from a mostly unaligned warband. Before breaking off, the warband started working with an insane psyker who wants to overthrow the local warlord, then work their way up through the other warlords to planetary control. All good there, you think. Maybe it'll work, even. The initial stages of the plan offend Nurgle (or so you think, hence the split), but now you're pretty much free to come up with any plan to support the psyker ... that you can complete with a stub pistol, fungal spore vials, and some sketchy daemonology lore.

Any good/crazy/storytime worthy suggestions?
>>
So /tg/ my GM decided our next Black Crusade campaign would take place in not-colonial Congo. Savage world, deadly diseases, tribal warfare between natives, blood diamonds, slave trade, all that stuff.
What would be your tips to survive as a psyker in this kind of situation ?

>inb4 don't push for your powers
>>
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Hey guys, I just finished the introductory Broken Chains module for Black Crusade with my group, and I'm having trouble finding anything to do with doling out experience at the end. What do you usually do? The module lasted for two sessions if that matters.
>>
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>>53757125

Online game. I'll be recruiting from here as normal.

>>53757456

Dark Angels, Blood Angels, and White Scars don't have a Hero of the Legion terminator specialty because they don't have their books out yet. Chances are once their books come out, they will get the Deathwing, the Sanguinary Guard, and the Kheshig Guard as normal. Raven Guard, Word Bearers, Imperial Fists, and Night Lords don't have one because they have two Advanced Specialties, and didn't have a special Terminator unit described (I know some had some in fluff like the Night Lords Chiroptera, Imperial Fist Huscarls, and the Raven Guard Deliverers, but I'd prefer them to be detailed in tabletop first). The Death Guard get two because their two Legion special units they have are both terminators.
>>
>>53757088
Can you fall to Slaanesh by worshipping the Emperor too much!
>>
>>53760773
Step 1. >Get a farm going for those fungal spores.

A few spores are great, but havig a renewable resources is better. With any luck you might be able to sell off some of the resulting fungus to a local trader/vendor as a food source.

Step 2. >Spread the love.

Depending on the nature of the spores and local resources, try infecting either the water supply or the corpse ration units. Hell, even getting a few loose in a servitor manufactorum moght do the trick.

Strp 3. > infiltrate, Infect, Rinse Repeat.

The goal is to create as many avenues of infection as possible, to make it harder to lock down.

Step 4. > Demonic love train.

If enough people die, surely you can get some demonic love going. Possess the public transit systems. Turn train tunnels into funnels of pus.
>>
>>53761750
If it's not on the weekend, I'd love to join.
>>
Shit, how do I find people to play with?

My usual gaming buddy is on vacation, GW is closed, and basically none of my FLGS play WH.
I dont have enough troops to play with myself either.
>>
>>53762746
>troops
Wrong thread, friendo.
This one is for the RPGs.
>>
>>53760686
It's tg not x pal
>>
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>>53762604

Good news is weekends are explicitly out for me, since I have weekend shifts every so often. My times are weekday evenings on EST usually. Right now I'm waiting for 8th edition to release so I can get a handle on all the changes in the background, and from there decide if I want to start recruiting immediately, or try to finish GBAL and approach the game with a clear head. I don't expect there to be too much effect of the new background beyond what was in Dark Imperium, since I use isolated containment sectors rather than FFG sectors, but it pays to be cautious.

What I can say for now is what I've said before, you'd definitely be humans (and not secret ayyliens or robots or spess mareens or chaos heretics, so no tweests) who were shanghai'd from across the segmentum and neighboring areas for an unknown reason, some of the specializations will be restricted (ALL the Guardsmen specs will be available and unrestricted, but only support guy allowed with be techpriest currently), and there will be a Factional system where, depending on what objectives you choose to do during a mission, you'll gain favor with certain factions that will unlock new weapons and abilities for use.
>>
>>53758377
You've missed my point.
The Mayan calendar is amazing, but relied on observations
>taken from Earth.
How, if you're unsure how long that journey/message through the Warp took, do you duplicate those observations to verify your time estimate WHEN YOU CANNOT SEE THE SAME REFERENCE POINTS.
>>
>>53762809
Well damn. I'd be overjoyed to join if you'd be ok with some random Twitch-streaming permaGM giving it a go.
>>
>>53762809
Hell, I'd be down to give it a shot too. I'm basically ForeverGM, no matter what system we run, so it'd be cool to be an actual player for a change
>>
>>53762809
Same guy as >>53763715
Do you know yet when you'd plan on starting the campaign? Aside from post 8th ed. release of course
>>
>>53761638
bump
>>
This is the most serious question I've ever had to ask /tg/.
But how would you stat pic related for Dark Heresy? I'm thinking some synth skin armour and a neat flying vehicle, with maxed out Pilot (aeronautica), but for stats and gear I'm a bit stumped.
>>
>>53763975
They already exist. Just beef up a Hellion.
>>
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>>53763315
>>53763715
>>53763808

I run through IRC. Everyone is always welcome to apply when I put out the call. Players are randomly selected so there is no favoritism. I don't stream or twitch my games, though. It's IRC, after all.

