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Warhammer 40,000 General /40kg/

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Thread replies: 594
Thread images: 74

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Who Is The Most BRRRRRRRT edition

>Leaks:
https://mega.nz/#F!3odCTLCa!5Jc-zB2-JJcYlT55L6FN8g

>Lastest news :
https://www.warhammer-community.com/2017/05/31/warhammer-40000-faction-focus-necrons/

>Your daily duncan
https://www.youtube.com/watch?v=hn1VxaMEjRU

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
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>40k rules reference in wiki format:
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>Latest GW teases:
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata
>>
>>53553893
I really don't like the Thousand Sons changes and not even really from a balance perspective.
I don't want melee beatsticks or mortal wound dispensers, I want lots of sorcerers casting crazy spells that do interesting things.
I wanted the Aspiring Sorcerer to be more like the 7th ed Scarab Ocult Sorcerer not the other way around.

It also really sucks that tiggy got to keep his flavor rules but Ahriman and Magnus didn't.
>>
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Points for discussion.
>>
http://www.strawpoll.me/13087891

Remember to vote here.
>>
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>>53555931
>>
So what is the top 5 worst units of 8th atm?
>>
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>>53555947
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>guardians
>12" assault 2 s4 ap- d1, wound rolls of 6 make it ap-3
>can include a heavy weapon platform that can take any heavy weapon
>8 points a head, 13 for the platform

>dire avengers
>18" weps, rest same as guardians
>overwatch on 5+
>exarch can take some lackluster melee options or an extra shuriken catapult
>cannot take a heavy weapon platform
>17 goddamn points a head

>same statline except dire avengers have 1 better LD and SV

Are Dire Avengers dead?
>>
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>>53555965
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>>53555985
>>
Remember, kids! By naming the Sept faction keyword <Wu Tang Clan>, and the Craftworld faction keyword <Wu Tang Clan>, they now share a faction keyword and can ally as separate detachments!
>>
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>>53556009
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>>53555931
>>53555947
>>53555965
>>53555985
>>53556009

Delete this
>>
>>53555985

Can't assault flyers with the airborne rule unless they hover or you have fly as well

>>53555965

He ran away

>>53555947

Ollanius pius ok praise emperor

>>53555931

Brother adamant cleverly lured the orks into close combat to demonstrate the superiority of armored vehicles
>>
>>53556027

Can't end movement within 1" of an enemy without charging
>>
>>53556068
everything with "fly" can
>>
>>53556046
Stormboyz actually do have fly.
>>
>>53556068
Flyers can occupy the same space as enemy models without counting as being within 1" for combat purposes.
>>
There isn't a limit on the assassins it seems. Does that mean we will start to see multiple vindicares to take out characters?
>>
>>53556046
Stormboyz can assault flyers now. Stormboyz can carry Power Klaws. Let that sink in.

Also, any flyer without "airborne" or equivalent can be assaulted. Which is a lot of them apparently.
>>
>>53555947
Doesn't Big Bobby G have more than 10 wounds?

Alternatively, WHY doesn't Big Bobby G have more than 10 wounds?
>>
My joints all ache how am I supposed to paint like this?
>>
>>53556090
Yep. Guard armies are going to be taking so many snipers for counter-sniping.
>>
>>53556098

That sounds great, didn't this literally happen in Space Marine with Valkyries and storm boys?
>>
>>53555931
Angry combat transports are fucking awesome mate.
>>
>>53556103
He has 9 exactly,
Probably so he could use the new rules to hide among his troops
>>
>>53556103
No he doesn't he has exactly nine.

As for why, it's clear they put him right against the limit because he's their golden boy.
>>
>>53556090

Vindicare assassin, meet callidus
>>
>>53556103
9 wounds, so a single conscript is all that he needs to be invincible to everything that doesn't have a sniper scope on it. Or is a flyer.
>>
>>53556103
>Doesn't Big Bobby G have more than 10 wounds?

He has 9.

>WHY doesn't Big Bobby G have more than 10 wounds?

So he can't get shot up like a scrub.
>>
>>53556103
9 wounds is a lot better than anything under 20
>>
Any alternative GK colour scheme? I'm not a fan of metallic paint spam
>>
I heard the spikey bits guy is a registered offender but I couldn't find records for any Robert Baer that looked like him. I think I got memed
>>
all these people butthurt that the game is getting better and drawing people back into the fold who havent played for a long time because 6th and 7th were horseshit editions.

Happens every time there is a new edition.
>>
>>53555985
Change to a non-airborne flyer or use stormboyz. This one's just flat wrong.
>>
>>53556117
The point is, some flyers have the ability to avoid being assaulted by regular troops, and some don't. A Heldrake, for example, can be assaulted by ground troops, but a Tau Sunshark Bomber can't. It's back to the days of arbitrary "monster vs walker". What's really a flier and what's not?
>>
>>53556147
No.
>>
>>53556147
Not really. Can look into the GKs old ashen black paint scheme from rogue trader?
>>
Skitarii look like they've lost a big chunk of their anti-vehicle, but they've got a lot that allows them to cripple enemy buffs and then sweep away the unled infantry with Kastelans, Vanguard and Destroyers. I like it.

Thinking that Skitarii Transuranics will probably be up there in terms of sniping. S7 Ap-2 Ignore Cover D3 Damage with a chance for a Mortal Wound, and two per squad at BS4.

Sure, they won't be oneshotting big boys, but lesser characters won't be happy.

Perhaps I should make a Vindicare Ranger Alpha Primus. Might be fun to team them up with two 5-Ranger Arquebus squads, about thirty to forty Vanguard, a row of NeutronCrawlers with an Icarus and a couple Destroyer squads and pop leaders and buffs from a mile away.
>>
>>53556147

You're playing the wrong army
>>
>>53556174
Except I'm not playing it
>>
>decided to roll some dice
>avatar vs bloodthrister of insensate rage
>avatar keeps coming out on top due to 5+ 5++

well shit, at least the bloodthrister is good for killing other things
>>
>>53556158
>YOU USED THE WRONG PICTURE THEREFORE THE ARGUMENT IS INVALID

Flyers are stupid in this edition no matter how you look at it anon. Even your own point highlights how stupid 8th is. What is the distinction between a flyer that can be assaulted by boys and one that can't? Apparently they just flipped coins to decide.
>>
>>53556164

Because the heldrake has melee attacks and that would interact really fucking weirdly with airborne
>>
>>53556194
Why does it have melee attacks instead of a "if you passed over an enemy unit in the movement phase..." rule?
>>
>>53556194
Everything has melee attacks.
>>
>>53556192

Whether it actually flies fast or just hovers
>>
Thoughts on Orks? Do all the special characters in other books have the same morale or to hit special rule on every one to make them special? Only slightly different wording or function that ends up being the same everywhere. 8th edition AGE OF SMEGMA doesn't seem like its a meme
>>
>>53555975
based GW
>>
Updated IG list from before. Any pointers/c+c?

2000 IG: making a list out of what I have + a Stormlord I want.
Brigade Detatchment (+9 CP):
HQ: Company Commander w/ plasma pistol, power sword - 39 points
HQ: Company Commander w/ bolt pistol chainsword - 31 points
HQ: Company Commander w/ plasma pistol, chainsword - 35 points

Troops: Infantry Squad w/ flamer, autocannon, vox - 67 points
Troops: Infantry squad w/ flamer, autocannon, vox - 67 points
Troops: Infantry squad w/ flamer, heavy bolter, vox - 60 points
Troops: Infantry squad w/ sniper rifle, lascannon, vox - 67 points
Troops: Infantry squad w/ sniper rifle, lascannon, vox - 67 points
Troops: 5- man Militarum Tempestus squad w/ plasma gun, melta gun - 67 points

Elites: Veterans w/ 3 melta guns, sergeant w/bolter, Chimera w/ multi-laser, heavy flamer - 199 points
Elites: Veterans w/ 3 plasma guns, sergeant w/ bolter, Chimera w/ multi-laser, heavy bolter - 180 points
Elites: 5 Ratlings - 25 points
Elites: Command Squad w/ Medipack, Regimental Standard, 2 plasma guns - 53 points
Elites: Commissar w/ bolt pistol & chainsword - 31 points
Elites: Commissar w/ bolt pistol & chainsword - 31 points
Elites: Commissar w/ bolt pistol & chainsword - 31 points

Fast Attack: Bane Wolf w/ Chem cannon, heavy bolter - 96 points
Fast Attack: Armoured Sentinel w/ plasma cannon - 55 points
Fast Attack: 2x Armoured Sentinel w/ plasma cannon - 110 points

Heavy Support: Wyvern w/ heavy bolter - 93 points
Heavy Support: Heavy Weapon Squad w: 3 missile launcher - 72 points
Heavy Support: Heavy Weapon Squad w: 3 missile launcher/Lascannons(?) - 72 points

Super-Heavy Auxillary Detatchment: (+0 CP)
Lord of War: Stormlord w/ twin heavy bolter, 2 heavy stubbers - 452 points

Total: 2000 points, 9 CP.

HWS go in Stormlord with CC, other commanders go into gunline with a commissar, other commissars go into chims with vets for ld buff.
>>
>>53556009
So that would be T7 vs S7, and saving on 4+, They have 9 attacks and assuming a 2 wound per shot, how many wounds does the Predator take?

I'm new or I'd do it myself.
>>
>>53556077
>>53556098
Isn't stormboyz assaulting fliers a cool image even if a little silly?
>>
>>53556222
Do you have an actual question or are you just asking people to upvote your opinions?
>>
>>53556250
Happens in the Space Marine game.
>>
>>53556116
Ratlings will be an auto-include in most guard armies now, just to make sure that our own officers are safe.

Especially since you can buy 12 of them for the same price as a Vindicare.

Incidentally, if the two are matched up, the Vindicare loses. He can kill 0.81 a turn (factoring in the mortal wound roll that I suppose represents a bullet going through multiple dudes), while they can hurt him for slightly over 1 wound a turn (all 12 of them, that is). He'll run out of wounds before they do.

Truth be told a Vindicare on the field is death sentence for at least one character because the simple fact is there is no sensible way to kill a properly placed one before he scores at least one kill. Versus Nids and other MC-as-warlord armies this isn't ad bad, but guard will HATE him.
>>
>>53556147
Could do an entire force of Mordrak's ghosts.
>>
>>53556147
Exorcists are red and black.
>>
>>53556147
NMM
>>
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>battle cannon costs 22 points, s8 ap-2 Dd3
>taurox battle cannon costs 28 points, s7 ap-1 Dd3
>>
>>53556147
Flat grey.
>>
>>53556164
That has always been arbitrary. At least post-2nd Ed. The Falcon Grav-tank can fly in the fluff for example.
>>
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>>53556236
need more konskript
>>
>>53555938
>No option for "Seventh was a broken piece of shit but 8th has no depth yet so they're both currently equally shit."
>>
>>53556192
If you're gonna meme at least get it right. Otherwise it undercuts your whole premise.
>>
>>53556289
The Taurox is also much much cheaper than the Russ before weapons are taken into account
>>
>>53556289
>not putting a punisher on your Taurox Prime

You deserve what you get.
>>
>>53555983
Doesn't the full unit of Dire Avengers get a 5+ invuln if the Exarch takes a shimmershield as well?

