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Tyranids 8th edition

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Thread replies: 335
Thread images: 60

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Best quality Nids Index so far
>https://mega.nz/#!u4VASSDR!AOLk2_SlJdKXq0B1B4uKXlnUt6pUYVUljcUrKuE_XtQ
Core rules and other leaks
>https://mega.nz/#F!3odCTLCa!5Jc-zB2-JJcYlT55L6FN8g
Updated (for Nids) list builder
>https://webapplications-webroster.rhcloud.com/rc/web/#!/rosterCreator

What will we see in the first errata?
>>
>>53613760
first for biovores

>What will we see in the first errata?
clarification on how many attacks you get with multiple pairs of scything talons
>>
>>53613760
>What will we see in the first errata?
monstrous rending claws will cost points or be unavailable to hive tyrants
>>
>>53614169
>clarification on how many attacks you get with multiple pairs of scything talons
Don't you have to use a weapon in combat to get the special rule? You can't use both sets simultaneously so you only get the +1A for one set.
>>
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How'd you like my nid scheme so far? Haven't painted in a while, 8th ed is bringing me back
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HQ:
Tyranid prime: BS+LW and devourer 107
OOE: 140
Tervigon: scything talons+stinger salvo (adrenal glands): 255

Troops:
6xwarriors: Lashwhips + devourers +2 venom cannons (adrenal glands):: 172
6xwarriors: Boneswords + devourers + 2 venom cannons (adrenal glands):: 184
30xtermagaunts: 120

Elite:
4xhive guard: 192

Heavy:
2xCarnifex: dual scything talons and bone mace (adrenal glands): 188
3xbiovore: 108
1xexocrine: 228

Fast:
1xHive crone: 156

Total: 1850

hows my list?
>tfw you still have several gaunts, an extra tervigon, 3 hive tyrants (one from each generation) + swarmlord, 2 broodlords and a shit load of genestealers going unused.
>>
>>53615124
SHINY AND CHROME
>>
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>>53615124
Groovy as fuck
>>
>>53615056

You can use as many close combat weapons as you want so long as you have attacks to use them with - a 2 attack model that is somehow carrying 3 close combat weapons would have to choose at most two of them to make an attack apiece with.
>>
>>53613760
Crushing claws on tervigon will have Ap -3 instead of 3
>>
Any real reason as to why put termagants into reserve for Tervigon? Once Tervigon goes splat they are lost for good no?

I mean, yeah, perhaps to get them onto the point faster, but still, I wouldn't risk it having only one terv. What do you guys think?
>>
>>53615608
Seems to me that it's strictly inferior to just fielding them at the start of the game, at least with summoning you can summon what you need at the time.
>>
>>53614169

>clarification on how many attacks you get with multiple pairs of scything talons

This. Why give the trygon and mawloc three sets of talons? There is no benefit to having an extra set
>>
played seven 8th 1500pts test games against myself with chaos and nids today and damn this edition is fast and nids really do feel like they are supposed to.

miniwargaming did their testrun with 8th yesterday and i too have to say that tervigon with gaunts really tarpits anything it manages to touch.also exocrine and biovores are auto include to me atleast.

really hyped here guys
>>
>>53613760
>What will we see in the first errata?
impossibility for tyrants to take rending claws
only one pair of scythalons will give 1 additional attack if you have multiple pairs
scythalons for genestealers will cost 3pts like for their genecult counterpart
exocrine's and tyrannofex's abilities from being stationary will not trigger the turn it deploys from a tyrannocyte
>>
>>53615124
looked busy af on the thumbnail but full image is pretty decent!
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>>53615963
>against myself
>>
>>53616009

I hope they just give MC Rending claws a point value and then lower the base price of the broodlord accordingly.
>>
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>>53616478
i know i know
had some beers and learned the rules, it really is that fast and easy that i enjoyed it time after time. dunno if thats sad or not, pic related

i have 3 friends that play 40k like 5 of 6 times a year and 7th games with them take like 8 hours everytime but now that shit is going to change.
>>
>>53615124
The black ridges is too thick, otherwise pretty nice.
>>
>>53616497
would probably be easier to just write
Monstrous rending claws (Hive tyrant)
considering they did that shit for every other weapon that was split between MC.
>>
>>53616633
Lol as if a Finn would be able to play against himself without stabbing himself to death.
>>
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>>53615963
>tervigon with gaunts really tarpits anything it manages to touch.also exocrine and biovores are auto include to me atleast.

>tfw this is my planned 750 list

HQ:
Tervigon: 250

Troops:
21 Termagaunts: 84
20 Termagaunts: 80

Heavy:
3 Biovores: 108
1 Exocrine: 228

Total: 750

Just need to strip the paint off these old 2nd edition biovores and finish painting up the termagaunts.
>>
>>53616707
fair point
i had a mirror to witch i leered at and stabbed pile of pillows every now and then
>>
Has that girl who posted her Genestealer fantasy finally posted that video she promised?
>>
>>53615608
you can move the tervigon, summon, then move and charge with the gants for some sort of first turn charge shananagans I guess.
>>
>>53615963
Why bother taking the exocrine when you can just take more biovores? The equivalent points cost of biovores just seems better.
>>
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>>53616758
that single tervigon doesn't look like a stable enough synaptic skeleton to me

both because once it's out your gaunt game can be considered over between backlash and successive morale losses and because your bio-artillery node will need to move or even advance to keep up within 8" of the synaptic range.

even if I do wonder if shooting with the biovores on a 5+ and missing most of the time is actually going to change their effectiveness.

the exocrine will need planning.
>>
>>53616911
>then move
the summoning happens at the end of the movement phase
>>
>>53616982

Missing seems better for biovores. The enemy must either shoot the mine, or you now have a 3" impassable bubble plopped exactly where they need to go.
>>
>>53616804
U wot.
>>
>>53616982
I mean I guess I could replace the 21 gaunt blob with 3 warriors with a venom cannon?
>>
>>53617013
i think he means with onslaught
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>>53616937
dont have the models but you are right they are brutal and fuck with your opponent even when you miss.
did i mention im a girl
>>
>>53617180
[insert thinly veiled post about ovipositor dildos]

Which I actually own. My fetish is 90% of the reason I play Tyranids.
>>
>>53617209
Vid-slates marked in proper imperial date or thy proclamation is in vain.
>>
>>53617180
>>53617209
Plz leave, this thread is about monster space dinosaur bugs, not degenerates.
>>
>>53617180
>did i mention im a girl
Yeah, 40kg has one too with a dick
>>
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>>53617232
>>53617306

I just started Tyranids, am I doing good /tg/? I hope my boyfriend will help me with my models later tonight.
>>
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>>53617335
>>
Dlfg also was a dude going through hrt
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>>53617345
Godspeed you crazy degenerate
>>
>>53617356
I thought she was confirmed having a vagina

can hrt give you a birthing chamber?
>>
>>53617345
Post tits and non-bulge crotch or GTFO
Fuck, I want to have enough spare time to finally buy sc too
>>
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>>53617345
nice capillary tower

how you planning your list?
>>
>>53617356
This is false, both DLFG and the recent 40kg camwhore are biologically female.
The slaaneshi cultist is a trap.
>>
>>53617345
>tfw I will never be really dedicated to your nids like (You)
>>
>>53617444
>This is false, both DLFG and the recent 40kg camwhore are biologically female
Who is DLFG and camwhore? I only know the trap attention whore
>>
>>53617436
I am legitimately thinking of making plaster casts and using them as capillary towers on my display boards now.


Probably biovore spam with 2 flyrants and a Trygon-Genestealer bomb. Been playing around with warriors, but I'm not sure if they're better than what I've theory crafted so far.
>>
>>53617469
>not play horde of gribbles
Doing it wrong.
>>
>>53617492
I'm also considering a list with two Tervigons and 60 gants, I promise! Besides, stealers are gribbly.
>>
>>53617444
When he first started posting, circa 5th ed, we tracked him back to old forum posts and a photo of him pretransition.

