[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/awg/ - Alternative Wargames General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 323
Thread images: 57

File: Junker RED B 3.jpg (234KB, 916x450px) Image search: [Google]
Junker RED B 3.jpg
234KB, 916x450px
Space Romans with shotguns! Edition

>What is /awg/?
A thread to talk about minis and games which fall between the cracks. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
https://en.wikipedia.org/wiki/List_of_miniature_wargames
Grimdark Future, Age of Fantasy, Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, LotR and anything that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minis
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing

>The Novice Trove
http://pastebin.com/viWJ1Yvk

homebrew systems are welcome

last thread

>>53575677
>>
>>53696567
Oh, I remember that game, those penal space romans or somethingl like that, the game it's alive or it simply vanished?
>>
>>53697158
I don't know if it's actively supported but Urban War models are on sale from Scotia Grendel.

On the subject of weird old games, there was a shortlived thread recently about Starfire and Warcosm, hex-and-chit "miniatures optional" starship games.

I bought Warcosm, it's only I think 7 bucks, and it seems pretty good fun, a kind of lighter, probably quicker-playing Full Thrust.

Because selling hex-and-chit is probably even harder than selling rich miniatures, I'm currently putting together a mini-campaign pack with a strong focus on narrative, premade army lists and scenarios, and it's proving quite good fun.

Is anyone else familiar with the system?
>>
>>53697344
Nope, but a lighter Full Thrust sounds fun. Not many games than do space battles tough, we have Armada, the Sw one and halo.
>>
>>53697158
Urban War is sort of in limbo really.

However Age of Tyrants, a 6mm game in the same universe, got successfully kickstarted and is coming out soon.
>>
File: triad oni.jpg (193KB, 1600x1200px) Image search: [Google]
triad oni.jpg
193KB, 1600x1200px
>>53697158
Urban War yeah. It's a game in a weird state of limbo.
It's not vanished- Scotia Grendel still make the models and are actually re-releasing old, formerly out of print sculpts. However the official website no longer exists and the rules are out of print. When I asked at the start of May, a guy from Scotia Grendel said they were planning on making the rules available freely online "soon". To which end I will share my copy of the rulebook!
https://drive.google.com/file/d/0B0RVXAB_sPaKbzhZNjByMm9FRnc/view?usp=sharing

Age of Tyrants was a reasonably successful kickstarter for a 6mm wargame in the same universe from mostly the same guys who were handling Urban War before Scotia Grendel.
>>
>>53697524
>>53697567
>>53697344
Nice, age of tyrans seems cool, I like those junkers, the vehicles have a SW/Dune vibe.
6mm is the best for sci fi mass combat.
>>
>>53696567
As a public service announcement, Warlord is selling all individual plastic sprues for 50% off, which means you can actually snag a bundle of sprues for a lower price than equivalent box sets in every case I've looked at so far. Just don't forget the relevant bases (although those count as sprues too and are half price).
>>
File: grist.jpg (56KB, 1024x1024px) Image search: [Google]
grist.jpg
56KB, 1024x1024px
I'm not sure how I feel about the direction of the new Dark age Brood sculpts. The renders are amazing, and seeing the recent releases, the actual models will be too, but they lack a bit of the original Brom charm.
>>
File: Pud-Swarm.jpg (65KB, 1024x1024px) Image search: [Google]
Pud-Swarm.jpg
65KB, 1024x1024px
>>53699000
Especially the puds. They're now worms, instead of little chomper monsters.
>>
File: Hadross_Box_NoFade.png (1MB, 1296x786px) Image search: [Google]
Hadross_Box_NoFade.png
1MB, 1296x786px
Has anyone here played Wrath of Kings? I am seriously tempted by the models, and would love to hear anyone's thoughts on the game.

I'm thinking about picking up a Hadross starter and a Shael Han starter just to play them against one another. If anyone can speak to the balance between starter sets, that would be great!
>>
File: pixel_givstaliban_04.jpg (104KB, 800x600px) Image search: [Google]
pixel_givstaliban_04.jpg
104KB, 800x600px
How far does paper miniature quality go?
>>
>>53701691
They're as balanced as they'll ever be. The game doesn't use points, but slots per model (each Rank on the model takes a slot, so a Rank 2 troop would count as equal to 2 Rank 1 troops), so each starter has the exact same size as the others.
>>
I haven't been able to find a single batrep of Five Men at Kursk or FiveCore, are there really none out there?
>>
>>53701691
This is all based on somewhat dated, cursory knowledge, so take it with a huge grain of salt.

Shael Han might be slightly challenging for people new to the game (especially if they are new to the hobby as a whole), because as a faction a big part of their kick comes from having certain models within range of other models to apply buffs. You want to keep things in certain ranges of buff auras, and if the player doesn't pick up on where they want to place things, doesn't account for how things will move as the game progresses, or begins to lose their buff pieces, the army will struggle.

In contrast, when Hadross loses models, they tend to gain buffs that empower their remaining forces. It kind of makes for a neat thematic set-up (start strong but get weaker as your army crumbles vs. get stronger as your army gets torn apart), but one is likely going to be more forgiving when learning the game or giving demos.
>>
>>53698851
They sell the WF Orcs, which are a definite acquired taste, but some people think they're rad.
>>
>>53699024
>>53699000
I see what you mean, high quality, not that much soul.
>>
File: a2w.jpg (25KB, 424x212px) Image search: [Google]
a2w.jpg
25KB, 424x212px
>>53701691

Damn, those minis actually look really nice. I think I'm gonna pick up a box to convert into Darkest Dungeon cove -faction guys.
>>
>>53705482
The puds are the worst. The Grist isn't too different from the original sculpt, more generic chitin sci-fi than the older version. And the same with the Broodhound, but the old sculpt was pretty bad. But the old art for the puds was so much more characterful than the new minis. The old sculpts also kinda sucked, but the art was great, and I wish they had just updated the sculpts, instead of changing them completely.
>>
>>53705554
DeepWars may also have some stuff you like.
>>
Whate are some good /awg/ shops and distributors that that ship to middle Europe? Most of the bigger shops only carry the more mainstream stuff and the smaller companies themselves often only ship within the US or with exorbitant shipping fees
>>
>>53709100
Wayland carries tons of shit, maybe you'll find what you need there.
>>
>>53701691
>Has anyone here played Wrath of Kings? I am seriously tempted by the models, and would love to hear anyone's thoughts on the game.
Kickstarter backer here. It's a cool game with a lot of unique mechanics, the models are good (although the style is somewhat polarizing). Biggest issue is finding opponents... you'll likely have to buy two starters and try to lure a friend in.

The factions game design at starter size are basically:
- Teknes: defensive / reactive
- Hadross: defensive / control
- Nasier: balanced offense
- Goritsi: fast-but-fragile offense
- Shael Han: adaptable control
They all feel reasonably well balanced to me, but you definitely need to pick one that fits your natural playstyle.
>>
>>53709127
DO NOT DO THIS WAYLAND ARE SHIT

Element sell Wrath of Kings, Relic Knights (but that's ass), Warzone, Dark Age, Guildball and Bushido

Shiny Games sell Heavy Gear

Otherwise I'd advise buying direct.
>>
>>53709528
Poor Wayland. They used to only be the second-worst major online nerd store in the UK, then Maelstrom finally fucked off and all their money mysteriously disappeared to fund the owner's minis company (Mierce) while Wayland bought the stock at a massive discount, and the suppliers (and customers) got fucked.

But now it's Wayland who are the fucking worst.
>>
>>53709851
It's funny how many terrible things I've heard about Wayland, yet when I bought from them years ago the service was excellent. Stuff was in stock, cheap and they always threw in one or two blisters as goodies. I wonder what changed, since that was about six or seven years ago.
>>
>>53709528
>>53709851
>>53709876
My experience with Wayland- Make bloody sure what you're ordering is in stock, then you're good. If there's even the wiff of doubt about the stock levels, do not buy from them.
>>
>>53709876
>It's funny how many terrible things I've heard about Wayland, yet when I bought from them years ago the service was excellent. Stuff was in stock,
There's your thing. If they have the thing on the shelf *right now*, you're usually OK, but even that's less reliable than it used to be.
>>
>>53698851
Spotted this earlier and got a bit carried away. Ended up buying a few sprues from basically every historical range.
Didn't even think to add bases though, like a fool.
>>
>>53711191
Did you ever have a space marine or whfb army?
Something similar happened to me when I order some Gates of Antares a while back and some celts to use as conversion fodder for Ferals.
Then I realized that I had more than enough - now obsolete - 25mm bases from GW to do the entire army like that.
And I happen to like the beveled edge and raised base better than the flat warlord bases anyway.

I mean seriously, the things have a moldline and 4 sprue nubs running around the edges and they are only about 2-3mm high. It's like a showcase for the worst engineering in platic injection molding.
>>
Bump - what kind of /awg/ stuff you lovely folks are working on?
>>
>>53713600
I bought 3 armies (Prydian, Baronial and Shia Khan) and all of the rulebooks for Ion Age after seeing it in a few of these threads and I'm just trying to work up the motivation to base and paint them all.
>>
>>53713600
Very little, because of workload.
Playing around with ideas to turn one of two settings of mine into a wargame ruleset and see how it goes.
>>
Spartan's having a 20% off everything sale over the weekend for those that are interested. Use the code '20-OFF' at the checkout.

It's not that much more than trade discount, but if you're looking for stuff from the parts store it's a good shout I reckon.
>>
Is there anywhere I can get javelin throwers dressed in vaguely medieval winter clothes?

Failing that, a good source of javelin throwing arms for Frostgrave soldiers.
>>
>>53715242
Add in a short spear for any raised arm and ta-da.

Fireforge sells plastic javelins. Gripping Beast and probably a dozen others sell metals.

Also, Gripping Beast Dark Age Warriors+some GS and ta-da.
>>
>>53713600
Bunch of TAG's fantasy Halflings. When I saw that kickstarter I had to jump on it, the Perry style halflings are great and stupidly hard to find.
>>
File: WG-SC-31-Cro-Magnons-1-a_grande.jpg (48KB, 600x570px) Image search: [Google]
WG-SC-31-Cro-Magnons-1-a_grande.jpg
48KB, 600x570px
>>53715242
Dude, check out the Savage Core miniatures on the warlord page.
You can get two packs of cro magnon people wearing furs and otherwise Frostgrave appropriate clothing with javelins.

They would be perfect for Barbarian warbands, but would also look at home in regular medieval ones I think.
>>
>>53715444
Well its easy to justify, just say they hired some barbarians.

>>53715289
Will have a look there as well.