Plus with the changes to Battle focus that extra range matters more
>>
>>53556250
I think it fits the orks and is enough over the top for the universe, but not too much.
Let's say is stupid but tasteful, in opposite of, say, a centurion or santa grimnar
>>
>>53556314
Factually incorrect meming makes you like the Fabius-poster.
>>
>>53556305
So.. it's D&D 3.5 vs Next all over again?
>>
>>53556009
Of all the legitimate bullshit in 8e, kit changes are just balance my dude.
>>
>>53555957

Whatever you just built
>>
louder! LOUDER!
>>
>>53556352
SCREAM TO BE HEARD

Mfw I'm the one who made the Noise Marine video but no one believes me
>>
>>53556262
You can shoot at ratlings with anything, not just Vindicares. The opposite is not true.
>>
>>53556323
True, a kitted out taurox prime cost the same as a baseline leman russ with no guns. However if you're running gatling cannon taurox you're about twenty points cheaper
>>
>>53556116
I want to take mortars for anti sniper, for food reasons, but they got on ballistic skill, so they're kind of garbage. At killing vindicare at least.
>>
>>53556338
>Doesn't the full unit of Dire Avengers get a 5+ invuln if the Exarch takes a shimmershield as well?

Oh shit, you're right. Still, shimmershield and power glaive means one less dude is shooting because he replaces his catapult, and runs you 24p for the toys alone, but I guess it makes them passable? I don't think I'd take them in a more serious setting ever because they're still twice as expensive as guardians but that does salvage them for friendly bouts.
>>
>>53556169
>Always hated kataphrons
>Now expected to take them
Fuck that, I'll spam neutron lasers instead and hope that Hoplites aren't awful.
>>
>>53556382
Can mortars target characters?
>>
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>>53556366
>>
>>53556250
I'm going to be knocking planes out of the sky with Sammael.
5 S8 AP-3 D2 attacks with rerolls to hit ought to give fliers something to think about
>>
>>53556383
It does help them out against higher AP weapons, and the extra range on their guns along with the overwatch benefits are nice to have.

I'm not sure if they deserve to be 17 points each though, unless there's something I'm forgetting.
>>
>>53556382
>for food reasons
>>
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>>53556352
>>53556366
>>53556404
>>
>>53556404
That's the one! I also drew the Noise Marine with galaxies loudest faggot mug drawing
>>
Best weapon option for hive guard?
>>
>>53556382

You have to be a sniper or the vindicare must be the closest infantry to even target him

If he's in cover you're also at -2 to hit
>>
>>53556413
They're probably good at holding down objectives.

If they were 15p they'd be solid I think.
>>
>>53556236
Aux detachements are -1 cp anon
>>
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>>53556147
Here are mine.
>>
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>>53556418
>>
>>53556366
https://www.youtube.com/watch?v=HsGRsDe3iRw
This one?
>>
>>53556432
I think the Impaler guns are great. 36" range Krak missiles that don't need line of sight? And they still hit on 4+ if you have them move? Awesome
>>
>>53556436
>this becomes an edition where the vindicare is in every tourney list
>>
>>53556397
They're not mandatory, especially with Plasma Calivers being cheaper now, they're just exceedingly good at sweeping through elite infantry. Them and Kastelans will rip though Marines like paper, and do even better with any Leadership buffs, and Vanguard can deal with hordes by firing 30 Lasguns per squad at them and then charging the -1T scrubs, possibly with Hammer of Wrath. Not quite their old glory where it was 30 Bolters, but still pretty damn nice.
>>
>>53556441
Not the LoW one. It's a separate detachment.
>>
I've only played one game so far with my Dark Vengeance + Khorne Berserkers/Kharn army so I don't really know how they look in 8E.

Should I keep building my World Eater army in 8E? Aside from the extra attack the Khorne Berserkers get, are there any other buffs to look forward to? Or should I go back to my Dark Angels?
>>
>>53556451
there is like 5 good dubstep slaanesh tracks
>>
>>53556449
I hate your scheme, but those are very nicely painted.
>>
>>53556164
>>53556203

That's awesome though, i always wished the Heldrake could 'land' and had a walker profile when it did

It's fluffy because any other flier would swerve away, lift up to avoid conflict, etc but a Drake is a 'living' machine daemon engine, it has teeth and claws and it's gonna use them when you're trying to close in and fuck it's shit up. YOU get fucked up because you're attacking a huge metal dragon
>>
>>53556438
Yeah. 17 points per makes it more questionable for objectives, since for that price you could buy 2 guardians for every 1 guy.

I guess the advantage is they're less vulnerable to Battleshock since they're more durable and have higher leadership, so cases where a squad of 20 guardians lose 6 guys and have 3 more run away, Dire Avengers might only lose 4 guys and have none flee
>>
>>53556449
Holy shit i thought i was looking at an Emperor's Children army for a sec
>>
>>53556449
Wow, dat dreadknight. How was that modelled?
>>
>>53556298
>>53556298
HQ: Company Commander 30
HQ: Company Commander 30
HQ: Company Commander 30

Elites: Commissar 20
Elites: Commissar 20
Elites: Commissar 20

Troops: Conscripts (x50) 150
Troops: Conscripts (x50) 150
Troops: Conscripts (x50) 150

Troops: Conscripts (x50) 150
Troops: Conscripts (x50) 150
Troops: Conscripts (x50) 150

Troops: Conscripts (x50) 150
Troops: Conscripts (x50) 150
Troops: Conscripts (x50) 150

Troops: Conscripts (x50) 150
Troops: Conscripts (x50) 150

Fast Attack: Rough Riders (x5) 40
Fast Attack: Rough Riders (x5) 40
Fast Attack: Rough Riders (x5) 40

Heavy Support: Heavy Weapons Squad (x3) 12 plus Mortars (15pts) - 27
Heavy Support: Heavy Weapons Squad (x3) 12 plus Mortars (15pts) - 27
Heavy Support: Heavy Weapons Squad (x3) 12 plus Mortars (15pts) – 27

2001 pts

Does this meet with Komrade's approval?
>>
>>53556458

Hard countered by deep strikes desu
>>
>>53556499
That's a Dreamforge Leviathan, it's 3rd party.
>>
>>53556080
Marauder bomber's gunna be awesome.

>Dumps 6D6 S6 AP-1 D3 shots onto your character from directly overhead
>>
>>53556460
And now explain the sicarians m8000
>>
>>53556449

Those are exceptionally well painted and I still do not like the purple
>>
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>>53556490
Yeah. All the "dragon" heldrake conversions actually fit the rules better now.
>>
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>>53556507
>>
>>53556492
I guess it'd have to be playtested to see how much of a difference the many little things really make.

I also think the lack of a heavy weapon platform is major with how good that thing got in 8e.
>>
>>53556295
This. Grey Knights shouldn't be metallic, anyways, since ceramite isn't metal.
>>
>>53555868
Do invulnerable saves stack with armor saves like fantasy? Is there still FnP?
>>
>>53556507
Now go kill a Titan
>>
>>53556450
That's it!
>>
>>53556507
RR's are 50 each. You need to pay 2 per hunting lance.
>>
>>53556560
Invul is just an armor save you can't modify, you use whichever is better

FnP still exists on some units like poxwalkers
>>
>>53556560
>Do invulnerable saves stack with armor saves like fantasy?
No
>Is there still FnP?
yes. Daemons of Nurgle have it for example.
>>
>>53556538
Much cheaper despite the nerfs, but they did suck all the fun out of the units and crippled the one use of the Rusties completely, so no objections there.
>>
>>53556560
No. One or the other.

Yes but it comes in many names and 6+ is more common than 5+.
>>
>>53556507
YOU DISAPPOINT MOTHERLAND

>>53556543
Auxiliary Support Detachment
Troops: Conscripts (x50) 150
Auxiliary Support Detachment
Troops: Conscripts (x50) 150
Auxiliary Support Detachment
Troops: Conscripts (x50) 150
Auxiliary Support Detachment
Troops: Conscripts (x50) 150
Auxiliary Support Detachment
Troops: Conscripts (x50) 150
Auxiliary Support Detachment
Troops: Conscripts (x50) 150
Auxiliary Support Detachment
Troops: Conscripts (x50) 150
Auxiliary Support Detachment
Troops: Conscripts (x50) 150
Auxiliary Support Detachment
Troops: Conscripts (x50) 150
Auxiliary Support Detachment
Troops: Conscripts (x50) 150
Auxiliary Support Detachment
Troops: Conscripts (x50) 150
Auxiliary Support Detachment
Troops: Conscripts (x50) 150
Auxiliary Support Detachment
Troops: Conscripts (x50) 150
Auxiliary Support Detachment
Troops: Conscripts (x16) 48

NEGATIVE 14 COMMAND POINTS

1998 points
>>
>>53556366
It's okay I made a large portion of the creed meme, and others, do it for people's enjoyment not the glory brother
>>
Do Tau Blacksun Filters no longer exist?
>>
>>53556572
That blows. And hear I thought terminators would be good again.
>>
>>53556516
I'm not so sure I like the deep strike rules so far, since the rule goes more than 9" from any enemy model. Gaurd and tyranid players (or anyone with sufficient models) will have no trouble forcing people to deep strike in their firing lanes. All you have to do is have good board control and nobody can pop up behind you or in the middle of you. Or course it might be easier said than done
>>
>>53556022
What if I name my sept <imperium> ?
>>
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>>53556587
>>
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>>53556488
>>53556539
Thanks, I know it's not for everyone and in no way fluffy. I just wanted a retrowave army.

>>53556499
>>53556516
This anon is correct. Pain in the ass to assemble but it's heavy duty with screws and articulated joints/hydraulics and everything.

Here's an alternate angle.
>>
>>53556587
Are we allowed to do that? Go negative on CP?
>>
>>53556558
Supposedly it's naturally matte grey but can be polished to a metallic sheen.
>>
>>53556587
im fucking crying
>>
>>53556600
Terminator's are fine. They have 2 wounds and Storm Bolters are Rapid Fire 2 now.
>>
>>53556600
Here*
>>
Thousand Smites, now with 999% less bad math. Maybe.

HQ
Ahriman: 131
Exalted Sorcerer: 101

Troop
Rubric Squad: 123
-4 bolters
-1 pistol
-Force sword

Rubric Squad 175
-4 Warpflamers
-1 pistol
-Force sword

Rubric Squad: 123
-4 bolters
-1 pistol
-Force sword

Rhino: 72
Rhino: 72
Rhino: 72

Elite
Scarab Occult: 244
-Soulreaper

Fast Attack
Heldrake: 215
-Baleflamer

Heavy Support
Predator: 171
-Autocannon
-2 Heavy Bolters

1499
>>
>>53556587
oh my god
>>
>>53556587
Is this the new meme?
>>
>>53556587
Now the real question, is this a usable list?
>>
>>53556598
nope. neither vectored retro-thrusters or positional relays

---

Guys, by rules alone, how are power levels? are things really closer to each other now?
>>
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>>53556587
>>53556587
>>53556587
>>53556587
>>53556587

its so god damned beautiful
>>
>>53556587
How large of a table do you need to fit 698 conscripts?
>>
Man, it looks like the Taurox Prime with gatling gun and volley gun is the new Guard fast hitter. 28 shots and move 14 for 96 points, AND its a transport.

On the tank side of things, the Punisher with 3 heavy bolters is probably going to be a common meta item, at 29 shots on a T8 W12 3+ platform for 176 points. And that's not including pintle guns.

Between them, Guard will be able to put out plenty of firepower from vehicles. And when that doesn't work there's the basilisk.
>>
>>53556449
Cute.
>>
>>53556629
Holy shit. So what does this mean for my GK?
>>
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>Slaanesh gets shit on constantly
>Grey Knights and Deathwatch are talked up as badasses
>Grey Knights especially are anti-daemons
>be play Slaanesh armies
>2 games today
>1250p Slaanesh Daemons CAD + Emp's Children Allied vs Deathwatch with some building
>accidentally blow up the building with a lucky Lash of Slaanesh on turn 3
>up until then summoned 10 daemonettes, 5 seekers, and 12 more daemonettes just walked out of a warpstorm
>tabled him
>later 500p game against Grey Knights
>brought no psykers
>10 daemonettes walked out of warp storm turn 1
>my units are so much cheaper I overwhelmed him with pure rending numbers
Did I get lucky or were my opponents being retarded?
>>
so looking at the new markerlight changes, since each model can fire at any target they please, are there any restrictions on if a unit with marker drones can first fire the lights and then the rest of the unit makes use of those counters? Or is it like current in that you can't use your own squad's lights?

