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/anrg/ - Android Netrunner General

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Thread replies: 237
Thread images: 43

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Kaspersky released a new ad: https://vimeo.com/209897062
Looks like CVS got serious.

>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y

>Official FFG News & Spoilers site:
https://www.fantasyflightgames.com/en/products/android-netrunner-the-card-game/
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers

>Official FAQ (post-MWL), Compendium on rulings, and common mistakes
https://images-cdn.fantasyflightgames.com/filer_public/aa/d3/aad35e6c-afdb-4de4-b034-ec5b5b748106/adn_faq_v312.pdf
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/

>NAPD Most Wanted List
https://images-cdn.fantasyflightgames.com/filer_public/fa/84/fa84c620-cd7e-4c6c-96bd-c703419fca5e/adn_mwl_v12_web.pdf

>Card List and Data Pack Details:
http://netrunnerdb.com/
http://blackat.co.uk
http://acoo.net

>Deckbuilding Resources:
http://netrunnerdb.com/
http://meteor.stimhack.com/
http://acoo.net

>Breaker Cost Comparisons
http://ice.emergencyshutdown.net/

>Articles and Blogs:
http://stimhack.com/
https://self-modifyingcode.com/
https://runawaynode.wordpress.com/
https://sneakdoor.wordpress.com/
https://netreadyeyes.wordpress.com

>Podcasts
http://runlastclick.blogspot.ca/
http://canlaugh.com/nerdrunners/
http://www.northerngamingnetwork.com/tagme/
http://thewinningagenda.com/

Try "Why I run", great for prospective Runners looking for a hands-on demo on how Running works (replace spaces with dots):
www nagnazul com/whyirun/whyirun.html

Play Netrunner online (replace spaces with dots):
Jinteki net

>Sealed Format Generator
http://anrsealed.com/

AutocardAnywhere is a Chrome/Firefox/Opera/Safari extension to get quick access to cards while browsing a site.

Check out the very WIP 1d4chan
https://1d4chan.org/wiki/Android:_Netrunner

Worlds of Android Scan now in the OP
https://mega.nz/#!y0cC3ahR!bQlSrpCY4NamDKvq8FPXJEHAFS2WAvfzkZ0oyTbM_us

Old bread >>53474899
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This card is fun. Even funnier in Reina Roja decks with Rooks.

Man, I'm going to miss those Rooks after rotation.
>>
>>53678477

Will still slot it in as a wild card ever once in a while.
I'm sad it never got its time. Add Xanadu/Hernando Cortez for good measure. So very narrow, but dam the face on your opponent when you just walk down that three-deep remote and all that money in the bank means nothing.

The local running joke we have that Reina runs by just walking into server physical locations staring the security into submission and then taking the data while they look a their fete come from that card.

(Tenma Book on its way, will upload those pages as soon as I can. Shouldn't be too long).
>>
>>53672644
>Not gonna lie, Bioethics in Chronos is a filthy thing

With all the cute new tech Jinteki just got - Kakugo and Synth DNA Modification leading the charge - I'm thinking it might be time to give Chronos another go.

>>53672912
>Allele Repression

You can do some pretty neat thing with it (with or without Subliminal Messaging).
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>>53678779
I know I'm late, but I'm thinking building a Palana deck with Harvester, Agroplex, Psychic Field and Chetana. Probably Batty and Komainu too. The idea being to give the Runner a Full Grip just to take it away.
Things to look out, recursion, damage prevention.
>>
>>53678651

Can't wait to see what fun stuff the clones are up to.

Also, it's sad to see no Crims in the top cuts (iirc) of both continentals...
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>>53678651
Awesome, thanks anon
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>>53679423

Aginfusion-like fun, Nisei Division variation: Mind Game, a server with some Harvester(s) with a Psychic Field at the end (+Fumiko Yamamori).
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>>53679574

Weird as they're not exactly in a bad place right now.
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>>53682183

Indeed. One would have thought shapers are the weaker ones instead,
but they got a good showing, and won one of them as well.

At least Crim won a cache event though.
>>
>>53682353

Now for a Khan victory...
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>>53683328

Increase her inf to normal levels, and maybe she might have a chance.
>>
I wonder if FFG would postpone releasing the first pack that triggers rotation until after Worlds?
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>>53682183
Inevitability lock is pretty strong, and unlike Siphon spam which can run out of steam or you can crawl out of, you can get the lock somewhat more reliably, is probably the reason.
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>>53685001
It will probably be announced at Worlds, with a light show and everything.
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>>53686558
Fancy
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>>53685646

I do wonder if we would finally see a Shaper win Worlds? A shame most of them don't include desperados though if that were the case.

>>53686558

Come to think of it, that pack in question should have been announced by now?
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>>53688473
Yeah, very much
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>>53688473
Yeah, after the 3rd pack is usually when we get the new cycle announcements, though this is possibly the most important cycle for the game, so they might be making sure they get the announcement right and try and pre-empt as many questions as they can
>>
Playing a Persephone deck against a deck that is basically all ETR.

Very not fun.
>>
How does one even start building a deck? What cards should I choose first?
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>>53689947
Those that matter for your gameplan
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>>53689947
What side?
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>>53689947
Usually for me it goes:

> (optional) cards you absolutely want in the deck
Maybe you have a main concept you want your deck to do, put those in first. Theoretically you could do this last too, by finding a good existing decklist and swapping cards out to bring the concept into being. If you're starting from scratch though, better this first so other cards naturally supplement it.

> cards that help your main win condition
Corp side, are you scoring out normally or FA? Are you aiming to kill by out tracing and double scorch? Runner side, do you aim for the remote or hit centrals? Do you make runs easier to do or highten their quality? There are other existing win conditions than the above four, look around at other people's decks and mayhaps you find one to your liking.

> cards that supplement the main win condition or provide other win conditions
How do you plan on getting the tools for your win condition? Do you need to protect those tools? Can you fit in a different path to the win condition, or a new condition altogether?

> money cards
Very important. Once you think you have enough, add a few more.

> tech cards
Meta dependant, this is where you start cutting cards that aren't as reliable, useful, or synergistic as you thought would be, and start adding cards you need to either turn off the opponent's win condition, or protect yours.

> fun cards
If you still somehow have extra deck slots, than either cram in more money, include more tech cards, or whatever fun card you think could work/want to play with.
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>>53688009
>Fancy

>I'm so fancy
>You already know
>I'm in the fast lane
>From NA to Neotokyo
>Can't you taste the score?
>Remember my name
>'Bout to go
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So I was reading a meta article, and today I learned that a deck that plays pic related can actually be good - more than good, it can be a National winner (admittedly a bit conditional, with lots of counterplay, but still)

https://netrunnerdb.com/en/decklist/43233/cold-ones-us-nationals-1st-place-undefeated-
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>>53692134

I was waiting on someone to take something similar to the win.

Nice that it happened.
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>>53692389
I think it sets a fair precedent for most """"bad cards"""" to have at least some shot - I mean, you probably won't see Salvage doing anything, ever, but I think most bad cards aren't really bad, just niche
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>>53692932
>you probably won't see Salvage doing anything, ever

On top of the card itself, certainly not in the competitive meta given its short time left.

I remember having a few interesting games with it early (C&C time). I remember a game against Exile especially.

The needed Tracer power reep ensures it has very little chance to shine.