Thanks guys.
>>
File: GBP03_Dark_Age_Warriors_84105.png (209KB, 640x371px) Image search: [Google]
GBP03_Dark_Age_Warriors_84105.png
209KB, 640x371px
>>53715242
>>53715487

probably far more figures than you need (unless you can find a single sprue) but Gripping Beast Dark Age Warriors have at least two proper javelin arms on a 5-figure sprue, and another two overhand spears that don't look that different from a javelin. Also has slings and a mix of hand weapons. some winter hats, meant to be very generic and adaptable to different eras and settings, though the sculpting isn't fantastic they're pretty cheap
>>
>>53713600
Planning out fleets for my Warcosm campaign pack.

So far I have done 13 ship classes for the Astorans (generic evil blue humanoid empire with sweet capes and evil laughter), focusing on standardised hull layouts that feel like there's a coherent design ethos throughout them all. So each ship generally has:

- Broadsides
- One or two dorsal turrets
- Some kind of prow or keel-mounted weapon (missile tubes, massive beam cannon, launch decks)

Yes, I was an Imperial player in Battlefleet Gothic.

So they have:

- Corvette
- EWAC corvette (paints targets for missiles)
- Torpedo and gun frigates
- Escort carrier
- "Hyperspace submarines" that can perform short-range FTL jumps to attack from enemy blind spots
- A standard cruiser hull with either spinal beam cannons/carrier deck/missile racks
- A battleship and carrier
- The big evil space emperor's flagship covered in turrets and broadsides that's basically one and a half battleships mashed together.

That should be enough ship classes to make 6 or so interesting scenarios, now I just need to make the OPFOR, the boring but plucky human navy. And then it's write the scenarios, come up with characters and fiction to link them together, and buy a hex-gridded space mat and make the chits.

Does anyone know a company that does custom chits or blocks?
>>
>>53716000
>(generic evil blue humanoid empire with sweet capes and evil laughter)

So basically a cross between Thrawn and the badguys from Space Battleship Yamato?
>>
>>53713745
Are you me?
I bought the books, most of the Prydain/Baronial line, most of the Shia Khan line, the Xin line, a bunch of resin terrain and still have to base and paint the entire lot.
>>
>>53713745
Try a few games either with a buddy or solo, might get the juices flowing.
>>
Does anyone know of good historical miniatures to use as Gondorians?
>>
>>53716953
Look up some Carolingian Franks. They're more of Rohirrim, but that's as tolkienesque as you get with historicals.
>>
File: gondor11.jpg (232KB, 1024x768px) Image search: [Google]
gondor11.jpg
232KB, 1024x768px
>>53716953
Mentioned a thread or two ago, but ebob's normans.

Full disclosure, these have had capes and helmet wings added with GS.
>>
File: image.png (4MB, 2208x1242px) Image search: [Google]
image.png
4MB, 2208x1242px
>>53713600
Painting up a Ghar battlesuit to test out a new scheme with. It's my first time trying to blend and my first time using Vallejo paints, and I think it's turning out alright, if a bit messy and amateurish.
>>
>>53717368
I'm sorry to any rural posters for the obscene filesize, I was being a dumb phoneposter.
>>
>>53716997
>>53717004
I've been looking at various 28mm Normans but also Saxon miniatures Spanish infantry. Sadly there doesn't seem to be any miniatures with tabards.
>>
>>53717368
I like the shade of red you got going there.
What color is that?

Are you gonna add some kind of pattern on the armor or something like that?
I've seen some armies in the warlord forums with stripes or armor plates in different colors. Kind of evocative of racecar paintjobs a bit.
Works really well on those guys imo.

Nice to see GoA get some love.
>>
File: phpThumb_generated_thumbnailjpg.jpg (123KB, 540x535px) Image search: [Google]
phpThumb_generated_thumbnailjpg.jpg
123KB, 540x535px
>>53717421
Have you tried looking at (early) crusades stuff?

(pic related is Perry)
>>
>>53717004
How is ebob's track record? I've seen threads complain about ebob's lack of communication or how he doesn't fulfill orders.
>>
>>53717435
It's mostly Vallejo Gory Red (VGA), washed down with black ink and then blended/highlight back up by progressively mixing in more Bloody Red.

I was actually just thinking that I should add some more visual interest to the armour with some kinda design, maybe I'll add some white free-handing to match the free-handing Ghar tattoos warlord puts on the official scheme.
>>
>>53717421
>>53717459
I was just about to mention Fireforge Games.
Their Templar or Teutonic Order plastic boxes could work for bodies with Tabards, but you might have to get the helmets from elsewhere.
Mirlition for example
http://www.mirliton.it/product_info.php?pName=heads-007&cName=heads-medievalrenaissance

Though who says that they have to look that way? I mean if you got the heraldry on the shields, I don't think tabard or no tabard makes a big difference.
>>
>>53717522
Dunno, never ordered from him myself. I guess this sort of thing is kind of to be expected since it seems to be literally one guy running the operation out of his garage.

>>53717558
I dunno, LotR never really gave off a high/late medieval feel to me, everything always felt a bit more 'Dark Ages'.
>>
>>53717576
Aye, Gondorians in the books use swords, spears, broad shields and longbows while wearing maile and tabards. I'm just unsure if I want to use the Normans or Castilians from Saxon miniatures.
>http://saxonminiatures.com/product/norman-heavy-infantry/
>http://saxonminiatures.com/product/castillian-armoured-infantry/

But I'd also like to do a Riverlander army during the Dance of the Dragons in ASoIaF with Perry miniatures, so many ideas yet so little time.
>>
>>53716119
Yes.

Absolutely yes.

And of course the Thrawn analogue will try and defeat Earth by studying its culture.
>>
>>53717694
Just a thought, but if you'd prefer plastics then Conquest games have a range of Normans.
>>
File: 1487614446846.png (208KB, 248x435px) Image search: [Google]
1487614446846.png
208KB, 248x435px
>>53715444

I hope Warlord release a fantasy game someday, Priestley said he had something good to release once it was ready.
>>
>>53718321
I dunno. Knowing warlord it's probably gonna be a few years off.

I'd rather look to Osprey and Northstar miniatures, I heard they are planning on releasing a fantasy wargame that will take advantage of the Frostgrave plastics and the generic orc and dwarf kits they have planned.
That is probably gonna come out a lot sooner, since Priestley is still busy with Gates of Antares atm.
GoA currently doesn't even have all the models out for the existing factions and they are planning on adding a new one already.

The next supplement may already have the new faction, the Vorl. I heard him mention them a few times in a FAQ and the podcast, talking about how he was currently working on their armylist.
>>
What's a good group to ally men of Dale with?
My only good force is the box + captain, and need something else to make them a competent force since their list is anemic.
I was thinking maybe some wood elves, but not having cavalry would put me in a bad position.
>>
>>53718833
Why not some horny rams to defeat your enemies?
>https://www.forgeworld.co.uk/en-SE/Iron-Hills-Goat-Riders
>>
>>53718938
#1 that triggers me, because "twirly wirlies"
#2 on a more serious note, why would iron hill dwarves from the time of Lake Town be part of the Dale garrison? If it's just visiting dwarves why would they bring their armed forces?
That's the thing stopping me from just taking elven cav from Rivendell.
I could just take Erebor dwarves but they are even less mobile and more limited than the Dale-folk.
>>
>>53719042
I think you've gotta make the unfortunate choice between a competitive force and a fluffy one. If you really can't sacrifice the fluff, maybe convert some cavalry to have men of dale as riders and represent them with whichever rules would best suit Dale cavalry.
>>
>>53720361
I don't fancy having to work with those fucking cloaks again. Do wood elves have cav? I already got Legolamb to use as their commander and he was most definitely alive back then.
>>
File: norba_elf.png (444KB, 960x875px) Image search: [Google]
norba_elf.png
444KB, 960x875px
>>53720674
This is the problem with the entire Hobbit game - no options whatsoever. They made up lots of stuff for the original SBG/WotR like the Dwarf Iron Guards (or Bulwarkers or whatever they were called), the Moria Prowlers, etc. In Hobbit...you can't even make a Rivendell Knight army because you can't arm all of them with bows, and there are not much in the way of foot Rivendell knights.

On unrelated news, Norba released some really fucking cheaply priced...wood elves or whatever the fuck they are now, GW released them in plastic from The Hobbit. 12 Euros for 10 models compared to GW's 15GBP for 3 models. Swords, spear and bows are available.
>>
>>53724039
>Those elfs.
Dang, Norba has improved a lot, I tought it was from the LoTR range, and that it's one of the best GW ranges. The price is awesome too, along with Mom they are winning my jaded heart.
>>
>>53718527
I think they'd at least tease the Vorl before they come out with it, chances are the new expansion is just going to have a couple of new units for each faction (the unit profile placeholder are already in the relevant army lists).

The real mystery is what the rogue AI in the new expansion is going to be represented on the tabletop by, but I doubt it'll be a new faction and will probably be more in line with the native creatures added in the Xilos expansion.
>>
>>53698851
What, where?

Or is it US only?
>>
>>53725109
https://store.warlordgames.com/collections/sprue-sale

Here you go anon, enjoy!
>>
File: nothammertrinity.png (35KB, 300x269px) Image search: [Google]
nothammertrinity.png
35KB, 300x269px
>>53724039
> range is literally called 'Battle of the Ring'

God bless the spanish mini makers and their 'similar to, but legally distinct from' philosophy.
>>
>>53725125
Oh nice on bruvvaaaa.
>>
>>53725270
What is MoM and AoW? I've seen them referenced before but I have no clue what they stand for
>>
>>53727722
MoMminiaturas and Avatars of War
>>
>>53697344

Us the scale 25mm, "25mm", 28, "28", Heroic 28, 40k?
>>
>>53724039
I've heard Norba's stuff isn't that greaf in hand.

And speaking of hands the hands on those Elves? They're pretty awful. Just like boxes with some lines on them, and a lot of the models in the range look like the hands are backwards for some reason.
>>
>>53724039
Arnor and Numenor were still devoid of choice. Arnor's only real asset is Malbeth and Numenor is essentially worthless aside from iirc Elendil and Narsil giving him a free heroic combat a turn.
>>
>>53727722
The holy trio of drunk spaniard mini making for fantasy. Mom it's for Momminiaturas, than makes cool designed minis at very good prices (an average heroe 4 euros, an average guy 1 euro in a regiment), Norma is the weakest in quality but the prices are good too, all of them in resin or rarely in metal. Avatars of War is the one than does the better quality stuff, he has some plastics than are cheap and a good range of metals than are expensive. There is Gamezone too, but we don't speak of them because they are shady as fuck.
Also there are a fuckton of spanish games and minis ranges, like holy shit stop I can't follow all of them.
>>
I'm toying with the idea of writing up a platoon level ruleset over the summer and I'm thinking about which one of two settings I'm going to use:

Space Knights on Mars with Dune-Style shields making Melee still an option
Roaring 20s / Depressed 30s Dieselpunk with a healthy dose age of discovery set on a planet consisting mostly of islands (think Tailspin and the likes)

Either way, the game is going to concentrate on short range engagements between 30 to 50 miniatures at max with melee being more of a secondary but still existing option
>>
>>53730412
>Space Knights on Mars with Dune-Style shields making Melee still an option
This is rad.

