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Warhammer 40,000 General /40kg/

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Thread replies: 575
Thread images: 101

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Tournament players debate tier of each army edition part 2.

>Leaks:
https://mega.nz/#F!3odCTLCa!5Jc-zB2-JJcYlT55L6FN8g

>Lastest news :
https://www.warhammer-community.com/2017/05/31/warhammer-40000-faction-focus-necrons/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>Latest GW teases:
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata
>>
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First for I'm gonna finally get off my lazy ass and batrep what may be my last game of 7th against Death Guard. You anons play any games lately too?
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>>53612344
Who's this saemen daemon?
>>
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XX'th for true loyality
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>>53612437
No one would play 7th with me for the last month so I've just been building and acquiring new models.

What are you going to use for 8th?
>>
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Guilliman is an unironically good character and will Make The Imperium Great Again!
>>
>>53612473
Probably will stick with Guard and fight the good fight. And will probably bring the batrep over to the other thread because it seems to have more replies.
>>
>>53612480
UM fluff wank has turned me against him permanently.
>>
Whose been playing 8E? Do you think the named characters are way overblown? I feel like Lysander literally can't die.
>>
>pop into local GW to check out chadmarines and death guard models
>chat to redshirt about the various rulebooks
>"yeah, the free rules aren't really enough for playing the game, they might get you by for games at home, but you need the rulebook to play it properly"
I see through your scheme you dastardly dastard.

I bet they demand people own the rulebook to play instore or some bullshit though.
>>
>>53612437

I just played a trial game of 8th ed with my buddy, my Mechanicus and his Harlequins.
>>
>>53612437
I just played IF against IG 7E today. Maybe my last 7E game. I see almost no reason to ever revisit 7th. I've been playing some 8E, in fact I just now finished a Crimson Fist vs DE game. And it's just so much better. Terminators teleporting around the field, Melee everywhere, not taking fifteen hours and a dozen arguments to make one artillery attack. It all works so well. Maybe the only thing I don't like is how some transports become crippled as soon as someone looks at them. But that seems intentional, and at least they don't explode from a single lucky attack anymore, it seems like the game has a big focus on soldiers now, in fact I've only used transports in half the games I've played. Hell I've only used a single drop pod once.

Actually the drop pod change is something I'm very fond of. They're without a doubt better, being able to pinpoint deepstrike whenever you feel like, and potentially charging out of them, but being more expensive makes them less of an autotake, and when you do take them, you are only taking one or two for specific units. Anyone who spams drop pods will likely find their army gimped as they lose hundreds of points that could have been additional gunlines. Especially now that getting around the map is just less of a hassle in general.

I also LOVE that characters are harder to target. It means you can have solo characters running around behind the front line buffing units where needed. Whereas before you'd be too scared to have a character out by himself.
>>
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>>53612344
mfw someone is using my OC
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1st guardsman. Stiil needs a bit more work. Think it looks alright so far?
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>>53612504
Well after Wrath of Magnus and Disciples of Tzeentch I started painting these guys, but just the other day I saw that these guys became glorified objective holders that couldn't fight their way out of a paper bag, but hey, I'm this far along, I might as well finish the rest of them.
>>
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>>53613225
yeah
>>
>>53613225
>>53613280
Seriously though, it's more than adequate for the tabletop.
>>
>>53612437
No. I have no friends who like it, the closest store is 100km away and full of children.
>>
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What should be my next step after buying and painting pic related? It is better to buy a second SC box or maybe an Ork Trukk Boyz Box for a variety of models?
>>
Returning player from 5th here. I play tyranids and when I heard 7th was a mess I decided wait for the next edition.

Is Nidzilla playable now or are we fucked yet again?

I just want to play my Carnifexes and Trygon..
>>
can somebody post 8th edition timeline and warzones?
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>>53613382
go on ebay
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>>53614702
>>
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>>53613381
I think you need a hug anon.
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>>53613382
Problem with the start collecting boxes is that you get several identical characters. Sadly there's not much you can do to make that painboy look different. Doesn't do much helpful in terms of rules either. Could always sell him on ebay, I guess.

Trukk boyz is an ok deal, you will need the boyz, although the trukk isn't great in 8th edition and probably a bit of a luxury for boyz. Best load it up with nobz and burnas. Or convert some tankbustas (all necessary bitz on the boyz sprue, although in limited quantities).
>>
>>53614926
>GODDAMMIT STEVE STOP WAVING THE BANNER AND USE YOUR GUN
>>
So8th rules out tomorrow?
>>
>>53614926
Fuck that's one epic cover
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>>53614697

Nids are in a good place right now. 8th ed is great for them.
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>>53612437
Played my first game of 8th yesterday.
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>>53612522
Shhh, daddy will make everything better soon
>>
>Go to local GW to check out the new rules
>Everyone there (including the redshirt) are making lists and discussing units exclusively using the power level
>Actively avoids acknowledging the point system even exists

FUCKING CASUALS REEEEE
>>
>>53614954
>Trukk not good

I had two trucks survive a seven turn game against nids while he focused on my battlewagons.
>>
How many daemonettes should I get before I start grabbing other stuff?
>>
Do we have a full list of all the pseudo-templates in 8e? I get the feeling these are going to be very relevant with the surge in horde armies.

Necrons: Seismic Assault C'tan power
Tau: Razorshark bombs
>>
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Guard Players, can I get an opinion on the Hellhound and its weapons in 8th edition?

I feel like the Devil Dog (melta cannon) might be in a good place as sort of a medium tank.
>>
So who's gunna rewrite the Angry Marines codex for 8th edition?
>>
>>53615023
Because GW prefers narrative-based play because that's the bridge between lore people and wargaming people.
Even though it's annoying that it seems like they're trying to throw point costs out the window, they know that the people will riot if they get rid of it.
>>
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>>53612344
Anons batrep is in >>53612369
If you want to read.
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Can someone explain how these issues made it through the design stage, let alone playtesting?
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>>53615335
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>>53615355
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>>53615335
>>53615355
>>53615377
>please pay attention to my shitty OC, nobody ever talks about it
Fuck off.
>>
>>53615415
did you draw that comic you just posted?
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>>53615335
Leave a brick on the gas pedal and bail out, let the rhino smash into the boyz and go about your business.
>>
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So I'm coming from horus heresy.

What should I use my preheresy TS as?
>>
>>53615335
While possible, many dedicated assault troops have abilities that let them reroll failed charges. Additionally, the usually way of this is that you drive your assault transport up to just outside of 1" of enemy. That enemy flees back 6" on their turn. Your turn, you disembark your assault troops up to 3" away from the transport, so about 3" from enemy. Transport and troops can both now move before charging. You're trying to get a 3 on 6+2d6, assuming an M6. If you're failing charges like in your pic, you're doing something wrong.

>>53615355
You can resolve attacks individually. Just do individual attacks until the guardsman is dead. A bit silly, but not actually that useful.

>>53615377
This is just how morale is supposed to work. The loss of the third marine represents him fleeing the fight, likely dragging off his two wounded brethren.
>>
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>>53615415
>posted in multiple threads
>must be the same person
>>
>>53614989


Really glad to hear that.

What changed about them if I may ask?
>>
>>53615500
Blood Ravens.
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>>53615517
Another "silly but not useful". Airbourne and the lack thereof can seem a bit arbitrary, but you aren't going to see boyz taking down a storm raven, simply due to armor and wound-count. A bigger danger would be something like a big tyranid MC coming up to slash through your storm raven, which is actually pretty badass.
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>>53615335
Doesn't bother me.

I do think that heroic intervention should extend to making characters auto succeed charge rolls if they are say within 2 inches of a unit that's charged the same target.
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Alright, ladz!

Shootas or Choppaz?
>>
just realized....you can't make double-shooty/double-melee tyranid warriors anymore?

devourer/ranged bioweap
scytal/melee bioweap

this is a bit disappointing.
>>
>>53615517
Why would you post this shit in multiple threads?
>>
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>>53615023

It's really not that bad. 50 power is roughly 1000pts on every list I've made so far. 100 power is roughly 2000pts.

Yeah it means you can sneak in some crazy shit, but from the games I've played so far it works pretty well when you just want to quickly slap a list together with whatever you have on hand.
>>
>>53615595
Except it's not, it wildly changes from unit to unit.
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>>53615522
1. Their costs (and everyone else's) were recosted across the board. Tyranids are extremely points-efficient.
2. Synapse range now gives complete immunity to the effects of morale, which are now very dangerous. (Roll d6+lost models vs leadership at end of turn for every unit that lost models. Lose an additional number of models equal to difference if check fails)
3. Tyranids are extremely fast now. They have some of the highest movement values in the game, and frequently have abilities that let them move faster during charges, or get free extra moves with certain MCs. They can reliably close to melee within a turn or two.
4. Templates are gone. No more having entire hordes torched at once. Things that were blasts now do a random number of hits, with large blasts now being d6 hits.

etc. etc.
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>>53615549
I'll give it to you, these are pretty good bait with how retarded they are.
>>
>>53615517
You know you need Stormboyz to infantry-attack aircraft as orks right?
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>>53615559
Both. Choppas are great for charging out of Da Jump (weirdboyz are transports now) Shootas to make your lootas and flashgitz fearless.
>>
Are Wraith themed armies still dickery?

Y'know a couple units each of guard and blades, some lords, a seer and one knight?
>>
>>53615592
"When you move a model in the Movement Phase, it may not be moved within one inch of an enemy model."

This isn't even a possible scenario.
>>
>>53615559
I'm loving the new assault rule on shootas. Move, advance, shoot, waaaagh, charge.
>>
Only I will miss templates?
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>>53614926
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>>53615684
Silly anon, you can't miss with templates.
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>>53615648
>(weirdboyz are transports now)
Ha! That will have to do since dey took me looted wagons.
>Shootas to make your lootas and flashgitz fearless.
Wots dis?
>>
>>53615549
I'm not sure what this one is trying to say. That weapons with high S and low AP are not great against heavily armored targets? Because that's the way it should be. If it's making the point that people lost options, yeah, everyone did. Wait for codices.
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18 Catachan Mortar teams with 3 Company Commanders and Sergeant Harker, giving out 18d6 (60-70) str 4 shots anywhere on the board rerolling 1's on both to hit and to wound.

All in around 340 points

What do you reckon lads?
>>
>>53615684
But templates aren't gone, anon, only hiding. Look at the Seismic Assault C'tan power. Look at the bombs that the Tau Razorshark drop. Templates will always be with us.
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>>53615684
>I hit 7 models
>no you only hit 6
>no I hit 7
>no you hit 6
>no I hit 7
>etc. until one player finally yields out of frustration
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>>53614926
That's a girl on the right, right?
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>>53615741
> I shot this lone guy with my battle cannon
> I hit him 5 times with 1 shot
>>
>>53615709
You use the leadership of nearby Ork units now, and mob rule means your leadership is equal to members in a squad. Combined means a 30 boy squad makes everyboy nearby LD30, essentially fearless. Stick small mobs by big mobs and laugh at your foe.
>>
To anyone who has read rules how are Dark Angels and Space Wolves now? I feel like Dark Angels were great in 7th, has that theme carried over? Or shall I dust off my Space pups?
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>>53615790
You point-blank exploded a dude so hard he took 5x the damage. Which of course is wasted on anything besides really beefy targets, in which case it's kinda cool to throw giant mortar shells at the Tyranid monstrosities.
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>>53615790
Have you not played street fighter?

