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Warhammer 40000 general /40kg/

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Thread replies: 506
Thread images: 88

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Best edition edition

olde thread:
>>>>53574802

>Leaks:
https://mega.nz/#F!3odCTLCa!5Jc-zB2-JJcYlT55L6FN8g

>Lastest news :
https://www.warhammer-community.com/2017/05/31/warhammer-40000-faction-focus-necrons/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>Latest GW teases:
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata
>>
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>>53579386

First for scions rightfully being top tier
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>>53579386
First for Orks officially confirmed WAAC tier
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>>53579406
No joke I'm really tempted to buy some scions now since veterans are elites and that slot could be filled by much much better alternatives. No Sure how to build them tho.

Are hot shot volley guns any good?
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Nth for the state of psykers at launch
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>>53579302
move over to that thread, we can use this one when the other caps
>>
>>53579600

Yep volley guns are pretty sweet now that they're not volley and don't overheat.

2 plasmas 2 volleys per 10 is pretty good and completely doable WYSIWYG from the scion kit

4 plasmas is probably completely WAAC since plasma guns in Guard are so under priced when put on BS3+ models.

Just don't do 4 Flamers or 4 grenade launchers and you're probably fine
>>
>>53579847
Do the scion kits come with melta guns?
I've only bought scions 2nd hand
>>
>>53579847
What's wrong with Grenade Launchers?
>>
What are the good weapon strength targets to hit in an army for 8th edition?
>>
Also, why does the sporocyst include rules for firing spore cannons, even though it actually has no option to take a spore cannon?
>>
I have a bunch of unpainted minis from 5 years ago from when I bought a WFB set as a kid, and I figure since I have them I might as well paint them.

What would you say is the "required" stuff to do when painting so that they don't look like a piece of shit? How do I make the best of what I have with practically 0 painting experience?
>>
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Finally broke down and got Voidraven. They look awesome in my opinion, but have always just never quite been worth it. This edition looks promising, so fuck it. They're 194 with missiles, so the question now is scythe or void lance since they're both free? I'm leaning on the lance because it's better than a Lascannon.
>>
>>53580986
I'd go for the lances too.
>>
>>53579847
Volley guns never overheated, there was an errata which clarified that it was a typo
>>
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First for our Queen of the Imperium of Man Queen Yvraine, kneel before your majesty citizens
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how is my list?
>>
I know this'd be pissing in the wind at this point, but what are the odds that the Imperial Militias list gets ported over to 8th? I had a NotSquat army in the works for it but obviously now everything's up in the air. I'm also figuring I could use an IG/SM force for it but I liked the modular flavour of the militias list.
>>
>>53579386

Does Pedro Kantor look any good in this new edition?
>>
>>53581121

If you're referring to HH militia then it won't- FW have stated they're sticking with 7th.
>>
What time do GW preorders go up? I want to try to get one of their limited edition rulebooks.
>>
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>>53580978

/wip/ will likely be more helpful, but the basics are:

>thin your paints
It's a meme, but it's a meme for a reason. It's better to put on multiple thin coats instead of one thick one. The consistency you're looking for is like slim milk.

>get a good brush
For fucks sake, just spent the $15-20 on a good brush. It's like people who cancel a $500 order because of $5 shipping. You're spending hundreds of dollars on a brush, get a decent one. Cheap ones work, but they generally don't last.

>dont overload your brush
This is huge. All you need is the tip so you can control how much paint is in there. Plus when paint dries in the top bristles, the brush gets shitty and you can't keep a good tip

>brush soap
I didn't believe it until I tried it, but fucking hell. $7 for the pot and I regret nothing. It can restore many shit brushes, make shit brushes better, and keep good brushes good.

>practice and patience
This is the big thing. You will generally suck before you're decent. That's life. Just stick with it and you'll get better. Pic related is my progress over 10 years. If you think your first model is shit, don't get rid of it. Keep it and see how far you've come.

Finally, Duncan. He's the guy who does the Warhammer TV tips of the day, and is generally good for basic techniques and some advanced ones.
>>
>>53580978
Basically, the steps are pretty simple.
>wash the mini with some slightly soapy water to get rid of any release agent that repels paints and in your case, to remove dust
>prime your mini - you can use a spray primer if you need to. /wip/ should be able to tell you which primers are good and which aren't
>base coat the primary color
>do detail colors
>apply a wash on certain parts where you want the detail to pop out
>go over with a lighter color for some edge highlights
>seal the paints in with a varnish if you really want to

Duncan Rhodes on GW's youtube channel does daily painting tutorials, you should check them out.

https://www.youtube.com/watch?v=_odi1c7ErCg
>>
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What time can you start pre-ordering stuff?

I need some of those funky objective markers and I'm buggered if I'm going to miss out like I did with the admech tractors.
>>
>>53581189
That was just "For the time being", wasn't it? Though if they drag their heels with updating it'd basically be the same thing anyway.
>>
>>53581247
Oh fuck, I forgot the most important part. Thin your paints. It's a meme for a good reason. Thick paints cover up details and generally just look fucking bad. You'll wanna get a palette and put the paint on your brush, spread it on the palette and then thin it down with water. You won't need much, about a brushload or two per brushload of paint. A lot of people say you should look for a consistency of milk for your paint's thickness but it's hard to describe and really comes down to practice.

Also, your first mini's gonna suck, even with all the advice anyone can give you. Don't sweat it too hard. An overnight soak in Simple Green will get rid of any truly terrible paintjobs you do and it's a learning experience. No one's a good painter overnight, but I guarantee you WILL see a difference between your first mini and even your second.
>>
>>53581150
is he even alive in the new index?
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>>53581222
>brush soap
Any good link ?
>>
>>53581247

What to use for white primers?

Most i tried cover up the details like motherfuckers.
>>
>>53581345
>with water
water works, but medium is better. If you don't want to bother with medium add a tiny drop of dish soap to the cup of water you are using to thin it with.

also for brushes, you don't need the best top of the line ones, but don't go with the bargain bin ones. and GWs brand overcharges. any hobby store and the 6-10 dollar 5 brush hobby set is a good starting point.

The more expensive brushes are better, but you don't know how to use them or not fuck them up yet.
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>>53579386
C&C?
>>
>>53581390

Masters Brush Cleaner. I got mine for $7 at AC More
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>>53581247
>>53581222
Thanks to both of you, I'll check out the video tutorial as well.

I'm at least happy that kid-me was a lazy fuck and didn't paint most of the box set, gives me a bunch of minis to practice on in case I want to pursue the hobby further.
>>
>>53581378

He's 170 points, pretty much the same stats as before but with WS 2+ and 6 W.

Everyone within 6 inches gets an extra attack and can re-roll 1's to hit.
>>
>>53581397
GW spray followed by white gesso. Gesso is weird stuff, but once you get used to it, you will never want to paint a miniature without it. The trick is not to thin it down too much and really work it into the nooks and crannies of the model. It will look like it's going to cover all the detail but as it dries, it shrinks and pulls itself tight. The way it can go wrong is if you add too much water, it sometimes forms blobs or stretches across gaps.

If you fuck it up, just soak it in some isopropyl alcohol and give it a scrub with a toothbrush to clean everything off (soak for five minutes, scrub, back in the IPA for another five minutes, scrub again, repeat about four times and you will remove all acrylic paint and gesso).
>>
who /stayingupforpreorders/ here?
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>>53581489
Lke this one ?
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>>53581547
Not those anons, but yes. Masters is fantastic and makes your brushes last a fucking long time. Get some.
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>>53581547
That brush cleaner is pretty good. I use it with acrylics and oil paints also.
>>
>>53581539
Pre-Orders are 10am Local time, which means you can already look at them on the NZ Webstore.

No Forgeworld Preorders yet though, probably 10am UK time for those.
>>
If I was to paint golden necrons, what color do you guys think would go good for the gauss parts? Or is it just customary to paint it green no mater what?
>>
>>53581567
>>53581566
Thanks lads
>>
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>>53581530
>Gesso

He's not lying about the shrinkage. Here's a model I purposefully put way too much on and let dry as a test. The dried model isn't perfect, but holy fuck I was shocked.

>>53581547
Yes. It's good shit.
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>>53579904
Yeah 1 per kit
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>>53579847
>>53579904
The kit comes with one of each special weapon so you can esily build squads of 10 with 4x of the same weapon.

>>53580289
Wasted on scions. Only one shot at any range. When you can deep strike better to go with plasma gun and get 2 shots.
>>
>>53581539
59 preorders wew
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>>53581593
Yeah I meant staying up to pre order it Im in UK so its in like 20 minutes
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>>53581070
That's still less bs than bring dark and craftworld Eldar together.
>>
>>53581593

>826 New Zealand dolarrydoos for the limited edition.


Translates into nearly $600 on burger bucks.

Why
>>
>>53581706
Same anon

Or is it in 20 minutes or is it like at a certain time of day in the UK?
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>>53581706

GW doesn't update their store until 10AM GMT so you may as well go to bed.
>>
>>53580986
Comes down to what you want. Against a full tank profile (T8 3+) the Lance slightly wins out, 1.56 wounds to 1.33 wounds. Against a vehicle with lower toughness the Scythe wins out, 1.78 wounds to 1.56 wounds. The scythe is of course better against multiple model units of course. So the Scythe is probably better in a vacuum. That said, the Lance is one of the few DE weapons well equipped to fight full on tanks whereas the scythes preferred prey are also more vulnerable to disintegrators and all the other darklight weaponry. So there's an argument for the bit of extra top level performance you get from the Void Lances.
>>
>>53581738
Shieeeeeeet
>>
>>53581713
>implying my craft world will ever stop hunting down unrepentant and unreformed Dark Eldar.

We will drive their sins from the universe so Slaanesh may never again gain strength. Even as Ynnead forgives we do not.
>>
What does everyone think the new points norm is going to be instead of1500 and 1850? 2000 and 2500?
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>>53581706
It goes up at 10 tomorrow morning, Anon, go to bed.
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>>53581763

Why are you pre-ordering anyway? /tg/ will have the ebooks by next week free of charge.

