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/swg/ Star Wars General

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Thread replies: 331
Thread images: 68

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"I sure hope you guys don't let the thread archive again" edition

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>http://www.mediafire.com/file/y9w713etmckbs98/Shipfag.JPG

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>http://dockingbay416.com/campaign

Does your current campaign feature a dark side user?
>>
>>53558113
For X-wing, do any of you have signature/personal squads or squad archytypes that you always fly?

Do any of you have ships that you are known for always flying?
>>
>>53558454
I'm decently well known in my local meta for flying primarily Corran/Miranda and if not that then Dash/Miranda. I think it's a shake up for people when they see me running something outside of that. I understand that 2-ship is weak right now, but it's my preferred way to to fly.
>>
>>53558454
I'm an Imperial ace guy, always have been. Played the shit out of interceptors, made cut at regionals with the just-released tie defender, and I won the invitational with that same Defender (Rexler) and my new waifu Quickdraw.
>>
>>53558598
How are you feeling about Empire's current place in the meta? They seem to really be struggling.

Also, why do the Krayts call you 'daddy'?
>>
>>53558454
upsilon shuttle with two tie sf's

its for casual. i dont compete or sign up for tourneys. i just play for the aesthetic.
>>
How would all of the FFG Star Wars games rank in popularity? RPG, X Wing, Armada, Destiny, etc
>>
>>53558847
Xwing, Destiny, Armada, RPG, LCG.
>>
>>53558847
X-wing
RPG
Imperial Assault
Destiny
Star Wars: The Card Game
Not playing Star Wars Games
Armada


Also, new chapters: http://archiveofourown.org/works/10943235/chapters/24666513
>>
>>53558454
Generic Elite pilots- Mostly Omega Squadron TIE/FO's

I don't make a list most of the time without starting with a pair of identical generics.

All Empire of course.
>>
>>53558682
Empire's not doing great currently for a few reasons. Being the green dice faction sucks when green dice have high variance. Hard to win 9 games if 1 bad roll can cost you. Having a hard counter in bombs also sucks. Old Fennaroo also out-aces Imperial Aces. I don't think they're far off, honestly. They've been built around Palp for over a year and when he got nudged things broke down. They're still strong, I bet if you nerfed Advanced Slam they'd pop right back up. Empire is winning a lot of store championships, too.

The Krayts and I have a mutual friend who I've known for years and jokingly called himself my intern or my son. Daddy just stuck, I guess.
>>
>>53558907
Just starting reading your work and I have to say it's really good. Please write more.
>>
>>53558454
Corran dash. I usually always field corran somewhere. If not... there better be a damn B-wing in my list because that ship is still my first love in terms of looks.
>>
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>>53559410
You're my kind of people.
>>
>>53558113
>I seriously hope you guys stop putting star wars in the title
>>
>>53559439
god I love that alt art. I just look at it every time corran loses a shield and it's like he's saying "Everything's okay buddy, just pick a green manoeuver next turn and get me out of the fight, I'm not shooting next round anyway."
>>
>>53558454
I have a list i've been flying a lot lately. Might take it to the next store tournament.

Stridan-Guided Echo-Strike (Stridan/Echo/Pure Sabbac)
https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!227:186,46,183,212,-1:45:-1:;239:27:48:5:;78:27,186,-1:-1:9:&sn=Stridan-Guided%20Echo-Strike&obs=
>>
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>>53558113
Can you guys help me figure out what to put in to finish this list?

I'm trying to make double Imperial Pseudo-Regen.

2 Omega Squadron Specialists (PS5 TIE/SF) with Intensity, Comm Relay, FCS, LWF, and Title is 68 points. That leaves 32 points for a third ship.

I'm not sure what to bring. What do you guys think of the following options?

- Luitenant Ketsal with Lone Wolf, TLT, LWF
- Standard Carnor (maybe with Mk2 engines)
- Standard Inquisitor without Prockets
- Ryad with Trick Shot
- Palp Shuttle with a System or Yorr. pilot.
- Omega Leader with mod of choice and a bid.
- Support Shuttle to help feed green tokens to flip faster
- Tomax with 8 points of shit. (munitions or crew)
- Juno with ATC, VI, and mk2 engines

Really, I wish they were 1 point cheaper so I could run three of the fuckers.

Any suggestions?
>>
>>53559716
I'd say go Kestal
>>
>>53559716

My first instinct is the TIE Shuttle with like, OpSpec, Fleet Officer to hand out focus tokens as needed to buy back Intensity, but thinking about it Carnor or Kestal might be for the better. Carnor because fuck focus stacking - but Kestal also has a really good anti-ace ability which might still be useful when the Aggressor actually rolls out.
>>
>>53558454

3x Mindlink Mangler Cannon Scyks with a friend (Usually Palob, but coming up I'll be able to drop one of the Tansarii Vets down to Indaldra and try out a light Guri to support with Mindlink, Mk2 Title and Autothrusters)

While I keep insisting that they're basically as nearly as x7 Defenders because they're 3/3/3/1, get Focus/Evade every turn and lose the white K-Turn but have a better dial otherwise, I'll admit they aren't quite. That said they're a really solid squad and have done me well ever since the Heavy Scyk buff.
>>
I'm the guy with the paper ships. I just wrote the first draft of my homebrew space combat rules. It's nothing amazing, but if anyone here understands Spanish maybe he'll like to check it out.

I think that the weapon range of everything is too long, I'll tone it down a bit tomorrow.
>>
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>>53561084
You should shorten the ruleset's name to Spanish Armada.
>>
>>53561084
>poverty Armada
>written in Spanish

Like poetry

just copy the rules for Armada, print off the upgrade cards off the internet and the ship bases from vassal
>>
>>53561084
Do you think you could upload even a machine translation of it?
I am interested in this sort of thing but don't speak an ounce of spanish
>>
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>>53558113

Anyone have any good plot hooks for a starfighter campaign?
>>
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>>53561148
Brilliant
>>53561374
There you go anon. I didn't add the stats, but you can find the in the original.
>>
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>>53561485
A few months after the Battle of Yavin, the Rebellion is on the back foot following the Empire's crushing counter-attack on Yavin IV and the capture of General Dodonna. The PCs are a Rebel fighter unit tasked with keeping the Imps off the Ison Corridor for as long as possible while Rebel High Command relocates as many assets as it can to Hoth.

The PCs are a pack of misfits, malcontents, and malingerers assigned by Imperial Starfighter Command to the 181st right around the same time as Baron Fel. He'll drag them to glory whether they like it or not and make the One-Eighty-Worst a team to be proud of.

Following the destruction of Hosnian Prime, the Nu Republic faces increasing discontent with its spineless, ineffectual, and obstructive leadership, which has hindered competent attempts at mobilization. The PCs, a Nu Republic fighter unit stationed in the Outer Rim, have seen numerous colonies go dark across the board in the past few weeks. Do they sit, watch, and wrestle with the NR's bullshit rules of engagement? Do they heed the highly illegal call to arms sent out by a famous Rebellion-era veteran (maybe Leia, maybe someone else) and rally to his/her banner? Or do they take advantage of the turbulent times to go AWOL and become pirates/mercenaries?

The PCs are the presenters of a pokey piloting programme and the producers have given them a challenge. Each of them has been given 10,000 credits to purchase, repair, and modify a starfighter of their choice from the local scrapyard. Their job is to travel the entire length of the Hydian Way, from one end to another.
>>
So lads I played my firsts game against my gf using her shiny new Decimator I got her.

I killed it at least but also lost everything, mostly thanks to rolling blanks the entire goddamn game.

Some of you mentioned the Decimator was built to ram and holy fucking shit, I'm not okay with that shit. Fuckin horrifying.

Gonna set up a lot more torpedoes and the like to sink it quick next time
>>
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>>53561485
You want a space ship, you got to steal it!

Give the PC's a "lucrative" target of old surplus shitboxes at an imperial impound lot from the clone wars, old Y-wings, ARC's, maybe the odd V19, suped up Z95 or even a Eta2 or something. Added to the mix are dodgy, hotted up freighters and other random pieces of confiscated goodies that the Empire has taken off the space lanes for various reasons.

>You get a pry bar and tools, couple of jerry cans of fuel, an astromech and about 15minutes before it starts getting wild.
>>
>>53560167
>>53560041
So Kestal to be annoying and do TLT damage while flying around away from everything else?
>>
>>53563960

I mean, her ability fucks autothrusters - so she's an ideal for turret use. Use those BRs to manipulate the donut because that R 2-3 is fucking huge.

If you can make zoidberg noises while you do it, all the more power to you.
>>
>>53562480

Things that can deal out crits reliably will hurt a Decimator badly. My go-to list has Mangler Cannon Mindlink Scyks in it, which are a bad time for any decimator they shoot at.
>>
>>53564351

As a filthy rebfag who has a crush on X-Wings, my life is pretty difficult so far.

Please god give X-Wings a title to beef them up a little bit FFG.
>>
>>53564895

Well, the sad thing about X-Wings is that cool shit with them would probably be centered around Rogue One, but it takes them like a year to do a release so assuming they had nothing else to do it'd still probably be a couple months before they'd be ready to announce it at minimum so you'd probably be waiting for a Gencon announcement (though presumably also that'll be Wave XII time) for a release at the end of the year/early 2018.

But it could always be more frequent. 2014 saw the release of two epic ships and two Aces boxes. We know between the SKUs for Wave XI and Guns For Hire there's like 1-2 waves worth of content. Of course, SKUs for X-Wing also include accessories, but short of maybe some fringe colored bases I don't see a whole lot of those on the horizon.
>>
>>53565106

I just have this increasing feeling that theyre just not going to bother and instead make the T-70 the posterchild namesake of the game and forsake the old hotness.

I really hope they dont, though.
Though I guess if they do, I'll just start running T-70s with 65 models becuase fuck off.
>>
>>53565262

I think they'll hit the X-Wing eventually. People really want it, they know the T-65 version isn't "fixed" - but from a broad standpoint they don't really "owe" rebels so bad. Scum had no epics for a long time, and almost all of their small base ships sucked or were very limited in use. You occasionally saw people try and make Talonbane or Guri a thing, especially once mind-linking was popular but that was just shooting yourself because you don't want to run more Fangs. Even the brokenness of Jumps can be seen as a disservice to Scum - it hurts their ability to run anything else.

On the other hand, Biggs has always been popular and "good" in terms of the X-Wing. And in the smaller scene you almost always see some Wedge, Wes, Hobbie and Luke in store tourneys and casual and stuff. And generic X-Wings are decent platforms in epic when you have enough points to fly a few with torpedoes. They're not really great, but they're okay and stayed relatively "okay" for like 10 waves. HoTR was just "Yeah, so, we didn't know jack shit about TFA before it came out, here's us actually trying with T-70 pilots. Also have more tech upgrades."

Rebels cycle through a handful of useful builds and pilots, and people have such huge boners for all the major rebel ships they keep making them work. Imperials are currently buttblasted because they lost their unassailable pillars of palp and x7 and Kylo Ren didn't explode on the scene causing all those NPEs he was supposed to. But they finally got their turret ship, and they get Unguided Rockets.

And god forbid a T-85 shows up on screen. That'll probably be like the Rebel equivalent of a Defender. "Fuck you, I do everything".
>>
>>53562480
You actually want the inverse to deal with a deci- just lots of small dice. Don't bring Torps to deal with it- Use things that roll a shitload of dice. Cheap swarmy ships, cluster missiles, etc.
>>
>>53565467

Yeah I mean, I just want her to be fixed cos its literally my favourite sci-fi ship ever.

Currently since we're just messing about for fun (though considering how much we've already picked up, youd think we were taking it super seriously), I havent even tried to approach any sort of meta.

I'd be kinda intrigued to see what a T85 would do differently.
Extra torp slots maybe? More shields?
>>
>>53565598

Of that, I have no idea. Depends on how advanced and cool it's supposed to be. In Legends later models of X-Wings carried more torps, as many as Y-Wings or even more, so double torp slot wouldn't be crazy. The T-70 is already only 1 AGI away from matching the stats of the Defender, and if they do have a spot for one more action on the bar. X-Wing-style ships with native BRs or Evades could be a thing.

