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larp thread

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Thread replies: 164
Thread images: 82

So, fellow larpfags, Drachenfest is near and the question arises: Which one you will be there and in which camps?

Personally I will be in the Landskencht camp

Also, general larp thread.
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>>53555924
Those are some big fucking skaven.
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>>53556105
I'm not sure all of them are skaven
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Isn't LARP stuff generally on /cgl/?
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>>53559380
it was always a /tg/ thing. But cgl is a slower board so the threads there stays up longer.
Also I generally like /tg/ more and the people who come here. Even the shitposters are funnier
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Where does one acquire metallic armor like these guys are wearing? Is it custom-made? I've seen people selling this kind of stuff at conventions, but I'm not a conventional size at all.

Not fat, just very small and female. It breaks my heart to think my only option to ever be a knight is crafting shitty papier-mĂ¢chĂ© armor myself.
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>>53561868
well the huge majority of the armors show here are from larp shops. As you can see there are ones that are good for females too.
Although there are a few examples of costum made ones that are made by blackmsiths and for that one person and his/her size. Those are WAAAAAAAAY more expensive obviously.

So yeah, you can be a knight.
Also, armour that is made out of foam and latex is also an option and so is various plastic ones like this one
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>>53562093
I'll admit that armor is good-looking. I never thought plastic could be.
I'm preparing for a very small larp (less than ten persons) and I don't technically need armor at all. But it's always been a goal of mine to have, and wear plate someday.

And yeah, I saw there were ladies like >>53561432 wearing metallic armor, though they still look pretty large/tall.

Thanks for the information, and nice pictures by the way. Did you take them?
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>>53562318
nah, these are the official pictures from drachenfest. I took a few hundred every year when I'm there but mostly they aren't that good and it's about stuff that is near me when I actually have time to take pictures.

Also about >>53561432 that's a costum made armor probably although not terrybly high tier but still a lot of money. it could be made into a more slender version and stuff but it's not that late period plate and also, look at that cloth underneath it, that probably cost an arm and a leg too

Then again chainmail and scalemail is also an option if you want something that isn't too xpensive and still not bulky
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>>53553055
Ancient Egyptians weren't negroid.
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>>53562416
mummies weren't walking either. Your point?
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>>53562387
I'll see someday (probably not too soon, sadly). I know it's expensive, and probably much more for someone small, though, but I really dig the look of plate. Maybe I could do something with just a breastplate.

I'll stay content with organizing stuff for the moment. I've actually never been to a bigger LARP, only historical stuff (and only as a spectator). Must be pretty different from tabletop-sized roleplay, no? Don't people get bored sometimes because there's so many of you?
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nice garb you all are weak
look upon me and know thy superior
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>>53562711
>I know it's expensive, and probably much more for someone small
smaller ones are either the same or slightly cheaper. But mostly the same cost. I mean it's the work hours that you mostly pay and a blacksmith has the same amount of work with it than for a bigger guy.

And yes breastplate on it's own can be a "game changer" but there are lot of possibilities even with that.

>Must be pretty different from tabletop-sized roleplay, no?
Yep it is. sky and earth the two things

>Don't people get bored sometimes because there's so many of you?
because there are so many people is why it1s so hard to get bored. Always something is happening around you even if you just sit down and rest.

>>53562809
truly a pro larper
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I want all name fags and trip fags to leave.
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>>53562711
also example of girls with breastplate.
Look at the one on the left. Also ignore that abomination of a gorget she is wearing. That's shit and should be under the breastplate
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>>53563154

Those plates on the girls are like kids menu on mc donalds.
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>>53563149
and I want a lot of money, but here we are shitposting all the same

>>53563302
it's mostly the shit tier gorgets that fuck up the whole pciture. I have no idea why people are buying them or why they wearing them, especially in the wrong way as it should be under the breastplate. Although it's so shit quality that probably you can't wear it under the breastplate
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also this one is not from a larp but shows perfectly what you could get from a proper armourer
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>>53563001
So how does it go exactly? Are there GMs, what do they do? Specific events throughout the thing, I guess, but how much of it is scenarized? From what you've posted here there seems to be groups of just about anything, so what do they all do together? Do groups organize their own events? Do they do things spontaneously?

