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Warhammer 40000 general /40kg/

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It's AoS all over again edition

>Lastest news :
https://www.warhammer-community.com/2017/05/27/warhammer-fest-live-blog/

>Your daily duncan
[YouTube] WHTV Tip of the Day - Transonic Blades. (embed)

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>Latest GW teases:
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata
>>
>>53546400
Fuck 8th edition im just gonna play my 5th edition dark eldar in 7th
>>
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>>53546257
Reposting for your convenience you fucking shill faggot.


All characters got more wounds you dishonest faggot, it's not a real buff. D3 damage is NOWHERE near as good as Armorbane, and his useless aura has a laughable range of a SINGLE FUCKING INCH.

Attacking twice is NOT worth losing Armorbane, losing Hatred Incarnate, much less Blessing of the Blood God, one attack and one strenght when all he's got for defense is power armor and a piss-poor 4++ defense when most HQs are always hitting on 2+ which is something only HE could do in the past and was not compensated for despite the points increase. He's MUCH more likely to get killed before his second round of attacks now, thanks a lot for the decreased straight-up lethality.

Eat shit in hell, you subversive fucking shill.
>>
So what do you think about assault marines without jump packs plus a chaplain riding in a rhino?

Rhinos are too expensive to be battle taxis now for tactical marines, they need to get guys into an assault faster.
>>
>>53546422
Same here
>>
Is it worth play Imperial Guard if I'm planning to go competitive? Will they be shit in 8th?
>>
>>53546400

Well, as bad as things are, at least we didn't suffer the indignity of female Primaris Marines
>>
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>>53546451
This, GW shill please go
>>
>oh boy I can't wait for 8th
>8th comes out
>FUCK 8TH EVERYTHING IS RUINED
What happened exactly?
>>
>>53546717
people on the internet freaked out, what do you think?
>>
>>53546717
DE and Tyranids became tier 1.
>>
>>53546757
in what world is DE tier 1
>>
>>53546717

Things changed. Autistic children cannot handle change.
>>
>>53546785
It's what people who've played it said.
>>
>>53546717
Shitty aliens suddenly became actually okay, Taudar and Muhrine fags are shitting themselves in confusion as to why their OP pos armies didn't get a full buff
>>
>>53546757
>>53546817
>Initial rules leak
>Panic ensues
>People are trying to meta with limited info
I'll just wait till the marines get chapter tactics before I panic
>>
Fact: Berzerkers, Rubricae and Possessed got buffed.

But if Chaos doesn't have any good psychic powers though, that's a big problem. And missing marks for non-cult units, Ahriman not being able to use multiple smites, and Kharn not being resistant to psychic powers, are failures on GW's part.
>>
>>53546400
>>53546515
>>53546635
samefag
>>
>>53546910
Someone once said that the reason why GW doesn't just dial down the power creep is that no one wants to be first.

They brought them all down instead and still people are mad.
>>
>>53546962

I have had a Tyranid army for 5 years and I sure don't feel brought down by 20 point warriors right now
>>
>>53546984
You were shit, you get brought up instead.
>>
>>53546371
>>53546371
>>53546371
Migrate, this other thread has more replies. Don't split the timelines.
>>53546371
>>53546371
>>53546371
>>
Fuck off with the anime shit, are you trying to turn this general into pfg?
>>
>>53546950
Well yes, I'm op but I also participate, i just didn't realised the name got stuck there.
>>
mfw everyone is panicking but im just waiting to make my primaris flesh tearers and buy a noice gabriel seth so that i can ruin the model with my subpar painting skills
>>
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>>53546400
>>
>>53546717
Because you can make all sorts of pretty promises until you actually have to put pen to paper. Now that people are seeing the reality instead of the advertising hype they're disappointed.
>>
>>53546422
Why? They're way better.
>>
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Just got done playing a game of 8th with my 1k sons vs ad mech.
It was quite fun, and it's nice that the sons of magnus are actually quite viable now.
Some stuff I learned through the game:
>rubrics and scarab occult are tanky as fuck. A turn of an entire army of ad mech shooting only removed 6 rubrics
>magnus is powerful, but the lack of powers makes him not worth taking right now, since his bonuses are wasted on the mediocre heritcus powers.
>rule of one is not nearly a big deal as people make it put to be. Spamming smite is really powerful, and who doesn't love just throwing out warp lighting like Sheev all over the table.
>arhiman is really quite good. The drop in cost makes him quite viable
>warpflamers are worth the points. putting out tons of shots while advancing each turn is quite strong
>rhinos are quite tanky now, they can survive rather long unlike before

Can't wait to see what the CSM codex brings, because right now the hold over index is quite fun.
>>
>>53546910
>Space Marines
>OP
They weren't even top 3.
>>
>>53546717

I can only speak for my own faction (admech), but it seems to be the pattern.

I was super excited for 8th, but learned today they're stripping a whole bunch of the neat thematic rules from my soldiers; no more doctrina imperatives (so long infantry specialization), no more feel no pain, no more relentless, plasma got debuffed, sicarians are slower and have less attacks on the charge, the list goes on. Now they're basically the Guard, but with red capes. I'm still excited for 8th but much less so now that I know my army is going to be a bland faction that's okay with everything, has decent stats, and doesn't really stand out.

Based on what I'm seeing it looks pretty similar for the Tau, Craftworlds, and Marines; fluffy fun armies with characterization are now just armies that do things, slightly less well than they used to. That's boring and kind of sad, and makes the rules bloat from 7th suddenly seem more worth it than it did a month ago.
>>
>>53548079
That's because the indexes are just to hold us over till the codexes. They'll add back in chapter tactics, relics and all the unique and fluffy rules.
>>
>>53548079
Hopefully the full codex will have more uniqueness to it. People are saying these are just temp rules until full books come out but with the apparent obsession on "simplification" I'm worried GW will leave out a lot of fluffyness in the effort of making people have to remember fewer rules.
>>
>>53548079
How is GW so stupid that they can't fit all the relevant information on a single page?

I could handle the rules bloat of 7e, if they actually formatted the statblocks so I don't have to consult 5 different books to figure out how a unit works.
>>
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>tfw non-psykers can summon Khorne daemons using a magic ritual
>>
>>53548106
>codexes
Kys you illiterate hick
>>
>>53548146
co·dex
ˈkōˌdeks/
noun: codex; plural noun: codexes; plural noun: codices
>>
>>53548146
The plural of codex is codexes or codices. Learn English you fucking mong
>>
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One thing that makes me happy that nobody is talking about

Staff of Light and all it's character variants are power weapons again and with the new wounding system having S7 over S5 doesn't matter most of the time and the weapon tax is generally gone (obviously you want your chariot or destroyer lord to be dead killy but otherwise it's all good)
>>
>>53548146
Codexes is literally what GW calls codices. Luckily, indexes is an actual word. If you refer to multiple 40k army codexes as codices, you are actually spelling it wrong.

I have no idea why GW does it that way, and I'm sure many people say "codexes" in real life without even knowing the real world is "codices", but there you go.
>>
>Changeling is a cool character with cool rules again
>horrors suck all the cocks and are arguably the worst unit in the game

Why GW
>>
>>53548195
Codexes and codices are equally correct. I'd assume GW chooses the former for copyeight reasons or something
>>
>>53548142
Sounds like typical Khornate.
Especially because there's a fairly high chance of a bloodsplosion when he enters.
>>
>>53548207

What's funny is a Prince has a PL of 11, so a Khorne champ has a relatively average chance of getting one on 3d6, and its only 180 reserve points
>>
So do we have word on whether or not Auras affect the unit generating them?

I'm thinking about using my Repentia as Ministorium Priests with eviscerators.

I was wondering how many attacks my 57 point repentia are going to have.
>>
Codexes is funner. And funner is gooder than regular old fun.
>>
cool. now ita easy to just add some basalisks to my genecult army.
or a shadowsword for big things.
>>
>>53548187
War scythe is the cheaper option so there's that if you don't think you'll be doing much in the way of shooting.
>>
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>>53548279
and i forgot the picture.
>>
>>53548039
>magnus is powerful, but the lack of powers makes him not worth taking right now, since his bonuses are wasted on the mediocre heritcus powers.

Nigga, you can charge anything with your lmao 36" movement and the proceed to murder them with your hilariously powerful melee. You can actually rip a knight or LR in a single turn of combat you charge them in.

Oh yeah, and you have smite on crack. 7 mortal wounds every second cast is kinda brutal.
>>
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>>53546400

Guys

Where the fuck are my Chapters tactics.
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>>53548039
Thanks based anon great to hear ACTUALLY FUCKING FIRST-HAND EXPERIENCE RATHER THAN MINDLESS WHINING FROM PEOPLE WHO JUST COMPARE ONE EDITION TO A DEAD ONE!
>>
>>53548315
coming in the codex.
>>
>>53548249
So far afaik none of the auras specify another friendly so it should be good.

>>53548283
The hell, I assumed they came baseline at 0 like they always had. I mean I'll still pick them now but lame.
>>
>>53548315
Wait for the codex like everyone else.
>>
>>53548313
Like I said, he's powerful. I just don't feel that, with the lack of powers at this point, he's worth his cost at this point. When there's more variety in Psykic powers, then he'll definitely be worth it.

But I also played quite a few games yesterday with my loyaltists, and guilliman is really fucking strong, so that may have spoiled me.
>>
>>53548327
18 for the staff, 11 for the scythe. I'd pretty much only take them on crypteks.
>>
>>53548325
Question is how long until we start seeing the full army books. I'd imagine we'll see at least a marine book before the end of the year.
>>
So why did GW remove carapace armour as an option for imperial guard?

The Vostroyan line wears carapace. Rough riders and shotguns have no model yet they stayed.
>>
>>53548315

I SWEAR TO MIGHTY GILGAMESH IF THEY CHANGE MY CHAPTER TACTICS AND I HAVE TO RIP OFF ALL THESE CHAINSWORDS THAT I JUST PUT ON AFTER RIPPING OFF ALL THEIR BOLTERS
>>
>>53548363

There was a faggot who claimed they were all dropping at once (codexes NOT indexes) because they said it at WHfest
>>
Still Very Uncertain On The Effectiveness Of The Stoma, Can Anyone Give Advice?
>>
>>53548203
>>horrors suck all the cocks and are arguably the worst unit in the game

Because they were the best troops in the game in 7E after Eldar jetbikes
>>
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Opinions?
>>
>>53548363
Primaris and Death Guard books will no doubt be out soon. I wouldn't be surprised to see both before mid-July.
>>
Am I fucking retarded and just over thinking this?

So a Leman Russ has 3 attacks at 7+ wounds, but a battle cannon is heavy d6. Does that mean the Russ shoots 3 times or d6 times? Is the 3 just for melee attacks? That's what I figured, just want to be 100% sure.

Also, whats the deal with damage d3/d6/dwhatever if shooting at a unit? If I shoot at a unit of gaunts and roll d3 for damage, am I rolling to wound 3 models?
>>
>>53548318
My pleasure anon. It's good to finally be able to field lots of rubrics and win. My scarab occult didn't do too great, but that's because I DS them right in range of the shirtless glowing ad mech guys who proceeded to take them to town, so that's more a tactical error on my part.

If anyone has any questions about how this edition actually plays I've done games with marines, knights, ad mech grey knights and 1k sons, so I'd be happy to share my limited hands on experience of 8th with anyone who has any fears, because the edition is really fun so far and I'd hate to see people burn models because of something like /tg/ doomsaying
>>
>>53546400
to anyone whos lurking heres a link to all the 8th edition shit https://mega.nz/#F!3odCTLCa!5Jc-zB2-JJcYlT55L6FN8g
>>
>>53548357
>I just don't feel that, with the lack of powers at this point, he's worth his cost at this poin
But how? He can easily charge his worth of points across the table and then straight up murder it with ease.

Granted, i may be theorycrafting too much, but given his engagement range, tankiness and ability to murder superheaves on average even if we ignore his Smite, i can't see him not killing his points of worth and more.
>>
>>53548400
>all dropping at once

no way
marines first then everyone else can wait
>>
>>53546910
Should have brought them all UP to the level of the OP factions, not make everything so flavorless and boring.
>>
>>53548420

My opinion is that 2.52 MB is too large.
>>
>>53548437
Attacks stat is for assault, like it always has been. The Battle cannon fires D6 times, damage is the number of wounds you do to a single model, it does not spill over.
>>
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>>53548187

Everyone else seems mad about what happened to their armies but between this and the Faction Focus article today I'm one happy Phaeron.

Where can I get the rest of the index?
>>
>>53548420
Bretty good, my dude
>>
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>>53548325
>>53548338

They couldn't be asked to put in a couple of line of text.
>>
>>53548420
For a Death Guard the green paint on his armour is very well maintained. Impeccable even.
>>
>>53546910
Don't lump Tau and marines together. The percentage of retarded faggot lists in Tau and Eldar armies is far higher than marines.

You get something like 300 Tau and Eldar players per tournament, and 99% of them have faggot lists. You get something like 600+ marine players and only 50% or less have faggot lists.
>>
>>53548039

This is the kind of post we want to see and not the austic REEEEEE of this days
>>
>>53548402
Don't capitalize every word like an autist?
>>
>>53546529

People seem to think a horde of footguard might be viable based on a dirt cheap heavy weapons teams and a shit ton of command points.

Lemon Yiffs are officially trash though. And vendettas just got straight squatted. Also no more combined squads because fuck you.
>>
>>53548018
No they aren't, if you don't play them you don't get an opinion.
>>
>>53548498

That's literally what 7E was like so why are all the guardfags moaning now of all times
>>
>>53548327
>>53548446
>>53548351
Thanks m8s.

4 wound, 4+ Save 4 attack repentia coming up!
shame about that 5+ to hit
>>
>>53546400
>It's AoS all over again edition
it's 3rd edition all over again, you mean
>>
>>53548420
Bland af.
>>
>>53548482
"Drybrush vomit" nurgle paintjobs suck.
>>
>>53548509
because it got even worse.
>>
>>53548519
Doesn't need that. Put on some rust, some chipping, some weathering.
>>
>>53548413

I get that, and it pissed me off as a tzeentch player. I stopped playing them because of how unfun they were. Now, they are nerfed into the ground and more expensive for it. You have to pay 100pts for a 1/3 chance to smite with only an assault 2 lasgun for backup. They could have at least made flickering fire S4 again. Not that I have any, but Blue/Brimstone horrors are actually worthless, too.

I just want to be able to play like I did in 5th again, which was horror spam MSU Deepstrike vomiting a bunch of S4 fire everywhere with the occasional S8 shot for good measure.
>>
>>53546530
>Primaris Captain has pregnant belly

Anon, I have some bad news ...
>>
>>53548438
How do Terminators fare in this edition? Is deepstriking them in behind enemy lines to light up their vulnerable units viable? I've always wanted to pull off a pincer maneuver like that.
>>
>>53548443
That killyness will be wasted against most armies. Certainly against superheavies and the like magnus will be well worth his points, but in my game against ad mech he was mostly just wiping out chaff, and it just felt like he needs something extra to justify the 415 point price tag. Though that was the only game I've played with him, so maybe if/when I go uo against armies with stuff like kinghts he'll prove his worth. If we were still in 7th's deathstar's everywhere meta, he'd be well worth the cost. But we aren't.
But who knows, maybe as I and more people play my opinion will change.
>>
>>53548498
combined squads were ass cancer

Heavy/special/command squads being heavy/elite choices is a strange choice, though. They should have kept the whole "buy a platoon in a single troop slot" thing alive.
>>
>>53548445
This was inevitable for the indexes. It's just the baseline. The Codex releases will bring back the flavor and then some, more than we've ever seen (look at the AoS battletomes for examples)
>>
>>53548542

It's a beer gut, because Primaris are actually just Squats on stilts.
>>
>>53548544
Shooty Termies seem a lot better. Rapid Fire 2 is neat. TH/SS Termies still seem pretty good and way better than LC termies.
>>
>>53548142
It's just blood and a bit of chanting, any worthwhile Khorne Lord will keep a couple of vials on hand.
>>
>>53548106

That's nice if you play marines or death guard but you know damn well everyone else is going to be waiting the better part of a year for a real codex, and that's if they're lucky.
>>
>>53548039
Post your Tsons list if you'd be so kind
>>
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>World Eaters Detachment may take units from page 16 to 42 of the index
>Sorcerers are in those pages
>may take any mark of chaos on a sorcerer

WE KHORNATE SORCERERS NOW BOYS
>>
>>53548391
Because fuck you that's why
>>
>>53548547

Don't those new detachments do the same shit, AND give you strategem points too? Why would you want "force org in a force org" other than for a novelty gimmick you giggle at when you write your list out?
>>
>>53548559
>Rapid Fire 2
>not mentioning TWO WOUNDS, ASF PF, SCATTERLESS DS
>>
>>53548575
wrong, sorc are called out in the general chaos rules of not being able to khorne
>>
Are Primaris marines even good?
>>
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Post armies and shit anons!!!
Also am i the only one thinking 8th will just be Ehhh?
>>
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>>53548559
>he can't drop combi plasma termies

I bet you can't even reliably charge with them after they drop.
>>
>>53548563

Non-marine players aren't real humans. They're like agents from the Matrix.
>>
>>53548577
>Don't those new detachments do the same shit, AND give you strategem points too?
oh, I guess that's true. I guess I'm too stuck in my old single FoC ways.
>>
>>53548559
Playing Chaos Termies, are Combi-bolters good or is it better to give everyone a special combi-weapon?
>>
>>53548420
Good effort with the paper lift.
Now if only you could crop and rotate like a gentleman. Have you no iPhone?
>>
>>53548544
>How do Terminators fare in this edition? Is deepstriking them in behind enemy lines to light up their vulnerable units viable?
Yes, most definitely. Termies are some of my favorite units, and I haven't played a single game where they don't make their points back. They have a decent chance of charging turn one, and if you're smart (and I like to think I am) and put another scary unit walking up their field on the other side to give them a turn of relief, they will be wrecking face by turn 2. They really benefited from that extra wound and the changes to saves and deep striking.

Oh, and termies in a land raider are going to be quite scary now. The land raider is an absolute monster that takes a ton of fire power to kill (and can put out a ton of fire power as well), so they will be more than able to break enemy lines and deliver the killy termie goodness inside
>>
>>53548598
Who cares? Literally nobodies a month ago
>>
>>53548079
please tell me they kept the rad-gun rules
i need my cancer-guns
>>
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>>53548575

How can one man be so wrong
>>
>>53548601
Ethereal
Cadre Fireblade x 2
40 Firewarrors
10 pathfinders plus accelerator
stormsurge+ATS+EWO

roughly ~1000 points

gonna need to use whatever possible as tau lel
>>
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>>53548601
>>
>>53546400
Do we have any news on how soon we can expect to start seeing codexes/codices/army books/battle tomes?
I actually am kind of excited for 8th edition, it feels like the transition to 3rd all over again with the generic army rules in the back of the main rule book. It's kind of a wild west phase where no one knows wtf they're doing again.
Also are Nids confirmed to be the new Taudar?
>>
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>>53548039
Oh, and Admech are good too. Big takeaways-
>Sicarians are cheap as dirt and Killy as hell. If you go first with them, a T1 charge is not only possible, but guaranteed and terrifying
>take a damn omnispex, though not as useful against 2+ rubric shit
>radium carbines are still scary and pump out Dakka
>Plasma is okay, but D1 is kinda shitty since it's effectively useless against vehicles
>kataphrons are still a force to be reckoned with, especially grav.
>holy fuck fulgurites are badass, niggas chop TEQs and HQs like its mowing the grass. At 160 pts for 10, (and since cyraxus will give transports) these guys are gonna be an absolutely terrifying force on the field. Plus 5++/5+ universal for added tankiness
>>
>>53548547
I really think the replacement is just another detachment. With brigade detachments you have all the slots you'd ever need and breaking those squads out that way actually makes it easier to fill out a brigade.