Or could give them two tech slots - really make the ship "advanced". Lots of nonsense you could do with that.
>>
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>>53565467

It's always fun watching people find new stuff to bitch about. Specific lists, specific upgrades, specific tactics. Even better when they forget the past. Defenders are overpriced garbage, then they're overpowered 0 tier, then they weren't OP - they were a vital part of the empire! People rag on Fenn Rau just like the used to fear Soontir Fel. Shit always cycles around.

People are eternally butthurt, they just always find something new to complain about. Right now people are upset about "Scumwing", but less than 6 months ago everybody was mad at how KyloRAC was going to kill off the entirety of the Rebel faction.
>>
>>53565664

I feel like they wont go evades - thematically, the free evade very much seems to be 'the tie thing' when opposed to the x-wing being the general adaptability thing.

Double tech slot would be interesting as hell though, i could definitely see that happening.
>>
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>>53565598
>I'd be kinda intrigued to see what a T85 would do differently.
>Extra torp slots maybe? More shields?

Probably an evolution on the T-70, which was according to some of the splats capable of having modular load-outs in terms of ordinance and guns. Plus the 70's had a fair bit of tech in their ability to super-cruise, some limited stealth to reduce detection range etc. Basically an all round better multi role beast.
>>
>>53559489
>muh seekrit club
>>
>>53558454
not a single one, but I do have a couple of builds that are kinda my go tos.
Rey/Finn+Poe(bb8) is a classic that a tweak the last few points back and forth, but not much. Especially after I found the Kannan combo.

And I've got a Nien Nunb build I put in a lot of lists.
>>
>>53559289
Manaroo just got nerfed so hard. I don't the 'arroo' lists are going to dominate so hard after that.
>>
What happens if you add the stun pulse attachment to shock gloves? I don't see where it says you can't but I cant figure out what would occur. I am pretty confident it doesn't just add 2 (eventually 5) stun to the shock gloves but with how I read anything that has a plus adds to the base value, so the 3 +1 mods would add to the shock gloves 3 rather than the attachments 2 stun. Is that the case or how this works?

If not (or if you cant attach them which is fine it seems silly) what would be a good brawl weapon to stick stun pulse into? Other than cortosis gauntlets because we can't get those yet.
>>
>>53566231
I would rule that it increased the stun value.
>>
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The Armaguerra OG-44 is so fucking blasterfiable it doesn't even need a scope!

(The OG-43 is cool and quirky but I don't think it fits SW well enough.
>>
>>53566743
The only issues I have with it are the Stamped magwell, slightly-too-"Deep" pistol grip and the balance looking a little "Off" with no magazine inserted.
>>
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>>53565598
>I'd be kinda intrigued to see what a T85 would do differently.
Fingers crossed for the second coming of the StealthX.
>>
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DISCIPLES OF HARMONY SCAN WHEN
>>
>>53566877
when one of you buys it, scans it, and posts it. It's not just magically going to happen.
>>
Last thread reminded me

Anyone got any card ideas? Like upgrade cards for existing ships

I have a few but I'll start with this one for fun:

Green Leader (0)
A-Wing Only; Arvel Crynyd only

You may equip a second title

When you would attack in the Combat Phase, if you are touching an enemy epic ship and Arvel Crynyd has received at least one damage card, you may destroy Arvel Crynyd to destroy that enemy epic ship
>>
>>53566942
would that be a title anon?
>>
>>53566948
Yeah
>>
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>>53566743
OG-43's are just bizarre in their looks and the 44 is just a bit too plain in some ways. Though if you could keep some of the wooden furniture on it, might make for some outer rim gangster's blaster decent enough. Skip forward about a dozen years into Italian gun manufacturing, the Franchi LF-57 I reckon with the magazine taken off, some big arse heat sinks strapped to the mag well- it could make for something quite starwarsy
>>
>>53558454
I'm the bomber guy.
been doing well in the local leagues with jonus and a pair of punishers. rerolls plus Guidance chips makes for consistent 3 hits every time with their cluster missiles.
>>
>>53566992
It feels a little too "Square" for a small Star wars blaster but too messy for the Nucanon Mando Spaceglocks.
>>
>>53566942

>"Deflectors Double Front!"
EPT, 1 Point
Rebel Only. Small Ship Only.
Action: Perform a Reinforce action. You may only place a reinforce token showing the "Fore" side.

>Placard Hunter
EPT, 3 Points
Imperial only.
When attacking a ship inside your firing arc, if you are not inside that ship's firing arc, you may reroll 1 attack die. If the defender's pilot skill value is "5" or higher, you may instead reroll up to 2 attack dice.

>Integrated Ion Cannon
Cannon, 2 Points.
When attacking with a primary weapon, if your attack hits, you may assign the defender one Ion Token. Then change all your [Crit] results to [Hit] results. Your dice cannot be modified again during this attack.

>Guidance Astromech
Astromech, 0 Points.
Once per round, when attacking with a [Torpedo] secondary weapon, you may change 1 die result to a [Hit] result (or a [Crit] result if your primary weapon value is "3" or higher).
>>
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>>53567078
Was kind of disappointed the Mando guns where just square bricks with a barrel, no interesting bits hanging off them like Boba or Jango Fett's gats had.
Though running things forward into the "fucking weird Italian stuff", the Benelli CB M2 was an interesting sub gun using a semi-caseless ammo. Quite a futuristic looking design too!
>>
>>53566992
>>53567300
That one is cool, I just felt like LF-57 was too stuck in the middle of those two designs.
>>
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>>53567300
A blasterized Breda 30 would also be pretty damn cool to see.
>>
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>>53567387
The back between the loading block and trigger seems to skeletal, but then again the RT-97C or whatever it was made from the MG15 also looked a little incongruous but still decent.


I'm actually a sucker for the shitty civilianized G-36 for AWB import, it's super blastery.
>>
>>53567367
>>53567367
Inter-war years for the Italians either ranged between super slick or janky as hell, their latter WW2 era stuff I really like the look of because its just so fucking crude and you could almost lay good money on how long it would take before no worky
The Breda would be an extremely rare gun now I'd imagine unless some 3rd world armoury has a dump of them in a dingy container somewhere

>>53567427
That can't be cheap, I still lie to my wife about how much my MR762 cost me here.
>>
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>>53567526
Damn it, forgot to attach this gloriously ugly piece of shit
>>
>>53566942
OP here; Here are some title cards I thought up (except the Wraith Squadron one, credit for that goes to a poster from the previous thread):


RZ-1T (0)
A-Wing Only, title
Your upgrade bar loses the missile icon
Your upgrade bar gains the crew icon

Blade Wing (2)
B-Wing Only, Title
Your upgrade bar loses all torpedo and cannon icons
If you have no stress tokens, you may receive a stress token to perform this attack:
ATTACK
TARGET LOCK
ATTK:4
RNG: 2-3
Your dice may only be modified by a target lock for its standard effect
You may receive additional stress tokens to roll additional attack dice, up to two additional dice
After you execute a maneuver after you perform this attack, receive a weapons disabled token

Selu (0)
YT-1300 only, title
At the beginning of the Activation Phase, you may treat your pilot skill as the same as any other ship in play until the end of the round

Sabra (2)
YT-1300 only, title
You may not perform primary weapon attacks
Your upgrade bar gains the Turret Icon
Reduce the point cost of Turret upgrades by 1

Rogue Squadron Pilot (0)
X-Wing and E-Wing only, Title
After you perform any action, if there is another ship with the Rogue Squadron Pilot title at Range 1-2, you may immediately perform a free action

Wraith Squadron Pilot (0)
X-Wing and E-Wing only, Title
Your upgrade bar received the Illicit Icon
You may not equip this title if your pilot skill is 5 or lower


Zaarin Refit (1)
Empire Only, TIE Fighter only, title
Your upgrade bar gains the Missile Icon
Increase your Shield Value by 1
Unique Pilots CANNOT equip this upgrade
>>
Bren gun with the mag removed would be a really solid heavy blaster rifle IMO
The jap type 99 would be even more so but there's like ten of the things left
>>
>>53567570
OP; make the Blade Wing, Selu, and Sabra titles unique
>>
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>>53567540
Have the Italians ever designed a boring-looking gun? It seems like every firearm that comes out of Italy is eye-catching in some way. Ugly, sexy, distinctive, weird--every Italian gun I've seen has looked memorable.
>>
>>53567597
Italians have a great sense of flare most of the time, and when that sense of flare does backfire it backfires spectacularly.
>>
>>53567597
Some brenelli shotguns look fairly generic IMO
>>
>>53567597
Yeah, they focused on looks instead of functionality.
>>
I think the idea is trash but I have poor taste. How does this sound for a plot

>Long time ago a group of sith lords went far too deep into the dark side and became little more than beasts, very powerful beasts but still quite mindless vessels of the dark side's rage
>These sith lords was sealed away, far too powerful and useful to kill they scattered across sith temples across the galaxy
>Party finds a sith temple where one of the "Forces of Nature" (title drop) is awakening
>Darth Lighting-name is creating a storm that's frying anything that trying to leave the planet so the party needs to take him down in order to get off world

This is as far as I got, forget the idea or try to work on it?
>>
>>53567570

You reminded me of another idea.

>External Warhead Launchers
Modification, 0 Points.
Your upgrade bar gains the [Missile] icon. You cannot equip this card if you have any [Missile], [Torpedo] or [Bomb] upgrade icons.
You may equip 1 additional Modification upgrade that costs 2 or fewer squad points.
>>
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>>53567597
Their pistols, mostly dominated by Beretta are generally fairly orthodox looking critters and quite serviceable... everything else though (aside from their high end shotguns), is just plain weird, flashy, janky and sometimes fucking odd. Bit like the French in some ways, often innovative, pushing boundaries and might sometimes fall short of achieving.

I guess they're aspirational if nothing else!
>>
>>53565968
She was all over the top 16 of Worlds and I still can't find a better 28 points alongside Fenn and Asajj. So no.
>>
>>53567570
Wraith squadron can still be taken on VI R2-D6 biggs. Cloaking stygium biggs is not something I want to see.
>>
>>53567746
Aside from the new Px4, Berettas have always had their own look which I find pretty distinctive IMO. They're just so ubiquitous that that unique look seems normal
>>
>>53558454
If anyone even remembers my lists at all then I'm probably known for flying B-wings, they seem to always find their way into my lists even though I fucking hate using them with a passion. I think I've probably fielded B-wings more than any other ship and never once have they felt like they were worth the points spent on them.
>>
>>53565968
Man, the meta is faster than that. All the Manaroo nerf did was kill dengaroo, manaroo is still clearly one of the top 5 pilots in the game.

There wouldn't be that many manaroos in the top 16 of worlds if she was bad now.
>>
>>53564028
I guess I'll start with Kestal when the aggressor comes out.

I really hope Lone Wolf can mod dice well enough, since I can't afford Expertise
>>
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>>53567911
Their new guns like the PX4 kind of looks almost like a Sig product (320) and the APX is almost a Glock for lack of anything otherwise noticeable. That's sort of what the market wants though, ability to bolt gubbins on rails, lightweight materials and the most ergonomic angles for control.
But yeah, stuff like their 70's and 92's stayed in production for such a long time they're quite identifiable to anyone
>>
I got my copy of DoH today, alot of info for it is here:https://community.fantasyflightgames.com/topic/251120-i-have-disciples-of-harmony-you-have-questions/
I can answer specific questionsuf anyone has them, sadly I have no way to scan it.
>>
>>53567679
It seems fine to me. I'd make sure there's a reason no one's discovered this planet-tuck it away behind unreasonably hard to breach hyperspace anomalies(bonus points if it's revealed that they were caused by him in the distant past). Also you should make it a mystery, don't drop the details all at once. Have the party skulk around on planet reading holocrons and piecing shit together before the shoe drops.
>>
>>53568424
I was going to make it a normal world, just the real threat is someone waking up the sith lords in order to gain their power. So there's one lighting themed sith lord, any ideas for other elemental ones? Fire is an easy one but I'm trying to think up more.
>>
>>53568476
For a water one, put the prison itself underwater, play up the spookiness in full bioshock fashion.

