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Infinity General: Crabitalism Edition

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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where space crabs will drop a giant bug robot on your house if you don't pay your protection money.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Catalog of fluff, dossiers, and unit models
https://human-sphere.com/index.php?title=Main_Page

>Rules wiki (now updated with HSN3 content):
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup:
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
https://www.youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
https://www.youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
https://www.youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm

>Terrain:
http://pastebin.com/Hy9SRkmJ
http://pastebin.com/PJaETXMV

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (brought to attention it's missing pages) http://www84.zippyshare.com/v/xjlY6Mip/file.html

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>RPG previews (+ a couple scans)
https://mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

Previous Thread
>>53506608
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>>53570002
REMOVE HAQQEBAB
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>>53571148
Are we going to start almost every thread exclaiming we should remove "X" faction?
>>
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>>53571230
It's an age old tradition
>>
Do you reckon we'll ever see Free Agent AD or TO for early game combat group changing shenanigans?
>>
>>53570002
Whats the best way to Utilise the Marut? I've never used one before and im thinking about getting one.
>>
>>53571542
Run it as your Lt, despair at the points sink, murderize everything it. I actually thought it had MSV 3 though, sucks that it doesn't.
>>
>>53571624
Lt. and Strategos lv3 for just 4 additional points.
Why would anyone take the non-lt. option.
Same bullshit as the Squalo without the HGL.
>>
>>53571624
I was also under the assumption that it had MSV 3. You've changed my view. . .
>>
>>53571736
I'm thinking of running it alongside proxies and some Mymodins for the smoke.
>>
>>53571542
Utilize smoke to get at least some benefit from thw visor. Other than that standard TAG support. Don't let warbands close, some hackers and engineers in case things go south etc.
>>
>>53571757
Good. Now follow these instructions >>53571761
and you should be golden.
Just make sure to now about all the benefits a TAG has, like ignoring most terrain.
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>>53571542
Bring a ton of chain Myrmidons with it. They synergize amazingly together.
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>>53571736
Strategos 3 is insanely good in certain match ups, for sure.
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Laundry Day: Progress

Sforza takes down Fake Brand Market. The shit he has to put up with.

Colored paper was the way to go. Attaching them will be pretty simple, I'll just glue small wire-hooks to their back and hang them up. Only a couple pants will be wrapped, but that will be even easier, no glue-soaking shenanigans.
>>
>>53571230
>implying remove kebab isn't just a good SOP

>>53571542
Play me. :/

>>53569223
I mean, there really isn't anything that needs added. The Kazaks are, and have more or less been since 2nd, a complete faction.
>Basic Line Troops + Doktor + Dozer
>Spetsnaz as our elite LI
>Colonel and Isobel as LI Characters
>Tankhunters for our MI
>Vet Kazaks for our HI
>Traktor Mul
>Scouts as our SK
>Dog-Warriors, Antipodes, and Irmandinhos for our WB
You could toss in one or two of the RPG characters -- the autistic Kazak bodyguard and the Scot-Kazak super scout -- I guess. But really, the only thing I even see a spot for would be a Motorcycle. We have all of our bases covered, and we really don't need anything but rejiggering the AVA's.

And yes. It is entirely bullshit that the Colonel isn't Strategos L3. If he was, I'd actually run him regularly. As is, fuck the chain-smoking bastard. Beautiful miniature, but I'd much rather have an Lt that can actually use his order.
>>
>>53574970
Strat 3 is way too strong for such a cheap unit.
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>>53575487
Derp, Typo. Meant L2. Apologies.
>>
Does anyone have the collected scans of the rpg sneak peaks? Did they even gave a date
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>>53575523
Nevermind, I just can't do it on mega
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>>53575514
He could have 3, I just think he should also be beefed up so it's a higher cost to run him if he does. Way too easy to opt in otherwise.

Also the Unknown Ranger should have a Chain of Command Molotok profile and a Specialist Rifle one. That's pretty bullshit too.
>>
>>53575567
Eh, I think L3 might be much given what other leaders are. I mean, if we suck off ALEPH enough to get a copy of motherfucking Suvorov? Give that bastard L3, no doubt. But I dunno that I can see giving the Colonel better Strategos than Sun Tze himself.

...Then again, I also think that giving Sun Tze L2 is kind of bizarre, since he's more than capable of Ramboing like a motherfucker and using that order himself to great effect.

I just can't for the life of me ever feel like it was a worthwhile inclusion to bring the Colonel as he is right now. He's a hilariously obvious Lt that isn't nearly as defensible as a Vet. He's got Sixth Sense L2, woo. And a skill that only helps him in CC which is a rare enough occurrence at my FLGS that I think my dogs are the only things I've ever seen engage in CQC. Oh, and the impressive armament of a basic Rifle. I'd not even object to him if they just tossed him the bone of Strategos L2. Tweak his cost up a point or three, if you have to. It's just a waste to have such a fantastic sculpt be so shit.

And while I know it'll never happen, I'd kill for any access to CoC in Rodina. Makes more than enough sense to make a Vet profile. And then I wouldn't even bitch about the loss of the Vet Kazak doctor. Well, not as much, at least.
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I'm thinking about getting into infinity. I just moved and I asked the guys at the new game shop what factions people play and the response was everything except Tohaa. Should I get the 300 pt box? It has some models I'm not a fan of the look of (the frog pokemon) but there are other Tohaa models that look cool. What models have fun rules that aren't in the 300 pt box that I might get instead or in addition to?
>>
>>53574970
I'd say new character(s), mid-tier light infantry unit, irregular SK unit, alternate MI or HI option and some kind of MP Commissar that keeps the other Ariadnan forces in line (which could be any of the above). Mixed Vet Kazak/Line Kazak links and one of the above to have a link option too. That's what I'd like - and no motorbikes but some unit that rides Antipodes into battle because why not.
>>
>>53575694
Sun Tze made more sense with his X-Visor. Saladin is the Strategos unit that makes the MOST sense, because he's the one you take just for Strategos.

I feel Strat 2 and Strat 3 are a bit off power-wise but that is the upgrade I'd give the Colonel I agree: 3-4 points more, level 2. Nice and simple, gives him a niche, Ariadna players would love to have it.
>>
>>53575700
So the Pokemon are Markers, not Troopers- thus you could really represent them with anything as long as you're 100% clear to your opponent what they are.

As for fun, good looking models not in the box?

Rasail Team
Kerail Preceptor team
Ectros HMG
Gao Rael Spitfire and Sniper
Sukuel K1 FO
Clipsos Sniper
Hatail Spec Ops for legal universal proxy
>>
>>53575963
If the 50 euro sale is still on the Corvus Belli website (ends at the end of today?), that would get you Rasails, Kerails, and very useful Kumotail w/extra Chaksa that could have various uses on the cheap, even after shipping
>>
>>53575700
The army box is an amazing deal and all the troops in it are useful.

The symbios looks better/less goofy with a dark paintjob too.
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>>53575852
Yeah. It's the one thing holding back an otherwise glorious sculpt. I just can't justify running him otherwise.

>>53575793
As a Kazak main, I just can't see a lot of that either coming or even being needed. We already have 13 different units, including characters and excluding mercs. If you add in one or both of the RPG characters, we can easily get to 15 which is pretty much the standard cap. Toss in some Tugunska toys, maybe, and you're set.
>Mid-Tier Light Infantry
Why? We already have our cheap Line Kazaks, and our glorious Spetnsaz. If you're just looking for something that's in the mid-20's, just get more Scouts.
>Irregular SK
Fucking no. We already have a trio of irregular warbands. And the Scout is such a versatile tool, we really don't need another skirmisher, either. You want to give it a Minelayer profile? By all means. But we have what I'll call one of the best sniper rifles in the game for an infiltrator, loaded with mines or maulers, a very effective specialist, and D-charges for fun. You give us AVA 4 Scouts, and I'm set.
>Alternate MI or HI
Again, I just can't see a need for this. The Vet Kazak is just the Moblot but much, much better. And if I'm eating a porthouse, I don't get the craving for chop steak. As far as MI goes, no. Frogs get Biscards, Scots get Scot Guard, Rangers get Marauders and their damn Grunts, and we get Tankhunters. Again, I wouldn't turn down a Motorcycle, but I also play Rodina Kazaks rather than Tartary.
>Commissar
We already have that. It's called the Vet Kazak Paramedic, except he shoots you when you fall down instead of run.
>Antipode-Riders instead of Motorcycles
Fuck that. In addition to being retarded for obvious reasons, it's double-retarded for fluff reasons. Even in the sectorial, we will only likely get access to a single Assault Pack because the more antipodes you have in a local area, the smarter they become. To the point of building Tactical Bows. And then to the firearms usage. Bikes don't revolt.
>>
>>53575700
I lost a great big post while spellchecking it. FUCK.

