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/tg/ makes a comfy setting

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Thread replies: 216
Thread images: 58

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> The world is very cold, but not unbearable.
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>>53529993
the equator is one long band of tropical islands covered in rainforest. you can circumnavigate the world by traveling between islands
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The day is 25 hours long, so everyone can get an extra hour of sleep.
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>>53529993
Wars are largely slow and formal affairs, fought mostly with less-lethal weapons. Days can go by in the trenches without a shot being fired.
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>>53529993

Animals and humans bond quickly, forming freiendships that last lifetimes.
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>>53529993
>The world is very cold, but not unbearable.
The North has long winters and mild, pleasant summers. It's mostly inhabited by small towns and villages full of friendly people known for their hospitality and love of drink.
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>>53530034
neat.
>>53530173
Northlings love alchemy, and trade herbs and spices with the folk from the Summer's Crown the equator isles to brew all matter of colourfull drink.

These alchemical potions are as varied as the hues they take, from healing to hairdye.
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>>53530263
Forgot pic
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>>53529993
Trolls are driven with a natural urge to make bridges over water bodies and charging small tolls from passersby, making travel routes abundant since any time a body of water or mountain blocks a road, a troll will come along and make a bridge/tunnel to let travelers through for just a few coppers per traveler.
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>>53530173
>>53529993
The northern lands are alternating between long stretches of boreal forests and mountains. The people of those lands can easily subsist on the rich fishing grounds and varied berries and nutrient-rich roots. The fresh environment stands in contrast to the warmth of these people, welcoming any visitors to their often solitary homes.
>>53530263
Once a year the althing is called however and the northerners come together in a feast that last for days, sometimes a week. It is during that time that the night becomes day and the fires never cease to burn, reaching to the heavens. Laws are passed and a chosen few get sent to the summers crown in heavily loaded boats for trade.

>>53530075
While conflict exists in this world, wars are fought with little to no loss of life. Honor dictates that the winner of any conflict is decided by whoever has taken more prisoners of war. Peace treaties are signed in the favor of that faction and all combatants are returned home.

>>53530101
Apart from common wildlife, the beasts of the lands are the enforcers of the laws of honor. These majestic creatures, as varied in form as there are stars in the night sky, reflect upon the amount of bloodshed and strife in the lands directly. As long as cool heads prevail, the beasts are tame and docile, but legend tells of the days long past when brothers drew each others blood just to be devoured by enraged beasts.
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Some islands float above the sea, inhabitants can attempt to steer them
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Mages typically wander the lands providing their services for cheap, offering the ability to rebuild damaged homes things like earthquakes in exchange for a roof over their head and food to eat. Rebuilding the homes magically take a far less time and effort than doing it by hand so mages are well loved by townsfolk
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>>53530293
>>53530320
The Trolls are an odditiy, neither beast nor man. They build no cities and have no society. Instead they build. Bridges are common, tunnels where needed and even wayhouses have been built by these lumbering giants. No explanation is ever given for this, and no apparent structure exists to their kin, but using their structures will require one to pay a small fee, whatever the service may be.
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Technology is moderately advanced, but fossil fuels are in short supply. The rivers are dotted with waterwheels, and lines of windmills march into the far horizon and stand sentinel off the shores.
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>>53530320
>War is basically LARP but slightly more dangerous and the result has political ramifications
Super comf.
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A nicecromancer who enslaves the dead, bodies and souls, has taken over much of the world, using them as free labour to build a city of riches where nobody breaks the (strange and arbitrary) law for fear of becoming one of them.
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>>53530386
In a setting like this, keeping troupe morale high becomes even more important than in our world too. If your troops do not believe in your cause or your generals are incapable they may just give themselves up. This would lend itself to extremely strong honor-based values being developed to avoid such behavior.
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>>53530439
That's not really comfy, that's some Dark Sun right there.
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>>53530439
Not very comfy. How about this:
While most mages lead a nomadic life, a group of practicioners of necromancy have settled on the western continent and founded the City of many faiths where the sick and old can go to get their final rites in luxury in exchange for their mortal bodies to become laborers after they have proceeded to the great beyond.
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>>53530447
It would also mean ingenuity and bravery are highly valued, probably leading to some battlefield shenanigans that range from hairbrained schemes that blew up spectacularly or daring gambits that went down as strokes of genius.
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Thousands of temples of every type and age are scattered about the landscape, accumulated over the centuries. Once constructed, it is bad luck to allow a house of god- any god- to fall into disrepair, so orders of wandering monks maintain even the smallest and most obscure shrines.
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>>53530034
>the oceans are full of coral reefs so the average water depth is about 2m
>inhabitants use small boats to travel island-to-island, but some also have well-maintained bamboo bridges between islands built atop the reefs.

>>53530357
Some wanderers and vagabonds claim that trollbridges are actually trollhouses and that if you pay the trolltoll you can in fact take shelter under the bridge with them. There you'll find a small trollfire and running water from the trollriver.

Many scholars consider this a myth, asserting that the hardy trolls do not require shelter like softer folk.
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The firstborn sons of noble families nearly always next become the heads, so other sons often go to one of the many great universities and become scholars. Naturalists and historians abound.
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>>53529993
>God is absent but he's left instructions and he'll be back in a while
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>>53530758
>We apologize for the inconvenience
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Ancient history weighs heavily, some places. From the endless wind and tall grass of the northern plains, to the crater lakes of the southern coasts, half-sunken machines sit in mute reminder that the world was different once. Faster, brighter, louder, denser. Better in some ways- and in others much worse.
We have, over the course of millennia, traded in vast and grandiose dreams for small and /human/ ones, and are the better for it.
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All the inhabitants of the world are well-versed in song. Even if they are unskilled in instruments, they can at least carry a tune, but many simply sing. Music carries through every populated place, and the different styles of song are innumerable in all the land.
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I wish this image was still limited to only one thread at a time via the duplicate check that 4chan got rid of for some reason
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>>53531040
Aye. Thanks guys, this is some nice comfy.
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the wind always whistles at night, but it only howls high in the mountains.
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There's excessive amounts of green plantlife everywhere you go and moss ground rampant on every surface
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>>53529993
Ghosts are relatively common and will tell you stories of their lifetime if you beat them at their favorite game.
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>>53530293
>>53530357
>ancap dream world
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>>53530336
But what makes magic cheap?
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>>53530626
This means that instead of waging war, you may sabotage your enemy's economy by sneakily filling their territory with shrines that require costly upkeep.
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There are a number of gigantic beasts within the ocean however all are timid and would often hide away at the sight of boats
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>>53531149
>>53530626
>Ghosts of old priests hanging out in ruined temples
>Ancient bookkeepers of the faith, go into lengthy and friendly discussions with travelling monks about faith and whatnot

