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Warhammer 40k General /40kg/

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Thread Question: How are Deathwatch looking in this edition?

>Previous Thread
>>53625700

>Leaks:
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>>
O rly
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>>53628871
Ya rly fool
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>>53628871
no
>>
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>>53628862
First for power level goes straight into the trash bin where it belongs
>>
Can you cast the same power twice if you cast it again as your soulburst?

Also Ynnari is still OP edition
>>
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6th for Flash Gitz in a moving Battlewagon shooting at full BS
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>>53628854

Funnily enough this guy loves AoS and the main drive behind his hype of 8th is purely simplification and was very vocal in his opinion that things like toughness were an outdated concept and needed to die.
>>
>>53628862
Will Blood Angels be any good with deep strike being 9", drop pod and death company nerfs?
Tyranids looking pretty shit too
>>
>>53628969
AoS doesn't actually have power levels.
>>
Nth for Ksons being b& from having any regular infantry.
>>
Is a first company termie + dreadnought army viable?
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>>53628979
>Tyranids looking pretty shit too

Anon, they are top tier.
>>
>>53628913
Each power (except Smite) can only be attempted once per turn, so no.

>>53628969
Sounds like somebody that doesn't know how to basic math, lol.
>>
>>53628987
wat

they have tzaangors
>>
>>53628987
>what are tzaangors
>>
>>53628992
So here comes the answer to all versions of "Is X viable ?" for the coming months untill the meta starts to settle :

We don't know for sure. Try it yourself and tell us how it went.
>>
Unsure what to make of deathwatch. Some things look great; infernus heavy bolters in a small squad will never get charged cause of the ridiculous overwatch (does a charge from 9" away prevent the use of flamers though?), hand flamers in squads can give some crazy combat shooting, flier looks good.

On the other hand enjoy no combat points and barely any vehicles due to cost. Movement seems to rely on bikes and deep strike as transports as so expensive, even more so with toys cost for DW. The lack of some weapons, such as twin auto cannons on dreads, looks like it could hurt too.

Wondering what other thoughts on them are as I was thinking about starting up a DW army for 8th
>>
>>53628999
You can soulburst in an opponents turn which would bypass the restriction.
>>
>>53628984
It's equivalent is figure it out with your opponent which is even worse and is easily taken advantage of in random pick-up games. Most people used wounds or model count before points existed and I never saw someone advocating for model count except to use sigmarines against anything else for an ugly advantage
>>
>>53629022
The psychic power limitation says per turn, not per player turn.
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>>53628943
What's the rules on Flash Gitz?
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>>53629026
The collective is a battle round, in which each player has a turn.
>>
>>53629019
>does a charge from 9" away prevent the use of flamers though?
It does. There's no rule that gives flamers infinite range during overwatch anymore.
>>
>>53629017
Instead of stating the obvious, you could help by giving your own considerations and sharing your experiences
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>>53629028
>>
>>53629055
Sometimes the obvious needs to be stated.
>>53628992
One nice thing about a new edition is you can run literally anything you like before the meta settles. It becomes harder to do that after people have figured out how to optimize lists to take advantage of the rules & dynamics to the max.
>>
>>53629057
Bs 4+ is a nice touch.

They should still have default 'eavy armour like Nobs and acess to big choppas.
Kaptin should have a Powa-stabba by default.
>>
>>53629003
>>53629011
Definitely irregular.

Spent five years putting together a list which used Possessed and Warp Talons together as gap-fillers and now I'm not allowed 'em.
Had raptors and CSM's as chaff and now I'm not allowed 'em.

They aren't a full enough army yet to be so exclusive.
>>
>>53629108
Nor is DG, just wait until the codex. you can use the raptors and possessed however, just without the legion keyword
>>
>>53629057
>Ammo runts
That's chaffin' delicious
>>
>>53629088
They're not bad, just a little pricey for what you get.
Regular Nobs can give you 3 st5 ap-2 attacks each that hit on 3+ in melee, and for only 20 points a piece instead of 27 for flash gitz.
Nobs also have a better save, the same ability to take ablative grots for wounds, and frankly some of their gun options are almost as good as flash gitz anyway (especially kombi-skorchas, though those are really expensive).
The only thing Flash Gitz have on Nobs is range and the 6+ = more shots rule. I don't feel that's worth 7 extra points per model, personally.
>>
>>53629120
Yeah, and Badrukk is WAY better now.
>>
Can someone post the various leman russ stats? Also Anyone else reckon splinter cannons look a bit shit now? I won't be able to sit back and ping things to death anymore :(
>>
Posted this in the last thread, right before it was abandoned:

Fast attack Slaaneshi CSM, 1250pts

Lord w/ jump pack, twin claws - 106

Sorcerer w/ jump pack, force axe - 130

6x Noise marines w/ power sword, blastmaster, three sonic blasters, bolter - 140pts

6x Noise marines w/ power sword, blastmaster, three sonic blasters, bolter - 140pts

6x Noise marines w/ power sword, blastmaster, three sonic blasters, bolter - 140pts

6x Raptors w/ twin LC, 2x plasma pistols - 129pts

6x Raptors w/ twin LC, 2x plasma pistols - 129pts

6x Raptors w/ twin LC, 2x plasma pistols - 129pts

Lascannon Pred (with all the weapons actually paid for this time) - 202pts

= 1245pts
>>
>>53629057
Do you have a good picture of pg 16/17?
Or is yours the same blurry mess as in the PDF?
>>
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>Thunderhawk is no longer listed in the FW shop
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So 8th and 9th company marine armies?

The assault and devastator reserve companies.

Now if I understand correctly, bike and land speeder marines fall under assault marine jurisdiction, so the assault company can actually be pretty diverse. Hell, you can even fluff a unit of vanguard vets as the company command squad if you like.

9th company is a bit trickier though: You're kinda limited to Devastators, Centurions and Razorbacks really, right?
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>>53629164
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>The lack of Chaos Dreadnoughts rules make FW a bunch of faggots
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>>53629142
good fuck dark eldar
>>
>>53629180
thought those were ork skulls on that for a moment, tried to think what'd happen if you put an ork in a dreadnought.
>>
Land Raiders cannot shoot if an enemy is within 1", and they cannot shoot if they Withdraw. (And if you surround it, it can't even withdraw since Tank Shock is dead).

8th: Where a Tau Shield Drone poking a Land Raider can stop it from shooting for a turn. Enjoy rolling 6s to hit it.
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>>53629197
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>>53629189
R-rude baka

What's your beef with the best race
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>>53629180
i wonder if they will ever bring back to FW dreads
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Playing a game of 8th right now. Can jump pack units not be charged by normal units unless they have the FLY keyword?
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>>53629229
As long as I get a way to once again load a dread with a Blastmaster, I'll be happy
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>>53629180
Aren't Chaos Dreads just Hellbrutes?
>>
>>53629238
...no? Where the hell did you get that idea from?
>>
Can i include two detachments of seperate factions in an army list? Like two patrols detachments one orks one space marines
>>
>>53629238
Only if it's on their datasheet.
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>>53629203
it's pretty unlucky that the raider missed all 10+ of it's overwatch attacks that would have stopped the drone from charging, then missed all 6 of it's attacks during the fight phase too

tough break cry about it bitch
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>>53629179
Anon, please, they're just updating the design.
>>
>>53629245
No
>>
Any SM player here? Are Centurions (the ones with guns) viable? Can you drop them from a Drop Pod? We are gifting them to a friend
>>
>>53629280
>Are Centurions (the ones with guns) viable? Can you drop them from a Drop Pod?

In casual play sure, giive them lascannons and theyll rip shit apart, cant go in a pod anymore.
>>
>>53629206
I'm not sure how I forgot those existed. I think I thought of killa-kans and discarded deff-dreads off handedly.
>>
>>53629305
k thanks. we didn't want to gift him something that he doesn't have because they are irrelevant.
>>
>>53629280
>>53629305
Speaking of Centurions, what are their weapon load outs like?

I've never used them, played them and I'm at work so I can't download the new rules right now
>>
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Pondering how to get my chaos fucking shits into shape for 8th. A lot of the CSM side is already built so I'm locked into loadouts, but how's this look?

>2000 point <chaos> battalion

Sorcerer in termi armour (combibolter & force stave) - 156

Herald of khorne - 56

10 CSM (plasma gun, heavy bolter, power sword) - 157

10 CSM (plasma gun, heavy bolter, power sword) - 157

1 rhino (combibolter) - 70

16 bloodletters (instrument of chaos) - 154

5 terminators (2 combimelta, 2 combibolter, 1 reaper autocannon, 1 chainfist, 1 lightning claw, 3 power axe) - 261
>not built yet, so can adjust loadout easily

5 raptors (2 meltagun, power sword) - 123

6 bloodcrushers of khorne (instrument of chaos) - 292

Maulerfiend (2 magma cutters) - 181

Defiler (reaper autocannon, defiler scourge) - 246
>not built yet

Skull cannon of khorne - 147

>total: 2000 points exactly
>>
>>53629252
Shield Drones are 4++ and you're rolling 6s to hit. It doesn't even need to be a Shield Drone. It could be a Gretchin for example. You are still rolling 6s to hit no matter what.

Tldr, Redeemer is best Land Raider, especially since it also can do anti-aircraft with its Flamestorm Cannons.
>>
Daemon Prince is 165 points with two talons and warp bolter.

Very strong in melee, no degrading unit profile and can hide among crap troops.

What's the catch?
>>
>>53629351
There are anti-daemon units in the game, it's just a single model that can be focused down. But no, it's good.
>>
What's the Eldar Scatbike of 8th edition?
>>
>>53629371
IG mortars.
>>
Is tzeentch daemons dead now? Looks like khorne will be the top dog with melee being strong and +1 s and a when charging or being charged. Where do you see daemons going in 8th?
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>>53629327
Isn't rhino with combi bolter 72 points
>>
>>53629145
Seems solid.

>Plasma Pistol Raptors are a thing now.
So weird. I like it.
>>
>>53629404
pistols seems really cool now, it's great that they have something which sets them apart from other guns instead of just being an extra CC attack
>>
Are plasma cannons redundant now?seems the risk of straight death makes them terrible on vehicles and even for troops auto cannons or las do a better job. D3 hits looks wank
>>
>>53629170

I dunno, are tanks part of the Devastator company?
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>>53629392
Buggerit, I knew there'd be something I missed. I guess changing the termi's lightning claw to an axe fixes that.
>>
>>53629245
No.

There's a bunch.
>>
hey tg, this is a weird question to ask and I may be dumb for asking.
Do sergeants/squad leaders and if so how much more and where are their costs in the index?
>>
>>53629432
What the fuck are you asking?
>>
>>53629420

Nice rend value.

They're pretty good on troops who can gain access to reroll ones to allow for an overcharge turn. Damage to tanks is a bit much yeah.
>>
>>53629145
Get rid of two lascannons and replace with two heavy bolters on your predator

Get rid of sorcerer.

Get a daemon prince of Slaanesh with two warp talons and warp bolter, guy is s beast and also a psyker
>>
>>53629387
Tzeentch daemons seem like they won't be doing much good anymore. I'm perfectly fine with the summoning nerf, it was deserved and I never really used it anyways so that part's completely fine but shootiness and psychic stuff was absolutely butchered, which feels a little bit too far to me. It's sad.
>>
>>53628841
>Hahaha we used power level for beer and pretzels night where we dont care about winning
>Not wanting to spend 5 fucking minutes adding up points to ensure a more balanced game
I wish I could explain what the fuck people are thinking
>>
>>53629432
Do sergeants/squad leaders cost more and if so how much more and where are their costs in the index*
fuck it's getting late >>53629440
>>
>>53629420
They're only risky if you overcharge them. Honestly i feel like their normal fire mode is adequate enough
>>
>>53629432
No
>>
>>53629427
Best Dread right there
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>>53629450
No.
>>
>>53629432
They cost the same as the rest of the guys in the unit, if thats what you're asking.
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>>53629245

Yes and no. Helbrutes are a type of chaos dread, but the guy in heavy metal who used a Helbrute as part of a thousand sons force is a fag who doesn't grasp their basic lore.
>>
>>53629462
Yep, I love it and hope GW gives us it when they update EC stuff.
>>
>>53629456
This. If private Jenkins would like to be a hero and become a commissar he would overcharge it to kill something big because he preferes to blow up instead of being eated alive, if not he will be happy following what his squad leader said and just shoot it on regular, he's going to do a job just fine without leaving a crater with his helmet in it.
>>
>>53629464
>>53629463
so unlike 8th you don't pay more for them, asking specifically becasue tau never had sergeants that weren't an extra point cost but now they're just an option like "one fire warrior shas'ui may take the place of a fire warrior" while not being a default option
>>
So am I reading the new codex's right and are vindicators absolute shit now? Or am I missing something?
>>
>>53629474
Yes
>>
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>>53629264
I love that of all the possible things they could redesign the heavy bolter sponsons took priority
>>
>>53629427

What was forge world thinking with the range of high-armpitted boxy dreads?
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>>53629484
Seriously. They are liquid shit.
>>
Would it be worth taking IG units e.g Bane Wolves or a Baneblade varient, with Nids and Cult? (Through the Brood Brothers rule;not sure if i'm even reading into that correctly honestly)
>>
>>53629474
Yes all unit champions are free.