>a planet consisting mostly of islands (think Tailspin
This, if you don't go full tailspin fandom, is also extremely rad. Especially if there are floating islands too, and planes and shit, so you've got missions involving piracy and raiding, some light paradropping.
>>
Any opinion on "FiveCore Pulp Adventure"?
Its deal of the day on WargameVault today and i'm kinda curious. I don't have any of the FiveCore games yet, but i keep hearing good things about them in here and /hwg/. Should i pick it up or is FiveCore itself or maybe Five men at Kursk a better choice?
>>
>>53730591
>This, if you don't go full tailspin fandom, is also extremely rad.
I meant more the feel and less the specifics. No anthropomorphic animals, but air pirates, between-war style weaponry and tech and somesuch.
I know I'll regret asking, but what about the fandom?
>>
>>53732543
>asking what's wrong about a fanbase of a show about anthropomorphic animals
>>
File: Such is life.jpg (167KB, 800x600px) Image search: [Google]
Such is life.jpg
167KB, 800x600px
>>53733845
>tfw you quite like the use of anthropomorphic animals as a style but can't stand furries

Blacksad was so cool
>>
>>53734374
>Redwall fan
I know your pain.
>>
>>53734374
>>53734533
To be fair the use of animals as archetypical characters goes waaaay back.
Fables are some of the oldest stories around.

The guys who want to fantasize about that stuff are just a bunch of weirdos with the distinction of being more vocal about their bullshit than most other people with special interests.

If you get off on being used as toilet that's fine with me as long as you don't broadcast that stuff on all frequencies that are receiving and go out in the street covered in shit.
(This is a maybe not subtle reference to fursuits and social media, if you weren't able to tell)

Most people just saw the show when they were kids, there is no reason to assume the fandom would just be fetishizing the contents of the program.
>>
File: 1487526080911.jpg (225KB, 500x364px) Image search: [Google]
1487526080911.jpg
225KB, 500x364px
>>53734661
>there is no reason to assume the fandom would just be fetishizing the contents of the program
>>
>>53733845
I like reading about the exploits of terrible fandoms
>>
>>53730412
>Space Knights on Mars with Dune-Style shields making Melee still an option
This reminds me of Barsoom.
Anyway I just saw that Northstar is gonna do a Victorian Sci-fi spinoff for Death on the Dark continent set on Mars as well.

So the Island setting kind of sounds a bit more original to me now.
>>
>>53734756
just as in only
Maybe I should have chosen my words more carefully there, just meant to say that - like always - it's the smallest part of the whole that garners most negative attention.
>>
batreps where
>>
>>53738385
Batreps for what
>>
>>53735553
>Victorian Sci-fi spinoff for Death on the Dark continent set on Mars as well.
Mixed feeling, it can be great tough, I like Barsoom and john carter.
>>
>>53730412
Both sound good, but I'd be up for the dieselpunk one. I can't really think of any interwar dieselpunk except for Rozalski's 1920s+ stuff, and the islands make for a nice basis for inventing factions.
So do that.
>>
File: frostgrave barbarian paintjob.jpg (141KB, 676x559px) Image search: [Google]
frostgrave barbarian paintjob.jpg
141KB, 676x559px
emergency bump
>>
Your Dudes bump, I've finally got to a point where this army is finished. Every model converted in some way, handmade bases, full fluff.

https://ideaswithoutend.wordpress.com/2017/05/14/heavy-gear-army-backstory-btrt-special-unit-k71/
>>
File: 1485784909945.jpg (338KB, 1000x1337px) Image search: [Google]
1485784909945.jpg
338KB, 1000x1337px
For one off games where losing your wizard does not matter long term how much of a problem is it to not have an apprentice in Frostgrave?

I am thinking of a religious order themed warband with a Thaumaturge, men at arms and crossbowmen from the Fireforge medieval kit and some pilgrim/fanatic models for thugs. But that leaves no gold for another magic user.
>>
>>53746285
Not really, at least none that I can think off.
>>
>>53746285
Well, you've got one less model that can cast spells, and you're losing out on being able to do anything during the Apprentice phase.
>>
File: 1482167147762.jpg (478KB, 818x1158px) Image search: [Google]
1482167147762.jpg
478KB, 818x1158px
Tried /hwg/ but they don't seem very interested in alternate history scenarios.
How would you guys alter WW2 to make it more interesting? I was thinking a post nuclear type thing but I'm open to suggestions. I'll be using the Five Men at Kursk rules.
Personally I had an idea that maybe the UK becomes a super religious faction like the old Knights Templar. It doesn't have to be realistic, I'm more concerned with fun. I would play a historical setting but I'm looking for a more open ended setting where anyone can fight anyone and the winner is determined by the games instead of actual history.
>>
>>53752770
>How would you guys alter WW2 to make it more interesting?
Do you not see how this question would rile HWG?

In any case, it sounds like a sci-fi/fantasy game might be more up your alley than modified historicals seeing as you're "looking for a more open ended setting where anyone can fight anyone".
>>
>>53753271
I'd never been to /hwg/ before hehe. Wasn't intending to rile anybody up but yeah that's what happened.
By anyone fighting anyone I just mean any country during WW2 can fight any other without being restricted by the actual history of who fought who. I'm still intending to only use historical weapons however
>>
>>53752770
So the first question is, what are your boundaries for modification? Is it supposed to be 100% real world, is there magic or scifi, and if so, to what degree do you want it. If you're doing it to get your gf interested, then I'd imagine a small amount of magic/scifi.

For situations, you have to choose your point of divergence for reality. As the previous thread suggested, earlier is better, so you have a choice of changing the outcome of WWI, the interwar period, or something within the bounds of WWII. Alternatively you change something way before, but Post-Franco-Prussian War is probably the most sensible idea if you want it to recognisably be WWII.

So set up a shopping list first.
If you want it to be Post-Apoc, it could just be that the First World War never ended and you're stuck in that hell. It could be that it lasted long enough for the Spanish Flu to hit in a time when no resources were spare so the death toll was even more horrifying, maybe wiping out most of the central governments of the enfamined nations.

Hope that's been slightly useful.
>>
>>53753542
No magic or scifi. It's like WW2 but post global nuclear warfare. Very grounded in reality with historical weapons and uniforms.
Yeah thanks for the ideas man. Much appreciated.
>>
>>53717533
>I was actually just thinking that I should add some more visual interest to the armour with some kinda design, maybe I'll add some white free-handing to match the free-handing Ghar tattoos warlord puts on the official scheme
Yeah, the freehand on them is actually the ghar faction symbol.
Took me really long before I realized that.
>>
File: image.png (53KB, 288x300px) Image search: [Google]
image.png
53KB, 288x300px
>>53754756
I thought it was just some kinda bizarre camo, but it clicked for me too when I saw the faction icon had the symbol overlaid on armour plates
>>
>>53752770
Have you considered not going post-WW2, and in fact going pre-WW2? The Very British Civil War setting might be for you. It has a lot of British factions, including religious nutjobs, and they're hardly the only faction to wander around with loudspeaker vans spewing propaganda. It also has various foreign forces sending volunteers, so if you really love swastikas and the British Union of Fascists aren't enough, you can throw in some German Nazis.

Anyone can and does fight anyone else.

Of course, a lot of it's a loose framework for people to make stuff up based on local history and fantasy, but here's one guy's list of factions: http://vbcf.freeforums.org/vbcw-factions-t1745.html

The Edwardian Royalists
Supporting King Edward VIII

The Reactionaries
Mainly Far Right organisations, like The British Union of Fascists,the British Fascisti, English Array, who are supporting Edward to further their own agenda.

The Anglican League
'Middle England' at war, traditional liberals or conservatives who find themselves unable to support the King and his Prime Minister

The Peoples' Armies
Socialist groups, like The People's Assault Colums, Trade Unions, CPGB, seeking revolution rather than just reform of the monarchy and government

The Scottish Republic
Angered by the imposition of paramilitaries and the activities of the King's Prime Minister, Scotland succeds from the union and declares a Republic

The Albertines
The democratic parliament in exile, elect Prince Albert Lord protector and invite him to return from self imposed exile in Canada and take all necessary means to restore order
>>
>>53757331

The Liverpool Free State
Faced with troops trying to break strikes in the City, the Mayor declares Liverpool an independent, socialist free state

The Yorkist Front
The City of York declares its support not for the King but his brother Prince Albert

The Somerset Freedom
Fighters based in North Somerset this group fights the Tithe tax and the Reactionary forces supporting the King

Nationalist Independence Groups
In Wales and Cornwall groups are fighting for independence of the King's government

The Red Clydesiders
Radical Socialist groups in Glasgow aiming to bring about a socialist revolutionary government

The Jacobites
Angered by the failures of the Scottish Republic this group of mainly conservative highland landlords have invited Prince Ruprecht of Bavaria, last claimant to the Stuart line to raise a revolt

The League of St Andrew
The pro unionist party in Scotland seeking an alliance with Prince Albert
>>
>>53753408
So basically WW2 imagi-nations?
>>
>>53757331
>>53757346
Don't forget the one eccentric general who landed with a force of thousands of Indian troops to join in on the side of Albert.
>>
So an idea for a game came to me in a dream last night, so it must be worth following up. Probably more of a board game than wargame though.
The basic idea is it's a pheasant shoot, so you have a hex grid representing your Heath/moor/gorse with a load of tokens on it, and then each player has a beater and a shooter, and maybe a gundog.
Thereafter it's a bit of a hide and seek. Like, every hex has a counter on it, when your beater moves to that place, you flip the counter, and if it's a bird then you swap it with the counter d6 hexes in a random direction, and then everyone starts shooting, you get a point for every pheasant you take down, and various modifiers due to range. Then at the end of a turn, you shuffle all the counters one place in a random direction.

