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Sisters of Battle 8e

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Thread replies: 319
Thread images: 73

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It may be too soon to tell, but it looks like GW made Sisters competitive again.

>Every transport is assault transport
>Pistols can be used in melee
>Penitent Engines are actually somewhat durable
>Units aren't tied to a single Act of Faith, but can use whichever one you want
>Can Deny the Witch even though they aren't psykers
>Standalone Hospitallers and Dialogus
>Death Cult Assassins and Arco-flagellants look fairly good
><ORDER>

Thoughts, fellow sister-fags? I'm hyped.
>>
I'm not. Full disclosure, I've never actually played with SoB, but I've been wanting to give them a shot and none of what they got in 8th stood out to me as exciting enough. Esp. worried about Acts of Faith in high point games, since it doesn't scale at all. On the other hand Sisters should shine in Combat Patrol games for the same reason.
>>
>>53564369
They're competitive in my pants and that's where it counts
>>
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>>53565219
>Esp. worried about Acts of Faith in high point games, since it doesn't scale at all. On the other hand Sisters should shine in Combat Patrol games for the same reason.
That's a good point. I hadn't considered that.
Also bump
>>
Also why the fuck do Repentias have to have a separate 2h chainsword that's worse than the regular one but has the same point cost? Was there really no better way they could have balanced that?
>>
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>>53565343
???
Where are you getting that?
>>
>>53565343
>>53565392
>penitent eviscerator
>not just eviscerator
nvm, I see what you're saying
>>
>>53565219
It sorta does. You can spam Imagifiers.

>>53565392
Real Eviscerators are x2 -4 d3
>>
>>53565434
>You can spam Imagifiers.

That's equivalent to a feat tax. They should have just designed the actual rule in such a way that it inherently scales up as your army gets larger.
>>
>>53565468
Should they? It basically works like Guard Orders in terms of scaling.
>>
>>53565519
Guard Orders cost you an officer of 20pts for an auto-pass. Imagifiers are 40pts for a 4+ (though with CP you can be re-rolling that). That said, the acts of faith are definitely more powerful that IG orders.


I'm excited, I've always liked the fluff for the Sisters. Not just looking at their own zeal, but how the humble Guardsman must view them through his own eyes, pure warriors with a touch of the divine. Kind of like how french medieval soldiers must have viewed Jeanne de Arc.

Once I've finished brushing up my Infantry-orientated Imperial Guard I'll take a look at sisters. I might wait it out, see if plastic rumours follow in the months after 8th ed hits. Celestine and 3 Seraphim Squads descending from the heavens like angels, 2 acts of faith means at least two of those units will be in easy charge range after deepstrike. Divine Intervention, baby.
>>
>>53565392
>7+ save

I've been out of the loop for awhile. What the heck does that mean? They're not switching to d8's, are they?
>>
>>53566600
Cover gives armor save bonuses now, so it's 6+ in cover. 5+ in a city ruin. Nothing otherwise. Shield of faith gives them a 6++ though.
>>
>>53565392
Can someone post it all plz
>>
>>53567001
1st link >>53566205
>>
The fuck are Dialogus gonna do in a wargame?
>>
And soon, my kickstarter will arrive.

Any day now.

Any day...
>>
>>53567737
>shitty unarmoured slaanesh cultists vs. heavily armed and armoured warriors of faith
Disgust.jpg
>>
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>>53567915
Can't die gloriously for your sins if you're wearing power armour. That'd be wasteful.

And being wasteful is a sin.
>>
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>>53568096
You disgust me, you degenerate. I bet your blood isnt even pure enough for Grey Knights to inscribe their wards with. The only waste is inefficiency in barbecuing the enemies of the Emperor, and dying before getting to roasting range is surely the most wasteful thing that can be done in His Name.
>>
>>53568173
People that get this into the setting worry me a little.

Anyway, it's not like I'm /only/ expecting Tits McGee and the Sisters Three...
>>
>>53568258
That's a good looking notbolter. The only thing I'm not a fan of with that mini is how tall her helm is.
>>
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>>53568173
>I bet your blood isnt even pure enough for Grey Knights to inscribe their wards with.
Well played, anon, well played.
>>
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>>53568466
Sassy Lady Pope would like to have a word with you regarding your disrespect of tall hats.
>>
>>53568466
You can run them with hoods instead.
>>
>>53566666
Holy shit, checked.
>>
>>53564369
I only have 500 points of sisters but a lot of people right now are overlooking how great the Exorcist is on balance.

Most blast weapons are now 1D6 shots.
Like say the Lemon roos now.
So is the exorcist

The exorcist does D3 damage.

It's S8 Ap-3.

Honestly it's better damage than Lemans now and it's decently priced.


Acts of faith are good, being able to shoot twice a turn is pretty good. Or use your rhinos to safely deliver a celestine squad and pretend you're Khorn Berzerkers and fight a second time. (Technically at the start of your next turn but assault is the last phase so...same difference. )


You can even un-kill models.

Given the fact that infantry heavy lists are looking more likely sisters will be quite at home.
>>
Now all Sisters need are some actual models.
Not overpriced old metal crap.
>>
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>>53564369
I'm still really upset they got rid of the command squads. There's no way to load out a team with all Combi-weapons now.

I'm loving the changes to Hospitallers though. They're one of my favorite designs
>>
>>53568258
>Not!boltgun has a Nurgle symbol on it
Triggered
>>
>>53568096

I understand the meme of this picture, and I approve.
>tfw no spunky Sob gf to purge heretics with
why live.
>>
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I suck at rules and I barely have any sister models, let alone an army, but I hope they get the bone thrown that they desperately need and deserve. Celestine got revamped - she could go from being a second-hand cheerleader to the leader of a beautiful War of Faith, where unaugmented humans with faith and bolters show that they still have the grit and drive to fuck up the darkness surrounding them.
>>
>>53569038
Even if she doesn't mesh well anymore I still plan on running Celestine alongside my Guardsmen for that exact reason.
>>
Had a fluffy Witchhunters list back in 4th Ed I was considering revising. Haven't played a game since 4th so dont really know whats going on but is this list legal/viable? Would it even win a game?

10 guardsmen (40), autocannon (15), grenade launcher (5) = 60

"

platoon commander (20) w/ power weapon (4) and 4x guardsmen (24), 3x with plasma guns (21), 1x with platoon standard (5) = 74

Leman Russ demolisher (132) w/ demolisher cannon (40) and lascannon (20) = 192

7x battle sisters (67), 1x with flamer (7), sister superior with power weapon (4) and hand flamer (6) = 91
Accompanied by 1x imagifier = 40
Accompanied by 1x ministorium priest (35) with eviscerator = 57
Accompanied by 1x Cannoness (45) with eviscerator = 67
Squad mounted in a Rhino (73) w/ 2x storm bolters = 81
= 336


712
>>
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>>53569113
yo I did almost the same thing. I had a fluffy sisters with guard they would be reinforcing.

The guard was a big infantry blob, heavy weapon teams, basilisks, and leman russes that I deployed at the start in defensive spots.

Then I had mechanized sisters, 4 rhinos full of troops, Celestine, Seraphim, and immolators, who would roll in from reserves like they landed on whatever besieged planet the guard were defending.

