[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

8th full leak

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 330
Thread images: 31

File: Leaky.jpg (12KB, 148x241px) Image search: [Google]
Leaky.jpg
12KB, 148x241px
Get it quick before it comes down

https://drive.google.com/open?id=0B4IGo22sDo4zdEtrRmEyelg2TkU
>>
This is dolphin porn.
>>
>>53532321
I'm more surprised it's not.
>>
File: Leaky.jpg (187KB, 1273x710px) Image search: [Google]
Leaky.jpg
187KB, 1273x710px
>>53532321

Only the hottest
>>
>>53532278
sweet thanks russiabro
>>
>>53532378

I didn't post it, but figured the more people download it, the more often it will get re-uploaded.
>>
>>53532278
Thank mr skeletal
>>
>>53532321
Don't get my hopes up.
>>
File: New GW.png (362KB, 489x363px) Image search: [Google]
New GW.png
362KB, 489x363px
Pg 175
>in codexes you'll also find army-specific special rules that reflect the character of the army, exciting Warlord Traits, Stratagems, wargear, and even unique relics

So great, power balance is going back to whoever gets their codex first. I bet orks will top that list!
Why could this not be in the index? Don't answer that.
>>
>>53532552
The answer is because you are a dummy.
You know what else isn't in the index?
Point scores for matched games, just power points.
This really is one of the stupider posts I've seen today.
>>
>>53532552
>rules in the box
So GW finally got to the point everyone else was at 5-10 years ago?
>>
>>53532563
Points are in the indices, they're in the back. Check again, they're definitely there.
I haven't actually bought an index yet, obviously. Why does getting annoyed by intentional imbalance make me an idiot? Or am I idiotic for hoping for a balanced edition for once?
>>
>>53532564
They've already been doing it with some 40k stuff. Its just standard now.
>>
>>53532586
>Or am I idiotic for hoping for a balanced edition for once?
Probably this one. 40k can't really be balanced the way it is designed. There's too little differentiation between model roles.
>>
>>53532596
>Its just standard now.
Point is that it is not. It was standard years ago, nowaday it's ass-backwards. There's a reason competitors like CB or PP are moving away from it and in PPs case it's at least 3 years overdue.
>>
>>53532586
>Why does getting annoyed by intentional imbalance make me an idiot?
You are forced to play someone that has a codex and you don't?
>>
>>53532552
>>53532586
They've promised yearly point balance updates for everyone. That means no codex make mean fewer toys, but not necessarily a weaker army.
>>
>>53532610
>You are forced to play someone that has a codex and you don't?
Why am I the idiot again? I'm not forced to do anything, I could play 7th more if I wanted to contract cancer until 8th is properly up and running.
>>
>>53532552

Look on the bright side, there's no reason to stick to faction keywords at the moment
>>
>Magnus can move 36" and murder a Knight on a charge

Brains over brawn.
>>
Can someone please post the wyvern?
>>
>>53532667
Magnus is also swole as fuck though.
He was the biggest primarch before he became a demon prince.
He's an egyptian muscle wizard.
>>
What about legions?
>>
This "all da points are in da back" is a seriously retarded step backwards
>>
>>53532721
It's an intentional step towards pushing the playerbase into more casual play.
>>
Woo they fixed reanimation protocols. Necrons feel fluffy again!
>>
>>53532721
It's really just tradition at this point. Model rules have been strewn all over the book since at least 4th edition.
>>
ahhahahahahahah!

7 entries for the chaos lord, spanning 4½ pages.

This takes the (not lie) cake.
>>
>>53532278
Wait, so Chapter Tactics are gone or am I missing something ?
>>
>>53532278
where are the points? i dont see them
>>
>deathleaper can infiltrate within 6 inches of an enemy Character.

Well fuck your support characters then.
>>
>>53532278
>Acolytes are 1-5 now
>No inquisitorial rhinos/chimera

Are you fucking kidding me.
>>
>>53532778
And yet Dark Apostles still can't take terminator armour
>>
>exocrine shots 12 plasma shots hitting on 3s if it stands still, can potentially 1 turn a knight.

And i thought the haruspex was going to be the go to for is kit based on earlier leaks.
>>
File: I AM COMPLETE.gif (757KB, 500x267px) Image search: [Google]
I AM COMPLETE.gif
757KB, 500x267px
>>53532278
You just made my evening anon.

DEATH TO THE FALSE EMPEROR!
>>
>>53532278
Anything about sisters of battle?
>>
>>53532936
They're in Imperium 2 in the Adeptus Ministorum.
>>
So we don't have warlord traits or stratagems until the codexes come out?
>>
>>53532860

Check their army special rules, they can board any imperial transport, and since you only need one faction keyword for a detachment that can take basically anything.

They also have 3 wounds each now.
>>
>>53533001
Doesn't change the fact that an army build with imperial agents is now invalid...
-No more rad grenades
-No more psychotropic grenades
-No more hell rifles
-No more power armor inquisitors
-No more conversion beamers
-Acolytes cannot take carapace or power armor
>>
>>53532996
Oh well, it is not like we are not used to waiting.
>>
>>53532278
>Each Black Templar battle-fleet contains thousands of warriors
>Each battle-fleet thousands
>thousands

Fuck yes!
>>
>>53533123

They were literally one of the first to have their new lists leaked, it's been out for days, it's in OPs link, what are you talking about?
>>
>i will now show up to a 2k game with five Baneblades (more likely, two baneblades, a shadowsword and a stormlord full of whatever warm bodies end up being tough enough)
Who needs heresy for super-heavy tank brigades?
>>
>>53532278
Why bother making the distinction between combibolter and storm bolter when they look exactly the same and now are exactly the same?
>>
And for once, OP is not a faggot, he is our savior
>>
>>53533226
But they're completely different. One is caleld combi bolter and the other is called storm bolter.
>>
Get fucked all you cock suckers who said windriders were 41 points a model - suck my dick
>>
Based russian.

danke schön
>>
>>53532915
does deploying from a tyrannocyte count as moving?
>>
>>53533226
Convention.
It doesn't matter so there's no reason not to just continue with the names people are used to.
>>
File: FB_IMG_1494856402715.jpg (73KB, 1000x1000px) Image search: [Google]
FB_IMG_1494856402715.jpg
73KB, 1000x1000px
Fuuuuck, GW killed Guard platoons, a squad of ten counts as 1 troop choice now, fuck fuck fuck
>>
>>53533282
Only for shooting purposes.
You can still actually move as normal.
>>
>>53533180
Havent checked the actualy link, only saw the op pic and assumed it wasnt there. My mistake.
>>
>>53533263
arent they 35 with a scatter laser
>>
>>53533323

Did I miss something, or can they no longer blob up?
>>
>>53533323
yes, but now i can take heavy weapon teams as my only troops!
>>
>>53533323
One ofmthe detatchments is 6-12 troops choices, and you can take multiple detatchments.

Plooton rules being dropped is a non issue.
>>
>>53533055
and no more super apes.

oh well army of servitors it is then.