Can anyone suggest a way to make this game not boring? And if anyone here happens to be the sort of toff that goes pheasant shooting, could they weigh in please?
>>
Anyone has tried Sci-fi games in -10mm range? I see age of tyrants and it seem cool, but I'm sure there are lots of other games out there.
>>
>>53760110
Epic and its derivatives has tons of third party stuff. Vanguard, Onslaught, Gregster's Lab, etc. They'd work with Horizon Wars, or what they were originally made for, Epic/NetEpic.
>>
>>53760110
Dropzone Commander is fun, usually has it's own thread up.
>>
>>53760345>>53760373

I'm looking for something than you can make your own units and isn't that complicated to play for big battles.

Dropzone commander seems cool but I don't like the minis desu.
>>
>>53760424
Well, Epic is kinda simple, but Horizon Wars seems like what you want. Or Mantic's Warpath - while no "make your own units", you can adjust stuff for what you want.
>>
>>53760424
I think Polyversal has some kind of custom unit system but I don't really know.

There's also LaserStorm by Ivan (of FiveCore fame), his games are famous for their customisability.
>>
>Love Squad Tactics and light amounts of tanks, monsters and big miniatures
>Love converting and customizing infantry
>15mm is great for the former, terrible for the latter
>28mm is great for the latter but the former suffers

Anybody else know that knows this pain?
>>
>>53760424
>Dropzone commander seems cool but I don't like the minis desu.

>MFW you're too stupid to realize you don't need to use "official" minis with any rules set.
>>
>>53762537
play on a 9'x6' table. and multiply ranges by 1.5 (actually don't multiply ranges, make a stick with painted on marks so that one "inch" is actually 1.5", it's far saner than doing maths.
>>
File: SFDpile.jpg (69KB, 400x347px) Image search: [Google]
SFDpile.jpg
69KB, 400x347px
Oh, right, time to shill for an extremely good and cool thing I saw online: http://dice.star-ranger.com/

Custom dice!

no, come back, they're cool. Custom dice where the pips are missiles or fighters. The idea is to represent volleys or flights. There are a whole bunch of options available - 6 styles of missile, 3 styles of plasma, 60 styles of fighter (well, "fighter," they include some larger ships), and a special option with darth vader's tie and 0-5 regular tie fighters.

$2ea unpainted (light gray laser-engraved pips on a black die), an extra 50c if you want the guy to use paint markers to colour them in for you, and shipping's a flat rate. Unfortunately that flat rate is $15 outside of the US & Canada, but... fuck, I'll probably order a bunch.

That's pre-ordering, at least. Prices may go up after the 25th of June.

I'd prefer a more finger four style arrangement for the four-fighter face, but overall they look pretty cool. I'm looking at getting a handful each of two missile styles and two to four fairly generic fighter styles, probably the fifth missile style as a kind of torpedo thing and maybe the third as a lighter type. Not sure about the fighters yet. Paint each fighter die in a different colour and you've got your white/blue/pink squadrons right there.

I'm not actually a shill, I have no connection to this at all.
>>
File: SFDftrlaunch.jpg (61KB, 350x374px) Image search: [Google]
SFDftrlaunch.jpg
61KB, 350x374px
>>53762854
also for 25 cents the guy'll sell you a strip of black card you can fold around the die and tape closed to make a sleeve so you don't have to see the sides of the die, only the top.

I think I'll pass on that.
>>
>>53762875
I'm always wary of custom dice, especially if they are opaque. I know that most irregularities aren't going to be significant enough to show up during normal gaming and it's mostly superstition, but still.
>>
>>53763336
These ones are rollable, but that's not the main use case. It's more intended for spaceship gaming.
>>
Just now checked and saw the Fallout game.
Was working on my own version for a year now, sadly I never got around to finish it.
Any good sites where one follows Tabletop related news? Most sites only has GW or Warmachine news, any sites or blog follows alternative systems?
>>
>>53763505
I check beast of war,and some blogs in Spanish.
>>
>>53763583
Beast of war seems to be the best choice, sadly I can't read spanish
>>
>>53760110
Gruntz could work for you.

>>53762537
Warzone does squad tactics with a few vehicles or monsters oer side. Usually small stuff like bikes, walkers or other similar small one-man vehicles with each faction having something big which requires a special org chart to even use.

>>53763505
There's Tabletop Gaming News. Not the best, and they don't cover everything, but they tend to post the bigger stuff. For smaller companies I usually follow them on facebook to get news(this also works for companies TTGN won't post about because they're owned by CMON and those guys refuse to work with some other companies).
>>
>>53763583
>>53763667
>memes of ads
No, their only saving grace is not being Spiky Bits nor BoLS.
>>
>>53764875
Running with adblocks etc I never got any problem in those sites.
>>
File: GFR-74_shop.png (137KB, 500x315px) Image search: [Google]
GFR-74_shop.png
137KB, 500x315px
Has anybody bought any of the Scotia Grendel 28mm fantasy stuff? Are they any good? I was thinking of proxying some of their models for Alkemy.
>>
>>53764875
>Spiky Bits
"Hi this is Rob and my shirt is so red it actually makes me go faster."
>>
>>53763505
The Wargames Website has a newsletter mostly focused on alternative wargames (6 and 15mm models and historicals).

It's very good for new Ion Age releases.
>>
>>53765044
Their fantasy models are mostly pre-Jackson LotR models. Haven't got any, but they look fairly nice.
>>
File: s261311583133381350_p61_i1_w640.jpg (229KB, 853x640px) Image search: [Google]
s261311583133381350_p61_i1_w640.jpg
229KB, 853x640px
Has anyone here ordered from Ravenstar Studios? I just bought $100 of their incredibly nice looking spaceships and I'm both incredibly hyped and also a bit nervous because it's a pretty huge first order should anything go wrong.

I got 6 frigates, 3 light cruisers, 2 medium cruisers and a battleship to start with.

If it all goes to plan I'll probably order another fleet and so I would really appreciate if people could sell me on their favourite generic starship rules.

I've already played:

- Dropfleet Commander: I didn't like the focus on taking shitloads of bulk landers because I want to play a fleet game not a space bus driver game
- BFG: It's dead Jim
- Firestorm Armada: It's Spartan and all the ships are fuckhuge compared to most starship models on the market

I own Warcosm, so of the ones I haven't tried so far I know there's Starmada, Full Thrust, Attack Vector Tactical, Squadron Strike and the Dream Pod 9 "legally distinct universal century" one.

What one will be best for classic 80s sci fi anime/Homeworld "ships fly about and shoot fuckloads of beams at each other" combat? (And yes I know Zandris IV sells Homeworld and LOGH ships)

Squadron Strike/AVT both seem to involve fuckloads of maths.
>>
File: Dozen Domains Rules.pdf (709KB, 1x1px) Image search: [Google]
Dozen Domains Rules.pdf
709KB, 1x1px
So I wrote these, haven't yet tested them except in Excel. Would somebody mind telling me if this makes sense or if it needs thinning?

I'll be trying to make some diagrams for such things as the shooting phase, and some tokens on a sheet or two at the back.
>>
>>53764825
TGN used to be so much better, but their quality has gone way downhill.
>>
>>53766380
Needs thinning imho, too much states and stuff. Also why d10?
>>
>>53766380
First thing I noticed your wound equation misses armour, it says the TN is greater than Toughness - Strength/Firepower but the text says it's Toughness + Armour

The wording on the range check is a little unclear, this may be better?

>The unit which is shooting may target any enemy or destroyable objective within the Range of any member of the squad (the initiating model). All members of the squad with the same or higher Range as the initiating model may shoot at that target. Models with a lower Range must check whether they are within range separately, but may choose a different target at this point.

You've got greater thans and less thans on the same action (To Hit is <TN, To Wound is >TN). This confuses Infinity players (Infinity has To Hit as roll <=BS, and saves as roll OVER the weapon strength).

Random charges will bother some people who really hate GW but MV+1-5 isn't egregious.

I'd clear up the wording on Engagement: "Any model within 1" of an enemy, or 3" of a friendly engaged model, may fight"

Melee To Hit rolls are back to Roll Over, this will REALLY confuse people.

If I get this right, roll over checks are:

Melee To Hit
To Wound

And Roll Under checks are:

Shooting To Hit
Morale

This may confuse people.

It doesn't seem a bad system, and the orders phase is very Urban War meets Horizon Wars (which I like) but currently I think it's a tiny bit inconsistent in its basic conflict resolution mechanics.
>>
>>53766532
Yeah, since CMON took over it's been not as good. Still check it regularly, but now I generally get my news direct from the companies via facebook.
>>
>>53766539
Can you explain what you men by too much states? If it's the phases, yeah,that needs clearing up.
I'll agree it's too wordy, though. It's only the first draft that I did entirely in one sitting, mind.
I chose d10 because it gives a wider range of stats, and it's nicer mathematically.

>>53766579
Ah, good catch on the armour. I removed armour from the stats and equations because I couldn't figure out a simple way to differentiate it from toughness.

I've now drawn a diagram for the range check, I realised the wording was horrible.

The thing with the greater- and less-thans is it was meant to be that rolling under the number means the model with the stat has succeeded.
So if you're rolling over, it means that the model has failed to block, or failed to resist the wound.

I suppose rolling to save a wound is a reasonable easy change, but I'm attached to my system of 'all the skill in melee is blocking, anyone can hit something'. But then I'd end up with a weird combat phase of "make a ton of rolls, and every one you fail is a hit on yourself". So I suppose I need to compromise there.

Thanks both, though.
>>
>>53754089
>>53752770

I saw you in /hwg/, you have to expect some autistic screeching anywhere on 4chins, just the nature of the beast.

I will say that no matter how much of an "alternate history" you want to do, i.e. from the realistic end of the spectrum (ImagiNations) to the fantastic (Weird War 2) the more you know about the subject, the better your project will turn out. You need at least a basic knowledge of:
>the political situation of the 30s leading to the war
>the bare bones basics of WWI since it led directly to WWII
>some basics of the war at both the macro (who fought whom, won and/or lost, which campaigns, where and when) and micro (basic knowledge of uniforms, equipment, small arms, and broad categories of vehicles)

With that knowledge, you'll start having more "believable" ideas for alternate history scenarios, and they will feel cooler than just cut and pasting some tropes from other non-historical settings at random. For example Black Library published a trilogy of novels about Romanian vampires hijacking the Third Reich by allying with Hitler and then slowly taking control, and initiating the holocaust as a front for blood-farming. This is a fantastic scenario with plausible roots in historical fact (the way the war changed over time mirroring Hitler losing control to the Vampires, the fact that Romania allied willingly with the 3rd Reich, etc.)

