Your move, /tg/
>>53617543
>>53617703
>>53617802
That's numberwang
>>53617944
Laughed out loud. Fuck you
>>53617543
The only way to win is not to play.
>>53617802
I set a card face down and pass my trun
>>53618000
Your Move.
>>53618190
Three of a kind, I win again fa/tg/uys
>>53618413
Ah, but you forgot, the orc face got numberwang
>>53618413
The line opens up a portal to a mysterious dimension!
We shall do battle for this square
>>53618497
Cadia stands to keep back the newly encroaching portal.
>>53618497
A shoggoth entered the field and colonised centre circle
I play Dark Ritual. I play Delerium Skeins.
I discard three and play Three Basking Rootwallas.
>>53618833
The shoggoth burns through your shitty card game, revealing the true domain of conquest once again
>>53619005
Which activates the trap card and wipes the field. Your move.
>>53619524
Time vortex caused by the cicatrix maledictum splits the field in half and regurgitates Cadia. Your move.
>>53619648
Rolled 1, 3 = 4 (2d6)
I deepstrike this square over here and charge at Cadia.
Rolled 1, 1, 4, 5, 4, 6, 5, 4, 6, 4, 2, 1, 5, 1, 4, 2, 2, 2, 6, 3 = 68 (20d6)
>>53620211
Cadia overwatches.
>>53620309
>>53620309
Make 3 rolls to wound
STR3 Flasnlights vs T3 Bloodletters is a 4+
Well, this is the best thread on /tg/.
Good work everyone.
The 27th panzer division quickly mobilizes its mechanized infantry behind enemy lines.
Rolled 1, 3, 2 = 6 (3d6)
>>53621265
Draw 4, bitch
The camera zooms out
>>53625120
N-NANI?!
>>53625120
Oh no
Rolled 4 (1d20)
>>53625120
What color? I roll
>>53617543
I remember teching a friends kid how to solve this so he could always win or draw, Blew his little mind how easy it is and he was crazy proud to be the best player in his class.
best thread on /tg/
Please download our optional DLC pack to access this part of the game.
>>53628024
Did we ever finish that chart?
>>53628066
it's the latest version
>>53628024
Everyone make SAN checks
Rolled 63 (1d100)
>>53628760
Whoops, guess I must've failed
Rolled 15 (1d100)
>>53628760
>>53628143
>Terry Pratchett
Fuck, man.
Rolled 28 (1d100)
>>53628760
Does the Jaded feat negate the check?
>>53628831
My thoughts exactly.
>>53618190
Which book are the rules for this in? I'm not familiar.
>>53625120
>>53625508
https://www.youtube.com/watch?v=OeLxUVACQF0
I don't have time to do it subtle.
>>53629603
Is that a free square?
>>53630928
Holy shit anon. You fucking did it. You are a tactical genius to rival creed.
>>53631281
and one hundred years too early
the battle is not over
>>53629483
>not knowing how to use the three sea shells.
>>53625120
>>53629603
>>53631281
A couple more posts and my sides will win the mars race
>>53631549
an army of legend appears in the rift!
Who will oppose them?
I cast recursion to trap all of those combatants, including the Legendary Army, in Time-Loop, forever destined to fight their futile war.
This is going to get interesting.
With so much distortion, space time begins to crack
>>53633473
Ah shit, look who turned up.
>>53634008
It's time.
>>53634096
Oh shit look out, pol has burst forth from space time.
Bishop to b5, threatening to capture /pol/
>>53634266
I Play Emrakul, the promised End, targetting Robbie Rotten
>>53634266
The Bismarck checks the black queen, preventing any further moves from being taken until the check state ceases.
>>53634399
Legoâ„¢ Spidermanâ„¢ appears, repairs the cracks and subdues both Robbie Rotten and Pinhead
>>53634673
>>53637861
We must keep going
>>53637928
Hey look, it's that space friends thread from a while ago. We have expanded so much TG is now within view.