One tiger upper can hit 7 times.
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>>53615790

Shrapnel
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GO ON, SAY IT!
SAY YER INITIATIVE THING NOW!
>>
Anyone have Badrukk's datasheet? The leak in the OP is blurry
>>
>>53614926
>all three males have facial scaring or augmetics
>female character is pristine, even has battle lipstick
>>
>>53615024
That's because contrary to what people are hoping nids are still shit tier trash.
>>
Where are my /guard/ bros at? Just played game against DE haemonculi coven.
He had
>urien rakarth, 2 haemonculus
>2x5 grotesques on raiders
>2x3 talos engines 2 kronos
>2x5 mandrakes
I had
>ccs commander tempestor pask
>4 scion squads 2 veterans 2 infantry squads
>demolisher wyvern basilisk manticore hellhound
>10 ratlings vindicare 2 commisares and psyker
He won, we both had 2 objectives, both line breaker, he got first blood and killed warlord
>>
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>Look for painting videos on armies I'm thinking of getting into for 8e
>Everyone's just airbrushing
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>>53615663
So move the flyer to be closest to a character but not within an inch of any enemy model. You can still snipe with a plane from hundreds of feet in the air, but not with a rifle from ten feet away.
>>
>>53614956
believe it or not in one of my recent games a standard bearer in my company command squad killed a chaos termie with his flag

he was promptly shredded into mush by the lightning claws termie right next to him though, so his glory was kinda short lived
>>
Would a teahm of 2 multi-melta Retributor teams, a Cannoness, and a pair of Imagifiers be worth their points cost? Use acts of faith to double move on turn 1 to a choice piece of mid-field cover, turning into an entrenched firebase? Even if both retributor squads get Acts of Faith hey can't drop an Imperial Knight on average, but they'll pop anything smaller (2 predators a turn, even) with a 24" threat radius. 396 points if you give both Sisters Superior and the Cannoness combi-plasma, to abuse the rerolling 1s and add to the 24" radius

I'm just having trouble building a good force around them that can both sweep hordes, and pick off tanks that outrange the Rets
>>
>>53615816
Not exactly sure about dark angels but 2+ rerollable cover saves is gone for sure, so expect your ravenwings to be played very differently from now on

The Wolves' central strategy didn't change much, thunderwolves and wulfens got NORMALIZED because almost everyone did, but even when toned down they are still very durable and powerful. Grey hunters get free chainswords so they all have 2 attacks base like back in 5th, so Rhino rush grey hunters might be viable again. I also expect lascannon and missile launcher long fangs to make a glorious return.
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>>53614926
Fuck I love Guard.
>>
>>53615978
>Earthbrushing (dry brushing)
>Waterbrushing (glazes / washes)
>Airbrushing

Firebrushing when?
>>
>>53615829
>>53615834
>>53615857
how does having less people around you make the explosion hurt you more than it normally would?
>>
>>53615993
Any competent enemy is going to bubble-wrap their characters, so they're surrounded by another unit and thus no angling will allow you to hit them without either killing the chaff around them, or by using a sniper gun. If they ARE the closest target, this represents the flyer shooting a minigun at a horde and the commander happening to be at the front so he gets hit first.
>>
>>53615712
Codexes aren't going to play with datasheets. Would defeat the purpose of moving all the point costs into the back.

That image is mocking random weapon values as being retarded (which they are), and poking fun at a unit that was already mediocre losing a significant amount of versatility (the fists).

I can't wait until it's a year from now and only a fraction of armies have codexes and most of the codexes don't really do much to re-inject flavor. Will you dumbfucks still be spouting "muh codexes?"
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>>53616027
>>
>>53616027
shrapnel explodes outward, guardsman

the bodies of your stalwart brothers-in-arms would normally absorb this shrapnel with their heroically sacrificed internal organs

but as they are not there to absorb the blast, you alone will take the full blast


++thought for the day: think critically before posting++
>>
>>53616027
>grenade goes off
>Bob is with you
>shrapnel hits Bob instead of you from one direction
>>
>>53615644
Not all aircraft are actually flying. Some of them can be hit in melee. The point is the distinction between the two seems largely arbitrary and means some races flyers can be hit by powerfists standing on the ground.
>>
>>53616027
Less body to catch the shrapnel coming at you.

Seriously, unless 40k goes to model per model activation and targeting skirmish game, bitching about realism is stupid.
>>
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>Guilliman personally mentors Cato to not be dick
>Ultramarines officers are trained to be as much good administrators and rulers as commanders
>Primaris marines hobbies are doing art.
How one man can be so based?
>>
>>53616015
I'm retarded - 476 points. I was using the price for Meltaguns.
>>
>>53616082
the point is we used to have a system where templates solved this issue entirely
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>Heldrake with Warp Time has a 62" minimum threat range
Jesus Christ. I'm glad the giant metal Chaos dragon can finally rip and tear like the Gods intended, but that move value is retarded.
>>
>>53616095
I don't see any problems though? The new system speeds up the game, makes blasts better against vehicles and MC, and doesn't punish hordes.
>>
All his talos engines had 2 flamethrowers, so he killed all my infantry in 2 turns. But he had extreme problem killing my tanks. He was really lucky with his 5++ and 6+ fnp.
Flyers are pretty big problem, they can charge your tanks turn one and force you to move from melee and loose shooting phase. Even moving tanks is problematic, because i loose already shitty ballistic.
>>
>>53612755
They've had store copies of the rulebooks/codices for anyone to use at my GW, thought that was standard?
>>
>>53616095
A system which was slow and finnicky and caused frequent disputes about results, and which failed to account for firing area attacks at large enemies who would logically sustain more damage. New system works fine.
>>
>>53616095
At the expense of more problems and being inaccurate as fuck
>>
>>53616092
>Primaris marines hobbies are painting tiny plastic farmers and playing tabletop peaceful civilisation games
>>
>>53616193
Settlers of C'tan
>>
>>53616023

When the next edition neuters your army so you quit the hobby
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>>53616092
>Primaris marines hobbies are doing art.
I don't see any way that this could go wrong...
>>
>>53616023
Only the Eldar Avatar can be painted all four ways to bring balance to the tabletop.
>>
Really want to get into 40k, is the Dark Imperium box set (125€) a good deal to start off or am I overstretching it? Should I go for a start collecting first?
Mind that I never played a wargame nor painted shit.
Was torn between 40k and Infinity but I like 40k's character design better.
>>
>>53612440
>>53613178
>>53612344
This is super awkward, I know this person in real life. Like she was on my course and in my class. It's weird when 4chan crosses over with reality. And I know that its the same person, im 100% sure.
>>
So does Strikeforce Games or whatever he was called still offer 30% off? I'm not willing to pay over 20 bucks for get-you-by codexes.

The dude that had a small storefront in his air conditioning repair office.
>>
>>53616291
Are you going to play marines or death guards? If so, get the starter set, if not then don't bother because all the rules are readily online now.

Start Collecting still remains the best deal for most armies
>>
Should GW continue to produce Slaanesh models and fluff?

http://www.strawpoll.me/13112831/r
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>>53616322
Is she a Marxist? Cause she looks like a Marxist.
>>
>>53616291
Its not bad, but do you want to play Dark Angels or a Chaos faction? I suppose you could convert some of the models but will take time as they are covered in Dark Angel stuff mostly.

If you dont want either of them then no, go for a start collecting. I play Dark Angels and they are pretty good in game and have a somewhat decent fluff compared to some other chapters.

Have a look at the factions first and see what you like.
>>
>>53616291
Probably better to read up a bit on the factions, and look at pictures of the models, to see if there's a faction that really clicks for you. If so, get that one's start collecting box. Unless it's either primaris marines or death guard that you fall in love with, in which case get the dark imperium box. Not sure I'd recommend getting a box with two factions you may decide you actually don't like in 3/6 months time.
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>>53614926
>Las guns have no form of sights
>>
So how good SM in 8ed? Looks like they more expensive.
>>
>>53615712
Obliterator weapons got completely hamstrung. Previously, you had something like different guns to choose from (but you couldn't use a gun in consecutive shooting phases). Now, S is 6+D3, AP is -D3, and D is D3, eliminating any strategy oblits had and replacing it with randomness. To top it off, they lost their power fist.
>>
>>53616291
dark imperium is looking great if you have a use for both sides it comes with, if not I believe they're selling start collecting boxes bundled with their faction book (not even at a discount but whatever), you might want to grab one of those and the rules
>>
>>53616130
>Just as fast as other fliers.
>No minimum move.

WTF? Everybody else has to constantly turn to keep on the table while this fucker just 180s or hovers in midair?
>>
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>>53616240
Totally, Primaris don't even have geneseed flaws from BA of SW.
>>
>>53616348
Why bother putting sights on when apparently cheek welds and sight pictures are lost archeotech?
>>
>>53616334
You're missing the "Yes, and they should add more models based on other forms of excess and pleasure aside from just sex, though the sex is fine." Make them more diverse, Slaanesh has a broad domain.
>>
>>53616360
Wings. It can hover.
>>
>>53616360
It's a dragon
>>
>>53616322
Well, all I can say is she's pretty cute, even if I'm not a 40k fan.
>>
>>53616360
Heldrake confirmed for giant, pissed-off hummingbird.

But also, the Heldrake is slower than other fliers. Valkyries beat them by 50%, while Stormhawks beat them by 100%
>>
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>>53614926
>Look up the author
>Find this3
>>
I want some GW terrain to use, whether it's AoS or 40k. What should I pick up?
>>
Battlescribe Data Bro you in here? I need the latest!
>>
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Planning on joining up some Death Guard to my current Nurgle Daemons. List I'm aiming for is something like this:

Batallion detachment:

HQs:

Herald of Nurgle - 70pts
Great Unclean One - 248pts
Winged Daemon Prince w/ 2x Talons - 180pts

Troops:

30x Plaguebearers w/ icon and instrument - 275pts
7x Plague Marines w/ 2 flamers and combi flamer champion - 176pts
- Rhino transport w/ Combi bolter - 72pts
7x Plague Marines w/ 2 blight launchers and plasma gun champ - 188pts

Elites:

Hellbrute w/ twin lascannons and fist - 152pts

Fast Attack:

Foetid Bloat Drone - 158pts
6x Plague Drones w/ icon and instrument - 299pts

Heavy Support:

Chaos Predator w/ Predator autocannon, 2 heavy bolters and havoc launcher - 182pts

Total: 2000pts

The more I look at the plaguebearers and even plague drones the less impressive they are, but whatever I like them. Any thoughts?
>>
>>53616410
Eh, unless you're playing on 4 by 8 you're probably going to minimum move most turns.

At least, that's what I'll be doing with my Razorshark.
>>
>>53616476
Garden of Morr, if they still sell it. It's an excellent set.
>>
Why is everybody sucking devastator dick all of a sudden?
>>
>>53616339
>>53616404

She was super hard working and I was better friends with her flat mate than her. She was pretty cool and chill. And she is leftwing.
>>
>>53616360
doesn't have the airborn advantage, so can be charged, no -1 to hit in shooting.
>>
>>53616493
the bases just GW texture paints?
looks nice either way
>>
>>53616493
Howd ya get that color lad?
>>
>>53616333
>>53616343
>>53616347
Yeah I'd like to start playing with marines (I do like a lot Blod Angels specifically), don't really care for Death Guard but, who knows, Chaos might grow on me.