Trying to see if it's worth using drones as attached to a squad or a solo blob.
>>
>>53556400
No. Hence why they suck at it. Even if they could shoot him it'd be on 6s.

That so pretty well against equal points of other snipers at 27 pts a squad.
>>
>>53556603
You could always castle up. They're just given a 9" standoff range instead of high chance of mishap in those situations. And you don't have to drop first turn.
>>
>>53556600
Termies are two wounds, 2+/3++ with shield...and can teleport without scattering, shoot/assault that turn .

Also if you put a homing beacon in your deployment you can recall your termies back to that to avoid foes or respond to enemy movements
>>
>>53556620
Mate you should never have any cp ever :)
>>
>>53556587
>>53556640
Quick, how many conscripts do we need to down a Knight? Titan? Can we beat Bile at his own game with sheer weight of bodies?
>>
>>53556620
Are you saying you want more CP?
I mean, sure the mods have gotten lazy, but I think you're pushing your luck.
>>
>>53556620
Unclear. Maybe it gives your opponent CP.
>>
>>53556658
>CAD
What this?
>>
>>53556352
>>53556366
>>53556404
>>53556415
Sing for the Apocalypse!
>>
>>53556507
550 troops

Can you even fit all that on a properly retrained deployment zone?
>>
Would Chaos Terminators paired with a Sorcerer and deepstruck behind enemy lines be viable?
>>
So is 8th edition good? is the whining in this thread overblown, or is it legitimate?
>>
>>53556700
>giving your opponent CP

Yeah I don't know about that man I might not know him too well
>>
>>53556639
Yes
>>
>>53556658
>1250p Slaanesh Daemons CAD + Emp's Children Allied
Wht? What are you playing 7th?
>>
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>>53556654
He only knows love.
>>
>>53556709
not that guy, but half in reserves?
>>
>>53556703
Combined Arms Detachment, soon to be gone.
>>
>>53556587
>1998 points
> so close to being 1991
>>
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>>53556587
>666 conscripts
stalin = satan confirmed
>>
>>53556716
It's fairly solid, but everyone is bland without their own codices.
>>
>>53556690
Go read the last thread, we don't need to go over this again.
>>
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>>53556652
>>
Half the shit in my current lists got point-cost increased

Was hoping I wouldn't have to give anything the chop. Or maybe this discovery will be common enough that the average point-limit will rise
>>
>>53556620
You're supposed to be negative on CP, take that shit to cripplechan
>>
>>53556709
That defense in depth mode...

Also he could drop a few scripts and take trench works instead?
>>
>tfw 8th is going to be the best edition in a long time and all the salt and butthurt is just proof of that
>>
>>53555931

The rhino then explodes doing doing mortal wounds to all of them
>>
>>53556652
It's actually 666
I smell heresy
>>
>>53556722
Yeah we were playing before the leak, I only just got back home after being at the store playing and painting all day, we looked at the leaks when they happened though.
>>
>>53556735
8e full rules are out. We 8e now.
>>
>>53556745
How soon until new codices/codexes?
>>
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>>53556753
>IT FITS IN A DEPLOYMENT ZONE
>>
>>53556716
The core rules are a huge improvement, could still use some fixes down the road but it's a great starting point.

The army rules leave a lot to be desired right now in terms of flavour and customization options but that's to be expected with the indexes, once people start getting their real Codexes the whining should absolutely die down (for everyone who has a Codex, obviously there will still be Sistersfags til the end of time shitting up every single thread about any update ever that isn't them)
>>
>>53556753
>700
Holy shit it's legal
>>
>>53556710
Sure. First turn charges with warp time should be fun.
>>
>>53556779
I give it a month from release until Primaris and Death Guard are out.
>>
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>>53556236
>>53556298
>>53556507
>>53556543
>>53556587
>>53556611
>>
>>53556716
Good rules. Lists can be a bit bland without codexes.
>>
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>>53556753
now just pray there isnt any terrain interfering with that
>>
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>>53556658
Grey knights and Deathwatch are shit in 7th, and daemon summoning lists were top tier.

You didn't get lucky and your opponent may or may not have been retarded.
But you are retarded for thinking that your braindead win was any sort of brag-worthy close shave.
>>
>>53556658
>My last game in 7th edition
>Game for 3rd place in the tournament that took a year
>Rapture Battalion
>Roll 3 for Warlord Traits
>Roll 5 for Drugs
>Roll Shrouding with the Sorcerer
>All my army was T5, Fnp4+ (3+ on the Lord and his unit) and mostly covered but Shrouded
>Proceed to win an unwinnable game

My dice have been blessed by Slaanesh!
Praise the Dark Prince!

O-)-c
>>
>>53556766
My bad, used the 48 instead of the 16.
>>53556753
Nice!
>>
>>53556796
>>53556793
how about until nids get a codex, or dark eldar?
>>
>>53556587
>>53556652
>>53556753
GUYS

IT WORKS
>>
>>53556753
>not accounting for impassable terrain
>>
>>53556797
>not taking a bottle of superglue with you into battle to glue conscripts to walls
>>
>>53556782
My big problem is that this remembers me 6th edition. The first two codex went in on direction, then...
DA: well nice I guess
CSM: so the powerlevel is lower this edition
Tau: Rapetide - AHAHAHAH DISREGARD THAT
>>
>>53555985
to be fair, I can totally see Orks doing that one
>>
>>53556779
One every couple months, like always.
>>
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Are Dark Eldar any better in 8e?
>>
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>>53556441
>Thinking GW would ever hurt their superheavies
>>
>>53556690
half assed quick math says 1296... sorry m8
>>
>>53556812
No clue, but both of those races are considered in the top tier of the new edition right now so they probably don't mind waiting. Also Dark Eldar probably won't ever get a combined Codex again, they'll probably get Haemonculus Covens, Kabals and Wych Cults as separate mini-releases
>>
>>53556812
Impossible to say. They should get to all the major factions within 2-3 years.
>>
Got a list for my upcoming Apoc

Brigade:
-- HQ
- Tank Cmd
- Tank Cmd
- Cmpny Cmd
- Cmpny Cmd
- Cmpny Cmd

-- Troops
- Tempestus (meltas)
- Infantry (GL)
- Infantry (GL)
- Infantry (GL)
- Infantry (GL)
- Infantry (GL)

-- Elite
- Bullgryns
- Special Weapons (Demo)
- Veterans (Melta, Lascan)
- Veterans (Sniper, Lascan)
- Veterans (HeavyFl, Fl, Lascan)
- Command Sq (Plasma)
- Command Sq (GL)
- Command Sq (GL)

-- FA
- Sc Sentinel (Missile)
- Ar Sentinel 2x (Auto)
- Bane Wolf (MeltaMelta)

-- HS
- Heavy Weap Sq (Lascan)
- Hydras 2x
- Manticore
- Russes 3x

-- Flyers
- Valkyrie

Vanguard:
-- HQ
- Yarrick

-- Elites
- Primaris Psyker
- MOrdinance
- OotFleet
- Commissar
- Ministorum Priest
- Tempestus Command Sq

Superheavy
- Shadowsword.

>I mustered up the effort to pointscheck two units
This just in, Indexes are retarded
>>
>>53556797
>>53556816
there's a bit of leeway

12x72 = 864 square inches of deployment
666 models = 666 square inches of deployment

this leaves 198 square inches of your deployment which can be filled with terrain and still be able to deploy all the conscripts if you're willing to put them all in base to base, and nowhere in the rules does it say units have to be apart as far as ive seen
>>
>>53556843
thats just under two turns of shooting with 666 conscripts assuming no casualties
>>
>>53556822
Yeah but 6th edition was not the same GW and didn't have a focus on making a balanced, playtested game that would be updated every year with new points costs to fix problems.
>>
>>53556753
I can get those snap fit 5 cadian box set for $7 a box. I already own 300 guardsmen so I need 366. About $500 And I could do this build
>>
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What book are the fortifications in? Pic related, I want to use dem for me orks.
>>
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>>53556835
Technically yes but only because everyone else is a lot worse.
>>
>>53556888
nice trips

do it

I bet you won't faggot
>>
>>53556828
They'll probably go a bit faster this time around and be done in smaller chunks.
>>
>>53556835
Top tier not joking
>>
>>53556507
>1 point over
CHEEEEEEEEEEAAAAAAAT
>>
>>53556753
I need more defilers
>>
>>53556587
>666 conscripts
I'm dying here
>>
>>53556835
Yes. If only by standing mostly still or slightly improving while most everyone else was nerfed somewhat. Really only the Reavers lost out in 7th -> 8th. Wyches are way better.
>>
>>53556449
Gay Knights
>>
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>>53556798
I never said it was brag-worthy or a close shave, I said I tabled them. It just surprised me.
My daemons army is new to me, I knew summoning was bullshit but I wanted to try it before the new edition. Also I didn't bring psykers to the Grey Knights because fuck those anti-psyker grenades I planned to just risk whatever powers he got, he got psychic shriek, I still won by overwhelming numbers and rending.
>>53556802
Aw yeah, love those emperor's children stuff, hope we get combat drugs back again in 8e soon.
Shame about 4+FnP being gone but I do love Icon of Excess buffing the Death to the False Emperor rule. Getting bonus attacks on 5+ to hit in melee against 2/5 indices? Fuck yes.
>>
>>53556885
>didn't have a focus on making a balanced,
I am not sure that this is the focus this time, either
>>
F
>>
U
>>
How much damage could Magnus do to a Shadowsword on a charge? How much damage would Shadowsword do to Magnus with its fuckoff cannon?
>>
>>53556942
Yes, it is anon. Stop being such a cynic. GW has actual business incentive to make the game balanced. Just because they're trying to do it doesn't mean they will succeed immediately but the fact is that they ARE at least trying now.
>>
>>53555983
4+ vs 5+ save matters mang.

So does 6" inches of shooting.

I will likely be dropping dires out of transports not guardians. A single heavy weapon is rarely that useful.

Though with assaulting out of unmoved transports back on the table for the first time since fifth and since you can disembark from the front of the model within three inches, move, shoot, charge.

Double flamers are less good in some ways but still good enough. Storm Guardians will make it back into my lists.
>>
I'm starting to wonder if commissars are worth it. They've got to stop more than 10 conscripts from running to make their points back.
>>
>>53556868
and assuming everyone is in range... honestly, if I have to dedicate my entire army, two turns in a row to kill a fraction of the enemy army, I probably lost.
>>
>>53556979
Go ahead and play a game without them and see how many conscripts you lose to morale, then reevaluate.
>>
>>53556865
Some terrain may be 2+ stories tall, allowing for more room as well.
>>
>>53556933
That picture is hot

Daemonettes are hot
>>
At what point do we think the Power Sword outweighs the Agoniser for Bloodbrides/Wyches?

Is giving a wych squad +1 strength enough for it to warrant taking the sword over the agoniser?
>>
>>53556541
I feel like I shouldn't love this as much as I do.
>>
>>53556475
Khorne berserkers and a world eaters army look promising, desu. I'd say stick with them for now, play a few games. Rhino rush means your berserkers can easily be charging turn 2, while their two combat phases means they will windmill through infantry.
>>
>>53556925
>Wyches are way better
That's great - I need them for Shadow War.
What about Kabalite Warriors and Raiders? They gonna make the core of my army for a while
>>
>>53556822
Chaos Daemons came before Tau, while Eldar right after
>>
>>53555868
7th edition apologists are mad that they can't just buy the new cheese for an easy win

Get wrecked Tau'dar, Knights, and grav-spam
>>
>>53556979
You know you can use Guard infantry OTHER than Conscripts, right
>>
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>>53557010
Yes they are, I do not have a lot of SFW Daemonettes though
>>
>>53557059
Daemonettes by themselves are NSFW, post away!
>>
>>53556975
I think that albeit imperfect this ruleset is nice.
I just see too many amateurish concepts and executions that cast a bad light on the designers, designers that have an history of screwing it up badly and changing design goal mid-edition for incompetence, lack of interest or whatever.

