Working on a system, weapons can be enchanted. Uses d6's for damage. Light weapons deal 1d6, medium 2d6 and heavy 3d6. Lighter weapons are easier to wield than heavier.
What I am unsure is if a dagger (1d6) is enchanted to produce fire, if I add an extra 1d6 damage, it is as good as a bastard sword, 2d6. Aside adding some different damage types - (I don't want to track too many unique ones) - is it acceptable to have an enchanted dagger deal the same damage as a mundane, but heavier, weapon?
>>53658366
Relying on only one dice type is pretty lame. Using others allows for more variable damages and weapon that deals 2d6 will be different than a weapon that deals 1d12 even though they have the same max dmg. Then you can use 1d4 for a mild fire enchantment.
>>53658366
Seems you're going for maximum simplicity system. May be issues down the road but otherwise - okay. Depends how many things will be narrative-based and how many depend on mechanics.
>is it acceptable to have an enchanted dagger deal the same damage as a mundane, but heavier, weapon?
Sure. Going by the theme of simplicity - what's the point of enchanting a weapon? To make it better, as in - do more damage than it normally would.
Also, you can always go with simple formulas. For example an enchant which is not very powerful or reliable - deals 1d6-2 additional damage so at 2 or less it won't do anything.
>>53658457
I mean, I can add 1d6 / 2, same dice, different result. Or 1d6x2, so the armour damage reduction (if applicable) is removed twice.
>>53658457
Ignore this fagass.
>>53658366
That's fine. It's magical, it's allowed to be like that.
>>53658594
Your proposal is better. In short, I want to avoid the scenario where a warrior stops wielding his bastard sword for a dagger, to use with his tower shield.
>>53658669
All's in moderation. Sufficiently enchanted weapon should be also sufficiently more rare than regular weapon but also considerably better in most aspects relating to the enchantment. I am fine with the idea of dagger and tower shield combo once enchantment gets really powerful to make up for any shortcomings stemming from weapon's nature.
We're basically done here. I have the answers I need. Thanks.
If weapon enchantments are common in that world, armor to counter it would also be common.
If their "Tunic of Magic Resistance" only takes half damage or less from the enchantment part of the damage, you'll want a strong base weapon to actually hurt them.
>>53658366
Why can't you just add a flat bonus instead of an extra die?
+3 for light, +4 for medium, +5 for heavy
>>53658366
Consider just going for flat damage numbers, if you are going for simplicity.