> INB4 'muh design studio has 5 kids to feed'.
>>
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>>53581539
I reserved my copy at my FLGS a few days ago.
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So played 2 games of 8th edition today, my GK vs Orks.
Only a thousand points, I had Voldus, 5 terminators, 10 man strike squad and 10 Interceptors. The orks were 3 seperate warbuggies, 3 seperate deffkoptas, a wartrakk, a blitzbomba, 3 nobs on bike, and 2 warbosses on bike.
Grey Knights are very much back in business, it is really easy to pick and deploy your army in such a way that your whole army is just outside 9'' of the enemy turn one, and low unit count means you will go first very often. Every unit doing 1 wound with Smite doesn't sound like much, but it really adds up and might even be a little on the OP side. Psycannons turned out to be way more usefull than Incinerators, even Interceptors struggled to get in range to use them. Stormbolters doing double the shots at 12'' is fucking nuts, even a squad of 5 GK throws out 20 shots. Voldus is a fucking beast and probably needs a point increase to be honest, a daemonhammer with flat 3 damage on a dude that hits on 2+ with re-roll 1's is just silly. That he also gives the re-roll to everything in 6'' range and on top of that can cast three powers is just too much. I thought Purge Soul wasn't that special, but with the general leadership nerfs and Grand Masters having high Ld. you often do lots of wounds if not one-shot multi-wound models below 7 wounds. Gate of Infinity being available to all your units that you want is super flexible, even if just one unit has it. Hammerhand is really, really nasty in melee. The Rule Of One definatly has a good reason to exist, if all units could use Purge Soul GK would be even more rediculus.

The orks didn't do too well, as it turns out spamming multi-wound models vs GK is a really bad idea. He also had an army that was either really fast or could deep-strike, but even with the re-roll a 9'' charge is just a little too unreliable to build your army around, shooting units still benefit waaay more from deep-striking.

Overall 8th still felt like 40k, but a lot faster
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>>53581848

Don't tell me space orks are still shit?
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>>53579432
Is there anything orks can't loot?
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Seeing the leaks for the first time now.

What the fuck have they done to my Inquisitorial warbands?

On a side note, is there ANYthing unique about Greyfax compared to a classic inquisitor now?
>>
>>53581848
>it is really easy to pick and deploy your army in such a way that your whole army is just outside 9'' of the enemy turn one

Did you remember that half your units have to be deployed normally, or were you not playing matched play?
>>
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What's the best way to get a Nid army started (aside from start collecting boxes)?
I've been lurking ebay for a while now, but I haven't come across any really good deals in some time.

Marines are easy to get cheap from the starter sets, but I'm surprised by how hard it is to find Nids on the cheap.
I would have expected they'd be easier to find considering how old the models are by now.
>>
>>53581884
Yes. She's extra effective at psychic defense.
>>
>>53581884

Welcome to 'Age of 40K 8th General's Handbook Edition: Chapter Approved'.

Everything is either a 3+ or a 4+.
>>
>>53581879
>is there anything orks can't loot?
A victory
>>
>>53581879
A greater daemon.
>>
So how does this initiative work in 8th?
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>>53582016
Ass of Shitlords.
>>
>>53582016
It doesn't
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>>53582012
Just have to settle for lesser daemons
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>>53582016

It's gone, first to charge is first to strike, if there are multiple combatants you take turns with each unit until they've all been.
>>
>>53581760

That's why I'm leaning toward the Lances. Deldar have plenty of other options to deal with what the Scythes can hit, and the missiles can also full that gap, with the d6 shredding autocannon hits. However, if the meta starts to prefer more infantry to bigger tanks, than the scythes will make the raven shine.
>>
>>53579432
I really really like this picture. Can I save it?
>>
>>53581875
No, that was just a shit army.
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>>53582039

I am slightly aroused.
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>>53582042

It's all yours friend.
>>
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>>53581879
my heart
>>
>>53582016
think of it as two phases

phase 1: units who charged or have special Always strike first rules (eldar banshees)
Phase 2: everyone else

So in each phase players alternate on their units who fit the criteria then move onto phase 2 for the rest of their units doing the same
>>
>>53581890
I think he's talking aboutdeep striking/outflanking since it's pretty prevalent (albeit those lists seem to do it more than normal)
>>
>>53579386
First time pre ordering from GW. What time does 8th go on presage?
>>
>>53582060
Thanks.
>>
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>>53581848
>no boyz
What?
>>
>>53582079
10am your local time.
>>
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in 8th can i do an army of this sexy man?
>>
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>>53582083
Is the confusion over how or why?
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>>53582088
Thanks!
>>
>>53582076
That's what I mean. You can't deep strike /outflank / tunnel / whatever with your whole army. Only 50% at most.
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>>53582103
It'll be a lot tougher.
>>
>SoS use cadres of 3 squads
>factions aren't getting their own formations
>literally impossible to play a fluffy SoS detachment because they don't have an HQ in 40k
>also don't get null rhinos anymore
>still pay extra for them
T-thanks gw!
>>
>>53582103
Not really. No HQ. But he's there.
>>
>>53582120
Yes, why.
It's orks. Why do you not have a squad of boyz?
>>
>>53582181
Because he wanted to lose his first game in 8th
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>>53582162
Factions will get their own formations in their codex.
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>>53582162
Forge the narrative goy.
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>>53581070
No
>>
Looking to finally get a knight for my Admech army. I was thinking a shooty crusader, because I like the idea of a giant ass robot raining bullets on the enemy behind infantry, but I'm not sure if I a choppy knight would be better due to having alot of shooting to start with. Help?
>>
>>53582204
>>53582162
You mean detachments, not formations.
>>
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>>53582068
All in due time
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would you guys play against me?
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>>53582222
They'll get formations too. Look at AoS battalions.
>>
>>53582225
Would an ork fug a humie?
>>
>>53582162
>I can't play an army out of one sprue of models yet.
ehhhh...
>>
>>53582226
Sure, I love playing nids and the carnage of melee as boyz and the various bugs tear each other several new assholes.
>>
>>53582260
>in canon
No
>in porn
Yes
>in the Warp
Maybe
>>
So Necrons had their "every weapon is an anti-vehicle weapon" gimmick taken off them?

So how are they supposed to tank hunt now?
>>
>>53582226
Yeah, I play IG. I have been collecting HWT for almost 2 decades. I want to spam them against everyone!
>>
>>53582260
No penis.
>>
>>53581477
What?
>>
>>53582292
Same way. Just because other people can do it now doesn't mean they can't either. They got extra AP on their guns to help a little.
>>
>>53582268
>forgeworld
>>
>>53582162

They're not really an army in 40K anyway, if you want that play 30K when they were at their height.

I'm sorry that we need rules anon.

I bet if you could make an army of them you'd only be on here complaining about how it's shit and they need allied support.
>>
>>53582255
They said formations are gone, so no.
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>>53582292
>Necron weapons could cause damage on 6s
>Necron weapons can still cause damage on 6s.
>>
>>53582226
that list is pretty gross with rezzing 120points of gaunts for free each turn.
>>
>>53580289
They're actually pretty good, they just suffer from better alternatives. Plasma guns are all of 2pts more.
>>
>>53582260
If he believes hard enough.
>>
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Just got done playing a game of 8th, the crucible of war mission "blitz" Blood Ravens VS. ad mech 3000 points
Some notes
>narrative missions are fun, but they are clearly not designed for equal points level. In the blitz, the attacker has a massive advantage if both sides have the same number of points. Still really fun though
>mortal wounds are absurdly good at killing knights and similar things
>scouts are worth while now, sniper scouts can actually snipe things really well. Also, close combat scouts are going to be quite viable with a turn one garunteed charge.
>land raiders play exactly like the fluff describes them. I ran a land raider crusader with assault termies and a termie chaplain inside and was able to break through the enemy lines turn one. Also, frag assault launchers are scary.
>land raiders are also extremely hard to kill.
>tactical marines are actually fun and viable, a heavy bolter and flamer 10 man squad has actually been doing quite well in the games
I've played
>grav has been nerfed, but is still really strong.
>rhinos also really benefited from the changes to tanks, there quite hard to pop now
>dreadnoughts are worthwhile now, the changes to assault and vehicles make them quite fun to field
>assault termies and jump pack assault squads are really stong now, they may have benefited the most from the changes to deep strike. Black templars and carchadons players rejoice, the age of viable melee oriented marine lists is upon us

All in all, 8th is fun. And space marines seem like they're around upper mid tier, maybe stronger depending upon the list, so don't fear the changes my battle brothers from different primarchs. I'd expect to see guilliman in many tournament lists.
>>
>>53582333
>good goy world
>>
>>53581921
Fuck off, we're full.
>>
>>53582346
[citation needed]
>>
>>53582361
>implying

Glorious red resin, friend.
>>
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So what's a good 1k slaanesh list to start 40k with? I personally love emperors children, but I don't know how to paint them (purple or pink?). Daemons are ok too, as FW KoS is one of my favourite models.
>>
>>53582140
The half that deployed were either Interceptors, who can shunt, or the unit that knew Gate of Infinity.
>>
>>53582140
I just though about how with the new faction system anyone can take IG infantry squads/conscripts to anchor their army while the same number of elite units deep strike. And it's actually kind of fluffy.

>>53582162
Would they realy just go fight on their own? You can take an Inquitor or two to be your HQ. The Rhino thing sucks if you have no transport now.

>>53582225
You have my interest...

>>53582293
Me too! And you can fit 9 in a Bastion while still being able to shoot all of them!
PEW PEW PEW
BAZAP
BRRRRRRRRT
>>
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>>53582226
>Nids are the first list added to the army list builder
>>
>>53582386
Gotcha. Cool.
>>
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Thoughts? It might not be the best but I only need two more models for it
>>
>>53582381
https://www.warhammer-community.com/2017/05/05/new-warhammer-40000-battle-forged-armiesgw-homepage-post-4/

>Formations are gone.
>>
>>53582400
get ready for all the faggots to attach themselves onto nids again
>>
What's the best army for a first time painter and player: AdMech, DE, or GSC?
>>
>>53582350
That's why you kill them first.
>>
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What would be the most fitting way to counts-as a Tinboyz army?
>>
>>53582468
Necrons. Super tough units so very forgiving, only need a metallic spraycan and a shade to paint them.
>>
>>53582486
Beat me to it. Necrons were really easy to get into.
>>
>>53582468
Those are two of the hardest armies to paint and probably all 3 of them are among the hardest to play.

That said, you have good taste, they're top tier for style points.

I recommend GSC because we have qt grills who play our faction
>>
>>53581848
Have you tried out the Brother-Captains "double smite range" ability yet? I've been toying with the idea of this huge Paladin deathstar with apothecary, ancient and grandmaster supported by a captain to throw out a good 3-4 24" mortal wounds a turn.

