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Warhammer 40,000 General /40kg/

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An invulnerable save is a save you cant modify but easily ignore, edition

>Leaks:
https://mega.nz/#F!3odCTLCa!5Jc-zB2-JJcYlT55L6FN8g

>Lastest news :
https://www.warhammer-community.com/2017/05/31/warhammer-40000-faction-focus-necrons/

>Your daily dancan
https://www.youtube.com/watch?v=rGIw7xk3q-g [Embed]

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
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>40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>Latest GW teases:
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata
>>
What's the baby with the meltabomb for? I got it in the Devestator kit.
>>
Reminder that blood angels lost melta guns on their assault squads
>>
Rules question that was unresolved in the last thread: Do chaos daemon units that are summoned have to be included in the initial battleforged list? Some people seem to think so, but I can't find any rules justification for it.
>>
>>53558771
Read. Its a armorium cherub
>>
>>53558771
armorium cherub. it is just for representing the wargear. it doesn't count as a model.

it is also a great conversion piece. like teleport homers etc.
>>
Reminder that leman russes in obscured cover are pretty good bunkers for their cost

Also scout sentinels are ok
>>
Dark Eldar are finally great. Where's the catch?
>>
>>53558776
>Reminder that blood angels lost the ability to take raptors

Ftfy
>>
>>53558771
>>53558771
Armory cherub, doesn't need to be modeled on but you can put it on a separate base to remind you that you have it.
>>
>>53558762
He is around 415pts, i think.

As for killing, his smite does 7 mortal wounds 40% of time, so he could kill two half of the time.

However, real issue is his mobility. I don't think that you will have easy time focusing him.
>>
>>53558791

You only have to pay the points for them, you don't actually have to decide what to summon until you do it
>>
>>53558791
No, the points for them have to be set aside but you don't have to decide what you actually spend those points on until you summon them. That's the benefit of summoning, is tailoring your list to the situation on the fly.
>>
>>53558755

What are Tau players going to do with all their Riptides?
>>
>>53558800
They're the new "WAAC" faction and people will turn down games with you if you bring them.
>>
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So I really wanted to fit in a 10 man squad of Mandrakes, but i can't think of anything to drop
Dammit GW
>HQ
Archon: Agoniser, Blast Pistol - 68
4x Sslyth - 176
[Venom: 2x Splinter Cannons - 95]

>Troops
5x Warriors: Blaster - 50
[Venom: 2x Splinter Cannons - 95]
5x Warriors: Blaster - 50
[Venom: 2x Splinter Cannons - 95]

>Elites
5x Trueborn: 2x Dark Lances, 2x Blasters - 125
[Venom: 2x Splinter Cannons - 95]
5x Trueborn: 2x Dark Lances, 2x Blasters - 125
[Venom: 2x Splinter Cannons - 95]

>Fast Attack
5x Scourges: Power Lance, 4x Heat Lances - 174
5x Scourges: 4x Dark Lances - 150
6x Reavers: Agoniser, 2x Heat Lances, 2x Caltrops - 244

>Heavy Support
3x Talos: 6x Scapels, 6x Heat Lances - 363
Total: 2000/2000 points
>>
>>53558814
>>53558817
You don't even have to pay the points for it. Summoning still effectively increases your point cap.
>>
So can i mix imperium units in detachment or no? Cause my inquisitor needs some vehicles
>>
>>53558822
I don't know but I hope it involves crying
>>
>>53558800
They go the way of Bretonnia and the Tomb Kings.
>>
>>53558827
Not even true.

>>53558800
The catch is that once you start getting Codex updates you're probably going to get Haemonculus Covens, Wych Cults and Kabalite Raiders all as separate books.
>>
>Fallen Champion may replace his bolter and/or pistol with 1 item from the Champions equipment list
So can I just replace his pistol for another bolter for some dual bolter action?
>>
So

How ARE orks. Have we figured it out yet?
>>
>>53558822
What even is their statline?
>>
>>53558832
>You don't even have to pay the points for it.
Yes you do, read the fucking rulebook.
>>
>>53558850
Yep, a unit can fire all it's weapons in the same phase but remember it has to be modeled on!
>>
>>53558850
If that is on the champion equipment list, yes.
>>
>>53558755
Hi, I'm new.
>>
>>53558822
nothing because normal tau dont have any to begin with, it's only the FoM WAACfags who have boatloads and now they're racing each other to buy carnifex
>>
>>53558863
They're mediocre. Hopefully their codex makes them ace.
>>
>>53558867
I am, and I don't see anything that supports your justification.
>>
>>53558822
Still bring them if they're the type of player who actually painted them and cares about the faction and isn't just a WAACfag manchild, because they mrely got toned down from openly fucking overpowered to reasonable and still good?

The faggots with like 4 half-assembled grey plastic ones can burn them.
>>
>>53558863
People got the books early and are playing test games.

DE, Eldar and Nids are top tier.
Orks and daemons and bottom tier.
>>
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>>53558832

Ur dumb
>>
>>53558822
Those riptides have paint on them. I don't understand, I thought that was impossible.
>>
Can I play FW units in a normal game of 40k? Not talking about alternative models, but specifically FW only units
>>
>>53558881
Lol, do they actually think Carnifex spam will be good?
>>
>>53558835
yes, as long as they share a tag they can be allied
>tfw finally have a reason to buy sentinels
>>
>>53558886
>>53558886
Read it again with a friend who actually knows what words means to fucking dunce.
>>
>>53558897
Thanks buddy!
>>
>>53558900
It's a special paint conceived by NASA, CIA and Bob Ross. A special formula prevents the paint from flowing right off the miniature.
>>
>>53558881
>and now they're racing each other to buy carnifex
Jokes on them, Carnifexes are mediocre.

I can't wait for the first time I play some bandwagonning ex-Taufag in a nid mirror and crush him because he has no idea how the faction plays and doesn't realize they don't have any auto-win units like Riptides.
>>
>>53558835

Yep and he and his acolytes can ride in ANY imperial transport

>>53558901

Yes although we don't know their 8th edition stats yet
>>
>>53558892
I've been at the office all week and haven't gotten to go over the leaks. What changed that made Deldar so Good? I play them and irks and I want to know what to avoid taking so I can keep slumming it in shitsville. Been here since 5th and don't feel like leaving.
>>
>>53558871
>>53558875
Oh baby
>>
>>53558822

Replace them with SS's I guess?
>>
>>53558904
I don't know, do you think MCs with the same statline as a dreadnought but can be fielded for like 90 pts vs a dread being 140 is good?
>>
>>53558494
They have a Movement stat of 7" which is good, 2 attacks per model, come with a free Alluress now who still has the 3 attacks base, maximum 30 models per unit, Quicksilver Grace is arguably an improvement over high initiative though in low points games it will probably be less useful.
With 20+ models in a unit each model gets 1 extra attack, so with the max number of units your attacks should be 91 made at 3+ WS 3 S -1 AP and dealing 1 damage, but any 6+ to wound rolls increase that AP to -4.
Also daemonic icons are cool, gotta pay points for it but daemons can still flicker back onto the battlefield during a morale test.
All in all, looking good.
>>53558507
Oh yeah the heavy weapons thing is gone, I was stating it mostly for the glorious blastmaster out of sheer habit but honestly you can afford to shoot it at -1 to BS
>>53558568
good
>>
>>53558930
Oh cool! And it is legal right? I'll just have to buy the FW book whenever it comes out, right?
>>
So does anybody else feel like using the Cityfight rules by default? Even if you aren't using a table that's densely packed with ruins, the rules just seem nice overall. Units get extra movement when they're in the open and not going through terrain, ruins have a way to give better armor bonuses than other terrain, grenades are good for clearing out units in cover, and there's a lot of interesting Strategems that both players could make use of to help deploy their army or fortify a position in different ways.
>>
>>53558892
What's up with daemons? The tzeentch stuff taking a hit?
>>
>>53558901
Currently no, but there's apparently 8th edition rules coming for every FW model, they said by the game's launch.

More generally, it depends on your local club/store. Some places don't accept FW stuff. Weirdly, this includes some redshirts who won't have FW stuff in their stores.
>>
>>53558951

Yeah forgeworld armies are completely legal
>>
>>53558923
>Jokes on them, Carnifexes are mediocre.
Shhh, don't tell them. I snatched up like a dozen on the cheap from the Deathstorm starter set a couple years back when they were shit and now I can sell them for triple the price to netlisting WAAC retards before the meta stabilizes.
>>
>>53558871
were does it say that?
>>
>>53558960
Daemons are still legit, but summoning lost a lot of its brokenness. It's mostly useful as a way to unreliably deep strike mediocre units.
>>
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How many points has the Death Guard half of starter set? I'm thinking about mixing them with nurgle daemons Start Collecting which has something around 450 pts
>>
>>53558960
Summoning costs points, and psychic powers were way toned down.

Tzeentch Daemons are on suicide watch, other gods are doing just fine. I hear Khornates are actually pretty happy.
>>
>>53558930
Any? Well, time for some corvus darkstar acolytes
>>
How does /40kg/ feel about recasts? I'm considering getting back into the game with 7th and I think I might just order a 100% recast csm army.
>>
>>53558960
Daemons lost summoning and in exchange got a lot of buffs while receiving point reductions in some cases. Very little in their section of the chaos codex isn't at least usable
>>
>>53558960
They got screwed over by changes to psychic phase. They only have access to a total of 3 powers + Smite now, and Psychic Focus means you can't use any non-Smite power more than once a turn, so you quickly get to the point that your psykers are just Smite-dispensers. No universal deepstrike either, replaced by the new summoning rules. Pinks got pretty heavily nerfed, due to now being awful casters and blues/brims costing points and not having a ranged attack.
>>
>>53558964

This is more urban legend than truth especially in the last few years
>>
>>53558923
I haven't looked at the new codex are my gun lines and hammerheads good now?
>>
Quick question from a retard here. If I were to try my hand at a Gabriel Angelos model, what would be the best way to go about it?

Would it be a good idea to buy some tartaros termies then a captain for the commander bits? Would the captain boxes have a thunderhammer? Havent played since 5th so Im not familiar with what boxes contain these days.
>>
>>53558977
A unit can fire either all of its nonpistol weapons, or all of its pistol weapons.
>>
>>53558999
About 950 points on each side.
>>
>>53558892
>>53558827
>>53558800

Whats changed about them? I have some friends that play DE, whats new for them?
>>
>>53558940
pfffffft oh god you're one of them
>>
>>53558973
is this a new rule? cause some of those things are nowere near balanced
>>
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So. How is it. What does it do in 8th?
>>
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>>53558977
Right in the shooting phase of the rulebooks.
>>
Why is GW fucking allergic to giving Orks good rules?
>>
>>53559008

So the Khorne Daemons are okay? I was thinking about buying them this summer but
>>
>>53559023
He has a fw model iirc
>>
>>53559012
Thinking about doing the same
>>
>>53559043

Some of GW's stuff in 7e is nowhere near balanced.
>>
>>53559054
They're fine, but they'll always be second fiddle to Slaanesh.
>>
>>53559032
>About 950 points on each side
Oh wow, are you serious? Fuck, that's a lot
>>
>>53559025
sorry that was unclear, where does it say that they have to be modeled on?
>>
>>53558755
>Doesn't move.
>Expects to make the charge
>Somehow expects his mental retardation is the game's fault.

Anon, plz.
>>
>>53559046
It's a suicide flamer. Causes mortal wounds when it dies.

you through it at expensive elite units and laugh and laugh
>>
>>53559010

ANY. Feel free to give them drop pods, not a bad idea with plasma acolytes
>>
>>53558800
>Where's the catch?
You're the new Tau. No one will play you now and everyone assumes you're an edgeaboo
>>
>>53558984
>>53559008
Ah gotcha, I was curious about that thanks for the quick responses. I'm primarily a Nurgle guy and I've only seen a little bit but I'm pretty content.
>>
>>53558933
You can choose your combat drugs
Dark light weapons and really powerful now
Agonizers are massivly undercosted
Stuff like that

>>53558960
Tzeentch isn't very good anymore, very low damage no and good psychic powers.
Everything they rely on like summoning, monsters and psychic powers got nerfed or removed so they're really feeling their lack guns and transports.

Greater daemons are half dead by the time they reach the enemy gun line and then they strike last when charged.
all their troops are still just T3 5++ as well only now loads of weapons ignore invulnerable saves.
>>
Chadmarines will be available separately, right?

>>53559070
We skirmish game now
>>
>>53559046
10 inch flamer, S5 AP-1 d6 hits. T4 W4 4+ save with an AP-3 melee weapon. 42pts
>>
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>>53558897
>Replace units that have been destroyed
Would this include models? That would be pretty bad for Necrons.
>>
>>53559023

His DOW3 model is going to be made by FW

There was a limited edition captain two handing a thunder hammer with gabes haircut, it's the perfect non termie gabe
>>
>>53558771
Armorium Cherub. I believe you spend it for a reroll once per game.
>>
>>53558822
Sell them and buy primaris
>>
>>53558940
>same statline as a Dreadnought
>WS 4+
>melee unit

They're literally the new >I2 melee race meme, dont make me laugh.
>>
>>53559092
Models aren't units
>>
>>53559078
bad idea with 100 point droppods
>>
>>53559043

It's been like that for a while

>>53559092

No replacing models in a unit is fine, creating a new unit costs points
>>
>>53559008
>Tzeentch Daemons on suicide watch
the only Tzeentch Player I know is hording those little brimstone horrors and intends to field vast hordes of them and spam smite at people.
>>
>>53559088
I have noticed that old boxed deals like start collectings have lost on their point value. Looks like most of new players will stick with DG or NuMarines
>>
>>53558800
>finally
Weren't they high tier in 5th?
>>
>>53559107
Oh wow 1 less WS in exchange for being 2/3rds the price and able to take 3 in one HS slot. How terrible!
>>
>>53559092
>models
>units
Ok here's a question for you retard:
Are apples equal to potatoes?
>>
>>53559008
Khorne and Slaanesh came out on top.
At a glance Nurgle looks tanky.
>>
>>53559115

Especially when Valkyries are like 160? And can give plasma acolytes a 41" rapid fire threat range
>>
Slightly weird painting question, would ask /wip/ but there isn't one up at the moment. A lot of things lose colour if you leave them in the sun, but does anyone know whether sunlight fades miniature paint? Got a load of models on my painting desk, which gets natural light, but not sure if I should be putting them away. They do tend to stay there a while due to the whole "backlog" problem.
>>
>>53559124
remind him that he only gets to roll one die for the test now wich gives him a 33% chance to get a power off wich means 60 points for 1 mortal wound a turn
>>
>>53559097
>>53559055

That's true, but how much would that cost? If it becomes too expensive I would rather just try my hand at making one and gain some termies on the side
>>
>>53559133
Nigger, a Carnifex has trouble killing a Rhino unless you give it Crushing Claws now. You wound vehicles on 5s. You kill maybe 2 marines a turn on a good day?
>>
>>53559133
They kill like two Marines a turn including their charge benefit. It takes them 4 turns of combat to make their points back against TACTICAL MARINES.
>>
>>53559124
>>53559169
Also that if a brim is the caster, that brim dies. They get one successful shot per model.
>>
>>53559182
And if you give it Crushing Claws it's hitting on 5's with only 4 attacks, and only Wounding on 3's in return.
>>
>>53559191
thats actually not much of a drawback at 2 points per model^^
>>
Whats so good about new DE? Werent they low tier in 7?
>>
>>53558771
>>53558795
>>53558808
Note that they're actually models in 8th edition (and can be used as an ablative wound instead)
>>
>>53559202
No it's not. Still something to consider, though.
>>
>>53559169
Can multiple units not cast the same spell?
>>53559191
He might have overlooked that.
They are only two points per model though.
>>
>>53559016
>got a lot of buffs while receiving point reductions in some cases

Screamers cost went up. Damage went down (Lampray Bite and Slashing Strike)

Flamers cost went up. But dage remained consistent.