Actually, talk about design challenge: how would you salvage Salvage?
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>>53693048
>Actually, talk about design challenge: how would you salvage Salvage?
Salvage is the triple or even quadruple threat - it's a code gate below 3, it's a tracer, it's advancable only while rezzed (and only worthwhile if advanced), and it's trace 2 without having much impact

As said, that's quad shittyness

The "advance only while rezzed" stuff I feel was a nerf from the early stages in that design - you had BWBI without the click or something, and it looked like ice would get really scary as it built up and up, with almost no hope in stopping it.
Anyone who's ever seen Swarm with a few counters will know that that shit, while a ballache to get out, can be totally devastating (unless your opponent is using Shrike)

Then you get a tag in Weyland, practically a death sentence, so it can't have too high a cost

It just comes together to be bad

A salvaged Salvage would probably have more going for it from the get go - like a mini mausolus
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>>53693048
Against an unlinked runner? Just play Salvage, advance it a bunch with NBN bullshit methods of advancing anything, then ARYABHATA TECH the Runner to 0 credits. As long as he isn't playing Yog, or parasite, you'd be fine. But those are the usual complains.
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>>53693391
>As long as he isn't playing Yog, or parasite,

Or tag-me.

Actually good call on NBN. That good old tradition of yellow being better at playing jade cards better than Weyland...
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>>53693356
I liked Simone Diego. But The Root overshadowed her at every level.
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>>53697214

I don't know, being an upgrade had it's own advantages; the opportunity costs for both players are different.

The Root was meant for decks going more lateral - and it's basically trash-on-sight, while Diego was more for concentrated decks with a single remote for scoring - and if the corp install her and advance ICE twice, knowing whether to run now to trash her or wait for that agenda to reach the server was a decision for the runner.
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>>53697897
It's true, but my experience with them was that Simone Diego was trashed more often than the Root. Besides, being able to both rez and install cards with it is huge.
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>>53699261

Not even gonna dispute The Root is the better card, but I do think there is a narrow track for miss Diego too. Probably not competitive, but you can make it work.
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I'm going to make that Nihongai Grid, Shiro, Kitsune +recursion SNARE abuse deck.

I swear I will.
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>>53700738
Maybe in that Gagarin upgrade spam deck? Worth noting that advancing Oaktown Renovation using either The Root or her gives the full 2 credits too.
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>>53692134

>seeing this (and other janky stuff) win Worlds insted of Desperado
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>>53704156
To be fair, the deck is basically a meta deck, and the player himself admits it's not as viable anywhere else. Wonder if the usual competitive players are aware of what it would mean to have Desperado in the winning decklist and build around it.
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>>53703356
>Worth noting that advancing Oaktown Renovation using either The Root or her gives the full 2 credits too.
That's an excellent point

Actually, with Simone she makes her money back straight away if you IAA Oaktown

The Root seems a bit trickier, given it needs its own server (and you might want BBG), but is the more useful card

I'm still annoyed that Full Immersion RecStudio is NBN though
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>>53704694
I do recall there was an old joke about someone taking a deck with all the 1 and 2-ofs to Worlds and everyone just letting them win so they could be in a champ deck

Can you even make a deck with all the 1s and 2s?
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>>53706257
No, too many 2-of cards, speciallly programs, it won't fit in any kind of influence.
With all the singles though? That can happen.
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I shouldn't be so hard to include a couple Desperado in the next Worlds Champion deck. Specially when it helps in trashing assets. Come on!
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>>53706257
Not with all of them, no, and probably not a deck that is that viable. Other than the 1-ofs though there are a few decent 2-of targets to get a third copy of:
Wyldside (was it in the 2016's deck?)
Bank Job
Modded
Akamatsu Mem Chip
Magnum Opus
SacCon
Neural EMP
Scorched Earth
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>>53707322
You know, it always irked me that Hunter and MMC are 2-of. And Corporate troubleshooter is a single.
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>>53707335
Ehh, it irks me more that Security Subcontract is a 1-of honestly, closing off any early deckbuilding potential. It's not even that strong to merit being one, unlike the consoles and stuff like Ice Carver or Corporate Troubleshooter, the latter of which could've been oppressive at multiples in a single core meta.
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>>53707696
Ice Carver I understand, you can only have 1 of them active and the core pool seems specifically designed to avoid the "multiples uniques" situation, SecSub seems more like a mid-late game card, so including just a single one is justified.
It's true that multiples Troubleshooters might be oppressive though, although the card is fairly balanced around the players' credit pool, so it isn't super oppressive either.
And anyway, HB have Archived Memories to recur it.
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>>53708210
You'd actually want more than one if you're relying on it in your deck, even with the multiple uniques thing (Wyldside is a 2-of by the way), so that you can find it and get it into play faster. Both, say, Ice Carver and Aesops, as well as SanSan and Corporate Troubleshooter are relatively strong that it's logical to put them at a 1-of: so that players will buy multiple core sets to get more of them.

SecSub gives you a lot of credits per click, but when you consider that you're trashing a rezzed piece of ice (not even just any card, but specifically ice), it still evens out to less than 2 per click. And you do want to find it sooner than later so that you can replace your Ice Walls with Hadrian's faster, plus as an asset it's bound to get trashed faster than you can find it anyway.

It'd be nice if deconstructing and reconstructing your board state could end up being an archetype. It'll probably be some sort of rush deck that removes Vanillas for Quandaries or something, though stacking ice is probably better in the long run.
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>>53708462

>SanSan and Corporate Troubleshooter are relatively strong that it's logical to put them at a 1-of
>so that players will buy multiple core sets to get more of them.

Or as a balancing RNG mechanic for single core. Which works decently well.

>SecSub gives you a lot of credits per click, but when you consider that you're trashing a rezzed piece of ice (not even just any card, but specifically ice), it still evens out to less than 2 per click

The purpose, more than strict efficiency, is giving you a way to go back from low econ to kill rnage by getting rid of ICE that plays no role anymore because of bad pub.
Hardly anyone ever cared about the balancing bad pub aspect of the game though, as far as I can tell.
>>
>>53708462
I think reconstructing your board state is part of Jinteki and Weyland color pie.
Jinteki has all the Mutate and swapping cards, particularly ICE.
Weyland changes its own board state by advancing and patching cards. Morph and the new ICE are suited for that.
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>>53707322

Shapers don't really need a third 2-off of their core set stuff that badly, not when lots of important stuff come from their big box.
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>>53708507
>implying it isn't for the money
The RNG thing is a fine point though I suppose.

I don't know about getting rid of ice solely due to bad pub, I guess if stacking cheap ice was a thing then you could rely on SecSub to get credits back while you switch in new ice. Sounds like it could be a plan, especially since we have a decent suite now (Vanilla, Quandary, Owl). 3 of each, 2 expensive taxing ice of each type, then 2 Rainbows? Still, doesn't merit SecSub being a 1-of.

>>53708525
Oh yeah, completely forgot Jinteki got some tools for using board state deconstruction to their advantage, hopefully it takes off.

>>53709828
True, *both* of their big boxes even. Would be nice to have a third Modded or MOpus though.
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tfw my meta is so cheap, small, and far-off a hub that we use championship decks cards as promos for prizes.
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>>53710756
>implying it isn't for the money

The two propositions are not mutually exclusive.

>then you could rely on SecSub to get credits back while you switch in new ice.

Having used it in single Core, the purpose was more to get back that SEA Source threat money in the bank. Which often was better protection than ICE.
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>>53710756
>>53708525
Pic related could be cool for that.
And might make Mutate usable, which is nicer than ever with the likes of Chiyashi and DNA Tracker
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>>53717038
Mutate already have a few combos, like heritage committee
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>>53719040

Then there's the choice of expensive cool ICE (no pun) and decent cheap ICE you can sacrifice without too much of a second thought (Cortex Lock or Mind Game come to mind).

Should they errata NEXT Opal as

>NEXT Opal gains "[subroutine] You may install 1 card from HQ, paying all costs." for each rezzed piece of NEXT ice.