Also, whats your opinion on the subject of Terminators vs Paladins? I currently am having problems justifying Terminators with their current points cos over paladins, who seem far better for their (albeit slightly more expensive) price.
>>
>>53582344
I'd still like to be able to have a Hunter cadre by itself. The only thing they're really missing is anti-tank. Squads of 10 flamers are going to be viable because positioning doesn't matter anymore. Executioners are fantastic because they can assault out of their rhino, and bolter squads can target psyker characters.

>>53582393
I don't see why not. I suppose they could be lead by an inquisitor or something, though. Also, they still get rhinos, they just don't get the null rule like they had in 7th. Maybe Bolter squads stay out in the open and everything else rolls forward.
>>
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>>53577784
Brotherrrr!

This is what I want to try out for a friendly first game of 8th.
>>
>>53582447
I'm waiting for them to spend a fuckton of money on nids and then realize they were overhyped when the meta stabilizes and it turns out they're mid tier
>>
>>53582468
GSC will teach you the least about how to play the game because it's so reliant upon it's Cult Ambush that you'll think about the game in a way that won't transfer well to playing other armies.
>>
>>53581779
1000
>>
Regarding the inquisition.

Where the hell are their transports?

I hope and prey I'm reading this wrong but if transports can only hold "keyword (fx Sisters of silence)" then how the fuck are they ever going to see action?

I have a bunch of transports that seem useless now since I'm not playing AM.
>>
>>53582428
I'd grab some conscripts for objective sitters and to get to the 1/2 deployed rule.
>>
>>53582486
I'll Keep that in mind, it's just I wasn't really attracted to their lore like the other three I listed

>>53582512
Yeah I love the infantry models for them a lot. I don't mind the fact that they're hard to paint or play, just those are the three that attracted me the most and it's hard for me to choose.
>>
>>53582559
Not anymore, they're pretty different in 8th.

GSC players are going to have to totally relearn the army. Cult Ambush still exists but it's not much different from other people's turn 1 Deep Strike stuff now, it can't affect more than half your army, and acolytes/metamorphs are not as killy in combat as they were before.
>>
>>53582344

Actually, I just noticed that they're part of the Astra Telepathica, which I might make a full army. Also, I noticed that Bolter SoS squads were more expensive base than the others. That's because they can pick off enemy psykers, which is dirty with psychout grenades and rerolling wounds on the bolters.
>>
>>53582570
It's their "Authority of the Inquisition" ability. Lets them hop on any Imperial transports.
>>
Thinking about picking up a Helbrute for death guard. Should I go with an autocannon or lascannon? I have 2 older chaos dreads with one having a power scourge+plasma cannon and the other having heavy bolted+claw.
>>
>>53582385
So when is Slaanesh getting something? Really disappointed to see more Nurgle.
>>
>>53582523
Nope, had no points to spare and the Grand Master re-rolls of 1 is just a little bit more mandatory.

Terminators are already very resilient against small arms fire (that includes Str 5 AP -1) so are definately a good alternative to Paladins if you wanna save some points.
>>
>>53582428
>medpacks and voxcasters
>grenade launchers

meh. 4x plas is better in basically every way.
>>
>>53582637

At this stage I would be happy that you weren't squatted.
>>
Why is Ork top tier?
>>
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So Im convinced that Blastmasters are either going to be meh and that Noise Marines are gonna suck.

Or that Blastmasters are going to be amazing best gun in the game and Noise Marines will be amazing.

At least Slaaneshi Daemon rules look good.
>>
>>53582636
Magnetize it dude.

Next edition the weapon stats will change.
>>
>>53582679
because they were specifically designed for fighting and winning
>>
>>53582636
Melta. It's a tough platform that can deliver the gun.
>>
>>53582679
Yeah wanna know as well. They seem mid tier, tops. Did anyone figure out a combo?
>>
>>53582693
They look great, though. I don't know why you think they could be bad.
>>
>>53582711
Slugga boys are the killiest melee infantry in the game for the points.
>>
Can somebody post some new fluff from 8th ed?
>>
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I finally get rules and now the only thing I can think about is Forgeworld and what the Avenger will be like. I need my BBRRRRRRRRRRRRRRRRRTT
>>
Can the Trygon, or the unit that it can take with it, move after it arrives using its special rule?
>>
>>53582676
At this point I'd rather them just get it over with.
>>
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How does this look? I can some wiggle room on points, not sure what else to add
>>
doesn anyone know where the fortification leaked rules are? 3++ has some of them, but I'd like a complete album
>>
>>53582753

It would probably be for the best.

Join the grognards and regress to 4th edition.
>>
>>53582751
No, that's why they come in at the END of the movement phase.
>>
>>53582761
The basic ones are at the end of Imperium 2
>>
>>53582753
It's not happening, and Fulgrim, the Emperor's Children and a new Keeper of Secrets will be out either this year or early the next.
>>
>>53582814
Yeah dumb question. I just saw the reinforcements section in the rule book.
>>
>>53582651
What's your opinion on our special weapons? I think the Incinerator is a bit too expensive for what it does, and the psycannon seems a bit weaker (on TDA, atleast, now that PAGK's can actually charge with them again), considering that it lost "rending". Psilencers seem pretty damn good for their cost due to their D3 wounds per shot.
>>
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>>53582637
They'll probably do a bunch of Slaanesh stuff when Fulgrim comes around, I expect them to find Slaanesh in AoS around the same time and Im expecting new Slaanesh models for both games.

Fulgrim will probably come around a while after Mortarion, and Guillimans gonna die after he does so the release wont happen for a while. That also means we have to have Guilliman killing Abbadon before Fulgrim shows up, so a few releases at least. But its on the slate, it will happen.
>>
>>53582711
objectives rules favors horde armies, particularly melee hordes, their fliers can make back their points on turn one, all three psychic powers are good/great, boyz are point for point some of the best infantry, gorkanaut is a big unit that can still mulch hordes, transports are tanky enough to drop units and eat overwatch, pile in and consolidate rules both let you pull units into combat, consolidate lets you move after killing an enemy unit to either steal and objective or surround the unit so it can't fall back.

That's just what I can think of off the top of my head.
>>
>>53582721
Im just skeptical, like yeah on paper it looks like a squad of ten with two blastmasters will kill any unit in two rounds of shooting, regardless of what it is. Im just iffy because the rest of their stats and abilites are meh, so I feel Noise Marine viability is entirely dependent on how good the blastmaster is.

I do admit it... it could be the best gun in the game. A potential to cause nine wounds makes it pretty brutal. And you're almost never going to just miss entirely with them now.
>>
>>53582675
I agree about vox and grenades.

Need packs might be alright, since if the squad survives they can res a dead plasma Gunner.
>>
>>53582822
thanks!
>>
You can disembark from a valkyrie 'at any point during it's move'.

So you can

Deploy a valkyrie full of bullgryns in your deployment zone.
Move 20" forward.
Drop the bullgryns 2.5" in front of your valkyrie, with their bases extending another inch.
Move them forward 6".
Charge 2D6".
Get into close combat with anything within 36" of your deployment zone (i.e. literally the entire table on most set-ups) on a 6+ on 2D6, first turn.
If you are willing to risk losing a few bullgryns, you can extend the range to five feet.
>>
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THE MASTER OF MANKIND DEAD

Is that what it says behind the classified bit, at the end?
>>
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>>53582855
>Guillimans gonna die after he does
>this is what chaosfags actually believe
Top kek, don't be so delusional anon.
>>
>>53582929
yeh it does say that. Where is this from?
>>
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>>53582855
>Primarchs dying
HAHAHAHAHA

No. At best Rowboat will almost kill his unwashed brother and our favorite drama queen will almost kill Rowboat. GW won't be killing them now that they have models.

>>53582922
No problem.
>>
>>53582956
https://war-of-sigmar.herokuapp.com/bloggings/2114

Rules book, I think.

Emps is dead?
>>
>>53582753
Slaanesh isn't getting squatted. It's getting Primussed, and the world will be better for it.

Just imagine it, Anon. A fourth Chaos God that isn't cringeworthy, with a Greater Daemon that doesn't look like a Tyranid, and troops that don't look like butch undersea Elves. Slaanesh will be something new, and all the better for it.

It's coming Anon, and you'll like it. Hail Nu-GW.
>>
>>53582929
Emperor for 30k confirmed?
>>
I'm tempted to 18 heavy weapons mortar teams. Should I do it tg?
>>
>>53582928
>Drop the bullgryns 2.5" in front of your valkyrie, with their bases extending another inch.
I think the entirety of the base might need to be within 3" not just the center of the base.
>>
>>53582929
The previous line says "those who"
Maybe it's "those who believe"?
Seeing as the previous bit is about an imperial assault, I doubt it's about the emperor dying, since that would result in a second eye of terror at terra and all that.
>>
>>53582983
No, it's for 40k.
>>
>>53582929
yes, but without the preceding words it's kind of meaningless
>>
>>53582624
Neat, glad to hear.

Still screwed since I use DCA and Crusaders in my inquisitoral army.

As far as I can see those poor sods are stuck on the ground.
>>
>>53582945
>40,000 years
>Can't even conquer one medium sized galaxy
>Possibly 2 trillion galaxies to go.

Chaos "gods"
>>
>>53582945
Fulgrim already killed Guilliman once, I doubt he'll have trouble doing it again.
>>
>>53582973
Wouldn't everyone know if he died? Warp travel would not be possible.
>>
>>53582995
Oh my god.
>>
>>53582967
Just like they didnt kill Lord Solar Mecharius, Eldrad, or Doomrider.
>>
>>53582929
I'm guessing it says "those who would see the Master of Mankind dead."
>>
>>53582983
Who gives a shit about 30k, go back to your containment thread
>>
>>53582991
could also be "those who would see-"
>>
>>53582986
Yes. The more of us that spam HWTs the better. We haven't had this much fun since 90's GW!

Load up on commanders too. Orders for days!
>>
>>53582928
Ya. I have a feeling there will be an errata very soon to say you can't move after dropping them that way.
>>
>>53581603
Blue could play up the Egyptian space tomb king vibe. Orange can also look good but ymmv. I can't think of any colour besides yellow that would actually be bad.
>>
>>53583021
That makes the most sense. Abbadabbadoo's probably gonna bring his boys down for another Crusade, or the Genestealer Cult on Terra's finally getting off their asses.
>>
Any fluff leaks?
>>
>>53583003
>killed
>when guilliman is out and about conquering the galaxy
Yeah, great job """""killing"""""" him, you slaneeshi cockmongler. Fulgrim will be like every other daemon primarch in that he'll come back, cause some problems, then job to a loyaltist but only at a "terrible cost" to the imperium.

