[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Warhammer 40k General /40kg/

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 591
Thread images: 83

File: 20170328_233556.jpg (552KB, 893x1245px) Image search: [Google]
20170328_233556.jpg
552KB, 893x1245px
I made an art edition

>Warhammer 40k 8th Edition: "Leak" Compilation
http://bloodofkittens.com/blog/2017/04/26/warhammer-40k-8th-edition-leak-compilation/

>Lastest news :
https://www.warhammer-community.com/2017/05/27/warhammer-fest-live-blog/

>Your daily duncan
[YouTube] WHTV Tip of the Day - Transonic Blades. (embed)

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>Latest GW teases:
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata

>8th edition FAQ:
https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pdf
>>
>>53516795

First for Inquisition leaks
>>
Second for GSCB
>>
File: actually fixed.png (76KB, 894x894px) Image search: [Google]
actually fixed.png
76KB, 894x894px
>>53516795
Everybody place your bets.
>>
Here's some new Knight Titan values.

Ok guys, here are the points cost of current Imperial Knights versus new Imperial Knights accounting for all the smaller guns they are equipped with (i.e. a Paladin has two Heavy Stubbers) EDIT: Fixed a few mistakes, I forgot to count the Reaper Chainswords for some of the variants and somehow pointed Gallants higher than the others

Universal for all -
OLD *Add +5 points to replace a Heavy Stubber with a Meltagun
NEW *Add +17 points to replace a Heavy Stubber with a Meltagun (but you don't pay for the original Heavy Stubber being replaced, so it's more like +13 points)

Crusader OLD - 425 (with Thermal Cannon)
Crusader OLD - 430 (with Rapid Fire Battle Cannon)
Crusader NEW - 512 (with Thermal Cannon)
Crusader NEW - 540 (with Rapid Fire Battle Cannon)

Errant OLD - 370
Errant NEW - 430

Gallant OLD - 325
Gallant NEW - 389

Paladin OLD - 375
Paladin NEW - 458

Warden OLD - 375
Warden NEW - 466

Thunderstrike Gauntlets are only 5 points more expensive than Reaper Chainswords now as opposed to 10 points more expensive.

Now, as for those top-mounted guns...

Ironstorm Missile Pod OLD - 30
Ironstorm Missile Pod NEW - 16

Stormspear Rocket Pod OLD - 40
Stormspear Rocket Pod NEW - 45

Twin Icarus Autocannon OLD - 35
Twin Icarus Autocannon NEW - 30

Off DakkaDakka.
>>
>>53516843
Nobody expects the spanish inquisition
>>
First for Sisters leaks are a guerrilla marketing ploy to generate hype for plastic models.
>>
>>53516864
desu I'd consider sisters if they weren't all ancient and expensive metal models
>>
File: 1456283397823.jpg (82KB, 894x894px) Image search: [Google]
1456283397823.jpg
82KB, 894x894px
>That fake hype for Orks
>>
File: 10b.jpg (44KB, 894x894px) Image search: [Google]
10b.jpg
44KB, 894x894px
>>53516857
based on rumours+leaks, it's not looking "balanced" at all
>>
>>53516914
>CSM that high
>orks that high
>>
Any one have leaks for the universal rules like fly?
>>
>>53516940
compare them to the shit we've heard about the others

i hope im proven wrong, i genuinely do
>>
>>53516940
You sure it's CSM? Or could it be Daemons?
>>
>>53516955
It sure as shit ain't Tzeentch daemons.
>>
Apparently Penitent Engines are a breakout profile. According to math (though I haven't seen the work on it) a squadron can, on average, tear down the toughest units in the game on a charge, including Imperial Knights.
>>53516914

We don't have leaks on most of what you've put in the "shit tier." Those would have to be placed to the side until we get them.
>>
>>53516795