oh joy.
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>>53531259
>Create thousands of Small Gods out of Spite.
>You don't really believe in them but the people and monks do.
>Excepting this will end well for you.
Imagine a world where you can't physically keep your shoelaces tied.
Everytime you make toast you drop it on the butter side. Every. Time. Even if you butter both sides.
Whenever you play a sport while your girlfriend is watching you lose the game in the final play while simultaneously having your pants fall down.
Whenever you go fishing you catch old boots and garbage.
Just imagine.
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>>53531474
expecting*

fug me
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Wars are fought with skirmishes involving small groups of elite fighters, rather than large armies.
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https://www.youtube.com/watch?v=XwXsUbKfCWA
Thread soundtrack
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An incredibly-widespread species of tiny plant-bulb-like creatures can be found in most gardens. Although incredibly diverse in colours and patterns, every single one of these creatures are incredibly shy and flee/hide at the first sign of violence. When they are overjoyed at any given moment, berries grow inside of their bodies and emerge from the top of their bulb-like body. These berries are said to be delicious, and the creatures will gladly offer anyone who makes them happy the berries they produce. They live on sunlight, water, bacteria, and the berries they produce. They are easy to tame, but will only ever be eternally loyal to the first person who tames them. They live for up to 10 years.
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>>53531474
>Even if you butter both sides.
Err...
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The mountains of the world are actually dormant titans that ha slept for countless eons. Legend has it that the world was built by the titans who then went to rest after their hard work
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>>53531505
>>53531400
>>53531130
>Too lazy to read a short thread
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Elemental spirits are relatively common in this world. Seeing one is always a good omen.
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>>53530497
The Silent Brothers, as they are called, are a group of necromancers in the city who have achieved the dream of living past their final day. Rather than use this power for evil, they instead maintain the world's most illustrious library, carved deep into side of a butte. In its gently lit corridors lay a peerless collection of ancient scrolls and books, well preserved by the dry climate, as are the bodies of the necromancers themselves.

The Silent Brothers wear voluminous robes and gilded masks, so as not to alarm people with their appearance. They also converse primarily in sign language, as not to frighten with a rasping voice.

In the city of the necromancers, they are treated with the reverence given elsewhere to priests. Among their most sacred duties is maintaining the Book of the Dead, an index (kept in triplicate) of all the souls ever interred or sent beyond within the city.

Scholars from around the world will visit to consult their records. The Silent Brothers are happy to assist, in exchange either for a small fee, or a story that has not yet made it into their collection.
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>>53531556
are any of those in conflict with earlier posts?
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>>53531622
Not directly, but vegetation, beasts and conflict have been talked about and these posts do not expand on them and instead start at square one, lending themselves to no discussion and asking others to combine stuff for them.
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>>53530874
Nice try, Rucks
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Shadowmancers are actually just people who can make bomb ass shadow puppets with magic, nothing more
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Everyone has a friend in the form of a tiny spirit assigned to them at birth by divine power that has a complementary personality to theirs which helps their growth as a person.
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>>53531642
I think the first two can easily be combined with this post >>53530320

The gigantic sea creatures are another docile enforcer and small warbands lends itself better to little to no casualties.

The third post is just saying everything is lush so I don't see much of a problem here.
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Even though most of the oceans are incredibly shallow there are areas of deeper water with giant underwater cities sung into shape from living coral by fish people.
They often trade goods from the ocean in exchange for new songs and stories
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>>53531737
There is no problem, just a pet peev of mine to get slightly salty when people use these kinds of threads as dumps instead of discussions.
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>>
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>>53531859
>>53531852
I just want to imagine a kingdom of loli's and shota's somewhere in the north
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>>53531868
Militaristic ones?
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>>53529993
The Driftwood Bazaar is a town-sized "boat" of sorts, comprised of various wooden constructions attached together. It is part circus, part merchant caravan and floats around the Summer's Crown, most times. Anyone can join, provided they can do their part to maintain the "ship". Captains are democratically elected at every stop, so the destination never gets boring. The navigators are a group of wind and water mages, to move its unwieldy form and prevent it from stranding.
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>>53532028
>>53529993
The reefs around Summer's Crown are shallow, precluding the crossing of most large boats. Happily, most settlements are full of strong-backed porters who schlep exotic furs and potent ores across the islands for a nominal fee. Most captains have a strong relationship with their counterparts across the island chain, timing their voyages to exchange goods across the island. Some make use of befriended albatrosses, who nest on the masts of ships and are happy to carry messages long distance in exchange for food, shelter, and companionship. Especially lucky sailors will be able to bond with a fledgling albatross, who will be a lifelong companion.
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>>53531520
Exactly.
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OP clearly wanted a world where everyone wears coats but the first thing people did is put a bunch of jungle and tropical climatevin the setting.

Why couldn't we go with OP's thing? Comfy winterworld sounds way more original than tropical equator archipelago. Even if you don't agree it's a conflict, you have to admit nobody's even tried to build on the cold thing.

Here's an addition that does: The trolls don't only work construction. They might be lonely, silent creatures, but they know how to make a good coat. All trolls make warm clothes out of whatever materials are handy. Some have even been reported to string together the coins other creatures pay them with.
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>>53532142
What's wrong with having a bit of both? The world is vast. But okay, let's try something.