As time went on and more and more horny virgin neckbeards came to his side, there wishful thinking erased the truth.
>>
>>53617469
Be very careful with your mold release. My understanding is the material is very temperamental to traditional at home staples like petroleum jelly
>>
>>53617466
>DLFG - Deathleaper's Fangirl - old timey (5 years back of so) /tg/ regular, quite knowledgeable about the game
>camwhore - GSC Breeder, /d/ regular, androgynous turboslut, quite shameless, some of her earlier picposting had whole thread purged
>attention whore trap - Moap27 @ leddit
>>
>>53617634
I'm lurking /tg/ for something like 2 years and 40kg for maybe a year so thanks mate
>>
Another thread on /tg/ laid waste by a random dude telling other dudes, that he sticks weird things up his butt.
>>
>>53617806
C'mon - it's not this bad. Also at least he is posting related stuff tho.
>>
>>53613760
How's it looking for nids?
Nidzilla?
or
Girbbley Madness?
>>
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>>53617469
>legitimately thinking of making plaster casts
then remember that the best capillary towers resemble more the shapes of teeth and claws, evoking aggressive shapes rather than passive ones.

since the base cast would be quite soft looking in forms you would need t reinforce the back with plates (you may as well also cast the tyrannocyte's petals for that) and add numerous talons, spikes and various mandibles running along the side.

either the tail or the tip will risk of betraying its original form/function
casting clusters of eggs/digestive sacs on them, on top of offering colours spots may inspire houserules for fortifications or missions
>>
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>>53617842
It's not like posting related stuff didn't get people banned before.
>>
>>53617879
The fact that Tyranids can build structures that big is the most impressive thing about them.
Like seriously, if they actually bothered making armor out of the stuff they'd need to support a structure that long it would put terminator armor to shame.
>>
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>>53617806
you know we can do both, right?

the important thing is planting a wood for every inserted wood.
post content anon, artworks count too.
>>
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>>53617956
>that dude with the axe
>>
>>53617956
>manlet marines are smaller than hormagaunts
how can they even compete?
>>
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>>53617861
>Nidzilla?
>Girbbley Madness?

Skrillex wave looks seriously threatening especially with old one eye, but I believe a mix of alpha strikers, bioartillery, clogger swarm and a few heavy hitters will prove to be the best combo

trygon prime + hormagaunts + swarmlord's ability can potentially gain you a turn free from the shooting of enemy infantry while some genestealers instead of the hormas could fuck up everything the enemy nay field but I've yet to run the numbers for that
>>
>>53618041
Marines aren't really smaller, Gaunts are longer but not very tall, they both probably occupy the same volume.
>>
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>>53617898
Yup, you are right

Alright guys and degenerates - why should I buy it?
I have never played 40k before but I like the setting and Nids aesthetic and theme are amazing. The problem is I also really like Tau for same reasons. I know that Nids are pretty swarmy but is it possible to run them on medium-model-count? Something like 35-45 for 1000 pts games.
I want a tiny pocket swarm to have some casual fun on budget (semi-poorfag here) and eat other players dudes in KT/SWA games
>>
>>53618080
I was thinking of a Hive Tyrant, accompanied by 2 Tyrannofex, and a Trygon Prime, for a Spearhead detachment.
Then another Hive Tyrant + the Tyranid Swarm Box to round out the force.
>>
>>53618106
Yeah it's possible to do a smaller model count army with nids, run the monsters.
>>
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>>53617928
remember that tyranids have teleport tech and both psychic and gaseous floating tech

the structures don't really play by the rules conventional architects follow as immutable

speaking of tyranids turfs, it's quite a let down that the fluff offers little examples of tyranids settling on a world for more than a few months, a tyranid infested world could offer some nice pivots spots for the narratives
>>
>>53618106
you can either

A: Run swarm of small gribbles
B: Run blob of big guys (warriors, hive guards, lictors ect)
C: Run MC spam
>>
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>>53618041
gaunts are actually pretty big once you stop thinking about their size in relation to the other biomorphs
>>
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>>53618237
>tyranids settling on a world for more than a few months, a tyranid infested world could offer some nice pivots spots for the narratives

there aren't many people who can hold the line against nids
>>
Any GSC player here?

What would be the best way (money wise) to start collecting?

(I have nids already). I though I might buy Deathwatch: Overkill and sell the marine part to somebody for like 20e. That would leav me paying only some 70e for the GSC stuff, which is cost effective, plus I get my hands on aberrants as there is currently no other way to get them. Not sure how would I utilize the DW:O game without the marines though.
>>
>>53618308
Deathwatch is the best value for money you can get for GSC, buy several boxes of it infact.
the game itself is also pretty fun.
>>
>>53616982

Its fine at 750. There are very little armies at that point range that can have the luxery of ignoring all that dakka in order to focus the tervigon.

Especially considering its impossible to DS within 9" of enemy units and the tervigon is T8 w14 3+sv
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>>53618307
>there aren't many people who can hold the line against nids
I mean a world fully in control of the tyranids, no opposition

either acting as experimental arena for the swarm against itself, safe and quick harbour station for other hive fleets or the start of a biological dyson sphere or psychic superweapon

I have this idea of a world that is a perfect paradise world and lures countless of passing ships and forces to go on it only for it to reveal its horrific nature when the trap springs on them

the thing could be one tactic a genestealer cult may use
>genestealer infects world
>cultists migrate to the planet's satellite
>only small hive fleet tyranids actually detach from the ships to land on the moon and tyrannoform it as a paradise
>the cult grows and offers with open arms immigrants to the heavenly moon
>numerous decades later and the deaths toll of the moon is reaching critical mass while keeping to lure people
>finally the moon has amassed so much biomass to kickstart the consumption of the planet and the system alone rupturing like an egg to reveal a new flotilla of bioships
>while the previous cult looks for another moon to seed
minimal effort, maximum effect
it just goes against the element that hive fleets are quite the hasty entities, but then again they already happen to have developed the genestealer hybrids method that can take centuries by itself.
>>
>>53618591
>I mean a world fully in control of the tyranids, no opposition
they eat worlds though, their homes are in the stars inside their massive ass hive ships.
>>
>>53618591
because nids are on the clock, basically the only time they'd ever nidify a planet is if their hive fleet got fucked but the planet itself didn't get scoured of nids.
>>
>>53618626
>they eat worlds though
Yeah, the idea is that they are using it for things that aren't strictly food
>photosynthetic station
>testing/training arena for new strains and arranged confrontations between fleets
>genetic databank for sharing collected samples to different hive fleets that will happen to share this same route over different time periods
>warp resonator for large scale communication, coordination and autistically screeching all over a whole sector
>modified gravity accellerator for ships and weaponised celestial objects
>>
>>53618308
>>53618333
How long do you think this box will be available? I still got plenty of nids to finish, but I dont want to lose this deal.
>>
>>53619009
wouldnt count on it staying too long, just look at space hulk
>>
>>53618158

Tyrannofex are trash. BS4+ makes basically all their guns worthless. Hives do less damage than 30 devilgants, Acid Spray does fuckall, and the Rupture cannon performs worse against every target than the Exocrine.

If they were BS3+ then they might be worth taking with the rupture cannon for popping superheavies but as is they're shit.
>>
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>>53619086
>tyrannofex also lost its 2+ armour
>tyranids are now entirely without a natural 2+ save
>>
so I'm a noob to 40k, interested in trying it out with 8th announced.