Super super short version. Don't pick Tohaa just because they are the only thing not played at the store. Most factions seem to have varied enough stuff that your force likely isn't going to look like your opponent's, even if same faction.

Also, unless you really wanna put a ring on those Tohaa models, I'd look into their special rules first so you have an idea of what you are getting into.
Me and my boys just started Infinity this last week and it is a handful. Not an easy game to learn, even if you have experience in other grognardy wargames like battletech or warmahordes. I couldn't recommend picking a hard-mode faction at the outset.
>>
>>53575700
woah, then again, those fucker are pretty damn cool.
>>
>>53576557
>>53575990
I think I'll play a few more demo games at the shop before I pull the trigger on the models then.
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>>53575700
Tohaa are not the best army for new players.
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>>53577448
There's as good as anything else to learn with. If you're going to play Tohaa, you need to learn Tohaa. If you recommend PanO to new players out of ease or something you need to unfuck yourself.
>>
>>53577553
I've played plenty of other wargames before, so I'm not afraid to learn weird rules. I think I might buy a starter set of a different army if that would provide some contrast, like Yu-jing or the Scottish werewolves.
>>
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Cyberpunk Slum progress:
- building shading and highlights done
- laundry hanging out windows done
>>
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Up next:
- shopfront shading and highlights
- grating for some windows
- holes in plaster
- shopfront graffiti!
>>
>>53577605
As a 3 year vet with infinity I wouldn't discourage you from playing Tohaa. Circus had a hit&miss relation with balancing the faction but they shaken most of the bad rep they got from people playing Tohaa. I would look up architoce blog. He is all about breaking the ins and outs of every Tohaa unit.

As your first buy I would suggest things you really want to paint and as you start getting comfortable in your local meta then you start buying what you need or what speaks to your playstyle.

Of note you should know that Yu Jing is overall a very capable faction with stunning models that recently finally managed to solve the point cost of their very pricy Agents that made it very hard go any upstanding citizen to take pride in playing ISS.

Scots tend to be hard mode on certain tables since they like going into melee and that requires some tutoring on top of the fact that Scots are generally very unrully and unfocused unless you bring William Wallace
>>
>>53577605
Buying two starters doesn't usually bring any contrast between factions. Since almost every faction can use the same toys. The contrast starts in the upper 200-300 points when factions bring certain unit combos and the magnitude of some more powerful gadgets across the faction
>>
>>53578368
You're veiw of the Scots is very 2015. HSN3 opened a lot of doors for CHA.
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>>53578495
>You're
Fuck me, I need to reread shit before I post
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>>53578495
Are you sure you don't mean tagline?
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>>53575700
not a bad box,but like others said tohaa is an army for veteran/hardcore players .
>>
>>53578486
To make things simpler. Most factions can do smoke grenades + MSV. Some can do it as if it was Tuesday. And some consider smoke grenades to be a sin unless the stars align.
>>
>>53578595
Can you explain further senpai? I see it as almost the exact opposite.
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>>53578556
Tagline didn't give CHA a wulver haris, scots guard duos and FOs, or volunteers links with a BS 16 ApHMG.
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>>53578673
Not that guy, but Tohaa has it's own unique special rules and the models tend to be finicky.
>>
>>53578710
Oh shin that made me realise we will be getting Caledonian volunteers box in July probably.
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>>53578743
Still waiting those/that extra Aco Regular(s).
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>>53578710
Triads are easy mode link teams
Beyond that you have:
Symbiont armor, symbiomates and symbiobombs.

That's not exactly a huge mountain to climb.
>>
>>53578743
Still wish it was a Grey box on deck instead of volunteers.
>>
>>53578847
It's harder to say what you don't have.
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>>53578710
I think Tohaa are a lot easier to play with the N3 symbiont armor rules.
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>>53577814
>>53577844
Looking good. Can we get a scale with a unit if thats cool ?
>>
Returning player here.

Any releases from the last six months really shaking things up? Any rule changes or clarifications?
>>
>>53582780
The past few months of releases have been mostly garbage unless you're USA in which case you can actually run something other than grunt spam now.
>>
>>53582819
Cool, cool. What happened with tag pilots? Are they making tags good or was that a flash in the pan?
>>
>>53578368

Oh? Bad rep from people playing Tohaa?
>>
>>53582865
lol

They're the most useless releases. Like the new Raicho pilot when only an absolute retard would ever take one.
>>
>>53582893
Tohaa performed very well when they were first released, mostly because people had no idea how to counter multiple cheap fireteams and cheaper specialists. They got a reputation as a waac faction, similar to how new players feel about steel phalanx.
They're still incredible, and in my opinion broke to bits. But bad players still lose with them, which keeps them under the radar.
t. Artichoke
>>
>>53582865
Well TAGs are mandatory in certain missions, but they are still basically tax in those. Pilots didnt change a whole lot.
>>
>>53582865
Not really. It's a nice little buff if you're using them anyway and some are quite useful (Szally gets a killer hacker and Gecko gets twin assault pistols) but it doesn't do that much. The bad TAGs are still just as bad.
>>
>>53583083
>Szally gets a killer hacker
That's fucking dope. Too bad I'm not a dirty tumblr-in-space nomad
>>
>>53583117
Reminder that Bakunin is where the /pol/ motherfuckers live too, it's all acceptable as long as you pay their rent and don't cause trouble for other habs.

Not that such things are relevant to Tunguska anyway. They're the space mafia bankers, not the unhinged internet people.
>>
>>53583117
>tumblr-in-space nomad
That's Bakunin, Tunguska are the Russian Mob.
>>
>>53583302
Same shit, different ship. Aleph stronk.

Speaking of which, any work on OSS sectorial? That davanas hacker looks delicious.
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>>53583382
The new Mk 4 and 5 post humans are out.
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>>53583382
I thought I remember seeing that it was supposed to be released this year independently on any expansion books, sort of like how USARF was. We'll probably have to wait for Gencon for any news on it, but I haven't really seen any official confirmation of it yet.

Danavas is serviceable; sort of like a slightly worse Interventor, which while still being really, really good, doesn't really do a whole lot new for Aleph. It's supposed to have linkability with Dakinis in OSS, though.
>>
>>53583862
Though honestly post humans in OSS is probably less than a 50/50 prop.
>>
>>53583873
I'll be honest, I'm attributing the lack of Davana hype to how bad a deal the Asura hacker has always been since it requires wasting a 70 point rambo on a combi rifle. You Aleph guys don't seem to appreciate what a HD+ can do, especially for such a low price. Even with the terrible repeater net of CA super hackers are still incredible, and ours are all expensive.
>>
>>53582959
The changes in N3 gave them serious advantages (I don't understand have symbiont armor is justified in points at all now) and they have several units that are basically super units, completely ideal at what they do. As a Haqq player I get salty at some of the toys and unit compositions Tohaa get for sure.
>>
>>53584100
I've been waiting for an affordable HD+ since the interventors were released. It's fucking time to hunt some bitch-ass riot girls and intruders
>>
>>53582780
Well Human Sphere N3 was already out for a while since six months but besides the shake up from that a couple decent new units came in.

Knauf, Mercenary sniper for all human generic armies (plus Merovingians). In a weird spot where he's better than some equivalents for 32 points like a Grenzer but is still not a totally optimized unit and is noticeably a "pass" in armies with Nisses and Intruders chiefly.

Yu Jing has a new sniper, almost a good one that makes up for their weaknesses in the Sniping department. Major Lunha. Works for ISS and Generic Yu Jing. Has viral, limited Camo, mimetism.

Tech-Bee's new. She gives moral support to PanO troop engineers, looks cheesy on the table, and is 5 points irregular specialist.

Lots of TAG pilots got released, they
re all various specialists now, and the G:Remote Presence TAGs have little bots that come out to push buttons if they need it.

New HD+ for Aleph at around twentish points.

New Starters: Bakunin and Scots.

Some two blisters have been repacked into one.

The Fat Yuan Yuan finally got a model. Box of two. Probably can still find some. Intended to be fielded as a regular Yuan Yuan but there are some joke missions they've got in a .pdf to field a loadout for him. Pig Catching, Beer Drinking, and sneaking into a noodle shop are the missions. Turns out cans of beer can count as stun grenades.