>plasma when not supercharged does not get hot
>>
>>53533360
Heavy weapon squads are heavy support more, special weapon squads and command squads are elites.
>>
>>53533358
Combined squads are indeed gone. You can get a squad of 50 conscripts though.
>>
File: 20170530_180822.jpg (5MB, 5312x2988px) Image search: [Google]
20170530_180822.jpg
5MB, 5312x2988px
>>53533395
true, but:
>>
Thanks alot OP, we all appreciate your work.
>>
>>53533368
Jokero and Daemonhosts are still there. Henchmen are all just broken into separate elites choice of one or more of that type of model rather than mixed in one unit.
>>
>>53533459
yeah.

and jokaero don't have uber-finger-banger anymore.

also their buffing ability is kicked in the dick - albeit not too heavily.
>>
Castellan Crowe goes from AP 2 to AP -

Fucking dumb. I'd understand some rebalancing, but turning a close combat master into a scrub with a sword is fucking lame. Weakest model in Grey Knights now.
>>
>>53533366
That detachment requires you to take 3 elites, 3 fast attacks and 3 heavy supports as well. though I guess you can take several battalion detachments if you want to spam infantry
>>
>>53532740
It's so they can update everything yearly with a few pages, you colossal retard.
>>
>>53533366
True, and since IG HQ choices are so cheap the compulsory 1-2 HQ from an elite or heavy support detachment is definitely a non-issue.
>>
so, the primaris rhino is not able to transport primaris..

and the new dreadnought is only viable for smurfs .. same for centurion units

fucking hell
>>
Custodes special rules page is missing. Anyone have it?
>>
Can anyone red pill me on how good IG are now?
How about nids?
>>
>>53533599
don't see a new dread myself.
and centurions are not <ultramarines> - so are for everyone.

and primaris rhino is from command tanks pair...
>>
>>53533565
No, it is for turning the fanbase into braindead casuals that just buy the models and stop bitching at them about how broken their game is.
>>
>>53533679
If that was the case they wouldn't have included point costs at all, dipshit
>>
Bullgryn with slabshields get a 2+ save, mmm.
>>
Hmmm, are the rules for stuff like what Heavy d6 type weapons do in this leak or can someone tell me what it means?

If a weapon is Assault 6 it just gets to roll 6 attacks right? So what about Heavy D6? Roll d6 attacks? Is blast template gone?
>>
>>53533664
no, they are not listed in example the bloodangels, darkangels or wau waus
>>
>>53533724
Blast and flame templates are replaced by roll D? for number of attacks. You then roll to hit, wound, and if they fail their save, roll for Damage, which is how many wounds they take after failing a save.
>>
>>53533653
Nids are great, mostly due to overlapping rules, incredible mobility and insertion options, and balls-out insane CC monsters.

Guardsmen, im not sure of, their standby tanks, the leman russ regular and demolisher variants, are now kinda average. Predators give them a serious run for their money. Blobguard seems dead. Baneblade companies might be a thing you see these days, and i for one welcome our superheavy overlords.
>>
File: dg-nerds[1].jpg (42KB, 400x353px) Image search: [Google]
dg-nerds[1].jpg
42KB, 400x353px
>>53532667
>Russ face when
Chads beware
>>
>>53532278
>No gifts of the gods or daemonic rewards or anything.
Man, random tables was half the reason why I took my chaos marines or daemons off the shelf. I'll admit that it could get a bit out of hand, especially with chaos daemons, but I wasn't expecting a total removal. Maybe they'll bring them back with the codices, when they add a bit more flavor into the new edition.
>>
>>53533725
Wau Waus Is that English?
English Do you speak it?
>>
>>53533757
>Overlapping rules
Please explain

What builds can you see being made from what you understand so far? I've been in the hobby for a little less than two decades but only ever painted/converted because my cynical friends assuring me that whatever edition at the time was bad and not worth getting into. Seems like this one changed their minds though and everyone's aboard.
>>
>>53533809


sorry, I mean woof woof (space wolfs)
>>
Do chaplains in power armor or with jump packs not exist anymore?
>>
so, can I play the new dreadnought and centurions with darkangels and other chapters ?
>>
>>53532321
I got hard for nothing....

Side note, wew, stormbolters are still shit, i mean, rapid fire 2 thats cool i guess, but dont that mean i cant even shoot them and charge now?
>>
>>53533822
>>53533822
The classics, Nidzilla (big gribbly monsters everywhere) and Horde (we have more gaunts than they have bullets) are both viable. For an example of synergy, Genestealers are as rapey as ever in cc but now have excellent movement and an invuln. If a Broodlord is nearby, they hit on 2+, and they also have the option to sneak in to the battle by trygon tunnel, which is within charge range-and if its a must-reach charge, the nids have a psychic power to move forward. Combine any of these and an excellent unit that was once dogshit due to paying out the arse for its CC ability but never making it to combat due to its frailty, lack of saves and sharing movement speed with plague marines and nurglings. Nids in general seem to be able to be a serious competitor for best theoryhammered army, or at least simplest to get a great list out of if you understand competitive play.
>>
>nurgle gets its own discipline
>thousand sons get dark hereticus
Bullshit
total fucking bullshit
>>
So when are the codices dropping cause these rules fucking suck?
>>
>>53533918
>codices
You're not in seventh anymore, dorothy-these are the codices
>>
>>53533907
Just buy the TSons book when it comes out next year.

Only $39.99!
>>
>>53533944
Kys retard we know they're not.
>>
>>53533694
They are, way in the back and out of mind.
Why flip through pages when you can just use some models you and friends agree to?
>>
>>53533944
>https://drive.google.com/open?id=0B4IGo22sDo4zdEtrRmEyelg2TkU

these are a temporary stopgap. Codices are comming too
>>
>>53533905
>understand competitive play
That's where the problem lies sadly. I understood the competitivity of the last edition pretty well but only by word of mouth. I'll likely have to look at other people's lists so I don't make the mistake of creating gaps in my list where I can't TAC.

Is flying circus still a thing? Are devourers on flyrants still the go to or is dedicated CQC the suggested way to run them?
>>
>>53533894
Unless ive gone blind it doesnt say you can charge after firing some guns anymore.
>>
>>53533757

I actually think they are ok, blob guard can be achieved with conscripts. I love the fact that Officers are no longer part of the squad, the downside being that your flushed for Elites slots.
>>
>>53533887

anyone?
>>
>>53533323
that just means you can get a fuckton of detachments for easy command points
>>
>>53533918
at some point in the future, these are just a temporary measure "so everyone can play from day 1"
>>
>>53534111
Theyre in there near the start of imperium 1 folder.
>>
>>53534141
Eventually is not really the answer I'm looking for here. Seriously if every faction has to sit on these for a year then lol.
>>
Little bit sad that the termius ultra is only available to ultramarines now but atleast its back in the game right?
>>
>Mechanicus now being this glacially slow
>No Transports
>Vanguard and Rangers lost all movement abilities

I guess Kastellans plowing up the field 8 inches is all we got now, huh? Sure hope they don't exp-

Oh well that's gone too, lol. On the plus side, Ballistari look a little better as a cheap Lasgun platform. Dunecrawler Neutron laser hitting potentially multiple times for 3-6 damage per shot is also cool.