Anything else is delusions brought on by 10,000 years of ingesting semen.
>>
>>53582432
yeah, but formations are a type of detachment, and they even in the rules for detachment say "there may be restrictions for detachments" beyond the standard 'all units must share a faction'.

So i'd put a large amount of money down on there being detachments with restrictions like "no [keyword]", "must all have [keyword]", and "must have x many with [keyword]".
>>
>>53583028
30k is still better than 8th's age of NPC-hammer
>>
>>53583030
That too.
Either way, it's highly unlikely it's saying emps is dead, because that's not something anyone could cover up
>>
I'm trying a beginner force of tau, 1000 points, trying to see if I mucked up.

-commander in xv86 battlesuit
-12 man strike team of fire warriors
+turret with tactical missiles
-12 man strike team with carbines
-riptide
+2 fusion blasters, 2 drones
-10 pathfinders
-4 crisis battleships
+3 flamers

Does it look not shit?
>>
>>53582978
I was talking to a friend about how like they don't need to squat Slaanesh, if they want to make him more kid friendly than just build up her other aspects like perfection, art, pride and downplay the dicks and tits. Like the fluff doesnt explicitly say that Emperors Children will rape you in the fluff anymore, we all know they will, but we dont need to say it. Lets talk about they all have giant egos and fancy themselves perfect artists.

And I love my butch undersea elves, I like to imagine they were Eldar before the fall and having their souls eaten and doomed to eternal torment.
>>
>>53583049
>the Genestealer Cult on Terra's finally getting off their asses.

Probably nothing put pillars of skulls by now.
>>
>>53582482
You need to use something with the ork faction, since tinboys need meks to lead them and the only thing that has a profile like an ork is orks.

So you need an ork unit which works as a robot. That probably means a 4+ or better save, which restricts you to nobs, characters, bikers and vehicles. Characters don't work, as their effects are all unsuitable. Vehicles are all too big. Bikers are too fast. That basically leaves nobz.

The nob and meganob stats seem reasonable for tinboyz; good saves, multiple wounds, high strength.
>>
>>53583100
*battlesuits
Not battleships.
>>
>>53583100
If it's an 8th list get some sniper drones to pick out characters.
>>
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>>53583100
>Beginner Force
>Riptide
>>
>>53583140
I bought one cheap on ebay, I wanna use it.

>>53583127
Can I apply the novacore wound to these drones?
>>
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>>53581189
Your information is out of date.
>>
>>53583156
No.
>>
>>53581884
We even lost the servo skulls anon. They only thing they've given us is access to Imperium vehicles
>>
>>53582989
Nope, they use the phrase 'entirely within' for stuff like that. Like on the ork KFF.
>>
>>53582978
>Not wanting a KoS model like pic related

Come on, now.
>>
>>53583063
For some reason I've been thinking that they'd tie new stratagems to the different factions and <keywords> and just have all the detachments the same for all factions. Guess we just gotta wait till the codexes arrive.
>>
>>53583178
F.A.Q.'d I assume.
>>
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>>53583020
Two of them have no model currently sold by GW and the last is missing presumed dead. When all the brother primarchs are 5+ editions old then maybe they can stat killing each other. Until it will be near miss after near miss.
>>
>>53583000
Even as a devoted chaosfag I lulled hard.
>>
>>53583033
18 teams and 3 commanders giving double orders. Does it make any difference if I use rerolling 1's on hits instead of wounds?
>>
>>53583100
>Beginner force
>Riptide
KYS
>>
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>>53582218
Begone you foul demon
>>
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>>53583215
Well the good news is when they do have Fulgrim kill Guilliman, thats when Ill buy the model.

You know, to have its dead corpse posed under Fulgrims foot.
>>
My group wants to use PL for a little while, so I threw together a 50PL list, which came out to be 934pts.

Patrol Detachment - 50PL
3CP

>HQ
Succubus w/Glaive and Blast Pistol

>Troop
Wyches x9 w/Blast Pistol, Hydra Gauntlet
Raider w/Lance

>Fast Attack
Hellions x10 w/Glaives
Scourges x5 w/Darklance x4

>Elite
Trueborn x5 w/Blasters x4
Venom w/Splinter Cannon x2

>Flier
Voidraven Bomber w/Void Lance x2 and Missiles

How does it look?
>>
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>>53583020
>Just like they didnt kill Lord Solar Mecharius
macharius was dead from the fucking start, dude
>>
>>53583246
Fulgrim doesnt have feet anymore tho.
>>
I've been gone for months. I heard some people saying sisters are/are about to be great.

What the fuck happened? Looking over their rules but I have no idea how this new shit works. I see some cool stuff like independent hospitallers/dialogus/mistresses and storm shields but also 160pt exorcists and expensive special weapons.
>>
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>>53583243
Hey bby when are you coming back to the Croneworlds? We need to talk about infiltrating another craftworld, Im hungry again.
>>
>>53583285
>I heard some people saying sisters are/are about to be great.

they lied
>>
>>53583020
Macharius was dead from the start, eldrad isn't confirmed dead and doomrider was just squated.
Those are all a far cry from a primarch.
Slaneeshi, who are teetering on the verge of squatting, are not going to kill the primarch of the ultramarines. It's insane to think as much
>>
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>>53583111
Trips of truth confirm, Tyranids and their hillbilly ilk permanently BTFO
>>
>>53583306
have to wait to see what that silly forgeworld plane of theirs does

unless it kills titans suddenly

>they lied
>>
>>53583209
that could also be the thing.
Point is benefits for having [keyword] present, absent, and/or on every unit is going to be a thing.

And it's a good thing. Keywords open up a lot of design space and are easy to read and figure out.
>>
>>53582867
Who cares about objectives when they're tabled?
>>
>>53581593
Huh, I figured they'd have some non-snapfit Primaris available for preorder. Guess I'll be waiting a few weeks/months to start my army.
>>
>>53583341
It's a simple yet brilliant element.
>>
>>53583059
Lmao, if the suggestion of this gets you this mad I cant wait to see how mad people get when it actually happens.

If it makes you feel better thats when they're gonna shift over to tyranids in the story and away from Chaos.
>>
>>53583285
I've heard mixed things. By which I mean some are saying they're dog shit, even worse than before, and some are losing their fucking minds with joy
>>
So how does war-gear work? I'm guessing a 58pt Tech marine doesn't come with a power axe and servo arm and a 70pt dreadnaught doesn't come stock with power fist and assault cannon costed?
>>
Do we know if you have to pay for each standard weapon? Like with Scions, do you have to pay for the hot shot lasguns or just if you upgrade them?
>>
>>53583444
you add up all the costs together (base + wargear chosen)
>>
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>>53583393
Uh-huh, I'm sure you're uncle who works at GW can confirm all your pathetic slaneeshi delusions.

We're doomed to an eternity of getting besten by loyaltist primarchs, fulgrim will probably job to the new and improved Ferrus Manus to hype that model up. Face it slanneshi whore, you're no better than the rest of us chaosfags.
>>
>>53583207
>That horn with a tongue
>Pfblllllttt!!!!
>>
Can someone upload the Battlescribe data files already?
>>
>>53583325
That just solidifies my point, thy're gonna keep the characters and models around even after they die. Guillimans rules arent going to go away after Fulgrim kills him.
>>
>>53583466
That's her tongue.
>>
>>53583506
Oh bby I'm erect.
>>
>>53583506
>her
>>
>>53583454
B-but Fulgrims already fought and killed several loyalist primarchs?
I mean we're still gonna lose, Abbadons gonna die and the black crusades are gonna be stopped indefinitely. Guilliman has to die or else the Imperium wins the setting though, and they've been building up Fulgrim since GS2 now.
>>
>>53583522
Even better.
>>
>>53580289
I think Grenade Launchers are solid on infantry squads. Everything is so cheap now though, there isn't a ton of reason to take them.
>>53582356
D3 Damage at 24 inches is pretty nice though.
>>
>>53583285
Sort of a mixed bag.
At 9 points sisters are crazy cheap for basic troops.

Special weapon spam is everywhere just like it was before.

Saint Celestine is rape.

All the tanks got more expensive, but maybe more survivable.

Things that were bad before, like penitent engine and repentia were made worse for no apparent reason.

Sisters aren't hurting, they're just sort of stuck with the same mono build they've had for a decade.
>>
>>53583493
Once again, you're claiming that the the Space marine, the number one selling army and the one's who GW treats better than anyone else, Chapter the Ultramarines, GW's posterboys and favorite chapter, are going to lose their primarch Robute Guilliman, who just came back, made a ton of cash from GW and whom all the new lore focuses one, is going to die to Fulgrim, who is part of the least cared about legion from GW's least favorite god, who they tried to squat in AoS.

If you don't see how crazy that sounds then frankly you're so out of touch with reality that there's nothing left to talk about. I'm no fan of herohammer or the smurfs, but what you're saying is crazy
>>
>>53583235
Where does it say riptide?
>>
>>53583573
>All the tanks got more expensive, but maybe more survivable.

Definitely more survivable. That's just a general 8e thing.

Exorcists and Meltaguns on Dominions are good right now. In other news: The sky is blue and water is wet. I don't think that's something that's changed in the last 5 editions.

Penitent Engines are better than they were before, closer to big infantry like Nid Warriors than other Walkers but they put out a good amount of pain.
>>
>>53583541
>B-but Fulgrims already fought and killed several loyalist primarchs?
He's fought and killed one loyalist primarch. Ferrus.

he never killed guilliman

>Guilliman has to die or else the Imperium wins
not really
>>
>>53583562
>D3 Damage at 24 inches is pretty nice though.
Is not bad but with orders you can have a pretty safe plasma gun at the same range and D2 if you need it.

I might run a bunch of cheap special weapon squads with grenades, since I've got the models. 39 points a squad.
>>
>>53583377
design element wise, probably the best thing added in AoS.
Other games which I generally think are better designed than GW products, could still benefit from that system being added.

Other games did it before AoS, but it's still just a good thing for wargames to have.

