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Anima

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What are your thoughts on Anima's lore and how the game plays?

Some kind anon is slowly translating Gaia volume 2 it looks like. Pdf related.
>>
Defend moth.
I dare you.


Any fun monsters that could attack people in moth? Mostly looking for wake related stuff
>>
>>53553668
Better yet: Defend Prince Lucanor

How is he even alive?
>>
>>53553686
>How is he even alive?
lvl 16, crow agents and killer cat.
Better yet: Defend Sophia Illmora
How did no one killed her after she was hired for knowing too much?
>>
>>53553722
>>lvl 16, crow agents and killer cat.
But he didn't have any of that as a child. I don't understand how his Father failed so many times to kill him.
>>
>>53553722
Dank +attack buffs man.
There is like, infinite illmoras too.
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>>53553736
He was aided by the TOP imperium agent!
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>>53553758
Isn't the imperium incompetent as hell though?
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>>53553764
Thats the joke.
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>>53553809
Ah, I'm still unfamiliar with Anima's lore.
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>>53553843
(Imperium had no hand his dad is just incompetent)
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>>53553736
You know why Lucanor can't be Emperor? Because he drew royal blood. So his father couldn't directly kill him, just do weird shit and try to off him indirectly. He put him inside a massive labyrinth when he was like 5 I recall, and he came out unscratched by 12. His father response was "Took you long enough". Old Emp was just lazy and greedy, not really brutal.
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>>53554744
I bet argos and the dominion are silling to overloom
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>>53553297
>Miembro de Imperium art
That is a schoolgirl.
>>
>>53554787
Barny is over 1k.
He is the perviest
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>>53554787
They needed to have schoolgirls somewhere in the game, otherwise weebs might have sued.
>>
How does it work getting yourself sleep'd into graven?
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Anyone here ever broke a weapon?
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>>53558487
Depends. If you count the plethora of arrowheads, two ballista bolts, and three swords the Mentalist has Mag Acceleration Attacked with that have disintegrated, then yes.

>>53556232
You fall asleep. In your dreams, you wake up in this strange city, with this odd compulsion to stay there and work on building it up, and a hazy recollection of who you were up to that point in time. You are also unaware that you are dreaming.
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I don't know anything about it but I have a feeling it has little to do with the anima/animus or CG Jung and that upsets me
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>>53559017
Interesting, how does graven look and what do the other lords of nightmare, such as dementia think of it?
>>
>>53560928
Think Silent Hill. Kinda like that.

Most of the other lords of nightmares don't know about it, otherwise they'd be trying to either destroy or take it over.
Oddly enough, Svalkislavos and Ambrosia probably swing by there once in a while, as they're pals with Malekith.
>>53560571
You may be right, however I know nothing about Jungian(is that proper pronunciation?) philosophy or psychology, so I can't really say.
>>
So what sorts of animals are fun to give to players as totems for Elan with Rafael?
Gave one of my players an Ermine whose baseline personality is "is that a thing I can kill? BRB, killing it."
>>
>>53560928
The funnest lore I can remember with graven is that it is like the meeting place for all the random gods within a 1,000 mile radius. So you can get shit like Demonic dukes, Elder gods, Awakened mortals, Ect all having meetings on how shit has been going lately.
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>>53563432
Probably one or two Oni or Kami there, if they got lost after slipping out of their hell...
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>>53562041
>>53563432
Wasn't there an imitation of Graven in Gate of Memories?
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>>53562936
>So what sorts of animals are fun to give to players as totems for Elan with Rafael?
A duck.
>>
>>53566116
So, what? It'd just follow the player around gong "you ever wonder why I got a corkscrew penis?" and being a noisy fuck?
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>>53566285
>and being a noisy fuck?
Yes and make it a thieving duck. Or, better yet, make it a magical duck that feels like a mockup Sheele. Ducks have potential to be annoying as fuck while being great the same time.
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>>53566511
All I can now picture is a thieving duck with a latin accent named El Mallard Magnifico, who has Illusion(Nobility) path levels, and acts like a combination of the most irritating traits of Robin Hood, Zorro, and Lupin.
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>>53565571
it did look quite normal.
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>>53566842
Does he also speak in faux french?
>>
On a scale of most inept to least inept, how do the various factions and NPCs line up? Imperium's pretty high on the regular fuckups scale.
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>>53571058
The issue with Imperium is that they fuck up on shot term, not so much on long therm; and the scale of their fuckups, since there is only other two orgs at their tier to compare and they barely get mentions.
Black Sun is a massive fuck up that has been building up and it will burst open at any moment.
The Inquisition is such a massive mess that the leader of it its a fucking half-elemental.
Both mages orgs are pretty okay, mostly because their ability to survive, even if they constantly feel like poking onto things and bringing forth unkillable monsters.
And the Order of the Sky (Or however the fuck are the royal guard called in english) outside of the MASSIVE FUCKING MESS that was Elijared and Lucanor they are pretty good at what they do.
Weissen, Lucanor and Tol Rakuto are the low on ineptitude, only with some few bad spots here and there.
Obviously, the two least fuckups are Rah and Elijared, since for one of them fucking Gaira had to came down to stop him, and the other one might destroy the world by fucking a man and playing with politics.
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>>53571392
How about Selene, Samael, the Illuminati, and The Technocracy?