One of the reasons why Orks are so retardedly strong now.
>>
>>53629264
Will be older named different pattern or retconnected?
>>
>>53629481
It's needs .gif showind what happens when the three each hit a window and then the marine looking smug.
>>
>>53629481
>>53629504
Also needs a necron added.
>>
>>53628943
models inside the transport still count as having moved ya dingus
>>
>>53629497
Thousand Sons don't have free sergeants :(
>>
I can't be the only one tempted by old marines now. Devastator squads firing at different targets with all sorts of weapons looks awesome, although part of me worries they'll be upscaled soon the kit is still so good
>>
>>53629057
>stompa
>40w

dear lord
>>
>>53629180
We contemptor now.. which is weird since thats supposed to be much older and rarer tech
>>
Auto-cannon and HB preds or triple Lascannon ones?
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>>53629466
that is possibly the dumbest argument I've ever heard.
>>
>>53629500
New Pattern, Sokair, like Stormbird model.
>>
>>53629518
The necron needs to be inspired by seeing a croissant
>>
>>53629520
Cant have Sergeants when everyone is a mindless retard.
>>
>>53629533
trip lascannons for fucking up enemy armor
space marines can just as easily clean up infantry/light armor
>>
>>53629533
How much Las does the rest of your list have? If you've got some already go auto
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>>53629537

>Saying a Thousand son having flesh in order to become a twisted mass of flesh and metal is dumb is apparently the dumbest thing you've heard
>>
>>53629462
But that's not the Leviathan
>>
>>53629425
The only vehicles that are permanently company specific are transports. Other armour, like Predator tanks and Whirlwinds, don't actually have specific companies but are assigned where they are needed. They will still use that company's iconography for as long as they are serving with them, however.
>>
>>53629473
I'm thikning they're versatile that way now. If you suddenly need that crucial D2 push, like downing a vehicle or a termie or something.
>>
>>53629575
Chaos index allows hellbrutes in TS lists faggot
>>
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Ork contemptor is underrated.
>>
>>53629533
>triple Lascannon ones?
*quad
twin-linked isn't a thing anymore. anything that was twin linked is instead two guns. for the most part it's pretty cool, although the point costs for a lot of stuff gets really nutty as a result (Tau stuff in particular)
>>
>>53629591

And that's obvious lore rape. Thousand sons have dreads with sarcophagi full of dust. Deal.
>>
>>53629616
Not really, Chaos has been known to turn metal fleshy even without organic bits to start with.

Entire sections of ship sometimes, for instance.
>>
I'm grabbing the dark imperium box, what is the best citadel colors for the death guard? is there a proper paint guide for them?
>>
>>53629636
That wouldn't be the Thousand Sons, who's main troops turned to dust inside their armors and the psykers maintained conciousness over their "body" which is now just the armor they wear.
>>
>>53629616
maybe there's a couple of horrors and a flamer crammed inside there now.
>>
>>53629543
you mean by seeing the moon
>>
>>53629553
>>53629562
I'm still kinda theory building/getting a new army after I sold my old stuff.

Pretty much I've. Got a core of two tac squads, a contemptor, a vendread, and three predators Im starting with.

I was thinking 2 triple las preds with one autocannon and HB one.

On tac squad will be las and a flamer to objective camp with the other being HB and flamer to move up.

Dreads would be assault cannons.

Still a WIP as I need to shove some Tech marines and a captain in there to get it up and running
>>
>>53629656
Not yet, only the Nurgle Primer from GW. Rumors are Duncan will make a video when the box is released.
>>
>>53629636
>What's Rubric of Ahriman
>>
>>53629595
Oh yeah, I keep forgetting they're Quads now.

Shit, I may just sit those back as AT/MC killers
>>
>>53629657

Yup, 1ksons have a very clean look amongst heretics. Few mutants even amongst the fleshy sorcerers, few spikes and gribblies, more ornate Egyptian shit.

Hell even if you look at their cultists, Tzaangors are mostly stable mutants with a unified look and only a few gribblies in the kit.
>>
>>53629671
You're missing elite killers. Single las shots will be wasted on, say terminators and assault cannons and flamers won't really do much. Change the tactical Las out for something like a plasma or grav
>>
>>53628854
I feel like power levels would be good for novelty massive games where upgrades have less of an impact, and where you are likely just fielding models that you happen to have instead of specifically building models for that sort of game.
>>
>>53629449
Short attention spans, most likely
>>
>>53629657
Unless they retconned things the Rubick didnt change the psykers to dust.
>>
>>53629716
HB and plasma rifles on the advancing squads?

I can also throw a plasma cannon on the one dread.
>>
>>53629732
Scarab Occult Termies were psykers but they got dusted. I guess they made it so only the best psykers didn't.
>>
>>53629019
Take a fully kitted out kill team in a pod as part of your regular marine/imperium force. Deathwatch shouldn't really be deployed in huge numbers anyway and there was some real fluff fuckery to try and justify it in their 7E codex.

Alternately if you want ALL DEATHWATCH ALL THE TIME you can just take a normal dreadnought, paint it black and call it a deathwatch dreadnought as part of an <imperium> army. Same with any unit really, mix and match what you want from DW and Space Marines and paint it all black.
>>
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Dark Mechanicum when?
>>
Do heavy weapons have a drawback now aside from the -1 to hit when they move? As in, we're looking at devs just walking and shooting with lascannons now?
>>
Guard players: what seems good and what seems shit now? What kind of armies are you gonna try running? I haven't gotten a chance to play any 8e yet and I know a lot of others haven't either, but theorycraft with me. I'm suddenly glad I never got around to investing in multiple Hellhounds like I was planning to do.

I'm looking forward to using bullgryns with slabshields and mauls in Valkyries. I always wanted to in 7e, but they were just too expensive. A little miffed that they can still only carry four, though.
>>
>>53629755
that's it
>>
>>53629755
Nope, just -1 to hit. Yes, you can walk forward and still shoot heavy weapons at -1. That being said, now when you move your vehicles forward, they shoot their heavy weapons at -1.
>>
>>53629745

The entire legion were psykers on a basic level, like, could contribute to a psychic choir but not really manifest powers on their own unless they were in the top 10%.

Guess only the top 5% or so made it to not being dust.
>>
>>53629108
>[Spoiler?]
you've got that coming my man, you've heard so many times that TSons Marines are either automatons or psykers. If you didn't care about it, it's your problem.
But! If you still wanted to take some as a Thousand Son warlord, you could recruit them from other Legions or traitor chapters and use them as you want. And you can perfectly do that per codex rules, they just won't get some legion-specific bonuses in the future, because why would they? They don't share the geneseed.
>>
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So, decided to come back to 40k after few years away since 6th ed iirc.

How do the thousand sons look? I wanted to run the horde of rubics and maximum sorcerers just mind bullet pew pewing. is this valid tactic as AoS?
>>
>>53629575
Flesh can grow from metal just fine with the power of Chaos.
Or he might have been a sorcerer.
Or some other Marine they captured and interred against his will.
>>
>>53629764
>>53629767
oh right. this also covers monstrous creatures, right? so like, gunfexes have to stand still now?

wait...so this is one advantage a pintle-Storm Bolter has over a Heavy Stubber? Stubber has more shots but hits less on the move?
>>
>>53629750
I would murder for some optional-assembly kits like the Draykavac piece from FW. Have a basic figure with option Chaos head and extra gubbins, maybe optional arms and legs and icons that you can add to the armour-plate and weapons?
>>
>>53629784
Thousand Sons just lack having a large variarity of psychic powers at the moment. Even without that they seem rather solid at the moment.
>>
>>53629784
Looks fairly solid for purposes of gunning and surviving. Not much on the way of psychic powers, just limited to 3 non smite ones, though they are decent
>>
How do models embarked in transports work with alternating deployment?
How does nu-deep strike work with alternating deployment?
>>
>>53629108

Just run them as either Tzeentch Marines including 1ksons within the detachment, or as 1ksons detachment with allied Tzeentch marines.

Remember, there is nothing stopping your warband leader from having recruited some renegades or rogue elements of other legions that worship Tzeentch, and have them do up their armour in his colours as a mark of allegiance.
>>
>>53629789
nobody HAS to stand still and certain models like land raider can move and fire heavy weapons normally, so maybe your bug can too I dunno

if a weapon is heavy type, it gets a -1 if you moved that turn unless something says otherwise. assault, rapid fire, pistols etc don't have that issue
>>
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Emperor's Children Warband, 1995/2000, Battalion Detachment

HQ - 249

Chaos Lord on Steed of Slaanesh, Power Sword, Plasma Pistol - 109

Sorceror on Steed of Slaanesh, Force Stave, Plasma Pistol - 140

Troops - 982

2x 10 Noise Marines, 7 w/ Sonic Blasters, 2 w/ Blastmasters, Noise Champion with Doom Siren, Power Sword and Plasma Pistol, Icon of Excess, Chaos Rhino and Combi-Bolter. - 682

2x30 Cultists, Autopistols and Brutal Assault Weapons, Cultist Champion, Autopistol and Brutal Assault Weapon - 300

Fast Attack - 386

1x 10 Raptors, 2 Plasma Pistols and Chainswords, Icon of Excess, 2 Plasma Guns, Raptor Champion, Plasma Pistol, Power Sword - 221

1x5 Chaos Spawn - 165

Elite - 165

Helbrute, Twin Lascannon, Power Scourge - 165

Heavy Support - 213

Chaos Predator w/ Twin Lascannons, Two Lascannons and a Havoc Launcher - 213

Rate please. Also, is this shit fluffy?
>>
Can someone post a good photo of page 9 of Imperial Armour 2 second ed machines of the adeptus astartes?
>>
Anyone own a Spartan? How well did it perform in 7th? and do you think it'll be good in 8th?
>>
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>>53629834
>Chaoshitter/10
Come back when you play a non edgy faction
>>
>>53629844
So you suggest I play a faggot faction instead? Kys, cuck
>>
>>53629844
t. le edgy clown mary sues
>>
>>53629834
Just paint it pink and it's good
>>
>>53629792
Fuck yeah that sounds amazing
>mfw Dark Mechanicum rules in next Horus heresy
>mfw doesn't matter because Horus heresy still has regular looking non Chaos models on both sides minus a few exceptions
>>
>>53629844
>A fucking clown
>>
>>53629748
>fully kitted out
Featuring an assault marine, terminator and biker, so the squad can retreat, fire, re-charge for first attack and are immune to morale every turn.

Obv can't fit it in a pod but it looks hilarious on paper
>>
>>53629351
He's only S7 which could be a problem when you want to take down big targets that are T8.
>>
>>53629381
You make them sound so good and yet what can they do that an extra few lasguns cannot?
>>
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>>53629844
>>
>>53628862
What is a good geneseed flaw to give for an iron hands successor chapter? Looking to fluff them up a bit
>>
What are my best options at putting out maximum dakka with Primaris and Space Marines?

Primarily want to use the new guys (love those new sculpts) but obviously want access to the SM arsenal as well
>>
>>53629915
whut
>>
>>53629920
Organic flesh
>>
>>53629940
Only take the Hellblaster squad, for maximum dakka regular marines are in general way better.
>>
>>53629942
Keg-or-achi
>>
>>53629834
I don't think the raptors can have 2 plasma pistols and 2 plasma guns, I'm afraid. They don't seem to get extra options for going up to 10 dudes, so you'd have to split the squad into two 5s.
>>
>>53629940
The primaris plasma squad guys or the flying twin heavy bolter dudes will put out some pain. But remember if you use primaris you are paying for an extra wound an extra attack that you probably won't use. New Sternguard will give you more bang for your buck. Their guns are pretty damn awesome and they only cost one and a half normal marines.

Also look at some of the named characters especially Pedro Kantor who lets you reroll all missed attacks in a 6 inch bubble.
>>
>>53629245
yes
>>
>>53629960
Missed that fucking Or. Thanks for noticing before I put them together.
>>
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>>53629844
>what you actually look like
>>
>>53629920
Maybe a malfunctioning Ossmodula or Biscopea so that their bones or muscles are weaker than normal, making them more fervent to replace their weak flesh to compensate.