Also makes it super easy to add new units or abilities without raising questions over what applies to what.
>>
>>53583573
Engines are the strongest thing in the codex now lol
>>
>>53583602
there's a riptide there, but it has been quite nerfed in this edition, so I don't get all that upsetting
>>
>>53583617
I'd go for Command squads instead. Better BS, more special weapons for around the same cost. You lose 2 buffer wounds, but that's fine.
>>
>>53583541
>B-but Fulgrims already fought and killed several loyalist primarchs?
No, he's killed one and poisoned another, that's like 1.5, not 3+. and you're crazy if you think Ferrus Manus, now with a flaming ghost head, isn't coming back at some point to cash in on more primarch bucks.
>Guilliman has to die or else the Imperium wins the setting though
Now you're getting it. Now you understand. People are already pissed after the abortion that was the End Times, and GW isn't crazy enough to lose all that money from little timmy by making space marines lose big time.
>>
>>53583621

I do think it would have been nice to see more stuff work with Imperial rather than all being faction-focused. Like Medics for instance. A Sister Hospitaler should likely be able to patch up a Guardsman.

If they play with keywords a bit in the future it could be very cool.
>>
>>53583285
They're better on balance (against other factions) than they were.

Penitent engines got quite good. Exorcists actually put out significantly better damage than leman russes, and their points cost is in line with other MBTs.

All and all the whole army feels much better but didn't get much new glitz
>>
>>53583607
>Penitent Engines are better than they were before, closer to big infantry like Nid Warriors than other Walkers but they put out a good amount of pain.
They're one of the most fragile walkers out there at almost 100 points.

If they would have got acts of faith they would have definitely been worth it, but they didn't. Or if their extra round of combat was guaranteed, maybe.

As is I don't see them pulling their weight.

I'm still going to bring a couple because the model it's awesome, and a bitch to put together. I'm just not optimistic about their chances.
>>
>>53579386

Yeah third was pretty fucking great, the edition that shed the awkward adolescent years of 2nd's baggage but was still early enough that GW were still made up of earnest nerds genuinely trying to make a fun game.

4 and 5 weren't too bad either, some mechanical patches here and there even though cracks started to show.

6th was where the downhill slope really started though.
>>
If I was to run Stealer Shock, would I be better off with broodlords and Nid stealers, patriarchs and cult stealers, or a mix?
>>
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Hey guys what's going on?
>>
So now that I'm gonna need about six million Commissars, anyone have good suggestions for non-GW minis to use as them? I really don't want all my officers to be clones.
>>
Do you have to pay points for the starting equipment listed? Like +50 points for each twin lascannon on a land raider on top of its base cost?
>>
So, what is the general consensus on deff dreads this addition (so far).
Are they worth taking?
and if so, what is the best build for them?
>>
Why is Eldar still top-tier?
>>
>>53583787
The spouses of man cannot be found wanting.
>>
>>53583779
Yup. That's why vehicle costs can seem REALLY wonky, you have to account for their base equipment too. Like Leman Russes being 132 points...plus 22 for battlecannon and 8 for heavy bolter.
>>
>>53583787

I would be more shocked if they weren't.
>>
Muh google leaks and imgur leaks have been taken down.
Some retaliatory action?
>>
I wonder how much I could get for selling off each army in the new starter separately.

I want the rule book, which is $90 dollarydoos, with the entire kit coming in at $220. Thus, if I can get $65+ for each army I'm in profit, but it's more up front than I should drop and I feel like there'll be a lot of people trying to sell them, so it could be hard to move at the price I want.
>>
>>53583748

your late Weeboo

your Faggit ass WAAC riptides have been wacked hard for this edition

> tau now a flying circus with fly special
>no more gunlines
>riptide now 300 points

Oh and Guliman stole your tech

>kek
>>
for people hating on power.
Yes it's not as precise and balanced as points, and that's fine because match play is still a thing and power doesn't do anything to hurt that.

What it does do is let my friend go "at the store want to meet up for a game?"
"sure how much power you got on you?"
"64" (this took him about ten seconds to calculate, first time looking at the books).
"sweet, I'll grab some models and be there". and then I made a 60 power list in ten seconds.

Is that competitive? nope, but I got a game in.

Or just showing up on game day and trying to get a few games in. You can throw together lists on the fly to match whatever scenario you want to try etc.
>>
>>53583779

You do if it gives you an option, so for a predator it does not come with any main or sponson armaments and you have to buy them.

A Vindicator however can only have one weapon and so it's included in the cost.
>>
>>53583787
>>
>>53582293
>8 Point Heavy Bolters
>Infantry Squads with heavy bolters for less than last edition naked squads
>HWS come at 12 points total

The age of the Heavy Bolter is upon us!
>>
How do you feel that Legion and Chapter tactics are gone until GW makes you pay $50 for another codex anons?
>>
>>53583787
AFAIK, only scatbikes, warp spiders and wraithknights were nerfed. Everything else either remained as it was or got a little buff.
When you talk about Eldar, 'everything else' is still quite good

>>53583811
3++ still has them
>>
>>53583817
I hope I can make people lose all sense of fun even with them nerfed.
>>
>>53583881
I usually forgot they existed, so it doesn't really affect my marines much.
>>
>>53583817
300pts is still pretty good for what it does. 20 powerful shots 9w
>>
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>>53583881

>buying physical media when those books will be here online and on my tablet a day after release
>>
>>53583770
Go on Victoria Miniatures and look around for any models you like on there. There is apparently going to be a rework of the site in a few days though, which will come with a price reduction for some models, so I'd say to actually wait for ordering them until then. If anyone else has any suggestions, I'd also be glad to hear them.
>>
>>53583881
I was disappointed that they weren't part of the initial launch, as I was more excited by the concept of subfaction rules for everybody than any other single rule change. Everything feels so bland right now.

>>53583896
Yep! It's appropriately expensive, but it still is a fantastic fire platform.
>>
>>53583787
too early to judge. Actually apply that across the damn board.

That said, the stupidest bullshit got address. Jetbikes can't move shoot move, nor warpspiders and flickerjump got a big nerf. Battle focus in general no longer allows move shoot move, but it was those 2 that it was a big problem.

Scatbikes got a downgrade, point increase, S6 isn't as good against T4, and they are heavy so -1 to hit if you move.

New armor rules mean that shruiken rule isn't as good against infantry, but now it applies to vehicles so boost.

The D isn't a thing, so while those weapons are still strong, they aren't as busted as before.

Jetbikes warlocks and farseers are now way more expensive than stock version, so foot versions will show up.

Avatar of Khain and Wraithlord look much better. Wraithknight is super tough still, but super expensive now.
>>
>>53583890

good look with that. If the suit fly's off the table it counts as a casualty.
>>
>>53583914

Can confirm and agree with most assessments here. That said I find Shruiken Cannon Jetbikes are now the best option.
>>
>>53583817
You can't call them weaboo they are something even worse a wannabe weaboo
>>
I had a few questions about the new edition, hoping I can get some help here.

Do you think Points or Power will create more balanced games?

When looking at a units datasheet, if it says the model comes with say a bolt pistol and grenades, and has the option to grab extra wargear, do you pay the point cost of ALL the wargear, or only that which is not given by default? I've had friends go both ways on this one as the point cost sheets specify "does not include wargear"

If using Power instead of Points, is there any change in cost when switching out wargear or adding buffs such as Daemonic Idols?

Thanks guys
>>
>>53582303
Comments and Criticism
>>
>>53583922
how can a suit fly off the table?
>>
>>53583822
Will anyone other than the mightiest WAACfags even use points? Oh my god.
>>
AHAHAHAHAHAHAH GET REKD MELEE ARMIES..


Incomming rule to force everyone to rebase ealier armies?? (pic related)
>>
>>53583931
sounds like their not trying hard enough
>>
>>53582741
>Called an Avenger Strike Fighter
>Ground Attack Plane
>Resembles the F4U Corsair mixed with the TBF Avenger which were a fighter-bomber and Dive bomber respectively

I love Forge World. They're all history nerds and it shows in everything IG they ever do.
>>
>>53583685

All in all they are far from bad. However I do think they could have used another editor pass. The shield of faith ability to negate powers literally doesn't work for example.

All in all, we didn't really lose anything but we also didn't get anything new. Which is not remotely surprising.

Penitent Engines are a bit unsure currently but either way they are better than they were before (Hard to be worse)

The exorcist makes Primarines shit their metal britches, which is fun.
>>
>>53581921
Literally buy them new from GW, they're the cheapest army to buy in bulk by far with a great start collecting box and the swarm box that gives you a huge discount.
>>
>>53583934

>Points or Power

Points - that is, pardon the pun, the entire point. They're more granular therefore they create better balance.

You pay for ALL the wargear - not just the extra.

No there is no cost when using power - see the first point for further reinforcement as to why power is less effective at balance.
>>
Is 250 for the following IG not painted horribly, but not great either fair?

5 tanks

2 wyverns

3 chimeras

a hellhound

Yarrick

some Ratlings

Various weapon bits

60+ Guardsmen with a few meltas/plasma/grenades etc

Bunch of 3rd party inquisitors and retinue
>>
>>53583934
You only pay for whatever wargear you end up with. Power assumes you're taking the full set of wargear and prices it that way.
>>
>>53583882
Our vehicles all got price hikes
Our tanks do not have holofields as an option.

We do not have Deldar's Lance rules so we lose BS moving and shooting unless we pay a 5pt tax and shoot at the closest visible thing.

Bright lances are glorified Las cannons imo just "ok" ones.

Vauls wrath batteries tripled in cost for no reason.

Dire Avengers are back to being overcosted Guardians.

I think that's it.

Over all though it's still a great dex. I expect it to be very competitive.
>>
>>53582741

I hope like hell it stays a SOB option too.
>>
>>53583950

Incorrect - you do not have to make B2B to make a charge, you can stop 1" away from the base of the unit you want to charge and will now be more than 1" away from unit A.
>>
>>53583562
>I think Grenade Launchers are solid on infantry squads.
I'm thinking of spamming a shit load of Infantry Squads with grenade launchers and autocannons because you get d2 without the risk of frying yourself on the nades, plus the frag option is basically d6 lasguns to help with thinning hordes, something the plasma can't really help with.
>>
>>53583922
I'll try.
If that fails I'm bring a couple of stormsurges.
>>
>>53583945

flying special rule. When in close combat you may chose to fly out of it but it is subject to the same way flyers move and work. however if they fly off the board they can't come back.
>>
>>53583952
Well chinese fucking hate Taus and love Space Marines, so for being an actual weaboo you need to convert those primaris and make them look like something like a starship trooper armor or a Zaku
>>
>>53583948
not the point I was trying to make.
If you've got events or games set up in advance, points are a good way to set expectations, and I will use them.
Power is for getting games set up fast, or trying things out.
>>
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>>53583959

>Literally buy them new from GW
>>
>>53584000
>it is subject to the same way flyers move and work

this is incorrect
>>
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>>53583950
You can simply declare unit A and B the charge target. Still, a pretty interesting way of getting extra overwatch.
>>
>>53583982
You have to be within 1" to be in close combat.
>>
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>>53583950
>>
>>53584000
Suits don't have a minimum move speed
>>
>>53583831
Don't say it that way you'll confuse people. You pay for the war gear a Space Marine demolisher cannon just happens to cost 0 points.
>>
>>53583950
the nice thing about completely new rules is they immediately show us who the fucking retards are
>>
>>53584025

So you stop just inside 1" - a 25mm is only a cunt hair short of 1" across so you will still be within range to be in combat and still 1" away from unit A.