Horrors. Gained 18" A2 Lasguns, 5+ to smite (vs "2+" for normal sorcerers).

Exalted Flamers. Cost went up and damage went down.

Discipline of Change
Lost witchfires, got out of place melee blessing, Smite 2.0, and heavily nerfed Treason.

Fateweaver went up a ton. Lost his 4++, and somehow became a swole ass mf with a great melee weapon???

Khorne and Slaanesh became good.
>>
>>53559181
Tartaros termies box, daemon hammer, empty hand, cape, should be okay
>>
anyone here got an oppinion on the harlequins? id lik to compare notes^^

maybe iam just the lone clown here...
>>
>>53558755
Bet those 'umies wish they could reroll charges like orks.
>>
>>53559219
Smite is the only power which can be cast by multiple units a turn. The anon you're replying to is pointing out the Magic Manifest rule which states that Horrors roll psychic with 1d6 instead of 2d6, making them much less likely to successfully manifest a given power. Smite requires a 5.
>>
>>53559223

Kairos started lifting so that he could go all revenge of the nerds on chadmarines.

Besides since he shares the new big kit with the LoC it makes sense that he's swole now.
>>
>>53559219
the only spell that can be cast more then once a turn in matched play is smite, so each of his units can cast smite.
however the entry of the horrors says that they only cast on 1 die instead of 2 wich makes them terrible
>>
>>53559182
>>53559183
>>53559193
Honestly the more I look at Carnifexes the more I think they actually got worse. They're supposed to open rhinos like a can opener on tuna and carve through whole squads of chaff like a wheat thresher in a field, now they don't do either of these things.
>>
>>53559235
I feel like the kisses are a little overcosted and the solitaire kinda lost a lot of his uniqueness but everything else got a lot better imo I'm really looking forward to playing them
>>
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I can't be arsed to read a bunch of badly ordered and rotated phone pics.

Give me the tl;dr of Craftworld Eldar please.
>>
>>53559225
Sounds good to me, thanks friend.
>>
>>53559008
Why would any tzeentch player be mad about this? Went from being top tier to still one of the strongest armies? Changeling, small horrors, LoCs, and burning chariots are some of the best units in the codex.
>>
Checking, can Drones score now? I don't see a rule on them that says otherwise.
>>
>>53559248
>>53559261
Yeah I got that bit, he's planning on spamming a shitload of units and anything that fails to smite and kill itself is going to assault for god knows what reason, 2 attacks for 2 points I guess?
strength 1 doesn't matter when anything can wound anything
>>
So there are gonna be new chapters that are entirely Primaris marines, right?

Because I want to make a Blood Angel successor Primaris chapter.

>Primaris Death Company
>>
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I'm okayish with photoshop

Give me a dumb 40k meme/joke idea and I'll take a crack at it

Also here's the pic from yesterday
>>
>>53559154
Fading paint will probably take years, and it'd depend on the intensity of light they receive. If it gets hot enough there, I might be more worried about the mini's and/or their bases warping.
>>
Can an adult (mid 20s to mid 30s) become a CSM? Or does warp-fuckery and general lack of care not alleviate the need to start the process while the person is young?
>>
>>53559137
Depends if you ask in french...
>>
>>53558795
teleport homers accually do stuff in this edition
>>
>>53558822

Well... I only have the one and basically swapped him out for a ghostkeel as soon as that kit came out.
>>
>>53559275
>I don't want to know

Ok then, don't.
>>
>>53559327
Not with those shitty leaks.
>>
I'm thinking of taking up 40k after a 12 years long hiatus due to the fact that some of my friends started building armies recently. I used to play BT but apparently their codex is gone and it feels like I should wait some editions until chadmarines replace the old ones completely in case I wanted to go for marines again. I've always liked the aesthetics of the Tau infantry and tanks, but I don't like the mechs at all. Is it possible to run a Tau army without any mechs at all? Or is it too early to say due to the new edition not being out yet?
>>
>>53559266
I guess? I mean, there's a reason why they cost as much as rhinos now. You don't take them for their killong power now. That's for the more refined, specialized Nid Monsters.
>>
>>53559295
Please more chadmarines/manlet marines banter
>>
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>>53559341
>>
>>53559275
Eldar now are giant faggots like you
>>
>>53559287
>small horrors are some of the best units in the codex.

Define "small horrors" as Pink don't do much. And Brimstones exist solely as chaff.
>>
>>53559341
is the eldar one particularly bad? I could read the ork one just fine except for a page or two
>>
Is Deliverance Lost worth the reading, I've heard is good and has interesting insight for Alpha and Raven Guard faggs (such as me)
>>
>ability affects units within 6
>have 4 different squads around character
Do all models in the 4 units get the buff or just the closest?
>>
>>53559295
Heh. He's giving us a thumbs-up.
>>
>>53558796


Not enough damage to be bunkers. Your opponent will ignore them while they kill 2 or 3 models a tutn or put 1 or 2 wounds on vehicles a tutn.
>>
>>53558755
Has anyone figured out what unit keywords do yet?

I feel like fly should do something other than affect movement, like units shooting at it, but can't find anything.
>>
>>53559351
>not wanting to get back to the good old rhino rush tactics with the bast army for it and the same army that used and abused this tactic back in the day
>>
Points costs for characters seem way down. 10 points for a hive tyrant? 5 points for Epidemus? What?
>>
>>53559154
if you're concerned about fading colors then put some varnish on your miniatures, though you're more likely to lose paint from touching them and moving them over letting them sit in the windows for while

>>53559275
so you're complaining about the complete leak of 40k 8th weeks before it even hits the shelves but then have the gall to post that terrible picture? you get nothing good sir
>>
>>53559387
Fly only affects shooting, other keywords are used to apply buffs to the correct faction
>>
>>53559368
Blue horrors are 5 points a piece, brimstones 2, and they still have a 4++. That's pretty fucking good for chaff
>>
>>53559381
Does it say models anywhere in the rules? Then I guess it's talking about units then dipshit.
>>
>>53558892
Ok, but how big is the power gap between top and bottom?
>>
>>53559387
Keywords don't "DO" anything, but they are affected by other rules.
>>
>>53559292
"Anything can wound anything" doesn't help too much with the other stats going on.

Even medium creatures will have a 3+ and W 7ish.

1/3 hit, 1/3 beat Sv, 1/6 wound = 54 attacks to inflict one wound. It'll be pretty infeasible to hurt most things with brims in melee.
>>
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So how do you nerds think matched play will shake out in terms of which rules are used?
Will things like the "optional terrain rules" become standard?
>>
>>53559272
I dont think ill pick kisses anymore. multiple Damage is only good aginst units with lots of wounds and those either hav good saves or thoughness wich the kiss cant deal with.
i think my go to will be the Carress, or if i have a troupmaster around (for the reroll to wound) the embrace.
4++ and base rising crescendo seem great but damn did our stuff get expensive, especially when marines and most other base stuff got cheaper.
The Psy seems strong, especially the first two and the survivabillity buff from the shadowseer seems mandatory to me.
Sollitair actually got better and cheaper i think. his blitz is finaly in addition to movement not instead.
Deathjesters seem completely useless to me as they are right now.
Voidweavers are still a tax, starweavers seem like amazing transports and since glaives and haywire got bad i wont be using alot of skyweavers.
DE Sourges seem like a great pickup, schoking into cover and shooting without the -1 for mooving.
>>
>>53559419
>shooting
I meant movement godamnit
>>
>>53559275
Eldar are okay.
The Jetbikes can't be used to deathstar, they are still stupidly fast and can shoot from an annoying distance but you can't move wherever the fuck you want during charge phase anymore.
Oh also no longer troop choices.
>>
>>53558892
I've been meaning to throw my hat into the Playtesting ring this week to see how Sororitas and maybe a couple other armies actually are in practice, but I don't have anybody to actually play with on Tabletop Simulator
>>
>>53559425
Still there, but not as huge.

Its D&D 5e all over again.
>>
>>53559412
Are you sure you're not looking at power?
>>
>>53559425
Doesn't seem big desu
>>
160 pts of Khorne Zerkers /w chainswords vs 150 pts of conscripts. I can't find cost of Champion for some reason, so i'll count him as 16 as well. That's 10 Zerkers total.

200 shoots with Rapid Fire and FRFSRF. 1 in 27 kill for 7.5 dead, rest should due from batleshock.

Ten Zerkers charge. I don't know if FRFSRF works on Overwatch, but i assume it does not, so two die on overwatch. There is eight Khorne Berzerkers left, which translates to 25 attacks, which should generate additional four attacks. Hitting and wounding on 3s, Conscripts save on 5s, that's 20 hit, 14 wound and 10 dead. 40 conscripts swing back, hitting 13 times, wounding 4 times, killing 1.2. Seven Berzerkers swing back, killing additional eight or so Conscripts.

After fight has ended, there is 32 Conscripts and seven Berzerkers left. 18*3 and 3*16 points lost on each side.
>>
>>53559293
that makes no sense, how would a primaris be driven mad by the genetic memory of his (not his) primarch dying
>>
>>53559287
>burning chariots are some of the best units in the codex

Can you explain why? I just looked at it and see nothing special about it.
>>
>>53559428
I have no idea what his plan is, throw enough horrors at something and roll buckets of dice until the opponent just runs out of wounds? As weak as they are brimstone horrors are still daemons and do get invul saves still I guess.
>>
>>53559453
>people pay thousands of dollars to play this shit game when you could just pay $20 for tabletop simulator and play any version of it you want forever
how does GW still exist?
>>
>>53559475
Because he has BA geneseed?
>>
so hypothetically im making a guard army

can i take any unit that has imperium in it?

with no prerequisites?

so i can just add a squad of marines, squad of sisters ect ect?
>>
>>53559475
Because blood angel dna/geneseeds will be used.
>>
>>53559455
Can you give me a scale in relation to 7e? Are low tier armies just btfo, or do they at least have a chance?
>>
>>53559422
No need to sperg out faggot, was asking for clarification on a rule and making sure shit like that didnt change
>>
>>53559463
I guess I am, but where the fuck are the points costs listed then?
>>
>>53559490
People enjoy the hobby aspect of it. I do both.
>>
>>53559378

nah, its shite Alpha Legion mary sue bullshit.
>>
>>53559493
Yes. It has no down sides for now, but the general assumption seems to be that once army specific rule books come out, you'll gain greater bonuses for having a more specific faction in your list.
>>
>>53559370
the xenos part for eldar and necron is out of order and poorly photographed. readabl though for the most part
>>
>>53559493
it seems that way yes. The only downside seems to be that most auras only affect units from the same faction. (Space marines to space marines etc.)
>>
>>53559416
>terrible picture
Fucking newfags I swear.
>>
>>53559474
>32 Conscripts and seven Berzerkers
Do note that two have died on Overwatch. Berzererks should manage to kill their way through Conscripts in about two turns, although they will be down to five or so models.

If you manage to eat the Overwatch with Rhino they can do better.
>>
>>53559455
To be fair to 40k, DnD5e presented a relatively large power gap, and followed an edition that was remarkably well balanced. 40k 8e presents a relatively small power gap, and follows an edition with a huge power gap.
>>
>>53559490
I'd actually prefer to play the real game since I like modelling, converting, and painting (on my old Tau army I used battlesuit and pathfinder bits to customize every single one of my Shas'ui)

I just don't have the time or money for it anymore.
>>
>>53559493
I mean, if you want. But you can't give them orders, and fewer buffs affect them.

Also it'd stop you from using Militarum stratagems, but we haven't seen those yet.
>>
>>53558930
>tfw when want to bring priests and crusaders
>they're too good for my IG chimeras and demand their own rhinos.
>>
>>53559511
Back of the indexes, so they can be replaced easily come next update.
>>
>>53559475

Blood Angel geneseed is what creates the Black Rage. Any successor chapter, including Primaris ones, would be at risk of the Black Rage purely by dint of having Sanguinius' geneseed.
>>
>>53559484
Yeah, I see horrors best as an annoyance and a source of pressure. They're insanely cheap, and thanks to 4++ it'll take on average two hits to kill them regardless of what you shoot them with, so they're decent at soaking fire. No templates anymore, so you CAN take huge quantities. Either they draw fire as they approach a unit, or they successfully enter melee and force it to waste time withdrawing. The 1/3 chance of inflict a MW each turn makes them moderately threatening to more heavily armored targets, not sure if it'll be sufficient to get people to bother dealing with them, though.
>>
>>53559475
>he still thinks the meme that all Primaris come from Guilliman geneseed is a thing
>>
I love the idea of auras now.

Space marine chaplains can yell at stormravens to make them ram things better.
>>
>>53559387
fly makes you abl to retreat and shoot in the same turn
>>
>>53559547
That's annoying as fuck. Why can GW not into easy to read books, that present all relevant information in the same location?
>>
>>53559500
I thought all Primaris Marines are of Ultra stock.
>>
>>53558866
T7 and 14W, otherwise the same. They're 304 points with basic wargear.
>>
>>53559501
We've not even had a full dozen games across all of /tg/ yet, so it'll be mathhammer of the very worst kind.
>>
>>53559046
>pyrovore
Isn't that a biovore?
Or do the models just look that similar.
>>
What's the point of the LoW slot in the Supreme Command Detachment? It's optional, and there's the Super-Heavy Auxiliary Detachment already. Is it just a way to have one fewer detachment, for people who enforce detachment caps?
>>
>>53559443
>no longer troop choices
That's shitty. I guess they will stay in the closet for this whole edition.
>>
>>53559577
Nope, all the Primarchs jizzed in the Primardial Soup.
>>
>>53559557
Kek
>>
>>53559574
>Why can GW not

He just told you.
>>
>>53558863
Better than before
>>
>>53559501
Hmm... most armies are Necron tier. Heh. Necrontyr

Not super bullshit on their own, but have to use their bullshit if they want to even have a chance against Top-tier cheese lists.
>>
>>53559070
>Fuck, that's a lot
I think I'm honestly going to play my 40k at around 1k on a 4x4 now.
>>
>>53559574
so the points can be replaced easily come next update.
>>
>>53559596
Dude just take the fast attack focused detachment if you want an all jetbike list. It's super easy to take whatever you want in 8th edition.
>>
>>53559535
i'm sure your art teacher is pleased you can paint without thumbs the rest of us are disturbed by it
>>
Can everything score now? I don't see a mention of Airborne units not being able to. Can vehicles?
>>
>my 4 scytal flyrant can actually do things now
>I can field lictors as something other than a homing beacon
>broodlords arent just glorified sergeants

But what the fuck did they do to Zoanthropes?
>>
>>53559615
Oh my god shut the fuck up already and go back to riddit idiot, that picture is from a classic /v/ meme from some years ago.
>>
>>53559291
Looks like it, yeah
>>
>>53559577
Primaris marines are blank slates, the first batch just got a Guillnjection.
>>
>>53559600
>>53559610
The next update is going to be a codex for whatever faction though. Why would they need to follow the index formatting?