It was pretty fun and functioned alright through 4th and 5th editions.

I'm hoping it's still viable, I haven't gotten a chance to sit down and tally out what I have points wise in the new edition but I'm excited.
>>
>>53569173
but how does allying work?

You can do that still?

Havent read the rule books much yet
>>
>>53569227
you still can.
but differently.
its both more and less free than 7e.

Now eveything in a detatchment (or army in matched play) has to share at least 1 faction keyword in common. But you can otherwise mix and match. So you can make an "Imperium" detatchment with Space marine captain HQ, guardsmen troops and sisters exorcist heavy support since they all have the "imperium" keyword.
but the keywords olny extend as far as the fluff factions, so theres Imperium and Chaos and Aeldari (eldar) keywords. But Tau and necrons don't share a keyword so they can't mix.

in narrative play the keywords is only enforced at the detatchment level so you could still take an army of 1 ork detatchment and 1 chaos detatchment.

the whole battle brothers or desperate allies thing is gone. instead pretty much every buff ability targets specific keywords, so there's no cross faction ability use. transports specificy the keywords of units that can ride in them and so on.
>>
Has anyone had any experience ordering from these guys? They look fucking amazing.
>>
>>53569729
they look awkward and silly

Use SoS and small amount of conversion
>>
>>53569748
What? Those look almost exactly like what I would expect updated sisters to look like. A squad of 5 also comes with a flamer, a meltagun and plas/melta/flamer combi attachments.
>>
>>53569748
That's what I ended up doing for mine. The only thing you really need to change are the helmets. Some of the special weapons have been a bit tricky.
>>
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Fuck I wish I had gotten this rip off Celestine instead of the geedubs one.
>>
>>53569227
>>53569527
It's worth pointing out buffs and other special abilities are -very- specific in which units they apply to. No more using allies to buff your main force. Saint Celestine is one of the few exceptions, her +1 inv save explicitly applies to Astra Militarum Infantry as well.

For example, a Sister Hospitallier can't heal a Guardsmen Infantryman, her powers are restricted to the Adepta Sororitas Infantry keyword. Which sort of sucks since I was keen to have a dozen medics and heals running around my lines taking care of the wounded. Then making my opponent feel like an evil shit if they ever dared target them.
>>
>>53570163
>Paint them up like nurses
>Bro come on you can't shoot the nurses
>>
I would love it if seraphim got a melee option like a spear or Lance, maybe like the rough riders one. That would be fun to run.
>>
>>53565219
>and none of what they got in 8th stood out to me as exciting enough

That kind of sums up the entire edition. Dull, dull, dull.
>>
>>53567308
it's....it's just the rules. its all the dogshite nobody cares about.

where's the bloody story???
>>
>>53569873
you have terrible taste
>>
can't get squads of 20 sisters no mo

would have been awesome with the new acts of faith for maximum value
>>
>>53570509
>>53569873
agreed, fucking horrid, along with
>>53569729
>>
>>53570419
There's another 200 pages in the rulebook.
>>
who's hoping for a zealots troop unit for sisters in near future
>>
>>53570902

Only new unit I want is Repentia on bikes.
>>
I'm actually kind of excited for them. But I've not played 40k in two editions and haven't played Sisters since they were called Witch Hunters.

I regret not buying Penitent Engines when they were cheap(ish). I'll need to dig out my Sisters and see what I actually have. I had enough for a 2000pts army back in the day.
>>
>>53569729
Yeah, you e-mail the guy, he sends you his prices, then you place an order. Pretty standard stuff.

Models are nice, if finicky. Scale's a bit off, but pretty good for garage stuff.
>>
Anyone know of any good proxies for a Hospitalier?
>>
>>53566666

Holy shit-man
>checked
>>
>>53569729
It is 50 or 56 usd or something shipping included for a squad of 10 for them.
Worth the buy but gw may release plastic sisters after the marine hype dies down.
So it would be best to get a squad and leave it at that for now.

>>53571747

What are you talking about, i have them and scale is exactly what it should be ?

They will look out pf proportion next to heroic scales but next to a FW human, they look just right..
>>
>>53572250
Could you upload a pic of one of them next to a guardsman and a GW sister? I've only seen comparisons with marines.
>>
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>>53572996
Here you go.
>>
My thoughts on the SOB is that they are interesting (Faith powers are a lot nicer than before) but could have used another run over from an editor.

If I had the chance to edit them (Slightly) I'd go with:

>HQ characters all give a chance for a faith power like the Imagifier
Helps the army scale more naturally

>Shield of Faith lets them dispel like a Psyker
1d6 right now makes it only work on 5+ powers, only if the psyker rolls a 5 and only if you then roll a six

>Add X (Hospitaler, Imagifier, Dialogus) Superior to the HQ options, like how Commisars and Lord Commisars are separate things.
The non-special characters right now are limited to just a Cannoness, nothing else.

>Work out what the Evicerator stats are, keep them the same for every unit.
Just good for reducing confusion.

>Faith powers are used at the phase they emulate.
Makes them flow more naturally/be more useful.

All in all, I like the codex but I do feel like a few things (Especially the Shield of Faith) were rushed out the door without a proper editing pass.
>>
>>53568745

>It's S8 Ap-3.

Isn't it -4?
>>
>>53570880
>Gang of Bondage nun babes on motorcycle.
>That fix their internal problems with a making out duel
>>
>>53564369
I tabled a dark eldar player in 3 turns last night and they just had scourge/lance spam.

Retributors backed with imagifers are absolutely brutal.
>>
>>53572250
>What are you talking about, i have them and scale is exactly what it should be ?
People don't typically have legs that short, among other things.

Them being better than "heroic scale" doesn't really change that.
>>
>>53573227
Thanks anon!!

>>53573439
But if the whole point of them is being used in a heroic scale wargame, then it is fitting that they aren't true scale. Otherwise they would stick out like a sore thumb.
>>
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>>53573439
>Short legs
But they are as long as DKKs ?
And longer than neanderthal cadians as it can be seen here ?>>53573227
>>
>>53564369
>shitsters of basshole
wow it's literally garbage
>>
>>53571726

Penitents looks interesting with the second melee phase and a lot tougher than they used to be. We can also squadron them, which is cool.
>>
>>53566666
I think you mean 6++++
>>
>>53565343
They don't cost the same penitent eviscerator is free compared to 22 for the normal
>>
>>53570880
i get that, but why weren't they photographed instead of a bunch of boring ass rules for a game nobody plays?
>>
>>53570214
For all those melee weapons their models have?
>>
>>53570902

Yeah, badly. An army of Sisters with an angry mob meat shield has been my dream for ages. All that Imperial citizen conversion potential.
>>
>>53576671
I mean that it would be cool to have both the option rule wise and model wise if they ever update sisters. The current serphim models look fucking miserable and a melee option would be really fun to pile a bunch in with Celestine.

>Tfw you will never have a host of angels to smite the foes of the Imperium.

Feels bad man.
>>
>>53564369
two of the worst female faces i have ever seen
>>
>>53576819
Ally rules are more flexible than they have ever been. Just take a detachment of counts as Guardsmen with 2x30 conscript blobs with a commissar, priest and company commander for some orders.
>>
>>53577989
look in a mirror and you'll see one worse than those
>>
>>53574112

Sisters players have been asking that they be squadroned in threes for ages. Finally you can do it, and together they can tear down some of the largest units in the game by hitting them with tons of S10 D3 attacks. In a lucky round of melee, a Penitent Engine trio can deconstruct a Knight from the legs up, and their increased durability means they might actually get there to do it.