Or go another way and have a malfunctioning Catalepsean Node that affects their brain is such a way that bionics cannot properly work.
>>
>>53629982
No worries, we've all done it.
>>
Can someone clarify, even heavy weapons can shoot then charge? It's just such a big change
>>
>>53630022
Yes.
>>
>>53630022
Yes, shooting doesn't affect your ability to charge at all. Neither does deep striking, disembarking, or jacking off in the middle of combat. Nothing will stop your glorious melee now.
>>
>>53630022
Cool, huh?
>>
>>53629808

They count as a deployment drop.

I.e. your opponent places his unit, you say you're deploying your unit on a teleport pad or whatever, your opponent deploys his next unit
>>
>>53630053

> Fire missile launchers
> Charge in a strike first

Yeah cosmic.
>>
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>>53629834
i like it but i feel ur going alittle crazy on upgrades, for example u giving upgrades to everything that can take something, eg banners, champion plasma on all units, id rather cut some of that stuff and add another unit. also i dont really like the icon of excess which u have added to all ur units, it just makes that rules +1 better when fighting marines

just my opinion, list is still good
>>
>>53629915
>est I play a faggot faction inst
add some chancla instead of the sword and you ahve it.
>>
>>53629351
I'd personally pay the few points to give him Wings for the +4"(?) Move + Fly
>>
was this thing any good in 7th? i have always like the model but have never seen anyone use one or talk about em
>>
>>53629387
They'll be dead until:
>Followers of Tzeentch codex which gives them relics, stratagems, bonuse, & more powers
Or
>Generic Disciplines come back giving them more options besides
>Melee Buff for Ranged Army.
>Smite 2.0: You can now target who you want.
>Treason, but chance of it going off is so low you might as not even bother.
>>
>>53630121
It looks like ass
>>
>>53629695
>Few mutants even amongst the fleshy sorcerers
Tho the Exalted kit does give you plenty of options for demi-possessed styled Sorcerers.
>>
>>53628862
Seems to me like deathwatch lost their niche; a range of equipment.
As the only ones with special ammo their basic bolters are amazing, while their special weapons... I mean, their heavy weapons are literally just flamer, HB, a combination of those, missile launcher and a better missile launcher. No plasma, las, grav in sight. Same on their vehicles.

If you're taking a single squad they look great brining in all kinds of weapons on each model but as an army I feel they're missing out on too much. Hell just look at their limitations on their page, no jump chaplains, dreadnoughts super limited, librarians limited, etc.

Its a shame cause 3 special weapons on terminators is cool but they haven't got the choice. Having access to things like auto cannons is far more important now than in 7th too so it's highlighted more here
>>
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How the fuck do I counter this shit with Tau? Points don't matter and I don't have a stormsurge.
>>
>>53630201
I think you should try shooting at them.
>>
>>53630188

It's almost like you found the exact reason I said few instead of no.
>>
>>53630201
git gud
>>
Are sternguard any good in this edition? I have 20 in two sections of 10 with 4 combi-weapons in each.

I used to rhino rush them, so I guess at least APC's got better.
>>
Grav-Talons vs Cluster Caltrops?
I feel like the caltrops are way too risky for very little benefit over the Grav Talons. You might not even survive long enough to use the caltrops whereas you are pretty much guaranteed to get the grav talon off at least once.
>>
>>53629327
Terminators are for wrecking face. Don't mix specials, all melta or all plasma, that's it. CCW are on point.

Rhino+combi is 72

Put MoK+icon on raptors to re-roll the charge.
If you can, swap magma cutters for lasher tendrils.
>>
>>53630201
Close combat
>>
>>53630207
I tried but they get back up. Should i try to bring as much dakka as possible upon them?
>>
>>53630241
kek
>>
>>53630201
1094 pts worth of Sniper Drones with a Commander with the Drone Controller upgrade.

Will give you an assload of Sniper shots from 48" away.

Kill the characters.
>>
>>53630244
No, see >>53630241
>>
>>53630121

Decent but overcosted
>>
>>53630259
I'd need a shitload of kroot though?
>>
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Understrength units are nice! So I choose to play a brigade detachment with 1 HQ, two Troops slots 0-Model units everywhere else to get 9 command points for a 250pt game, right?

And I thought, Geedubs playtested that shit over two years. Please hire a mathematician to formulate your rules, Geedubs. Wizards can do it with Magic the Gathering and it just works, what about you?
>>
>>53630201
get a stormsurge
>>
>>53630279
>you can still include ONE unit of that type.

I mean most armies have what? 2-3 troop choices. Not enough to really abuse that.
>>
>>53630279
lol I love how the "people" who think they've found some super sick exploit are always so fucking retarded
>>
>>53630279
It sure is a shame GW employees came into your home and physically destroyed your 7E rulebook otherwise you'd be free to continue playing your obsolete and shitty system.
>>
>>53630244
Have you tried focusing their single models i.e. their overlord, cryptek, ghost ark. Sniper drones can outrange warriors and target characters and fusion guns/missile pods should make short work of a ghost ark.
>>
>>53630258
so my characters start in reserve, I artillery the shit out of your drones and then I deepstrike the character with bodyguards near your little Drone Commander.
>>
>>53630301
I had three sniper drones but they weren't that effective. :/ maybe I need more of them?
>>
>>53630298
Is 7 point IG plasma a supersick exploit?
>>
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>>53630279
Bad bait is bad
>>
>>53630201
Don't play on a 48x48 table and play the objectives. He has to bunch up and can only be at one place at a time if he wants full efficiency.
Also try assassin jumpsuits.
>>
>>53630279
Too bad you still have to pay points for all models specified on the datasheet. 65pts for a tactical marine seems alright, no?
>>
>Transport prices

Dear god I feel like I'm getting flayed for points as sisters atleast.

How are other people's transports doing?
>>
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Question:
Cawl has rule that targets only units from Mars. So, if you field model of Cawl, using his as per rules but posing as your donut steel character, and your models are from your own Forge World you are fucked.
Would you play with someone who field notCawl and wanted to alter his rule from "Mars" to "<Forge World>"?
Is this kind of interaction between players given and I am just looking for problems where there are none?
>>
Why is Glimmersteel blade even a thing on Mandrakes? S:User AP:0 D:1 with an extra attack. Why bother giving them a weapon at all why not just put an extra attack on their profile?
>>
>>53630244
Dakka sounds like a solid plan. I think the most important part is focusing down entire units, so that they can't regenerate. Also, you play Tau, should't you be able to simply outrange him?
Use the new Markerlight rule for "move shoot advance" or something to blast him while staying out of range. I assume warriors only move 4 or 5 " per turn, so if you set up well, you'll have about two turns before his mob reaches you. If you can take out one of his Warrior units by turn two (which should't be too hard if you FOCUS FIRE it with your whole army), you should have a decent advantage by the time he actually gets to shoot back.

Also, maybe try just doing melee. I heard warriors ain#t that good at it, so if you can lock them down for a turn or two and kill the rest of his units, you should be fine to mop up later.

>fyi not a Tau player
>>
>>53630314
we played in a 4 foot 6 foot table. I was unlucky because it was a relic mission and he basically stood still with me trying to get it (him being in range and all that).

How would an assassin jumpsuit work?
>>
>>53630324

How much is an immolator?
>>
>>53630201
Tau used to have Kroot, what happened to those?
>>
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pic is how a Tyranid player feels when hormaguants successfully wrap a landraider with their 6" pile-in and consolidation

Hormagaunts vs non-flying vehicles is like playing slither.io
>>
>>53630324
Two rhinos for around 160 pts is decent
>>
>>53630326
Just have your models painted the way you want and then say "Oh but they are all <mars> units"

Anyboidy who gives you shit over that is an asshole of epic proportions.
>>
>>53630309
Sniper drones are AP- and deal mortal wounds on 6s. You need to mass their shots since Tau don't have +s to wound (yet).
>>
>>53630308
What artillery?
The example was a large blob of Necrons casually walking up the field

>go away CSM.
>>
>>53630279
>Wizards can do it with Magic the Gathering and it just works, what about you?
Maximum retarded
>>
>>53630335

Will this image ever not make me smile.
>>
>>53630335
I love this pic. Fuck 7e outflanking battle company rhinos.
>>
>>53630328
That's true. I could use pulse accelerator drones to get 6" more in range, and position way the fuck back on the battlefield and try to shoot him down. Meanwhile deep striking units are hard to use because he has those fucking snipers that come out of nowhere and shoot at you if you deep strike. I'm thinking of using a dummy unit to trick him into fielding them, then deepstriking the real threat the next turn.
>>
>>53630333
122 pts with multimelta
103 pts with heavy flamers
85 pts with heavy bolters
>>
>>53630324
Mechanicus transports are just fine, as ever...
>>
>>53630330
Assassin jumpsuit: a junpsuits that jumps in front of the character with weapons that hopefully deny the opponents armor save
I'm not at home right now so i can't look up the new tau stats but you should be able to find something that screws up the cryptek and overlord.
Question is, if the required amount of points is worth the suicide attack and how high the chance of success is. And with this being a new edition you'll just have to try this 2 or 3 times and see how it goes for you.
>>
>>53630292
>>53630298
>>53630299
What I mean: The brigade detachment requires 3 HQ, 6 Troops, 3 Elites/Flyers/FA/Heavy but the understrength rule allows you to play it with one little, single model while getting 9 command points because I include 2x0 other HQs, 3x0 Elites/Flyers/... get it? Units with as many models as I have available (=0). So an empty unit counts as a unit.
>>
Jeeps, Honour Guard for SM ate the nerf bat hard.

Not even 3 attacks.
>>
>Chaos Knights don't differ from Imperial Knights at all
Could they not have changed even one weapon? Given them some special rule or something?
>>
>>53630365
Problem is that the characters are all bubbled up. They'll never be the closest unit targetable (unless i kill the stuff around them).
>>
>>53630359

Fuck, that is quite expensive.

I would be inclined to go heavy flamer for troops and multi-melta for dominion squads. A rhino is 70 points though so the heavy bolter version seems worth it.
>>
>>53630201
Keep shooting while walking backwards? You have 6 inch more range after all
>>
>>53630312
allright, it costs points. But empty units are still valid.
>>
>>53630240
>Don't mix specials
Why not, out of interest? They can fire them at different targets in 8th.
>>
>>53630340
This did not occur to me. Looks I am too fixed on martian red, damn the propaganda.
>>
>>53630381
Well transports got a lot better as well
>>
>>53630367
don't get baited friends
>>
>>53630379
He has to put some distance between units, you're sure you can't jump in? Other than that, maybe go for melee then with onager gauntlets? (dont know currents stats unfortunatly)
>>
>>53630345
too bad if someone plays a weak race
>>
>>53630391

Yeah Sisters should have a good boost if people are running the immolator list since now they'll all stay alive much longer.

Plus, twinlinked now means two shots so the multi-meltas should do some damage.
>>
>>53630399
Onager gauntlets and all the "relics" of Tau have disappeared for now..he puts his units in base contact almost like in a warhammer fantasy game.
>>
>>53630384
Yeah, I suppose, but you are still paying a lot of points for those command points
>>
>>53630308
Is that deathwing box new or something, because looks fucking cool
>>
>>53630379
Step One: get ~40 Sniper Drones + Character with Drone Controller

Step Two: (With Drone Controller nearby) Shoot Characters with your 48" Snipers hitting on 2+

>40 shots at 2+ = 33 hits and if Drone snipers work like other Snipers 6s to Wound = Mortal Wounds.
>33 Hits = 5.5ish 6s = 5 Mortal Wounds. That shouls be 1 dead Character. Not including wounds the Characters will have to save.

Step Three: repeat for second character.
>>
>>53630346
because? Come on, GW rules were always imprecise while the MtG rules are so precise you can use them to describe a Turing Machine.
>>
>>53630386
They often can't be in the right place for both though.
>>
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>Previously, these factions ranged in efficancy on the tabletop and some of them were very rarely seen, such as Adepta Sororitas – apart from Celestine had a surge in popularity recently

Gee I wonder why the webstore exclusive ancient metal only army isn't played more.
>>
>>53630404
The weak should fear the strong.
>>
>>53630386
Because you're losing effectiveness. You want your termies to drop and kill big stuff. They're expensive (about ~300 in that configuration).

They need to DS with the sorc, then warptime to movo towards the enemy (now you're on melta-range of that enemy warlord/monster/whatever you want truly DEAD, fire melta and charge -I should mention they need MoK+Icon to be sure the charge is successful- then kill whatever they got their hands on.
>>
>>53630384
>Paying points to get nothing is valid
Wow you totally broke the game! Congrats dude! Imagine all those morons paying like 70 points or whatever for a marine squad and you're just over here paying 70 points to get nothing.