Breachers still kinda useless with that Torsion cannon, as cool as it is, it's all or nothing and 24in range being ULTRA SLOW means I think they'll get shot long before they can shoot what they need to be shooting with it. Electro-priests now meant to be taken in hordes? Really?

Also was looking for battalions, but haven't skimmed through enough to find them...
>>
>>53534025
We don't know for sure about what hyper-competitive lists will look like, but devourers in particular have been mildly nerfed. A CC winged tyrant is goddamn terrifying though. All-flyers is looking nowhere near as good as it was last edition though. As far as advice, i would say take a theme and run with it-i intend on running a mostly-nidzilla list focused on close combat with enough rippers to distract big annoying guns and a horde of stealers to swarm shit thats dangerous to your monsters in melee like wraithlords and tear them to shreds before they become a problem.
>>
>because of the Tau losing competitive viability I managed to get a commander for $30
Just one decade from now I will rule.
>>
File: Nu GW.png (303KB, 487x363px) Image search: [Google]
Nu GW.png
303KB, 487x363px
>>53533944
These are indices. They haven't stopped selling us the rules we already bought five times back to us again.
>>
>>53532278
nobz are almost good now

i never thought i live to see the day
>>
>>53534195
Are mawlocs/tervigon for tunneling looking markedly worse? I know that zoanthropes got alot better dealing mortal wounds along with biovores
>>
>>53534363
>waaagh banner is a separate unit and easily dispatched
So close and yet so far, hitting on 2's for a premium almost makes up for the loss of the charge attack.
>>
>>53534368
Mawlocs are kinda in the middle ground, no trygon prime rapemachine but they're way cheaper, it'll need playtesting but im leaning on the trygon being a better choice. Tervigon is a support to a swarm list more than anything else, but certainly has a place. Biovores are top-tier game-wide, zoanthrope broods are a better distraction carnifex than the carnifex and will fucking annihilate bigger daemons, guillimans, terminators and various other nasty high-save elite units, but a clever enemy will try to headhunt them ASAP, so YMMV.
>>
File: B A L A N C E.png (78KB, 466x189px) Image search: [Google]
B A L A N C E.png
78KB, 466x189px
>>
Won't open on phone.

Are Imperial fists, black Templars or space wolves better crunch wise and why?

Thanks guys.
>>
>>53534111
Yeah. Jump pack chaplains exist.
>>
>>53534439
mawloc gets easily outperformed by biovores in dealing mortal wounds, I say
>>
>>53534375
>>53534363
Nobz have still only lost staying power, but they're a better countercharge unit. Hitting on 2+/3+ with powerfists is great, killsaws and big choppas are reliable big-thing killers and can be included in for rather cheap. Power stabbas are perfect for reserve units, holding them behind your lines to rescue your boyz and the morale buff, while small, is appreciated.
Also for some reason burnas are assault D6 with extra randomness by rolling the entire squads shots as one, while kombi-skorchas are not only better by virtue of being 'eavy flamers, but have D6 shots and you roll them individually, making them more reliable by way of number of dice.
So they nerfed the shit out of burnas in anticipation of the flamer edition, but their big cousins are even better.
NOBZ IN A NAUT
>>
>>53534511
I meant to say burnas are assault D3. My point makes little sense otherwise.
>>
>you now have to choose which rockets you want on your Whirlwind when writing up your army
...fucking ? Why can't the Whirlwind be versatile anymore ?
>>
>>53534506
Oh yeah, they're probably one of the best units in the game, at least as far as we know about.
>>
>>53532278
>Blood Angels can't take Terminus Ultras as a Blood Angels vehicle.


Are you fucking serious GW?
>>
>>53532563
Points are at the back of index books
>>
>>53534586
Oh shit i totally missed that.
WTF?
>>
File: 1484315363075.jpg (97KB, 520x600px) Image search: [Google]
1484315363075.jpg
97KB, 520x600px
>Starter set
>51 Power levels of Primaris Marines
>42 Power levels of Death Guard
>Warhammer fest videos pointed out that Death Guard seemed to win more
>MFW

Looks like we've been bamboozled for balance by the new GW. Can't believe my group put off a Campaign for this.
>>
>>53533694
Because that worked so well last time.
>>
>>53533963
You're a moron. Half of the point costs are already halfway to the back of a codex. Look at the wargear, vehicle equipment and relics lists.
>>
>>53534716
>Looks like we've been bamboozled for balance by the new GW.

Did you honestly expect anything else? Give it six months and I'll bet you anything you like 8th turns out to be just as grossly unbalanced as 7th, along with being dumbed down to My First Wargame-levels.
>>
File: 1493802519547.png (455KB, 582x477px) Image search: [Google]
1493802519547.png
455KB, 582x477px
Grey knights still lack the fun stuff like psybolt and pskotropic grenades might sell my grey knights now
>>
>>53533055
GW is moving to "rules for what we make models for" abd has been for a while, and chances are if you have a stock GW model with now illegal layouts, they are old metal or resin models they want to phase out.
>>
File: 1364610775225.gif (205KB, 228x160px) Image search: [Google]
1364610775225.gif
205KB, 228x160px
>>53534716
>He and his group fell for "The Most Balanced Edition of 40k Ever™" meme.
>>
File: 1496114806491.png (350KB, 520x344px) Image search: [Google]
1496114806491.png
350KB, 520x344px
>>53532278
Fuck nigger why couldn't have you made this thread in the afternoon

It's gonna be gone before I get home. REEEEEEE
>>
Are Assassins in there?
>>
>>53533944
The Indexes are just the army lists from the 3rd Ed Rule book expanded to allow for the greater unit diversity available nowadays.
>>
>>53534791
Wasn't the original formula for Games Workshop to make rules for games to use citadel models in?

Rules/games to drive sales rather than models to drive sales with the rules/games being an afterthought.
>>
>>53534863
Yeah, but GW also knew back then that people enjoyed converting and making their own stuff, so included rules for extra things that they couldn't produce yet.
They kept some of that around until chapterhouse happened, they then removed every specific unit without a model, now they're removing unit upgrades and options that don't come with the kit. Pretty soon all that'll be left is monopose space marine HQs that you have to take as Ultramarines, Space wolves or Black Legion.
>>
>>53534716
>Terminators with 2+ are totally better than regular marines because taller

Frankly, Primaris marines being grossly underpowered just make me so happy, because Truescalites deserve their garbage army.
>>
>>53532278
>Dat doomday ark

72" 1d3 auto hits S10 AP-5 Dmg 1d6 : if the model you are shooting at has ten or more models change its to hit profile to 1d6
>>
>>53534716
What sort of lunatic expects balance from GW?
>>
>>53534863
>Rules/games to drive sales
But GW has since realized they are terrible at making games. You can't blame them for focussing on their perceived strengths.
>>
>>53535011
Ys I can. If I start to do something less well and my livelihood depends, at least partially on that thing, I don't relegate that skill to oblivion and focus on my strengths, I elevate the lagging skill.
>>
>>53534999
Given how they were hyping that this was the most balanced edition of 40k ever, and that they'd had loads of external playtesters working on it, it's not exactly unfair to expect them to deliver.