Do people think sternguard with combi-weapons will still be competitive?
>>
File: toPlNvq_d.jpg (65KB, 640x480px) Image search: [Google]
toPlNvq_d.jpg
65KB, 640x480px
>>
Still no Daemon leaks :(
>>
File: 1475280547713.png (6MB, 1748x1716px) Image search: [Google]
1475280547713.png
6MB, 1748x1716px
Can you hear it, brooders? the melodious screaming from the heavens?
>>
>>53516955
I meant the CSM being decent tier, as they deliberately revealed nothing in the article, and everything that's been leaked has been the same or worse
>>
>>53516988
wtf i like khorne now
>>
File: BRRlFtl_d.jpg (87KB, 640x853px) Image search: [Google]
BRRlFtl_d.jpg
87KB, 640x853px
>>
>>53516974
What do you think should be left to the side? If you have paint or something I'm interested to see how /tg/ is thinking so far.
>>
>>53516946
there are no universal rules. Fly is addressed specifically in the movement phase core rules, and otherwise has no other effects.
>>
>>53516988
So fucking annoying.
Does fight twice mean:
activate twice in the phase
Or
Fight twice in one activation.
>>
>>53516974
>>53516845
>Can you show your work on that math? I mean, I know those stats were impressive, but I didn't think they were breakout impressive. They still aren't the most durable of platforms, but I'd like to see how they compare to similar walkers like the Ironstrider or Dreadnoughts.
>That said, I'd love one on my Kill Team, though I'd consider converting one rather than having to deal with the metal, although I definitely could deal with it.

Sure. 3 Penitent Engines (285 points, incidentally). 12 Attacks. Desperate for Redemption resolves immediately after you attack, before the fucker you charged gets to do anything. Desperate for Redemption is a single roll for all 3 Engines, so you can spend 1 Command Point to turn getting it into a 75% chance. This averages out to 21 Swings.

Hitting on 3+ with a free Re-roll from Zealot gives 18.7 hits. Strength 10 against Toughness 8 means 12.5 Wounds. AP -3 turns 2+ unto 5+, the same Invul save Knights have anyway. 8.3 Unsaved Wounds. And Penitent Engines deal 3 damage a swing, making that a final averaged damage total of 25 wounds as your Engines kneecap the knight and eat the pilot.

>>53516765
(reposting cause I wont give up on my girls JUST yet)
I'm waiting to learn more about allies and whether vehicles remain as terrain after death/if vehicles block all line of sight, first.

I'm quite enamoured with the idea of Dominion/Retributor party rhinos carrying TEN special/heavy weapons each, especially with the free move dominions grant their transport.

Celestine being mandatory is annoying, but giving Celestine an act of faith, and then Celestine giving Seraphim an act of faith, to put them both in melee turn 1 is a hell of a distraction/meatgrinder to let Retributors build up momentum.

And Death Cult Assassins/Penitent Engines are actually pretty fucking scary if you can get them in close.
>>
File: RjraNAS_d.jpg (65KB, 640x480px) Image search: [Google]
RjraNAS_d.jpg
65KB, 640x480px
>>53516988
>>
>>53516988
Fucking A. Any more of these? Been waiting for more CSM leaks for ages.
>>
>>53516914
>tyranids
>not in top
>with their 87 point carnifexes, 22 point LW+BS warriors and 12 point genestealers
>not to mention their pants on head retarded 40 point zoanthropes that will literally blast absolutely everything down with their unlimited mortal wounds, while regenerating for every wound inflicted.
>>
File: 1494376451611.jpg (513KB, 1843x1382px) Image search: [Google]
1494376451611.jpg
513KB, 1843x1382px
Guard and Imperial Agents report in. T3 is love.
>>
>>53516988
So the correct answer is to give every Berserker a Chainsword and Chainaxe, right?