I love tyranids and wanted to know if a Warrior brood focused list would be viable? They're one of my favorite models and I'd love to just run a smaller more elite tyranid force
>>
>>53618106
I'd advise one unit of 30 Termagants (so it doesn't feel like a waste when you field a Tervigon). After that, you can fill your other Troops slots with Warriors and all your other slots with monsters.
>>
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>>53619319
So SC (swap gargoyle with more warriors), Tervigon Brood Progenitor and box or two of gants, yup?
>>
>>53616009

That would already be the case, would it not? There's a blanket rule on units that arrive after deployment that states they count as moving.
>>
>>53619319
>playing nidzilla
I bet you used to spam unpainted riptides.
>>
>>53619431
>crying about nids

oh, how the times have changed.
>>
>>53619086
>>53619265
Doesn't matter that our army is top tier now, you guys always find something to bitch about, jesus.

>50% hit chance
>worthless
Yeah, because apparently Orks are bothered by their BS.
Tyrannofex aren't trash. With the weapon beast rule they have four shots with the Rupture Cannon and 40 with the hive, plus 8 from the Stinger Salvo.

Why would you need 2+ armour when Tyrannofex/Tervigon have T8 W14 and 3+ as well as probably a -1 To Hit against enemy shooting from your Venomthropes and maybe a 5+ FnP?

>>53619298
Warriors are pretty good now. I'd keep a few monsters around so the opponent doesn't start pointing his multiple damage weapons at your Warriors. If you can manage that, Warriors are a great, versatile unit that can be made to fill just about any role (other than tank killer). Plus, thanks to them being Synapse creatures, you don't need to babysit them, they ARE the babysitters. And with an Alpha close to them they can get to some impressive Hit rolls.
>>
>>53619401
Pretty much, yep. After that, focus on getting an Exocrine.

>>53619431
Bitchboy I played Nidzilla during the high times of D-Strength Wraithcannons. I'm pretty sure I'm allowed to use my favorite list to actually win games now.
>>
A-are dakka flyrants shit now
....
I have four of them ;-;
>>
I just want to see the Forgeworld datasheets already. Judging from the preview they look like there's a good chanve they'll be disgustingly strong and I'll have the opportunity to field just 5 flyrants + a Harridan and say its legal.
>>
>>53619623
the new dakka flyrant is quad deathspitters

leeches are dead, all hail our new overlord the maggot
>>
Is a venomthrope squad worth the 97 point cost for the aura alone? I dunno what else I'd use them for.
>>
>>53619623
If, like every other idiot, you modeled them with the Fleshborer Hive from the Tyrannofex kit like everyone else, just call them Deathspitters. Might also be a good idea to just give them 2 Deathspitters and keep a pair of Scything Talons so it isn't fucking helpless in melee. On the other hand, Fliers can Fall Back and still shoot, so it's not that bad to be caught in melee.
>>
>>53619753
>keep a pair of Scything Talons

monster rending claws
>>
>>53619704
If you actually make use of the aura then yes, they're worth it. On the other hand, they're almost decent in melee now, so don't be afraid of a few stragglers. Just charge them and kill them.
>>
>>53619481
So much misinformation here. Don't be patronizing when you're also making bad arguments.

Orks aren't as bothered by their bad weapon skill because they bring a weight of fire for the points that counteracts that, and have other improved capabilities. You can't compare a Tyrannofex to Orks because it doesn't exist in the Ork army list, it exists in the Tyranid army list where it has to compete with other BS 4+ creatures. As has already been stated, 4 shots with the Rupture Cannon is worse than the double shots with the Exocrine, and the Fleshborer Hive is worse than just running equivalent devilgaunts.

Monstrous Creatures can't benefit from the -1 to hit on the Venomthrope aura and that aura is fucking expensive at ~100 points for the things it even does.

Your 5+ Feel No Pain is a limited resource that can only target one unit per turn and will almost always be better on the unit leading the charge which is guaranteed to be attacked back if it makes it into close combat, instead of wasting it on some huge ineffectual weapon-beast the enemy might not bother to shoot at.
>>
>>53619481
>Doesn't matter that our army is top tier now, you guys always find something to bitch about, jesus.

>implying all bitching is equal
>implying bitching about a part equals bitching about the whole
>implying anon isn't right about the exocrine outclassing the tyrannofex
>>
>>53619769
don't get memed, you will not keep them
>>
>>53620080
>pleb that doesn't magnetize
>>
>>53620113
Any good tips or vids for magnetizing? Drilling a cavity for the magnet is my biggest hurdle to doing it.
>>
>>53620229
https://www.youtube.com/watch?v=w8Tkw7ttTIo
https://www.youtube.com/watch?v=GXcES3nj1Hg
>>
>>53620113
>insecure wreck who will never know the joy of a good conversion
>>
>>53619824

Don't forget the Rupture Cannon's absolutely pathetic damage when it actually hits.

If you want to kill vehicles/other MCs, bring lots of Venom Cannons and focus your fire.

If you want an intimidating ranged piece that has that DELET UNIT potential on elite infantry, bring an Exocrine.
>>
>>53620262
>poor sod who cant use magnets and convert

For T7 and below vehicles STC is better, for T8 and above vehicles HVC is better
>>
>>53620270

If you want to kill vehicles you punch them in the face. A full brood of Genestealers with toxin sacs rolling with a Broodlord can reliably kill a knight in a single fight phase. OOE with two CC fexes can kill also kill one with a bit of luck, or at least on average reduce it to >30% wounds.
>>
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>>53620455

It goes without saying I was talking about ranged options.

Speaking of Exocrines, I am glad to have an excuse to put another one together. This was one of my favorite modeling projects.
>>
>>53619086
So fuck the tyranofex? just go with the exocrine.
>>
>>53620455
>A full brood of Genestealers with toxin sacs rolling with a Broodlord
...costs more than a knight and you will not even manage to kill it on average before it gets to hit back considering you're going to lose some guys to Overwatch on the way in.
>>
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Waaaaaaaait. You forgot your friends the orks when you left the bottom of the pile. Now all we have to hang out with are....actually who is as bad as orks now?
>>
From what I gather 'Nids ain't half bad now. What looks to be must haves. Never got an exocrine cause it sucked on release.
What do I put on warriors, all mine have lash whip+bonesword and deathspitters
How about termagants and genestealers
Are carnifexes still just dakka flyrants without wings (but give them deathspitters now?)
>>53619753
No I used deathspitters, Guess I lucked out.
I used superglue so it shouldn't be too hard to remove the arms
What about mawloc and hive crone, what are they like now? I've heard warriors are good, of which I have several.
Been too busy to check everything out :^)
>>
>>53620701

Well nothing else we have can kill a knight before it deletes all our infantry, which are the only good units we have. Tbh nids are trash still, nothing we have can reliably kill heavy armor or large hordes which are the two things armies are going to be built around in this ed.
>>
>>53620963
Don't worry orkbros, I'm pretty sure you guys are AT LEAST as good as we are if not better this edition.
>>
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So, guys, how does Onslaught work? It is my understanding that you use it on a unit that already advanced, and it removes any penality while allowing that unit to shoot and charge as it hasn't advanced, but I heard around that instead it allows that unit to move again in the psychic phase making it basically a better version of Swarmy power.
>>
>>53621130
Huh, yeah that wording is kind of weird, since it would have already Advanced when you cast.