Don't spread this around too much though. Squeeze out a few tournament wins until it gets errata'd.
>>
>>53630425
damn that's pricey. Effective though
>>
>>53630423
nah, those are the models building a DW Redemption Force formation from 7e. 3xDW, 1HQ and the Dread
>>
>>53630468
Silly T'au remove name at once.
>>
So, fellow 40k players, today I got invited to play my first game of 40k with the (current?) 7th edition rules. I gotta admit that I had fun and now I want to get more into that. I'm baffled by all the stuff in the achieve and don't know where to start. Also, after talking about aaaaaall the available races in 40k I'm not really sure what I like since there is some much out there. I played vs Tau as Imps. I liked the Sentinels (with their AoE shooty-style, probably because I hit pretty good). At first I thought about melee-heavy stuff, but I think ranged combat is fun too. The group is still undecided if they want to move to 8th edition yet because they really dislike the rule changes in regards to vehicles iirc (something about side and back armouring?)

TL;DR: Recommend a newbie what he should get from the archieve to read and what army (codex) he should go for.

Thanks in advance anons.
>>
>>53630492
whoopsies
>>
>>53630495
8th edition 40k is officially getting released in 12 days. I'd suggest preordering core rulebook and the index books (or pirating them when they get uploaded by someone) and going from there.
>>
>>53630381
>rhino is 70 points

Afraid more mate, the sisters atleast 73 (fair for the save I guess?) and on top of that you are forced to buy the bloody stormbolter so that 77 points per transports.
>>
Will this win at least 50% of my games? Serious C&C please!

VANGUARD DETACHMENT

HQ
Commander Shadowsun [167]

Elite
Riptide w/ ATS and Drone Controller [317]
Riptide w/ ATS and Drone Controller [317]
Riptide w/ ATS and Drone Controller [317]
Riptide w/ ATS and Drone Controller [317]

Fast Attack
Marker Drones x4 [56]

TOTAL = 1491
>>
>>53630495
Go for a shooty elite army. Stuff like guard and orks are very inefficient in terms of model costs/painting required/ingame points value.

Go space marines or something
>>
>>53630495
Go for whatever floats your boat in terms of style, fluff, gameplay, or more than one of the above anon. Something that you'd enjoy.
>>
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which will get models first, emperors children, sisters of battle or slaanesh demons
>>
>>53628175
and don't forget that acolytes get Quarry

>reroll to hit/wound when ordo malleus/hereticus (Chaos-Daemons/Chaos-Psykers)

>reroll to hit/wound of 1 when ordo xenos (everything that's not Imperium-Chaos)
>>
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>>53630559
>>
>>53630559
>sisters of battle
>getting models ever
Kek
>>
>>53630515
I've read that. Still, my group is rather "meh" about the current snippets of rules released for 8th and they're not sure if they want to make the switch.

>>53630532
>>53630553
Thanks guys. So I should just skim through every codex in regards of fluff (and probably efficiency?), or is there any kind of quick summary of the races (I heard about russia space marines from snowland, some weird elves, some more weird dark space elves, sandy steampunkers, world war hyper veterans and many more... sounds a lot too read)
>>
>>53630593
There are quite a few different subfactions in terms of dynasties, chapters, legions, etc. that exist in factions so I'd go exploring by yourself if I were you. There are lots of easy summaries if you want though.
>>
>>53630593
Yeah, picking a faction based on the "playstyle" you prefer is fine, but don't dismiss the other stuff like fluff and aesthetics. You're gonna be spending hundreds of hours painting those little guys and it will be a lot easier if you really like them for their own sake.
>>
>>53630559
>effeminate anything getting models
>>
>>53630468
>>53630468
It's effective cause hes cheating. Tau snipers don't have the mortal wound on a 6 meme.
>>
>>53630274
or just engage the blobs in CC with your transport fish
>>
>>53630522

no. riptides are too weak and expensive now.
>>
>>53630593
8th edition kicks ass. Don't listen to any grognard who says otherwise, armor facing is retarded anyway
>>
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>>53630559
>>
>>53630522
>Will this win at least 50% of my games?
No. Unless you play against casuals i guess, but I dont see why they would play against you, not like that list is fun to play as or against.
>>
>>53630367
Except you can only understrength ONE UNIT of that type in your army. So you can field a 0 model HQ, 0 model Troop, 0 model Elites, etc.
But you can't do that more than once for each unit type. Sorry to burst your bubble.
>>
>>53630593
>is there any kind of quick summary of the races (I heard about russia space marines from snowland, some weird elves, some more weird dark space elves, sandy steampunkers, world war hyper veterans and many more... sounds a lot too read)

https://1d4chan.org/wiki/Warhammer_40,000#Playable_Races_.26_Factions
>>
>>53630660
How can it be not fun? I am yet to buy them but I love the models.
>>
Vostroyan 8e list

1 × company commander
3 x platoon commander
3 x commissar
1 x command squad w/company standard, vox, and lascannon
8 x infantry squad w/grenade launcher and vox caster
2 x heavy weapon squad w/ heavy bolters
2 x heavy weapon squad w/ mortars
1 x heavy weapons squad w/ lascannons
3 × squadron of 3 scout sentinels /w missile launchers

75 power level.
>>
>>53630660
>no one wants to play with you
>therefore, you never lose

solid wins boiiiiii
>>
>>53630673
>1d4chan

Oh gods no
>>
>>53630646
Why not? Durable weapon platforms that will rain hell from long range and fly back away from charging enemies.
>>
>>53630682
>power level
>>
How tall is a common Imperial Guard mini? Im planning to use this as an escort for my Inquisitor:
http://anvilindustry.co.uk/AFTERLIFE/Unity-Council/Unity-Guard
>>
>>53629420

Even on normal settings they're essentially just autocannons that trade range for better rend
>>
>>53630326
it only works if you call your own forge world is *Mars*, but it doesn't work if you call your own forge world *Ultramarines* [but you DO get robot girlyman's buffs at that point]

There are people saying that <forge world> doesn't get to choose *ultramarines*... but if that were the case, NO ONE would get a bonus from Cawl, since he's the only *Mars* model.
>>
>>53630414
Damn i thought there was a rule that you'd have to put at least an inch or two between a character and a unit because he can't join them, but i guess i was wrong
In this case disregard that idea, try playing more to the objective or listen to more competent anons
>>
>heavy 2D6, S6 AP0 D1
>heavy 2D3, S7 AP-1 D2
Castellan or vengeance launcher on a whirlwind? Given it sounds like there may be a lot of hormagaunts and ork boyz running across the table in 8th, the castellan's 2D6 shots look very tempting. But everyone seems to be losing their shit over the vengeance launcher.
>>
Any thoughts on my very cheap minimal model count 750 pt 8th SM list?

HQ
- Captain
- Relic Blade
- Plasma Pistol
- Captain
- Master crafted Boltgun
- Power Sword

Elite
- Venerable Dreadnought
- Dreadnought CCW
- Assault Cannon
- Storm Bolter
- Chalter Champion
- Relic Blade
- Honour Guard
- Relic Blade
- Power Sword

Troops
- Tactical Squad (5)
- Power Sword
- Plasma Gun
- Tactical Squad (5)
- Power Sword
- Plasma Gun
- Tactical Squad (5)
- Missile Launcher

Total Points Value: 749
Detachments: Patrol & Vanguard Detachments
Command Points: 4
>>
In case someone is interested. The new Dark Imperium Novel is already online.

http://www15.zippyshare.com/v/HCoIk8UK/file.html
>>
>>53630436
yeah, you literally can't get the army from your FLGS if you pay where you play...
>>
>>53630736
Nice try russians
>>
>>53630714

But Mars is a Forge world you can choose

It's like how Creed can only give orders to Cadians
>>
>>53630755
Epub format. Not Russian. Irish, mate. Working perfectly.
>>
>>53630736
>Their battleships were spear-headed things, sleek and deadly – superior patterns from a more enlightened time.
>>
>>53630343
Sniper drones don't deal mortal wounds, costs 18p a pop and are useless without at least 2 different characters and markerlights supporting them.
They have 48" range with 8" move so thats that.
>>
>>53630714
Talk about strawman, people who claim that <forgeworld> doesnt get to pick "ultramarines" dont also claim that <forge world> doesnt get to pick mars, they claim that (if anything) <chapter> doesnt get to pick "mars". So no, the logical conclusion of not being able to get girlyman in your admech isnt that cawl doesnt work for anyone ever.
>>
Would a Knight Crusader still be a decent companion for a pure Grey Knights list? I haven't worked out points, but I'm looking to see what to make out of my Knight Warden sprues.
>>
>>53630707
I don't have a Cadian on hand but I do have an Empire Greatsword, and he's also 30mm tall, so scaling shouldn't be an issue. Those coats look cool but the helmets look silly.
>>
>>53630736
>>53630755

There was a media fire link yesterday it might still be up in some of the threads
>>
>>53630690
What's the problem? Back in 2009 nobody cared what's changed
>>
>>53630698

change riptides for a stormsurge and some Ghostkeels and some other units and you'll win 50%.

Right now you have too few units you'll get beaten too easy.

Also people will call you a faggot because you're using a whole bunch of riptides and it'll take a year or two before people get rid of the bad memories of riptide wings.
>>
Anyone watching the live stream today?
>>
>>53630732
This is written extremely poorly.

>

+++++

Patrol Detachment - Space Marines

HQ
Captain
-Equipment
-More Equipment

Troops
5x Tactical Marines
-Equipment
5x Tactical Marines
-Equipment

Vanguard Detachment - Space Marines

HQ
Another Captain
-Giant Black Dildo
-Bottle of Lube

Elites
Dreadnought
-5000x Storm Bolters
-Railgun

+++++


etc etc...
>>
reposting from the chaos thread

Alright here's my dakka emp children list tell me what you think

also word up to all my noise marine fans in this thread!

Jump Lord - 93pts
Jump Lord - 93pts

10x noise marines w/2x blastmstr, 8x sonic blster, 1x dsiren - 270pts
10x noise marines w/2x blastmstr, 8x sonic blster, 1x dsiren - 270pts
10x noise marines w/2x blastmstr, 8x sonic blster, 1x dsiren -270pts

10x cultists w/auto pistols and brutal ccw - 50pts

5x terminators w/combi-meltas and power axes - 275 pts

3x rhinos w/combi-bolter,havoc launcher,combi-plasma -98pts

1x land raider w/twin heavy bolter, 2x twin lascan, havoc launcher, combi-plasma - 382 pts

total 1997 pts

The game plan is to have the lords hang out (or strike in) near everything else to grant their aura to all the units nearby while those units shoot the dogshit out of everything.

I'm not sure if the list will deal with heavy threats very well, I've got the land raider and the termies with meltas for hard targets but everything else but the blastmasters on single is just dakka.
>>
>>53630681

Because it's basically two riptide wings and if you ever played 7e you'd know why that isn't fun.

They are weak now but still.
>>
>>53630826
I will be, it is an 8th edition game, right?
>>
>>53630814
>it'll take a year or two before people get rid of the bad memories of riptide wings.

Yup. Maybe longer.
I was still getting GKs are OP in early 7e.
The butthurt takes a long time to heal.
>>
>>53630804
They claim their minis are 30.5 mm. If it's getting too close to a normal marine it might look a tad silly.

Yeah I know, but I like the contrast. It reminds me of one of the Destiny's armor for the Warlock class.
>>
>>53630852
Link?
>>
>>53630705

We're going to be running some powerlevel tournaments in addition to traditional points tournaments. I'll probably work out a points version of the same list when I get home.
>>
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>>53630714
But you can say that your <Forge World> is Mars, it is even used in example.
None the less, this system is pretty stupid or relying on people not being dicks, I somehow this game was about <Your Dudes> and restraining interesting models (especially characters) because of fluff is going against this.
>>
Just for lols, I'm gunna try the battle cannon real quick on a tank commander ordering itself to reroll ones. Let's see how it works out shall we?
>Rolling heavy D6. Use second number if the first is a 2 or less to simulate command reroll
Dice+2d6
Now to hit, use the first X numbers where X is the result of the previous die roll
Dice+6d6
Any ones rerolled now. The selected number corresponds to the column the 1 result was in:
Dice+6d6
Now to wound: pick whatever target characteristics you please. Use the results of this roll that correspond to the column of the successful to hit rolls
Dice+6d6
Now saves
Dice+6d6
Now wounds
Dice+6d3

Now, how did we do?
>>
>>53629019
You know that with the keywords you can take any Imperium unit? There's no problem with including it though some can't also have the Deathwatch keyword you can still have it in your army.
>>
>>53630861
twitch dot tv/warhammer
game starts in 90 minutes
>>
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>>53630522

>4 riptides

>expecting 4 marker drones to do absolutely anything

have fun with hitting yourself with a mortal wound every time you overcharge and losing a suit a turn to lascannon devastators every turn you don't overcharge

your riptides have no power here anymore
>>
>>53630879
GJ
>>
>>53630887
nice thanks
>>
>>53630879
>how did we do?
embarrassingly
>>
>>53630860
Eh, this is Heroic where the scales are made up and the proportions don't matter. Cadians have always been the same size as space marines until the Primaris have come on the scene. And now you mention it I can see the resemblance.
>>
>>53630879
>a tank commander ordering itself to reroll ones

Is that actually how the rules work? Because I was told you can't do that.
>>
>>53630681
>>53630836
What this guy said, partially. Also you have very little choices to make, considering how few models you have. The army essentially plays itself. And then theres the fact that youre essentially playing a knight army thats weaker than knights in most ways.