>>53530173
In the dead of winter, snow storms can rage. Although hamlets are very well-protected against such occurences, travellers might be at a risk of freezing to death or getting lost. Thankfully for them, that's when the Winter Wisps arrive. Those sprites look like small, smiling children carrying a lantern, and are more than happy to guide travellers to safety - for the price of a lantern or other light-source, so a new Wisp can be born. Thus, travellers in the North always carry a few lanterns, just in case.

People from the North tell all sorts of tales about them, but the most well-known goes such :
It is said that the Wisps are the children of a slumbering goddess, sleeping deep under the snow's blanket. She awakens at the beginning of spring, and moves North to the eternal snows with all of her children, teaching them morality and goodness along the way, weaving strands of wind into new Wisps and gifting life to them with the travellers' lanterns. When winter comes back, she travels back South to sleep under the snow, and her children put her to sleep with stories of their good deeds from last year.
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Rise!
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>>53531220
Mages have to keep traveling and adepting to a nomadic lifestyle, as their choosen school of magic often requires rare plants or following what could best be described as mana-clouds. Magic itself is not cheap, mages simply offer it for cheap in exchange for company, a comfortable bed and food whenever possible.
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Some mages double as travelling performance artists, further offering their magic to lend to a night of enchantment, joy and childlike wonder. Magical fireworks and lightshows aren't something many would pass up.
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>>53532307

Common lore states that the reason the wisps arive during the Winter is that this is when the barrier between the coporeal and spiritual worlds weakens. To bring good luck in this time it is tradition to bring a piece of the forest,which can range from a whole tree to a twig, into the home in pride of place. This connection between the worlds reaches its peak at Yule, when the jolly King of the Wisps comes to distribute the toys his subjects have carved to spread joy in the coldest part of the year.

Interpretations differ on who he exactly is. The Godess' Husband, the Caretaker of the Forests, the ghost of the First King and many others have all been suggested, but the folklore of a merry old gift giver appearing in the coldest months consistently appear around the world, as do little wooden toys that seem to appear out of nowhere.
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>>53532307
That's cool as hell.
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reminder
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>>53530101
>>53531604

Very rarely, someone will bond with an elemental sprite, gaining a life-long companion, though they aren't telepathic by any means, over time they gain the ability to sense each other's emotions and understand each other's speech.

The person in the bond doesn't gain elemental powers, but they do gain the power to summon their elemental companion in a heartbeat if needed. For an elemental bond to occur, the personalities of both the person and the elemental must either match perfectly or perfectly contrast and compliment one another.
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Legends tell that at the top of the world, in the deepest part of the Ice sheets where the Northern Lights dance eternal, giants roam, dragging with them axes headed with obsidian. These giants serve a great bonfire, flames as tall as mountains, that they have tended since time immemorial and venture southwards to the edges of the Boreal Forests to harvest lumber which they drag back and feed to the flame.
On occasion travellers claim to have met them, they speak slowly and offer jewelery fashioned from never melting ice in exchange for things to burn, particularly coal, fossil fuels and on occasion items of sentimental value to the travellers.
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It is said that if one is to go to the top of the highest mountain deep in the frozen north, on a perfectly clear night they can just make out the souls of their ancestors dancing among the stars.
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There is a large moon, and this moon has two smaller moons.
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>>53537002
The moons are celebrated all over the world, under different names, as symbols for love, mostly romantic and parental love. The bigger moons is said to symbolize love itself, while the other two are soulmates gravitating around it. Most cultures have at least some sort of annual festival based around this belief. During those festivals, lovers will of course exchange gifts, but, mostly, kids will thank their parents for giving life to them.

Astronomers have extremely complicated vernacular to refer to the various possible moon phases : what moons are showing in what phase and at which position relative to each other. And then they have to interpret it. So being a good astronomer is a life's work, which is often continued in unlife by taking up the vows of the Silent Brothers.
>>53531616
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Watchtowers and small forts dot the countryside, remnants of wars past. Most have long since been converted to other things- inns and storehouses and windmills. Others have been left to slowly crumble, ivy creeping up their stonework.
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>>53530320
I know warfare was discussed, but I think it would be super comfy if all large scale wars were fought via large scale tabletop war games. The skill of the real standing armies is of paramount importance, their ability to run drills and ceremonial displays translates to the on board stats that the generals put onto the board.

To make war costly, all units which have suffered "casualties" via their on the noatd proxies are given three months paid vacation, and spent "resources" are given as tribute to the enemy nation's poor and needy.

In fact, these "wars" are held regularly to diffuse tensions between rules, making real life combatant capture contests a rare event of paramount gravitas.
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>>53537788
Young officers are given control of side battles and skirmishes, which both gives them the opportunity to grow as tactician but frees up the generals to plan out the greater strategy of war without being bogged down in every encounter. Paradoxically, these mental sparring of young and fiery enemies leads to life long friendships which help form strong inter kingdom ties as the youngsters grow up to be generals, statesmen, and nobility.

At the end of campaigns the officers from both sides gather for a solemn midnight feast, a candle lot for each 100 fictional soldiers lost, a somber reminder of the terrible cost of war and a white celebration of life that did not come to and end.
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>>53537788
I'm not sure how I feel about tabletop games being used for war, but I do like the idea of live battles being events of a sort. Crowds of civilians from both nations would gather to watch and cheer on their soldiers, dressing up in their finest attire. They even bringing food and blankets to picnic while the battle goes on. A lot like the First Battle of Bull Run in the American Civil War, but instead of it being a sobering event that made people realize it was going to be a long and bloody war it's just a fun thing people do sometimes.
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>>53538075
Stupid phone posting
>At the end of campaigns the officers from both sides gather for a solemn midnight feast, a candle lit for each 100 fictional soldiers lost, a somber reminder of the terrible cost of war and a quiet celebration of life that did not come to an end.
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>>53538084
I like it because it's both the least violent way to have a war and it's also pretty /tg/

Even when things do boil over to actual conflict, it would still be mostly a war game larp since it's all about capturing prisoners. I'm just wondering what prevents a "that guy" officer from simply killing combatants to get an unfair victory, besides the forest critters from turning aggressive. I get the whole honor thing but some people only care about winning.