Because as is, taken literally it a practical mess. Have to take the corp's word that there is no card in HQ that can be installed.
(And honestly I strongly believe it was meant to be played that way, but some people will insist on playing cards verbatim even when it makes little sense).
>>
>>53710756

TD is nice, but nothing too earth shattering for them. That said a full bleed mopus would be awesome to behold I agree.

>>53712216

That's not a bad idea really.
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>>53719423
We already have a forced card search in Watchtower, so forced installs as a sub isn't that big a leap. Might be a new suite of ice actually. And if you're running HQ and do access an installable card, just call the judge and win the round via illegal board state.
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>>53722366

That, Sec Testing, Aaron, Legwork, Special Order, (non-AA) Femme, Passport/Abagnale, and of course Desperado would be awesome to have as full bleeds if Andromeda can win her third Worlds before rotation appears...

Its hard to see Crim have any better chances post-rotation.
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>>53722689
Not even Geist?
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>>53721384

But then you can't always prove it, that's the issue.

You run an Opal on Archives, the corp installs nothing, then next turn it installs a card in a remote.

Was there cheating, or did it draw that card this turn?
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>>53723509

Is he even that good nowadays? Even that guy who won some tourney with him admitted he's not great vs Moon decks.
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>>53724566
Nearly all Crim have a hard time against Moon. Probably that DLR Andy might have a chance?
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>>53724566
Point, his doing well was before Moon and the MWL

Pol op might help against Moon, but I think there'd be the issue that if you wanted it to be effective and didn't just want her to get Friends'd you'd actually have to let her build up counters for a bit before triggering the Plop
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>>53725372
Have anybody tried if Archive Interface shuts down the Moon? I mean, if you get rid of Friends and Biotic, what do they have left?
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>>53725276

Maybe double medium and max e-strike as mentioned by current world champ?

A shame there were no top crims in the recent 2 championships.
>>
For corp side Terminal Directive sets that force you to add cards into your deck, do they count into your deck limit? For example, if it forces you to go over 49, do you need to add 2 more sgenda points?
>>
From page 3 of the campaign rules:

>When building, the Corp player must choose three fewer cards and 6 fewer agenda points. The corp player will receive three agendas worth 2 points each at the start of the camapign
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>>53726308
I mean midgame set reveal cards, not Evidence Collection. Like Trojan.
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>>53726417

My bad. We did count those into deck limit. Allowing either removal of other cards, or addition of agenda points between games.
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>>53725372

Yaknow what would help against Moon? Rumor Mill.
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>>53727573

That's certainly very 'helpful' for a faction strapped for influence.
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>>53727573
I wish pic related wasn't so retarded to use.

Though Moon is instant speed, so not all that useful.
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>>53727663

Well yes, that was part of the point, though I suppose sarcasm doesn't really translate. It was more a comment about how Friends should also be on The List but for *some* reason they couldn't be bothered to touch that one.
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>>53727742
PolOp is fast enough. Run Hq, install and use PolOp. No window to react unless preemptively trashing it after running HQ.
>>
>>53728068

A solution which works exactly once most of the time, making it not nearly as practical in execution as it is in theory in a world where Interns and Friends exist.
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>>53728784
If you are looking for a permanent solution, that's anarch, Kim with archives interface and 2 mediums. Criminals are opportunistics, once is exactly what they need.
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>>53728934

Not for things like Moon.
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>>53727742
I should try this gun again, but PolOp is just so much fun and unexpected, and AA is gorgeous.
>>
>>53729964
Yeah, it is nice. I got some free when I bought some datapacks one time
>>
Does miss Moon look like valid Councilman target?

Also still disappointed they didn't word System Outage

>Whenever the Corp draws 1 or more cards, he or she loses 1 [Credit] if it is it's turns mandatory draw.
>>
>>53732166
>if it ISN'T it's turn's mandatory draw.

Shoot me.
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>>53732166

Not really. You play it and they just rez Moon at the end of your turn. Even if you hit her they just rerez her at the start of their own turn and mass install away. About the only things that can *really* do anything to her are a surprise Pol Op or Rumor Mill.
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>>53733695
Mmm, that's a common problem for councilman. Maybe interdiction-councilman?
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You think rotation will help Exile?
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>>53735458
I don't think rotation will help him at all, but you never know he might eventually get the support he needs in future packs.

But overall his ability just isn't impactful enough. It's not like Shapers have ever needed any help drawing a card.
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>>53734152

I keep saying it, but Interdiction+Councilman was fair and workable. It's too bad about Rumor Mill...

>>53733695

That holds true for a lot of assets, but here I'm thinking: Moopn needs to be rezzed to gather counters. If you prevent the rez via Councilman, even if the corp rezzes her at the beginning of you turn, she has no counters, and you can safely trash her.
>>
>>53735458
>It's not like Shapers have ever needed any help drawing a card

Free draws is always good, I'd say the problem is more that the trigger is extremely narrow, overlapping with other IDs that do something similar, but way easier to capitalize on (Kate, Kaplan) and with cards that would trigger specifically Exile's, but not the other similar IDs' (which is a very tough design proposition in itself), cannot be allowed to develop unchecked - we've suffered enough already of recursion being too good.

There's an uphill battle for Exile. Especially now that heap removal have developed corp side.
>>
>>53736720
Yeah, even the self recurring conspiracy breakers have not been enough to put him over the edge. You just don't need to install them enough and set ups that do so are wasteful because of their cost.

The ideal Exile card would therefore self install multiple times per turn at a low cost and could be trashed to either Aesop's or trash itself as a benefit.

Maybe something like:

Ancilla: Program - Mod 1 install, 0 memory
Install Ancilla only on an icebreaker.
[trash]: Host icebreaker has +1 strength for the remainder of the run.
Whenever you make a successful run on a central server, you may install Ancilla from your heap, paying all costs.

A movable personal touch. Has a minor benefit as opposed to just paying for efficient icebreakers, but it's really there for recursion. Exile gets more out of it than Haley or Kate cause he stacks when you install more than one.
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>>53737192

I like the base idea.

You know what could be interesting? Free trigger of the subroutine-breaking effect on hosted Icebreaker, instead of strength boost.

So, say, you trash it while installed on Leviathan, you can break three subroutines for zero credits.

Maybe a bit too good because of how well it synergizes with conspiracy breakers. But then I like the idea of a support card that could give value to those 2+ credits-for-break Icebreakers.
>>
>>53727902

The question is which tier Friends will end up in?
>>
>>53735458

How would it help him exactly? Shapers in general are going to lose RDI, QT, Indexing, Test Run, and lol motivation. Oh, and Scheherazade just for him.

Poor guy can't catch a break.
>>
>>53737477
The wording on that could be awkward, but its a good idea. Probably better out of Criminal, they have a lot of batch breaking breakers.

Something like [trash]: Use a paid ability on host icebreaker which breaks ice subroutines.

With that wording, you could also use it on Faust, Endless Hunger, and the power counter breakers. But limiting it too inefficient credit cost breakers would take even more words.
>>
>>53738848
>Scheherazade

Going to miss that card so much.
>>
>>53739447
>[trash]: Use a paid ability on host icebreaker which breaks ice subroutines, ignoring any credit costs.
>>
>>53737192
You can sort of do this with 2x Pawn. They're cycling out too anyway tho :(
>>
>>53741838
I like the new The Digital Ascetic with MKUltra. Basically Trash MKUltra/Cache with Aesop, draw with Reaver, and then running you will reinstall it in Scheherezade, drawing a card from Exile, and paying it with Sahasrara. LLDS will give the MKUltra +3 strength.

Although Hayley is probably stronger with all this setup.
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>>53742995

Place your bets on whats going to end up in which tiers!
>>
>>53743531
>In
Moon as Tier 1
>Out
Nothing
>>
>>53743550

I daresay lots of players are clamoring for Friends to be Tier 1 as well.