I would go with the first interpretation to be safe.
>>
>>53620292
What about Dual Spitters vs sub T7, 1 wound shit? Guaranteed 6shot seems like it'd be good against infantry compared to the d6 of the Strangle, not sure how much the +1 vs 10+ man and the increased range factor in against that (or the ability to splitfire if you really wanted to).
>>
>>53621130
RAW at least it's just ignoring the various penalties involved with moving/advancing/shooting. Nothing says it can move in the psychic phase, so it would have had to have already moved and advanced to actually benefit from it.
>>
>>53620629
fuck that's nice
>>
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>>53617634
I'm so glad you guys haven't forgotten me

I'm changing all my online usernames to AndrogynousTurboslut that's fucking beautiful


Also do you guys recommend using a toxicrene in the new rules or not, I love my tentacle baby and want him to do the full hentai on my opponents army, please help
>>
>>53622378

It might be the best anti-horde MC we have. It's not great but it might do some work.
>>
>>53617345
What are those.... uh, plastic funnels used for?
>>
>>53622478
I wasn't the anon who posted those (who are you lovely ovipositor anon can we please be best friends??) but those are the containers that hold the eggs...
>>
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>>53622633
Egg carton?
What are the holes good for? (serious question)
>>
Would the Tyrant Guard Rending Claws be large enough to work on the Hive Tyrant? Figure it's the better build and it looks like the size matches up.

Anyone have the models and bits to check for science?
>>
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Rate my list. Guys in my area are building 50, 75, and 100 Power Level lists to run at each other.

Brigade Detachment because that sweet sweet 12 CP just for bringing 3 PL of mucolids alongside what I'd normally bring.

Originally had a trygon prime and a 2nd unit of 3 biovores, but I like the appeal of my exocrine now. Especially since it isn't restricted by short range anymore.

1 PL remaining just because. Do spore mines generated from biovores need reinforcement points set aside?
>>
>>53617634
>>DLFG - Deathleaper's Fangirl - old timey (5 years back of so) /tg/ regular, quite knowledgeable about the game

I still browse /tg/, just anonymously these days.
>>
>>53618777
>They don't care about farming. They just find new worlds to devour quickly.
>more effective to test them against actual opposition, so they can eat more efficiently
>hive fleets don't really care that much about each other
>They are linked through the norn queens in the hive ships, planets are useless compared to them.
>they have ships for that
It would be very unfluffy for nids to occupy a planet if there were still hive ships to leave on.
>>
>>53622478
Making gelatin eggs, of course. How else are you going to swell the bellies of your prey?

>>53622633
Not containers, molds. You literally make squishy eggs and... Well. You can cut them with J-lube, so as your brood is getting fertilized, it'll keep your drone's capillary tower nice and lubed.

We can be friends if you want.

>>53622774
See above.
>>
>>53622460
>best anti-horde
Its alright. Old one eye can rip through anything, trygons get 9 attacks at D6 damage and -3 AP, and haruspexes can shovel hordes in its gullet all day no problem.

A single haruspex can swing up to 12 times with its ravenous maw, healing itself and generating shoveling claw attacks as it kills.
>>
>>53620249
Thanks anon

first video the guy is using a $100 drill, is there any cheap options? I can just do them by hand, but I don't want to damage my soft skin.
>>
>>53623228
>trygons get 9 attacks

don't be a WAACfag
>>
>>53622878
Brigade detachment? I'm only counting three troops units, brigades want six. Also spore mines have a line specifically noting they don't cost reinforcement points when generated by other stuff.
>>
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>>53622983
>>
So a Carnifex with Bio-Plasma, Deathspitters, HVC, and Bone Mace comes out to 118 pts.

D3 S7 AP -1 Dam1 12" shots, 3 S7 AP -1 Dam1 18" shots, and D3 S9 AP -1 DamD3 36" shots.

Even at BS4+ that doesn't seem bad, it's more mobile than Exocrines and Tyrannofexes since all of those weapons are Assault, so it can fire on the move without penalty (which it wants to do so that the Bio-Plasma can get in range). If it's hunting vehicles, by the time it closes to Deathspitter range the target will likely have lowered performance, whereas the 'Fex performs at peak from 8-0.
>>
>>53621741
for single wound infantry, i'd go with dual deathspitters they have the highest output against meq and geq at 1.3 and 2.8 respectively
>>
>>53623556
And an equivalent amount of Devilgaunts is still better.
>>
>>53623311
Whoops, didn't even see the 6 troops requirement. Guess its just a battalion then. Maybe ill rework the mucolids out then and fit something else in. Maybe just 2 more lictors. They arent that competitive, but I like the rules they have now.
>>53623300
Oh come now, I highly doubt its going away. The designers stated a good chance for the model to take down a knight in combat, plus its not even as bad as OOE or a Haruspex in the amount of attacks it can dish out.
>>
>>53623978
>I highly doubt its going away

I see it going away before free rending claws for tyrants. The army wide implications of it granting +3A is pretty yuge. With the similiar option for the hive tyrant basically granting it +2A for 10pts
>>
>>53614169
GSC won't be able to bring guard when running with nids
>>
>>53624097
y tho?

GSC aren't bribing Guard. A GSC allied Guard force represents the GSC infiltrating the local PDF, having 70-100% of a unit/regiment/battalion consist of brood brothers or 4th gen hybrids.

Then when the day of glory comes and their Star Gods appear from on high, they execute order 66, kill everyone on the Guard base not loyal to the cult, then take their shit and start wrecking the planet.
>>
>>53624050
I dont know, theres got to be a reason for them to be more expensive than monstrous rending claws (and I agree they should either make a claw kit, or remove the option as I've never seen a good set of claws on a tyrant), even though the claws are a much better CC option for cheaper.

I dont know what they will do. The wording is hard to get right, even if they say a model with 2 or more sets of talons gets one (and only one) extra attack with this weapon, it would still apply 2-3 times as you have multiples of the weapon activating.

It's not like the bonus attacks are breaking the game wide open.
>>
>>53624201

The wording isn't actually that vague, it says "each time the model fights", which means when you choose it and say "this guy is gonna fight now", then you check and see if he has 2 or more sets of talons. If he does, you add one attack, and then you proceed to divvy out the total attacks between his 3 identical sets of massive scything talons.
>>
>>53624483
Not them, and also I am on the side of the argument that GW are going to FAQ it and it's not intended and people shouldn't be using it this way but... by RAW right now, they do grant more than 1 attack.

The way it works is, when you fight in close combat, you choose which weapons you're using and how you divide attacks between them. So if you have two pairs of scything talons, pair A and B, you say "I'm going to do 2 attacks with scytals A and 2 with scytals B". You swing with A, it checks if you have multiple pairs, gets +1 attack, so you make 3 attacks with A. Then you swing with B, and the process repeats.
>>
>>53624483

I honestly think the way they did "this tyranid has scything talons, except more than one pair" is stupid in general. I just don't understand why wouldn't multiple talons be used at once like some sort of blender or something, fluffwise, instead of going "I guess I'll only use 2 of my natural weapons to hit this dude."
>>
>>53624533

Actually it doesn't even matter how the attacks are divvied up, it doesn't even check to see if you're using every pair, just that you're fighting and you have more than one pair, three separate times, and each time it gives you one additional attack that you have to make with that pair (if you want the additional attack at all).
>>
>>53624541
>>53624533
>>53624483
>>53624201
Additionally it just makes sense that bonus attacks are bound to happen. Monsters and vehicles of the same size and strength get around the same number of attacks as they do, but bids also have 4 arms all with weapons as compared to 1 or 2 arms.

If I was a walking blender that can naturally use 4 swords at once, I would have more attacks than a sarcophagus with a metal fist any day.
>>
>>53624152
Because some asshole is gonna run a fleet of baneblades along tervigon swarms and every artist is going to drop their spaghetti
>>
Noob question,

WhAt is a screamer killer? I mean, I know it's a fex, but what loadout?
>>
>>53625432
2 scything talon pairs and bio plasma
>>
>>53623228
>>53623978

The haruspex is actually garbage at killing hordes or anything else for that matter. For the same reason the Tyrannofex is garbage. WS4+

Average roll on a d3 is a 2. So, 8 attacks * 3/6 hits * 5/6 wounds = 3.3 dead guardsmen. Which means 3 attacks with the claws which is 1.5 more. 4.8 dead guardsmen per turn for your 278 point model. And it's only 3.6 dead boyz.