>4 chainaxe attacks, 2 chainsword attacks

Maybe give the champ a power weapon to take advantage of 4 attacks, but still, that's looking really scary, especially if they're what, 16 points?
>>
File: 1464740631962.jpg (229KB, 758x768px) Image search: [Google]
1464740631962.jpg
229KB, 758x768px
>>53516988
>fights TWICE each turn
>str 6 with chainaxes
>2 attacks each BASE
>massive points reduction
oh yes
>>
File: tiers.png (78KB, 894x894px) Image search: [Google]
tiers.png
78KB, 894x894px
>>53516857
Think it's going to be mostly balanced
>>
>>53516892
Plastic Sisters will definitely be announced soon.
They surely cannot continue to tease us.
>>
File: O3jaew4_d.jpg (111KB, 640x853px) Image search: [Google]
O3jaew4_d.jpg
111KB, 640x853px
>>53517052

>>53517057
Rule of One.
>>
>>53517057
Tyranids are in the top spot anon...
>>
>>53517031

So far, haven't seen any Skitcanicus, Dark Angels, Craftworld Eldar, Harlequins, Daemons, or Grey Knights. Maybe some I'm missing, too.

These should be left out of the running until their results are in.
>>
>>53516946
you can move wherever and over models, can't stop on them

can disengage from combat without penalties

units flying fast (jets, monstrous flyers etc.) have a -1 to be hit, can only get charged by units with fly, have a respective minimum and maximum movement characteristic and can only pivot up to 90 before moving; bringing down flyers doesn't seem to exist, flyers forced to move out of the field are considered destroyed.
>>
>>53517048
>can fight twice in each Fight phase
What else could that mean?
>>
>>53517006

Wait holy shit is this new Karl kopinski art for 40k? It's been years since GW commissioned anything from him
>>
>>53517096
>>53517078
>>
>>53517052
Did he used to have an anti-psyker rule?
>>
REEEE GIVE ME GUARD RULES
>>
>>53517073
Is that black templars I see? I thought they were rolled into regular Space marine rules
>>
>>53517050

That is some sexy mathematics of destruction on those Penitent Engines. I might just have to get one.
>>
File: DE 8ed Mk1.png (212KB, 916x1080px) Image search: [Google]
DE 8ed Mk1.png
212KB, 916x1080px
>Go out skating with a m8 for 3 hours
>even hang out a bit longer, we got a cheeky Nandos
>the only thing that has "leaked" for DE is that we're looking cheaper than ever
DE leaks would literally make this a 9/10

I want to fit a 10 man Mandrake squad, and maybe a Jetfighter into this list
>>
Is it true custodes are immune to mortal wound effects?
>>
>>53517107
>REEEE
That will be the battlecry of my guard regiment. Affix bayonets! RREEEEE!
>>
>>53517052
REEEEE THEY NERFED HIM AND MADE HIM MORE POINTS
>>
>>53517105

Well, guess we have Daemons, now. I think I forgot Astra Militarum, though.
>>
>>53517089
that's genestealercult anon
tyranid symbol is two genestealer cult symbols down in shit tier.
>>
>>53517107
>Roll 1d6, if the result is a number, your opponent wins.
>>
>>53517078
>Rule of One.
>what is smite
it's just a special rule tht turns it into a killier version, that's the power of the zoans
>>
>>53517050
Feels good to know I have 2 still unbuilt.
>>
>>53517138
>>53517139

>Don't REEEEE
>$250 Penalty
>>
>>53517078
>Rule of One.
It's a special rule for their smite, everyone can cast smite all the time anon
>>
>>53517139
On the other hand, S6 can wound a lot more targets than before.
>>
File: 1496169589789.png (89KB, 894x894px) Image search: [Google]
1496169589789.png
89KB, 894x894px
>>53516857
>>
>>53517078
Nice, keep em coming. I want to see if CSM can take a chainsword and keep their bolter at the same time.
>also chosen
>>
>>53517102
that doesn't look like kopinski to me

I believe it's paul dainton based on the coloring of things far away and the composition but I might be wrong
>>
File: 1443358361772.jpg (70KB, 720x960px) Image search: [Google]
1443358361772.jpg
70KB, 720x960px
>>53516795

>Wah wah wah the new psychic phase, the new psychic phase!
>my Tzeentch daemons...
>>
File: 1432233886782.jpg (209KB, 756x1100px) Image search: [Google]
1432233886782.jpg
209KB, 756x1100px
>>53517189
>>
File: Frank.jpg (228KB, 664x1000px) Image search: [Google]
Frank.jpg
228KB, 664x1000px
I
NEED
DARK ELDAR
LEAKS
>>
File: Nuln oil ass Duncan.jpg (13KB, 320x433px) Image search: [Google]
Nuln oil ass Duncan.jpg
13KB, 320x433px
Any Eldar leaks yet lads?