Also, fuck that. If GW is just going to release another index, they can rearrange their pdfs. It takes 5 minutes for them, and saves thousands of hours for their fans.
>>
>>53559549
When a Horror manifests Smite do they do d3 or a single MW?

And honestly that's my thoughts too. Fuckers protect characters. Have a small profile, and can camp objectives for pennies.

Combined with Changeling's twisting aura. It makes them more durable.
>>
>>53558892
>orks are bottom tier

Give them a bit to adjust the meta with gunz and boy hoards being viable again.
>>
Is there anything preventing me from using The Deceiver's Grand Illusion to sneak a monolith 12" away from any enemy unit, then disgorge a big blob of 20 warriors from it who are immediately in rapid-fire range? Obviously this is expensive and these are functionally sacrificial lambs, but can I do it for funsies?
>>
>Admech only has 1 HQ
>all their good shit is troops
>you need to bring 2-3 Dominic for a list

Is their some way to get more troops without HQs?
>>
>>53559548
my bad then, didnt know they made the new ones from the same geneseed
>>
>>53559609
1k are the only games I play in __AoS__ and I really like it. If the rules are so similar right now small games are gonna be a lot of fun now
>>
>>53559384

They cost as much as a tactical squad while doing more damage at longer range while being tougher

Punishers are still entirely viable
>>
>>53559555
he does not, he simply didnt know that primaris used regular old geneseed.
He has trouble not speaking of him self in the 3rd person
>>
why cant GW design aircraft rules properly?
>>
>>53559641
got tougher, gained fly, and got their shooting toned down.

They're now synapse bunkers, like in the fluff.
>>
>>53559649
>Why would they need to follow the index formatting?
Annual updates to every codex.
>>
>>53559668
Isn't the Enginseer an HQ?
>>
>>53559657
My bad, it's d3 MW. And yup, they're just going to be a pain in the butt to actually get rid of. I wonder how effective the nested-doll strat will be, given you need to pay the points for the resulting models. It could mean bringing one unit of pinks to an objective, and then the opponent having to kill a stupid amount of horrors. But would that be more effective than just purchasing all the units straight-up and having them all start in play?
>>
>>53559351
I would also be interested to know if Tau are viable without the mechs.
>>
>>53559668
you could use one of the specialist detachments (vanguard, spearhead etc.) But that only gets you so far.

I have the same problem with SoB as they also only have one HQ (unless you are counting Celestine)
>>
>>53559668
You can take auxilliary support detachments of 1 unit for -1 cp

Or you could take an HQ from literally any other imperium faction. Have an inquisitor in there or a space marine librarian or a prmaris psyker or whatever the fuck you want. Or take Cawl.
>>
>>53559670

Yup, and the High Lords are pissed about it because most of the loyalist geneseeds are still flawed as shit.
>>
>>53559700
Realistic aircraft rules would be a strafing run once per game.

Not something that'll sell a lot of models.
>>
>>53559641
They're pretty okay if you bring 4 of them with the free Neurothrope upgrade.

It's retarded that they sell them in boxes of 3 and you need more than 3 to get the benefits of Warp Blast though
>>
>>53559713
nope, elite
>>
>>53559718
Our infantry are very cheap comparatively now, and things like Vespids are now quite viable. Pathfinder heavy-weapons-teams also are a nice bonus, being able to take things like the Rail Rifle. Still, you'll need a better source of anti-heavy at higher points. Maybe piranhas with Fusion Blasters?
>>
>>53559700
Because good flier rules would mean that the flier isn't ever on the table, and that'd be even worse
>>
>>53559739
Welp, you better get out there and grab two SC Skitarii sets!
>>
What the fuck are these birbs anyway?
>>
>>53559700
Pretty much >>53559733

Realistic flyers could be represented in the same way Orbital Bombardment would, just a one-time use attack of something flying over the battlefield, dumping its load, then leaving.

At least now you can kind of do that. Flying speeds being as high as they are means it's easy to sail over something, drop a bomb, and then unload your guns at a target. At worst, the only unrealistic thing is being able to be targeted with certain weapons that make no sense. Just saying that flyers can't be shot at by weapons with 12" or less range would solve that though.
>>
>>53559767
Chaff units for TS. Like the poxwalkers but for tzeentch.
>>
>>53559733

nah you could have it work like Dropzone Commander where they come onto the board every turn and get shot at, shoot, and then fly off while being intercepted by enemy aircraft.

Wouldnt be hard to do.
>>
>>53559714
Nestdolling imo is a giant waste.

Say you bought a 10m pink horror squad. Aka 20 Brimstones and Blues
10 Pinks = 100
20 Blues = 100
20 Brimstones = 40

240pts for a maxed nestdoll.

Or 24pts a model for almost no offensive capability.

That won't activate untill your opponent starts killing them.

I'd rather just start with the three independent units and have three chances of Smite or hold three Objectives
>>
>>53559767
Buff furries.
>>
>>53559767
... filename, anon.
>>
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I just realized Primaris shine allied to an Imperial Guard force.

>true scale
>multi-wound
>avoid conflict with the old space marine miniature range
>>
>>53559743
Wouldn't hammerheads work?
>>
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>KFF requires the entire unit to be inside it to benefit
>People thought they'd have multiple 30 man 5++ Boys running around.
>>
>>53559767
Weird mutants or xenos
>>
>>53559767
>>53559782
Khorne and Slaanesh chaff when?
Also what would they even be?
>>
>>53559722
Just take an inquisitor as your second HQ until the SoB get their own book with their own detachment. Or take literally any other imperium HQ choice.
>>
>>53558822

I am a Tau player and i would have told this faggot to go fuck himself. Jesus christ
>>
>>53559783
DZC is a completely different scale with tiny cheap fighter plane models.

Nobody wants to spend 70$ on the huge 40k aircraft so they can spend 90% of the game not on the table and just act as markers to move across it in a line doing strafing runs.
>>
>>53559789
>>53559793
>>53559782
Mostly in the fluff I mean

>>53559796
Better yet: Primaris + fw guards for the maximal true scale experience
>>
How would you guys feel about Aspiring Sorcerers and Scarab Occult Sorcerers being able to cast smite normally?
Or how about letting them know spells other than smite?
And how about giving the Thousand Sons more than 1 discipline?
>>
>>53559767

became bretty good in 8th ED.
Bought a box today. going for two 20 model blobs in the future I think.
>>
So how do dedicated transports work, I know that you can take them, but I'm not at my PC with the leaks don't remember seeing anything that says who can take what. Are all transports potentially "Dedicated"?
>>
i wonder what's a good way to make use of inquisition and other small factions in big guard/marine/sister armies
>>
>>53559782
wierdly enough you can make them somewhat decent in meele with the out of place buffs that tzeench got to closecombat and the 2 atacks from the chainsword
>>
>>53559784
The reason it's useful is because you don't have to specify what your reinforcement points are for. You can use the pool to summon things, and then if your summoners die, if you still have leftover points, you can spend them on splitting horrors.
>>
>>53559820
>fw guards
Are they smaller than GW guard?
>>
>>53559807
The cultists from the AoS starter box and uh..

>implying Slaanesh will get anything ever

Oh anon
>>
>>53559834
Not all transports are dedicated. Dedicated transports are just a slot in your FoC, for each unit in your FoC you open up 1 dedicated transport slot.

But it's not like old editions,they're not actually "dedicated". You can deploy whatever you want in them as long as the transport's rules allow it.
>>
nids seem fun as fuck now. Reliable deep striking, reserves, and psychic powers. Living bombs, monsters, all that. I might actually play this retarded game now that the base rules aren't "lolsorandumb", and my favorite faction is playable.
>>
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>>53559851
Yes, and better proportioned too.
>>
>>53559783
First:
40k is ~1:30 scale
Dropzine is ~1:150 scale
Battlefield sizes are far apart.

Second: Skies of Death
>>
>>53559797
Oh, Hammerheads would. Wasn't sure how vehicle-heavy this list would be going.

>>53559784
Only benefit I could see would be as a deployment thing. IE there isn't enough room to effectively start with all those on the field and move them into position, and you just want the extra staying power once they get to their destination. It's trading offensive power for more consistent objective-holding. Still not the best deal.

Do horror splits and daemon-summoning come out of the same pool of points you set aside at the start of the game, so you can pick between them on the fly?
>>
>>53559811

yeah and most of the models played in this game are just glorified wound counters?

They'd spend most of the turn on the table just like DZC.

Flyers at the moment are completely unrealistic in the way they interact with the rest of the table.
>>
>>53559834
dedicated transports have a special battlefield role

in the rulebook's detachments you can have one transport of each other choice
>>
So how does this look for a 1.25k list? I've still got a defiler around somewhere, and i can proxy guardsmen as pox-victims and regular dreads as hellbrutes until i can get two of the Mortis Metallikus that are a dime a dozen on ebay. The other characters from the set and the drone seem pretty shit, so they're being plague marines and shelved, respectively. hhg dont crucify me

164-Typhus
136-Plague Marines-2x Blight Launcher, Plaguesword
136-Plague Marines-2x Blight Launcher, Plaguesword
120-20x Poxwalkers
120-20x Poxwalkers
133-Hellbrute, Reaper Autocannon, Power Scourge
131-Hellbrute, Reaper Autocannon, Power Fist
246-Defiler-Reaper Autocannon, Battle Cannon, Claws, Scourge
1250
>>
>>53559821
theyll get their book in a year or two and they will be able to sling spells agin, right now we have to bear with whatevr this shit is
>>
>>53559847
>with the out of place buffs that tzeench

Has to target a TZEENTCH DAEMON. They aren't daemons.

>I was sad. Some Tzans + Blessing + Heralds giving Tzeentch Daemons +1S. Suddenly Tzeentch becomes a melee army!?
>>
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>>53559800
>18inch diameter bubble
>cant fit multiple 30 man Boyz mob under
>>
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>>53558755
So Primaris Marines are bigger than Marines so they need bigger robot suits. Custodes are bigger than Primaris Marines, why do they not have the biglyest robot suits?
>>
>>53559860
Thanks, anon!
>>
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>>53559796
>tfw was thinking about the same thing last night
I have catachans and want to paint chadmarines with these colors, what chapter should they be?
>>
Please r8 my Tyranid list.

I like big bugs so I tried to do a lot of that.

Hive Tyrant w/ Adrenal Glands, MC Boneswords

3x Tyrant Guard

3x Hive Guard

15x Genestealers

25x Hormagants

Trygon Prime w/ Adrenal Glands

Exocrine

-Separate Detachment-

Tyranid Prime

5x Zoanthropes

25x Hormagants

3x Tyranid Warriors
Barbed Strangler

Mawloc

2x Carnifex, 1 w/ Adrenal Glands


List comes out to 2000 points exactly.
>>
>>53559921
They have the contemptor don't they?
>>
>>53559821
Well, in general I feel like all the Chaos psykers in general would be more fluffy if they had all the tables that made more sense for them, like a Slaanesh sorcerer getting the CSM table and the Slaanesh discipline from Chaos Daemons

I'm not sure about them casting smite normally. They're in a similar boat to Grey Knights there.

I kind of wish they had handled it in a different way though. Like Grey Knights having a heavily reduced range on Smite and not getting the extra damage on a 10, but still being d3 mortal wounds per unit if you were right in their face.

Personally, I think I'd be fine with Aspiring Sorcerers having a 1 wound smite, if they also needed a lower number to cast it so it was at least more reliable.
>>
>>53559921
Um...
>>
>>53559856
Are you not paying attention to the leaks? Slaanesh is coming out on top. Then again you might just be one of those fags who ignores how good Slaanesh stuff always is.
Also
>AoS cultists
>literally cultists
>Khorne dedicated chaff
you're not just a nay saying fag, you're also retarded
>>
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>>53559921
>why do they not have the biglyest robot suits?
But they do.
>>
Now that valks have a hover mode, I'm tempted to do a some convert them into helicopters, for some 'Nam Catchicans.
>>
Not sure if I am getting the example right in the core rules of 8th, but so long as models share 1 universal faction, IE Wyches as Aeldari and Shadowseer as Aeldari, they can all be part of the same detachment?
>>
>>53559433
I do wonder if some tournaments might restrict people to the patrol/battalion/brigade detachments, and ban vanguard/spearhead/outrider. Just to prevent excessively funky builds.
>>
>>53559939
Based on this picture the Contemptor is smaller by a fair bit.
>>
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Nids or Tau?
>inb4 riptide-ptsd maymays
I don't even like Tau huge models. Thinking about 1k low-model-count army (something like 25-30 models) for vanilla games
>>
Has anyone found any rules regarding what models can enter which transport?

Like can I fill a land raider with repentias?
>>
>>53559291
Yup. So can swarms
>>
>>53558771
I don't know if anyone has pointed it out but it's an armorium cherub.
>>
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>>53559921
>why do they not have the biglyest robot suits?
>>
>>53559878
Nice. Just not having the giant shoulder pads seems to do a lot for the model.
>>
>>53559952
>Woman (presumably) in a suit

Don't you dare tempt me foul thing of Chaos!
>>
>>53559978
only five people before you
>>
>>53559962
>Now that
>>
>>53559974
>1k low-model-count army (something like 25-30 models)

This is gonna be hard to do with Tyranids.
>>
>>53559978
Do you see the little blue numbers on the top right side of the post? That lets you see who all has replied and what they replied with. Hope this helps!
>>
>>53559904
thats just dumb ^^, thanks for the correction though
>>
>>53559545
priests can get in a chimera since they have the astra militarum keyword
>>
>>53559974
Take a look at the rules and models. Which aesthetic and playstyle appeals to you more? Both are quite viable in 8th, though Tau may be a bit on the weaker side atm (needs testing). I personally like the amount of customization that crisis suits afford, and like their aesthetic a bit more, but your mileage will vary. If you want low model-count, you'd be looking at a monstrous creature list for nids, or something more suit/vehicle-heavy in Tau.
>>
>>53559796
>>53559820
>Primaris in a Guard army
>Marines can be depicted on the table as the resilient handful of giants they are in the books

Who's hyped for Rynn's World 2?
>>
>>53559897
I'd drop the defiler to hit 1000pts, objectively the best point level.
>>
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>>53559990
>Woman (Presumably)

Maybe, maybe not.

It's like russian roulette, but with shame instead.
>>
>>53559807
>>53559952
Khorne doesn't need or want chaff. His own warriors kill all the chaff before each battle.

Slaanesh could have "the beast with two backs" two cultists merged together during a lewd act flailing with multiple arms and legs.
>>
>>53559850
Oh. Hmm thought you had to allocate Nestdolling pts from regular.

Not terrible. But still stand I'd rather just have multiple units. I'll need to try it out to be sure tho.

>Maybe start with Blues and Nest the Brimstones.
>>
>>53559529
>>53559532
>>53559543

i see, cheers for the clarification gents
>>
>>53560044
It's basically the only reason I want to return to the game
>>
>>53559961
Oh. Well. Truly the Emperor's bananas stand a head above the lesser soldiers of the Imperium.