Most of our MCs are trash because they miss half of their attacks.
>>
>>53625075
Some dude did a GSC baneblade conversion and it looks pretty sweet actually, wouldrecommend/10
>>
This is amazing, I'm downloading the rules now to be sure its legal, but my flying hive tyranid is modeled with 4 rending claws (used from hive guard), and now it will be legal as well as good.

Rule of cool always ends up well.
>>
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>>53613760
>>
>>53626299
Can you post a pic I wanna see how they look?
>>
What color should I paint biomorphs/weapons if I go with rust flesh and black carapace with bright green markings?
Or should I go green flesh, black carapace, rust biomorphs/weapons?
>>
>>53626425
CUTE
>>
>>53626299
4 rending claws are two too many.
>>
>>53626502
I would never recommend doing the bioweapons different colors than the creatures themselves. That's an idiotic convention that the GW studio started doing with 5th and it's always looked terrible compared to the older versions where they realized that symbiote weapons are still Tyranids and should have the same color as the things carrying them
>>
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>>53626815
Pic related is what I mean. The left version is more proper to the fluff, the right version looks silly.

(Inb4 someone says that in this particular example the model on the right is actually painted better, this is just about scheme, not quality of the overall paintjob.)
>>
>>53625525

Calculating it out, even if the Ravenous Maw makes the full possible 12 attacks,including the claw attacks, it's still less than 6 dead guard per turn.

I keep seeing people talk about the Haruspex like it's a blender but it's just garbage. If it was d6 per Maw attack and could reroll failed hits it would be okay but as is it's less effective against every horde than a regular blob of un-upgraded Termagants.
>>
>>53626893

I think the red gun looks better. Left one blends into the rest of the model too much.
>>
>>53626960
It's supposed to, Tyranid guns aren't supposed to feel like guns. They're smaller Tyranids grown into another creature. Doing it the other way looks about as stupid as randomly painting one of an Orks limbs as yellow to make it "stand out from all the green".
>>
>>53627170

I don't give a fuck, aesthetically the red gun looks better and is therefore better. Besides Nids don't have color rules, I can have every brood a different color if I want and there's nothing in the lore to say otherwise.
>>
>>53627258
And you can paint every Ork in a WAAAGH a different color instead of shades of green and have rainbow skittles Orks but people will still look at you like you ride the short bus. You have shit taste.
>>
>>53625449
>>53625432
good old 4th edition fexes are back !
>>
>>53627318
Not even close.

When they have 30+ biomorph options again and the ones fully kitted out are over 200 point unkillable monsters that will wreck a landraider if it gets in melee with it, then we can rejoice that the 4e fex is back.
>>
>>53627281

You're the only autist I've ever met who's even cared about this shit. Literally "sonics arms aren't blue!" tier.
>>
>>53627375
I'm pretty sure when this first happened and was being discussed 90% of Tyranid players on the forums all shared this viewpoint. To this day only people I know who paint them different colors are newfags who don't know any better because they don't think about it and just copy the new studio schemes. Anyone who has a Tyranid army going back several editions and has their own paint scheme pretty much always blends the weapons properly.
>>
>>53627375
why bother asking for painting scheme advice, when you're just gonna sperg out?
>>
>>53627428

I never asked anyone for advice, I already know what I think looks best.
>>
>>53627483
Well, do what you're gonna do I guess, just don't complain when most other people think it looks dumb.
>>
>>53627327
i made my mourning about build-your-own-nid biomorph
as expected, the number of option have dwindled to streamline the army
>>
>>53627518
For the index. The Codex will probably bring back a ton of options.
>>
>>53622941
>nofunallowed.jpg
you understand nothing of coolness
>>
>>53618591
"Hive Fleet" Tiamat was similar to this, but it was fully feral, there was no centralized synapse, only a sort of proto-synapse that caused them all to coordinate when outside threats invaded.
>>
>>53616796
>Making deals with the Mirror Witch

Careful. That's how we lost Michael Jackson.
>>
>>53614169
massive rending claws broodlord only.
>>
>>53620080
>Not calling his legs just the rending claws.
>>
>>53622826
ideal for a tyrant are the broodlords.

though making your own from spikes and a bonesabre/scything talon arm shouldn't be overly difficult. you could probably use gaunt/stealer talons for the fingers
>>
>>53626893
>what is warning coloration
>>
Am I missing something or are the points for the Venomthrope brood wrong in the armylist builder? Should be 75?
>>
>>53627540
don't think so
the tendency have always been more toys/less customization, and not just for nids, in the 4th edition space marines codex you could build your own chapter tactic
and in AoS, there is practically no options outside of weapons swapping
maybe MAYBE we will see the return of improved save, but i highly doubt it
>>
For shrikes. Rending claws seem the obvious for melee units.

But should I go spinefists or talons for the 2nd weapon? talons get me that extra attack but spinefists is 3 pistol shots, but only S3.
>>
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>>53622914
>I still browse /tg/, just anonymously these days.
>>
>>53628824
You forgot the toxic lashes.

>>53629363
I feel like boneswords are better thanks to +1 attack and why not take a venom cannon?
>>
>>53627540
>The Codex will probably bring back a ton of options.

It won't. 40k is very obviously going down the Age of Sigmar route - no wargear options except weapon swaps and a small number of relics/magic items available to characters. I'm genuinely surprised that they even left Toxin Sacs and Adrenal Glands in, and didn't just make them purely decorative.
>>
>>53619481
>Tyrannofex aren't trash.
it's mathematically inferior to the Exocrine
>>
>>53620629
shit why didn't I think of that?
>>
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>>53626815
>started in 5th
wrong
>less fluffy
wrong
>looks bad
wrong
>only done because it's the box art
that's actually the reason for why 3rd and 4th ed players did it

not creating contrast between the main creature and its biomorphs it's both a disservice to the concept and an indication of lazyness or ignorance of colours theory
>>
>>53614169
Removal of Rending Claws for non-Broodlords
>>
>>53629704
I doubt it, they're in the wargear list, so they're clearly intended to be purchasable, regardless of how strange that might seem.
>>
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Since this is nids thread. Revving up my nids now ready for 8th. What do you think to my scheme? Also going to wip for some howdoigetbetter.exe these are the first models ive ever painted inb4 thin your paints.
>Also trygon with genestealers in tunnels looks awesome or am i fucking idiot?
>>
>>53629704
Tyrant could take claws back in 6th ed
>>
Real talk, is there any reason, pointswise, not to just spam devilgant squads with Zoanthropes for Synapse? I literally can't think of a single monsterous creature that outperforms equal points worth of the above.

Also, is it just me or are you better off just taking 250points of devilgants than to bother with a Tervigon?

I'm also thinking pyrovores might be deceptively good.
>>
>>53629783
Zoanthropes are an expensive, bad unit, take warriors instead. Also when spamming guants tervigons a best.
>>
>>53629801
Why? You get 40 points of gants a turn, maybe. The rerolls are inconsiquential when you can take an extra 30 shots/Zoanthropes or 60 shots and warriors.

Even then, Zoanthropes look better due to 2d3 mortal wounds, a spell, and the 3++ they enjoy.
>>
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>>53629766
Clearer pic
>>
>>53629783
tervigons can work well with devilgaunts if you keep a part of the unit with fleshborers so you can use them as meatshield and then respawn them
also for keeping the bonus to hit and to wound for the large unit

venomthropes look mandatory to me for a swarm list too
>>
>>53629841
>>53629766
cool scheme, reminds me of shrimps, the orange layer looks a bit inconsistent but there's room for improvement, keep it up.
>>
>>53627419
I'm a Tyranid newfag and I automatically painted the guns the same because it just made sense
>>
>>53629860
Literally why pay 250 for 40 points of models back a turn (on a unit nobody will target because they'll Shoot the Big One First), explodes when it dies, and only gives rerolls to wound?