Optimal units from HSN3 are out, the Hassassin Ayyar, PostHumans, and Tohaa I don't care to remember the name of. Blackjacks aren't coming until 2018. Nexus Operatives and Shikami are coming this year (they've been dossiered). No one cares about Andromeda to complain about missing her.

Nothing really game breaking, but not garbage either. A bunch of pilots have indeed been taking a few prime slots for releases.
>>
>>53584100
A 23-26 point dedicated superhacker is the envy of any faction. It's cheaper than the Deva equivalent while being a better hacker, at the cost of the Deva's NWI and better combat stats. Add the 'hits on 14' Pitcher, and that's really self-contained.
>>
>>53587576
>She gives moral support to PanO troop engineers, looks cheesy on the table, and is 5 points irregular specialist.
Moral support means +1 WIP for engineers and crabbots (not just repair rolls, all rolls)

>>53587609
RIP in peace Deva hacker. With Mk1 Posthumans and now these guys there's no reason at all for it.
>>
About Camo and not being allowed to try to discover the same model twice or more in one turn.

If in the reactive turn, model A fails to ARO-discover enemy camo marker B, with B proceeding to reveal itself later in its own turn, then re-camo, still in that same turn. Is A still forbidden to try to discover it? Even if it has seen B revealed in-between the two camo-instances?
>>
>>53588908
I think it was allowed to try rediscover at that case in previous editions and don't know why it would have changed.
>>
>>53588213
There's a reason for the Deva Hacker... she's the best hacker in PanO. Devas are so underused in NCA...
>>
>>53589215
>Devas are so underused in NCA
I think you haven't been playing enough NCA to make that claim. Devas are a bit of a staple, whether it's Sensor, Hacker or MSV Spitfire.
>>
Which book is latest?
Human Sphere N3
or (just) N3?
>>
>>53589882
They compliment each other. N3 is the basic rules, HSN3 is extra rules.
>>
>>53589956
Oh. Thank you.

What about fluff?
Same thing or can I get complete version of it in HSN3?
>>
>>53589969
Same thing: N3 has basic fluff, HSN3 is sectorial focused (so for example Ariadna section is exclusively about USARF and Caledonia).
>>
>>53589981
Dang it. Looks like I'll have to buy both.

Thanks for the info.
>>
>>53589510
Any NCA player who knows what he is doing uses the deva as a staple.
They have great lt. options and the msv loadout is a brutally cheap camohunter.
>>
>>53570002
>Multi HMG, HF
...Where?
>>
BRING BACK THE CASKUDA

REEEEEEEEEEEEEEEEEEEEE
>>
Do Blackjacks even exist?

Should I just make my own "artist's rendition" of the tag?
>>
>>53590368
Gun hands

>>53590769
I'd just get an Azra'il and paint it up like a seppo.
>>
>>53590769
Not yet, and apparently not before 2018.
>>
>>53590941
Oh well, I can at least take refuge in the fact that Ariadners will eventually have a native Mech.
>>
>>53590941
That's some bullshit.
>>
>>53590953
>Acheron Falls 2016
>>
Anyone know of any alternative models good for the Blackjack?
>>
>>53591000
I've seen people use the haqq Azra'il or whatever they're called same S value.
They're supposed to be older generation like the 'jacks and the one even has a HMG that you could probably convert into a sniper by slapping on a scope and cutting off the ammo belt.
Just add a chest mine if you're adventurous and you're solid.
>>
>>53590953
Eh, it sucks but 2 years isn't a totally unusual time to wait between profile and sculpt.

I don't think anything will top Tikbalang and Uhlan though. Profiles came out with the original Human Sphere in 2009, models were released in mid 2016.

>>53591000
Azra'il and Al Fasid both fit the aesthetic. They're good proxies.
>>
>>53590769
you can use a gecko with a mk12 .
>>
>>53591055
I don't want to use an Azra'il or any other recognisable Infinity model. I was more talking about third party models.
>>
>>53591091
Are there any titanfall scale figurines?

Because titans look very Ariadna IMO.
>>
>>53591091
Maybe these guys with some work. They might be to small though.
>>
>>53591177
Fuck that's really small.
>>
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>>53591177
oops
>>
>>53590411
Why did CB squat the Exrah?
>>
>>53591217
Because they couldn't decide how to visually update them.
>>
>>53591217
They weren't popular + fiddly models that were both hard to sculpt and awkward to put together + those models didn't even look good.
>>
>>53591217
They were unpopular and ruined their molds. CB was also unhappy with their lack of a consistent aesthetic, and couldn't decide on one so they put it off until later.

Most people don't actually miss the Exrah, they just miss the Caskuda. And I don't blame them, the big guy is incredibly cool in both concept and model but the other sculpts were ugly as sin, and Vector Operators were some real bullshit in N2.
>>
>>53591217
space bugs weren't generic sci-fi humanoids, so they had to go
>>
>>53591291
I miss the Vector-Operator man. If they brought Exrah back I'd like them to be counter-Tohaa troops I guess. Highly mobile, particularly good against bio- and symbiont-stuff. Maybe some kind of infectious or swarm special rule that lets them bypass symbiocreature intervention. It feels like creepy super capitalist bug mercs contrast well with the biotech union aesthetic the Tohaa have. The Exrah are like the dudes you uplift and immediately regret it, because they're fucking awful and they only care about the hive and money.

The Caskuda was the most striking Exrah model conceptually and visually and I've never really seen anything like it elsewhere.
>>
>>53591376
>I miss the Vector-Operator man
I don't really, even though I abused his power relentlessly to win. Smoke hopping was fucked up, and without it he'd just be a Nisse that runs fast. I liked the Void Op best, 360 visor+x visor was a fun combo. With N3 suppressive fire it would be killer.

I wouldn't make the whole race about killing Tohaa. That pigeonholes them a bit too much. Maybe one dedicated anti-Tohaa unit with weapons that the cabbageheads are weak to oh wait whoops I forgot
>>
>>53591091
Steel Guard for Dust. They even have HMG and sniper variants.
>>
>>53591217
>>53591291
>>53591376


I think they could easily update them now. Just look at the designs for the Cravers in endless space. A mix of tech and biology. They could easily create the synergism. And I'm talking about the new designs from Endless space 2.
>>
>>53591590
That looks like a good option m8, thank you.
>>
>>53591723
If you wanna sell one and live in Europe, lemme know. I like their look but they come in boxes of 3.
>>
>>53591772
I am in Europe but this is the one I'm thinking of getting

http://www.miniaturemarket.com/bfmdt078.html

I think that's a two pack? I can clip down the barrel on the kneeling one and replace the guy inside with an Ariadna guy (or at least an Ariadna head). Then I can run that as the AP HMG Blackjack and the standing one as the Sniper Blackjack, so I figure I'd use both.

Not committed yet so if I decide to get another pack I'll post ITT.
>>
>>53591855
Magnetize the armor cover and remove it for battle-ravaged state.
>>
So I bought Red Veil because I wanted to start with Yu Jing and play some demo games at home, but I don't really want the Haqqs or anything from the Red Veil box aside from the Yu Jing models, so I'm putting it on eBay. Should I keep the markers, templates and dice though? I don't want the scenery either because I'm not going to play at home, I don't have enough space for a game table.
>>
I feel the was warmahordes fags are beginning to infect the overall community.
>>
>>53592374
Why did you buy Red Veil then? You could have just bought the Yu Jing starter with those models.

All you would have missed out on is the unique Ninja model, which you could probably get off ebay anyway.
>>
>>53592565
I already said it. Because I wanted to play some intro games by myself at home.
>>
>>53591687
Also give them a touch of the Pfhor from Marathon, maybe.
>>
>>53591083
I believe Raicho had like 8 years between profile and model.
>>
>>53591687
>turn them into generic cyberpunk goons
No thanks.
>>
>>53592672
Yeah but the Raicho wasn't interesting.
>>
>>53591687
But Unidrons are already something like that. I want my bug insectorial.
>>
>>53592720
>PanO TAGs
>interesting
>>
>>53592672
That was 7 years too. Original game came out late 2005, Raicho came out late 2012.

>>53592830
The mimetic one with landmines and the camo one with feuerbach are pretty interesting compared to basic bland MULTI HMG thing.