Plus the overhanging threat that if they really fuck up, the whole temple will collapse and drown them
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>>53568476
Uranium. A radioactive abomination kept alive by Dark Side shenanigans and Sith alchemy. Visible as both a massive radiation signature and a horrific wound in the Force. Emits lethal radiation, Dark Side vibes, and weird psychic phenomena wherever he goes. Think Nihilus but radioactive and with a dash of Metro 2033/STALKER.
>>
>>53568476
water one could be an aquatic species in a fully submerged underwater structure, force the players to gear up with breathing gear and put them in a scary position if something goes wrong
>>
>>53568539
>play up the spookiness in full bioshock fashion.

Reminds me of the underwater level from KOTOR, not nearly as atmospheric as Bioshock but it definitely had that creepy feel
>>
>>53568844
>Find a buddy
>He gets carried off by a shark and eaten

Fuck that whole segment.
>>
>>53568476
Water: A Quarren, whose Force abilities are amplified tremendously when affecting water. He's regressed into a shark-like blood frenzy. The PCs of course have to hunt him down in his underwater lair, as >>53568539 and >>53568750 suggested. Refluff all his Force shit to be water-based. Force jumps are rocketing around on waterspouts. Force binding is the freezing of all the water around someone. Force push is a jet of water as if from a fire hose.

Earth: A relatively docile Ithorian. Generally peaceful, in a gentle-giant sort of way, and not particularly interested in standard Sith murder-conquest. When roused, however, his emotions cause devastating earthquakes. He mostly tries unsuccessfully to limit the effect of his powers, and even he doesn't know what his limits are if he were to actually try to push them. A mighty bellow could shatter mountains. Much more of a social/strategic encounter than a boss battle, as this is something the PCs cannot realistically fight.
>>
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>>53565769
That pic is way more clever than it needs to be.
>>53568476
Air Sith who's a member of a species of sapient gas. He wears a containment suit to interact with the ordinary world, but can sift out of it in order to do nasty poison gas shenanigans.
Maybe he can spread his essence to temporarily seize control of other people's bodies? He could have a creepy zombie army that he's slowly been assembling in the wilderness of a desolate world. He'd be like an evil Johann Krauss from BPRD.
>>
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>>53568750
I call the big one bitey!
>>
Slow thread today. Anything fun happening in your SW campaigns, gents?
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>>53569052
A full third of the group has lasting trauma about water, shark people and submarines after that secret underwater Empire research facility raid.
>Mutant asshole shark men
>Inquisition rejects on ice
>Fucking torpedos
>Drowning
>More fucking torpedos
>Fucking bigger fish
>Drowning again
>More fucking bigger fish

Then the fucking needle droids!
Never again you evil old bastard!
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Toot toot
>>
>>53571821

I just noticed the low-res Stormtrooper in the cockpit.
>>
>>53571821
but can we make it fly as well?
>>
>>53571821
Sienar was a mistake

>>53571837
>Brace yourself, Rebel scum, for I am your incoming death !
>>
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>ten year old brother insists on playing imperials for once because Darth Vader gets two actions
>loses two TIE's flying into asteroids, crashes Darth Vader into another TIE at range one from two X-wings and gets vaped

You people weren't kidding about Rebels being easier for new players, I normally play Imperials because he wants to be the good guys and I only lost a single hull point the whole game.
>>
>>53566877
Just ordered it yesterday. Should be here by monday
>>
Poe's mother showing where he got the paint job from. Slowly getting there, has been a while since I painted anything properly.

>>53558454
Used to fly Ten Numb a bunch when Palp Interceptors was a thing, now it's more of double pancakes, or Norra + stuff.
>>
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>>53572069
Would help if I posted the right one
>>
>>53571999
>crashes Darth Vader into another TIE at range one from two X-wings and gets vaped

he should have tried spinning
>>
"Rogue Squadron

0pts

Title

A-wing, E-wing & X-wing only
You can only equip this card if your pilotskill is 8 or higher

Your upgrade bar gains the (System) upgrade slot if it doesn't have it

The cost of any (system), (torpedo) or (missile) upgrade you equip is reduced by 2 to a minimum of 0"

Thoughts? (Crowded card text for sure)
>>
Did the Empire do anything wrong? I'm not sure they did.
>>
>>53573182
They put a literal retard woman in charge of the entire Imperial Fleet just because muh rebel scum and sucking Tarkin's dick.
>>
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>>53573182
They allowed this thing to enter Imperial naval service.
>>
Whats a good "hidden in plain sight" hiding place for a pair of lightsabers? Like a way to make it look like something else or something to put it into? My character is slightly techy so he could rig up something to disguise it without too much difficulty.
It doesn't necessarily have to be something clipped to my belt, just something that could be assumed to be not a lightsaber.
>>
Can anybody point me to a download link for the X-Wing series by Michael Stackpole and Aaron Allston? My Google-fu is weak today.
>>
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>>53574153
You could likely stick them in a toolkit among other cylindrical tools, like hydrospanners and fusion cutters. Technobabble an explanation to the Imperial customs agents and you're good to go. A fake flashlight could be another plausible disguise, too. IIRC, in one of the Stackpole books, Corran Horn also built or disguised a lightsaber using a spare speeder bike handlebar. If your game is set after the Rebellion era, toy lightsabers also exist, so that's another potential plain sight disguise. If the party is doing anything related to Zeltrons, there's also the obvious option of passing it off as a very fancy marital aid.
>>
>>53567893

Cloak biggs would be annoying, but it would have to be a whole different style of play which adds like 4-5 extra points on, ditches IA and has a non-zero chance of crapping out on the first round which immediately wastes those points. If somebody wants to try that hard to make it a thing, I say let 'em. It's not gonna be as rewarding as they hope.
>>
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>>53573182

All ethics aside, destroying Alderaan was probably one of their biggest strategic blunders.

>Killed, in all likelihood, several million Imperial loyalists whose only crime was being on the same planet as Rebel sympathizers.

>Convinced most of the planet’s surviving population, including numerous skilled Imperial military officers (Tycho Celchu, Kassan Moor, etc.), to defect to the Rebellion due to the destruction of their homeworld and the deaths of their families.

>Essentially handed the Alliance a massive propaganda/recruiting tool by destroying a world that had a reputation (deserved or otherwise) as a bastion of peace.

>Destroyed countless examples of Human High Culture, thereby undermining its homocentric policies. Aldeeraan was, after all, one of the founding worlds of the Republic and had a major cultural impact on the galaxy.

>The Empire tried and failed to cover up the entire affair, crippling public trust. Not to mention that Rogue One makes it clear that the Empire had openly lied to the Senate about the Death Star’s existence.

Shit, I don’t really have any stance on this whole Alliance vs. Empire shitfest, but Tarkin really dropped the ball here.
>>
>>53574846

Humancentric, not homocentric. Fuck.
>>
>>53572014
God bless, ya
>>
>>53574393
Iirc he welded the business end of a hydrospanner on the reverse end of his saber - I remember the stormies being like 'Lmao he picked it up backwards what're you gonna do with theight end fucko' and then he turns it on and they shit eleven tonnes of brick.
>>
>>53574169
They should be here http://www.hungry-ewok.ru/sw/all_books.htm

If you don't end up liking the Rogues I recommend skipping ahead to the Wraith books. They're written quite differently, and better imo.

That said, they're all about the x-waifu so they're all good
>>
>>53571837
>>53571853
>>53571821
>"The TIE tank is good," said Raith Sienar, "but it needs more...flair."

>The engineer's eyes flicked around the office, determined not to meet Sienar's gaze. His eyes settled on what he thought was an unlit glass lamp that strethced to the ceiling. Then he noticed a small portrusion on the lower end of it.

>Was that a fucking bong?

>"Er, what do you mean by flair sir?"

>Sienar smiled slightly. "Fear. I build great ships, and other companies make these wonderful uniforms for pilots and stormtroopers, but we never get to see them together. People say transparency isn't what the empire's about, but the I'm so tired of black and greys. I want those rebels to see the white face of death looking out at them."

>He picked up a dataslate off of his desk and brought up a picture of a stormtrooper helmet. "I want them to see this."

>The engineer briefly considered telling him that tank drivers looked completely different, then reconsidered. "Of course sir. Anything else?"

>"No no that's fine for now. I'm going to take lunch for a second. Go on."

>The engineer nodded and rapidly exited the office, pasing an intern who was bringing in a bag of spice large enough to be mistaken for fertilizer.

>Fuck it, if Sienar wanted rebels to see stormtrooper helmets, he'd just paint a giant one on the canopy.
>>
>>53574846
>implying any Imperial loyalists were on a traitor planet.

Everyone on Alderaan was guilty of high treason, get the fuck out rebelfag.
>>
I need your advice /swg/. Going to be playing EotE/AoR for the first time in a few weeks, and I've heard that Starfighter Combat in the system is...a tad lethal.
I was wondering if this is actually the case in your guys experiences, and if so, which of the suggested fixes works the best out of them all. Thanks.
>>
Is Force Sensitive just a trap option?
>>
>>53576166
I mean it requires you to be more careful with your xp, but I'd say its roughly balanced with other classes. It's a trap if you expect to be a movie jedi and have every force power. Most characters will have 1-3 force powers if that.
>>
>>53576257
That doesn't sound like a good deal at all.
>>
>>53576353
I mean each force power gives you stuff taht non forcies can never do.

Mind trick is still really good, misdirect lets you sneak and do illusions, move and heal/harm are the most powerful offensive powers in the game if you really spec into them.

You don't get to be some special snowflake chosen one who gets to do whatever they want, you are a force user after the fall of the jedi basically making it up as they go.

The game creators have said that movie jedi frmo the prequels haev in excess of 2000 earned xp
>>
>>53576353

I mean, it gives you literal magical powers to do otherwise impossible things - like heal people by touch, juggle speeder bikes, leap tall buildings - etc.

You just have to dump a shitload of XP to do all of them at once and well.
>>
>>53576353
also some of the force talents in the spec trees are super unique and fun, there's a lot of stuff that force users are the only ones who have access to

If you increase the amount of choices of where you can spend xp, you have to be more careful where you spend it, it's a simple logical progression. The benefit is that you actually have those extra choices that others don't
>>
>>53576353
also force users get FUCKING LIGHTSABERS

the scariest non-vehicle weapon in the game, and it can be keyed to any characteristic, meaning your expert slicer could use that 6 int for his weapon too!
>>
Could someone tell me how to optimize my character for F&D?
>>
>>53576579
optimizing in this system isn't as clearcut, what do you want your character to be?
>>
>>53576579

Well, that depends, what is your character for F&D?

Optimizing depends heavily on career/spec selection.

For example, if you're gonna be using a lot of Force Powers vs people, you're gonna want to focus on Willpower and Discipline.

If you just want to be an Ataru Striker and hit people with a lightsaber like 5 times every second, all you need is Agility, Agility and more Agility.
>>
>>53576610
>>53576626
I want to find out what the best options are and then figure out what would be the most fun for me to play. My characters aren't just mechanic blocks, don't worry about that. I just don't want them to suck either.
>>
>>53575948

Only a Sith deals in absolutes, anon. There's no way a planet with over two billion people would be so politically homogeneous on a topic as controversial as armed rebellion.
>>
>>53576661
I mean you've literally said nothing lol

My suggestion for F&D characters is to choose a characteristic as your primary, and take the career that includes the lightsaber spec that lets you use that characteristc. There's no need to start with a lightsaber spec since it's unlikely youll get a saber early
>>
>>53576661

Well, general advice, pump your core attribute to minimum 4 with starting XP. You want any secondary attributes to be a 3 if you have one, and anything you want to try and roll to be a 2. Pick a species which makes this easier.

Use the shit out of the free skill ranks you get. If your build is good is supposed to be good at a particular skill, you should easily have your two free ranks in it. If you have multiple species with the right characteristic boost, pick the one with skills you like.

Spend a majority of your starting XP on Characteristics first, skills second. A talent maybe if it fits your starting build - but talents are cheap.

If you want to swing a laser sword, >>53576740 has good advice, pick the career that gives a spec which fits your primary characteristic. You don't have to jump in right away but it keeps it cheap. Out-of-career specializations are not only possible, but encouraged, but do get expensive.
>>
>>53576661
oh also make sure you keep increasing your discipline skill, that's your skill to oppose force powers used against you, and inquisitors are fucking scary
>>
>>53576740
If you don't know the system well enough to know what the best options are, you don't have to draw attention to that and make a fool of yourself.
>>
>>53577080
The fact that your primary motivation is optimization is totally alien to me, no need to be a dick about it.