So in like, 1 year, they could think that they are losing money from all the powergaming spergs that infest this thread and want their deathstars back, or just go over-enthusiastic on their pet army, or just don't fix obvious stuff like the LRBT.
>>
>>53557017
It's metal as fuck anon, what's not to love?
>>
>>53557046
The point is that it was clear at that point that the design goals where throw shit at the wall and see what sticks. There was no vision of if such vision (tune down the game) was there, they threw is out of the window quickly.
>>
>>53557048
>tfw you had an army that was bad in 7th and is now even worse in 8th
>get roped in with tau'dar and grav spammers
o-okay
>>
>>53557048
Say what you want about Riptide wing, but the latest 8th ed balance is making the Stormsurge one of the most efficient shooting platforms in the Tau forces, so expect to see more of those for the next year.
>>
>>53556835

I'd say so but the 7th edition lists are more point expensive due to increased costs to heat Lance, reavers and transports.

Wych Cults have great synergy though;

- Succubus providing reroll to hits of 1 in a 6" bubble.
-49 points of wyches gets you 5 bodies and an agoniser.
-You can choose drugs but only one of each til you've taken all of them, then the cap goes up or you can randomly roll. 7 units and you've got 2 squads of strength 4 wyches/bloodbrides.
-Hellions cheaper and do 2 damage with their weapon, benefit from the succubus, as do the razorwing jet fighters.
-Throw in a cronos in near proximity to heal characters and provide reroll of 1s to wound in a 6" bubble.
-Changes to transport from Unit to Model count allows you to pile 2 units of ladies into a raider like drunk girls into a taxi on a Saturday night.

On top of this they have decent -ap, lots of -2 and weight of wounds and prevent enemies legging it. Usual problem applies of having a wet t shirt save out of combat.
>>
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>>53555868
Who could possibly be more BRRRRRT than Tau? No one.
>>
>>53556995
Looking at the math, concepts have to lose 11 wounds in a single rotten to make it worthwhile.

>30 conscripts (90pts)
>Take 11 wounds
>Roll average take another 11 for morale
>Left with 8

>20 conscripts and a commissar (91pts)
>Take 11 wounds
>Commissar executes 1
>8 left

Commissars help less with smaller wound numbers, since they still have to kill someone.

I might try it without commissars, in conscript heavy armies. If it looks like I'm going to lose a bucket load, I can always pay 2 cp to auto pass.
>>
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>>53557074
You do have a point.
Speaking of my cute little daemonettes, I'm loving piercing claws, graceful killers and quicksilver swiftness.
I'm so running 6 exalted chariots, a hellflayer, and 60 daemonettes at some point and I don't care who I fight, 2 troops of 30 daemonettes each is going to be delicious and I'm giving them a chaos icon.
>>
>>53557058
1. No
2. Max squad size 10men. Ld 6 still requires a lotta deaths.
>>
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>>53557137
>being so much wrong
>>
so who's our top melee character and/or unit?
>>
>>53556382
Spearhead detachment of 9 mortar teams and a company commander. It's like 111 points. Average 32.5 shots, with average 10.5 hits per turn. 48" and don't need line of sight. S4.

For 111 points that's gonna pay for itself.
>>
>>53557145
You seem proud of them! Mind showing a picture?
>>
>>53557107
T. knights guy thinking his very existence didn't fuck tournaments
>>
>>53557137
>vulture.jpg
>>
>>53557143
Anon, that's only for a single round, commissars don't have to pay their points back every round, they only have to do it over the course if the game.
>>
Guys, what stops you taking multiple Named/Unique characters?

I don't see a rule anywhere that says I can't take 20 Ghazgkulls.
>>
>>53557107
Who?

>>53557111
That's fine, at least I can literally fight them now whereas before fighting tau was
>I move
>I can't hurt/can't hit most of his units
>He shoots me off the board
>>
>>53557162
>character
No idea
>unit
Genestealers probably
>>
>>53557162
I'mma say max squad stealers
>>
>>53557184

Underneath the units name in their war gear and power level it states "only one model of this kind can included in your army.
>>
>>53556449
Beautiful
>>
>>53557154
sooooooo.....who thinks theyre actually going to allow that to have 40 shots?
>>
>>53557184
It says it on the datasheets for the special characters. "You can only include one of this model in your army".
>>
>>53556507
550 conscripts.....lol

Gonna have a hard time against lots of vehicles though. But it's at the point where the enemy will seriously struggle to kill that many wounds.
>>
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>>53557017
>>
>>53557170
I would but I put them in their case for now and I don't feel like pulling them out to take grainy pictures with my awful camera.
I need a new phone but all my spare cash keeps buying more daemonettes and witch aelves from fantasy for kit bashing to make them look like better older models before GW made them stand still
>>
I cant wait for Codexes
>>
>>53556534
Robot Girlyman giving you trouble? Just carpet bomb his ass lol
>>
>>53557035
>windmill
>not sawmill
>>
>>53557228
I'm excited for whatever the first Codex is to come out regardless of faction, just so we can see how much unique goodness they pack in there to get in idea of what's coming for everyone else
>>
>>53557213
They seem to be paying a lot more attention to the modelling now, so...
>>
>>53557183
It gets worse over multiple rounds.

If the conscripts take 2 wounds a round they'll lose ~2 a round to morale.

If a commissar blam's one, he saves one a turn and it takes 10 turns to make his points back.

That's not even factoring in the less wounds you take a turn for having another 10 Las guns removing threats instead of a single bolt pistol.
>>
>>53557184
t.someone who doesn't know how to read
>>
>>53557213
They probably will. There's a Tyranid Monstrous Creature that gets 40 shots now.
>>
>>53557225
I'm fine with a grainy pic of them in your cabinet if you'd be willing!
>>
>>53557241
Not enough to care about the now pointless transport hatches sob
>>
>>53557240
I smell chapter tactics, detachments, new vehicles
>>
So is Nidzilla possible now or does instinctive behavior and the ability to spam 500 conscripts fuck it?
>>
>>53557145
Someone needs to do an edit of this with that guy in the corner, doing feels guy memes while the sex drugs, and rock and roll party rages around him.
>>
>>53556933
You said GK are talked up as badasses when they are shit-tier. I would be worried if I didn't table them.
>>
>>53557245
You're being retardedly optimistic thinking you're only going to lose 2 guys a turn with T3 5+ sv infantry. One unit of termagants is going to kill ~4 in its shooting phase before even charging you.
>>
>>53556641
So far nids are looking pretty tippy top.

But over all the game looks pretty balanced as they basically just squished down the power level for most factions.

DEldar looking good too.

Honestly any faction looks playable but there was a touch of flavor loss for many.
>>
Is it true theyre phasing out elysian drop troops?
>>
>>53557217
Just charge them with vehicles force them to pile in and destroy it then explode and mortal wound entire squads dead
>>
>>53556753
Holy fucking shit I'm laughing like an idiot.

Imagine your opponent's face if you dumped that much crap on the table. And he doesn't even get templates anymore hahaha
>>
>>53556716
After having played a 2v2, chaos versus Nid and guards, i can stay it's properly solid yet a bit bland.
The vehicule are properly though and hard to kill now, you need real AP weapon to kill them now, same for monstrous creature. Rhino are though motherfucker that need to not be underestimated. However I feel like game round take longer to do since they're so much happening each round, no more
>Turn 1 I move + run, cast blessing, your turn
Now you can definitly assault turn 1 easily, then the opponent can counter assault with his DS or deal with your stuff. In general I think games will take less turn but each turn will take longer to play out.
>>
>>53556164
>A Heldrake, for example, can be assaulted by ground troops

It has the fly keyword so can only be assaulted by other units with fly as well wtf are you talking about?

Many of these troll 8th ed pics and troll points are straight up wrong.
>>
>>53557251
Which ones that
>>
>>53557240
I wonder if they are going to try and release all the codex around the same time.
>>
Daily reminder that Lelith has fallen.
>>
>>53557240
NuMarines followed by Death Guard
>>
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>>53556507
Sweet fucking christ this army's move and shoot phases.
>>
>>53557263
I wonder will there be a Primaris exclusive chapter tactic that forbids fielding non-Primaris marines
>>
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>>53557256
Because of the way I put them away I had to take some out so you could see them anyway but here you go.
>>53557289
I'm starting to wonder if everyone at my local hobby store is retarded or I misunderstood and they were talking about fluff.
>>
So why are my transports so expensive now? 103 for a drop pod is quite a jump...
>>
>>53557313
>It has the fly keyword so can only be assaulted by other units with fly as well wtf are you talking about?
Are you retarded? The Fly keyword only allows the model to pass over other models and terrain during movement. At least read the fucking rules before posting.
>>
>>53556868
Two turns of shooting.....

Or one turn with FRFSRF......LOL
>>
>>53557264
It's very possible. What the fuck are 500 conscripts going to do against T7/8 3+ sv W8/10/12/14 MCs?
>>
>>53557357
Niiiice they look good from what I can tell! I don't understand why people don't play daemonettes more
I think they might be just too nervous about their sexuality
>>
I need hrlp deciding anons.

I have: 1 Hive Tyrant, 2 Carnifexes, 3 Warriors, 3 Hive Guards, 10 Gargoyles and 20 Termagants

What would be a good investment? Trygon? Exocrine?
>>
>>53557360
They wanted to make footslogging more appealing I guess
>>
>>53557379
Shoot with lasguns.
Then fix bayonets.

Same thing they'll do vs any army
>>
Since servo arms don't cost anything, does a servo harness now cost 16 pts? And can DA techmarines take Conversion Beamers now? Didn't see anything saying they couldn't.
>>
>>53556979
They'll pay for themselves the first shooting phase.

>Unit of 50 conscripts
>Get shot and 10 die
>Battleshock roll of 4, plus 4 leadership, minus 10 casualties
>Would kill 10 extras due to battleshock
>Commissarnope, only one guy extra gets blammed, rest are saved, commissar is paid for.
>>
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>>53557135

Any benefits to the cool and fluffy "fear factor" items, that did little to nothing in 90% of your games in 7th (due to a large majority being fearless or ATSKNF, thus immune).
>>
I can't decide what army to get this is suffering.
>>
>>53557321
No, anon. It's going to be just like it's always been, just like it was in 3rd edition. Everyone gets the bland main rulebook army lists to hold them over, then back to release cycle of one Codex at a time spaced out over weeks/months accompanied by new model releases.
>>
>>53557390
More fexes! Bring back the good old 6 fexes 2 foot tyrants list!
>>
>>53557328
> Primarch awakens from 10k year coma
> Literal god of death is born
> Chaos rifts all link up.

> ... Hesparax consents to steroids.
>>
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One battlewagon with 5 nobz is now 500 points
>>
>>53557390
A trygon and bucket full of genestealers
>>
>>53555983
As a Space Elf fan, Guardians going to WS and BS 4 was my least favourite 7th ed change. Wish they'd reversed it.
>>
It's all fun and games until you realize adarki aeldari lost all their deep striking.
>>
>>53557385
Thanks, and they must do because they work great for me.
Less AP and strength on average than bloodletters but rending and oh sweet Slaanesh the attacks number more than makes up for it. Rending + shitload of attacks tends to rip apart terminator squads quite reliably.
>>
>>53557394
Hitting on 5+, Wounding on 6+, then needing to beat armour saves.