I'd be really interested in knowing how the whole thing works, from a roleplay/story point of view. I've been organizing small larps like I said, so it's basically scenarizing like tabletop, with more emphasis on problem-solving and socializing with other PCs and NPCs. I don't think it could scale up, so I'm curious about what happens at giant events.
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>>53563427
Isn't it from some movie? It reminds me of something.
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>>53563448
Well the pics here is from Drachenfest so I will show specificly that game but keep in mind that there are a lot of other games around in the wrold where it works differently.

First thing first, Drachenfest is the second biggest larp in the world, with roughly 5-6000 players plus a few hundred organizer.

There are scripted events here and there but because of the sheer size most of the game is not.

I will start the backstory because it's kind of important to understand how things go there.
So first of all there were the dragons, powerful and whatnot. Created the world then they couldn't agree who should rule it so fought each other.
The world in the process was destroyed.
So they created it again and said "new rule: we won't do personally the fighting thing again." Also since then every year they summon armies of their own from all over the world and dimesnions to fight for them and decide who should rule the world for the next year.

That's the short version.
There are 10 camps of the dragons, all representing various ideologies, all of them are open and anyone can join (although the Copper Dragon's camp is the NPC camp, you can freely join that one too but it's "stricter" on what you should play)
There are also smaller camps who aren't under any dragon but they can't "win" the festival of dragons to rule the world for a year.

Basically the big camps all have their own flags that can be stolen various ways, and you want to steal the other camp's flags because that give you dragon eggs (which represents the points)
There are also various other quest to get dragon eggs (points) that camps or individuals can do.

>>53563499
yep, it was made for a small relatively unkown movie by a world class blacksmith because he was friends with a producer. The thing is made out of aluminium and it was made in the span of a weekend if I remember correctly (effective work, not counting various smaller fittings and such)
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>>53563629
So at te end of the game whichever camp has the most points wins and they will rule the world for a year. The next year the city will be in their color, the money will have their camps insigna, have various other fun stuffs, etc.

That is the global happening on the game.
Which is what most people slightly give two fucks about it. I mean there are always hierarchy and all, and the leaders of the camps (all players) try to win obviously so they try to lead the few hundred other guys to victory but it's like herding cats obviously.
Some camps are more disciplined than others but at the end of the day it's pretty chaotic and there are thousands of people who don't give a fuck about getting dragon eggs for their camps they want to do their own fun stuff, like chasing glory or honor or money or whores or whatever they can think up.

There is also a city with traders, arena, casino, hospital, artist, etc.
Lot's of things happening, even if you sit down to have a meal in the main square of the city you can see beggars begging for money, city guards patroling, some random abominations from the chaos camp doing shady things, while soldiers from other camps either getting drunk together or eyeing each other if they should shank the other guy now or wait until the guard patrols move farther.

You can be always ambushed when you go back to your own camp, but you can hire bodyguards, or act that you are from actually from an entirely different camp.

Also it's an international thing, while it is in germany and most people there german there are still hundreds if not thousands of people there who are from other countries with at least a general idea about the english language.

So as I said it's huge.
You don't get quests. You have to go and find them.
Or make up your own goals.
Nobody will hold your hand and show how to play it, but maybe your camp leader will issue orders (that you can obey or ignore)
Again: it's huge.
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All those pics are magnificent. Thanks for sharing op and others
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>>53563629
Okay so it seems more gamey than story-heavy. Although I suppose with everyone in character, stories write themselves anyway. Thanks for the info. I've always been curious. I'm not sure it'd be my kind of thing, but I'll get to it someday (when I get an armor, ha). I've got options, anyway, thanks Europe.
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>>53563758
Can players disguise themselves as characters from the other camps?
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>>53563815
nah, it's really story heavy. It's just everyone has a story and you aren't the most important in the game. Nobody is.
It's a living, breathing world that actually functions. When you just stop and look at others you see they all do their things, living their characters life there in that week.

I just gave you the simplest explanation because word limit and also it's 2 am here

>>53563845
yes. We done it several times, it's fun. There is no game mechanic on it. If you can bullshit your way through guards you can do it

And here I have to tell a few words about the rules.
The rules are shit. It's an overcomplicated mess. BUT, and this is a very big but, nobody gives a shit. Most players are there for playing not for rules lawyering and they follow the rule of cool most of the time. It's interesting to see that it mostly works.
If someone wants to do something most of the time he will do it actually. Be it sneaking into other camps, or bullshitting their way through guards or stealing stuff, etc.
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>>53563427

I bet this was asked a thousand times already but how much a custom made stuff like that costs compared to a half-decent armor that is made in bulk ?