I really wish the Raizot was better. Smashy monkeys deserve a good smashy mecha.
>>
>>53592830
>Disrespecting the Seraph

There is a special place in hell for you Saracen.
>>
>>53592830
The Cutter and Tik are kinda interesting. If we use one of the eternal and profound metaphors of humankind, anime girl stereotypes, then:
>the Cutter is the full on Yamato Nadeshiko head of the household, gets shit done and #rekts in the proper fashion
>the Uhlan is the Ojou-san little sister with an inferiority complex
>the Tikbalang is the overly eager Genki Girl RIP Toni
I don't really care about the others desu. I imagine the Seraph as a Chuuni though.
>>
>>53592908
I wish Morats in general were better.
>>
>>53592374
Sure, sell the starter separately from the scenery.
>>
>>53592957
But thrn they would hardly differ from PanO
>>
>>53593139
I don't think the scenery is really worth that much to be sold separately.
>>
>>53592957
I just wish they had more going on. They've got really solid links and a few outstanding units so it's not all doom and gloom in the sectorial, but mostly in vanilla they're left alone.

Hell, there are easy changes that wouldn't break anything and would add a lot. Just off the top of my head
>Kurgat PAC with sapper or linkability, maybe give the shotgun profile deployable repeaters or e/maulers as well
>AHD profile for Suryats
>Raktoraks getting number 2 and being able to join Vanguard and maybe Yaogat links
>BMV1 or something, anything to make Yaogats more than just inferior Maakreps
>KHD profile and major combat focus on Zerats to make up for lack of camo, something like MSV1 and better weapons (HFT instead of LFT, e/m grenade launcher instead of e/mitter) would be nice and would actually justify the cost. Stealth is a must too, Daturazi have that shit and the designated sneaky bitches somehow don't.
>>
>>53593165
Not a whole lot, but Red Veil scenery is fairly nice for what it is.
>>
>>53593251
Yeah but I mean you can get it at the store new for like $10, I'd rather pack it with the rest to offer a better deal, I don't really care about scrapping a few more dollars.
>>
>>53593287
Fair enough.
>>
>>53592830
>talking shit about Toni Macayana
Fuck right off, son.
>>
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>>53594842
Wotchu gonna do about it human
>>
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Cybepunk Slum progress:
- Graffitis done
- damaged plaster done
- window grating done
>>
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>>53595311
>>
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>>53595353
>>
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>>53595373
Scale shot, as requested.
Base size is 16" x 20", highest point is 13".

Next up:
- door details
- entrance area
>>
>>53593249

I dunno they just don't work as a faction. No camo options, lack of good specialists, expensive orders. They really aren't scary enough in a fight to compensate for all that.
>>
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>>53595410
>>53595373
>>53595353
>>53595311
Noice.
>>
>>53595523
They're mostly reliant on link teams. Stuff like Hungry links, Rodok links and Kornak's Sogarat haris are what keep it afloat. And while camo is definitely nice you don't need it all the time. Rely too much on one thing and you'll get fucked up once it gets countered.
>>
>>53592957
>>53593249
>>53595523

That is goddamn heartbreaking. They looked like Mutons from X-Com and the only reason I didn't buy them right there was because going halvsies on Red Veil seemed a better deal.

A tactical squad firefighting game where Mutons are a valid army choice was way too specific to hope for I think.
>>
>>53596730
Morats still rock the killy scenarios though. And they laugh at Ghazi and their jammers.
>>
>>53596730
Morats are OK but like, their big intimidating looking HI and super aggressive musclebound monkey-fucker units are just kind of average. I would expect Morats to have one unit that is absolute Not To Be Fucked With and they don't, really.

They really show weaknesses in any scenario that isn't a straight up firefight.
>>
>>53596730

They aren't unplayable. But they're definitely on the back foot compared to a lot of other factions.
>>
>>53577814
>>53577844
qt! :3
>>
>>53595410
oh, missed the update: neat af!
>>
>>53596942
While everyone goes on about Infinity having perfect balance statements like this make me wonder if there is a tier list of factions and sectorials.

I've heard people say QK, vanilla Ariadna and Tohaa are best positioned right now, and in my own faction (CJC) I've noticed that other factions just do everything I do better (freaking riot grrls, man)
>>
>>53597885
Those are hard to construct because "tiers" depend wholly on context, like opponent, terrain and scenario. Rock, paper, scissor, spock, basically.
>>
>>53597885
There's not really tier lists, except for 'Good' and 'A little behind'.

IMO, the only sectorials a little behind are France, Shasvastii, perhaps Morats and MO.

The fact that someone says QK is 'best positioned' is an artifact of last edition, where they had all the tools of a modern sectorial. Vanillas and Sectorials have all caught up and are pretty equal there.

Corregidor does a few things better than Bakunin. Morans are supreme midfield delayers and very cost effective for slowing your enemy down. Jaguar/Massacre is an effective advancing force, and you have Intruders to do smoke assaults. You have superior AD access. Your base LI Link is also worlds better.

In return, Bakunin has cheaper warband chaff, superior Riot Grrls, situational Reverends, the Sin Eater, Zeros, and better hackers. Downside is no MSV2 of any kind, and only one very weird AD choice. Also, the Moderators are extremely poor as linkable LI.
>>
>>53597885
>everyone goes on about Infinity having perfect balance
I don't think anyone is claiming infinity has perfect balance (which I would argue is unattainable once you expand beyond just a handful of units). People just claim its balance is much better than other systems out there.
>>
>>53598268
I've never seen anyone using the AD troopers near me-- we have a vanilla nomads and one other CJC player. It's just Morans, Wildcat links and Intruders. How do they play and are they worth the points investment?

Are wildcats even worth running? Once Lupe is in the link her BS 12 is close-ish and 4-4 mimetism feels much better than 4-2 arm 3, and that's before mentioning smoke. With Panzerfaust and Nanopulsar she does a good imitation of special weapons anyway. Then has the backup of B2 15 pt missile launchers.

Is there a good proxy for the Moran? Everyone uses it but I hate the sculpt
>>
>>53598268
The main imbalances in the current lists are caused by staggered N3 updates. If the Tohaa (who I see as having benefited the most from rules changes and updates) are the new normal, there are still several factions and sectorials that seem like they need to brought up to par. QK's whole shtick is the new normal for all forces, even Vanilla ones, now. Shas and Morat sectorials have serious limitation and don't function very well as armies. Same deal with MRRF.

I expect in time this will even out but this is where I hope CB's attention is in terms of their internal balance.
>>
>>53594842
That's what she did! :^)
>>
>>53600448
Toni died so that the Tikbalang could live. She is the holy saint of PanO T.A.G.s. One day she will rise again and sacred St. Joan will go into battle with St. Toni laying down the covering fire of God.
>>
Post ur Wotan stories
>>
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>>53602359

A win for glorious Yu Jing today.

Su Jian is such a beast.
>>
>>53599260
Tomcats can be clutch players and win you games. Doc or engi is really dependant on your list and the scenario.Being able to deploy near backline ODD/TO big guns and flamethrowering them is pretty good.

Hellcats are commonly taken as a BSG or spitfire tho I am still a fan of the HMG profile. The AHD can do some work if you really need it to.

The Meteor is a Stemplar you can deploy up the map, which is super baller but it costs 1 SWC and that can be really hard to scrounge up for vanilla/bakunin.

Wildcats are made for fighting up the field versus the usual defensive nature of LI links. Just compare their weapons

>HMGvsSpitfire
>MLvsHRL

Wildcats can gradually move up their weapon band ranges HRL>Spitfire>BSG then complete objectives. A BSG in its range with a full link is B3 hitting on 22, you dont get much more door kicker than that, especially if you open up with a stun grenade first.They also have a 0SWC Lt at a decent price so thats nice. Just remember with Wildcats, EVERYTHING WILL BE FIRE.

Then there is multiterrain to consider, many people forgo using those rules but it helps with their MOV, also Wotan now brings them up to 5-2 in zero-G areas so their sluggishness isnt as pronounced now.
>>
>>53602359
>Aleph vs Nomads
Played the Military Dock Mission
Two highlights were my MK12 Agema tanking 2 Flamerthrower blasts from from an Iguana (primary target from for the Iguana was a Myrm link behind him) and plinking a point of structure off the ignana with each ARO. Later a lone alguaciles won a gunfight with a linked Hector taking him from full to dead in 3 orders. Game ended with me in control of the ZO earning a 6-3 win.
>>
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>>53602359
>MO vs Haqq on Yu Jing ship
Had a HRL Order Sergeant table my Haqq opponent almost single handedly, got just as many kills with his assault pistol as his rocket launcher. Gonna be promoting him to a middle launcher magister soon for his heroic actions and skills with heavy weaponry, perhaps one day maybe even a father knight.