Need to know wether to take 20 Banshees or 30.

And Jane Zar too.
>>
>>53517185
>8 points more
>lower strength
>less attacks
>no anti-psyker rule
feels bad
i'd be happy if they made his buff extend to 6"
>>
>>53517139

Keep in mind he essentially has 12 attacks now at STR 6 AP-4 and D3 damage

He'll actually do 6.67 damage to a knight and any T4/T5 4++ marine characters on a charge, not bad
>>
File: 146547694679.jpg (55KB, 433x612px) Image search: [Google]
146547694679.jpg
55KB, 433x612px
>>53517232
This.
>>
File: khorne flakes.jpg (480KB, 680x907px) Image search: [Google]
khorne flakes.jpg
480KB, 680x907px
>>53516988
>88
>potential strength 7 on the charge with chainaxes
>which by the way aren't garbage anymore
>fights TWICE
>Generates additional hits on 6s against imperium units

BLOOOOOOOOOOOOOOOOOOOOD
>>
>>53517217

Dangt I looked at the faces and got excited

I miss Karl
>>
File: Photo-May-27-4-28-04-AM.jpg (374KB, 990x1442px) Image search: [Google]
Photo-May-27-4-28-04-AM.jpg
374KB, 990x1442px
>>53517048
The language of the alternative activations for the fight phase rules say "choose unit to fight with". So you can choose them to fight twice. The rule doesn't change how they fight though. So each time they fight it's one normal complement of attacks.
>>
>>53517240
Psykers are shit nowadays anyway, and he does get to attack twice.
>>
>>53517240

Keep in mind he only has to be within 1" of one model for the entire unit to get his buff
>>
File: Commarrogh aint free.png (42KB, 853x543px) Image search: [Google]
Commarrogh aint free.png
42KB, 853x543px
>>53517255
Fellow Archon - what are you hoping for 8th?
I've already said i want viable Mandrakes and cheaper overall units

and the Return of Duke
>>
File: 1448711868990.png (5MB, 3070x1016px) Image search: [Google]
1448711868990.png
5MB, 3070x1016px
>>53517266

You'll take your deviantart freelance commissioned artists and you'll like it!
>>
So are 8e Tau the new 7e Orks and Nids? Do I get to play fun casual matches as Tau now?
>>
>>53517019
>320 base cost
>~90 per main gun, 30 for a reaper, 4 for a stubber, ~30 for a secondary gun
That's a pretty massive increase in cost. I wonder what the new average game size will be. I don't see myself fielding five knights at the average 2k game like I used to.
>>
>>53517297
ahh shit, i missed the distinction between "units" and "models"
I suppose with that and >>53517268 i'm not too displeased, especially as berzerkers got a flat buff
>>
>>53517320
Why are Tau shit now? Because they are no longer God Kings of the universe?
>>
>>53517050

I think that points cost is too low, you haven't added the points for its two heavy flamers.

Unless I'm wrong and they're included in the penitent blades or whatever they're called, but I don't think they are.
>>
>>53517342
I'm honestly not sure, just going off of these rating lists with Tau in their own category at the bottom. The leak looked decently balanced to me.
>>
>>53517223
Show us on the doll where the Tzeentchians touched you
>>
>>53517310

(Not that Archon)

More firepower
More speed
Some defenses that are not cover based
>>
File: 1496169589789.png (95KB, 894x894px) Image search: [Google]
1496169589789.png
95KB, 894x894px
Here's my predictions.

Fuck your idiocy, Tau are actually going to be pretty decent.
>>
havent seen any of the leaks or community site reveals for a week or so, are kroot their own army yet? or should i just give in and start a guard army
>>
File: 1496169589789.png (96KB, 894x894px) Image search: [Google]
1496169589789.png
96KB, 894x894px
>>53516914
Honestly though I dont think Tau will be worse than orks or IG
>>
>>53517078
nurgle plz
>>
ITT: Evaluating races without having played a single game
>>
>>53517393

They are not. But you can now have units of htem in Troops, Elites and Fast Attack.