When you build an army like this you get to the point where you win or lose largely based on your opponents list. Either they can deal with your spam or they can't. Now, if youre going to a tournament that might still be fun cause you'll face armies built to try and beat this kind of spam, but if you go to tournaments why not do the same thing with wraith / imperial / chaos knights? They seem strictly stronger to me. So if you're not going to tournaments, then you're playing casuals, and noone casual wants to play against this for aforementioned reasons.
>>
>>53630830
Plasma on LR is memeland. Roll a one you lose 350pts
>>
>>53630335
wait are the pic related bikes unable to deploy because the enemy unit is so wide or what?
>>
>>53630814
But Stormsurges are more expensive...?
>>
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>Genestealer Cults vs Howling Griffons
>Interview with The Crud same day

This can't be a coincidence.
>>
>>53630917
>same thing with wraith
Wraithknights are nearly twice as expensive though?
>>
Guy trying to convert a 7th ed all-dreads list to 8th.

I just noticed that a lot of the melee-focused dread variants: Death company, furioso, bjorn, Murderfang, and from chaos the Helbrute have 8 inch move instead of 6, plus Contemptors have 9 inch. So that's pretty great given that drop pods are no longer viable.

And I mean, even when the forge world book gives dreadnought drop pods back, 100 points just isn't worth it honestly.

Librarian dread is still only 6 inch move, melee focused and the blood angels psychic table doesn't have any movement boosters anymore though.

So I'm thinking maybe converting a counts-as Bjorn instead of my librarian dread warlord for that sweet extra movement? Regardless I guess I should specify what I already have built up if I'm expecting any commentary/advice, so:

Librarian Dread with Melta.

Venerable, ranged weapons arm swappable, flamer glued to fist glued to body.

Regular dread in same state as the venerable.

The old 5th edition starter set dreadnought, arms stuck down.

Death company dread with arms removable.

Furioso with arms removable.

Calth contemptor with magnetised elbow.

Contemptor Mortis with twin Kheres and missile launcher.

Twin fist contemptor.

Standard equipment Deredeo.

Leviathan with magnetised elbows, flamers built into chest.

Unbuilt venerable I was thinking of making into a Mortis dread.
>>
>>53630933
Only if I shoot it overcharge, right? I could take a melta instead if I can sneak it in of course. Any other spots I'm messing up?

I dunno wtf I'm doing desu all help appreciated
>>
>>53630933
Only Overcharged.
>>
>>53630968
Cruddace plays Howling Griffons
>>
Had a battleforged emprahs talons with sisters of silence and custodes.
Which HQ have any synergy with generic imperium keyword if any? I do want a battleforged list.
>>
Are the dark angel dreadnoughts just venerable ones now? It's been so long I can't remember if the DA dreads have their own box or not
>>
>>53630950
you only take 1 stormsurge son.

like others have said above if you want to play a small elite army of big robots the only balanced one with fun on both sides for 8th will be imperial knights.
>>
What's the point in buying from recasters?

The ones I've looked at seem to offer 35-40% discounts over GW and FW prices.

In comparison, you can buy from normal online sellers and get 20-25% off.

So you save maybe 15% RRP in exchange for waiting weeks or months for your stuff, get dubious quality products, with brittle resin, chance of breakage in the post and no replacements for bits which are mis-cast or broken.

If you're buying a copy of a plastic kit, it's even worse because you give up the huge convenience of HIPS, which cuts easily, glues well, is somewhat resistant to falls and easy to paint.

The time I can see it being worthwhile is for forge world kits and out-of-production things. Even then, a lot of modern forge world stuff has loads of ammo belts and shit which you really don't want cast in hard resin and may very well need to be replaced and most recasters don't seem to offer much stuff which you can't buy elsewhere.
>>
>>53630867
Seeing this thread, I think the whole keywords thing is bullshit. Maybe it is nice try to streamline listbuilding, but it leads to confusion and outright bullshit.
Like you could take transports for AdMech as per Imperial faction keyword, but then your Dominus can't repair them, because he can repair only things from his Forge World. And fucking Enginseer can, because what, he is better at his job than full time techpriest?
>>
>>53630943
Bike player started his entire army in reserve, planning to zoom onto the table from the far edge and blast the enemy unmolested on turn 1. This is a douchy alpha strike tactic.
Because the board was complete empty during deployment, the other guy was able to send his infiltrators anywhere. So he blocked the entire edge.
The bike player cannot move within 1 inch of an enemy model except when in combat. And before he can get in combat, he's first gotta move on table, obeying that 1 inch rule.

So basically bike player tried to be cheesy cunt, the other player responded in kind and won by default because the bike army could never show up.
>>
>>53630968

> no orks


WRYYYYYYYY
>>
>>53630335
Look at that fucking dweeb with his White Scars polo, so glad he got blown the fuck out
>>
>>53631059

The closest I've seen to a real life Creed.
>>
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>>53630999
>>53630968
>>
Jes Godwin is totally based
>>
>>53631048
If you live in Australia, the savings are immense.
I havent found any legit sellers here who do European level discounts, beyond a few oob sprues.
Would love some links since i dont want 80% being recasts
>>
>>53631059
All the bike player had to do to stop this was start at least one model on the table. Then the inflitrator kroot would have an area they couldn't sneak up on and the bikes could enter the board at.

One scout from the biker army could have saved him. But bike player wanted to be completely untouchable douchbag.
>>
>>53631148
*80% of my army being recasts

Which is hard too since im leaning on FW models
>>
>>53631048
Thanks to GeeDubs Americans don't get to shop from online retailers.
So my options are to choose from a sometimes limited eBay selection or order from Chinaman for those kind of savings.
>>
Chaos Predator tank with Autocannon, double, Heavy Bolters, a Havoc Launcher, and a Combo-bolter.

Is this enough Dakka?
>>
>>53631169
>bike player wanted to be completely untouchable douchbag.

This is the WAAC mentality
>>
>>53631058
Not really. People are just being retards. And it lets them give cool unique powers to successors like Seth's "Maelstrom of Gore" aura ability without having to balance how it stacks with all the other Blood Angels special characters.
>>
>>53631048
>The ones I've looked at seem to offer 35-40% discounts over GW and FW prices.
The discounts on FW stuff are even higher.

In comparison, you can buy from normal online sellers and get 20-25% of
Not true of Forge World. You have to buy direct and they slap on an extra 10% shipping charge.
>>
>>53631183
Sounds fun to me! Don't forget, if you take a combi flamer, plasma or melta you can fire either or both of the functions every turn. So yes, you can strap a flamer, a meltagun or a plasmagun on your predator now.
>>
>>53631048
I mostly did mine for SM vehicle upgrade sprues.

As I had the vehicle chassis, and didn't need more Rhinos.

Now if GW just sold Predator / Vindicator / Whirlwind upgrade sprues that would be clutch.
>>
Mfw Chinese recasts have less defects than the real ones I've bought
>>
>>53631058
>Like you could take transports for AdMech as per Imperial faction keyword
But you can't actually get in the transports because they all say which faction they can transport and only the enginseer has a keyword which is compatible with any of them.

The enginseer isn't really meant to be taken in admech armies. He is a guard character that got put in the admech section for some reason.
>>
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>>53631230
Never forget
>>
>>53631230

They when have less moldlines than reqular plastic sprites. It's spooky chink magic.
>>
>>53631250
>He is a guard character that got put in the admech section for some reason.
>for some reason

Maybe because he BELONGS to the AdMech and only chilled with Guardsmen armies to fix their tanks.

I'm just surprised Techmarines don't have the AdMech tag
>>
>>53630800

Sure, although hilariously enough a plain land raider could fulfill the same thing

But yes avenger+battle cannon and rockets is a very shooty and viable support choice for your grey knights
>>
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>>53630968
>no Orks
>>
>>53630891
The devastators will die before the 'tides.
>>
>>53631213
Yeah, i considered those. I felt like the cheaper volume fire would be more helpful, since im not sure how often the tank will be in melta or flamer range. Plasma seemed kinda pricey as well and overcharging was suicidal

At most I think I'd go for the Combo-flamer for the anti-assault potential
>>
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>>53630522

it sounds like you're trying to run an outdated waac fag army?

Good luck
>>
>>53631329
Chaos tanks having flamers they can shoot more than once for any purpose just makes me happy
>>
>>53630327
They're trying to update rules more often. Now after 6 months if mandrakes suck, maybe they update just the weapon stats
>>
>>53630522
No, lol.
>>
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>>53631292
>>53631060
>GW doesn't want to give it away yet that da boyz are the best army.
>>
>>53631383
They look fucking good man. Seriously. Can't wait to go up against them with the POWER OF CHAOS
>>
>>53631383

Best as in flavor and fun? Maybe. This stuff is subjective, but I do agree that orks are cool as shit.

Best as in power? No, that's IG and Crons.
>>
Since Ku'gath is absent from 8th, and we know he is siding with Mortarion.
We also know Mortarion will get model soon.
Do you think there will be Nurgle's Triumvirate with Typhus, Mortarion and Ku'gath?
>>
>>53631448
IG and Crons definitely look top tier, but I'm still confident that Orks are going to hang with them.
>>
>>53631002
Inquisitors i guess.
>>
>>53631259

Finecast improved after a while, current finecast models have much more quality control...

But the damage is done to their reputation, and plastic remains a much better medium.

Honestly plastic tech is at such a point by now that there's not even a hell of a lot of reason to use -good- resin.
>>
>>53631510
This. It's why I'm curious about Forge World charging for a lot of shit molds they've put out lately
>>
>>53631510
Only reason I can think of is that some hard, sharp edges come out looking harder and sharper than they ever would if they were plastic.
>>
>>53631510
So what you're saying is that you think FW os going to go fully plastic in the next year?
>>
>>53631554
I think what he's saying is that it would be logical. Not that GW has always been a logical company, but recent developments make me cautiously optimistic.
>>
>>53629519
Models inside a transport get the rules of the transport for the purpose of moving and firing heavy weapons.
>>
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https://www.warhammer-community.com/2017/06/05/forge-world-preview-indexes/
>>
>>53631181
That changed a couple months ago. Retailers can offer up to a 15% discount with a normal online store system.
>>
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>>53631648
>>
>>53631655
>>53631181
Plus you could always, and still can call/email for a 20-25% discount depending on the retailer.
>>
Can someone please explain the new army list building to me? It seems like I can take anything from any imperium faction in one detachment, but I may have missed something.
>>
>>53631708
They all share the Imperium faction, so yes you can do that. The only detachment restriction is that you meet the requisite units based upon the force org charge and that all of the units share a single faction keyword. But before you go mixing and matching note that most friendly target psychic powers, auras and buffs only work on more specific factions/subfactions.
>>
>>53631708
That's correct. Essentially that's instead of allies. There are abilities and such that will only work with certain keywords or if detachments are all certain type though (Canticles for example). Codexes will probably have more. But in the meantime you can go wild with allies in your Imperium/Chaos/Aeldari/Tyranid armies.
>>
>>53630384

Congrats. You spent 1k points to get zero models. Can you please still be a bigger retard?
>>
How useful is a nob upgrade for 20 choppa boyz?
>>
>>53631788
Very.
Hidden Power Klaw is strong.
>>
>>53631666
I was scratching my head over the Hellmaw blasters being pistol until I saw they were strength 10
>>
>>53630312
So I CAN field a custodes-only army with no hq. I just need to pay for the less costly hq in the imperium. Now I just need to find who that HQ happens to be
>>
>>53631493

Going from teir "lol" to teir 1 or 2 is a huge jump, I get why the boyz are super pumped. Must feel pretty good.

But tier 1 or 2 is not tier 0.