>(Or however the fuck are the royal guard called in english)
The Heaven Order.
>>
>>53571392
Rah did nothing wrong.
>>53571454
I wish we had more information about the technocracy.
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>>53571454
Selene does jack shit, so it's hard to fuck up that. And they did exactly that, with the daughter of the leader of the group running away and forcing half the org to chase her around the globe.
Samael kinda works, but they can't really fail together since they barely work together. Like the mages org, they are competent enough to keep muggles ignorant.
And Illuminati and Technocracy have jack shit of information, the only real thing we know is that Technocracy doesn't give a shit about Nerelas nuking humanity.
>>
>>53571474
I wish they'd do a Gaia 3 and 4 on the other two thirds of the planet (i.e. the non-human areas). Is that what their rumored next supplement is going to be (beyond light and darkness, or something).
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>>53571490
Samael objective is keep themselves hidden. In thats why they are competent
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>>53571490
>have jack shit of information
I feel like this applies to Anima lore in general. I definitely have a blast with the system, but the setting lacks a lot of basic information. Maybe it's because of a publisher issue. Who knows.
>>53571500
I heard rumors about several books being in production along with the fact they were supposed to announce something a couple, or a few months ago, yet there's still no announcement.
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>>53571500
Beyond Light and Darkness is a book about Gnosis, Gods, Elan and Avatars. Mostly an expansion on all those rules, and more lore on the godly creatures.
The other books that were in production at one point were in this order:
>Organizations
>The Lost Logias
>Hell: Khalis
>Hell: Lunaris
>The Wake
>Beyond Light and Darkness
>Forgotten Tales (Book about tales and legends about Gaia)
>Powers in the Shadows

Most of the books were delayed because of side-projects (Anima Tactics, the games, and now I think the publisher killing off everything)
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>>53571543
>tactics
It was fun ;-;
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>>53571543
Shit. I want all of those books. I feel like there's hardly any info about Hell and the Wake.
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>>53571543
>Anima Project will never release all these books as PDF/Print on Demand through DriveThruRPG
Shit sucks. Especially since Edge pulled all their PDF titles from DTRPG, so now the only way to buy Anima stuff is in hardcopy off their website, which is probably just whatever stock they have in their warehouses.
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>>53571530
>I feel like this applies to Anima lore in general.
I think they tried to do something akin to what 7th Sea had, with a basic book and then publishing more and more expansions. But after the Exxet release, they started to increase the scope of the entire Anima Project, and turned it into cards, minis, vidya and more, and they kinda had too much to do. It doesn't help that the English editions were so shitty it ruined a lot of overseas sales. Let's just hope the can pick up the slack now that they can start anew.