Compare this to, say, the game Tannhauser which is supposed to be rooted in WWI, and yet still makes the Germans be muh nazi zombies and Elsa, She-Beast of the SS, despite creating an AH scenario in which Nazism never arose. That's just laziness and/or ignorance creating dreck.
>>
File: Dozen Domains Rules v0.2.pdf (763KB, 1x1px) Image search: [Google]
Dozen Domains Rules v0.2.pdf
763KB, 1x1px
>>53766579
>Added a convention about tests
>Removed all traces of Armour
>Changed wounding to be a save-type roll by the defending, not attacking player, turning it back to roll under without actually changing anything about it
>Added your range check wording in place of my own
>Added ranging and partial cover diagrams
>Changed close combat to just all models in the unit rather than doing any measuring

I've kept CC as roll over to hit though.
>>
>>53768345
I didn't really mind the idea of a combat coherency but as it was it either needed a bit more granularity (unengaged models within 3" of an engaged ally contribute 1 attack rather than full attacks would be an interesting rule to encourage positioning) or dispensing with, and there's nothing wrong with dispensing with it.

I'm not sure about the caveat "if the role is conceivably possible" 1s and 10s always count, without a referee or at least players with two brain cells to rub together that could lead to silly RAW vs RAI wrangling (I've played in enough terrible clubs with terrible rules lawyers to know that statements of common sense intent are like a red rag to a bull to idiots)

The To Hit stuff seems clearer but at the same time the example suggests the initiating model has to be the closest model to the target?

Tests do seem more standardised now, which is good, and a cheat sheet is always a good thing.
>>
>>53768610
I decided on dispensing with it just to keep it simpler, or cut down on words. I might change it back after playtesting, but the idea was really to have squads of about five men average, so it shouldn't matter too much.

I decided on common sense because I'd have thought you generally need it to be grabbing rules off the internet, but I can see your point.

I guess it doesn't have to be the closest to the target, but I figured that measuring range would almost always be from the closest. Do you reckon I should have it as always the closest, or leave it up to the player? I can't think of a situation where you'd want to measure from not the closest.
>>
>>53725002

Necron/Terminator faction I'm calling it now.

Priestley always liked the Necrons and was involved with them when they were just a Chapter Approved range of metals.
>>
>>53769847
from what he said so far:
They're gonna be bigger than regular infantry. Tsan Ra size according to what he said in an FAQ session.
They're not gonna have personal armor or shielding but instead have portable generators that each unit carries that protect them.
They're not gonna be in the next supplement, but hopefully in the one that comes after that one.
They're gonna look like centipedes with ant heads talk are walking half erect. He described them as symbiotic organism with a brain half that pilots the other half of their bodies. He mentioned that because there might be big and small versions of their species in the army, but he wanted to make it clear that they are the same thing.


That is everything he said about the so far afaik. I think everything I said can be found in the first FAQ session and the Freeborn podcast episode on Isorians.

So maybe they'll play similar to Necrons, but they'll definitely not be a robot army.

The next supplement will have a pure drone army though. Not really the same as Terminators/Necrons.
Not sure if Rick would go for something like that with GoA.
>>
>>53765887
I'd recommend sticking with Firestorm Armada. The rules are superbly streamlined and proxying with smaller ships doesn't matter as everything's measured from the flight peg.
If you're just using a free pdf and someone else's models what does Spartan's ADHD have to do with anything?
>>
>>53770156
That's a nice summary of the current information we have about the Vorl, but I think that anon was talking about the Locus, the rogue IMTel in the Chryseis Shard.
>>
>>53770597
Oh, right.
I haven't read the Chryseis Shard yet, so that went probably over my head.
>>
Anyone got any suggestions for shark-people or wereshark minis?

I've got a couple from Reaper but I'm looking for more.
>>
File: Untitled.png (593KB, 801x821px) Image search: [Google]
Untitled.png
593KB, 801x821px
>>53770659
If you want Scifi, Knightmare have two 'fishman' models.

Other places to check would be Warmonger (who have the ages-old citadel fishmen), Deepwars and the one underwater faction from Wrath of Kings.
>>
>>53770709
Also a few years ago there was a company called Centre Stage that made weresharks but I think they're not around anymore.
>>
>>53770735
>>53770709

Neat, thanks.
>>
>>53769847
From some advance copies that exist it seems that Concord has a drone only list, and from what's been discussed by Priestly a lot it seems that the expansions is going to focus on hostile environments that require specialty gear (like the Algoryn hazard suits) or being a drone.

Consequently, I think you might be right in a sense, and the Locus is probably going to turn out to be a drone force, but I have my doubts about Warlord releasing an entire faction at once. We'll just wait and see I suppose.
>>
>>53770597

Yeah I was.
>>
>>53772983
Well timed bump anon
>>
>>53765887
If you want straight klingons vs federation, GMT's Talon is amazing. Fast, streamlined, and manages to take the good bits of mechanical flavour from SFB/FC without the hassle.

There are new fleets coming for it, eventually. And ship design rules online, IIRC.
>>
File: t1201.jpg (68KB, 800x391px) Image search: [Google]
t1201.jpg
68KB, 800x391px
>>53770659
Khurasan do some wonderful sharkmen... in 15mm. So, not helpful.
>>
Anyone here familiar with CAV by Reaper? Is it similar rukes wise to their game Warlord?

Big stompy mechs are a guilty pleasure of mine, and while I do love me some Battletech it's a tough gams to get new people into.
>>
>>53770709
is that a fish that solely wears a suit to have arms and legs

if so, that's amazing.
>>
>>53777268

That looks to be heavily inspired by 40k Pisceans, which had their own limbs, but you could look at it that way too.

Someone on the Oldhammer community commissioned a few modern sculpts of Rogue Trader stuff like Ambulls and the like, wish I'd gone for a few.
>>
File: wild-west-exodus-lawmen-rangers.jpg (272KB, 1367x2048px) Image search: [Google]
wild-west-exodus-lawmen-rangers.jpg
272KB, 1367x2048px
Has anyone tried out wild west exodus?

I was thinking of picking up the starter set.
>>
>>53770659
Mantic has a Dreadball shark man in hard plastic.
>>
Super emergency bumping.
>>
>>53780618
Maybe some threads just aren't meant to survive
>>
>>53780968
Yeah, /awg/ threads normally last for a while but with low post count.
>>
>>53781021
I do wonder though why we get so few pictures of projects in here.
>>
>>53781492
My excuse is I'm a shitty painter and my mobile can't make a good picture for shit anyway.
Also I'm a bit sad how little /tg/ cares for other games apart of wh, infinity, SW or Warmachine/hordes.
>>
>>53782465
>Also I'm a bit sad how little /tg/ cares for other games
considering how hard it is to keep a thread alive with less than 50 posters it's not really surprising they don't get a lot of discussions.
>>
>>53781492
When my tiny starships arrive I'll post plenty of pics. Until then, robots
>>
>>53782552
Well, you can't have much discussion of any game that has only a couple of players active here ...
>>
>>53782709
I love the greenery and the added bits, they seem very used mechs. Are those Terran from heavy gear?
>>
>>53782861
It's sad but true. I'm glad this thread actually started showing up. I need to get something sorted so I can actually contribute to it.
>>
File: 20170503_094551.jpg (3MB, 4032x3024px) Image search: [Google]
20170503_094551.jpg
3MB, 4032x3024px
>>53783075
NuCoal if I'm not mistaken.

Have some Northerners.
>>
>>53696567
So, Kings of War question: What would I use a GW Mortus engine as in a Undead list?
>>
>>53781492
I'm not working on anything at the moment because my work schedule sucks and my desk is a disaster. So no time to game, and no time to clean.

>>53782709
>>53783377
I really need to paint my stuff. My South starter is built, but I'm still trying to figure out colors. I want a two tone green, but finding the right greens is proving a bitch.
>>
>>53783075
Black Talon (with a lot of conversion). Here's another photo, not a Metal Gear I swear...
>>
>>53783936
>I want a two tone green, but finding the right greens is proving a bitch

I used the Flames of War Tankovy Green for these, over a grey drybrush on black. It goes on really weird and translucent but dries very nicely.

As a second green maybe a flatter sage green colour?
>>
>>53784046
>>53784000

NIce.
>That green.
>Dat Red shoulder.
Classic paint job too. I'm really getting the sci fi military bug lately, what scale are the mechs of heavy gear?15mm or so?
>>
>>53785459
They're 1:144 according to the packaging. The makers claim it's 12mm / "heroic 10mm" scale. I've used a mix of N-scale, 1:144, 10mm and 15mm terrain for my table, and it generally looks good (because at tiny scales unless you're filing the bases off infantry they're going to look really tall because of the thickness of the base)

The infantry on the base of the missile walker are 15mm though, so it's a fairly loose scale.

And yes, I had MAHQ open as I painted the models to make sure I got the green in the right places for an unsubtle VOTOMS reference.

While my /awg/ing has been on the downturn of late I've been getting good updates from the Shattered Void KS, I've backed those WHISPER Armored Core style mechs (and plan to get some Team Yankee vehicles and infantry to go for FLAG/Gasaraki/Front Mission style modern-day mecha) and I've got $100 of Full Thrust ships coming in the post...
>>
>>53785796
The colors are just right, but I think it's worth pointing out that Red Shoulder units are painted red on the right shoulder, not the left. Vanilla made a mistake with the paint job for Chirico's unit in VOTOMS.
>>
>>53764825
>Warzone
Can somebody elaborate on how well this works? My biggest gripe with 40k even way back in 4th edition was always how little positioning and maneuvering mattered because the field was so small and there was so much stuff on the field. The fact that ranged units never had to move past turn 2 because everything was in range anyway only made it worse.
>>
>>53785917
Oh for fuck's sake, I should hand in my /m/ license...
>>
>>53785917
I was about to point that out,the Vanilla part cracked me.
>>
dont-you-die-on-me-bump
>>
>>53785971
You get 2 or 3 10-man squads on the larger side of games. I don't know what the average size played is, but the games I've seen are about that size, and tge biggest thing, which is like the old Forgeworld superheavies in 40k in terms of availability and points, is the size of a Leman Russ.
>>
File: image.jpg (2MB, 4032x3024px) Image search: [Google]
image.jpg
2MB, 4032x3024px
>>53781492
Here's another shot of my Ghar anon, although I tend to be pretty shy about sharing WIP stuff, and it wouldn't surprise me if most others were too.