Of course, now they're just as expensive as the units they're likely to deconstruct, but I suppose that's balance for you. Hopefully they can use their six Heavy Flamers to clear out some cheap squads that are bubblewrapping the thing you want to tear apart, and earn a little more than their points back in kills.
>>
>>53578731
Looking at their stats and what they cost, I think penitent engines are going to be fucking great this edition.

I think I might get 3 from Mr Chinaman because the sculpt is good, but fuck putting up with all that metal arms bullshit.
>>
>>53578731

I still dont get it why some heretic with a stubber just cant shoot the bitch tied infront of the penitent engine.
>>
>>53578863

You can, that's why it's T5 despite being made of metal.

Open top stuff is less tough to represent the risk to the pilot.
>>
Repentia are looking pretty good too.

With the ability to assault out of well positioned rhinos, or even slogging it with double run each turn.

Honestly I think sisters looked a little lackluster up front because no new things but what is there is more in line with other factions now and then have some neat tricks.
>>
>>53579448

Eh, I'm leaning Death Cultists over Repentia. They do the same job a bit better imo.
>>
>>53579513
Can't blame you but I am a purist so I would want to run all sisters.

I don't have stats in front of me: can death cultists knock out big bugs and vehicles?
>>
>>53579513
Repentia look way better though.
>>
>>53579557

iirc (I wasn't the one that ran the numbers) Death Cultists win until t8, when the Repentia start to lead due to wounding t8 on 5+ rather than 6+.
>>
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>>53571459
Any bike unit would be very cool, but I mostly wish forold-school repentias, when they were exiled from their order and became travelling death-seekers.

That or a frateris militia comeback.
I'm a sucker for the dapper clergymen with giant cutlasses and handcannons.
>>
>>53580252

If Fraternis Militia ever come back, they're likely to be more like Empire Flagellants. Actually more like CSM Cultists, which are from the same era if I'm not mistaken, so there's precedent.
>>
Now that the Imperium has figured grav tech out, sister with power weapons on grav bikes woukd be fucking cool, especially if they looked like sammaels bike.
>>
>>53580693

If Sisters get bikes I want Skitarii to get Cavalry.
>>
>>53580252
>find models like that in an old player's bitsbox that I inherited
>don't recognize them as 40k (no skulls) so give them away
>learn my mistake months later
>>
>>53580714
>Sisters get gothic as fuck jetbikes
>Admech get robot dinosaur steeds

I'm ok with this.
>>
>>53580693

I'd personally lean towards SOB cavalry or beastmasters over bikers. Get some separation from the marines.

So you might have a trio of 2 wound SOB on heavy gene-engineered mounts with lances, cybermassif hunting hounds and grapplehawks.
>>
>>53580756

I'd be happier with servitorized horses, but raptor-like dino mounts evoke a Wizards vibe.
>>
>>53580714

Don't they already have them? Those guys with the lances on the walker-mounts.
>>
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>>53580293
I imagine they'd be a bit more like old Guard Whiteshields - they have guns and other weapons, but they aren't as good as guardsmen. They're just armed congregation and lay members.

>>53580779
Imagine robot mounts. Yes, I know that robots are heretical in 40k, but just try to imagine what that would look like. A lot cooler than horses, right?
>>
>>53564369
Where do I see the rules?
>>
Does the re roll buff on the cannoness and the mistress of repentance stack? I guess it probably doesn't but

>Tfw re rolling your advance, charge, to hit rolls
>then re rolling those 1s on to hit thanks to cannoness
>Three attacks each thanks to the priest you would be dumb as fuck not to include

Fuck even if they don't stack that will still be a scary as fuck cc unit. Everyone striking at S6 AP-2 D2.
>>
>>53572250

I've been playing 49k since 5th edition but I've been playing exclusively on vassal and TT simulator.

Is $5 a model really considered a reasonable price in the hobby?
>>
>>53580958
Actually looking at the way it's worded im pretty sure it does stack

>You can re roll all hit rolls of 1

If you re roll from mistress of repentance and get a 1, it's still technically a to hit roll of 1.

Huehuehuehue.
>>
Weren't we supposed to get our Faction Focus imminently, and didn't they say that they would talk about the different marine flavours after all the factions had had theirs?? Why the hell are they doing TSons, aren't they covered as Chaos?

Considering that everything has been leaked, we might get some clue as to whether we'll get plastic sisters any time soon (a man can dream)

>>53581006
Only when it's SoB you are talking about.
>>
>>53564369
Unfortunately they're still hellishly expensive in terms of cashmonies. £50 for a squad of 10 troops. £65 for a squad of seraphim. It's madness.
>>
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>>53567737
Garbage models. If you're going to dump money on resin at least get something that looks good.
>>
>>53581769
These get a lot of flak on here. I don't understand why, I think they look fucking amazing. Not that anyone ever gives any reasons besides

>Hurr they look shit

I mean if gw made plastic sisters they would look pretty much exactly fucking like that. Plus they come with all the special and combi weapons.
>>
>>53567737
Honestly these models are hot but terrible for SOB repentia
>>
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>>53582239
Wargamesexclusive does a nice repentia model, but it's fucking monopose and titty monster. The other one they do looks stupid.

If they did a couple of different poses I could deal with the titty monster aspect but they don't which frustrates the fuck out of me because I'm not running a 6-9 monopose unit.
>>
>>53582300
T-thick

But yes monopose is a bummer.

To my surprise the gw repents sculpts are pretty good but way too expensive.
>>
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>>53582300
They also do these other two nice ones that would make awesome seraphim and would be really easy to swap sword for bolt pistol and change the poses, but no can afford 15 eurodollars each.
>>
>>53582370
Chinaman does 3 resin repentia for 7.20. hello my best friend time for another order.
>>
>>53581883
>I mean if gw made plastic sisters they would look pretty much exactly fucking like that
That's not praise.
>>
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>>53582239

A bit closer to the OG repentia in concept art, at least equipment-wise.
>>
>>53582758
But that means they'll work well with older sister models or anything else GW you'd bring to the table - sure, it also means it's harder to use them for kitbashing with something else, but that's probably not the point.

And personally I like them a lot better than the series of third-party fanservice battlenuns. I like my chicks in armor, I've seen enough scanty clothing to last me a lifetime.
>>
>>53583374

There's always Sisters of Silence models that you can kitbash up like Sororitas. They'd need some heavier weapons, probably some backpacks if you can remove their cloaks, add some sallet helmets, and sculpt a few fleur-de-lis a few places.
>>
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>>53566666

>this is not an imperial number....
>>
>>53565343
because you have to show the difference between normal humans and marines some how. if a repentia could wield an eviscerator you bet your ass an astartes could wield a bigger one.
>>
>>53583976

But it's the Cannoness/Priest with the other one. Humans.
>>
>>53583507
A squad of ten of them still cost about a hundred bucks. I can't say how that compares to five of Grisnak 'war maidens,' since there doesn't seem to be a hard-set price, but even if it costs exactly fifty bucks, that's worthwhile to me - since i would have to do greenstuff sculpting and track down bits to make Sisters of Silence work.