I'm super interested to seem the guard command abilities because they seem very well positioned to capitalize on them. Related, I think "countercharge units" like Rough Riders, an Eversor, or some other similar Imperial squad could be really effective in IG since guard are likely to have the 2 CP to spare to use the counter-charge CP ability. Great for telling those Khorne Berserkers to fuck off.
>>
>>53548327
>So far afaik none of the auras specify another friendly so it should be good.
Fuck. I just realized that Celestine can target her own group with Spirit of the Martyr and heal 3-5 wounds a turn on top of ressing on a 2+.

Bitch is practically unkillable.
>>
>>53548623
On a 6 the cancer guns do Damage 2.

So unlike before where it would cause another Wound on the target unit and could therefore sweep through hordes a little better, now it will overkill 1 Wound models and do nothing, but it's still good against multi-wound targets.

Not the end of the world I guess.
>>
>>53548566
Sure. Please forgive messy formatting or possibly sub-par list building, I just used what I had on hand, made it WYSIWYG, and tried to make a fun and fluffy list
HQ
Azhek Arhiman on disc- 166 points

Chaos sorcerer in terminator armor- force stave, combi-melta- 173 points

Troops
Rubrics- 10 man, inferno bolters, 1 soulreaper cannon, sorcerer with force sword- 242 points

Rubrics- 10 man, warpflamer, sorcerer with force sword and , 1 soulreaper cannon- 399 points

Elites
Scarab occult terminators- 5 man, 1 heavy warpflamer, 1 hellfyre missile rack, 1 sorcerer with force stave- 263 points

Fast attack
Preadator- autocanon, two lascannons- 263 points

Dedicated Transport
rhino- 70 points
Rhino-70 points

Lord of War
Magnus the red- 415 points

>>53548648
Oh, hey anon. At least I think that's you. Fun game today, even if you don't like the very notion of fielding magnus
>>
>>53548608
I'd generally go for combi weapons for Chaos dudes.
>>
>>53546371
Those are surprisingly well painted, in spite of what's been painted on.
>>
>>53548654
Yep, holding an eversor in reserve and plopping him down within 9" of a unit is going to be a pretty solid game plan, I think.
>>
>>53548643
>Nobody knows
>Fuck you i want full rules now not bullshit dlc like release
>Yes Tyranids are kings of the hill by virtue everyone else is shit
>>
>>53548659

>tfw you have enough models for a SoB brigade without Bitch-Crutch

Sisters Brigade 2500
Command 12

>HQ
3x Cannoness w/Combi-Flamer

>Troop
5x Sisters x5 w/Flamer, HFlamer, CFlamer, and THFlamolator

Sisters x15 w/Condemnor

>Elite
2x Imagrifier
Hospotalier
Priest

>Fast
2x Dominions x5 w/4 Melta, CMelta, and TLMMolator

Seraphim x10 w/2 Hand Flamer

>Heavy
2x Exorcist

Retributers x10 w/4 Heavy Bolters
>>
>>53548327
So far the only similar abilities that can't self-target are guard orders.
>>
>>53548547
I'm going to miss them. 20ish wounds to chew through before reaching my precious hwt.
>>
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>>53548601
no
>>
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>>53548601
The Kabal of the Torn Soul is ready for 8th!
>>
>>53548664
I'm really not sure how much better 2 damage is against multi-wound targets since 2 wounds with 2 separate saves allowed for more chances to fail the save and actually take a wound. Will have to see how well they work in practice.

At least Neutron Lasers are still nasty as fuck and seem like a decent all rounder. Oh, and the buff to the Heavy Phosphor blaster is nice.
>>
>>53548654
I think Sentinels are going to be my, countercharge unit.

They aren't going to do anything in cc, but the enemy has to either fall back or chew through the 55pt unit.
>>
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>was expecting Lootas to become Heavy 2 instead of bullshit d3 shots
>instead they gave Burnas the same d3 shots rule
Well, that's one kit that won't be selling in 8th edition.
>>
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>>53548677
I just don't like herohammer. Never will, although the other stuff was kickass. Those flamer dudes put in goddamn work.

As for the Admech list, it was
>regular ol' dominus
>10 fulgurite priests
>3 units of 3 gravaphrons
>3 units of 7 vanguard, 2 plasma guns in each
>3 units of 6 vanguard, 2 plasma guns in each
>4 units of Infiltrators with stubcarbines and power swords

The Grav is *good* but isn't what it used to be (i.e. not blatantly overpowered anymore), and the Infiltrators chilling at the front T1 is cool, but when they start losing men they lose a lot.

I can't stress it enough though, electroriests are the real winners here. Mortal wounds and S5 -2AP D3d attacks out the ass is scary as shit
>>
>>53548745
Everyone hated things with random number of shots previously but now everyone I see seems to love it, I'm rather confused. "But X can potentially do so much damage now!"
>>
>>53548743
solo sentinels with lascannons being gay in cover are going to be pretty fun little tank-hunters, I think
>>
>>53548519
True, but you can make armour look corroded and filthy without just drybrushing it and dousing it in washes. Rust, verdigris, staining, corrosion, etc.
>>
>>53548549
To be fair, though it fucked with the rules a bunch, the 'flavor' they added for the lizards was really...lacking for AoS.
Entire thing was a massive excuse to not have to update the range at all.
>>
>>53548715
Fuck. That angle really shows how derpy taroux are.
>>
You'd think Battle Focus can't be nerfed but wow it FUCKING SUCKS in 8th.
>>
>>53548643
>Also are Nids confirmed to be the new Taudar?
I wouldn't go that far. People should probably start playing some games before jumping to conclusions.
>>
>>53548753
Too bad I fucking hate the model for Electro-priests. Thankfully Fires of Cyraxus is coming out eventually and I hope we get at least one new unit in the full codex.
>>
>>53548738
Those grotesques are great.
>>
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>>53548601
Personally I am pretty excited. I was a little let down at first, but the more I thought on it, the more I realized I really enjoy all the options we've been given. The only thing I really miss is blobbed up Infantry Squads, but I don't mind that too much. Cheaper Basilisks, Scion troops that are cheaper, hilariously cheap HWS, Command Points easily gotten and all the abhuman and Rough Rider buffs are really fun.

Gonna have a blast this edition for sure.
>>
>>53548768
Yeah pretty much impossible to shift for a similar number of points.
>>
WHERE ARE THE CHAPTER TACTICS
GUYS IM SCARED
>>
>>53548794
squatted
>>
>>53548789
>That paint job
Fug, I miss penal legionaries.
>>
>>53548794
W8 4 Codex
>>
>>53548783
>hate the models

What! How can you hate them? They're goddamn beautiful in every way

I'm suspicious about Cyraxus. Secutarii will be decent (Hoplites will suck tho), vehicles will be solid all around I think, and MC's (if kastelan tells us anything) will cost a small mountain of points but will do scary stuff with it.

I'm most excited for myrmidons (if we even get them) and thallax
>>
>>53548794
Everything is getting its own codex. Every individual loyalist and traitor faction.
>>
>>53548781
8th have been only kind with Tyranids so far, everyone else got some mayor nerfs and lost most of their flavour
>>
>>53548764
At least everyone will get to understand the pain of Ork players now.
Half their weapons are unusable because GW decided they're the LOLRANDOM faction.
I have no idea how anyone likes random shots, it makes the game way less tactical and interesting.
They should've done either d3/d6 hits, not shots, for blast weapons, or just picked a number if they want to keep BS relevant for blast weapons. Something like 2-3 shots for small blasts, more like 4-5 for large.
>>
>>53548794
Gone for now.
>>
>>53548818
>Every individual loyalist and traitor faction.
source?
>>
>>53548803
Me too baby cakes. They live on in Conscript form for me.
>>
>>53548821
The pain of the lootas, flash gits,bubblechukka,deff rolla, leardershit ect...
>>
>>53548817

I bet he's one of those faggotrons who think the plastic robots look good
>>
>Damage done by this weapon can spill over to other models in the unit

Oh look, i fixed the blasts.
>>
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>>53548544
>>53548619
Everyone seems to be missing the Teleport Homing Beacon rules?

>Place several beacon in your deployment zone
>Deepstrike Terminators into the enemy's face
>Oh shit I fucked up?
>Oh shit enemy is in my ass and I need help back at my side?
>Teleport terminators AGAIN - BACK to my deployment to rescue them from dangerous situations or respond to enemy movement
>>
>>53548818
>Nothing but chaos marines and Chadmarines flavours the next two years
Sounds like nuGW to me
>>
>>53548845

Those are called mortal wounds you pleb
>>
>>53548837
Well, at least they're useful. After being utter dogshit in 7th I'm """excited""" to see all the bare plastic electropriests freshly bought by people who "love the rules"

On an aside, anyone have a PDF of the various CADs in 8th?
>>
>>53548821
It would be nice if formerly large blasts did a "rolls of 1s and 2s always count as 3 when shooting at units with at least 10 models".

>>53548837
I don't own a single kastelan. I just really don't like the look of electro-priests. Shirtless dudes with staves/gloves isn't what I imagine when I think of the AdMech. I'm more a fan of the Skitarii models.
>>
Are rough riders good now?
>>
>>53548861

AoS
>>
>>53548819
To be fair the only reason Tyranids didn't lose most of their flavour too is because they haven't even fucking had any for the last 3 editions to begin with. It's just nice to have points costs and rules that are somewhat competent for once.
>>
>>53548878
On paper yes.
>>
>>53548878
they were niche before, and are still niche but a bit better now
>>
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>>53548857
>Implying I have anything in my deployment zone thats worth defending

Attack is the only defense I need.
>>
So are DEldar going to be okay now or are they going to be shit-tier for another edition?
>>
>>53548845
That's actually a decent fix.
Blast weapons roll to hit once but cause multiple wounds that are capable of spilling over
>>
>>53548904
Fucking Templars this is why Dorn sent you away
>>
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>>53548187
Not today old friend.
>>
>>53548923

They were advancing in that direction anyway.
>>
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>no flavor to the traitors i want to make
>no big marines or big vehicles for them to field
>if i want to play at launch, i have to buy a ton of manlet scale models...
>...which could be made redundant by both the legion specific codex i want to follow or the up-scaled variants i want to own

Great welcome to new players with this edition. Go ahead and buy an army you might have to rebuy in 6 months.
That sure is a good incentive to start 40k.
I thought i was safe picking from chaos space marines.. but apparently anything other than GWs favorites are low priority.
>>
>>53548832
Speculation mostly.
>>
>>53548878
They are thoroughly okay.
>>
>>53548929
>CSM
>not one of GW's favorites
>>
>>53548919
It would be rather nice and probably wouldn't be overpowered. As it is now most blasts seem more effective against single targets than groups.
>>
>>53548648
Are Breachers finally good enough to take? I really want to take Breachers, but destroyers are so good.
>>
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>this is still one of the best units in the Ork codex
LMAO I <3 GW GUYZ
>>
>>53548941
CSM were operating on a codex written in 2012 during 7th.
>>
>>53548141
And this why all this shit actually sucks, I'll repeat what I said in an earlier post since all of this dropped: This is a re-branding of the game and GW, instead of fixing the rules bloat by consolidating what we had and fixing unclear situation, make deathstars impossible, keeping unique thematic army flavours, bringing vehicles and walkers in line as well as the powercreep they themselvers introduced. Instead they went full retard en just made everything so bland you're actually left wondering why they even dared hyping it like they did in the first place.
>>
>>53548929
Having played the game with them (granted, only 1k sons), CSM seem to be a in fine place. You're putting too much stock in the old edition, what may look bad because of how it was then, but 8th is a whole new, and fun, beast
>>
>>53548929
Welcome to Warhammer, where if you don't play vanilla marines you are fucked for updates.
>>
>>53548966

7th Edition came out in 2014 and they received multiple 7E supplements so stop making it sound like they were using a 5 year old book and got zero support.
>>
>>53548845
>Devastating blast: this powerful weapons shoot powerful explosives towards their foes, to represent this roll a single to hit roll for this weapon, if it hits it deals 1d6 wounds with d3 damage, damage done by this weapon can spill over to other models in the unit, in addition due to the indiscriminate nature of this weapon area of effect add +1 to hit rolls with this weapon.

Now they are truly fixed
>>
>>53548039
So in your opinion, how much better is 8th?

Are Admech any good? Any major things to kill/avoid? And how Tactical is 8th looking, cause you can only go up from 7th

Also, can skittles into vehicle killing? Ironically they look pretty bad at it now
>>
>>53548975

Even the updates fuck you. See: Primaris.
>>
>>53548965
They released new big gun models anon
>>
>>53548941
The lore writers favour Chaos for MUHDARKNESS and its rich and unique narratives. The rules however have always kind of sucked. Also how old are the Chaos termi and Havoc sculpts now? 15-20 years?
>>
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>>53548965
>>
>all these faggots trying to find out what's "good" in 8th and complaining about how "bland" it is

IT WAS MADE BLAND SPECIFICALLY BECAUSE OF YOU FAGGOTS HOLY FUCKING SHIT OFF YOURSELVES
>>
>>53548983
They still use that codex now. Albeit with Traitor Legions since December. The oldest codex from anyone else is several at 2014.
>>
>>53548971
I am a big critic of GW but this is no different from ravening hordes on when.
Less is more. In 3rd we had less rules but we felt more the differences in units.
Still specific cases are infuriating tough... See the Dogs in the Vineyard work weapon with 4d6.
>>
>>53548965
>31pt Battlecannon equivalent
It's pretty brutal to be honest.
>>
>>53549005
Didnt chaos termies get a new plastic kit in 2007 or something? I remember they came with that plastic termi lord.
>>
>>53549022
>See the Dogs in the Vineyard work weapon with 4d6
?
>>
>>53549020
>They still use that codex now

Don't worry they will get an index on day 1 of 8th.

That they will use for another 5 years.
>>
>>53548896
Oh fuck you make me realise were bland edition again! 5fh bane is back!! It's not that Tyranids are good everyone else is bland shit like them!!!
>>
Do I wait on picking a chapter for the two primaris halves of the release box? I want to lock in but the rules are so vanilla...

I'm between a couple codex chapters and space wolves right now.
>>
>>53548998
>>53549006
Not Kannons, Lobbas, and Zzap guns. Those are still the official GW models for those three.
>>
>>53549020
You're supposed to play KDK or WE. Non-Khorne Chaos doesn't matter. Might as act as if non-vanilla marines get tons of spotlight.
>>
>>53548896
It's sad, isn't it? We became more flavorful by LOSING flavor. Like consolidating Instinctive Behavior into a simple rule instead of multiple charts and whatnot.
It also helps that the base rules aren't actively against us anymore.
>>
>>53549022
Am I having a stroke reading this post or did you have one when you typed it
>>
>>53548918
They're meh with some good units around but mostly the same
>>
>>53549013
>>53549022
The new game could suck as well but I cannot help thinking that people call bland the units because broken no brain combos are not longer there.
>>
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>yfw when IG will have 30+ Command Points while everyone will struggle to get 15

When other armies bring a Brigade the Guard brings several Batallions of men.
>>
So glad someone finally leaked the entirety of codex space marines. Wolves look like they're gonna hold up well. Jump pack rules changes help a lot, definitely gonna be running my skyclaws again, and TWC look to be just as deadly now. Wulfen got a minor nerf with the CotW table being static, but I never rolled anything good for those tables anyway.
>>
>>53549041
This >>53549006 is a forgeworld lobba. Get it instead.
>>
>>53548106
>Tyranids
>Ever getting touchwd again by gw
This is marines vs chaos edition. Maybe eldar and tau might get a codex if they are lucky
>>
>Heat Lances are now 25 points each
>A squad of 5 Scourges with 4 Heat Lances is 170 points

lmao I knew I should have waited to put those guys together. Oh well, at least DL Scourges are semi-viable now!
>>
>Bolt Rifles get base AP -1
>Galvanic rifles only get AP -1 on a 6 to wound

Cawl is a traitorous cunt giving superior to tech to non-admech
>>
>>53549056
The fluff rings true.
>>
>>53549056
That's really only that big of a deal in narrative play where you've got a bunch of stratagems to use. Otherwise you're pretty much just using all of those CPs to re-roll a single dice per-phase.

I'm probably going to be using most of those points just to get a decent number of shots from my Russ'.
>>
>>53549065
Isn't the big lobba a separate unit with its own rules? I don't usually fuck with forgeworld stuff.
>>
>>53548953
Yeah, I think so. Hitting on a 4+ is kinda lame but it's nothing new, with arc cannons they make a good gun platform to deal with vehicles and the like.

Plus with 2A each and their increased tankiness against most stuff, their close combat effectiveness just got a lot better.

End of the day, it really depends. Breachers will be top notch against Rhinos and the like, but not so much against Knights and other really tanks vehicles. They could with the torsion Cannon, but 1 shot and 4+ to hit just never works out for me
>>
>>53548972
The problem is, i want to have a uniform long term flavor army made up of the truescale models which are synergised to the benefits of their faction specific rules.

I dont want to buy a rhino, elites, dreadnaught ,raptors etc.. and then have them be out of proportion with the bigger models of the game.
Neither do i want to buy units which i later find out arent suited to the faction specific rules in the codex.

