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Warhammer 40,000 General /40kg/

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Thread replies: 764
Thread images: 121

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don't bully contributors edition.

>Warhammer 40k 8th Edition: "Leak" Compilation
http://bloodofkittens.com/blog/2017/04/26/warhammer-40k-8th-edition-leak-compilation/

>Lastest news :
https://www.warhammer-community.com/2017/05/27/warhammer-fest-live-blog/

>Your daily duncan
[YouTube] WHTV Tip of the Day - Transonic Blades. (embed)

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>Latest GW teases:
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata

>8th edition FAQ:
https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pdf

previous
>>53522244
>>
First for Dark Eldar no longer meme army
>>
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Second for Slaanesh!
>>
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>No leaker gives enough of a shit to take pictures of orks

>meanwhile Tau get reposted by multiple leakers
>>
>>53524447
Don't abandon us, leak-non!
>>
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>>
my dudes > your dudes
>>
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>>53524547

>not a meme army
>literally called drew carey
>>
Second for i want Eldar to be eternally cucked like Tau
>>
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>>53524547
Xth for A BRAND NEW CAR

12/21.
>>
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Points for discussion.
>>
>>53524561
I'm surprised we haven't gotten more cron stuff.
>>
>>53524561
Not much about Guard either despite how many play them here. My guess is the leakers hate Guard players.
>>
I only played AoS but Want to start with 40k, i have no idea about the armys.. but i want a good shooting Army - Any Ideals? Pls no SM
>>
Needs more Nurgle.
>>
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>>
ANY LEAKS FOR SPACE MARINE CHARACTERS? GOTTA SEE MY BOY LYSANDER
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>>53524564
13/21
>>
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>>53524574
>>
>>53524574
All we have are Tau leaks over and over but AT LEAST THIS GUY'S POSTING MEMES GUYS
>>
Guard scans when REEEEEEEEE

Really though, please? I'm dying over here.
>>
>>53524567
>literally called drew carey
I dont get that
>>
>>53524600
Doesn't he have 10 wounds?
>>
It's honestly rather amusing that Ahriman somehow managed to become even more useless than he was in previous editions.
>>
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>>53524597
14/21
>>
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>>53524586
tau and astra militarum are the shooty armies in 40k. last thread and this one have tau stuff; Am will probably get leaked soon
>>
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How common will Vespids be?
>>
>>53524610
Say "Dru khari" out loud
>>
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>>53524600
>>
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>>53524610

>drukhari
>dru
>khari
>drew
>carey
>>
>>53524574
They can move as normal after disembarking, they don't have to charge only.
>>
>>53524610
>Drukhari
>Dru-khari
>Drew Carey
Must you always be spoonfed?
>>
>>53524586
Just be another tau player.
>>
>>53524616
15/21
>>
Someone mentioned last thread that Stompa was only leaked in German. I could translate, if there's a picture of it.
>>
>>53524614

9 - also, that picture is stupid. Shoot the guardsmen with a fucking bolter.
>>
8th edition looks like it will be fun.
shame I will never get to play it because my new job wants people physically present in the office for twelve hours a day, even if people are only working for eight of those hours.
>>
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>>53524582
I am told Guard players are all an heroing over how bad their rules are.

I legitimately feel sad for them and hope they get a good Codex update with new plastic Guardsmen soon.
>>
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>>53524626
>>
>>53524616
>Klaivex gets 6 attacks

Noice, mandrakes still like like shit though
>>
>>53524639
Tabletop Simulator, Anon.
>>
>>53524586

Play Imperial Guard or Sisters. You don't want to be a subhuman Tau do you?
>>
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>>53524636
Too hyped and forget picture edition. 15/21.
>>
>>53524639
I assume youre being paid for 12 hours?
>>
>>53524636
not complaining, but you forgot an image anon

its not your fault, posting dumps is draining on the mind, trust me
>>
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>>
>>53524616
Dang. Incubi seem nasty.
>>
>>53524616
>Mandrakes give a -1 to hit and have a 5+ invuln
>Can easily deep-strike
>Decent firepower with a good chance for mortal wounds
>Lots of attacks in close combat
>Good accuracy
>4 power rating, which means they're probably pretty cheap

Are Mandrakes good now?
>>
I don't know how you purchase an index and not want to scan that shit ASAP for all the anons.
>>
Jesus Christ chaos is going to suck ass.
>>
>>53524600
Ollanius Pius reborn
>>53524614
could've been a shot with high damage that is still wasted on the guardsman
>>53524629
not him but I'm not american and ESL, things like that are a lot harder to get
>>
>>53524638
>implying a CSM drone has the mental capacity for such advanced tactics.
>>
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>>53524658
16/21

>2 WOUND REAVERS
>>
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>>53524661
Not in Trumps America
>>
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>>53524678
17/21
>>
>>53524564
We don't need more tau pics. Just post the PDF.
>>
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>>
>>53524682

That is illegal. Threaten to sue or stop being in a shit job, fag.
>>
>>53524678
>Eldar can still take 1 heavy weapon per bike
>Darkies have to share 1 between 3

Thanks GW
>>
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>>53524687
gotcha homie
>>
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>>53524686
18/21
>>
>>53524687
I appreciate the higher res.
>>
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>>53524701
19/21
>>
>>53524702
so do I! Will make a pdf with these new pics
>>
>>53524626
ALL GLORY TO CHAOS
>>
>>53524567

Fun fact: Drew Carey used to be in the US Marines.

Therefore, Nurgle CSM should be the ones called Drukhari because they're all fat ex-marines.
>>
>>53524574
You do realize it would be

>Get out of Rhino
>Rhino moves forward
>Marines move forward
>Rhino charge
>Marines charge
>All of them melee same turn
>>
>>53524695
>This will never, ever backfire
>>
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>>53524714
20/21
>>
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>>
It seems to me that what was shit stayed shit and what was good stayed good
>>
>>53524648

Lol'd hard

I am 100% ok with this, but it should be an ork only rule
>>
>>53524648
>>53524626
>>53524600
>>53524574

Thank you.
>>
Full Ad Mech please? We've only gotten a few
>>
>>53524678
>Reavers with 2 wounds and a 4+ save

So this is what it means to be not made of paper
>>
>>53524728
The problem is the Rhino has much higher movement, and the point of a transport is to get the unit in close to the enemy.

So the unit gets out... and then the vehicle keeps going. It could have taken them an extra what, 6 inches? But no, they have to get out of a vehicle BEFORE IT MOVES, despite the whole point of a transport being the guys stay inside it WHILE IT MOVES.
>>
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>>53524742
21/21.
>>
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>>
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>tau and grey knights are the 2 factions this fag decides to take pictures of
>>
>>53524758
I hope you're not leaving us anon :(
>>
>>53524758


Thank you, Scanon. May there be plentiful (You)s IN YOUR FUTURE.
>>
>>53524732

>You will never, ever not be a pussy
>>
>>53524748
Assuming that stormboyz have <fly> they can assault planes now. Just like in my vidya games!
>>
>>53524686
Raiders seem great
>>
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If possessed still suck I will probably not even bother starting a CSM army
>>
>>53524575
me too :(
>>
>>53524695
Not too familiar with modern labor laws in MAGA states, are you? I suggest taking a gander at some contract labor laws, overtime protections were a union thing. US employers deny overtime pay CONSTANTLY. It's one of the big drivers to the whole 'this guy sitting in this office working the same job all day is a contractor even though he is literally identical to the guy next to him in every respect' epidemic.
>>
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>>53524758
SPICY BONUS PICTURE. GET YOUR DRUGS, KIDDOS!

>>53524773
I'll always be shitposting with you guys, I always have been.
>>
>>53524564
based anon, can we get a pic of the GK psychic powers?
>>
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>>53524785
bad news
>>
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>>
>>53524664
>seeker missiles only hit on 6's
wut
>>
>>53524701
Venoms are still fantastic.
>>
>>53524708

guess stormsurges are the better big mecha now
>>
Drukhari points?
>>
RALLY GUARDFAGS, IF YOU TYPE "SCANS PLS" IN THIS THREAD THEN SCANON WILL GRANT YOUR SCANS.
>>
>>53524802
last thread has GK stuff
>>
>>53524785
They are actually worse than before, with less movement, no marks, no fearless and random attacks.
>>
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>>53524758
Missed one.
>>
>>53524811
Markerlights.
>>
>>53524811
you need 2 MLs on a target to fire seekers at normal BS
>>
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>>53524811
Markerlights make them use the units bs. Also they autowound now if they hit.
>>
>>53524811
Two markerlights let them hit on units BS with modifiers.
>>
>>53524838
Pls post possessed profile
>>
>>53524796
I'm amazed they managed to remove even more options from the gutted 7th DE Dex. But what's left looks pretty great! I'm optimistic that they'll be good. Although I'm sad Raiders aren't better in CC. The ram and the blades suck, hopefully the number of attacks that we can't see is awesome
>>
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>>53524836
>>
Kroot been posted yet?
>>
>>53524838
I was about to post that after I realized it. Thanks!
>>
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>>53524811
You can use markerlights to hit at full BS

Skyray has bs3+ and with a few markerlights you hit with missiles on 3+ rr1 and do a mortal wound with each missile

Remember you can fire ALL your weapons each turn, so as soon as you get a target with 2 markerlights you can unload all 6 missiles

Its a character assassin and its very good
>>
SCANS PLS for GUARD!
>>
Humbly requesting Nids weapon rules please.
>>
>>53524836

You've provided no proof at all.
>>
>>53524860
Last thread.
>>
>>53524664
Seeker middles sound like shit
>>
Anyone has a link to the blog with the leaks?
>>
>>53524860
Yeah, check the old thread
>>
>>53524785
They suck shit

>possessed literally worse then spawn with random d3 attacks and no fleet and no fearless
>obliterators lose their flavor ability to he replaced with a shitty semi-improved autocanon
>kharn nerfed
>berzerkers nerfed
>leadership nerfed
>cultists more expensive
>marks removed
>fixed boon table from traitors hate removed
>votlw removed
>"That's what you get for betraying the Emperor!"
>>
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>>53524758
Much appreciated man.
>>
>>53524824
SCANS PLS

I just want to realize how okay our army really is this edition. My last hopes lay on Straken and Bullgryn for being solid.
>>
>>53524885
No.
>>
>>53524743

So on a 5+ against vehicles on wound roll you get D3 mortal wounds.
So D6 hits, say you roll 6 5 and 6s.
6 D3 mortal wounds on top of the other 6 possible wounds.
For a maximum of 24 wounds in a single shot when firing at vehicles and monsters? Of which 18 can't be saved.

When would you ever take solid shot?
>>
>>53524872
I'm just going by what the Italian leaker said.
>>
>>53524643
enginseer buffed.
leman russ sponsons firing without penalties
possible bullgryn buff
>bad
>>
Page Index of Big rulebook?
>>
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>>
42 fucking Tau posts. I'm going to PISS BLOOD if somebody doesn't post Guard orders.

Please jesus fuck.
>>
>>53524758
>>53524796
Have points been posted anywhere?
>>
>>53524891
Much like Orks, anything that isn't infantry is crap compared to everything else. Just take tons of Guardsmen, and fuck everything else.
>>
>>53524675
If he had 10+ wounds, he could be targeted (even if he's a character). Alas, he has 9 and can not. But the Obliterators not split firing shows that Chaos are obviously still nerfed into the ground by their biggest hurdle: retarded players.
>>
Yo who the fuck cares about all this tau ig ork bullshit

you know what we really need? more marine shit

gimme some like smaller, old scale Primaris models yo
>>
>>53524534
Anything for Dark Angels or Space Wolves yet?
>>
>>53524895
The extra mortal wounds only apply to solid shot.
>>
>>53524878
they are
>>
>possessed literally worse then spawn with random d3 attacks and no fleet and no fearless
>obliterators lose their flavor ability to he replaced with a shitty semi-improved autocanon
>kharn nerfed
>berzerkers nerfed
>leadership nerfed
>cultists more expensive
>marks removed
>fixed boon table from traitors hate removed
>votlw removed
>"That's what you get for betraying the Emperor!"
I am Jack's broken heart.
>>
>>53524855
Every army in the indexes have been stripped down to basic form. There are no Chapter Tactics for Space Marines, no Relics, etc. Personally, I'm very pleased with the DE rules.
>>
Why is there literally no vanilla marine leaks?
>>
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Last one

Might get more photos tomorrow, which army do you guys want to see?
>>
>>53524911
You can't split fire to hit guilliman in that situation.
>>
>>53524681
Why even use missles?
>>
>>53524910
That's what I'm gathering from what I've seen so far. I think Punishers and Exterminators will probably be good too. Vulture gunships too.
>>
>>53524923

Yeah my bad, just noticed the dash now
>>
>>53524770
My sentiments exactly.
>>
>>53524895
Because submunition doesn't have that rule? It clearly has "-" on the special rule part.
>>
>>53524932
imperial guard
>>
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>>53524830
ah found the pic, thanks anon
>>
>>53524936
Nothing will be good enough to warrant spending points on, when those points could be spent on Guardsmen/Conscripts instead.