Pic is of the Sergeants final order breakin from cover to kill the last Haqq unit (Barid)
>>
>>53603343
Love that mat, what is it?
>>
>>53595311
I like what you did but what the fuck is up with the shit tier paint job on the building walls? Like THICC paint and brushstrokes everywhere next to some cool details
>>
>>53598268
MO only really needs some fun mixed Harris options and make the Teutons not shit.
>>
>>53598268
MO isn't actually bad at all, it just doesn't do its theme properly since most of the knightly orders are better off somewhere else. If you're running Hospitallers or Santiagos then it's a great sectorial.
>>
>>53595311
>>53595353
>>53595373
>>53595410
Fucking hnnnnng
>>
>bought Onyx Contact box
>don't know what to do from here

h e l p
>>
>>53605509
Just the starter set or the 300pt box?

Do you know how to play the game first off? What specifically do you need help with?
>>
>>53605534

300pt box.

I've played a few demo games and that's it.
>>
>>53605534
>>53605545

posted too soon; I don't really know what else to buy or do. Yu Jing and Ariadna seem really strong. How do I break them over my giant alien knee?
>>
>>53605509
Get a Shasvastii. Noctifers are great fun, but the important one is the Malignos. Some advice: If you get the sniper and just cut the barrel off it looks a lot more consistent with current weapon sizes, plus you don't need to deal with the hideous Shas combi rifle.
>>
>>53605557
With solid play, same as anyone else.
Take advantage of drones. Total reaction with mimetism is a tough nut to crack.
>>
>>53598707

The balance is definitely pretty good. A lot of that is due to how similar the armies are compared to most minis games though.Lot less rules variations between armies in this game.
>>
>>53605557
If you want to gutfuck Kazaks, bring a Visor. Any visor. Congratulations, I am dead.
>>
Is there a balance change log that tracks changes of units over time within N3/HS?
>>
>>53599260
Man, playing CJC or vanilla Nomads without even the implied threat of some twentyish point troop swooping in to cause a ruckus or steal an objective is like driving with a cranky gear shift. The ability of Nomads to approach problems sideways is one of their biggest strengths and the super mobile Tomcat brings so much.

Being able to engineer or doctor something up the board is huge and they have rock solid stats.

In most players I've seen, CJC is not wanting. It has solid fundamentals and great versatile troops at affordable prices. Their catalogue of 30 point and under troops is the envy of more than a few vanilla factions.

That you're not mentioning the exploits of the aforementioned Toms, Bandits, Jaguars, Lunokhods is surprising. Not to mention the shit dropping terror that is McMurrough, aka McMurder.

Wildcats can afford to take a hit. Yeah Lupe is a better gunfighter, but the rest of her link isn't. When the Wildcats fireteam loses a member, the rest are still rocking that native bs13. The templates everywhere makes it risky to approach them in close and they have a good selection of specialists. They make awesome use of their SWC weapons and don't break the bank.

The dismount Scarface model, Vortex Spec Ops, Crocman might work as a Moran.
>>
>>53606651
>>53602545


Every time I want to shell out points for them I end up taking a Massacre/Jaguar core link instead. All that smoke and murder for under 70 points while contributing orders for an Iguana has won me quite a few games. Not to mention massacre's ability to run around the table killing everything before their first active. BS 21 boarding shotgun and all.

I am going to buy some crap this week don't know what to get--- what fills the roles best. I agree that I need some serious AD potential. Right now I don't really have anything worth mentioning for up-board presence.

For fireteams I currently have minis for Massacre/Jagoffs, Lupe/Alguacilles, Mobile Brigada (which I love but cost too many points to field and need a haris option)

I was looking at the CJC starter for wildcat haris, another intruder, hellcat and possibly the wildcat blister as well. That a good start?
>>
>>53607006
Meant hellcat blister. I always mix up the hellcat and wildcat
>>
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>>53607006
I am hoping the brigada bust is a hint of a special character for the upcoming Acheron Falls, maybe get the haris then.

The full link pain train shines in limited insertion and the hacker is probably the most durable in the game. And it can still leave you with plenty useful units to play with. Pic related, though I try not to include a ML in the link since the hacker is a key button pusher and moving up the table usually hurts the ML range bands.
>>
>>53607417
>the hacker is probably the most durable in the game
You're forgetting that PanO, YJ, Aleph and CA have 2 wound hackers with NWI, TO camo or both.

Mobile Brigada are a great pain train even though they're mediocre HI overall. CJC has a load of cheap and mobile specialists that go with the link very well.
>>
>>53607417
No one around me plays limited insertion, and bringing the pain train up against 15 order PanO with 6 TO units and a Joan pain train just seems like a recipe for anal rape
>>
>>53607547
I should have clarified, the brigada hacker can fairy dust itself, then plus the tinbot, thats a -9 to anyone trying to hack it. Though I did forget about the Asura but thats like a 70 point model, it better be sturdy.

>>53607617
That sucks. I sometimes go for a fake haris and bring 3 brigada but then that just makes me miss having a wildcat core.
>>
>>53607686
I was thinking more of Anathematic. ARM5, BTS6, self fairy dust, NWI and TO camo.

>>53607617
Pain train is used specifically to refer to a heavy infantry link. I assume you just mean Joan solo? Because there's no way 6 TO Sergeants could fit in a list with 15 orders and a full knightly pain train.
>>
>>53607686
I've been considering the fake haris myself, it fills a similar role to taking a TAG at a reasonable cost and allows you to move a very heavily armed specialist up the field (Hacker/Tinbot/HMG). But then I have a whole bunch of haris links and not enough actual beef.

Still, as a mobile firebase I can see it having a lot of use at taking and holding the midfield while AD assholes start hitting the rear.

How many tomcats and hellcats do you find yourself using most often?
>>
>>53604150
Simply put, to save time. Also not minding thicc brushstrokes, I find them good looking in their own particular way. I get what you mean, but personally, I find putting more effort and time into the buildings shading and highlights is not needed for an overall satisfactory result. Attention gets mostly drawn to the better executed details. Also, the 'uglyness' of the shading fits the dirty Slum feeling.

This is the balance I'm willing to do, and from my experience most players still like it that way too. Shortcuts, cheats, all legit if it still looks cool and fills up the table in the end.
>>
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I've got some PanO models for a bargain price. With an addition of a spec ops, support box and a tech bee box I managed to build something like this. Can it float?

PanOceania
──────────────────────────────────────────────────

GROUP 1 11 / 1
REGULAR Combi Rifle / Pistol, Knife. (0 | 10)
REGULAR Combi Rifle / Pistol, Knife. (0 | 10)
REGULAR Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
REGULAR Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
REGULAR Combi Rifle / Pistol, Knife. (0 | 10)
KNAUF MULTI Sniper / Heavy Pistol, Knife. (1.5 | 32)
JOTUM Lieutenant MULTI HMG + Heavy Flamethrower, D.E.P. / . (3 | 103)
CRABBOT Flash Pulse / Knife. ()
PALBOT Electric Pulse. (0 | 3)
KNIGHT OF MONTESA Combi Rifle, Chain-colt / Breaker Pistol, Shock CCW. (0 | 44)
MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (0 | 15)
KRAKOT RENEGADE 2 Submachine Guns, Chest Mine / Pistol, Shock CC Weapon. (0 | 17)
AKAL COMMANDO Hacker (Assault Hacking Device) Combi Rifle / Pistol, E/M CCW. (0.5 | 28)

GROUP 2 / 1
TECH-BEE (Remote Assistant Level 1, Specialist Operative) Flash Pulse / Pistol, Knife. (0 | 5)

6 SWC | 299 Points

I wanted to run more Svalarheim but I settled on small beginnings with Jotum.
>>
>>53607803
Again, same logic as the Asura, costs as much as a TAG, it better be damn good. But Ani costs more than twice as much as a brigada hacker and when in a full link has comparable WIP and has SSL2, and that is a hell of a lot of armored space mexicans to deal with. But as I said, its one of the most durable hackers, not the most.

>>53607845
Really depends on the list and objective and if I want to try something out. Usually a Tomcat+bot and maybe a Spitfire Hellcat is my AD allotment. I only opt in for a big gun if I dont already have a primary and secondary shooty murder machine. I subscribe to the wisdom of generally no more than 2 AD per list and preferably having them in separate groups so as not to hog each others orders.

But if i am not taking a Tomcat, double Hellcat can work too. One is going to walk on the side of the board, the other is going to be used to jump as close to the enemy as possible.