This is a narrative system, it's not designed with powergaming in mind
>>
>>53577080
Wow you're a dickhead, there's no list of "these specs do the most dps"

The system is pretty loose and more interested in the narrative complications of the dice than anything.

This isn't pathfinder or 3.5 anon, best check your expectations
>>
>>53577136
Some careers have been better than others ever since EotE.
>>
>>53577181
What's your definition of better?

Better in combat yeah, dedicated combat specs will do that.

If I had to choose one F&D spec that's too strong, I'd say ataru striker, because agility already affects so much
>>
>>53576676
I bet you're against nuking the middle east as well, grow some fucking backbone.
>>
>>53577219
Better as in more useful in a lot more situations, including being better at the niches covered by those careers that specialize in those niches.
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>>53577262
Broad usefulness is tricky, I'd say teh sentinel career has the most of that. Artisan is a strong crafting/slicing spec. Shadow has well rounded for extra career skills and some quite unique stealth abilities. Shien expert is one of the most well rounded lightsaber trees, and is cunning based.

If you want a versatile character I'd go with Intellect and Cunning being your main characteristics, and a sentinel spec
>>
>>53577303
But Cunning applies to too few things to be considered for versatility.
>>
>>53577396
I mean streetwise, perception, deception, are all important skills

I more suggested cunning as it elets you use the abilities for shadow and shien. Several talents there require deception tests.

You could do an artisan with soresu for sabers that's all Int
>>
>>53577421
What about the talents?
>>
>>53577503
Well shadow has one of the only ways to make people forget about you, pretty great for a force user, and it has the ability to scare people out of an encounter, which is also super strong.

Artisan is just by far the strongest crafting spec, and has some nice slicing talents as a bonus. Being able to add hard points to stuff with intuitive improvements is nuts
>>
>>53572138
Did I just spot a case of THIN YOUR PAINTS?!

https://www.youtube.com/watch?v=m3p_VuPIS2c
>>
What's so good about Marauder?
>>
https://www.fantasyflightgames.com/en/news/2017/6/2/prepare-for-impact/

Hammerhead preview's out.

I now want to bring an endless swarm of Task Force Antilles and a Pelta with Shields to Maximum and then never ever die.
>>
>>53577914
Soak, soak, wounds, soak, wounds, and more soak

An armored wookiee marauder needs to take a vehicle weapon to the face to really flinch.

Its not any good outside of being a melee tank, but it's the best for that
>>
>>53577962
I feel like it's better than the other Hired Gun specs. Bodyguard is just kind of fucking weird and Soldier is just kind of meh overall.
>>
>>53577945

I don't necessarily understand Armada very well, but they seem fun. Kind of lower-cost type fast attack ship, point at the enemy and burn, load with expandable upgrades and kind of hope the last for the critical strike.

Also fun inclusion of Hondo there, working both sides of course. I notice he doesn't have a little faction icon either.

Is it bad though that I instantly think about how the ship would translate to X-Wing?
>>
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>>53577945
I think they're overcosted. Not by a ton mind you, but these things have almost no defense with only one evade, and they cost nearly as much as CR90s. They also want to get in close but have no real means of doing that, since they have no speed 4 and the speed 3 is very limiting.

Leia is going to all be down to whether you can spend a token on top of her ability to get a pseudo two tokens and dial. If she can, she's great. If she can't, she's probably garbage. The inability to resolve anything else is too much I think. 38 is a lot for a commander.

Imps definitely got the better ship of the wave, which overall is probably fine because they're lagging behind Rebels by quite a bit.
>>
>>53577945
I definitely think I'll have some fun with these, but in the long run I'm not sure they'll be a staple. They compete with a CR90 for cost but are shittier in almost every way, so you're relying on their upgrade slots to make up the difference. But they're so fragile that they're likely to die before getting to leverage those upgrade slots - whereas a TRC90 is slightly tougher, happier to live at long range, and more likely to have contributed via its raw stats by the time it does blow up.
>>
>>53578338
Take four, all with TF Organa and external racks. That's only 160 points, and you can fly them directly into an enemy who can only shoot at one, and then you delete that enemy.
>>
>>53578437
That's going to be way harder than you're envisioning, mostly because your opponent will see it coming a mile away and make sure that if you want to pull that off you'll be putting all four of those into the teeth of their list. They're all going to die, and only large ships with commanders are in the 160 point ballpark. You'll almost certainly lose one before it gets a close range shot if you're charging an ISD or MC80, and on ships like that you're not guaranteed the kill.
>>
>>53577914
Bulk and Melee hitting power. It's the simple big hammer approach to combat.
>>
>>53578542
>>53578437
This is what I see as their downside.

You have to leverage their titles to get full value out of them, but that requires taking a lot of them and then flying them so close together.

They're sort of like a VSD-1 distributed across several frames.
>>
>>53575745
Thanks, anon! A good friend also strongly recommended the Wraith books, which is why I came here in the first place. I thought I'd read the Rogue ones for completeness.
>>
How bad of an idea would it be to run Jan Ors in the HWK, plus a TLT, using her to buff someone like Wedge? Basically just have Jan try to stay at range 3 and plink away.
>>
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My friends and I were thinking of setting out next game in the Sequel Era, or at least at some point between 6 and 7. I'm not sure what specifically to center the narrative around, though.
>>
>>53578763
Remember that island where those Japanese soldiers didn't know WW2 had ended?
>>
>>53578854
Yeah
>>
>>53578721
It generally works okay for a turn or two in my experience but since neither HWKs nor X-wings are very hard to pop it never lasts long. You're basically spending 31+ points to give something +1 die once or twice and maybe dealing two or three damage total with the TLT. Unless you're super confident you can keep both parts of the combo alive against the kinds of high damage shit people run these days you might as well just use a torpedo or something.
>>
>>53578721

I made one a while ago that uses Garven Dreis instead.
Basically, the HWK throws focus around like a mad cunt, Garven uses it to shoot and evade, and then when he uses it it goes to the HWK.

I havent had a chance to run it properly more than once or twice, but I plan to tweak it a bit for maximum focus fuckery
>>
>>53578763

Lots of stuff. I like it because it's like a new frontier.

I just hope Coruscant and Naboo are doing okay.
>>
So I was making an Armorer/Soresu defender for a +245xp game and I had some thoughts.

With armorer being kind of an off-lightsaber class if I want to play a guy who uses lightsaber do I really NEED soresu defender? I'm mostly grabbing it for the cheap parry, the reflect and the cheap defensive stance. I use brawn so I wouldn't even be using the soresu style feature (which is required to get to most of the higher level abilities, so kind of wasted points).
Is it viable to go with a different guardian specialization or a good idea to go with a different style specialization? What would a dedicated duelest without a style even look like? Would they just suck? The big worry I have is losing reflect and especially losing parry (as armorer my soak would be fine but, well, lightbats exist)
>>
>>53578763
There are tons of plots that could come out of the absolutely MASSIVE explosion of warlordism, piracy, slavery, long simmering feuds exploding into war and genocide ect that would inevitably result from the utter absence of any power or organization willing or able to stop them
>>
>>53579541
I feel like all the specs in F&D are all shitty in their own way, so it's all down to picking your poison.
>>
>>53578763

Well i mean, if you want to go something similar to where EOTE is set and go 'between episode 7 and 8' then a superweapon just destroyed the centre of the New Republic.

From that, you've got a sudden calling for militarization from parts of the NR, other parts saying we need more info before whatever, the Resistance is becoming a big deal and probably getting a lot more recruitment.

There's going to be lots of politicians trying to take advantage to win points for their homeworld - not to mention a lot of politicians suddenly jockeying for the now-open Senator slots of just about every planet in the galaxy.

There's the general panic of 'oh god who's next', there's wondering whether or not the NR can hang together, there's possible a whole bunch of old Empire resurgents popping up to say SEE, THIS IS WHY WE SHOULDVE KEPT THE EMPIRE, maybe some Palpatine Cults or something similar.

Depends what sorta thing your players would be more into, honestly.
>>
>>53579541
I had an Armorer/Niman disciple that served as a sort of lightsaber generalist with three force dice.
Armorer is pretty solid against non lightsaber opponents. To combat other saber jockeys, investing in Sense and the the armor master tree helps to avoid attacks and negate crits although you'll still be taking heavy damage from a hit. Falling Avalanche works well with enhance allowing you to rapidly boost accuracy and damage on an attack.

>Is it viable to go with a different guardian specialization or a good idea to go with a different style specialization?
Armorer works well with lots of other LS styles so long as you properly distribute your stats. I found that the Humans' 3/3/3/3 spread works great for the spec. Shien and Shii-Cho are also solid choices.

>What would a dedicated duelist without a style even look like?
General swordforms
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>>53579825
Not to mention all the ex-rebels who's reaction would amount to pic related
>>
>>53578224
You can not resolve a token since they are commands, just not dial strength. Her main power is in the rebel ships with titles that give bonys to commands. Liberty will be very nice, Yavaris gets scary good, and every command 1 ship gets just a little bit better.

As for the hammerheads, a task force antilles group with redemption will be dumb but fun. You won't repair the turn you shift damage around but getting to engineer with 3 and clear the cards off will be nice.
>>
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>>53579942
Yeah exactly.


MFW
>>
>>53580052
>boy am I glad I kept those dreadnaughts in my basement for this exact scenerio
>>
>>53579942
>>53580052
>>53580137
Honestly, I'd bet that in the absurd nucanon situation there'd be more than a few old rebels and imperials stockpiling arms against that sort of eventuality
>>
>>53580279

Yeah, her name is Leia Organa.
>>
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>>53580362
Rip in peace, general.
>>
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>>53580279
>imperials
Chimaera vs. Finalizer duel when?
>>
>>53580279

Also, if supposedly the individual member systems and sectors were supposed to build their own fleets organized under the New Republic, god knows what the Corellians, Kuati, Sullustans, Moncals etc are keeping in their metaphorical basements and barns for JUST THIS MOMENT

Like you know some Corellian shipyard saw the giant, irrational space beam and went "BOYS, WE'RE IN BUSINESS. START SLAPPING CR FRAMES TOGETHER".

>>53580536

This would probably be unfortunate for the Chimaera unless it was a legacy name.
>>
>>53571999
TIE swarms are rough if you don't understand formation flying
>>
>>53580663

>All across the galaxy, people looked up in fear. That red line tore across the heavens of a million worlds. It seemed to underscore everything that had gone before it; to say that nothing was the same anymore. The galaxy was a scarier place.
>On Corellia, Councillor Bel Iblis sat at his office table, wishing he was still in his prime - but war was coming, and by the Force, he would not leave Corellia undefended. The shipyards would ring with the construction of warships until Corellia was safe, and longer.
>On Dak, the councils and government never saw the scarlet tear in the cosmos - they were deep underwater. But once word was passed down, down through the waves and through the surf, they set about their plans. They called old files out of locked data vaults, they called old designers back to the table, and they called the great undersea shipyards of the Mon Calamari back to action.
>And on Lianna, sitting on the balcony of his penthouse suite, Raith Sienar - once CEO of Sienar Fleet Systems, though long deposed - looked up at the sky. The long red line scorched across the horizon as the sunlight of the day began to fade. And in the increasing darkness, Raith Sienar smiled, and spoke.
"I wonder if I could put that on a TIE."
>>
>>53580871

I suspect in Mandalorian Space, everybody is chilling in their citadels and camps in fortress worlds, sharpening their knives, polishing their helmets and drinking and then there's a giant space laser and they're suddenly all like the seagulls from Finding Nemo but instead of "MINE?" they're like "WAR?"
>>
>>53580663
>>53580956
>In the rugged hills of Mandalore and on bushwar battlefields across the galaxy the crimson line reflected across hundreds of thousands t-slit visors and polished beskar armors.
>No one knew exact details, but they all felt it deep, deep inside their battle-hardened souls. Like a great bell calling the clans to action once again
>War was coming.
>And there would be a great need for mercenaries
>>
>>53580871
>somewhere in the outer rim, rohm mpc looks up from punching a gladiator droid to death and grins
>time to show those wannabes what a REAL imperial warrior looks like
>>
>>53581130

Thrawn suplexes droids now too.
>>
>>53581114
>>53580956
I imagine Mando's being all
>Well, we tried being civilized and look what good that did. Ey Kad, Go dig up the keys to the Basilisk Storage grotto, will you? Time to show the galaxy that the old ways are the best ways.
>>
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>>53580956
>>53581114
>>
>>53581245

Assuming the current Mando Civil War doesn't last for like, forever, the time to the ST is probably just enough for their old vets to get tired of these damned kids asking stupid questions like "ba'buir, why do we live in a fortress which always has more than one exit and high ceilings?".