Although this does make me think. Custode Dreads vary in size from the plastic Contemptor to the MEGA DREAD 9000. Therefor Dread size is unlikely to be related to the size of the dude inside. So why the shit are Primaris Dreads so big? Seems like a waste of resources to make one large Redemptor dread rather than two Casteferrums especially considering they're basically mass producing disposable Space Marines.

For Custodes it makes sense, there's very few of them. But they can make Primaris fast enough to resupply the whole of the Space Marine forces so shouldn't they be treated as disposable?
>>
>>53558822
>be me
>wanted to start tau since the first codex came out as a kid
>hate riptides and large battlesuits
>want to make a mechanised army with plenty of kroot and wespid
>gw will never release more alien mercenaries and advanced drone units

Now I'm torn between starting Tau, Space Marines and Necrons.
>>
I figured out what Carnifexes are for. They fucking SMUSH elite infantry. Don't think of them as transport-crackers anymore, they suck at that, just throw them at Terminators and Crisis Suits and they'll make their points back. Multi-wound T4 & 5 stuff is their preferred prey.
>>
>>53559952
>It's another delusional Slaaneshicuck episode
>>
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>>53559357
>>
When were you when Orks got shafted 8 editions in a row?
>>
>>53560044
I mean, I think you could also take those new Space Marine Ancients that are all the standard bearers. Those work even better by having like 5 wounds and being a solo guy.

I feel like 4 Blood Angels Terminator Ancients led by a Terminator Captain would be pretty terrifying
>>
>>53560046
Drop the Defiler or the Helbrutes?
>>
>>53560100
New memes, already saw that one
>>
>>53559907

If you run Walkers, you can fit your entire army under one can't you?

If you run a Big Mek, a Morkanaut and the Wazz Bomma, you can shield a lot of stuff at once can't you?
>>
>>53559012
100% recast is a bit of a faux pas, even on 4chan.
>>
Are Primaris Marines gonna be a flavour of the month thing?

Cuz I really wanna start them, but I don't wanna go through the shit of people refusing to play me because everyone and their dog plays Primaris.
>>
>>53560109
Nah, Orks seem pretty decent now.
>>
>>53560066
you do realise that that was a very insulting term to describe homosexual men back in the day right?^^
>>
>>53560085
Bigger size = more weapons to carry.
>>
>>53559990
Get tempted on.
>liking women in suits
You already have a thing for mild androgyny, just fall to Slaanesh.
>>53560066
Sounds horrifying and you got dubs in Slaanesh's number so that'd be cool.
Kind of sounds similar to a chaos spawn appearance wise though.
>>53560096
So tell me how YOUR daemons deal with enemy Terminators then?
>>
>>53560057
Why is slaanesh usually portrayed as a person with both dick and breasts? Why not no bulge, but male musculature?
>>
>>53560093
So they're Tyranid Battlecannons
>>
>>53559012
That would be frowned upon for a number of reasons.
>>
>>53560127
Where the fuck do you think we are, faggot?
>>
>>53560136
I dunno, but I like it. Reverse trap.
>>
>>53559936
Why the fuck would you do this as two patrol detachments instead of 1 Battalion and spend a command point on Auxiliary for the extra HS?
>>
>>53560118
Yeah they have quiet a large area of shielding, especially if you ran them in a decent spread
>>
>>53560038
>Which aesthetic and playstyle appeals to you more
The worst thing is I like them both equaly. They aesthetic is so different but both please me. I like the Tau "small empire with a pinch of dark side" fluff but Tyranid "faceless bugs eating the galaxy" theme is also interesting (my favourite DoW 2 faction)
>>
>>53560136
Artists gonna art.
I've seen portrayals like that before, they tend to lean towards androgynous musculature though.
>>
>>53560136
That's gay
Go away you fucking faggot ass degenerate
>>
>>53560057
I'd think anyone willingly interacting with anything related to Slaanesh would have to pretty much be done with shame.
>>
>>53560132
You are that one tranny from the other threads aren't you
>>
>>53559443
>but you can't move wherever the fuck you want during charge phase anymore
Damn, that was the whole point of jetbikes. Do Crisis Suits still have that ability?
>>
>>53560147
iam not objecting to the term beeng posted iam questioning the commercial viabillity of naming a unit the beast with two backs
>>
>>53559800
Cunt detected
>>
>>53560007
Not anymore, Warrior spam is pretty viable.
>>
>>53560179
It's not gay if the balls don't touch
Or if she has a feminine penis
>>
>>53560164
In that case, start chewing through both of their rulesets (conveniently they share an index!), maybe even draw up a basic list for each. See what models you'd use, how much they'd cost, what it'd play like, etc. Might give you more information to make a decision.
>>
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>>53558755
>Tfw Skitarii are so bad, every one just assumes we don't exist anymore
It's motherfucking Death all over again.
>>
>>53559705

Yea, but Warp Blast was their thing and now it's super generic.

I suppose that seems to be the general theme of the index updates, though.
>>
>>53560150
Didn't think of it, tbqh.
>>
>>53560144
Yeah but 3-4 times as effective, they just need to make it into melee range.
>>
>>53560127
I don't know what language you speak where it translates to that, but "the beast with two backs" in english refers to a man and a woman having sex.
>>53560132
No they would be much thinner, chaos spawn models are rather bulky, this would look more spindly and have clear humanoid shapes in it.
>>
>>53560157

The way I see it, they only have to shield the transports and not entire Boyz mobs.

Though really I have to question if there are any vehicles or walkers left that you'd actually want to have a KFF embarked on most of the time aside from maybe the Gorkanaut and possibly the Battle Wagon.
>>
>>53560216
Hey, did Skitarii and AdMech get merged? Or are you two still separate entities? I remember hearing Sisters got rolled into Ministorum. (I'm a filthy xenos who doesn't keep up with this stuff)
>>
>>53559275
Craftworld Eldar are still good. Ynnari are still broken.

Jetbikes are more expensive (20 base plus 10 for twin catapults) but the weapon upgrades are cheaper now. It's only 2 points to give that Jetbike a Shuriken Cannon. They only have a 4+ save but they have 2 wounds now. No "free jetpack" move but they can't be locked down in melee.

Since dangerous terrain no longer exists, you want to space out and hide in terrain to deny it. Enemies can only DS 9" away and suffer a -2 to charge terrain, so you're effectively 11".

Eldar still get Doom and Guide, with Fortune now being a 5+ FNP that works against everything, even Mortal Wounds.

One of the real kickers is that Battleshock will really add up when it comes time to blow up hordes. Play Ynnari, and max out your Soulbursts.

Dark Reapers are pricey but they ignore all hit mods no matter what (except on overwatch). The Exarch is BS 3+/reroll 1s, but a tempest launcher makes him hilariously usable against most things. 2d6 S4 AP -1 hits that ignore LOS have their place, especially if you're chaining Soulbursts.

Eldar are fine. The Wraithknight got nerfed to be a mirror Knight, but everything else is about the same with its ed rules even favoring them a good bit: Rangers can actually snipe, Soulburst lets them target multiple units with shooting, and Bladestorm now works on vehicles so you can have Guardians tearing up Land Raiders.
>>
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>Dreadknight conversion
>For 55$
>>
>>53560126
Ahh delusion.
>>
>>53560231
interesting i thought you were referencing something else then, in german there is a very similar idium.
>>
Where are people putting their characters now? As a Deldar player, I don't actually know what to do with my HQ
>>
>>53560207
Or if you do it in your wife's bed.
>>
>>53560247
But why? who has a samurai grey knights army.
>>
>>53560261
As long as they're single-digit wounds, hide them in a blob.
>>
>>53560265
http://www.ebay.com.au/itm/40K-Space-Marines-Grey-Knights-Nemesis-Dreadknight-Samurai-B-conversion-painted-/262726840525?
>>
>>53559901
Why wait though? It'll probably be ages till the new Codex so I'm thinking of homebrewing something in the interim.
The first thing would be making a bunch of new discipline, there'd certainly be one for each of the old cults of Prospero and one for Tzeentch.
And since Grey Knights get a normal spell and regular smite on their non HQ psykers Scarab Occult and Aspiring Sorcerers should too.
>>
>>53560243
They got merged. Lost a few things, gained a few things.
Probably lost a bit more than they gained, but they were real good before, so it makes some sense to get a nerf.
>>
So, anyone else think that the current Primaris are extremely underwhelming?
20 points for 2 wound marines seems decent with the better gun but with multiple damage flying around and them not having special weapons iam a bit underwhelmed.
>>
>>53560238
The only way I could see wanting to have one EMBARKED was if they needed to scram to another side of the battlefield fast.

and that problem is cured by throwing the Mek onto his own Bike, so literally never
>>
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>>53560187
I still haven't even been on at the same time as this tranny and this is the third time I've heard of it.
Unless you think I'm a tranny for some reason, in which case stop projecting you mentally ill fucknugget.
>>53560193
I fucking hope not.
>>53560231
True, it'd probably be something weak and squishy with a lot of attacks.
I'd probably get some, but it'd need some special rule to actually make it worth anything.
>>
>>53559907
The fuck you get 18 inch diameter from? Its 12.
>>
>>53560222
Nah, warp blast used to be everyones thing. It was only in 5-7 that it was a Zoan thing, and even then they weren't very good at it.

But we needed SOME kind of Anti-armor, since Venom cannons were turned from S8-9 4-shot autocannons into small blasts.
>>
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>>53559735
>genestealers get their benefit at 10+ models
>genestealers are sold in boxes of eight models
>GW's face when

Those sly bastards.
>>
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So, how are things going for Nidzilla?
>>
>>53560282
It just seems very niche of a design.
>>
>>53560202
Is Cunt code for "Isn't lying to himself about Orks"?.
>>
Not sure whether to go Adeptus mechanicus, Tyranid or Dark Eldar, they each look cool

Which is better?
>>
>>53560260
In english it comes from shakespeare, who probably stole it from the french. It would be really difficult for two gay men to have sex in a manner that would place both their backs facing outwards, but i guess if they put their penises inside each other they could sort of do missionary? I'm not an expert on gay sex, i'm hardly an expert on the kind I'm interested in.
>>
I'm thinking about some starting purchases - I will end up with:
- Leman Russ Battle Tank
- Chimera
- Cadian Heavy Weapon Team
- Officio Prefectus Commissar
- set of ten Cadian Shock Troops x2
Is it enough to brew up something playable?
>>
>>53560320
the future is looking bright
>>
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question, are demons like demonettes and bloodletters on 25mm bases or everything moved to 32mm?
>>
>>53560295
>20 points for 2 wound

You should see Nobz...
>>
>>53560295
It'll be amusing if it becomes widely accepted that they're noncompetitive and Manlet Marines remain the most widely fielded marines forever.
>>
>>53560327
now iam not gay either but cant one sit in the others lap and just like, take one for the team?

why are we talking about this
>>
>>53560298

Well, that's certainly a shift in tactics for Orks.

I wonder how Da Jump changed now. I heard that it no longer scatters, which seems like it opens some doors for getting Lootas, Burnas, Tank Bustas and Mek Gunz across the field.
>>
>>53560325
>which is better

Here's how you find that out. First, take the gun out of your dads' safe and put the barrel in your mouth.
>>
>>53560320
They've got a pretty neat, fluffy index update, and I think they're fairly powerful.
>>
>>53560324
I play necrons. I just think you're a cunt who isn't as funny as he thinks he is.

Cunt.
>>
>>53559975
On the entries for the vehicles themselves. In all cases I've seen limited to vehicles specific faction infantry.

So no
>>
>>53560357
The fuck would you want to field those abysmal Lootas for?
>>
>>53560263
What are you? A fucking faggot?
>>
>>53560342
i wouldnt mind that cause i think they look beautifull and thats enough for me, just a bit odd for them to be so... bland. guess iam not used to playing vanilla marines
>>
>>53559574
Because they don't want you to use points. They want you to use power levels or even free play, but they don't want the game to be competitive.
>>
>>53560352
Shit you are right it wouldn't maximize penetration but it would allow their backs to face outwards. How can we improve on this? The future of 8th edition may depend on it.
>>
The more I look over the rules, crunch numbers, and roll dice for some test plays (because averages don't always give you the best picture), the more I realize this is absolutely INFANTRY EDITION. I don't think anyone will be able to be competitive without dudes on foot, and a good amount of them. You still want vehicles and heavy shit to support you but you cannot win purely with those, it's a combined arms meta all the way. I think it's awesome, but will need to see more games.
>>
>>53558822
Back in my day, we didn't have nor need those. Markerlights and missle spams are still the way to go.
>>
>>53560388
How do you use power levels?
>>
So lootas can't loot?
>>
>>53560391
Will transports be important?
>>
>>53560381
No, of course not! Im a married man, and she watches, so it's not gay!
>>
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>>53559357
this one took too long
>>
>>53560400
Lootas can't shoot, loot, toot, or get around on boot.
>>
>>53560357
Deepstrike is no longer scatter die. It's now "set your unit up how you like, but 9 away from the foe".

It could be cute for redeploying some Orks you keep behind the first rank as a "reserve" but otherwise, meh. The biggest issue will be dealing with Battleshock if you don't screen your unit.
>>
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>>53560357
Deepstriking in general is no scattering and you can charge out of it, the range is 9 inches so its gotta be a decent roll but Orks can reroll charges. Honestly Da Jump might be a mandatory take.

>>53560373
>Literally better than old lootas

>>53560307
>pic related
>>
>>53560373

What did they do to Lootas?

I thought they still had a high volume of shots that were STR 7?
>>
>>53560331
Buy 2 more heavy weapons and you're set for a nice starting army that's also playable. Be sure to buy or scratch build some extra models to represent platoon and company liutenants, orders are very useful.
>>
>>53560389
XD, well i guess you could stack a few ontop (into) each other ... but theyd have to be increasingly smaller. the ones at the top would have to be dwarfs. Should be called the tower of dickery
>>
>>53560391

Really? Because I'm a new player who wants to play Primaris marines, but I don't like the idea of having to use transports, so if that's the case, I'm excited.
>>
>>53560245
Thank you.That's good to hear. I have always been a fan of full path warriors armies, with minimum vehicles. How are banshees, scorpions, hawks, etc?
>>
>>53560417
>Better than <insert old Ork unit>

You know this game is played against other units and not the stats in your codex, right?

Also really isn't saying much when old lootas were terrible.
>>
>>53560320
Pure nidzilla will probably be bad.

Mix swarms in with big bugs. See >>53560391

I think everyone is gonna have to start putting boots on the ground if they want to be competitive.

Hordes beat huge expensive vehicles/MCs, expensive vehicles/MCs beat elite infantry, and elite infantry beat hordes, more or less. You need all three to compete.
>>
>>53560436
Have you actually ever played a game or are you one of those armchair on paper generals?
>>
>>53560428
The Tower of Dickery huh? It could be like the slaanesh equivalent of a "Lord of Skulls".
>>
>>53560417

>Honestly Da Jump might be a mandatory take.

The only down side I'm seeing is that it might still be a choice of making you pick between a War Boss, a Big Mek and a Weird Boy if HQ is still a thing.
>>
>>53560409
I love you
And I want more
>>
>>53560430
we do not currently have any vehicles that can transport primaris marines so you are in luck
>>
>>53560401
Yes, I think so, for mobility and positioning, but you can't spam them too hard because they're more expensive.