Can't think of anything else obvious other then those 2.
>>
>>53742635

Both LLDS Processor and Scheherazade are rotating out.
>>
>>53743756
Which makes me sad, at least LLDS had a moment with Chameleon decks.
>>
>>53743627
While I'm okay with weakening Asset Spam, I'm torn at weakening upgrade plays as well. Especially with Slums being a thing. I really wonder why Archives Interface isn't a thing yet, looks great for removing Moon (since you can't run and RFG an installed one with Slums) or any troublesome Operations besides Friends.
>>
Talk shit all you want about the old 6 months rule, but putting Moon on the list right now seems like one hell of an overreaction to me.

It's not as if there weren't tools against her.

I guess the issue is how much balancing the game over time has to be defined by going after the latest fashionable build.
>>
>>53744463
I think it's not so much a problem with Moon, but a problem with Corp recursion getting a bit out of hand.
>>
>>53742995
I actually wonder if they could hit Turtlebacks and/or Clone Suffrage Movement over Moon/Friends instead. Turtlebacks gives money as you install, effectively making and even *gaining* money with Friends, and feels like a staple in a lot of asset spam decks. Meanwhile even a single Clone Suffrage Movement is basically 2 assets back from Archives, plus money from Turtlebacks. Hitting these two could help take the steam out of lateral decks (especially ones focused on recursion) a little bit.
>>
>>53745987
I wouldn't want to hit turtlebacks because I particularly like lateral decks, and turtlebacks are good for them in the same way that Technical Writer or Scheherezade are good for Runner's program spam.

CSM should be hit, I think all recursion cards should have some universal influence tax (I'm naming it UIT) on them, except for those that are trading themselves for it, leaving the same amount of cards in archives (Allele repression, Shannon Claire, Archives memories, Interns).
For instance, making Jackson 2 UIT because it retrieves two extra cards. Friends is 1 UIT. Things that doesn't require to be trashed, like CSM and MoH are likewise 1 UIT.
We could forgive agendas to be a source of recursion without paying the tax, that way the value of these agendas would go up because recursion would be a powerful ability.
For instance, a 3/1 that when scored you can trash any number of cards from HQ, and then return 2 cards from the archives to the bottom of R&D. This would help to make recursion something not as commonplace as it is right now, while taking a proactive approach to deal with the agenda flood.
>>
>>53746416
I think the main difference between Turtlebacks and TechWriter + Scheherezade is that with the latter two, TechWriter has a delayed effect and requires trashing to use, while Scheherezade is very vulnerable to corps equipped for dealing with it. Turtlebacks not only gives instant credits, but is also expensive to trash and returns easily, plus the rez cost is negligible once things get going. The extra influence could atleast force less Jacksons, Daily Business Shows, or GFI, and it's not like lateral decks don't work without them either. Plus with so many displeased at asset spam these days, it might be a necessary thing like Eli was.

No real opinion on the UIT thing, though your suggestions do seem to align with the MWL.
>>
As always, there's something funny in seeing Turtlebacks going from shit card" to "put" it on the MWL.
>>
>>53748193
Metas change, there's always going to be a card that eventually becomes central to certain types of decks. Speaking of which what's our current shit card? NEXT Opal?
>>
>>53748454

It's just the language that kills me.

It's not "weird card opens interesting design space finally found its niche and flourished".

It's shit/OP. Literally.

Can't but smile.
>>
>>53748454
>NEXT Opal
It's weak, but it is not Dadiana Chacon who can literally kill you for playing sure gamble.
>>
>>53748660

I have a feeling you're misremembering the card.

>When your turn begins, gain 1[credit] if you have fewer than 6[credit].
>Whenever you have 0[credit], trash Dadiana Chacon and take 3 meat damage.

As a huge fan of low econ runner decks I have some hopes for her actually.
>>
>>53748994
I'm actually not, if you play a Sure Gamble with her in play and only 5 credits, first you go down to 0 before the rest of the card resolves. She triggers then and hits you for 3 meat. And then the rest of the card resolves and you get 9 credits.

This is similar to how Theophilius Bagbiter and Ekomind interact together to trash all your programs. Or Order of Sol giving an extra credit when you play econ events tight for that matter.
>>
>>53749174

Oh, so *I* was misunderstanding you then.
>>
>>53748994
I wonder though. If you use fall guy to prevent her from trashing. Do you still take the 3 damage? I guess you do, since you have to resolve as much as you can and it doesnt say:
>"Whenever you have 0[credit], trash DC.
>If DC is trashed, take 3 meat damage"
What a shame.
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>>53748660
>playing sure gamble
Oh yeah, I saw that FAQ - took her from poor to abysmal, though even poor cards can occasionally find a place (see: Sareen upthread)

NEXT Opal forces installs, so it's surprisingly awful
>>
>>53749391
I actually always liked Sareen. It's just really hard to justify giving the Corp an extra click. Mostly out of FA fear. But maybe it become usable once rotation hits. Not so many 3/2.
>>
>>53749391

Wouldn't go as far as abysmal. If I'm playing her, I'm certainly not planning on slotting a 5 cost card anyway if I can avoid it.
>>
>>53749574
It's not so much to slot a 5 cost card, which isnt so bad, but that you have to be aware and play in a 1 to 6 credit range limit.
I'm curious about it though.
>>
>>53749639
>It's not so much to slot a 5 cost card, which isnt so bad, but that you have to be aware and play in a 1 to 6 credit range limit.

Well; we're saying the same thing I guess, the former is a direct byproduct of the later. Not slotting a 5 cost card because it's so hard to play in that set up (anyone that played in one of those early game low econ set up when Sure Gambles would rot in the grip as it was so hard to even reach the 5 credits to play it will know).
>>
>>53736548

But they won't do that if there's a Councilman out. They'll rez her at the end of the *Runner's* turn. You either have to hit her then, allowing them to rerez her at the start of their own turn or not at all

>>53744180
Because you have to spend a click running and trashing the card in question, then another click running Archives to remove it. Not only is that an extra click you can rarely afford since you need to be able to maintain econ, but it also triggers all kinds of other potential blowback, from Hostile Infrastructure to Hellion Beta. That's on top of an ICEd up Archives becoming increasingly more common in this Temujin world. Essentially Interface requires a bit more build around as unless you have some other reason to run Archives regularly, running it multiple times for individual cards feels like a lot of wasted clicks.

>>53745987

Absolutely not. Moon herself doesn't necessarily need to make the list but there is no reason Friends should even have missed the *last* mwl update. It does far too much for its cost and it's in *every* Corp deck, or very nearly.
>>
>>53751636
>They'll rez her at the end of the *Runner's* turn

By which time you've had a full turn to deal with her?
>>
>>53751636
>running it multiple times for individual cards feels like a lot of wasted clicks.

If you plan on trashing post-install, you have the Slums to maximize efficiency - sure, you pay money, but you only pay once. Though you *have* to spend those clicks on remote runs.

If you want to deal with cards for which you don't plan on paying the trashing cost (whether Operations, or cards you expect the corps to trash themselves, or forced discard/trash from centrals, or I don't know, Imp), or pay the trashing cost from centrals, you have Archives Interface; which saves you money on some trashes, and/or at least clicks not spent on remote runs.

Or if you want to go all out you can play both. Which I think is fair and better than a perfect solution that wouldn't force you to waste any resource to deal with all sides of the issue perfectly. Another Rumor Mill.

I certainly don't want an Event that would say "Remove three cards from Archives from the game".
>>
>>53751636
>It does far too much for its cost and it's in *every* Corp deck, or very nearly.
You mean like Jackson?

