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/tgesg/ - Weekend Elder Scrolls General

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Thread replies: 328
Thread images: 66

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Mending the Dragon edition

>Tabletop/P&P RPGs
[UESRPG - P&P RPG] https://docs.google.com/document/d/1pTgTN2aJUoY95JtquowagfUJLL7tCQYhzJKcCAcbvio/edit?usp=sharing
[Scrollhammer - Tabletop Wargame] http://1d4chan.org/wiki/Scrollhammer_2nd_Edition
Discussion in #Scrollhammer (irc.thisisnotatrueending.com (port 6667))

>Lore Resources
[The Imperial Library] http://www.imperial-library.info/
[/r/teslore] http://www.reddit.com/r/teslore/
[UESP/Lore] http://www.uesp.net/wiki/Lore:Main_Page
[Pocket Guide to the Lore] https://docs.google.com/document/d/1AtsWXZKVqB4Q825_SwINY6z4_9NaGknXgeOknOCDuCU/edit
[Elder Lore Podcast] http://www.elderlore.wordpress.com/
[How to Become a Lore Buff] http://forums.bethsoft.com/topic/1112211-how-to-become-a-lore-buff/

>General Rules
This is NOT /tesg/ minus waifus, so behave properly.
Keep the squabbling to a minimum.
No waifus/husbandos except Reman

Previous Kalpa: >>53469334
>>
vivec is a homo faggot
>>
>>53588911
Old news
>>
So, what are Jills and where are they mentioned?
>>
Wonder who will be the new emperor.
>>
>>53590162
Someone that the Thalmor wont like and then start a war over it.
>>
>>53590174
Due to low fertility thalmor aint gonna replenish their numbers in next century for another large scale war. Unless they can get new alies/divide&control men just need to fuck like crazy and maintain friendly relation with each other.
>>
>>53588911
Close, he's the Sex Death of Language.
>>
>>53590313
Argonians to rule us all when?
>>
>>53590355
I would take banana over scalytits any day.
>>
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>>53588878
Ayy, glad you took my advice and made the thread on saturday.

>>53588911
And?

>>53590313
By the time of Skyrim it's been 30 years since the great war and Tullius prepares for a second when the civil war is over. Outbreeding them has definitely been the plan from the start.
>>
You guys think next game the new war will be happening in the background or we will skip over it?
>>
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Where were you when zenimax rented shrek from dreamworks?
>>
>>53590945
Which ending to the skyrim civil war is canon? Imperial victory?
>>
>>53591038
I assume Imperial. But I bet you warp of the west tier will happen again
>>
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>>53590355
It's hard to rule over anything from here
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>>53589974
Female dragons, servants of Akatosh who mend the timeline after dragon-breaks. Mentioned in pre-release Skyrim promotional material, the Nu-Mantia Intercept, Nu-Hatta of the Sphinxmoth Inquiry Tree and the 500 Companions.
>>
>>53592909
I'll check that, thanks
>>
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THREADLY REMINDER that this is the OFFICIAL theme song of Pelinal

https://www.youtube.com/watch?v=vvLDLusWXBI
>>
>>53592909
I want to fuck a Jill.
>>
>>53594202
?
>>
So do the Nibenese basically look like magic Sicilians?
>>
>>53594202
Jesus I threw that image together a couple years ago. Didn't think anyone saved it.
>>
>>53591446
Oh cool, she made a tree fort.
>>
Has anyone else played Legends?

It doesn't add anything of value to the lore, but the artwork is phenomenal and the game play isn't bad either.
>>
>>53594202
What does he do during "Crusade" times?
>>
>>53596920
Elf killing
>>
>>53596697
y-yeah...
tree fort...
>>
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>>53596815
>Has anyone else played Legends?
A bit. I'm around level 20 or something, and I've finished the main story.

I find the art to be kind of hit or miss, with an emphasis on miss.
Most of the time it doesn't really have much of an identity, it's just "generic fantasy art #895", to the point where some particularly bad cards don't even look like TES at all. The Orc cards are particularly inconsistent.
A lot of the armours are very ESO-esque, with is also not a style I'm particularly fond of. It feels like a lot of it is a pretty paint-by-number approach.

But overall it's okay, it's just not my preferred style. Some of the good ones are really nice, like a lot of the player portraits.

And speaking of art, you just reminded me of that time they were caught for just painting over a movie still.
>>
>>53595448
Mediterraneans in general I'd say. Nibenese give off a heavy Greek vibe.
There are other influences as well though.
>>
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>>53591058
There is a literal dragon break as part of the main quest, so I would not be surprised.

On another note, which TES game do you think has the best dialogue? Morrowind has a lot of good written material, but most of what NPCs will say are stock answers. Oblivion has NPCs talking to each other and occasionally saying interesting things, but the dialogue is often random ("What's new with you?" "Be seeing you.") Most Skyrim NPCs only have a few stock phrases to say to the player character, not even random rumors like in Oblivion, but they will sometimes have interesting conversations with a few other NPCs, depending on the NPC in question. The quality of voice acting (where it exists) for all the games is pretty debatable.
>>
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What are some (in your opinion) well designed locations in TES games? (doesn't just have to be settlements, can be dungeons or whole regions aswell)

I nominate Gnisis. It's a perfect example of a Dunmer village built around a temple compound. It's got a small outdoors market and cave dwellings for the paupers. It's not as iconic as Seyda Neen, Vivec, Balmora or Ald'Ruhn but I'd definitely say it is THE perfect example of a Dunmer village.
>>
>>53590313

why not just conscript wood elf and khajiit slaves
>>
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>>53598133
there's only so many khajiit and bosmer willing to die for them, altmer are still the bulk of the fighting force
>>
>>53590971

most likely the main quest will involve the beginning of the second great war
>>
>>53596938
And things that look like elves to him
>>
>>53591038
>>53591058
I'd assume it's going to be a Nord victory to get the Empire on the ropes and then the next game will be about a light in the darkness or some shit idk
>>
>>53598095
I'd say Oblivion, just because Skyrim's voiced dialogue irritated me more often than the repeating mudcrab conversations ever did. The bad accents, the problem of overused voices getting even worse despite having more voice actors, the two kids that sound like someone just put them in a booth alone with a script for a couple hours...

>300 year old vampire can't pronounce alchemy
>>
>>53598095
Skyrim with RDO installed.
>>
>>53590971
I hope they just timeskip and have the Dominion destroyed or under new management. Say the dragonborn came in with a bunch of dragons and settled things before flying off to Oblivion or something. The Thalmor weren't compelling enough villains that I want to see them again, especially as main antagonists.
>>
>>53590971
They're going to skip it because TESVI will be out in like 6 years or so and nobody will give a single flying shit about the Thalmor then.
>>
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>>53599014
The thalmor would be great villians if they were presented as anything other than ebil elf nazis.
Their lore is okay but there's got to be a way to have them be exciting without alienating the normie audience.
>>
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weekly reminder that hircine is the BEST prince and you are a fucking faggot if you disagree
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>>53599115

instead of le ebil nazis just make them more like american liberal 'social justice warriors'

normies would find it funny, and some would end up siding with them
>>
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>>53599115
>thalmor
>using daedric alphabet
>>
>>53599614

is there an aedric one?
>>
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Did they really ride guar?

I always got a worker animal vibe from them, like a cow.
>>
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>>53599542
But anon, we already have Stendarr Justice Warriors.
Threadly reminder that any sort all problems in society can be blamed on the deadra and the daedriarchy.
>>
>>53588911
Vivec is a tranny
>>
>>53599730
hold up the moons are screwed up

aaaaa
>>
>>53594202
https://www.youtube.com/watch?v=z8ZqFlw6hYg
*
>>
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>>53599736
One of the few role-play-y things I did in skyrim was murder these fucks every time I came across them.
>t. Dunmer
>>
>>53600347
I always do the same. I like to roleplay my dunmer character
I had to break from it the first time I actually interacted with a Thalmor patrol
>Do you worship Talos?
>No "no" option
>They attack me no matter what I say
>>
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>>53595096
What do Jills look like? Just like male dragons?
>>
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>one page on the UESP claims these are dwemer runes
>another claims they are Aylied runes

Which is it? I'd find it interesting if the Dwemer script was actually common among Aylieds, even if they had their own language. It'd imply that in that region of Tamriel it could be considered a lingua franca.
>>
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>>53600547
Both Ayleid and Dwemer have connections with the original Ehlhofey of Tamriel:
>Wild Elves, also known as the Heartland High Elves, preserved the Dawn Era magics and language of the Ehlnofey.
http://en.uesp.net/wiki/Lore:Before_the_Ages_of_Man
>Perhaps, then, the "brilliant students" of the titanic Ehlnofey mentioned in the Anuad are the Dwarves, and that their giant masters gave them this sobriquet.
http://en.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_1st_Edition/Hammerfell
>>
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>>53600547
Elven runes are very similar, those runes are gonna look like whatever you want them to look like.
But since those were writen by Aurorans, who have a connection with the ayleid through Meridia, I don't see why they would be dwemer.
>>
>>53600424
Thalmor interactions seem like they were written under the assumption the player would only ever be a pro-Talos Nord.

>no daedra option for Dunmer/Orcs
>no Hist option for Argonians
>no drugs option for Khajit
>no "are you fucking kidding me" option for Altmer
>>
>>53600727
I really wish there were more times in the games where it actually acknowledged what race you were.
>>
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>>53598124
Suran's great. The town is basically a thin strip that goes uphill. And it has a fucking strip club.
>>
>>53599542
>replace one unimaginative boogeyman with another
Fuck you Todd, just make the Thalmor interesting instead of SJW nazis.