Rejoice, you get to play a strong army that gets krumpin done on a regular basis, but you don't have to deal with a bunch of powergaming choads adopting your army and earning you a bad rep.
>>
>>53631666

>Good at wrecking big shit, when it was bad at superheavy vs superheavy duels before and more rampaged through normal stuff
>No legs attacks when it had improved stomp before because it had a jillion legs

It's great, but the changes to it's role are a little odd. I'm gonna miss stampy stamping with eight brass legs.
>>
>>53631788
I would imagine that you don't pay for the nob upgrade; there is no entry on the points table for "Boss Nob."
>>
>>53631448

>Crons best

Hmm, explain? Everything I've seen in discussion of Crons so far indicates they really struggle with point efficient damage to anything bigger than a light vehicle. Lotta trouble wounding high end monsters and vehicles.
>>
I want Creed to sneak into Failbaddon's lair, and steal his pants
>>
>>53631919

Doesn't matter when you just don't fucking die

>>53631962

He's never gonna get out of Trazyn's pokeball
>>
>>53631868
Company Commander or Commissar. 30 points.
>>
Is traitor guard still a thing? Which index do I need ?
>>
>>53631919
>objectives go to the army with the most models within 3" at the end of the game
>'crons don't fucking die
>claim objectives
>win games
>>
>>53631974
>Trazyn opens pokebal to put Creed on the display
>suddenly Titans and baneblades of nowhere
>Solemence infiltrated by entire Titan Legio and no less than 50 Cadian Regiments
>CREEEEEEEEEEEEEEEEEEDDDDDDDDDDD
TACTICAL GENIUS
>>
>>53631974

>Doesn't matter when you just don't fucking die

Except for warriors, they're a lot worse at durability than they were in 7th though.

You really need a massive base unit size to minmax new RP. Otherwise it just means you need to focus fire a bit more intensely.
>>
>>53632003
Imperial Guard FW Index.
>>
Custodes vs Guard starting on Twitch

Place your bets
>>
>>53632022
Thanks!
>>
>>53632003
You need FW to get off their ass and give you one, which they will, but we don't know how long that will take.
>>
>>53632024
Guard.
>>
>>53632032
Oh. Not out yet. Crap.
>>
>>53631992
Nice. Only 30 points for the swaggo.
What else do I lose? Warlord trait?
>>
>>53632024
Guard
>>
>>53632024

Ha ha, guard all the way.

Maybe if it was a real Custodes army with actual options, rules for the FW Custodes models they'd stand a chance, but overkill assault troops (and thus wasted points against something as light as guard) Calth Contemptors and Land Raiders? Golden bannanners stand no chance. Their only real selling point here is four Lascannons is good anti-tank.
>>
>>53632032

Forge World Index: Astra Militarum. Ships June 17, with the release of everything.
>>
so are Necrons a noob friendly army?
>>
>>53631919

Reanimation protocols aren't as strong as their "FnP but better" iteration from 7e, but they are much stronger than they ever were before that. Also, the shielding on their vehicles that lets them shrug off high damage weapons. Necrons can put a lot of very high durability stuff on the table. In an edition that's going to be all about ploping big units of infantry on top of objectives, that's going to be a big deal.
>>
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So the 17th my local gaming store is having a big 40k day in honor of 8th dropping and I wanna get the most bang for my buck as tzeentchian demons/CSM, should I go heavy on the CSM half and bring in chaos demons through Daemonic Rituals or should I just bring the thousand sons as only scarab occult to serve as shock infantry while the bulk of my army is in pink horrors, flamers, and chariots?
>>
Why the hell Custodies spears are rapid-fire instead of assault? Werent this like "shoot while charging into CC"?
>>
>>53632068
No leaks on that huh?
>>
>>53632024
Custodes
>>
>>53632024
They will bring a shit Guard list, so Custodes might have it.

Guard is strong this edition, but only if you play it the right way. It can still be a shit army at the same time.
>>
>>53632017

Fortunatly enough for crons, big size basic infantry units are exactly what you want anyway.
>>
>>53632081
Now they can do that
>>
>>53632083

No, just the preview images on the product page on Forge World. They're just the table of contents, so they list what's going to be in the book, though not anything substantive rulewise.
>>
>>53632068

Source? I didn't know there was a release date for the other two indexes yet.
>>
>>53632128

https://www.forgeworld.co.uk/en-GB/Imperial-Armour-Index-chaos-2017

It literally says right under the price.
>>
>>53632080
not sure yet, but I do know that thousand sons/tz demons got a bunch of cool stuff in the new index
>>
I have a rules question; does the point value of a unit include wargear it has by default? For example, a chaos rhino is 70 points, and comes with a combi-bolter; does that mean the full cost is 72 points?
>>
WHY THE FUCK CAN'T I TAKE A CUSTODIAN HQ
FUCK GW
>>
>Mechanized Guard list
lol he's gonna lose.
>>
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Anyone play nids that can give me critique
>>
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>>53632152
Correct, the base cost of a model does not include wargear, but some wargear does cost zero.
>>
So basically what I'm reading here is "Necron Warriors are a top tier unit, so Necrons must be a top tier army because they have one really fuckin' good unit."

Y'know Eldar weren't top tier because scatterbikes, they were top tier because a third of their units were overpowered and all but a handful of the remainder were really solid and allowed for extreme flexibility.
>>
>>53632152
Nope, no wargear. That's why a lot of default wargear has cost = 0.
>>
>>53632175
except the big names, which do include the cost of wargear (because it's all unique shit nobody else can take)
>>
>>53632148

That's one of the first two, Astra millitarum and Xenos don't seem to have street dates yet.
>>
>>53632180
I'd argue that even Necron warriors aren't that great without an Overlord and Cryptek buffing them. While you could easily have a very strong unkillable blob, anything that splits off from it is going to be easier to take out
>>
>>53632201
Their FB said before months end though.
>>
>>53632156

You can take a shield captain!

He's just toned down and a unit sergeant for no reason, that's all.
>>
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What is the best Lord of War and Why is it a Shadowsword with 4 flamer sponsons?
>>
>>53632227
Silly goose, that doesn't read Stormlord filled to the brim with heavy weapon squads.
>>
>>53632220
I heard you can only take custodians troops?
Is there a shield captain entry or what?
>>
>>53632227
Besides titan is this one >>53631666

Nice trips khorneposter
>>
>>53632035
>>53632059
>>53632064
The Guard player is bringing nothing but Leman Russes. The shittiest units in the codex.
>>
>>53630559
the space marines obviously
>>
>>53631899
8 hellcrusher claws attacks aren't nuff 4 ya?
>>
>>53632215

You could pretty easily surround an overlord and a Cryptek with 3 units of 20 warriors, then put 10 tesla immortals up front and hit them with My Will Be Done to generate extra shots on a 5 or 6... But you'd really want to be either playing an objective game or fighting infantry.
>>
>>53632264
Unlesa they're Vanquishers, Eradicators or Exterminators he's still in an okay position. The Russ isn't bad. Just average.

The Wyvern and Chimera are bad.
>>
>>53632180
Deciever and Obyron are going to be great for repositioning half your army as well.
>>
>>53632242

Shield captain is the unit sergeant for Custodes troops.

Also shield guys and sword guys are one unit, no differentiation.
>>
>>53632264
Why are you so salty just because you don't get to outright delete marines anymore?
>>
Nids and Orks have won in like 90% of batreps i've seen involving them. Everyone is gushing over assault phase + hordes. Horde meta new meta?
>>
>>53632294
So it's not hq at all then..
>>
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So based on what we've seen so far, are there any armies that look overly weak or strong? I don't mind losing, but I don't really want to waste my money on an army that will never win.
>>
>>53632271

Didn't imply the unit wasn't great, just that no rule for leg attacks is fluff-wise a down note.
>>
>>53632306
Necrons got swatted with the nerf bat, hard.

Guard might have lost platoons but they look really strong in spite of it.

Nidzilla is back.

Orks are good now, maybe not great though.
>>
>>53632295
I'm not salty. I mostly used Punishers last edition so I am using them again. I'm saying the Guard player in the Custodes vs Guard game is going to lose because he brought the shittiest units. Lemans are tough with sock em boppers for guns.
>>53632282
>The Wyvern and Chimera are bad.
Truth man. I won't use my Chimeras for anything other than 4 Ogryn/Bullgryn probably.
>>
>>53632295
He's having trouble adapting LRBC is now the jack of all trades gun. Okay at killing infantry and okay at killing big single models from 72" away. While before it was a "point at Marines to murder"
>>
>>53632306
Everything seems pretty okay. The only really weak armies seem like the ones that only consist of a handful of unit entries and aren't a full force.
>>
>>53632344
Where are you getting that? I don't give a shit about Russes being bad. There's so much good shit in the codex. I'm just saying, they are bad this edition. Overcosted for how much damage they can put out. Punisher is still pretty okay so I'm going to use them.
>>
>>53632175
Speaking of this, check out the price for Typhus (164 including wargear), and the price for the lord of contagion (139 + mandatory Plaguereaper weapon at 45, for a total of 184).
This just doesn't make any at all sense as the lord of contagion is simply just Typhus statline but worse (missing Destroyer Hive, Poxwalker buff and 1 str on weapon). What am I missing here?
>>
>>53632306

Tau are going to take a lot of rejiggering to work out how the hell they work now because so much was changed. The point hikes are scary at a glance until you notice basically every army had a lot of point hiking...

I guess I'll just play my other armies for a while until detailed tactical analysis has happened.
>>
>>53632332
The Taurox made out like a bandit tho, with the twin autocannons and the armament on the Prime it's the new king of metal boxes for that price.

I'm going to have to slap wheels on all of mine because I fucking hate those track pods but eh. It's a hobby.
>>
>>53632388
You can only take one Typhus and you can take as many of the others as you want
>>
>>53632388
Typhus is a unique character and therefore you can only field him once. Besides from that if you are not planning on fielding more than one lord of contagion my guess would be to always go to "counts as" or try to model a lord of contagion with a scythe or what not. Unless you play an autist it shouldn't be a problem
>>
>>53632408
I did and it went very well.
Even re-positioned the weapons to have double-weapon turrets (2 gatling/volley, 2 missile/autocannon, 2 cannon/Autocannon proxable as missile in the past edition).
Looks good, very happy with the fact I am not "cheating" anymore with the weapon position on the hull.
I find the current misslie Taurox overpriced, tough.
>>
>>53632408
I like the treds on them and I feel alone on that. And yes, I will have to get another start collecting Scions box. There are so many good bits in there and Scions are so nice now.

But yeah man, put on a heavy Stubber too and you have a ridiculous amount of S4 power. That's what, 31 S4 shots on a Taurox Prime for 110 points.
>>
>>53632373
so going to completely undervalue durability.
One lucky melta shot isn't going to take down the Russ anymore.
You 'good shit' is going to die to a stiff breeze if it's the tones of infantry squads everyone is cumming over.
>>
>>53632329
>Guard might have lost platoons

Yeah, Detachments feel a bit weird. But I'm realizing that we have some of the cheapest shit in the entire game so it might even be possible to fill 2 Brigades in 1500-2000 pts. 18 cp...I have no idea what to do with that many.
>>
>>53632429
Yeah, personally I'll be converting that starter set dude to Typhus and run a fun zombie list.
I just don't se why the far superior character is cheaper, as he's just the same guy with better/more stuff. It's just illogical points-valuing.
>>
>>53632464
They are decent fire magnets I'll give you that. I'll definitely still take 2 Russes like I used to, but they don't put out much damage. Manticores, Basilisks, Taurox Prime, Bullgryn and Scions were what I was referring to by good shit.

Conscripts, Commissars and heavy weapons squads are good too, but I think people think an army of just that will be the best thing ever. I usually want more variety.
>>
>>53632329
>Necrons got swatted with the nerf bat, hard.

Stop being thick
>>
>>53632478
as all the stratagems are complete shit that is just gonna be 18 re-rolls
>>
>>53632329
>Nidzilla

Been wondering about this.

So if I take a Spearhead(?) detachment, we're talking tyrant + kaiju without need for the small guys, right?

I haven't played Nids since the Tervigon came in. I'm used to Dakkafexes and Gunfexes. Are the new monsters (Tfex, Exocrine, Malef, Haruspex) any good?
>>
So I am torn between building GSC and an Emperor's Children army. If I play EC is there any reason to run demonettes alongside them? I really like the idea of having both but after glancing over their rules they dont seem to synergize much.
>>
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>>53632446
Here's the one 'doombuggy' I have so far. I have 3 more that haven't been converted.

My only worry is that the design I went with for the turret is not magnet-friendly. If I want the autocannon setup (which is statistically better against everything with multiple wounds) I'm going to need entirely new turrets.
>>
>>53632519
you have no idea what you are talking about. the morale one alone could easily save you 20 models for 2 CP
>>
>>53632478

You star with 3 cp base, remember, so he brigades is actually 21 cp, not 18.
>>
>>53632529
What I did was put one autocannon on the turret left part, and then both Volley guns on rear. That way I can just say "I'm using the autocannons and gatling gun"

Or I can just say I'm using a normal Taurox with Autocannons. I got lazy with this one because I didn't like any of the magnetizing I did, but it looks so cool with all the guns.
>>
>>53632175
Hey anon I've been wondering about something for 8th points buying. In this case the Leman Russ Punisher. It starts off with the base 132 for the leman russ demolisher then 40 points for the demolisher cannon and 8 for a heavy bolter for a total of 180 points. Now it may replace its demolisher cannon for a gatling cannon the gatling cannon costing 20 points. Now this would bring the cost up to 200 points correct?
>>
>>53632529
I did something similar but the volley is inserted in the carved space that is generally destined to the Storm Bolter.
And the wheels are 6 but 4 look VERY nice here.
>>
>>53632575
you only pay for the stuff you take
>>
>>53632538
if you are playing guard you can only lose 1 model max anyway just by having commissars
>>
>>53632408
I'm trying to figure out what the Chimera has over the Taurox. It's like, 2 autocannons vs 2 heavy bolters (or 1multilaser, heavy bolter). Taurox is slightly less durable (T6 vs T7) but that's it.
>>
>>53632575
No it would be 132+20+8. Punisher is 160 base.
>>
anyone have any pics of some darker schemed skitarii? Going to try and paint them all rusted and shitty to try and represent a dark mechanicus force.
>>
>>53632597
Chimera has more transport slots. It's nice for bringing a squad of Veterans with characters also with them.