So, as it is; most armies have been stripped of their fun special rules (I note that Eldar haven't, strangely enough) in the name of a balance that hasn't arrived. Why bother playing this instead of sticking with 7th?
>>
>>53535034
Well yes, you can of course blame them. What I am saying is that their decision makes sense. Being okay at everything is not a good business strategy, being the best at something is.

I'd also like it if GW would design good games. That would mean more good games for me to play. But I understand why they don't.

>>53535072
>Given how they were hyping that this was the most balanced edition of 40k ever
Most balanced does not mean well balanced.
>>
>>53534845
They get maybe 4 pages in Index Imperium Number 2.

>>53534766
>>53534806
>>53534999
Frankly I did tell them that we'd be missing shit, like the CSM player's Legion rules, but there were a couple guys just getting in and we figured it'd be better if they didn't have to learn whole ruleset twice. The deciding factor though was to hold out and see if our Ork player would get anything better going for him.

Now I'm not even sure how to run my 10 man Honour guard squad anymore. I need 6 Elite slots now for what was once a free slot with the Chapter Master, so i'll have to take an HQ tax with that 6 Elite detachment.
>>
>>53532278
>Scarab Occult Sorcerer is a bitch ass caster
>no unique Tzeentch discipline
>if you take Ahriman he can and will blow through all of your non-Smite spells
As a Thousand Sons players, this is a massive step backwards. Which is hilarious, since modern Thousand Sons are ass-tier balance wise, but we at least get a bunch of wizards with access to a bunch of spells.
>>
>>53535072
Hey, man, why so negative? It's not like the majority of Sigmar armies are still waiting for a relevant rules update...
>>
>>53535098
>Most balanced does not mean well balanced.
Some of us remember editions before 5th.
>>
>>53535159
>bunch of wiards with access to a bunch of spells
Don't forget the 'Psychic Focus' rule for matched play. Each power can only be used once per turn, not per psycher.

We've been fucked
>>
>>53534483
Didn't see anything about Space Wolves, Imperial Fists just have Lysander, BT have Crusader squad + their characters
>>
>>53532278
Reanimation protocols are fucking nasty now
>get back models every turn
>boosted by crypteks that are stackable by the way
>can reanimate even more with ghost arks

Be ready for endless swarm of unkilable robots.

Also, I love that Triarch Stalkers with heavy gauss cannon are worth taking now.

Also, Doom Scythes are pretty brutal now too.
>>
>>53532278
>They made Lelith Hesperax WORSE
>While at the same time disregarding the coolest part of her background

Right out the gate and it's a fucking disaster. Who even wrote this garbage?
>>
>>53535212
>>boosted by crypteks that are stackable by the way
Reading comprehensions fail.
>>
>>53535159
i though, this is only placeholder before true codex with all stuff
>>
>>53535192
Exactly. We get three spells to divide between all of our psykers. You take Ahriman or Magnus for their auras, and then there's no reason to take any other non-squad psykers. Christ, the Exalted even lost his orbital strike.

I feel bad for the Undivided Legion players. At least we'll get a codex of our own at some point. Traitor Legions was the End Times pity fuck for Night Lords, Iron Warriors, Alpha Legion, and Word Bearers.

These indexes are the free rules PDF's the Sigmar got, just not free.
>>
>>53532793
Coming in codexes.
I dunno if Space Marines will start with them, but basically nothing else haa them yet.
>>
>>53535259
A placeholder that they're charging for. And one which some armies are going to be stuck with for the foreseeable future, given GW's erratic release schedules.
>>
>>53535259
Sure, but it'll be ages before we get that codex. Sigmar is still missing books for the majority of old-world factions.

These update rules are, for the most part, exactly the sort of flavorless garbage that was offered for FREE when Sigmar released.
>>
>>53535098
I think game design ought to be a core competency of theirs. They have the resources in the industry to buy the talent to design the best.
>>
Anyone see rules for running fallen angels as allies? I couldn't find em.
>>
Where the fuck are the Death Korps rules? Where are the Catachan rules? The Vostroyans? What the shit is this?
>>
File: Genestealer_Cult.jpg (349KB, 1862x770px) Image search: [Google]
Genestealer_Cult.jpg
349KB, 1862x770px
GSC

>Lose return to shadows
>Mining weapon nerfs
>Metamorph weapon nerfs
>No summoning
>No more ambushing vehicles
>No more anti vehicle
>Iconward nerf
>Magus nerf
>Only Pure strain stealers are any good now

Feels bad man
>>
>>53535347
Fallen are in the Chaos book, with the Imperium keyword
>>
>>53535159
>SOT lost their 4++
>TSons have no unique discipline
>Ahriman lost his ability to cast multiples of the same spell
>If you bring more then 2 HQs you run out of unique spells anyway
>Magnus is now just a beat stick who can get into combat quickly
>Tzeentch daemons are also fucking useless now
Truly the worst timeline.
>>
>>53535371
>Your models and armies are still viable

Only as proxies it seems...
>>
>>53535371
>Death Korps rules
in Forgeworlds indexes.
>the Catachan rules? The Vostroyans?
in future codexes
>>
>>53535384
>SOT lost their 4++
Fucking hell, didn't even notice that.

With how prevalent multi-damage weapons are, especially among the "dedicated anti-marine" weapons, I really doubt that our armor save mod is going to do much. I'm amazed that they managed to fuck up the Sons even harder than 7th edition.
>>
>>53535373
Is there anyone who's actually pleased with this rubbish? Ork players, maybe, because now everyone's been nerfed down to their level? I don't see anything about these rules that's fun or exciting in any way.
>>
>>53532504
This. Dolphin on human is unobtainaim.
>>
>>53535445
Just in case you were wondering Space Wolves got their own unique psychic discipline.
>>
>>53535453
We're all let down because every army is nerfed and gutted of unique rules we've gotten used to. The thing is, there's some hope that people think there will be new supplemental codex books released. That way you end up having more special and creative rules.
>>
>>53535480
>The thing is, there's some hope that people think there will be new supplemental codex books released.

Pay now, wait six months, and pay again? Yeah, that sounds like GW to me. Why even bother picking 8th up at this point?
>>
>>53534716
I was under the impression they weren't using the whole set at WarhammerFest.
>>
>>53535507
My guess is they wanted to make sure everyone was able to play from the get go and wasn't shafted rules wise. They are creating a new baseline for this edition.
>>
>>53535480
They've stated they're sticking to the codex armbook battletome whatever format.
>>
>>53535507
Because most armies won't actually be getting supplemental material anytime soon. Most WHFB armies are still running their free PDF's for Sigmar.
>>
>>53535532
this `coz FB was redesigned
>>
>>53535532
>Because most armies won't actually be getting supplemental material anytime soon.

Right, so that still leaves those armies lumbered with boring, stripped-down army lists, which isn't much incentive to move on to 8th instead of staying with 7th or starting a new game.
>>
>>53534844

No doubt some kind anons are making PDFs as we speak, should be no problem.
>>
>>53535561
Which gives them even more an incentive to bring out updated rules for everybody.

That we have to pay for these books is a big indicator that they're intended to have some permanency, along with the clustered point costs for matched play.