>>53599730
Guars are basically cows. They graze, they're used for milk, meat, hides and as pack animals. The only animals that Dunmer use for transport are giant bugs. You might be able to use multiple guar to pull a carriage though.

>>53599736
>daedriarchy
kek
>>
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>>53600428
Dragons with feathers.
Fun fact: I've seen some people, in response to female dragons being jills, call male dragons jacks.
>>
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>Bretons even after decades are boring, still generic European only with a few celtic symbols slapped on
>even the Nords and Imperials are more boring in their presentation than they were implied in earlier lore


Why are humans so boring? Our only hope are the Redguards.
>>
>>53602764
Hey wiz, how's lore. And Nanosteam?
>>
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>>53602774
>Our only hope are the Redguards
Yeah, right.
>>
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>>53597223
>>53596815
I am angry about the vampire cards
had to redo that quest/mission thing because of those fuckers, along with all their other undead cousins
>>
>>53600428
Do the leaders have the Substance Abuse trait?
>>
>Atmorans kill all the Elves in Atmora
>Atmora eventually freezes over, essentially killing everyone

>Yokudans kill all the Elves in Yokuda
>Yokuda is utterly destroyed and everyone there dies

Is it just me or is there a pattern of men chimping out, killing all the Mer on the continent and then having said continent be destroyed/turned to shit
>>
>>53606175
>Tsaesci eat all the Men in Akavir
>Akavir is fine
Based.
>>
The Underking had servants and opposed necromancers, right? I doubt any of his followers continued on after his death, but if they did, what would they be like?

I find the Underking interesting as an essentially undead being that opposed Mannimarco, and am curious about how that works or reflects on his followers.
>>
>>53606272
>Akavir is fine
Is akavir not just like warhammer with more beast races?
>>
>>53607032
I imagine they would either reorganize themselves into a Talosian cult or some kind of Numidiumism sect.
>>
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Which race do you consider it the hardest to roleplay as each games champion?
>>
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>roleplaying in ES vidya
>>
>>53607032

>reflects on his followers

theyre probably all dead

>>53607111

its very likely that a lot of the info on akavir in the game is metafiction, or in other words bullshit even in the games universe.
>>
>>53608307
I'm going to play a damn kung fu fist-fighting restoration doctor and you won't stop me.
>>
>>53608327
>I w-will imagine this orange I'm eating is an apple, they are both fruits and juicy
You do you anon but you are wrong and go fuck yourself. STOP ENJOYING YOURSELF!
>>
>>53608307
There's absolutely nothing you can do to stop me.
>>
>>53605338
I never noticed before how ashlander camps have a dug in Silt Strider.

Also odd how ashlanders don't actually live in the ashlands. Grazelanders would be more accurate.
>>
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>>53608307
>playing TES games the way Toddler wants you to
>>
Does the hand on the forehead warpaint mean anything for dunmer
>>
>>53609341
That's a symbol used by the Tribunal Temple, probably an appropriation of an even older Dunmer (or Chimer) symbol. Perhaps pious warriors (whatever their faith may be) use it.
>>
Yo are there any pdfs that convert elder scrolls creatures n shit to 5.ed dnd?
>>
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>>53609475
But why would you want to do that Anon?
>>
Playing through my first elder scrolls game atm, have a few questions. First, what is Sithis? Is he actually real or is he just something the dark brotherhood thought up?
Secondly, is it revealed why most of winterhold got swallowed up in-game? I don't really feel like going through the College of Winterhold quests as I have no magic schools leveled.
>>
>>53609580
>Sithis
Sithis is believed to be the nothingness that contrasted Anu and Padomay's creation. For something to exist, there needed to be nothing. Sithis is nowhere, he doesn't exist inside the creation paradigm, he is everything that is left out. Sithis doesn't act, doesn't do anything, complete stillness.

Dark Brotherhood on the other hand, are faggots who serve Mephala without knowing. They were formed out of the unethical, greedy and sadist members of Morrowind's Morag Tong. Mephala, being the douchebag she is, probably wanted to fuck with Morag Tong who worshipped her in accordance to ancient Chimer religion. Alas, such are Daedra, they fuck with you for shits and giggles.

>Winterhold
Nothing is known yet and quests don't mean anything, nor are they interesting. Thieves Guild is far superior to College quests.
>>
>>53609580
>First ES
>Skyrim
Kek
>>
>>53608307
>game encourages you to create a character
>not coming up with even basic explanations for why a character is as they are in terms of skills and stats
>>
>>53609538
Cuz i like the universe and i think if theres decent roleplaying + stories it makes for excellent adventures
>>
>>53609797
Yeah that's all fine but why DnD.5thE? Just play literally ANYTHING else.
>>
>>53609851
There's the UESRPG. You don't need D&D.
>>
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>>53608277
Arena: unsure

Daggerfall: unsure

Morrowind: Argonian - all the dunmer will look down on you even more, it makes little sense for you to assist any dunmer organization and even less sense for the nevarrine not to fuck off and let the dunmer suffer.

Oblivion: unsure

Skyrim: Altmer, since TLD is in direct confrontation with the Thalmor, it would be unlikely that an Altmer would recognise his destiny, and even less so since they probably wouldn't believe in dragonborn nord nonsense.
>>
>>53609883
Why would i play something thats WIP and not playtested (to my knowledge) instead of something i have a hardcover edition of
>>
>>53610119
Because TES is only generic fantasy on the surface
>>
>>53610148
I can insert TES lore very easily within the dnd rules
>>
>>53610119
Because it's made for TES and it's magic system and it's weaponry, whereas D&D is intended for D&D magic and races and classes.
>>
>>53610156
Yeah just homebrew over D&D on the fly with a massively different universe, world, lore, physics, magic, technology and knowledge to your base, what could go wrong
Your game will be homebrew either way, just trying to stop you struggling like a cunt in your first sessions when your making up stats on the fly
>>
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>tfw altmer have been your favorite race since Morrowind and now all the Skyrim kiddies have made it impossible to talk about them because you'll open a rabbit-hole of idiocy

it amazes me how so many Stormfags don't get that the Altmer are meant to be Nazis, so they keep posting pics of Thalmor as that dumb happy merchant pic
>>
>>53610706
*Thalmor are meant to be Nazis.

I gotta stop posting immediately after I get out of bed
>>
>>53610209
Hey, b-but UESRPG is WIP!
>>
>>53610706
But Anon, Skyrim told me that the Thalmor are bad guys, which means they're Jews. Isn't that how it works?
>>
>>53610706
>normies think thalmor are nazis and hate them
>stormies think thalmor are jews and hate them
My condolences anon.
>>
>>53610706
What were Altmer like before all the Thalmor stuff, anyway?
>>
>>53611151
You mean Summerset isles or in rest of Tamriel?
>>
>>53611151
Just read the pocket guides.
>>
>>53597223
>And speaking of art, you just reminded me of that time they were caught for just painting over a movie still.
reminder that Kirkbride said his first work on TES was in daggerfall, where he was hired to alter playboy cutouts just enough to avoid potential copyright infringement
>>
>>53611151
gnostics basically
though I might be thinking of the Psijic Order specifically
>>
>>53611671
And those are still in the game files.
Either way it's just very lazy, especially if you're supposed to be a professional artist, whatever that goes for in vidya these days.
>>
>>53611854
sauce?
>>
>>53611671
To be fair, it was probably a lot tougher back then to get good materials and all, since they were still a young studio or something. That shit in Legends is just lazy.
>>
>>53612312
I'm pretty sure I saw them last time I was snooping around in the "arena2" folder.
>>
>>53610706
It fucking sucks. The Stormcloaks are just a ragged organization of close minded people with barely any long term goals or mind for organization. The Thalmor on the other are actually a well organized group with clear objectives and know what they're doing.

It's like comparing ooga booga like Mugabe who took over Zimbabwe/Rhodesia and actual Nazis.
>>
>>53610737
But is it a good game, any edition? Otherwise take this to /v/. The lore masturbation is more obnoxious than fucking Glorantha
>>
>>53612751
You don't have to come here if you don't like the thread. You know that, right?
>>
>>53612770
Answer the question. Or do you all just play the vidya?
>>
>>53613085
I've barely played UESRPG (group fell apart), and played Scrollhammer a few times.
I do play roleplaying games IRL (GURPS currently, about to try Storytelling System), but there's very few of us around where I live, and not enough interest to do something based off TES.

Answer enough for you?
>>
>>53613085
>Or do you all just play the vidya?
I personsally think lore is shit and only come here to play video games.
On the /tg/ board.
Yep, that's what I do. 100%. Fuck lore. And fuck board games.
>>
>>53613085
No, absolutely no one here plays or cares about roleplaying games. It's a complete coincidence, if not an accident, that Seht and crew wrote UESRPG, that Duke wrote Scrollhammer, and that multiple other homebrews exist.
>>
>>53613150
I just barely ever see TES /tg/ content here. I don't care about metaphysics or which vidya is or isn't for casuals, I want to see examples of play and recommendations.

I also play GURPS but it's too labor intensive for TES. I read through UESRPG but don't know if it's any good. HELP
>>
>>53588878

Aedra are shitbags and here's why.

The creation of Nirn.

>In the primordial chaos two brothers Anu and Phadomai came into being.
>As they traveled the chaos they came upon Nir, a female spirit born in the same chaos.
>Anu dicked Nir till she got pregnant, Phadomai felt cucked and stabbed her.
>Anu banishes him into the shadow realm or w.e..
>Nir gives birth to 12 mortal worlds and dies.
>Anu retreats into a sun to cry his heart out.
>Phadomai returns from his banishment and decides to destroy the 12 worlds.
>He shatters them but Anu manages to salvage the shards of two worlds to create Nirn with them.
>Anu dukes it out with Phadomai and decides to banish him self along with Phadomai so neither of the two may not come back.