>tfw this is real life and ywn have a forest companion because everyone else is too okay with killing eachother, why even be comfy
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>>53538415
>I'm just wondering what prevents a "that guy" officer from simply killing combatants to get an unfair victory
Everyone on both sides immediately stops fighting specifically to stop That Guy and put him in prison for the crime of murder. Even if That Guy has a group on his side, they're almost always overwhelmed.
>>
The old empires which have long since vanished made use of mighty Golems in war. These creatures served their masters for centuries, each accumulating thousands of battles.

However, inevitably, these empires fell and left the Golems without masters. Finally free of war, they became aware of the beauty which the world possessed. All members of their number who had survived became Nomads, seeking out the most wonderous of places while protecting settlements from the monsters and barbarians who threatened to destoy civilization.

Eventually the Golems appeared to disappear from the world, but it is said in many of the most beautiful places it is easy to find large statues whose faces display peace and fufillment.
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>The ocean is fairly shallow in many places, creating mile long stretches of wading pools
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>>53539170
see
>>53530635
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>>53539308
Well I'm not wrong
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>>53538829
>>53539170
We have reached Studio Ghibli Tier comf boys. Grab your hot chocolate and blankets.
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>>53530034
The equatorial islands are covered in weed, hence why the animals and inhabitants are so tame.
>>
I enjoy many kinds of comfy, so here's something for each of my comes.

>The northern and western regions often have vast cavern sections, sometimes hidden inside forrest topped mountain ranges or barely hinted at in Hobbit Hole riddled grassy fields. These sizable caverns are ussualy dived by natural cells or smaller caverns and burrows which little folk, sometimes even humans or elves, will populate like cities. Ussually these hollows will have a central opening, such as mouth of a cave or a sloping ravine that leads into the city, as well as fresh cavern springs, both hot and cool depending on the hemisphere. These cave cities will often be littered with bioluminescent life such as small firefly like creatures or lichen, or naturally radiant stone
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Because of an abundance of naturally occurring helium in deep caves and even vents that come up to the surface in mountainous regions, airships and balloons are frequently used for long-distance travel and trade. Sky-sailors are an adventurous, romantic lot who see quite a bit of the world in their lives and often become poets when they retire.
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Farming and raising animals are highly regarded professions. Well-run farms will receive aid from fairies, who only appear around the kind-hearted. It is rare to see these shy creatures, but if they let themselves be seen, it is considered an honor. They are usually tied to the land, and there are farms that have been ran for generations and whose produce has earned a reputation for being larger and more flavorful, and whose wool is known for being strong and soft.
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>>53539588
this can tie in with >>53530325 too
Floating islands attached to helium balloons
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>>53539588
Airships are max comfy
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Between the cold Northern Plains and Summer's Crown stretches a land of continental temperate forests that are dotted with fresh lakes and waterways. These lakes are much deeper than the ocean, but their relatively small size keeps large boats from being useful, so the traditional smaller boats are used here as well. Some large open areas in the middle of a forest are actually a lake that has been so overgrown with plant life that it appears as land. Digging beneath the plant matter, one can find the most pure sources of water imaginable, short of springs. While it is not filling, this water is nutritious and can sustain a traveler.
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>>53539486
Another

>Found in most islands in the Summer crown, Wanderer Wells are fifteen to twenty foot holes in the ground with natural spiralling "stairs" leading to the springs at their base. Lining the walls of these holes are little caverns that one can take shelter in to take cover from tropical storming or rest from their journeys. Some travelers become so enamoured with these natural wells that they will hollow out these small hovels and emplace taverns, carravanserai, waystations and sometimes small transient communities. These rest stops are founded by travelers from across the globe, so there is an inn, pub, or tavern of every kind imaginable.
>>
They are not many in number, but portals exist for traveling to the largest moon. They only appear at high altitudes, and the air everywhere on the moon is as thin there as it is on the mountains, so travel there is difficult for the unprepared. It is a strange world fill with large open meadows of sparse grass.
>>
There are many beasts of burden through the land. One of the better-known are the draft horses of the Northern Plains. They are extremely strong, and fiercely loyal, much like the people of the land.
>>
Cooking and serving meals is generally regarded as the highest art form, and as such, food is in high quality throughout the world.

There is a giant zone of cold-as-balls that is crossed via a luxurious railroad that takes weeks between start and end destinations.

Fire is alive, and does generally not want to hurt living beings.
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>>53539935
And my favorite.

>The great metropolis of Stormveil is a center of academic learning and science as well as theater and art, home to many great institutions, museums, libraries, playhouses, and archives. The people of Stormveil are in equal parts reserved and studious and colorful and theatrical, creating a juxtaposition of quiet introspection and bardic tradition. To create even greater contrast between the lavish playhouses and rowdy music halls, the city is cast into perpetual twilight as the city is the home of eponymous storm elemental. The Stormveil is a melancholy beast, pining the loss of it's mate. The occasional thunderstorm is actually the spirit calling out to it's partner wishing for its return. Occasionally it will depart for lands near and far to treat with other primordial elementals to raise it's spirits. Upon its return the city is treated to warm spring showers and steamy summer rains.

>In the autumn, at the height of the Stormveil's sorrow, the city is plagued by heavy flooding. The natives have circumvented this issue by building canals, aequaducts, cisterns, and underground roadways and even whole tiers of city (much like natural cave towns >>53539486) protected from the water and storm.
>>
Happiness is literally contagious.
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>>53540505
This is caused by Motes, small fae like creatures attracted, or perhaps generated, by strong emotions or ideas. They manifest themselves in a number of ways, but they are always monochromatic, softly glowing, and usually simple in form.

Motes will attempt to spread their aspect to other mortals to propagate more of their kind. Conflicting Motes will often do battle to see which idea or concept will spread.