>>53571579
They never officially killed it, just all the game publishers (Both english and spanish) ended the runs. Carlos never said Tactics is over, and the PWG that game with the Kickstarter has stats for Tactics for some characters or so they say.
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>>53571626
Eh tactics was fun
Not good.

>church and samael
>>
Is anyone else not a fan of Warrior Summoner? I'm not really interested in any of the invocations Anima has at lower levels. Not to mention trying to homebrew your own invocations seem like a pain, too.
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>>53572416
I see the fun in being a fighter with arcana and incarnation support, but what is the point in wizard-mentalist?
Also why is there no mentalist-prowler type?
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>>53572512
>no dom wiz
>no dom ment
>no dom prowl
Sasuga carlos chan
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>>53572512
>what is the point in wizard-mentalist?
For masochists. I see no point in playing this role. Telepathy is too good to pass up for Psychic, and you have to invest quite a bit of DP for your spells unless you take Ofuda, or Natural Magic. Then there's DP to be spent on PP and other crap. Maybe a mental pattern if you feel like it, but have fun trying to buy secondary abilities.

Really depends on your advantages.
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>>53572611
Wiz ment is the group's potato support really.
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>>53572679
Or the support for the potato group that wants to go 4 martials.
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>>53572790
>Anima
>full martial
>Not the correct way
c'mon kid, deus is vulting today.
It's time to shake the shackles of oppressive magic and go on a jolly adventure along with your fellow ubermensch in an adventure of enlightenment and violence, but mostly, violence.
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>>53572995
>Anima
>Not going Azrael Elan Paladin with Sainthood
>Not Jihading the Inquisition with the entire world
Deus Vult works best when you are a Saint
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>>53573061
>Inquisition
>Not the good guys

They're stupid, but they're good anon, you just have to tactically pacify Romeo's own idiocy and tendency to make faustian deals and keep very dangerous monsters that nathaniel and tol rauko have yes they too.
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>>53571705
>>53571626
Honestly Tactics was a bad competitive game, but one of the ultimate beer and pretzels game, not a lot of miniatures, relatively easy to play.
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>>53573086
They are pussies, instead of burning the witch that destroyed the entire Holy Empire to the ground, they just stood there and watched rome burn. Their job was preventing it, and since they failed at that basic idea it's time to reconstruct it from the bottom with people that understands what it needs to be done, and most importantly stop turning all the people that can change the world into your enemies and making pacts with literal demons when you get against the wall.
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>>53573165
Who's the witch?
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>>53573193
Elijared. When the prince of Remo called her a witch that had used magic to charm the emperor, she just let a small laugh and said "oh, really?"
Then she burned the entire principality to the ground. The church and the Inquisition just shrugged and kinda cut ties after the Fall of Heaven.
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>>53573308
Who was the leader then?
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>>53573341
Elijared was Archbishop, but it was against every single rule and tradition of the Church. So while she was leader, everyone directly under her hated her. On the Inquisition, Romeo was still in charge and had enough authority to put her on a stake since while part of the Church, the Inquisition responds only to the Emperor and if he casts doubt on the Emperor's judgment then nothing really stopped him
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>>53573396
Clearly Romeo was fucking Elijared, and hence he isn't fit to be inquisitor.

let the inquisitorial games to see who is the next high inquisitor start.
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>>53573419
I vote for the Bearer.
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>>53573531
>Giving the bearer more pressure
M8...
She deserves a nice house near the beach with ergo far, far away.
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>>53573561
What alternatives to her are there? Your local batch of PCs?
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>>53573685
There is this young lady called Anna Never that has potential and the blessings of the angels.
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>>53573685
Lostaroth?
He would have murdered Eljared, and well everyone, but elrajed would be dead.
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>>53572512
>>53572611
Am I missing something, how exactly is wizard mentalist bad? It lets you use the endless amounts of attack powers of psychics and save your zeon for the situational yet awesome spells. The only real drawbacks I see are that you get slightly less max points in either magic or psychics (because unlike other hybrids your class point values are otherwise the best of both worlds) and that you probably have to take a bunch of 2 point disadvantages in order to afford everything you want.