The real *problem* here is people getting sick of asset spam, which while Friends helps in leaps and bounds, the gears that make it turn lie elsewhere. I think I've made a decent case for Turtlebacks upthread which supplies a lot of credits once you have 1- 2 installed, and makes the Friends install free. MWLing Friends is fine, and while it would feel iffy I would understand the decision, but it would also hurt upgrade and glacier play, and prevents them from recovering if their plan falls through, either through tech cards meant for asset spam, or ice destruction plays.
>>
So how will runners deal with spam once rotation finally hits?
>>
>>53756615
Anarchs have Archives Interface and Slums for RFG, Maw and Hacktivist to mess with HQ. Shapers have DDM for faster wins I guess, and the recent Cold Ones madness ignores it pretty well. Criminals don't really have anything, so they'll probably have to import most tech tools.
>>
Are there any full art templates?
I wanna make some nice looking proxies.
>>
>>53678010
why does this person from the "future" look exactly like a random unwed mother from 2016
>>
>>53757794
The world changed. People did not.
>>
>>53757826
>THE WORLD CHANGED BUT PEOPLE WHO ARE "YOUNG" AND "HIP" DRESS LIKE THEY ARE 39 AND WORK AT WHOLE FOODS

wow that really made me think
>>
>>53756615
How long until second rotation hits? Is it yearly?
>>
>>53758912
In theory it'd be just off from being yearly - every two cycles, which could be a year, but is more likely to be a bit more spaced out
>>
>>53758912
>>53758960

Yeah, most likely just over a year in theory, although if there is another campaign expansion (box or blister), that would naturally increase the timing.
>>
>>53759294
About that, I totally see campaigns released in a blister format. The few campaign cards included in the TD box just about fit in a blister.
Hell, you could make an app to release free campaigns like they do with Descent. It's really not that hard.
>>
>>53759439

If they can do something akin to Arkham Horror scenario packs, that would be most interesting. More so if each scenario uses different sets/boxes.
>>
>>53759507
We had so many complains about AHLCG in spain because they made a limited print for the datapacks, insufficient to supply demand, and they didnt want to make a reprint.
>>
>>53757702
>Criminals don't really have anything

What do you make of Aeneas Informant?
>>
>>53760368

She looks like a decent replacement to sec testing? Especially in multiples and with Desp that a mem-free MO+.

>>53759850

Oh wow. That's truly a damn shame.
>>
>>53760368
More money. If you're considering it for asset spam, then it's basically 2 clicks for a 1 - 3 credit discount for trashing one asset. Not stellar, but probably not bad, since with 3 down it's better than SecTesting. Incredibly better even, since you can go "4 clicks, gain 12", finally beating Magnum Opus.

Difference with the options in other factions though is it's very laser focused, and they're still just "get more money to lose money" vs "never see it again" and "capitalize on week centrals and win faster". The latter two also work against any other archetype, while Aeneas folds against non-asset spam.
>>
>>53760502
"Get more money to lose *less* money" I mean.
>>
>>53760502
16 even, because it synergies with Desperado to make 4c per click.
>>
>>53759850

France is also lagging behind for Netrunner, with TD not getting released and Daedalus barely released as Earth's Scion hit the shelves for the rest of the world.

>The latter two also work against any other archetype, while Aeneas folds against non-asset spam

How so? All you need is one unprotected asset to make it worthwhile. That's not a trait solely limited to asset spam.
>>
>>53760624
Yeesh. Temujin that server and you'd get to 8 credits per click. Not bad.

>>53760624
Folds was probably a strong word, but it is somewhat less reliable against other archetypes, especially after including ice break costs. With rampant teching against asset spam (especially the Slums variety), you'd probably never want to leave money assets unprotected, and upgrades are often painful to access multiple times. Players might let their guard down post-Whizzard though, so we'll see. Aeneas also notably fires per access and don't trash, so Glacier baiting runs into a remote with Breaker Bay Grid and Campaigns mean you get free 6 - 8 credits per run.
>>
I'm really warming up to Los from reading his card quotes.

If Santiago is the smooth professional criminal, Los is the DIY messy guy that just enjoys doing what he does (and getting well paid for it).
>>
>>53761064
Santiago is pretty DIY too
>>
>>53761088

Don't get the same vibe from him though. Santiago looks like a "necessity, mother of invention" guy. He'll use the tech on hands. But then with quotes like

>"Sometimes it's helpful to remember that you're not the only one who loves money"

>"Pros don't need to call their lawyer. Pros have their secretary rigged to do it for them if they ever go off-grid."

>Predictive algorithms that fetch you the program you need before you even know you need it. My second favorite lady"

There's an emphasis on control here.

The Los quotes from Spot the Prey and Rubicon almost have a giddy joy/pride to them though, would have worked for a Shaper ID.

Maybe I'm just reading too much into it.
>>
Couldn't decide on a Core42 Steve deck, didn't feel like playing the usual efficient breaker suite, nor the core set plan of bypassing and Siphons. Then it hit me.

Dean Lister boosts icebreakers.

Wyrm is an icebreaker.

Steve can recur Dejas, Parasites, Siphons, SYN Attack, and FAOs.

I know what I'm going to play now.

Facing Skorpios though, hope I don't RIP.
>>
>>53761961
Sssshhh, don't be so loud, I'm playing Corp and so far I've won every game.

Seriously now, that sounds interesting. But Steve ability would also need regular breakers to be threatening. Against Criminals the Corp is going to protect heavily HQ. That said, the MWL doesn't apply for the campaign so...
>>
>>53762079
Support is mostly Mammon and Abagnale for Hortum, which is decent but money hungry. Ran out of econ cards though, unless I start running Stimhack, though more than likely will swap Polyhistor for Desperado. Hopefully the onslaught helps keep HQ and their credit pool weak enough to storm right in.
>>
>>53754141

But "remove all copies of a thing in the Runner's Heap" on an operation is fair? (I'm not arguing it isn't in and of itself but if you're going to say that an event that hates on Corp recursion would be problematic shouldn't you at least stop to consider thatbtthr reverse is *already* an existing problem? I've tried running Interface for the sake of wanting to hit some Operations just in case but the number of times when that situation has actually come up pales in comparison to the number of times when there were assets on the board that couldn't just be left there. And here's the thing. Runners have... two cards that hinder Corp recursion: Slums and Interface (unless I'm missing some. I don't think anyone here has committed the entire card pool to memory so if I'm missing any please do add to the list.) Comparitively Corp side there's an Agenda, an operation, an Asset, an ICE and an *ID* ability. Given how much recursion corps *have* at the moment, no. I don't think some kind of Archives hate event should be out of the question. Maybe not a 3 for one specifically, but *something*.

>>53754977
Turtlebacks is a weird case. There was a point where it *was* the quintessential "must trash" asset when facing Horizontal decks with the problem being the increasing number of "must trash" assets that are much higher priority than the Turtlebacks themselves. Could be similar to the Birthing Pod conundrum in Magic whereupon Pod got the shaft because they finally reached a critical mass of cards that could be abused with it. The thing here is that not only is the same true of Friends, but there's a much higher mass of cards to abuse with the latter because of how it works.
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>>53761961

Well the good news is there are fewer Destroyers in the campaign and if you're melting all their ICE then even the Hunter Seekeriest Skorp player will still have to play smart.
>>
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Why is there so much drama about the EU championship?
>>
To those of you who use acrylic tokens- what's your favorite and why? I'm seeing multiple kinds from etsy, team covenant, etc and was wondering what works the best to you?