Even if CSM is fine as a whole right now, it doesnt help me if i have to change a bunch of shit later.
The hobby is already expensive as fuck to start without this guesswork.
>>
>>53549069
They already confirmed Tyranids and Orks are getting Codex updates in 8th. Possibly even within the year. GW isn't stupid, they know that there are huge portions of their consumer base that don't give a shit about Marines of any flavor. If they were only going to do Marines vs Chaos they would have squatted 40k and made a full plastic Horus Heresy range.
>>
>>53549069
I dunno about that, the changes to Tyranid sound really good overall. All the hordey armies sound like they got way better honestly, Nid, Ork, Guard all got big boosts. DE seem to have gotten a huge buff too. The only one that seems to have fallen behind is Chaos, but who didn't see that coming?
>>
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>>53548601
They've been lying dormant in storage all throughout 7th ed. Not pictured is 15 genestealers 2 crones 1 harpy a second flyrant and a toxicrene. Also a chaos army somewhere that I dont even feel is worth digging up.
>>
>tfw still can't give my IG sergeants lasguns

:(
>>
>>53549076

Last time admech hoarded the nice toys, we got Titandeath.
>>
>>53549048
>>53549031
Sorry people... phoneposter, fuck me.
Dogs in the Vineyard is an dog with a sort of dice pool for conflict resolution.
It was a joke on the or weapon that asks to roll 4d6 and then you and the enemy assign the rolls to each weapon stat.
For a game of this scale this is insane.
>>
>DE are once again the rapetrain faction
Sasuga GW-san

If anyone DE player bitches about the changes i'll happily prove them wrong
>>
>>53549013
Fuck you deldars were bottom tier and now they were barely buffed unlike craftworlders units, everyone got new shit, we just got dog shit.
>>
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>>53549097
Technically yes. But as long as you don't have both in the same army it's not an issue. They also have a sexy kannon.
>>
>>53549100
Cawl might be an auto-take just for his "units within 6" reroll all to hit rolls in shooting" rule. I'm kind of sad as it feels like we've gone from "an army with naturally devastating shooting" to "an army with decent shooting unless you've got characters buffing units" but that seems to be a running theme in 8th ed.
>>
>>53548990
>So in your opinion, how much better is 8th?
Much much much much better. It's honestly the funnest edition I've played yet.
>Are Admech any good? Any major things to kill/avoid?
I'd say so, they gave my rubrics a run for my money. As for stuff to avoid, I don't know, but the electro-priests are definitely an auto-take, those fuckers are scary.
>And how Tactical is 8th looking, cause you can only go up from 7th
It's looking good, the rules changes definitely reward playing smart rather than just building the better list. Like I won my game today by making my opponent forget about my rhinos and just moving them onto objectives. Also, stratagems will be quite powerful in the hands of a smart player. I'd imagine thst will be even more true when we get all the unique faction stuff in the codexes.
>Also, can skittles into vehicle killing? Ironically they look pretty bad at it now
They can, but vehicles are overall just insanely durable now. There's a reason the rhino costs twice as much now, it's a fucking tank, both litterally and figuratively. The land raider for instance is a monster, it took 5 turns of knights shooting at it for it to die in a game yesterday.
But I can't really comment on ad mech in paticular, I'm afraid I didn't field that many tanks against them. I'll try and play a game where I bring more tanks tommorow against them, if my opponent agrees to play that is, and report back.

But either way, tanks in general are no longer something that one squad can kill in one or two turns.
>>
>>53548648
How is a T1 charge guaranteed with the Sicarians?
>>
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quick /tg/ name my band, here's our first album
>>
>>53549022
>Dogs in the Vineyard
I don't have any experience with that game, so I cannot comment on that.

Less might be more but that argument doesn't always work, my feeling is that once again that the hype-and hate train were off by a great mark. Some stuff is definitely improved in the way it functions but there just seems to have been a gigantic hit to flavorful special rules. Some of the new mechanics are also quite "ehhh" imo, with the mandatory added note that I haven't played a single game yet so we'll see what happens.
>>
>>53549083
Fuck, you're right.
>Rules changes mean conscripts are IG's go too troop
>SM now have better 2 wound truescale marines.

A hand full of marines vs swarms of guard.
>>
>>53549069
You realize what GW releases is majorly influenced by what the head designers want to work on, and Jes Goodwin, the head honcho of the modelling department, fucking loves sculpting Tyranids?
>>
>>53549104

noice

I have a slightly bigger, purple nid army.

But my Forgeworld Flying Hive Tyrant was absolutely broken due to some blithering idiot's carelessness along with a Trygon and a broodlord so now I dont have the heart to look at them anymore.
>>
>>53548664
damned, i used to spam vanguard to drawn everything with radiations
meh, i'll wait for the codex
>>
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>>53549130
Goff Rockers
>>
>>53549113

Good, DEfags have shit taste and deserve shit.
>>
>>53548741
Is it separate saves?
I kind of figured if they took an extra wound because of taking the initial wound it was guaranteed, not a chance to wound a second time.
>>
>>53549127
Not him, but they can deploy anywhere more than 9" away, and have 8" movement.
Deploy 9” away>move 8”>make the 1/2" charge>rape enemy models
>>
>kusosuba
go away
>>
>>53549130
Thin Squiggy
>>
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What's next, /tg/?

I'm committing myself to my Dark Eldar for 8th because my other armies are some what of a let down. It's not that they're trash, but rather they don't feel the way I want them to feel, yet. However, my deldar are the exact opposite, and I'm excited for then.

So far, I have a box of wyches (not shown, so I have 2 boxes total), and most of one SC! box assembled. In the envelope are 20 Hellions. My goal is to assemble 1000pts for 8th, and then start painting squads. If one squad does better than another, they get priority. It's a motivational thing.
>>
Blood Angels made it into 8th Edition just fine.

Wishing we had the red thirst in some form, blood lance, and overcharged engines on stuff besides the baal pred - but the fact that the Baal Predator is useful again is welcome enough.
>>
>>53549154
If you use alternative deployment you don't get to move that turn. You have to cross the 9" via your 2d6 charge.
>>
>>53549151
He's saying under the old rules it was separate saves, so you had more chance of getting at least one Wound in, now it's all or nothing.
>>
Are Deldar blood nuts without fail? Every pic I've seen has them all with red hair.
I was considering doing different hair colours on some to differentiate them. However, if they're all red by lore I'm not gonna do that.
>>
>>53549151
Nope, it's just one save and if they fail they take 2 damage.

>>53549176
This, I may not have been as clear as I could have been.
>>
>>53549154
Oh that's great i didn't think that they could move after deploying 9" away.
>>
>>53549182
>However, if they're all red by lore I'm not gonna do that.
I don't think they are, I think GW just likes the contrast
>>
>>53549176
Oh, whoops.
I entirely misread that, and that makes perfect sense. I guess that would have been better looking at it like that, yeah.
>>
>>53549166
I won't post my list because doing in nearly every thread is autism.
If you're going Wych cult then you need some Darklight weapons to fill out the missing Anti vehicle role

Reavers, if you want similar theme, or stuff like Dark Lance/Blaster Scourges could fit in too

>>53549182
Nope DE have every hair colour - just like the animes
>>
>>53549182
No, it's just the default GW colour scheme. It's the same reason you almost always see white haired sisters or red robed admech.
>>
>>53548624
But it doesn't call it out in the span of pages that matter for the world eaters detachment, so world eagers will still be able to have sorcerers, just not as a normal CSM army
>>
>>53549166
Incubi are good. I'd also pick up at least one box of Gangs of Commoragh for cheap Reavers and Hellions.
>>
>>53549123
Yeah, not great feels. Their shooting definitely got beaten a bit with the nerf bat, but as of right now I feel like the army is at its best facing few/no vehicles and lots of hordes and 4+/3+. So basically Admech is the best at killing Admech.

They do stupid well until models start getting up past 7-8 wounds, then things may take a little longer.

>>53549170
Oh crap, you're right.
>saddominus.jpg
Nonetheless, they're a slaughterhouse in melee and- though the neurostatic aura is now basically useless- still feel like one of the few units that still has some flavor to it.
>>
>>53549104
Holy fuck those two are big. I thought they were fex size.
I haven't bought new bugs since 4th I need to do something about that.
Also figure out what I'm doing with the rest of these shits I've already got, and determine how many get turned into other things.
>>
It seems people are torn, some say GK suck now and others GK are great - so which is it?!
>>
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>>53549182
Nope. That's just Cult of Strife. Lelith's cult. Other cults use other colors.
>>
>>53549192
They can't, this anon is right
>>53549170

The ad mech player I was playing with just read the rule wrong. Either way, I played some hard termie spam, which has basically the same rule, and that doesn't hinder them. And your dudes are a lot cheaper, so you can bring more of them.
Trust me, the new deep strike/infiltrate/ whatever "Adjective noun" combo GW gives the rule is quite nice, and makes assult really viable
>>
>>53549227
>cult of gingers
pfft
>>
>>53549212
>saddominus.jpg
It's still doable if you commit a CP re-roll to it. Just pretty risky. The factions that can do it reliable have additional movement shenanigans like the Warp Time psychic power.
>>
>>53549206
>have 20 hellions
>why not 30

I... Sure. It was in my radar anyway. If I see one, I'll nab it. They're rarities now. Incubi were on the top as a guardian to my Succubus, but they're min 5 now, so now idk. Plus I'd have to make a chinaman order (not that its a problem).

>>53549201
Raiders and Reavers got Darklight on them. I'm also planning on a Voidraven for anti-BIG stuff. At some point, I'll buy 3 more boxes of scourges for a suite of weapons. $25/box MSRP isn't actually THAT bad.
>>
>>53549226
Both.

They're monsters in melee and mince anything, plus mindbullets unregulated make them a scary army that gets all up in your face T1

However, their shooting isn't great and every man you lose you feel. Smart players love it, dumb players complain. Experience is the only way to tell which camp you're in
>>
I wonder how the FW units will be

Thoughts on what the xv109 will be like?
>>
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I'm bored and okayish with photoshop, give me a meme/stupid 40k joke idea
>>
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>>53549276
MEMRI TV + 40k
>>
>>53549203

Well, it's possible that when the detachment-specific keywords come out, World Eaters will have some form of exclusion from taking psykers. Also possible is that they can but since the psyker can't have Khorne (and probably not World Eater) keywords, it'll have to take another. So the World Eaters showed up to battle with dozens of berzerkers, monstrous fleshmetal constructs, some wicked-looking space marine vehicles, and a single Tzeenthian Sorcerer who looks a little nervous; like someone who realized too late they walked into the wrong meeting but has been there too long to make their exit not awkward so are just hoping no one notices them until it's over.
>>
>>53549212
Neutron Lasers seem like they're pretty decent against models with lots of wounds since they're always doing a minimum of 3 damage. Ironstiders might be pretty nasty if you bring enough of them.
>>
>>53549276

herohammer
cant hit guilimeme if a conscript is nearby
>xenos being relevant

take your pick
>>
>>53549256
Even with the changes i'd still stick Heat on the Reavers, since with T5 they're great at messing up TEQs

Yeah the VR is good now, bbut don't forget Trueborn are still a nasty unit, even if they did lost 1 weapon this ed
>>
>>53549261
>Smart players love it, dumb players complain
This so fucking much. Having played like 5 games of 8th, it's so easy to tell who actually knows how to play the game and who just relied on list building to win.
8th is about making fun lists and playing smart with them. Like the 1k sons, peopke bitch about the rule of one in tournies, but they don't understand that smite everywhere is nothing to scoff at. You're practically garunteed that most squads will do at least one wound in the psykic phase. If you can play smart, 8th will be a rewarding and fun edition.
If you can't, then git gud faggot.
>>
>>53549276
Cruddace being dragged off by Deathleaper
>>
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Do you think people would mind if I used the Ynnari rules for my Eldar force, but instead of having Strength from Death I went for the standard rules instead?

I can't imagine people would enjoy my Jetbikes zipping backwards super-fast after they kill something, and the thought of Dark Reapers getting some nice bonuses where they previously had none from Battle Focus is also unsettling.

The only thing I really want from it is to mix and match my DEldar, Harlequins, and Craftworld stuff, since I took a lot of characters and transports and now it's all just a muddled mess.

Alternatively I'll probably just not use Strength from Death ever, save maybe to have my Dark Reapers move if they actually kill something close to them.
>>
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>>53549276
>>
>>53549298
We got D-Cannons for termies
>>
>Lelith finally bows to the doping culture.
>>
>>53549322
>not going pure DE
pleb

>>53549324
She's had a fling with the Duke
>>
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>>53549256
Oh. I thought that box was all you had. My bad.

I don't know how hardcore you are about DE, but one suggestion would be to pick up the Triumverate of Ynnead. They're cool models and swapping your army from DE to Ynnari can be a fun change of pace. Soulburst makes them play very differently.
>>
>>53549302
I know how to play AND I know how to list build. I tabled people with Dark Eldar in 7th for god's sake.

I don't care how many mortal wounds Smite does or how easy it is to win with Hellions. I care Lelith uses combat drugs now. I care Biel-Tan is in pieces and given up to the Ynnari. I have literally no reason to run my Covens units with my Wych Cult and I can't mix factions if I play matched play, which let's be honest, is all anyone is going to fucking care about.

No amount of strategy is going to bring the lore and gameplay I loved back. This is just some random ass dice game with a 40k skin that feels and plays nothing like the old game.
>>
>>53549316

>Born to die
>Galaxy is a fuck
>鬼神 Kill em all 007.M31
>I am the trash man
>410,757,864,530 dead heretics
>>
>>53549304
kek
>>
>haven't been able to prime or paint for the past 6 months due to several months due to weather
>still just above the "lol don't even try" humidity level despite summer starting
>8th edition approaching fast
>can't even work on backlog before new shit comes out and backlog increases
>no room for airbrush
>brush on primers are shit
>even the days that are "i guess you can give it a shot and pray" humidity land on work days

REEEEEEEEEEEEEEEEEE LET ME PAINT GODDAMNIT REEEEEEEEEEEEEEEEEEEE
>>
>>53549327
>Disintegrator Cannons
Wrong D

>>53549336
>Ynnari
Faggot
>>
>>53549310
You can mix and keep all the standard rules. Just don't build a Ynnari army. Instead build your force using the "Aeldari" keyword. It applies to all of them. It's like building an "Imperium" army.
>>
>>53549337
>hur dur muh DE

Bad player spotted
>>
>>53549358
Sorry i'm so used to faggots playing Ynnari, my apologies
My list doesn't have any - mine's all about the "death by thousand cuts"
>>
>>53549337
>No amount of strategy is going to bring the lore and gameplay I loved back.
Codexes will do that.
>>
>>53549337
Wasn't really talking about people like you anon, it's an entirely different, and legitimate, thing to not like some of the fluff and gameplay changes.
I'm talking about the people who have taken a look at every leak and said
“X faction is dead because of shit rules" even when they haven't played a single game.
>>
>>53548929
>Go ahead and buy an army you might have to rebuy in 6 months
you'll never have to rebuy your army.
that has literally never happened forGW games.
>>
>>53549380

Sure if you like to own shitty looking old armies.
>>
>>53549358
>>53549368
No problem. It was just a suggestion. Even if you don't go Eldar soup I find that just the Yncarne and Soulburst is great for a change of pace. If that's not your style I get it.
>>
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>>53549112
Lelith is smoking crack, wych weapons were copy pasted over, and our monofiliment is still just reroll wounds instead of actual Monofiliment.

Despite that, goddamn I love my DE.
>>
>>53549195
>>53549201
>>53549202
>>53549227

Ok, thanks.
I've started out, and bought the paint for, Cult of Strife colour scheme, so if it's based on cult it may be worth sticking with the red anyway.
Cheers.
>>
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>>53549402
>>53549112
Oh, and while necrons get 4+ RP twice a turn every turn forever, DE only get a 6+ FNP with no bonus from haemonculi and the chronos doesn't help them against shooting at all.

Overall I enjoy the changes, but you can't say there's nothing to bitch about.
>>
>>53549402
After the 7e codex gutting, did you really think GW gives a shit about our lore?
I'm frankly more annoyed that Heat Lances are S6

lolwhat is that Necron thing RAW, or are people being stupid?
>>
>People claiming to have actually liked 7th.

WAACFAGS BTFO
>>
>>53549417
Necrons are the "holy fuck how do I make them die" race and Dark Eldar are the "I am made of paper and glass but move at supersonic speeds and split your dick in half with a razor blade before you can reload your gun" race, what did you really expect?
>>
>>53549359
I could, but the problem there is that I was using Raiders as transports for some of my units, since I really like the look of them more than Wave Serpents.

The ability to share transports is what really caught my eye
>>
>>53549417
As much as i agree that GW don't seem the understand that different aspects of the fluff can translate to crunch, we've always been easily killed
>>
I started in 7th and wow what a shitty new edition release. We have to wait before so many keywords even do anything? I want my Spirit Host and Warhost now, GW!
>>
>>53549337
>I care Lelith uses combat drugs now.

That's the biggest disappointment to me. Just say "Lelith's battle lust gives her the effect of combat drugs" and boom, the entire army has it, no problem with lore etc.
Super easy wording change they didn't care to do to not break the lore.
>>
>>53549363
T.tyranid player
Surprising how fast the shit went up to their heads
>>
>>53549449
>started in 7th
>has no idea what a good edition looks like

It checks out.
>>
>>53549350
Hey idiot, its really really really simple.
Spray outdoors and quickly bring them inside to a climate controlled room. Let them dry. Spray. Dry. Spray.
>>
>>53549373
>w8 4 8th
>no, actually wait for codexes
>>
>>53549452
Yeah. Or they could have just left it off her profile, and given her a thing that lets her pick from an identical list of effects at the start of each turn to represent her insanely fluid battle prowess or something
>>
>>53549455
>t. buttmad tau player trying to pin shit on nids
Nice try, faggot.
>>
>>53546400
I need a rule clarification.

Because entering from reserves counts as moving, does that mean I can't disembark on the turn it lands if my guys are in a drop pod?
>>
>>53549457
I sure liked all that FLAVOR in 7th. 3 psychic powers PER FACTION, are you kidding me?
>>
>>53549452
OMFG GET A GODDAMNED LIFE WHO THE FUCK CARES!

You are obsessing over something that doesn't fucking matter.
>>
>>53549477
You can because the drop pods specifically say you can. In fact, they say you must
>>
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>>53549283
done
>>
>>53549437
>Literally telling another player to suck it up
Not that anon but kys after killing your parents and siblings.
>>
>>53549481
It's only the fucking placeholder indexes, you fucking newfag, calm down.
>>
>>53549481
Meh, Blood Angels powers are all useful so I'm happy.
Psychic phase in 7th was shitty and took too long, and invisibility ruined everything.
>>
>>53549337
>This is just some random ass dice game with a 40k skin that feels and plays nothing like the old game.

40k has always been a random assed dice game. The trick was to identify and buy as many of the overpowered units you could find so that you would win regardless of dice results. You're just sad all that's been taken from you.

And the "story" of 40k has been stagnant for literally over 20 years now. Maybe even longer.
>>
>>53549425
>lolwhat is that Necron thing RAW, or are people being stupid?
At the beginning over every turn, necrons get a 5+ RP roll for every dead model in each unit. A 20 man warrior presently down to 5 men will make 15 RP rolls. With a cryptek, the 5+ becomes 4+. With a ghost ark, those same units get to make a second RP roll every turn.

That's RAW and RAI.

Really though, I'm still just mad they still fucking have a wych weapon for rerolling hits and one for rerolling wounds. When the FUCK EVER will rerolling 3+ hit be better than rerolling our mediocre strength? Fighting grots is the only time it becomes equal. Against humans and eldar, rerolling wounds is already far preferrable and smarter. Against marines and necrons, rerolling wounds is a braindead fucking choice. Against T6+, the comparison is so far out of the ballpark its not even worth comment.