Convert a Kroot in a battlesuit as your commander and BAM full kroot army.
>>
>>53517393
Not quite. The Shaper is an Elite instead of an HQ, so you would need to take an Ethereal or something. Even then, not great as a standalone force due to a lack of heavy weapons.

It's kind of like trying to play Scions, but weirder. more unit options than before at least.
>>
>>53517139
Rerolling all hits for nearby world eaters and fighting twice are some pretty significant buffs
>>
I need Imp. Guard leaks. Please anon.
>>
>>53517393
Kroot can be fielded on their own. However, you only have carnivores for troops, a shaper for hq, hounds for fast, and krootox riders for heavy. They aren't their own book, but can be their own army if you want them to be.
>>
File: implying Yvraine.png (58KB, 853x703px) Image search: [Google]
implying Yvraine.png
58KB, 853x703px
>>53517384
>Looks like we're getting it
>Looks like we're getting it
>Movement based Invul would be sick
All Archons are welcome here - except those Ynnari cuckolds
>>
File: 1369018486461.jpg (54KB, 720x540px) Image search: [Google]
1369018486461.jpg
54KB, 720x540px
>>53517223
What do Tzeentch players have to be excited about, anon? Most sane people aren't mad that summoning is dead. We're mad because the new tzeentch powers are terrible and most of our army is now an unfluffy smite dispenser, which is also terrible.
>>
>>53517419
> Implying anyone on /tg/ actually plays 40k
>>
>>53517430
Me too. After seeing everyone else's army I'm starting to think we won't be so good anymore. I was so happy at the start.
>>
Where are the guard leaks???

Need to know how platoons work!
>>
>>53517366
It's just memesters feeding off the infinite well of blueberry salt.
>>
So are SOB worse now or what?
>>
Why's everyone ranking Admech so low? They seem to suit the new edition quite well and we've had no leaks aside from the fact they're one faction now and Canticles at least are still a thing.
>>
>>53517341

Keep in mind that just because they activate twice doesn't mean they stopped charging, which means they should get to hit first on BOTH their activations before the enemy if they charge

So berserkers are just a flat 4 6 AP-1 attacks each plus plasma pistols, it's terrifying. They can kill 9 marines (or 4 and a half primaris) before they even get to hit back.

With kharnes buff they'll average 10.37 unsaved wounds against 3+ T4/T5.
>>
>>53517267
Wait so this means you can kill one unit with the berserkers, consolidate, and then activate them again if they're in range of another unit?
>>
>>53517429
Not that guy, but I feel like they should have made his buff aura 3", just so you had a bit more leeway.

Of course, the reason they probably didn't was so that you had to risk your own unit fighting shoulder to shoulder with the guy that'll kill them on a 1
>>
>>53517471
http://natfka.blogspot.ca/2017/05/sisters-of-battle-leaks.html

Seem fine to me.
>>
>>53517052
So Kharn jammed his pistol in the overcharge position and then tore off the dial to change it.

Sounds like him, safe plasma is for pussies
>>
>>53517423
>>53517424
>>53517431
thanks friends. never thought about kroot in a battlesuit, ill hhave to look into that
>>
>>53517478
aye
>>
>>53517478

Fuck yeah it does
>>
File: FB_IMG_1496169742607.jpg (41KB, 450x800px) Image search: [Google]
FB_IMG_1496169742607.jpg
41KB, 450x800px
>>
>>53516988
HA! I KNEW BUY 48 BERZERKERS AND KHARN WOULD PAY OFF EVENTUALLY!
>>
>>53517471

SoB are pretty predictably roughly the same level. Celestine is the auto-take HQ and Penitent Engines became an inexplicable BEAST.
>>
>>53517347
Ah you might be right. The Sisters leak doesnt have the points index, so I have to use the weird-ass rambling leak from yesterday morning for Points.