I'm trying to imagine using the various tokens and seeing how they work without being so blingy/flashy that they stop being efficient.
>>
>>53763466
>unless I'm missing some
RECORD RECONSTR-

>The thing here is that not only is the same true of Friends
I think the saving grace for me with Friends is that 2 credits isn't usually a negligible cost. When you add together the rez cost for the recurred cards as well, it is actually rather expensive to play repeatedly. The reason it is negligible in is because Turtlebacks negates the Friends play, and ETF gives an additional credit for it. Add to that the corp is usually recurring Advanced Assembly Lines, and it can be a pretty disgusting brew.

Though I can see where you're coming from atleast, I wouldn't completely mind if Friends was given the additional influence cost due to its ability that helps other archetypes to be more robust. Still a slight shame if so though.

>>53763733
Drunk people problems.
>>
>>53763733
An American was being a mopey whiny kid after he didn't make the cut.

Then two other dudes were drinking alcohol while commentating and eventually started focusing on swapping stories instead of reporting on how the game was.

Then one of the drunk guys said how one player was getting "DP'd" and that triggered tons of people because it's a "rape culture" term.

Overall it wasn't that big of a deal, but it was incredibly unprofessional.
>>
>>53763881
Agreed. Still enjoyed some of the commentary at the beginning of the game. Guess the people on plebbit and stimhack are making it a way bigger deal than it should be.

"If you’re about to make a joke that relies on gender identity, race, sexual orientation, or stereotypes thereof: don’t.

That’s easy to say, but difficult to achieve. Many common North American English idioms leverage stereotypes, some more mildly than others. When you step back and look at how such statements might be perceived by someone who doesn’t look or sound like you, though, even something as innocuous-seeming as referring to a multi-gender group as “guys” becomes potentially problematic.

“That’s ridiculous,” you might say. “Everyone uses ‘guys’ to describe multi-gender groups, it’s gender neutral!” However, that’s only true in the same way that using male pronouns was considered “gender neutral” at one time — in other words, it’s only “true” because a lot of men do it without noticing." - Stimhack Article
>>
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oshitbump
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>>53763466
>But "remove all copies of a thing in the Runner's Heap" on an operation is fair?

It only removes one card (several copies, but only one).

And then I'd say yes it's fair, and one can understand how it came to be as a way to counter the recursion abuse from the runner side, but anyway *no* it's not a good card in the pool. If anything, Ark Lockdown is a perfect example as to why you don't want to end in a situation where you have to make such a card, and of how little good it does in the end when it happens.

And given the asymmetry of the game, I don't think giving the runner ways to deal with issues is a good thing when it fosters less runs. Running is the main, if not only most of the time, point of interaction between players. I'd rather we kept the points of contact.
>>
>>53765991

Except that Corps can already punish a Runner for a.) Running, b.) Not running and c.) Do both at the same time. There are also plenty of Corp cards that *actively discourage* Running, so you will have a very difficult time convincing me that Runners being locked into runs at every level is better for the health of the game. If anything Corps are the ones that need to be forced to be more interactive. Between ten minute turns of solitaire out of Asset Spam to kill decks that can murder you *regardless* of whether you run or not there's all sorts of Corp-side bullshit that needs to be reigned in if you really care about interaction.
>>
>>53766724
>If anything Corps are the ones that need to be forced to be more interactive
That doesn't seem like a good angle to take when the whole premise of the game is "Corps do a thing and try to win" and "Runner disturbs the corps while doing a thing, and try to win". Cards that punish running and not running are threats, they are necessary to force the interaction of running, to provide the stage for the back and forth of trading tempo. A deck being able to do both easily and consistently (this is notably different from say, scoring out because the Runner is afraid to run, because it's the reward you get for an effective threat, not a punishment for not running) is an anomaly, should be recognized as such, and dealt with accordingly. Using anomalies, especially decks at a competitive level that are built to exploit interactions and be efficient to determine the health of the game and base balancing decisions on seems fairly one-sided.
>>
>>53766724

>Except that Corps can already punish a Runner for Running

Which is what they're supposed to do from a gameplay core standpoint. No complaint about that right?

>Not running

Provided we are still both talking about interaction points, I do think there's been a bit to much of those options, that were only ever supposed to be a tiny minority.
That being said, what do we have? Ronin, Contract killer, Vulcan Coverup, Show of Force, Bio-Ethics Association... I guess City Surveillance, Victoria Jenkins, Chairman Hiro, Clyde van Ryte...
Probably a few more like Mills, but those tend to be fairly costed I think.

I don't think the list looks too bad.

>Do both at the same time

What card does that?
>>
>>53767036
Probably 24/7 Boom counts. Tagged if you run with low credits, tagged if you don't steal enough Breaking News, basically done if you don't draw your tech cards.
>>
Faerie recursion is the best Killer
>>
>>53767036
>>Not running
>Provided we are still both talking about interaction points, I do think there's been a bit to much of those options, that were only ever supposed to be a tiny minority.
>That being said, what do we have? Ronin, Contract killer, Vulcan Coverup, Show of Force, Bio-Ethics Association... I guess City Surveillance, Victoria Jenkins, Chairman Hiro, Clyde van Ryte...
>Probably a few more like Mills, but those tend to be fairly costed I think.
>I don't think the list looks too bad.

There's the rest of the politicals really, everything you can do with Jeeves/Subliminal, but Breaking News is still the most egregious offender I think.

>>Do both at the same time
>What card does that?

Let's see... There's Hunter Seeker, Punitive Counter strike and Hard-hitting News to name a few. The both at the same time stems more from the board state than from any one of those cards individually though. Most situations generated by Sandburg count as well just because of how prohibitively expensive it makes runs (and consequently often opens you up to HHN) through it but how quickly it snowballs if you *don't* deal with it.

I think the most egregious examples are Install/Advance a Breaking News with Midseason Replacements
>>
>>53769974
>There's the rest of the politicals really

Not the same thing: the rest of political assets contribute in building the corp's board state, but they don't interact with the runner at all.

>Hunter Seeker, Punitive Counter Strike

Not only do you need to run, you need to steal an agenda for there to be interaction here. Even more specific.

>Hard-hitting News

Interesting one. Could add Threat level Alpha to it I guess. It allows interaction when the runner's not running, and can be punishing to a runner being poor, because he ran.
I guess it fits though I think it's stretching a bit.

I have a feeling we're not talking of the same thing though.
>>
>>53769974
>>53770746

Oh, good call on Making News missing from the list of cards that allow the corp to interact without a run.
>>
>>53770746
>Not the same thing: the rest of political assets contribute in building the corp's board state, but they don't interact with the runner at all.

Okay. I want you to let a Clone Suffrage Movement or a Bankers Group sit there for a couple turns. Just *sit* there. And just in case, for the purpose of this argument keep in mind that they have a way to punish you when you *do* decide to go for it. Tell me how little harm leaving them be does.

>>Hunter Seeker, Punitive Counter Strike
>Not only do you need to run, you need to steal an agenda for there to be interaction here. Even more specific.

See, that might be a valid point but for

>>53767036
>Provided we are still both talking about interaction points, I do think there's been a bit to much of those options, that were only ever supposed to be a tiny minority.
>That being said, what do we have? Ronin, Contract killer, *Vulcan Coverup*, *Show of Force*, Bio-Ethics Association... I guess City Surveillance, Victoria Jenkins, Chairman Hiro, Clyde van Ryte...
>Probably a few more like Mills, but those tend to be fairly costed I think.

You also have over top of that Underway and Oaktown, Chronos Project, and some awful things you can still do with Posted Bounty. And that's just running Hunter Seeker in-faction. There are lots of other Agendas that have miserable on-score effects for the Runner, mostly out of HB.