And that's not even accounting for the fact that succubi already cause rerolling hits for wyches. It's so fucking stupid.
>>
>>53549460
>climate controlled room
>in a humid environment

People don't live in wine cellars.
>>
>>53549499
>WAAAH I WANT DARK ELDAR TO BE AS TOUGH AS NECRONS BUT ALSO STILL HAVE ALL THEIR OTHER BENEFITS
You are a goddamn disgrace. If you can't play the faction for what it is, don't fucking play it.
>>
>>53549481
I'd rather have 3 powers to choose from that are actually good than multiple tables filled to the brim with mostly useless powers that you have to randomly generate.
Also this: >>53549500
>>
>>53549500
Oh great, just play a year with these shitty bland ass rules.
>>
>>53549428
>Having different opinions besides mine? Not on my watch!
For me 7th was infinitely better, suck it up asshole.
>>
>>53549519
It's way way better then shitty outdated rules. Mainly cause these ones are reasonably balanced.
>>
>>53549460
This works going from cold and wet to warm and dry but if it's warm and wet it's going to also be warm and wet indoors unless youu're lucky enough to have AC
>>
>>53549508
>Really though, I'm still just mad they still fucking have a wych weapon for rerolling hits and one for rerolling wounds. When the FUCK EVER will rerolling 3+ hit be better than rerolling our mediocre strength? Fighting grots is the only time it becomes equal. Against humans and eldar, rerolling wounds is already far preferrable and smarter. Against marines and necrons, rerolling wounds is a braindead fucking choice. Against T6+, the comparison is so far out of the ballpark its not even worth comment.
You... you're not good at math, are you?
>>
>>53549519
You can always quit. People forget that is also an option.
From your attitude, I highly suggest you go that route.
>>
>>53549519
>These rules are soo shitty
>Hasn't played an actual game with the rules
>>
Repostan because wrong thread:
I have a question about the new rules:
>Coherency specifies models in the same unit must remain within 2" of each other
>You are allowed to declare charges against multiple targets with one unit
>3" consolidation move at the end of fight phase, as well
Do I need to keep my units in coherency when I'm charging multiple targets?
Like, say I have a mob of ork boyz, and for some reason there are two tactical squads, one each on opposite sides of the mob. Can I charge both at once, even though it will split the unit and probably break coherency?
>>
>>53549485
We're on a forum talking about space army men.
None of this matters, yet people have been willing to burn shit to the ground since they found out their particular space army men aren't as good as they were previously, or they want them to be.
>>
>>53549532
I'm mad enough to call you a nigger, but instead I'll ask for you to enlighten me, hot stuff.
>>
Does anyone other than puppetswar make any good looking dreadnought arms? Looking for one with big swords or varied looking guns attached.
>>
>>53549474
>b-but tau
Gonna need a new scapegoat, codex npc
>>
>>53549531
>lucky enough to have AC
>lucky enough
>lucky

It's 2017, don't live in a fucking mud hut.
>>
>>53549519
After 8 years of shitty bland-ass rules for many armies, while the core was utterly broken beyond repair, and the meta was rampant with unfluffy awful gamey cheesey shit like wolfstars made up of 30 independent characters attached to a thunderfire cannon to get Toughness 7 and then stacking a bunch of bullshit psychic powers to become mathematically invincible?

Yeah, I'll take one year of balanced, clean, streamlined core and all armies playing on a closer level and the abuse stripped out of the game, thanks.
>>
>>53549337
Seriously wot.
Everything has gone through changes.

Gotta roll with it.

I still miss Penal Legion and Marbo and close order drill, but i'm stoked for 8th.
>>
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Has anyone burned their 40k army yet? I want to watch some sperg flip out about plastic space mans.
>>
>>53549555

Only 65% of the US has AC. You probably didn't even pay for the AC you have.
>>
>>53549538
No, you must finish a move in coherency.
>>
>>53549499
Suck it up buttercup.
>>
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>Chainfists are Sx2, AP-4, D2
Oh boy, time to stock up on those babies.
Just thinking about just stuffing a bunch of melee Terminators, a Chapter Master and a Dreadnought into a Stormraven and dropping them close enough for rip and tear makes my manhood quiver.
>>
>Thousand sons get fucked over
>here have three powers you share with generic CSM

>Wait for codexes!
Oh boy, can't wait for more great reroll to hit or move a unit 8'' spells
>>
I am in love with 8th edition after living through what GW did to my beloved Blood Angels in 7th.

ASSAULT MARINE SPAM IS BACK AND BETTER THAN EVER BITCHES
>>
>>53549555
>any house built before 1950 is a mud hut

Spoiled non-home owning millennial spotted.
>>
>>53549350
get an airbrush you goober
>>
>>53549553
Re-rolling 3's to hit goes from hitting 24 out of 36 times to 32 out of 36 times. Up 8.

Re-rolling 6's to wound goes from wounding 6 out of 36 times to 11 out of 36 times. Up 5.

Against T6+ re-rolling the hits is better.

Against T 4 or 5, (wounding on 5+) re-rolling the hits or wounds is even.

Against T 3 is the only time it's better, and only just barely.
>>
>>53549375
Fair enough, but unlike the people complaining about X or Y faction being bad, there is no consolation that it might get better with the codex. If anything it's going to get worse.

>>53549504
The story isn't a story. It was a setting for your dudes. The setting was there for you to make your own stories and advance your own plot by forging your own narrative because the entire game and the world it existed in was there for you to play with, however you want. Maybe your Kabal entered realspace and set up a spaceport to trade slaves with Corsairs and that's why you have a Corsairs detachment. Maybe your Harlequins perform on a lot of human worlds and that's why they have Imperial Guard allies sometimes.

But all that's changed now. Lower City Commorragh is nothing but shadows and daemons so my fucking lower city Kabal is homeless. My Biel-Tan Autarch is homeless. My Iyanden Farseer just lost all her Wraith units to the Ynnari. I have to completely discard all my dudes, they're not the same anymore, because the story progressed.
>>
>>53549578
Older obviously isn't better. I would never live in a home or apartment without AC.
>>
>>53549560
>30 independent characters attached to a thunderfire cannon to get Toughness 7
What, bitch? Ever heard of majority toughness?
>>
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>>53549474
>Pic related
>Being this wrong
BTFO HAHAHAHAHA
>>
>>53549587
Though by turn 3 it'll be hitting on 2's whilst still strength 3.
>>
>>53549598
Artillery pieces ignored majority toughness.
>>
>>53549576
I wouldnt complain too much. 8th appears to be infantry: The edition and rubrics are now a strong and useful troop that dicks other infantry. I dont know if thats ever been said before. Alli it means is that all that extra shit you had to do to 'use' your army is shit and now the army is good.

But as for your powers yeah you got screwed lol.
>>
>>53549452
I'm sure it's an oversight. In the meantime I'll take the little extra power and pretend Lelith just gets from meditating or something.
>>
>>53549598
Ever heard of the artillery unit type rules? No? I don't blame you, because 7th was bloated as fuck with all kinds of dumb horseshit like that which the WAACfags found and used to break the game. That's just one example out of many, many stupid things. Now all that's gone, because 8th is a fucking godsend. So quit bitching.
>>
So I played the game today using the leaked rules, and it was fun and close. Mediocre DE and Necron lists squared off and it was enjoyable. All the other armies I've looked at seem decent as well knowing what I know now. I highly recommend going out to play it, as it's a lot more enjoyable than 7th at least so far. Way less "all your dudes die, no save" and movement/positioning models is way more important.
>>
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>>53549304
Cruddace being eaten by deathleaper it is!
>>
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>>53549485
>Calling out some one about getting a life in a space toy soldiers thread
I'm extremelyly confused right now
>>
>>53549467
Only if perfect reflection of fluff in the rules is the most important thing to you. Personally I'm going to enjoy exploring the new game as it is in the meantime. I'm much more excited to play it than I was 7th. Maybe you should just take the opportunity to take a break from the game for a while?
>>
>>53549604
>>53549614
Why would you even do that? Did people park their TFC on objectives or what?
>>
How can any of you 7th apologists look at the army lists from the major tournaments and think it's fine, or the way that 40k was supposed to be?

Fucking shit needed to be burned down and start fresh.
Did anyone honestly like 20 pages of special rules?
>>
it triggers me so much that points values arent on the same page as the entries.

Why the fuck did anyone think that was a good decision? How hard is it to put some numerals on the page relevant to the fucking unit entry??

I might just manually do it myself whenever I get around to buying the actual books. It pisses me off to no end.
>>
>>53549627
>uses a Hive Fleet Moloch Lictor for maximum fittingness
BASED
A
S
E
D
>>
>>53549614
One dude with Slow and Purposefull allowing infinite atrillery pieces to sudden move and fire as long as they were in the same unit was also retarded as fuck.

Not sad to see 7th and it's idiot rule loopholes go.
>>
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>>53548601
Some people say they don't have time to paint one of these.
>>
>>53549630
It just reeks of MAI WAIFU
>>
>>53549591
>But all that's changed now. Lower City Commorragh is nothing but shadows and daemons so my fucking lower city Kabal is homeless. My Biel-Tan Autarch is homeless. My Iyanden Farseer just lost all her Wraith units to the Ynnari. I have to completely discard all my dudes, they're not the same anymore, because the story progressed.

Oh Christ.

I don't suppose just refluffing them is entirely out of the question? Or, better idea, advancing your own fluff to fit the new canon? Come up with what's happened to all your dudes since they're now all homeless?

Really, Anon. Shit changes. Adapt or cry.
>>
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>>53549532
Never mind, fuck it, I'm just going to call you a nigger.

A 3+ hit with reroll is (4/6) + (4/6)*(2/6) chance, or 88.89%, up from 66.67%.

S3 vs T2 is also 3+, so same thing, 66.67% up to 88.89%.

S3 against T3 is 4+, so with reroll (3/6)+(3/6)*(3/6), or 75%. This is up from 50% and a straight improvement over rerolling hit in that situation.

S3 against T5 is 5+, so with reroll (2/6)+(2/6)*(4/6), or 55.56%, up SIGNIFICANTLY from 33.33%.

T6 is 6+, so again (1/6)+(1/6)*(5/6), and you're turning 16.67% into 30.56% (nearly double the improvement).

The worse your chance to make a roll, the greater aid you get from rerolling it. Since 3+ hit is already a good roll, you will always be better off rerolling wounds. Doing the actual math with both hit and wound together, seen in pic related, supports this. You cocky fucking nigger.
>>
>>53549641
>I might just manually do it myself whenever I get around to buying the actual books.
I'm doing the same thing. It's fucking stupid that you have to flip back and forth constantly.
>>
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>>53549653
but I'm the guy who wishes he had enough time to paint two.
>>
>>53549639
They did it during deployment so they were hard to damage turn 1 before they got to move, then they conga-lined forward bit by bit chaining coherency back to the cannon, then turn 3 they broke off and charged into combat with the one or two jump pack guys in the unit who could magically grant everyone the ability to re-roll charge distance and also avoid obstacles thus dragging enemies behind walls into combat with the whole deathblob.

It was egregiously fucking gamey and dumb.
>>
>>53549641
It's the same company that can't into alphabetical order in the index. Or at least go from infantry to vehicles and not just throw everything together and then mix it.
>>
>>53549640
I think most of them are okay with the general foundation of 8th. they just want 8th + all codex level rules NOW. It's been so long since a hard edition change people weren't familiar with how it works.
>>
>>53549657
Yeah lemme just completely rework all my dudes to fit the new fluff. How about no. I liked my dudes the way they were. I had a story for them, they were my dudes, that's how I liked it. I don't want to change my dudes because "shit changes" when I liked them how they were and literally every book I had said "forge your own narrative".
>>
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>>53549576
Having played a game of 8th with 1k sons, you're so wrong it hurts. We're far from fucked over, rubrics and scarab occult are actually viable, and maybe even a bit powerful now. Smite on everything is not nearly as bad as you think it is, it's actually quite strong.
Yes, it sucks we have to wait a while to get some more powers. But the game is fun and we're actually viable, so I'll take a couple of months to a year of having few powers and the getting fluffy rules and powers over the years and years of being a flaming dumpster fire of a legion from a crunch perspective.
>>
>>53549657
>Not ignoring GW's 'fluff developments' because their lore writing has been shit-tier for ages now

At least the rules look like they're improving.
>>
>>53548745
>Lootas still do D3 shots
>Guns are D 2, literally 100% improvement in wound output
>autohit flamers
>no restriction between melee and firing forms for Burna
>still complain
>>
>>53549514
Everybody who's getting fnp back have the good old 5+, but deldars and orkz are receiving only 6+ fnp, even mandrakes who canonly are impervious to pain by their masters modifications, instead they got a 5++ that surprise surprise is ignored by mortal wounds, so yes kindly fuck off and kys.
>>
>>53549445

Only units with the Ynnead's Will special rule can embark on any Aeldari transports.

So only Yvraine and The Visarch. Sadly you can't throw Dire Avengers on a Raider.
>>
>>53549627
What he deserves.
He's probably responsible for some of the other shit going on. They only kicked him off of Tyranids, they didn't fire his ass, after all.
>>
>>53549564
No because unlike fantasy fags we can play older and better editions
>>
>>53549641
Datasheets are going to start being indluded in the boxes of models. Points are going to be updated yearly. This way They don't need to update all the datasheets they pack in every time they update points Instead they only need to do it when the models actual rules change, like with a codex, and and points tables for everything will appear in the yearly update book.
>>
>>53549704
...good luck with that
>>
>>53549686
Tau had their FNP upgrade downgraded to just a 6+. Apothecary-style units for Imperials that used to grant FNP now don't. My Slaanesh marines don't have ANY sort of Feel no Pain now, despite previously having 4+ with Legion rules and Icons. Now my icons are all useless on something that wasn't already a close-combat unit.
>>
>>53549659
Alright I admit I fucked up on that one. I double checked and figured out what I was doing wrong.
>>
>>53549564
Why burn your army when you can shitpost and spam fake butthurt in 40kg?
>>
>>53549694
Well, so much for that. Guess I'm back at square 1 with nothing to do for my empty boats
>>
>>53549386
the old minis don't magically become shit looking of a sudden.
>>
>>53549672

i swear they just get whoever is an intern there to just vomit onto a bunch of profile templates whatever numbers they throw across from the design studio.

Its like do they even read the product they put out?

Do they actively enjoy flipping constantly from one page to next incessantly?

Or do they all have photographic memories and none of this is an issue for them?
>>
>>53549677
>WAAAAH EVERYTHING SHOULD STAY THE SAME FOREVER

Yeah no. Rehashing the same old shit for 20 years was boring and there's only so many times they could pull a new unit out of their ass and claim it had always existed. The story needed to move forward.
>>
>>53549683
More like
>Lootas still do d3 shots
>2 damage, but every vehicle has triple wounds and a save now so it's actually a net loss of damage potential
>Burnas roll d3 for the entire squad
>All other flamers in the game roll d6 per flamer
Yeah, I'm not shelving my Orks or anything, but Lootas and Burnas are both worse now.
>>
I feel a bit cheated they rushed these larger books out rather than having a Codex. If anyone has anything to add go ahead.
Space Marines are missing tactics
Chaos is missing Marks, Legion, and important vehicle wargear.
>>
>>53549686
Death Company have 6+. The only units with 5+ "FNP" I'm aware of is Disgustingly Resilient for Nurgle stuff.

Plus it's not like you had 5+ FNP until turn 3 anyway. Now you have 6+ from turn 1 and then start getting other bonuses.
>>
>>53549731
>Guy has fluff of 3 different armies invalidated due to plot advancement
>C-crybaby!
>>
>>53549724
Wyches are cool. So are Incubi.
>>
>>53549731
>WHY WON'T YOU SUCK DICKS LIKE I FO, I LEARNED TO SUCK THEM NOW YOU MUST TOO REEEEEE
not that anon but you're a gigantic cock sucking asshole
>>
>>53549729
Just photocopy/scan+print the few pages of points values. Makes it really easy.
>>
>>53549729
>Or do they all have photographic memories and none of this is an issue for them?

Wait ... you don't ?

>>53549747
Well it was this or have like half the armies literally incompatible with the new edition. Somehow I think more people would have been pissed off if half the armies could not be played at all.
>>
>>53548738
>>53548784
I agree. That really is a brilliant move. A lot of armies still seem to have a few units with duplicate model syndrome, and I'm always impressed by clever ways around it.
>>
>>53549670
Wouldn't that make the guys left behind too far to reach base contact?
>>
>>53549747
I more wonder why they don't release the new codices in the first place. I mean, development on them didn't start yesterday, did it? Why wait for another 6 months or whatever to release them?
>>
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WHERE MY BOYZ AT?
Time for the eternal question:
>Shootas or Sluggas for 8th edition?
>>
>>53549708

thats a dumb fucking excuse. not to have a go at you.

Patch notes in video games tell you when something changes about the core game. Like its not hard to say to your opponent 'heres the notes for this year/month' oh look riptides went up 10pts'.

like holy shit

im not even mad about whatever imbalance is lurking since thats a given. They had the perfect formatting system in the 5th ed codexes and its all been downhill since then.

Get a grip GW.

>>53549780

yeah thats probably a better way to do it.
>>
>>53549788
Everyone codex isn't going to be out in six months friend. More like 3 years to get through them.
>>
>>53549747

It was by necessity. Codices would have taken too long. They needed to get 8e out the door all at once rather than piecemeal because it was an edition where nothing introduced into it was backwards compatible with the older rules.

So they gave us a barebones ruleset which condenses everything into generic factions and they'll probably add in things like Chapter tactics later as per Codex release. They've said as much in their announcements.
>>
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>>53549754
>Invalidated
Apparently you're too fucking lazy to figure out what happened to his dudes in the story, how they would react, and what they're up to currently. Some of us wanted things to actually happen, sorry your grognard-ism was unable to compute.
>>
>>53549799
Yeah, but why? What actual reason for?
>>
>>53549748
We had it the first moment we killed a unit in the previous codex or through some other shenanigans, don't use the current codex as reference! if you don't know shit then don't share your uneducated opinion!
>>
>>53549787
You didn't need to reach base contact with every model, anon.
>>
>>53549795
shootas shootas SHOOTAS

All sluggas do now is let you shoot in melee (guess what it's shit)
>>
>>53549796
Doing it this way helps idiot proof the points updates.
>>
Fellow admech players, what is the best weapon for Dunecrawlers now? Now that Arc weapons are fucking shit, are the Neutron lasers mandatory to deal with heavy armor?
>>
>>53549733
Burnas are worse if you use them like flamers. They also get sort of power weapons, so to get the most out of them they have to be flamers and also an assault unit.
>>
>>53549758
I'm not a big fan of Wyches myself. Incubi are pretty cool, but I'm not sure how to best make them fit. Mandrakes are the only other infantry I'm really a fan of. Fortunately they seem a bit better.

One thing I'm confused by is why a Raider says it can transport 10 Incubi or DEldar infantry, when Incubi have both of those tags already.
>>
>>53549811
Do you realize how long it takes to develop those in-depth Codices with all the fluff, art, photography, playtesting for the rules, and so on? This isn't a massive team of people with money showering on their heads.
>>
>>53549803
GW is a billion dollar company. If it wants codices out, it can get codices out.
>>
>>53549830
They still have an extra attack because of choppas though.