Not to mention you'll be in combat turn 1.
>>
What happened to go to ground and deep strike? Haven't seen them mentioned.
>>
>>53557360
Why don't you buy a Space Marine Land Raider? It's good for carrying your favourite models around, while destroying all those who oppose you!
>>
>>53557416
Anon i have nothing else let me try to be optimistic about this one thing
>>
>>53557360
103? For a storm bolter platform?
Sounds ludicrous.
>>
>>53557432
Yeah, agreed. It's weird that guardians, citizen militia, shoot as well as aspect warriors who dedicated their lives to the art of war.
>>
>>53557409

Not that I've noticed; a lot of units can take phantasm launchers for 3 points that reduce leadership of the enemy by 1 for that turn if they hit. No leadership bombs yet though that I've noticed
>>
I like how all ork blast weapons got MUCH worse because of losing templates, but still cost the same as other armies with better BS
>>
>>53557328
What do you mean by this?
>>
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>>53557444
sexy and efficient! What's not to love?
>>
>>53557415
I know that feeling. I'm debating between making a major expansion to my Chaos, Tau, or Tyranids, or with starting up Guard or Orks
>>
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>>53557010
Also more fun to make them.
>>
>>53557328
>>53557427
>looks like I picked the wrong millenium to stop sniffing glue
>>
>>53557304
who?
>>
>>53557450
Also I haven't found what is falling back in the BRB but they mention it.
>>
>>53557450
DS is a rule in each unit entry.
Go to ground is substituted by how cover works now I guess. Or it was hardly used so they scrapped it.
>>
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>>
>>53557428
>161 + 85 = 246
>246 = 500

That checks out, unless you were doing something silly like buying all of the upgrades possible for both squads no matter how much you need them.

If you want to save points, take less shit
>>
>>53557450
Deep strike is now just if the model has a special rule that allows it to stay in reserves, then you can place it outside of 9" of an enemy unit at the end of any movement phase.

That's it. No mishaps, no rolling for reserves.
>>
>>53556986
3 leviathans, each with 2 grav flux bombard.

Average of 22 shots S9 AP -5 D2 per weapon. Watch him cry on the morale phase.

Repeat each turn.
>>
Why is nobody drawing up tier lists and arguing over them? I need entertainment, dammit!
>>
>>53557379
1000 shots with Orders. More for any within rapid fire range.

1000 shots averages 18 wounds against T8 3+ save.
>>
>>53557522
Can you charge out of deep strike? That sounds awesome.
>>
>>53557473
I'm probably just going to get the starting box because the only army I have right now is 60 necron warriors
>>
>>53557522
I should clarify: any of YOUR movement phases
>>
>>53557460
I kind of wish they had gone back on that for a lot of things. Maybe made Space Marine scouts back to hitting on 4s as well. Or at least make it so you pick one when you take the unit, so they can be WS 4 and BS 3 or whatever
>>
Everyone ready for an entire edition of fucking carnifex spam?
>>
>>53557501
Well so they removed DS from every dark eldar and harlequins units.
>>
>>53557471
There's nothing to hate on, god of perfection has perfect daemons.
>>
>>53557430


I know they're op anon, but I don't like genestealers..
>>
>>53557536
yeah but you gotta start 9 inches away from an enemy. kind of a gamble but theres a lot of shit that lets you reroll the charge distance.
>>
>>53557513
> No Camo
> No Carapace
Welcome to 8th m8th
>>
>>53557461

Bummer. One would think they actually could play a lot more on the fear causing teams now that they revamped the whole ld test.
>>
>>53557519
I know right, why would i do something silly like take guns on my units
>>
>>53557536
You can't move or advance, but yes you can shoot and charge. But it is a 9 inch charge so you might think twice about that.
>>
>>53557513
Power level includes upgrades, and Veterans can get a LOT of upgrades, heavy flamer, 3 special weapons, HWT, vox caster, close combat gear on the sergeant.

They're still cheap at the baseline
>>
>>53557494
Forgeworld duh
>>
>>53556610

RAW it works but you're gonna get slapped
>>
>>53556587
Top kek achieved.
>>
>>53557535
You don't have enough officers to spam orders on 500 conscripts you scrub, and you will almost never be in rapid fire range of Tyranids before they charge you they're so fucking fast now.
>>
>>53557154
>>53557180
Silly Gue'la, so blinded by ignorance. Those are both obviously much less brrrrrrt than Tau.
>>
>>53557580
There's a middle ground between taking no guns and taking all the guns. Stop complaining that you took every upgrade and ended up with something expensive
>>
>>53557568
Muh dick
>>
So correct me if I'm wrong but I think I'd like to do the following in 8th edition:

Grab a spearhead and a super-heavy auxiliary detachment.

Grab a stormlord, six HWT and as many commanders/CS as you can.

Embark everyone.

Give orders to everyone inside

Laugh manically.

Thoughts?
>>
>>53557534
it's too early and we haven't gotten over the kneejerk reactions yet. next week we'll probably do that and mathhammering.
>>
>>53557499
Can someone answer me please?
>>
>>53557557
Are people still sperging out about this?
Carnifexes are WS 4+ anon, you're getting hit twice a turn.
>>
>>53557557
They'll be spammed a lot at the start until people realize they suck at killing most things with a WS 4+ and the talons wounding most vehicles on 5's now. They're more to be used as cheap meatbricks to absorb overwatch for the smaller bugs.

Unless you bring Old One Eye. Then they start getting scary.
>>
>>53557297
I'm just saying the more you speak the wounds or the less useful commissars are.

It's also not a vacuum, 10 more conscripts means ~ 1 more dead termagant to over watch, and ~1-4 more dead to fire trying to close to assault range.
>>
>>53557111

stormsurge meta now
>>
>>53556617
Your osl for the under helmet glow is seriously on point. Got a tutorial? Would love to do some of my chaos guys with that.
>>
>>53557647
wait, you were serious?
>>
>>53557640
Needs more jokaeros
>>
>>53557456
storm bolter is extra.
>>
>>53557613
RAW doesn't matter. No one will agree to play with faggots who can't follow simple RAI.
>>
>>53557671
Yeah, they'll suck until you give brood of them some ridiculous buffs and turn them into a game-breaking wreckingball.

>most tested edition ever
>>
>>53557579

Yeah that would have been cool but fear in general got squatted I think. If anyone was going to have the fear bomb it should be DE, here's hoping they drip feed characters back like Kherudrak who has -2 leadership aura and can squad up with mandrakes
>>
>>53557621
fuck off, i gave them the exact guns i gave them in 7th

>wagon with 4 big shootas, kill kannon
>5 nobz, 4 with big choppas 1 with pk
>twin linked big shootas for all nobz
>waagh banner, which is now a 70 point unit instead of an upgrade

Its near 500 points
>>
Thoughts on Harlequins?
>>
Have they said already how the fear and terror mechanics work?
>>
What does a bosspole do now?
>>
>>53557775

Not even considered
>>
>>53557709
>>53557709
There are hardly any buffs to give them. Literally the only thing that buffs their killing power is putting OOE within 6". Otherwise you can make them faster, or tougher, but they still hit like wet paper when they get into CC. They don't have the Strength anymore to wound tough targets reliably without crushing claws and they don't have the weapon skill to hit reliably with the crushing claws. They don't have the weight of attacks to deal with hordes either.

If you want to kill things in combat, you bring Warriors and Genestelaers. Carnifexes just run in front of them and act scary to absorb overwatch and draw fire. They LITERALLY made the Distraction Carnifex meme it's primary role.
>>
>>53557775
4++ save, always get rising crescendo from turn 1 on, weapons are way worse and HOLY SHIT are they expensive.
Deathjester is useless now, solitair is cheaper and better.
our Psychik powers seem interesting.

Our transport is decent too
>>
>>53557814
That explains why it's priced similar to transports, actually.
>>
>>53557640
models inside a transport are not in range of any abilities
>>
>>53557432
I always thought it was retarded that Eldar put their civilians in 5+ save armor when they have ready access to magic sung-into-reality 3+ armor.

A dying race.
A stupid dying race.

But then they got buffed and I was like "well I can loosely justify this"
But Imo it was the wrong buff.
>>
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Any link for full leaks? The russian one changed pics into not working pdfs
>>
Would someone mind explaining to me why a CSM Daemon Prince in 8th doesn't get the associated special rules for having a <chaos god> keyword?
But a Daemons one does?
>>
>>53557775
Put dudes in Transporter, boost an automatic 30 turn 1.
Get out->Move 8->Run->psychik power to move agin->shoot->charge.
if you survive untill your turn you can retreat from the combot and still shoot/charge
>>
>>53556641
power levels are absolutely fucked
>>
>>53557313
nah m8 you're the retard here. Read the datasheet again, Fly doesn't prevent you from being assaulted.
>Inb4 hurr durr my assault marine have fly because of their jumppack they can't be assaulted
fucking
read
the
rule
before
shitposting
>>
>>53557814
>hardly any buffs
>8 wounds

lmao faggot You bitch and whine about Tau but then when your army gets busted you go "barely any buffs"
>>
>>53557843
That's the reason I ended up taking jetbikes, since small squads with more durability seemed a very fitting battle strategy.

Of course, then they ended up being super OP. I'm glad they're more reasonable now
>>
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So how many RanFun bubble chukkas do I need to bring to make my opponent waaagh in frustration
>>
>>53557857
Seconding the leak in the OP look too blurry in some pages
>>
>>53557839
Where's the rule saying this?
>>
>>53557902
Care to give examples of the biggest point discrepancies at identical power levels?
>>
>>53557915
bubble chukkas are useless
>>
>>53556516
He's a character, so put chaff in front of him and he cant be shot at
>>
>>53557931
compare knights and stompas on points and then on power levels
>>
>>53557912
I feel the same.

I created some fluff that my Eldar "adopted" a non imperial human world and augmented the humans as Auxilla to fill Guardian armor with. But when they got buffed I dropped it.

Now that bikes are Fast Attack I'll probably use less of them. My Shining Spears will still see plenty of love. Those bastards have always been fun.
>>
>>53557909
Are you retarded? Every vehicle/MC unit in the game got more Wounds, most of them got MORE than double what they had before. What the hell is more Wounds going to accomplish for a unit that can't kill things?

Not to mention you clearly didn't even read the fucking discussion, the guy who said "buffs" was talking about in-game ability buffs, of which there's only one to give them.

The unit is frankly not that good. Everyone is freaking out about how cheap they are but if they cost any more they would be worthless.
>>
>>53557970
humans can't use mesh armor
>>
guys, is there somewhere in the rules explaining how do you position your models when arriving from deep strike?
Seems like you can position them any way you wish, as long as you respect coherence
>>
>>53557860

At a guess because chaos ones can pick a God whereas the daemon has mono God lists? I dunno man I'm just guessing haven't looked at either
>>
>>53557970
Well, now that troops are less mandatory I'll probably still end up using my bikes with that Fast Attack detatchment and my sprinkling of other elites and heavy support.
>>
>>53557909
No army is busted in 8th edition.
>>
>>53558003

However you like in coherence and 9" away. Means you could form a chain with the majority at the back but put the last few guys as far away in coherence but close enough to a buffing unit to gain the magical 6" bubble
>>
>no 20 model sister units
>>
REMINDER THAT BLOOD ANGEL ASSAULT MARINES CANT TAKE MELTAS ANYMORE. GET REKT
>>
>>53556098
I kind of hate that Jump pack units are generic "fly" now.
Can't see an assault marine using his single-motion "pchoo" for constant flight.
Would much rather they had them as "fly 12" and ignore terrain in movement phase or charge 6+d6 inches and gain mortal HoW."
>>
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>>53557926
>>
>>53558051
As a guard player, fuck you.
Seems like it's gonna be conscripts or kek
>>
>>53558092
as a fellow guard player fuck you
we're fine
>>
>>53558092
Are you serious? Guard look absolutely fine. Heck HW squads are freaking amazing now
>>
Are slaanesh daemon armies fun again?
>>
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>>53557620
You want sum brrrt?
>>
>>53558073
I'm personally glad that Jump stuff isn't a single leap per turn now. Assault marines were basically the only thing that had a single short rocket thrust like that. Everyone else was basically capable of true flight with actual wings or had better jump packs that could sustain longer thrust.
>>
>>53558051
See? They are already picking up the 7e taufag arguments.
>>
>>53558076
Bah, whatever, enginseers are characters. Good luck targeting my repairman instead of the baneblade he's following around.
>>
>>53558127
>Choosing between HWT, Tanks & Artillery.
I dunno senpai I got a lot of other stuff wants those slots
>>
>>53558051
Your whining made sure that some armies were nerfed into uselessness faggot
>>
Alright, Magnus vs Shadowsword.