1, so you can always leave
2, jetpacks.
>>
>>53580663
> "BOYS, WE'RE IN BUSINESS. START SLAPPING CR FRAMES TOGETHER".

Now i'm imagining Corellian spacedocks churning out a complete CR corvette every 58 days how like the US pumped out ships during WWII
>>
>>53579541
If you're going for one-on-one duelist, pick up a Cortosis Shield. They're ridiculously cheap considering how much Cortosis normally costs, and they add some great defense. Ask your GM if they'll allow it to effectively add Cortosis quality to your armor, since IIRC there's nothing that does that RAW. That should make you a lot better at fighting people with lightbats.

>What would a duelist without a style look like.
You don't give a shit about stylistic choreography and the dialectic of combat. You're just really goddamn good at stabbing people.
>>
>>53581399
>Assuming the current Mando Civil War doesn't last for like, forever
I mean, it was explicitly compared to Game of Thrones by the writers. So it's going to involve 20 factions, of which people care about maybe 4, last forgoddamnever, feature more deaths than a pair of Death Stars crash-landing onto innocent forest moons, and for some reason feature a whole lot of gratuitous tit shots and even more gratuitous severed heads.
>>
>>53581256
YES
WAR
VODE AN
>>
>>53581533

MANDALOR IN THE NORTH
>>
>>53581533
>>53581570
FETTBOWL CONFIRMED
>>
>>53581533
>Game of Beskar
Id' watch that in a heartbeat. Let it be a HBO series and show how brutal mando clan-on-clan infighting gets, as well as the whole bonding-by-fire gig they have going
>>
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>>53580956
Meanwhile, on the Mandalorian holonet
>>
>>53581901
>In case of WAR
>Grab berskar'gam, go inna warzone
>>
>>53581949

>In case of akaan
>BREAK OUT THE BESKAR
>>
>>53572138
Thinning could help that paint job a bit. Remember- over 50% water, your paint should be thinner than milk.

Also, for the thread at large- do any of you repaint ships for X-wing? Armada? Imperial assault?

Also, for IA- will Deathtroopers get added to the game in the visible future? Currently i'm thinking of painting my E-Stormtroopers as Death Troopers, but if they become their own distinct unit, i don't want to make things confusing.
>>
>>53582574
I think the paint gives it a sorta battered look, like it's been through some shit.
>>
>>53583280
I find that after finishing a repaint, normal wear and tear makes it look worn down in-universe.

Really, that texture makes it look kinda bad.
>>
I seriously can't tell if AoR's Infiltrator is good or bad.
>>
>>53580029
>You won't repair the turn you shift damage around but getting to engineer with 3 and clear the cards off will be nice.

You're shifting damage, not damage cards - so you can take it on your shields. Don't need Redemption to recover a shield.

It still might be a decent combo, with their five hull, but it's not necessary to get the title+engineering spam working.

You could step it up a notch with Leia + Redemption to recover two shields or a hull and a shield, though. But that's a lot of points for a dubious combo.
>>
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>>53578763
Personally I'm more fond of the Imperial Civil War and EU canon, but there's still a lot of similar possibilities for NuSequel era campaigns.

If you're going the military route, the Empire is scrambling to find out what to do in the Emperor's wake. Militarily stronger than the NR but fragmenting and internally combusting fast. The players being Imperial soldiers make this a very interesting time to see their actions: do they fight on for Palpatine as loyalists? Do they join Palpatine's dissenters and seek another option for the Empire's survival? Do they defect from the Empire altogether? Do they join the crazed ranks of the First Order and seek to fuck over everyone else entirely?

Same if they're Rebels. They could be tasked with mopping up Imperial holdouts. This could be very difficult given the Empire's strength even post-Endor, so it still could be a desperate struggle. They could be part of the Rebels that existed in EU post-VI, those who were upset or outright hostile at the new government change and the new policies of the NR who then became rebels against the Rebels akin to Bel and his boys. No idea if those exist in Sequel canon but I don't see why they couldn't. They too could defect from the fledgling New Republic, or seek to protect it.

Then of course you have the neutrals and the scum. Maybe some Hutts are seeking to protect their interests in the wake of the Empire's loss and the New Republic's rise. Maybe a more charismatic party will be tasked with swaying more NR folks to Hutt favor, or ensure that the many debts the Rebellion owed some Hutt lords are paid, same for the Empire and some of its officers. They could be mercenaries fighting for various independent groups rising up in the civil unrest spreading even faster among Imperial and Rebel holdings alike.

They could just be simple traders or merchants, spice runners or explorers too.

Maybe a holdout of Sith, or maybe Force sensitives who wish to join Luke's ranks.
>>
>>53580871
>The Counts of Sereno see the scarlet beam cross the night sky. They vote to active several hidden battle droid foundries.The New Republic. The Hutts. The First Order. It didn't matter who, but someone was always after Sereno's wealth to finance wars. If they want our wealth, they will have to fight us. Lets see Dooku's rejected Acolyte band through hordes of Super Battle Droids.
>>
While we're on the topic of First Order/Imperial Remnant shenanigans, how would /swg/ feel about putting together Imperial/FO ground unit creation tables?
>>
>>53583745
>The red light couldn't penetrate the deep sea. As on any other day, the tide ebbed in and out, visitors came and went. But in time, messengers arrived. At first one, then several. Before long, dozens.
>As in times past, there was debate. Arguments were put forth, rebutted, strengthened, refreshed. As on any other day, nothing so far beneath the waves acted in haste, no decision was made without due consideration.
>The galaxy had long since stepped into action by the time a concensus was reached beneath the sea, but then, this would not be the first time. Nor would it be the last, or so declared the king, calling upon his people to once more rise to the defense of their way of life.
>His people's cultural memory was long. The Republic seemed to have forgotten the last war, but his people had not.
>They had lived in peace, yes. One-time warriors had dedicated themselves to music and culture, yes.
>But they had not forgotten.
>The last enemy had thought itself undefeatable, viewed their resistance as a mere nuisance. And yet, it had fallen before the skill of their warriors, the might of their great war-engines.
>They did not act quickly. But they did act.
>Once more, the great warriors emerged from beneath the sea, to wage war against a foreign enemy from amidst the stars.
>The king cleared his throat. All in attendance looked on, expectantly.
>"Mighty warriors... weesa gon show them First Ordies whassa bombad Gungan army can do!"
>>
>>53583935
There's not enough to go off really, and militaries in Star Wars don't really have the variety to justify Only War level customisation.
>>
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>>53584258
True, there's not much existing precedent in either continuity, but on the other hand, I don't see the harm in trying to cook up some variety for tabletop purposes. Seems like at least some of the groundwork has already been laid. You've got various flavors of Imperial grunts, officers closely associated with specific styles/units (Veers and AT-ATs, Mohc and Dark Troopers, Isard and spycraft, Zsinj and Raptors, etc.), and a variety of personalities in the Imperial military. Seems like there's some potential there to take advantage of that potential for variety, especially if you're working in the Imperial Civil War period.
>>
>>53580663
>This would probably be unfortunate for the Chimaera unless it was a legacy name.
The Finalizer has range, firepower, and fighter advantage, but the Chimera has a distinct advantage in that it isn't crewed by frothing maniacs.

I mean the closest you could get to simming it would be Pellaeon vs a Pentastar Praetor 2 in ICW/Thrawn's Revenge.

>>53580362
>>53580435
I mean, she wasn't just stockpiling, she was actively fighting.
>>
>>53585718
I had this set up once. Pelleaon won thanks to the Praetor being retarded as I came from its blind spot.
>>
>>53583654
>those lego troopers
LOL i fucking love this wallpaper
>>
>>53585846
Yeah, the AI for big ships gets a liiiiiittle derpy in that mod.
>>
>>53584754
I almost feel like random minor warlord generation tables would be a more interesting idea
Like less Only War and more AK47 Republic
>>
>>53558113
Rate my Bait please. I want to know if it will trigger people or if it'll make them laugh at me for not watching the movies.

Luke:

-Expert with technology
-Trained pilot
-Got over the death of the only family he has ever known unusually quickly
-Rescued the Princess
-Destroyed the most deadly weapon in the history of the galaxy while using the force despite almost no outside help and no force training
-Got rewarded by royalty with applause from a large crowd
-Defeated a wampa by himself despite no experience with a lightsaber
-Can have Obi-Wan's force ghost tell him whatever the plot needs him to do at any given moment ("Run, Luke", "Use the force, Luke", "Go to Dagobah, Luke", etc.)
-Survived blistering cold temperatures and didn't get infected with any disease of any kind while inside of a tauntaun for a full night
-Downed an AT-AT walker
-Survived an attack that killed pilots that were more trained than him
-Had an unexplained vision
-Was apparently enough of a threat to the point where Vader wanted him out of the picture entirely
-Communicated with his father and sister telepathically despite very little training with the force
-Escaped the Rancor
-Defeated Jabba's guards
-Escaped the Sarlacc
-Destroyed Jabba's barge
-Can build lightsabers ("I see you have constructed a new lightsaber." - Darth Vader)
-Was able to resist the Emperor's temptation to join the dark side
-Declared himself to be a Jedi despite incomplete training
-Survived being electrocuted multiple times
-Escaped an exploding space station aboard a ship he had no experience flying

Rey:

-Expert with technology
-Multilingual
-Trained pilot
-Had an unexplained vision
-Resisted a mind probe
-Defeated an injured villain
>>
Hey swg

I just won two games in a row at my local store (rare for me to win at all - I usually lose lol)

I also got a TIE Phantom, a TIE Interceptor, an E-Wing, and a StarViper for $40 (including all upgrades)

Here's the winning lists for critique:

(1/2)

TIE Punisher: · "Redline" (27)
Extra Munitions (2)
Plasma Torpedoes (3)
Concussion Missiles (4)
Adv. Homing Missiles (3)
Twin Ion Engine Mk. II (1)
TIE Bomber: Gamma Squadron Veteran (19)
Veteran Instincts (1)
Proton Torpedoes (4)
Proton Torpedoes (4)
Lightweight Frame (2)
TIE Bomber: Gamma Squadron Veteran (19)
Veteran Instincts (1)
Proton Torpedoes (4)
Proton Torpedoes (4)
Lightweight Frame (2)
-- TOTAL ------- 100p. --
>>
>53586352
Go fuck yourself out a window/10
>>
>>53586518

(2/2)

YT-1300: · Han Solo (46)
Predator (3)
Engine Upgrade (4)
· Luke Skywalker (7)
· C-3PO (3) (got him at my first store tournament like 3 months ago)
· Millennium Falcon (Evade) (1)
ARC-170: · Thane Kyrell (26)
Proton Torpedoes (4)
· BB-8 (2)
Engine Upgrade (4)
Alliance Overhaul (0)
-- TOTAL ------- 100p. --
>>
>>53586558
Thanks anon. This means it's sufficiently triggering. I have created some good bait.
>>
>>53586518
Why didn't you have EM on the bombers? Also guidance chips should have been on every ship. Clusters are still decent on Redline even with the FCS nerf. Those points should have been enough to afford Tomax Bren.

Not a fan of Adv. HM on anything that isn't Rhymer.
>>
>>53586704
I only have one copy of EM
Tonight was a testing day where I tried on some lists that I had made to see what works and what doesn't
I'll take a look at these again (with the critique I receive tonight as well) and modify them as necessary/as I see fit
>>
>>53586352
There is no Rey. Disney never bought LucasArts.
>>
I'm thinking about running a FFG Star Wars rpg, how easy is it to run compared to something like Dark Heresy?
>>
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>>53576353
>>
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>Go to Wookieepedia
>See this on front page
Which one of you did this?
>>
>>53586944
It's a relatively easy system once you get a grasp of the dice pools, talents and minion groups, then you can pretty much on the fly run whatever you want.