>>53535599
Oh, I don't disagree that this is gay as fuck, I was just pointing out why you would buy these. Hell, I wouldn't be surprised if faction codexes literally only add datasheets for new models and don't adjust existing datasheets at all.

Personally, I'm looking real hard at finally making the jump into historicals. There's always some historicals players in an area, and there are a billion rulesets that you can use.
>>
Anyone else disappointed with power lances?
>>
>>53535561
*raped and murdered then paraded it's bloodied flayed skin as a banner by a very shiny and obese 12 year old
>>
the fuckers removed the ability for Guard Vets to take Carapace, fuck that shit! and Pask has been nerfed!
>>
>>53535737
its also true, yes
>>
>>53535764
Just play marines already.
>>
>>53535776
No. Grenadier guard are both fluffy and fun. Nothing like mechanized guard grenadier. Sure they still suck in cc and aren't as durable as marines but they shoot almost as well as marines and can field way more ordnance.
>>
>>53535814
I've seen my squads of plasma Grenadiers cut down everything from Contemptor Dread's (lucky shot on the side armour) to Hive Tyrants, with my Russ rumbling over mobs and marines "that which I cannot crush with words I will crush with the tanks of the Imperial Guard!"
>>
>>53533226
So that CSM aren't fucked over just because they have the old version of something for once.
>>
>>53533725
You didn't read the sidebar on page 1 that said if a unit says <Chapter>, you simply insert whatever chapter you are playing?
Fucking moron, read.
>>
>>53535963
Did you read the Blood Angels unit sheet, you fucking retard?
There are certain units they can't take as Blood Angels.

lrn2read
>>
Is it just me or are there no rules for iron warriors, nightlords ect?
>>
File: 1487928937665.gif (2MB, 320x362px) Image search: [Google]
1487928937665.gif
2MB, 320x362px
>>53532278
Just finished dl'ing, ty friend
>>
>>53533894
I see no restriction on shoot and charge at all.
>>
>>53532278
>вcё для Кocти
cпacибo, дpyжищe
>>
>>53536097
Nope. Hope you had fun with Traitor Legions while you could. They're gone now.

You might get them back when the new CSM Codex comes out, in 2-3 years
>>
File: 1495897118001.jpg (10KB, 257x177px) Image search: [Google]
1495897118001.jpg
10KB, 257x177px
>>53536279
Well I guess I'll just play 30k then
>>
>>53532278
Just finished browsing the chaos codex and it seems like most existing nurgle/death guard units are worse than before while new ones seem necessary to a good army
am I missing something important or is GW just trying it's hardest to sell new models through fudged unit rules?
>>
There's nothing that prevents me from using a psychic power in close combat is there? I don't see anything.
>>
>>53536365
>am I missing something important
Yes you are. Death Guard armies can no longer take Havocs, Bikes or Chaos terminators. Congratz.
>>
why do people say biovores are awesome? 108 points for average 1 mortal wound a turn sounds pretty lackluster
>>
Wait, am I blind, or do Marines not get Chapter Masters anymore?
>>
>>53536336
Play it while you can, who knows how 8th will fuck it up.
>>
>>53536505
They don't.
>>
>>53536420
oh great so they suck even more than I expected
literally the only good units in the entire death guard army section are the new ones
guess I'll play marines only in 8th ed
>>
>>53535212

Agreed. I was sick of reanimation just being more feel no pain. It ruined the fluff
>>
>>53534040
I think that's described in the weapon rules (Rapid Fire, Assault, etc.)
>>
>>53533181
Baneblade Brigade-Leaks List 1

567-Baneblade-2x Sponsons (Hbolters), Hull Hbolters, Autocannon, Demolisher Cannon, Baneblade Cannon
512-Shadowsword-2x Sponsons (Hbolters), Hull Hbolter, VOLCANO CANNON
566-Stormlord-4x Sponsons (Hbolters), Hull Hbolters, 2x HStubbers, Vulkan Megabolter

1645

Battalion Detachment

55-Lord Commissar, Plasma Pistol
48-Guardsmen, Heavy Bolter
48-Guardsmen, Heavy Bolter
48-Guardsmen, Heavy Bolter

Total-1844

Until we know how scoring units work, i'll stick with the units that definitely will be rather than taking twelve heavy weapon teams, despite the sheer amount of dakka the stormlord would then be producing. FUCK YES BANEBLADES DONT APPEAR TO BE ENTIRELY INFERIOR TO KNIGHTS ANYMORE
>>
>>53532552
I hope it makes the Sicarians, Arc weapons, and others great again.

Seriously, they're bloody sucks. At least the Infiltrators are playable, but hell, their gameplay is boring as heck.

Why don't just, leave the original Aura alone as it is for God sake. Getting a bit price increase for this wasn't even matters.
>>
>>53536623
Im not seeing it
>>
>>53535320
But how much would that cost and how many players actually care for gameplay depth? Apparently very few, the ones who do usually switch to other games.
>>
>>53534806
The Most Balanced doesn't mean it's actually balanced.
Just that it's more balanced than its predecessors.
>>
>>53536870
>how many players actually care for gameplay depth?
>Apparently very few

Source: my ass
Seriously, things that takes anyone into 40k was those tiny bits of immersion like hull sides and templates. The only problems is that there's actually so much weird rules that doesn't even give any immersive experience, but not fucking all of them.
>>
Friendly reminder that a month from now your FLGS' players, management, and events will all switch over to these hot new rules and you'll be stuck with this edition for years to come
>>
>>53537025
better than dealing with 7e
>>
>>53536870
I'm not talking about depth. I'm talking about the nexus of fluff, depth, speed, and balance = fun.
>>
>>53532701
Awaken, my master.
>>
>>53537045
SUMMON THE PILLARSTODES!
>>
File: 1466388805160.jpg (49KB, 826x667px) Image search: [Google]
1466388805160.jpg
49KB, 826x667px
>>53536505
Robert Gullman is the master of all the chapters now. Its only fitting as he was always their spiritual liege.
>>
>mark of chaos god is now a keyword and has no effect on the unit itself
>no artifact wargear anymore for CSM and daemons
>Obliterators have only one weapon and it's a random stats one
>limited unit choices for death guard keyword
>4" movement typhus
>manreaper is no longer a daemon weapon
>typhus advance rolls are halved
>great unclean one's efficiency plummets as it takes damage
>no more access to iron arm for juicy toughness and strength
>no more GUO upgrade of any kind, take it as it is or go home
>nurglings nerfed to hell and back
what is all this shit why is chaos getting nerfed even more? CSM was already one of the weakest codices and now even the daemon allies look less appealing
>>
>>53532278
You're A damned hero
>>
>Inquisitors still don't get invuln saves.