>>53616356
Oh, cool, I'll check them.
>>
>>53616507
Oh yeah, I was looking at that. It looks quite nice. Should I pick up just that, or do you think the Sigmarite Mausoleum might go well with it at all? I was thinking if I were to pick the GoM up perhaps they could be mixed together and possibly be a bit compatible in looks.
>>
>>53616513
Called it.
>>
The 4th MEGA link is still broken, does anyone have a backup?
>>
>>53616513
So wife material is what you're saying. And before you ask yes, I am a liberal socialist scumbag.
>>
>>53616592
She has a boyfriend. And he was pretty cool tbf.
>>
>>53616532
You've seen the shitty guide I did right?

>>53616526
Vallejo black lava texture paint, but I'm sure it does much the same job.
>>
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>Ultramarines
>>
>>53616418
>google it
>find at least four different Justin D Hills
>doctor
>(former) teacher
>writer
>deceased

Poor guy. Some pervert stole his name.
>>
Few questions about eighth. First how does that whole "Every other unit may take a dedicated transport" clause work exactly? Does that mean your whole army can never be mechanized? Also for Deathwatch, can the Terminator Sergeant get Lightning Claws or Thunder Hammer/Storm Shield? The entry says model with Power Fist/Storm Bolter can exchange but Sergeant has Power Sword.
>>
>>53616649
Every unit that isn't a dedicated transport can get a dedicated transport, every other choice, see?
>>
>>53615789
What are you talking about, Pvt. Ping is one of the manliest men in the regiment.
>>
>>53616697
Ah, yes! i see now.
>>
>>53616678
hopefully that what that really means or an faq clarifies/cleans up the wording cause its kind of confusing idk gw writing am i right?
>>
>>53616339

Shut up
>>
>>53616802
I read it to mean that always, but okay.
>>
What's the difference between Cult Mechanicus and Skitarii?

Why did GW not make them just a single AdMech army?
>>
>>53616811
no u
>>
>>53616334
>Like in age of Sigmar

Slaanesh is still around, dummy.
>>
>>53616646

Jesus this is getting out of hand.

I mean the Guilliman/Yvrainne pairing was one thing, now the whole damn chapter is on the hunt for Eldar tail
>>
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>>53616348
>I know literally nothing about firearms
>>
>>53616824
But... Didn't they? Last I heard, they share a faction other than Imperium now.
>>
>>53616824
They are the same army, Ad Mech keyword.
>>
>>53616626
Not like I expected a burgeoning romance to come from a /40kg/ thread anyway. I'm courting a lady right now anyway.
>>
>>53616850
I feel like he was posting that picture as an example of a lasgun that does have sights. The ones on the novel cover definitely do not.
>>
So tau still pretty much top tier army? All your tanks and suits have fly, you can just safely disengage and shoot.
>>
>>53616643
Wait what? Nah havent seen it
>>
>>53616910
Naaaah, man. Maybe if prices hadn't been raised.
>>
>>53616910
but the suits points are too prohibitive
tanks though seem great except maybe skyrays
>>
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where do you guys usually go to sell minis? I'm moving and have to liquidate stuff i haven't even looked at in years. ebay?
>>
>>53616551
I think the sigmarite mausoleum is just two gardens of morr stuck in the same box. Which is still a nice amount of terrain - one of the things I love about the GoM is how versatile it is, so twice the kit is twice the versatility - but you may feel it's too much graveyard for your table and want some variety, I dunno.
>>
>>53616824

They weren't in 7th (gotta get that codex money), but they've since been rolled into one
>>
>>53616910
Tau will be solidly mid tier, same as most factions. We got price hikes across the board for vehicles and suits, but in turn got a variety of other nice benefits, such as triple weapon suits, better drone rules, and so on.
>>
>>53616965
eBay is a good bet, some places like FLG take used miniatures as well but probably for a lower price.
>>
>>53616916
I can't speak for WAAC, but my mass crisis suit army is now 50% more expensive when it was already too elite to work well in 7th. In 8th, each lost model will now cost me 70+ points. 8th is going to hurt.
>>
>>53616892
I always assumed that the small tube above the barrel was the gunsight.

Makes sense from a munitorum perspective - calibrating the sights at the factory means the soldier doesn't have to spend time recabilrating his weapon after every strip; just slot in the tube and you're ready to go.

It's a LASER gun, that's definetely not the gas tube. The sights likely aren't ironsights but rather some form of powered red dot or ACOG.
>>
And what about SM? They look pretty shit tier now.
>>
>>53617000
I just walked over to the one in my neighborhood and the dude was a doucher so ebay it is
>>
>>53616910
They've taken a bit of a hammering in accuracy terms, now they need five markerlights to get above a 4+ to hit, and there's no twin-linked rerolls either. So a lot more of their shooting will be going wide. Don't know how much weaker they'll be as a result though.
>>
>>53616984
Huh. Maybe I couldn't quite tell from the paintscheme or something, though I am starting to see it now.
I love graveyard scenery and things like that so I think you've helped me decide, anon. Thank you.
>>
New player, looking to play Thousand Sons, ideally without Magnus.

How fucked am I?
>>
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>>53616842
Ultras are Eldar lovers since 1988 boy.
>>
So...do mortal wounds fuck over Death Guard super hard?
>>
>>53617037
Yeah it's a trade off. At least this way you don't have to meet the douchers vis a vis.
>>
>>53617044
They're pretty good now. Really durable and strong at shootiness. You'd do fine, there just isn't much psychic variety anymore.
>>
>>53617061
We still get our disgustingly resilient saves
>>
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>>53613225
Looks like Agent Coulson

Astartes Assemble!
>>
>>53617038
Except Markerlights are now cheaper, and not expended on use, meaning many units can benefit from a single ML on a prime target. Similarly, no more rule that a unit can't benefit from its own ML, so expect to see lots of MLs on FW Shas'ui. MLs overall are about as good, if not a bit better in some regards.

No more rerolls from TL because now we literally get twice as many shots, which is even better.
>>
>>53617038
>and there's no twin-linked rerolls either.
yeah, they just fire twice as many shots, which is objectively better.
and lets you use the rerolling 1 from the 1 markerlight. And marklights aren't expended, so you can use those 5 to focus down one target with multiple shooting.
>>
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Anyone have copy of this to share yet?
>>
>>53617077

Cool! Durable, able to do without transports, and magic was what I was looking for in an army, so Thousand Sons seem perfect.

Plus Tzeentch daemon models are cool, so I might expand eventually by buying some.
>>
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when seeing this artwork it makes me laugh, on my desk i have a deamonnette and a CSM, and the daemonnette has a good ft on the marine
>>
>>53617108
I hope you're able to have fun with them, anon! Good luck starting out and stuff.
>>
>>53617104
http://www.mediafire.com/file/dvac5z3f2kfc8zy/dark_imperium_guy_haley.epub
>>
>>53617135

Thanks, buddy!
>>
>>53615072
hellhound itself looks bad
it's d2 would imply it's main target is heavy infantry , but it's low ap makes it inadequate at task, and with only d6 hits it's to expensive to validate using it against wheat and chaff since you have perfectly serviceable lasguns for that
the bane wolf on the other hand looks like a great buy , with it's high ap chem cannon that wounds all non vehicles on a 2+ it's a force to be reckoned with, it may need a bubble wrap to protect it from being charged however since it only has 8 inch range
(if d6 chem cannon hits and d6 heavy flamer hits on overwatch weren't enough discouragement on their own)
>>
>>53617037
/r/miniswap has given me good results. just remember to go through the proper procedures with paypal so if someone tries to rip you off you're covered
>>
>>53613382
getting an HQ model
>>
>/tg/ throwing a fit about psykers being shit
>In every game weve played Smite spam is disgustingly strong to the point where you need your own psykers to deny the witch
Shocking no one very easy to cast auto hitting mortal wounds are bullshit
>>
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>>53617140
Thank you dear anon
>>
>>53615072
>>53617151
forgot to add , the devil dog seems like a nice anti MC/tank vehicle
though i feel like it's gonna be hampered by having to fire at bs 5+ at best if it moves
>>
>>53615335
yea i foresee this happening a lot, especially since the tank has twice the MS of the infantry

GG nice OC duderinho
>>
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https://youtu.be/r3Dju2i4FZw
>>
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>>53616916
Ah people asked for a guide so I made one for the plaguebearers. Its not really the method I used for the Great Unclean One, but he had so many layers and I painted him months ago so I don't remember everything.
>>
>>53614926
Fuck the fuck yeah
>>
>>53617151
>hellhound itself looks bad
Disagree, that's basically an Autocannon statline. Everything short of a plasma cannon will give heavy infantry a save, so your recourse now is volume of fire, which the hellhound (at 101 points, down 24 from 7th) provides in spades.

Agree on the Bane Wolf, that thing'll eat anything fleshy alive, but bubble wrapping it is kinda dumb since it's supposed to be fast attack. For 96 points it can make back its points in two rounds. And at 3 attacks at s6 with that nasty double-template overwatch it's a mean beast in melee.

The Devil Dog is interesting, though. With a Multi-Melta it has d3+1 Multi-melta shots. That's murder on any vehicle, monster or heavy infantry unit. Crowds will obviously give it trouble. But it's 128 points that way.
>>
>>53617119

Why do Emps Children insist on looking *SO DAMN WEIRD*

Can't Slannesh try and talk them into trying to achieve perfection with their looks? Or obsessing over being attractive? Why do they all insist on making themselves look ... just ... the way they look?
>>
>>53617333
>Can't Slannesh try and talk them into trying to achieve perfection with their looks?
of course. They did, you just can't appreciate true perfection because you are ignorant of the glory of Chaos.
>>
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>>53616842
Roboute is aware of the Eldar birthrate.
>tfw
>>
>>53614926
Where is this from?
>>
>>53617353

I guess you're right. I mean, to be fair, the marine in that art has a demonette gf, and I don't, so I guess I'm not really one to talk
>>
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Trying to plan out some Shriekin Eelz Orks, but I'm not sure if I should do anything to modify a Deff Dread to make it look more like a deepsea-diver mech. The thing is pretty much pressure-sealed anyway, right?
>>
Current SM looking really expensive with minimal firepower? Err why?
>>
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>>53617333
I'll e honest, he looks pretty nice to me.

Though I am a Slaaneshi. I even think this guy is nice, the scars are hot. He sounds super-sexy though.
>>
>>53617353
this
>>
>>53615572
No you can do scytal/melee, the devourer can be traded out for scytals, shit you can run nearly 100 of them in a 2000 point game that way
>>
>>53615736
>two units having aoe attacks equals templates still existing
>>
>>53617333
since marines didnt reproduce or have sex during the time they were not all chaosed up i highly doubt they care about facial appearance of perfection
>>
>>53617388
Man, that's still one of my favorite minis

>Shriekin Eelz
I must have been under a rock or something, because I don't know what that is other than a respectable Princess Bride reference.