If the rumours are to be believed... then Conscripts are either still 3 points each... or possibly 2.
>>
>>53524911
>you can't specifically target a model unless it has 10 wounds
Is the most arbitrary rule I've ever seen. Wounds are just how tough a thing is. Why is a tough small thing easier to target than a weak big thing? It makes no fucking sense.
>>
>>53524932
imperial guard
>>
>>53524905
>Tau Empire melee weapons

top kek.

Also Riptide and Ghostkeel no longer have AP 2 close combat attacks for no reason. Tau truely suck at close combat once more !
>>
>>53524927
Oh I agree.

Question: sure a haemonculus give himself +1 T?
>>
>>53524932
Dark Angels please. All we've seen is Sammael Not that I'm complaining. He's great
>>
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>>53524932
Really thankful, anon! The Tau'Va will forever cherish your work.
>>
>>53524932
DA, SW, Tyranids
>>
>>53524932
Chaos pl00x!
>>
>>53524932
Guard and Orks, we're getting edged hard.
>>
>>53524932

Admech, just do the entire 2nd Imperial book desu.
>>
>>53524966
You know you want to overcharge that plasma cannon.
>>
>>53524932
AdMech and the general Space Marine overview, Crusaders specifically.
>>
>>53524907
i think someone already posted them, in on the multiple leaks thread.

Pretty much reroll 1 in hits or damage, the classic double shoots, etc.
>>
>>53524926
Basically
>buy our new Death Guard™ Citadel® models with great new characters like the Malignant Plaguecaster™ and Noxious Blightbringer™ if you want to compete with loyalists, chaos goy!

Don't worry, your shit will all get buffed again when the Codexes come out.
>>
Deathwatch!"#%$
>>
>>53524932
Or 3 ways of play leaks, advanced rules
>>
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>>53524970
I got some for you anon.
>>
>>53524932
Guard and AdMech

I say this as a Tyranid player, give those guys some love.
>>
>>53524932
CSM
S
M
>>
>>53524980
>>53524907
Because my friend wanted them and theyre right here.
first row second row fire! all lasguns and high energy lasguns are rapidfire 2 for the target unit

destroy it! reroll to wound rolls of 1 for the target unit

onward for the emperor! the target unit may fire even if it advanced this turn

get a grip! the target unit may fire, even if it disengaged from combat

go go go! instead of firing, the target unit may move as if it is its movement phase. cant assault though

get the bajonett! may only issued to units within 1" of a enemy, the target unit may attack as if it is the close combat phase

guardsmen remained the same basically, can move 6" and are 4 points each.

baneblade variants are t 8 w 26 with 3+ each btw.
>>
>>53524955
I don't think there are any characters with more than 10 wounds that aren't huge.
>>
>>53524928
There were tons, they were in the blood angels leak.
>>
>>53524993

Beautiful, keep them Nids coming please.
>>
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>>53524932
Thanks anon. Also:
>mfw astra militarum leaks never
>>
>>53524953
One of the GW store guys said Conscripts might not even be a thing. We might just have 4 point Guardsmen instead.
>>
>>53524932
Thousand Sons
>>
>>53524838
>Lelith has combat drugs
>The most straight edge character in 40k
>>
>>53524955
It represents how physically large the character is. Characters can no longer hide in units, so if that rule wasn't in there they'd all die instantly.
>>
>>53524982
GW releasing army books with all of chaos in it, then a full CSM codex, what?
>>
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>>53524686
Well...there's a question. Do I run my Howling Banshees as Wyches or something so I can stick them in their Raider, or do I count the Raider as a Wave Serpent instead?
>>
>>53525007
>>53514615
>>
>>53525007
Nids have their own thread, nearly all of it is leaked now
>>
>>53525000
>destroy it! reroll to wound rolls of 1 for the target unit

God Bless you, it is appreciated.

That was actually very reassuring. Bayonet is going to be the tits.

Thanks anon. Any further info is awesome as well.
>>
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>>53525007
>>
>>53524932
would you mind getting a photo of just rough riders real fast? i want to start modelling tonight... and i need that juicy info
>>
>>53525014
That would ruin Guard forever, and I would legitimately sell all my shit.
>>
>>53525024
More like, releasing the Index with all the shit in it, then releasing Death Guard with their own book, then World Eaters with their own book, then Emp's Children with their own book, and so on. Probably at some point there will be a non-Cult Legions Index that will give more love to everyone else.
>>
>>53525032
Just regurgitating stuff from last thread, im just gonna wait for the full CSM codex to release before i care. Otherwise im waiting for FW for Traitor Guard or IG stuff for my bud.
>>
Scanon, tell me. Are Scions shit? Are taurox shit? I need to know.
>>
>>53525018
Yeah, they are pretty much throwing all the old lore out off the window and keeping just the names and labels.
>>
>>53524907
aim! reroll to hit rolls of 1 for the target unit

first row second row fire! all lasguns and high energy lasguns are rapidfire 2 for the target unit

destroy it! reroll to wound rolls of 1 for the target unit

onward for the emperor! the target unit may fire even if it advanced this turn

get a grip! the target unit may fire, even if it disengaged from combat

go go go! instead of firing, the target unit may move as if it is its movement phase. cant assault though

Fix bayonets! may only issued to units within 1" of a enemy, the target unit may attack as if it is the close combat phase
>>
>>53524770
And its the 3rd time we've seen the Tau stuff
>>
>>53524965
I don't think models effect themselves with their auras.
>>
>>53525024
First two codexes are Codex: Primaris and Codex: Death Guard
Codex: CSM will have to wait until Codex: World Eaters and Codex: Emperor's Children come out
>and GW introduces new vanilla CSM sculpts
>>
>>53524966
POST SAMMAEL RULES
>>
>>53525043
He's probably a dummy though. I mean they basically kept Vets the same and regular Guardsmen are the sameish. I bet Conscripts will just be 3 points like now. 2 would be way too cheap.
>>
>>53525059
Depends on the reading of the rule.

My reading is EVERY model within that range... well that model is within that range by default. If the line starts at 0, and you are at 0, you are on the line.

This is the problem with their new rules. They made them so short, they haven't got room to explain shit.
>>
>>53524534
Haven't played 40k since the early days of 6th edition, when my eldar suddenly became stupidly good and very boring to play.

Does the new edition look fun? I'm pretty put off by all the giant mechs and tonka truck sized crap that seems to be floating around, but this reboot has me considering playing again.

Is it worth it, /tg? Or will it be like every other time, where playing 40k just reminds me why I don't play 40k.
>>
>>53524732
Report it to the department of Labor for maximum assrape,
>>
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>>53525073
>>
>>53525047
I TOLD YOU NON-CULT LEGIONS WERE FUCKED HARDER THAN SLANESH'S ASSHOLE

At least my Deldar or CSM debate has been solidly decided.
>>
>>53525063

Word Bearers player here.

I want to see the Possessed rules. Are they really as bad as they say?
>>
>>53525032
Yeah honestly orderd looks pretty good for something that pass automatically, that good anon forgot the 'Aim!' order which let you reroll to hits 1s for those Plasma Veterans.

And if IG tank commanders are still a thing i want to belive they have pretty similar orders.
>>
>>53524932
Dark Angels or Space pups please anon
>>
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>>53525073
>>
>>53524626
That reminds me, do we know how ATSKNF works yet?
>>
>>53525026
As much as I hated what eldar got up to in 7ed, I really don't like how gw is stripping so much flavour from the armies this edition. We're all going to be playing like marines. I guess chess is perfectly balanced. Oh wait, no, first turn.
>>
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>>53524565
YOU TAKE THAT BACK
>>
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>>53525073
>>
>>53525091
from the text leaker, no pics yet
>>53520948
>possessed move 7" have basically the same profile, WS bs 3+ S5 t 4 d3 attacks though but with s user ap -2 and dmg 1 also a 5++
>>
>>53525097
Reroll morale.
>>
>>53525097
Reroll morale checks.
>>
>>53524933
Hmm, I see. I thought it went:
- declare targets
- resolve shooting
So you'd declare both the guardsman and the RoboG, resolve the Guardsman, can now shoot at RoboG. Unless you failed to kill the guardsman, that is.

But then again, if you only have 3 Oblits on the board they'd die to Guilliman anyways, even if you could target him directly. If you have literally ANYTHING else on the table: use it to shoot the Guardman -> use Oblits to shoot at RoboG -> there ya go.
Still, the character non-targetable thing is weird to wrap the head around flom a "realism" perspective.
> 40k is realistic af
>>
Pretty hype to play a Haemonculus Coven list
>>
>>53525086
Thanks man
>>
>>53525079
To be fair, they didn't explain that in the original rules either and had it clarified in a separate entry.
>>
>>53525101
The factions still seem pretty different, Anon.
>>
>>53525074
The theory was conscripts are going to be REALLY low leadership, i.e. 3 or 4, weapon skill ballistic skill possibly 6+. Before Conscripts were almost better than guardsmen because they were a cheaper tarpit, and overwatch made them WAY better.

I stuck 150 conscripts in front of my army every game, and every game, they made their points back in one shooting phase. Stick a priest in there, they become almost good in combat, oh, and fearless.
>>
>>53525086

>be Sammael
>supercharge plasma cannon
>it misfires
>total the last remaining Imperial jetbike
>>
>>53525097
Re-roll Morale.

Which is hilarious because you could end up rolling worse the second time and losing MORE Marines to running the fuck away, due to a rule called "Know No Fear"

I don't have enough sides left after tonight to survive tomorrow's leaks.
>>
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>>53524849

Shields are so cheap now. I can easily see every Crisis suit with a shield generator now.
>>
>>53524574
Having just played a game of 8th edition with my friend, you can solve this problem entirely by the following
> Put 6 squads in Rhinos on the board
> Charge the rhinos on turn 1
> Laugh as your opponent now can't shoot them
> Disembark and charge out of the rhinos on turn 2.
>>
Is anyone working on a Deldar PDF?
>>
>>53525110
That's not that bad
>>
>>53525073
Stop responding to these people. If the rules are already up, let them find them for themselves. They can read through threads without you guys wasting the image limit.
>>53525086
>>53525096
>>53525108
>>
>>53525115
The idea is that it's hard to pick a single dude out from among many.
>>
>>53524926
If you think Kharn and the Berzerkers are bad you cannot fucking read and I pity you.
>>
>>53525101
It's just for now. The indexes are stopgap. This is exactly how it was when the transition from 2nd edition to third happened and we all had barebones vanilla army lists in the main rulebook while waiting for our individual codexes to drop.

Don't worry, the fancy stuff is coming. Just look at Age of Sigmar for proof.
>>
>>53525136
So I'm assuming you were playing some fictional army that doesn't exist, which is incapable of killing a rhino through overwatch or in combat?
>>
>>53525132
eats up a weapon slot though
>>
>>53525000
>Baneblade
>3+
>T8
Yeah, they're just making a concentrated effort to shit on IG as hard as possible, aren't they? Gotta sell those numarines!
>>
>vital information posted by scanon in the last general

>faggot dick-sucking OP doesn't link the last thread in his post

How is it possible to be this much of an incompetent cock sucker?
>>
>>53525141
So that people are free to post the full Tau set for the 7th time? No thanks
>>
>>53525122
That's hilarious. 450 points for 150 bodies. I only have 30 Conscripts right now, but I was gonna add 20 more.

How often did you win? That seems like it would end up being too clustered for you to get objectives.
>>
>>53525101
It's just kind of weird. Some things are flavorful, but other things aren't. Being open-topped now isn't a benefit to assault units, only to shooting units, but Orks still have all their stuff as open-topped with no real benefits. Vehicle options are gone, Lance weapons do nothing. A lot of things feel like they have one special rule to set themselves apart and very little room for customization.

If there's one saving grace, I think it's that it'll be really easy to homebrew and add stuff into the game, now more than ever.
>>
>>53525152
>just look at Sigmar

So after 3 years well have 5 pimaris space Marine books, and like 2 non-space Marine book's?
>>
>>53525108
>>53525096
>>53525086
>No more fires 2 weapons per turn

damn. Hope Belial is better, he sucked in 7th but was easily the coolest looking HQ for Dark Angels.
>>
>>53525131
Kek. You better recover quick because you're going to need your sides in working condition when the CSM index gets leaked.
>>53525127
Yeah that is pretty gay. It should deal mortal wounds for each roll of 1.
>>53525140
No it's not, but you know the shitposters.
>>
>>53524932
Imperial guard
>>
>>53525164
I dont know? why the fuck are you bitching at me you faggot? Get a fucking hobby or something jesus.
>>
>>53525127
>>total the last remaining Imperial jetbike
Don't worry, they'll find a new one.