Motes do nothing as insidious as direct mind control, but instead make one more receptive to certain ideas or emotions. Then again, one with particularly strong emotions, ideas, or will will have a greater amount of "defending" motes about them, decreasing the likelihood of Motic suggestion
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>>53540644
Literally Spren from Stormlight Archive
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>>53540667
And? Spren are comfy.
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>>53530101
Dogs live for 80+ years.
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>>53540182
>fire is alive, and does generally not want to hurt living beings

It is common practice for most homes in the northern plains to have a Hearth Spirit, a flame elemental that dutifully keeps the house warm, in return for fuel to live. The spirits are regarded as a member of the family, and although they cannot speak, they understand language and communicate by using patterns of flame to express emotion.
Each has a different personality, but most enjoy helping where they can, especially with cooking.
When a new house is built, its neighbors bring their Hearth Spirit inside a torch or lantern or tinder box, and release them all in the new fireplace. They mingle, then separate back to their respective containers, leaving a new baby Hearth Spirit for the house.
Letting a Hearth Spirit be extinguished is considered a great tragedy, but most can lay dormant in a single ember for weeks, allowing them to be rekindled.
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>>53540859
>tfw you die and your master just replaces you
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>>53531668
Can you blame a man for wanting to get a tune going?
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>>53538415
>capturing prisoners
In an homage to wars past, the custom of "ransom" is practiced. Any captured soldiers are brought to the family of their captor and become their guests for a week, before being "bought" back by their own families with gifts, in an elaborate ritual that signifies the end of the battle game.
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>>53539935
Ooh, I like this.
Like a tiny waystation, but no one knows how they got there.
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>>53536749
>>53540987
can we connect these?
Like, there is a small religious belief that this bonfire is the ancient and primal elemental from which all Hearth Spirits stem
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>>53534628
Magic itself is empowered by an attitude of generosity and nomadic living. A spell to control minds is much more difficult to fabricate than one to make crops grow, exponentially harder than a headband to ward off harmful animals, and infinitely harder than a simple charm to cure a child's chronic illnesses.
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>>53539647
Good try fae. Those berries are poisonous
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>>53531796
The only proper purpose for multiple arms is to multitask mundane things.
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When people die, instead of being visited by the grim reaper they are visited by a kind, motherly figure who, rather than cutting them down with a scythe, places a handkerchief over their mouth and kisses their forehead, sending them quietly into the next life. Crypts are often lined with murals depicting varying interpretations of this mysterious figure, but no matter what they are all beautiful.

It's become commonplace to send someone off on a journey with a kiss to the forehead, hoping that they keep in good health. A common expression to say that someone has died is "they've gone home to mother."
>>
>>53530075
>>53530320
Wars are fought over what, then?
I imagine they're fighting over something that won't have such a big impact over their lives or the lives of their loved ones for them to fighting so peacefully and surrendering to the enemy that easily.
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>>53541587
Damn near anything, I would imagine. The fact that so few people die in them would encourage more people to have them for more trivial reasons.
>>
>>53541495
>Reach for a berry
>"Pssst. Hey. Buddy."
>Look down, tiny fairy sitting on a branch
>"Don't eat those, dude. Seriously. I'm the Red Berry Fairy, I know what I'm talking about.
>"Down the stream about twelve paces, talk to Raspberry Fairy. She'll hook you up."
Red Berry Fairy probably gets no respect. We should all give Red Berry Fairy credit for keeping us safe.
>>
Setting is getting a little too saccharine for my tastes, LotR is comfy, even with horrible death and hideous monsters.

Shit, the comfy parts are twice as comfy because of it. I'm not saying we need to get super uncomfy or have AIDS werewolves like >>53525786 but there's nothing wrong to have some things that adventures can kill without feeling like monsters themselves
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>>53541628
How long would they be able to fight peacefully, though?
The losing side would lose no one.
They would all still live carrying with them the grudge of having lost to someone.
If they fight, lose, and don't have a grudge against the winners, then they didn't care about the result of the fight either way. And if they don't care about the result, why are they fighting at all?
>>
>>53531616
>>53541541
In the library of the Silent Brothers, depictions of the Mother are common, but all have an expression of sadness not seen in any depictions anywhere else. If you ask the Brothers, they will tell you that she is sad because they alone have chosen to stay and continue their work rather than meet her.

But on occasion, a truly ancient Silent Brother will decide that their work has been done to the best of their abilities and can be passed onto others. In great ceremony, they are entombed in the library's catacombs, a dry, dark and cool sanctum marked by a beautiful mural of the Mother, now smiling and happy.
There, their sustaining magics are lifted, and they finally go to her.
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>>53541835
Perfect.
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Everyone is a halfling
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>>53530320
>>53531737
>>53531743
>>53532081
>>53539929

Dwelling among the shallow lakes, rivers, and reefs are an intelligent species of catfish, that can live indefinitely and grow to incredible size. To meet a catfish the size of a man is rare; the size of a wagon, once-in-a-lifetime.
They are capable of speech, and can converse, bargain and be bargained with, and have friends among surface dwellers. Smaller catfish are generally sociable and nomadic, while larger ones prefer to remain solitary in hard-to-access locations.
Wizards seek out the largest catfishes, for while they themselves cannot perform feats of magic, they are very wise and attuned to nature, and can offer invaluable insight into the nature of magic itself.
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>>53540987
>>53541341
>>53536749
Few Humans have ever glimpsed the Great Bonfire, fewer still have wrenched themselves away from its enthralling warmth, though he who did, Alminous, whose own tale is an odyssey in and of itself, claimed that the Great Bonfire would leap, dance and react in ways not dissimilar from those of the Hearth Spirits of his own land. During his stay by the Fire's side he took great heed of the tales told by the Mirthful giants, happy they were to have a visitor and eager they were to share tales of the rare times when the fire and the Northern Lights would mingle and the embers would fly far from the bonfire, or of auspicious days where the flames would speak of lands far from the flame. These ancient words of the giants, a mantra of sorts, resounded greatly.
"All the world is a home, and what is a home without a hearth?"
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>>53541639
Though life in much of the world is idyllic, every generation sees the rising of a Foe. In the world's coldest reaches, in the very heart of frost, there comes an enemy that would spread that cold eternal across the face of the world. Dragons of fire and ice wake from their slumber, trolls and wendigos join in common cause, and those rare things that are cruel in this world of kindness unite to propagate an eternal winter.

And yet there is always a Hero. There are many heroes. And always, after perhaps one or two extra months of cold, the Long Winter is abolished, and peace returns to the world.