Random jackoff Guard lieutenant? Refractor field. Among the most powerful men and women in the Imperium? Fucking nothing.
>>
>>53537169
Your second point is a nonissue.
NOBODY gets their unique purchasable items in these lists, regardless of what they were called.
They'll possibly be back when actual codices are released, but they're not in these supplements for anyone. It's not a nerf to your faction specifically if everybody lost them
>>
>>53537109
Even during the great crusade the chapters within a legion had masters.
>>
>>53534716
They weren't using the whole set, and the demos were heavily weighted towards DG.
The marines were the squad of bolter dudes and the 2 HQs against the plague walkers, plague marines, bloat drone and plague lord.
Iirc, it was regularly taking all 11 of the bolter marines firing, rerolling 1s, to drop a SINGLE plague marine A TURN.
The plague lord casually crushed the gravis captain in CC, the walkers would tarpit the bolter marines in CC almost effortlessly, and once the plague marines closed the gap, GG no RE.
>>
File: 1489241337846.jpg (20KB, 400x400px) Image search: [Google]
1489241337846.jpg
20KB, 400x400px
>>53537169

Those units aren't in a vacuum retard. Almost everything has had their rules stripped from them (except Eldar lol).

DA still don't get fancy Terminator patterns. You don't even know pain, traitor faggot
>>
>>53537215

Obviously Guilliman has read the track record of Inquisition and doesn't think they should be too protected.
>>
>>53532552
I also love how they assume anyone gonna buy their notoriously unbalanced shit-tier dice and overpriced tapes.
>>
Faggots in this thread don't know that most special rules are in individual army codices, not the open play index.
Seriously, you idiots need to neck yourselves.
>>
Is there any restriction for flyers as to which direction can they go? or they can just bounce from spot A to B indefinitely? (similar like vehicles can now just drift, providing the cover to the army and not caring about facing?)
>>
Where's my iron hands? I've been playing these guys since 5th edition dammit
>>
>>53537496

Judging by the Stormtalon rules, they keep the same 90 degree turn radius thing
>>
>Dark Angels Lascannons fire 2d6 shots

>Carnifexes cost 67pts

>Vendettas are gone

>You can only ever hit a Culexus on a 6+, whom now has 5 wounds and 4+ invul save

>Vindicare fires all 3 magic bullets at the same time and can shoot them in melee too with pistol

>All assassin can arrive at start of your turn 9" away from enemy. You can also charge when arriving from reserves and Eversor charges 3D6

wew laddie
>>
>No generic Chapter Master

God dammit. Literally why?
>>
>>53537393
>play eldar for years
>7th ed
>get bored because lmao cheeze
>come back
>everything looking good
>triple scatterbikes is still allowed

I never did this anyway but that's just BS.

At least they don't have Jink and are Sv 4+ not 3+ now.
>>
Is this everything then? Where are the obviously premature and wrong tier lists?
>>
>>53537936
I'm so glad that Reavers and Windriders have the same armor save now. That bugged me for a while.
>>
>>53537496
what is with the texture on those models?

is that just the spray or the plastic itself?
>>
>>53538139
Ditto.
Plus with that gentle nerfing of losing jink and reducing to sv 4+ they may not be that broken. We will have to see.

I'll be using Shining Spears for the most part anyway so it's nothing to me. Everything else seems like it got replaced to be in line with everyone else.

Vypers are looking better than ever.
>>
Newb here how are chaos space marines looking? Particularly berzerkerz
>>
>>53538453
I just realized holofields are straight up gone.

>>53538528
On balance Zerkers are looking amazing. Especially since there was a general reduction in melee output for most factions. They can now fight twice.

Apparently possessed are shit tho.

Other than that I have seen a lot of crying over nothing
>>
>>53532278
I've made a pdf compiling these. each it's own book. Where should i uppload it to?
>>
File: this pleases slanesh.jpg (181KB, 1024x1019px) Image search: [Google]
this pleases slanesh.jpg
181KB, 1024x1019px
>>53532321
>This is dolphin porn.

>>53532362
mmm yes.. finger those pages
>>
>>53539124
MEGA please anon, google drive is such shit
>>
>>53532278
>Imperial guard can no longer combine infantry squads

WHAT THE FUCK IS THIS GW
>>
>>53539803
Incentive to buy Codices. The rules are free, but the rules are just plain ass pasta. You need to pay for the cheese and sauce.
>>
>>53539831
but these rules aren't free, these are the little codex things we're going to need to buy when the game comes out.
>>
>>53535453

Tyranids had almost every unit in the army buffed heavily. I can see a viable fun use for every unit now.
>>
>>53539856
Pretty sure GW has said the rules will also be in the model boxes. And downloadable off the website, if AoS is any indication.
>>
>>53535453
Mate everyone got nerfed to Ork level, and then the Orks got kicked in the dick just a bit more and made worse than that.
>>
>>53539876
I have never seen them say that once for unit profiles. You are thinking of the main rules, aka rules for movement and the like.

If they said unit profiles will be free that's a new development because they have specifically said in the past you would need to buy a codex.
>>
>>53539862
This. Really looking forward to this. Nid-Cult-Guard anyone?
>>
>>53533653
After careful reading and consideration I have reached the following conclusions about the 8e IG:

The leman russes are a lot weaker now, they can dish some damage, but you never know if it'll be 1 hit or 6, or 1 or 3 damage. They now cost 132 points, but pay 8 for the Heavy bolter and 20-25 for the turret gun -- so they end up costing about the same, but are a little less reliable. I'm also very salty because the exterminator autocannon, which was twinlinked heavy 4, became just a heavy 4 instead.

Instead, the artillery units, such as the Basilisk, Hydra and Manticore, have been buffed a bunch. The Bassie does D6 hits, but rolls 2 dice and chooses the highest, dealing D3 damage per shot at 240'', with AP -2 -- which is pretty awesome for dealing with vehicles, monsters and heavy infantry. And is only 100 points now
The Hydra is now Heavy 8, 72" and has a +1 to hit Flyers and a -1 to hit everything else. Overall, it seems to hit ground targets just as much as a Leman Russ exterminator, but it's about 40 points cheaper.
The manticore is pretty great, costing 135 points and each Missile dealing 2D6 S 10 AP-2 D3 damage per shot -- just 4 of them, sure, but they usually die before using them all anyways.

A blow was struck by the loss of the Platoon structure (and the combined squads rule), but now everything is a lot cheaper without having to pay the command squad taxes (and guardsmen costing 4ppm), so in the end we can just fill up regular detachments with a lot more ease - I made a 1500 points list and got 17 CPs, without being cheap.

Commanders are now single characters instead of part of the command squads, so they are a little more hardy against everything but Snipers. But they cost 30 ppm for a senior officer and 20 for a platoon officer, which is pretty cheap.

Another buff I loved was that the heavy weapon squads now cost 4 ppm. Which means a squad with 3 mortars is 26 points and one with 3 autocannons is 57. Cheap as dirt!
>>
File: ALL OF MY YES.jpg (3MB, 5312x2988px) Image search: [Google]
ALL OF MY YES.jpg
3MB, 5312x2988px
Hahahaha! Fuck you 7th! Imotekh is no longer a useless sack of shit!

Instead of turning on Night Fighting and being notably worse than an Overlord, now he causes fuck-mothering lightning strikes.
>>
>>53540041
The problem is every guard squad now counts toward the troops limit.

It means Imperial Guard players are going to need multiple BATALLIONS to field infantry units that in the past fit in a single 6 troop force org. A single traditional platoon with a commissar and a unit of conscripts fills up your entire force org while being CHEAPER.