Reminder that DA canonically bully their techmarines for swearing an allegiance to mars
DA have rare STCs dating from before the great crusade
They trust their techmarines enough to deal with this incredibly rare knowledge but not enough to ever let one of them into the inner circle
>>
>>53525165

It's in the bottom of his post. I guess I'm the cock sucker. OP is still a faggot for not linking it at the top like everyone else
>>
>>53525163

I can live with that.
>>
>>53525152
Same from 1e to 2e
>>
>>53525110
So essentially, they're marines with extra movement, a 5+ invuln, and d3 power axe attacks (s5 AP -2)?

That seems pretty good. A marine with an axe is 18 anyway, so you're essentially paying 4 points for an invuln save, extra attacks on average, and more movement. Plus you can stick them in a rhino to charge out of

What's the problem here?
>>
>>53525149
What part of less attacks before the ememy swings back do you not understand?

What part of specialist weapon chainaxes do you not understand?

What part of 0 access to FnP, charge bonuses, jump packs and power weapons despite being only 1 point cheaper than Death Company do you not understand?
>>
>>53525152

great, so back to a power curve based off who gets codices first
some armies will wait forever I bet
>>
>>53524867
jesus that's brutal
>>
>>53525181
There's no limit on how many weapons you can fire anymore.
>>
>>53525164
Aren't Knights T8 too?
>>
>>53525168
If you have a movement tray, it becomes silly. When I can stick 50 bodies on an objective and tell my opponent in no unclear terms to "fite me", that's an unbreakable block of 50 chumps who get to re-roll hits or wounds, depending on what's tougher.

They won't let me get away with that in 8th ed.

That list wins, i'd say, about 3 out of 4 games? I only used it in a tournament once and got accused of cheese, even though I got defeated in the quarter final round.
>>
>>53525181
Everyone can fire all their weapons when they shoot now.
>>
>>53525121
Every army is going to be crazy turn 1 alpha strike or bust. All transports now function the same, all deep strike is the same. You're either driving your transports into your opponents lines turn 1, dropping your elites into them, or getting a bullshit move for your horde.
Some stuff seems interesting. Khorne berserkers attacking twice. Firesight marksmen being placed way in the back of the map on ruins for LOS, but so much else feels exactly the same with slightly different numbers.
>>
Anyone got english versions of Necron Character profiles?

I wanna see what my boy Anrakyr is like as well as the asshole cryptek duo Also if they properly buffed the Stormlord. Basically I wanna see everything except the odd couple that already got posted in spanish.
>>
>>53525196
There is none. But some faggots will always find a way to complain.
>>
Plz gib ork bikers, I have 45 off them and need to know if they are in the dumpster.
>>
Scions statline/points please.
>>
>>53525221
Based on what we've seen so far, everything except Ork Boys are dumpster tier.
>>
>>53525198
All trumped by the ability to do combat twice, access to assault vehicles (everything is an assault vehicle), a decent strength value, and the ability to consolidate into melee.

You're making a mountain out of a molehill.
>>
>>53525203
>>53525207
What really? That seems pretty dumb off hand. I'll have to wait and see though, but dont some transports have like 4-6 weapons?
>>
>>53525228
To be fair, boyz are dumpster tier as well.
>>
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>>53524095
I promised someone earlier that I would have a compilation of the ork leaks so here they are. Everything that is in text for came directly from leaker-sama so I would take it as true even though we don't have pictures.
>>
>>53525235
They're at least usable.
>>
>>53525230
That's partly why vehicles cost more now. They can basically shoot everything they have.
>>
>>53525205
Knights are also very mobile, capable in melee, and have an invuln save. Baneblades get 100% cucked by melta weapons if those stats are right, literally no save against D6 damage a pop.
>>
>>53525199
The good news is that points will continue to be updated annually (AT LEAST) so even if you have to wait quite awhile for a Codex update there will still be balance fixes for weak armies.
>>
>>53525230
I dunno why you'd jump straight to transports, who can already shoot all their weapons per turn.
>>
>>53524639
>off the clock
>in-office Warhammer tournament

IT MUST BE DONE!
>>
>>53524617
> Vespid are suddenly AMAZING
Colour me surprised. Maybe tau players will actually start bringing them.
>>
>>53525033
Lol, even monstrous creatures explode now
>>
>>53525243
Green Tide is a gimme rule. It's useful for nothing but foot armies and no one with a brain is running a foot army in 8th with all the deadly shooting.
>>
>>53525230
Everything that multiple weapons before could usually fire everything anyway.
>>
>>53525206
You can basically in 8th. Commissars limit the battleshock losses to 1, so it will be just like 7th except you will lose an extra body a turn. Not so bad.
>>
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GK/Tau leaker here

Ill try to get Astral Militarum and Dark Angels tomorrow, but I cant guarantee Ill be heading in to the store again
>>
>>53525237
thanks yo
>>
>>53525269
I will literally suck your dick for Dark Angels.
>>
>Thousand sons aren't the best since lack of psychic variety and stuff
I'm glad outside of my crons I only have a small force of Tzeentch and Thousand Sons. By the way, how are Tzeentch daemons shaping up to be? At least they get to use the Tzeentch table...
>>
>>53524932
crons
>>
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>kill a synapse beast
>it deaththroes around killing other bugs
>morale kills even more at the end of turn
G-guys...n-n-nids are t-totally tier1 n-now!
>>
>>53525246
The prices might reflect that too. Knights might cost more.
>>
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>>53525229
>All trumped by the ability to do combat twice
Which is only good against ranged units, unlike 4 attacks on the charge which was good against everything.

>access to assault vehicles (everything is an assault vehicle), a decent strength value, and the ability to consolidate into melee.
Irrelevant, all their equivalents get those bonuses too. In the grand scheme of things they are worse than before.
>>
>>53525237
As someone who has 15 lobbas I REALLY like how they work now.

>15d6 shots at BS4+

Stop it.
>>
>>53525269
Could you get pics of the SM HQs? Thanks bro.
>>
>>53525269
you do what you can dude, youre not obligated to do shit, we're grateful for everything

>>53525263
I had no idea commissars did that. That might make them a better choice than priests to lead them. Depends on the rules and how available they are of course.
>>
>>53525269
Leakbro please, any word on Crusader Squads? Are they just tacticals + scouts? I must know.
>>
>>53525164

Literally better than a knight
>>
>>53525196
>What's the problem here?

Random attacks on an expensive elite melee unit.

And personally there is no 'wow' factor.
If possessed could lash out upon death for a couple mortal wounds, or sixes to wound dealt mortal wounds or something they would have that 'elite' feel

Just yet another edition of possessed being "meh, fuck it i'll field them i guess, converting them is kinda fun..?" rather than the "These thing will give me the edge..i want them!" they should be. So CSM players continue to ignore them forever
>>
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>>53524617
WTF Vespid are good now?
>>
>>53525246
You need something like 17 BS 3+ models with melta firing at half range with the melta bonus to kill a T8 26 Wound model in one round.
>>
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>>53525263
>Commissars limit the battleshock losses to 1

Holy shit it actually works that way ?

>tfw I said people comissars would limit battleshock losses to 1 model weeks before the index leaks
>>
>>53525249

I wonder how long if will take for the codices
And which order they'll release in. I imagine smurfs very first and foremost obviously
>>
>>53525294
What are you talking about? Lobbas only exist on battlewagons now.
>>
>>53525269
thanks based leaker
>>
>>53525290
So Zerkers are bad because they aren't killing things that are twice their points value and also dedicated assault? No. Zerkers are strong because you can deliver them to squishy targets and they can cut through them much faster than before. They are better at what you want them to be doing. Just because they're not going to murder a squad of terminators reliably doesn't make them bad.
>>
>>53525259
>all the deadly shooting
>blast weapons got cucked so hard you might as well not take them
>most of the "deadly shooting" is a mortal wound here and there, deadly to elites but laughable to hordes
We are literally the most horde/swarm edition there has ever been now.
>>
>>53524932
Gsc
>>
>>53525301
>you do what you can dude, youre not obligated to do shit, we're grateful for everything
this is the correct attitude to have

theres too many entitled fucks in these threads
>>
>>53525305
Literally almost double the cost of a knight unless they took a HUGE price cut.

>>53525317
>whybotherifIcan'tkillitinoneroundmeme.jpg
>>
>>53525321
They;ve split them into Mek Gunz and Big Gunz.
>>
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>>53524637
Sorry for shit quality.
>>
>>53525269
How about CSM, bro?
>>
So, Custodes. Everyone but the Shield Captain lost a BS. We can't deep strike anymore. We can't block attacks anymore. Our iconic Spear loadout is more expensive than before.

What did the banana men ever do to you, GWs? Did we threaten the bestestness of the Primaris Marines?
>>
>>53525335
Can someone for the love of God please just leak the points lists so we can understand whether Orks are shit.
>>53525334
Let's hope so, I haven't heard anything about a big gunz unit or its stats.
>>
>>53525334
No shit?
>>
>>53525278
Par for the course for DA.
>>
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>>53525288
>any good nid player leaving their own valuable guys within 3" of something that death throes
>implying I won't have an unbreakable synapse network with all these 20 point Warriors that can't be insta-deathed
>implying half my shit won't be in melee with you turn 2 and when they eventually start dying they're doing mortal wounds to your guys from death throes instead of mine
Fucking kek
>>
>>53525357
A stompa is supposedly 900 points, and look at its profile.

Yes, they're overpointed and shit.
>>
hoping someone can help me out- trying to find a picture of an conversion army someone did. I want to say it was Eldar, and it made their helmets look like squids, kind of like illithids. I can't seem to find it any where. Any grea/tg/uy remember what I'm talking about?
>>
>>53525368
What do you think it means to be a part of the inner circle? You think we're playing over here?
>>
>>53525329

It's almost like GW wants people to play armies that require 100+ models
>>
>>53525333

Considering knights are 420-500 points now, it's not out of the question
>>
>>53525381

It's main gun is also lack luster now isn't it?

It's functionally only good for a very durable transport given none of it's shooting is worth a crud and it's melee isn't extremely stellar.
>>
>>53525269
thanks a lot. doing gods work.
>>
>>53525366
>>53525357
Only hearsay but we've already been told that EVERY model in the army is getting stats so that's what I assume is happening. Nothing is getting squatted on release.
>>
>>53525399
a 900 point transport

think about what you said there anon
>>
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>>53524758
nice work anon
>>
>>53525384
Sure it wasn't just Lokhir Fellheart?
>>
>>53525381
>supposedly
that's why I want to know. the power level is a little under two knights, so it would be weird if its points cost were over two knights.
>>
>>53524682
Illegal. Sue them for back pay and don't quit and sue them for wrongful termination if they fire you for suing them.
>>
>>53524932
Csm
>>
>>53525328
Berzerkers are an ELITE melee superiority unit. If I wanted to krump squishy hordes I'd field fucking Raptors. They ate alive two companies worth of Death Company in Traitor's Hate fluff. They SHOULD by all means be able to take them on in the table.

Read the fluff before defending this atrocious edition you fucking shill.
>>
>>53525350

Dude primarines fucking suck now that we know their cost
>>
>>53525417
yeah, it was a whole bunch of squads done up. May have been DE, IDK. They were made to look organic, it wasn't a helmet.
>>
>>53525410

That is the best use I can think of for one now based on the information we have at the moment.

What else does it really bring to the table aside from Effigy, assuming it still has that?
>>
>>53524699
I haven't seen a single leak that confirms this. Is there any elder leaks?

Anyone else notice. Bright/dark lances are just shit lascannons now?
>>
>>53525433
>trusting the fluff
No wonder you ended up like this, heretic.
>>
>>53525235
They cost the same number of points but are significantly improved. +1 to hit and wound against MEQs, mob rule, run and assault with rerollable charge distance, and free shootas. Plus the changes to the core rules in regards to removal of initiative, swinging first on the charge, and hidden PKs making a comeback all benefit Orks more than most factions.
I'm feeling pretty positive about Orks in 8th edition.
>>
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>>53524974
>He says that like it's a bad thing
>>
Does anyone have more info about Killa Kans? All I read in last thread was that they got a bit better.
>>
>>53525433
>This unit isn't doing what I personally want it to so it's fucking awful
Lol okay dude. I can see a use for the unit, it'll krump squishies much faster and harder than Raptors will. Raptors are intended to be harriers, for whittling shit down. Zerkers that charge shit like Fire Warriors are going to have a great time and earn their points back real quick.
>>
>>53525465
Where have you seen points values? Also the option to take a shoota on their profile does not suggest that the shoota is free. All weapons pts values are listed separately from the unit profile now.
>>
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>>53525451
>imperialfag desperately shilling for chaos always being worse versions of loyalists
>gets told
>instantly resorts to shitposting
Like clockwork.
>>
Why Is everyone posting tau so much and yet no mechanicum?
>>
>Hammerhand : gives one GK unit a buff that adds +1 to all to wound rolls in melee

... Does that mean that when you would normally need a 2+ you now autowound ? That would be kinda nuts.
>>
>>53525496
>This unit isn't doing what I personally want it to so it's fucking awful
They were literally doing it in 8th faggot. Now they can't.