Consequently:

>From the blood of Phadomai the Daedra are born.

>From the blood of Anu the Magna Ge are born.

>From their mixed blood the Aedra are born.

>The mortal beings that survived the destruction of the mortal worlds are the Ehlonfey and the Hist who now dwell on Nirn.

>Daedra can't enter Nirn personally cause they have no real conection to it and have Phadomais blood.

>Magna Ge take the smart approach and fuckoff despite being able to enter freely.

>Aedra are dicks who convince the mortal Ehlonfey that they are their ancestors and THEY WUZ GODZ AND SHEET. But not before they get affected by mortality and keel over.


We found the hole in the Thalmor narative here.
They claim that they can reclaim some inexistent ''divinity''.
Maybe they are just a ploy by the Aedra who wish to achieve some lichdom or find a way to leave Nirn.
>>
>>53613397
>I don't care about metaphysics
That's half the fun of TES, and you can't really make a distinction between the metaphysics and the rest of the lore.

>I want to see examples of play and recommendations.
There just isn't a lot of people who actively play, hence this gets posted rarely. However everyone who's drawn to the thread knows the lore to some degree, so we talk about that. It's that simple.

>I read through UESRPG but don't know if it's any good
I liked it for what little time I used it, but I have't played the new edition.
Contact Seht, he collects feedback and is naturally a great source of info on the system. All relevant info is in the doc you'll find in the OP.

You could also go through the archive to see what people have posted about it in earlier threads.
>>
>>53613475
See:
>>53512602
And:
>>53518770
>>
>>53613503
Nah I just want a slightly different fantasy kitchen sink.

Thanks m8, I may be a prick but not an ungrateful prick.
>>
>>53609341
It's a symbol of house Indoril
>>
>>53613612
tribunal temple actually
>>
>>53613475
Dude....
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>>53613654
Not really, it's only ever used on the Indoril armors.
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>>53613832
Because House Indoril vowed to be the protectors of the Temple and it's holdings. Temple is not a Great House but through Indoril, they can play on that league as well. This was a mutually beneficial act since it gave the Temple a strong economic, military and political apparatus and it gave House Indoril immense legitimacy. You gotta remember, Houses and Great Houses are not immune to collapse or assimilation. Even House Indoril would realistically do anything to improve their holdings any way possible. Hence, the military cooperation (Ordinators etc.) is a very small price to pay.
pic unrelated
>>
>>53614074
How does this change anything? He have a shitton of various Temple imagery all over Morrowind (triangles, ASV etc) and the Hand symbol can only be found on Indoril and High Ordinator (which is basically just a subtype of Indoril) armor. It makes more sense to assume that the hand is related to Indoril specifically, not Temple in general.
>>
>>53609341
It probably means GHARTOK, making it a Tribunal thing.
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I think it is up for debate, because only Indoril has used it in the past but it may specifically refer to the tribunal or signify the relation between Indoril and the Tribunal

I don't know if this makes a difference but it shows up in Skyrim as a war paint option, hundreds of years after the tribunal falls. Take that as you will.

Remember, during the 3rd era House Indoril was basically one and the same with the temple
>>
>>53615062
>Remember, during the 3rd era House Indoril was basically one and the same with the temple
4th
>>
>>53615082
>the Nerevarine arrives in 3E 427
no
>>
>>53615153
Indoril was separate from Temple prior to post-Red Year shenanigans.
>>
>>53615348
What on Nirn are you talking about? The tribunal temple doesn't exist post red year.

http://en.uesp.net/wiki/Main_Page

Go here. Read a little bit. Come back.
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>>53615082
>The city of Almalexia is located in Indoril District, and the Indoril are orthodox and conservative supporters of the Temple and Temple authority.
http://en.uesp.net/wiki/Lore:Great_Houses_of_Morrowind

>Clan Indoril claims kinship with all three of the legendary Tribunes, which doubtless accounts for Indoril's preeminence among the five clans. Indoril's capital is Almalexia, also the capital of Morrowind itself, and the Tribunal priesthood (which is one and the same as the bureaucracy of civil government) is dominated by the Indoril and their subclans.
http://en.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_1st_Edition/Morrowind

>Initially, though the Imperial legions and navy were widely considered undefeatable, House Indoril and the Temple hierarchy proposed to resist to the death. Redoran and Dres stood by Indoril, with Telvanni remaining neutral. Hlaalu proposed accommodation.
http://en.uesp.net/wiki/Lore:On_Morrowind

>House Indoril, whose fortunes were so entwined with the Tribunal Temple, suffered greatly from its fall.
http://en.uesp.net/wiki/Lore:The_Reclamations
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>>53615508
Temple is still Temple, even if it's not Tribunal Temple anymore you retarded n'wah.

>>53615616
Nowhere does it say that Indoril = Tribunal Temple. Yes, they're deeply connected, but it doen't mean you can just equate shit willy nilly. Prior to Temple reformation Indoril was still a separate structure. "The Reclamations" actually says:
>While House Indoril still technically exists, the priesthood of the Temple are now considered one and the same with House Indoril - those who become priests are now considered to have "joined Indoril."
which directly implies that this wasn't the case previously.
>>
>>53615740
Yet you missed the part where we were specifically talking about the Tribunal in relation to the hand symbol

While Indoril was a distinct entity you could not be a member of Indoril without having some level of membership in the Tribunal temple as well
>>
>>53610082
>and even less sense for the nevarrine not to fuck off and let the dunmer suffer.
Well, isn't that what actually happened? After the Nerevarine defeated Dagoth Ur for the good of Tamriel in general, of course.
>>
>>53615856
>While Indoril was a distinct entity you could not be a member of Indoril without having some level of membership in the Tribunal temple as well
Given that the Tribunal Temple was the dominant religion in Morrowind for millenia, that's not saying much. 90% of Dunmer must be at least lay members.
>>
>>53609580
Sithis is a greater echo of the cycle within the universe of elder scrolls. Lorkhan is a reflection of him to an extent.
>>
>>53615740
You're almost aggressively missing the point here.

No one's saying that the two were identical. I have no idea how you came up with such a strawman.

>>53615916
It's not that most Dunmer were believers in the Tribunal, it's that every branch of the Tribunal bureaucracy was majority Indoril. While believers were of every House, most Priest were Indoril, as were most Ordinators.
>>
>>53616251
>No one's saying that the two were identical. I have no idea how you came up with such a strawman.
>>53615062
>Remember, during the 3rd era House Indoril was basically one and the same with the temple
>>
>>53616269
Basically one and the same because
>>53616251 and >>53615856
Not saying that Indoril IS the temple but is so closely intertwined they are inseparable. Which is why they fell so hard after the nerevarine arrived.

Don't know why this is so hard to understand
>>
>>53615862
I meant not even bothering to defeat Dagoth Ur just in spite of the Dunmer, even if Dagoth could have become a threat to the rest of Tamriel.
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>>53616324
>I'm not saying they are the same, but they are.

In any case, let's return to the question of the hand symbol. Bottom line is, the the game itself it's only ever used on the Ordinator (Indoril) equipment so it's fucking dumb to assume it's just another generic Temple symbol, especially since the actual Temple symbols like the triangle or ASV are, in contrast, literally everywhere.
Thus, it's either Indoril or specifically Ordinator symbol.
>>
>>53616369
Oh. The reason I gave for my Argonian Nerevarine was that while he thinks a lot of Dunmer are little shits, he recognizes that Dagoth Ur's threat extends to the whole world, not just Morrowind.

And he respects the Emperor, so he'd try his best to accomplish the mission given to him. At least, after the initial reluctance for everything that happened at the beginning of the game.
>>
>>53616466
Is that your drawing? If so, nice work!
>>
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>>53616269
>Understanding intent is hard, please spoonfeed me.
>>
>>53616495
Nah, just a drawing I found online. I have art of my character, but it's older work and I'm a bit embarrassed about the quality.
>>
>>53616527
This cover literally means jackshit from the lore perspective.
>>
Since the first version of Last Seed is out, I might play Skyrim again. It's a terrible RPG, a terrible fantasy game, and a terrible TES game, but with mods you can at least turn it into a comfy wilderness/survival simulator.

Are there any mods that would enrich such a playthrough with some lore-related stuff, like typical creatures absent from the base game, like flying whales to hunt?
>>
>>53613730
senpai
>>
>>53616661
Well if we're on the topic of mods, I will bring up Beyond Skyrim. It's a huge WIP mod that aims to bring to life all of Tamriel with other provinces like Cyrodiil and High Rock. It's been in development for a long time now but the people making it have released the first part of it which is the area of Bruma in Cyrodiil.
>>
>>53616729
Why bother with Beyond Skyrim when we have Project Tamriel?
>>
>>53616729
Not going to happen.
Not our ancestors.
>>
>>53616661
One of the mobile games had flying jellyfish in Skyrim.
What is it with that province and flying marine animals?
>>
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>>53616857
>that province
errm
>>
>>53616857
There were flying rays too.
>>
Any real-world mythology/theology buffs here?
I was comparing the Warrior, Thief, and Mage archetypes to Osiris, Horus, and Thoth and naturally associated Thoth with the Mage, but the other two are more difficult. Horus is the King and hero in his story and general Egyptian faith but so was his father Osiris. Thoughts?
>>
>>53617320
It's safe to assume the devs have taken little bits and pieces of lots of world religions and greater religious archetypes, and it's an exercise in futility to find clear parallels.