Anyway, are Deff Dreads still going to be viable in 8th?
>>
So can scions be taken as troops with a normal guard army?
>>
How are Dark Eldar in 8th?
>>
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> Warboss on Bike
> Three Nob Bikers
> Whole bunch of Boy Bikers
> Every flyer under the sun

Could it work?
>>
>>53617475
One of the best armies, right at the top alongside Orks.
>>
>>53615335
Go fuck yourself - do you think that fucking rhino would have gotten into charge if the chargee didn't stand around sticking their thumbs up their asses for the whole fucking time it would take to get there. Please. It's a game. Deal with it.
>>
>>53617464
They're both Imperium, so yes.

The downside to this is probably that you won't be able to get the bonuses for having your detachment have a certain keyword that'll show up in the Codexes.
>>
>>53617502
>Expensive 4+ save models
Gee what could possibly go wrong?

Blobs of Boyz anon
>>
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>>53612437
I played some biker army and won, with only a chimera, my commander, and a rocket launcher dude left on the table
Was fun
>>
>>53617502
Nah, you need more Boyz. 'ORDES OF EM!
>>
>>53616646
Ultras better get some heat for being such obvious heretics.
>>
Are there any examples or Primaris painted as something else that isn't an Ultramarine?
>>
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>>53617502
Ye can't spell works without ORKS.
>>
>>53617299
i feel like autocannon HWT's will do the hellhound's job better, from further , cheaper
>>
>>53617464
>>53617510
they're both astra militarum even
so yeah you can take them as troops
>>
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>>53617454
Same.

I ran one of those ork clan random creation tables like a year ago and comments spiraled into making a clan of orks that evolve on water worlds and have amphibious dakka, etc. Someone came up with Shriekin Eelz and I fell in love with the name.

I don't usually spend enough to put together a full army or get out enough to battle other fa/tg/uys with them so I really just want to put some minis together that look good.
>>
>>53615789
Guardsmen have no sex while on duty.
>>
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>>53617550
>>
>>53617402
>"HEY HOBO-CHAN DESU!!"
>>
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>>53617508
walked right into it
>>
>>53615922
she's a whiteshield
the others aren't
>>
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Thoughts on this list?

Am considering removing rhino and hellbrute plus warp pistol and a warp flamers for a defiler.
>>
>>53617589
Thanks. They look pretty good as BA.
>>
>>53616841
>still locked up by the elves
>spot taken by The Great Horned One

Okay anon, if ya say so
>>
>>53617592
Well if a hobo had a tongue like that...
>>
>>53617077
I was told the complete opposite
>>
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how viable is this list
>>
>>53616348
>Held together by screws.
I guess whoever the designer was, they didn't take into account battlefield maintenance and field stripping.
>>
>>53615514
That's a good point. With split fire, just say "k these two guys are shooting that one guardsman. Oh he's dead now. K the rest will shoot that character"
>>
>>53616850
Pretty shitty site radius.
>>
I want to get into 40k but I admit I'm not sure what I should take. I would like to start off with the cheaper ($-wise) units to see if I like the game. Could someone recommend a solid 1000 point Tau list that's heavy on infantry and light on Battlesuits/Vehicles?
>>
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>>53617676
>>
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>>53617676
>>
>>53617393
?????
>>
>>53617676
Well you literally cannot lose an objective. Nor can someone deepstrike behind you.
>>
>>53617581
However, because 'Militarum Tempestus' is a faction keyword, you cannot have a Company Commander order Scions. You need a Tempestor Prime for that.

Unless you simply declare 'Militarum Tempestus' as the regiment for everyone, in which case that works. Has that exploit been addressed yet?
>>
>>53617730
>You cannot choose to replace the <Regiment> keyword with Militarum Tempestus
Literally in the paragraph that tells you what to do.
>>
>>53617730
Yes it's been address in the index. Militarum Tempestus cannot be declared a regiment
>>
>>53615790
>Implying that number of shots has ever been supposed to be literally the amount of bullets being fired

>Heavy bolters literally fire bursts of three rounds
>>
>>53617730
The tempestor prime can give order, Guard Bro,

And it clearly say in the imperium book, that the militarum tempestus can't be a regiment !
>>
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>>53617676
>>
Hopping for a little C&C on the following:

Battalion +3 CP
>9x Wracks - 2x Liquifier Guns, Raider w/Dark Lance
>5x Warriors - Blaster, Venom w/2x Splinter Cannon
>5x Warriors - Blaster, Venom w/2x Splinter Cannon
>5x Warriors - Blaster, Venom w/2x Splinter Cannon
>Farseer Skyrunner
>Haemonculus - Liquifer Gun


Outrider Detachment +1 CP
>6x Shining Spears
>6x Windriders - 6x Shruiken Cannon
>5x Scourges - 4x Blaster
>5x Scourges - 4x Blaster
>Autarch Skyrunner - Laser Lance
>Warlock Skyrunner

Total of 7 CP
>>
>>53617764
>>53617770
>>53617777
Ah, musta missed that. Good, woulda been dumb otherwise.
>>
>>53617676

Assuming you intend to play matched play its not.
>>
>>53617702
You will ned at least 2 squads of firewarriors, and 1 or 2 pathfinder teams for sure.
Kroot are kinda good now so if you aren't going mechanized, you should probably buy some of those too.
If you want some HQ Infantry, take Cadre Fireblade... or just buy the SC Box, Buy one or two boxes of Pathfinders and a box of Kroot.
Should do the trick.
Start Collecting Boxes are basically the best deals you can get, especially for starters and the Tau one is pretty good with a butload of drones, 3 Crisis Suits, a Firewarrior Team and an Etheral.
>>
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>tfw no looted wagons
>tfw no 'ard boyz
>>
>>53617795

Forgot to add to the Battalion

>Wraithlord - Ghostglaive
>>
>>53617811
Pretty much every matched play game type involves objectives. No 2k army will be able to kill 666 models. You will hold every objective.
>>
>>53616095
>issue
There's no issues except your autism at play here.
>>
Has there been any word on armour facing in the leaks? ie. if you attack a vehicle from behind does it have a weaker toughness characteristic?
>>
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So why are thunderhammers the same price as power fists?
>>
>>53615790

>anon points how clunky the template mechanic was and how it could slow down games
>your retort is to autistically whine about "muh realism"
>>
>>53617857
two handed, despite that not meaning anything any more
>>
>>53617848

Matched play games will be limited to 3 detachments.
>>
>>53617891
are unbound armies still a thing?
>>
>>53617856
>thinking 8th ed would allow for this complex of a rule that would allow for some tactics

You poor soul
>>
>>53616322
FUCK HER AND POST THE BATTLE REPORT
>>
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Had a crazy idea
Completely feral orks made from ironjawz
So it would be
Megaboss = Boss with big choppa
Warchanter = painboy
Shaman = Weirdboy
Brutes = Nobs
TONS OF ARDBOYS = TONS OF SLUGGA BOYS
With those options, could it be viable?
>>
>>53617832
Good.
>>
>>53617856
Why would the rear armour of a vehicle be weaker? lol get a load of this guy
>>
>>53617882
but they aren't nowhere does it say two handed and most are modled as one handed
>>
>>53617916

I know I must be deluded.

I would have even settled for a -1 toughness on a rear hit, but even that seems too much to ask for.

Armour facing is kind of important in skirmish games when you'll only have one or two tanks.
>>
>>53617856
No, and thank god that shit's gone
>>
>>53617914

No - Matched play must be composed of Battle Forged army and the rulebook says for 1001-2000 points you should use 3 detachments max.

>>53617856

No - vehicles are monsters in every capacity.
>>
>>53617953

Why?

Flanking and movement are core principles in most war-games, otherwise it just becomes a dice off as to who can get the better roll?
>>
>>53617943
then the only explanation is the 8th ed crew are fucking stupid
>>
>Not driving your tanks in reverse in 8th edition
How to spot a scrub
>>
>>53617967
B-b-but its too slow! And complicated! And I'm a fucking retard!
>>
>>53617949
40k is not a skirmish game. Skirmish games calculate things on model per model bases, not a blob.
>>
>>53617953
god forbid tactics and intelligence play a role
>>
>>53617949

40k isn't a skirmishes game, thus armor values are gay.
>>
>>53617967
>it just becomes a dice off as to who can get the better roll

Welcome to 8th edition
>>
>>53617967
>Flanking and movement are core principles in most war-games
Exactly, and GW want to get a step ahead.
>>
>>53617979

There would be no reason to do so. Assuming you want maximum utilization you should move them sideways.

>>53617994

Welcome to you will lose consistently if that is how you attempt to play the game.
>>
>>53617967
Shhhhhh stop critizing the rules they are *amazing* and realistic you grognard. Those aren't "tactics" groggy play a real game.
>>
Wanted to check one thing with the points limits, when you take a model in your army (like a predator, which comes with a predator autocannon), do you have to pay points for the predator autocannon or does that come with the model's points cost?
>>
>>53617967
Because gw has put too much ambiguity in model facings and they didn't for infantry.

Either have everything follow the rules or nothing follow the rules. Half step is just bloat
>>
>>53617967

Flanking and movement are still important elements of 8th edition. Particularly in combat - charging a strung out unit in the flank will allow you to get more attacks while they get less due to not being able to get as many models within 1" engagement range.
>>
>>53618013
Pay points, yes.
>>
>>53618013
You have to pay for the Predator autocannon if thats the weapon you're equipping it.
>>
>>53618025

Not really.

Infantry in modern combat can spin on a penny, a tank on the other hand should have rules to represent being outmanoeuvred by another tank or being ambushed in a city fight etc.
>>
>>53618005
>There would be no reason to do so
It looks sillier than drifting them
>>
>>53618013

No - you must pay points for the predator autocannon + the predator.
>>
>>53617614
Pls respond
>>
>>53617991
40k was never tactical and it shouldn't have to be. It's too cumbersome of a game to worry about individual positioning. 3rd could handle the burden because the game was still small in scale, but it's too big now.
>>
>>53618038
Woah those are some deep tactics there anon, I should learn from you. Did you go to school and everything?
>>
>>53617967
Play on tables with more terrain you chucklefuck. If you play on planet bowling ball then yes, the only possible tactical move is to get into the rear arc of a vehicle. If there's terrain blocking line of sight, the suddenly you can outmanoeuvre your opponent and set up fire lanes and all that good shit.
>>
Played my first game of 8th yesterday at 2000 points. Orks vs Nids. I was playing orks, but just barely lost (we were playing the relic, and playing to the mission I would have won). Best moment? His tyrannofex shot a battlewagon, got super lucky on the shooting and did 12 damage. He then finished it off with shooting from another unit. It then exploded, dealing one mortal wound to my nearby warboss, four to his broodlord that was sneaking up, and 3 to my critically damaged dakkajet that was flying past. The dakka jet then exploded, finishing off his trygon and the broodlord (that broodlord had wiped every thing i'd thrown at it and had taken to damage).
>>
>>53618056
That's what cover is for.
>>
>>53617614
>>53618071
I don't think a defiler will be necessary since you already have a land raider. Though how does it compare to the helbrute?
>>
>>53618085

Are they anymore complex than moving to the side of a vehicle to shoot at it? Ultimately both provide a mechanical bonus that rewards your movement.
>>
>>53618097
*no damage
>>
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>>53613225
Am I the only one whose first thought was Hannibal?
>>
>>53618112
You're acting like this concept,of charging a thin line is new though, it isn't. It existed during 7th too. So it makes no sense to get rid of something rewarding you for using tactics in 8th ed, like vehicle facings. It's autistic
>>
>>53618089

Yeah but it's still move then shoot.