Its important to always keep ideas for threats and advantage on the head when you're running it though, because that's where the game can slow down if nobody has an idea
>>
>>53587184
Do force powers make it unbalanced?
>>
>>53587073
>I am altering the movie
>Pray I don't alter it any further
>>
>>53587325
the only one I'd say that can is Move, if people start using it to throw people about, falling damage in this system is incredibly strong. I'd argue that lifting people slowly up in the air and dropping them would gain conflict personally though
>>
My AoR players are plotting an Inglorious Bastards-style hit on Sheev. They're checking out places that have significance to the man. First, they visited Kamino where they found a deep underwater lab where a scientist was chopping up Force-Sensitives to make a "perfect body double" of the Emperor. What should they find in Theed?
>>
>>53587457

Sheev's summer home which is most definitely not haunted, definitely not filled with Sith paperweights and whose staff are certainly not creepy and or insane.
>>
>>53587457
evidence of a gungan pogrom
>>
>>53587457
Maybe one of Palpatine's old offices. Some artwork to steal, a few suspiciously Sith-looking artifacts, gifts or mementos from his old politicking days. If the Palpatine in your campaign wasn't incredibly good about covering his tracks, maybe you could throw in something that links him to the Trade Feds, like a Neimoidian-made holocomm or something. If you expand your scope beyond Theed, Palps' ancestral home is a two-hour drive out to Naboo lake country. There you might find more personal stuff. More powerful and obvious Sith artifacts, maybe some old journals or other hints of his youth, and perhaps even some high-end civilian speeders for the party to use or sell. Legends Palps was a speeder racing enthusiast, after all.
>>
>>53587669
>>53587638
>>53587457

And if you want to be REALLY obvious, he has an obviously evil weather machine in his basement or something.
>>
>>53571699
In all fairness, I didn't use any Gungans

>>53587457
>What should they find in Theed?
A planetary scale sweatshop making clothing for teenage princesses and mysteriously, no gungans
>>
>>53587669
Yeah, I remember reading Darth Plagueis and finding it mildly hilarious that the top two bad guys in the galaxy were both racers in their youth.
>>
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>>53587743
Darth Dick Dastardly and his sith apprentice, Darth Muttley

This... could be happening
>>
>>53571699

My PC's trip to an underwater facility was not nearly as traumatic for all of them.

But it was definitely traumatic for the Chadra-Fan (who are as a species generally terrified of water and drowning). And the droid shot the duro techie in the back with a stun bolt a couple of times that he passed out - which was fun. They also ended up alerting the base and had to seriously consider their exit strategy which included a lot of "I am NOT going out into the water". Their own fault for sneaking in with a supply run crammed in crates.

They ended up hijacking some amphibious TIEs and blazing out of there, then they blew up the imperial guy they were after with missiles. Leveled his whole penthouse.
>>
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>>53587743
>tfw Lords of the Sith wasn't a book about multi-Sith drifting with Initial D. Vader
>>
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>>53587817
My gang managed to sneak in with a genuinely decent effort at disguising themselves, some of the more 'abnormal' looking ones where catalogued as "Experiments"
But after isolating various communication channels, they kind of ended up in a shit fight with some of the inhabitants and it turned into a complete rolling gun battle through the underwater fun park for about 4 hours! In D20 Game Combat Time, that might mean a little skirmish and a big fight... in FFG Game Combat Time- you've basically conducted the better part of a planetary invasion.

There's corridors full of screaming, insane force sensitive rejects that the Inquisition had rejected, angry shark men guards, mad scientists, torture droids, sith mutants and some various other war criminals.
No one died, but there was at least 3 lost limbs which the mad scientists there later cloned and sent after the respective former owners... hahahahahah!
They got some of their objectives, but didn't completely succeed before running away in a submarine chase.
>>
>>53587817

Actually, I have a lot of good stories from that campaign.

>Like two sessions in, running Perlemian Haul
>Party has scrounged a flame projector for the Droid Soldier to use in close-quarters because when he's not being a doctor, he's being a sniper
>Immediately learn about the power of WAR CRIMES as many imperial navy soldiers and officers are burned to death.
>That PC is forever Dr. Murderbot

>Much later, running a series of games styled after Operation Shantipole and X-Wing PC games
>PCs are split between their stealthed freighter and a B-Wing/E and make an attack on a survey frigate in the Cron Drift to distract local garrison for another fighter operation.
>Sure enough some Assault Gunboats come roaring up to scare them off - along with an Interdictor
>Verpine pilot and droid gunner in B-Wing GTFO to hyperspace immediately
>Chadra-Fan Sentinel is stuck with a couple of NPC droids in their E-9 and there's an inquisitor in her TAP glued to his ass the entire time eating into his rear shield while the Interdictor slowly creeps on him
>Escapes by having an engineering droid unrack some proton torpedoes, throw them out the cargo hold into space and then has a B-1 battle droid they hotwired fire the turret at them to get away

>Later, they get back to the actual Shantipole base, and it starts getting invaded
>shrek some TIE Bombers and escorts then stop TIE/brs full of Storm Marines from destroying or stealing any B-Wing prototypes
>Realize they have three perfectly functional boarding craft
>Cram them to the gills with every Rebel operator left on base
>Fly back to the Imperial Neb-B patrolling the outskirts to shoot at transports as they flee
>Take that motherfucker over
>Give the ship to Ackbar as a present to say "sorry about your secret r&d base"
>>
>>53588095

My party was basically fine with sneaking and fucking destroyed some sentries and base techs in incredible HSLD fashion - would make Snake proud.

Their downfall was the ethical argument over if they should purge the tanks filled with cyber jellyfish and amphibious rancors with remote control collars or what. Slowed them down long enough for the guards to get wise - then they ended up playing fucking ring-around with some SCUBA Stormtroopers using the ventilation system.

I think they basically said "fuck it", threw all their demo charges in the power generator section, swam out the cooling ducts back into the sub-dock and climbed in the Aquatic TIEs and just vroom-vroomed.

Hopefully the Nautiloans don't mind. It was an ImpInt DESTAB op to keep the locals suppressed with "dangerous wildlife". Which they found out about by heisting the local ISB field office and exploiting inter-service rivalry.
>>
>>53588216
>>53588095

Actually, thinking back on it - this was a pretty pivotal moment.

They were holed up in the actual lab area - with all the imperial surgical equipment and stuff. The Duros (their slicer and spook) is still unconscious so they just shoot up the base mainframe for the research data. They are left with two exits, one is the large bulkhead door from the "specimen holding" which they have just sealed behind them and on the side of which is untold number of angry submersible stormtroopers (with underbarrel harpoon guns).

And the emergency exit/maintenance hatch into the duct system which is sealed like in Alien: Isolation.

So the Chadra-Fan, who has built a lightsaber some time ago but never used it (because he's been avoiding using the "J" word the whole campaign) asks the remaining party members to look away. So they actually turn around, he sabers the cover off, and when they ask how he did it, he's like "Trade secret".
>>
>>53583637
I will say if you aren't taking the task force cards or Garel's honor the Hammerhead is goddamn awful. Its legitimately the worst deal in points in a ship I've ever seen offered. Offensive retrofits are still annoyingly slanted towards carrier builds, none of the ordnance upgrades except external racks are even close to decent, the turbo upgrades are all expensive and most don't help it nearly enough for the cost and the weapons teams slot is only ever going to be used for sato games for ordnance experts and maybe crit fishing with boarding engineers. If you're bringing hammerheads you absolutely need the titles or its embarassing speed 3 ass isn't gonna do shit.
>>
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>>53588216
>It was an ImpInt DESTAB op to keep the locals suppressed with "dangerous wildlife".
That's fucking brutal! I like it
>>
Why do they place so much emphasis on lightsaber forms when they could just develop anti-lightsaber armor.

Or better yet, Lightsaber armor.

Seems impractical, you can't expect any person to be able to perfectly move and strike in perfect fluidity in combat at every stroke.
>>
>>53588824
Bait so obvious I won't even bother finding a picture of the fish.
>>
>>53587743
It's lazy writing. It's the easiest "what would force people be good at?"
>>
>>53588317
Yeah, I basically agree.

The problem is that you need three or four before the TF titles start pulling their weight, which is a big investment. In the vast majority of uses cases, the CR90 wins out due to superior upgrade synergy (TRCs) and agility. Someone will have to figure out a list with 3-4 Hammerheads before we have any idea what they can really do. To hazard a guess, I think they'll be flown like distributed MC30s - staying in the same arc to force the opponent to choose, and dumping damage into them with whoever survives. But I haven't done the math, and it just might not have the dice for that.

I'm really not sure about the turbolaser slot. What could you possibly put in there? Spinals or Slaved Turrets or DTTs or TRCs would be better on a CR90 or Nebulon B for basically the same price. XI7? That'll earn you some dubious stares. XX-9 could maybe be a niche crit build with Garel's Honor... if it was available on the black dice model.

Nothing in the offensive slot you'd want (aside from the dual slot cards) except like Tractor Beams or Point Defense Reroute for some reason. I can imagine putting a Garel's Honor with H9's and Ruthless Strategists and following my squadrons towards enemy flotillas. But regrettably, it's no Raider.

The weapons team is your bread and butter, so:
Gunnery Team - maybe, on the scout model? With Slaved Turrets, it becomes a Neb with gunnery team. Maybe good? I will adamantly maintain it's a shit choice on the torpedo until strictly proven wrong.
Sensor Team - honestly? It's a cheaper H9... maybe this is the sleeper card here.
Veteran Gunners - gives you some flexibility in activation order with the task force, I guess.
OEs - it has ONE black die. Sato-fishing for crits with OE and APTS seems like pissing points down the drain for shit results. MC30s aren't that expensive.
Boarding Engineers/Cham - I'll need to playtest. Happening at the start of activation rather than the end is limiting.
>>
>>53591071
>Sato-fishing for crits with OE and APTS seems like pissing points down the drain for shit results. MC30s aren't that expensive.

Upon further consideration, I hadn't really thought about the fact that the MC30 is basically locked to its side arcs in a Sato APTs list. I'll rate the build a few points higher than I did at first reaction.
>>
>>53591115
On third consideration, I forgot the Scout loses its ordnance slot. Fuck the Sato build, it's shit.
>>
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/swg/, I'm trying to come up with material for Scathing Tirades. Are there any legendary insult monologues you've seen/read that look like they'd inflict strain?
>>
>>53577945
I think the key to leveraging a swarm of Hammerheads -- especially torpedo corvettes with external racks -- will be bringing General Rieekan as your fleet commander. Makes it a lot harder to kill them before they can get their alpha strike shot off. (I also think external racks will be a strong alternative to other ordnance for Demolisher, which usually gets focused pretty hard.)
>>
>>53591908
The WWE is a goldmine for this shit.
https://www.youtube.com/watch?v=XCo2mOF95UQ
https://www.youtube.com/watch?v=6k_QYTaWe14
https://www.youtube.com/watch?v=WgCMOLPN_qw

And of course, there's Dawn of War 2:
https://www.youtube.com/watch?v=Khg2BAZJ10A
>>
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>>53591908
>"What do you think of that, Mr. Pajama-Wearing, Basket-Face, Slipper-Wielding, Clype-Dreep-Bachle, Gether-Uping-Blate-Maw, Bleathering, Gomeril, Jessie, Oaf-Looking, Scooner, Nyaff, Plookie, Shan, Milk-Drinking, Soy-Faced Shilpit, Mim-Moothed, Sniveling, Worm-Eyed, Hotten-Blaugh, Vile-Stoochie, Cally-Breek-Tattie?"
>>
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>>53582574

I've been redoing my fleet into matching Black Sun colours. Next on the desk is a YV-666
>>
>>53592240
Neat

>>53592106
I'm really just not seeing the swarm. I think the HH is going to show up once per fleet as often as not.

You've got to take a lot of them for the TF titles to work, and then you run out of points for other things. It's kind of a shit ship, for which you're trying to compensate by taking more.