Like I said, is rerolls to wound on 30 dudes worth 40 extra shots?
>>
>>53629465
Daily reminder that for most lists their is no vehicle or special equipment equivalent.
You can bet your ass there'll be more options.
>>
>>53629514
Okay but when they are competing for the same slot they are trash. I'm sure in other armies they would be good.
>>
>>53629885
Cheers m8. Yeah hoping the orange is a bit more consistent after the 80th gant/gaunt. Also thanks for the hive fleet name. Hive fleet shrimp
>>
>>53629941
>for most lists their is no vehicle or special equipment equivalent.

So? All that shows is that GW is extending their AoS design philosophy out across the whole game and not just a few factions. Nobody is going to get extra options when the full Codexes start dropping, with the exception of a few relics for your characters.
>>
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>>53629676
>not creating contrast between the main creature and its biomorphs it's both a disservice to the concept

Now.. Bare with me... What if... What if 40K players had eye-balls with which to see, and some level of intelligence with which to reason. It's *ALMOST* as if they could use their eyes and common sense to figure out what the fuck they're looking at - unlike you. What if, marine players colored their bolters and their heavy bolters the exact same way rather than color coding each of them - ZOMG!!! How would we ever tell them apart.


>and an indication of lazyness or ignorance of colours theory

Yes, because 'some people's vision' of how a FICTIONAL creature should look is the 'ONLY ACCEPTABLE IDEA!!! But don't let that stop you from continuing to share your 'butt-nuggets' of <ahem> 'wisdom' and 'expertise' on fictional xeno-biology with us.

Anon - I'm not suggesting you're an autistic dip-shit. Your posts do that by themselves...
>>
>>53613760
>https://webapplications-webroster.rhcloud.com/rc/web/#!/rosterCreator

Not working for me in chrome, anybody had something similar?
>>
>>53629514
>>53619481
>>53619086

Actually I think you're wrong about the Rapture Cannon being worse against every target. Anything T8+ the Rapture cannon is going to be better against, especially with weapon beast
RAW vs RAI the weapon beast means it fires 4 shots and if it hits with "Both (2)" the AP is -4 and damage D6. So obviously they mean when you hit with two shots so you're supposed to roll two shots with red dice and two with blue. But I'm sure you could argue RAW both means two shots and if you hit with 3 they are all ap-4 D6 damage.
>>
>>53627318
>he thinks screamer killers are 4th ed

Screamer killer was the original name of the carnifex, dating back to roughly 1991
>>
So the Haruspex point cost has to be a typo, right? Like, it should totally be 167, not a full hundred points higher than anything else
>>
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>>53630038
Maybe it is, maybe its not.
It's pretty munchy.

Thoughts on this list? I'm not sold on the Tyrant Guard, but I want to protect the Swarm Lord.
>>
>>53625449
Thanks!

All I've got for nids so far is three start collecting boxes (really crazy sale at the LGS) and I was looking at carnifexes as my next purchases. I get that gargoyles aren't as efficient as devilgaunts but I've already got them and my focus is on having enough bodies to play. I can worry about efficiency later
>>
>>53629984
first of all that was my only post on the matter.

secondly, your reasoning is silly: first you introduce a series of excuses for why what you're used to paint your nids is the best one, then when someone else says those are wrong you start sperging about autism, subjectivity and completely missing the point:

the different coloration is not about xenobiology correctness or giving the opponent labels to understand what the model is equipped with, it's about guiding the eye towards an effective order on reading the forms and the focal points of the miniature; if you think this doesn't make sense go ask what it means to someone who can explain it better than me or read a book about art.

seriously, nigga, calm down.
>>
>>53630091
>carnifex
>2 pairs of talons
>and cannon
wait, can you really do that?
>>
>>53630205
No you can't, that's an error.
>>
I'm a complete noob to 40k, how do I go about finding an army composition for GSC for 8th? Also are the GSC and Tyranids still allies of convenience?
>>
>>53629453
you're right. I'd discounted them because I'm used to them being so pricey.

lookiing over it again spinefists+boneswords seems the way to go if I'm going to try for close combat.

though i just noticed the price list doesn't have the points cost for spinefists on shrikes or warriors. guessing theyll probably get faqd to 3 like raveners.
>>
>>53629911
the Tervigon does nore than that.

its not to shabby in a fight itself and is anotger source of synapse and psychic buff for the gaunts. plus it's a big bullet sponge.
>>
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>>53630325
allies work kinda differently now
basically you have to look at the keywords of the units you're fielding and all of them must share at least one in order to be included in the same force organisation chart

tyranids and genestealer cults should share the tyranids keyword if I'm not mistaken
>>
>>53630205
No one pair and the cannon.
>>
>>53630407
In that case, does that mean you can take GSC in a Tyranid faction army, but not Tyranids in a GSC army?
>>
Any reason not to take wings on a Hive Tyrant now?
>>
>>53630633
If you're really hurting for 30 points, I guess.
>>
>>53630561
GSC units have the Tyranids faction keyword.

In that example replace "Imperium" with "Tyranids" and "Adeptus Astartes" with "Genestealer Cults".
>>
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>>53630561
despite being divided through the index, there exist no "tyranid army" or "genestealer army".

the detachments must simply be compromised of units that share at least one keyword (both hive fleets and genecults units have the tyranid faction keyword), depending on the rules of the scenario itself if you include multiple detachments they will also need to share one faction keyword with each other

so yes, you can include tyranids units in your genestealer cult main force and you can put genecult units in your tyranid main force

what you can't do is mix imperial guard units as described in the genestealer cults rule "brood brothers" with the main hive fleet units as while they end sharing the "genestealer cults" keyword with the hybrids, they don't get the "tyranids" keyword.

so
>tyranids+cultists=ok (share tyranids keyword)
>cultists+tyranids=ok (share tyranids keyword)
>cultists+guards=ok (share genestealers cult keyword)
>cultists+tyranids+guards=nope (not a single keyword shared by everyone)

while this seems a bit confusing and favouring various mix of stuff, it will soon come a time, as the proper individual codexes get released, when a detachment will get armywide bonuses depending on more restrictive keywords (like a bonus if all your units strictly have the <hive fleet> keyword)
>>
>>53630787
>>53630407
The consequence being that in a normal detachment both Tyranid and Genestealer Cult armies can use each others units interchangeably.
>>
>>53630816
>compromised
comprised

>inb4 dumb phoneposter
>>
>when your hive Tyrant kills the Nightbringer with its pincer tail
>>
>>53630816
The rules don't give the guard units GSC, they let you ignore the guard detachment for keyword purposes. Reread the rule.
>>
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>>53631403
Proof
>>
>>53631403
So this means if I have those Cadians with the GSC heads, I use the Cadian rules for them?
>>
>>53614169
What clarification is needed? They say having more than 1 set gives you an extra attack, it doesn't say for every extra set you get an attack, so trygons still get only +1
>>
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>>53631421
Does this mean you can run Nids, GSC and Baneblades in the same list?
>>
>>53632018
You're thinking too small.

Mortar teams.
>>
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>>53632158
Oh. I didn't realize that was a possibility.
>>
>>53631978
Each instance of the talon has the "gain an attack" rule.

I don't get what needs clarification.
>>
>>53632238
Yess, yessss. Let the WAAC flow through you.


...What WOULD be the WAAC list then? Mortar teams and GSC tanks with hive tyrants/exocrines?
>>
>>53632284
It seems to me you'd not want exos. You've got guard shooting, you don't need second rate artillery beasts
>>
>>53630091
>3 carnifex
>no OOE

>genestealers
>no broodlord

you fucked up
>>
>>53632330
So what does taking nids actually give over going just guard?
>>
>>53632018
Even better: GSC Sentinel Powerlifters
>>
>>53632350
the WAAC Trygon
Warrior spam
flyrants with barbed strangler + rending claws
Genestealers with free scything talons
biovores
>>
>>53632433
I meant with the GSC guard nonsense.