Spitfire/HMG are good AD level 2 choices. The HMG is also good for level 5 because of the range.

BSG/AHD/paramedic are go to for AD level 5. BSG for surprise enemy removal, paramedic for button pushing, and the AHD for a bit of both.

Remember, either have someone with a hacking device buff the the combat jump or have a Salyut around to do it for free while it buffs other bots, protects your TAG, etc.
>>
>>53607006
I'd focus on models that can move up the board or establish board control first. CJC are still Nomads and would be remiss in not embracing that part of their toolbox. Tomcat box (Kowalski is a fine proxy), McMurrough, Bandits (hacker model is a universal loadout), Zond remotes, and HMG/Hacker Hellcat boxes would be my priority.

That said the CJC starter + SWC Wildcats is fine if you want to dive into the Wildcats.
>>
>>53608050
Regulars are AVA.2
You will need a few Fusis.
>>
>>53608325
god damn thosePanOs, now I need to buy a starter or some boys in blue
>>
>>53608050
No.

First things first, the stuff that you literally can't do:
>You have 11 dudes in the first group, the limit is 10.
>You can only take 2 Acon Regulars in vanilla.
>You've got 2 lieutenants there, minimum and maximum is 1.

Now for the other stuff:
>If you're taking Regulars you should use their fancy profile. The minelayer sensor dude is top tier. Otherwise you might as well just take Fusiliers, as their models are easier to get, they don't cost SWC as a lieutenant and their FO specialist can drop repeaters.
>PanO has high standards for MSV snipers, and Knauf does not live up to them. A Nisse is a far better investment, or failing that a Bagh Mari is cheaper and has minelayer. You can proxy the dude as either one.
>That Montesa isn't doing much with just a combi rifle. Give him any other gun and he'll perform better. My personal favourite is the grenade launcher, but spitfire and rocket launcher are both solid.

Otherwise you've got the start of a fine list. TAG+Machinist+Techbee is a good combo, Akal hackers are solid specialists and disruptors, you have the orders to fuel your Jotum's murderboner and an efficient and multipurpose potential backup murderer in the Montesa. Upgrade Knauf to a Nisse for some anti-smoke and you'll be pretty well off.
>>
What is limited insertion?
>>
>>53609074
Just the tip.
>>
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>>53609115
Fine by me.
>>
Is there any advantage at buying at the official store? Like customers points or anything?
>>
>>53609145
Cheaper shipping in Europe?
>>
>>53609074
Players are restricted to a single combat group. Also command tokens cannot be used to strip orders first turn.
>>
>>53609327
>Spain
>Cheaper shipping
Pick one.
>>
>>53609472
>in Europe
>>
Hello.
>>
Next week I'm on my second tourney ever. Any tips for ISS in limited insertion? SuJian and Hsien should be pretty strong, right?
>>
>>53609369
So 10 minis max then?
>>
>>53609781
y
>>
>>53609842
Doesn't that automatically invalidate some builds?
>>
>>53609898
y

any with 11+ orders
>>
>>53609948
k
>>
>>53609781
Not 10 minis, 10 orders.
Since Post-humans only count as a single Order, you can take 3; there's no limit on G:Servants etc.
>>
>>53609781
>>53609898
It was much more common as the standard pre-N3 and late period N2. You can view it as a grognard's way to play (doesn't mean I think it's bad).

I'm not personally that keen on the multiple groups mainly because I don't like running useless cheerleaders. On the other hand there's a better variety of low cost troops, costs in general are down, and cheap FOs are really easy to get now.
>>
>>53610047
ban posthumans
>>
>>53609682
Wherever. Spain has ridiculously expensive shipping, as a Pole I'd rather order stuff from Cho in the UK. When I looked at CB's offers they seemed good until I got to shipping when I wenty "hahaha fuck no."
>>
>>53610393
>Spain has ridiculously expensive shipping
Why?
>>
>>53610414
They charge extra for siesta.
>>
>>53610414
Postmen have to occasionally skip siesta.
>>
>>53610443
>>53610451
Am I being memed?
>>
>>53610481
y
>>
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Speaking of memes: just finished my Crabbot.
>>
>>53610393
I'm a spaniard and this is a blatant lie.

International standard shipping to Polland costs around $8-10 depending on weight and size.

So yeah fuck your shit.
>>
>>53610481
no
>>
>>53610481
No, Spaniards literally sleep after 1300.
Almost as lazy as monteniggers. almost as terrible work ethic as frogs.
>>
>>53610487
Would you please stop posting like a retard? This is not your phone chat.
>>
>>53610747
k
>>
>>53610726
That is definitely not what Customeeple charges though.
>>
>>53610726
>I'm KJU and NK has best living standars
>So yeah, fuck your shit.
>>
>>53610747
n
>>
>>53610726
Try 18€.
>>
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>>53610726
HO-HO
>>
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Your main link team is storming the enemy position after a shakey start, while your camo'd hacker is moving into position on the flank, putting themselves near the objective while getting them in hacking range of the enemy HI. Everything's suddenly going your way.

What music starts playing while your dudes get their winning done?
>>
>>53610869
Wait, it says 18.5 Euros Final Price. Is that the final price for shipping or the final price for the order?
>>
>>53610896
Just shipping.

I wanted to order the N3 book. 59,95 €.
>>
>>53610894
Domaru+Haramaki
https://www.youtube.com/watch?v=Ezrbyf6t9mY
I'd call the Domaru Lt Ginyu if she wasn't a girl.
>>
>>53610896
Final price probably just means they don not intend to decrease it in the future.
>>
>>53610746
>after 1300.
Nope, it's usually a 30 minutes nap after lunch, so around 15:30-16:00.
>>
>>53610969
>You see we don't kill all the infidels, just the ones that don't pay the kuffar tax
>>
>>53610969
It takes me 30+ minutes just to fall asleep. How do you spics do it?
>>
>>53610999
>spics
I don't know, I'm not one.
>>
>>53610696
You camo's turned out better on that larger surface.[I still think you should be avoiding doing the pattern but you do you] Love how you make it hold a knife.

I've got some Geckos in progress right now but I'm not posting pics until it's closer to fully base coated or done.
>>
>>53610894
https://www.youtube.com/watch?v=xGISX9EwGFA
Obviously.
>>
>>53610726
I'd like to hear what you're sending stuff with and if CB/any other Spanish miniature/terrain companies use it, because my experiences were closer to twice that.
>>
>>53610696
>that knife
c u t e
u
t
e
>>
>>53611588
Bandua Wargames has a flat rate of 10€ to whole Europe - free if you spend more than 100€
>>
>>53611588
I use the standard postal service. Again, that's what they charge for shipping to other european countries.
Shipping to the states costs more like $25, obviously.

To the pole guy, you are probably being cucked by CB.
>>
>>53611846
https://www.youtube.com/watch?v=0QaAKi0NFkA
>>
>>53611960
>, that's what they charge for shipping to other european countries.

No. It's terrible for Slovenia as well.
>>
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>>53610869
>delivered in 24h
:^)
>>
>>53612490
Why the smiley face? CB is the one losing business because of this.
>>
>>53612490
>page in Spanish
Yeah yeah, local shipping is cheaper here as well.
>>
>>53612505
>>53612511
>As expected
Then why don't you buy from your flgs?
I have to fuck myself with shipping plus customs for KD shit and I don't go crying around or when I order my weebtrash from japan or when I order some scale models from german big shops like modellbau-koenig or dersockelshop and get ready to pay +20€ just because.
Shipping is expensive unless the company has some deal like "spend [x] money and get free shipping".
Maybe geedubs store are more your alley
>>
>>53612624
>>53612624
>Then why don't you buy from your flgs?

Because britain is cheaper.
>>
>>53612661
Buy from them then? As long as you play the game and have fun do what you must
>>
>>53612691
Pretty sure the reason for shitting on CB's hilariously garbage shipping practices is just the now-gone 50EU bundles. Which you were forced to purchase from Corvus Belli whose 20+EU shipping actually made it a worse deal than buying the parts individually from GameNerdz and getting it even sooner and cheaper.
>>
Played my first three games today. Had pano starter, aquila guard and two FO assaults, two mule bots.

Played with aleph and got destroyed. Any tips on how to deal with hackers and those models that jump from body to body?
>>
Trying to make list called the Odyssey, only Greek Heroes allowed and remotes (aka netrods and repeaters). Any ideas?
>>
>>53578368
But anon, think of the the spam list potentional.
>>
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>>53613655
As an aleph player, I can tell you that you should not fight against us. We are your masters. But jokes aside.