Since i am a ww2 reenactor myself i know that the prices can have very huge gaps between them and it will depend a lot on the various different materials that can be put together to set-up a full kit. A very general estimate would suffice.
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>>53563916
Sounds really good. I hope you have fun with it.

What kind of game rules are there? I've always found the implementation of rules in LARP pretty complicated and immersion-breaking. Last one I did, I had a rule where you had to grab a specific piece of clothing from someone if you wanted to neutralize them because we were playing inside and I didn't want them to break stuff. It was the only, single rule. They didn't give two shit, they mock-fought and broke stuff anyway because they were too caught up in it.
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>>53564042
well, depends on the actual style of the armour you want, from whom you order it and where is that guy lives.
Eastern europe generally cheaper, people can make stuff here with a profit and for the same money someone in western europe can hardly buy the raw material.
Also actual blacksmiths obviously will be more expensive IF they are any good, (with some exceptions)

But ballpark numbers: if we are talking about a simple breastplate, nothing fancy, then from a larp shop you can get one for 100-200 euro (there are obviously cheaper ones too) but those are either thin or not looking that good from a reenactors point of few and generally made by a bad pattern that is easy to mass produce but uncomfortable.

Now if you want a _proper_ breastplate that is actually good AND holds up to steel sword it can easily start at 400-500 euros from a decent armourer.
Obviously you don't need that for a larp so corners can be cut and you can probably get somewhere close to 200-300 euro.
Or if it's eastern european then even cheaper because the economy is in the shitter here. I got my half plate for roughly 600 euro which is a breastplate, backplate, gorget, a helmet, arms, and gauntlets. But it was munitions grade, the armourer back then wasn't well known and I was a friend with him so he gave me serious discounts. In western europe that would have costed me easily five or ten times as much
(you can also order some kind of abomination from an indian manufacturer for even less money but then you will actually buy shit that has metal in it)


>>53564097
Well most of the people ignor the official rules and follows only two rules (this is basically the general german approach on a lot of their larps)
1. Every time someone is interacting with you give some feedback on it (if you got hit shout in pain, or if they slap you spit on the ground showing it doesn't hurt you, whatever) so basically do some acting don't be passive.

2. Don't expect any specific reaction.
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>>53552949
>tfw American LARPers tend to be fatasses while Euro LARPers look like they're acquainted with physical activity
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anyway I'm off to sleep because I have to wake up in a soon. If the thread will be still here in the morning I will continue
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>>53564301

Oh, it wasnt as bad as i was expecting. Thanks for the help.
Have you or anyone in the community had experience with reenactment supplies co uk btw ? They look decent from the outside but since armor quality and historical accuracy of the items are out of my area of expertise time period, i cant reliably gauge if an items in online shops are good or not.
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>>53562627
If they were they wouldn't be black.
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>>53554200
He is much too attractive to stay with her.
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>>53556307
They're actually all manlets lmao
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What is the combat like? What kinds of weapons and shields are used, and what materials are they made of? Where I live all the LARPs are shitty 'lightest touch' games for weebs and fat, balding geeks, and everyone uses these ridiculous shields that are about as large as a small tower shield, but with the grip and fighting style (because they're made of lightweight foam) of a buckler.
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>TFW the only LARPs that seem to have traction in Australia are fucking VtM based and reports from friends are that they've devolved into snarky bullshit and are slowly dying of cancer.
I just want to try one...
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>>53552949
Good God, I wish I could fly out for that. I still do SCA stuff but stopped doing LARP shit in the states because no one puts in any effort, it's the same shitty tag systems played by the same shitty people with the same shitty costumes. Pls kill me
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>>53563154
In SCA what matters is if the gorget protects the neck.
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>>53566012
>>53567233
Get into SCA. It's focused on historicity, but the fighting game is awesome and it's generally fucking awesome. And you can LARP as hard as you want, it's up to you. Also the historicity thing really ties it together. Contextualizes everything, legitimizes lots of things, gives power to the little details, gives you something to work on and research and think about when your making things like garb or tents or whatever.
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>>53568945
Oh hey a friend of mine is actively trying to fuck the king of Lochac. SCA isn't an option for me, I know of two snivelling cunts in my relatively small city who do it and there's no way I'm putting up with their high horse shit. Otherwise totally would, looks like fun.
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>>53561868
larp armour in general fits poorly.
You'd be better served saving up and sinking some cash into some real armour. look at steelmastery.com, they got some really cool and affordable brigandines in various sizes and you can sk them to alter them to fit you better.
they got breastplates too, but they are not as affordable
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>>53567233
you guys really should have Mad Max larps...
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>>53569254
I would give my left nut for one. Problem is most of Australia is really green. There are some convoy ride alongs near Broken Hill once a year or so but nothing like a LARP.
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>>53564624
personally I don't have experience with them but I will ask around. As I skimmed through it looks like a hit and miss, some stuff are decent, some are painfully wrong.

