So, as a GM, when should I start thinking about introducing magic items, level-wise?
Also, Fantasy Craft/Crafty general thread, I guess
>>53684546
Depends on your level of magic, campaign qualities. I prefer making magic items relatively common. I am not too worried about the players being powerful, though.
>>53684546
If they're instant rewards: when they're appropriate, storywise.
If they're possible Prizes, whenever really. Rep is a slow currency at lower levels, so that will cap how many, and how powerful, the items can be.
>If you have the money and want to support the game
https://www.drivethrurpg.com/product/63884/Fantasy-Craft-Second-Printing
>If you want to try before you buy
http://www.mediafire.com/download/rscnai437ptu23k/FantasyCraft.torrent
https://www.mediafire.com/folder/nzs6xsnzbid4t/Fantasy_Craft
https://www.dropbox.com/sh/5dkzgw3cn842eyw/AACivEvWTEODXQgsjBPsHv8wa?dl=0
Other useful links:
>Errata & accessories
http://www.crafty-games.com/fantasy-craft-print-bundle/
>Web NPC builder
http://www.meadicus.plus.com/craftygames/npc-builder/NPCBuilder.html
>Custom PC Species creation guides
http://sletchweb.wikidot.com/fc-origin-creation
>Species feat creation guide & reference spreadsheet
http://www.crafty-games.com/forum/index.php?topic=8257.msg160117#msg160117
>Class design guidelines
http://crafty-games-fans.wikia.com/wiki/Class_Creation_Guidelines_%28Mastercraft%29
>Leaked Spellbound Preview
https://drive.google.com/file/d/0B7JqPtKRnUBYTkF0YlYxNllQN0hXY0V2c01xa1QzWGd6OF9J/view
How does sundering work in this game?
Bumping for interest, I am thinking of running Fantasy Craft at some point soon too
>>53686185
As in, destroying armor?
>>53686185
You attack the object, whose Defense stat is 5 + Size modifier if it's stationary, 10 + SM if it's moving, or the Defense of whoever it's held by + it's SM
If you hit it, you roll damage and it makes a Damage Save based on its construction and size, which its entry tells you. The DC for the save is 10 + 1/2 damage inflicted. If it succeeds, you don't break it, just knick and ding it. If it fails, it fails. It has to fail a number of saves as indicated on the Item Damage Saves table on page 155
>>53686185
Building on what >>53686561 said:
Generally weapons have two saves, and they can get bonuses based on size and hardness which is realistically going to be 10+ to their roll.
It's not so bad as it seems, though: Hammers have a feat that doubles damage you do against objects, so you could build for it if you want. Generally, though, more straightforward tricks like tripping them or disarming them are going to be more reliable overall.
>>53687304
The axe feat line give you a good buff to destroying armor.
How would you guys stat out caltrops? The book doesn't seem to have them by default