I would say a good rule of thumb might be to mechanize about 50% of your troops in transports, and have the other 50% either tuck in in your deployment zone in cover or move up wrapping and supporting the heavier stuff.
>>
>>53560441
What's my elite infantry option for Nids? Just Warriors/Shrikes?
>>
>>53560256
Explain why they're bad
>>
Noob question. When you guys write a save like 5++, what do the double plus means?you have to roll twice and get 5+ on each? Sounds actually quite unlikely to do
>>
>>53560461
This is the biggest downside for sure. But being able to relocate an entire unit (hopefully) once a turn sounds so damn good. Im hoping they have a detachment with 4+ Hq slots
>>
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>mfw there will be so much assaulting from deep strike
>>
>>53560373
What makes lootas so bad? They seem pretty equivalent to their 7th edition counterpart, which I've been led to believe was popularly fielded.
>>
Are blood angels competitive now?
>>
>>53560441

>Hordes beat huge expensive vehicles/MCs

What about the vehicles made for destroying hordes like the Gorkanaut?
>>
>>53560481
The ++ is for invulnerable save, a single + is for armor save
>>
What are the worst units per faction now?

>>53560481
Invulnerable save
>>
>>53560479
>>53560490
Dont feed the Ork False Flaggers/Armchair Generals

>>53560481
++ denotes an Invunerable save
>>
>>53560417
Ah, I misread it as 6".
>>
>>53560466

There's a Primaris rhino in the index.
>>
>>53560481
A regular save is 6+, an invulnerable save is 6++ and just differentiates the save type-you can only ever roll one save, so no rolling armour then invuln. Some armies will have some variant of a third save, whether that be nurgle's resilience or whatever, which will be a 6+++
>>
>>53560461
Nah, just add the 3-5 HQ detachment if you're short on slots
>>
>>53560481
a 5+ saves on a result of 5 or 6. the + describes that its an armor save that can be lowered by weapons like plasma or laser.
a 5++ also saves on a 5 or a 6 the ++ describes an invulnerable save wich can not be lowered ever but can be ignored by mortal wounds.

Also if you are new to the hobby dont bother to much with the oppinions here, people are discussing smal percentage diffrences as if they meant the world ;)
>>
>>53560519
That is an old Warhammer World exclusive model, not a new Primaris Marines model.
>>
>>53559012
I'd prefer 3rd okay minis over recast.

If they're painted though, there's no real way to tell.
>>
>>53560490
They were popular, but they were also pretty unreliable and just generally shit. Kannons and/or Lobbas are both better for the points.
>>
>>53560473
Those, and don't forget Raveners.

Genestealers can also handle that role in a pinch, they hit like elites but die like infantry, which actually makes them really good against almost everything in this meta.
>>
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>>53560519
That's this thing
>>
>>53560331
>ah fuck i packed a missile instead of a lasgun
>oh shit the commissar is there , better act like i got my gun
>>
>>53560519
i fell for that name too. it says that it cant transport primaris marines. its an old modell. a command tank/transport
>>
>>53560529

Comes with a stompa! (please forgeworld give us kustom rules back)
>>
>>53560243
Yep, but at the cost of Skitarii getting nerfed hard. Vanguard and Rangers lost a lot of their oomph, and Sicarians are kind of worthless. Arc weaponry is now effective against medium infantry now for some reason, Breachers are still kinda pathetic compared to destroyers at the moment, Kastellans lost a lot of their melee killyness, Dominus isn't as badass as he was, and the loss of the different imperatives really fucking sucks.
>>
>>53560497
>>53560507
>>53560512
>>53560524
Holy shit that was quick thanks also for the clarification on saves by >>53560524
>>
>jokaeros are 1 model units
>no character
so the enemy can just target the cunt?
>>
>>53560479
Explain why they're good without mentioning a buff to morale.
>>
>>53560537
>>53560549
>>53560561

Wow, okay. So Primaris just don't get transports at all?

I mean, it's good for me, since I want an all-foot army, but it strikes me as kinda weird.
>>
>>53560575
yep, he can just go and shoot that cunt monkey
>>
>>53560531
Yeah I am new to the hobby but not 4chins. This is generally a very civilised thread. You should see how /out/ists get over shitty knives
>>
>>53560490
Even at their strongest and luckiest they're killing 4 Marines.

They're bad, unreliable, and instagibbed by everything.
>>
>>53560490

The only problem I ever saw with Lootas was Mob Rule and the fact that once they take a significant hit, they're pretty much finished as their armor was (and might still be) poor and anyone with any sense wasn't going to let them stick around long enough to do their job most of the time.

Ork Ballistic Skill was also an issue, but the average roll still leaves you getting quite a few shots and quite a few hits.

AP 4 on their Guns also probably didn't do them any favors, but that's still pretty good for shooting at most Infantry (3+ saves aren't even that abundant on a lot of units that weren't being shot at with AP2 anyway) aside from Space Marines, which you could possibly be taking down with volume of shots anyway.

They could also glance vehicles down and the like. Monstrous Creatures was something they could struggle with due to quite a few having 3+ armor, but that's what you have Mek Gunz, Tank Bustas and the ever trusty Power Klaw or Kill Saw for.
>>
>>53560572
You're largely right, but Kastelans became truly terrifying dakka turrets and cheaper, Dominus is just as good as he was if not better but is about 25pts more expensive. It's going to be Skitarii: Combined Arms edition, which is kinda nice, and hopefully FW give the 30k stuff some nice rules.
>>
>>53560560
I keked

but I think that's supposed to represent the second wound on the HWT.
>>
>>53560591
i think they are ment to walk up the field along with rawbutt girlyman
We dont have nearly all of their modls yet and we have a blury ass picture of a unknown spacemarine tank, maybe that has transport slots
>>
>>53560591
They are gonna get them, have some patience ther aren't even out yet save from couple units
>>
What's the skinny on Admech? From my cursory examination of the leaks, without comparing to the old stats;
>MoM got buffed
>regular skitarii about the same, though omnispex got buffed
>ruststalkers got nerfed
>balistarii are no longer heavy weapon snipers, which was their entire purpose
>onagers made great again, except they lose their self-repair function
>servitors no longer have a purpose for existing, but do anyway
>>
>>53560591
There are vehicles coming for them, just wait
>>
>>53560591
They will get some later, there been sighting of a extra tall rhino with land raider style front gate and a predator like turret

Likely a super_razorback meant to compliment Nu-marines unit cap of 5.
>>
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>>53560567

I hope they bring this weapon back.

Or the wrecking ball that could one shot structures.

Speaking of fortification demolition, anyone know how that is handled in 8th?
>>
>>53560496
When I say hordes beat expensive things I don't mean they kill them but rather they are so hard for the big things to kill cost-effectively. I haven't seen the Gorkanaughts weapon stats and points but I feel like it's probably not going to be a cost-effective means of carving through hordes of weak guys.

Basically if you have weapons that do D3 damage or more, do not engage 1 Wound units with them most of the time. You will struggle to make your points back.

I think this is also a problem with Primaris Marines, at least given their current releases. They will NEED some cheaper 1 Wound ally chaff to compete, whether that be regular Marines or some Guard or even Skitarii, as Imperium they have a lot of options but I wouldn't run them in a serious competitive game without cheap 1 Wound supporting infantry.

I also think once the Tau players figure this out and stop crying about their Riptides they're going to be solid again. Kroot and Breachers might be good units in a combined arms force.
>>
i just hope we get meele primaris so i can take those silly little peashooters off the jetpack primaris and make them vanguard veterans
>>
>>53560639

Extra wounds not rolling over to other models unless they're mortal wounds is so dumb. It should be the other way around. Mortal wounds should be for stuff like snipers, to drop individual multiwound models, but regular D3 wounds are from stuff that just kills a lot of stuff.
>>
>>53560417
Having played some eighth with the leaked rules, I can say da jump is fuggin hilarious

I teleported a morkanaut across the table behind a group of termies, shot into them, made my charge with my reroll, boom, eight dead termies
>>
>>53560639

How do hordes work when it comes to battle shock?

Like if they suffer more wounds against something like a walker at the end of combat and they break command or morale or whatever it is they have now.
>>
>>53560636
Yeah

ANyways they have toughness and wounds, and when killed kill models inside them on a 1-3.
>>
>>53560687

>I teleported a morkanaut across the table behind a group of termies

You can teleport walkers and machines now?

If so, that opens a lot of doors.
>>
How are scions right now? I heard the Taurox was pretty good atm.
>>
>>53560689
It's if they suffer wounds period.
>>
>>53560687
>>53560705

>Frantically flips through screenshots
>Friendly ORK INFANTRY

Fuck anon you got me excited as shit
>>
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>>53558999

Can I have Chaos Marines ally with Chadmarines and just use the contents of that box as my army?
>>
>>53560705
JUMPIN' NOBZ IN A NAUT!
>>
>>53560721
Yes, but you'd have no stratagems to use.
>>
>>53560721
Only if their chapter is WU TANG CLAN
>>
>>53560706
taurox is great (100 points with a great gatling) the scions are now pinpoint shoocktroops and plasma is amazing this edition. you can also buy a medpack for 1 of your guys so you can afford risking the overcharged shot with the plasma. best of all we get the better astramillitarum orders and our commander now gives 2 orders
>>
>>53560622
>>53560611
I just wanted Breachers to be good...

But once again, Destroyers always destroy my hope.
>>
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>>53560639
Gorkanaut can dish out 18 attacks by himself in melee
>>
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>>53560590
Okay
>Core rules changes to assault helped us out more than any other army due to the return of hidden PKs, attacking first on the charge, and the loss of initiative 2
>Boyz have a much better stat line but aren't more expensive, they're back to having one of the most points efficient offenses of any unit in the game, especially in large group and buffed by a WAAAGH Banner and Warpath spell
>Deff Rollas are the best they've ever been
>Weird Boyz are cheap and useful with 2 great spells to cast
>Warbikers are tougher and shootier
>Blitza Bommers are capable of essentially nominating an enemy unit to delete now
>Killa Kanz are good again because they lost their shitty morale rule that made them garbage before, and it's replace with extra attacks for a large unit
>Stormboyz are appropriately costed for the first time ever and can reliably make it into combat
>Deff Koptas can now reliably outflank and their bomms deliver mortal wounds for free
>KFF is cheaper and great for protecting vehicles
>Gorkanaut is now usable, especially when paired with a KFF Big Mek
>Nobz are killier for the same reasons Boyz are, plus the new power stabba option gives them a cheap option to become seriously dangerous
>Kommandos are now a dirt cheap back field rokkit strike
EZ
I'll post more if I think of more.
>>
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>>53560721
>can my he man be friend with your skeletor?
>>
>>53560721
they have to share a faction keyword, wich they dont.
there is currently a bullshit ruleslawyer argument that you can missname your stuff to wutangklan and have them share a tag
>>
>>53560721
No, they don't share a faction key word.
You could proxy the Chads as normal csm or convert them info some sort of cult troop.
>>
>>53560747
don't forget the taurox prime is bs3+ base as well
>>
>>53560721
I want to use NuMarines as CSM models. It's easier than buying a separate CSM start collecting
>>
>>53560689
They just lose models. The unit itself stays stuck in until it runs out of dudes. You can even leave a trail of guys leading back to support characters so the unit doesn't lose synapse or whatever buffs are around.
>>
>>53560689
Battleshock is the equalizer here that messes with the paradigm I'm working with, but I've been speaking under the assumption that everyone will bring their faction's morale mitigator equivalents. Commissars for IG, synapse for Tyranids, and what have you. Mob Rule seems to be a weird case though, where Orks counter to battleshock relies on their big hordes staying big to support the small ones.

As long as those models are on the field doing their jobs, breaking hordes will be very difficult with (most) expensive high-quality units.

Speaking of which, Tyranid Primes are DISGUSTINGLY good at being very difficult to target cheap synapse.
>>
Do detachments cost points in matched play? and if so how much are they?
>>
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what the fuck do I do with command points? There are no faction-specific stratagems yet.
>>
>>53560786
I wanted to pick up some Numarines for Khorne models, but almost none of them have any melee weapons or pistols or anything.
>>
>>53560830
Nope
>>
>>53560837

How god damn hard is it to read an 11 page rules section and see the non faction specific strategems
>>
>>53560756
Okay yeah that's actually quite good at squishing hordes, better than a Knight even. S8 AP -2 D2 is a sweet spot and with that many attacks it's actually insane. Question is, how much is a Gorkanaut?
>>
>>53560837

>be Abaddon
>accidentally hit yourself in the face with Drach'nyen again
>reroll that 1, get 6
>cut your way through the false emperor's dogs

Why does Drach'nyen only do mortal wounds to its wielder?
>>
So, is it me or is Nurgle more lawful evil than chaotic?
I mean, he's about things staying static to a fault, right? I'm just sayin, he doesn't seem very "chaotic" in nature.
>>
What is the worst possible way one can die in the 41st millennium?
>>
>>53560837
Reroll important dice
Pass dangerous morale tests
Strike first in melee
Play narrative missions where you get more stratagems
>>
>>53560858
>How god damn hard is it to read an 11 page rules section
Most 40kids couldn't read the 4 pages of AoS rules when the first similiar rules were teased
>>
>>53560877
Most mortal wounds seem self inflicted
>>
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Competitive Imperial Knights army
Could it be a thing?
>>
>>53560837
you buy auxilliary detachments of conscripts untill you are at -14 command points. FOR MOTHER RUSSIA
>>
>>53560883

Death is a mercy in the 41st millennium, if you're really unlucky you'll get turned into a Grotesque or Spawn.
>>
>>53560883
Nurgle and Delfdar can make you WISH you were dead for a long, long time.
>>
>>53560849
Thanks anon
>>
>>53560883
beeng flung into nurgles cauldron
>>
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>>53560756

>18 attacks by himself in melee

That just about destroys anything short of a Knight doesn't it?

But before I get excited, what is the Gorkanaut of more use attacking now that some units have had their profiles and roles changed?

Should it still be going after hordes, or is there a better choice of target like elite or multi wound infantry and beasts like Battlesuits, Terminators, Flesh Hounds or Wraith Constructs?
>>
>>53560883
PRAY THEY DON'T TAKE YOU ALIVE
>>
>>53560883
Dark eldar.

Mainly because you DON'T die
>>
>>53560883
Do you want just the death or include fate-worse-than-death shit with daemons taking your soul?

If we ignore Warp-fuckery then probably being tortured to death by Dark Eldar over a long period of time in ways so painful with their refined arts and advanced technology that we cannot even conceive of it.
>>
>>53560903
A lot of mortal wounds feel like they're just there to help speed things up when you have something that could deal damage outside of the usual shooting or melee.

HoW? mortal wounds so you don't have to roll an extra round of attacks. Bombing runs? Mortal wounds so you don't eat up the whole movement phase with them. Gets hot? Automatic so you aren't rolling your own saves during your own shooting.
>>
>>53560878

I think Nurgle is "Chaos" as in Entroy, as degradation is also one of his themes.
>>
>>53560936
>>53560920
Nurgle and Deldar are pretty close, bit eventually you join papa Nurgle and that softens the blow a bit.
With Deldar, all that happens is an Emp space elf wanted to jack off to something awful, and decided to keep you aroind because you made a neat decoration.
>>
>>53560937
Honestly that weapon is good against basically every target in the game, but it's better against anything with more than 1 Wound.
>>
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>>53560937
THat guy misquoted, Gork has 6 attacks max, 18 wounds
>>
Are you ready for your new Imperial Guard and Tyranid Overlords? Scions with plasma and genestealers are utterly ridiculous.
>>
>>53560997
Read the weapon profile again.
>>
>>53560997

That is still good, I'll take that without complaint.