>>53565825
they are slow, so if they were walking they would get a SERIOUS tan because they would spend so much time under the sun.

>>53566012
well depends on the game. For drachenfest it's mostly latex weapons that are used and nowdays I see more and more calimacil weapons (and I personally use mostly calimacil weapons) but there are always a few home made ones here and there.
Anyway as for combat, noone wants the other guy to actually die so safety first. That said if you go to a battle better bring some helmet just to be on the safe side. What is really special to UK and German larps is, no stabbing allowed. I will never understand that rule but there you go.
Also if both sides agree you can turn up the intensity of the fight, but only in smaller battles so it won't get out of hand. This way orks who dropkick into shieldwalls can happen
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>>53568814
last I heard the whole point of gorgets were to protect your neck, I mean everywhere in real life.
That said, those abominations protect nothing and look ugly as fuck.

Anyway: gorget goes UNDER the breastplate, buffe goes ABOVE the breastplate.

>>53567233
Have you heard about Swordcraft? I mean it's closer to a battle game than to a larp but I heard it's fun, also there is a few more similar ones there
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>>53569578
>landsknechts laughing as they stab some poor fuckers to death
accurately portrayed
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>>53569656
that's really our whole gig. That plus blackjack and hookers
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>>53569611
>Swordcraft
Haven't heard of it but I'll definitely look it up. Cheers!
>>
>>53569578
I'm in some monthly stateside Dystopia Rising games (post-apocalyptic junk fun) with the same anti-stabbing rules. It's genuinely less safe to be doing stabbing, especially where moving targets are concerned - *you* won't be pushing it into them very hard but if they unexpectedly move into it while you do that, it'll abruptly halt their momentum on that point and they can get the wind knocked out of them, get twisted in a back- or ankle-hurting way, get knocked down, or just cause the foam weapon to fold/split.

Meanwhile a foam slash will never be at risk of halting a body's momentum.
>>
>>53569855
I live in a country where stab safety was never really a concern and for ten or so years wooden sticks with cosmetic padding were totally cool. Stabbing never caused an accident. Heavy hits to the head sometimes did caused accidents.
I one times even stabbed someone in the throath with a spear, apart from his character dying, no real problem arised.

What I'm trying to say is that the stab concern is mostly a UK-German thing. I won't say it's an US thing because in the US you guys are even afraid to put strings on the bow and in some games mandatory to pad the horns of a bow too, let's not talk about maximum distance you can go near to other characters or if we are talking about DR the time when someone who practiced HEMA was banned from a chapter because he might be dangerous, when said guy didn't even know the game even existed (although that was just a cover reason, actually they just hated the guy but still).
The uS really does full retard on safety rules and half the time completely misses the point.

Meanwhile I can give you a dozen or more countries where stabbing is totally okay.
>>
>>53564301
Got pictures of your costume? Not necessarily with you in it, I'm just curious about your armour.

>>53569254
Seconding this. Are there even european post-apocalyptic LARPs? Or conventions, at least?
Never heard of any.
>>
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>>53570605
there are european postapoc larps. Some uses nerfs some uses airsoft.