Apologies in advance for filesize
>>
>>53792807
Neato. The lenses look dope.
>>
File: Its Dope.jpg (340KB, 1030x533px) Image search: [Google]
Its Dope.jpg
340KB, 1030x533px
>>53792807
Those look really great anon
>>
>>53792807
The blue lenses look great, good job!
>>
>>53763505
The german brueckenkopf-online is pretty good and should be understandable even if you don't speak german, because they mostly post pics and abstracts from other pages. This and 4chan/fb are my main sources of news and I rarely miss anything. Also tales of a tabletop skirmisher posts more obscure news from time to time and obviously a lot of skirmish related stuff. They are(or he/she is?) in so kind of redefining process because somebody fucked them over like a year ago.
>>
>>53792807
The reminds me: I've primed black or white my while life but I've heard grey is superior. In what way exactly?
>>
How the fuck do I buy Dark Age models individually ? Their new sculpts are awesome but their online store sucks.
>>
>>53778010
I ordered the starter and should be arriving shortly.
I like the look of the models and atm there is an open beta test for 2nd edition.
I hope it turns out well
>>
File: Tengu-2.jpg (47KB, 580x527px) Image search: [Google]
Tengu-2.jpg
47KB, 580x527px
holy shit why would you let fans design a model this looks fucking disgusting.

it's called the tenga or something.
>>
File: RC-Flying-Driller-6.jpg (43KB, 580x220px) Image search: [Google]
RC-Flying-Driller-6.jpg
43KB, 580x220px
also looks like spartan are trying to compete with bad dragon.
>>
>>53796707
Easier to build up for lighter colors, more forgiving than white (tho white+black wash will give basically the same result), and I guess that's about it.

I primed with black since I've started wargaming tho.
>>
>>53796987
>flying drill

Who the hell do they think they are

>>53796959
With conversion work you could make a decent Gundam out of that

That is probably not what was intended
>>
>>53796959
Nice retro zaku there.
>>
>>53796707
Those are the first grey-primed minis I've ever painted, so I'm not really an expert.

However, I've noticed a few things. Firstly colours seem to show up much stronger than on black primer, which means I'm not forced into using something like a citadel base paint to get a nice strong tone. Secondly, you can actually really easily see all the details on a grey-primed mini. Sometimes while working with a black mini it becomes extremely difficult to actually pick out fine features until you've actually put paint down.

What has really sold me on it though is how beautifully the primer applied more than anything related to the colour itself though. It's just some reasonably cheap hardware store primer, but I didn't lose a single detail on anything I primed with it, even while I was testing it out and messing up the application a little. I've had plenty of horrific run-ins with extremely temperamental spray primer (white especially seems to be a problem across every brand I've tried), so it was pleasant to have something so easy to prime with.
>>
>>53796959
I like it. Looks a damned sight better than the FSA John Henry robots.
>>
>>53797075
Which primer did you use?
>>
>>53796987
yeah, I was trying to make a joke about >>53796959 being made by the tenga who make masturbation aids, but couldn't quite make it work. yes, I know they have a pill for that.
>>
>>53792807
Dang, those lenses. How did you do that?
>>
>>53777790

They're the original designers and they're doing kickstarters for their own designs that the still own but were never put into production. Space Raiders were the ones that had the Pisceans, and they've had two kickstarters, but Pantheon of Chaos was the one that kicked it off and it's in its second kickstarter right now.
>>
>>53802138
Pretty sure that's just dark blue, with white at the top and light blue at the bottom, nothing fancy. Look at a few Eldar Soul Stone painting or gem painting tutorials in general for more details. It's quite easy to do and looks great on miniatures inteded for tabletop use.
>>
>>53804034
Oh, I see thanks anon.
>>
>>53805305
In an old GW painting advice book (back when they still did the good, blue hobby books) there was a good tutorial for painting High Elf gems. See if you can find that, it explains it perfectly.
>>
>>53799080
Rust-oleum 2X Flat Grey Primer.

>>53802138
Like the other anon said, basecoat of Caledor Sky, washed with AP dark tone ink to define the edges/darken the lens, a little bit of Lothern Blue and then Baharroth Blue in the corner, and then a bit of Pallid Wych Flesh in the opposite corner.
>>
So I've been working on a system for a wargame, but I'm having a hard time with deciding on how to determine the number of hits. Its for a skirmish game.

So the core part of the mechanics is when attacking, the attacking and defending model both roll 3D12, and each chooses the highest rolled. If doubles or trebles are rolled, you add +1 to the die. The attacker adds his attack skill value and any modifiers for things like range, and the defender adds his defense value, plus modifiers like cover and such. If the attacker rolls higher than the defender, the attack is successful. Damage is standard roll D12 and add the weapon's power.

What I'm stuck on is there's 2 ways I'm looking at to cover hits inflicted. First is each weapon would have a speed/strikes/rate of fire/something stat. You'd take the difference between the attacker and defender's rolls and divide by this stat, rounding down. You get 1 hit for the successful attack, plus extra for the difference divided. You'd then roll each hit to wound separately. For example, if you had a speed(whatever) stat of 4, if the difference between the rolls is 1-3, you'd get one hit, 4-7, you'd get 2, etc.

The second is you get one wound roll, and eveytime you match or beat the armor value, you do a wound. Example, roll a 5 with a power 2 weapon against an armor 3 model, you do 2 wounds.

I like the first one, because if gives some weight to beating the defense by a margin, but it feels like its more complicated to explain than the other version. The other version is simple and makes the damage roll more interesting, and doesn't frontload the hit roll as much as the first, but adds a lot of value to armor increases.
>>
>>53809514
Tbh it depends on the scope you are going for.
If your average warband has a dozen models i would strongly recommend against the more complicated version and go with the latter of the two where you just have to compare one stat +/- modifiers.

If your game is only supposed to handle three or four characters you could go with the first one.

People are lazy, any kind of extra math is gonna suck the fun out of the game for people with short attention spans. Especially these days that's something to consider imo.
25 years ago people really loved the crunch. These days they are scared by it.
>>
>>53809514
>>53810013
And as an afterthough, not only on the scope but how often these checks will occurs. That was kind of implicit by the number of models I mentioned, but maybe your game rarely checks for inflicting wounds and works with psychological effects or whatever else instead mostly.
>>
>>53810013
I blame 40k.

The scale is going to be about in the middle of that, horde lists would be pushing close to that dozen mark. The average size I'm looking at is 6-8 miniatures per side.
>>
>>53810375
>I blame 40k.
It's a shift on a much larger scale. Social media, youtube, whatever.
If you don't have your audiences undivided attention within the first three seconds you are gonna be swiped off the display.

That kind of need for instant gratification is present in all parts of life.
Not just gaming. And not just 40k.
>>
>>53810013
>25 years ago people really loved the crunch. These days they are scared by it
I don't know about that. Crunch is fine and all as long as it doesn't bog down the gameplay. I think people want smoother games, which I can support. Of course go too far in the opposite direction of crunch heavy and things become too simple. It's all about that happy medium.

People hate AoS because, among other reasons, it's too simple rulea wise. People hate Battletech because it's too crunchy with a shit ton of book-keeping. It's the in between that works best.
>>
File: Bump.png (135KB, 245x250px) Image search: [Google]
Bump.png
135KB, 245x250px
Don't you die on me
>>
I've played a few games of SoBH and really enjoyed it, looking for something more crunchy - I was wondering if there was an Otherworld Fantasy Skirmish rules PDF hanging around? The link in the OP is broken.
>>
>>53813501
Did you find it too simple? I am looking for a fantasy system to use various models with and get more mileage out of my Frostgrave stuff.
>>
>>53814135
Not him but you can do a lot with SoBH if you go with the other manuals. Advanced Sobh isn't for everyone too, with all the special rules it gets more complicated/massive to keep track, and for example myself I dislike that, even when I played very little. It all burns to what you enjoy desu, the very on the fly Sobh also has a lot of knock-offs, I personally enjoy of Gods and Mortals even when I can't play with my more normie friends, think a Dominions/Call of Elysium skirmish game (If I wasn't lazy I would make a campaign mode or something, it has lots of potential).
I would like to help you more but I barely can convince anyone to play other games apart of the big games...
>>
>>53814226
>I personally enjoy of Gods and Mortals even when I can't play with my more normie friends, think a Dominions/Call of Elysium skirmish game

Different Anon, but I didn't realise my life was missing an "Illwinter: The Skirmish Game" until now.
>>
>>53814248
Chekc it out anon, you have a Classical god, some monsters/heroes and chaff mortals ducking out with others gods like Nordic or egyptians, if that's not an Illwinter game...
>>
>>53814135
I think it's just about right. It makes you realise that a Warhammer-style statline is somewhat redundant!

There _are_ a huge raft of traits you can call upon to make figures unique (something like 200?), but in an individual game you'll have maybe half a dozen to keep track of which typically very simple interactions.
The average model has 1-3 traits, some of which are very rarely used (Snow Walk: no movement penalty in snow), and some which are used constantly (Good Shot: +1C with ranged combat).

For example, combat is a simple face-to-face roll of D6+C - if you have the 'dashing' trait then you get +1 to C in the first round. If you have a Huge Weapon you get +2C, but if you roll a 1 then the enemies attack is lethal. If you have Heavy Armour, then you can add +1 to the final result if you would lose, in order to try and tie.

The turnover mechanic (that is, if you gamble too much and lose on trying to active your own models) retains a good sense of friction and sense of command-and-control.

Having to deal with DBA/LADLAG games where there are simple rules but a thousand situational variables made me worried at first, but honestly it's quite streamlined and fun.

>>53814226
I agree that the thought of loads of special rules worried me, but in practise didn't find it particularly onerous. I created a little roster which showed the quality/combat stats of each figure and their trait rules. With <12 figures per side in the average game, half of which need to be relatively plain - it wasn't too bad. I'm trying to develop a web-app that will give you a MTG style 'deck' of cards with all the stats and rules for each figure in your warband 'to hand' too.

Having said that I am interested in Otherworld Fantasy, if only because it's got that crazy oldschool vibe and apparently it's also fairly easy to learn.
>>
>>53814373
Sounds good. I think seeing the Otherworld rules as well would be useful though. Then I will just buy the one I like the look of more.

Its times like this I want to just base everything on clear acrylic discs. My Frostgrave stuff will be on stone/snow, Otherworld skirmish stuff would be on stone and generic fantasy figures tend to go on grass. But then all of them look out of place if you use them for other games/boards.
>>
>>53814549

SOBH is available in the big pack in the OP, I uploaded a demo game to Youtube (if you just search for 'advanced blades and heroes demo game' you should see it . I decided after playing a few games to send $10 to the author, who is actually quite a nice chap, for the Advanced version which contains the aforementioned traits. I've also helped write a full solo ruleset supplement for the game, where the 'AI' warband has a simple logic flowchart. It's probably more like Diablo than Dark Souls, but it works nicely. If you're interested let me know and I will upload.

With regard to basing, typically I've gone with mostly mud, muck, stones with some thematic elements (a bit of snow, a bit of alien fungus), rather than a wholly themed base that could look very incongruous. I never understand how those people with flaming lava bases can sleep at night, playing on a typical putting-green board.