Just like the cancer that is "x race = y irl race"
>>
>>53617320
They're really just rpg archetypes
>>
>>53617379
While you are correct that there are a vast array of influences, it is absolutely not futile. There are many clear parallels, such that have been suggested by devs themselves, which studying will enhance your knowledge of TES.
>>
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>>53617320
It's the generic RPG trifecta.
>>
>>53617379
I'm aware of this, but I'm not trying to say "this archetype is like this god" but rather, "this god could fit into this archetype" which may actually be harder now that I think about it.
>>53617547
>They're really just rpg archetypes
Yes, they're RPG archetypes but not JUST that. These archetypes come from archetypes from myth, history, and our cultural collective unconscious. Cross referencing and finding correlations between different entertainment, media, religion, history, etc enriches the experience and helps me appreciate the whole more. I also apply hypercrisis theory to many things, so I may not be healthy
>>
>>53617746
>These archetypes come from archetypes from myth, history, and our cultural collective unconscious
They don't, they are literally just RPG archetypes. The only reason they are part of our culture is because of RPGs. You are not going to find any relevant religious or even historical ensembles that closely follow this schema, and if you do manage to find some offshoot connection, I guarantee you it was not what inspired Bethesda to put it in their game.
The Mage, Thief, and Warrior in TES are RPG archetypes made into metaphysical symbols for the game. Not based in genuine mysticism.
>>
>>53618009
>not realizing that these RPG tropes came from fantasy literature character tropes which borrowed and/or were inspired by folklore and fairy tales, which in turn were born from simplified and watered-down myths
>>
>>53616527
To be fair, it's hard to judge a game from its cover. Skyrim has an Imperial symbol on it of a dragon, which was prominent long before Skyrim itself and actually has little to do with hunting dragons or the civil war.
>>
>>53618167
>>53618167
>not realizing that each of these subsequent mediums brought their own additions and changes and that the idea of Mage/Thief/Warrior developed from peoples own general perception of different reoccuring characters types in various fantasy literature and their desire to play such roles in their games, not actual specific examples of a monolithic trio of archetypes that have been universally accepted since we first started developing folklore.
In other words the overall idea of the Mage, the Thief, and the Warrior as Archetypes grew from the fact that people started saying "Hey I want to play as a Mage- a Thief -a Warrior."
Unless you want to consider Robin Hood, Roland, and Merlin to have been a part of some mystical trio.
>>
>>53610706
>the thalmor are right anyway
>>
Y'all think Zurin had a beard?
>>
>>53618788
I don't think there's any canon depiction of him - unless you count the Underking, which in most lore is his body. Hard to say if he had a beard with all the rotting.

You ever feel like the 'most mysterious' characters are the ones that keep getting focused on? Zurin Articus and Sotha Sil are the ones I automatically think of.
>>
>>53617320
I don't know why you're trying to fit horus and osiris in as distinct counterparts when the point is kind of that horus was osiris's successor and was very similar to him in many ways. If you're gonna make the mistake of trying to fit mythological figures into those rpg archetypes I'd say go Set or Serket for thief and Horus for warrior.

>>53618167
In mythology most were all three or at least mages and something else, or else just warriors.

Thief/warrior/mage is actually common even in tropes because there isn't much else active and intriguing that you can work with and it's an obvious way to divide heroic figures up (between mundane and supernatural feats, and since the versatility of the supernatural is too great to reliably put a person into one or the other dividing only the mundane further into direct or indirect methods). There's a few niches that don't fit in those three clearly (bards for instance) and the scrutiny of possible roles for the sake of games has diversified the list largely with combinations of the three or specialisations in the supernatural (so you have things like spellswords and sneaky wizards) but you don't see them much in literature or especially mythology unless they're just that all-crafted sort that does all of the things (which obviously isn't to say you don't see them at all, Orpheos comes to mind immediately for a bard of course).

>>53618788
I imagine him as having a pretty generic huge wizard beard, though thinking of him as a typical nibenean I could imagine him having a very meticulously-kept beard or being practical and just shaving.
>>
>>53616661
Flying whales probably fall clearly under "indian limitations," for whatever reason it is difficult/impossible for modders to add new non-idle animation behaviours. Similar to the issue with spears, Oblivion has loads of spear mods that function how you'd expect because it was way more modder-friendly and/or more competent modders were interested in it but Skyrim has squat unless you count complete barely-working garbage.

For Skyrim I recommend making it a comfy walking sim and trying to get nice screenshots above all else. That's the main thing it's good for. Alternately, install Enderal, which tries really hard and almost succeeds to make a decent rpg with decent gameplay out of Skyrim. It isn't TES, but while it's more "generic" (by which I mean DnDish) its setting is still moderately interesting and the classes are fun.
>>
>>53617584
>mage (who could be anywhere) is in the back
>warrior (who should be on the front) is in the middle
>ranger (who should be at the back) is in the front
what fucking mongoloid drew this
>>
What exactly is dawn magic ?
>>
>>53594202
nah nigga
https://www.youtube.com/watch?v=P0TzUNti3rY
>>
>>53600547
Written by Ayleids in Ayleidoon so it's Ayleid. Same alphabet though.

>>53600696
>filename isn't "elphabets"

>>53619554
The magic of the gods, true magic. The magic used by mortals is to Dawn magic as a candle is to a hurricane- That is, it uses what dawn magic is comprised of as fuel, and is also a tiny useless thing next to it. The magic used by mortals is just harnessing and directing the energy of Aetherius to affect the physical world, whereas the Dawn magic of the et'Ada is the power to literally shape and create physical and spiritual laws and forms from whole cloth (namely, the whole cloth of Aetherius). It's clarified, though I don't remember exactly where (I believe in a book referencing Magnus, who was coincidentally both the god of primordial magic and the god who enabled mortals to use """magic""" by ripping a giant hole in the sky) that Dawn magic and the magic mortals use are basically completely different things both in how they work and how powerful they are.

The mention in the first-quoted post of "dawn era magic" probably just refers to the earliest mortal magic, mysticism or the direct manipulation of starlight.
>>
>>53618788
Yeah
a nice, sharp, finely trimmed beard
>>
>>53618883
It's because we don't know much about them, and what people want most is what they can't have, anon.
>>
>>53619414
>For Skyrim I recommend making it a comfy walking sim and trying to get nice screenshots above all else. That's the main thing it's good for.
That's more or less the idea. Since stealth archery is the only kind of combat in Skyrim that doesn't feel broken, and mods can only do so much to try and make Skyrim's combat mechanics a bit less terrible, might as well focus on that and simply go on hunting trips in the wilderness.

>for whatever reason it is difficult/impossible for modders to add new non-idle animation behaviours.
what the hell Bethesda
>>
How is the Annuad - a creation mythos that should be different with each race - common enough for a simplified child's version to be written?

I know there is a set series of events of what actually happened, and the annuad itself is less literal, but it's not like an Imperial a couple thousand years ago would have known about the Hist, right?
>>
>uesp tumblr is now run by some memer
i mean it's tumblr but i liked it better when they'd post some little basic lore tidbits every now and then.
>>
>>53622267
The Anuad was a story that finds its earliest origins with the Ayleids. The story became so prevalent amongst the human population that it managed to survive the Alessian purges, living into the modern age where it seems to have left its impression in Imperial culture. If I had to guess, if you asked an Imperial cultist how the world came to be, they would probably tell you something similar to the Anuad.
>>
>>53616857
Speaking of the mobile games, one of them had access to magic that can apparently summon people from different dimensions, specifically himself. That's some Dark Souls shit right there.
Too bad it seems that no one knows this magic now? Shadow Magic, was it?
>>
>>53624048
Yes, but how the hell does it fit into established lore?
>>
>>53599115
>Elder Scrolls IV: Towers
The Altmeri Dominion, on their last legs in the Second Great War, gamble everything in an insane plan to destroy the Towers and Mundus with them.
>>
>>53624442
Different kalpas maybe? Some daedric princes have the ability to save things from previous kalpas.

Though that would be an impressive bit of magic to rip something straight out of another timeline.
>>
Why am I still sad about the loss of Mysticism in Skyrim? Skyrim doesn't even have that great of magic - Oblivion and Morrowind have more variety, and if Skyrim did have a Mysticism school they'd barely have more than five spells - not really enough for a whole skill.

Is it something worth getting sad over? Was it a good thing to get rid of it - for the sake of the lore, if not gameplay? I thought it had a pretty important place in the lore as a grab-bag for every spell that didn't clearly fit somewhere else, and the idea of it working with the raw essence of magic itself is fascinating.
>>
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>>53625091
it's VI not IV

What are the thalmor trying to do again? Undo creation? Why can't they just pull a dwemer and fedora-tip themselves out of existence rather than pull everyone else down with them?
>>
>>53625153
>Why can't they just pull a dwemer and fedora-tip themselves out of existence
I laughed a lot harder than I should have.
>>
>>53625153
>it's VI not IV

Unless there was a Dragon Break, and the Aldmeri Dominion is starting the Second War before the First even has a chance to begin.
>>
>>53611151
Still the bad guys who enslaved humans and were spiritually dead and prone to Deadra worship.
>>
>>53625115
Turn Undead exists in Skyrim
>>
>>53626730
You're thinking of the Ayleids
>>
>>53622267
>for a simplified child's version
The Children's Anuad and Annotated Anuad are the same text btw. Anyway, a couple years ago MK dropped the bomb that the "Children's" isn't "for the juvenile offspring of man and mer" but "of the Magna Ge" (Children of Magnus, Star Children, etc). That's why it makes mention of the Magna Ge (few texts do, most in-game sources on the Ge are vague at best and few exist to the point that even Meridia is perhaps the most mysterious Prince; In-context we even know more about what Mephala and Nocturnal are REALLY about than her), and furthermore, as the Anuad, book of Anu, identifies the star children as the closest, purest descendants of Anu, and the Aedra as being of mixed Anuic and Padomaic blood (which isn't a bad thing- We see that this is what allows the Aedra to create, adding change while keeping what's already there, as opposed to the Ge that only preserve and the Daedra that can only alter- though we see again and again that this is an extremely simplified and inaccurate worldview, as the Daedra are clearly capable of creating in a more limited capacity and the Magna-Ge have Padomaic agents of change even among them).