However, what should it be directing those attacks at most of the time?
>>
>>53560997
If you use the Smash profile, you make 3 attacks in place of 1 attack.

3 x 6 is a lot of smashing
>>
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>>53560997
>53561015


JK IM A FAGGOT AND SUCK COCKS HAHA

>18 attacks
Cumming everywhere
>>
>>53560870
354 points after buying all the standard guns..
>>
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>>53560816
Orks have 3 layers of battleshock defense
Layer 1: Mob rule
Layer 2: Warboss can beat up d3 boys to make the units pass.
Layer 3: Nob units lets you ignore a BS casualty on a 6+

>>53560830
Most give points, only one costs a single point.
>>
>>53560997
I believe their multiplying those six attacks by the "3 hit rolls for each attack" on the Smash option. I'm not sure I believe straight up multiplying your actual attacks is what that's supposed to do, but I also don't have a better interpretation.
>>
>>53560908
>-14 command points

Aka you GIVE your opponents command points.
>>
>>53561041

Seems decently priced.

Cheaper than a Knight by a few point too isn't it?
>>
>>53560997
What is 6x3, anon?
>>
>>53561041
So even though he'll kill like 10 GEQ a turn in a pinch you still don't want to be spending that many points doing that when your boyz can kill much more than that for cheaper, not to mention all the damage you're wasting on 1-Wound models. Send the Nauts after bigger stuff.
>>
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>>53560883
Shot by a lasgun.
Imagine the eternal embarrassment. The daemons would make fun of your soul for eternity.
>>
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>>53558822
Use them as counts-as carnifex and fuck off to another faction, leaving actual tau players alone and establishing tyranids as the waac tryhard faggot faction FINALLY!
>>
>>53561030
He's wrong, its 18. You use the Smash version of the weapon giving you 18 attacks.
>>
>>53561055
Not sure there is another interpretation unless we're all retarded

>>53561085
see >>53561032
>>
>>53561055
>I'm not sure I believe straight up multiplying your actual attacks is what that's supposed to do,

I'll never understand why people like you exist, how else can "Make 3 hit rolls for each attack made instead of 1" be interpreted?
>>
What is the best faction to be a part of in 40k?

Hard Mode: Not Orks.
>>
>>53561087

>Send the Nauts after bigger stuff.

Like Stormsurges and Baneblade variants?

To be honest, attacking those with a Morkanaut sounds like a good plan now as it will actually likely survive their shooting to reach them.
>>
>>53561130
Tau. They are not going to change you into cyborg-slave, rape you because fuck you, change into daemon etc. They are evil but actually reasonable
>>
>>53561145
>a Morkanaut

You fucked up.
>>
>>53561130
Hard Mode answer: I feel like Harlequins is a top contender.
>>
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So with all this excitement about 18 attacks, what possible purpose would needing Strength 16 have?
>>
>>53561130
>best faction
Being a Rogue Trader is pretty pimp.

If it has to be an actual 40K army, being an Inquisitor is pretty baller. Like being a Rogue Trader, but less freedom and more detectiving
>>
>>53560786
>Standard CSM squadx2
>Havoc with plasmaguns
>+The Death Legion stuff
Looks like an alright starting army but jumpdudes are dead in the water unfortunately as far as proxies go
>>
>>53561153
They'll just chemically castrate and brainwash you instead.
>>
>>53561145
I just meant bigger than guardsmen and 1-Wound infantry. You CAN send them after really big stuff, but they'll do well against just about anything with 2+ Wounds and the points cost to show for it.
>>
Guys, guys, hear me out....

What if we put Nobz in a Naut?

>>53561169
Because your Crush attack has the very slim possibility of dealing 36 wounds to a single model if required.
>>
>>53561153
They'll just brainwash and sterilise you
>>
>>53560751
Wut. The torsion cannon is S8 AP-4 D D6. Surely you can find a use for that in your army?
>>
>>53561188
>>53561197
>Getting your lore from vidya
>>
>>53561169
wounding T8 on a 2+ you chink
>>
>>53561169
IS NOBZ INA NAUT GOOD YET?
>>
>>53561210
and not even from the canon ending kek
>>
>>53561169
I ran the math, the crush version of the claw is moderately better against Land Raiders. So anything with Toughness 8 and a 3+ save.
>>
>>53561197
>>53561188
>castrate
Huh, never noticed this in any of their codices - source?
>>
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Guard Players, it's time we addressed the elephant in the room. The single, most stupidly inherantly WRONG part of the index. Possibly all of 8th Edition. Forget the loss of platoons, or 6" order range, or terrible tank guns. THIS is the biggest problem in all of 8th:

Who the FUCK on the design team rebalanced the hellhammer and WHY THE HELL IS THEIR A RIFLE DUCT-TAPED TO THE SIDE OF A HELLHAMMER!?!
>>
>>53561210
>getting your lore from blacklibrary which changes depended on who the writer wants to wank that week
>>
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>>53561130

Slaanesh daemons
>>
>>53561169
Wounding T8 on 2+.
>>
>>53561162

I chose it because it comes with the KFF.

Might be a necessity if you're charging something armed with the Mass Pulse Driver or the Volcano Cannon, unless those have been nerfed.

I suppose a Gorkanaut could probably get the job done just as well with a Big Mek behind him, but I'd rather attach a Big Mek to the troops.
>>
>>53561059
sacrifice is required when you protect mother space russia
>>
>>53561210
I swear I read that from a modeling article years ago about kitbashing auxiliaries from IG models when Tau first came out.
>>
>>53561226
They don't, they just prefer for people to.. remember their place.
>>
>>53561240
If this is your biggest issue with the Codex than I think Guard are doing pretty well.
>>
>>53561210
Fine they'll use they'll just give you a "Communion Helm" and then you'll just want to blindly serve the Greater Good.
>>
>>53561240
AHAHAHAHA. I never noticed that. Now my DarkMech hellhammer will have to put a scope on the gun or something.

Tank commander shooting one out the hatch, if you wanted to be serious?
>>
>>53561240
It's probably the dude sticking out of a turrent doing pot shots.
>>
>>53561240
How else are you going to fix bayonets? the other guns are too big to stick a knife on
>>
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>>53561196
>>53561214
>>53561216
>>53561225
>>53561255
I knew I bought these 7e paperweights for a reason
>>
>>53561240
laser sight
>>
>>53561153

But they will kill you in the course of a conquest.

I think in the Damoclese novel, bombing a Hive and eliminating it's excess population was part of their game plan.
>>
>>53561240
truly a flashlight
>>
>>53560756

Since Jet Pack infantry can be in the walker, can they charge out of it?
>>
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>>53558881
>>
>>53561300
I finally have a reason to finish painting my Gorkanaut.
>>
>>53561315
sounds good and reasonable, especially for 40k standards
>>
There's no way I didn't miss something. Here's my shitty first attempt at an 8th list. Feel free to tear into me

1500 points Ordo Xenos: Welcome to Earf
BATTALION DETACHMENT

HQs 139
*Inquisitor
-Plasma Pistol
-Combi-Plasma
*Inquisitor
-Plasma Pistol
-Boltgun
-Psyker
Troops 578
*Deathwatch Kill Team
-Drop Pod
*Deathwatch Kill Team
*Adeptus Custodes

Elites 378
*6 Acolytes
-Plasma Gun
*6 Acolytes
-Plasma Gun
*6 Acolytes
-Plasma Gun

Heavy Support 241
*Venerable Land Raider

Flyers 130
*Valkyrie
>>
>>53561340
Like fucking clockwork
>>
>>53561338
Yes.
>>
>>53561340
enlighten me, what am i looking at?
>>
>>53561340
You know that they are out of stock for something like two weeks? I was looking for a start collecting ant noticed it
>>
>>53561340
Damn, motherfuckers are speedy.
>>
>>53561340
holy shit I didn`t want to believe in this meme, I am oficially sided with WAAC faggots
>>
>>53561338
They can charge out of it but Jetpack count as 2 and it can only transport 6 units...so unless you're somehow fielding 3 man sized Stormboys....
>>
>>53561340
> I want to fill out my brothers abandoned nids with a couple Haruspexs, another Tyrant, and even MORE Carnifexs
there goes me wallet
>>
>>53561380
Carnifex brood kit is sold out
>>
>>53561382
and*
>>
>>53561368

That'd be funny to imagine.

A big stompy walker coming to a stop, knocking on it's belly, and having a berserk Ork with a Rokkit pack fly out of it like a screaming maniac.
>>
Casual reminder you can run Purestrain Genestealers in Elites slots of otherwise all-Tyranid Detachments now and no longer need an HQ tax for them. Basically you pay +6 points per model and move a Genestealer Brood from Troops to Elites to gain Cult Ambush.

Casual reminder you can now use command re-rolls to re-roll Cult Ambush results and Genestealers will be able to charge from Ambush on a 4+ instead of a 6 now, and on a 5+ it's basically a 3d6 charge and a 6 is guaranteed.
>>
>>53561240
Real question,
Please tell me Tank Commanders can take Melee Weapons such that "Drive me closer, I want to hit them with my sword." is a reality.
>>
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>>53558755
Alright lads, just played my first game of 8th, DA vs CSM, 1030 pts, few things that we saw
>Melee is fucking brutal
Chaos with hilarious with the death to the imperium, exploding 6’s thing. Double so with a DO or a lord, who grants re-rolling 1’s to hit. M<yu DP with a pair of talons fucking WRECKED face thanks to 2’s re-rolling, -2 and D2 , with 7 fucking attack
>Plasma needs re-rolls
To really use plasma well, the overcharge is need to wound on 2’s, and re-rolling 1s is needed to not lose half you fucking army
>oblits are crap
I mean the fuck were they thinking? So clunky, jesus
>Termintors are great
The 4 shot storm bolter and 6 shot ass cannon are fucking ace, and they are tough as anything with 2 wounds. DS is also mental good now
>So fucking quick
We managed to do a full game turn in 15 min, where we didn’t kn ow the rules, and I was using a crap phone, with the images out of order to play. If you knew the rules a 1000pt game could last less than 40 mins easy
>8th flows so well
The game FEELS so much nicer to play now. Making armies is a tad annoying with the nothing included for basic, but ap monitors are good, most rules are simple and easy

8th is SOOOOO fucking much better than 7th
>>
>>53561289
>>53561268
>>53561291
>>53561295
>>53561306
Think about this guys:

Somebody at Games Workshop looked at the Hellhammer and ONLY the Hellhamer and said" "This tank is just not competitive enough when measured against the other Baneblades. It needs something more...I GOT IT! I'll put a lasgun on it! Strength 3 AP- D1: Everything a superheavy needs!
>>
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ORKS CONFIRMED REDDIT FACTION
http://www.strawpoll.me/13088207/r
>>
>>53561340
carnifexes have been sold out here for a while
>>
>>53561080
By like 150 pt at least
>>
>>53561240
It's always had one sticking out the back of the turret like an interwar tank
>>
>>53561439
I gotta give this one to Orks actually.

Now that the dust is starting to settle I think they came out better than they initially thought and Tyranids, while good, are not as RIDICULOUSLY good as people thought.
>>
>>53561439
I would say out of all the factions Orks IMPROVED the most, just because of how bad they were before, Tyranids being a close second
>>
>>53561447
Shhh, let them shitpost. Nids players gonna be neo-Tau of this edition - even if the one out of 100 will table a broken list. It's time for new type of cry-babies and carnifexes-PTSD
>>
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>>53561368
>The lumbering Ork war machines stomped forwards towards the Imperial line, when suddenly a wing of Vendetta Gunships appear overhead.

>Half a dozen of the machines stop and their doors swing open on rusty hinges, followed by a bellowing Waaagh! As dozens of eager Stormboyz shoot out of the mechanical monsters' bellies like living rockets, tearing into the Vendettas.

>Clinging to their hulls and stabbing into their cockpits, tearing fragile electronics and peeling armoured plates, bringing the aircraft screeching down onto the Guard below in a wave of smoke and fire.

Absolutely Orky.
>>
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>>53561340
>When the 8th edition kicks in
>>
>>53561498
I think what happened was:

Tyranids got the biggest boost from codex to index of probably any faction, however they were actually hurt a little bit by some of the core changes, which balances it out.

Orks got a good boost from codex to index, but the core rules also help them more than any other faction by far.
>>
Curious, but how dangerous is the Devil Dog, the Leman Russ Vanquisher or the Leman Russ Annihilator?
>>
So, i really like the militarum tempestus models. What would be a nice way to play them in 8th'? even with IG
>>
>>53561548
I fucking told people to chill out and that irks we're good but everyone lost their fucking minds
>>
>>53561566
what do you mean "a nice way"
>>
>>53561541
I'm sitting pretty now on like 21 Warriors, two Broodlords, 30-odd genestealers and 5 Carnifexes I snatched up all for under $300 total when Shield of Baal Deathstorm came out and every one of those units was regarded as crap or sold off by Blood Angels players at bargain bin prices. This is so fucking great.
>>
>>53561587
effective
>>
>>53561587
Thanks for answering anon.

I don't want to ask for a list, but I was wondering if somebody thought up some good combinations with IG or by themselves. How many units would i need etc.
>>
>>53561611
nobody knows
>>
>>53561575
welcome to /tg/
>>
>>53561340
I am so mad at myself that i didnt go through with my plans and buy the tyranid swarm thing becuase i didnt think i would ever use the carnifex.
>>
>>53561430
looks like a delicious game, battle report nao!
>>
>>53558755
I look forward to every tournament being the Octarius war with Ork and Nid WAAC fags in full force. Time travelers from 7th Edition won't believe their eyes.
>>
Do we know how the Tyranid Harridan is now?
>>
>>53561662
It's halal.
>>
>>53561645
>Ork and Nid WAAC fags

Oh what a day! What a lovely day!
>>
Anyone has a picture of Centurions without armor plates on? I remember a picture of Charcarodon centurions which looked more like space marines in exoskeletons than babies in mittens
>>
>>53561645
>the rumours are that the first campaign book of 8th is going to be Octarius War
>nids and orks are also going to be the first xenos races to get their Warlord Traits, Hive Fleet/Klan rules, Relics, expanded psychic tables, stratagems, and new units/models
This is going to be fucking amazing.

I look forward to having a good time with my oldschool nids versus oldschool fully painted orkbros armies as we shun the grey tide bandwagon faggots who try to get games with poor imitations of our glorious armies.
>>
>>53561628
are they drop troops? then get a valkyrie for them and deep strike them a lot

are they like precision strike squads? mount them in taurox primes

are they commando types? deep strike them without any accompanying vehicles

are they deployed in big numbers? take complete "platoons" with command squads and full squads to get many orders
>>
>>53561645
WAACfags are selling their armies now and raiding the internet for nids.