I mean on the bright side we're going to have a disgusting amount of command points I guess. We'll be running out of strategems to use the points on.
>>
>>53533894
4 bolter shots per model at half range is nothing to sneeze at faggot.
>>
>>53540330
Why do people pretend bolters are so amazing when they have basically zero impact on any game.
>>
>>53540263
I think that's pretty dope, my friend. If we had kept the platoon structure (which is a mini detachment inside another detachment) we would have huge trouble with filling up regular detachments. If you want a thing closer to a platoon, get a Patrol detachment, put a comander and command squad in there, 2 inf squads and bam, done.
>>
>>53540060

I'd like to remind you that Matt Ward intended for Imotekh to be a deranged character as is typical of Necron overlords. Giving him a multiwound armor piercing weapon negates the idea of him being crazy enough to throw himself into challenges even though he is not much of a melee fighter.
>>
>>53535453

I like it a lot.

We were in serious need of fat trimming in this game.
>>
File: 18b2070637af9ad94a7d9781c2f0c004.jpg (797KB, 694x1000px) Image search: [Google]
18b2070637af9ad94a7d9781c2f0c004.jpg
797KB, 694x1000px
Tech priests are now exclusive to the Ad Mech but can repair Ig vehicles for D3 wounds. Servitors no longer have any effect on repairs and I dont know what purpose they serve. And here I am painting 2.
>>
>>53539941
Maybe you're right. I could have sworn that they would continue putting the basic unit rules into the boxes (like they're doing right now.) But I can't find where I read that.
>>
File: 1486075259240.jpg (850KB, 1300x1300px) Image search: [Google]
1486075259240.jpg
850KB, 1300x1300px
>>53540445
Because fluff and crunch completely agree with each other, right?
>>
>>53534586
Meanwhile Razor wings have all three missiles. Feels good mon'keigh
>>
>>53540461

>own 3 of them
>cant even use them in my army

B A S E D N E W G W
>>
Its gone
>>
>ICBM
>3D6 shots
>BS4+

Yay?
>>
>>53540263
how is that bad exactly? youll get a fuckton of CPs
>>
>>53540580

It did in previous editions when Imotekh had no power weapon.
>>
>>53539470
uploading
>>
>>53539470
ok done.

enjoy . all in pdf format

https://mega.nz/fm/MCwUDBoJ
>>
>>53540461
>Tech priests are now exclusive to the Ad Mech

The enginseer has the astra militarium keyword you mong.
>>
File: 1495117765015.jpg (84KB, 500x660px) Image search: [Google]
1495117765015.jpg
84KB, 500x660px
>>53540360
>>53540641
I'm worried we're going to be limited to a certain amount of detachments or an amount we can bring of each.

On the bright side we don't need platoon commanders because you won't have room for them and just bring company commanders instead.

Also I guess we're going to see a fuckload of Lord commissars now, since IG players will be trying to take things in the HQ slot to free up their troops slots.

I mean think about it, we have units that cost 20-40pts taking up a whole slot. It's going to be nuts.

Another little thing I noticed, Harker is awesome with his little reroll to hit bubble he gives now. He's pretty much an autoinclude for Catachans that want to shoot things.
>>
>>53540727
need an account
>>
>>53540821
wait nevermind I take that back, Heavy weapon squads are heavy slots, special weapon squads are elite, as are veterans.

So we can take brigades for what used to be a single troops choice.

That's hilarious.
>>
>>53540821
A 1000 point army is limited to 2 detachments. I'm sitting with the rulebook right here.
>>
>>53540841
>>53540727

Even with account just takes me to my account.
>>
File: 1460617063390.png (132KB, 375x374px) Image search: [Google]
1460617063390.png
132KB, 375x374px
>>53540885
now youre getting it, my man

better spend those CPs on bayonet rerolls tho
>>
>>53540913
crap .. i need to make a throw away account on mega then. was hoping a temp account would work
>>
>>53541018

The original google drive has them as pdf's now too.
>>
>>53541118
ah then no worries
>>
>>53534183
we're meant to be getting a xenos codex bybl the end of the year. which will mean marines and deathguard/chaos before that since they're the starter set factions.
>>
>>53541118
Where? I only see jpgs
>>
>downloading shady Russian PDFs

Enjoy being part of the bot net that gets Trump reelected.
>>
>>53541471
Jokes on you, I'm married to a Russian woman so I'm already on several lists.
>>
>>53541471
Hmm, maybe I shouldn't download them at work.... but I gotta see.
>>
Toxin sacks: yay or nay on Termagants? Warriors? Genestealers?

Adrenal Glands seen mandatory for any unit getting stuck in.
>>
>>53538572
Holofields are still there. All things weaver are looking great 4+ save and 5++ holo fields. 16" move, skyweavers cost less for 3 wounds instead of 2. Weapons are a bit nerfed with zephyrglaive being ap -3 and bladestorm rule being ap -3 too. Harlies troop get 4 attacks with holosuit granting 4++ instead of 2 attacks and 5++ for 15 points per model.

Harlequins look really great now. Can't wait to wreck havoc with an Ynnari list full of weavers and raiders with the visarch or Yvraine.
>>
>>53541978
My bad Holofields and holosuits are now 4++.
>>
File: suggestion.jpg (41KB, 557x303px) Image search: [Google]
suggestion.jpg
41KB, 557x303px
>>53540898

Now try reading what it actually says
>>
File: 7plus.png (915KB, 1437x633px) Image search: [Google]
7plus.png
915KB, 1437x633px
Anyone know how this 7+ save works? Is it like in fantasy where you'd have to make a 6+ followed by a 4+?
>>
>>53542081
It might be that he needs to get behind cover for the 6+ or some shit.
>>
>>53542081
No it means you always fail unless you have bonus modifiers like from cover.
>>
>>53542081
Its just a 7+ so you dont get an armor save against most things and you need to be in cover in order to get a possible armor save but even then your armor will still be denied by anything that has a AP-2.
>>
>>53542115
>>53542121
>>53542122
Got it thanks
>>
File: Faction.jpg (910KB, 2201x1281px) Image search: [Google]
Faction.jpg
910KB, 2201x1281px
Am I reading right that, I can Put Kaldor Draigo as HQ and then take Leman Russes and have a battle forged army since both are Imperium?
>>
>>53542935

You wount get certain faction special rules, but yes.
>>
>>53542968
>You wount get certain faction special rules, but yes.
As these don't yet exist its not a great loss.
>>
>>53541647
I'm not sure toxic sacs will be good on anyone. It's more points efficient to get more bodies on the guants and genestealers. Monsters might benefit from the extra damage enough?
>>
>>53542935
yes you get to have what ever imperium stuff you want you lucky boy you


I'mma sit over here with my knife ears and be sad I can no longer trick orks into being meatshields
>>
mega link forpdfs

https://mega.nz/#F!J5lBiY7L!xdu4vTwbDakoCD6BsnH7sA
>>
>>53538445
There was likely some moisture in the air when they were sprayed.
>>
By the emperor. Thank you.
>>
So Talos got hit by a toughness and Str nerf, and no longer have good AP. However, Haemys now give out free +1 toughness, so Wracks and Grots become better than before. Mandrakes still a shit, and no new characters. Harlies got an armywide +1 to their invuln, but lost their funny special rules, so no Fleet, Furious Charge or initiative. The main issue is that SOLITAIRES CANNOT SOLO KNGIHTS!!!!! Im pretty sad right now.
>>
Holy shit these points hikes accross the marine armies. What is this, the 4th edition? And mortal wounds flying around by the bucketfuls, like its nothing special?