Shadowsword shooting at Magnus. Heavy D6, BS4+, S16 vs T7, 4++ rerolling 1s, 2d6 Wounds. 3.5 shoots at average, 1.75 hits, 1.5 wounds, 0.6 unsaved, 4.2 Wounds at average. Could be pretty brutal if you get lucky with rolls, or you could just do nothing.

Magnus charging Shadowsword. 7A base plus one for charge, WS 2+ rerolling, S16 vs T8, no save, 3 Wounds. Magnus has Prescience that adds +1 to hits(only matters for DttFE) and Death to the False Emperor, which gives additional attacks on a roll of 6(5 with Prescience). Magnus attacks 8 times, generating additional 2.66 hits. Hits 10.5 times, wounds 8.75 times for total of 26.25 wounds, which is just about enough to kill the Shadowsword.

Damn, that's brutal. However, while his to-hit and to-wound are pretty reliable and he doesn't need to roll damage, Magnus is very reliant on getting Death to the False Emperor procs to have enough damage.

Also, going first will be huge in this edition. I feel that most melee monsters can outright rip each other apart in a round of combat. That 2CP stratagem could easily make a difference in hundreds of points.
>>
Running the math it doesn't even look like there's ever a point to taking crushing claws over double talons anymore. Unless you were planning to replace one pair of talons with guns I guess.

The nerf to S6 and the changes to the Wound table absolutely ruined fexes. They really need +1 Strength.
>>
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Silly question /tg/ can i make an army just only gretchin (infantry, machines, artillery) viable?
>>
>>53558130
Striking first makes for perfect counter charging in an edition where melee is more viable than ever. Daemonettes are also super cheap and super killy. Slaanesh is pretty good.
>>
>>53557640
See my list >>53556236
Stormlord brrrt with 2x HWS included. Can fire 20 models at a time, don't think they can issue orders in/from vehicles, we'll have to FAQ that.
>>
>>53558134
>Stormlord with 4 bolter sponsons and 6 lascannon squads
>50 bolter shots and 22 lascannon shots

yes please
>>
>>53556979

DId you forget that commissars also give their Ld8 to infantry near them?
>>
>>53558181
you can't issue orders inside vehicles see >>53558076
>>
>>53558156
Silly kohai, just take a spearhead detachment.
>>
>>53558163

How about Magnus vs. 3 Penitent Engines?
>>
>>53558142
Except the taufags were blatantly lying, while 8th edition is a totally different game and there are no more Tau-tier broken good armies.

>>53558161
Just because you can't spam the 6 Riptides your dad bought you and win doesn't mean your army was nerfed into uselessness you retard.
>>
>>53558166
No HQs but if you modelled your warboss as two grots, one standing on another's shoulders), then you could make it but it'd likely be mediocre.
>>
>>53557931
Celestine is PL8.

Aka the same as a squad of four Rubrics and an Aspiring Sorcerer.
>>
>>53558163
no more +1 atack for charging mate
>>
>>53558137
Yes but differences are nice.
As long as they're balanced.

Now they've taken out the responsibility of balancing by taking out the fun of diversity.
>>
>>53558163
>7A base plus one for charge
Does Magnus have a special ability for this? Because you don't get bonus attacks from charging anymore.
>>
>>53557948

>860 versus 900 points
>48 versus 49 power level

???
>>
>>53558137
But anon, I like the idea of a 7 foot superhuman in power armour crashing down from the heavens with an impact that would break the bones of anyone less.
https://youtu.be/huBXVQ9JS5g?t=1m50s

Not that it would matter for game purposes.
>>
>>53558202
>my army isn't broken. I'm just such a strategic genius that allows me to win everyone
Sure as sure.
>>
>>53558130
Slaanesh Daemon armies are always fun.
But yeah Fiends finally updated with useful rules. Enemies have to roll to fall back from Fiends and enemy psykers within 12" of a Fiend subtract 1 from manifestation rolls.
>>
So Lelith only provides her bubble to cult of strife units, do you guys think this will cause arguments for people using other wych cults? Or is it going to be exactly the same as the succubus rule (which it is minus the cult tag)
>>
>>53558211
>>53558217
Must have missed that one. Still, Magnus can just use Smite to compensate.

Thanks for info tho.
>>
>>53558202
fuck you I don't have 6
and it doesn't even matter they're completely useless now
>>
>>53558163
Honestly the Volcano Cannon is nasty but the Stormlord with 4 bolter sponsons is gonna be the king of superheavies. 50 shots with bolters, 4 lascannons, and them whatever's in the troop bay to boot.

That re-rolled 4++ is fucking amazing, though. You're pretty much only gonna get past it with mortal wounds.
>>
>>53558231
always happy to help, math on anon
>>
>>53558130
seekers can advance and charge in the same turn
chariots do better damage on the charge (mortal wounds compared to s4 ap- rending, models in contact hit compared to 5d6/4d6/3d6/2d6 hammer of wrath attacks)
summoning is balanced
can assault from deepstrike
quicksilver lets you strike first in combat
>>
Anyone know where I can get some spare parts for a Valkyrie?

I need some tail fins, new cockpit glass and a front turbine for my old forgeworld Valkyrie.

I have the way OOP Inquisition doors for it so I don't want to just scrap it and get a plastic one
>>
to my emperors children brothers, should i start buying slaanesh demons while waiting the long and painful journey for new EC marines?
>>
>>53558223
>hasn't even played a single game of 8th
>is already calling other armies broken because his is no longer broken and he's not as good at the game as he thought he was, so the better players must just be OP now
Loving
Every
Laugh
>>
>>53558203

:( thank you, anon at least they have some useful units i can use
>>
>new edition
>everyone else cautiously excited, start putting together varied, non-gimmicky lists
>IG players try to find ways to break the game as hard as possible
What is it with IG players?
>>
>>53558204
And in points? I recall Celestine being 200 points last edition and assume she hasn't changed much. I figure that squad of rubrics toting as much firepower as possible and icons and whatnots is he same point value?
>>
>>53558070
Can anyone confirm this? I don't want to redo my assault marines.
>>
>>53558199
They have total of 21 wounds, so he could cut them to shreds.

If they are ones going first, they have 4.5(3+4+ for another round)x4 attacks, hitting on 3s, wounding on 3s, doing 3 damage. So 18 attacks, 12 hts, 6 wound, 2.5 unsaved for 7.5 damage. Then they get pasted.
>>53558250
It's only rerolling 1s, mind, so it's just 1/6 more survivable than 4++.

Also, i have no idea what Fly does. I think that it's -1 to hit on top of other stuff, but i don't have enough info about keywords to really make it work.
>>
>>53558183
How do you get 22 lascan shots? Only 20 models can shoot out of it per turn.
>>
>>53558260
ebay, look for "Valkyrie cockpit bits" and whatever else you might need.
>>
>>53558266
I've also been contemplating this
>>
>>53558266
Get some seekers and some fiends and maybe a keeper

Also their chariots are fucking incredible now
>>
>>53558266
Yes. Praise Slaanesh!
>>
>>53558291
>6 wound
8 wound, 3.5 unsaved for 10.5 damage. Messed that one up.
>>
>>53558298

I found the cockpit and turbines but I can't find tail fins weirdly enough
>>
>>53558193
Okay, thanks.
>>
>>53558291
>Also, i have no idea what Fly does.
Lets you move over units and obstacles freely and shoot after falling back from combat. That's it.

AIRBORNE is the one that gives -1 to hit, people are just stupid and can't read so they keep spreading misinformation.
>>
Leman Russ main gun wound averages against common targets:

Against single wound MEQs:
Battle cannon - 0.97
Eradicator nova cannon - 0.78
Exterminator autocannon - 0.67
Vanquisher battle cannon - 0.34
Demolisher cannon d3 - 0.69
Demolisher cannon d6 - 1.21
Executioner plasma cannon standard - 0.97
Executioner plasma cannon supercharge - 1.21
Punisher gatling cannon - 2.22

Against multi-wound MEQs:
Battle cannon - 1.94
Eradicator nova cannon - 1.56
Exterminator autocannon - 1.34
Vanquisher battlecannon - 1.52
Demolisher cannon d3 - 2.42
Demolisher cannon d6 - 4.24
Executioner plasma cannon standard - 0.97
Executioner plasma cannon supercharge - 2.42
Punisher gatling cannon - 2.22

Against T8 3+ save multi-wound targets:
Battle cannon - 1.17
Eradicator nova cannon - 0.78
Exterminator autocannon - 0.33
Vanquisher battle cannon - 0.93
Demolisher cannon d3 - 1.94
Demolisher cannon d6 - 3.40 (note this will probably never happen)
Executioner plasma cannon standard - 0.49
Executioner plasma cannon supercharge - 1.46
Punisher gatling cannon - 1.11

Against multi-wound TEQs:
Battle cannon - 1.46
Eradicator nova cannon - 1.17
Exterminator autocannon - 0.89
Vanquisher battle cannon - 1.24
Demolisher cannon d3 - 1.94
Demolisher cannon d6 - 3.40
Executioner plasma cannon standard - 0.78
Executioner plasma cannon supercharge - 1.94
Punisher gatling cannon - 1.11

Against single wound GEQs:
Battle cannon - 1.46
Eradicator nova cannon - 1.46
Exterminator autocannon - 1.39
Vanquisher battle cannon - 0.42
Demolisher cannon d3 - 0.83
Demolisher cannon d6 - 1.46
Executioner plasma cannon standard - 1.46
Executioner plasma cannon supercharge - 1.46
Punisher gatling cannon - 4.44
>>
>>53558172
>>53558229
>>53558252
I must be retarded, but I don't see the deep strike rule on any of the slaanesh units. Did that get removed?
>>
>>53558324
Conclusions
>Demolisher cannon is the clear winner against multi-wound targets with good saves.
>Punisher puts out respectable and consistent numbers against pretty much everything else.
>Eradicator might be worth it against GEQs in cover, but is too weak to be considered otherwise.
>Exterminator suffers from low damage output across the board.
>Executioner is too weak against its intended targets unless you supercharge it, which is quite risky.
>Battle cannon is basically a mediocre demolisher cannon, but might be worth considering for its range and relative consistency compared to the demolisher.
>Vanquisher is entirely too piddly to ever consider, since it is outclassed by both the battle cannon and demolisher cannon, even against its own optimal targets

Top tier
>Demolisher
>Punisher
Mid tier
>Battle cannon
Situational tier
>Eradicator - only if you're expecting GEQs with cover saves
>Executioner - only if you have access to rerolling to-hits of 1
Shit tier
>Exterminator
>Vanquisher
>>
>>53558070
Then what the fuck am I supposed to do with my meltas?