Fucking taudar people.
>>
>>53561697
They're going to get shit on because they have no idea how to play anything but a netlisted gunline.
>>
>>53561697
>tfw i can play tau again

feels good man
>>
>>53561628
They have hotshot lasguns, so atm, they are for killing MEQ units. In 8th, their guns will be AP -2, so they will still probably be there for killing higher armoured units. So in other words, put them in a Taurox and have them shoot stuff.
>>
>>53561566
heres what you do... you pick 5 man squads and give them plasma and a medpack or just meltas, you shock with pinpoint accuaracy whenever you feel like it and without scatter.
you buy a bunch of those 100 point taurox with the insane gattlingguns but dont use them to transport anything. that would make them worth shooting at. proceed to surgical strike the crap out of your opponnt then die a horrible death in meele
>>
>>53561645
I would love to see that
>>
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>>53561645
>Ork WAAC fags
That is the best thing I've read on /tg/
>>
>>53561684
Don't worry, Codex Space Marines and Codex Death Guard will be along soon to put the NPC races in their place.
>>
How bad can a Crisis Suit bomb mess a Knight or any similarly sized machine up now if they connect with the majority of their fusion weapon hits?
>>
>>53561696

This is really useful!! So i could make a whole army out of them? I fucking love the models. Would that be viable (ipothetically, as an 8th ed meta hasn't really formed yet)?
>>
>>53561713
I'm still gunna rage at your Ghostkeels right up until I finally buy a proper Hellhound.
>>
>>53560371
Yeah, I noticed that shortly after I posted the question.
>>
>>53561645
>TFW I have 7k of orks, and my main 40k opponent has 5 k of nids
>>
>>53561645
but orks are still shit
>>
>>53561747
>be untargetable

pshhh, for he greater good, gue'la
>>
>>53561745
You can't even deep-strike within melta range
>>
>>53561718

>>53561726

Thank you anons!
>>
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post yfw Orks are confirmed WAAC tier for the first time in the history of the game
>>
>>53561430
>this much positive stuff
Very nice anon, thanks. Except the oblits, but then I think they were literally the first 'wtf?' I saw in the reactions to the new rules so that's expected.
>>
>>maybe this will be the edition I can bring back my inquisitor
>>still no refractor fields. Fuck you you get carapace armor if you aren't a named character
>>ur warrior acolytes r still ws/bs 4 btdubs, bich
WHY. IM SORRY FOR NOT HAVING AN OFFICIAL PLASTIC MODEL GDUBS, STOP HITTING MY NUTS.
>>oh fyi karamazov can't orbitally bombard anyone anymore, much less his friends.
I mean cmon that's just mean.
>>
>>53561774

That's a rule now?
>>
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>>53561770
>this much denial
>>
>>53561777
>>
>>53561695
>Oldschool nids
I wish I still had my army from 3rd, especially OOE.
I hate having faggoty nu-nids
>>
>>53561746
yes tempestor prime is an HQ choice
scions are troops so these units can fill the mandatory slots in the basic detachments

command squads are elites choices

you can make army of only them but taking other imperial guards should help because tempestus has really short ranges on the dudes
>>
>>53561746
you can but you shouldnt, they are elite sckocktroops with anty mech/tech/vehicle weapons that do poorly in meele or aginst hordes. while the gatling on the tauros mitigates this its not advisable to go out with so few troops, grab a few conscripts at least and remember that you want those orders
>>
>>53561790
You have to be within half range for the melta rule to take effect. Pretty much all deep-striking in the game ends up with you having to be above 9" away from enemy models.

You do the math
>>
>>53560968
I take it you meant "Entropy". But yeah, I get you, but entropy isn't exactly chaotic. If anything it's predictable. Khorne is unpredictable, driven by bloodlust. Tzeentch is driven by constant change, and arguably the most Chaosest of the Chaos gods. Slaanesh is a creature driven by impulse, seeking anything and everything that is a new experience, having no true order, rhyme or reason.

Nurgle on the other hand seems to be quite calm in contrast. A disease isn't especially chaotic. They have stages that they go through which can be observed, and are somewhat rigid in that sense. They follow a path. Decay also has stages that it follows.
>>
>>53561785
Acolytes are now 3W, though. That's pretty fucking good.
>>
>tfw really wanna play Primaris marines
>tfw they're gonna be Babby's First Army that everyone plays
>>
>>53561695
> orks are also going to be the first xenos races

Didn't bode so well last time we were first....
>>
>>53560399
Take whatever gear you want on a model it still only costs the power level.
>>
>>53561785
they have 3 wounds now... each.... for some reason.... beefy acolites
>>
>>53561795
Whats changed between last night and today to make orks good?
>>
Does the mark of nurgle effect stack?
>>
>>53561822
It's alright because this time Age of Sigmar basically functioned as the 8th ed beta test instead of the early 8th ed Codexes being the beta test. So we're probably going to go straight into quality releases.
>>
>>53561810

That sounds like that makes the Hammerhead and Sky Ray more crucial now.
>>
>>53559387
Fly allows a shooting retreat.
Fly allows movement over terrain and models.
Fly allows charges against vehicles with the Airborne rule.
The Tau velocity tracker confers +1 to hit against units with Fly.
>>
>>53561566

So they can deep strike natively which is unique in IG and with AP -2 they're pretty good against any armor, specially since they can always wound on 6's and their lasguns are affected by FRFSRF

Their dedicated transport (taurox prime) is fucking great in 8th

Just get the start collecting and stick the commissar with your IG squads or conscripts, it's a great value
>>
>>53561835
People actually thought about it.
>>
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>>53561777
DEM DIGITZ BOYZ
>>
>>53561843
At least GWs knows that the real money is in 40k.
>>
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>>53561643

Okay man:
List were thrown together by me last minuet
>3 oblits, 7 chosen, 5 combi-plasma power axe, lord w/combi-plasma power axe, termi soc, DP tzeench w/ talons, some cultist
Vs
>2* 5 termintors with fist storm bolter and an assult cannon, 2 tacs with plasma guns and cannons, 2 rhinos, 5 sternguard and a basic lib
DA goes first, empties his guns into my DP (no wounds) and cultists, who promptly leg it
On my turn, i had my soc appear behind his tern guard and MIND BULLET them with smite and infernal gaze (he lose 3 dudes). The oblits came down, and did 1 wound to a tac squad, after saves, fuck me, they are clunky as fuck compared to everything else. DP moves up, and uises warptime to jump all the way into the DA’s face, charges and wrecks face, leaving 4 poor sods left, who pass their moral
DA guy brings down his tormentors, disengages from my DP and blows his load into my DP’s face, knocking him down from 8 to 4 wounds, whilst his other Termi squad mows down all but 2 of my chosen, his lib, and sternguard are tussling with my soc, who gets punch ton death as I fluff my saves.He also charges my DP with one squad of termies, and drops him to 2 wounds, whislt I kill 3(!) terminators with my DP’s claws. DA termintos ignore moral though so w/e
My turn: I charge the intact squad with my chosen, lord and some cultist who didn’t die, holy fuck, a 5 attack lord, with re-rolls and exploding 6’s is a thing of beauty , all5 are downed by him and the chosen champ.
The shop was shutting so he just charged his remaining tadcs into my DP, who ate them all, but was on 1 wound, so every save was tense as fuck. Those command point re-rolls man, fucking hell
Over all, good fun times, just need to get some orky game under my belt

>>53561783
yeah, it seem from what other have said, thats actually, the sky is not falling, and 8th will be great
>>
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>>53561777
>>
>>53560193
No. Riptides get the 2d6 with a nova charge (formerly was 4d6 on the nova charge) but it is now automatic with a mortal wound instead of passing on a 3+ and an unsaveable wound on a fail.
>>
>>53561819
Paint them in a really hard scheme.
>>
>>53561396
You can now field anything understengh, you just pay thebase points or power level.
>>
I'm literally new and trying to do the points math for a deathwing terminator squad in 8ed.

I have 4 terms with one of them having an assault cannon.
Does the assault cannon replace the power fist + storm bolter standard loadout or do I still have to add that?
>>
>>53561842
with what
>>
>>53561896
DIGGANOBZ!
>>
>biker nobs and dethrolla armies weren't WAAC
ok newshit
>>
>>53561835
People realized that boyz stayed 6 points while getting buffed six ways to sunday while everything else in the game got more expensive
>>
>>53561785

And then acolytes became 3W and ANY wound on the inquisitor can be transferred to them on a 2+

It's mind boggling
>>
>>53561907
3 nurgle marked units within 3 inches of a single enemy unit. Does that enemy unit now -3 to their morale?
>>
>>53561897
Can Riptides still take stim injectors or whatever the equivalent would be?
>>
Does anybody have the abilities page? its like pg181 in the Imperium 1 book.
>>
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>>53561777
WAAAAAAAAAAAAAAAAAC
>>
>>53561904
You only pay points for what you take. If the model ends up with an assault cannon instead of a storm bolter, you only pay points for the cannon
>>
can dreads ride in drop pods anymore?
>>
>>53561943
Yeah but they're only 6+ FnP now instead of 5+.
>>
>>53561806

>>53561810

So i'd get militarum tempestus as counter to tougher stuff, while i'd get IG for everything else? I thought about getting a starter set for both. Is it good to begin with?

>>53561873
What's FRFSRF?
>>
>>53561938
>Tripsfag dosent know the how to read
classic!
first, its not theMoN that does that, and second, no, beczaseu it if a unit is within 3 of ANY banners, not each
>>
What does the D-Thirster do now?
>>
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>>53561777
>>
>>53561952
Nipple eyes.
>>
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>>53561777
>>
>>53561985
Sx2
AP-4
2d6 discard the lowest
>>
>>53561819
Yeah, I was excited to get the Primaris Marines but the fact that they aren't very good at the moment and a lot of people are going to be playing them? I just feel 'meh' now about the whole thing. I might end up going Tau or something.
>>
I have no trip nor trips

Just a simple name fag.

Sorry couldve sworn the mark did that. Do we know what MoN does yet?
>>
Question.

Are Tank commanders characters, and if so, does that mean you can't focus them?
>>
>>53561960
No.

>>53562014
Gives the Nurgle Keyword.
>>
>>53561985
S14 ap -4 2d6 pick highest dmg.
>>
>>53562011
Nothing. it does nothing, its a keyword thing
Read the fucking rules dickhead
>>
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>>53561777
https://www.youtube.com/watch?v=OCpUjERoMKI

>Im Da Warboos now
>>
>>53562011
Marks don't do anything but determine your allegiance and let you bring an icon
>>
>>53561976
both start collecting boxes have lord commissars which you don't want multiples of
>>
>>53562025
Calm down boy hole
>>53562028
Damn, thanks anon
>>
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>>53561777
>>
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Won't have a chance to read the rules until tomorrow because of toaster connection.

But I gotta ask, How are Slaanesh daemons/marines looking?

And what point size seem to be the new "standard" for match play? I've heard 2k but wanted to know.
>>
>>53561927
>using the best tools available in an attempt to be semi competetive = WAACfag

ok
>>
Everyone's army got more expensive but so much got cheaper in the guard codex. It's such an expensive army to field now.
>>
Anything in the Chaos index for lost & damned/renegades?
>>
>>53561976
First Rank Fire Second Rank Fire is on of the orders in your codex, to be honest its not worth it with scions since you want to take 5 man squads to maximize the number of special weapons you can take. there is an argument to be made for taking a 10 man unit of scions so you can give them this order and put out 40 shots in rapidfire range after the deepstricke but at s3 they wont hurt much. its generally advisable to tak special weapons instead since they bring alot more boom for your buck
>>
>>53561953

WAIT really? That means PAGKs actually got a point reduction on special weapons
>>
>>53562049
How does it pull the trigger with hooves?
>>
>>53562064
nope
>>
>>53562009
>>53561819

If it's any consolation, them being not very good will at least stop a lot of the bandwagoners.
>>
>>53562014
Huh, I didn't think to check until now. Longstrike's Hammerhead does indeed have the Character keyword, but the problem there is that the Character rule only applies for stuff with less than 10 wounds base, so he can't dodge shots that way.
>>
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>>53562059
We're doing great.
>>
>>53562064
it'll be in the fw one
>>
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>>53561777
ORKS ARE STILL SHIT

SHIIIIIIIIIIIIIT
>>
>>53562064
No, they are FW.
>>
So what's the deal with the Tervigon now? Do those nids cost points? There is so much contradiction with these abilities right now and the only thing concrete is daemons, which were specifically noted as needing points at every opportunity because fuck daemons.
>>
>>53562043
Nurlge is -1ld for enemies (not bad)
Khorne is reroll charge (good)
Slannesh is triggers death to big E on a 5+ (good?)
Unaligned is +1ld for you (questionable)
Tzeentch is roll a dice, on a 6 do a mortal wound to nearest enemy in 12inches (fucking trash)
>>
>>53561968
That's a plus. It seems like every Riptide I face makes it's FnP when it nova charges.
>>
>>53562085
Dis iz a roit laff. We'z da biggest and da best. Green an mean!
>>
>>53562095
I want to say yes, but you're right that Daemons have GOTTA PAY POINTS FOR THAT
While this says nothing
>>
>>53558822
I have one and I'll keep using it.
These people with 4-5 of them aren't real Tau players - they're bandwagoners. same people with 2-3 Wraithknights and zounds of scatlasers or grav spamming ones
>>
>>53562014
>>53562078
Looking over more stuff, I think the only tank commander that it actually works with is Sergeant Chronus, and even that only works if you stick him in a Rhino or a Razorback. A predator is 11 wounds, but if he's in a Razorback, it just barely slides under from being 10.
>>
>>53562095
they're not Reinforcements
>>
>>53562065

>>53562039

I'll have to read the index a bit better! Thanks. So is a start collecting militarum tempestus box + a cadian infantry squad (NOT the starter set) a good enough to start?
>>
>>53561886
thanks, looks like both of you have plenty of fun!
>>
>>53562070
It kinda works with a different design.
>>
>>53562095
You don't create new units you just replenish dead models so you don't have to pay reserve points
>>
>>53562095
If you're replacing models in a unit, no. If you're making a new unit, yes. That seems to be the rule of thumb
>>
>>53562095
It costs points to create a new unit, reinforcing a unit which has lost casualties back up to its original model count with basic gants (fleshborer only) is free.
>>
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>>53561777
>>
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Is it just me or is being an Ork sort of like living as an MMO character?

You're born fully formed as an adult but naked and armed with the first stabby thing you find lying on the ground. You grow stronger and more powerful by fighting and gain money off the teeth you collect from the things you kill, then you spend that to buy bigger and shinier gear, slowly piling on more and more hilariously ostentatious complicated armour and bigger more advanced weapons with more shiny gubbinz strapped on. Anything you can't buy, you figure out where there's an enemy that has that thing, and you get a group of lads together to raid their shit and loot it. Sometimes you have a class with special abilities, like Mek (utility) or Weirdboy (caster) or Painboy (healer).

Seems to me that, from an Ork point of view, it's everyone else who is the NPC races.
>>
>>53562133
>>53562049
Godspeed anons
>>
How will Blood Angels be in 8th considering that they have tons of anti-Horde stuff, such as the Baal Predator?
>>
>Its TermaGANT
>not TermaGAUNT
Well fuck
>>
>>53562129
it's good enough

cadians lack special weapons other than flamers and grenade launchers and heavy weapons are of course in another box

good thing you can convert scion special weapons (they come with all the goodies as you can see in the sprues) for the other guys
>>
>>53562065
Well you get 4 special weapons at 10 scions so it's still good too.
>>
>>53562166
Does your local nid player not call them 'Gants?
>>
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>>53562059
I have the leaks, ask questions and I shall answer.
>>
>>53559351
Yes. Now that there are lots of new FOCs, you can fill your army with tanks, fast attack and troops in vehicles.
>>
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>>53562065

Scions are now 2 special weapons PER 5 which is absurd, especially since hotshot lasguns can't even rapid fire from deep strike due to being range 18"

This coupled with SEVEN point plasma guns for scions means they're absurdly good for their price.