You don't even play CSM do you?
>>
>>53525505
1s always fail.
>>
>>53525493
see >>53525237. that's what we've got
>>
>>53525515
Except they still can, because you can get MORE attacks now, not less, AND Chainaxes are better than they were
>>
>>53524824
SCANS PLS!

https://www.youtube.com/watch?v=ww-mnQiqQXA
>>
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The points for orks are literally the lynchpin showing us if theyre shit or ok and still everyone refuses to post them in lieu of reposting the tau pages again and again like retards

Im fucking mad
>>
>>53525515
Zerks were a shit unit in 7th, now they have a purpose.
>>
>>53525480
>>
>>53524824
SCANS PLS!
>>
>>53525335
Alright, lemme see before I head to bed. I'll skip the first 2 guns, those are self-explanatory.

- Gitburna: Assault D6, Always hits

- Supa Grotrokkit: Heavy D3; Can only fire 1 per turn, has 3 of them for the entire game.

- Supa Megablasta: Can fire a second time per shooting phase. If you do, roll a D6. On 2+, you can fire. On a 1, you can't shoot it again for the rest of the game ('Out of ammo'). If you fire twice successfully, you can fire a third time. Roll D6, it's a success on 5+, otherwise it's also Out of Ammo.

Rules:
- 'Ere We Go!

- Explosion: If it drops to 0 HP, roll a D6 before removing the models/passangers leave: on a 6, it explodes and everything within 2D6 takes D6 Mortal Wounds.

- Bigga and Stompier: Can disengage during movement and still shoot and/or assault. If it retreats, it can run over enemy Infantry, but needs to end 1" away from them. It can move and fire Heavy weapons without penalty. Only gains cover if at least half the model is out of sight

- Totem: Ork units within 6" can re-roll failed Morale saves

Other shit:
Transport capacity of 20 Ork Infantry, Mega Armour and Jump Pack models count as 2 models.
Has 3 Big Shootas, can take an extra 2 Grotrokkits.

Should be all.
>>
>>53525450

They do exactly the same thing they've always done - kill monsters and tanks.
>>
>>53525290
Holy shit. This idiot will not shut up.
>>
>>53525335
Oh hey! I guess it's a good thing I'm learning to read german. Let's have a go at this.. And I fucking suck at german, but hey!

> Types: Sturm(Assault), Schwer(heavy), Nahkampf(short war-melee?)
> 80 wounds
> Explosion: When the model reaches 0 wounds, roll a d6. Something something words I don't know yet.

Fuck, at least I tried.
>>
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Is it better to take 3 burst cannons or 2 burst cannons and a multi tracker?
>>
>>53525518

Thanks man.
>>
Where them Ogryn and Bullgryn rules at
>>
Man why no harlequin ynnari love
>>
>>53525450
Dark Lances become assault weapons when mounted on vehicles. That's awesome.
>>
>>53525450
Lances have ALWAYS been S8 Lascanons that always hit AV12 or less. Now, they're Lascannons with -1S and -1AP, which is a buff, imo.
>>
>>53525170
>Being open-topped now isn't a benefit to assault units, only to shooting units, but Orks still have all their stuff as open-topped with no real benefits.
You know, orks can actually shoot. Heck, lootas in a battlewagon has been a staple since 4th edition and they are even better now (no penalties for moving while in the BW, AP -2).
>>
>>53525556

Pro-tip, anytime someone uses the word shill you're best to just ignore them.
>>
>>53525545
What's the Todeskanona?
>>
>berserker 16 pts
>4 attacks at Str 6 ap-1
>can charge from rhinos
>can be warp timed
>worse

>lord of skulls is 465 pts, down from 8 hundred and fucking 88

Am I taking crazy pills or are you all seeing something I'm not?
>>
>>53525565
Better to take a bullet to the head, taufag
>>
>>53525497
Leakbro posted that they are a free upgrade a couple threads ago
>>
>>53525594
LoS still needs to buy his guns
>>
>>53525565
3 burst cannon gets more hits and doesn't have anti-synergy with markerlights
>>
>>53525588

"Deth Kannon" perhaps?
>>
>>53525565
I'm not telling you shit until you get back with Corey you tease.
>>
>>53525594
Warp timed?
>>
>>53525594
points costs don't include weapons even if they're standard. Sure you've got the points on the LoS right?
>>
>>53525594
He's a fucking mong that doesn't see how much stronger Khorne is this edition. Zerks, Kharn, the dick cannon, all massively improved.
>>
>>53525607
I was meaning more the rules behind it.
>>
>>53525588
Dethkannon.
>>
The new way they have you buy all the equipment is retarded
>>
>>53525580
dark lances also become assault when on vehicles so they can advance and shoot in the same turn if they are willing to go -1 to hit
>>
>>53525503
because we're on a mongolian yak hearding board
>>
>>53525170
>ram trukk/raider into squad
>shoot pistols at squad
>hop out next turn and murder squad

ASSAULT VEHICLES DO NOTHING FOR ASSAULT UNITS GUISE
>>
>>53525581
I'm fairly pleased with the ability to keep pumping out 40 shoota shots from my wagons. Not to mention the fact that a wagon can be turned into a melee monster now.
>>
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>>53525505

1's always fail but going from wounding on 3's to wounding on 2's or going from 5's to 4's is huge.

Grey knights with hammerhand can absolutely fuck up vehicles and monsters, Jesus

Also

>strike squads shoot double, can shoot their psycannons on the move, have buffed force weapons
>in return they went up a point with storm bolters.

I love it
>>
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>>53524932

Would an Advanced Targeting System on a Coldstar make it an efficient character killer? M 20".
>>
>>53525663
Worth a shot, anon. At some point in this edition we need to all quit theorycrafting and get to playing some games to see what works.
>>
>>53525237
> Battlewagon may take 4 Big shootas and/or rokkit launchaz
> And rokkit launchaz
LADZ WE'VE HIT DA JAKKPOT. WE CAN PUT 4 BIG SHOOTAZ, AND 4 ROKKIT LAUNCHAZ ON OUR BATTLEWAGONZ.
>>
>>53525663

What happens if you take a grounding test with that now anyway?
>>
>>53525588
>>53525607
>>53525639
Special rules for the Deth Kannon:

According to google translate, something to do with "If you have a unit of 20 or more models attacking undert the type of this weapon it becomes heavy 2d6".

So what did he mean byt his?
>>
I just wanted more AdMech leaks,but the two we got is better than nothing.
>>
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>>53525608
I'd rather pick Mario
>>
>>53525683
I don't think grounding tests are a thing at all anymore
>>
>>53525679
once again, the people writing this shit have failed to take care with their writing

seriously, its like these morons missed the last 15 years

read as written, this is entirely correct
>>
>>53525685
If the unit you are targeting has 20 or more models it is 2D6 instead of D6 shots.
>>
>>53525685
My guess is that it's if you target a unit with 20 or more models in it, but that doesn't sound right either.
>>
So Wracks can be T5 with a 5++ followed by a 6++, that's not too shabby at all.
>>
>>53525581
Being open-topped isn't a downside either though. Trukks are still great. They let Boyz bypass their M5 until the turn they want to get out to charge, where reroll charge more than makes up for it.
>>
Full Tyranid leaks WHEN?
>>
>>53525685
Woops, overlooked that one.
If you shoot a unit with 20+ models, it becomes heavy 2D6 instead of heavy D6.
>>
>>53525700
FUCK YOU SLUT
>>
Did regular Eldar leak yet or only DE?

I want to see just how expensive points wise my faggot ass spess elfs got.
>>
>>53525659
What I also noticed

Brotherhood-captain doubles the range of the Smite power for nearby GK units. That means 24'' single mortal wounds for everything, and 6'' D6 mortal wounds with Purifiers. Sounds like a scary combo ...
>>
The crisis suit datasheet seems to be implying that I can take ANY tau ranged weapons on my crisis suits.

That cant possibly be correct... can it?
>>
>>53525697
We've had Tau leaks like 3 times now too.
>>
>>53525616
CSM psychic power. On cast move a unit as if it was the movement phase.
>>
>>53525659
>>strike squads shoot double, can shoot their psycannons on the move
I didn't see where they got this? It looked all the same to me. Link?
>>
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>>53525683

It doesn't seem like there's grounding test anymore. It's just a Crisis suit with an insane amount of movement. Oh, and you add 20" to its move characteristics when it advances instead of D6. That's 40" a turn.
>>
>>53525729
thanks anon

what about the MegaSpalta Hacken?
>>
>>53524932
guard
>>
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>>53525642

Exactly, though I was honestly considering the dissies instead. They melt termies and nuMarines like candy

Also, I'm honestly not sure if hellions are good now. Pic related
>>
>>53525679
No. You'd have to intentionally be misinterpreting it for that to be the case.

It's 4 (Big Shootas and Rokkits)

Not (4 Big Shootas) (and Rokkits)

And you know it's the first because reading it the second way doesn't tell you how many Rokkits you can have.
>>
>>53525739
Ah, thanks Anon.
>>
>>53525540
Confirmed for not a CSM player. They were extremely good and could pull reliable first turn charges with MoG in a Butcherhorde detachment.

Stop making shit up about things you know shit about.
>>
Reavers and Scourges are going to rape face.
>>
>>53525737
Maybe we'll at least finally get a faction focus tomorrow with some more info. I at least want to know how radium weapons work.

>>53525754
Well shit, I spoke too soon.
>>
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>>53525754
>>
>>53525713
This is exactly the same shit that gave us SMASHFUCKER PRIME in all of his glorious retardation. Geeddubs obviously doesn't have anyone willing to rules-lawyer proofread their shit, so we keep ending up with upsurdly profound things like a Battlewagon with 4 different melee weapons. And late 7th edition gave us absolute nonsense like the Cataphractii captain being able to ride a bike.
>>
>>53525734
There's a Ranged weapons list earlier in the book that's the usual crisis suit options.
>>
TFW wraithknights will be last to be leaked and you want it the most
>>
>>53525751
My sleepiness is showing for not noticing these weapons.

Says that you make 3 To-Hit rolls for every attack with it.
>>
>>53525765
To be fair, that's most of 7th. TL with the move relic didn't drop till December '16
>>
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>>53525780
>>
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Guys...I'm kind of excited for my GK. We won't have to rely on the garbage of the Nemesis Strike Force fucking up alpha strikes because you rolled a 2. I'm penguin posting out of joy.
>>
>>53525754
I really don't like those, especially since Skittles will now be severaly hindered in their shooting.
>>
>>53525781
>cataphractii bikes
Oh you're one of those people.
>>
>>53525785
fuck off knife ears, there are more important factions to cover first.
>>
>>53525755
Guess it all depends on points. They don't seem ridiculously killy, but they're wicked fast and don't die to difficult terrain anymore. If they're priced cheap enough they'd probably make good objective holders. Especially since they can both charge and shoot from falling back.
>>
>>53524561


http://imgur.com/a/zjUs2


Ork points
>>
>>53525755

They look solid, fast, decent shooting, S4, 2 damage attacks, 2 attacks a pop.
>>
Any one post assasins yet?
>>
>>53525808
I'm going to miss all of my skitarii hitting on 2+ for half the game.
>>
>>53525357

http://imgur.com/a/zjUs2
>>
>>53525817
ORKZ BTFO
>>
>>53525799
I'm really not sure if I even want special weapons anymore. That could be another force sword with Hammerhand up.
>>
>>53525817
>http://imgur.com/a/zjUs2
You just made a few people pretty happy
>>
>>53525794
They are worse than before. My point stands.
>>
>Scarab Occult are even MORE expensive
Oof, that's bitter
>>
>>53525754
These are...terrible, aren't they?
I mean, they don't have minimum unit requirements anymore, so I guess that's good, but holy shit, these are only 1/3 as powerful in some cases.
And with the removal of Doctrina, too?
Shit.
>>
>>53525808
Do both Skittles and Cult Mech now get Canticles? I expected Skittles to still get Doctrina Imperatives.
>>
>>53525799
Yeah it looks like they're an army that overwhelms the opponent at close range with lots of shots, mortal wounds, and high damage close combat attacks.
>>
>>53525792
Awesome thanks anon.
>>
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>>53524564
>>
>>53525755
>give reavers an extra wound
>don't give Hellions a point of toughness

I mean most stuff wounding them on 3's instead of 2's now helps but still
>>
>>53525844
Sicarians only have Canticles.
>>
>>53525840
What changed about them, besides having 2 wounds like all terminators and shooting 4 times each at 12'' ?
>>
>>53525837
Not me, trukks are expensive as fuck and I just finished making 8 of them :( Both less durable and more expensive than a rhino, with the same movement characteristic.