The only class that seems actively pointless is illusionist
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>>53574738
Secondaries, buttload of CP.
2p disav are fucking YUGE.
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>>53575181
>buttload of CP.
You can get gift/powers, ambivalence and either recovery or magic nature with three level 1 disadvantages. As for level 2 ones, psychic consumption, unlucky destiny and slow learner aren't THAT bad. If you take one of those instead of a 1 point advantage you can further pimp your spellcasting or get see supernatural or something.

>Secondaries
You have friends, I assume? Failing that you can get your own. Take all three of the 2p disadvantages I just listed and get a comically long list of advantages, something like

>Gift
>Access to a single school (pick whatever combat heavy school you feel like spamming every round you aren't doing something important, you don't need utility stuff because you have spells)
>Psychic ambivalence (aka the thing that makes psychics competitive)
>Familiar (pick up a shelee. I personally suggest light for comically high notice/search aka the two secondaries that matter, darkness for extra defense and stealth perks aka the secondaries that kinda matter, or essence to get lots of healing and the ability to see spirits aka the one thing you can't already see from being a wizard/mentalist. also it can turn into a bear or something)

then you have 3 more points to spend on magic perks in whatever ratio you like

the only secondary you really lose out on doing this is runes, except you can still get a decent score just from your natural bonus and having your sheele help out with it's slightly lower score
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>>53576650
As for affording two types of projection, for powers you can take introvert/courage mental patterns (courage reduces defensive projection, but introvert makes you automatically hit if you cast something exclusively on yourself, meanwhile introvert has a -20 for offensive projection that gets balanced out by courage +30, leaving you with some social/combat disadvantages that make for fun roleplaying/weaknesses to plan around and powers that you can have at a higher level than normal

meanwhile with magic, beyond tweaking your score to be heavily baised towards attack or defence depending on if you're supporting magic is status effects or utlity based, you can just take defined projection metamagic a couple times
>>
>>53576650
>>53576812
Whoops, I forgot how defensive powers work. don't post when you first wake up. While introvert pattern makes it so you don't whiff the casting, you still get a -20 to actually defend against attacks. If that bothers you then you can make it so you defend and cast passive stuff with spells (and pimp your projection accordingly) while your powers are strictly about attacking (and you replace introvert with extrovert to get big numbers for powers that are already visable, like energy)
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>>53573722
This nevar girl does seem to have a spectacular sense of justice. Almost like she's used to positions that require heavy forethought and consideration of the repercussions of her actions.
If I had to compare her to anyone, I'd say she rather resembles the Empress. But that's just silly.
>>53573748
I vote Alexias. He probably wouldn't want the job, which is a good quality in that kinda position.
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>>53577917
>Fuck you guys, who's gonna take care of the children?
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>>53576650
>slow learner aren't THAT bad
Ohboy.
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>>53577974
>Hey Alexias, did your adopted daughter's hood just twitch in two places.
>Wha in alla tha blood-soaked heathen hell are ye on abou'? Yer eyes muss be playin' tricks on ye.
>Right, sorry. Where'd you get that fur belt for her, anyway?
>Made it masel'. Outta demon hide.
>Neat.

>>53578024
I feel like it wouldn't be bad if you were the sole true human in a nephilim group.
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>>53578024
It's only problematic in long term games, something shorter and you'll barely notice it, especially if you use the CP it gives you properly to punch above your weight class
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>>53578279
>Not having long games
;_;
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>>53578294
>Being the GM of a long term game
>Never getting the chance to be a player
>But you have these awesome ideas for characters that just won't work as NPCs
The true suffering starts now.
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>>53578367
I know the feeling anon, I know the feeleroo.
>>
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What's the best Principality, and why is it Manterra?
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>>53578477
Lucrecio>Shit>More shit>bleach>Cyanide>Your shithole of a """"home"""">Moth
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>>53578512
>being a frog
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>>53578546
Kraut.
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>>53578546
I thought the Gabrielense were the frenchies.
>>
>>53576650
>Psychic ambivalence
Why you insist in it being so great?
It feels fine for a multispammer-highish level psyker
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>>53578986
>Why you insist in it being so great?
Because it takes the main strength of psychics ("I can use my powers a ton of times every turn with no resource cost") and rewards you for doing it with basically no downside, and only costs one CP.