I know because I already tried this - with the addition of the 'not B2B but within 1"' you cannot block charges.
>>
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>>53583959
>>53584014


>This fucking guy

buy me a voidraven while your at it
>>
>>53583622
>>53583685
Fuck penitent engines are worse than I thought. You've got to buy the heavy flamers too.

It's 129 points for T 6 7W and a 4+. No invul or fnp. It's not a sister so it can't use any of their auras.

Maybe if it was faster, but it's got movement 7, and no ability to deep strike or move up the board. The opponent is going to have plenty of time to shoot it down before it hits their lines.
>>
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>>53583957
And on top of that it's main gun is a huge minigun
>>
>>53583950

No. A 25mm base is almost 1" in diameter so if a unit can make combat without making base to base then they can legally make the charge. In 8th edition you must only end within 1" of a model to be in combat with it. So you can stop .5" away from Unit B and you will be 1.4" away from unit A while Unit B is still in combat.

Please do try to read the rules before you post things like this.
>>
>>53584023

I can see SOB using it a lot. Getting 2 units worth of heavy flamer into chargers.
>>
>>53582755
you missed the heavy bolter on Pask. You need to pay for that, too. Might as well take sponsons as well because at 8 points a pop the 3 HBs combined can kill two space marines per turn average. They literally recoup their cost every turn.

Medpack is 10 points, not 15.

Regular Russes only kill, like 2 marines per turn and MIGHT make their points back over the course of a 6 turn game if they don't move too much. Just a warning. Also, forgot the hull HBs again.

Scout Sentinel needs a gun

Commissar might help, kit him out so he can kill enemies as well as your own troops.
>>
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>>53584058

>paying $80 for a raven
>>
>>53584081
The only way to do it is to have them stand next to each other and even then you can just charge the outside model.
>>
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Did they really just take away chaos marks? Nigga what tf?
>>
>>53583980
The new key word system means they can take it regardless. I kind of want a chaos version for my renegades, maybe a demon engine version and use the Hell Drake if nothing else.
>>
>>53583965
Sounds about right to me.
>>
>>53584112

Yes. At some point Chaos Space Marines will get a codex where they will possibly be returned but current they do not exist.
>>
>>53583975
>Dark Eldar are the speed freaks they should have been since forever

Feels good, man
>>
>>53583975
>Dire Avengers are back to being overcosted Guardians.
they always were. I played eldar through 7e, and Dire Avengers were sill just guardians with slightly better gear for more points. The more points thing is bigger now. But they basically kept the special rules from before.

No holofields is a thing, as is jinking no longer being a thing. That said all vehicles now have armor saves, and lots of wounds, so vehicles are the thing that will be hardest to evaluate until more play testing is done.

Deldar dark lance rule makes up for their guns being shit vs vehicles. Base CWeldar guns got a buff vs vehicles.

also warlocks now can buff any unit nearby, not just guardians.
>>
>>53584081
It won't work, they can always just charge the front unit, stop just within 1" of it to be in combat and not violate the 1" rule against the second unit. The charging unit is going to be the one in control of the situation, except for the whole random element to their max charge distance.
>>
>>53584112
Yup. I was disappointed to, and I don't even play csm
>>
>>53583734
Patriarch is better and cheaper than a broodlord but only confers his bonuses to purestrains, which are 50% more expensive than their hive fleet counterparts and only gain Cult Ambush to make up for it.

I'd probably run a mix myself and throw some Lictors and Deathleaper in the Hive Fleet Detachment.
>>
>>53584139

Additionally they will then draw the 2nd unit in with their 3" move at the start of their fight phase and deny any chance at OW.

Stacking units in tight order is not a good idea.
>>
>>53584119

Point taken. Would have been nice to see more stuff work with the Imperial tag. Like how the Astra Telepathica stuff is a separate list (Technically) but it only buffs IG.
>>
>>53584138

I actually find Dire Avengers to be pretty useable. Thanks to their high move they can pretty easily keep most foot units at an 18" gap requiring most units to roll an 11 or 12 to charge them depending on their move.
>>
So what's Chapter Approved gonna have in store for us anyway?

And was anyone else kind of surprised that they casually dropped Mortarion's design in a wallpaper?
>>
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Alright toasterfuckers, got a quick rundown of the Admech side of >>53582359's Battle and you're in for good stuff. Though the meta and details have shifted, Admech is still very powerful and fun asf.

Big takeaways:
>vanguard are still really solid for dealing anything short of a 2+, especially MEQs and other 1-2W stuff
>calivers are kino but don't use Plasma to kill vehicles
>omnispex is an autotake
>rangers are an auto not-take.
>destroyers are at their best jchillin behind light cover, good at plinking of TEQs and other 2-3W 2/3+ stuff. Skip Plasma imo, grav is way better
>breachers are cool and suitably tanky but not that great. CQC is actually solid, and guns do *okay*, but outclassed by onagers
>speaking of which, the crabwalkers are rape. Period. All of their guns are so good, and on top of what they can dish out they can take a load of punishment, especially for their cost.
>electropriests are really good
>like damn son, they scary
>as are Infiltrators- 120 pts for a fairly durable unit throwing out 16 S4 powersword attacks is godly.
>Ruststalkers suck
>engineers are damn good as bubblewrap for vehicles (onagers), same with Domini but for everything.

Good deal all around, though I hope Skitarii will get provisions once codexes come out for a CAD without HQ. Cause they're best in 5-6 squads, which is awkward since 2 Domini aren't needed and you'll want kataphrons too.
>>
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>>53584112
>>53584131
Yep, It's that way for a lot of the armies. Bare bone rules in the index with more in depth to come with your real codex.

For IG it's things like lack of veteran doctrines and no vendetta as it has no model.
>>
>>53584098
I need to stop using buy it now and actually bid.
>>
>>53583817
Isn't the weapon on the left a rotary gun? Does Cawl just have a thing for Tau aesthetics?
>>
>>53584191
>And was anyone else kind of surprised that they casually dropped Mortarion's design in a wallpaper?
They know it all leaked already
>>
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>>53584162

Actually, it would work with a setup like this, where squares want to assault units X and O
>>
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>Included is a full colour, easy to follow construction guide for each miniature, and a decal sheet for the Primaris Space Marines featuring Hellblaster, Intercessor and Inceptor iconography, and chapter markings for the following Chapters: Ultramarines, Blood Angels, Dark Angels, Space Wolves.

ONLY SMURFS, BANGLES, DANGLES AND YIFFS DECALS

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>53584230
Better than the usual Ultramarines only from normal SM kits, or, DA only from starter boxes.

>5/10 It was Alright.
>>
>>53584230
Who gives a fuck

Including shit for four different fucking muhreens chapters is 3 more than they needed to include.
>>
>>53583930
>That said I find Shruiken Cannon Jetbikes are now the best option.
probably, but those will play very differently than the old scatbike.
Because they are fast, and can advance 6" without penalty, they'll be able to get up and shoot at things real early, but they will then be exposed because
-no jumping back
-24 inches is close enough that be shot back (and possibly charged)
-no jinking, so just the 3+ save
if they are charged they'll be able to fall back and shoot, but you have to survive the counter offense. Which is a thing scatbikes never had to do.

fun idea i'm playing with, because this is a thing now.
Waveserpent, cannon, twin cannons, vectored engines. Advance, still shoot at 4+ to hit. -1 to hit back.
>>
>>53584224
Leaks like that usually are still ignored and hype is being built (or is attempted to get going) or are directly addressed, though.
Just conceding to a leak by giving the leaked thing out to the public without comment is odd.
>>
>>53584198
Have they said anything about buffing or nerfing units? Or will they just adjust points?

I would so much prefer they buffed the LR's guns to make them good enough to earn their 200-odd points back rather than just lower the cost and lead back into 7E's vehicle spam lists. If I can only take 3-5 vehicles in a 1500 points Rifleman-and-armor list, but those vehicles do good work, then I will be happy.
>>
>>53584265
They already teased Morty in a video. It's pretty much a given and we're just waiting to see the model.
>>
>>53583878
>the smile of a man that knows his army will never be bad
>>
How are rough riders now
>>
>>53584131
>>53584149
>>53584198
B-But marks arent legion tactics they were a key purchasable upgrade. Im worried guys...
>>
>>53584178
didn't say there weren't usable. They were and still are.
But they were, and still are, an upgrade to defenders with a point increase.

There are, and were, arguements for both, but Dire Avengers were never 'interesting' aspect warrior option, and I don't understand the complaint that 'now they are boring". There was no interesting ability lost.
>>
>>53584198
So what's the deal? When are we getting a codex and what's the difference from an index?
>>
>>53584282
shit, like the retarded concept they are
>>
>>53584264

I've been playing my ShruBikes with a Farseer - adding guide and doom means you're erasing lots of units.
>>
>>53584301

Codexes are codexes, same as they've always been. There are no codexes releasing at launch - the indexes are there to bring all armies up to 8th edition rules. Going forward they will release army specific codexes just like they always have.
>>
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>>53584221

>>53584098

Fuck wheres my walltet
>>
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>>53582539
>nids
>mid tier
>>
>>53584246
Really? With CSM you get decals for all the traitor legions. I'm planning on starting an imperial fists successor primaris chapter to fite with my iron warriors, where would you go about getting fists decals then if they're not in the regular SM boxes?
>>
>>53584064
Yes I saw that. The way I see them you run them flanked by two exorcists and ask the enemy to pick their poison.

If I had any I'd run 3, and a few rhinos with dominions and a squad of celestians or repentia.
>>
>>53584264
4+ save
>>
>>53584342
print them yourself

alternatively if you have no brain you can get other places to print them for you
>>
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>>53584230
>mfw you now know what 4 chapters are getting Primaris'd in the yoo hoo hole
>>
>>53584305
>>53584264
holy shit, jetbikes are no now only a 4+ save.
I have missed this.