Or 10 Scions with Characters.

That's all it really has and sadly, you're better off just bringing a Taurox/Taurox Prime with a Command squad/Tempestus Command Squad and Characters. Vets will likely hop out and die, just like Command squads, but Command squads are only 4 models, so you could have 2 Command squads for a total of 8 special weapons and a Commander inside a Taurox/Prime, give both squads orders and then all 3 die next turn.
>>
>>53632514
I take it back, he's running vanquishers which do seem terrible.

I do say the LRBC seems more respectible than some are giving it credit, as you do get to multiple that damage over the whole game.
Manticores do look amazing, and now I finally have a reason to buy some bullgryn other than the look.
Scions look good... against the right target, and don't expect them to survive long.
>>
Are Deathwatch good in this edition? I would very much like to know.
>>
>>53632597
Toughness and transport space. Chimera can haul 12 models (4 ogryns).
>>
>>53632538
actually looking at that one the most. Since I don't really feel like fielding that many Commissars, auto-pass morale seems awfully useful especially on stuff like Conscripts.

>>53632551
whoops, my bad. Shit I wanna try this. Might be able to do this with just infantry with sentinel support (45 points per FA slot).
>>
should I get the dark imperium start set instead of the rule book, even though I dont play marines?
>>
https://www.warhammer-community.com/2017/06/05/forge-world-preview-indexes/
>>
>>53632529
That's how I run my Russes. I have just 4 hulls but around 8 different turrents. I'm really not too comfortable with magnetizing my stuff anyway.
>>
>>53632329
I was thinking about getting some Necrons, would that be a mistake then? Or are they still decent after getting toned down? The only other armies I was looking into were Tau or Grey Knights.
>>
>>53632665
Do you play death guard?
>>
>>53632528
I'm doing EC myself, and about the only real synergy they have together is that Daemon Princes will buff both EC and daemons. Mind, Daemonettes do provide a horde of pretty decent assault troops to a generally shooty army
>>
>>53632575
you do the replacing weapons/wargear first. Then once you've finalized what the unit has, only then do you check how much it costs.
>>
>be Scarab Occult sorc
>be scion of THE psychic Legion
>be servant of THE psychic God
>spend eons learning forbidden lore
>still be weaker psyker than some random Libby

Falling to Chaos was a mistake.
>>
>>53632641
pls
>>
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>>53632641
Best taken as a smaller detachment in a larger imperial force if you're WAAC, decent by themselves but not amazing. They do have nice ammo that nobody else gets, making bog standard bolters better.
>>
>>53632665
Do you want it? Then get it. If you don't want it, just get the rulebook.
>>
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>>53632667
>+3d6 charge on scorpion
>>
>>53632675
necrons are looking like the WAAC players army
>>
So, using only the models I currently have, how stupid would this list be until I fill out the rest?

1k pts

Techmarine: Plasma Pistol, Power axe, Servor Arm

Tactical Squad: Ten models, flamer, Heavy Bolter

Tactical Squad: Ten models, Flamer, Heavy Bolter


3x Predator: Twin Las Cannon, 2x lascannon sponsons, 2 with storm bolters, 1 without.
>>
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>>53632638
Agree with all that. The Battle Cannon is better than I'm giving it credit for, I'm being a bit harsh saying Russes suck, but I just don't have much incentive to bring more than a couple.

Scions are good suicide squads and overall just for objective grabbing and mobility. Tempestus Command squads especially are suicide friendly. I think a squad of 10 Scions deep striking kind of far away and harassing with something like Plasma Guns seems somewhat survivable, but I bet I will just use squads of 5 and the Command squads to distract and harass.

Really happy about the Bullgryn. I got all their shields magnetized because I'm not sure if the Slab or the Brute is better. I'm thinking Slab though because of how cheaply you can get an Astropath and give Bullgryns 1+ armor. Will really help against -3 AP weapons.

Also Harker is really comfy now. This is my count as Harker. He will be my go to character for sitting around heavy weapon squads.
>>
>>53632695
Thank you for replying. I was wondering because I'm not sure if my 2000pts Deathwatch army will get btfo like in last edition. Are they better or worse than they were in 7th?
>>
Guys I have seen the painting starting sets and they looked suspiciously cheap. Then I saw they're only 3 ml of paint. More or less how many space marine minis can I cover with the set?
>>
>>53632675
They're somewhere between decent and bad now, I think. They're still tougher than nails but they have lost some offensive power.

I haven't yet seen an army that's straight out terrible this edition, actually.
>>
Sword and Board Lychguard or Scythes?
>>
>>53632727
I might kitbash a Harker using the Scout Marine Heavy Bolter, too. I hate the catachan lack of a flak jacket, so may be I can make it work with a Cadians chest.
>>
>>53632675
Necrons are fine. Middle of the pack at worst. The only army that should probably be avoided at the moment if you are worried about power is Daemons.
>>
>>53632684
Demonettes are troop choices correct? Also are EC allowed to take noise marines as both elites and troops?
>>
Does Pedro Kantor benefit from his own "chapter master" and "oath of rynn" rules?
>>
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>>53632791
Yes
>>
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>>53632732
Here's the points values for Deathwatch.
>>
>>53632732

They are better in that the gap between high power stuff and lower tier stuff got much smaller, but there's no avoiding that small model count elite armies are going to struggle this edition.

You're still going to get bent over the table and fucked, but at least it will feel like people are using lube.
>>
>>53632804
oh I didn't see that thanks
>>
>>53632597
Take neither. A platoon commander can run alongside the squad during the movement phase then order "Move Move Move" into cover during the shooting phase. Next turn the commander can advance to catch up with the squad and order them to rank fire as well.

With the remaining points you can buy a heavy weapons team with heavy bolters or Autocannons, which can sit still and cove the advance.

Transports have been rendered redundant by orders for the guard, but if you must take one the taurox is faster and cheaper with a better twin armament. You don't get many benefits from T7 vs T6 when considering any weapons other than Autocannons.
>>
>>53632839
Not thinking of using them as transports primarily, just vehicle-based fire support. The Taurox seems like a better pick than 2 autocannon Sentinels.
>>
>>53632839
>You don't get many benefits from T7 vs T6 when considering any weapons other than Autocannons.
going to disagree, as there are a lot of S6 weapons where that matters just as much as the rare S7s like autocannon.
>>
>>53632773
Daemons seem fine to me. Granted, i only looked over Slaanesh and Khorne really. While summoning spam isn't a thing, they do still seem rather efficient.
>>
>>53632879
Not too familiar with anything but Imperial weapons but since this seems like it's going to be Plasma-edition, T7 will be significant vs T6 right? Tauroxes will melt to plasma, Chims will be a bit tougher?
>>
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>Recently finished painting all my henchmen of all types (monkies, DKA, crusaders and so on) for my Inquisatorial army.

>8th deleted them all from my army.


My jimmies are russled, whoes bright idea was it to spit up the most diverse unit in the game? Atleast IA had some form of letting me put the band back together in the form of a formation but whoes bright idea was it to split them all up in units of 3's, and only allowing ONE type to actully go in the ride with the inquisitor?
>>
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Do you think that Primaris Marines that are sent to the Black Templars hold their own rank or are they assigned as Neophyte to Initiates ?

Literal senpai and kohai.
>>
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>>53632667
>has the heretic astartes keyword
>runes of the blood god only affect powers trying to give it mortal wounds
>psykers are free to boost its movement and hit values
Jesus Christ how horrifying
>>
Does anyone have the Custoes list from the warhammer live game?
>>
>>53632906
Eldar still get shruiken cannons, and have more incentive to take them as being assault matters. S6 with rending. So wounding that vehicle on 4s will matter.
Deldar will use a lot of darklight weapons, but heatlances are still a thing.
>>
>>53632918
Give it the double Movement power for it to scuttle 24" and charge 3d6
>>
>a unit of 5 custodes an be taken as an HQ choice
>>
>>53632979
Oh shit custodes. Might take them to ally for my Deathwatch.
>>
>>53632667
>great artifact of Khorne
>gets destroyed by Magnus while costing twice as much points

Kek, "god" of battle.
>>
Can't wait for the Stormbird. Everything save the missiles and the Orbital Strike on that monster was twinlinked, the missiles hit harder than Onager Neutron Lasers and the Orbital Strike was an Indirect Fire Massive D. That thing is going to fly over the enemy, toast two Land Raiders with four Lascannon and three Neutron Lasers each and then shit out a big swarm of shielded Marines to finish the job. I don't even play Marines, so it'll be an unloaded Admech ship unless I Counts-As some Thallax drop troops, maybe Deathwatch, but still sexy.
>>
>>53632736
More than you would think but less than you'd want.
>>
>>53632910
I'm bothered by this too. I got a bunch of bits together to make my own henchmen, so I'm glad I was a bit lazy about it. I miss the fact that I can't do a big blob of all kinds of henchmen now.

However, Acolytes now can be pretty good. Give each a Power Maul and Plasma Pistol and you have a pretty hard hitting unit.
>>
>>53632910
You could ask your opponent to let you run them all together in the same unit, but with 8th ed wound allocation you could abuse crusader's 3++ and that would be pretty cheesy.

>>53632929
Looks like greyfax, 4 storm shield custodes, 5 with lances and a landraider.
>>
>>53632910
8th ed. rules go out of their way to avoid mixed units as those tended to have either have complex damage roll and wound allocation rules, or either be open for abuse. They didn't do it just because they hated Inquisition. You can stick them all in the same ride if you use and Adeptus Ministorum vehicle like a Sororitas Rhino.
>>
>>53633009
in number of units? I was thnking of buying the dark imperium box and I need to paint the marines. They're 26 ultramarines, how many painting boxes do I need?
>>
>>53633015
>4 storm shield custodes
5 originally
>>
>>53632736
>ever buying citadel paint that isn't technical or shade
>>
>>53633024
What this guy said.
>>
>>53628862
Fuck, i dont know what i am doing
1850 point of nu chaos

5 marines, HB, 75
5 marines, plasma gun, power sword 82
5 marines, HB, power sword 75
6 marines, HB 88
9 marines, melta, power fist, rhino 224

5 termintors, combi-plasmas, powerfists, chainfist 332

DP, wings, tzeench, claws 180
Lord, combi-plasma power axe 94


18 cultists, heavy stubber, flamer 99

5 terminators, pair of LC, power sword, 3 power fists, reaper 255
Termi-soc, force axe, combi-melta 175

Havoks, lascannons, power axe 170


help
>>
>>53633069
Good post. Really added a lot to the conversation.
>>
>>53633052
What do you mean? I never painted my minis to my shame and I want to start now. Buying singularly the paintings seems like the ultimate thievery though, at least these boxes sound cheaper
>>
I hear special characters can no longer join units?

So if I want to run one with a squad I just have to take say 9 space marines and leave a gap in the rhino for the characters?
>>
>>53633034
I've been using Citadel paints for a long time an honestly I have no clue. 12ml pots last a long time. You should have no problem doing that many marines though. Start with just one.
>>
>>53633096
Fuck (you)
>>
>>53633100
people have a preference for valeho and army painter.
I prefer the dripper bottles, but GW paints are fine.
>>
>>53632282

>91 points for two heavy bolters and 6 lasguns while being T7 4+ save
>shit

Once they get autocannons they're going to be okay
>>
>>53632910
>>53633015
>>53633024
>Cant run mixed character squads due to wound allocations
>Meanwhile Ork characters dont give a fuck and get to use grots as literal meat shields
Did anyone ever doubt green is the best?
>>
>>53633114
>>53633120
thanks guys
>>
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Which is cooler, Warlord Titan or Ordinatus?

Why must the Warlord be the sexiest Titan, It's too fuckheug to buy or use and too detailed to custom build unless you come up with an alternate concept and go for a shape-match Counts-As. I just want to see a Saturnyne Lascutter, judging by the Atrapos one it's basically a Titan lightsaber,
>>
Could a psyker become an inquisitor?
>>
>>53633126

> 90 points
> APC

We fucking footsloggers now.
>>
>>53633126
The lasguns don't add much and the Taurox can get the autocannons for cheaper. My point is that there are conclusively better options now.