The Long Winter is a time when men's mettle is tested, when new legends are born, when the torches of the realms of men are raised high against a foreign darkness. Were it not for the rising of the Eternal Foe (whose form is always different), the realms of men would be less inclined to engage in the ritualistic and nonlethal wars that they favor. For every nation unites their strength and forms bonds of respect and brotherhood in opposing the Long Winter, whose champions are known as the Lords of Night.

The risks are real, but justice always prevails.
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>>53542636
10/10
>>
>This is just one of a number a planets and moons in a solar, many of which are inhabitable and inhabited
>wizards of ages long past have scattered portals to the other worlds
>averages Joes in most worlds don't even know about there being stuff on the other planets
>>
Thread theme

https://www.youtube.com/watch?v=CKAc3nYEatw
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>>53543140
We posting comfy music now?
https://youtu.be/tO_hiNdFabM?list=PL6eDHHGD3gx0AlX550fn00wXBEj7JKf30
https://youtu.be/GKkeDqJBlK8
https://youtu.be/-N-Y0Ztn8A4
https://youtu.be/hvDBWw2C3Hg
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>>53529993
So, is Gondola canon in this setting?
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>>53542640
I don't know if I like the idea of an "evil winter" Game of Thrones thing as much as a "nature turning against them" thing like Memory, Sorrow, and Thorn.
Could we make it that in every land, from the cold north all the way to the tropical rivers, some form of evil erupts? That generally corrupts the land, and one or two types of monsters from each area swell in number and become a much larger threat?
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>>53530320
>>53543877
>beasts reflect the nature of man
If man is comfy the creatures become more docile, take on a calmer form. What form is calmer than Gondola?
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>>53544002
I was thinking more of Narnia winter than Game of Thrones winter but if you wanna change it to a global catastrophe instead of a northern catastrophe be my guest famigilia
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>>53544002
I like this, allows for more variety in enemies and adventures.

>>53541639
As for the wars, I think it's important to make the distinction that although they are mostly nonlethal, they aren't good-natured; prisoners are taken by threat or, more rarely, by force, and it is honour rather than compassion that keeps the death count down.
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>>53539588
>>53534628
Mana concentrates higher in the atmosphere and into clouds, making them take on a variety of grand appearances, such as a towering wall of pink clouds swirling with streaks and flashes of blue. Rain clouds concentrated with mana let loose showers of iridescent, sparkling, glowing, colored, etc. water. This mana concentrated water acts as a very effective fertilizer and purifier for the land, fueling fantastical life and landscapes.

Skyships are employed to follow and mine mana clouds, so that they can fuel more specific uses in society and magic. Particularly large mana/weather patterns are followed by so many miners that they attract other support and service skyships, creating a vast flotilla that effectively functions as a nomadic city-state. These city-states trade their harvested mana to traditional land kingdoms for helium, materials, supplies, and most of all, coin.

Particularly concentrated movements result in erratic and often dangerous conditions, and attract the likes of dragons and other beasts. Due to the risk involved, only the most brave or foolhardy hunters and miners attempt to carve a living out of these skies.
>>
Underground are mysterious buried cities, the ruins of past civilizations. These places are often overgrown with luminescent plants and home to eerie, watchful critters. You can find lost wonders down there, if you're lucky but most of the time it's just empty and silent save for the sound of dripping water.

>>53531512
Patrician taste.
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Gonna dump for a while!
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>>53544746
>that
>comfy
I have a fear of heights and that picture is my worst nightmare.
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>>53544717
These underground dwellers usually ignore trespassers, but if you give them something they value, then they will gift you with something of equal value. Whether their gift is beneficial or detrimental is totally random.
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>>53544746
>>
>>53529993
There's a species of animal that defends itself by making puppy-eyes at the attacker.
>>53541587
They're fighting because the other side wronged them.
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>>53544805
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>>53545066
>>
A city made of glass and colored smoke floats high above in the clouds, no one down below has any idea who (or what) lives there, as it floats over towns/islands it gives off a spectacular display of light and color
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i agree with that anon way far up i think the cold's a way better theme than this chickenshit coral reef island stuff. cozy doesn't have to mean boring
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>>53545191
there is literally no reason coral reefs can't grow in cold water
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>>53545191
Cold is overrated.

>>53545231
They absolutely do.
Here's some corals off the coast of Troms, Norway:
https://youtu.be/bC9du7sqwUY
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>>53529993
You might like Maritime weather then.
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>>53542636
I actually teared up.
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>>53545191
I mean, maybe if we focus on a specific region, but a whole planet is going to have a lot of different climates. There's plenty of room for cold places and warm.
That being said, you're right about cozy not having to be boring. I think the giant's bonfire, the silent brothers, and the hearth spirits(although that's mine, so I'm biased) are interesting while still being cozy.

>>53545231
I was ready to call bullshit, but then I looked it up. Now I'm ashamed.
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>>53542636
personally, I like the idea of the giants being quiet and thoughtful and not very prone to sharing tales, while still being welcoming and generous. It would make the rare moments when they trust you and enjoy your company enough to share stories, that much more worth it.
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>>53545191
Because some people think island locales are comfy af nigger
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>>53530075

Wars are honor duels settled in single combat by the nation's chosen champions.
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>>53545329
The first prompt was "THE WORLD is cold", anon. It's a fictional setting, it doesn't need to have a tropical equator. You have to admit you fucked off and did your own thing
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>>53545752
Suck a cockadoodledoo my guy, the world has all sorts of biomes now.

Are you triggered, OP?
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>>53545774
I'm not OP, I just wanted a comfy winter place. I'm pretty sure OP fucked off right after the first prompt, since there wasn't any cold shit afterwards till I complained
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>>53545752
You can fuck right off with that autismus maximus interpretation of OP's post. Some places are cold, others not.
It's not fucking difficult.
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>>53545988
>autismus maximus
Dude, that's uncalled for. I just liked the idea of a cold world. You don't have to sling shit
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>>53529993
It's just Middle Earth between the Misty Mountains and the sea in the time between Bilbo finding the ring and Sauron trying to find it. Particularly just the area in between the Shire and the Havens. Literally unbeatable GOAT comfy.
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>>53545857
There are comfy winter places, and underground comfy places, and tropical comfy places, and Shire comfy places, and rainy city places too

You want a comfy? There's a comfy just for you out there.