Also, ALWAYS s4 now! Bison yes.tiff Boyz just got a massive boost in staying power.
>>
>>53549850
>billion dollar
more ~240 million dollar
>>
>>53549850
That's not how it works at all, anon, holy shit. It's time to stop posting.
>>
>>53549803
Yeah im just being a whiny bitch, sue me. i'm not even finished painting so i have time.
>>
>>53549708
>and and points tables for everything will appear in the yearly update book.
Great armies will be nerfed according to other people's whining and they plan to sell us a different book every year? God bless piracy and fuck GW forever
>>
>>53549754
I'm gonna miss that fluff ._.
>>
>>53549594
I did it in the last place I lived in.
It's not too bad, even for someone that shuts down in humidity like me, but I wouldn't recommend it.
>>
>>53546934
possessed buffed?
they're fucking shit
>>
>>53549846
About a dozen full-time guys working on the rules and writing for 3 months each, a couple dozen playtesters working concurrently, and a few commissioned artists for the art are enough to do the trick.

>>53549859
No, you autist. Stop drinking the geedubs kool aid.
>>
>>53549841
Yeah. If Burnas had the full d6 of a normal flamer, odds are Burnas would be 18 points or something and then people would be complaining that they got a price hike

Although, maybe they should have given them 9 point flamers so they were 14 points baseline for the full burning potential, and then make it so the close-combat ability is an upgrade called a 'welding torch' or something that's another 3 points separate.
>>
>>53549854
always hitting on a 3+ helps a fuckhuge amount too
>>
>>53549806
T.6th edition player
Glad to see you like to suck dicks
>>
>>53549386
by this logic you would never buy minis.
>>
Used to collect New 4th edition Nids when I was 11.

Thinking of coming back for 8th and going Thousand Sons or maybe Death Guard due to starter box. Go now or wait for new codex/models etc?
>>
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Hold the fucking phone. Wyches fucking rock now. Holy shit.

Everyone, listen up.

I told you to fucking listen up!

In prior days, wyches were entirely an underwhelming unit not just because of shooting but because their attacks fucking sucked. They survived great - they were an equal match to banshees 1v1 and much cheaper - but their princess daggers were useless CCW and their wych weapons were useless shit to match. The best use of wyches was being ablative wounds for a succubus who could easily tear things a new asshole with a glaive but folded like paper alone.

Now, bitches and ladies behold, a new breed of wych had stepped into the fucking arena. We have free Hexatrixes or whatever false latin plural you want to give them.

You aren't impressed yet. Just fucking wait.

These free Hexatrices have, as always, more options for better wargear. Of them, the only one with sense was the Agonizer. You fix our shitty strength issue and have some decent AP - but who the fuck wanted to pay 10 pts plus 20 pts for something stupid like that? But now, these blade babes are free. More than that, I just fucking checked the price of that almost-deceny agonizer. It is, get this:

Four Fucking Points.

Those free dominatrix hexatrix murderatrix whirlwinds of pain get agonizers for a scant 4 fucking points. That makes her into a succubus lite (tm) for a mere four pts - and you get one for every unit of this pistol gunslinging, sissy bladed cunts who are ready to stand in the way and die while this beautiful bad bitch serves the real damage wyches have always lacked.

Motherfucking wyches, mang. Time to get some.
>>
>>53549850

All at the same? It still only houses a handful of in-house writers, artists, and designers to keep them cranking out stuff.

I mean, we could go back to the crappy "get it out the door" codices with rehashed old art, paint pot fill-in-the-color images, and little to no design work, but those wouldn't make very good codices.
>>
>>53549656
It's because it shits on the lore.
The character is supposed to be amazing because she's not only better than all the other gladiators, she's better than them without needing the drugs, and then suddenly she's using them because they're too lazy to reword something.

It'd be like if Guilleman was suddenly Primarch of all chapters, so that you can get the full benefit from him regardless of what chapter you're running.
>>
>>53549830
>>53549854
>>53549887
These are all valid points. I'm thinking shootas for ground guys so you can at least do some damage while you're advancing up the table, and sluggas for anyone that's going to be riding in a trukk or wagon for the extra attack.
>>
>>53549866
>people bitch about the game having terrible balance and rarely being updated to fix the problems
>GW institutes a new system to ensure balance and revisit it regularly so this will no longer be an issue
>WHAT THE FUCK GW MAKING ME PAY MONEY FOR A LUXURY PRODUCT THAT IMPROVES THE GAME EXPERIENCE BASED ON THE WHINING OF ALL THOSE ORK FAGGOTS WHO COULDNT BEAT MY DOUBLE RIPTIDE WING FUCK U
This is either some advanced level shitposting, or you need to seriously off yourself.
>>
>>53549811
It takes a while to develop and playtest each one. But keeping everyones baseline armies simpler it reduced the combinations they had to playtest for baseline 40k. Every extra layer of rules they add increases the possibility space for armies drastically it they want to add it to everyone.

Plus, this is a business. They want Codexes to have cool new rules accompanied by cool new models. They want to spread that out so they have new product to sell over time. Cynically you could say they need stuff to milk. But the upside is that rather than the next codex needing some giant thing with power creep to hype it the extra rules will have built in hype, and hopefully they can spend the time to refresh some normal kits.
>>
>>53549839
Don't play eight if you want options, if you want to play then use neutron until they nerf it in the codex
>>
>>53549905
Then someone's stealing all the money, because a multi-billion dollar company can hire people to write a few books with a few pretty pictures in them.

Funny you say rehashed art, because GW does that all the time...
>>
>>53549887
Throw in the Waaaagh banner, suddenly we're close combat gods again.
>>
>>53549873
They hit like power axes in 8th
Move value 7
Always hit on a 3+ in melee
>>
>>53549677
You ever played a role playing game, or looked in on any of the threads on /tg/?

Admittedly not a lot of the threads here mention character development, but part of those games is the story does move forward, it'll impact your characters and they grow and change as the setting and situation does.
It's no different for dudes you've got based in another setting. If you've got your stuff worked out for them you can probably have a good idea how they'd react to the developments, work that into the fluff you've got for em.
It's an opportunity to grow them, not to get rid of em.
>>
>>53549816
That's kinda shifting the goalposts man. And I'm well aware of how they worked in 5th ed. All I'm saying is 8th power from pain is a lot better than 7th ed.
>>
>>53549903
Both seem solid right now. The codexes will mostly add more flavour through psychic powers, strategems, and FOC. Maybe a new model if GW feels generous.
But since the chances are you won't have painted everything before the codex would be released, why not start now ?
>>
>>53549927

>multi-billion

Anon, GW is making nowhere near that much. It's total value is roughly 240 million. Most of that is funneled into production and fostering stores.
>>
>>53549929

Plus the WAAAAGH banner Nob is a character and you can have a whole bunch of them. Boyz hitting on a 2+ is seriously good.
>>
How are Blood Angels, Dark Angels, and Space Wolves?
>>
so what are all the uses of Command points we know of?
>>
>>53549969
BA players seem pleased, Space Wolves seem pleased, DA is hard to say, sounds like Ravenwing got nerfed pretty good but Deathwing might be more viable now. DA had the fourth best Codex in 7th so they're definitely going to have felt the drop in power more than Blood Angels who were literally bottom tier for example
>>
>>53549972
It's just the re-roll 1 dice, strike first in combat, and the auto-pass morale.

That's it outside of specific ones for different game types like Death from the Skies, Planetstrike, etc.
>>
>>53549929
also run a wierdboy or two to try and give them warpath, suddenly you have FIVE FUCKING ATTACKS
>>
>>53549953
The had a revenue of 150 million in 2016, don't be crazy. That's not their value.
>>
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>>53549876
>About a dozen full-time guys working on the rules and writing for 3 months each, a couple dozen playtesters working concurrently, and a few commissioned artists for the art are enough to do the trick.
>Not including anyone who can do math at a 4th grade level to make sure travesties like the new battle cannon don't happen
Whether or not you excluded that guy on purpose, you're right.
>>
>>53549909
Problem with boyz in a truck is you lose out on the 20 man attack bonus. Also that Trukks now cost nearly as much as a squad of boyz themselves.

30 man squad for Wierdboyz memes.

Also boss on a bike with a free burna seems like an absurd amount of dakka for its cost
>>
>>53549567
i dont live in the us and i most deffenitly pay for my electricity/appliances
>>
So are captain upgrades in units free? I can't see a point-cost for them anywhere.

>>53549983
We've been told that there will eventually be faction-specific uses, likely coming in Codices.
>>
>>53549921
I was thinking 2 Neutron lasers and 1 Icarus Array crawler.

Backed up by grav destroyers with flamers, 2 MSU Ranger sniper squads, and Vanguard cannon fodder barebones or Arc rifles for some cheap s6 potshots.
>>
>>53549972
Re-roll a single dice, re-roll a charge, auto-pass a morale check
>>
>>53549972
only other thing they do is mission specific for now

Codexs will supposedly give each army their own thing
>>
>>53549972
1CP, re-roll any dice
2CP, after an opponent finishes fighting with a unit that charged, activate a unit to fight
2CP, automatically pass a morale test

A fuckton of random mission-specific ones having to do with mission special rules, some Planetstrike/Cityfight etc. type ones too
>>
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>>53549915
>Implying this isn't a way to force selling on players and not because of balance
Keep choking on those dicks anon, you have found your true calling
>>
>>53549889
>Stagnant lore loving cocksucker projecting this hard.
>>
>>53549929
Yep
30 boyz
2 A base + 1 for choppa + 1 from 20+ boyz + 1 from magic + 1 from Ghaz = 6 A per boyz
361 A on 2+
From fucking boyz
Hell yea
>>
>>53549591
>Not refluffing your Kabal as having fled Commorragh, or pushing some weaker kabal out of the way.
>Not refluffing your Autarch and friends as wandering ronin, searching for a worthy cause.
>Not fluffing them as extream loyalists or Ynnari-skeptics.
You're boring, and your guys are boring.
>>
>>53550014
fuck, sorry
181 per 30 boyz
i count with 2 units
>>
>>53549972
For generic Matched Play so far it's reroll for 1 point, countercharge for 2 points, Autopass battleshock for 2 points, and exchange one of your maelstrom of war objectives for 2 points.

There are others for stuff like cities of death and such.
>>
>>53549839
Honestly the Heavy Phosphor blaster seems pretty decent for dealing with infantry. Heavy 6 S6 -2AP, ignores cover bonuses, and it didn't get a cost increase. Neutron Lasers seem like the best all around choice though.
>>
>>53549948
Still shit compared to 5th, we were slightly un-nerfed, we weren't buffed.
>>
Are transports out the window now?

Kinda wish they'd release some more info about upcoming Primaris units so I can actually plan my shit
>>
>>53549991
Weirdboyz feel like the far better 'transport' now, but that only really works for one squad. Still good for tossing 30 boyz into the thick of it to give morale buffs to the dudes on bikes and whatnot.

Trucks themselves seem better for specialist boys like burnas or tankbustas that have more use for shooting out of the thing and are expensive enough to warrant the protection, but not expensive enough to justify a battlewagon
>>
Now I am unsure this is the case, but if a GK unit has the Gate of Infinity psychic power, it can teleport itself and another nearby unit ? That seems quite insane ...
>>
Someone explain the t. Meme pls.

I'm out of the loop sand unsure of its context.
>>
>>53549941
I'm a writer by hobby so yes I know a thing or two about writing. The issue isn't that it's some insurmountable obstacle to actually progress my characters. The issue is they were in the middle of their own stories, and I was in the middle of forging their own narratives. Now all those stories and those plans and those events get washed away because "Eyyyy you know that Kabal tower your dudes fought for a year to take over (when I made a large purchase of DE after a year in the hobby) well guess what it's infested with Mandrakes and Daemons cause so is all of Lower Commorragh have fun kid"

You know the DM who would immediately destroy that magic item your character spent 10 levels trying to acquire, even when you sat and patiently listened to every long-ass dialog their villains said and every half-baked plot they put you through to get it? This is that, across all 3 of my armies.

I could change my dudes, but I don't want to. If I did, they would have to be so radically different they wouldn't be my dudes anymore. I was happy with how they were and what they were doing, and now all their narrative is right down the fucking toilet.
>>
>>53550047
It means signed, like in a letter.
For example
>t. clueless faggot
>>
>>53550039
why would transports be out the window.
>>
>>53550017
Don't tell me how to play my mans and I won't tell you how to play yours.
>>
>>53548503
Played my first game with Dark Eldar tonight. Wyches are amazing. The fact that your raider can eat overwatch for them is huge. And since melee upgrades are so cheap giving Agonisers to everyone is fantastic. Awesome sergeants is reason enough to love this edition.
>>
>>53550002
I'm not entirely sold on the Icarus Array as an all around choice. Sure it's 10 shots but it's hitting ground targets on a 4+ so you're only hitting half of those shots. Having Cawl sitting nearby for re-rolls makes it pretty nasty though.
>>
>>53550034
That's what I thought too, but Arc weapons are such shit now, we went from having tons of options to deal with any vehicle, to just the Neutron laser. I think my vanguard and destroyers can handle most enemy infantry.
>>
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>>53550012
>I don't know what a setting is the shitpost
>>
>>53549996
All of them are free other than wolfguard termies. I'm trying to find the page where they say that explicitly.
>>
Fuck I just realized they nerfed ork biker guns, they aren't twink linked anymore, they didn't even get a stronger gun or more shots either, just a straight downgrade
>>
>>53550062
What else did you use anon
How are the ranged weapons now?
>>
Woods - Cover if entire unit is in it
Ruins - Cover if a unit touches it
Crater - Cover for models inside

Make up your goddamn mind already!
>>
>>53550042
We were talking about it earlier and Stormboyz are only 2 more points a model for M12 though you can only have them in squads of 25 max.

Ork flyers seem really strong too.
>>
>>53550059
Were you just looking for a a reason to complain than?

You might be better served playing Tau.
>>
>>53550082
fuck nevermind I'm retarded, GW made it so every bike has TWO dakkaguns
>>
>>53550039
Transports are great since they can charge too. One of the best ways to soak overwatch.
>>
>>53550075
True. Vanguard and cognis flamer Overwatch is a glorious thing. I'm not worried about close combat much.
>>
>>53550014
I still think I'd prefer the shootas to shave off some of that overwatch before charging, and you are likely to be firing the shootas at least a couple times before you get to combat
Choppas are significantly better in multi-round combats though, hmm
It's a tough call
>>
>>53550101
You can also give the nobs flamers for free and shoot the flamers AND both dakkagunz.
>>
>>53550047
It's finnish apparently. Comes from /int/ I think.
>>
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>>53550076
>Feeding cheetahfag (You)'s
>>
So to summarize, what exactly is bad or not good about t'au now? I think there was a discussion a few threads ago but I missed it.
Yes I've seen the index

>>53550047

Short for terveiset
>>
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>>53550076
>Stagnation cuck demands everything must stay the same forever
>Acts surprised when GW ignores him
>>
>>53550057
Hiked up points cost, maybe they're too expensive as an auto-take tax now? Rhinos have doubled in price for example, with everything that can reliably kill stuff getting way more expensive, is it worth spending all that extra dosh on them?
>>
>>53550054

Another clueless anon here. In my meme circles, it always symbolized a middle finger. So I've been on 4chan watching everyone flip each other and themselves off for months without knowing what was going on.

Well, come to think of it, I guess I accidentally knew EXACTLY what was going on.
>>
>>53550078
Thanks! I think I saw the rule somewhere as well, just can't remember where. Huh. Kinda weird for the free Ld increase till the captain dies.
>>
Necrons look really fucking strong with their AP -1 rifles and having a 33% chance to straight not stay dead.
>>
>>53550074
It's also hitting a fuckton of units on a 2+. So many things have the Fly keyword now - Tau Suits, Jump Infantry, Jetbikes, all sorts of shit.
>>
>>53550062
Fuck wyches, I'm a khabalite guy I want space pirates not space magical realm
>>
>>53550062
Where are you finding enough agonizers? Bits site or ?

One of my biggest annoyances was the lack of weapons in the box.
>>
>>53550075
Well Torsion cannons seem to be slightly worse lascannons and there are always Ironstriders for twin lascannons and autocannons. Kastelan fists seem pretty decent for punching vehicles to death.
>>
>>53550123
I think Taufags are too bussy sperging out and sending GW angry emails with demands for changes and threats of boycotting to actually try how Tau play in 8th edition.
>>
>>53550123
Literally just people complaining that Riptides got balanced and Battlesuits got increased points in general (like everyone else's elites and vehicles)

Tau are still fine unless you were running Riptide spam
>>
>>53550086
Disintegrator Ravagers seem pretty good, but my opponent was necrons so the multiple damage didn't really matter much.

Kabalites in Raiders is really good, especially now that raiders don't die.

Succubus is good in melee as expected and buffs Wyches to hell and back. I even used Hekatrix Bloodbrides and they were amazing due to the raider overwatch thing. I gave them the +1 attack drugs and the hydra gauntlets and agoniser on the Syren just removed models.

Ran two 3 man ravagers each with a blaster, agoniser, and grav-talon. Wasn't very impressed; yeah they're tankier, but grav-talon seemed really underwhelming compared to old cluster caltrops. Probably have to find a better way to run them. With the +2 move drug T1 charge isn't hard.
>>
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>Drones are now independent when deployed with their squad. They are also cheap and affect nearby squads.

Pulse Accelerator and Grav Drones for everybody!
>>
>>53550134
True, I guess it depends on your local meta. Taking a couple of them against someone trying to spam jetbikes would be funny shit.
>>
>>53550092
>25 max
Nah, Stormboyz can have 5-30
You're right though, they do seem much more reliable than regular Boyz, and aren't much pricier.
Of course, you also lose the +1 attack for 20+ models if you go for Stormboyz.
>>
>>53550087

New terrain types that grant bonuses according to the descriptive preposition of the units in relation to it!

>Cover if the unit is behind it
>Cover if the unit is beside it
>Cover if the unit is above it
>Cover if the units is before it
>Cover if the unit is throughout it
>Cover if the unit is for it
>Cover if the unit is of it
>>
>>53549380
If you dont care about the bigger look or stats sure.

But this isnt a 'we get different hats' routine. Primaris are upscaled, and everything points to the rest of the marines, traitors or otherwise becoming bigger too. And so will their HQs and vehicles.

A specific traitor army i start now will become grossly irregular to the norm 1-2 years from now.