If you can hit your enemy they can automatically hit you back as it's the end of your movement phase, so it doesn't exactly allow for a plethora of tactical options.
>>
Is it too risky to use an Executioner with Plasma Cannon sponsons even with the re-roll 1s to hit order? I'm thinking Pask in a Punisher+LC+2xMM with 2 Tank Commanders in Executioners+LC+2xPC for added range and -AP.
>>
>>53617926
Ard boyz are gone, but otherwise it is what I am already doing. No one has the money for 40k Ork prices.
>>
>>53618112
The blob flanking doesn't have a chapter in the rules dedicated to it while side armour does. Armor facing is a stupid rule that has no purpose in an abstracted combat game until it's built in for everyone.
>>
>People want to bring back autistic vehicle armor arc arguments in their games
Come full circle
>>
>>53618177

Not really, a -1 to T on a rear hit would suffice.

Just draw a vehicle line along the vehicles rear side and if the shooter is part this line it's a rear hit, not rocket science.
>>
>>53618149
How much are your battlesuits going for on ebay, out of interest?
>>
>>53618146

Not really - it is actually the opposite of autism. Autistic people would enjoy the extra level of rules because most forms of autism enjoy multiple categorizations and structure.

Ultimately vehicle facings weren't really complex from a tactical stand point. There were too many alternate deployment methods that allowed you to take the shot you wanted in the facing you wanted. I might agree with you that it was a tactical element of the game if it was difficult to get side and rear facing shots on vehicles but it wasn't.
>>
>>53618204

> memes

I'm yet to hear a good reason for why GW is gutting the game.

> INB4 multi-million Pound company can't be expected to balance all this.

It could be applied across the board and therefore need very little balancing.
>>
>>53618110
Defiler is tougher and better at ranged IMO

Could also make the hellbrute cheaper by replacing fist with power scourge to give rhino/land raider havoc launcher and a combo-bolter
>>
>>53618177
People are fucking stupid, what else is new?

>but it's easy
Fuck you, try to define the exact armor facing of any elder hover tanks.

Facings were a mistake
>>
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>>53618081
>40k was never tactical
>>
Is it worth it to give my Helbrute a Twin Lascannon and Missile Launcher or should I give it a melee weapon too?
>>
>>53616802
It says "each other" not "every other", theres a difference. "Every other" is an english idiom meaning "alternating members of a set", "each other" does not have this meaning. Instead "each other" clarifies that taking a dedicated transport choice does not itself grant another dedicated transport choice. This is a case where the wording is unambiguous, but if english isnt your first language the dinstinction can be easy to miss.
>>
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>2 40kg full of discussing Helbrutes and Carnifex

I jus wanna talk about my drew Carey :^(
>>
>>53618227

They gutted the game because 7th was an abomination that had gone entirely out of control and the best course of action was to start from square one and rebuild it.
>>
>>53618208
Complexity isn't the real issue. It's just com-fucking-pletly unnecessary and need a retread of the rule book as you explain how it moves and shoot again.

Complete waste of time
>>
>>53618293

Let's chat my friend - I too play Drew Carry (and most other forms of Eldar).
>>
>>53618248
Their melee stats are good and with a weapon your melee crazed procs will fuck people up

I'd go for a power scourge IMO, 7 str 8 ap -2 2d attacks is pretty good
>>
>>53612473
Never managed to get a game in 7th with my AdMech, so probably going to stick with that, and hope for the best.
>>
>>53617856

Nope.

Can pretty much cheese it by driving vehicles side ways with impunity.

Would probably work great for modeling for advantage with Orks.
>>
How are Poxwalkers looking? Statwise they aren't exactly impressive, but do they meatshield well?
>>
I can't remember where I read it, but I remember seeing some unit had an armor save of 7+, what does that mean? Obviously for 8th edition.
>>
>>53618360

It is there because they specifically say in the book you cannot modify a stat of '-' so when you have a 7+ and you get +1 for cover you've now got a 6+.
>>
>>53618319

Hey!

What units are you most looking forward to using? I've got high hopes for Hellions, Scourges and Mandrakes but sad Coven units are so underwhelming and lack of characters coming back...
>>
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Fixed this, now its legal!.

Black Templar, 2000pt Batallion Detachment.

>HQ
Reclusiarch Grimaldus
Emperor's Champion

>Troops
Crusader squad (9+Sword Brother) Meltagun, Chainswords, Power Axe, Power Sword
Crusader squad (9+Sword Brother) Meltagun, Chainswords, Power Axe, Power Sword

Crusader squad (8+Sword Brother) Meltagun, Bolters, Power Axe, Power Sword + Drop Pod (Deathwind Missile Launcher)
Crusader squad (8+Sword Brother) Meltagun, Bolters, Power Fist, Thunder Hammer+ Drop Pod (Deathwind Missile Launcher)
Crusader squad (8+Sword Brother) Meltagun, Bolters, Power Fist, Thunder Hammer+ Drop Pod (Deathwind Missile Launcher)

>Heavy Support
Land Raider Crusader
Land Raider Crusader
>>
>>53618397
Gotcha, thanks
>>
>>53618346
Very slow and weak, not worth IMO.

Tzaangors are better.

>>53618360
Speak of the devil, pox walkers have that. It basically gives them a save while in cover or buffed
>>
>>53617967
Flanking can matter a lot for picking out characters. It just doesnt matter for vehicles. Just as it never mattered for "monstrous creatures" either. Play some games and I think you'll find its not a "dice off". There are a lof of subtleties in positioning and movement, especially with melee and with all the out of order movement that is found in various factions. Not to mention the player choice in fighting unit activation and the Counterattack CP adding a lot of subtlty and player control to what was once a purely mathematical exercise once the models got stuck in.
>>
>>53617279
v nice, cheers anon
>>
>>53618360
Think mandrakes have that. It's so when in cover they get a 6+ armour save - when GW gave some units in AOS (which has basically the same cover system) no armour save at all there was confusion as to whether they got a save in cover.
>>
>>53618403

I'm actually really excited to use my Wracks + a Hameonculus in a raider. I think with 2 Liquifer guns + a Haemy with a Liquifer they're a pretty nasty unit. And then on the charge its 22 3+/4+ attacks which isn't bad at all. Pair that with being T5 and they're fairly durable.

Other than that unit I'm pumped for Talos - taking units of 3 will be fun. I'm thinking Stinger Pods + Scalpels.

I also share your hopes for Hellions - I think having damage 2 will give them a role to play.
>>
Any Ravenwing players out there? What you running?
>>
>>53617966
>No - Matched play must be composed of Battle Forged army
Is battleforged an army that has detatchments?
>>
>>53618425

Yeah the nuances of movement are going to become super important I feel, what with nearby combats dragging other units in allowing you to effectively scrum (to use a rugby term) forces around and avoid overwatch from others along with the free charge for characters once allies are into combat. That and buffs affecting 'units' rather than 'models' makes positioning so important
>>
>>53618479

It is - however GW says you should only take at most 3 detachments at 2k points which will translate into tournaments using that as baseline.
>>
>>53618412

While a fair assessment, Death Guard can't inherently take Tzaangors. Does that change rating any?
>>
>slowpoke realisation #94
Devestators and havocs are much better now because the ablative wounds aren't just wasted points, they can actually fire their boltguns at other targets (or try to get lucky with a bolter shot against a tank).
>>
>>53618479
And shares one faction keyword.
>>
>>53618450

Haemies and Wrack are definitely the highlights of the Coven; not a fan of the new Talos due to the low ap but we'll see how they do. The Cronos is interesting with the heals and reroll wounds! Really sad for the Grots though after I just bought another 10 conversions haha
>>
you mean additional guys?
>>
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What did they mean by this?
>>
>>53618406
>only 2 chainsword attacks horde is your main attacks source
What are you doing.
>>
>>53613225
that's good. Thin your paints more though! And the face is not that bad. Look up some tutorials for them tho: the eyes in particular!

It's a solid start and you can only get better.
>>
>>53612344
what are the rules for shooting from a vehicle with embarked troops in 8ed?

does it have to be open? it seems like it?
>>
>>53618599
That flanking from rear is good and the character at the top was not well protected?>>53618599
>>
>>53618536
They're good at taking objectives I guess. Their fearless is a big bonus too. And they're 1 point cheaper.

However Tzaaangors move 3 inches more and can have either a pistol or -1 melee at s4 and t4 without needing Typhus. Plus a 5++ is mostly better than a 5+ FNP.
>>
>>53618623
If the entire idea of this ruleset is to prevent characters being picked out of units, then having a plane do so while traveling at super sonic speeds with perfect accuracy seems silly.
>>
>>53618633

That isn't the whole point of the ruleset. The whole point is reward good character placement and make them hard to access but reward players who create situations where they can be shot.
>>
So what would people like in the way of Tau fixes?
My list:
>Hammerhead railguns become S12
>Vehicle support systems come back.
>Seeker missiles d3 mortal wounds to a single model.
>Homing beacon rewritten to not be completely retarded and pointless.
>Coldstar bodyguards.
>Better fireblade bubble.
>Wargear for FCW shas'ui.
>Kroot HQ unit.
>>
>>53618642
I thought they were trying to remove the focus on spending hours with your protractor placing models perfectly?
>>
Carnifexes should have +4 ws IMO but gain +2 on the charge, would be more thematic
>>
With the timeline skipping forwards ~100 since the fall of Cadia, does that mean all the (ab)human, ork and tau characters we are familiar with are likely dead?
>>
>>53618653

They have - put your character in the center of a unit and you're done. However in the flying sniper illustration the poor player is being punished for making a bad choice.
>>
>>53618613
At this point it looks like they can't shoot unless there is a specific rule granting it like open-topped.
Has anyone seen the Chimera listing? I wonder if it's gone back to the "six lasguns plus the heavy weapons team" it had in 2nd edition.
>>
>>53618560

I think at -1 they're still effective, you figure its 6 attacks per Talos at 3+/3+ - they aren't as choppy anymore but they can still hurt many units.
>>
>>53618675
orkz dont die of old age, only battle

A good example is Ghaz, he's at least 500 years old in current lore, probably older now

Tau live short, but they have a theme of handing a title down for a new character

Abhumans its not clear, I assume they live longer, All special human 40k characters use that live forever serum that the Imperium makes out of dead babies
>>
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>>53618613
It's as stated on the datasheet. If you don't have rule which explains how, you can't do it.

I've got a suspicion that we are going to see stuff like vehicle fire-points and armour facings in some future supplement which adds optional rules in the same way Death from the Skies does.
>>
>>53618675
Not really, Imperium have rejuvenants, Tau can freeze them and the rest are practically immortal and all are still subject to time dilation and the warp fucking up time adds to that.

Besides 100 years is nothing in 40k.
>>
>>53618706
nah chimeras just got lasgun arrays
>>
>>53618675
Even normal humans can live for hundreds of year in 40k, so it's not unimaginable that many are still alive.
>>
>>53617587
Totally incorrect.