If you take an average potential of +40 and split that into 4 powers (+10 potential), I can now use that power 4 times as +30 instead (+5 potential * number of powers used in one turn = +20 to all of them). When you start adding bonuses to potential from mental patterns or from spending PP to strengthen specific powers, you can basically always hit the 80 or 120 you need to throw out the base power every turn. Doing 50 damage 4 times in a row every turn is nothing to sneeze at.

You still have to LAND the hit of course, but against block/dodge characters without specific abilities they get to eat a shitload of penalties from avoiding all this shit, or failing that you can instead use telepathy or another power that is invisible to most people and get them that way.

There's almost no reason for a psychic character to not only take it but use it constantly.
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>>53580210
W8...
Patrons apply per cast?
>>
Was their ever a proper translation of the Core Exxert book? or it still the rule changes PDF?
>>
>>53581865
No translation.
Never ever.
>>
>>53582015

Did the Core Exxert book at least take steps so I didn't feel like I need to take an 8 week college course to figure out character generation?
>>
>>53582051
Yes.
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>>53582227
Did they rewrite it? Because looking at the rules changes file it doesn't look like they took anything away (beyond some 3CP advantage options)
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>>53581865
Is there another GM screen with all of the updated penalties?
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>>53585297
The Spanish site lists a 'Pantella del Director Edición Revisada' as EDG9101. I think that might be for Revised 1e, though, which is the edition that was translated into English, because R1E is EDG9100.
>>
>>53585624
>Pantella
Pantalla

Though, Core Exxet's full name is 'Anima - Beyond Fantasy Core Exxet Edición Revisada', so it could be for CE.
>>
Is it wrong to think that Barnabas would love the song "My name is human", by Highly Suspect, for his personal theme?

Would it be wrong to use it in his fight if the players decide to go after him?
>>
Noob question

When I buy a technique, and say it costs 10 ki, but I want to split it between two attributes, if the second attribute has a +2 next to it, it becomes 12 ki, but I can split it even between the two? is that correct?
>>
>>53586539
Yes.

So if you had a tech that was nornally dex 10, and you put some into strength, which is at a +2, you'd wind up with a 6/6 dex/str split.
>>
Who is the biggest shit in Anima?
>>
>>53588288
Romeo
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>>53578477
Personally, I like me some Corinia and Goldar. Barbarians in desert steppes and not! Vikings in a icy land are my jam.
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>>53574738
I'd say the most downright useless class in of itself is the Mentalist, since they have nothing going for them aside from their Psychic Powers. Wizard Mentalists aren't "bad" persay, but in order for them to sling both Magic and Psychic powers, they would need to spend %50 of their DP on Projection, leaving little to no room for excellence in either category.

Amusingly, even if the GM is "kind" enough to allow one to buy both projections at the rate of %30 (Projection is normally limited to half of your Field Percent Limit), that shafts you even harder even if it allows you to directly keep up numberswise with your party members and enemies.

I'd say unless the GM inputs a 100 DP Module to reverse Magic Projection to Psychic Projection and/or visa versa, the best way to use a Wizard Mentalist is to actively focus on either Magic or Psychic Powers and use the other as a way for different otherwise unavailable support types. Sadly, they're shafted really badly for secondaries, and they nearly %100 of the time can't grab advantages to help with secondaries because of how much CP they need to spend elsewhere to work.
>>
>>53578477
Illmora
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>>53589868
Why do Mentalists have hardly any powers? They peak at lower levels pretty hard and have hardly any diversity.
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>>53591076
It's because they can only buy so many Psychic Points, a fair majority of which need to go into Potential if they're going to continue to get stronger. In a typical, accurate to setting game, Willpower values aren't going to hit much higher than 11-12, so it becomes much more necessary to invest heavier into PP.