About my kit, here is a photo from last year. I'm the one with the feathers on the helmet
>>
>>53570199
Yeah I don't get the whole stab-aversion thing.
In this day and age the latex weapons are so good you need to try really hard to...what was that old fear again? that the glassfiber rod inside will snap and stab someone for reals?
Shit, my hobby is full contact reenactment, I think people need to toughen up a little.
>>
>>53570706
the very first latex swords had near to nothing tip protection so the rod could penetrate the foam and the latex layer and KILL EVERY CHILDREN EVERYWHERE!!!
fiberglass rods doesn't really break, that's why they use them. If they break that it was either faulty to begin with or go so much stress that you can ask the african american gentleman about what they were doing.
>>
>>53570680
Nice. Looks like you and the guy next to you were trying to out-pant each other.
>>
>>53562416
/pol/ pls
>>
>>53570747
you mean the codpieces? because that's standard procedure for the Landsknechte
>>
>>53570766
The whole thing.
>>
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>>53570807
that's also standard procedure
>>
>>53570862
Next to last guy on the right looks like he got deprived. What's with mercenaries and gaudy clothing anyway? Does it work like... tropical frogs advertizing their poison?
>>
>>53570921
it's a historical thing. Landsknechte were kind of special in that front as they were free from any and all laws considering what kind of cloths they were allowed to wear so they obviously tried to show their wealth by dressing in all kinds of color and using the most expensive materials.
As they didn't had land or anything permanent most ofthe time this was the indicator of how wealth an individual was, and basically a chick magnet among other things
>>
>>53570956
So more of a peacock thing, then. Doesn't it get a bit impractical for cleanup and such?
>>
>>53571025
well, wool is kind of easy to clean. I mean it doesn't really stinks even if you sweat over it for a week. Then again if you have so much money to get these then you have money to pay people to clean your stuff. Histroically speaking.
Also they are really comfy if made right. Sad thing is there are a lot of landsknecht reenactor out in the world who doesn't realize basic concepts like how far up the hose should go and they want to do it by modern standards and then wonder why the stuff looks like on them like a trouser on a cow
>>
>>53561868
Do what I did when I was in the SCA in the 80's and 90's. Learn to make your own.
That way you can fix it if it breaks, and if anyone gives you any shit, you can look them straight in the eye and ask them if they're a real LARPer in their shitty eBay rubber armour.
>>
>>53569770
Try the Society for Creative Anachronism, and there are also a bunch of HEMA groups around. Where are you located, anon?
>>
>>53569705
>that fucking edgelord in the top right
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Ideas for practical effects stuff that look like magic, for LARPing purposes? I've already used UV paint and lamps to good effect (magical symbols and shit) and I was thinking about dry ice, but it's a bit hard to come by where we'll be playing.
>>
>>53571479
honestly really depends on what you want. but generally speaking combat magic will be always sketchy. Ritual magic on the other hand will have the advantage that you can prepare stuff on the place and hide it, also you can bring bulky stuff in it too.

Also, smoke bombs. They fun. Then again, if you happen to get ones that are for tanks that's when the real FUN starts.

But there are a lot of programable leds and whatnot out there, some are even for the purpose to put it in your cloths. There are also circuits that you can put into gloves and depending on what you do with your fingers can produce sound or light
>>
>>53553055

KANGZ AND SHIET
>>
>>53571479
Shamanistic magic is MUCH easier to enact. You just need some bones to crush or powder to throw around while you wave a totem around and yell something unintelligible.
>>
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>>53570862
I thought people from this time period, as long as they didn't belong to the nobility, weren't as fat?
>>
>>53571513
>>53571545
I mostly want stuff to make my players go "Aaaah", if I'm being honest. Magic will mostly be for the GMs. Smoke bombs are a good idea. As are leds, though I've already used UV leds last time. Think I'll reuse them anyway because that stuff looks too good to pass.
>>
>>53571590
contrary to popular to popular belief, being fat isn't a recent breakthrough in science. Also larping isn't reenactment either.

>>53571630
well one guy made a cape here that had hidden leds in them and it had pressure switches, so if someone hit it the whole cape light up.
>>
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>>53571590
Well trolled, my dude.
>>
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>>53563758
Whores?
>>
>>53572892
what about them?
>>
>>53573054

is that a legit thing that happens? seems a little odd with kids around
>>
>>53573054
have you got any interesting stories about your times LARPing?
>>
>>53573098
IN game whores anon. And they don't rub it in the face of kids. People can be pretty much lowkey about it or subtle when needed.
>>
what happens if someone is killed in character?
>>
>>53573250

They die IRL. Blackleaf was a warning to us all.
>>
>>53573250
if the player dies the character dies too.