Anyone who started in 7th or earlier didnt face this dilemma. The dudes can be 2-12 years old and still fit their theme.
>>
>>53550157
>especially now that raiders don't die.
lulwut


>Ran two 3 man ravagers each with a blaster, agoniser, and grav-talon
I assume you meant reavers? But yeah their weapons aren't that great anymore

I'm planning to use 6 with Caltrops and +1T drugs, making them a sort of "tarpit" where i tie something up for a while i position the other things and disinsentive fall back rolls - though you effectively half the mortal wounds if you take Caltrops over Talon i suppose
>>
Just checking, Tau Markerlights no longer have the restriction that the firing unit cannot make use of the MLs it's placed, does it? I don't see that rule anywhere around the ML info. Not that that's hugely useful with the new changes, but still potentially relevant.
>>
Am I reading it right that Necrons reanimate with full wounds? If so Lychguard 'deathstars' are going to be a pain in the ass to deal with.
>>
>>53550123
Tau are perfectly fine. Railguns are good now, markerlights got buffed, suits got more survivable but got expensive, tanks are expensive but tough, drones can take wounds for nearby units automatically and Riptides are finally balanced.
>>
I just realized nobz in a naut isn't that bad of an idea now


give em all flamers/PK/Big choppas and you could have a reliable hunter killer unit
>>
>>53550094
No I'm just wishing I could have my fluff back.
>>
>>53550136
Was just proxying them for tonight; for 4 points I see no reason to not put them on every sergeant that can take them. Charging is so easy and safe for Dark Eldar there's really no reason not to.

>>53550135
I thought I was too, nothing will ever stop me from running gunboat spam, but Hekatrix Bloodbrides with +1 attack drug and a Succubus might be the real deal. T3 that's 12 Hydra Gauntlet attacks, hitting on 2s rerolling 1s, wounding on usually 5s rerolling wounds at -1. On top of that is the 4 Syren agoniser attacks (4 points, run it) and 24 other no rend attacks that hit on 2s.

>>53550190
Reavers yeah, I can never get them right.

But yeah, Raiders are incredibly tanky now. The 5+ invlun save is no joke. It took my opponent a Triarch Stalker, 2 squads of warriors, and 2 annihilation barges (with the tesla guns) to take one done. Then my wyches got out and no one died to an explosion.
>>
Did anyone try Black Templars in any test games yet?
How good are Black Tide tactics now (with and without special characters)?
Generally, are SM survivable enough now to run up the field without transports?
>>
>>53550220
you will when your dex comes out you doublenigger
>>
>>53550147
Only having 1 shot really turns me away from using them though.
>>
>>53550205
just shove more mortal wounds their way, being able to ignore armor and invuls will be pretty nice this edition
>>
>>53550050
>I'm a writer by hobby

Lmao, get rekt fanfictionfag.
>>
>unit must be within 6" of Swarmlord to get double movement

Fucking trash
>>
>>53550213

Wait, the meme is dead? Nobz in a 'Naut can actually be a thing?
>>
>>53550194
Correct. Markerlights don't get expended either, and all their effects are cumulative. Bring shitloads of marker drones and Pathfinders, enjoy getting re-roll 1's, +1 BS, Ignores Cover and being able to move and shoot heavy weapons, and advance and fire assault weapons all without penalty.

>finally, my pathfinders are the real MVP
>>
>>53550245
>Target Swarmlord with Swarmlord ability
>Travel 18" turn 1
>Charge with reroll to one dice from command ability
>>
>>53550250
'Naut's are actually pretty fast.
>>
>>53550245
If that sounds trash to you go drink your paint water.
>>
>>53546453
jump packs are 2ppm for ASM, have the max. mobility of a Rhino (12") and won't lose that mobility after 5 wounds. So the only reason to take Rhino is the durability.
>>
>>53550130
they're also more durable now though.

the changed disembarking and the transport itself being able to charge makes them more useful for carrying assault units.
>>
>>53550261
He's no 20 man genestealer squad. May as well take a flyrant if you're just gonna use double movement for yourself
>>
>>53550260
Pathfinder with ion rifle costs 12p (was 21p) and rail rifle finder costs 27p (was 26p) but rail rifle got better. I think pathfinders will truly be the mvp now.
>>
>>53550269

Hah! I only paint with organic soy-based paints, the only effect drinking my paint water will have is turning me gay!
>>
>>53550165
Oh right, for whatever reason I thought they had green tide too. Alright thats a bit more balanced then.

On a side note Badrukk is DIRT cheap
>>
>>53550238
That is probably their biggest issue, especially with the unit only hitting on 4+. Having Cawl or a Dominus nearby mitigates it a bit, Plasma Culverins are probably the better choice on them though.

Grav might actually not be terrible anti-tank since the heavy grav-cannon only lost 1 shot and the changes to the damage table mean it's 15 shots wounding a lot of vehicles on 5s and doing d3 damage. It won't kill vehicles in one turn but it'll hurt them.
>>
>>53550260
No drone net makes them a bit hard to spam though. And their utility with overwatch is more limited. A fair trade overall I think.
>>
>>53550050
>I'm a writer by hobby so yes I know a thing or two about writing.
Show me a publication or I don't give a shit what you blog about.
>>
>>53550250
looking at it....they totally can, you pack a suicide nob squad with heavy weapons into one, charge the fucker in, and you've got a scary ass combo.

mind you that nob squad has to get close
>>
>>53549591
> Lower City Commorragh is nothing but shadows and daemons so my fucking lower city Kabal is homeless
>>53550050
> infested with Mandrakes and Daemons cause so is all of Lower Commorragh have fun kid"

What actually happen :

>Vect make new Commorragh and offer safe haven for anyone that follow, at a price.

>The surviving Wych cult and Kabal at real Commorragh fought back the deamon with mandrake.

But it's alright, maybe your dudes are just weakling just like their writer and they all get killed, which is a fitting end for them.

Here have some laughing cheetah.
>>
>>53550205
They're much easier to actually put into the ground, so there's that.
>>
>>53550241
Hey, writefags are in this hobby too. Someone's gotta write the eldar smut.
>>
Thinking about picking up the Dark Imperium boxed set, swapping out the Fatty Captain for Sicarius, dropping a Lieutenant, and adding an extra Intercessor squad.

Thoughts?
>>
Did Guard lose their psykers too.....
>>
>>53550286
After playing with Dark Eldar Raiders tonight, vehicles are way tankier now and transports are definitely worth their points if you have assault units inside. Shooty units in transports is definitely different (maybe worse) due to the loss of fire points. Most transports are for transporting units now rather than for being a shell of safety all game.
>>
>no "Can take a LRC in the Dedicated Transport slot for every Crusader unit you control" rule
It's gonna be part of the Chapter Tactics, right?
>>
>>53550130
Depends on the unit. They definitely aren't an automatic inclusion, but they're still a solid choice if you actually want the transportation. Especially for melee specialists.
>>
>>53550212

using drones for wounds is pricey though
>>
So does the Tervigon summoning termagant not cost points? I didn't notice there being a specific rule about summoning in the rulebook, only the demon summoning now explicitly mentions reinforcement costs.
>>
What's the new allies matrix?
>>
>>53550328
Nope. They're listed under Adeptus Astra Telepathica. Later in the book.
>>
So DE seem to have a lot of access to mortal wounds, is this something I should be focusing on?

My AoS tournament playing friend says movement and mortal wounds are king so I'm getting a bit hyped.

I'm also super hyped for kamakazi mortal wound explosion raiders!
>>
>>53550310
No, every unit can take drones now, and the drones break off and become their own units after deployment. If they're within 3" of a Tau Empire model, you can allocate wounds to the drone rather than the thing the opponent actually shot at. There will be dozens of drone units whizzing over my table.
because they aren't the same unit, they don't cause morale checks when they die
>>
>>53550343
>only the demon summoning now explicitly mentions reinforcement costs.
Incorrect.
>>
3 way human civil war when? Mech guys are so obviously traitors
>>
So wait. If I buy Dark Imperium and sell off the stuff I don't need, could i also just sell the small mini-dex for Primaros if I'm planning on getting the Imperium Indices anyway? From that Dark Imperium unboxing and the full leaked Imperium 1 index, it looks like the small books include nothing unique.
>>
>>53550293
I'm going to run three rail rifles in each ten-man squad, or two in each five-man squad. I haven't decided yet.
>>
>>53550330
You already can. LRC has the Transport keyword, and you can take 1 dedicated transport for every other unit you take.
>>
>>53550346
Doesn't exist. The widest allies go in matched play are the top level keywords: Imperium, Chaos, Aeldari, Necrons, Orks, T'au, and Tyranids(Plus GSC can cheat to include guard).
>>
>>53550349
Re-enact Chi Bi/Drake's counter attack to the Spanish Armada in Space anon

Personally i'm drowning my opponent in as much -AP as possible
>>
>>53550335
So bring marker drones for both wounds and markerlights.
>>
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Does anyone use dice rolling apps for 40k?
If yes, have you ever had an opponent question it?
I'm thinking about rolling these 100+ attack charges for my ork boyz and it just seems like a real chore that could be done much faster with an app.
>>
>>53550335
8p for a gun/shield drone is kinda cheap life insurance. Gun drones totes 4 shots now and are fast so you can play around the threat identification.
>>
>>53550343
You must pay if you're creating a new unit of termagants. You can reinforce existing termagant units at no cost, up to the model count they started at.
>>
>>53550373
Dedicated Transports are a separate unit type, though. Rhinos have it for example and LRs are heavy support, just like the Ork nauts are and the Ork Stompa is a LoW transport.
>>
>>53550380
Just play some vidya at that point.
>>
What might be a good starting army (1000 points right?) for Tau in 8th? I'm interested in getting into the game now as I like the Tau look but was hesitant during 7th with the hate they got.
>>
>>53550364
I doubt anyone will buy it. If someone is interested in Primaris they're going to get a copy of Dark Imperium themselves.
>>
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So unless I'm reading this wrong, ammo runts aren't one use only. Meaning a 10-strong unit of Flash Gitz gets 10 rerolls. That's pretty nice.

Plus using your CP reroll on the Gun-Crazy Showoffs rule seems like it has potential.
>>
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>>53550380
>rolling apps
>>
>>53550349
Nah. It's just to make up for the fact that they don't have mortal wounds from psykers I think.
>>
>>53550396
Ah, thought it was based on the keyword, didn't notice it was a unit type.
>>
>>53550399

use what I kept posting
ethereal, fwarriors, stormsurge, pathfinders for 1000 pts
and let me know how my 30 second build holds up
>>
>Meganobz with killsaws have 4 attacks hitting on 4s S10 AP-4 and 2damage
Thats a lotta punch
>>
>>53550407
Just remember that the base rules say you can't re-roll any die that's already been re-rolled.
>>
>>53550380
YOU ROLL THOSE 100 DICE AND YOU LOVE IT FUCKER

nah desu if your opponent is okay with an app fine, but most prefer the real thing
>>
>>53546717
You'rr throwing a lot of different anons into the same pot
>>
>>53550407
Even with the reroll the show offs is still only ~1/3 chance of working, that's not what I'd spend my reroll on. Having ammo runs there to reroll every round on BS4+ shots and also tank wounds is pretty great though, however they take up a full spot in a transport so it'd take a battlewagon to have a squad of 10 gitz + 10 grotz.
>>
>>53546717
You're throwing a lot of different anons into the same pot
>>
>>53550380
>not emptying a lunchbox full of dice onto the table

my best mate plays orks, this is his method and it's glorious
>>
>>53550407
More importantly Ammo Runts give every model an extra wound for 4 points.
>>
>>53550380
>Does anyone use dice rolling apps for 40k?

Not regularly

>If yes, have you ever had an opponent question it?

Comment, but not question. If they do just offer to let them use it too, or to tap for them if they're a greasy fingered fuck.

>I'm thinking about rolling these 100+ attack charges for my ork boyz and it just seems like a real chore that could be done much faster with an app.

This is pretty much the one and only reason to use them.
>>
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>>53550380
>Rolling apps
>>
What is releasing with cyraxus? or rumored to be

I know about adding 40k rules for mech stuff
But what about tau? New suits or something else like a flier
>>
>>53550450
If you didn't start playing orks partially because of the appeal of rolling buckets of dice you're doing it wrong.
>>
>>53550399
Infantry gunline is going to be cheap as fuck and powerful. Bring some railguns on either Broadsides or Hammerheads for heavy vehicle killing.
>>
>>53550426
now take them in threes and put them in Nauts for transports
>>
>>53550419
Stormsurge is a minimum 382 points now, isn't it? Seems like a bit much to bring to a 1000pts.
>>
>>53550380
I kinda hope GW makes an official diceroll app for that reason. At the very least it can't hurt to ask if you can use an app and just break out the D6s if they seem against it.
>>
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>>53549283
>>
>>53550397
Well, I'm coming from mainly playing Vassal40k because I was a poorfag until recently, so I guess I'm just used to doing it that way.
>>53550437
I'd use the real thing most of the time, but for the sake of not wasting time, I could see using an app for the really fuckhuge rolls.
>>53550450
That sounds super fun to roll, but super tedious to count.
>>53550456
That's more or less what I was thinking.
>>53550484
It does seem like an obvious thing for GW to make. I wonder why they haven't. Maybe they don't want to lose out on dice sales.
>>
>>53550473
The only issue is it takes the model from 25 points to fucking 57 points.

Meganobz are really cheap but all of their wargear upgrades are full retard expensive.
>>
>>53550482
It's roughly the same as in 7e and is still a beast. With early warning and counter fire you can shoot any and every unit that "deep strike" within 12'' of it and shoot again with overwatch with rerolling hits. You overwatch with 5+ if you have anchored down. Riptide got shafted hard but looks like the big guy is still pretty good.
>>
>>53550482

One way to find out and someone needs to experiment
>>
>>53550380
I usually just ask him if hes fine with using the statistical average For the To-hit rolls if i have over an hundred and then roll the actual to-wound. Feels bad but it helps save time.
>>
>>53548315
*laughing in codex*
>>
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>>53550513
Nevermind, turns out GW does make an official dice rolling app.
>>
>>53550532
Oh neat. Yeah, just use that.
>>
>>53550514
nigga you haven't seen Crisis Suits or Broadsides. Crisis are now 40pts before wargear, got +1 T and +1 W to compensate. Broadsides went from 65pts base, to 180 base. They tripled in wounds, though, and got +1 T. Basically double the firepower as well.
It's going to be the edition of Tau infantry, cos everything else is too fucking expensive.
>>
>>53550532
Really ?! Since when ?
>>
Alright lads, I have about 30 bucks to blow on a new ork kit. What do I buy?I have a dakkajet, 6 MANZ, 6 bikers, 60 boyz, 2 battlewagons, 2 warbosses, 10 lootas, a kff mek and a shokk attack gun. I'm thinking something fast.
>>
>>53550376

That'll work, there's nothing as far as I've seen like the wraith units in AoS that ignore rend.

I don't know what you're referencing
>>
Anyone seen the FW tide variants?
They look pretty cool and I wanna buy one. Maybe the super flamer one won't suck to hard to use to boot
>>
>>53550573
Easy, you need a weirdboy to launch your boyz with da jump. Then you need a nob with bosspoll for dat sweet +1 to hit.
>>
>>53550548
It's been around for a little while, though it's like $5 on android at least.
>>
>>53550577
>This model is cool and I want one but not if it sucks

Tau players.
>>
>>53550532

The local GW store manager tells you third party dice and dice apps are no longer allowed. You must use only official Citadel dice or the official GW dice app. What is your response?

inb4 >playing at GW stores
>>
>>53550576
>kamikaze raiders
Chibi was Zhuge Liang's counter account against the forces of Wei using fireships
https://en.wikipedia.org/wiki/Battle_of_Red_Cliffs

Drake also used fireships to fuck up the Spanish armada in1588
https://en.wikipedia.org/wiki/Spanish_Armada
>>
>>53550471
Is the 'Start Collecting Tau' box a good place to begin with this edition?
>>
so, am i missunderstanding this or can you take 10 brimstone horrors for 20 points and have them spam smite? seems way too good.
>>
>>53550602
>hopefully wont suck too hard to boot
>implying it wasnt obvious it being good in game would be a nice cherry topper and nothing more
>>
>>53550573
Kommandos are probably an autoinclude now due to how cheap they are.

Flashgits in a wagon going STRAIGHT OUT OF COMPTON seems okay but Im still unsure on the durability of vehicles.

Flyers all seem really strong but juries out on how many fuck flier guns will be seen.
>>
>LRC cheaper than LR in Power Level
>LRC more expensive than LR in points
I don't get it.
>>
>>53550620
They only roll a single dice for the psychic test however.
>>
>>53550641
Power Level assumes you're buying every possible upgrade for the unit
>>
>>53548441
Thanks
>>
>>53550653
>>53550641
PL in this case probably includes carry capacity
>>
>>53550613

YOU FLAAAAAAAAMING IDIOTS!
>>
>>53550613

Awesome references then I thought it was anime or something! I plan to have them up in the enemies grill doing bey blade spins til they explode and kill everything
>>
>>53550624
Well the flash gits could go in a battlewagon for maximum dakka and protection.
>>
>>53550624

If you're going to be running Gitz in a Wagon, you really want Ammo Runts for rerolls and tanking transport destruction model loss.
>>
Can someone please calculate just how much Bolter-equivalent fire it takes to kill a full 20-man unit of Crusaders+Neophytes?
>>
How easy is it to paint death guard? Seems complex.
>>
>>53550741

The trick is to prime them with a good olive drab primer or to use white and just paint with washes. They're actually easier than other colors of marines to paint because their colors go well with the browns of washing.
>>
Tau is trash tier. It's the new Dark Eldar. NEcron Destroyers are 2/3rd a fuilly loaded crisis suit and put out only less than half of its firepower at superior HP an way better penetration and can move and fly and not take penalties and has the typical necron regen rules ect.

Yeah Tau are shit tier this edition.

The best unit in our dex that anyone can agree on is Vespids and Coldstar Commanders being more points efficient than anything else.
>>
>>53549167
Here are my three biggest complaints about BA (and they're pretty minor)

>Dante is not the melee rapemonster he should be
>mephiston lost his gaze and his signature spell
>sanguinary discipline isn't as cool as I want it to be


Otherwise I'm totally happy that my Baal pred will be shitting out 2d6 s5 -1 1D shots plus d6 s6 -1 2D shots EVERY FUCKING TURN. Eat shit and die horde blobs
>>
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>>53550757

cry moar bitch nigger
>>
>>53550757
Necron's don't have Markerlights buffing their shooting.
>>
>>53550709
Should be around 100, give or take, if I didn't mess up my math.
Every shot has 16.5% chance to wound a normal Marine and 25% to wound a Neophyte. That means, theoretically, it'd take 6 shots to 100% kill a Marine and 4 for a Neophyte, so 60 and 40 for all 20 guys.
>>
>>53550757
I want to pity you but I don't, not after watching my boyz get tabled by my local riptidefag for the last three years again, and again, and AGAIN
>>
>>53550772
Dante has never been the melee rapemonster, that's always been Mephiston. Dante is the commander that gives buffs and command points or stuff like that, he's the Calgar of BA
>>
So until Chapter Tactics arrive, the main special thing and strength will just be having high-quality units and being hard as hell to kill, right?
>>
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>>53550757
>>
So what are some good IG units to add to a Tyranid/Genestealer Cult army?
>>
>>53550802
Arty
>>
>>53550784

I don't even want to pity him. He deserves even worse. He's complaining about Necrons being points for points better than them by 2/3 when Tau units have been better than other armies units by way more than that point for point.
>>
>>53550775
You can give destroyers 2+ re roll 1's if you want.
>>
>>53550790
Back in 7th (on a lucky roll to be fair) I had Dante hitting at I10 with 9 (I think, 4 base 1 for charge 1 for 2 ccw and 3 for spell) s6 AP2 attacks is pretty rapey.