I'm not saying it's a horrible idea, and the SoS look a lot closer to Sisters than I expected, but the 'War Maidens' are almost straight-up Sisters - they're even including fleur-de-lis symbols, stuff most third-party modellers wouldn't do. Why would I not make use of them? Why would I struggle with an SoS workaround?
>>
>>53584122
Someone was saying that from that grishnak guy, 5 girls with bolters plus spare melta and flamer and three combi attachments comes in at just over 25usd. That's pretty damn good.

Grishnak are supposed to be releasing more sister range of stuff but idk if it's ever going to happen.
>>
>>53584111
see
>>53574499

Repentia Eviscerators are free
>>
>>53584111

The cannoness is in power armor m8. And the priest is probably augmented.
>>
>>53580765
>Not wanting biker battlenuns on sweetass gravbikes
Not you're only a heretic but also a fag.
>>
>>53584645
Don't you know faith can move eviscerator?
>>
>>53573516
These look way too similar to the standard GW sisters but with more detail in their models. Aren't they afraid that GW might sue them for copyright infringement
>>
>>53584734
Technically there is nothing illegal about them, there is no part of those models that GW has copyrighted and they are not selling them under the sister of battle name.
>>
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>>53564369
>>53580856
I'm just going to upload the rules to this thread so people stop asking where they are.
>>
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>>53584991
Crusaders
Death Cult Assassins
Arco-flagellants
Penitent Engines
>>
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>>53585043
St. Celestine
Canoness
>>
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>>53585072
Imagifier
Hospitaller
Dialogus
Battle Sister Squad
Seraphim Squad
>>
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>>53585091
Celestian Squad
Mistress of Repentance
Repentia Squad
Retributor Squad
>>
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>>53585115
Dominion Squad
Sororitas Rhino
Immolator
Exorcist
>>
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>>53585148
Points Values
Wargear
>>
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>>53585175
Wargear continued
>>
>>53585072
I just wanna throw a giant chainsword and a jump-pack on my Canoness... why are you bullying me GW?
>>
So I have 2 Death Cult models, 2 Crusaders, and like 5-6 Arcos. Should I just take a Vanguard detachment with an Inquisitor and a Priest and shove them all into a Chimera as a faux warband?
>>
Wait, are there Inquisition leaks, too?
>>
>>53584780
This. Quite frankly, I wouldn't be surprised if GW knew but didn't care even if their was copyright infringement - the Sisters are obviously an army that's on their back burner, and in the past they've moved to protect more prominent armies (Space Marines, Tyranids).
>>
>>53566666
checked
>>
they aren't the very best tier

might as well melt your shit down scrubs
>>
>>53586680
everything has leaked, all of it.
>>
>>53585292
In general I've noticed a lot of little tiny things missing from a lot of armies, option-wise. Sisters got it particularly bad though, since all their stuff is metal and outdated
>>
>>53586680
Here's all the rules:
https://mega.nz/#F!3odCTLCa!5Jc-zB2-JJcYlT55L6FN8g>>53587173

>>53587173
Eh, they're not much different from how they've been since 6th. I want more wargear options, but this index is just supposed to make all the armies playable and rebalance them, it's not a full codex release.
>>
>>53573264
> HQ characters give a chance for a faith power
I like it, but what would imagifiers do? Also, it'd probably make the canoness too strong - either she goes up in points and is too squishy for her cost, or she doesn't and she's too good for it.

> Shield of Faith
Yeah, but making your army shut down everyone's psykers forever (It doesn't matter what you bring, Sisters have enough units to deny everything) would've been bad form. Didn't Thousand Sons suffer enough?

> Command Squads are HQ options
They're elites for everyone else; not sure why we'd be different.

> Eviscerator stats
That's just because they're spammable on Repentia; they're already swinging at initiative with a good number of attacks and Zealot.

> Faith Power are used at the phase they emulate
That would be a good idea, though not as simplified as they've tried to make 8e; it'd be harder to remember if you've used it or not.

Definitely going to be bringing the girls back out. They'll probably be the second army I try in 8e, after Necrons. Not sure how hard I want to go on Inquisitors alongside them yet.
>>
>>53578731
They could be squadroned in 7th, too.
>>53578851
Oh my god, fuck those arms. There's not even a good way to transport it.
>>
>>53587384
> Command Squads are HQ options
Not to mention that there's no way a Dialogus or Hospitaller would ever be put in charge of a force of Sisters Militant. I'm pretty sure a Sister Superior would have rank over them. Maybe if they give us a new codex we could get Palatines or something to give us more HQ options.

>>53587407
>They could be squadroned in 7th, too.
Actually since 6th.
>>
>>53587384
Just a word on the shield of Faith thing, the way it works now just doesn't feel meaningful. It can only deny a small selection of psychic powers (mainly just smite), and even then, you have a very, very slim chance of actually doing.

Unless you're up against pink horrors you're never going to be making any real use of it.
>>
>>53587450
d6+3, maybe?

I've got a shitload of sisters I inherited from a friend (~25 basic bolter bitches, ~10 special weapons, 10 seraphim with 2 special weapons, 2 full Retributor squads, some Repentia, a canoness, and his Inquisition) that I'm looking forward to putting on the table for the first time this edition.

Any recommendations?
>>
>>53587384

>I like it, but what would imagifiers do? Also, it'd probably make the canoness too strong - either she goes up in points and is too squishy for her cost, or she doesn't and she's too good for it.

The idea was making the Cannoness something like a 5+ for an extra point and the Imagifier a 4+ (And a good bit cheaper than the cannoness).

>Yeah, but making your army shut down everyone's psykers forever (It doesn't matter what you bring, Sisters have enough units to deny everything) would've been bad form. Didn't Thousand Sons suffer enough?

Only a single psyker can try to stop a power. So even if you have 5000 units of SOB in range you only get a single shot at it. Which is why I figured full power dispel would be fine, having a heap more people doesn't allow you to drown out a single power.
>>
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>>53587542
I've yet to play with this editions rules, but in my experience,
>Repentia are a ton of fun if they reach melee. It's hilarious to watch them gleefully mow down everything they can reach.
>Dominions with 4 meltaguns are insanely good, especially if you throw them in an Immolator (also with TL Multi-meltas).
>Bolter bitches are surprisingly durable, being 3+/6++. Give them a heavy flamer for storming/holding objectives.
>ALWAYS REMEMBER YOUR 6+ INVULN. It will save you at the darndest times.
>>
>>53587542
Just based on some of the changes this edition, I'd say that Heavy Bolter Retributors are one of the better units. They can more easily have Imagifiers hang out with them and put out a hail of bullets compared to some of the faster squads in transports.
>>
>>53566666

>66666
>7+ save

remove as casualty
>>
What do you fags use for your sisters? Does mostly everyone have geedubs stuff or do some people have third party stuff?
>>
>>53584780
Also, dude's in Russia if I'm not mistaken. What are GW going to do?
>>
Acts of Faith seem really powerful now, and reward you for carrying religious iconography into battle. This is good and cool.
>>
>tfw all new gw models are atrociously ugly
>tfw by the time gw ever actually makes plastic sisters gw's awful designs will make battleborn designs look good in comparison
>>
>>53589018
>tfw all primaris marine models are atrociously ugly

FTFY. The Death Guard are badass.
>>
>>53581883
probably just butthurt fags moaning cause they spent a small fortune on the shitty gw metals
>>
>>53587925
That is one swole as fuck sister.
>>
>>53569014
That is mickey mouse
>>
>>53565258
Yeah, i wondered about that too. Other armies can basically permamently use their abilities on most of their armies (looking at you guard or necrons) and sisters are where limited in who can use that and even if.
Imagifier spam isn't really a solution.
>>
>>53567737
They are comically out of scale with the rest of 40k.
>>
>>53590312
40k is comically out of scale with itself.
>>
>>53580845
The only thing heretical about robots is making silica intelligence in the image of human mind. Nothing wrong about dumb pony bots
>>
>>53568173
LA BEAST HERE!
>>
>>53590233
I bet you fall for traps all the times
>>
Holy fuck new penitent engine is scary as fuck.