>>53584305
for all people (tzeetch players) are complaining about the psykic phase being about smite spam, eldar are going to be doing a lot of buffing/debuffing.
Current list I've got in my head has 3 warlocks, because you can use both sides of their power in one turn, and their buffs are huge.
Farseer also huge, but I'm curious as to fortune over guide or doom. Will need to play with.
>>
>>53584342
As >>53584355 you can do em on your own, or you can buy them from Forgeworld.

If you aren't lucky enough to have a commonly stucked upgrade kit (Dark Angels and my templars for example) or an entire sub-faction (BAngles and Pups), then you're kinda SOL. Hope you like drawing fists, fellow Son of Dorn.
>>
>>53584333
At best.

This board is really bad at analyzing the power of armies off of the releases. In just the past two days the supposed "tiers" of everyone has changed drastically. Nids are not actually looking anywhere near as strong as the overhypefags were screaming autistically about.
>>
>>53584282
They're okay. Pretty much a distraction carnifex since they start the game outflanking but aren't really effective.
>>
>>53583965
It kinda depends on who you're selling it to.
For me, being painted is a huge negative, even if they're painted nicely.
That does seem like a fair price for all those models, but I'd try to haggle with you on the basis that it's extra work for me to strip them all.
>>
>>53584303
>>53584379
they've always been a suicide tarpit meant to earn their points back with all those 1 time power weapon attacks on their first charge
>>
>>53584366
It's even worse for the other Chapters. The ones that didn't make the cut to be PRIMARIS'D are just gonna get soft-squatted like Sisters instead.
>>
>>53584377
Maybe if you don't take the best units, which is really how any army should be.
>>
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>>53584230
And what chapter do you play that got left out?

>>53584274
Fuck if I know. I imagine any major issues will be addressed but little thing I can't say. I'm hoping Obliterators get some love.

>>53584287
Bare bones
Think of these rules as rushed out to make the deadline. Did they need to include marks and do all the balancing that would require? No. Just make them a faction keyword for now.

>>53584301
I second this >>53584318
>>
>>53584374

Yeah the 4+ is a big deal.

In regards to psychic phase - I agree, I've played several games at this point and find myself often casting 3 or 4 powers a turn + a smite. As far as fortune v. the others - ultimately you get to pick every game so you just take the options that make the most sense I think.
>>
>>53584414
It's not that simple. You can't spam one "best unit" to win in 8th due to the way the core has changed.

Nids will probably end up the mid-to-high tier gatekeeper position that Necrons occupied in 7th - they push the weaker armies back down into their place but can't compete with the big boys at the top.
>>
>>53584264
Bikes are 4+ now fyi.
>>
Man I hope that some of the Black Templar bits will be compatible with Primaris.
>>
>>53584465
>>53584377
desu I prefer it this way. I don't want my faction flooded by rats jumping ship from the USS Riptide.
>>
>>53584477
probably need to wait a year or two for someone to finally make them shoulder pads

that or get good with plasticard cutouts
>>
>>53584477
Everything but the robes is my guess, which is a shame, cause that's the best part. They said shoulders and heads are swapable.
>>
>>53584264
Honestly tanks are so pricy at that point you might consider adding Crystal Targeting Matrix.

Seems like a solid way to deliver soft units too...gonna put vectored on my banshee transport.
>>
>>53584417
Are you saying index profiles might get modified in their respective codexes?
>>
>>53584227
It won't. There's no rule saying that the charging unit needs to advance directly towards the unit being charged. So the Squards, assuming Xs are being charged, will just use their charge to move in the NW direction, finishing within 1" of at least one of the Xs and outside of 1" of any of the Os, then they use their pile in move to finish within 1" of the Os. That way they'll pull in both units and only take one unit's overwatch.
>>
>>53584514
Most likely. They're a stop gap measure not a permanent change.
>>
>>53583437
Excpet for special characters wargear isn't included in the costs of a mini.
You just the costs of all their wargear to the base cost given.
>>
What is better against marines, 3 S5 ap 0 attacks or 2 S6 ap -1 attacks?
>>
>>53584514

100% - just like how units were updated from codex to codex.
>>
>>53584465
I disagree with you simply because nids have enough great units to, at the very least, make a very competitive mono-build. From what I understand it's even less so with necrons who are only being kept afloat by rezzed warriors, immortals and through monoliths. Crons look to have a monobuild that's niche at best.
>>
>>53584564
S5 to S6 does nothing now, so we're comparing 3 attacks vs 3+ armour vs 2 attacks vs 4+ armour

Which is exactly the same if I'm not fluffing my math
>>
>>53584571

Assuming 3+ to hit

3 S5 does .65 wounds
2 S6 -1 does .57 wounds

In practicality they're about even.

>>53584227

Wrong - there is no rule stating chargers must move towards the unit they are charging towards outside making it to within 1" of atleast one model in the unit to have it be successful.
>>
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>>53584514
That's the idea. I think most weapons and keywords that work across factions will stay the same but if it seems like a model's rules need tweaking the release of their codex is a good time to do it.

Say giving the obliterators flesh metal gun three different profiles instead of this random shit it has now. (I can dream at least)
>>
>>53584500
Too late nigger. They are all yours now.
Honestly I think all riptide spammers will go to guard next as it's the same no-brainer gunline that will be OP in 8e.
>>
>>53584617

But the Obliterator gun is mechanically good.
>>
>>53579386

Being someone who hasn't really been paying attention to 40K proper for a while looking into this edition, holy fuck did CSM players get screwed over.

GW releases traitor legion rules, something I think every CSM player wanted for YEARS, and when they finally deliver, take EVERYTHING away from them after what, 6 months?

As a comparison to the Marine Index:

>Havoks still can't take a heavy weapon on everyone, like long fangs, or let their champion provide a tangible buff to their dudes, like a regular dev sergeant.
>Fewer heavy weapon options, and fewer special weapons. Also Oblitorators are a shit now.
>Don't have access in their dex to cataphractii terminators, tartarous terminators (who can take reaper cannons, plasma guns and Volkites), and contemptor dreadnoughts
>In fact, loyalists have T8 iron clads, rifleman dreads, psychic dreads, while chaos base just has the helbrute
>Chaos still has no indirect fire weapons, loyalists have them in three slots
>Chaos has no flying transport and 1 flier, loyalists have two flying transport and three more fliers on top of that
>Land raiders...
>No access to power spears, thunder hammers, storm shields or even daemon weapons

I think GW has been over looking for a little too long, and it goes like this: Don't Standardize Chaos.

I'd like to think there was a time when chaos was an army where you were suppose to represent your renegades by building/equipping them in ways less stringently than what the SM chapters are doing, and that they made up for lack of access to more conventional weapons with daemon weaponry, less restrictions on army construction/equipment and with special rules. It looks they got as far as less access to more conventional weapons then stopped.

I'm sure some of this will get fixed when an actual chaos codex drops, but that's a shit excuse. They're releasing a half finished product, they're making you pay for stop gap rules and then expect you to pay again once the actual rules drop.
>>
>>53584631
Fuck no! I don't want to share an army with that level of faggotry.
>>
>>53584525
I see what you're saying then. It still might be possible, though that will largely depend on the rest of the battlefield. Maybe making a zigzagging zipper or an alternating B2B line. Idk, I'm thinking like an old WE player anyway. Personally, it doesn't matter too much to me in 40k.
>>
>>53584465
I think where the Nids fall apart is against any superheavies. Knights will still smash anything in a Nid army before they get a chance to do anything back. All but 3 Nid units are really good on their own. I have yet to play or see a game with the new Nids, but tomorrow Miniwargaming is uploading a batrep with 8e Nids vs chaos. So we shall see.
>>
>>53584666
You are out of luck, Satan. They can even keep the communist memes as they move from cold war soviet tau into ww2 soviet IG
>>
>>53583786
Imma take the lack of answers as a "it's too early to tell"
>>
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>>53584660
>mechanically good
I hope your being sarcastic but that's hard to read in text. It's just bad to roll all those dice just to get to actual shooting with one unit.

On top of that you have no idea where to move because you don't know what gun you'll have until the shooting phase.
>>
>>53584709
>Sending lesser citizens (Kroot) to die on the front lines

Unrelated, new keyboard I CANT TYPE ANYMORE
>>
>>53584197

>rangers are an auto not-take

Exception: Three Rangers babysitting two transuranic Arquebi holding dudes are better than three vanguard because their extra reach means they can plink away a few shots from their sniper perch.
>>
>>53584230

> Little Timmy can't paint yellow.
> An entire chapter has to die because of this.

Just fucking stop GW.
>>
>>53584709
Fuuuuuucccckkkkkkk!

I'll paint my newest models up as nazi's in my fantasy land mindscape, regular IG players will be grateful I was there to stop the communist spread when I destroy them
>>
Curious, but does the Imperium feed Chaos when it goes around destroying alien civilizations?

A number of Daemons I've read of in the lore seem to have their point of origin in massacres or loss of life on a massive scale.

That's even how the Emperor came about I believe.
>>
>>53584742

They are mechanically good, they are solid against a range of 'tough' models. Rolling the dice is immaterial to if the gun is good. At 24" if you DS in the center of the table you will have a broad range of targets to account for any combination of rolls.

I'm not saying they fit the fluff or feel of Obliterators and I'm not telling you to like them. I am however telling you that Obliterators are a functionally useful unit that can deal with a decent variety of targets for your army.
>>
>>53584514
God, I hope so. And price costing too.
>>
>>53584777
Everything feeds chaos at this point.
>>
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sold my guard army but after seeing the baneblade and his brothers rules im tempted to start another guard army.
>>
>>53584765
I'm more worried my beloved storm troopers will be the next fag central choice. They got much better basically across the board.
>>
>>53584777

Did you not just answer your own question?
>>
>>53584791
Yet it can't overcome jack shit

I genuinely don't understand what's threatening about Chaos, it seems to get trumped at the 11th hour
>>
wych cult tar pits.
Okay, follow me this mental journey. Tar pitting units is an old standby, but I don't think we're adjusting to the new solution to this that 8th ed offers.
That a unit can choose to just fall back. While that will make the 'deathstar' unit do nothing that turn, it does mean the rest of the army is free to just mow you down.

It's why I think treating striking scorpions as 'tar pits' only works against melee armies who want to get past them.