Next thing you're going to tell me they're not allowed melta pistols.
>>
>>53558279
blobs literally are non gimmicky fluffy guard lists
people are just excited because it seems really strong now
>>
anyone else got an oppinion on harlequins?
From what i can tell we pay dearly for the base "rising crescendo" and the 4++.
iam hard pressed to come up with a faster unit though. the garanteed 30 move for our transport is nice and move, run, shoot, charge all in 1 turn seems decent.
It also seems that we will be able to take at least some damage with both buffs from the shadowseer as well as the Fog of dreams
wich works nicely with the new version of hit and run that is bunched into the rising crescendo.

DE scourges with darklances seem like a nice ally we can pick up with our aeldari keyword
>>
>>53558291
>They have total of 21 wounds, so he could cut them to shreds.
Actually, they have 7 wounds each, so Magnus would have to spend 9 wounds to kill them. So one would survive, on average.

>>53558322
Thanks.
>>
Necron brothers, what do you think about the Triarch Stalker ? Heat Ray and play aggressively close, or Twin heavy gauss cannon to play it safe from afar ?
I still don't have one, and was thinking about picking the SC! box to get one with more warriors.
>>
>>53558336
Jesus that's unfortunate that the Battle Cannon is the mid-tier considering how weak it is. Everything but demolisher and punisher is EVEN WORSE than that?

Leman Russ ded unit.
>>
>>53558345
Only on the sergeants
>>
>>53558315
>>53558309
>>53558303
then things are about to get loud!
>>
>>53558279
Sorry anon. The Stormlord is my waifu. To fill it up with good troops is just icing on the cake.
>>
>>53558056
Most buffs say MODELS within 6 inches get the buff. So like the marine one says models within 6 reroll ones one shooting, if you have 10 in a conga line, only the ones actually in 6 get that, the rest shoot normally.
>>
>>53558266
I allied them in 7e and I plan on allying them in 8e, they compliment each other well.
Stationary noise marines unleashing a deadly cacophony on the battlefield, mobile seekers charging from the deployment zone, sorcerers harnessing the warp against the enemies of the Dark Prince, Fiends crippling enemy psykers and making it easier for said Sorcerer to deny the enemy their own powers.
It looks like they'll continue to compliment each other based on this.
Oh and oh my fuck yes the chariots have given me a murderboner. You basically hammer of wrath models within 1" of a chariot of Slaanesh that charged, (except hellflayer but it gets something just as good) and roll for each model, on a 6+ that model's unit takes a mortal wound. This roll is a 5+ for exalted chariots. Hellflayer makes d6 strength x2 AP -1 Damage 2 attacks.
>>
>>53557857
Bump, I need to look at daemons points
>>
Personally I'm really looking forward to the Stormbird. Everything on it was Twinlinked save the Dreadstrike Missiles, and those will be death incarnate to vehicles by basically being able to unleash 6 Neutron Lasers at something that offended the "Bird. Plus Void Shields, a massive transport cap that can score T2 charges in almost complete safety and a SD Massive Blast that is probably going to utterly annihilate whatever it's pointed at given it was basically a better Volcano Cannon now with BS4.
>>
>>53555868
8th Edition where WYSIWYG now applies to paint schemes.

Your Dudes officially at a disadvantage, unable to take named characters unless you use a GW approved paint scheme.
>>
>>53558196
Take 6
>>
>>53555868
So I'm fairly new and just bought some ad mech earlier this month. How are they looking for 8th? Still durable infantry with unique wargear?
>>
>>53558400
the fuck?
>>
Battalion detachment

HQ:
Captain (Relic blade, master crafted boltgun) 98 pts
Librarian in terminator armor (Storm bolter, force stave) 161 pts

Troops:
Tactical squad with plasmagun and plasma cannon, 164 pts
Tactical squad with plasmagun and missile launcher, 168 pts
Infantry squad with grenade launcher and autocannon, 60pts

Fast attack:
5 assault marines with 2 flamers and a power axe, 83pts
Razorback (TL assault cannon) 100 pts

Elites:
5 sternguard, 95 pts
Razorback(Lascannon, TL plasmagun) 110 pts
Contemptor dreadnought (DCCW, combi-bolter, Multimelta) 167pts
5 cataphractii terminators. sgt with combi-bolter and power sword, 1 with heavy flamer and power fist, 1 with combi-bolter and power fist, 2 with double lightning claws, 241pts
5 vanguards with jump packs. Sgt with thunder hammer + storm shield, 2 with double lightning claws, 1 with a bolt pistol and power sword, 1 with a bolt pistol and chainsword, 145pts

Heavy support:
Predator annihilator, 202 pts
Leman russ (Battle cannon, 3 HBs) 178pts
Heavy Weapons Squad with 3 mortars, 27pts
>>
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I just realized leman russes don't have any rule saying they must have half of their hull obscured to get cover

Just park them in a ruin in your deployment zone and have a 2+ T8 save bunker
>>
>>53558400

Citation required. Post page numbers, paragraph locations, and complete sentences to back up your statements immediately or cease and desist.
>>
>>53558415
WYSIWYG now applies not only to wargear, but to <chapter>.
>>
>>53558269
>already bullying considerably weaker armies
Just stop. No one likes waacfags.
>>
>>53558400
Naah, fuck that. Its just so you don't put unbefitting characters in the same army (Lucius and Kharn for example) unless you're going doing a big combination.
Nothing stopping you from using "World Eaters" as your legion rules but saying youre a splintered warband or something.
>>
>>53558324
>Battle cannon - 0.97
HEMMER OF TH EMPTROR
>>
>>53558422
Read the actual terrain rules dipshit
>>
>>53558436
He's a Taufag, he deserves this.
>>
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>Tau nerfed
>Necron gauss weapons no longer do anything special
>Sisters don't get enough to turn them from the shittiest army into a real one

Welp, I'm off the hype train at this point. Those were the only three armies I gave a shit about and if even one of them ended up good I would have stayed, but looks like we're zero for three.
>>
>>53558295
The little lascannon turret on top of each sponson. So 18 lascannon HWTs (or 6 squads) shoot out while the Stormlord has 4 of its own if you take two pairs of sponsons.
>>
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>>53558463

>>Tau nerfed
>>
>>53558283
She's now 150, with each Twin being 50pts.

Pointwise she's close. But powerwise she is (still) undercosted
>Still Summons 50pt models every turn (if one is dead)
>Still comes back from the dead.
>Is now S7
>Twins have 2+ save now
>>
>>53558204
All of which can take -2 armor flamer for 5d6 auto hits.
>>
>>53558163
How many wounds does he have? With a re-rolled invuln the shadowsword shouldn't be attacking him anyway, that's a job for volume-of-fire units like the Punisher or Taurox Prime.

Taurox could probably do it most efficiently. 96 points for 28 s4 attacks at BS 3+. Deals about 1.3 wounds a volley.

Though if you can keep them alive a Deathstrike would do it easily.
>>
>>53558463
this s the index, not a codex. the interesting stuff comes in the codexes. this is only a restructured way of doing the corerules that allows them to update pointscosts more frequntly so we dont end up with another 2 years of broken wraithknights
>>
>>53558389
demonettees any good, i like the look of em
>>
>>53558416
>Mixed Marines/IG
Neat! I was waiting to see this start happening.
>>
>>53558463
>Necrons
>Not good

nigger, if your warriors die they have a 5+ to come back every turn until the unit is destroyed or the game ends. Reanimation protocols are now literally reanimation
>>
Do the changes to heavy weapon make it not-retarded to take a plasma cannon with a tactical squad?

I want my dakka.

Also does the whole "twin-linked" now means "twin" mean that a las/plas turret for a razorback costs 51pts?
>>
>>53558333
not per se. while deep strike did get removed (i think the USR is gone as well) we now have daemonic ritual which allows you to summon a unit that you set aside points for

>>53558389
>stationary
why stay still? your sonic guns are assault 3 now

>>53558463
>expecting sympathy for tau on /tg/ of all places

>>53558357
not sure. i was considering adding in some to my eldar (mostly to grab the box set and because i don't need to buy another codex)
>>
>>53558476
>Tau alternatives to Stormsurge are nerfed.
>>
>>53556729
As a heads up for other folk, Leviathan's are currently on sale for dirt cheap, comparatively. The 15mm (Dreadknight/DYEL Knight size) is $39, and the Warhound size is $69.
>>
>>53558463
>Necrons top tier
>He is not hype

Pls burn your armies and GTFO
>>
>>53558436
But dad, he started it.

Also he's a butthurt riptide spamming cunt.
>>
>>53558283

They took away her ability to call an orbital strike. No fun allowed.
>>
>>53558489
18 wounds. Under ten loses one attack, 3"(?) move and 1 psychic phase bonus.

He can reroll 1s. But yeah, high-volume of fire low ap weapons are really strong against him.

One thing to consider is his movement range, however. 18" base movement and another 18" with psychic power makes boxing him in rather difficult.
>>
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>>53558452

You mean this one?

There are some specific terrain pieces with their own rules that require 25% obscurement for vehicles and superheavies seem to universally have a 50% requirement
>>
>>53558463
>his three armies he cared about were weeaboo shit, the blandest army in the game, and waifufag shit
>posts some weeb reaction image
Checks out.
>>
>>53558501
>>53558511

I want Gauss weapons to be super special snowflake guns, not just generic AP-1 rapid fire.
>>
>>53558518
neck yourself you fuck
>>
>>53558463
>I cannot spot at glance no-brainer OP stuff, it's OVER
Is pointless to blame GW. You are cancer.
>>
>>53558463
>Most OP army get nerfed
>Weapon that used to glance vehicles on 6s still wounds vehicles on 6s but now also weakens armour saves by 1 against everything
>Sisters of Battle got better Penitent Engines and are still not awful (and weren't awful last edition).

Cry more.
>>
>>53558463

I expected riptides nerfs but I'm disappointed in the other units.
Worst sniper and anti-character units in herohammer?
Still no options to do anything in psyker and fight?
etc
>>
>>53558463
>Thinking sisters were shitty

Why is it all the doomsayers seem to be people that don't know the rules for 7th OR 8th?
>>
>>53558532

Movement doesn't matter 500 conscripts can always be in range to fire and be in range of their commissar

:^)
>>
>>53558463
Tell me about it.
GKs, Magic Missile focused Tzeentch, and (Magnus-less) Thousand Sons.

I just had a soft spot for using magic to blow shit up.

Rule of One took away my smile

>Fucking GK lost vortex. I've been using Vortex of Doom since 5e, using Telekinesis for it in 6e, and Vortex in 7e. And now in 8 I can make giant psychic explosions!
>>
>>53558535
You specifically said to put them in a ruin. Ruins only give cover to infantry automatically, anything other than infantry must be 50% obscured.
>>
>>53558389
Anon your making me feel funny with that image
>>
>>53558549

lmao the taufagerino wants his own psykers or probably some hyper-anti-psyker tau suit

get fucked, blueshitter
>>
>>53558463
>>53558507
>(i think the USR is gone as well) we now have daemonic ritual which allows you to summon a unit that you set aside points for

Oh, you have to set aside points for the summoned units now? Where does it say that?
>>
>>53558400
Given it never states that you have to name your <FactionKeyword> the same as Your Dudes there's nothing stopping you playing counts-as with them same as everyone already did with their counts-as Ultramarines being led by counts-as Calgar.
It just stops you combining them into megablobs, since they are now stratified by FW/Sept/HFleet/Whatever.

>>53558424

He's talking about the fact that all the Unique Chars have their <FactionKeyword> fixed at something, like Cawl is always <Mars>. Not actually a problem, just means you can't spam them.