Stormboys made out like bandits though, 2 points more than regular boys for double the move.
>>
>>53525875
33 pts base +4 for sword +3 for gun
Sorc is 50 +4 for sword +3 for gun
>>
>>53525854
Can you do one of these for Sisters please?
>>
>>53525741

Psycannons are heavy 4, so can be shot at full range on the move at only -1 to hit.

Storm bolters are rapid fire 2, which means at 12" they fire 4 times.

All infantry nemesis weapons except Hammers cost zero, storm bolters cost 2. This puts the normal strike PAGK at 21 points a pop for double the shooting attacks and far better in melee
>>
>>53525875
2+ save got much better, scatterfree come-when-you-please deepstrike, everything that is not a line trooper getting more expensive.
>>
>>53525465
>+1 to hit and wound against MEQs
Works just as well the other way
>mob rule
Mitigates the new morale rules, not much of an improvement in real terms
>run and assault
This is a downgrade from the current warboss rule which gives the same effect across the whole board
>rerollable charge distance
Already had it

We also get negative modifiers to hit many targets, affecting us more than any other army.
Hit harder with the blast nerf than other armies.
Cover saves reduced from 4+ (mostly) to 5+.
Nerfed artillery.
Reduced Move.
No way to kill enemy characters while ours are possibly the most vulnerable to snipers.

In comparison, marines get:

New cover rules, giving them 2+ saves against small arms, still get 4+ against what used to be AP 3.
Heavy weapons able to split fire.
Move and shoot heavy weapons at only -1.
Better plasma for the same price.
Cheaper basic troops.

So, the most common unit in the game got a major boost, while boyz got a mixture of buffs and nerfs, mostly nerfs, when they were already behind. Even if marines didn't change, boyz needed a 20-25% discount to compete with them.
>>
>>53525799

Don't forget you can charge out of rhinos and razorbacks now
>>
>>53525854
So for clarity, these figures are comparing the new points cost to the old points cost?
>>
>>53525891
I feel your pain, friend. I haven't seen the DA points list but going off the vanilla list all of my models got a pretty hefty increase.
>>
>>53525782
Oh cool thanks
>>
>>53525854
So let's break this down:
> All of the battlesuits and vehicles except for Stealth Suits got massive points increases across the board.
> All of the basic infantry got modest points decreases across the board, while also receiving very little changes to wargear.
> All of the characters got considerable decreases in points cost, while MASSIVE buffs were also given to these characters. Almost doubling the wounds and attacks characteristics across the board, while also giving everyone army-buffs to all characters.

It seems to me from this data and what I've seen of other codexes, that 8th edition wants to move away from big monsters and into a game that's more infantry and HEROHAMMER based. My first test game with the 8th SM leaks apparently revealed that properly kitted Characters can either make or break a battle if used right, and are nigh-unstoppable forces of destruction if used properly.
>>
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Please post this if anyone asks about stompas in future.
>>
>>53525864
https://www.youtube.com/watch?v=heC4URK69wg


I can see the problem with Doctrinas but damn, talk about throwing out the baby with the bathwater.
>>
>>53525815

If 20/PL is true, then they're 100points base and 16ppm. Then being FAST is very nice and an advantage over Reavers, who can't charge after disengaging.

>>53525820
They've always had S4, but I didn't notice the 2 damage. That's scary, actually.

>>53525859
Remember, you choose your drugs at the start of the game, so you can give them another T if you want. I'm thinking taking a cloud of 20 with +1A, actually.
>>
>>53525926

Yes..

>>53525899

I didn't made it, but it shouldn't be a problem for every player to make one.
>>
>>53525923
fake news

you have to exit a transport before it moves in the movement phase
>>
>>53525854
What's the point of the "no wargear" column?
>>
>>53525780
oh shit yes, looks like Im painting up my dominus tomorrow
>>
>>53525907
Oh right, I forgot about the heavy change.
And that rapid fire change still feels weird to me.
Now the question is, are Psycannons still the best thing?
Or do you switch over to psilencers for that sweet d3 damage against enemy heavy infantry?
>>
>>53525945
As a mechanized Guard player, this makes me incredibly sad.

Can an army that pays only the minimum in required troops and spends the rest on vehicles ever have a hope of working in this edition?
>>
>>53525962
Yeah, and you can still move after doing so, and then charge.

Turn 1, move up transport and Advance for, what, 10+d6"?

Turn 2, disembark 3", move 6", charge 2d6"
>>
>>53525799

You should be excited, the new grey knight ancients look awesome and so do the apothecaries.

Terminators are still troops, 2+ saves are really good in this edition with 2 wounds and at 46 points each with gear, they're not bad.

Power armor GKs also look great for once
>>
>>53525964
Its good for a meta comparison, and shows you how expensive equipment has become overall by showing you all the units without it.
>>
>>53525983
You do realize you no longer have to take troops at all, right?
>>
>>53525923
>>53525985
So you're not charging out of a rhino, you're getting out of a rhino and then charging.

VERY big difference, and it's what everyone's so upset about.
>>
>>53525565
multi tracker is a bit lackluster, now that it does exactly what 1 ML do. I'd use ATS instead
>>
>tau shieldline reflects mortal wounds back to attackers on a save roll of 6+

BREAK YOURSELVES UPON MY BODY
>>
>>53525994
I completely forgot about the battle forged detachments and the option to go all-in on Heavies, Elites, or Fast Attack.

Will those actually work though? Or are they a "trap" option?
>>
>>53525921
>not much of an improvement in real terms
If you are going to actually do real comparisons, rather than nominal, you need to compare how this changed in every other army. Previously orks would spaz out with their terrible rules, now they probably won't even lose a dude. Previously most other armies would have units that either ran away and had to regroup or were just blanketly immune to such inconveniences, now they'll actually be losing models from their units. Big real terms swing in favor of orks (and also nids)
>>
>>53525708
only for something you killed with the crash and burn rule.
>>
>>53525983

>having to take troops
>8e

Get with the times grandpa, the age of armored guard has returned.
>>
>>53526009
No it isn't, because you still get to move after disembarking.
>>
>>53525994
You don't have to, but if you want to win, you do. Guard tanks are now fucking useless. If you want to take tanks, you have to supplement them with a shit ton of infantry.
>>
>>53525945
Characters tend to be better when assault is better. That's typically where they can have the greatest impact.
>>
>>53525974

Psilencers are fucking cheap, they're 4 points a pop for 6 STR 4 AP 0 D3 damage shots, great for overwhelming T4 multiwound stuff
>>
>>53526022
The only downside is fewer command points, though for an army like Grey Knights where troops are expensive, taking multiples of those rather than trying to use Battalion detachments should still give you plenty of command points to work with.
>>
>>53526030
Respect your elders, sonny. Last time I played, troops were the only unit that could "score." Will that still hold true?
>>
>>53526022
They absolutely do work, but it's a balance, not a trap.

The ability to not pay the troops tax is huge. But from what they've said there's going to be a decent amount of weight on command points, which you'll have less of.

A "normal" list will need to be clever with its troops because they're bad, but can afford to be more free with their command points. One of the new lists can be more free with their units, because they're better, but has to be more clever with their command points.
>>
Any deathwatch leaks yet?
>>
>>53526053

We've not seen anything to indicate as such.
>>
>>53526009

>7th edition
>assault vehicle moves up 6"
>infantry disembarks within 6"
>charges 2D6

>12" + 2D6" of movement

>8th edition
>unit disembarks within 6"
>moves 6"
>assaults 2D6"

>12" +2D6" of movement

????
>>
>>53526053
Based on what some of the preview articles said, if there's any restrictions on Scoring, it would be tied to Infantry rather than a specific slot
>>
>>53526036
Sounds like they'll be good for a Purgation Squad choice. Though really, why not 2 of both, at that point?
>>
>>53526070
in 8th units disembark within 3"
>>
>>53526064
Awesome.

We will take the objective house by driving a fucking tank into it!
>>
>>53526053
One of the articles a few weeks back hinted that infantry will be the scoring units. We'll just have to wait and see but I hope that becomes the case.

https://www.warhammer-community.com/2017/05/08/17794gw-homepage-post-4/
>>
>>53526053
It's effectively true. Scoring now just counts who has the most models within 3" of the objective. 10 conscripts beats 9 battletanks (if you could even fit that many tanks that close to an objective) so.... yeah
>>
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>4pts for a Guardsman

8th Ed Confirmed for Horde Ed. The Emperor Protects.
>>
>>53526036
Where are the GK ranged weapon stats ? The leaker previous thread was a retard and uploaded the SM ranged weapon and not the GK ones.
>>
>>53526070
>>53526087
And you also get an effective +1" to charge range, so overall any existing assault vehicle loses 2 inches of charge range.

But, of course, there's also the benefits of the transport itself being able to charge and absorb overwatch fire, as well as your unit having a movement value other than 6.
>>
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>>53525817
>http://imgur.com/a/zjUs2

Stompa 900 points ?!?
>>
>>53526090
Welp, looks like I got to pay a footslogger tax any if I take the detachments that don't require any troops.
>>
Longstrike is really good now

>everything hitting on 2+
>give all tanks near you +1 hit
>2 seeker missiles hitting on 2+ rr1 with 2 markerlights
>wound on 2+ or 3+ against most vehicles and monsters
>>
>>53524586
Drukhari or bust man.
>>
>>53526053
> I stopped playing for a decade
> So you should respect me

As another oldfag, shut your goddamn mouth about "respect your elders"
>>
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>>53526032
If you were charging out of the rhino, you would be able to disembark from the vehicle after it moved.

Okay so let me make this simpler for you.

In image 1, you have people "charging out of" the boat they just got out of, when they landed on the shore. They rode the boat across the ocean, and charged out.

In image 2, the soldiers stayed behind and had to fucking swim, because they have to get out of the boat before it sets sail for the other shore.

Do you see?
>>
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>>53525983
> Pic related was the tau army I was going to start
As someone who was already going to play Mechanized Tau with little to no suits, these changes actually make me pretty happy. It's good to see that they're making other builds beside big-suit spam actually viable.

From what I've seen desu, transports are going to be essential for viable armies. Transports now have vastly more utility than previously, and can perform a much greater number of tasks than simply preventing your infantry from taking small-arms fire. It's exactly as we expected, vehicles are a portable wall that can distract and tie-down units on a whim, and are actually somewhat difficult to take down. For example, a simple rhino or a chimera can lock down enemy units for multiple turns in a row, especially if they don't contain any heavy melee weapons or strong characters(and even then, only characters packing heat like Thunder Hammers can kill a rhino in a reasonable length of time). I had a 10-man tactical squad get locked down by a measly rhino for 4 turns straight.

>>53526070
Fake news
> 8th edition
> Rhino charges some poor bastard
> Enemies literally can't kill it in melee in one or two rounds of combat
> They either stay stuck in, or disengage and do nothing productive for an entire turn.
> Then the units disembark while the rhino is engaged in melee, SHOOT A COMPLETELY DIFFERENT UNIT, and then charge the unit locked down by your Rhino.