Currently, the plan ranges anywhere between late June to late July, depending on how much progress I make on GBAL.
>>
>>53761750
Where do you recruit players?
>>
>>53764812

I post a Call to Players with all the necessary details in a 40kRPG General thread, and wait for the emails to filter in.
>>
>>53751176
Ask him what sort of campaign it will be in general. And if you have to ask, don't do it, let someone else be the Rogue Trader.
>>
>>53764865
How many days till you do?
>>
>>53764963

I don't know yet, any day between a week from now to a month from now probably.
>>
>>53764982
Kay. Strange that you use emails for the recrutation
>>
>>53763224
By being able to see each other and solving for the speed of light to where they would be currently.

Unless the warp now messes with C was well.
>>
>>53766883
>Unless the warp now messes with C was well.

It does. The Eye of Terror appeared instantaneously across the galaxy, regardless of distance. The light should have taken some time to travel.
>>
>>53767163
yeah that's true, at least that's whats written

I guess my issue here is if we can shoot down every calendar method, then I'm just going to ask how they had a calendar in the first place, and how it's only 90 years off + or - 10,000 years later
>>
>>53767512

It's 900 years off, not 90. It's kind of like how some people use the gregorian, julian, islamic lunar, and jewish calendar today. All different standards that people have warred over.
>>
>>53767790
oh, right, 900

so they basically had no calendar at all, now I get it.
>>
So my RT party went the "ancient dynasty with a bitchin' ship, but currently broke af" route on their warrant. And I'm thinking I want something from their dynasty's distant, mythological past to come back and haunt them. But first:
Rogue Traders were assigned to Expeditionary Fleets to scout ahead of the legions correct?
So then, during the Horus Heresy, it would not be out of the question for Rogue Traders to take part in fleet actions with their assigned legions?
>>
>>53768290
>So then, during the Horus Heresy, it would not be out of the question for Rogue Traders to take part in fleet actions with their assigned legions?

They did. That was normal procedure.
>>
>>53768377
That's what I thought, I just wanted to double check, because you don't really see "five rogue trader vessels" listed on the force strengths.
>>
>>53768404
It's such a minor thing though there's no real reason to double check. Even if they didn't participate in fleet actions and you decided for your campaign they did; I wouldn't want to play with an autist that'd be triggered over such a small detail anyway.
>>
>>53714014
>Dodgy work around to give the church an army out ranks warrants of authority personally given out by the Emperor when he was still alive.
>>
>>53769293
>warrants you cannot show or prove exist to anyone except the most pious of Arbites and other do-gooders because everyone will kill you for or over it

Don't get me wrong, if you could still wave the things around without getting fucked maybe you'd have a case, but that's just not how the Imperium works at the moment. The Ecclesiarch more of less believes it's the ONLY authority of the Emperor, and anything they consider seditious behavior against this regard just gets you killed.

Most rogue traders are so batshit nobody would believe them even if it was real. Not to mention the Imperium has degraded a LONG way from what RTs were up to in the time of the Great Crusade. Or folks would shoot them for Heresy on the spot compelled by the document having the aura of the Emperor attached to it.

If you want authority over everything, just play Inquisitor Trader, Rogues aren't it, slim. The thing you think they can wave and get whatever they want is an Inquisitorial Rosette, not a warrant of trade.
>>
Am I misreading it, or is Berin (BC Tome of Blood, p. 80) basically just Mad Max with Orks?
>>
>>53770744
Pretty much.
>>
>>53770744
on a planet that's either a daemon world possessed by a bloodthirster or his prison that he's leaking out of, maybe both, yep
>>
>>53769465
to elaborate a bit, not every Rogue Trader even possesses a Warrant of Trade, some are just flat pirates.

The problem isn't that you're legit or perhaps even not, it's that there is likely no evidence to back your claims other than the personal word of a High Lord that is probably dead, a probably dead Primarch or the Emperor who no matter what you're simply not consulting, that originally issued the Warrant. These people are usually so important they simply don't have time for you.

Also, if it does have a drop of their blood on it, what technology are you in possession of that can prove that? Do you have a vial of their blood? 1. that'd be even more valuable, holy smokes, and 2. how are you going to prove THAT claim?