The mantra of Psychic Powers lacking diversity I'd say is only half accurate. There's a lot of creative ways you can use some powers such as Control Energy, while something like Mental Communication is hardline useful only one way. In the end, they do fall off against Magic versatility wise, but honestly, if a Mage is also true to setting, their power levels are going to be roughly the same combat wise. Actually, the Mentalist can be a stronger combatant by far and with an easier time if built properly, while the Wizard gets to rely more on the breadth of what they can do.
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>>53591180
>I'd say is only half accurate. There's a lot of creative ways you can use some powers such as Control Energy, while something like Mental Communication is hardline useful only one way.
I agree, but I'm talking more so about the sheer volume of disciplines we have and how they don't have that many abilities when compared to a magic path, or ki. It's like what, 15 abilities per discipline? I think the disciplines in Arcana might have fewer abilities too. You can only do so much with a Psychic user it feels like before it gets old.
>>
>>53591076
But that's the point of Mentalism. The mechanics, the idea and the gameplay of each supernatural power follows a concept and tries to get a different feel each. Ki is training, Magic is studies and Mentalism is talent, that's why is limited. Most of the growth of Mentalism exists before the game starts, you simply hone it and try to keep up with the scale of the challenges you have. Ki is a constant growth, while magic is hard when you start and gets higher in scale the more you delve into it.
>>
>>53586084
Remember barny is a level 8 non-combat whimp

And no.
>>
>>53591487
Sure, Barny may be only level 8, but he's fucking Barnabas. If he's not hiding behind a 7000-layer Tehnomagical barrier, Thirty-odd automated turrets, and a dozen or so of the hardest motherfuckers ever to come out of a test tube, then the fight's being done wrong.

>>53591479
I like this explanation.
>>
Character ideas, post them:
>Undead Paladin who became what he hated most so he can banish them
>Necromancy/summoner: Summon undead und buff them
>Blind Tao with Taichi who has See supernatural, Ki Detection and puts his Natural Bonus in Magical Appraisal. He basically sees everything except the physical world.
>Illusionist with Action requirement (music). Basically a bard
>>
>>53592585
>Blind Tao with Tai Chi and Ki detection
I've actually done that one. But instead of MA(since it's only really allowed for people with the Gift), I cranked my notice up to stupid, and since See Supernatural is worthless to a blind person, I grabbed Acute Senses. IIRC, I was sitting at 120 Notice and 60 search at level 1.
Also had lama and velez base, and was planning on going for infinite Defenses at no penalty regardless of number of attacks or bad positioning.

Shame the game lasted all of three sessions because the other player annoyed the GM by not shutting up about the fact that he had a bathtub in his house, which was on the border of Moth and Dwanholf, that was haunted by the ghost of a pirate. And always making "Yar" sounds at least once every ten minutes.
>>
>>53592585
Anima paladins aren't holy, although an inquisitor who becomes undead to keep fighting can be interesting.
>>
>>53592585
>Teenage Dragon Blooded Tao for the ultimate anime protagonist experience
>Agile Warrior using Cancer, from Manterra. Dumb as a brick, looking for her "uncle Misha" Who is Mijhail Mashen'ka
>Wizard Water/Necromancer, writing a novel in his totally-not-a-necromantic-artefact book and looking for clues about the disappearance of his waifu. Who is actually a water elemental that Samael took away for safety reasons.
>Estigian kid with enough knives on himself to make a TSA agent pass out, using Telekinesis to throw them around constantly.
I have shit ideas, I know.
>>
>>53592585
>Black sun operative, who has doomed:1 (incompetency)
>Artifact crafting full defense character that attacks with predet artifacts and ki summons
>Men-Wiz with blind, etc... who lives in a wagon with his Creation beings
>Brave+Psycho mentalist serial killer with addiction (Murder) has a familiar who looks eerily like a feline-like humanoid
>>
>>53592828
Who the fuck is Mijhail Mashen'ka?
>>
>>53592828
It's all right, anon. We all do.
>Literal ripoff of Herr Captain from Hellsing, Gunhell/Pankration Tao with Blood of the Great Beasts and the Transformation Ars Magnus
>Daimah "Red Mage" Warlock with bought spells, a crazy amount of Style(Red capes and Feathered Hats are pimp as fuck), a weakness for Women and booze(even though he can't get drunk), and a swashbuckling personality.
>Mute D'Anjayni Neph Tao Bodyguard specced Selene who acts all cool and collected most of the time, and will do literally anything, no matter how degrading, for her employer, strictly because she has a Phobia of being left alone/unwanted due to coming from a broken home.
>DIO as a Vetala Neph Techie with Seals of Invocation to bring out Za Warudo.
>Sabin Renee Figaro, Muay Thai and other fun shit.
>>
>>53592735
>since it's only really allowed for people with the Gift
OR those who can see magic.
>>
>>53592874
Lord of War of the new continent, brother to the Prince of Manterra, and one of the few who kinda like Elisabetta but is on the fence on rejoining the empire.
>>
Technicians have nemesis
Mages have creation
Psychics have minmaxed builds to cast one power a half dozen times every round with no failure
Warriors have stacking armor and just sort of standing there laughing as everyone fails to hit them and goofy two weapon builds
Secondary based characters have stealth attacks or zen
Summoners can just call up a friend that can do most of the above