Perhaps there was an original, unannotated Children's Anuad that was just the creation myth of the Ayleids (who knew about and loved the Magna Ge, and worshiped Meridia alongside Auriel) or something, and what we see is an enriched version added to by legitimate prophets (hence being privy to some otherwise pretty exclusive knowledge, such as the fact that not only are we not in the first Kalpa but Mundus is not the first universe, that Anu is from another previous universe and dreamt the existence of this one, or that Nirn is comprised of pieces of 12 worlds in the previous universe that were each sundered by the original Padomay, who is not our Padomay (who is merely a memory of him) and became 24 (8 Aedra and 16 Daedra)).
>>
>>53625091
>calling Oblivion "Towers"
I mean, I know the Oblivion gates could be samey, but only like four were MANDATORY. Come on dude. :^)

>>53625153
Dwemer were antisocial fuckwits who hated everyone else or at best had begrudging alliances with them. They also failed abjectly, probably because of this. Love is a very big theme especially in Kirkbridian lore, which encompasses the disappearance of the Dwemer, and the Dwemer lacked it, so they failed and were cursed to live as a profane brass god, a slave to some of their truest enemies and treated as a threat and blasted apart or whisked into a mirror-dimensions where they're forced to argue with reflections of their own obstinate, insufferable godform every time they begin to accomplish something. They didn't even self-annihilate, they became maybe the single realest thing on Nirn, their Numidium. Total backfire.

The Thalmor love everyone. They may also hate them, they may not love them PERSONALLY, but they have what they believe are everyone's best interests at heart. Even the people that genuinely, ignorantly (in their opinion, at the very least) hate them, even the people they kill. They don't want to shed these corporeal shackles and escape this plane full of disgusting unintelligent lowbreeds, they want to remove the concept or pattern of existence ("man" being part of this concept) from every soul and take everyone with them.

The only thing wrong about the Thalmor is stripping others of the agency to decide whether they want this for themselves, or wish to remain in Lorkhan's test and attempt to transcend it through blood and sweat in the Arena, becoming something greater than the sum of their parts.
>>
>>53624048
Shadow magic was dope as fuck. That wasn't all that it did or even the main thing, though it was one possibility. By the way, that's canon now- Neloth talks about Azra Nightwielder, the great shadow mage (and apparently a pretty good staffsmith) in Dragonborn.

The name is deceptive, it's not ooga booga edgelord dark magic but the literal manipulation of shadows, as in, the shapes or forms that result from any two forces colliding. This can be very literally the shadow cast by an object held in Aetherial light (eg that from a chunk of meteoric glass like a Varla stone, I guess the light from Magnus is too diffuse), or a more abstract idea, like the vacuity left in the wake of clashing armies. By manipulating the shadow of the event or object, you manipulate the event or object itself.

The hanging point here is that the manipulation of the shadow is through the access of other possible worlds/timelines. Azra himself sought to merge all possible Azras across all timelines, I guess to share their collective knowledge and power. You could "summon" a version of something from another timeline, or travel to worlds of shadow or "create" objects (presumably pulled from "somewhere" else), but the main thing shadow magic did was manipulate the thing that casts the shadow. Shadowkey itself is about a war during the Simulacrum (just before the beginning of Arena, I believe) in which Tharn sought to control the shadow of the war itself, which had become so fearsome it had become a living entity, and use it to control the outcome of the war. With Azra's assistance and a Star Tooth (type of glass meteor like welkynd and varla stones or Aetherium) the player makes the beast corporeal and destroys it, ending the war and removing it from Tharn's control as an asset.
>>
>>53625115
It's incredibly stupid in terms of lore. Mysticism was the first and most core school of magic, and its existence was the only thing beating back the obvious issue of all magic actually belonging to the Alteration school (all magic was once mysticism, but once magic extended beyond the manipulation of pure light the other schools were invented to encompass these specialisations, and alteration, instead of being "actually anything where you manipulate matter, forces or light" was just "whatever doesn't fit in the other schools but still involves changing things that AREN'T light"). It was already bizarre in Morrowind that they chose to merge thaumaturgy (manipulation of natural laws) into alteration and mysticism (waterwalking, levitation, mark and recall, telekinesis and jump all technically do not fit the description of those schools, and rightly belong in thaumaturgy).

Necromancy is even supposed to be a type of mysticism (NOT conjuration, that doesn't even really make sense considering you're not opening a liminal bridge but are instead moving energy around, namely into a corpse), and Skyrim is the first game that has necromantic spells and allows the player to practice necromancy as more than a mild novelty (Oblivion had the greater power from the Hill of Suicides in SI as well as Mannimarco's staff, but no regular necromancy spells). The "summon skeleton" shit isn't actually necromancy, those are beings from the Soul Cairn. Mysticism definitely could have been well-populated between soul trap, wards (also make no sense in restoration, and are clearly mysticism), necromancy and absorb health.

Basically no you're totally in the right for bemoaning the loss of mysticism, it was dumb on every level and they probably only did to streamline the other (thief and warrior) skillsets and keep the number even. They should have dropped Illusion if anything, which can be more sensibly merged into other schools and isn't as lore-essential.
>>
>>53626730
>spiritually dead
literally "?"

I get that with the other things you're conflating the heartland high elves with all high elves (though "bad guys" is a pretty dumb term to use in the context of elder scrolls, the closest thing that ever existed in the setting was the dwemer and even they were decent sometimes) but "spiritually dead" doesn't apply even to them. the closest to that would be Shezarrines, like the mortal enemy of the Ayleids, Pelinal Whitestrake. They're avatars of Lorkhan, the god that literally had his heart and soul (Akatosh) ripped out and became a walking shell. Though of course Pelinal had a heart, the Chim-el Adabal ("Object of the spirit-fire's holy light," or perhaps "royal grace of the spirit-fire," in Ehlnofex; the main stone in the amulet of kings) as a representation of Akatosh blessing his campaign of genocide. Which is funny because I'm pretty sure it was not because Akatosh favoured humans or was appalled by the actions of the Ayleids against their slaves, but because they blasphemed by loving Meridia more than him. Akatosh is like the superman of TES, really powerful and "one of the good guys" but actually kind of a fucking dick.

Okay I've run out of thread to respond to so I guess I'll fuck off for now
>>
What is a good ingame level to go about starting with wheels of lull, my character is level 17 and i got contacted by the fabricant Millisecond
>>
Is this what /tesg/ is like minus waifus?
>>
>>53628907
>civil war bullshit again
Stopped reading right there.
>>
>>53628907
Kinda yeah.

Part of his post is accurate, and irileth or whatever her name is, Baalgruf's dunmer housecarl, was originally supposed to be Ulfric's to very heavy-handedly make it clear that he wasn't racist. Apparently the game was originally going to start near Windhelm and you'd be even more railroaded into stormcloaks, but for the illusion of agency they just made it so you can join the legion but left it practically impossible to roleplay believably.
>>
>>53615740
It's the TRIBUNAL temple though you stupid cocksucking retard cunt
>>
>>53615508
>>53615740
>>53629075
The Temple, as in Tribunal Temple, still exists, and existed before Almsivi. The Tribunal is Boethia, Azura and Mephala.
>>
>>53629101
That's horseshit that Almsivi made up the same reason akatosh was brought about
>>
>>53629101
>The Temple, as in Tribunal Temple, still exists, and existed before Almsivi. The Tribunal is Boethia, Azura and Mephala.
This is almost entirely wrong.

The only thing you got right is that the Reclamations faith has a concept of true and false Tribunals, but even that's arguably a relic of the Tribunal Temple.
>>
>>53628907
>I'm a radical leftist, a communist in fact
All Stormcloaks supporters are confirmed retards
>>
>>53629633
>there are stormcloak, mania and hlaalu supporters in this VERY THREAD
mania is alright actually, saints are just dickholes
>>
Could you guys shitpost somewhere else (like /tesg/), or at the very least wait until we've gone over the bump limit?

Sincerely, Anon.
>>
>>53628907
>>53629633
we must support stormcloaks in their noble struggle against imperial imperialism!
>>
>>53627854
>Shadowkey itself is about a war during the Simulacrum (just before the beginning of Arena, I believe) in which Tharn sought to control the shadow of the war itself, which had become so fearsome it had become a living entity, and use it to control the outcome of the war.
To be specific, it's happening during the events of Arena, and Tharn is specifically trying to harness the shadow of the War of the Bend'r-mahk.
Tharn was actively trying to keep both sides fighting so that the Umbra' Keth grew faster and more powerful, and was probably less interested in the actual war.

Also there's seven Star Teeth.
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>>53591038

Stormcloaks, most likely. If you assume all questlines are done, even if it wasn't the Dragonborn who did them, then the Emperor also died during the events of Skyrim. Even if it won the war, it just had it's current head cut off.

Also, think of it from a drama point of view. The Empire tries to behead the LDB as a start, and it makes narrative sense to escape with the Stormcloaks, and then join them.

You are introduced to Ulfric as an ally, if not a friend, and he has a scripted enpassioned speech, and the whole troubled backstory and shit. You (can) escape with a fellow prisoner who shows respect to the dead. In the end, the Rebel King can be crowned, and even Elisef can still live.