Cadians are EXTREMELY encouraged to procreate because there is such a need for more soldiers. It is also the only way for women to get moved off the front, so they fuck like crazy. From the moment a child is able to walk they assist in the military.
>>
So i have just seen an 8th edition game of tyranids vs necron.

the mvp of the game were the ruins, the tyranid player had a lot of melee monster units so the necron player just put all of his flying vehicles on the top level of the varius ruins.
Monsters can't go to the top level of ruins so he could not reach the necron and assault them.
>>
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Considering making an 'all-Kroot' army with them being pretty decent in 8th. Here's what I've got in mind:

-2 Ethereals fluffed as Kroot Shapers
-2 actual Kroot Shapers as well
-3 units of 20 Kroot Carnivores
-3 Krootox Riders
-4 units of 12 Kroot Hounds
-1 unit of 12 Vespids fluffed as winged, especially well-armed, Kroot

All that fits in under 1000 points
>>
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>>53618706
>Has anyone seen the Chimera listing? I wonder if it's gone back to the "six lasguns plus the heavy weapons team" it had in 2nd edition.

Nope, just six lasguns.
>>
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Did I do good
>>
Are looted wagons in 8th ed
>>
>>53618789
no
>>
>>53618675
>>53618730
150 years old is considered mid life in the imperium.

Your average citizen wont live that long mind you
>>
>>53618789
Not yet.
>>
Getting back into it after a year or two now and just wondering how my Crons are looking in this new Ed. Any cool fluff/rule/model changes? Are they still top tier?
>>
Should 8e Plague Marines just max out on plasma guns, or is there any merit to shit like the plague launcher?
>>
>>53618797
Pask and Creed are just humans right? Why are they still around?
I'm glad that they are but still.
>>
>>53612344
While I'm loving 8th edition Guard so far, I can't justify taking Veterans or Lemans or even transports anymore. It's kind of upsetting, but they are just so outclassed.
>>
>>53618714

Would you not consider taking them as your anti vehicle with the haywire/heat lances as overpriced as they are?
>>
>>53618774

I assume the Cron player got the choose the deployment map and zones?
>>
>>53618675

Is that even going to be an issue with the massive warp rift in the center of the Galaxy?

I've been under the impression time doesn't flow like it should with that there.
>>
>>53618653
For most of the time, and with most of the squad positioning IS looser, with characters you have to be a little more mindful. The defending player could have avoided this scenario pretty easily by moving the back two troopers closer together if he was worried about flyers. And it doesnt require a perfect 2" like coherency vs. templates ofter did, but you do need to avoid gaps for models to slip in like youve shown.

Look, there are going to be weird corner cases in a game with a high level of abtraction like 8th ed. Same thing with the flamers vs. flyers issues. But The speed and ease of play is worth a few breaks in verisimiltude for a mass battle game. And even when 6th and 7th tried to be really detailed about a lot of this stuff, it still had weird shit like super-accurate sniping with barrage weapons.
>>
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I'm adding some Slaaneshi daemons to my Renegade/Noise Marine army.
I have a keeper of secrets, so based on what we have seen of 8th daemons what else might be a good addition between:

Spawn
Furies
Fiends
Seekers
Deamonettes

I mostly have renegades lots of men, heavy weapons, and russes with two earthshaker batteries. I know we don't have renegade rules yet but lets assume they are close to guard overall.
>>
>>53618841

I'm pretty pot committed on scourges w/ blasters for that.
>>
>>53618765
You don't read a lot, sdo you?

>>53618830
Important people get rejuvenation the lower 99.999% do not.
>>
Devastators in a drop pod why? What can I use my pod for?
>>
I have a question
Is It like a general rule to fix weapons to your minis with magnets? Do everybody do that? Is It common to Just use glue and hope you took the right equipment?
>>
>>53618825
They're tough as hell to gun down because they keep getting back up, and they have good anti-infantry shooting with -1 AP on their basic guns. But you can't rely on generalist stuff like gauss for your anti-tank, you're going to have to invest in specialist AT units. This has upset some people, but personally I don't think the army is as ruined as many are claiming.
>>
What's with this random shots bullshit on heavy weapons. Vindicators are garbage now.
>>
>>53618346
I feel like they should be good, since they're basically 7th plague zombies and ID is no longer a thing.
>>
>Skitarii and Cult mech merged on the store
Nice.

>tfw Admech won't get their HH rule to use other armies tech
They made them such a bland army in 40k
>>
>>53618836
Try a dual flamer Chimera with vets with 4 flamers and a heavy.
>>
>>53618880
Magnetizing your minis is your choice. You put in the extra effort, you reap the benefit of your army always looking like it should.

That being said, most people won't throw a fit if a Lascannon Devastator marine is used to proxy for a missile launcher.
>>
>>53618830
Probably a Tycho situation. Still dead/missing but they have models so whatever.
>>
>>53618904
WHY WERE THEY SEPERATED TO BEGIN WITH other than to make people buy two books
>>
>>53618765

I only thought that was true because, technically speaking, every one on Cadia is under arms.

In fact, I believe they mentioned in Cadian Bloodthat Cadia may have a breeding program of sorts.
>>
>>53618885
My gauss doesn't nuke tanks anymore?
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
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>>53618888
Big templates got nerfed, small templates got buffed. As a guard player I welcome out new Missile Launcher/Mortar overlords.
>>
For a place to start at 500 points, how does Ahriman, 10 vanilla rubric marines and 20 Tzaaangors sound?
>>
>>53618867

I guess so yeah, I jus wanted our monsters to be a bit more monstrous I guess!
>>
>>53618830

Maybe they're fighting in one of the areas near the warp rift where time moves slower.
>>
>>53618923
Oh shoot, really? I never actually played but i have been making minis with the anxiety of doing stupid equip choices. Your words really make me happy
>>
>>53618880
>Is It like a general rule to fix weapons to your minis with magnets? Do everybody do that? Is It common to Just use glue and hope you took the right equipment?
Everyone I now just glues stuff in place, usually based on what looks best.
>>
>>53618964

I think they're built around taking multiple units - also their speed boost helps them a lot. I've played 2 games with a unit of 3 and there isn't much that they don't mulch.
>>
>>53618880
Some people magnetize, some people just buy more minis, some people just explain things to their opponent when modeled weapons are incorrect. As long as its not too extensive or confusing to the opponent its usually not an issue.
>>
>>53618946
>small templates got buffed
Plasma cannons are literally D3 shots you lying shill. ALL templates, even some none templates like pred autocannons, got nerfed hard with random shooting bullshit.
>>
>>53618988

That's good to hear! You tested Ravagers? How are the new venom and raiders? I've got my first game on wednesday at 1000 points
>>
>>53618939
The sales model says they need one book and a small number of kits for 40k each month. They had too many kits to fit in one month of releases, so they had to get split into two months, which meant two books.
>>
>>53618849
no, the nid player choose the zones and the type of deployment, the terrain was a leftover from a previsius game of orks vs ad mech, and they didn't want to change it. The battlefield was filled with riuns.
>>
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>>53618888
>those digits
>>
>>53619010
D3 is generally not a nerf relative to an opponent using maximum unit coherency. More hits generally meant a sloppy opponent or a deep strikers that just came in. That said, I wouldnt call it a buff either like that guy did.
>>
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Alright Gents how Fucked am I?


+++ Deathwing Vanguard Detachment +++

+HQ+

Belial - Sword of Silence, Storm Bolter - 150 - PL 8

+Elite+

Venerable Dreadnought - 156 - PL 8
- 2x Twin Autocannon

4x

Deathwing Terminators - 245 - PL 12
Terminator Sergent - Storm bolter, Power sword
Terminator - Assault cannon, Power fist
Terminator - Sotrm bolter, Chain fist
Terminator - Storm Bolter, Power fist
Terminator - Storm Bolter, Power fist

+Heavy Support+

2x

Land Raider - 356 - PL 19
- 2x Twin Lascannon, Twin Heavy bolter

Total - 1998

Total PL - 102
>>
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>The primarch sighed. ‘I will be honest with you, so listen. You are privy to matters I do not readily share. I see that in the period following the Great Heresy War I was too focused upon the reformation of the Legions, trusting to the council my father created to govern wisely. My optimism was misguided. This terrible future I find myself in is my fault as much as anyone else’s. Now I have concluded my revisions of the Codex Astartes, I have begun work upon a new book. This book I shall call the Codex Imperialis. In it I shall set down the principles of good governance long denied our species. Compiling an accurate history is only the start of the process.’
>>
>>53619023

I've been running a lot of small warriors in venoms with a blaster and they're working out well. Venoms don't pump out as many dice at 36" but being able to split the blaster out and nail something is nice.

Overall the only thing I've played with so far that really disappointed me was my Reavers who were stars in 7th but don't seem to be really doing much for me in this edition.

Ravagers are absolute all-stars though - either set up is fantastic. I really like just blasting terminators with Disentegrators though - its fucking fun.
>>
>>53619040
that still dosen't
make sense
>>
>>53618972
I try to magnetize everything because it's fun. The kits cost money and i want everything from them!
>>
>>53618888

Anything that had a template now is technically trash.

Including ALL Lords of War I believe.

I think it might also penalize Ork shooting harder than before depending on the profile of their guns.
>>
>>53619010
>pred autocannons
U wot m8. They fired 2 shots before, now they fire 2-6. Plus they do 3 damage per unsaved wound. They've been hugely buffed.
>>
>>53616646

>Ventris

nice
>>
>>53619073
hell, imagine getting put into cryosleep tonight and waking up 80 years later to some nightmare earth with everyone you know dead

and guilliman has it many times worse
>>
>>53619068
Looks decent to me, you sure you don't want to mix up your terminator squads with some TH/SS or different heavy weapons though?
>>
I have a GK army. Can I use any of the units in the space marines codex as grey knights by using the <chapter> rule?
>>
>>53616646
Better Ventris can Sicarius or Calgar.
>>
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>>53619106
Guilliman is Fry of 40k.
>>
>>53619063
I like how he stays silent the moment I call him out. These shills just drop their narrative then run back into the shadows, hoping to build consensus through astroturfing. They know they're wrong.
>>
>>53619068
Fine. Although with Belial + 4x Termies vs. 3 other units, you have two too many deep striking units too be able to deep strike them all. One termy squad will have to deploy and walk at this rate.
>>
>>53619127
Touche, good sir, touche.
>>
>>53619068
>the standard deathwing army for over 10 years
gee who knows
>>
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>>53619010
>Plasma cannons
You right I forgot about that and will not be missing the loss.

>ALL templates, even some none templates like pred autocannons, got nerfed
Nah, Frag missiles and mortars are great now.
As for pred autocannons did they get more that 2 shots before? Because 2d3 seems pretty good from here unless they had 4+ before

>you lying shill
AAAAAAAAHAHAHA
Oh man thanks for the laugh.
>>
>>53619137
He has two Land Raiders though
>>
>>53619074

That's as much as I thought; I've all but forgotten reavers now, I thought raiders might be the way to go just to put characters in with squads for transport.

That's surprising about the ravagers, I hated them in 7th after 5 games of them missing everything or losing weapons and being dead weight. Might have to dust them off
>>
>>53618872
Are you serious?