But if you mean what happens if the character is killed then the character goes to the limbus where he have to write his name in the book of the dead and go through the labyrinth doing some stuff in the meantime, varies somethins what you have to do. If you went through then you are alive again, the dragons brought you back.
Thing is, after a big fight there is a huge line at the limbus so you can't really go through fast.
That and if you fail your character dies kind of permanently (there are still ways to doge that but you have to make a deal with some shady persons)
>>
>>53573382
Are there any mongol-turkic steppe tribes in the larp or is it just fantasy humans and fantasy races combined ?
>>
>>53573425
there is a small camp called tribes, there are a lot of nomadic and whatnot people there also with fake and real Scotsmen and a dozen other shenanigans
>>
Larpfags and faggettes, I need help

I picked up Passion Play, the Fading Suns LARP (Dune-esque setting for those that don't know, or look t othe Hyperion Cantos for a suitable style)

Unfortunately, I only have about 5 people total (including myself) interested. What are some good scenarios for that size? I was thinking the ubiquitous murder mystery.
>>
>>53575788
Murder mystery/generic investigation works very well for a small LARP in my experience. It's fun to put clues and such everywhere.
Have someone on the team be working against the others in secret, maybe. Or have some of them have hidden agendas. It's funny to watch as the players try to hide stuff from each other because they actually HAVE to be sneaky, instead of just passing notes to the GM.

Another thing you could do would be an "extended" escape room. Like maybe the players are prisoners somewhere and have to escape together while discovering WHY they are imprisoned.

Where will you be playing? How many hour/days do you have in mind?
>>
>>53576125

Mix of family's cabin / woods (this will mostly be for the 'oh noes we crashed on a barren world!' stuff), gamestore backroom, and if a buddy can swing it, a small warehouse his family owns.

For now, every other weekend, 4-6 hours on Saturday, then a couple on Sunday afternoon
>>
>>53576159
Your locations sound cool. I'd love to be able to play in a warehouse someday, always wanted to do a cyberpunk or post-apocalyptic game, but it's not easy finding where to do it.

So you'll be doing a campaign, I gather? Definitively look into something non-combat oriented, if you're the only GM.
Puzzles are cool. If you can put some in (like deciphering coded messages for example), it's definitively something I recommend, I had fun with it.
Actually, I have an anecdote about puzzles.
I had planned for my players to decipher a coded journal. I had encoded it using Vigenère cipher which, while not *the* toughest thing to break, is still really hard to break if you don't have the encryption key, which they were of course supposed to find elsewhere.
Rather than doing that, one of my players, a math student, spent a whole night (we were playing a three days game) trying to brute-force it. He knew there was a key, somewhere, he could find. He didn't care about looking for it.
And he did decipher it all by hand (of course, no phone/computers allowed), the madman. I've never been both as proud and afraid of a player.
Mathematicians are crazy.
>>
>>53576425

I'm really hoping we get to. And while I'd like to do a campaign, I'm going to do a few vaguely-connected oneshots first, just to ease people into the idea of LARPing.

An escape room sounds like fun, could always do the cabin up like some old facility / temple. Might link the murder mystery to it after the fact. Escape, and on the way out, somebody dies.

For puzzles, I'll be going with easier stuff than the Vigenère. Maybe a Caeser or Grid cypher.

Ooh, alien glyphs that translate to binary values, since I have a couple network techs in the group. Then translate the addresses as coordinates on a map to point out the exit / some clue to another puzzle.
>>
>>53576602
You're lucky your game is SF. Plenty of possibilities with new technologies (without necessarily going full ARG). You could disguise smartphones or tablets as techy interfaces if you can develop or find simple apps that fit the need.
>>
>>53564333

Well, Americans shouldn't be allowed to larp in the first place, so it's not normally an issue.
>>
>>53577467
Is LARP-like activity really prohibited in some states? Land of the free my ass.
>>
>>53565825
when dead bodies decompose their skin goes black and brown and rotten, so it don't matter what colour the skin originally
>>
>>53578655
No, it is because they wuz kangz.
>>
>>53563001
>someone saved my shitty image
Today is a good day.
>>
So what's a good place to get some decent looking clothes? Never done this before.
>>
>>53562416
What's your point? People dress up in costume to dress up in costume.
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