Or, you can go with the guy who was slightly put out by your whole wrongful execution, walk straight into the Imperial planning room as a potentially still wanted prisoner, and then follow an uncharismatic Col. Tye phoning in a generic general role. You follow the questline, and then kill the rebels, bleh, status quo maintained.

I think no matter what, ties with Skyrim will be strained, and we'll have a new Emperor with a renewed fighting spirit, and a leaner and meaner Empire.
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>>53617584
>>53619453

>Band of orcs about to drag qt elf mage off her horse and into the woods while their mates distracr and/or kill the men.

Ah, I love fantasy.
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>>53631564
>If you assume all questlines are done, even if it wasn't the Dragonborn who did them
then the db was destroyed before they could assassinate the emperor

skyrim is the first game in the series since daggerfall to have conflicting outcomes that could radically alter events going forward for a reason, both sides of every dispute won and now the jills are going to sort it out

inb4 some dumbfuck that thinks which house the nerevarine joins in morrowind is relevant in the grand scheme of things brings that up
>>
>>53631684

Both likely happened; you will never kill Babette or kill Cicero if the DB destroys the Sanctuary, and then that happens anyway. It was designed to be easily tidied up. The assassin of the Emperor will just never be named. It was either the LDB or Cicero.

It's not like Skyrim's plotlines, and how they can easily be tied up, is rocket science anon.
>>
>>53631732
The webm was related. Unlike every other dragon, which is eaten and then leaves behind a skeleton, Alduin's death animation is him breaking into pieces. To those versed in the lore the only way they could make it any more blatant is by having a courier bring you a letter afterward saying "HEY THAT WAS A PRETTY COOL DRAGONBREAK HUH HAHA." So like, yeah, no shit.
>>
>>53631732

To clarify; no matter whether you become Listener or side with the Empire/law, the main sanctuary is destroyed and the leader and majority of Brothers killeed, and no matter which you do, the Brotherhood still has living members and an assassin capable of slaying the Emperor. In the DB path it's the LDB, and in the law abiding path, Cicero likely get's his wish and becomes the new Listener.
>>
>>53631564
>Even if it won the war, it just had it's current head cut off.
The death of an Emperor doesn't necessarily mean chaos or internal strife as long as the succession is safe.
With Titus Mede II being as old as he is, the chance of him having an designated heir is pretty high.

Either way, it really comes down to the power behind the throne, the Elder Council. Now that's a truly terrifying organisation.
>>
>>53630618
>spoiler
I am not familiar with that, aren't they objects related to the Ayleids?
>>
>>53631925
They're related in that they're similar to Ayleid artefacts, but I'm pretty sure the Ayleids didn't make them. Probably Bretons were responsible, or the Direnni.

They are made of meteoric glass, though, and meteoric glass is the same stuff that welkynd and varla stones are just chunks of affixed to special stands. It's pure crystallised Aetherial energy, like Aetherium. Might even be the same thing, though iirc aetherium is implied to be metallic in nature (and meteoric iron resembles Mundane iron, rather than blue glowing shit).
>>
>>53598150
>>53598133
>>53590313
>>53590174
Remember Tribunal? High Elves use goblins as cannon fodder in huge numbers.
>>
>>53631925
Since the other Anon has answered your question so well, I'll add a bit of speculation.

That they're made by Bretons or Direnni is a good guess, as they can be used in the Crypt of Hearts, but it should be noted that the majority of them (IIRC five out of seven) are found in Hammerfell. So my money is on it having to do with whoever made the Crypt, or at the very least that particular part of the Crypt. And that particular part lies somewhere under Skyrim.

The whole subject of the Crypt of Hearts is rather cryptic.

It's also possible that they're not really "made", but rather "harvested".
When you get to Glacier Crawl in Shadowkey, the place with the frozen airship, the opening cutscene describes the airship with these words:
>"In eras gone by they sailed the skies, capturing the stuff of stars"
Inside the ship the ghost of Captain Nym will point you in the direction of the last (intended) Star Tooth, and if you have all of them he'll give you an immensely powerful piece of armour, the Star Coif.

Now, it may just be that Captain Nym (and others like him) were somehow harvesting material to make stuff like the Star Coif, but it's not impossible that the Star Teeth themselves have been made in this fasion.

I don't know, but I think it's a neat idea.
>>
>>53631777
>the only way they could make it any more blatant is by having a courier bring you a letter afterward saying "HEY THAT WAS A PRETTY COOL DRAGONBREAK HUH HAHA." So like, yeah, no shit.
The dialogue with the graybeards after the final quest was basically that. They even implied mantling.
>>
>>53632547
>They even implied mantling
when?
>>
>>53629698
Hlaalu may be assholes, but probably saved Morrowind from financial catastrophe. Hlaalu being "bad" is just a meme.
>>
I miss the days we could just have a hero who is just the hero because they ended up in the wrong situation at the right time.

Granted, that's really only the Eternal Champion, Agent, Hero of Kvatch (until fucking Shiving isles, much as I love it), and the Nerevarine if you squint and interpret the prophecies in a certain way.

I enjoy playing the underdog (and don't like snow or vikings) so I'm a little bitchy that I missed out of the Skyrim lovefest.
>>
>>53616661
http://www.nexusmods.com/skyrim/mods/79475/?
This mod add flying whales.
Many comments were Muh Immersion butthurt.
>>
>>53627602
First off, it is known that the Anuad that appears in-game is suppose to be an abridged version of a much older and much larger story. Hence why the subtitle (no matter if its main title is "Children's" or "Annotated") is always the "Anuad Paraphrased," and why other texts make mentioning of passages in the Anuad, that aren't seen in the children's version.
Secondly, the Children's Anuad makes no mentioning of the Magna-Ge anywhere, and I'm pretty damn sure MK never said anything about the Children's Anuad not being for children.
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>>53634245
There's a pretty big shift in writing that happens with Morrowind, speaking in terms of protagonists (in terms of overall lore it's less of a sudden shift and more of a gradual change). In the first games you're not some hero of prophesy, and that's very much intentional.

Arena, and to an extent Daggerfall, were designed with the focus of "just being some dude". The main quests are there, but they're far from as mandatory as they are in later games. And as opposed to the Nerevarine and the Dragonborn, who they are doesn't really matter, it's about what they do.

In Arena, you're just some dude.
Arguably you're supposed to be some sort of member of the Imperial Court, but that's not really stressed, and can easily be handwaved away. The Eternal Champion is an underappreciated protagonist, but I get why people don't really care.
In terms of deep lore of metaphysics he's the least interesting protagonist (in addition to being from an archaic game), but in terms of being the underdog hero he's perhaps the greatest.

In Daggerfall, you're just some dude.
Granted, you know the Emperor, which shoehorns you into a bit of a role, but it's otherwise very free. And even though the Agent does things of great significance, his identity doesn't really matter.

Even in Battlespire, you're just some dude.
The extent of your forces characterisation is that you're an apprentice battlemage, but that's pretty much it.

I doubt we're ever going to back to that type of protagonist.
>>
>>53634245
>granted, that's really only almost all of them
Shivering Isles doesn't break that either, really. Sheogorath was screening everyone coming in through that gate, you're just the one that figured out how to knock off the gatekeeper and earn the position through wits (his favoured strength) instead of raw power. Even with KotN, to assist you the prophet requires that you admit you're not really a big deal. Nectarine is probably more fate than that but even then the Emperor just grabbed the first person fitting the bill that he saw and that was you :^)
>>
>>53634601
I feel like it didn't really cross a line until Skyrim. Morrowind/Oblivion had the prophecy stuff, but those protagonists weren't TRULY special until the corprus cure and the end of SI, which they both had to work at and could have theoretically happened to anyone in the same circumstances. What they did is still the most important thing. A Nerevarine that didn't do shit would just be another failed incarnate.

Skyrim is the one that immediately hits you with born chosen one status and makes it clear that no one, no matter what, could ever possibly do what you just did.
>>
>>53634976

kek, I had to shift my own goalposts to include the Nerevarine and HoK, as >>53634601 goes into, so it's not really almost all of them. It's 2 (or 3 if you count Battlespire) out of 5 (6, because we have to include Redguard if we are Battlespire.)

I just enjoy literally who characters who become heroes on their own merit, rather than being handed divine power. The Nervarine gets the positive parts of corprus, the HoK becomes the Mad God (and before that, Divine Crusader), and the Dragonborn doesn't even need to be elaborated on.

The Eternal Champion gets hunted for a decade, and can't actually 'kill' Tharn in a straight fight, no matter how powerful they get through hard ork, and the Agent is told outright they aren't worthy to wield the 'prize' everyone is after, and ends up being a glorified delivery wo/man who wasn't so trusted by the Emperor after all.
>>
>>53634523
>the Children's Anuad makes no mentioning of the Magna-Ge anywhere
>The blood of Padomay became the Daedra. The blood of Anu became the stars.

>I'm pretty damn sure MK never said anything about the Children's Anuad not being for children.
It's difficult to find (as in I can't find it right now), likely because it was in the form of a chatlog that was screencapped and shared here and presumably on r/teslore, but for a friend's birthday MK did a big dump of lore that was still obscure at the time, focusing on who the Amaranth (the dreamer who produced the Godhead) was (namely, Anu from a previous universe altogether). This was back in like 2013 or 2014, IIRC C0DA was valentines day 2014 and it was definitely a bit before that.
>>
>>53634986
>>53635171

And, sort of this. Skyrim has crossed a certain line, and hopefully it's one they at least blur again for TES6.
>>
>>53634986
Yeah skyrim was the worst for roleplay value, it's hard to rationalize being a Bosmer thief or Altmer when you're the NORDIC HERO OF LEGEND.