Mortar team troops
Banesuperheavies
Uhhh GSC tanks?
>>
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>>53632395
>>53632433
I can feel the WAAC overtaking me. It is a good pain.
>>
>>53632456
genestealers?
>>
>>53629987
only working with chrome for me. Firefox did not respond
>>
>>53629835
Remember that you can only cast smite once a turn, for the unit of zoans.
>>
>>53630091

No it not pretty munchy, it is in fact mathematically very unmunchy, as shown here>>53630038
>>
>>53632563

Fuck I meant >>53625525
>>
>>53618277
And marines stand a foot above a man, gaunts seem to range anywhere between large sheep and bull sized
>>
>>53629904
Good lad

>>53630165
Two different anons, friend

Most Tyranid players think the off-colour weapons looks stupid, someone else picked up my argument after I left the thread
>>
>>53631421
Note that this says you can include Genestealer Cults units and Astra Militarum units in the same army despite not sharing keywords. It does NOT say you can include Tyranids units and Astra Militarum units in the same army despite not sharing keywords.

So you cannot do GSC/Nids/IG, you can do GSC/Nids or GSC/IG

Also if you do GSC with Nids you don't want to mix them in the same detachment or you lose Cult Ambush. You can only Cult Ambush if all units in the detachment have the GSC keyword. So no taking Purestrains as Elites in a Tyranids Detachment and ambushing them (however you can take them in an Auxiliary Detachment or grab a Vanguard Detachment with Patriarch and 3 units of Purestrains)
>>
>>53618277
>>53632617
This is some new garbage retconning done in Shield of Baal to make the art and fluff fit the models instead of realizing the models are abstractions that were never supposed to be scaled to the fluff.

In everything prior to the latest nid Codex gaunts were always dog-sized. They are intentionally bred very small so they can fit into small spaces and sneak through tall grass, infiltrate sewers, easily climb through windows and so on. Remember they're smaller than Genestealers and Genestealers are only the size of humans.

That said, a Hive Fleet could theoretically change this on a whim and start breeding larger gaunts if they wanted to, so you can go with either interpretation, just keep in mind that historically gaunts were not that big, it's a very recent change.
>>
>>53631978
The fact that people can't agree on the wording, is why it needs clarification. Despite how clear you think the rule is.
>>
>>53633204
After all, what are the hierodules but really big, really angry 'gants?
>>
>>53633211
He's actually wrong. The wording is very clear that you do get more than +1 attack. The argument against doing it however is that that is almost definitely not what was intended, and they simply fucked up the wording, because if you look at the points values for 2 pairs of scything talons compared to 1 it does not seem to justify that amount of buff.

RAW you get the extra attacks, RAI you probably shouldn't, and people should always lean towards RAI when in doubt because to do otherwise shows an ignorance of what the word "intended" means.

Personally I'm going with only the +1 attack because I'm certain this shit is going to get FAQ'd. If they tell me I get more after the FAQ than I'll be pleasantly surprised.
>>
>>53627281
I personally paint the guns the same colour as the creature but honestly... who cares? There really aren't any rules for gun colours so I think the only people that really kick up about this are autistic fucks
>>
>>53633157
It says you ignore the guard detachment for the purposes of ignoring keywords. Read the fucking rule.
>>
>>53633275
Remember that the weapon entry for scything talons is in the plural and have no entry for pairs. The entry is a catchall for all instances, so no matter how many pairs you have you only have one weapon.
>>
>>53633093
...I did not mean for there to be an argument when I asked for advice last night.
Though I probably should not have done so right before going to sleep - not a single reply in the entire chain is mine.
And looking back at >>53626502 I didn't say quite what I meant anyways - I meant the details and the claws/etc when I said 'biomorphs' for some reason. The veins and tubes and weird shit.
I should never post right before I go to sleep. I'm sorry.
>>
>>53633447
Ah you're right, I missed that sentence all the way at the end.
>>
>>53615217
I love how you still have your handle on
>>
>>53633454
It doesn't matter if it doesn't have an entry for pairs. If a model takes two chainswords it has two chainswords, not one. If a model has two sets of scything talons it has two sets of scything talons, not one. It can split its attacks between them, as described in the core rules under Fight phase, and then each set of attacks will check for the multiple sets condition and trigger to grant a bonus attack to that set.

Again, I don't think this is intended and I won't be running them this way because I'm sure the FAQ will address it, but as worded this is how it currently works.
>>
>>53633391
There aren't any rules for any colours in the game at all, you can have candy pink necrons with glitter if you want, but people still expect certain things and find certain things very silly looking. Tyranids colouring their guns differently is sometimes one of those things.
>>
>>53633584
Check the entry for chainsword, it's in the singular. With your line of thought having 2 pairs of scything talons would net you 4 extra attacks.
>>
>>53633622
That's not what we're talking about.

A set of scything talons is one weapon. Two sets of scything talons is two weapons.
>>
>>53633687
I disagree, one set of scything talons are one weapon and two sets of talons are one weapon and three sets of talons are one weapon and all three use the same weapon profile.
>>
>>53633607
It really isnt
>>
>>53633275
>"If the bearer has more than one pair of scything talons, it can make 1 additional attack each time it fights"

Pretty damn clear, it doesn't say for every extra pair it gets an extra attack, it simply says if it has more than 1 pair it gets ONE extra attack, it could have 10 pairs and still would only get +1 attack
>>
>>53633851
It doesn't need to say it that way. You split the attacks between sets of talons and each one triggers that effect.

If it said "you get +1 attack for each pair" then twos sets of scything talons would get +4 attacks, because set A would get +2 (one for each) added to its attacks and set B would get +2.
>>
>>53632339
I could drop the flyrant and take OOE and a Broodlord, might have to drop some other stuff too, but it could work. I assume the Swarmlord is better than a flyrant.
>>
>>53633929
It doesn't say either weapon set triggers the effect, it simply says having more than 1 set of them allows you 1 more attack, I feel like youre reading it how YOU want it to mean
>>
>>53629970
Hive Fleet Monodon perhaps? Makes it sound more impressive, while still being https://en.wikipedia.org/wiki/Penaeus_monodon
>>
>>53633968
No you retard I've repeatedly said that's NOT how I want it to mean and I'm not even running it that way because I'm sure it's going to get FAQ'd. But this shit is very simple, as is other people can and will make the argument that RAW grants more attacks and they are technically right.

Have you read the core rules where it talks about splitting your attacks between multiple weapons?
>>
>>53633993
Split the attacks all you want, it doesn't say "if you use this weapon while having an extra pair you get an extra attack"

it simply says having more than one of these gives you +1 attack, it doesn't state for EVERY pair of talons you get +1 attack, the weapon itself doesn't trigger the effect no matter how you spread the attacks
>>
>>53630633
To avoid antiair stuff getting bonuses on you, and to save thirty points.
>>
>>53634027
The talons profile says if you have multiple sets you get plus one attack. Since you have two weapons with that profile, each of them gives you plus one attack.

You have two sets of scything talons. You have 4 attacks. In the Fight phase, you split them between your sets. Scything Talons A gives you an extra attack for having two sets, so you make 3 attacks. Then Scything Talons B gives you an extra attack for having two sets, so you make 3 more attacks.