You want to play the objective. You'll have more orders than them, so you can accomplish more. Furthermore, aim for their cheerleaders like their netrods or their LT. By taking out their LT, the Proxies only have one order to use between themselves.

Aleph plays dirty so you want to play equally dirty. Hack them, HMG, heavy flamer, shock ammo (against 1 wound) and so on. Bring MSV2 and 3. Try to get them to reveal and deploy your hexa sniper.

Post your list btw.
>>
>>53614017
we play LI everyone has 10 orders. It is just that those soul jumpers are 3 dudes, so even when I killed 2 he still was getting his orders. He ramboed me with achiles. And I don't think pano has any good hackers, they all seem very low stats for hacking.
>>
>>53614153
What are you talking about you've got some pretty good hackers. Its all about tipping it to your favour.

Locusts have infiltration so you can deploy them half way up the board. With ODD your enemy will be pretty screwed. Furthermore they come with the Assault hacking device which lets them use Oblivion.

Oblivion is damage 16 burst one, so you want to use it in ARO against Achilles. That will Isolate Achilles and means that he'll enter loss of Lieutenant and his entire force will be screwed for one turn. Even having a croc man will work to your advantage.

Willpower 13 does sound amazing but here's the thing. In an ARO its amazing. So Achilles moves towards you or idles, you then declare Hack Oblivion. Your opponent now has two option, reset or continue his attack. By reseting he will lose his action. By continuing to attack you have a very good chance of succeeding. Willpower 13 is about a 65% chance to succeed and you have 50% of the attack going through. Now have another hacker or something in repeater range than Achilles will be pretty screwed.

The effect of Isolation means only one order will be used on him and no more. (Unless if he has frenzy.)
>>
>>53614153
FatherKnight with an AHD brings the beef with 9BTS. Plus immobilizing then D-charge dunking stuff is super fun.
>>
>>53614611
did lotus actualy got a model? nice.
>>
>>53614153
Why does anyone play LI? Seriously.
>>
>>53615546
Locust won't get their model for a long time.
>>
>>53613655
Not only did you start playing with a wierd mode, but also against Aleph, a faction notorious for stomping new players.
>>
>>53613655
PanO are kind of a bad match for ALEPH. PanO's thing is having big numbers and shiny tools. Unfortunately ALEPH have bigger numbers and shinier tools.

Generally speaking, against ALEPH you'll usually have more orders and bodies. Capitalize on that. Go for the objectives, spread your stuff out and make sure you have lots of LoS covered. You should have more LoS going than him. Your models usually won't beat up his 1v1, so don't let him get your stuff into those situations.

>Any tips on how to deal with hackers and those models that jump from body to body?

Pick off his netrods if you can.
>>
>>53613744
>the Odyssey
You'll have to play against vanilla CA.
>>
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The true story behind Dire Foes pack 1.
>>
>>53614153

Hackers are better in the reactive turn than the active turn, in my opinion. Active turn, you spend an order and they Reset, and they can reset as an ARO if you ever provoke it.

Setting up repeaters in the way of what the enemy wants to do allows you to A: waste orders going around/destroying the repeaters, B: waste orders doing Move->Reset, C: doesn't take up orders on your turn.

Aleph is weak against jump troops, even in LI. Crusaders with the Multi/FT profile is a cheap and easy way to eat Netrods and Dakinis. Post-Humans and Achilles/Asuras are all pretty blah when they're -2/3 orders on the first turn.
>>
What should i buy to expand from 50 bucks Tohaa box? 300 points box? Maybe there is something else because i am sort of starting the Infinity?
>>
>>53616786
You will want to buy one of the new Sukeul at one point or another.
>>
>>53616786

Every single thing in the 300pt box is good to great. After that, and the CB special box, just get cool looking stuff. Sakiels are pretty OP, Gorgos isn't bad,Gao-Tarsos are great.

Just gotta balance your triads and non-triads.
>>
>>53616786
300 points is by gar single purachse. Comes with most of the "essentials" (starter, makauls and pokemons, most importantly). Chaksa box is a good buy after that, as are Kaauri sentinels.
>>
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>>53616613
>Humans were really the elves all along

At last I truly see.
>>
>>53616613
Superb. Would be better if an ALEPH trooper was the Fusilier though.
>>
>>53616613
I can dig it.
>>
>>53616613
I think you need at least V: No Wound Incap to survive Morat sex.
>>
>>53616613
Brilliant.
>>
>>53617243
Seems strange, given that NWI is vulnerable to shock.
>>
>>53617243
Now imagine Dog-warrior or Wulver on Morat.
>>
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>>53617630
Now that's nasty!
Please continue
>>
>>53615606
Its really fun, we have been playing it almost exclusively in our area.
>>
>>53617999
I don't know it seems to give endge to armies with TO and HI, and hurts those armies without it. Aleph can stack up on hackers etc but what am I suppose to take, when my faction is build around cheap models?
>>
>>53618031
The only faction that actually has problems is ariadne, and even then there are enough good units to take a 10 model list easily.

Now you know how factions based around expensive models feels in a game favoring 15+ orders.
>>
>>53617837
Just imagine an MMA cagefight with the greatest angerfuck possible.
>>
>>53618088
I don't know I tried playing LI with my caledonians and it was never fun no matter what I took. cant do objectives, can't kill stuff, everyone else has more or less the same list they normaly have only without cheerleaders.
>>
>>53618298
Why not just play vanilla for LI?
>>
>>53618298
Are you serious? You have tons of shit that's good at that points level.

Christ there is nothing I had more these days than these fucking Galwegian spam lists with only like 4 actual models among the order spam. But you can totally do a 10 order list with Caledonia.
>>
what is the most barbaric faction in infinity? like conan in space?
>>
>>53605625
>>53605509
Turbo bro tip. Just buy Noctifers and say they're whatever the fuck Shasvastii sneak unit with whatever weapon you want. Nobody will tell a difference.
>>
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Working hard on my sand philosophers while waiting patiently for Ramah Taskforce.
>>
>>53618298

LI makes faster games with more of the cool, big luxury units that people can't take when they have to fit in more camoinfiltrators.

But yeah, Caledonians seem pretty impossible to hit 300 points without running an Anaconda, or having no specialists.
>>
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>>53616613
The Ur Civilization approves of this
>>
>>53618582
How many do you need? You can hit 300 with a Wulver or Mormaer link and still have 4 or 5 specialists between Scots Guard, SAS, Uxia and Isobel.
>>
>>53618526
CA Morats. Think brutes from Halo.
Otherwise, homo-erotic Aleph sector.
>>
>>53618755
almost half the missions require engineers and medicks. So never enough. Plus the mormear link just melt vs those links other faction have. plus no msv and no horde of dudes means, yu jing or aleph smoke=lost game.
>>
>>53618381
because am not going to play russians, french or americans without models for them.
>>53618448
nothing I own even worked. So I see it as un fun.
>>
>Still can't figure out what colors I should paint PanO
>Huh, Uhlan looks like unit 2 from NGE
>....

Fuck it, painting Tik purple and Uhlan red.
>>
>>53619364
Most people have models they buy just for looks that tend to shine in LI like TAGs. Sorry your wallace spam army wothout buying any expensive units doesnt work.
>>
>>53618580
So far so good ... but is that a hair on top of Maggy?

Also, Gonna have to break it to you, but Hunzakuts are going to be in the Khanate, not the Caliphate (Ramah Task Force).
>>
>>53619630
I don't even have wallace, and my caledonia has 4 galwagians. I don't know why CB decided to fuck my sectorial in the ass. Everyone else is getting duos and harris out of their ass, and hackers and aleph units. If I take a volenteer link with a grey hmg, and 2 SAS there is nothing else to take, because everything is overcosted with so few orders. Plus the reactive turn may as well not exist for caledonia. Can't deal with smoke, no visors, no hacking and the only sniper we have is comperable with a combi weapon dude other factions get.
>>
>>53620246
I can't even tell if this is shitposting...
>>
What's the point those starting faction points at each location if they're just going to subtracted at the end of the campaign?
>>
>>53620840
It is. Whether it's intentional or natural it's a different matter.
>>
>>53621102
Care to explain what you mean? Im not up on Wotan right now.
>>
Anyone here ever use a Mobile Brigada link list? Thinking of pulling the trigger on the box.

I suppose I could also run it as a faux haris with a Jaguar core.
>>
>>53623194
In La Forja Space Taco Bell Station, Nomads started with -IIRC- 50pts, because they own the place. But in the end of the campaign, only "earned points" will matter. Currently Nomads have 91 with only 41pts earned; Tohaa has 49pts.