I remember watching that "why the elder scrolls is dumbing down video" and lots of those points are bad or not really valid, but one thing that stuck with me was 1. Being the stupid chosen one in every damn questline and 2. Being rushed along in the story so quick

You can't play through a questline without becoming leader of the guild or some other legendary figure. I wanted a fighters guild where I jus went on quests and solved problems for money, not to be in a secret werewolf club. Same with the thieves guild - spare me the ancient curses and daedric artifacts. Dont get me started on the college, two quests in and it becomes "fetch another item from another dungeon" with a thin veneer of magical education slapped on it.

For the main quest, in morrowind you're encouraged to slow down, learn how Vvardenfell works, and gain some skills before taking on Dagoth Ur's minions. In Skyrim you're told to hurry up and run and do this by every character, and that time is of the essence and you should rush to the next stage. You can arrive in whiterun on Morndas and defeat Alduin by fredas. Then at the end the greybeards ask you, "what kind of path are you going to take" which is a pretty stupid question for the END of the main questline.
>>
>>53635244
Also, fuck skyrim NPCs. I know morrowind NPCs said the same thing all the time, but hearing "do you get to the cloud district very often" every 2 minutes is worse imo
>>
>>53635171
>and ends up being a glorified delivery wo/man
muh bear and bull
>>
>>53635319
The annoying NPCs were made even worse by Bethesda overusing the hell out of essential status. Fuck Maven, why is she still "untouchable" when I'm running half the shit that supposedly makes her a threat? That's easy to resolve with mods but it shouldn't be an issue in the first place.
>>
>>53635180
>for he dreams in the sun and now has dreamed of orphans, anon Magne-Ge, the colors he still wishes to dream
https://gist.github.com/numinit/66b92bb2c0fa0774c221#file-mk_20131019_amaranth-tex-L54
>Why do you think it was called "The CHILDREN'S Anuad"
https://gist.github.com/numinit/66b92bb2c0fa0774c221#file-mk_20131019_amaranth-tex-L103

OK gotcha
>>
>>53635319
unvoiced dialogue>voiced dialogue
>>
>>53635884
>6 will have a voiced protagonist
>dialogue options somehow more barebones than Skyrim's
>>
>>53636022
>dialogue options somehow more barebones than Skyrim's
Check out some videos of fallout 4.
>4 dialog options
>theyre almost always all the same thing
even better if you've got the mod that shows you what you'll actually say instead of vague hints like "huh?" "yeah" "sarcastic." There's literally a few places where you're given options like that and EVERY SINGLE OPTION'S ACTUAL TEXT IS IDENTICAL. Seriously.

Can't wait to be railroaded into being a bosmer mother trying to save her babies from the mean dominoes in TES6: Valenwood.
>>
>>53636022
HATE THALMORS
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>>53636123
pfft
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>>53636101
I would be okay with voiced mandatory bosmer if they used Fargoth's VA.
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I wish female Bosmer were as short as the men. Small elf women are my fetish, and I would play the shit out of the race in that case. But... they are average, and thus Dunmer grills are more interesting.
>>
>>53626955
It was moved to restoration or conjuration or something, and thus is not further on the chart past Morrowind. Morrowind had some spells overlapping schools as well, I think? Or maybe those were bugs.
>>
>>53628004
I never thought of Illusion as being easy to merge into other schools - and the necromancy part is confusing. I think you're right, Mysticism is strongly tied to necromancy, especially in black soulgems, but what about summoning ghosts/ancestor ghosts, or corpsewalkers, or skeletons? Many of those have long been avaiable through conjuration, even if they weren't straight necromancy.
>>
>>53636683
I can understand it being a small nod to nature - how for some species the female is larger than the male, rather than how it usually is for humans - but it is frustrating. What if I wanted to be an unusually tall Breton, or a surprisingly short Nord?
>>
>>53637217
Bethesda's character customization is always pretty limited. Especially for bodies.

>grannies still have juicy 20 years old tits
>old guys still buff like body builders
>>
>>53634986
It's sad because, with a little twisting, it could have been as mysterious as earlier games - you were the survivor of the attack on Helgen, and because you talked to the right people and got involved in the right problems, you learned skills and powers that made you the one best at killing dragons. But it could have been the Imperial or the Stormcloak who lead you through the place, or even Tulius/Ulfric, but they had their own loyalties and concerns that kept them from following the same trail that you did.

But nope, the moment you beat your first dragon, you suck in its soul - and it's not something you'd heard about before that point. Even earlier you understood a bit of dragon language looking at the wall in Bleakfalls Barrow, something impossible for 'a normal guy.' Could've been cool if you had to get whatever words seemed to stand out to your character translated by a Greybeard, who upon saying the words gave them power you could understand.

But yeah, I think Skyrim had a 'make the player feel special' idea behind it, but that means that if you don't feel that special as the Dragonborn, you can't really feel like you've achieved something - the game is still that easy, and just dumbed down enough you can't make super-enchanted boots or something like in Morrowind.
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>>53635884
Morrowind did have a few voiced lines, they just weren't activated whenever you went near a character, and they weren't distinct for every character (meaning in Skyrim most characters only get one).

It got me a little flustered when after talking to Ahnissi when I left she gave a purring sound. In Oblivion I enjoyed characters having a unique send-off dialogue if you talked to them about something quest-related. Only pro Skyrim had was how NPCs would have unique conversations with each other, but that's not really worth listening around for half the time. Some NPCs never even meet up and have their unique dialogue due to differences in location and scheduling.
>>
>>53636768
Like he said, that's different. Summon undead spells are just yanking undead out of Soul Cairn the same way you'd yank out a daedra, so it belongs in conjuration. Taking a corpse, stripping the flesh, and animating it may give the same end result as a Summon Skeleton spell, but the process is completely different.
>>
>>53637326
It's why I'm a fan of ESO's character creator. Though the downside of having such a range of body shape options means they'd have to put more work into making the armor look good for that range, too.
>>
>>53634986
But I like shouting goats off of mountains
>>
>>53636768
>I never thought of Illusion as being easy to merge into other schools
If you just made it not an illusion most of it could be easily merged into alteration, destruction and mysticism. Casting lights fits well under mysticism (and is alteration in Skyrim), paralysis fits well under alteration (which it is in Skyrim), and fury/fear/charm could be feasibly argued to fit into mysticism. Already feels like they're phasing it out in anticipation of the next "streamlining," picking it apart and sorting it into other schools.

Lorewise, conjuration would be the easiest to axe (opening liminal bridges could just be shoved into mysticism, or ditched altogether because of Martin's sacrifice) but it would be dumb to drop something that plays that uniquely from a gameplay perspective. Not that Bethesda doesn't love making shitty gameplay decisions.
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>>53635244
To be fair, even if Morrowind's prophecy is far more flexible and the game itself requires you being an outlander, it is still weird being an Argonian or Khajiit reincarnation of the Nerevar.
>>
>>53638898
>it is still weird being an Argonian or Khajiit reincarnation of the Nerevar.
The weirdest is Dunmer Nerevarine. Alma cut Nerevar's feet off for a reason.
>>
>>53637217
>>53636683
In Morrowind, they described themselves as small and nimble, it wouldn't be too much of a stretch to say they are about as tall as a human woman, but not a human man.

Then again Altmer are supposed to be pale skinned according to Morrowind, so take that as you will.
>>
>>53638309
You could do that without being dragonborn. Sure, its supposed to take years to master, but so is pretty much every skill. Player characters never learned things at the normal rate.

It'd be easy to rewrite the plot without the dragonborn stuff.
>dragons are back, something something prophecy lost shout greybeards
>have to jump through hoops to get the Greybeards (who are still pissed about Ulfric) to help, instead of them lining up to suck your dick for being special
>hunt down words, obtain dragonrend, beat Alduin

The soulsucking thing was never even necessary. Its not like Alduin was hovering around ready to spam resurrections whenever someone else killed one.
>>
>>53639131
It was probably a gameplay mechanic more than anything story-related - to make the learning of shouts instant, but still limited.
>>
>>53638898
Wouldn't a Khajit nerevarine make more sense than say an Orc or Nord since Azura worship is widespread among Khajit and the prophecy is of Azuras.
>>
>>53639190
>dragons drop a fang item
>greybeards teach you if you bring proof you've been killing dragons

That would be about as convenient as the soul system, since its assumed the player will be going up there on a regular basis for quests and directions to walls anyway.
>>
>>53639307
But what about the Blades? If you decide to stick with them, the Greybeards won't like you. You'd have to rewrite their relations to things, or drop them entirely.
>>
which race has the best females, other than nords?
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>>53638898
>it is still weird being an Argonian or Khajiit reincarnation of the Nerevar.
I find Argonian Nerevarines to be suitably ironic and fairly fitting.
>>
>>53639358
I imagine anyone that got a chance to rewrite the plot would slip in a Paarthurnax Dilemma style option to make the blades calm down. Seriously, is there anyone that liked that development and didn't use that mod the instant it was available? Barring that, bring back backpaths and have the option of stealing some greybeard stuff that Esbern can use to start teaching you in their place.
>>
>>53637326
If fallout 4 is any indication they've finally moved past that. Really high degree of control with the face and even flavour features like scars (so you can for instance have just a faint scar and not be a fucking cartoon character if you want a little characteristic roughness to your visage), and a body slider (which if I recall the beta correctly is just taken directly from ESO's character creator).

>>53639516
Nice implication, senpai.
waifutalk goes on /vg/
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>>53638935
You're gonna have to explain that to me, anon.