As somebody who loves the Liberty, I'm going to wake up with a raging boner and no idea why if you decide to take a HH swarm to a tournament. Same goes for Rhymerball lists.

Scout HH, Intel Officer, Gunnery Team, Spinals. That's the only swarm build I can see working. Four (CF) at one ship then three red dice at another ship, that'll add up quickly. You take some friends, drop IO from half of them, give them all titles, and that might just be a silly enough list to work. I don't see External Rack Torpedo HH spam as viable, Rieekan or no. You're blowing your load to briefly achieve what is basically an MC30 front arc, and then you can never do it again.
>>
>>53592685
>what is basically an MC30 front arc
This should've said side, I dunno where my brain went.
>>
>>53591908
Watch a bunch of WWE heel promos, and just do one of those
>>
What's a good astromech to put on Corran?

Also does anyone have any advice for flying the E-Wing in general?
>>
>>53594159
The standard is R2-D2, you could maybe get away with R5-P9 though. You can't really afford not to give him regen with how much he costs. For the actual flying you've basically got to boom and zoom and commit to long slow turn arounds with 2 banks + boosts if you're using R2-D2. You could turn a little tighter if you're using R5 and it gives you the option to PTL to turn faster with boost+focus, but then you're back to doing a green the next turn anyway so it's probably worse in the long run and definitely more finicky so it's probably not worth saving the single point.
>>
So, some people on the FFG forums have Disciples of Harmony already, and they're posting a bunch of stuff from it. Here's the Cliff Notes of what I've seen.

>NEW SPECS:
Arbiter is a half-lightsaber half-talky class. Neat. Has some GM-fiat abilities to fuck with conversations, as well as the amusingly-named Aggressive Negotiations, which is a lightsaber check that decreases the difficulty of Negotiation rolls.

Ascetic is a surprisingly-thematic Force-focused class. Basically, if they aren't carrying more than 2 encumbrance, they clear all strain after every encounter and generate automatic additional force points on every force check. Could be very easily munchkinned. Also has a universal True Aim, and 5 ranks of Grit!

Teacher is mostly bleh with a few crazy talents thrown in. They can spend a Destiny Point to make a combat check with whatever Characteristic they want, can lend their force rating to other people, and can copy other PC's Talents and force powers (!), with apparently no restrictions.

Every spec has both Dedication and +1 Force rating.

>SIGNATURE ABILITIES:

Much to Learn: grant a number of allies any Talent that you have. Mediocre, until you remember Teacher's copying ability. You can copy any talent in the party, and spread it to everyone else. Ever wanted to have an entire party with Deadly Accuracy? Now you can!

Unmatched Negotiation: Reduce all red dice to purples on social rolls for an encounter. Upgrades allow for additional difficulty reductions. Useful for when you need to lie to a Hutt.

>NEW EQUIPMENT:

Some concealable armor, some survival/medical stuff. Surprisingly little social gear. Some cool crystals, including the Corrupted Crystal (grants 1 DS point on every Force check, unless you're Morality 70+ at which point it grants LS) and ex-Death Star crystals (Breach 2, crit 1, vicious 3, destroyed on a Despair; good for killing vehicles).
>>
>>53594689
>NEW SPECIES:
Arkanians get +1 int, -1 Presence, 100 XP, +1 Medicine, -2 black dice from darkness

Cosians get +1 int, -1 Brawn, 95 XP, +1 Lore, +5 encumbrance

Pau'an get +1 WP, -1 Brawn, 95 XP, +1 Negotiation or Coercion, +1 blue die to Perception and Vigilance.

>POWERS:

Imbue lets you add +1 to one of your pals' Characteristics (or +2 with Mastery), as well as help them survive or inflict critical hits. Requires a lot of upgrades before it lasts more than 1 round, but you can eventually sustain it indefinitely.

Ebb/Flow is fucking crazy. Whenever you roll a skill check--any skill check--you can roll force dice. You can spend the results to either heal your own strain or inflict strain on others. With upgrades, you can spend force points to add advantages/threats, successes/failures, and even Triumphs/Despairs under certain circumstances. This works on any skill check.
That's right: there is now a Force power that makes you better at every fucking skill in the game. It's free to spam as much as you want.

>OTHER COOL SHIT:
There's a bunch of rules for various Force training exercises, and for adapting those into proper Jedi trials. Neat, I suppose.

More importantly, there are rules for non-Jedi force traditions! Included are the Baran Do, Dagoyan Masters, Gand Findsmen, and the Sith.

Baran Do: 5xp off of basic Foresee, Move, and Protect/Unleash. Ignore the first 2 points of Conflict from Unleash each session. Drawback: if you "act rashly" you get 1 Conflict.

Dagoyan: 5xp off Control upgrades for Foresee, Seek, and Sense. Drawback:+2 Conflict for all violent acts.

Findsmen: 5xp off basic Foresee, basic Seek, and all Control/Mastery upgrades of same. Drawback: using a Force power takes 3 hours each time.

Sith: Reduces cost of basic Heal/Harm, Misdirect, and Protect/Unleash to 5xp each. Drawback: whenever you lose Morality, double the amount you lose.

All drawbacks can be bought off for 15 xp (except the Sith one, it costs 30).
>>
So I'm new to both X-Wing and Armada, have played a couple of intro games for each, both were fun, and I've really taken a liking to Armada. It seems there's not much love for it, may I ask why?
>>
>>53595346
Longer games, higher cost of entry, and it's younger. Plus some PR issues (eg, price is perceived to be even higher than it is).

I've got like 4 shops near me that play it and I just live in Ohio so it's not a dead game by any means. I love it personally.
>>
>>53595346
Also, X-Wing is less mentally intense. If you fuck up your deployment in X-Wing you might be in trouble. If you fuck up your deployment in Armada you have already lost. Armada also has a ton of weird rules that interact in odd ways that you always need to keep in mind or you will hand over an advantage to your opponent.
>>
>>53595926
>Armada also has a ton of weird rules that interact in odd ways that you always need to keep in mind or you will hand over an advantage to your opponent.

Hmm? Like what? I don't really consider that to be the case.

I'd say that's way, way more true of X-Wing.
>>
>>53594159
Corran is a really expensive ship and is really kind of monobuild- R2-D2 and FCS are basically autoinclude.

Here are some corran loadouts-

Standard Corran (FCS, R2-D2, Engine Upgrade, Push the Limit)-48

Discount Corran (FCS, R2-D2, Veteran Instincts)-42

Very Discount Corran (FCS, R2-D2, Adaptability)-41

Janky Corran (FCS, R2-D2, Veteran Instincts. Shield Upgrade)-46
>>
>>53595949
X-Wing has more rules, sure. But in Armada I have seen a situation where a ship could not fire on another, because although a part of the target was in range and in arc no line of sight could be traced to the defending hull zone. Also, just because a ship has a high speed doesn't mean it is necessarily going to move at all from its position (if it can bump around just right).

When you have a fighter furball with both sides wielding some kind of wombo-combo you really need to read all the rules and special abilities. Basic knowledge of geometry doesn't hurt either, since it helps you figure out where you need to be in order to be at Distance 1 of A, within Distance 1-2 of B, outside Distance 1 of C and outside Distance 1-2 of D.
>>
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>>53596194
>X-Wing has more rules, sure.

I more meant as regards weird combos and corner case interactions.

>But in Armada I have seen a situation where a ship could not fire on another, because although a part of the target was in range and in arc no line of sight could be traced to the defending hull zone.

That's definitely the most confusing part of the rules, but what you describe should not be possible.

When measuring LoS, range and firing arc do not matter. When measuring firing arc, LoS and range do not matter. When measuring range, LoS and firing arc do not matter. If any portion of a ship is within range and arc, you can shoot at it somehow or another - LoS ONLY tells you which hull zones you can target. If LoS passes over / through another ship or an obstacle, then you fire under the rules for obstruction, but it remains a valid target.

>Also, just because a ship has a high speed doesn't mean it is necessarily going to move at all from its position (if it can bump around just right).

Sure, but aside from the fact that you can pull an illegal maneuver (land on top of the tool) via the overlapping rules, there's nothing there that's counter intuitive. If you hit another ship, you back up until you don't anymore. There's a high skill ceiling on the kind of shimmy shambles you can do to stay in the right place, but it's all just refinement of the basic concept.

>When you have a fighter furball with both sides wielding some kind of wombo-combo you really need to read all the rules and special abilities. Basic knowledge of geometry doesn't hurt either, since it helps you figure out where you need to be in order to be at Distance 1 of A, within Distance 1-2 of B, outside Distance 1 of C and outside Distance 1-2 of D.

I give you this, but most new players aren't going to be fielding that sort of squadron list, so it'll just be a case of learning the target priority for the opponent. Everything after that is just getting good at positioning.
>>
So my friend and I have started playing themed-squads-only games of X-wing. The next theme up is "Female pilots and crew only."

What do you think /swg/, is this the best I can do on the rebel's side? https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!155:107,120,1,-1,40,-1:25:19:;160:57,135,-1:26:-1:;222:150:-1:-1:&sn=the%20sirens&obs=
>>
>>53594719
So you missed a few big things with Ebb/flow and that the basic power and the control upgrades are NOT able to be activated multiple times. Now you can get a strength upgrade to make it so you can spend more pips to heal/inflict strain.
Also the Flow part for both adding advantage and success are limited to affecting the SAME skill by the end of the next turn.

The power is still really interesting and cool but has a lot of limits.
>>
>>53596469
The line of sight to the defending hull zone was interrupted by the border between two of the target's hull zones. One of the hull zones was in arc, but no line of sight could be traced to it. There was line of sight to the other hull zone, but it wasn't in arc. I can't remember the specifics, but the ships were really close together and we were all pretty confused by it.
>>
>>53571024
Responded to a distress call that was an ambush by pirates two weeks back. Barely managed to rescue their hostages, and our ship got very nearly destroyed in the process.
>>
>>53594159
>>53594423
>>53596028
OP here
I made two lists with two slightly different Corran builds; which do y'all prefer?
Or critique


E-Wing: · Corran Horn (35)
Expertise (4)
Fire Control System (2)
· R2-D2 (4)
Engine Upgrade (4)
X-Wing: · Wedge Antilles (29)
Outmaneuver (3)
· BB-8 (2)
Engine Upgrade (4)
TIE Fighter: · "Zeb" Orrelios (13)
-- TOTAL ------- 100p. --

Or

E-Wing: · Corran Horn (35)
Outmaneuver (3)
Fire Control System (2)
· R2-D2 (4)
Engine Upgrade (4)
A-Wing: · Tycho Celchu (26)
Push The Limit (3)
Proton Rockets (3)
Guidance Chips (0)
TIE Fighter: · Sabine Wren (15)
Push The Limit (3)
Targeting Computer (2)
-- TOTAL ------- 100p. --
>>
>>53596604
also made this one:

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!204:220,1,198,2:41:25:;205:150,-1,29,163:41:-1:;199:-1,-1,203:-1:-1:&sn=the%20furies&obs=
>>
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>>53596879
Yeah okay, after playing around in paint I see how that situation could arise.

But this is a super, super edge case. Not something that's gonna happen often, and even when it does it's gonna catch veterans off guard (not because of the rules interaction per se, but just because they won't likely have seen it coming.)
>>
>>53597664
>But this is a super, super edge case. Not something that's gonna happen often, and even when it does it's gonna catch veterans off guard (not because of the rules interaction per se, but just because they won't likely have seen it coming.)

Actually, you know what, no, I take that back.

This *feels* weird, but really it's not. It's the same as if you were trying to shoot at the hull zone on the far side of the ship. We don't think about that, because it's so illegal of a shot (and intuitively), but it's the same mechanic at work. Just in this case, it doesn't feel intuitive, but it's basically just that the ship is out of arc. It's *technically* within arc, but the inability to draw LoS is basically saying that your guns can't swivel far enough to the right to actually target the ship (even though the cardboard suggests you could).
>>
>>53597728
>far enough to the right
Left*, apparently I should go back to elementary school
>>
>>53597367
>>53597023
Run Corran with PTL, EU, FCS, and R2-D2 alongside Ahsoka. Ahsoka can use her ability to give Corran an action to PTL off of, which means he can't be blocked or rammed to prevent him from shooting. It also gets you more range 1 double taps.
>>
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>>53598061
>Rule 63 Corran Horn
I could get behind this.
>>
Anyone figured out any good Viktor Hel builds for the Kihraxz yet?