>>53638013
man this go's fast.
i play my knight card for ants and move the robber on the political allingment scale to prevent /pol/ taking resources form it.
Your move
>>53638420
Winston Churchill noticing the presence of neo nazi's burst onto the scene wielding a Tommy gun and ready for violence
>>53638533
hold on I can fit more winston in there
>>53638533
People >>53638533
Your move
>>53638670
Humphrey Bogart thinks its time to stop
>>53638775
Your move bitches, in the king of squares.
Threads like these remind me why I love this board
>>53638929
SETTRA HAS CLAIMED THIS DOODLE FOR KHEMERI
>>53639072
The swarmlord charges, hitting 6 times with his bone sabres and missing with his tail. He wounds 5 times ignoring armour. He does 17 points of damage ignoring armour.
Rolled 5, 3, 6, 3, 6, 4, 3, 1, 3, 5, 3, 4, 4, 1, 4, 4, 6 = 65 (17d6)
>>53639217
time for 17 2 up armour saves
then striking back on strength 6
Rolled 2, 6, 1, 1, 2, 6, 4, 6, 3, 4, 1, 3, 4, 4, 1, 2, 5, 3, 5, 4, 2, 4, 3, 2, 5 = 83 (25d6)
>>53639273
>>53639217
now 13 times 4 attack with a 3 up to hit and wound
Rolled 5, 3, 2, 1, 6, 4, 2, 1, 4, 1, 4, 1, 6, 1, 5, 5, 5, 2, 4, 3, 2, 6, 4, 4, 4 = 85 (25d6)
>>53639297
Rolled 5, 6 = 11 (2d6)
>>53639315
two more to hits
Rolled 5, 2, 2, 6, 1, 2, 3, 1, 3, 6, 5, 1, 4, 6, 5, 3, 1, 5, 1, 5, 1, 3, 6, 1, 5 = 83 (25d6)
>>53639337
>>53639315
>>53639297
52-18=34 rollaning first 25
Rolled 4, 2, 5, 3 = 14 (4d6)
>>53639373
and 4 more to wound
I spend resources to go beyond Flat World.
>>53639273
I ignore armour, why are you rolling armour saves?
Rolled 3, 4, 1, 2, 4, 6, 3 = 23 (7d6)
roll 18 saves, oh and I need my 3 up ward saves for my 7 unsaved wounded
>>53639421
settra's rules ignore ignore armour at a 4 up, he also has ward saves and 8 wounds
>>53639451
>>53639421
so you wounded one of 17 settras twice
Rolled 4, 4 = 8 (2d6)
>>53639486
oh and I get a 5 up after that
>>53625120
>>53639416
there are now 45 settras
>>53639486
Fuck it, enacting final solution.
Heavy 100 automatically hits all targets.
Wounds on 2+
78 wounds. D400 mortal wounds.