Winter doesn't have monopoly on comf
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>>53546317
Yeah, and there's archived threads for all of those. This thread had a single starting prompt you proceeded to completely ignore. How would you feel if I had gone on a tropical comfy setting thread and said "actually the plants suck out all the heat and don't give any back unless it's as fuel" or "A day without snow is rare"? You would've complained that I'm not cooperating with earlier additions, or that I'm derailing

You're the one in the wrong.
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>>53546545
>and there's archived threads for all of those

Proof or you're a dumb autist that ruined a pretty good thread
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>>53546545
Haha, man you sure are awful
>>
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The world's guardian deities roam the world in corporeal form, bringing harvest and prosperity to all they come across, as long as the people give them minor offerings specific to each deity like pickled foods, pats behind the ears, a scroll of cloth or a song festival.
>>
>>53531787
It is unironically my dream to one day run a cafe/bookstore. I'd love to keep a little section for unpublished books that customers write, and let me give out to other customers for the publicity. Only costs a review after.

>>53530626
Due to the abundance of deities and the tales that surround them, it is common for people to worship different Gods than their parents, build their own unique pantheon, or simply just create a new God. A villager was once rumoured to get so annoyed by this and it's inconsistency that he created a shrine to an "un-God". This, however, sparked off a brand of Atheism, and the people continued to be open-minded and supportive about whatever anyone wants to worship.

>>53531220
>>53534628
>>53541479
Magic is deeply linked with sentimentality, and some have hypothesised that our feeling of sentimentality is actually just our way of sensing magic potential. That's why things like ancient family heirlooms have such great magic attached to them, and why people get such a feeling of comfort and relief when stepping out of the cold into a stranger's home - they can feel the magic potential that has built up from generations living here, and that magic begins to heal them. Spells that do things like increase crop productivity work so much better on the small, family scale than big industrial sizes because of this. Healing spells can even work better if you get to know the patient better first, or even just learn their name.
>>53534739
Mages enjoy bringing joy to other people, because bringing joy actually helps to fuel their magical prowess.

Also, I really want the Northern Lights to be a lot more common in this world. Appreciating the raw beauty of nature - both in day and night - has become as common to people as watching TV is to us.
>>
>>53545752
While there are tropical areas and dense jungles, the world is still noticeably colder than it is here on Earth, much of which due to the planet having less of a tilt and so less varied climates. In fact - while it is incredibly rare - it is not unheard of for the seas around the Summer's Crown to freeze over (though this would happen at most once every hundred years or so. Usually its once a millennium).

The Northern mountainous, colder regions spread a lot further south than you might expect, bringing with them many of the almost mythical beings like Bridge Trolls and all the winter spirits.
>>
>>53544763
It's okay, friend.

The ground below is made out of comfy.
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>>53530173
Wisconsin isn't that nice.
>>
>>53540859
Sign me up
>>
>>53541711
It's more a sport than warfare.
>>
Occasionally, raw sentimentality will coalesce into a Sprite: a small, peculiar creature that seems content to flit in and out of reality, acting pleasant to all it comes across. Often, these Sprites will style themselves after figures and concepts from folklore, resulting in Cupid Sprites, Conscience Sprites. At some point in their life, most everyone gains a Sprite story, some small moment where a Sprite paid them a random kindness: from lending a needed ear to passing on a choice piece of wisdom. They are reminders to all that even small actions can have large impacts.
>>
This thread makes me wonder what a dedicated worldbuilding board would look like. I'd probably frequent it.
>>
>>53540987
>communicate by using patterns of flame to express emotion
Give them a grid of flammable material to work with, and they can draw pictures out of the pixels, like a very slow television set.

With everything animate I can see this world going sort of in the direction of the Flinstones.
>>
>>53542456
I am conflicted about this one, since a world where you can't eat catfish without being a big bastard can't be a real comfy world.
>>
I agree with >>53541639, if you take all the posts ITT it adds up to a little too far. This might be a cool afterlife (that your characters might visit to retrieve their friend), but it sounds too cushioned to be a place for adventure.
>>
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>>53529993
>in the deepest of forests, there are living elusive beast-people, which may help wanderers in distress
>they usually ask for a favor or two
>sometimes a reason to live
>>
>>53545675
now we've gone from armies to elites to champions
>>
Trolls are literally bridges. They might eat an occasional goat or a particularly rude passerby, but they're generally peaceable if not overly bright. Artificial bridges are seen as a horrible abomination by the trolls and they destroy them on instinct.
>>
>>53551174
Now this just outright contradicts existing posts.

Also I don't think it's comfy at all what with them eating jerks and ruining folks work. Plus I like how good bridges look.
>>
>>53545389
Only in the presence of the fire do they become jovial, for the warmth of the flame softens their icy hearts and They aren't speaking their own words
>>
>>53530439
>read this as Niece-o-mancer at first glance
>>53531505
So, Grecian dark ages.
>>
>>53530874
>tfw this is unironically what the world used to be like before mass communication technology
>tfw you will never live in a world where it is not considered the least bit odd to sing, dance, and play music all day as you walk about your business
>tfw you need somebody to lend you an appropriately somber face.
>>
>>53541711
Considering that acting out can mean the fall of your society by means of angered beasts, grudges must probably be put into a stringent system of honor and rituals.

>>53550779
This thread mostly details the basic norm of the world, but there is a lot of room for conflict still. Singular beings acting out and tapping into forbidden activities, enslaving the beasts or provoking bloodshed through personal or political intrigue. Considering the very low population that has been implied by most regions, dark things may lurk just out of sight. Also, mysteries abound.

Not ever RPG needs to be able to support an endless string of door kickings.
>>
In the darkest and most far flung and isolated lands odd structures can be found; from deserts, to artic wastes, to the deepest jungles. They all seem to indicate a single culture that once spanned the globe in the distant past with depictions of strange symbols and pictures.

