I'm running a game for four eleven year old boys this weekend for my little brother. I've been playing for years and I am really excited to get them started into the hobby.
Thoughts on a good adventure to start on?
What are systems with really fast character creation? I was thinking Red Box Hack or something OSR
Advice on DMing for youngins?
>>53537723
Stabbing goblins
Find the werewolf
Vampire hunt
Ripoff the plot from Evil Dead: army of darkness
>>53537723
11-year-old boys get so obsessive they can figure out pretty much any system. Probably faster than old-timers, so don't sweat that part. They don't need anything "easy".
The D&D 5E adventure in the Starter Set. Mines of Phandelver, is a good one.
>>53537723
GURPS Lite
>>53537723
Introduce them to fatal
http://www.wizards.com/dnd/files/MS_HeroesHesiod.pdf
Or just run RISUS
http://connect.ala.org/files/Risus15.pdf
Ain't no 11 year old got time for rules and shit.
>>53537723You're going to rape that boipucci, aren't you?
Mutants and Masterminds, kids love superheroes
>>53537828
Find the werewolf was my initial thought as well!
>>53537845
You think so? I'm worried about attention spans but maybe I will be surprised
>>53538038
I had not heard of Heroes of Hesiod. This might be perfect!
Dungeon World is a pretty good first-timer game, for all its faults.
>>53537723
BX my dude
>>53538098
Seconding, they will love it
>>53540019
This.
>>53537723
Just replace the "fuck"s as needed.
>>53537723
Just do 5e.
>>53540827
Yeah, this. 5e will be the best option really. It's simple enough to pick up, complex enough to really have fun and give an accurate representation of RPG's, and it's easy to manage both as a player and a DM.
>>53538080
Not everyone is a fag and/or memers. Kys cuck.
>>53537723
>Advice on DMing for youngins?
Genuinely design a tutorial mission
Even structure it like a video game.
Or basically tell them early "okay at this point you could react this way and do this thing"
Just make sure they know what they can do and encourage them to do a lot.
>>53537723
Do fucking burning wheel, kids have such an autistic level of focus they'll probably understand it better than you
>>53540827
>>53540939
5e is really a decent bit crunchier than you need for a first game for eleven-year-olds which presumably isn't going to be part of an extended campaign. I mean, it's quite doable, especially as the GM can do much of the work himself, requiring comparatively little knowledge of the rules by the players, but it's still probably overkill.
This one is aimed a bit younger, but you could easily flesh it out a bit.
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