>If you charge, heroic intervention or get charged you can re roll those 3+ hits
>On a 4+ the whole unit can attack again, 75% if you spend a cp, re roll those too
>S10 AP-3 3dmg

Where were you when sister just got a broken as fuck unit? Three of these rips apart a knight ON AVERAGE. For like 165 points what a steal.
>>
>>53590576
Sorry, forgot you had to buy the buzz blades and flamers, more like 393, but still, pretty scary.
>>
>>53590363
Have a good day!
>>
>>53588585
official gw, bulk ebay sales are a godsend
>>
>>53580714
>Sisters
>Getting things

You haven't been in the hobby long have you anon?
>>
>>53580845
They probably range from hiver with a lead pipe to "russian volunteer"interms of experience and gear.
>>
>>53585175
>some units have mandatory gear that makes for more than half the cost of the unit (like the Penitent Engine)
>some units have free mandatory gear (like the Exorcist)
But... Why?
>>
>>53593383
Optimist answer: new models in the future will have other options

Realist answer: GW's new system for points is incredibly retarded and obtuse and seems to be the result of an incredibly vindictive person at GW mad that people actually want a points system for a game instead of FORGING THE NARRATIVE with stupid bullshit
>>
>>53576130
Because although the head of gw believe they are a collectable toy company with maybe 10-15% trying a game once, the marketing guys know what 90% of people actually want to know with the new game edition - how our existing armies are effected in game.
>>
>>53593617
The optimist answer doesn't make a lot of sense, I'm afraid the second one has it right.
With some luck we'll get a comprehensive /tg/ codex.
>>
This guy here again. >>53587542

How's this look for a list at 2000? I suspect that'll be the actual tournament level.

Canoness w/ Eviscerator: 67
Celestine w/ Gemini: 250
Priest w/ Eviscerator: 57

3 Imagifiers: 120
9 Repentia: 153
Mistress of Repentance: 38
Hospitaler: 30
Pentient Engine: 129

10 Sisters w/ 2 Flamer: 109
Rhino: 77
10 Sisters w/ 2 Flamers: 108
Rhino: 77
5 Sisters w/ Multi-Melta + Melta: 99
Immolator w/ Flamer: 103
5 Sisters w/ Multi-Melta + Melta: 99
Immolator w/ Flamer: 103
5 Sisters w/ Heavy Flamer: 62
Immolator w/ Melta: 95

10 Seraphim w/ 2x 2 Hand Flamers: 134

5 Retributors w/ 4 Heavy Bolters + Storm Bolter: 89

1999
>>
>>53593617
Can people charge out of rhinos now, or is that still FORGE THAT NARRATIVE during a video of GW employees playing a game to underline even they didn't know how badly the rules were written level tinkering with obvious rules that should be in place?
>>
>>53589018
SoS are fuckin' tight and so are Veridyan and Celestine. If anything, plastic SoB would be among the best new GW models.
>>
>>53594176
The main thoughts here:

Canoness, Priest, Mistress, Hospitaler and 1 of the Imagifiers create a deathball behind the Repentia.

Celestine goes out with the Seraphim, doing hunting things.

The pentient engine fucks off to find its own redemption.

The mounted Sisters form my main battleline (AS IT SHOULD BE) and get onto objectives, being ready to clear people off who want to start shit on them. One of the Imagifiers hangs out with them and follows whichever one seems like it'll be most useful.

The Retributors hang back in my deployment zone and hopefully on an objective in it, with an Imagifier standing next to them. They shoot things that get too close. Those things fall over.
>>
>>53590366
In fairness, so do the Inquisitors enforcing the Decree Passive.
>>
>>53594210
People can charge out of rhinos now.
>>53594223
>>53589018
> SoS
That's actually my main regret with the list above. I picked up 2 squads of the melee SoS and I don't really have a place for them when there could be Repentia and Seraphim.
>>
>>53594210
Yeah, all vehicles are now assault transports.
>>
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>>53564369

Can someone explain Acts of Faith to me like I'm a dumbass?

So the unit that gets an AoF gets to Move/Shoot/Fight at the start of your turn before anything else. Does that mean they get to Move/Shoot/Fight TWICE?

Wondering how many standard bearers I need to order, since they can generate more AoF's. Also since standard bearer and Hospitalier are characters I can't put BOTH in a unit right?

Loving the rules for the medic.
>>
>>53594363
You roll a dice at the start of the turn. On a 2+, you get to move/shoot/fight.

You then get to act normally through the turn, meaning that you get to move/shoot/fight twice.

You probably want at least 2-3 standard bearers.

Characters no longer join units, but cannot be targeted if the unit's closer.
>>
>>53594261
>>53594277
Where's the rule for this?
So I can stave off the inevitable waacfag.
>>
>>53594466
It's more a lack of a rule - there's nothing in the core rules that says that you cannot charge if you disembarked.

Also of note: There are no more fire points, unless you're Dark Eldar.
>>
>>53594485
I know you can charge if you disembark-
But the transport rules say you can only disembark prior to the transport moving.
Which leaves me confused- For example, the land raider crusader has a rule for when it charges itself.
Do people pile out if the transport charges?
>>
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Does the additional attack with a chainsword means you have a reason to use one on your seraphim superior instead of 2 bolt pistols?

>>53594363
Yes, they get to move/shoot/fight twice.
>>
>>53594552
No. If the transport charges, the transport has charged - it attacks as per normal. The guys inside do nothing unless they've gotten out and charge for themselves.
>>
>>53594552
someone post the transport exploding with troops behind it meme.
>>
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>>53594410

Ok got it, thank you. I'll probably go overboard with my medics this edition. What Sisters really need are some tough as nails elite infantry, though the medic could definitely keep themselves or a Canoness chugging.

I know its not super viable, since Necrons are the self healing army. But fuck it, I like the idea, and I have an Imperial Knight who can carry the dead weight of a few aesthetic before tactics choices.