It is literally in the books about Cadia, and in the extra fluff.

Must be new to 40k, retard.
>>
>>53619096
While costing six gorillion more points. Try again.
>>
>>53619120
no
>>
>>53619120
Only the ones listed on the first page of the Grey Knights rules.
>>
So what is a rough points to power level ratio?
>>
>>53618862

Do you have the original image?
>>
>>53619115
Mostly it's down to points if I'm honest with you, my preferred option would be to plop in two th/ss per unit with half cylones and half assault cannons but points....

>>53619137
Figured I'd go with land raider taxi service

>>53619148
nah TH/SS cyclones has been my bread and butter in the last two editions, but don't have the points this time around but can pick up some assault cannon termies cheap right now
>>
>>53619156
No.
>>
>>53619198
There isn't one. Power level is a god awful system
>>
>>53619213
that IS the standard dw army

belial, terminators, venerable dreads and land raiders
>>
>>53619198
Usually 1 power level to 20 points. Though there are exceptions.
>>
>>53619161
You need 50% deployed. Its 5 vs. 3. I suppose he could deploy two squads in the land raiders to make it 3 vs. 3 if he wanted. But thats even less deep strike.
>>
>>53619233
Yeah but nothing at all?

Like say 50 PL = 1000>1500 points?
>>
>>53619233
Power level is literally for casuals. Just look in the book, pick what looks cool, play a game.

That's it.
>>
>>53619165

I've been running 2 in most of my lists - one with 3 Disentegrators and one with 3 Lances and they're a solid base for my army.
>>
>>53619176
EVERY vehicle costs more points now you stupid twat. It's not a nerf relatively speaking, you're paying for the extra wounds & armour save.
>>
>>53619261
Isn't that unbound?
>>
>>53619233
Its a better system for casual play than just eyeballing things.
>>
>>53619267
They all die the same to anti-vehicle weapons you retard. No vehicle is more durable than they were before. In fact thanks to the new strenght table they're actually more fragile.
>>
>>53619278
Its called open play now but yes. Power levels just let players add a little semblance of balance in a super easy way if they want.
>>
>>53619252
well given that they're pretty much your only options in a pure DW army it's not that surprising.

Although last edition you could go with Librarian rather than Belial (which in my opinion was a better option) and you couldn't have rifleman/mortis venerable dreads

Not sure about the knights yet I will experiment
>>
>>53619308
Hah, no. Play some games friend.
>>
>>53619198
>>53619294
>>53619312
20 Meganobz with saws are 31 power level or 630 points.

9 Crisis Suits are 33 power level or 468 points.

Anyone who uses to use power level is a literal retard.
>>
>>53619254
That's what I'm saying though his apparent intent is to start off with two squads of termies in the Land Raiders anyway. Then he can deep strike the rest if he wants to.
>>
>>53619308
:^)
>>
>>53619202
Artist is wan-youming, it's one of the first images to pop up if you search them.
>>
>>53619262

Sweet, definitely give them a go then. Have you tried wyches/bloodbrides?
>>
>>53619333
>9 Crisis Suits with any upgrades ever are 33 power level
>9 Crisis Suits with no uprades at all are 468 points.

And here's how I know you're not even trying to pay attention.
>>
Thinking of swapping a chaos land raider for 10 Tzaangors, 1 rhino with havoc launcher and combo bolter and a predator with 4 lascannons with combo bolter.

Good trade?
>>
>put combi-plasma pintle weapon on chaos land raider
>fire on supercharge mode
>roll a 1
>land raider explodes
My sides.
>>
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>Really want to do a Custodes army
>Would get ran over by endless horde of Orks or 'Nids
>No more Deep Striking
>only 3 units in 40K
Fuck.
At least Guardian Spears deal more damage, now..
Maybe I should just play Ynnari and WAACfag the world
>>
>>53619375
No shit moron thats the point. The power level system is a complete joke to break considering it does not factor in upgrades.

You could make that Crisis Suit squad cost another 300 points but retain the same power level
>>
>>53612595
Bobby G died to HWT fire last night. failed 2 saves against lascannons then rolled a 2 on his regain wounds roll.
>>
>>53619333
So 30 power can be said to be 450 - 650 in points

So 60 points likely to be 900 - 1100
>>
>>53619278
Chaos doesn't have the exhaust vents?
fucking cucks
>>
So is it just me or are Dire Avengers waaay overpriced now? They're 17 a dude, and guardians are 8. Hell, space marines aren't even that much and they're considerably more effective.
>>
>>53617685
To be fair, it's a laser so there's limited things you could do in the field.
>>
>>53619422
>he misses the whole idea
>>
DROP PODS ARE SHIT
>>
>>53619417
Why are ynnari considered so good?
>>
>>53619395
CHAOS BTFO
>>
>>53619458
feels good man
>>
>>53619463
le scatbike
le soulburst
>>
>>5361933
Power levels assume wargear. Noone is taking Crisis suits with just one burst cannon. Those guys can get expensive if you load them out and add drones.
>>
>>53615072
I've been fucking up tact squads with it for the last week and a half.
>>
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>tfw kinda wanna support local LGS but they don't do 20% off so I just buy stuff online from other countries
Like hell I'm paying full GW prices.
>>
Does anyone else sprinkle in random units they like just because? This is what I'm thinking of going for.

Got all my artillery and heavy weapons squads in back with 3 Commanders, Harker and the 20 Conscripts to bubble wrap. The rest marches forward into the grinder getting armor buffs from the Astropaths and using their ignore cover special rule. 4+/6++ Conscripts ready to die.

Battalion, Vanguard, Spearhead - CP 8

>HQ
Celestine 150
Commander 30
Commander 30
Commander 30
Commander 30, Power Sword 34

>Elite
Sisters of Silence, Vigilators 55
5 Bullgryn, Mauls, Slab 210
Commissar 31
Commissar 31
Commissar 31
Priest 35
Priest 35
Astropath 15
Astropath 15
Astropath 15
Harker 50

>Troops
30 Conscripts 90
30 Conscripts 90
20 Conscripts 60
Scions, 2 Plasma 64
Scions, 2 Plasma 64

>Fast Attack
Rough Riders 100

>Heavy Support
Auto HWS 57
Mortar HWS 27
Mortar HWS 27
Lascannon HWS 72
Lascannon HWS 72
Manticore 132
Manticore 132
Basilisk 108
Basilisk 108

2000

>>53619417
I love Custodes models. I also love the Sisters of Silence models. Shame they lost blocking and some cool stuff for Custodes. Play both. Make sure to have the army you really want to play too. It's really satisfying.
>>
>>53615549
Alright now you're avatarfaggin.
>>
>>53619516
>Does anyone else sprinkle in random units they like just because
t. unique imperium player
>>
>>53619308
I sense a great butthurt in your future.
>>
>>53617333
Servants of Slaanesh are so absolutely far gone that they don't even register "normal" things anymore. They have to be as weird and fucked up as possible just to feel something.
>>
>>53619463

Kill a unit when you're near it get a free turn phase
Lose a unit nearby get a free turn phase

Big old monster that spawns when a unit dies and grants fnp on a 6+, pretty horrid
>>
>>53619422
>complete joke to break
Well of course, its a tool to assist players in friendly casual play that assumes typical wargear loadouts. "Does not account for competitive players optimizing for point efficiencies" isn't a flaw when it's not intended to be ever used for that.
>>
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>>53619516
Yeah I really like both Sisters of Silence and Custodes models, thats why I picked up the Talons box, but the lack of variety kinda makes it seem they won't be worth picking up until (if) they get some extra releases
I do play them in HoR Kill team though.
I guess I'll just keep doing that until they get new stuff, at least FW is doing Aquilon Termies now. Then again, shame that FW is doing Aquilon Termies and not GW since they're 30K

Also if SoB ever get plastic releases, definitely will get those
>>
>>53619542
Rude.
>>
@ 1000

Hq
Malignant Plaguecaster 110
Miasma of pestilence, Plague Wind

Elites
Noxious Blightbringer 80pts
Plasma pistol

Helbrute 165pts
Power scourge, Twin lascannon, Mark of Nurgle

Helbrute 165pts
Power scourge, Twin lascannon, Mark of Nurgle

Troops
7 plague marines 219pts
2 plasma guns, Icon of Despair, Champ with powerfist, plasma gun and plague sword

7 plague marines 219pts
2 plasma guns, Icon of Despair, Champ with powerfist, plasma gun and plague sword

Fast attack
Chaos Spawn 33pts

How's this look? Where would you go from here?
>>
Donatos Aphael Model fucking when?
>>
>>53619596
Why not have the guy who shits out mortal wounds through your units that stand close to enemy models? The terminator one I think
>>
>>53618633
You realize what you showed in the picture is the exact same as if you put the character in the front of the unit? If it's in the middle, it can't get sniped. If it's at the edge, it can get sniped from that side.
>>
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>>53619602
>captain/commander sprue backpack
>one of the BA kits for armour abs
>one of the BA kits for school shooter hair
easy peasy, guy
>>
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How many PPM are Primaris on average?
Like 20ish?
>>
>>53619076
A great many sales models don't make sense when they're taken out of the conference room.
>>
>>53619692

24.
>>
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Tried to refine my ideas for a TS list.

Thoughts?
>>
>>53619652
hmm i should a asked actually instead for rules. Since artificer armour apparently doesn't exist anymore and other things about him like how he has mastercrafted weapons just makes it annoying to try and play him. so Model was the wrong thing i more meant rules.
>>
>>53617502
I mean, you'd have no problem thinning hordes with all that dakka, but boyz are point-for-point much for effective in melee. You'd be relying almost entirely on PKs for serious tank/monster killing power.
It could work, though it seems like you'd have to be very finnicky with managing your movement to avoid getting swamped in melee as much as possible.
>>
So I looked over Heavy Weapons Squads and I think they may be the single most-buffed unit in the Guard Codex.

The base cost less than a third of 7e; even the most expensive loadouts are 33 points cheaper a squad.

They don't need Commissars. No more Instant Death, Orders are automatic, and any amount of casualties that would result in a battleshock roll the Commissar can help with (2 or more, since he can only prevent more than 1 additional casualty) results in the squad wiping anyway.

And of course Lascannons can ruin Monsters and high-toughness infantry now, too.

The only mitigating factors are that Orders aren't as good now (rerolling 1s isn't that great on a BS 4+ unit) and that they're Heavy Support, meaning that you're gonna fill out your Detachment slots REALLY fast by taking them in significant numbers. Even a Brigade Detachment can only take 5, and that's 285 points in lascannons.

Recommend the use of dedicated Spearheads of Heavy Weapons if you're doing it that way. One Company commander bossing about a big pile of gun crews. Can put out a withering amount of firepower for incredibly small amounts of points.

GUARD FIRE SUPPORT LINE - SPEARHEAD DETACHMENT

Company Commander (30) - stick him right in the middle, since his order radius is 3".

6 x Lascannon Heavy Weapon Squad (72 x 6=432) - 18 lascannons. And if you're feeling like keeping them alive, plop them in a Stormlord. Every single one can fit, and every single one can fire. The Lascannons alone will oneshot a Russ with every volley, and with a bit of luck will kill a Land Raider, too.