>>53639600
whew
45 times 8 is 360 total wounds
>>53639967
rolling for wounds I guess
Rolled 184, 63 = 247 (2d200)
>>53640001
apparently 4 chan can't do d400
lets try d 200
Rolled 3, 6, 3, 5, 6, 3, 5, 5, 6, 4, 5, 3, 6, 3, 3, 2, 4, 4, 6, 4, 6, 4, 2, 4, 6 = 108 (25d6)
>>53640022
ok 247 2 ups now
Rolled 2, 2, 5, 3, 6, 3, 1, 6, 1, 2, 2, 2, 1, 3, 6, 6, 2, 6, 1, 2, 1, 6, 4, 3, 2 = 78 (25d6)
>>53640066
this will take a while
Rolled 5, 6, 6, 1, 2, 2, 2, 5, 4, 1, 4, 5, 4, 4, 5, 6, 6, 4, 5, 5, 5, 1, 1, 6, 3 = 98 (25d6)
>>53640087
rollan rollan rollan
Rolled 3, 1, 4, 2, 3, 6, 6, 5, 3, 6, 1, 2, 3, 3, 1, 2, 2, 4, 2, 3, 3, 2, 3, 6, 4 = 80 (25d6)
>>53640108
RAWHIDE
Rolled 1, 6, 1, 1, 4, 2, 1, 2, 4, 2, 1, 3, 4, 1, 2, 6, 2, 4, 1, 5, 5, 1, 3, 3, 3 = 68 (25d6)
>>53640144
rollan rollan rolann, though the streets are swollen
>>53640163
125 armour saves down 125ish more to og
MY FUCKING SIDES
I love you /tg/
Rolled 5, 1, 3, 5, 4, 3, 4, 4, 2, 6, 1, 6, 2, 3, 5, 4, 3, 1, 2, 5, 6, 4, 2, 6, 6 = 93 (25d6)
another 25
Rolled 5, 6, 5, 3, 4, 2, 2, 6, 2, 2, 3, 2, 6, 2, 2, 6, 4, 2, 2, 3, 4, 3, 2, 3, 2 = 83 (25d6)
>>53640198
150/247
Rolled 6, 4, 2, 3, 2, 4, 6, 2, 1, 6, 5, 2, 1, 3, 3, 2, 4, 3, 1, 3, 2, 3, 2, 2, 4 = 76 (25d6)
>>53640255
175/247
Rolled 1, 1, 3, 2, 6, 1, 1, 1, 3, 4, 3, 4, 2, 4, 3, 3, 2, 3, 5, 1, 3, 4, 3, 4, 6 = 73 (25d6)
>>53640333
200/247
>>53640355
225/247
Rolled 2, 1, 2, 6, 1, 4, 1, 5, 3, 4, 5, 1, 4, 4, 3, 6, 5, 2, 4, 3, 6, 2, 1, 5, 4 = 84 (25d6)
>>53640374
whoops
Rolled 5, 4, 3, 6, 2, 1, 2, 2, 5, 4, 5, 3, 4, 5, 2, 6, 2, 6, 6, 2, 1, 5 = 81 (22d6)
>>53640391
and the last 22
Rolled 5, 2, 1, 5, 5, 4, 5, 1, 3, 6, 3, 3, 3, 2, 4, 2, 1, 2, 4, 6, 5, 1, 6, 5, 4 = 88 (25d6)
>>53640421
>>53640391
>>53640355
>>53640333
>>53640255
>>53640198
now for 41 3 up wards
Rolled 5, 4, 4, 6, 3, 5, 6, 6, 3, 2, 1, 4, 2, 6, 5, 2 = 64 (16d6)
>>53640453
16 more
Rolled 6, 3, 1, 1, 6, 4, 2, 5, 2, 5, 3, 4 = 42 (12d6)
>>53640475
>>53640453
now 12 5 ups
>>53640499>>53639600
8 unsaved wounds killing one settra and wounding another twice
there are now 44 settra left
you still need to roll 18 saves from last combat and there is no way in hell im rolling all my attacks back
The best idea is to fix tictac tore
Rolled 3, 1, 3, 3, 6, 2, 4, 2, 4, 3, 5, 1, 1, 6, 2, 5, 4, 4, 4, 6, 2, 4, 2, 3, 3 = 83 (25d6)
testing
>>53641921
>The best idea is to fix tictac tore
http://senseis.xmp.net/?Orbit
This with those changes:
1-Use Moore neighbour instead of von neuman neighbour (as some example chess king move to its moore neighbour)
2-You win by forming a orbit, not by normal go method
3-A border don't count as a stone, you must have stone there to count.
4-You don't capture pieces
5-Players cant pass
>>53642133
So, this is basically a gomoku/tic tac toe game, but instead of creating a unbroken line of X pieces, you have piece A adjacent to piece B adjacent to piece C..... adjacent to piece N that is adjacent to piece A?