If I'm misquoting the exact stats then forgive me it's late and I don't have my codex
>>
>>53550213
>give em all flamers/PK/Big choppas and you could have a reliable hunter killer unit
Though at 45 PPM.
>>
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>>53550685
https://www.youtube.com/watch?v=rFA08BJUtPo
>>
>>53550816
Only in 7th though, in all the previous 'dexes and editions Dante was always the buffing HQ and Mephiston the melee rapemonster
>>
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>>53550757
Keep posting more Tau tears, I'm about to bust a nut over this shit
>>
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>>53550689
>when your spinning Raider hits more than 1 unti
>>
>>53550775
Well...the destroyer can reroll 1's, can move and fire heavies without penalty and hits on 3+ so it has 3/5 markerlight bonuses. Necrons dont' have seeker missiles so that's useless so it misses out on ignore cover.
>>
>>53550829
Ah, I got into warhammer during 7th so my knowledge of previous editions is what people told me shadow war used, so I have no idea how things used to work.

I kind of want to get lemartes, I have 20 inbuilt deathcompany and the thought of deepstriking them all t1 with rerollable charges gets me hard
>>
>>53550532
It's garbage though.
>>
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Gentlemen, how do we salvage the burning wreck that is Tzeentch Daemons? Where do we go from here?
>>
Will Blood Angels be tier one because of Baal Predators being able to fuck hordes?
>>
>>53550616
Yes. Just pick up a Commander suit to replace that ethereal as well.
>>
>>53550866
Make a brilliant plan as always, just one that's not "summon summoner to summon summoning summoners"
>>
>>53550620
It was way, way worst when they were feeding Magnus power dice.
>>
>>53550853
Yeah i kinda figured it out, sucks for you that you got the in with the worst possible edition ever, when they released the first real codex for BA Meph was a beast, he could solo basically any unit that existed at the time.
>>
>>53550866
you put your army on a shelf until you get your dex. Then you probably go back to full retard shenanigans
>>
>>53550616
Yeah. Fire Warriors are your best troops. Long range S5, with an extra shot inside half range with a Cadre Fireblade nearby. Basically dirt cheap for the damage they can do. Ethereals aren't as good as before, but they will provide a huge leadership boost to units within 6". Crisis Suits will still be your expensive, flexible scalpel unit to deal with specific targets. I'd invest in probably two boxes of Pathfinders as well, and look at getting some of the Tidewall fortifications. They just became open-topped transports.
>>
>>53550866
I think Tzeentch Daemon are the worst 'army' in the game right now. I went through and looked and none of your units looked useful of good.

So good luck with those no powers, shit ranged, and shit melee.
>>
>>53550866
Have Magnus carry you.

So business as usual.
>>
>>53550889
Only rich shitters do that. I'm more referring to every thing else they've lost that isn't summoning related.
>>
Havent really been following up with all the 8th edition stuff. How's Ad mech lookin?
>>
>>53550590
$1. Just bought it.
>>
>>53550616
Crisis suits are garbage. Slap extra antennas and gubbins on them and use them as commanders which are objectively better now.
>>
SHIEEEET RED ALERT ORK PLAYERS

Shootas replace sluggas AND choppas, if you want 3 attacks you still need sluggas
>>
>>53550926
Fill up that supreme command detachment
>>
>>53550933
No shit, that's always have been the case
>>
>>53550935
7 samurai is now the official farsight enclave army.
>>
>>53550936
normally boyz kept the choppa with the shoota, the slugga gave the extra CC, this edition it's the choppa, a lot of people thought that meant the slugga was just a shoot in melee kinda thing
>>
>>53550943
I mean he does roll around with a bunch of body guards in the fluff. Those body guards have surely become good enough to be commanders right?
>>
>>53550866
Well I bought some Tzeentch daemons because

A: The Split mechanic is too fun for me to pass up

B: They're amazing miniatures

C: They have the most narrative flexibility of the four powers

Notice none of this had anything to do with their ability to win. Having said that, I played against a proper Tzeentch army (I barely have enough to put down a small group) that was a daemon factory and I must say that that shit did need to stop. I just hope that narrative doesn't make me pay for summoned units, because I never play narrative with unpainted or poorly painted minis. That was GW's intended solution to the daemon factory from the start, you know. But they forgot that the majority of their customers don't... really... care.
>>
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>>53550957
Yup, only the finest.
>>
>>53550866
>>53550900
>>53550908
>>53550910
>implying mortal wound spam isn't great
You all clearly haven't played a game of 8th yet.
Spamming mortal wounds with smite is quite powerful, tzeentch daemons are fine
>>
>>53546984
Technically 24 I believe, with the wargear added on
>>
>>53550986
think of the qts inside those suits
>>
>>53550866
The only 'positive' I've noticed is that because Horrors of all types can be in the same unit you can add 10 2W brimstones to horrors for 20 points. Because you get to choose where your wounds are inflicted this makes horrors stupidly resilient with their 4++.

As for why youd actually want to do this...? Cause what else do we have?
>>
Wait do we have or need a new thread yet? I don't know /tg/'s rules for autosaging.
>>
I have an sudden urge to get Celestine.

What primaris marine chapter should i run her with
>>
>>53551042
Horrors roll one dice for smite. This means its easier to deny then cast.
>>
>>53548990
To be fair, AdMech don't really want to hurt the machinespirits, they rather take out its slavers.

In general 8th seems like a decent start, then again so did 6th and by the end of 7th the armies were still rather bland and flavorless compared to older editions.
>>
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I made a list

BATTALION DETACHMENT (+3 command points)

HQ
Big Mek - 55
Big Mek - 55

TROOPS
11 Shoota Boyz, 1 Nob with PK; Trukk dedicated transport - 173
11 Shoota Boyz, 1 Nob with PK; Trukk dedicated transport - 173
10 Shoota Boyz, 1 Nob with PK; Trukk dedicated transport - 167

HEAVY SUPPOURT
Morkanaut with KFF - 290
Morkanaut with KFF - 290
Gorkanaut - 295

1,498 points
>>
>>53551077
Yeah, that rule is definitely ass. They should have gone with the ”1 mortal wound, d3 on a 10+” rubric and scarabs occult termie sorcs have
>>
>>53551081
>3 fuggin nauts
goddamn it's facing knight lists all over again
>>
>>53551042
Taking our primary infantry's versatility away (read: powers are our version of weapons options since we don't get any), giving them a 33% chance to deal d3 mortal wounds to the nearest unit (you can't choose the target and the target can still use 2d6 to deny instead of 1d6), and slapping on a lasgun band-aid is extremely difficult to spin as a positive change.

Combine that with a nearly universal points cost increase across the board for Tzeentch demons and our Heralds/LoC's sudden, half-assed switch to a melee oriented role instead of ranged/support, and, well, there isn't that much to get excited about.

Note that I make no argument defending split or summoning spam.
>>
>>53551077
Most armies are going to run out of deny attempts pretty fast.
>>
>>53548300
>A genestealer cult army list is just astra militarum++
>>
>>53551120
I'll certainly agree that tzeentch daemons will be a but boring until the codex, but it's one thing to make that claim and another for people to act like we're a bottom of the barrel army. Also, eveyone's bgi things got points hikes, that's nothing unique to us.
>>
>>53551120
It may be that mono-tzeentch is no longer viable. Mono-slaanesh and mono-nurgle daemons generally haven't been great in 40k either.
>>
Any idea how fiddly the Dark Imperium minis are going to be? Lots of pieces or more snap together type stuff?
>>
Heres a question because there seems to be a lot Tzeentch players. Can you target units in melee with psychic powers?
>>
Psychic powers don't need LOS anymore?
>>
>>53551150
Snapfit
>>
>>53551150
I believe they mentioned them being snapfit.
>>
>>53551151
Nothing prevents you from doing so AFAIK.
>>
>>53551153
They usually state closest visible target.
>>
>>53551150
facebook com/Garro30k/photos/pcb.1460019077352017/1460018190685439/?type=3&theater
>>
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Alright, semi-serious question here:

How are nobs in a naught in 8E? How are those units separately? I don't know much about orks before and certainly not enough to make heads or tails of them now.
>>
>>53551148
What initially attracted me to Tzeentch is he offered some range for an army that traditionally is cripplingly lacking in that department.

>>53551151
I have seen nothing that says you cannot.
>>
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>>53551176

he fell for the nobs in a naut meme
>>
>>53551166
Not runes of fate/battle
>>
>>53551081
>no nobs
worthless
>>
>>53551184
No, I'm just asking cause there was a joke that the article was actually a prediction about 8E. I'm wondering if it's still as shitastic as before or not.
>>
>>53551133
Not really no. Horrors have 33% chance to get smite off that can be easily negated any a deny the witch that comes after its been rolled for. Horrors are basically useless at spamming smite.

Now all horrors are are objective holders with lasgun equivalents.
>>
>>53551176
It's kinda slow and doesn't hold very many Nobz.
You'd be better off sticking a KFF big mek in there for the 5+ invul and the d3 repair each turn, at least for a gorkanaut
>>
>>53551077
Even if it's 33% chance, having your brimstone horrors shaving mortal wounds off of termies is just too hillarious
>>
>>53551186
Then no, they don't need LoS.
>>
>>53551207
The catch being that a brimstone automatically dies each time you try and cast smite with them, but definitely a fair trade to kill a terminator.
>>
>>53551151
Yup. The rule that prevents you from targeting models within 1" of friendlies is only part of the shooting rules. Most powers are not "resolved as shooting" in 8th.
>>
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Since were talking Daemons someone explain the new flamers to me? Good or shit? Pistol means they can shoot in combat right?
>>
I scoured the rulebook but couldn't find anything on something I've been thinking on. Do vehicles not get any innate ability to Fall Back and then still Shoot? Can a fuckload of Grots partying on a Fire Prism prevent it from Firing Prisms?

Can I have a crazy bitch drive her rhino at a monolith turn after turn to prevent it from ever shooting?
>>
Can Orders be given inside of Chimeras or did they take that away?
>>
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>>53551193
bud, nobody really knows how good anything is in this thread-- this is /tg/ at its best, talking out of their ass using theory hammer about a game that literally NO ONE HAS PLAYED...

I'll tell ya this, in 7th edition you could replace those nobs with shit and no one would notice because both the nobs and the naut would be erased turn 1
>>
>>53551201
If it's with 1 dice it's free attempt to cause damage each turn as it can't perils and as it stated above there is only so many deny attempts you can do in a turn even 0 for armies that didn't bring their own psykers.
>>
>>53551235
Fire Prisms FLY so it can fall back shoot
>>
>>53551238
The rules have been leaked in their entirety and people have used them to play games.
>>
>>53551235
Anything with FLY can fallback and shoot, so that includes most skimmers.
>>
>>53551235
Units with FLY can go out of combat and act normally. So in your example a fire prism can just fly away.
>>
>>53551229
>Pistol means they can shoot in combat right?
Yes. Pistols must always target the closest unit when shooting, but in exchange they ignore the targeting restrictions on shooting models within 1" of friendlies.
>>
>>53551240
There isn't a limit on deny apart from range.
>>
>>53551223
I haven't even seen one that requires you to roll to hit or to wound yet. So far it's been if you manifest the power, the target takes that many wounds.

>>53551229
Mobile and each flamer you get into melee gets to make D6 flamer attacks in melee. Not terrible.
>>
>>53551264
Each psyker has a limit of how many times they can deny. Did you even read your datasheets?
>>
>>53551264
Yes there is. Look at any Psyker's profile. It explicitly says how many deny attempts they may make per turn. Usually 1.
>>
>>53551254
>>53551249
Goddammit I knew I was forgetting something. But it would still work on a Leman Russ or Land Raider?
>>
>>53551269
>>53551274
My bad, I don't have any psykers.
>>
>>53551282
After the changes in 8th, it's probably for the best if it stays that way, anon.
>>
>>53551279
It would. Unless a vehicle has some special rule that lets it fall back and fire it's under the same restrictions as everything else.
>>
>>53551049
Only the dual flamer suit has a chick in it, though the dual fusion is the dread pirate roberts, so it might be a lady this time around.
>>
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Seeking clarification on "the chainsword rule"
>each time the bearer fights, it can make 1 additional attack with this weapon
Do I have to make at least one attack with the chainsword to get the additional one, or is it just a free extra attack?
For example, say I have a model with 2 attacks that's armed with a power fist and a chainsword.
Can I use both my attacks for the power fist and still claim the additional chainsword attack, or do I need to swing once with the power fist and once with the chainsword to claim the additional chainsword attack?
>>
>>53551294
I still should've checked the gloom prism wording more closely.
>>
>>53551201
>>53551201
With how cheap horrors can be, coupled with heralds, smites should be flying around the phase like it's fucking Touhou
Quantity is a quality of its own
>>
>>53551312
As far as wording goes it should just an extra chainsword attack regardless of what weapon you use.
>>
>>53551312
The way I read it, you get the extra attack regardless. It doesn't specify that you need to fight with the chainsword, just that you need to fight.
>>
>>53551312
You get attacks +1 (chainsword), so yea you can double power fist a daemonette with a chainsword finisher
>>
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>>53551305
Not moe enough
>>
>>53551312
The extra attack must be made with the chainsword. Any other attacks can be made with any weapon you like.
>>
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>>53551357
>>
>expected to quit the game because of 8th after the first wave of leaks a couple of months ago

>ended up being more excited than I've been for anything warhammer related in years

Made me think
>>
>>53548830
Because you couldn't make him a kind of renegade or staunch conservationist that remains defending the remnants of his home.

You're a pathetic excuse for a fluff player, not being able to evolve your fluff to suit the status quo in a way you can find satisfying. You disgust me and you should die for dishonoring fluff based builds with your incompetence.
>>
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>>53551252
a very small amount of people have had full games...

A SHOW OF HANDS, ANYONE HERE PLAYED A GAME OF 8TH YET???
>>
>>53551408
There's two people from earlier that played each other
>>53548677
>>53548648 and who knows how many other people have but didn't come to 4chan and post about it.

Sure people are being a tad sensationalist but your claim that "LITERALLY NOBODY HAS PLAYED A GAME OF 8TH YET" is objectively false.
>>
>>53548420
Axe needs rust. Pretty gud tho.
>>
So uh, will red scorpions get chapter tactics at some point? Do we need to wait for FW?
>>
>>53551402
What're ya playing? IG, Deldar, and crons here. Overall really hyped myself. I'm going to pour my heart and soul into making a wych cult work finally.
>>
Someone posted the points for primaris in the box set and theyre completely different from the leaked numbers. So either leaks are outdated (drafts maybe?) or the new box set has fucked number for reason
>>
>>53551471
Care to share?
>>
>>53551471
Do you mean points or Power Points?
>>
>>53551462
Chimera with standard warger (multilaser, hull heavy bolter, lasgun array) 93 points not 75. You must pay for the weapons (10 points for multilaser, 8 points for Heavy Bolter, lasgun array is 0 points).
>>
>>53551504
ooh, thanks. I'll change that.

I could just at 36pts and call it 1850.
>>
>>53549653
>>53549666
bretty gud jerb!
>>
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>>53551480
Here's the box set points, gimme a sec for the leaked points.
>>
So some guy on dakka is arguing that you can measure and draw line of site from tank antennas.

Do some of you guys have to play against players who are genuinely so autistic than they need it in writing that bullets are fired from guns?
>>
>>53551238
>he hasn't played 8th with the full leak
>>
>>53548420
is it just me or is that axe really fucking orky
>>
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>>53551480
And here are the leaked points
>>
>>53551455
Yes
>>
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>>53551521
>trusting someone's excel sheet over a physical book intended to be sold in stores
>>
>>53551504
HQ

Creed 70
in CS Chi

Pask 177
Punisher 20
Lascanon 20


Elite

Command Squad 6+6+6+6
Lascanon HWS 20
Vox Caster 5
Medi Pack 10
Chimera 93

Vets 60
Shotguns
Lascanon 20
Chimera 93

Vindicare Ass 90

Troops

Scoins 45
Voxcaster 5
Plasma gun x2 14
Taurox Prime 60
Gat Cannon 18

Scoins 45
Voxcaster 5
Plasma gun x2 14
Taurox Prime 60
Gat Cannon 18

Infantry Sqaud 40
Voxcaster 5
Lascanon 20

Infantry Sqaud 40
Voxcaster 5
Lascanon 20

Heavy Support

HWS 12
3x Lascanon 60

Leman Russ Demo 132
Execution Cannon 20
Lascanon 20
Leman Russ Demo 132
Execution Cannon 20
Lascanon 20

Leman Russ Battle 132
Battle Cannon 22
Leman Russ Battle 132
Battle Cannon 22

1834/1850
CP5

Here's the fixed list, I deleted the other one for ease of scrolling.
>>
>>53551539
Well I guess hese leaked points are outdated. Points in the Imperium index are adherent to those in the box
>>
>>53551539
Well, I can tell you the physical index is >>53551550 and I'd trust it over that photo, which very well may be an old draft.
>>
>>53551553
Why does you demolishers have executioner cannons?
>>
Hol' up! I've taken a break from 40k since 5th edition so I'm pretty out of the loop. I was hoping 8th would make CSM's decent and now I'm seeing everyone saying they suck still? Why is this?
>>
>>53551566
That's how you take them in 8e. the rear armor 11 tanks are all under the demolisher.
>>
>>53551566
Cause that's how they are sorted in the index. Really they are Executioners but it's strangely listed as Demo that can swap for Executioners.
>>
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>>53551566
That's how Russ' are set up in 8th.
>>
>>53551578
No one knows what they're talking about, ESPECIALLY not /tg/
Chaos has a lot of good things going for it in-game, but they do still look like silly saturday morning cartoon villians
>>
>>53551550
The excel sheet matches your picture while the physical picture of the primaris points doesnt. Odd.
>>
>>53551553
Also 110 PP if anyone is going to be using that. Having it around 100 and 1850 might make it an easy list to set up quick games with. Although I will almost always go 2nd with that new stupid rule.
>>
So are Chapter Tactics and Traitor Legions coming back later or are they completely cut out for sake of streamlining the rules ?
>>
Reading the new rules i just realized something: units such as marines with a rifle and a pistol appear to be now able to shoot both during the shooting phase. Can anyone confirm this?
>>
Is the Dark Imperium box limited run or will I safely be able to pick one up a month from now?
>>
>>53551611
Anybody who's not a faggot will still do roll offs for deployment.
>>
>>53551639
Coming with codex
>>
>>53551648
It's a starter set you mong the fuck you think
>>
>>53551648
The 7th edition starter is still in the shop.
>>
>>53551649
well, deployments and turn order
>>
>>53551578
Everybody is crying that every single army sucks ... except tyranids, but then again it was impossible to make tyranids even worse.
>>
>>53551611
>>53551649
>>53551667
I unironically like the rule. It means going first/second is now deterministic and you'll know ahead of time whether or not you'll be going first. It also gives an incentive to take full sized squads and to put things in transports over MSU.
>>
>>53551645
Pistol rules say you can only fire all pistol weapons or all other weapons. You need to re-read, and this time pay attention to what you are reading
>>
>>53551682
This. Also having less units will probably result in having less command points.
>>
>>53551682
Biggest issue is that if you have a single unit more than an opponent you get penalized hard from it. So you either go very few units or as many as possible.
>>
>>53551682
Except it's extremely biased against armies like the guard who now have to run all of their guardsmen in separate squads.
>>
>>53551553
Scions cost 9 points but you must pay another point for their hot shot lasgun/pistol if you add a sergeant. So increase their point value by additional 3 points.