One noteworthy structure, kept secret by a small group of people who study these ancient precursor artifacts, indicates a troubling depiction. In the first panel, there are a strange group of humanoids seen dancing as several of them float off into the sky, the next panel shows a group of what appears to be modern day people inhabiting the world in mostly harmony, and a third panel shows the same strange beings from the first panel coming back from the sky and taking back the earth.
>>
>>53530635
If asked about their bridges, trolls respond with a huge, happy grin. "Is my bridge," they will say. "I maded it. Is good bridge. I very proud."

Further, they will gladly direct people to useful materials if asked.
>>
>>53529993
>All weapons and armor manufactured under the blessing of the spirits of crafting receive an innate magic that prevents them from harming other people
>They become extremely durable, but their attacks do little more than bruise and sap the stamina of the opponent.
>Even a dedicated beating with ill intents would probably only leave someone feeling fatigued and sore all over, but such practices are considered barbaric and heavily frowned upon

>In order to learn the craft of smithing, or even fashioning weapons out of wood and the likes, all young apprentices must first receive the approval of the spirits of the craft
>Those blessed by the spirits imbue all of their crafts with the enchantment mentioned above

>In contrast, if one were to learn how to make weapons that aren't blessed, or use mundane things as weapons - those are much more brittle than their enchanted counterparts, and can't possibly hope to harm someone who wears blessed armor, for the weapon would simply break harmlessly at contact.
>>
>>53553945
>be hunter
>been stalking all day, finally find stag
>it's a beaut
>line up crossbow, take deep breath
>squeeze trigger, let bolt fly
>bolt bounces off flank
>deer skips away
>fucking spirits
>>
>>53550672
There are normal catfish, AND the super catfish.
>>
Due to a belief that they need to look out for those that can't breath water, Merfolk become lifeguards.
Goblins are an adventurous lot, due to their edgarness to prove themselves, they are found in militaries and adventuring parties
Orcs still take after Mongols, but settle disputes via a Mongolian quadrathon (wrestling, horseback racing, archery, and falconry) if your country loses, you must feed the winning orcs.
>>
>>53529993
Even during the summer, it's not uncommon to find small patches of snow in shadowy places, even though the sun barely even settles during that time of year.
>>
>>53541711
Could this be a plot point? Maybe there's one area of the world with similar ideals that adhere to this but then some nation decides to invade?

Not sure how comfy but
>>
Buildings and houses in large cities are connected via a maze of underground pathways.
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>>53559639
Are there thieves?
>>
>>53560803
There could be, but access to the tunnels is contingent on owning a piece of property with access. Additionally everyone has a door on their property that can be locked and sealed to prevent access.

The tunnels tend to be empty during warmer seasons, but during the long winters, people start spending more time under the city, which is naturally warm due to geothermal vents, sometimes even moving their beds and belongings down below.
>>
More thread music: https://www.youtube.com/watch?v=Z3b1bz_9gEo
>>
>>53547908
As a bookstorecafeologist, then, let me ask:
Are you supposed to be able to bring your own books to read at those things? Like, I've got a book I'm currently reading, but Anon Cafe is such a nice environment that I don't want to only go there at times where I simultaneously want to read a book, don't have any books, and want some coffee. Reading my own book feels at best like sneaking leftovers into a restaurant in the hopes that the waiter doesn't notice, and at worst seems like an opportunity to be accused of book theft since I won't have a receipt for the book.

Also, comfy world. There exists a special kind of friendly swan that has the biggest, softest feathers you could imagine, regrows them quickly, and molts them regularly. They make for the most luxurious down pillows and duvets imaginable. This swan enjoys bookstore cafes.
>>
>>53555362
Kek, but see, that's why weapons don't harm other *people.
The spirits of crafting apparently resent the spirits of animals or something
>>
File: 1467004888454.png (45KB, 596x658px) Image search: [Google]
1467004888454.png
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>>53543877
Absolutely. They are a kind of nature spirit that wanders and observes the world. They can be invisible, but some people can see them.
>>
>>53529993
There is a vast, almost completely flat plain blanketed by tall, green grass. When the wind blows, the grass moves in wide rolling waves. If you stand on a large enough rock or climb one of the few trees that grow, you may feel as though the plains could go on forever. The area is often referred to as the Grassland Sea.

And under the ground, beneath this endless plain, are a network of caves and vast flooded caverns. The highest ceilings of these caverns glitter with countless tiny, twinkling lights; small bulbs connected to the deep roots of the grasses above. Each individual bulb pulses with light at random intervals, creating strange and almost hypnotic patterns. The countless blinking lights reflect on the pure, still waters and fill the underground with an ethereal glow. This phenomenon is known as the Starlight Abyss.

A tribe of subterranean merfolk reside in these caverns and actively discourage the cultivation of the grassland above, as they rely on the solar root bulbs to survive. The merfolk have carved parts of the rock into a grand gothic cathedral, as large as above ground cities, partially submerged in the deep underground lakes. They are very welcoming of visitors and tourists, and will trade hospitality and gifts of glittering jewelry for tales of the surface.
>>
>>53570487
Although relatively warm and often very sunny, the grasslands are prone to frequent, but brief bouts of rain, often lasting only a few minutes, as many as twenty or more times in a day. The grasses are edible and quite sweet, like sugar cane, and the area hosts a variety of small game. There are tales of travelers wandering lost for years, the green grass spreading out endlessly in all directions, but never at a loss for food or drink.
>>
>>53551447
They are and they aren't. to quote "They aren't speakin' words from their heads, but words from their hearts."
>>
Ogres are a group of large industrious folk who love nothing more than to build things. They've been known to offer help or shelter for weary travelers at the cost of either helping one of their creations find a good home or breaking the bigger ones so the ogres can start all over again
>>
>>53565209
They ARE the spirits of animals, but ones that have found new homes in the meals made from their meat, strings from their sinew and tools carved from bones. They're equally content in either position, but loathe going through a major change, hence their defense
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>>53555537
The super catfish actually make the best normal catfish dishes in the world without even the barest hint of irony.
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>>53530620
>>53530447
>>53530386
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Thread posts: 216
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