For fucks sake a 4 plasma guns +5 hotshot lasgun scion squad costs 124 god damn points and it can deep strike.

That's less than a kitted tactical squad with special weapons.

Scions are great
>>
>>53562158
>I finally realize why I love both Orks and MMOs
>>
>>53562158
you die permanently
>>
I really hate fielding boyz. Why do they force me to take so many boyz. I just want to run nobz as troops
>>
>>53561359
is there a inquisition leak somewhere ?
>>
>>53562166
It's one of the Nid initiation tests, the other is spelling Dimachaeron
>>
>>53562189
Unless you make it to the Eye of Terror, in which case you're here forever.
>>
>>53562129

You could use the the second lord commissar as just a plain commissar, the two start collecting boxes would be a great deal

Just make sure you build the leman Russ with a punisher cannon (the big Gatling gun)
>>
>>53562121
>>53562135
>>53562140
>>53562150

Ok, so if you add to a unit, it's free, but if you make anything new, it costs points, which includes replacing a dead unit. For example, if you add a unit of 5 dudes to the table, you pay for those 5 dudes, but if you have 1 dude left on the ya me and add 49 models to it, it's free.
>>
>>53562197
Dude just take a vanguard detachment
>>
>>53562202
All datasheets have been spoiled. Inquisitors suck and have lost most of their best toys, acolytes are fucking bonkers at 8ppm and 3w to make up for it, monkeys are worse than useless and daemonhosts are mediocre
>>
>>53560245
>ignore LOS

How does LOS work in this edition ? Still that models eye view shit? Because it would be nice if I didn't have to risk some neckbeard knocking over my £50 models craning to see if his missile launcher guy he's hidden behind a ruin can see.
>>
>>53562189
So it's playing on hardcore mode.

That's propa fuckin' Orky.
>>
>>53560290
>but they were real good before, so it makes some sense to get a nerf.

The only thing worth a nerf is war convo, which is a formation that never exist again, not the entire army m8. Rangers wasn't even great, they mediocre at best on 7th, but their AP was removed for lolreasons, and TA becomes a generic sniper. Sicarians was fragile as fuck and requires alot of tactics before anyone ever stare them to death in the past time, but their USRs are made it up for them, but now its gone. Infiltrators becomes not!deep striking tickler unit, not an actual infiltrator like they are in the past, and Rustalkers became 6+ to joke. Breacher becomes even more meh than before with their poor man's melta and shitty version of power fist. Arc wepons are glorified anti medium infantry despite being anti armor for whatever fuck.Phospor goes from relatively decent to shit. And i can still go on.

What GW has against Skitarii is beyond me
>>
>>53561153
I second this. Join them, get a cozy farm, start a family and live on, enjoying Tau tech

All you have to do is shout 'Ave, Aun' when one of them Ethereals show up
>>
>>53562189
So its got rogue-like elements.
>>
>>53562187
Holy shit, looks like i need to pick up a (yet another) scions box and make some more special weapons. 2 per 5 is insane
>>
>>53562129
seems good, but be aware that infantry guard is a very expensive and timeconsuming army. you may want to stick to mostly scions with tauroxes and valkyries and a few conscripts as fodder
>>
>>53562230
> monkeys are worse than useless
My sadness knows no end
>>
>>53562224
but boyz are straight better than nobz
>>
>>53558755
So I managed to find a leak for Imperial II, but the one thing I wanted was missing. Does anyone have the Adeptus Custodes page with the Keywords on it? It should be page 125.
>>
>>53562197
you can do that now
>>
>>53562217
Provided the unit you're reinforcing was originally 50 models strong, yes.
>>
>>53562268
what is the difference between conscripts and infantry? I can't seem to find different models. I'm sorry but i'm a total noob.
>>
>>53562230
I like Greyfax. And the "fuck you overwatch" power is nice.
>>
>>53562292
You have to paint a white stripe on conscript helmets.

That's it.
>>
>>53562158
Brilliant. Screencap this, boyz
>>
>>53562292
cadian coscripts got a white line painted on their helmets
>>
>>53562187
they have always been 2 per 5. and hotshots can exactly rapidfire because half of 18 is 9.
are you high?
>>
>>53562187
I mean, i guess you dont have to MSU them anymore to maximze special weapons. But I dont see how that makes them absurd
>>
YOU INTERUUUUuuuuuUUUUuuuuUUUUUUPT
>>
>>53562319
wrong on both counts

are you fucking retarded
>>
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>>53562312
>>
>>53562292
conscripts are insanely cheap and can form units of 50 instead of 10. but they have low leadership and low acuracy. wich means that you want them with a commisar and a unit that gives out orders. scons start collectiong box has both
>>
where's muh canoness veridyan rules
>>
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>>53562292
There aren't different models. I use Escher gangers from Necromunda. Just pick something visually different from your normal troops, whether models or paint job.
>>
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>>53562182
Grand! Thanks mate. Wall of questions incoming.

How are Daemonettes looking? I've heard you should take them in units of 30+ because of the 20+ extra attack which seems counterproductive concidering you'll need atleast 3 troops right?

Can you combine Daemons and CSM in the same detachment? I wanna know mostly for the above reasons.

How are the keeper looking, worthwhile or just a pretty face?

Can the Heldrake attack ground units with it's melee attack (presumed it has them) and if so how does that work? Could his flamer hit flyers now while I'm asking.

Do what was the old walkers (fiends and the like) suffer from the -1 to hit for moving with heavy weapons like the smaller dudes?

Do the Warpsmith do anything intresting?

What do marks do for marine units?

Are herald still only half a HQ slot per herald?

Can you cast the samme psyhic power more then once per turn?

I got more but I figured this was waay enough to put my Slaaneshi boner to rest for now.
>>
>>53562247
The new edition heavily favours infantry on infantry fighting.

Skitarii were by far the best and most efficient infantry in the game.

If they had translated them over directly they would have been disgusting. Rangers would have murdered every character with ease, vanguard would be untouchable powerhouses.

I understand the frustration because Skitarii are actually the one Imperium army I collect on the side and they certainly got overnerfed a bit but some things on the whole got better, like the Dunecrawlers, Electro-priests and Domini (if you mixed with Cult Mech). Plus Plasma Calivers don't automatically murder you for using them, a lot of things dropped in points, and so forth. Also Fires of Cyraxus should be coming along soon and we'll probably be a lot better off when we get our Stratagems and Forge World traits in the full Codex.

Have faith in the Omnissiah.
>>
>>53562337
got my tempestus codex right here. a unit of 5 scions can take 2 special weapons and since the new deepstrike is at 9 inches and rapidfire is at half range and they have 18 rang i have no fucking idea what you are on about
>>
>>53562349
compleat with ork loli meme, perfect
>>
What do dozer blades do in 8e?
>>
>>53562311

Oh, that's easy. thanks!
>>
>>53562380
but a unit of ten can't take 4 as you were implying and the rules always say OVER 9"
>>
Is the army builder people use updated yet?
>>
>>53562406
nah, people are just adding up points manually until they get updated
>>
>>53562312
>>53562349
>>53562381

Kek, I'm honored lads
>>
>>53562400
specificly said to take them in units of 5 to maximize special weapons. i may hav misstyped ill look it up
>>
>>53562406
This one?
http://webapplications-webroster.rhcloud.com/rc/web/#!/rosterCreator#%2FrosterCreator

Only Nids and Bangles
>>
>>53562422
Damn, alright.

Is there a list of all the detachments out there? Need to work out my AdMech army.
>>
>>53559810
Yeah man, it's not like anyone ever agrees to competitive matches right?
>>
>>53562406
it'll take a while. I'm really hoping GW's list builder will be good
>>
>>53562406
I'm anticipating it wont happen until official release, but we'll see.
>>
>>53562217
>replace models that were lost
Only if you started with 50
>>
>>53562400
i checked, you must have missread my post it says 2per 5 and that they can rapidfire after depstricke
>>
>>53562388
Shit
>>
>>53562440
The comprehensive leak includes the rulebook which has all the detachments. Best way to build lists right now is a spreadsheet. Google sheets is free.
>>
File: 35.jpg (3MB, 5312x2988px) Image search: [Google]
35.jpg
3MB, 5312x2988px
>>53562440
(1/3)
>>
File: 36.jpg (5MB, 5312x2988px) Image search: [Google]
36.jpg
5MB, 5312x2988px
>>53562440
(2/3)
>>
>>53562349
Right'n'proppa
>>
>>53562440
Oh wait, no 3/3, that's all of them
>>
wait i do need to add coteaz's daemon hammer to the overall points cost, right?
>>
>>53562509
>>53562492
Thanks.

Now to work out which one is best for my collection.
>>
>>53562380
You have to deepstrike "more than 9 inches away" friend. You are not allowed to be exactly 9" away. Same reason you need a 9 on 2d6 to get within 1" for a first turn charge.
>>
>>53562563
that is interesting hadnt read it like that. thanks
>>
>>53562544
Special characters include the cost of their wargear, says so on the points page.
>>
File: Chaos 44.jpg (2MB, 5312x2984px) Image search: [Google]
Chaos 44.jpg
2MB, 5312x2984px
>>53562375
Daemonettes can be one unit of 30 models, which only take 1 troop slot, though with the weird detachments replacing force org it doesn't matter as much. They can also take an icon or instrument for each 10 models in the unit.

You can totally combine Daemons and CSM in the same detachment, but certain keywords power up certain models depending on what you have nearby, IE Keepers and Heralds power up Daemons but not CSMs.

Keepers are 223 for pic related, so definitely have some synergy with daemons in addition to being pretty kill in CC. FYI Nettes' are LD7. The powers I'll post in the next post since I want to break this up a bit.
>>
>>53561054
can someone help, english not first language. where it says transports, does that mean only 50% of your units can take dedicated transports, because it says "each other"
>>
Just to check, I can mix units from several armies in the same detachment so long as they share one faction keyword, right? So I can take the genestealers from the tyranids list and get them cheaper, just not be able to use trucks and ambush?
>>
>>53562588
No. For each non-transport unit you buy you may buy one transport. Every unit in your army can have a dedicated transport if you want.
>>
>>53562588
it just means that every choice other than the dedicated transports themselves can take a transport. Its poorly worded
>>
>>53561817
Beefcolytes.

I should use ogryns.
>>
>>53562588
No, each choice that isn't a dedicated transport.
>>
>>53560391
The removal of templates has made it impossible for big guns to decimate units the way they used to. D6 or 2D6 hits could be 12 or it could be 2. You can't count on this so regular guns are more valuable for dealing with infantry. This means tanks and tank killers are less inherently in vogue.

I expect to see mech lists being competitive but infantry heavy lists will give them a significant run for their money now.
>>
>>53562631
>>53562631
>>53562631
new
>>
>>53562588
The "each other" simply means buying a transports does not itself entitle you to another transport. Its the difference in english between each other (what it says) and every other (what you're worried it says).
>>
>>53562095
I hope not. The tervigon is kind of expensive for what it does now. Needing another 40 points would suck.
>>
>>53562379
>Rangers would have murdered every character with ease, vanguard would be untouchable powerhouses.

Rangers doesn't even need lose their AP on the way then m8, just their precision strike. And no, Vanguard was still the same as they are before, with less of their tarpit killing ability.

And how do you explain the Sicarians?
Point reduction doesn't even makes them worth much when all their relevance, the special rules are gone.

>Have faith in the Omnissiah

After their attempt to retrying the 3rd ed shenanigans? I'll have my finger crossed
>>
>>53562661
thanks
>>
File: Chaos 30.jpg (2MB, 5312x2984px) Image search: [Google]
Chaos 30.jpg
2MB, 5312x2984px
>>53562375
>>53562583
Heldrakes can totally attack with CC (S7 AP -1 D D3, decreasing attacks as they're damaged, start at 4, goes down to 2 when they have 3 or fewer wounds left). Flamers can totally hit them, which is stupid IMO.

Fiends do unfortunately suffer from the penalty to moving and shooting heavy weapons like a bog standard tank. They have regeneration though, which is nice.

Warpsmiths can either heal a friendly non-flier vehicle for D3 wounds or give an enemy vehicle a mortal wound on a 2+ roll once per turn.

Marks are at the moment just a keyword with not really anything keyed to them at the moment other than letting you take the appropriate icon.

Heralds are a full HQ slot, which considering that lots of current detachments treat HQs like a tax is a good thing.

You can't use a power more than once a turn unfortunately.
>>
File: 1491855849419.jpg (620KB, 1322x1600px) Image search: [Google]
1491855849419.jpg
620KB, 1322x1600px
>>53561777
Ya zoggin runty yoof!

4th edition orks were top-tier when their codex came out. Fucking lootas wrecking shit all over the place, D6 auto-hit S10 deffrollas and biker nob deathstars taking one wound on each model.
>>
>>53560572
this is all wrong, but take his word for it anyway so that we stay a rare faction.
>>
>>53561478
Pretty sure it's based on the one on the IS-2, which is a mid-war design.
>>
>>53562583
>>53562744

Great, thanks for the info mate.

Seeing the keeper profile I gotta ask, do they do their x number of attacks with each weapon, or do you have to spit the number of attacks (6) between the weapons a model has?

In AoS I seem to remember to get to swing with every weapon, but they don't have attacks so I'm a tad confused.
>>
>>53562945
The way I read the rules you have to split their attacks between weapons. So use the right tool for the right job essentially.
>>
>>53561240
There's one on the back of the turret.
>>
Is it better to play Space Marines as one of the established chapters and get their special toys or are generic Space Marines viable?
>>
>>53562158

From a game POV, Orks are the NPC race...
But from the Ork's POV, everyone else is the NPC race.

>We put goldfish in bowls so they can breathe
>But what if we're the ones on the other side of the glass?
>>
File: HERES_GI.jpg (1MB, 1920x2202px) Image search: [Google]
HERES_GI.jpg
1MB, 1920x2202px
>>53562175
>4 sw per 10 stormtroopers
Yes YES! Please tell me you nit memeing you just made my day
>>
Where my DA players @?
whos hyped for deathwing to reign supreme again?
>>
>>53559474
But now it's time for battleshock.
>>
>>53559820
Tzaangors are mutants that live on the Planet of Sorcerors. A lot of them are Tzeentch aligned, and a lot of them work for the Thousand Sons. But not all of them.
>>
>>53561968
Significantly cheaper, at least.
>>
File: Imperium 2, Everyone else 19.jpg (2MB, 5312x2988px) Image search: [Google]
Imperium 2, Everyone else 19.jpg
2MB, 5312x2988px
>>53563410
Rejoice
>>
What does the teleport strike ability do?
>>
File: DaBoyz.jpg (534KB, 1920x1123px) Image search: [Google]
DaBoyz.jpg
534KB, 1920x1123px
>>53561777
https://www.youtube.com/watch?v=hQo1HIcSVtg
>>
>>53560786
Just do some minor conversions and give them a chaos paintjob.

Or better yet, mix and match parts with the plague Marines and count them all as plague marines
>>
>>53561291
Turret.

It's not "turrent"
Thread posts: 818
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