This page: swordsofminaria.blogspot co uk /2015/12/review-otherworld-fantasy-skirmish.html seems to suggest that Otherworld Skirmish is somewhere around WHFB 3rd Edition in terms of complexity. I have to budget the patience of my one regular opponent quite carefully though, so I don't think I'll jump on it just yet.
>>
>>53814697
>I've also helped write a full solo ruleset supplement for the game, where the 'AI' warband has a simple logic flowchart. It's probably more like Diablo than Dark Souls, but it works nicely. If you're interested let me know and I will upload.
Not him, but pls do.
>>
>>53814764
Here you go!

docs google com/document/d/1Ov-9C8oMF_CIiz6HRueNTlfJ0qgbm40LsfOVqZlkSNU/edit?usp=sharing

I'm working with the original author to include some boss-battle type rules, but for now it's just standard encounters and as wandering NPCs in a normal game.
>>
>>53814827
At a fast glance it seems quite elegant, the format it's easy to read and feels profesional, well done anon.
>>
>The otherworld link in the novice trove is ded.
Shit it sounded it was a cool manual.
>>
>>53814983
As I've mentioned in /hwg/ some fucker hacked my Mega and deleted all my shit, but here it is, reuploaded:
https://mega.nz/#!uIVEXKpC!RcqxMmi8wn4-Zx6xlPEzexlfl-lqMUeyZVNaGy-pbIY
>>
>>53815382
>https://mega.nz/#!uIVEXKpC!RcqxMmi8wn4-Zx6xlPEzexlfl-lqMUeyZVNaGy-pbIY
you da real mvp
>>
>>53815382
Thanks bro, it's a good one.
>>
>>53815882
>>53816458
With that said, if you enjoy the game, support the guys by buying the physical book itself or some figures, spread the word, write AARs, and so forth. The game gets little to no publicity sadly.
>>
>>53702814

Dunno about those, but the Tiny Solitary Soldiers blog has a few batreps of Five Parsecs

>>53697344
Wanna share your pdf of Warcosm? I've been looking for ages
>>
>>53817275
I think my PDF is probably watermarked, it's from drivethrurpg

Also the game is 7 bucks, for me that's cheap enough I'd say it's worth just buying it to support the company, but YMMV
>>
>Legoland, 12 fully kitted out WE and a Dale captain + the 10 men in the box is only 452
Shit. I should have just gotten the goats.
>>
>>53814373
>I think it's just about right. It makes you realise that a Warhammer-style statline is somewhat redundant!
>There _are_ a huge raft of traits you can call upon to make figures unique (something like 200?), but in an individual game you'll have maybe half a dozen to keep track of which typically very simple interactions.
>The average model has 1-3 traits, some of which are very rarely used (Snow Walk: no movement penalty in snow), and some which are used constantly (Good Shot: +1C with ranged combat).
I used to be seriously in love with SoBaH, but it didn't last for me. It's actually this point in particular that made me realise what a big cock-up GW had made when they removed the Movement stat from 40K and started replacing it with traits, adding needless complexity to compensate for over-streamlining.

SoBaH really should just have a movement stat. Just make it S/M/L or something. A single quality rating can be OK - I've played great games that do it! - but then adding in long and short move traits and whatever else just clutters things up. It's just got too many traits for me, even though you don't need most of them most of the time. Perhaps because of that.

Those solo rules look sweet though, and I'll be seeing what I can nick out of them for my own games.
>>
any game that play around stress? like units under preassure, some of them going insane or "disobeying" orders?
>>
>>53818517
SAGA had exhaustion.
Lotr counts I guess if you bring lots of undead.
>>
>>53701691
I couldn't get into it. I be loved some if the models, and hated some of the other ones.
>>
>>53818517
Way outside the scope you're looking for, but Hornet Leader (and the superior Thunderbolt Apache Leader) have pilot stress being a major aspect of campaigns. Hornet Leader also has an expansion that lets you nuke Cthulhu, with insanity rules.
>>
>>53818517
Two Hour Wargames has a ton of games like that.

It's basis is the 'Reaction system' that makes the units (both yours and enemy's) Act in response to opposing Actions.

For example:
1st move of the 1st turn & you won the right to Act first (i.e. initiative)
You move a unit of Knights towards a unit of Archers & end up close enough to Charge next turn.
Archers might feel threatened and start shooting Knights.
Knights will probably get pissed by shooting, and Charge the Archers.
Archers will probably evade behind Spearmen (launching some parting volleys in the meantime)
Spearmen hold their ground in front of Charging Knights, and the fight is on.

1st move of the 1st turn is done, and now you need to move all the other units ...
>>
>>53818517
Deazone, FiveCore and Gates of Antares.
>>
>>53818545
>>53818657
>>53818966
>>53819968
being honest I haven't expected so many options. I like that.
>>
File: That laugh from 'feel good inc'.jpg (59KB, 480x539px) Image search: [Google]
That laugh from 'feel good inc'.jpg
59KB, 480x539px
>>53820910
The world is a wonderful terrifying place.
>>
File: momminituras.jpg (46KB, 600x450px) Image search: [Google]
momminituras.jpg
46KB, 600x450px
Of the standard bearer and the knight,which would you use as a hero, and which would you use as a knight with healing powers?
I'm leaning towards standard bearer as the hero.
>>
>>53822198
Give the stnadard bearer a sword or a hammer and use him as a healer.

His hand is separate.
>>
File: Porta estandarte Momminiaturas.jpg (218KB, 804x1280px) Image search: [Google]
Porta estandarte Momminiaturas.jpg
218KB, 804x1280px
>>53822198
>Not using the landsknecht standard bear as a hero.
Pleb.
>>
File: temple_g1.jpg (590KB, 1000x528px) Image search: [Google]
temple_g1.jpg
590KB, 1000x528px
>>53822745
Well I want to use them as Templars from Alkemy, who are very knighty-looking.
As much as I like the landskenct models they don't fit the aesthetic.
>>
>>53822848
Those are nice minis, how is alchemy as a game? First time hearing about it.
>>
File: alkemy-rulebook.pdf (2MB, 1x1px) Image search: [Google]
alkemy-rulebook.pdf
2MB, 1x1px
>>53822886
Yeah, the reason I want to use Momminiaturas stuff is purely cost driven (although the Momminiaturas stuff is cool too).

I don't play fantasy skirmish games at all, so it's been a real breath of fresh air for me giving it a try, although I've only had two games of it. Nice and snappy, the unique dice system works well (and you can just use a simple conversion chart and normal d6 to avoid buying the Alkemy dice) and there's a rock-paper-scissors element to melee which adds an interesting layer to an otherwise pretty simple set of rules.
>>
>>53823029
The lore seems interesting, but the mechanics don't call me desu. Thanks for the pdf anyway.
>>
>>53823180
If you like the lore, then there's an older book which has all the fluff in it, which is pretty dandy. It's generally a better actual rulebook too, aside from a few things which got clarified, and having the old versions of unit-specific special rules.

File size is too big, but here's the link: http://alkemy-the-game.com/wp-content/uploads/pdf/genesis-the-book.pdf
>>
File: knight_standard_01.jpg (140KB, 870x586px) Image search: [Google]
knight_standard_01.jpg
140KB, 870x586px
>>53822848
Have you looked at Scibor? His human range might have some stuff you like.

Maybe not economical to make a full force out of but one or two character minis would work.
>>
File: KEALAVB002..gif (161KB, 792x360px) Image search: [Google]
KEALAVB002..gif
161KB, 792x360px
>>53825067
Some nice stuff but not that much cheaper than the official minis.
What I'm really looking for right now are models I can use in place of these guys. I need 6 specifically. Momminiaturas spearmen would be great, but they only come in a set of 20.
I was thinking of getting the 20 and selling what I don't need on eBay.
>>
>>53822745
holy shit, that guy
>>
>>53823259
Nice, thanks bro, I will read it later.
>>
>>53825375
Where are you located, anon? I want to get them for LotR (Arnor), and I'd need more than 20 for a bigger unit for WotR, but probably less than 40.
>>
>>53830742
UK. You'd be interested in the rest then?
>>
>>53831575
I'm in Hungary - possibly, especially if you'd be open for trades as I was planning to get them once I finally land a job and have enough moeny for a bigger order from them.
>>
File: itano_circus.gif (1MB, 320x240px) Image search: [Google]
itano_circus.gif
1MB, 320x240px
Does anyone play Full Thrust?

I was testing some ship designs and discovered salvo missiles are fucking insane.

If I read it right you pick a spot within 24" or 36" with a 180 degree fire arc, and if a poor bastard wanders within 6" it takes d6 hits doing d6 shield ignoring damage each per launcher, and has to assign PDS before knowing how many hits each launcher inflicts.

I had a battleship take 30 missile damage from half a board away. (2 launchers both got 4 hits, PDS did fuckall, first salvo got 5,6,4,2 for damage, second got 5,6,1,1)

Pic related I guess
>>
>>53831710
I always kinda wanted to play that one but no one really else did in the sphere of people I know. I always thought that the mini's were cool but I never really had any reason to buy any seeing as how no one had any interest and money was tight.

I did manage to convince a few buddies of mine to use the custom ship building rules to stat up some Lego ships and then we had a 4-way dual that was pretty fun for everyone, but they were all some of the least ones interested in war gaming strangely enough.
>>
So I recently played through season 1 and 2 of Telltale's TWD games and while looking for miniature versions of the characters I found that Mantic made minis however the two characters I want are only for events but it seems this French site has them for a decent price unlike the Ebay scalpers.

http://www.manticgames.fr/vague-ii-la-ferme-d-hershel/booster-lee-clementine-676.html

Is there a French anon here that could help me?
I'll pay for it and shipping (Sweden).
>>
>>53831710
I have played it, managed to get a friend into it too, but haven't in awhile. NSL furs Leben.

I always stayed away from things like salvo missiles, and torpedoes in BFG, because I'm really bad at predicting where anything will go. Love dogfight(ish) games but I'm so bad at them.
>>
File: iaf136_iaf137_composite_600pix.jpg (66KB, 600x311px) Image search: [Google]
iaf136_iaf137_composite_600pix.jpg
66KB, 600x311px
New vehicles for the baddies in Ion Age.
>>
>>53835899
I wish they did more of their old 28mm stuff. I just couldn't stay in 15mm after a few years, I had to go back to 28mm for my toy soldiers.