A somewhat unrelated 3. If they saw what you were doing would they still approve? Unless you're going to argue the Emperor died on purpose (basically get yourself killed by the Ecclesiarchy, that's high heresy) their argument is he never even foresaw the Imperium in which you claim to still have a right to exist because someone more important than the person with a gun to your head at the moment said so.

Most warrants RTs display are in fact forgeries for these exact reasons, in that they proclaim to actually justify their existence, which might be kind of hard considering you're in possession of a document that says while everyone else chokes on the Imperium's bureaucracy and 99.9% taxes you're free to do whatever you want because someone said so.

Moreso, should your document actually be a relic of some Primarch's/ the Emperor/Important High Lord (Vandire is and isn't on this list depending on who you ask) the fact it's not in a Shrine world somewhere is Heresy. Because of you/your family's ignorance/greed the Ecclesiarch will not make trillions from rich pilgrims paying to see it, will not have a shiny new Missionary Fleet, and will/may not detect a coming Ork WAAAG with said fleet killing billions. All of which is also Heresy.
>>
On the subject of RT, how much profit factor could you get out of selling an STC fragment to the mechanicus?
>>
Anyone who's actually run/played a BC game in the Screaming Vortex, what were your favorite worlds? Players are currently finishing up stuff in the Hollows, and I'm not sure where to send them next
>>
>>53771630
>Selling
This was discussed before, you don't "sell" that sort of thing to admech unless if you want an explorator fleet coming down to servitor your ass.

You give it to them and let them be in your debt, they'll be incredibly cooperative with you.
>>
>>53771630
Tremendous amounts
>>
>>53771630
My group used their explorator to barter (Not to imply that they said they weren't going to give it to the Mechanicus. Rather, if we don't like your deal, we'll go to another Forge World.) They ended up trading it for 2 profit factor, and 2 archeotech components that the forge world has the STC for (including the one they were handing over.)
>>
>>53771753
Furia is like all my worst fears combined, so check it out
>>
>>53769465
I thought one of the books mentions something like "in the expanse proper a rogue trader's authority is equivalent to that of an inquisitor" or something.
>>
>>53771975
The Expanse is outside Civitas Imperialis. Outside the Imperium the Rogue Trader does effective speak with the word of the Emperor. They're a lot less powerful inside systems that are Civitas Imperialis.
>>
>>53771975
>>53772107
indeed, outside the Imperium the Pirate and the Emperor's lap dogs are on even footing,
>>
>>53771923
Isn't that the one that's basically Waterworld, but everything wants to eat you?
>>
>>53699287
What's a good spouse for a rogue trader other than a child of a sector governor or another rogue trader?

I was thinking inquisitors, powerful cold traders, high ranking administratum personnel, sisters of battle, battle fleet admirals, and children of a chartist would all make good candidates for the spouse of an exceptionally powerful rogue trader dynasty.
>>
>>53774312
My RT got hitched with an Inquisitor after she hired commandeered him for transportation and he used the long trip to charm her up.
>>
>>53761638
>>53763900
when in doubt the core book recommends 500xp per session +/- for good role play and/or particularly challenging sessions. This is especially good if you don't feel up to more bookkeeping.
>>
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>>53763975
Well, he uses a lot of Choke/Blind gas. I'd also consider giving him special bombs with Felling, as he was really good at knocking out Spider-Man/getting him to lose his powers.
He'd also have some haywire stuff too, I reckon. Basically, he'd have a ton of equipment that messes up your ability to fight him, but doesn't do a ton of direct damage.
He'd also have some level of unnatural strength. Technically, the Goblin can lift up to ten tons, but I'd probably just put him at slightly weaker than a Space Marine. He probably doesn't have unnatural Toughness, though his Toughness is probably in the high 40's and he has minor regeneration.
He's got to have Unarmed Master/gloves with the shocking quality, which he can also possibly use to fire lightning bolts with the stats of a las pistol that has Shocking.
Also, if you go with the Raimi version you can justify him wearing carapace or even light power armor.

I gotta ask, what's the plan here? I'm thinking he could work well as something like the Spyrers from Necromunda: a nobleman wearing super advanced/possibly xenotech combat gear who likes to hunt commoners for fun. He'd make a neat villain for an acolyte cell to investigate, and if you're subtle enough about it it'd probably be a fun reveal for the players when they figure out he's the Green Goblin.
>>
>>53774312
planetary govenors/nobility and their kids that will let/facilitate you making port no questions asked whenever you want/need

viva la lando system, when han is fucking lando
>>
>>53773049
That's precisely it
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