It's certainly no Arvus Lighter. But it's not the Steel King it once was.
>>
>>53633155
Aren't a lot of Inquisitors psykers?
>>
>>53632514

Russes with multimeltas are actually terrifying if you move them up the board turn 1 and then just create a 24" bubble of death for vehicles
>>
>>53633155

Yes, in fact for many this is considered a key part of being an Inquisitor. If not, you need one in your retinue.
>>
Anyone else think that hordes have improved a little too much? The rules seriously encourage and bolster lots of cheap units with bonuses to CP and stuff.

Small elite armies have never really done that well, it was cheese that ruined things in 7th especially, and whilst I'm sure that nids and orks and guard needed the boost, they're really heavily favoured and benefit more than "elite" armies.

For example, a Space Marine army isn't really getting beyond Battalion since the points cost wont allow it. That means they're really restricted in choice and number of weapons on the table. 3 tanks maximum in a meta where vehicles are huge game changers? No effective way to get dangerous/killy weapons out there without Devastators, which are also a HS choice? Sheer volume of fire available to guard, or number of charging bodies for orks and tyranids can quite happily wreck any non-horde's day and where's the benefit in small elite armies?
>>
>>53633155
Yes, lots do. See: Eisenhorn, the main man Coteaz, Greyfax and a massive tide of generics. If they're not psykers, they almost certainly have one assisting them like Amberly Vail, they're too helpful in that line of work to leave behind.
>>
>>53633180
Hordes still give more victory point than tougher armies, imho. That might be the balancing factor. Of course, being a horder, they can capture and hold objectives better.
>>
>>53633168

Yeah GW basically just fucked everyone off to sell more of that hideous kit.
>>
>>53633173
I have the old school Demolisher with Lascannon and Multi-Melta and it looks super good against Vehicles and multiwound targets, but it's 232 points. That's so many points.
>>
>>53633100
Citadel paints are fine, good even aside from perhaps some metallics like Auric Armor Gold. Some people will direct you to stuff like Army Painter (usually cheaper), and Vallejo (Good paint, particularly the air metallics which have superior metallic "pigments") and those are both fine choices. I find Citadel stuff convenient though, and I don't go through paint fast enough that the cost different is anything big.
>>
>>53633180
>3 tanks maximum

Can't you just take another Patrol detachment or a Spearhead one and move the mandatory tanks over there?
>>
>>53633200
Since it's a -1 T Chimera, might be able to get away with a Chimera with a lof of armor stripped off.
>>
>>53633180
The difference, I think, is that horde armies have much weaker vehicles by comparison.

Nids have monsters, which are still relatively killable.

Orks have scrap on wheels, and the 'nauts are still bad shots. I think they're a bit overpriced too.

Guard has the Leman Russ which is solidly average now, and the Manticore is one of the few guard vehicles that can't be squadron'd. Of course, then there's the Baneblade.
>>
>>53633201

232 is a lot but everybody else pays way more for their anti tank vehicles now
>>
>>53633217
Maybe, but the points cost almost definitely won't allow it
>>
>>53633246
So maybe it's worth taking a bit?
>>
>>53633180
Hordes of disposable life are an effective strategy in 40k?
Really kinks your cankles now, doesn't it
>>
>>53633261

232 points gets you 4 melta shots, a lascannon shot and a demolisher blast which could kill a few tanks in a single round of shooting, so yes I would say so.
>>
>>53633282
It's only 2 Multi Melta shots.
>>
Guard getting destroyed on stream. Shouldn't have brought a tank army against Custodes
>>
>>53633316
Shouldn't have brought a tank army at all.
We konskript now.
>>
>>53633316
>Shouldn't have brought a tank army
fftfy
>>
>>53633155
>Can someone who can read minds become an inquisitor
Gee anon I wonder
>>
>>53633316
>>53633325
This just showcases how weak Russes are. The worst part is that they are better now against higher wound models than hordes. So even against their preferred type of enemy, they are getting destroyed.
>>
>>53633316
>shouldn't have brought Vanquishers
FTFY
>>
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>>53633200
I just use my converted chimeras. Turret's in about the right spot
>>
>>53633309

Yeah sorry it's not twinlinked.

Still, that's a lot of wounds if everything hits.
>>
>>53633261
To give you an idea: 232 is around the range of a kitted battlewagon, and a land raider is 350+. If your anti-vehicle tank does it's job an removes at least one big vehicle or two lighter vehicles then it will make its points back.
>>
So what's the Leman Russ ranking now? Which is the turret to rule them all?
>>
Rate this list

Battallion detachment, 2000 points

Captain with a relic blade and storm bolter
Librarian in terminator armor with a force stave and storm bolter

Tactical marine squad with a gravgun and a missile launcher
Tactical squad with a plasmagun and plasma cannon
Guard infantry squad with a flamer and autocannon

Guard special weapon squad with 3 flamers
Guard special weapon squad with 3 grenade launchers
Chimera with 2 heavy bolters and a storm bolter
Contemptor dreadnought with multimelta and storm bolter
5 cataphractii, sgt with sword + storm bolter, one with power fist + heavy flamer, 1 with power fist + storm bolter, 2 with double lightning claws
5 vanguard with jump packs. Sgt with thunder hammer and storm shield, 2 with bolt pistol + power sword, 2 with bolt pistol + chainsword

Assault squad with eviscerator and 2 flamers, no jump packs
Razorback with TL lascannon, storm bolter

Predator with TL lascannon and 2 heavy bolters
Leman russ with battle cannon, lascannon, 2 heavy bolters
Guard heavy weapon squad with 3 mortars
>>
>>53633246
>232 is a lot but everybody else pays way more for their anti tank vehicles now
Fire Prisms are 168 points for a 3+ heavy 1 s12 ap-5 d1D6 gun
onager dunecrawlers are 143 for a 3+ heavy d3 s10 ap-4 d1D6 min 3 gun

both can fire on the move (or be upgraded to)
>>
>>53633378
Because they are worse than they were before.
>>
>>53633316

Is the guard player gibberingly incompetent? How many models does the Custodes player have, three?
>>
>>53630312
>>53630312

That's still pretty cool, means I can take an understrength unit of incubi with drazhar in a venom still for the low low price of 18 points.
>>
>>53633378
Because battlecannon don't mulch MEQ units. They can't get used to it having a new role.
>>
>>53633378
Because they aren't good.
>>53633380
Punishers and Demolishers are still pretty solid. Battle Cannon is pretty solid due to its range.

More than anything Russes are durable, so that is their strength. They don't put out a lot of firepower. Even the humble Taurox Prime puts out more firepower in some cases for 110 points. 31 S4 shots.
>>
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>>53633180
Eh. The FLG playtesters seem to think Harlies are one of the best armies in the game and they're pretty fucking elite.

Also no one, not even super-elite armies, is particularly restricted slot wise due to the vanguard, spearhead and outrider detachments.
>>
>>53632990

P sure Magnus would be tramplefucked by the scorpion if it went first.
>>
>>53630736
Is this safe?
>>
>>53633392
You can also do stuff like fill out a high occupancy transport with chaff to take wounds for more elite occupants in case the transport gets destroyed en route.
>>
>>53633384

Fire prism isn't particularly impressive

Onager is a glass cannon

Leman russes are 1 point of armor away from being land raiders
>>
>>53633390
Custodes started with 12 models, now at 8. Guard player started with 6, now at 1 (soon 0).
>>
>>53633439
>guard
>less models than custodes
Actually it's fucking impressive.
>>
>>53633382
Oh, forgot: Both tac squads have a combi flamer.
>>
>>53633459
>>53633459
>>53633459
>>53633459

New Thread
>>
>>53633452
Tanks and1 engineseer XD.
>>
>>53633430
Russes have 12 wounds, Land Raiders have 16.
>>
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>>53633380
>>
I'm not sure I understand detachments and key words.

Can I have a mostly Drukhari force and then add a Wraithknight, for example? They both have the Aeldari keyword.
I understand I might need to take a Super-Heavy Auxilary Detachment, but I just don't know if I understand the keywords properly.
>>
>>53633180
The new cover and morale rules heavily favour small, elite units with good saves. Marines in five man squads will be getting 2+ against shooting most of the time and are virtually immune to morale losses.

Close combat isn't going to be kind to them though, with power weapons being pretty affordable and things like nobs not being possible to pick out of their squad. Best to invest in as much firepower as possible and try to really rip the shit out of them before they can close and have a few counter-assault units to take the fight to the enemy.

Vehicles are generally way too pricey for what they offer in 8th. You only want to use them when they are absolutely necessary to do a job. Leave your rhinos at home and maybe take stuff like land speeders which would have been glass cannons in 7th ed. Use jump infantry as your mobility units.

Heavy support should be mostly devastators. They are absolutely brilliant now. Heavy weapons punch through cover as well as armour, so there is little defence against them and they are vital for taking out assault transports.

Command points can be good, but there are only going to be a handful of rolls in an average game where they really matter, especially with a lot of tougher stuff having a lot of wounds. You don't lose several hundred points to a bad roll on the vehicle damage chart anymore. So further command points past the first six or so become less and less helpful. They are also much better for forces that actually have good saves and a small number of models needing re-rolls.
>>
I'm getting two of the Nurgle-halves of the Starter Box. Where should I go from there in terms of making a good, basic, functional army?
>>
>>53633503
detachments must all share at least one faction keyword
Your entire army must share at least one faction keyword.
>>
>>53633498
>Is your target T3 and in +1 cover, or T4-5 and in +2 cover or better?
>Yes
>No
Might wanna clarify that a bit
>>
>>53633527
Wait for Death Guard kits
>but in the mean time two Rhinos for the Plagues might not be a bad investment.
>>
>>53633530
I must have missed "one", thank you Anon.
>>
It seems that the Imperium 2 index is missing two pages.
>>
>>53633429

That costs more points though and from what I've heard venoms are still the way to go with transports
>>
>>53633512
All my CP as Orks is used to reroll charges, auto pass morale checks so I dont lose a pile of boyz, and the rare psyker power that fails.

Koptas are hilariously strong at rooting out marines trying to hide in cover.
>>
>>53633503
>Can I have a mostly Drukhari force and then add a Wraithknight, for example? They both have the Aeldari keyword.

Yes. It will be a "Aeldari" detachment rather than a "Drukhari" one, but that distinction isn't (yet) very meaningful.

>I understand I might need to take a Super-Heavy Auxilary Detachment
If you're using the auxiliary detachment, the super heavy is the only thing in the detachment anyway. They keywords in your other detacments don't matter at all.
>>
>>53633576
>auto pass morale checks

Surprised you're having problems with morale. Our Ork just Jumps a unit of 30 up the field T2 when all his shit arrives.
>>
>>53633572
I was bribing it up with Orks in mind. Toss a handful of grots in a battlewagon to tank wounds for manz when the wagon goes down.
>>
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So, what the new meta on squadron wheels? Wartrakks or Warbuggies? or Skorchas?
>>
>>53633503
You can have any units in a battle forged army so long as they all share at least one keyword. For example, you can have a wraithknight and dark eldar forces in the same army.

This also generally applies within detachments, so it's fine to have dark eldar troops led by harlequin HQ and a craftworld heavy support choice in the same detachment. Some factions have rules which only work when all units in their detachment have the faction keyword though, like Canticles of the Omnissiah.
>>
>>53633600
I had it come up when I was fucking around with a big stormboyz squad. It lost some 17 boyz in a single shooting round and was too far away from the other 30 man unit. If I didnt blow the CP it would have lost a fuck ton more.

But yes your standard 2 30 man boyz blobs are basically immune to psych
>>
>>53633413
>More than anything Russes are durable, so that is their strength. They don't put out a lot of firepower.
which is why they were a terrible choice against this army.
Custodies are melee elites, with not much in the way of range power (and what they had was specifically anti-heavy). So he needed to take them down before they could charge.
Once they were in charge range there wasn't much they could do.

Taking 1-3 Russes against a list that's going get heavy shooting off from turn 1, and they'll show their worth.
>>
>>53630121

Designed by a 12-year old.
>>
>>53633430
Fire Prisms I want to try out. Range 60 is still fun. and Optional firing modes is nice, even if the last option is a trap against most targets.
>>
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>>53631126
>not know honey! I killing xenos scum.
>>
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>>53632636

I've got some Blanchitsu.
>>
>>53634293
>fingerpainting
>hues of piss, shit and blood
A bit shrort on the faux-Geiger aspect, try dick-niples on the armour and 8 inch stiletto heels, otherwise good.
>>
>>53634192
>Babe, I need you in the kitchen
>I can't, this is a multiplayer game
>Just pause it then
>>
do we have a photo yet of the missing pages from imperial index 2? the custodes pages?
Thread posts: 633
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