For Punitive it's pretty much any 3+ point Agenda at which point they spend the game loading up on money until they get to the point where they can just install the Agenda with minimal protection because if you go for it you *will* die.
>>
>>53771507
>Okay. I want you to let a Clone Suffrage Movement or a Bankers Group sit there for a couple turns.

Ok, so we're definitely not talking of the same thing. I'm not saying there's no danger if you let the corp build its board state. I'm saying there is no direct interaction between players. And there is none.

You know what cards makes the runner lose the game 100% of the time if not running to get them? Agendas. But still, the vast majority of agendas don't initiate any interaction with the runner by themselves. It's only if and when the runner goes after them that something happens. That's one of the core tenets of the game.

And while I think it's good to offer a few options for the corp to pro-actively go after the runner (oh yeah, a few of the currents definitely do that!), overall it's better for the game if the options remain few and limited in power.

Conversely, by default I don't think giving the runner ways to go after the corp's board state without necessitating a run is generally -if ever- a good thing. Something about which a designer ought to be very careful.

>You also have over top of that Underway and Oaktown,

Underway yes, Oaktown, no. Posted Bounty definitely, that's the whole point of the card. If anything, it's the granddaddy of the genre - more than Making News even given how its sole point in existence is forcing inopportune runs.

>Punitive

Yes - it's basically SEA Source+Scorched Earth in one card, but again, until and unless the runner runs, there is no direct interaction between the two sides. The corp cannot do anything to the runner without a run being initiated. And it doesn't punish the runner for not running. It's made to prevent runs, and it does that under very limited circumstances.
>>
>>53760466
>>53760502

Come to think of it, she (ideally more then one) can easily perform at least as well as a sec test vs spam decks, and arguably less bad assuming you hit trashable stuff like upgrades in the centrals.

>one less reason for runners (even crims) to pick H&P as their box in Cache format.
>>
>>53774508
Central upgrades are usually must trashes like Caprice, Crisium and Batty though, with the (less omnipresent) Bryan Stinson appearing sometimes. There's a fun interaction with multiaccessing multiple trashables in centrals though.
>>
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>>53777884
I wonder if the recent Crim breakers shouldn't have been cheaper to counterbalance the inefficient breaking. I guess the extra abilities are supposed to justify the cost, and they're not *that* inefficient, just a few blind spots that hurt to break.
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>>53778611
They are basically tiny inside jobs, so I see fine a +2 to the overall install costs. The threat of accessing with these on the table is pretty huge, even without money.
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>>53778699
Should've been clearer that I include the bird breakers as well, but yeah, the higher install cost on the swindler suite is pretty justified.
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>>53778611
>>53778759

Problem with he bird breakers is that there was a need to not make them abuse-able.

I'm thinking Temujin and Tapwrm were specifically made to counterbalance that higher cost (both install and efficiency).
Trouble is people just took the money and threw the birds out.
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>>53780472
I think you're right, and it's a damn shame
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>>53780472
Crim breakers were always pretty expensive. It makes sense in the faction known for making money that they wouldn't mind all that much a bit of the extra cost. Even more if it punishes the Corp somehow.
Indeed taking the money and the best breakers across all faction would make them pretty wealthy.
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>>53780569
>Crim breakers were always pretty expensive

For understandable reasons too. But then looking at the slight controlled power-creep in Flashpoint, I can't but see the birds breakers and extra econ as part of the same package. That fizzled.

At least for now, we'll see what Los brings to the support table.
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>>53775320

I don't think Stinson's really a must-trash. He does force you to monitor your spending more carefully but he's not especially difficult to play around and I don't feel like he ever needs a very specific answer. That said he is still a pretty scary prospect so feel free to take him out if you see the opportunity.
>>
What do you think of Khan and Los sharing the same build concept, but Los being superior because flexibility, influence and money? Why isn't Khan better? What does it need?
>>
>>53781104
I meant that he pops up every now and then to trigger Aeneas, don't disagree with you on the trash thing.

>>53782012
>Why isn't Khan better?
Too many restrictions, from the influence, to her slight ability bonus, the ability trigger timing, and the card type affected by the ability. Makes you wonder what crazy Khan deck got going during playtesting, though if she was 15 influence, install a program, trigger whenever an encounter ends, and >1, then she'd probably pretty strong.
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>>53782558
To be hon st, I'm starting to doubt they test this stuff
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>>53782813

They probably went too far in the nerfing, but then when you see a problem ID like Kate, you *know* why it happened.

One click and one credit once per turn to install a program when you pass a piece of ICE would be fucking good. With proper draw you could set up so ridiculously fast.
They had to limit that.

The trouble ends up being the piling on of limiters. If you would just replace one of the limits, say

>The first time you pass a piece of ice each turn

with

>Once per turn, when you pass a piece of ice

Or replace Icebreakers by Programs. It would go such a long way in helping.

The problem is that it ends up SO narrow. And it's sad because I like Khan - the idea of her anyway.
There's a fun, interesting, potentially bit of design there. And she's interesting to play.
>>
>>53783110
I'm seeing some decks that tried to use Aesop and B&E breakers to start an economy engine. 3 free credits as long as you can keep installing them and passing ICE. That's an interesting approach. It needs at the very least 3 influence for Levy and 2 more for Aesop. We have to spend 3 more because Temujin.
That's already 8 influence and 14 cards, leaving little room for out of faction breakers and R&D multiaccess.

Creditwise I'm thinking Technical Writer and Cache are good here.
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>>53784277

Creative. Not my cup of tea, but definitely looks workable. Add Bloo Moose and maybe some Autoscripter if you're feeling feisty.
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I'm currently working on some hardcore jank revolving around cybernetics and gaining handsize to use Clan Vengeance and Severnius Stim Implants to both trash the corps hand and access a large amount of cards from the opponents deck.

What jank are you guys messing with?
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>>53784277
>>53784900

Centered around Mammon?

>>53786513

Still on with the Great Khan Experiment; and then Persephone (not in the same deck).

I really wish I could find the right angle for Khan. She's not unplayable, but it's hard to get a proper fit in spite of experiments.
Trying to fit the pieces with something around bypass+B&E, but I can't fit the pieces. A well placed Femme Fatale can be really good though.

Persephone makes for beautiful jank. Barely useful when going against a full etr deck, fun with some tracer-heavy decks and then you've got that one deck that rezzes a Komainu and it's fucking Christmas - let me suffer all that damage, trash your HQ via Clan Vengeance, and trash the top whatever cards off R&D).
I just slotted it in an of full cyber + Heartbeat shell, and it's a blast to pilot.
>>
>>53784900
I'm having trouble cutting some cards. I won't add Bloo M just yet, since that datapack hasn't reached here yet.
Autoscripter is an interesting suggestion. I just realize that Khan is maybe the best "Criminal" Runner suited for Running 3 centrals on the same turn, and getting an extra click because Autoscripter (I mean, Beth already made that extra click commonplace, but still). From there she can do anything: Encore, Exploit, Notoriety, running Indexing and Mad Dash the same turn you play Exploit to derez all scoring remote ICE.
Apocalypse.
Ok, maybe all that influence is pushing it. But it's intriguing.

>>53786824
Why Mammon? I don't see the synergy.

If I were to make a deck centered around Mammon it would probably be Silhouette with Dean Lister. Although what I want to try is Overmind with Dean Lister, that means Adam with Brain Chip.
I wonder if it could be possible to recur Dean Lister consistently.
>>
>>53787529
Btw, Dean Lister + B&E? That's just mean.
>>
>>53786824
I hope your Khan experiments end up working out. She's an interesting ID that I would love to see more play.