>>53558412

Got a bit rebalanced, few nerfs, few buffs, but most things still work like that, except we were never exactly durable. Almost everything is viable save Ruststalkers and maybe Ironstriders, though. We're an advancing gunline that strips important pieces of the enemy composition like Characters or really elite troops away at long range before sweeping up light and heavy infantry alike at close range, and have a couple backup melee options if required.

Weaknesses are lack of anti-monster/heavy vehicle, though, since Arc weapons are a bit piddly now so we're down to Neutron Lasers. Hopefully IA14 gives us some tools for that with Ursarax, Thallax, Myrmidons and such, though.
>>
>>53558547
>>Most OP army get nerfed
I'm quite confident that eldar will still be top tier.
>>
>>53558575
Reinforcements on one of the first pages
>>
>>53558543
I literally cannot stop jacking off with all these tau tears lubing up muh dick.
>>
>>53558589
WYSIWYG is automatically not counts-as.
>>
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>>53558575
here's the page for daemonic ritual
>>
>>53555931
>Charging the Rhino before charging the squad.
>>
>>53558563
>[citation needed]
>>
>>53558500
Yeah. Guard infantry is a cheaper troop filler than scout marines are, their heavy weapon squads are criminally undercosted, and leman russes are better at infantry killing than a predator destructor is and more durable for only a few more points.

Was originally going to have flamer vets in a chimera but went with flamer assault marines in a razorback instead.
>>
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>>53558539
Please no bully against skellingtons
>>
>>53558616
the page for each individual terrain type covers this, but I can't give you page number right now. If you have the pdf you can look for it
>>
>>53558600
Yeah but now there's a difference between top tier and Eldar tier, they still got nerfed, they're merely good instead of "don't bother showing up to play me unless you're bringing Eldar with allied Riptide Wing too"
>>
>>53558612
You can still be entirely WYSIWIG bar the name you give your Uniques, and that was the same for last edition and AFAIK all the ones before that. No big deal, man.
>>
>>53558563

So ruins require 50% obscurement but fences give an automatic +1 armor save to tanks

GG
>>
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>>53558616
>>
>>53558662

>put leman Russ in bunker
>stick cannon out window

:^)
>>
>>53558658
Fences only give cover to infantry.

>>53558615
Charging the rhino before charging the squad means the rhino eats overwatch. It's the smart way to do it.
>>
>>53558636
Fine, since you asked nicely and since I've never met a Necron player who was a cuntwaffle.
>>
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>>53558563

>optional expanded rules for terrain
>>
can my renegade inquisitor still summon daemons or is that gone now?
>>
>>53558676

Ordinary fences are not barricades
>>
>>53558704
Matched play is also optional, but here we are
>>
>>53558379

All the Deldar ones say units, my bad
>>
>>53558711
Unlesd he has the CHAOS tag. No.
>>
>>53558704
"Optional" in the same sense that it's optional for your opponent to walk away and not play you if you try to tell him your battletanks get a 2+ cover save behind a chain link fence.
>>
>>53558613
>>53558601
Yeah, I'm not seeing anything that says the summoned unit has to be in your reserves.
>>
>>53558494
Daemonettes are still fairly cheap considering their damage output and base 2 attacks. Coupled with the masque or any herald and they become very effective assault units for their price. Alternatively, attach a daemon prince somewhere near and they'll start shredding whatever they touch. Always fighting first makes them a real pain in the ass to approach as well
>>
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>>53558683
Thanks anon.
>>
>>53558731

Even with those rules tanks get a 2+ save behind a fence
>>
>>53558755
>>53558755
>>53558755
new
>>
>>53558532
At 18 wounds with a re-rolled 4++ he's got an effective HP pool of about 45.

It would take 132 S4 hits to kill him, and over 250 S3 hits. That's 7 attacks by a Dakka Taurox (Dakkarox?), and 200 conscripts, all under 12" and all under rank fire.

Of the two I think the Tauroxes are better...4 of them is less than his PV, isn't it? He can kill one, but they'd bring him down before he got them all.

Dakka edition indeed.

DANN, he's tough.
>>
>>53558730
ah that sucks, was a fun little character even if he did kill himself more often than not
>>
So units only have to share one keyword to be in the same detachment?
>>
>>53558721
This.

Using points is optional too. Even power levels are optional. You don't want to use the proper rules for terrain? Then let's do open play and I'll put my whole collection on the table.
>>
>>53558600
>eldar will still be top tier
wouldn't be 40k if they weren't
>>
>>53558741
what does a cold metal skeleton know of comfort and warmth?

>>53558739
are you suggesting summoning a unit from across the table? it could work for slower non slaanesh units, i'm looking at you beasts of nurgle
>>
>>53558336
>>Vanquisher is entirely too piddly to ever consider, since it is outclassed by both the battle cannon and demolisher cannon, even against its own optimal targets

Man that blows, I want Vanquisher to be the terror of single targets, like the Rail Cannon.
>>
>>53555983
I think you need to factor in 4++ save for the 'free' exarch upgrade. An Exarch with 2 avenger catapults (24 points) is about on par with 2 bog standard avengers and saves 10 points. giving a 5 man squad the effective shooting of a 6 man squad. Don't get me wrong, 17 point base seems way too much especially when compared to 13 point marine.
>>
>>53558825
>Rail Cannon
What did the Rail Cannon get?
>>
Can I take 2-3 of some kind of landraider variant again and be competitive? Last time it was any good was 4th edition.
>>
>>53557107
Literally no, why are you lying
>>
>>53558877
s 10 ap 1 d6 damage, does d3 mortal wound on a 6 to wound.
>>
>>53557588
Cheap-ish. I can see a lot of players taking the four man command squad instead. It's basically a veteran squad with only special weapons/heavy weapons guys. All the bits you want, noneoftheexcess. The obvious downside being that you lose those 3-4 ablative wounds
>>
>>53558983
still 1 strike?
>>
>>53558336
I would like to point out that tank commanders seriously buff these stats and that taking exclusively tank commanders is likely the solution to all of life's problems. Especially if your gaming group agrees that TCs can order their own tanks around. It makes Battle Tank Pask a BS10 monster so your basically throwing D6 S8 AP-2 Dd3 shots per round.

...But that's precisely the reason I could see people NOT letting you order your own tanks: you become very effective especially with the command reroll to fix the heavy D6 problem.
>>
So, while our gaming group is now updating our lists for 8th Ed, our orkplayer he asked what I had to stop his mass of stormboyz.
Well, I play deathwatch and my list is... uhm... pretty elite, I'd say. Basically combi weapons on everything and terminator beatsticks, you know the deal.
So, now that 8th has blessed us with the new and improved combi-weapons, I pitted my 10 veterans with all combi-flamer against his stormboyz. I can fire the combi-flamers as boltguns, flamers or both. If I'd go for max shots on those stormboyz, I obviously fire both, right?
Now that is between 30 (with rapidfire) and 80 shots into the boyz and that is pretty fucking leathal already, but the issue comes with the to Wound rolls. I would, of course use Special Issue Ammunation... but I'm not sure if I can. The rules aren't clear here.
The rule states that boltguns, twin boltgun, stalker bolter and bolt pistols can use it. Combi-weapons aren't mentioned at all.
Combi-weapons come with two profiles thou, one boltgun and one flamer.
Does it count?
Thoughts?
>>
>>53557580
I'd honestly just run them with deffrollas and smash them into close combat.

Shooting is for pansies.
>>
>>53559200
That's a fair point, my intention was only to compare these weapons to each other in a vacuum to see which are the best choices for a Russ, not to prove whether or not Leman Russes are viable in general.
If you want to see what all the numbers look like with 3+ to hit, multiply them by 1.33, and if you want to see how it shakes out at 2+ to hit, multiply by 1.66.
It should be obvious that Punishers and Demolishers will make the biggest gains with those multipliers, but the Battle Cannon is still an alright choice if you want the range instead.
>>
>>53557580
>taking guns on an ork assault vehicle
all you need for a nob delivery wagon is a deff rolla and an ard case, son
>>
>>53558704
Also infantry never get cover from being obscured
>>
>>53558163
Magnus probably killed that Shadowsword to be honest, since if he was smart, he hit with a smite,
which presuming even the Shadowsword shot first, he manifests on a 3+, dealing out d6 no save wounds, if he gets lucky and gets an 8, 2d6. Magnus is just beastly at killing single units, his failing is killing hordes of guys.
>>
How would you guys feel about Aspiring Sorcerers and Scarab Occult Sorcerers being able to cast smite normally?
Or how about letting them know spells other than smite?
And how about giving the Thousand Sons more than 1 discipline?
>>
>>53559680
>aspiring sorcerer = 30ppm base
>scarab occult =50ppm base
>sorcerer = 90 ppm base
I'm totally fine with their gimped smite
>more thousand sons disciplines
Include Daemons if you want more casting options until the future releases
>>
>>53559909
Sorcerer's can cast 2 spells and have 4/2 times the wounds.
Plus Grey Knight Strike Squads can cast Smite normally and know another spell.
>>
>>53558370
Well it's equal or better than the demolisher against single wound MEQ or GEQ. And it's equal or better against multi wound models than the punisher.

It's more of a generalist cannon now. Jack of all trades
>>
>>53559909
Oh and I play Thousand Sons to play Thousand Sons not fucking Deamons.
>>
>>53558589
Exactly. Otherwise, what everyone did before

> Here's my special snowflake marine chapter
> They counts as space wolves k

Same shit as always. No problem
>>
>>53560037
Grey Knights are Grey Knights, they are not Grey Thousand Sons. Stop comparing yourself to a faction with a different balancing mechanic.
>>
>>53560072
>play space marines of tzeentch
>refuse to change
>mutate into a whining incoherent chaos spawn
Just As Planned
>>
>>53560301
So what's the balancing mechanic for Grey Knights? They don't blow up half the units around them when they perils and can keep casting afterwards?
>>
>>53560339
Why would I play or collect an army I think looks ugly as shit?
>>
Do Combi-Weapons benefit from special issue ammunition in 8th?
>>
>>53560500
Yes.
>>
>>53560725
Then combi-weapons will be the best shit the Deathwatch has to offer. Hot fucking damn
>>
>>53558400
Am a bit annoyed at it being <Legion> rather than <Warband>, but what with me playing a KSons splinter I'm not too fussed.

-- IS WHAT YOU THOUGHT I'D SAY.
No raptors, No havocs, no CSM's.
Every normie has been completely retconned out of the KSons roster, as though their geneseed has a 100% psyker success rate.
Shit's ridiculous. What am I supposed to do with my third-class citizen-marines now?
>>
>>53558704
>When my maulerfiend can no longer climb buildings

Seriously age of beigemar is the beigest fucking edition I've ever seen.
Shit's more beige than an 80's CRT
>>
>>53560888
Combi melta hit-squads indeed.
>>
>>53561078
Combi-flamers are also really fucking sweet.
You can put so much dakka on the table with just 10 guys, it's fucking stupidly awsome.
Plasma now is also not so bad if you take it with a W1 Unit (it seriously should be 1 mortal wound to that model and not that the model is outright killed on a roll of 1 but hey, now you don't have to risk exploding plasma shit if you don't want to)
>>
>>53561263
I never took plasma because with my shit luck, it would come to bite me. Always.
>>
>>53561263
Pretty good yeah, thoguh for dedicated Horde rape, the INfernus Heavy bolter dumps 3 Heavy bolter and d6 Heavy flamer shots into the enemy.

...Or the INSANE Frag cannons Assult 2d6 S6 ap -1
>>
>>53556147
yes you can paint them however you want and there are alternate. I believe brass with silver highlights if the most popular
>>
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>>53561462
...I have a unit of 4 guys, just Infernus and Frag cannons, 1 Sergeant with combi-flamer and terminators with autocannons, Stormbolter and melta fists. it is literally dakka maximus
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