I'll also pick up the triumverate for DEM ANGEL HIPS, and a decent female inquisitor model.
>>
>>53594567
>>53594576
So no more transport moves, then you charge.
You have to get out and slog it.
>>
>>53594599
Yes. But you get your personal move as well. And as there's no such thing as an exit point anymore, they have to completely encircle you to keep people from getting out.
>>
1. Immolator can roll 12" Advance D6" Then fire the flamer up to 12" without penalty because flamer auto-hit.
2. Immolator can roll 12" Fire Twin multimelta with -1 penalty because heavy.
I am understanding this correctly, right? This feels like a hell of an upgrade to what it used to be able to do.
>>
>>53594769
Yes.
>>
>>53594580
One of the things I'm liking about this edition is that running a fluffy or weird army isn't as punishing as it used to be. For the most part, armies have great internal balance.
>>
>>53564369
>GW made Sisters competitive again.
>not even army anymore
>>
>>53596187

Wait, did they combine the Sisters with some other Imperial bullshit? Are they no longer a real army?
>>
>>53597377
They and the Ministorum got combined, though Sororitas is still its own tag. People are reading into it despite the fact that none of the keywords do anything yet.
>>
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>>53590362
No no no, stop thinking of fucking horses. You can make a mechanical mount that is something other than a horse.
>>
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>>53597508

I'm pre-emptively a little bit upset about that.
>>
>>53597790
Why? You're part of the Ministorum. That's literally the Sisters' identity. They're part of the ecclesiarchy, AKA the Adeptus Ministorum, along with Priests.
>>
>>53597508
Well, if they just get sidelined to part of a larger army, that's worthy of contempt, but it's not that strange for the Sisters to get forces from the Ministorum as part of their own, right? They get priests and confessors.
>>
>>53597933
Precisely. The only things this 'gives' them is the Priests, Crusaders, Arco-Flagellants, and the Pentient Engine. Those listed units can't use Acts of Faith and don't have Shield of Faith, but they're otherwise part of the same faction.
>>
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>>53597933

I agree. But they are giving fucking gene-stealer cultists, and harlequins their own codexes so come the fuck on Gee Dubs
>>
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>>53566666
Gonna have to investigate the origin of those numbers
>>
>>53564369
>Penitent Engines are actually somewhat durable
No.

They're T6 with 7 wounds and a 4+ with no invul or FNP. They're gunna die fast.
>>
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>>53598014
So the anger is that the Ministorum isn't getting its own mini-dex? Kinda understandable - and it'd be cool to actually have units that cross over from other codexes, like a full Sister-dex, but the Ministorum can still take a squad or two, if not everything from the army.

But technically the Ministorum isn't supposed to have 'men under arms,' so I doubt they'd get their own codex. It's easier to tack on some of their stuff to the Sisters, and it helps give them more variety.
>>
Sisters are the same as they were before. They are just called the "Adeptus Ministorum".

They had Priests, Uriah, Penitent Engines, Cruasders, Arcoflagellants, and Death Cult Assassins before when they were called the Adepta Sororitas in 7th. The only units sisters lost are Command Squads (which does suck, since combi weapons are pretty interesting now) and Veridyan. I guess Repressors and Avengers weren't made "core" either so that's something. And no units were gained unless you consider Hospitaller/Dialogus/Imagifers/Mistresses to be new.

So don't worry too much about their army's name being changed, they still have tags to split Ministorum and Sisters units. The only actual identity change is Penitent Engines being considered Ministorum now instead of specifically Sisters, as they traded Shield of Faith for Zealot, which mechanically is a bit of survivability for a fuckload of killy, especially if they get their double attack.
>>
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>>53598211

I agree. Personally I feel the sisters Dex should get some standard Imp toys like Valkyrie and MAYBE Chimera, maybe a Landraider. I'm already aware I what Inquisatorial detachments are btw. GW has been leaning that way since anyone can take a KNIGHT, or ASSASSIN.

I'm just being realistic because I doubt GW will give Sisters their own unique kit anytime soon. Someday I hope we get space-Cavalry.
>>
>>53599038
Well, let's be real; this wasn't going to be anybody's release except whoever was in the starter. The simple fact that we're now four points less than a space marine instead of, like, 2 is pretty huge.
>>
>>53590576
Knights are the broken ones, how else are you supposed to kill one of them, 30 melta shots, 16 exorcist?
>>
>>53599038

I'd have liked to have seen them take some things out of the Guard that are not actually guard and made them a bit more multi-purpose.

Like taking Valks and shoving them in Imperial Navy like how Primaris Psykers are Astra Telepathica.

Do that, then make them work for any imperial group save the space marines, as they use their own orbital assets.

Would have worked very well with the new tag system to have units crossing between factions.
>>
>>53599859
Play the mission and accept the opponent spent 400+ points on something that controls an objective as well as a single grot.
>>
>>53598153
That's still not too bad. Remember you are going to rush them headlong at the biggest threat so they will probably only take one round of shooting, maybe two of you're unlucky. Also, the enemy has to try and prioritise between them and Celestine which means they will inevitably end up taking less fire.
>>
>>53599038
It'd be pretty nice if we got a fairly standard heavy tank instead of just a super rare and old double holy missile rack on wheels.

Also I'd like to be able to replace the main cannon with a giant flamethrower please.
>>
>>53599859
Or just charge them with penitent engines? The math works out it damn near can instagib a knight on an average roll.
>>
>>53600226
A dressed up malcador infernus would be sick. If forgeworld doesn't fuck them up that is.
>>
>>53599038
I think some stuff should just be generally shared among the codexes, yeah. Most of these forces are Imperials - why wouldn't the Guard get access to some Death Cult Assassins on request, or something like that? And giving the Sisters more toys to play with isn't much work for GW if it's just giving them a few more flyers and vehicles that are already established.

It'd also be nice if they got lascannons and some more plasma. Fire is nice, but it only does so much.
>>
>>53600138
Well the subject was spending 400 points on 3 penitents to counter one, I think it would do their job a lot better for the points.
>>
>>53600276
You could just rope in a bunch of hellhounds from the guard. They're pretty flame-y.

Hey, I've been looking at the profiles above and thinking of collecting a sisters force. I remember seeing an 8th ed force org chart that let you take 6 fast attack slots, and I was wondering about the viability of Celestine +3 Dominion Squads in Immolators with Imagifiers +3 Units of Seraphim + either exorcists or pentitent engines, depending on how many points are left.

I don't know what the standard "points/army size" will be in 8th, so:

>Would this force be viable/be within the standard points value?
>>
>>53594007
well then I hope your $3000 of collectable minis are still worth your time.
>>
>>53598969
>The only actual identity change is Penitent Engines being considered Ministorum now instead of specifically Sisters

Which makes no sense from a lore perspective.
>>
>>53601822
I believe not every person jammed into an engine is a sister, just some of them are.

But it does suck to lose that flavorful "always saves me when I really need it praise the Emperor" 6++. Especially when the one thing Penitent Engines need to work is to survive long enough to charge. If you could pick who was interred or upgrade to a sister for SoF that would be nice.
>>
>>53601822
Those in Pentient Engines have given up their Sisterhood. If you've fucked up enough to get tied to a Pentient Engine for death, you've fucked up enough to lose your faith.
>>
>>53601822
>Those condemned to pilot a Penitent engines are often individuals who were once seen as pious by the Ecclesiarchy, such as Priests or Battle Sisters.
>Priests

They are Ministorum first, Adepta Sororitas second. It's more that they're implied to serve alongside the Sisters than being an actual Sisters unit - it's like how an Arco-Flagellant isn't actually an Inquisitorial unit, even though the Ordo Hereticus makes use of them.
>>
>>53602691
>They are Ministorum first, Adepta Sororitas second

Come the fuck on, 99% of PEs in art and lore have female pilots. Male pilots are a "I guess that's not impossible" thing.
>>
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>>53564369
>>
>>53604342
Abandon ship, I repeat abandon ship.
>>
>>53594580
don't forget that hospitaliars can revive fallen models; so you can let a celestian get blammed instead of the cannoness and then revive her.