I suppose it would help if I ordered more 28mm ion age stuff, wouldn't it? Sigh. Guess I'll just have to order a militia platoon some time.
>>
>>53831612
I'll give you a shout in one of these threads if I do end up getting them, which will probably be in a week or so's times. Then we can hammer it out over email.
>>
>>53829588
Momminiatures is a gift to the world
>>
bedtime bump
>>
As a further public service announcement, the Warlord sprue sale ends Monday, so if you were hoping to pick up a few sprues your window is closing soon.

Personally I'm torn between wanting to get some half price sprues and not wanting to give Warlord any money until they deal with my support ticket for missing and incorrect parts in my last order.
>>
>>53842539
Do they sell the antares sprues separately?

Doesn't really look like it, at least I can't find them.
>>
>>53842727
Only the C3 strike squad and the three varieties of Ghar suits (Battle, Assault, Bomber). Ghar suits have a base on the sprue, but getting the C3 sprue means you'll have to pick up some bases (troopers/spotters are 25mm, light support drone is 40mm).

For some odd reason they haven't made seperate sprues available for either Algoryn or Freeborn plastics.
>>
>>53842924
I didn't think about it until now, but the drones wouldn't come with any flying stands and I don't think Warlord sells the stands seperately, so plan accordingly.
>>
How expensive is Dark Age to get into? I know they have starter sets, but how much additional stuff should you have? Thinking of Dragyri if it matters.
>>
File: Full Thrust Ships.pdf (35KB, 1x1px) Image search: [Google]
Full Thrust Ships.pdf
35KB, 1x1px
Reading the Full Thrust fleet books has driven me to make similar fluff datasheets for the models I've ordered (some Ravenstar Mauridians for the aliens and some Ground Zero Scandinavians for the humans).

The numbers are probably 40k Imperial Armour-tier garbage, but that seems genre appropriate (none of the ranges, sizes or anything really in Gundam make sense, Starblazers is "yes, space is a thing" tier, LOGH has tens of thousands of ships dying because one side though of semicircle formations before the other)

As I'm trying to make a little campaign pack (I was the guy originally planning it in Warcosm before realising Full Thrust was a tiny bit crunchier and allowed for a bit more variety in ship design) I figured giving the players both the ordinary stat cards for their ships alongside "in-universe" descriptions of the ships (complete with information about their weaknesses/common enemy tactics) would be a way of imparting basic "here's how you play this fleet" stuff without spelling it out completely.

And on that note, how would you go about painting a ship model to have the Star Wars grey look, like a Star Destroyer? Undercoat grey, wash black, drybrush back up to light grey?
>>
>>53843111
I should add in this the "rules translations" for the in-setting weapon names are:

Heavy Pulse Cannon/Heavy Homing Laser: Class III Battery
Triple Pulse Turret/Homing Laser: Class II Battery
Quad Light Pulse Turret/Light Homing Laser: Class I Battery
Laser AMS/AEGIS-V: Point Defence
Vertical Launch Missile Battery: Salvo Missiles
High Yield Laser Cannon: Pulse Torpedo
Hyperspatial Distortion Wave: Wave Cannon

All the proper terminology and symbols will be on the data cards I draw up, I just wanted a "flavour text" profile for each unit.
>>
File: image.png (326KB, 550x240px) Image search: [Google]
image.png
326KB, 550x240px
>elven cloak means you can't target the model if it's obscured unless you start within 6" of it
>in theory you can hide an elf behind a tree, an elf behind him, and so on daisy chaining them out in the open where they can't get shot at because they blend in to the background
It feels silly.
>>
>>53843162
>High Yield Laser Cannon: Pulse Torpedo
Why translate cannon to torpedo? Seems pretty unintuitive
>>
>>53842924
>not having at least 200 spare bases in your room
What a pleb.
>>
>>53847790
But anon, all my spare bases are a slightly different design to the ones used on my other Antarean stuff. I think the cripplingly autistic desire for uniformity is an acceptable excuse for buying more plastic.
>>
>>53847047
In Full Thrust Pulse Torpedoes are a short ranged weapon that the book describes as a kind of energy pulse (like the classic SF slow lasers). They're distinct from Missiles and Salvo Missiles (which function like classic naval torpedoes).

Whereas missiles are "pick target point, roll PDS, roll damage" Pulse Torpedoes are more like guns - roll to hit modified by range then roll damage, with no interception possible.
>>
Would The Hobbit be good for army sized silmarillion type battles? What would be better?
>>
>>53848394
No. War of the Ring is there for that. Or Battle of the Five Armies.
>>
>>53848394
I'd seriously look at Warmaster, tweaking the army lists to reflect a historical OOB. Not that there's much battle detail in the Sil - are you trying to represent anything in particular from it?

no-one ever wants to play the kinslaying
>>
File: 20170617_103120.jpg (692KB, 896x1138px) Image search: [Google]
20170617_103120.jpg
692KB, 896x1138px
First mini I build from the warlord sprue sale. Russian ww2 body, female survivor ak and a wgf zulu head. Turned out pretty good, though fitting the ak into the arms was a real bitch.
Ruleset will probably be black ops.
>>
>>53848644
That looks really awesome Anon.

i managed to resist that sale until now, but now i have to buy some sprues.. thanks i guess.
>>
>>53848837
Wgf modern military with a head from the brit/commando sprue. These will be the other force black ops. The brit sprue is probably the best in the whole range. I ordered one from each and the others all have some issues here and there and the faces in the brit sprue are just fantastic imo.
>>
File: 20170617_123127.jpg (1MB, 1074x1608px) Image search: [Google]
20170617_123127.jpg
1MB, 1074x1608px
>>53849607
Fuck forgot the pic. Also did I fuck up the 'codpiece' or is the gap above it supposed to be there?
>>
>>53849647
It probably is, because if it were a stiff plate for the entire body front certain movements would be hard or even impossible and that is not something you want if you have to move around a battlefield.
>>
File: 20170617_112543.jpg (2MB, 3264x1836px) Image search: [Google]
20170617_112543.jpg
2MB, 3264x1836px
Well Ground Zero knocked it out the park, I ordered my ships yesterday lunchtime and they arrived today.

Quality is exceptional.
>>
Assembling my Halo Fleet starter set today. Thinking of painting the Covenant metallic pink, terrible idea or no?
>>
>>53849714

Oh hey, I ordered some ships from that range

Shame that it's nearly impossible to meet people IRL who also play.
>>
>>53848610
No one wants to admit the Noldor did much of Melkor's work for him.
A Silmarilion expansion for the sbg would be the shit though.
>>
>>53848610
>>53850658
Pretty much the entire First Age could've been written by /tg/ since it's just page after page of bad things happening to Elves.
>>
>>53850707
They brought it on themselves for being cunts.
It's also the only place where you'll see elves not being a match for orcs.
>>
>>53849714
Are they for a particular ruleset?

>>53849765
Dunno where you are but I'm in Northants, UK, if anyone here wants to game some time.
>>
>>53849714
Which fleet are those? Europa? I actually really like those.
The whole range has a really great non-goofy-80's feel
>>
>>53851035
Scandinavia, they're really nice and give me a bit of a Star Destroyer vibe.
>>
>>53842924
>>53847790
>>53848215
I easily have enough spare 25mm bases from gw to do my entire GoA army with them.
It looks better than the warlord bases anyway i think.

Somebody asked on the FB page about the clear flying rods, I think they said they'd look into selling those separately.
>>
>>53850707
>page after page of bad things happening to Elves
because of Fëanor.

Fucking. Fëanor.
>>
>>53853179
Fëanor did nothing wrong.
>>
>>53853214
LOOK OVER THERE A SHINY ROCK
>>
>>53853282
We only stab people for the shiniest rocks.
And boats.
>>
>>53853407
Hey Fëanor, remember that thing where you begged Galadriel for a single strand of her hair and she turned you down?
>>
>>53853643
Brown is a better hair color anyways.
>>
>>53853735
If you say so, but first, did you hear about this dwarf called Gimli? Turns out you may be a top-tier noldor, but noldor ain't all that.
>>
>>53854043
>never got laid
Also Celeborn is a cuck.
>>
>>53854462
>[Here lies Fëanor]
>[He never scored]
>>
>>53854462
Teleporno's just some random boytoy Galadriel picked up.
>>
How's this sound for a list.
Captain of Dale with shield
-4 men of dale with spears and shields
-3 men of dale with shields
-3 men of dale with bows
Legolas with armor and elven cloak
-4 wood elf sentinels
-7 wood elves with spears, elven blades, throwing weapons, and elven cloaks
-1 wood elf with banner, elven cloak, and throwing weapons
The plan is to have the elves hide in cover as a flanking force taking potshots while the men hold the line until it's time for the elves to pop out of the woodworks.
It's 486 or so points.
>>
Anyone know any good websites for printing rulebooks? Looking to get Five Men at Kursk printed
>>
>>53856372
I'd go to a local copy shop for something like this.
>>
>>53856401
Yeah that's probably a good idea. Do they usually do book covers though?
>>
File: post-2621-0-40397800-1437030257.jpg (158KB, 1200x900px) Image search: [Google]
post-2621-0-40397800-1437030257.jpg
158KB, 1200x900px
>>53856416
Hardcover? I can just assume that depends on the shop.
But i'm certain most will do ring-binders like pic related
>>
>>53856454
Forgot about ring-binders. Yeah that's probably what I'll end up doing. Thanks man
>>
>>53856416
>>53856454
>>53856469
If you want a real cover you'll probably have to see if you have a bindery nearby.
They can also fix old books though. So if you got something from the 80s that has been read so often that it's fallen apart they can put it back together for you.
Possibly with a new spine, but whatever.
>>
Newfag here! Been a while since I've played anything. I'm Looking for a new wargame to get into and I cant decide between Konflict 47, deadzone, Warpath or Beyond the gates of antares.
>>
>>53856903
Honestly I'm thinking of just buying a Kindle. Looking at the prices for printing books and stuff it seems pretty expensive. I would love to have some kind of hard copy for these books though as I'm a collector at heart
>>
>>53856983
I'd vote for Deadzone as a starter - you can expand to Warpath later, and on its own, it's really cheap.
>>
A friend introduced me to ASoBaH and I'm trying to make profile for the eclectic mix of minis I have on hand. I'm using the online builder, but I can't seem to find some of the traits. In particular, I'm looking for Zen Archery; is it in Fightin' Fungi or Axe and Brimstone (both of which the mediafire folder is lacking)?

Also, are standalone books based on ASoBaH's engine compatible with the core version? Up to and including Flying Lead?
>>
>>53856983
With K47 you can play both that and regular Bolt Action easily with your historical guys so you might get more games out of your minis.
>>
>>53856983
I'm currently painting some Gates of Antares Freeborn.
The models are quite a lot of fun to paint.
Thread posts: 323
Thread images: 57


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.