Persephone is something that I need to mess around with more. I'll probably be testing a lot of shenanigans out with it in the coming weeks.
>>
The Khan of Pawnshops

Khan: Savvy Skiptracer

Event (10)
2x Account Siphon
1x Employee Strike ●
2x Hostage
1x Indexing ●●●
1x Levy AR Lab Access ●●●
3x Sure Gamble

Hardware (1)
1x The Gauntlet

Resource (12)
1x Aaron Marrón
1x Aesop's Pawnshop ●●
3x Same Old Thing
3x Technical Writer
3x Temüjin Contract
1x The Shadow Net

Icebreaker (15)
3x Crowbar
3x Faerie
2x Mammon
1x Peregrine
3x Shiv
3x Spike

Program (3)
3x Cache

12 influence spent (max 12, available 0)
41 cards (min 40)
Cards up to Terminal Directive

Deck built on https://netrunnerdb.com.
>>
>>53787529
>Why Mammon? I don't see the synergy.

In faction AI. Allows you to poke at servers and let Khan's ability fire early and with less set up for those B&E installs.
Been probably too optimistic about the running costs though.

When you think about it that way, it's kinda sad they limited Khan's ability to Icebreakers, *after* passing the ICE to boot, when they gave click-less install across faction *upon* encountering ICE to Anarchs when they released the conspiracy suite.
>>
>>53788064

I wonder about Cache in there. Might be more bursty than Tapwrm given your set up, but I'm not convinced you will do better on average.
>>
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>>53786513
Trying to make Fisk work as a HQ flood kinda thing. Equivocation has been lots of help, but it kinda loses to any Corp that just rushes
>>
>>53792363
I love the idea of a flood deck. Does system shutdown work in flood decks?
>>
>>53792478

Pretty well in my experience, I just wish SO worked on every draw but mandatory, for IDs that aren't Fisk.

You can put the Corp in a situation similar to a Lamprey HQ,headlock, only you're deep digging R&D and flooding HQ.

If you're willing to go tag me (or have Aaron or something I guess), turn one AS, turn 3-4 Equivocation runs can be devastating.

Or if you're playing Jesminder turn one Vamp and then full Equivocation turn works too.

The problem isn't so much SO doesn't works as much as the opportunity cost for currents.
>>
>>53792478
It's come and gone through a few versions of the deck I've been using. I found it worked OK, but took up a little too much influence and was hard to keep around reliably. Corps are very rich right now, so I've leant toward using Tapwrm to bolster my own credit pool instead of trying to chip down the Corp's
>>
>>53792777
That's probably smarter. Tapwrm is just a fantastic card all around to make the corps life more annoying.
>>
>>53792728
Yeah, the opportunity cost for currents, especially one with not much direct impact like SO really does make it less playable. Hopefully there will be a way to make it work more efficiently in the future
>>
>>53786513
OP here. I have no idea if this deck would actually work at all, but here is what has been stewing in my head all day.

Self Made Man - Proof of Concept

Null: Whistleblower

Event (14)
1x Amped Up
1x Apocalypse ●●●
3x Day Job
3x Dirty Laundry
1x Levy AR Lab Access ●●●
1x Retrieval Run
1x Stimhack
3x Sure Gamble

Hardware (12)
1x Brain Cage
1x LLDS Memory Diamond ●
1x Net-Ready Eyes ●●
2x Obelus
1x Q-Coherence Chip
2x Severnius Stim Implant
1x Skulljack
3x Sports Hopper

Resource (11)
1x Aaron Marrón ●●
1x Adjusted Chronotype
2x Chrome Parlor
3x Daily Casts
1x Earthrise Hotel
1x Same Old Thing
1x The Source ●●
1x Wyldside

Icebreaker (3)
1x Mimic
1x Paperclip
1x Yog.0

Program (7)
2x Datasucker
1x Medium
3x Origami
1x Progenitor

15 influence spent (max 15, available 0)
47 cards (min 45)
Cards up to Terminal Directive

Deck built on https://netrunnerdb.com.
>>
CI motherload:

TX -> IAA Success Field Test
TX+1 -> Install and rez Miss Moon, AA score SFT. Go crazy with the installs. redraw everything while getting rich

Was very fun to do.
>>
>>53792896
Especially if you do make it a choice between using any of the cards you've just forced them to draw and purging.

There is still a considerable amound of Cyberdex around the meta though. Heck, someone even played a Cyberdex Trial on me the other day
>>
>>53793145
15 ICE remote here we go.
>>
>>53794932
Can someone please design a Moon deck that works like that? Then spend 15 turns Eliza's Playboxing all of it? I'd concede just from the hilarity
>>
>>53795180
>Not using Amazing Industrial Zone
>>
>>53795262
And Akitaro.
>>
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This is the worst that could happen for positional ICE.
>>
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Is Baghat worth the splash in Criminal?
>>
I'd say yes in the proper deck.

Especially for the few months left when you can Hostage him.
>>
>>53797632
Shit, hostage is also going away, isn't it. Fuck. It was my favourite tutor in Criminal. I like having multiples copies of programs as backup, but I prefer having singles connections.
Thank god Planned Assault doesn't rotate.
>>
>>53797694
Tell me about it, my new deck is now unsaveable post rotation and I haven't even tested it yet. Doubt we're going to get a new resource/connection tutor either.
>>
>>53797632

4 inf is an awful lot for anyone though, and most corps are going go make it very hard for him to trigger without costing a ruinous amount of creds every time.
>>
>>53793032

Seeing that deck makes me wonder why I never tried an Origami+Brain Cage+Whatever Game day combo deck. Could work well for Severnius I guess.
>>
>>53797906

Fisk Equivocation: if you defend R&D, there's still HQ open for a three card per turn clock. Not to mention good ol' Sneakdoor.

It's expensive, but it acts as a multiplayer effect to your main strat goal while offering you another angle/target of attack.

Good enough? Will depend, but certainly not value-less.
>>
>>53797962
Problem I see is Equivocation is 3 inf, and Baghat 4. At least we have rosetta 2.0 now.
>>
Cache -> Rosetta 2.0 -> Equivocation
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>>53797432
We've seen what mass driver does?
>>
>>53798338

It's also great as an emergency special order as well, assuming the cache is already out anyway.
>>
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>>53797930
It's still a heavy work in progress, but I think the general idea for the ultimate access is set in stone. I was thinking about switching progenitor for Djinn just to free up even more memory.
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>>53800432
I was going to refute that idea, but it's not so crazy... If you are only concerned for memory you can go Memstrips, no need to worry about order of install.
Obelus-Severnius interaction is attractive, but you need some MU and coherence chips won't cut it. Consider Maw/Gauntlet? You need more breakers, either AI or not, but more. Since you are Null, Darwin is an option. Adding Cyberfeeders to the whole Self Made Man.
Scrap the Wyldside, go Beach Party and Duggars. Nobody expects the Beach Party, and it's awesome.
Origami, Beach Party, Dean Lister? Game Day?
Lastly, I really like The Shadow Net. I'm just adding it everywhere. In anarch you can DayJob for 10c, Singularity for a single click.
>>
>>53802624
I'll probably end up switching over to Maw, since I love the card's design. Beach Party and duggars is a lot more fun than Wyldside and Earthrise. Ill probably throw some cyberfeeders, dean listers and memstrips in as well to help make everything smoother.
>>
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>>53804140
Just keep in mind that Beach Party needs some pancakes to go duggars.
Or just go wild and play Akshara Sareen!
>>
>>53804277

Emptied Mind!
>>
Is there any type of insert for the terminal directive box? I'd like to have a use for it besides sitting on my shelf and taking up arbitrary space.
>>
>>53806555
The rulebook includes 5 inserts. 1 for the campaign, and 1 for each ID included. Just like any other deluxe box really.
But the box itself, besides the gorgeous art, is empty. So you can put it away. Or maybe cut it in half?
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