Insta archived edition
>https://mega.nz/#!m9BTkKCC!7k0JPHqH0hQpcdV9ZjX5CqrHIRR-ujkDsrVKdmDKrcc
>https://mega.nz/#!0tcUTSLI!CbZfDWqYYe0C2sIDLNlHCh1Wj9I6uihERaaGEb6wk3c
Kill Team rules:
>https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf
Blank roster sheet:
>https://www.games-workshop.com/resources/PDF/ShadowWar/ENG_SWARoster.pdf
New mission for 3+ players
>https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/04/40k8_SW_Armageddon_Grab_the_Cache.pdf
FAQ
>https://www.warhammer-community.com/2017/05/05/shadow-war-armageddon-your-questions-answered/
One man army stuff
>https://www.warhammer-community.com/2017/05/03/shadow-war-armageddon-one-man-armies/
What's the best load out for a Chaos Terminator?
I'm thinking combi bolter + Chain fist
But not having a sword for parry kinda sucks
Scout Team. Should I get a flamer, melta or a new heavy bolter? I could need high impact against murderclowns.
>>53607761
I don't know termies too well so don't take my word too serious, but the way I see it is that parry or other effects against your opponent's attack dice is mostly important if you are going up against opponents with either more attacks than you or higher ws. Against anything else it simply becomes overkill bonus. So it kinda depends on what you're expecting to combat by bringing in a terminator.
>>53608464
Then get something with high impact. :)
Terminators are no joke. They're probably worth the bounty downside, since very few opponents can possibly beat them.
I played an Ambush mission, where my Inquisitors were posted on an overlook over a landing pad area where my opponent's Scouts were arranged in a circular formation behind heavy cover. I had them surrounded with elevation from the mission...
Then he rolled counter-ambush, and had a terminator behind my snipers. That guy singlehandedly tossed like four guys off the bridge, or smashed them with his power fist.
It took some god rolls for him to snakeeyes a save after weathering stupid levels of fire.
>>53608464
You'd need to use Wolf Scout rules to pack a plasma gun.
>>53608604
where does one get these . . . "wolf scout" rules?
>>53608830
On the same page as the regular scout rules. The new glasses you seem to need to read them cost extra.
>>53608604
I'm the anon you replied to and I'm aware of the extra cost. Only reason I don't automatically got for the melta is because I'm not sure if high impact is worth taking over the amount of shots the HB can do with sustained fire.
>>53609546
Depends on whether you're up against a few high toughness multiwound units or numerous units that go down more easily. Basically it depends on your local meta.
So let's say I have a Genestealer cult. What do I buy with my resupply if no one dies? Slowly give everyone blasting charges? Buy a million photovisors? Spam recruits with nothing but knives?
Where does Guard sit on boyz vs toyz?
>>53613254
Try to get all three specialists from the start, then the rest. Equip as you go.
>>53613193
Photovisors or more dudes, probably. You can force people to shoot at your trashy recruits, or you can start to fill out your gear.
You should probably have at least 2 blasting charges on hand, though.
>>53613640
Thanks. I guess only the autogun troops would benefit from the photovisors, so I'll probably pick up those, and demo charges on the shotgunners, then focus on pumping out initiates
Leader, Chainsword, Shotgun
Heavy, Grenade Launcher (Both), PhotoVisor, Clip Harness
Heavy, Heavy Stubber, PhotoVisor, Clip Harness
Hybrid x3, Shotgun x3
Hybrid x2, Autogun x2