That's the RAW. That's obviously not intended and will get fixed and I don't abuse it for the bonus attack, but that's how it's written so other people will abuse this and they are technically not wrong.
>>
>>53633204
>In everything prior to the latest nid Codex gaunts were always dog-sized.
the anphelion project reported the average gaunt being roughly 1.5m tall and 2m long while hunched.

what kind of dogs do you have where you live? you sure the original comparison didn't go with "small horse" instead of dog? I kinda remembered that from the back of my head.
>>
>>53633204
I've been in since 3rd edition (admittedly young when 3rd was around) but I don't really remember any description leading me to believe they were as small as dogs, I always pictured them as almost cattle sized
>>
>>53634134
>>53634175
Eh, I'll go back and look through my Codexes later, I'm certain it was mentioned several times between 2nd and 5th edition.
>>
So for WAACy GSC IG nonsense, is the best GSC detachment to take just a fast attack one?

3 stock Scout Sentinels and a magus is roughly 200 pounds and seems like an OK use of the points.
>>
>>53634752
You mean for just the tax to get Tyranids in there as your third detachment?
>>
>>53630633
Was there one back in 7th ed?
>>
>>53635133
If you wanted to get tabled, I guess.
>>
>>53634793
Exactly.

Though I'm not sure what makes a 200 point tax to ally nids and IG worth it.
>>
>>53623556

Deathspitter is twinned, so 6 shots.
That's why i prefer to get another pair instead of the cannon.
>>
>>53630633
If you're running it as long range gun support with a bio-cannon and Tyrant Guard I suppose.
>>
What's everyone arming their warriors with? Devouer plus swords seems like the best option.
>>
>>53613760

Question:
If you cast Onslaught on a just-emerged Mawloc, can it charge?

>In addition, that unit can also charge this turn.
>>
>>53635539
I want to say no, they'll surely FAQ that to say "doesn't have the restriction against charging for Advancing this turn"
>>
>>53633204
>he fell for the Gaunts are the same size as zerglings meme
>>
>>53635133
tyrant guards, flyers limits to assault
>>
>>53622378
>I'm so glad you guys haven't forgotten me
For what it's wroth, some of us are incited to remember you more fondly and more graphically than the rest.
>>
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>>53635665
>he doesn't realize the lore for gaunts predates starcraft
You can tell just from this image that they're shorter than a human hunched over
>>
>>53635963
Dude, that's a marine helmet.
>>
>>53636126
Yes, and have you seen the full height of a Marine compared to their helmet?

A Termagant is clearly not as big as a "horse" or a "bull' as people were trying to claim.
>>
Another example

Note the size of the one being stepped on by the Chainsword Sergeant
>>
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>>53636478
I am retarded, sorry, here's the image
>>
>>53636307
Well, not in that image, but maybe now the swarm has Pimaris Termagans.
>>
>>53635963
>head is bigger than the marine's even in perspective
>near 3 heads from ground to saddle, over that from nose to tail
that's no dog either
>>
>>53636497
dude, if anything that pic shows how much bigger a gaunt is from a dog: if you compare its lengt with the marine's height it will be consistent with the measures in anphelion

further example of a gaunt clearly as big if not bigger than a normal human
>>
>>53636948
and another


these certainly prove that gaunts at least bigger than a human isn't "garbage retconning done in Shield of Baal"

really, why the fuck do you HAVE to see everything regarding tyranids post 4th ed wrong on principle?
>>
>>53630398
Team that tervigon (which isn't a slouch in melee with those talons) up with a brood of 15 devilgaunts and 15 fleshborer gaunts to refill. Take wounds off the fleshborers and march forward. Tervigon lets you reroll 1's to hit, having a ton of gaunts lets you reroll 1's to wound. Gaunts in melee with a tervigon nearby are an endless tarot to anything that can't kill more than 10 models a turn, and the tervigon is still a 14 wound bullet sponge midfield synaptic lynchpin.

Theres a reason its one of the more expensive HQ options, and its not just from the wounds.
>>
>>53635681
You could take Guards with a Flyrant or run them solo
>>
>>53636948
>>53637045
You're right, dog was inaccurate, they are around human sized. But that's still WAY different than a horse or cow which is significantly larger than a space marine.
>>
>Termagant
>Height: 1,3 meters
>Weight: 200 kg
>>
>>53637175
There, 4 feet high. That's absolutely not horse sized. That's incredibly heavy for weight though, jesus.

What's the source?
>>
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>>53637288
>That's absolutely not horse sized.
it's not like I didn't use the word "small" or anything like that
>>
>>53637175
>>Height: 1,3 meters
>>Weight: 200 kg
just like your mom, eh?
>>
>>53637288
>What's the source?
Imperial Armour Vol 4 The Anphelion Project Page 100
>>
>>53637288
>That's incredibly heavy for weight though, jesus.
The length from head to the tail tip is around 2 meters IIRC. No idea where I have hear that from though
>>
I wonder what the daily life is for a Tyranid. Like what do they do on their ships when not at war? Where do they put their guns?
>>
>>53637102
To be fair, a large dog is 'about human size' when you go from bipedal to quadrupedal, and while they're technically only use two of those six limbs for locomotion, gaunts have a profile like a quadruped.
The key though is thinking LARGE dog.
>>
>>53638073
>when not at war
Most of them are hibernating in suspended animation so they don't use up energy
>put their weapons
Grown into them. It's unknown if they can detach the weapons and swap them out after birth and melding.
>>
>>53638300
Some lizards can drop their tail to distract a predator and later grow a new one. I'd imagine it's same with Tyranid, at least the higher breeds (from Warriros upwards).
>>
>>53638073
some tyranids have roles to fulfill in and out of the ships, tervigons and termagants are both said to patrol the various more or less cavernous arterial routes, the gargoyle was originally intended to burn cancerous growths with its bio-acid spit, perhaps the hive crone too has this role now.
otherwise the warrior biomorphs stay in hibernation or incubation.

an interesting thing to note about the crone is that they canonically fly around the ships in the void, how they would do so without a mass to swim in or expel is quite stupid and it got me thinking: what if the hive fleets attract and trap around them a thin atmosphere?
>>
>>53638073
>Where do they put their guns?
in the cases where biomorphs removal is possible, even if just a traumatic one, it's more likely for the ship to handle their digestion and regrowth instead of having organised hive-cells of used guns, considering their simpler nature compared to the main creature.
>>
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>>53635963
yeah, sure
>>
>>53638073
I thought the fluff in some old edition said all tyranids toss themselves into the digestion pools and rejoin the hive that way at the end of a siege.
>>
>>53639380
They do, but the ships are still full of other nids
>>
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Would this work or am I a retard
>>
>>53640465
You are literally better off buying another full squad of devilgants than to get a tervigon, IMO.
>>
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>>53640465
>>
>>53640502
There's no reason to place the venomthropes in the back like that, they can still got shot like anything else. Much better to have them in front to counteract their slow speed and to potentially get them into close combat where they can do some damage possibly
>>
>>53640497
For damage output, yes. But for tarot ting and objectives holding, they are really solid.

Remember that the person with the most models near an object gets it.
>>
>>53640599
Tar pitting
>>
>>53640599

So you agree 30 models for 240 is better than a synapse beacon with a meh ability for 250?
>>
>>53640620
Not him, but it's not a meh ability. If you keep that Tervigon alive and a single gaunt out of a nearby unit it's spawning 50 free termagants by the end of the game.

It's giving all those devilgaunts already around it re-roll 1's to hit.

It's a psyker that helps you get off your three support powers every turn.

It can actually respectably damage hard targets in melee.
>>
>>53640620
Equal points of Mortar HWT to Devilgaunts will kill over 25 of them a shooting phase, but will only do about 2 Wounds to a Tervigon.
>>
>>53635504
Deathspitter & Rending Claws for me. Threatening shooting & Rending to injure anything they come against.
>>
>>53640967
Why not just take your own mortar HWT via GSC and snipe them first?
>>
>>53641079
Because that relies on you getting the chance to shoot first.
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