The new edition is starting to look like it'll be much harder for me to digest than I initially thought.
>>
>>53544146
>Mandrakes still a shit

Mandrakes got seriously worse. Previously they were good for camping on objectives - they were cheap and with a 2+ cover save very hard to kill unless the opponent pointed an Ignores Cover weapon at them, and even if they were did it was one less firing at your Raiders.

Now, they're only ever going to get their 5+ Invulnerable save, and the -1 to hit penalty is effectively meaningless give how many high-RoF weapons there are now. Sure, Baleblast might do the odd Mortal Wound, but it also lost 18" of range.
>>
>>53532278
Hmmm, looks basically like 3rd, which I personally consider a vast improvement.
>>
>>53544414

Well it's the entire game all at once, which has essentially been rebuilt from the last edition. They were peddling it out piece by piece to ease us in.
>>
>>53545136
>which has essentially been rebuilt from the last edition.

Like hell it has. It's Age of Sigmar with the most objectionable nonsense stripped out and a 40k logo slapped on top. I doubt the developers looked at the existing 40k ruleset twice when writing this shambles.
>>
>>53545241

It's completely different. Sure, it's AoS in Spess, but that's still massively different from 7th.
>>
File: Blood Angel Reading WD.jpg (46KB, 444x339px) Image search: [Google]
Blood Angel Reading WD.jpg
46KB, 444x339px
>>53545136
Yeah, I know its a lot of things done at once. One thing they really should have done in addition to teasing the factions and general rules was how things work out in matched play.
I really thought this would be a good edition no doubt, until I saw these leaked rules.
Two steps forward, one step backwards I guess...
Pic related as my Sons of Sanguinius seem to be in need of taking a break, at least from matched play.
>>
>>53545370

I can see both ways for that one like. It was silly for them to leave out details like points and how squads are built in matched play because that's the format most people are going to use (though the power level thing does look neat), but on the other hand I can see why they put it off. The amount of autistic screeching that 95% of the fanbase that MUH ARMY IS INVALIDATED because they're having to pay a point or two more for things has been ridiculous so far, seeing as this new system allows units to scale a lot better for the most part and while not perfect do seem balanced against each other.

My plan is to just wait for the dudes that know what they're talking about to explain the army to the plebs and for Battlescribe to get updated so I can get started with 8th.
>>
>>53541471
>today being this full of win
>giving hillary reasons to blame anything but 9/11

idk it's kind of a push, meh
>>
One of the missions offers any alternate warlord trait, but I can't find the main ones.
>>
>>53545470
You're right, but the autistic screeching is inevitable. At least they're making the matched play points easily amendable for themselves.
I will probably be advocating playing by the power levels, since our group is very casual with very little tournament attendance.
And to be honest, it would be fun to dust off my minis after a long break. Reason for break being pretty much the only match-up available has been a local landwhale manchild brony slob, playing Tau, CSM and Iyanden Eldar.
I'm goddamn glad for a friend of mine playing Tyranids, they finally pulled the long straw. The codex gimp has been keeping him from playing for so damn long. Now I might have someone else to play against.
>>
Because I'm bad at mathhammer, The Ravenwing Darkshroud had it's rule changed from "+1 cover to all friendly models within 6" and +3 cover to itself" to "-1 to enemy hit rolls against friendly models within 6" " Darkshroud self-buff aside, is this better or worse? Is the Darkshroud/Black Knight dream team truly dead?
>>
>>53537864
Vendetta are a fw upgrade kit expect them to give it rules.
>>
>>53543067
I mean even in that scenario, Marneus Calgar's Chapter Master ability wouldn't benefit the Lemun Russ.

It's not a lot but there is some incentives (for some armies) to be at least somewhat unified.
>>
>Ravenwing is no longer good at shooty and is almost exclusively choppy
>Darkshroud and Jink don't work together any more
>Jink can't be re-rolled
>Cover is +1 to armor saves
>Interromancy mandatory and shit
>Greenwing only slightly better

Guess it's time to start painting Exorcists or maybe Salamanders...
>>
8th edition tacticae when?
>>
I haven't played 40k since 4th. Looking at the Imperium 2 book, how are the different factions separated?

As in, can I run a mostly Mechanicus list with Seraphim, Shadowblades, and Sisters of Silence? I'm trying to figure out where the line is drawn.
>>
Here's a fun thing I noticed.
A Sporocyst is armed with five deathspitters. It can replace them all with barbed stranglers or venomspitters.
Nowhere in its entry does it say it actually HAS that Spore Node weapon in its sheet. and that is the entire purpose of its existence.
>>
>>53546552
Basically, for battle-forged armies each unit in your army must be in a detachment (sort of like the classic force organization chart, that's [more or less] one detachment). Within each detachment each model must be the same faction (meaning every model shares at least 1 Faction Keyword)
>>
>>53546614
that'll be errated quickly.

no one is going to argue against it using it before then
>>
>>53546647

Oh, neat. I was wondering what the detachment things were.

So, is there anything keeping me from taking a detachment of Space Marines, Orks, and SoB?
>>
>>53546678
Oh, I agree, I just thought it was funny that they forgot to actually give it its actual main purpose weapon.
>>
>>53546647
also in matched play the whole army has to have at least 1 keyword in common.
>>
>>53546708
You could do Space Marines and SoB in one [Imperium] detachment, but Orks lack the [Imperium] trait and so can't be included.

Also, for what it's worth, there are (and will be more) special rules that only apply when a detachment is all one trait. For example, a [Mechanicus] detachment benefits from the Canticles of the Omnissiah ability, but a [Mechanicus] unit included in an [Imperium] detachment does not.
>>
So I've been thinking about the Guard tanks, and honestly, a Punisher Leman Russ with Multi Meltas doesn't seem to be too expensive. A Leman Russ Demolisher is 132 points, plus 20 for the punisher, plus 40 for the Multi Meltas for a total of 192 points, then I guess a Heavy Flamer for when enemies get close. Most vehicles have gotten a lot more expensive so this isn't surprising, but honestly, it's not that much more expensive than in 7th iirc. Most vehicles have gotten way more expensive.

The Heavy Weapons and Special Weapons teams are super cheap too, so I'm thinking like 2 Leman Russ Punishers with Multi Meltas might be good.
>>
>>53546708

This is answered here
>>53546737


So your whole army needs one shared faction keyword. So you can use the Sisters of Battle and Marines together (both are Imperium), both in the same army and in the same detachment if you want.

In matched play you cannot take the Orks with the Space Marines or Sisters because they share no faction keywords.
>>
File: 1494296330517.png (722KB, 1117x1600px) Image search: [Google]
1494296330517.png
722KB, 1117x1600px
So am I stupid or do Chaos Marks not uave any actual statistical difference?
Did I miss it?
>>
>>53548507
I think it just determines what Icon they can take.
Thread posts: 330
Thread images: 31


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.