You also forget to add the point values of the 2 hot shot volley guns to the Taurox prime. It is equiped with a turret weapon (your choice is the gatling for 18 points) and 2 volley guns (each cost 9 points). So your vehicle is 96 points.
>>
>>53551704
>>53551717
IGOUGO was a mistake
>>
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>heavy weapon teams are my favorite IG unit
>It's only 9 pts per Mortal base
>Only 12 pts per HBolter base

>tfw I own probably 21 mortal bases alone
>>
>>53551717
>he'd rather lose 10 men to combat and another 10 to battle shock
>>
>>53551578
>No Marks that actually do anything
>No Daemon Weapons
>Daemon Engines are shit (except the Defiler and arguably the Maulerfiend)
>No Legion Tactics, if you play Iron Warriors/Alpha Legion/Word Bearers/Night Lords you get nothing
>Our army-specific rule is even more situational than it was before
>Vulnerable to the new Morale system

We also have no idea when the generic Chaos Codex is going to come, and until that day we're back to being just Spiky Marines.
>>
>>53551652

I wonder how the codexes will be organised though, since one of the first two that will be released is going to be Death Guard, while the other is most likely Primaris Marines.

Will there even be one unified CSM codex, what about loyalist codexes? I know the most recent battletomes for AoS have covered more factions that they did when first released (all stormcast condensed to one, all tzeentch, both mortals and daemons in one) so it's pretty hard to say.
>>
>>53551752
>what are commissars
>stratagem lets you autopass a battleshock test per-turn
>>
>>53551758
I read somewhere that some folk at the fest stated that codices will be coming in a matter of weeks after release. I hope they get things setted fast - having all datasheets is a huge startup with respect do previous editions but there is some serious lack in the fluff and feel compartment, also I don't know where I should be heading in terms of buying and modeling since I don't know about chapter tactics and custom chapter detachments
>>
>>53551774
I have no doubt that a codex will come out very soon, but it will most likely be primaris marines as they already have leaked models that are not in the index. Who knows how often the codex releases will be after that.
>>
>>53551800
What I meant is that supposedly all relevant codices will be out in a matter of weeks. But I'm not so sure about that either.
>>
>>53551811
I don't really see why they'd release the indices and then release full codices a few weeks later unless they really want to make people buy a new book only a few weeks after buying one.
>>
Rules query: Can Baneblade (and all other things that have rules like this) still fire Overwatch even if they are locked within 1" of enemy?

Overwatch says you cant fire but Steel Behemoth says you can. A bit confusing.
>>
>>53551821
Well, I'm with you on that one obviously.
>>
>>53551800
what models do you mean? just that dreadnought?
>>
How many days until everyone whine about Tau and Eldar being OP again?
>>
>>53551730
Cut the 2nd T Prime and set those Scions to drop, added Lascanons to the Battle Canon Russes.

I'm still not used to barebones having to still add points up.

Thanks for everyone helping on my list.
>>
>>53551774

I'd imagine that's going to be first two within weeks, then probably to a more regular release schedule. I just can't see GW releasing books without models to go along side them.
>>
>>53551822
Rules on the model override core rules.
>>
>>53551822
Unit specific rules usually override general rules
>>
>>53546785
In the same world that Tyranids assaulting your gunline is actually terrifying.
>>
>>53551822
It says it can still fire during ITS turn. You don't get charged in your own turn now do you ?
>>
Anyone has pictures for imperial fists indomitus with inverted color scheme?
>>
>>53551853

Close as I could get
>>
>>53550151
I'm not exactly looking here, but where are these sperging Tau players?
>>53550212
Hammer heads and longdick got suprising buffs. I'm very interested to see 2+ hammerheads around longdick all with Railguns firing at something, like say, a ghost ark or monolith
>>
The most beautiful thing I have realised from the leaks is that the hobby is not just SPESS MUHREENS players and there is actually a rich diversity. Makes me hopeful.
>>
Is it just me or did Phoenix Lords become insanely good? Force multipliers that can fend off assaulting units.
>>
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>>53551834
Some kind of tank too
>>
>>53549640
This x1000000. Seriously 7th was a piece of shit. It was ok if you pay 40k every other day, and are ok with just spamming cheese lists. The special rules were off the chain.
>>
>>53551891
oh, didnt see that one. iam just hoping for close combat primaris so i can take my black templar to full scale
>>
Where can I find a 3rd ed big ryle book?
>>
Where are my Battlescribe 8th ed data files?
>>
Everyone is salty and I'm just sitting here with my Skitarii and grinning, because my Dunecrawler arty backed by Ranger snipers and then a Vanguard gunline with Kataphron support advancing forward with a unit of Infiltrators in the back to react to threats is just as decent as before, and I can add Kastelans to it without breaking the point bank now.

So will the new point standard be higher or lower? Haven't really got a handle on the changes for other factions yet.
>>
>>53551966

Still no transports
>>
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>>53551966
> Infiltrators
>What about me? I was too OP in 7th so now GW turn me into walking turd.
>>
>>53551966
I'm gonna fuck your shit up with turn 1 charging scorpions and night spinners that can shoot without los, hope you like it.
>>
>>53551966
No it's not you mong. Protocols are gone and cancer guns are shitty flashlights now. They don't cause 2 wounds, they do 2 damage now. Their firepower has been ruined because normal wounds don't carry over. oh you rolled a 6? Awesome! That marine now takes 2 damage! He only had 1 wound? Oh well. Fuck you. Buy more Dunecrawlers.
>>
Why is everybody autistically reeing that their OP shit isn't OP anymore
>>
>>53551850
Thats is said in different sentence. Part of the reason why I'm slightly confused about this.
>>
>>53552012
I'm not. I'm happy that IG superheavy tanks are usable and Shadowsword is borderline insane.
>>
>>53551995
Buy more electropriests.
Sincerely,
GW
>>
>>53552012
Autists hate change
>>
I take it Primes are getting the first codex?
>>
>>53552000
I'll miss doing two wounds. It was fun hitting on 2s and making my opponent take a fuckload of saves.
>>
even though TS got fucked hard with the psychic in matched play, I'm very happy about the changes for the units. Rubics and scarab occults are around 30-40 points cheaper and I think Tzaangors are now a nice option because they got a 5+ invuln and reroll to hits against characters for 7 points per model.

Looking forward to play.
>>
>>53551750
Aren't mortars shit?
>>
Updating this Tabletop Sim IG list to 8th is taking a fuck ton of time. But it should be worth it to get testing in.
>>
>>53552078
SOTs are around 270pts, i think?
>>
>>53552093
48" Heavy D6 S4
>>
>>53551995
Weren't even that OP.
>>
>>53552078
3 spells per turn + smite. have fun with that haha
holy shit gw have fucked you hard and youre just smiling and swallowing that turd
>>
>>53552093
They are long range frag missiles that hit targets you can't see. For 27 pts, I'm getting 3D6 S4 shots against anything within 48" from the safety of anywhere I want to be.
>>
>>53552063
Exactly, so now we have assault 3 s3 pea shooters. Cancer guns are so shit I considered using rangers, only to find they made their guns even shittier and gave gun's statline to the new marines.

So yes, I'm kinda miffed. Only thing vanguard are good at now is being speedbumps because plasma and arc have been gutted too. They're fun speedbumps, mind. -1t aura and lots of overwatch shots is still decent.
>>
>>53552127
Just played a game of rubrics v numarines and fucked their shit up.

Scarab Sergeant lost a wound which also sucks, but the +1 to Armor saves is way better than I thought.

18" is also very short range, but nothing has yet said you can't target Characters with it so you're basically snipers on crack.
>>
>>53552118

It is a joke anon, they were shit, nobody take them over infiltrator, their only redeeming quality is the dataspike and haywire grenade for tank busting. But The arc rifle do that better, at range.
>>
>>53552137
every army that was OP in a certain configuration was nerfed. daemon summoning was just removed, war convo is gone but still they fucked the units and removed doctrinas.
I'm guessing doctrinas will come in the "ADMECH DLC BUY NOW COMPLETE GAME GOTY EDITION"-codex
>>
>2 burst cannons on hammerhead = 20p for 8 s5 shots on 18''
>2 gun drones on hammerhead = 16p for 8 s5 shots on 18''
As long as the drones are attached on the tank their weapons are considered to be part of the tank ie. it uses the tanks bs etc. Drones are still considered to be passengers so if the tank goes boom the drones can come out if they didn't roll a 1 and die.

MOST
PLAYTESTED
EDITION
EVER
>>
>>53552137
We seem to have gone from "devastating alphastrike" to "hope you brought several dunecrawlers".

Dragoons don't look horrible at least, Jezzails were arguably buffed.
>>
>>53552153
You can't pick out characters with smite if that's what you're inferring, only infernal gaze.
>>
>>53552153

against bolters rubrics are OP really. this does nothing to change the fact that if a lowly ML1 sorcerer casts something then Magnus the demi-god cant cast it as well.. REALLY FLUFFY YEA
>>
>>53552130
>Double the Toughness
>Double the Wounds
>One Extra Shot
>Shredding

>... Triple the points cost
K go on.
>>
>>53552108

yeah, if I calculated correct, they are at 266 including hellfire rockets and soulreaper cannon.
in 7th they were at 300 with the same loadout.

and dont forget they also get the all is dust special rule which lets them basically ignore -1 rend.
>>
I by and large enjoy the changes to marines, but the loss of the chapter master hurts me on some level.
>>
>>53552177
Like you wouldn't be replacing them with markerlights because getting any less than 5 on a unit is basically a crime.
>>
>>53552153
>18" is also very short range, but nothing has yet said you can't target Characters with it so you're basically snipers on crack.
Except you cant unless they are closest target. Buf if they are then you can.

Also Smite always fires at the closest enemy regardless of other targets. Makes "sniping" a bit hard.
>>
>>53552177
And they still left the option of smart missiles outright superior to the burst cannons
>>
>>53552187
Triple the pt cost? Compared to what? It's 9 pts. per HWT base. 27 pts for a team of 3 mortars.
>>
Advance on jetbikes is so fucking retarded. If the enemy got so close that you'd have to forego shooting to get away, does the extra 6" really matter? You're fucked if you're at the table edge, going the other way still puts you within their range jesus.
>>
>>53552213
He's comparing them to a wyvern.

>>53552214
Not all jetbikes lose shooting from it.
>>
>>53552206
he played it wrong and now thinks its op...
thats the reason why everyone hav been so hyped about 8th, theyre just dumb and dont realise what a shallow game it will be.
>>
>>53552199
Tau is gonna be so fucking boring to play. Just spread markerlights around with splitfire then shoot with the rest of your army. That's it. All game every game fucking gw
>>
>>53552214
Agreed that D6 is pretty minor compared to the 12" or more we're used to for fast shit
Without the Fast Vehicle rule, Trukks are now no longer any faster than Battlewagons
>>
>>53552227
Still, 6inches? Seriously? That's smaller than my Dick for Christ's sake
>>
>>53552130
>>53552110

Beleev me, 8th is still vehiclehammer.
>>
So last edition I decided to build my nids with weapons that looked cool because they were pretty shit. As a result, I have a hive tyrant and 3 carnifexes all with scything talons and heavy venom cannons. How badly did I fuck up? Are these usable in 8th?

Also, is it worth taking just 3 zoanthropes? Don't want to buy another box, but their party trick only kicks in when there's 4 of them.
>>
>>53552208
SMS costs 20p per gun while burst cannon is 10p per gun so it isn't so obvious anymore. But the difference of taking 2xBC or 2xGun drones is that if you take BCs you are an idiot.
>>
>>53552227
>>53552187
Oh, a wyvern. Yeah, 93 pts for 4D6 S4 with shred. Or, with HWT, 81 pts for 9D6 S4 shots without shred.

Not a bad trade, IMO. I've always felt mortars were criminally underestimated.
>>
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>>53552028
>shadowsword
>not hellhammer
>>
>>53552254
Zoans are pretty cheap synapse. Not warrior cheap but at least they have 3++ and can deny enemy powers.
>>
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has anybody else noticed the warning GW gives you about TS in 8th Ed.?
>>
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>>53552290
I shouldn't have laughed. Truthfully, everyone who's played them so far in 8th only had good things to say.
>>
To take a more diplomatic approach to last thread's comment:
Does anyone else feel like Ravenwing is WAY overcosted now?

>Black Knights are 50 pts per instead of 40
>14" range with 18" plasma that doesn't have to Get Hot
>Cover isn't its own save, so now they can have a 2+
BUT
>Jink isn't re-rollable, and is now a 5++, why even bother if they have to be shot with a Plasma Cannon before it's even advantageous?
>Darkshroud now costs 128 pts per instead of 95
>Icon doesn't add to any save, instead detracts from enemy hit rolls. Meaning MEQs hit on 4+
>Doesn't protect itself any more
>instead of FnP, Ravenwing Apothecaries are Techmarines for meat, and cost 97 pts per instead of 70. And are also a separate Elites choice.
>Plasma talons are Assault 2 instead of Rapid Fire
Maybe this is all to compensate the change in Plasma having a choice to not blow up, but all these for nerfs and everything costs more and Apothecaries got yanked from Command Squads. I can understand the changes to Interromancy because Mind Wipe was BUSTED. I understand now making Jink a cover save because 4+++ re-rollable was BUSTED. But not having it be a 5++ re-rollable, or maybe make the Darkshroud give a 6++ instead of -1 to hit would have been way more preferable. And the Apothecary is away too ineffective to be cast out on it's own for more points, even a 6+ FnP would have made sense. The shit seems way too much of a nerf when you think about the points hike.
>>
>>53552258
Wyverns have way more survivabilty though
>a lot more toughness
>a way better save
>speedy so they can get away fast if they get caught
>have a spare h.bolter if they get into los
>get buffed by master of ordnance although it's not easy to use the buff anyway
>>
>>53552322
To be fair in both cases you're probably going to be firing them out of los anyways.
>>
New thread when?
>>
>>53552322
I won't argue that. The trick to mortars is putting them in a place they won't be disturbed, typically behind my russes.
>>
>>53552343
they're not really valuable enough to disturb
>>
>>53552317
cry more 2++ reroll faggot
>>
I'm planning on building a first company SM army. Which codex chapter has the best color scheme for Indomitus? Which is the fluffiest (ie lots of termies)?
>>
>>53552366
Literally when has Ravenwing had 2++ reroll?
>>
>>53549380
>>53549380
>imperial guard with warrior weapons
>nobs with big shootas
>tankbustas without rokkits
>squats and zoats
>Looted vehicles
>looted wagons
>Actually a bunch of ork shit
>Kroot mercenaries
>Sonic Dreadnoughts
>Non-monstrous daemonprinces
>Spinerifle and Webber gaunts.
I can continue if you like?
>>
>>53552353
Bingo. Now more than ever they are really going to get their points worth. One squad alone is 27 pts for 3D6 S4 attacks. It is almost guaranteed to make it's points back every single round of firing. I used to run 9 bases in 7th, when they were far more costly and far less reliable. I still had a blast with them, and no one ever felt they were worth the effort of dislodging. I can only hope that lucks lasts, because these seem even more fun than before. Let the enemy worry about my plasma sent trio instead.
>>
>>53552388
From my own experiences, incubi with ranged weapons, some of my helion weapon combinations, dracons with glaives...
>>
>>53552375
Probably some Divination+jink combo
>>
>>53552393
This is what I did with biovores in 7th

Except in 8th they've become The Most Annoying Sound in the World and are gonna get shot to pieces before they can pester the enemy with a constant trickle of mortal wounds
>>
>>53551979
Wait for IA 15. They'll be getting 2 or 3 transports from that.
>>
>>53552301

"everyone whos played them" you mean FLG the fucking sell outs that sold their company to whore out gw products? Out of fucking nowhere they went from "aos is nothing" to "OMG HAVE YOU SEEN THIS AOS STUFF?!" and suddenly gw is in their tournaments being buddies and letting them blog for them.
theyre the shillest shills ive ever seen
>>
Had a few hours breaking down the changes in the DE index to see what's been buffed and what's been nerfed making like for like lists on paper and 7th ed Battlescribe.

I'm struggling to determine why you'd take Hellions over Reavers ever still or what roll Hellions are meant to play. Anyone help me out?
Stats I was using to compare

5× Hellions 85 (92)
Stun claw 7
10 poison shots at 18"
11 attacks on the charge
+1 wound per 6 rolled by heliarch
5 wound squad
14" movement and [Hit and Run]

3× Reavers 90 (124)
Grav Talon 5, Heat Lance 25, Agoniser 4
2 (4 in rapidfire) poison shots at 24"
1 heat Lance shot
7 attacks on the charge
4+ roll for mortal wounds on any model within 1" of grav talon
6 wounds total
16" movement
>>
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>>53552445
Well, I was actually referring to the 2 posters in this thread who posted about trying games with them today. But sure, I guess you can keep shouting about things you haven't tried and claiming you hold all the cards, I guess.
>>
This is bullshit, Inquisition got nerfed into the ground. Fucking goodbye 2500pts of army that I just fucking finished a week ago.
>>
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>>53552466
Yeah, I hope you don't like carapace/power armor acolytes. Or any alternative armor for anyone in 40k, including orks and IG.

A damn shame too. With the new inq rules, inquisitors and acolytes can finally commandeer any imperium vehicle they want - including, I believe, Drop Pods.
>>
Is the jury out yet on ork fliers and fast attack units? 2 wound bikers/3 wound nob bikers sounds pretty good, and storm boyz are pretty good for their cost.
>>
>>53552366
Also, you obviously didn't read where I said that 4+ re-rollable jink was broken, did you?
>>
>>53552509
keep crying
>>
>>53550802
Does this mean cults can take commisars and tech priests now?
>>
>>53552464

youre probably talking about "are 1ksons competative" and sure, everything is. Rubrics are really good with 2+ armor against bolters.
The question is more "Did i start 1k sons to be a military branch or a caster army?" 1ksons had no heavy weapons but perhaps that doesnt matter any more when theyre not 1k sons anymore but back to being a warband using vanilla csm shit.
Viable? sure, fluffy? fuck no, fun? fuck no.
>>
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>>53552566
I don't know, you bitter cunt. I'm talking about the posts in this thread, with a list as posted in >>53548677.
>>
New thread
>>53552637
>>53552637
>>53552637
>>
>>53549022
Don't drink and post, kids.
>>
>>53552684
Thank goodness for that comma.
Thread posts: 889
Thread images: 108


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