Nobody here who hasn't done 8thed playtests seems to understand this. YOU CAN DISEMBARK WHILE THE TRANSPORT IS STILL IN MELEE. YOU AREN'T REQUIRED TO SHOOT WHAT YOU WANT TO CHARGE.
>>
>>53526097
Nuts. Ah well.
>>
>>53526114
and most transports are faster than they were before so even though you need to disembark at the beginning of the movement phase you'll still have gone farther inside the transport during the first turn.
>>
>>53526130
I see you're a retard whos gonna move his vehicle closer to the enemy after blowing its load early.
>>
>>53525817
>>53526119
At least it looks like the Guns on the Stompa don't cost more on top of that.
>>
>>53526133
Okay, but you can't get out of the vehicle after it moves... even if it charges. The unit has to stay inside it for a full turn, right?
>>
>>53526122

Don't forget mortal wounds on a 6+ and on a 5+ for monsters/vehicles.
>>
>>53526124
Is detecting sarcasm a forgotten art of my generation?
>>
>>53526130
On the other hand 40k, isn't played in the ocean.
>>
>>53525817
YES, thank you based anon. Been begging for this all day.
>>
>vehicles can get locked in combat
>vehicles can assault
>rhinos can assault rhinos
>they bump into each other and begin wiggling back and forth
>>
>>53526096
In your own example the boat fucking stops when it reaches the shore.
>>
>>53526133
You should try to work a Broadside into that list now.
>>
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>>53526080

Why indeed? It's a good idea

>>53526096

This is the definition of autism

>>53526112

He posted them right after, they're blurry but readable

>>53526133

You need to be able to get everyone out of the rhino outside 1" of the enemy and within 3" of the rhino, so it's not quite trivial although it still works fine.
>>
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>>53526122

Also, he's HQ now.
>>
>>53526145
The unit can't get out of the vehicle if it moves. That's not blowing your load early, that's what you have to do unless you want to move your vehicle in close and let it get charged before the dudes get out.
>>
>>53526145
>Not charging the enemy with your transports to soak overwatch.
>>
>>53526119

It's about half the cost of a Knight then, which likely at least double the wounds of one.
>>
>>53525817
>ITS ACTUALLY 900 POINTS

So who wants to burn their orks first?
>>
>>53526150
Which won't matter in most scenarios since the enemy most likely won't punch a Rhino to death with a non-Powerfist unit, meaning he's either locked or disengages, meaning the unit does nothing before being charged again by the now disembarked Marines and their Rhino.
>>
>>53525817
>15 pt. mek gunz
and you people were worried.
>>
>>53526169
It can chill out in a vehicle which now dont explode with 1 lucky lascannon shot.
>>
>>53526164
Blurry is putting it lightly. It looks like he had a seizure when he took that pick.

It sure is giving me one.
>>
>>53526178

*Double the cost of a Knight and double the wounds of one as well.
>>
>>53526178

>half

Double, Knights are about 400-450
>>
>>53526122

jesus a squad of hammerheads all hitting on 2+
>>
>>53526186

Do you even need to take one now?

You can span kans and dreads and get the same job done better.
>>
>>53526150
Yea, but it still works out for the guys inside because while the transport is in melee, it can't be shot at unless the victim unit disengages. So no matter what the squad inside will still fare well since they spend an entire turn unmolested.

There's another factor too
> Standard deployment zones now have an 18" no-mans-land
> Nearly every transport can turn-1 charge with ease.
> If you have 6 troops all in rhinos, that's 6 whole units you can lock-down on the first turn of the game, which removes a vast chunk of your opponent's firepower early on.

>>53526158
This is both hilarious, and actually true. I charged my opponent's rhino with my own rhino. It ended up creating a huge barrier in the middle of the board that blocked a shitload of LOS and made a nice inpromptu bunker.
>>
>>53526150
Correct.

But understand that ALL vehicles are TOUGH in 8th. It is HIGHLY LIKELY they will survive a around of assault. Unless the enemy is specifically carrying melee weapons designed to crack tanks wide open. Even then, your troops still have decent odds of survival even if the fucking transport explodes.

Oh and that reminds me: An enemy beating on your tank in melee quite literally stands the chance of having it blow up in his face.
>>
>>53526158
Makes sense.
>tanks crash into each other
>metal bends and breaks
>tanks get stuck together
>can only wiggle and push/drag until one of them stops working
>>
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Should I just buy a leviathan dreadnaught for my csm?
Since GW dont seem to be giving them anything other than green poop men on launch
>>
>>53526158
Nothing can get "locked in combat" anymore, you can always just back out.
>>
>>53526130
>soldiers won't charge properly if they have to swim across the ocean, so they take a boat
>to get close enough to charge properly, they need to ride the boat all the way there and wait for it to come to a stop

Yeah, that's how the rules work currently. If you have a Chimera with grizzled catachans itching for a fight, but you need to cross a lake to get there, you're going to have them climb inside, have the Chimera advance across the water, and then they'll get out next turn after it has parked itself on the other side of the shore.
>>
>>53526210
They have no way to mitigate Heavy now though. That's limited to battlesuits it seems.

But yeah I'm excited for Hammerhead groups.
>>
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>>53526178
bad news friend

looks like games workshop doesnt know how a fucking calculator works
>>
tfw no Guard Leaks
>>
>>53526206

According to him he literally sneezed while taking the photo.

Rest assured psycannons are STR 7, AP-1, D3 damage, heavy 4

Incinerators are STR 6, AP-1, D3 assault D6 auto hit

Psilencers are heavy 6, STR 4, AP0, D3 damage
>>
The Dark Eldar points weren't leaked right? Just the stats?
>>
>>53526205
But can easily die to S3 bayonets or, you know, grenades.
>>
>>53525256
Nope
>>
>>53524796
Any idea what the other 2 drugs are? Maybe +1 hit and +1Ld?
>>
>>53526210
And rerolling 1s if you have markerlights

>seeker missiles all hitting on 2+ rr1

great googly moogly
>>
>>53526241
Hitting on 3s thanks to Longstike while on the move isn't too bad. It was also always kind of weird that you could fire Railguns so easily while flying around. Hammerheads always felt like they wanted to be stationary for lining up shots anyway.

Still, I really like them, especially the thought of Longstrike actually getting to blast at Tanks and Titans with d3+d6 wounds
>>
>>53526248
You have no face/feels
>>
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"JOIN ME, MANLET, AND ASCEND TO GODHOOD!"
>>
Stompa: 49 Power levels
2 Knights: 46 Power Levels

Stompa: 900 points
2 Knights: 640 points

So who wrote this shit.
>>
>>53526247
Stompa is a titan-level unit, Orkanauts are the knight equivalents.
>>
>>53526263
>But can easily die to S3 bayonets or, you know, grenades.
Do I have to do the math again to show you people how retarded you are with "hurrrr everything can hurt everything so my land raider dies to bayonets"?
>>
>>53526273
TAKE ALL MY MONEY!

MAKE ME AS BIG AS YOU OH PRIMARCH!!!
>>
>>53526228
>assault predator with venom
>shoot with blaster pistols
>disengage like an asshole
>shoot his friends with 24 splinters
>>
>>53526258
psycannons are 24inch h4 s7 ap-1 d1
psilencer is 24inch h6 s4 ap0 d:D3
heavy psycanon, heavy insincerator, and gatling psi are on the dreadknight slate.
>>
>>53526278
>2 Knights: 640 points
you forgot their weapons, stompa weapons cost very little. I was worried too, but it ends up coming out pretty close on 2 knights = 1 stompa.
>>
>>53526278
The knights have to buy weapons, too.
>>
>>53526284
The problem is the points don't match up. A stompa is WAY cheaper if you play using power levels as opposed to oints.

it doesn't cost the same.

the rules are not compatible.

the systems are not compatible.

the whole system is breaking down.
>>
>>53526278
You didn't include the Knights weapons. They end up much closer to the Stompa with gear.
>>
>>53526278
what the actually fuck (unless that 640 is without weapons)
>>
>>53526278
Power level acounts for full upgrades. 2 Knights are only 640 points if you take absolutely no guns.

Two rapid-fire battle cannons, two stormspear rocket pods, and two reaper chainswords is another 350 points right there.
>>
>>53526263
> s3 bayonets CAN hurt tanks
Emphasis on CAN. In practice they're still wounding even the weakest of vehicles on 6s, with at most only 10 attacks that also hit on 4s and wound on 6s, while the vehicles in question has a MINIMUM of 8 wounds, and a 3+ armour save. So in reality your 200 points of guardsmen will take a whopping 15 turns to kill a single 40 point rhino.

Just because they can, doesn't mean it will actually happen.
> Grenades are still only 1 shot, and melee grenades got removed.
>>
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So are Custodes not bulky or is bulky just not a thing anymore?
>>
>>53525891
Were the stats for Trukks leaked?
>>
>>53526304
No, you're just retarded

>>53526301
>>53526303
>>53526305
>>53526316
>>
>>53526304
>if you play using power levels
Why would you do that? Everyone knows we're going to be playing points. Power levels are only for people who don't care if they win, which would make your argument not matter.
>>
So, since I need to disembark within 3" but at least 1" away, would the optimal pattern of attack for a Rhino with payload be to drift into the enemy, run a few over and bloe its load on the other side?
>>
>>53526301
2 Knights: Toughness 8, 48 Wounds
1 Stompa: Toughness 8, 40 wounds

2 Knights: a shit lot of shooting, hitting on 4s
1 Stompa: fuck all, hitting on 5s

Who wrote this shit.
>>
>>53526304
Points and Power Levels were never supposed to be compatible and Power Levels were never supposed to be taken seriously, they're for teaching the game to kids or fucking around with your friends in casual games where you don't even really care who wins.
>>
>>53524667
Also 7" movement, which will probably be handy.
>>
>>53526323
Bulky seems to be accounted for with the transports themselves saying what they can carry and what counts for extra
>>
>>53526333
There are already tournaments planned with Power Levels instead of Points. Even at our LFGS. Local Manager is adamant about trying to get people to use them.
>>
>>53526323
Bulky didn't show up for any of the Tau Battlesuits, but the keyword battlesuit was used to disallow them from being in transports.
>>
>>53526323
Stompa lists Mega Armour and Jump Packs as taking 2 spots, so the vehicles will probably say that a model with X armor needs Y amount of slots.
>>
>>53526335

Since rhinos can't move over the enemy, I would guess your opponent is going to try and surround your rhino so that it cannot disembark or disengage
>>
>>53526353
What a dumbass. Why?
>>
>>53526353
Well, that's retarded and you should get everyone to gang up on the manager and tell him that you guys want points if you're doing tournaments because that's exactly what points were designed for.
>>
>>53526323
Rules for SoS when?
>>
>>53526356
... are you saying that the Manta can't transport suits anymore.
>>
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Couple of questions if an anon would be so kind to spoon feed me

>do we have to pay points for frag and krak grenades

>do we have the generic SM points list yet
>>
>>53526335
> Multiple waves of Rhinos, preferably between 4 and 6
> Drift directly into the enemy so that your rhinos suddenly become an impassable wall that both blocks LOS and prevents the enemy from moving past.

Works great for both a distraction and tactically too. You guys should try doing test-games with the existing leaks. I did some today and was thoroughly satisfied with the new edition. These new changes genuinely add a great deal of strategic and tactical depth to an otherwise stale game on that part.

And honestly my own casual group is going to be exclusively using power-points for our games. Since it's vastly faster to just kit your dudes out to be cool, and say, "Hey, let's do 100 points today", which amounts to a fairly large game that'll take the day to run.
>>
>>53526373
Probably good for newbie "tournaments". Plus if GW does end up posting the datasheets online those parts of the rules are free.
>>
>>53526390
We don't have rules for the Manta. Devilfish is the only transport we have rules for which could never transport battlesuits anyways.
>>
>>53526390
The transports themselves say what can be taken in them.
>>
>>53526359
Hmmm. I expect if Venerable Land Raiders aren't a thing then the normal one may not list Custodes. Perhaps they''ll making up for the loss of DS by allowing you to fit two squads into a shaggin wagon.
>>
Did anyone post leaks of the Advance rules section of the rulebook yet? Been wanting to know what those entail.
>>
>>53526304

What? Two knights with actual weapons are about 850-900

46-49 is a pretty decent approximation of that difference
>>
>>53526232
You should buy one regardless. Leviathans are fantastic models.
>>
>>53526396
>No
>Yes, but I can't be assed to find it
>>
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I'm going to have to do this for every fucking page in my codex.
>>
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>>53526408

I find it funny how Mantas are now the main transport option instead of the old and reliable Orcas. I guess most Mantas are not equipped with Titan-killer weapons.
>>
>>53526396
You have to "buy" them, but they're 0 points.

yes

http://imgur.com/a/vE3mI
>>
>>53526449
use red and write it in angry-ork font?
>>
>>53526449
then you'll need to buy a new book next year when the points are adjusted
>>
>>53526450
I want the Orca to make a glorious return this edition. Please Forgeworld.
>>
>>53526449
plus there's 10 points for the mandatory 5 grots per gun.
>>
>>53526449
So based on this... Mek Gunz are fucking useless. They are absolutely not worth the points.
>>
>tau flyer can move 50" and advance another 20"
>cant be charged
>units without fly cant Fight it
>shooting attacks have -1 to hit it

wait what

is this how all flyers are going to be? thats insane
>>
>>53526425
The real missions:
http://imgur.com/a/gu4pw

Also there but not yet leaked should be the maelstrom objective cards as well as cities of death rules and such.
>>
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>>53526449
>I use points instead of power levels because it's a more sophisticated way to play knowing exactly what your army is worth
>>
>>53526449
Is it right to assume that the "bearer" of the kustom mega-kannon is the mek gun and not one of the grots?
>>
>>53526449
This is the worst fucking design choice they've ever made.