>>53639763
Last I was on the /vg/ thread it was more 'make OCs and talk about them and occasionally about mods.' Very little lore discussion, even on a broad topic about 'best females for each race.' I much prefer here, especially since I'm shit with mods myself and never could make a cute girl.
>>
>>53640168
"Which race has the best females" is not a lore question, it's a horny nerd question.
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>>53639694
I find it odd from a lore perspective - if the Akaviri who would become the precursors to the Blades were hunting down dragons, why would they want to serve a dragonblooded Reman? By the events of Oblivion, there were no obvious ties to anything dragon-related - I get that it's probably a later lore addition, but it's still weird that after a couple hundred years in hiding, they'd want to go back to ancient practices of dragon-killing. There's probably something basic I'm missing or misunderstanding.
>>
>>53640416
Also why would the blades be dragon slayers if the Akaviri worshiped dragons and the Imperial Cult places Akatosh at the top of the pantheon, and the imperial symbol was a literal dragon?

Another Skyrim gripe: the symbols for Imperial soldier camps on the map have the red diamond above the dragon, an impossibility for the time. By the game's logic all copies of Skyrim should have melted after being played.
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>>53640597
Example
>>
>>53640597
>>53640616
I don't understand - wouldn't the red diamond symbol represent the Amulet of Kings? Or maybe it has something to do with the Mede dynasty?
>>
>>53640368
>an impossibility for the time
Anon, that side plot was clearly scrapped.
>>
>>53637666
It always was kinda weird how when you walk into Thirsk in Bloodmoon, Svenja Snow-Song gives like an entire voiced lecture as a greeting
>>
>>53637770
Their later armors look okay, it's all the early stuff that needs a massive as fuck rework.
>>
>>53639516
Bretons and Bosmer.
>>
>>53641496
>it's all the early stuff that needs a massive as fuck rework.
Yeah, that early armor is basically just painted on.
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>>53640368
Yes - but not every question is a matter of deep lore. Sometimes it's who makes the best food, what clothes or jewelry are the most common. Technically those are lore questions, where 'best female' is more opinion, but if phrased right - 'which races females are considered the most attractive by other races' - it could be considered more lore-worthy.

Basically yes it's a stupid question, but sometimes good answers and interesting discussion can come out of stupid questions. It's like how an obvious bait thread can sometimes not end up shit by the right anon showing up and adding something interesting.
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>>53609697
>skills and stats

Those were the times, anon. Those were the times..
>>
>>53639516
I think a better question is what interracial couples are the best and why is Male Altmer and Female Nords?
>>
>>53642969
Why not talk about them? What sort of characters have you build for TES games in the past?

I recently tried to make a cleric of Zenithar in Oblivion, using the Pilgrim and Crusader classes as inspiration. Endurance and Luck as attributes, Heavy Armor, Blunt, Block, Armorer, Restoration, Destruction, and Merchantile as skills. Imperial, lived in Leyawiin, but adventured as part of his faith (hard work and profit), and made a pilgrimage to each of the Wayshrines of Zenithar - the last of which took him near enough to Kvatch to feel obligated to take part in the fight against the daedra.
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>>53644314
>What sort of characters have you build for TES games in the past?

My last Morrowind character (not counting a novelty Batman character) was an Altmer born under the Lord Sign.

150% weakness to Fire.

I made him into the equivalent of a firefighter as a way to address his natural born weakness. He stacked enchanted equipment and alchemy buffs to resist fire, Destruction to understand fire and combat it with frost magic and Restoration to heal and further resist fire. He carried a spear (firehook) and axe (fireaxe) to help put out fires.
>>
>>53643077
>effete, limp wristed mage as the man
>burly, hairy violent axe woman
Yeah, sounds like great chemistry.
>>
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>>53613475
This is completely wrong, what the fuck are you on.
>>
So, I know that Colovians being nordaboos is a meme, but how do they feel about magic? I'm guessing they'd be a bit more willing to use magic in combat, so Colovian battlemages should be a thing, right?
>>
>>53647067
The 1st Edition Pocket Guide to the Empire claims "The West [what would be the Colovian Estates] is respected as Cyrodiil's iron hand: firm, unwavering, and ever-vigilant. The Cyro-Nords that settled it had relinquished the fertile Nibenay Valley long ago, determined to conquer the frontier. Their primitive ferocity was disinclined to magic or the need for industry, preferring bloody engagement and plunder instead." The Nibenese are contrasted by having learned the skill of battlemages from conflict with elves.
>>
>>53640597
How is it an impossibility for the time? It's not like the Amulet of Kings being lost erases it from all memory or anything, the red diamond is still a symbol of the empire.
>>
>>53646646
He's right up until the huge inductive leap at the end.

>>53647067
>Colovians being nordaboos is a meme
The cultures are very similar. Maybe not actually nordaboos but it's more than "a meme" in the sense you seem to be using it (ie a piece of misinformation that is spread through ignorant people repeating it to other ignorant people). Hyperbole if anything.
>>
>>53647426
>the huge inductive leap at the end

And that's the part I THOUGHT I quoted, but for some reason was cut out after hitting Post.
>>
>>53640168
Is Alma topless?
>>
>>53640168
Get the fuck out
>>
>>53643077
Anything with Giants.
I suppose Mer can breed with Giants if Men can.
>>
A few more posts until we say goodbye.
>>
>>53651425
>thread lasted until tuesday
see you in a few days dude
>>
>>53651619
Thursday, and if some anon hadn't dumped pics until the bump limit, it would have been friday
>>
>>53652466
The fuck are you talking about, it's tuesday
>>
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What's the next game in the Elder Scrolls series going to be, and where will it be set?
>>
>>53653353
Valenwood. Might be called "Dominion" though, sounds cooler like "Oblivion."
>>
>>53653435
Thanks. Any more confirmed info about it or is it all just speculation?
>>
>>53652773
Oh, I meant last week's
>>
>>53653485
There is nothing but speculation. Some people think it'll be black marsh but that's dumb. A lot of people think hammerfell but I think that's a combination of being jaded to a fault (observing that TES has grown increasingly about "generic humans" since morrowind) and wishful thinking.

Brass tacks is there's one tower left that isn't Ada-Mantia, and that's Green-Sap. The fact that Bethesda just so happened to mention in the pge3e that Falinesti put down roots and no longer walks around (making it way easier to set a game there, since they don't need walking trees), the fact that it's in the heart of the Dominion that was set up to be a major player in the current game despite playing a relatively small role in the actual plot and that various things make Summerset, Elsweyr and Black Marsh highly unlikely are all just gravy.
>>
>>53646264
>t. ooga-booga of orsinium
You get the martial prowess of a Nord with the magical abilities of an Altmer, therefore creating Bretons aka the most powerful race in the world.
>>
>>53654284
>the most powerful race in the world
Not after Toddler got his hands on them. Now they're weak like Altmer and dumb like Nords, and bizarrely short despite being descended from the tallest races.
>>
>>53653353
My guess is either the Summerset isles, Valenwood or Cyrodiil. All the characters in Skyrim keep on alluding towards another war between the Dominion and Empire and all of these provinces are the most likely to be the battleground. If the next game does take place during the second Great War, it'll probably be set in Valenwood since it's inbetween the home provinces of both factions and the other two have qqualities that make them less likely. We've already seen Cyrodiil in Oblivion which is relatively recent and the summerset isles are as complex, if not more so, as Morrowind and Bethesda would probably hold off on it to really get the environment. Therefore Valenwood seems the most likely.
>>
>>53654425
Non-elves are banned from summerset at the moment as well.
>>
>>53653821
>>53653435
>>53654425
Cool. Are there any kind of special magics in those parts of the world that might make it into the game?
>>
>>53654567
The magic of engine limitations.
>>
>>53654425
Hopefully we can raze Valenwood to ash with the legion
>>
>>53654490
Yeah, it's kind of hard to design a non-Altmer character in the Summerset isles. The people of Morrowind also happened to be rather xenophobic but at least they were part of the Empire. You'd have to do another time skip or something and make it so the Thalmor aren't in power for there to be a reasonable protagonist in the Summerset isles.
>>
>>53654567
Shapeshifting and glamours (magical disguises) are big in Valenwood.
>late main quest is using an advanced glamour by some old shamaness to sneak into Summerset and infiltrate a Thalmor base
>>
>>53654567
Wild hunt would probably happen at some point.
>>
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>mending the dragon
>still up on tuesday
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
>>
>>53655717
Mending takes some time, next kalpa will be over by Morndas.
;_;
>>
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>>53655779
>got a (You) from an akatoshfag
Eww.
>>
>>53655900
Hello.
>>
What do you call a group of Nords running down a hill? An avalanche.
What about a group of Dunmer? An eruption.
And a group of Khajiit? A jailbreak.

A Nord, a Dwemer, and a Chimer find a magical artefact. The artefact claims to grant one wish to each of them. The Nord wishes for all of his people to return to Atmora and live as their ancestors did. He disappears in front of the group. The Dwemer picks up the artefact and wishes for his people to ascend to Aetherius to escape the mortal shell. He disappears as well. The Chimer picks up the artefact. "So, all the Nords and Dwemer are gone from Resdayn? I'll have a Sujamma, then."

What do you call a Khajiit baby? A cub.
What do you call an Argonian baby? A hatchling.
What do you call an Orc baby? Target practice.
>>
>>53656692
I like the middle one a lot.
>>
>>53656692
Are these from a book?
>>
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Last post claiming this thread for Azura

See you n'wahs next weekend
>>
>>53657922
I'm more a fan of Mora.
>>
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>>53657922
>>53658054
>>
>>53658087
Gross. Vivec is the worst of them all.
Thread posts: 328
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