But what about tao and invokers? What's their top tier trick?
>>
>>53589868
please read >>53576650 and followup posts

>>53591076
because they don't have any resource and the main three types work on a sliding scale

techniques are completely customizable but expensive, both in how you obtain them and how you use them. psychic powers are rigid but barely have a resource at all, magic is in the middle.
>>
>>53592585
made an assassin who intentionally looked and acted like a hobo as a cover. he'd try to "make some pocket change" in areas where he's trying to gather info by showing his music talent, his rope tricks or put on a puppet show, except actually all three of those were impossible weapons.
>>
>>53592922
>>DIO as a Vetala Neph Techie with Seals of Invocation to bring out Za Warudo.
I made someone that was kind of a mix of DIO and diavolo as a wizard mentalist that used the teleport school and time magic
>>
>>53595312
>Nemesis
>OP
Hahaha ohwow.

Tao is best non-artifact weapon anyone can have and being half technicians.
Invokers is taking over your game the second they have time.
>>
>>53595568
Where in my post did I say OP? I just said the strongest thing that niche can do, which is blatantly nemesis.

>Tao is best non-artifact weapon anyone can have and being half technicians.
Yeah, but what specific styles?

>Invokers is taking over your game the second they have time.
Again, please be more specific
>>
File: Taos.png (2MB, 2288x864px) Image search: [Google]
Taos.png
2MB, 2288x864px
>>53595612
Nemesis isn't the strongest thing tchnicians can do anon.

Invokers invoke things, which are bound to them, meaning they can pop multiple adversaries for the enemy to have to fuck around with, these have similar or sometimes higher levels than the invokers.

Tao? Refer to picture, you have lots of options and none is particularly better than others in all fields (str=damage, dodge/lama=unkillable because good fucking luck hitting me, techniques=it's fucking techniques worlds your oyster), they also lay very nice (better than technician) with nemesis since they won't be getting enough MK and accumulations for full on techniques.
>>
>>53595660
>Nemesis isn't the strongest thing tchnicians can do anon.
What's stronger, meme level 3 techniques that take forever to charge up and use a comically large amount of ki? Just make everyone suck and then punch their feeble ass in the face

>Invokers invoke things, which are bound to them, meaning they can pop multiple adversaries for the enemy to have to fuck around with, these have similar or sometimes higher levels than the invokers.
Are you confused? Or is this just a translation issue? I specifically split up summoners and invokers (the guys that summon arcanas/aeons or emulate dead heroes?)

>Tao? Refer to picture, you have lots of options and none is particularly better than others in all fields
I'm talking specifically about martial arts styles, not "martial artist that also does other thing". What ones are the best?
>>
>>53595771
Or 2 level 1 techniques with +ini and +2 attacks and enjoy surprise and then popping and dropping them with your weapon anon, this has been the cornerstone of "Killing people" in anima for ages. 3rd level tech are for show.