It's so fucking irritating to have to flip pages every single fucking time I want to see points costs.
>>
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>>53526445
>>53526456

many thanks!
>>
>>53526477
It can be charged by units with fly, and if you're moving the flyer that fast it's probably going to rocket itself off the board pretty quickly.

Also, I'm pretty sure the Tau flyers move 20"-30", not 50"
>>
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>FW doesn't sell the Arvus Lighter or DKOK Grenadiers anymore.
>>
>>53526477
Yes, but they can only turn 90 degrees per movement phase and if they ever leave the board due to minimum movement they count as destroyed.
>>
>>53526247
RFBC is 100 points holy shit
>>
>>53526324
Werent leaked officaklly, but the rumored ones were true. Saw in in the store earlier. 6 points more than a rhino, and less durable.
>>
>>53526488

get the fuck outta here man
>>
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>>53526477
>his flier can't move 92" per turn
>>
>>53526517
It's also technically not the most expensive option, since the Knight Gatling comes with a Heavy Flamer built in
>>
>>53526520
I thought the point of Trukks was that they were dirt cheap compared to comparable transports...
>>
>>53526496
datasheet says 20-50" for razorshark strike fighter
>>
Really disappointed Skitarii lost their identity and merged with AdM, without doctrina imperatives they're nothing special at all.

Fires of Cyraxus better be around the corner so I can at least pickup some automatons to make up for this shit.
>>
>>53526490
But ... that's exactly what you have to do now. Only model costs are in the unit entry, wargear upgrades are somewhere else.

Next edition you have points for all your units and wargear on one or two pages. It is fucking amazing, I won't have to flip any page when writing an armylist any longer.
>>
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>>53526449
FTFY
>>
>>53526496

They move 20"-50" at full health.
>>
>>53526520
As in 76 points or 41?
>>
Have Sisters vehicles always had a 6++?
>>
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Anyone have the cost for rhinos and razorbacks?
>>
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>>53526554
kekd
>>
>>53526541
I guess I was looking at the blurry version and assumed it wouldn't be fucking insane
>>
>>53526488
>all this shitposting about power levels
Are these GW shills, newfags, or just people who can't do math
>>
>>53526520
>less durable
Explain. Also, what the fuck do boarding ramps do? Are trukks good in combat?

If they can actually do something then maybe it's worth the points. Rhinos are really only good for dropping off dudes.
>>
>>53526556
76
>>
>>53525921
>Works just as well the other way
Ok, so you have no idea what you're talking about. Points/attack weights a buff like that very strongly in the favor of Orks.
I'm phoneposting and falling asleep right now, but go grab a calculator and figure it out. Boyz are once again significantly more points efficient against tacticals than tacticals are against boyz. Also shootas are better in every situation except multi round combats than choppas.
Are you just trying to stave off WAACfags or something? With the new statline, Ork boyz may very well be the most points efficient infantry in the game.
>>
>>53526449
> 53% chance to wound Toughness 7
> Roughly equivalent to Strength 7
> Rend -4 and D6 damage
So.. Basically a shittier lascannon?
>>
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>>53526564
gotcha covered anon
>>
>>53526560
They did in the previous edition, yeah. That's why they were 5 points more than Rhinos.

Not as helpful this one though, since it only matters against the likes of meltaguns while in the open.
>>
>>53526449
So again the Mega-kannon is the only actually good one and the Traktor kannon is a decent anti-air piece and the others are lol randumb shit that GW doesn't understand how to balance.
>>
>>53526556
The points were posted in this thread, they're 76, but we don't have theirs stats or points costs of upgrades or what the upgrades do.
>>
>>53526567
this is why hd scans are important
>>
>>53525817
Can't make out first entry, but it looks suspiciously like 'attack squig'. Interesting if they are their own model.
>12 point rokkit launchas
>kopta rokkits are their own thing
>rack of rokkits is a thing
>no twin rokkit launcha
Not sure what to make of that. I guess tankbustas are 17 points total, which seems like a lot.
>Lobba is 18 points +8 for the carriage.
Too much to hope that there would be any good artillery.
>Lootas are 17 points
Actually reasonable, if only there was something affordable to mount them in
>Bare battlewagon is 161
So much for that
>Grots still 3 points
At least there is a cheap way to fill troops slots
>Runtherds 26 points
Nope, fuck you.
>Warbikes 27 points
50% price increase, but also about 33% increase in firepower, assuming dakkaguns are now assault 6. Probably dies less to terrain. If dust cloud is good, might still be OK.
>Nob bikers 42 ppm, nobs 17 ppm, megaobz 25 ppm (+ about the same again for the klaw, presumably).
Not worth it, in my opinion.
>Burna, 0 points
Can it still be taken on kommandos? If so, that's a bargain, but probably an error.
>Skorcha missile, 20 points
Unless there's a serious upgrade, I can't see that being worthwhile.
>Big mek 55, BM in mega armour 77
His armour seems to be cheaper than the warboss
>Deffkopta 55, Warbuggies 44, Wartrakks 49.
Pricey, but possibly worth it depending on stats.
>Flash Gitz 27 ppm
Unless they have something to boost survivability, they seem to fragile still despite the improved shooting
>Morkanaut 270
Doesn't seem that bad, considering general trend of expensive vehicles and the fact it is a little tougher than before. Looks like you pay about 90 points for weapons though, at which point it does start looking pretty crap again
>Killa kans, 51 points
Presumably with a free kan klaw. Seems fairly reasonable with grotzooka or big shoota, less so with rokkits or skorcha
>Kommandos, 9 points
Hard to imagine anything they would have to justify that cost.
>>
Anyone got the rules for the Hive Tyrant, Tyrant Guard and Swarmlord?
>>
>>53526573
Planks seem to not exist anon, sorry :(
>>
>>53526564
Rhinos are 72 points, razorbacks are 82 for TL HB, 100 for TL AC, 115 for TL LC, 110~ I think for LC+TL Plasma, ~100 for TL HF.
>>
>>53526539
Now the point of trukks is to make your Boyz GO REALLY FAST and arrive alive
>>
>>53526585
literally worst option
>>
A Sunshark Bomber may drop one pulse bomb as it flies over enemy units in its movement phase. To do so, after the model has moved, target one enemy unit that it flew over. Then, roll a D6 for each model in that unit (up to a maximum of 10), adding 1 to the result of the enemy unity INFANTRY. For each roll 5+, the target unit suffers 1 mortal wound.
>>
fresh thread

>>53526182
>>
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>>53526587

You the man.

Have the weapon points cost by any chance?
>>
>>53526606
>go fast
yes, for ridiculous points cost
>arrive alive
HAHAHAHA no
>>
>>53526588
Gotcha. I haven't actually played my Sisters since the WH dex. So I wasn't sure.
>>
>>53526599
First entry is Ammo Runt
>>
>>53526546
honestly the fact that we kept the worse of the 2 lists makes me sad, i never used my canticles but the imperatives i made sure to have going every turn
>>
>>53526599
First one is Ammo Runt I think
>>
>>53526523
>>53526570

Nice fedora, man! I never go anywhere without mine. Want to play 1500pts? Intellectuals like ourselves don't need to resort to power levels to enjoy a fine game of 40k.
>>
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>All GK units can cast smite
>Incinerator is Assault
>Models can run and fire assault weapons
>Running is before the psychic phase

My Grey Knight brethren, it is time to SMITE AND IGNITE

sorry, I had to
>>
>>53526589
lobbas are still the only one worth considering
>>
>>53526599
>>Warbikes 27 points
>50% price increase, but also about 33% increase in firepower, assuming dakkaguns are now assault 6. Probably dies less to terrain. If dust cloud is good, might still be OK.

I didnt see dust cloud unfortunately.
>>
>>53526585
Better rend, less str and cheaper. Not great but not completely awful.
>>
>>53526612
see >>53526456
>>
Somebody redpill me on army construction;
Lets say I chose keyword Chaos and have
>Lord of Change HQ
>Plaguebearer Troops
>Chaos Space Marine Troops
>Seeker Chariot Fast Attack
> Berserkers Elite
> Renegade Knight as my Lord of War

Is this how it will work in 8th?
>>
>>53526599
>12 pt. rokkits
remember that these are base 3 damage, I would take that over rolling d6 just for consistency
>battlewagon is 161
start adding up the guns too, it gets expensive fast
>flash gitz
at least they hit on 4+ now
>naut
pretty survivable now, cheaper than a knight, which it is supposed to rack up against. I want to know what its guns are/do
>kans
seem good to me, 4+ hitting rokkits at S8 AP-3 D3 is nice
>>
>>53526702
Yes, you can totally do this
>>
>>53526599
>says every anti tank unit is crap
>every person reviewing every leak says every anti tank unit is crap or overcosted unless its on a tank
>most people say all the tanks are crap all the time
>tanks cost way more and are way more durable

Fewer people taking fewer anti tank guns with fewer but better tanks. Maybe that wagon is better than it looks in this meta since people seem afraid of the cost of anti tank.
>>
>>53524686
Nothing about splinter racks for the raider.
I won't say I'm especially surprised with the new twin linked, but a little disappointing.
>>
>>53526585
They do better against lower toughness so they're good for mulching transports.
>>
>>53526638

Read their rules, buddy. Except for Purifiers, GK smites only do 1W at a slightly longer range.
>>
>>53525605
>>53525625
No I assume like the knights both guns still need to be purchased at 80-120 pts each.

That still leaves it almost 200 pts cheaper
>>
>>53526637
I bet you weren't against points when AoS was first released
>>
>>53526755
Thermal canon and big gatling gun makes the knight over 500.
>>
>>53524932
Harlequins, dude. They don't even have an HQ, how can they be an army? Please please please please
>>
>>53526769
For clarification, knights bumped up from ~400 to 500ish, LoS moved from 888 to ~465+200
>>
>>53526744

With combat squads you can pretty easily get 8-10 mortal wounds per turn once you're in range, if it were D3 they would be straight up broken
>>
>>53526025
>Previously orks would spaz out with their terrible rules, now they probably won't even lose a dude.
That 'spaz out' was generally about 1 wound if you failed the first morale test, which you had a better than 50% chance of making. The new rule works out only a little bit better as far as I can see unless you are in a real horde.
>Previously most other armies would have units that either ran away and had to regroup or were just blanketly immune to such inconveniences, now they'll actually be losing models from their units.
Most other armies were marines, who were effectively immune due to ATSKNF and are now effectively immune thanks to small units.
>>
>>53526193
And the same again for the actual weapon and you have to pay for the crew, who no longer even serve the purpose of taking casualties.
>>
>>53526599
I don't get it. Practically everything in the army is not only more expensive but WAY more expensive. Have we seen the same sort of points hikes across armies? Also, does this mean the new tournament standard will be 2000-2500?

>76 pt Trukk before any weapons or upgrades
>>
Anyone have chaos marine or chosen leaks? I'm interested in whether they can have a bolter, chainsword and pistol at the same time, or if they're the same as havocs who have to give them up.
>>
>>53526891
Just put them in front and assign wounds as you choose.
>>
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>>53524534
Can we get more Skitarii/cult leaks? Specifically, Breachers/destroyers and vanguard?
>>
>>53526909
alot of my stuff got cheaper but thats because psykers are nerf
>>
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>>53526449
I've been using these little tabs to quickly flip to exactly the sections I need for years. But I can understand that new technology is often difficult for dullards to grasp.
>>
>>53527028
>post it notes are a replacement for a remotely coherent methodology for displaying point values

Hows that Stockholm syndrome these days?
>>
>>53526573
>Explain.
Rhino is T 7, W 11, Sv 3+.
Trukk is T 6, W 10, Sv 4+.
Trukk is in every way easier to kill.
Rhino transports units worth more than twice what the trukk does.
Trukk is more expensive.
>>
>>53527045
What are their speeds anon?
>>
>>53527042
The points values are separate so they can update them without updating the datasheets.
>>
>>53527045
Trukk is open topped and will be fast, I'm thinking 14'' movement at least.
>>
>>53527070
While still raping their playerbase on book prices, yes, I get it. If they cared about a living rulebook those points would be freely available online.
>>
>>53527028
you spelled armory wrong, dickhead
>>
>>53527042
Separating points from the datasheet allows them to update only those points costs lists if balance issues arise. They can make this one errata sheet available online.
Otherwise they'd end up reprinting large sections of the book and likely just charge you for an updated codex.

And -I'm- the one with Stockholm syndrome?
>>
>>53527094
Just wait until they try to nickel and dime us with an app.
>>
>>53527070
il believe when i see
>>
>>53527098
>Separating points from the datasheet allows them to update only those points costs lists if balance issues arise.

Which would really make a lot more sense in a digital and online accessible format, rather than a LITERALLY PRINTED BOOK. If it was a cutout with the books then ok. Except its a page in there. Are they just going ship gluesticks and new pages to stores? Are you gonna slide in some grimy ass printer paper into that book?