I'm thinking of running a fat Viktor Hel build of Vaksai title, VI, Hot-Shot, Munition Failsafe, Stealth Device & Vectored Thrusters.
30 points for a slippery-as-fuck stress-inducing Kihraxz with 360 threat arc
>>
>>53598701
Complete list for those of you wondering what i'd run him with.

https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!262:27,-1,113:54:1:M.7,M.26;135:-1,-1,128:54:26:M.-1,M.-1;107::50:-1:;126:135,114,-1:-1:26:&sn=KiKiM3-290&obs=
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>>53591908
Letterkenny bants are pretty fucking brutal
https://www.youtube.com/watch?v=ozDDYcyrCNE
https://www.youtube.com/watch?v=9rSBmOgpcDE
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>>53558113
Where should someone get started with the SWRPGs? The EotE beginner box?

And, where should we go from there? Long Arm of the Hutt, and then...? Should we buy the other books or any of the splatbooks or anything else thereafter? Especially if any of my players want to roll Jedi or something, which I suspect may well happen, do I have to get the Destiny book, or...?

My group collectively (including me)has about 12 hours of experiencing with RPGs. Please be gentle, senpai.
>>
>>53600416
Probably because leafs are the only anglos not to succumb to the temptation of sheepfucking, which everyone knows erodes the national skill at banter
>>
>>53600508
I'm sure they'll give an expert on the matter a call, such as yourself if they need their livestock intimately serviced
Course they drive on the wrong side of the road, can't play cricket, talk like yanks and co-habit with the French- so take an interpreter
>>
>>53600481
>My group collectively (including me)has about 12 hours of experiencing with RPGs. Please be gentle, senpai.
I'd say download the 1e WEG rules, they're pretty light compared to the other systems but it's incredibly newb friendly. If you're set on playing FFG then get the Edge corebook, it's got the best set-up for adventuring out of most of the books tbqhfam.
>>
>>53598701
VI, Scavenger Crane, Stealth Device, Pulse Ray, VTs

If your stealth device ever gets popped, bring it back with the crane. Until it does, every time someone shoots you, they get a stress. Replace with mindlink or whatever else you want in the EPT slot. Intensity probably isn't a bad call either.

Also, contrary to some people, I think Expose might not be a horrible call on him. It's only 3 points for him, and when he uses it everyone takes a stress if they shoot him at range 1-2 or with secondary weapons. The fact you can combine with pulse ray makes it worth it I think. I'm really waiting to see what that new illicit does.
>>
>>53600823
>and co-habit with the French
Hey, don't insult the French like that.
Quebecers are their own thing
>>
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>>53604511
I never played TIE fighter- is the Gunboat a cannon-toting missile/torp carrying ship with a SLAM engine?

Is there a difference between the assault gunboat and the missile boat?
>>
>>53604555

The Gunboat predates the SLAM engine, but otherwise yeah.

It fills a role Imperials don't have in their fighter doctrine normally, an attack craft which is shielded, hyperspace capable and loaded with fucktons of interchangeable ordnance - but paid for it in agility and top speed, making it a shite superiority platform. Also expensive.

It was only used in limited specialist capacity for hyperspace raids without carrier support, interdiction operations where it's large munitions store were useful and as a screening attack for TIEs because the thing takes hits like a flying brick.

The Missile Boat was designed by Thrawn in the EU entirely to counter TIE Defenders used by an Imperial splinter faction (which is now very ironic) and is an overall improvement on the Gunboat frame - with additional ordnance capacity but less conventional firepower. SLAM helps it get over the speed problem.
>>
>>53605320
>>53604555

The Gunboat actually originates from X-Wing PC first - it's the mid tier Imperial fighter which is basically "haha they have shields and extras now!"
>>
>>53601836
*Les Quebequois tabarnak
>>
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>>53606264
Anybody who has a problem with Canada has serious issues. What hatred could not be negated by maple syrup on your pancakes/waffles?

And Labatt is tasty.
>>
Is the consular book out? Any spoilers?
>>
>>53608793
>What hatred could not be negated by maple syrup on your pancakes/waffles?
Hockey team rivalries? Go Penguins.
>>
>>53610605
https://community.fantasyflightgames.com/topic/251120-i-have-disciples-of-harmony-you-have-questions/?do=findComment&comment=2819528
>>
>>53608793
Or poutine, for that matter, the greatest hangover food in the world.

It constantly shocks Europeans by not being from the deep south, it's hilarious
>>
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>>53611346
>poutine
It's just cheese, chips & gravy, you can get that from near enough any chippy over here.
>>
>>53610605
>>53611018
Highlights upthread by >>53594689.
>>
Miranda+Leebo just won EU Champs.

In a match vs Miranda+Dash
>>
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So wait, if I'm reading the Disciples of Harmony spoilers correctly...

Could an Ascetic/Sage with ...
Empty Body (generates 1 free LS and DS point on Force checks if wearing 2 or less encumbrance)...
One with the Universe (Astrogation check to gain 1 free LS point on Force checks for the encounter)...
and a Corrupted Crystal (1 free DS point on Force checks)...

Would they get 4 free Force points on every check, before any dice are rolled?
>>
>>53614862

Yes, though obviously some of them are dark. Doesn't one with the universe also sometimes give you dark if you succeed with threat - or is that a different one? Also pretty sure you need to actively have the lightsaber out for that bonus.

But personally, as a GM I'd be okay with that because I think the lowest E you can get a lightsaber is 1, so that's 50% of the load you're allowed with Empty body so you're basically fucking naked except for maybe stimpacks and your glowstick so you're gonna need those force points.
>>
>>53614656
Sounds like a real fucking strange tournament
>>
Does Armada's Core Set come with 2 sets of TIE Fighters or 3?
>>
>>53615094

Yeah, Dash Miranda and Miranda/Leebo beat triple jumps and 2jump Fenn in the top 4.
>>
>>53614656
In related news, Motti ISD/4 Gozanti beat (Tarkin?) Demolisher/5 Gozantis for Armada.

>>53615155
You get six TIE squadrons. Not sure where you got two/three from?
>>
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>>53615086
>0 encumbrance means you're naked

I envy the fact you haven't met many munchkins.

>Build custom-made Augmentative armor
>Use 3 advantage on check to reduce base encumbrance to 3
>Wearing armor reduces encumbrance by 3, so armor is now encumbrance 0
>get Integrated Holsters, upgrade it
>can hold up to 15 encumbrance of weaponry (which includes lightbat)
>holsters carry a Kyuzo War Shield, or hell, a custom one, for extra defense
>still at encumbrance 0
>get Integrated Med-systems for free healing, and Superior to boost soak
>still encumbrance 0
>get cortosis weave
>be a mecha-tank that walks like a man, with +3 soak, +3/4 defense, immunity to Pierce and Breach, a free incidental stimpack, on top of an absurd arsenal of integrated weaponry, on top of your glowstick, on top of 4 force points before each roll

>still at encumbrance 0
>>
>>53615564
>You get six TIE squadrons. Not sure where you got two/three from?

I was thinking bases instead of little ships. I'm guessing 6 TIEs would be 2 bases worth of TIE Fighters? I apologise for any confusion, Anon.
>>
>>53615574

Yeah, but that asshole isn't also an ascetic.

Trust me, I had an Artisan/Armorer, I know how nuts that shit gets.

Of course, him finding the hours and the money to make all that was a GREAT driving force behind a lot of adventures. "Yes, of course, con the Imperial Governor to steal his money and also his daughters. This plan will go great."

And then he was assaulted by a high inquisitor and a couple of Inquisitorius Dark Troopers mid heist and almost died again
>>
>>53615724
Yes but you get six bases and 18 of the little TIE models.

>>53614656
How the hell did the Dash player lose to Leebo? How does a HLC lose to a mangler (I'm assuming the Leebo took a mangler).

>>53615201
Well good for those Rebel players. Also good to see at least one Rebel pancake do well.
>>
>>53615735
Technically, all that's required to make that monstrosity of an armor is 3 advantage. On an admittedly Formidable roll, yes, but there's nothing that says you can't have the party mechanic make the roll and give it to the Ascetic.

Oh, and you also need an absurd amount of money, of course. I plugged it into OggDude's and it came out at just over 23,000 credits, not including the cost of a lightsaber or any of the weapons in the suit. Still, that's not that unreasonable if a character was saving their money while they were building up the XP to get all those talents (and presumably Force powers to use them with).
>>
>>53615724
As another anon said- you get 18 individual little TIEs, for 6 squadron bases worth. (And 12 X-Wings models, for 4 bases).
>>
>>53616162
>>53616055

Thanks! I have to be an idiot lol.
>>
>>53616055

The list is reported as

Miranda Doni (47) - K-Wing Twin Laser Turret (6), Extra Munitions (2), Sabine Wren (2), Seismic Charges (2), Cluster Mines (4), Advanced SLAM (2)
"Leebo" (53) - YT-2400 Lone Wolf (2), Heavy Laser Cannon (7), Rey (2), Outrider (5), Countermeasures (3)
>>
>>53616273
>>53616055
>>53615201
>>53615094
>>53614656
Da fuck is happening over there in Europe?

Also, what's the deal with Lone Wolf dash vs. PTL dash? Is his double repositioning not really worth it any more, so you just focus up with Rey?

All this means is that now I have several questions

I heard that there were 2 empire in top 8 97 and 8) both running Deci+Ace. What was the loadouts of the Decimators and the Aces?
>>
>>53617124

C&P the top 16 from FFG's forums.

Oliver Pocknell: Assaji with Latts. Teroch and Fenn AT, Attanni and no titles

George Dellapina: Leebo Miranda.

Francois Couret: Dengar Fenn.

Juan Del Rio: RAC with VI, Palpatine, Kylo, EU, title. Carnor with PTL, Shield upgrade, Autothrusters

Karol Pietrowicz: RAC with VI, Palpatine, Rebel captive, EU. Inquisitor with PTL, Title, Autothruster, Ion Pulse Missile.

Janus: Parattanni with scout and Gyro on Asaji

Tiimo Rabe: 3 Jumps

Shane Hibberd: double Jump + Fenn Rau

Mark Allan: BIggs with R4d6, IA. Braylen with r3a2, gunner, title. Miranda with autoblaster, Rey, Ion BOmbs, Homing, chips, EM

Adrian Chouiquet: Vessery, Quickdraw, Pure Sabacc

Tim Gronnenberg: Miranda with TLT, Plasma, EM, Rey, ClusterMines, chips. Biggs with r4d6, IA. Jess Pava with m9g8, IA.

Bartosz Wojcicki: Dash Miranda

Rick Porsius: 3 Jumps

Faan Langelaan: 3 Jumps

Paul Westwood: Kanan with FCS, Rey, RecSpec, TLT, Jammer. Biggs with m9g8, IA. Zeb with Chopper, Autoblaster.

Marton Kenessey: 3 Jumps

Tim Gonnenberg: Biggs Pava Miranda
>>
>>53617574
>>
>>53617574
If you really wanna learn how to beat jumps europe is the place to look. god knows why but but they seem to be in love with large base ships there, and Jumps have been super popular there for as long as I've been watching. you can be sure that these lists are handcrafted jump killers.
>>
>>53617781

Yeah, the system opens in EU were like, fucking ludicrous with Jumpmasters. I don't know if it's because they come together from so many different countries that they feel like they have to play the OP/netlist, or just they have a different play culture or what. But they fucking love sticking with Jumpmaster and apparently some people have learned how to beat it.
>>
File: WrathBDZ-EGTW.jpg (2MB, 2400x3200px) Image search: [Google]
WrathBDZ-EGTW.jpg
2MB, 2400x3200px
In its death throes, this thread is now under the command of the Imperial Navy

Post Imperial navy ships including Rebel owned ones
>>
What are some good non-restricted and heavier armor options. Ones with a good number of HP, ones that an armorer might like?
>>
>>53558113
New thread needed ASAP.
>>
>>53615574
It reduces it by 3 to a MINIMUM of 1
Thread posts: 331
Thread images: 68


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