OR...
6 x Autocannon Heavy Weapon Squad (57 x 6=342) - 18 autocannons. 36 shots at S7 AP-1 D2. Will fuck up pretty much anything.
>>
Anyone know someone that draws some pretty good space marines? id like to get a few done for my current deathwatch campaign.
>>
>>53619443
It seems to me that it is now age of guardianspam, friend.
>>
>>53617279
awesome! thx! keep doing what u are doing, greatly appreciate the howto and the pics of your minis!
>>
>>53618789
how much you want to bet we will get an ork codex soon with no looted wagson, then a month after the dex release a white dwarf will have looted wagon rules. fucking gw
>>
Noise Marines x7 - Sonic Blasters - 140
Noise Marines x2 - Blastmasters - 88
Noise Champion - 38
Chaos Rhino - Combi-bolter - 72
Total - 338

Did I do this correctly?
>>
>>53619740
Grab Harker for 50 points, he has a 6inch AoE bubble of re-rolling 1s on hits. Then you can use your orders for re-rolling 1s on wounds. He also adds a heavy bolter that is -2AP into the mix. In my opinion, he's a must have for heavy weapon squad spam.
>>
>>53619127
is bellsarius cawl the professor then?
>>
>>53617967
>Why?
Because it made vehicles objectively worse than monstrous creatures.
>WAAAAH WHY ARE THERE DIFFERENT ABSTRACTIONS IN MY MINIATURE WAR GAME THAN THERE WERE BEFORE?
It was a balance decision, not a realism decision you bunch of fucking turbo-nerds.
>>
>>53619740
You almost forgot

6 x Mortar Heavy Weapon Squad (27 x 6=162) - 18 mortars. 18d6 shots at S4 AP- Will shred troops with an average of 63 shots at 48" no line of sight needed.

6 x Missile Launcher Heavy Weapon Squad (72 x 6=432) - 18 Missile Launcher. Not quite as much damage to vehicles as the las cannons but they can swap to frag and put out the same number of shots as the mortars while still having the threat to vehicles.

Hell heavy bolters are probably the only thing I wouldn't put on a HWS

FUCK YA GUARD
>>
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>>53619863
>calls people nerds
>posts on 4chan
>>
>>53619802
I don't know, what are you trying to do
>>
>>53619692
Depends on the unit. Intercessors (Primaris Tacticals basically) are 20 points a piece, including their weapons (which cost 0 points).
>>
>>53619928
Just making sure I got all the points costs down and didn't miss anything.
>>
>>53619885
Heavy Bolters are really good too. The -1 AP does a really good job. Plus they have consistently 9 shots per Squad.

I would say the worst weapons are Autocannons as they don't really have a place as much anymore.
>>
>>53619602
Wasn't he Blood Angels Captain model?
>>
>>53619802
7 Noise Marines with Sound Blasters are 126.

14+4=18

18x7=126

NM with Blastmasters are 84 for 2.

What did you give your Champion?
>>
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So how are the Space Wolves not wiped out yet?
They're fucking heretics, they field mutants. Not harmless abhumans, actual fucking mutants
Fuck the spess woofs
And fuck Lemon Bush, that hypocritical cocksucker
>>
>>53615335
I don't understand what this is about
>>
>>53620013
Primaris Space Wolves, mostly.
>>
>>53619952
Well for Autocannons I feel the only problem might be that they are too expensive. When a Lascannon or Missile Launcher is 20 and the AC is 15 I'll usually want to upgrade if I can. If the AC were closer to 10 or 12 it might make the cut more often.
>>
>>53620013
Magnus please go
>>
>>53620013
whose gonna wipe them out bruh? you know what happens to inquisitors who have gotten too nosey around the space wolves? they go for a walk naked in a blizzard
>>
>>53619987
I gave him a Doom Siren.

I'm checking the book and it says that Noise Marines are 16 a piece unless they have another entry somewhere I'm missing?
>>
>>53618653
They did. It's not hard to just put your guy in the middle of the unit.
>>
>>53619885
Let's actually math that, because I'm wary of Mortars. They might be cheap, but are they good?

for the purpose of this, a 'monster' is a T7 unit.

>63 shots average
>31.5 hits
>15.75 wounds vs MEQ/TEQ, 10.5 vs Monsters, 5.25 vs tanks
>5.25 unsaved wounds vs MEQ
>2.125 unsaved wounds vs TEQ
>3.5 unsaved wounds vs monsters
>1.75 unsaved wounds vs tanks

Now the same number of Autocannons. Note that TEQ, monsters and tanks have multiple wounds so the post-save wound is multiplied by the damage of 2.

>36 shots
>18 hits
>12 wounds vs MEQ/TEQ, 9 vs monsters, 6 vs Tanks
>6 unsaved wounds vs MEQ
>8 unsaved wounds vs TEQ (4 dead)
>9 unsaved wounds vs monsters
>4 unsaved wounds vs tanks

Well, they're cheaper, but more effective vs everything and more effective per-point vs anything with multiple wounds.

Given that both options are dirt-cheap...I'm keeping my Pom-Poms. They might be a BIT pricey but I love them.
>>
>>53620089
You're right, he's wrong.
>>
>>53620037
I feel similarly. I might try to do some Heavy Bolter swaps with them. They are so much cheaper and still wound everything up to T9 on a 5+.

Time to magnetize my heavy weapons after breaking them.
>>
>>53618830
Who cares? Do all your games explicitly take place only in the exact current present day in the universe? Why can't your games ever take place years in the past? Everyone who paints a tyranid Give Behemoth army, aren't they painting an army that's long dead?
>>
>>53620107
>same number of autocnnons
Autocannon HWS cost literally twice as much as Mortar HWS so double all the mortar values.
>>
>>53619901
>turbo-nerd
that's more of a nerd than a nerd, you double turbo-nerd
>>
>>53618149

Do you realize that you can simplify anything like this,you gigantic fucking retard? If having to maneuver around terrain and set up optimal fire lanes is "just move and shoot" then so is targeting rear armor.

And removing armor faxing is not "gutting the game", it's an extremely minor change made for the better. Your justification for it's existence is nothing more then "but I liked it".
>>
>>53620170
It wasn't a matter of how many mortars/autocannons for the points, it was a matter of how many you can keep alive by plopping them in a Stormlord. Anon points out that the autocannons are only more effective *for their points* against multiwound units.
>>
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>>53620107
I can respect that. Depends on points/heavy slots available as well.

>>53620170
But you can only fit that many in a Spearhead/Stormlord
>>
>>53620191
>>53620213
Ah, my bad. Yeah mortars protect themselves by hiding. No need to put them in a stormlord.
>>
Was there any shake-up in Chaos Marines? Are Thousand Sons still shit and Emperor's Children still surprisingly good?
>>
>>53620235
But remember that deep striking is a LOT more effective this edition. You might be able to cheat a bit by using a Command Squad (the medi-pack can revive lost models within ANY nearby squad now) but the Stormlord's 26 wounds is clearly the most effective option, AND it brings a vulcan mega-bolter, and up to 4 lascannons, a twin heavy bolter, and up to 4 twin heavy flamers/heavy bolters to the mix.

I'd recommend the heavy flamers since that means it overwatches at 8d6 automatic hits, which can then fire in melee!
>>
>>53616891
>courting
come on man, don't do this to yourself.
>>
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so if i wanted a god aligned chaos space marine army and use the elite unit (noise marines, khorne beserkers, rubric marines) as troops i would need everything as world eater/emperors children/1ksons. but if i wanted daemons of that god in the army too it will no longer be that legion but instead khorne or slaanesh or tzeentch list making the elite units of the legion still elite correct and not troops?

so a army with all khorne, berserkers and bloodletters, the berserkers would still be elites for example?
>>
>>53620284
Holly hell, I hadn't been thinking about the overwatch part of the HFlamers just their added coat, but that seems worth it now.
>>
>>53620284
it is and it isn't

one of the biggest current problems is that before you could take a risk with close-range strikes, but now you are forced to move out of range.

as guard the best thing you can do to prevent deepstrike is simply have a few inexpensive units dedicated to screening areas so that there are no gaps 9" away to deploy in.
>>
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>>53620284
In point of fact, has anyone else noticed that Baneblade variants are fucking terrifying in melee now?

>can fire all its weapons out of melee, twin heavy bolter can be fired at the melee target
>up to 4 twin flamers fired as pistols
>swings 9 times (at ws 5+, admittedly; still that's 3 hits) at S9 AP-2 Dd3

So in any given phase, until it's taken HALF its hp in damage this beast can throw out an average of 31 S5 AP-1 D1 hits and 3 S9 AP-2 Dd3 hits. And until it DIES it's going to be tossing out those S5 AP-1 hits at the same rate of fire and nearly the same hit ratio.

Even a SHADOWSWORD can do this!
>>
Is "fallen" a legion, a chapter, both, or neither? I'm not trying to "wu tang" here, but I'm trying to decide if I should run them as loyalist or chaos, but not sure how you get them in a rhino if the answer is neither.
>>
>>53619175
Okay, not even the Anon you replied to, but:

First: it is a Discworld reference you obviously didn't get, hence the remark about your lack of reading.

Second: Even without that context, the post you replied to obviously referred to the fact that while on duty, a guardsman's sex, as in gender, is a non-factor, not that they aren't allowed to screw.

Maybe work on your reading comprehension before calling people retards, friend.
>>
Am I reading this book right?
Does a Venerable Land Raider cost almost 400 points? What the fuck
>>
>>53620377
Fallen is just "generic renegades" insert name here.
>>
>>53620377
... and if it's both, couldn't I run helldrakes or other chaos stuff with primaris guys?... since they'd share "fallen"... ugh. How do you make this work without it turning into you can just take everything?
>>
>>53616348
It's a laser you mong, point it at the target and fire.
>>
does any one have the fw epubs yet.
>>
what's this army builder I keep seeing pop up. anyone have a link?
>>
DOES THE GW CANS OF SPRAY PAINT THAT ARENT CHAOS BLACK ACT AS A PRIMER?
>>
>>53620377
It's a unique keyword not a chapter or legion. It's more like their version of Astartes/Heretic Astartes
>>
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Can a unit move after disembarking from a moving valkyrie?
>>
>>53620429
I'm talking about the entry "fallen" in the chaos index. Whose factions are imperium, chaos, fallen. And Rhinos, for instance say they can transport <legion> infantry. Or for imperium, <Chapter> infantry. so, if fallen isn't a legion/chapter, they cant' be in a rhino, but if it's both, you could take csm and sm stuff together...
>>
>>53620445
http://bfy dot tw/CBHQ
>>
>>53620475
>>53620475
>>53620475
new
>>
>>53620462
So they can't take transports?
>>
>>53617563
Yes, but that's all guard vehicles right now.
>>
>>53620488
Correct, no getting in transports unless that transport allows units as broad as Chaos or Imperium as far as I know there are none.
>>
>>53620536
That... is strange/ridiculous.
I mean, I feel like all of the possible answers are ridiculous. But I was hoping that they could take a rhino, cause they're kinda terrible on foot.
>>
>>53616891
>courting a lady right now

You mean trying to get her to notice you.
>>
Harlequins are top tier now. What a strange world.
>>
>>53620448
Croax white does.
The others go over primer.
Thread posts: 575
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