So my question is: why the fuck even have the factions' starting points if they're no.even going to be counted in the first place? All it really does is give a false sense of security for the home team.
>>
>>53623370
Not me. But a friend of mine loves taking them in Limited Insertion lists. They can be a brutal pain train.
>>
>>53623435
Huh, that does make no sense.

>>53623370
Don't you mean Jag haris so both have link bonuses? Or are you planning cheeky fire team swapping?
>>
>>53623370
Yeah, it's not half bad. Not the best linkable HI compared to stuff like Wu Ming or Magisters, but they have an excellent support crew of cheap and efficient specialists.

You can't have core teams with faux haris, because the faux haris is a core.
>>
>>53623435

Its an awkward way to set up factions having control of theatres at outset, before any battles are fought. I'd guess there is no independent flag in the Warconsole system to assign ownership, its all based on accumulated points, and they decided 25 or 50 looks nicer than 1.
>>
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>I see morat as pic related
how off base am I?
>>
>>53624755
YOU DARE REFUSE MY BATCHALL?

Other than being heavily militarized and worshipping the warrior way of violence? Not much in common between the two.

Tube babbies became a thing cause Kerensky was butt hurt, and developed limited warfare cause their planets suced.

Red monkies evolved on a badass planet, and developed bonds of friendship by killing other dudes/critters.

Their concept of honor is very different. Clanners are western with personal focus on honor while Morats are eastern where their honor is shared amongst their peers.

Clans issue batchall to lay claim to all of your base, morats stab you in the face as a way of saying hello.

>inb4 SHOW ME YOUR HONOR
>NO! YOUR OTHER HONOR
>>
If I run two spektrs and two zeros, how viable is it to spend three command tokens on coordinated mine placement?

Like, turn one, CO Move-Mine, CO Move-Mine, CO Move-Mine.
>>
>>53625074
if you can get them all in great locations sure. But remember your opponent can really screw you up if they have holoprojectors or warbands that can trigger multiple mines while also suicide chainrifling something for example.
>>
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Someone help me O-Yoroi :(

I just constantly get him killed if I try to use him, or he doesn't do much while I try to keep him safe.
>>
>>53625394
Don't know, my friend just got one and I crit adhesive launchered it on turn one and he didn't bring an engineer.
>>
>>53625394
Use her like you would any other trooper. Cautiously, stay in cover, dont forget skills, dont take too many AROs, etc etc. But also have an engineer (may be even with a yaozao) around to patch her up.
>>
>>53625394
Adbuse the ability to walk through terrain thats shorter than you. You have 6 inches to JSJ
>>
>>53625394
Active turn is easy. Use it like a conventional rambo and have an engineer+servant bot around. Don't forget about stealth and the melee capabilities if you have an opportunity to flank a TAG or big camo/ODD guy.

On the reactive turn keep it somewhere safe in suppressive fire. Cover the approach with ARO turrets and keep your back to a wall so any flankers have to deal with crazykoalas.
>>
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Played first real game of Infinity. Please rate and give comment on army list. Looking for feedback.
>>
>>53627082
>Shotlandski shitholes and their trash-tier Spetsnaz
>Garbage Amerikanski bikersand their trash-tier Spetsnaz
>Frogfag without even bringing the minelayer version
>Line Kazak with a Sniper Rifle???
>Line Kazaks, but not using top-tier FO for Flash Pulse spam
>FO Vet Kazak rather than Paramedic
>No Scouts or Tankhunters
Just what this even even is. You're only using 2.5 SWC, as well. I won't try to tell how you to run shit, but this is just fucking bonkers. I'm not really sure what you're trying to do. Ariadna -- read: Kazaks -- have amazing dumps for SWC. The fact you're just bringing a single HMG and an AP Rifle is fucking awful. Do you have a shitton of camo and Infiltration? Sure. Is this army capable of captalizing on the board position you'll get? Not really. It's basically the same problem a lot of French lists have where they can establish great area control in deployment, but then fold immediately. Also, even moreso than usual, this army crumbles the moment MSV L2 appears.
>>
>>53627339
Didn't know they updated 4chan to braile; you forgot to mention the waste on Col. Voronin. Ariadna innately is weak to MSV2, or I have not found a solution to it other than wait for AROs. Good advice, even for a windowlicker. Anything else?
>>
>>53627339
>FO Vet Kazak rather than Paramedic
Vet Kazak doctor is gone, glue huffer. It's not coming back. The paramedic is shit tier just like all paramedics.

>their trash-tier Spetsnaz
I don't even know what this part is supposed to mean.

Furious Kazak-wank aside, there's good advice here. Chasseurs work best as infiltrator-hunters with minelayer and their flamer, Dogfukski is an obvious lieutenant so there's no reason not to give the Line Kazaks FO, Tankhunters and/or the Vet Kazak would be a great place to drop SWC, and more anti-armour is needed. Either a T2 Cateran or a PAC/ML Tankhunter would be a good investment.
>>
>>53627082
>>53627339
>>53627480

All of these Anon. And I will say it agian, use your SWC !

It a learning experience building good lists, you'll do it eventually. Just remember that list building is 1/3 of the battle, the other 2/3 is set up and terrain use and lastly the final 3/3 is actually playing.
>>
>>53627557
Thanks. Never thought i'd find a cool faggot.
>>
>>53627480
Eh, I can vaguely respect faggots taking the Colonel just because it's a great model. A shitty character that I'm also happy to bitch about, but with the rest of the lists problems, that was far from the first thing to pick.

>>53627536
>Vet Kazak Paramedic
Yes, Doctor is gone. But the Paramedic is honestly actually a pretty worthwhile investment. He's one of the few Paramedics that can actually reliably land ranged shots with the medkit. And while Paramedic is always a gamble, there are worst investments. You're a bitch if you're using the FO aspect of the Vet anyways. And if you end up running Dogs, they actually can reasonable pass the Phys-3.

>trash-tier Spetsnaz
Just Kazak wanking, really. Between Spetsnaz and Scouts, the only thing I miss from the other Ariadna camo bitches is Minelayer.
>>
>>53627673
WIP14 flash pulses are nice whether you've got a rifle or an AP HMG, they're mid range and the Vet doesn't get anything else mid range. I don't care if you take a paramedic and they can very occasionally be useful, but getting on someone's case for taking the usually superior FO under the guise of legitimate advice is fucked.
>>
>>53627813
Yes, flash pulses are nice. But they are much nicer in the hands of other units just because of what you are missing by taking them. This is coming from someone that's only played Kazaks since 2nd. I used to use the FO instead of the Paramedic when I needed a specialist, but after giving the Paramedic a few games, I was sold and never went back.
>mid-range meme
You're fucking nuts if you're going to use a B1 weapon as your mid-range weapon on the active turn, no matter what your chance of hitting is. On the active turn, you are far better using the rest of your army -- like Scouts with Ojotniks -- to help deal with threats that your Vet isn't in position to gun down. And on the reactive turn, you are far better dropping into Supression. I honestly don't know what mid-range you think a flash pulse is superior at, either. AP Rifles are +3 from 8 to 16, and AP HMG is +3 from 16 to 32.

Flash pulse spam is great on Line Kazaks, and a pack of the bastards will almost certainly be the backbone of every one of the special core linkteams we'll get in a few decades. But a Vet Kazak has many better options on the active turn and the reactive turn. And never turn down a 65% chance at getting your Dogs, 50% at getting your Scouts, 45% of most others back up on their feet. Maybe it's just the blessing of dice dogs, but that shit can save your ass. One of the only Paramedics that it is actually worth shooting the MedKit at someone with.
>>
>>53627952
>I honestly don't know what mid-range you think a flash pulse is superior at, either
16-24. HMG can cover most ranges, but past 16" isn't a great place for the rifle.

Could just be different experience. I take paramedics regularly since I play a lot of ASA, and I took them in Ariadna too. Didn't use many dogs so maybe they're better for it, but a 50/50 gamble (less than 50/50 at range) that may waste an order and kill a troop is shit odds any day of the week. In my experience the only reason to ever take a para over a forward observer is if there's a weird SWC tax like in the case of Acon Regulars. Otherwise just take the FO and get a real doctor to do doctor work.
>>
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As an Aleph player I only just found out the Asura can impersonate. Oh boy! I can't wait to utilise this. Oh boy.
>>
>>53628399
>>53628399
freshbake
Thread posts: 331
Thread images: 33


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