But wych cults have ways around that. The reavers cluster caltrops are much weaker at it, but I'm going to rely on them being T5 W2 units to help with that. Plus being super fast.

wychs would suffer most because of how squishy they are to shooting, but now 50% chance of saying nope.
lastly razorwing flocks. 4 wounds for seven points per model. Give the beastmaster +2 leadership and bury him. and you can just occupy peoples faces for a long as time.

hellions still look the worst.
>>
>>53584826
It has to or the setting dies. Welcome to literally every villain in fiction.
>>
>>53584826
When it enters real space it has to play by real rules.
So laser in brain = back to the warp.
Existing = back to the warp because you're impossible.
>>
stop making generals without linking to new ones you bunch of cunts
>>
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>>53582983
I think we can be certain that they're saving the Emperor for the Siege of Terra book, fellow Great Crusader.
>>
>>53584826

I think it's the fact it's implied that for all the damage Chaos does as a whole, the Dark Gods are simply toying with Mankind as they have possibly countless other races.

I think it's also said that Chaos will outlast Mankind.
>>
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>>53583648
>tfw Ghost Rider Ferrus Manus
FUND IT!
>>
>>53584191
>So what's Chapter Approved gonna have in store for us anyway?
My guess is that they're just going to update all the old stuff, and maybe toss in some new.
>>
So, how are space marine scouts looking this edition? I'm fond of them with shotguns or snipers.
>>
Is open play really worth spending several pages describing rather than just making a short paragraph that more or less says "Hey don't feel shy about houserules or playing a quick casual game without bothering to total points up."?
>>
>>53585102
"Hey, did you know you don't have to do what this book says if you don't want to?"

Open play condensed.
>>
>>53584796
Why did you sell it? Like a long time ago or recently?

I'm thinking of getting a Stormlord for more BRRRRT and transporting people.
>>
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>>53584230

>mfw I can just use deathwatch shoulders painted gold for my red hunters on primaris
>>
>>53585102

Yes, because you faggots have proven that unless they repeatedly bash your face in with that shit, you won't listen. See: 7E and houserules. There was a sentence about houserules and narrative play in 7E too. But look how that turned out.
>>
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>>53584230
>SMURFS, BANGLES, DANGLES AND YIFFS
Those are the ones that matter.
>>
>>53584662
Mate I play Death Guard. More then half my collection cannot be taken anymore
>>
>>53585268
I miss that old, campy art so much. Who did the illustrations for those?
>>
>>53583000
Who says the Milky Way isn't the last one they need to conquer?
>>
>>53585299
You're about to get your own Codex with a whole bunch of new shit though.
>>
>>53585257

Okay but even then, is it worth calling narrative a "third way to play" rather than just listing a whole bunch of game scenarios that can be used open or bound in the core book and later supplements?

Because "Three ways to play!" Just -reeks- of shitty forced marketing gimmick.
>>
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>>53585305
Geoff Taylor
>>
>>53585343
People keep saying this but I doubt it. If it works out I'll hold out hope that 8th will be the edition I can collect night lords
>>
>>53585394
What the fuck do you mean you doubt it? It's literally fucking confirmed, you're in the starter set, Mortarion is still yet to be released, the new Death Guard Terminators we've seen pics of have yet to be released, the Grand Cultivator that was teased on the community site and shown in the artwork has yet to be released, there's an entire global campaign about to kick off about Nurgle's forces invading Ultramar... have you just been jerking off in a corner for the past few months?
>>
>>53583957
It may just be me but i get a good stuuka vibe from it too.

Maybe it's the tailbgunner
>>
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>Eternal War
>Maelstrom of War
Which missions are best?
>>
>>53583961
The devs have mentioned that power level is set assuming fully upgraded.
>>
>>53585426
Mortarion is one thing but beyond that the Death Guard teaser shit just includes the current rules and new solo elite units.

So long as they give us havocs, terminators, chosen and vindicators I'll be happy they can keep all the other entries
>>
>>53585473
Broadside is PL9 and fully kitted costs more than PL10 hammerhead that is fully kitted. The power levels are a joke.
>>
Are warp talons good now?
>>
>>53585349
Open Play is there to emphasize the idea that freeform casual play it a perfectly valid way of doing things. Yes it's there in part as marketing, but it does important work marketing to newcomers and to make the base level of the game friendlier and more approachable.

Narrative play is a little different. I can be casual, but it can be very hardcore with lots of complicated rules as well. Instead the emphasis there is on detailed scenario play, particularly with non-symmetrical forces, that don't fit into the usual paradigm of either open play or matched play. It's also where they put things like campaign rules and other stuff that You don't want beginners worrying about. So you have beginner/casual play, complex scenario play, and competitive play.
>>
So, if I'm reading this right, you can take multiple detachments to get multiple command points and abilities will overlap if they're from the same codex.

Am I reading this right?
>>
>>53585527
They are better. Warptime and the new deepstrike rules really improved the unit.
>>
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>>53585394
Literally in the rulebook.
>>
>>53585478
No, it includes Death Guard Terminators too, and we know there's more shit than that from the same rumourmongers who told us Mortarion was coming like half a year ago.
>>
>>53584023
Charge B, stop .5" away, consolidate into A.
>>
>>53585459
Whichever one doesn't require the dumb strategy cards.
>>
Why is Ravenwing so elite now?
>>
>>53585564

Fair enough, but on a base level of two lightning claws and an invulnerable save on an assault marine platform, are they actually useful now or still way too pricey?
>>
>>53585699
Pretty good I'd say but still a bit pricey for what they do. plus I find it strange that raptors have a -1 Ld debuff and the actual fucking warp talon daemons don't
>>
Are Warlord Traits still in the game?
>>
>>53585782
there's only like 3 now though
>>
>>53585782
Yes. Currently there are 3 generic ones, you can get +1 attack on the charge, +1 Leadership to all friendlies in 6", or 6+ Feel no Pain.

There will be faction-specific ones in the Codexes.
>>
>>53585795
What page are they on? And I'm not worried about that, there will be more in the codices ala Sigmar.
>>
>>53585268
Man look at that sneaky wolf just chilling out on that termies head, waiting for the perfect moment to strike.
>>
So will I not be able to make "battle-forged army" or get penalty if I put former Agents of the Imperium / Assassins in my Marine army?
>>
>>53585880

They both have the IMPERIUM faction keyword. You're fine.
>>
>>53585880

You can chuck assassins, leman russes, sisters, death watch, inquisitors, jokaero, whatever in your marine army as long as it has the Imperium tag.
>>
>>53585880

The penalty is you don't get to share things like ATSKNF like you used to.
>>
>>53585908
>>53585983
>>53586049
isn't the penalty -1 to command points for chucking in random units from different codexes?
>>
>>53585562
yep

>>53585698
they're the 2nd battle company

>>53586076
no, the -1 is if you take the little detachment formed up by just 1 unit
>>
>>53586076
no, that's only if the unit doesn't share a faction keyword. All of those are imperium.
Or if you want to go over your detachments allotments of a particular slot, but that's easily avoidable.
>>
>>53586148
>if the unit doesn't share a faction keyword
in mtche dplay you can't even have non-sharing faction keyword units.
the auxiliary support detachment (composed of 1 choice of any battlefield role unit) gives -1 CP, but you still need to heed to the faction keyword limitation
>>
>>53582928
Wait but I though units had to disembark before transports moved
>>
>>53586357
Valks have a special grav chute rule.
>>
>>53586397
Wasnt grav shuting dangerous? Like a 1/6 chance of dying dangerous?
>>
>>53586548
It only does that if you move over 20".
>>
>>53585459
Maelstrom.

Scoring during the game instead of only caringnabout the end state better rewards good tactics.
>>
>>53584700
Tyrannofexs, exocrines trygons and carnifexs can all feasibly kill a knight if you have a couple of them.

They won't have to much trouble killing knights even if they can't just rely on a single mini to do it.

Though that'll probably change when we get FWs rules.
>>
Was there any new art in rulebook?
>>
>>53581477
lots of people say flyrants are trash now
>>
>>53581848
ork army sounded like complete shit
>>
How does Death to the False Emperor work?
>>
So... can I technically take 30-50 HQs with ten supreme command detachments? Or is there a limit in how many/which detachment I can use?
>>
>>53587242
Every time you roll a 6 to hit in the fight phase against an Imperium unit you get an extra attack with that weapon.
>>
>>53587290
Detachments are limited by points value.
>>
>>53587355
Like "we play 2500pts game" points limit or "1000pts max for each detachment" kind of limit?
>>
>>53587326
So if I roll 5 dice and all of them are 6s, I get that many extra attacks right?
>>
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Well apprently Necrons are back to being Broken again - nice to see that the top 3 races will all be Xenos (Necrons, Tyranids and DE)
>>
Painting up the Space Marines in the starter as Lamenters, It looks like they will be officially dead as a chapter what with not showing up to help Baal but I've just recently found out about them and I don't want them to completely be forgotten. I've also just gotten tired of the Dark Angels gimmick over the years even though they are what got me into the game.
>>
>>53587496
What makes you say that?
>>
>>53587427
It's one then extra one per 1000 points you're playing at.

>>53587469
Correct.

>>53587496
It's kind of a mixed bag. Basic troops can be scary with the new reanimation but elite units have a harder time making use of it.
>>
>>53587522
>>53587539
Quantum shielding is stupid OP and their troops effectively get 2x Reanimation a turn with a ghost Ark
That alone is stonger than most even at somethin like 1k points - apprently even Knights are having probelms killing them
>>
>>53587572
Quantum shielding has its counters. Knights in particular are bad at dealing with it, you want volume, not damage.
>>
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I'm having a bit of trouble visualizing how berzerkers carry themselves in battle.

Do they act like rabid beasts who charge screaming at the enemy and RIP & TEAR until nothing but gibs remain?

Are they insane, resentful fanatics who methodically cut down the enemy and make shrines out of their skulls?

Or are they essentially human orks who enthusiatically throw themselves into glorious battle and shred their enemies with a smile on their faces?

So what is it, /tg/. The beast, or the warrior?
>>
>>53587634
Depends on the individual and what position they have in their warband. I know one of the leaders in the black legion in charge of the berzerkers is also Abaddons fleetmaster.
>>
>>53587496
>2 out of the three I like and 1 I've been eyeing for a while now

Well then, how nice.
>>
>>53587634
Completely depends on the person
Take Kharn - the mac daddy of Berserkers

He's chill as fuck until he gets a whiff of combat and then he completely loses his shit - i'd imagine lesser minds would also be raging, but there are some exceptions
>>
>>53587677
I should have also mentioned hes a demon prince of Khrone.
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