With unwavering deep strike and two shooting/assault rounds per turn Seraphim make excellent elites.

Crusaders could be your "tough" unit to some extent but the best thing Sorroritas can do is focus on damage output over survivability IMO.
>>
>>53603268

What fluff has named PE?
>>
>>53566666
Isn't 7+ a 6+ followed by a 4+ to pass?
>>
>>53607633

Don't think so, its listed that way because things like cover provide +X. So a unit with a 7+ in ruins would then have a 6+ which is possible.
>>
>>53601822
No.
We had a male PE model since the beginning, the art in the witch hunter codex depicted a male PE only, and in the recent fluff it was stated to be mainly a punition forl Ministorum servants (though initially it was a punishment for extra heresy, regular heresy giving you arco flagellation).

>Many of the unfortunates sentenced to pilot a Penitent Engine were once members of the Ecclesiarchy – priests fallen from grace or Battle Sisters who have, through failure of duty or faith, caused the deaths of their fellows.
>>
>tfw cut the plasma pistols off my sister superior models years ago
>>
I can't believe some people are disappointed at Ministorum forces being present alongside sisters.
It's just more options.

>>53609179
>not putting magnets on your models so you can easily swap loadouts.
>>
>>53599859
66 multi-meltas
>>
>>53600055
just make an "imperial" keyword detachment mang
>>
>>53609569

That doesn't really allow Valks to carry non-Guard models, which is the sort of stuff I was talking about.

Having the units that are imperial organisations that are not guards be in their own list and let them work on most imperial stuff.

Sort of like how Techpriests can repair Guard tanks and Mechanicus tanks...but not SOB or SoS tanks. The imperial keyword was a good chance to widen up the usage of some models.
>>
There's no reason now that sisters can't get a whole bunch of brand new unique weapons and shit. Probably the only upside to nu40k.
>>
>>53603268
It's a distinction in the lore to make it clear they're not Sister units. They're Ministorum torture machines seconded to the Sisterhood, who consider it a holy duty to watch their deaths.
>>
>>53609679
Dunno, the Ecclesiarchy tends to be pretty conservative as a rule. More combi weapons, special ammo, or Sarissas coming back would be very welcome, tho.
>>
>>53597377
Sisters are still very real.
>>
>>53610016
imagine being able to eitehr spam combiflamers or use combilfamers more than once
Now that the command squad si gone, that could be the specialtiy of celestians
>>
>>53609086
Sexist, go back to /pol/
>>
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Just a friendly reminder.
>>
>>53611345
Did you even ask xer pronouns?
>>
>>53607633
>>53608233

It is probably so they get a save in cover, as in AoS a save value of - can not be improved to a 6 in any way, so I imagine they will carry that over to 40k.
>>
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>>53611434
No
>>
>>53611228
At least you're bumping and giving me an excuse to post some Kopinsky.
>>
https://www.warhammer-community.com/2017/06/04/warhammer-40000-faction-focus-imperial-agents/

We got a part of a focus? What is this?
>>
>>53612460
Utterly worthless like any article that isn't just a picture of a brand new plastic SoB army with a note saying "releases next month".
>>
>>53612584
At least they remembered we exist!

But yeah, you aren't wrong.
>>
>>53594176
WIth that statline, that endurance and the free act of faith, is there any reason not to take Celestine in your army?
>>
>>53612768
There's only ever been like one brief period in the last 10+ years where she hasn't been a staple so that's nothing new.
>>
>>53573264
I was under the impression that to dispel a 5+ item you're not rolling against their psyker you're rolling against the flat 5

I.e.. you have to beat their power not their psyker

Or am I wrong?
>>
>>53607633
IIRC that's how 7+ to hit used to work.
>>
>>53612768
Gameplay-wise, no, absolutely no reason. However, fluff-wise, plenty. One would like to think that a canoness leading her order to war is actually feasible and not straight up stupid, as per the new rules.
>>
>>53611528
Rules for the assault church when?
>>
>>53613762
Only in epic, sorry m8.
>>
>>53613791
Wait it has rules??

Has it ever had a model????
>>
>>53613827
I have no idea, I'm shitposting.

It wouldn't surprise me if there is some kind of assault church in epic though.
>>
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>>53613827
There were a couple of fan dexes for the ministorum in epic. I remember at least two with mobiles churches. They just reused leviathan or capitol imperialis models.
>>
>>53594176
Back again. I've decided to take the plunge and order 2 more Meltagunners off GW's site, so this is my alternate idea at 2000.

+ Spearhead Detachment +
Celestine w/ Superia: 250
5 Dominions w/ 4 Meltaguns: 114
- Immolator w/ Flamer: 103
5 Dominions w/ 4 Flamers: 91
- Immolator w/ Melta: 95
10 Seraphim w/ 2x 2 hand flamers: 134
5 Retributors w/ Multi-Meltas: 113

+ Vanguard Detachment +
Canoness w/ Eviscerator: 67
Priest w/ Eviscerator: 57
9 Repentia: 153
Mistress of Repentance: 38
- Rhino: 77
2 Imagifiers: 120
- Immolator w/ Flamer: 103
5 Retributors w/ Heavy Bolters: 85

+ Super-Heavy Auxiliary +
Hexenhammer, Knight-Errant: 430

1990
5 command points, Celestine warlord

Not sure what to spend the last 10 points on. When I remembered I had a Knight-errant painted up like Hexenhammer, it all fell into place.
>>
>>53614340
Multi melta immolators are 122, not 95.
>>
>>53614429
Oh, shit. I was looking at the regular multi-melta, not the twin.

Drop out the Eviscerator on the Priest, then. Frees up 22 points, so I'm at 1995.
>>
>>53614291
Oh shit, wrong file.

And the 'dexes are to big to be uploaded here. Just kill me now.

some links:
http://www.toco.be/homerules/files/Epic40000_ArmiesBook_II.pdf
http://www.netepic.org/uploads/2/2/1/0/22107952/cards_gold_adeptusministorum.pdf
http://www.taccmd.tacticalwargames.net/download/file.php?id=4726
>>
It seems the Mistress might have a hard time keeping up with the Repentia, since she gives them a reroll to advance, charge, and hit, but not to herself. so they can make a long 9" charge with a reroll, but she might fail it and be left in the dust, not providing her rerolls.

Much less leaving her aura behind if you actually spend a AoF on movement for the repentia.
>>
>>53614958
You pack them into a rhino to keep them together.
>>
>>53612768

In terms of gameplay, no, and I hate it. Celestine is cool but I don't want to be fucking FORCED to run her. I should have other valid options that make equal amounts of sense.
>>
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>>53580765

>So you might have a trio of 2 wound SOB on heavy gene-engineered mounts with lances, cybermassif hunting hounds and grapplehawks.