Ah, I misunderstood. I guess they only need 1 skill? Never looked into it.

Unsure, I personally feel if you're not grabbing ki with tao you're doing it awfully wrong.
>>
>>53592002
How would anyone here do a barnabas or lucanor fight, having in account one is non-combat and the other is 200attack/def but doesn't like to fight.
>>
>>53595390
Oh I did read it anon, but I simply disagree flat out. It's unnecessary to always spam disadvantages on a character, in fact, it's nice to sometimes not even take them at all. I tend to think of characters with the littlest amount of CP as possible.

Honestly, listing a "single" build as a "solution" to problems like that which isn't practical solves nothing in my opinion regardless of which class it is. Wizard Mentalist has problems? Mentalist is dicks? Ranger kind of sucks sometimes? Ok let's solve it by min-maxing.

I've never make a Wizard Mentalist that way myself because I have no RP or flavor reason to do so. I'm sure someone would, but you can't say that everyone would.
>>
>>53595660
In a normal game where accumulations are on average never higher than 3~, as per the distribution of most NPC accumulations, Nemesis Cancellation is actually crushing powerful. Actually, thinking about it, a properly built Nemesis user using Greater Cancellation can really fuck the shit out of Technicians with even 4-5 Ki Accumulations.

And as >>53595771 says, a Level 3 Technique might be "stronger" technically, but actually pulling it or with or without -4 to all Accumulations in your face is still going to be near impossible. Not everyone can abuse fatigue or artifacts afterall.

I'd say strongest passive ability is Superior Characteristic Augmentation when cheesed with Ki Recovery 3, but that's also unofficial cause AS said somewhere in the forums you can't recover Ki while spending it.
>>
>>53597782
Level 3 tech is garbage in comparison to sustained you can shoot in a moment and go town with.
>>
>>53597817
Actually, since a Sustained Technique can only hit Level 2 Powers (Unless your GM is kind in letting you fuck yourself with the Ki Costs of Level 3 Powers) a Level 3 Technique is "technically stronger", though you are absolutely correct in saying sustenance is extremely good. Very efficient over pretty much %95 of Maintenance Costs. Sadly, it's still hard to get out some sustained techniques over others, and their Ki Costs suck really hard to the point of being generally unusable twice in the span of a day for "normal" Technicians without Ki Recovery.
>>
>>53598112
But anon, best tech are level 1 +ini and another + attacks sustained, they work very well and have huge benefits at every level.

Level 2-3 are for yuge nukes/utility like teleports, etc...
>>
>>53598172
if you just want to stack regular attacks all day and be super boring, find some way to get monster powers and learn some martial arts
>>
>>53598269
As said, 2-3 are for >FUN 1 are for sustain cheese.
>>
>>53598172
>>53598321
Definitely fair points anon. Level 1 Sustained Techniques are effective and cheap overall, I was definitely thinking towards the higher end of stuff due to the conversation being about "what's stronger".

>>53598269
Monster Powers = Cheese that never make a lot of sense RP wise. Martial Arts really only work on a Tao, since it's so expensive on other classes, which leaves them limited in use even if they're very powerful. (And personally, +Attack sustained might be boring, but I prefer it due to the customization fluff)
>>
>>53598431
>Monster Powers = Cheese that never make a lot of sense RP wise.
Blood of the great beasts? That mutation advantage core exett talks about? Playing as a non-humanoid character (and not a weird otherkin like the lost souls, but a proper one)

Anything can make sense RP wise, that's sort of the point of RP.
>>
>>53598471
>Mutation advantage
Nope.png
>>
>>53598471
To be specific, I wasn't talking about BotGB, Mutation, and Elidon. I was talking in general that Monster Powers are just not a PC thing. The PC's are supposed to be human afterall.

Being specific then, I'm talking about heightened Gnosis by way of Chimera or whatever plot bullshit a GM can come up with. You're perfectly right in saying you can make those fitting RP-wise, I just wasn't careful with my blanket statement.
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