Really, what's the method here, because it sounds stupid.

>And -I'm- the one with Stockholm syndrome?

That response implies you have no idea what that word means.
>>
>>53527115
I think it's more to stop kids from getting scared at all the different point values when they open the rule book. They'll see the power level and think they can build whatever they want on their model and it will be balanced.
>>
>>53525018
I guess the codex needs to be updated.
"Alone amongst the Wych Cults, Lelith does not use combat drugs to enhance her performance."

I get it's so she still gets the army wide buff, but it would be nice if they just said "Lelith doesn't use drugs, but her lust for battle gives her the same reward" or something.
>>
>>53527115
Sure, but it's still better than it was when the points costs were all over the show.

>>53527137
It'll be one book with points costs for all armies in it.
>>
>>53526720
Marine lascannons and plasma are barely any more expensive than before and got buffed. They are also great at killing marines in cover, terminators, primaris marines, etc.

I don't think there's going to be any shortage of anti-tank.
>>
>>53527141
I mean this is true for anyone who isnt WAAC
If you are making stuff or picking weapon systems that you dislike the style of, but pick regardless to win, that for me is WAAC
case in point; vanguard over rangers
>>
>>53525006
Where is the Blood Angels leak?
>>
>>53527185
a google search away. it's on most clickbait 40k sites now.
>>
>>53527141
>kids getting scared by the numbers in the book
>the game peaked in the mid 2000's when it was full on points and armoury only

Kids like space marines, they don't give a shit about numbers.

>>53527150
>It'll be one book with points costs for all armies in it.

So you need to buy a new book every time they decide to errata a single unit..? How exactly is that better?
>>
>>53527185
On the second floor of our battle barge in the third Blood Vat chamber. Brother Armenius has been trying to prevent it from leaking for weeks now. Are you the plumber we've requested from the Ultramarines?
>>
>>53527204
Kids back then. Kids now are different. They'll look at the numbers in between smartphone notifications and figure they can't be assed.
>>
>>53527204
They'll only release a new book every once in a while. If a unit is really egregious they'll probably just do an online errata and then include in the book later.
>>
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/wip/ is useless. How do i get this effect on the plasma coils? Is it just white with a blue drybrush?
>>
>>53527238
Looks like blue glaze on white then a lot of careful dry brushing with a very gradual increase in color.
>>
>>53527238
Yeah it's just white with blue highlights and bright lighting.
>>
>>53527238
no.
also wip is asleep
>>
>>53527238
Kind of a shitty picture, but it looks to me like the white is on top of the blue, not the other way around.
>>
>>53527238
is not just a simple dry brush, its a layered effect with OSR lighting effects to increase the glow.
If you want a simple plasma gun effect check a duncan video
>>
>>53527221
>kids back then
Cartoon obsessed little nightmares that had never heard of math and spent most of their lives playing with fucking beyblades

>kids now
Fucking rocket scientists making computers in minecraft while all the kids from before are playing with fidget spinners

No anon, i think you're very wrong.

>>53527230
So then nothing about the new way of doing points is actually more convenient or built for errata purposes and is done entirely because aspie old men with too much money get annoyed by numbers when they're pretending this is a civil war reenactment game. Got it.
>>
>>53527320
>implying beyblades were a waste of time
>>
>>53527320
Wargames update way slower then video games anyway, so an annual release is pretty nice compared to every 2-3 years or so.
>>
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>>53527095
My oh my you're a complete fuckin' retard

Eat fewer burgers 'murika
>>
Here's your Guard https://www.instagram.com/p/BUvgdMfA37S/?taken-by=canhammer_yt
>>
>>53527575
Seriously you bitch for guard leaks all day and then no one cares?
>>
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>>53527575
>Plasma russ takes all 12 of its own wounds when it rolls a 1

Maximum overkek
>>
>>53527635
but anon, the bitching is the fun part.
>>
>>53527671
I know, that's why I had to do it too.
>>
Do we know if there are any based list builder creators already working on copying what we know into a helpful app or website, yet?
>>
>>53524648
They don't have airborne rule?
>>
That guy just put up Eldar points too:
https://www.instagram.com/p/BUvgDgTAta8/?taken-by=canhammer_yt
>>
>>53527716
I haven't looked, but stormtalons were hybrid flyer/skimmers so they might not be.
>>
>>53527575
Baneblade is about as tough as a knight
>>
>>53527736
Asshole cut off the wraith knight point value. I sure know who I'm not buying from.
>>
>>53526495
Why would you post a tempestus reaction image you horrible fucking man
>>
>>53527575
So you couldn't even save and post the pic?

>>53527635
Give it at least a minute.
>>
>>53527736
>other wargear
Welp, I guess we can forget about possessed tanks, dirge casters, and destroyer blades.
>>
>>53527763
420 according to him.
>>
>>53527635
It's a weird link.
Why not use imgur like everyone else?
>>
>>53527778
It;s a series of pictures, look again if you want to see more.
>>
>>53527811
Probably because they're whoring for instagram followers. I just came across it and threw the link in here.
>>
>>53527778
>Lumbering Behemoth is weak
>10" move.

Seriously just give it a 6" movement and let me fire my sponsons better than an Ork.

Also ty anon.
>>
>>53527854

Aren't those just at +1 to hit anyhow? Just only ever use heavy bolters and no problems
>>
>>53527137
You're the one sticking around for a game you seem to consider garbage. So yeah, I think you're projecting.
>>
>>53527575
Baneblade can have at once:

2 heavy bolters
8 more heavy bolters OR 8 heavy flamers
1 heavy stubber
1 hunter killer missile
4 lascanons
1 autocanon
1 baneblade canon
1 demolisher canon

This fucking dakka from hell
>>
trukk better be fucking fantastic for how much it costs, holy shit
>>
>>53527928
-1 to hit is a pretty big deal.
>>
>>53527932
That's still not what it means, anon.
>>
>>53527932
I dont play this pile of shit as it is, having had the self respect to quit when sixth came around.

I like the look of 8th, but those point tables are fucking atrocious. That is nightmarish game design.
>>
>>53527973
I really don't see what the problem with having all the points in one place is.
>>
>>53527950
I was freaking out earlier too, but it seems like nearly every non-infantry unit has significantly increased in points. So don't worry about it yet.
>>
>>53527963
You're the only one playing victim here. Could you try making an actual point instead of pretending something fucking all of us have heard of is some mystical diagnosis only you know about?

>>53527973
TIL flipping pages is nightmarish for some people.
>>
>>53527989
>all the points in one place
>except you have to tally the items and wargear with the units but you have to keep a running tally for what units have what weapons and wargear at all times
>characters with literally no choice still have to have all their stuff counted separately
>impossible to compare unit options at a glance without combining at least four data points per model

Here's a hint, they aren't in one place.

You know what was easy? Back when all the options had their point values next to them on the same page as the fucking statline. Remember those days? The days when codex's were a fifth the size and twice as useful?
>>
>>53528035
>hurr durr, flipping pages is the same thing as having to remember every single pencil that is in the pocket of every single model in a unit even though most of the equipment comes with them automatically and can't be removed or replaced
>>
>>53528036
Do you not know what wargear your units have?
>>
>>53528035
A) I'm not the person you were originally cat fighting with, I just called you out because you're a fucking idiot
B) It is something all of us have heard of, you're just the dumbest one among us, and you still don't know what the fuck it is.
>>
>>53528036
But there has always been a separate list of wargear and equipment points values. Was flipping the pages somehow easier then? Did placing units costs in that location suddenly make that significantly more difficult?

>>53528055
At this point I'm convinced you're a simpleton at this point. None of the list-building in 8th is going to be any more difficult compared to previous editions.
>>
>>53527818
>>53527575
Right, once I figured this Instagram thing out that was useful. Thanks

>>53528036
Right? Who'd have thought? It's like GW did this just to show of unit stats without giving away point values. Shitheads
>>
>>53527950
Considering they could move 24'' in one turn in 7th at 35 pts with a rokkit and ram I'd say they're going to be complete garbage now.
>>
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>>53526247
>no dual gatling cannon for my big guy
>>
Also there's a fucking Primaris Rhino and you can't transport Primaris units in anything but it.
>>
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>>53528165
>Loyalist
There's your problem.
>>
>>53528254
You see, shit like this is why people fall to chaos.
>>
leaker sama please post please post crusader squad or BT character please
>>
>>53528093
Shocking, i know, but sometimes people have memorized seven pieces of equipment across a model line of 400 units yet


>>53528121
>But there has always been a separate list of wargear and equipment points values. Was flipping the pages somehow easier then? Did placing units costs in that location suddenly make that significantly more difficult?

Actually, no. There hasn't always been, and when it was first introduced it was relegated to squad sarges and characters. Points used to be right next to the choice in the unit entry. It stayed that way about up until fifth when codex's went to total shit.

>At this point I'm convinced you're a simpleton at this point.

At this point I'm a simpleton at this point

Yep. Good going.
>>
>>53528344
Why would you need to memorize more than what you actually use?
>>
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>>53528310
Hey Mechanicus? Tired of being limited in how much tinkering you can do to your tanks? Well join the Dark Mechanicus! You can modify shit however you want as long as it's more killy! Two rotor cannons? Yes please! Shit we even stuff demons inside our tanks! Look at that shit!
>>
>>53528383
To make informed purchasing decisions? To decide what to use in the first place? To compare and contrast choices when list building?

But seriously, what is the counter argument here. Why are they like this? So that GW can do what to fix poorly pointed units? Tell everyone to gluestick new pages into their book? Something they always could have done and never did?
>>
>>53528406
>To make informed purchasing decisions? To decide what to use in the first place? To compare and contrast choices when list building?

Compare, contrast, decide what you want, then look up the prices.
Will it fit in your budget? Perfect. If not, take your cheaper option that I'm sure you eyeballed when deciding which you'd prefer.
Now you've made your list, you can go make your informed purchasing decision.
>>
>>53528406
So they can update points values more than once every 2 editions. If it bothers you that much just use the power value.
>>
>>53528340
Seconded.
>>
>>53528446
>Compare, contrast, decide what you want, then look up the prices.

Yes, I get it. I can do the same shit but with a newly laborious process. Wow. Amazing.

>Will it fit in your budget? Perfect. If not, take your cheaper option that I'm sure you eyeballed when deciding which you'd prefer.
Now you've made your list, you can go make your informed purchasing decision.

Great! I can do a thing I could do before! Except now its much more obnoxious!
>>
>>53528539
It's such a minor thing to get stuck over, especially when it's so easy to either get or make a list builder to do it for you anyway.
>>
>>53526599
Alright folks, let's pack it up and disband the green horde.
>>
>>53528504
Thanks sosososososo much!!!
>>
>>53528574
>It's such a minor thing to get stuck over, especially when it's so easy to either get or make a list builder to do it for you anyway.

It's not minor at all, the book has one fucking job, explain unit stats and points to me. It failed miserably at 50% of its duties.
>>
>>53528628
Don't see how, it seems piss easy to me but you do you I guess.
>>
so anybody done the math on death company now that chainswords are what they are? Im thinking in a squad of 5 gotta be one axe hammer or fist but in a group of 10 i might go with a sword blender variant

Maces are trash now right?
>>
Anyone else sad you can no longer shoot from a rhino's top hatch?
>>
>>53528882
RIP Havoc back
>>
I think they should have put the points on the dataslates, but I'm just going to fire up Battlescribe anyway so it's not that big of a deal.
>>
Has a csm weapons cost page been leaked yet?

Trying to figure out the chaos specific weapons costs.
>>
Fuck who hated the Leman Russ so goddamn bad?

Baneblade looks good. Orders look good. Basic infantry look decent, though it'd still be nice to have a touch more flexibility in guard squads (CCW and Laspistol would be nice).

Fix Bayonets has potential.

Who the fuck thought that D6 hits for MBT weapons was appropriate can really get fucked. It's just so shit on anything not a Tank Commander, and even there it's shit. Seems like Leman Russ Exterminators are the way of the future. Or just don't waste your points and load up a Baneblade with comical amounts of Dakka.

I know this is a stop-gap till the eventual codex drop, but I can't believe how shit Orks look. At least I'm feeling less abused than them.
>>
>>53529269
Yes:
https://m.imgur.com/a/m4L2J
>>
>>53527575

I Cannot see all the page but it seems heavy flamers are taken instead of a heavy weapon not special weapon now.
>>
ANY NEWS ON CONSCRIPTS
>>
>>53529851
squatted. they all died at cadia. you only get guardsmen now.
>>
guardsmen
http://imgur.com/a/8MwG4
>>
>>53527575
The Emperor thanks you for you service.
>>
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>>53530209
>every single human ever conscripted in the Imperium died at Cadia
Thread posts: 764
Thread images: 121


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