Already way ahead of you anon
>>
>>53614958
I've seen it best done that you use the AoF on the Mistress, have her walk forward normally, and have her use her aura on the Repentia who then Advance.
>>
So when do they get new models?
>>
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>>53587670
Options for the faith powers:

Give her a free AoF like Celestine (yeah it's bullshit, for <100 pts more Celestine is still vastly superior). A reduced radius like 1 or 2" could do the trick.

Make it another roll (something like a 5+ maybe)

Make it a flat bonus like a +1 (meaning you get your first act of faith automatically and your imagifier succeeds on 3+)

Make it a reroll (better for the imagifier, but you get the risk of not having your regular AoF)

Those last two option would be very potent, they would probably be better suited for a standard bearer.

Unless you make it a bonus/reroll for a single AoF roll instead. I think that would be the most elegant solution, and scale decently with the points.
>>
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>>53616384
Oh, my sweet summer child.
>>
>>53616384
Why do you think Sisters of Silence exist? Just change out their flamers to meltas when you need meltagunners and go, friend.
>>
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>>53566666
>>
>>53616486
...Why the fuck are they the same price as metal sisters?

£50 for 10 minis is bullshit. For 10 plastic minis, its insulting.
>>
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>>53616459
Huh, I didn't know this was a series.
>>
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>>
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>>53616536
>>
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>>53616536
Order of the Martyred heart, Another of /tg/'s abandoned projects. I've stolen some of the fluff for my own order, but I can't paint well enough to actually pull off a scheme like that.
>>
>>53616486
Can you switch out the heads?
>>
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>>
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>>53616591
Yes.
>>
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So how possible do y'all think it would be to make good looking penitent engines from killa kans?
Anybody seen it done well?
>>
>>53616632
Beakie helms look really large on them
>>
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>>53616870
Yeah, not the best idea I've seen. Just proof that it can be done.
>>
>>53616632
Those look kind of shit desu. I'd go with statuesque minis heads, but FIFTY FUCKING POUNDS FOR TEN PLASTIC FUCKING MINIS WHAT THE ACTUAL FUCK GW
>>
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>>
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>>
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>>53616887
Yeah, I personally like the idea of using Sisters of Silence for SoB. They work particularly well for more feral-world orders with the Furs. I used Scourge helmets for mine. Similar look to Beakie/Sallet helms but better size
>>
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>>
>>53616590
That's very cool, thanks anon.
I like the idea of orders in remote corners of the Imperium deviating from the canon.

>>53616632
I kinda like those.
>>
>>53616521
At this pooint it's like they want you to buy Grishnak's sisters.
>>
>>53617354
I fell for the raging heroes meme, but if grishnak was easier to order from, I'd have a bunch of those too.

GW don't seem to actually want my money.
>>
>>53616972
I'm sorry anon but that looks terrible. That barrel is way out of scale.
>>
>>53617390
>Send grishnak an email with what you want
>He replies with payment info
>You pay
>He ships minis

It's not really that hard anon.
>>
>>53617448
I'm lazy.
>>
>>53616632
>>53616870
>>53616887

Skitarii Vanguard helmets are similar to sallets.
>>
>>53615135
That'd be the ideal - and I actually have an old Sister model that a former player had set aside as a Cannoness. Add this random cloak to make her look more fancy, and she'd be perfect.
>>
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>>53617798
I'd use some Mirliton or Perry miniatures heads.
>>
Huh, Crusaders have Act and Shield of faith as well as Zealot. 15 points for the model, 3++ and power sword.
>>
>>53618440
Bretty gud.
>>
I get that most chaotic SoBs in fanart are slaaneshi because promotions, but wouldn't it make more sense for the few fallen battle sisters to be akin to Word Bearers, since they're hyper religious fanatics?
>>
>>53618689

That'd more likely be the Ministorum Priests, since the Priests preach. Sisters pray, kill, repeat. Sisters might make good firebranded chaos initiates, but it's fallen preachers and Dark Apostles that would be spouting the heresy.
>>
>>53565219
>>53565258
I think this is meant to encourage players to not take full sisters armies and instead take them as auxiliaries. If you cap them at about where the aof stop scaling you get the most out of them.
>>
>>53618689
I agree with you. >>53618729 makes a good point, but it's not as if every Word Bearer is a Dark Apostle. Most Word Bearers are probably just firm believers.

It might make sense for them to waver in the direction of Khorne, however, since so much of their service to the Emperor, and therefore their newfound service to Chaos, would probably focus around the same martial rituals and training, if twisted. Chaos Undivided is a safe bet, but not the only one.
>>
>>53618819
But you can just take imagifiers. If you find yourself running short there is that 3 elite 1 HQ detachment which would do just fine to get more in.
>>
>>53618839

I'd pitch for Nurgle just to play double's advocate as well. In the face of a loss of faith, what more is left but despair? Nope, not even the Emperor's light can save humanity, hope is a fleeting illusion. Why not embrace the despair that is all you have left?

Not sure how Tzeentch would fit in. He seems much more the schemer, and Sororitas don't seem very schemey to me in the least. They're pretty straightforward.
>>
>>53618839
I always felt Tzeentch Sisters would be an interesting take. They share a love of fire, and while thry do abhor witches normally, magical boons wouldn't be a stretch.
>>
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There any special characters that can use a bike or jump pack? I made this for a campaign and want to use it again
>>
>>53619617

Only Celestine gets her wings. Otherwise it's Seraphim Superiors and that's pretty much it.

I'd probably see if you can customize your own character out of it.
>>
>>53619689
Pretty lame you can't give your cannoness a jump pack.
>>
>>53616011
looks amazing anon, what parts did you use? I can identify a DKoK horse, sisters backpack, Coteaz's arms and that's about it. Can't place the chest nor legs nor the dog.

More WiP pics would be very cool.
>>
>>53619617
Shit nigger that's fucking sweet.

Love the cape billowing out behind her and the dirt splatters.
>>
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>>53564369
>>Every transport is assault transport
Well everyone has that now, but definitely good for the gals.

>>Pistols can be used in melee
VERY good for the ladies. inferno pistols are scary.

>>Penitent Engines are actually somewhat durable.
Haven't looked at them yet. Hopefully true.

>>Units aren't tied to a single Act of Faith, but can use whichever one you want.
I wish there were ways of getting more AoF other than Celestine and Imagifiers. Still wonderful.

>>Can Deny the Witch even though they aren't psykers.
Yeah, but they only roll 1d6 as opposed to the psykers' 2d6. I wish it was 1d6+3 so that you can't deny super warp holes but you can get rid of most other ones.

>>Standalone Hospitallers and Dialogus
Wonderful.

>>Death Cult Assassins and Arco-flagellants look fairly good
Assault vehicles being universal makes these guys 5x better.

>><ORDER>
I hope supplements come out to make these something other than annoying. Seeing as how marines don't have chapter tactics, this seems to be inevitable.

I wish Cannonesses could take Seraphim wings.
>>
Is it better to buy a 9 man squad of repentia, drop one out so you can fit a priest and mistress in? For the price of dropping out one, you get an extra attack on the other 8, plus the priest, seems worth it to me.
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