That's put Engines at 129 points per if they have to buy their saws and both flamers, and 387 for a trio. So they'd come out to roughly the same points cost as the kinds of things they can delete with their charge.

So it turns into making sure Celestine and your Dominions are a sufficient distraction/vanguard to let the Penitents close in. Incidentally, the math I showed doesnt factor the Heavy Flamers, which could chip damage heavy vehicles and aid in the mass butchering of MEQs and GEQs.

(with flamers before charging, 21 dead MEQs/15 dead Chads, 29.2 dead GEQs. Penitent Engines that reach melee just don't give even the slightest fuck.)
>>
>>53517490
Lots of people acting like they're utter trash though.
>>
File: wKh2LiZ_d.jpg (66KB, 640x480px) Image search: [Google]
wKh2LiZ_d.jpg
66KB, 640x480px
>>
GIVE US ORKZ POINT VALUES ALREADY
>>
>>53517541
Same old memes as always.
>>
File: FB_IMG_1496169736098.jpg (40KB, 528x960px) Image search: [Google]
FB_IMG_1496169736098.jpg
40KB, 528x960px
>>
dammit people, where are those sweet admech leaks?!
>>
>>53517430
>dirt cheap heavy weapon spam with more bubble wrap than any other army can come close to generating
IG will be fine
one not, but fine
>>
>>53517470
There isn't even really any. The only people I've seen complain about Tau nerfs here are obvious trolls and false-flags trying to stir up shit.

Any Tau player on /tg/ is well aware that everyone hates riptides and thinks they're bullshit. Most of them are probably just glad that people won't complain about their army as much
>>
>>53517530

Those Heavy Flamers would go a ways towards deleting any infantry bubblewrap those hard targets might have.
>>
File: zORGP1D_d.jpg (72KB, 640x480px) Image search: [Google]
zORGP1D_d.jpg
72KB, 640x480px
>>53517543
>>
>>53517475
>Plasma pistols

Why spend the points on plasma pistols when you can give everyone chainswords for 2 extra S 4 attacks per dude? That's like having an entire Assault marine squad attacking on top of your berserker squad
>>
File: FB_IMG_1496169739893.jpg (44KB, 528x960px) Image search: [Google]
FB_IMG_1496169739893.jpg
44KB, 528x960px
>>
>People ranking Necrons above shit tier
>No anti-tank weapons
>Vehicles all T6
>Quantum shielding almost useless against all S7/8 shooting
>Destroyers cost 50% more and got worse
>Monoliths cost as much as a Knight Gallant and are worse at everything

Necrons are below Tau tier.
>>
>>53517562
>>53517543
Fuck your knights. Gib. Platoon. Nao.
>>
File: D4MDPfE_d.jpg (69KB, 640x480px) Image search: [Google]
D4MDPfE_d.jpg
69KB, 640x480px
>>53517562
>>
File: 123549648165213.gif (475KB, 500x333px) Image search: [Google]
123549648165213.gif
475KB, 500x333px
>>53517450
I play 40k on tabletop simulator because I don't want to spend thousands of dollars on minis that will severely depreciate in value
>>
>>53517524
get ready to buy them again with the world eatears release

bigger, bloodier and with more gains

do you want to look like a manlet?
buy the new marines
>>
>>53517492
There's a thread that discussed it here >>53500255 actually
>>
>>53517543
Man, I had hoped the gallant would get another attack to compensate for the fact that it's utter dogshit when compared to any other knight.
>>
File: hX7BG4q_d.jpg (68KB, 640x480px) Image search: [Google]
hX7BG4q_d.jpg
68KB, 640x480px
>>53517579
>>
>>53517052
>>53516988
Anything for non-god specific CSM? Basic CSM, Possessed, Warp Talons, etc? Legion Rules?
>>
>>53517572

I would love it if that's how it works, I'm just mentally prepared for when that gets FAQ'd
>>
I will flip my shit if they'll make manticore/baneblade/any other main gun into joke, take away veterans doctrines, don't give lemans 3+ bs option, don't include Marbo etc.
>>
PLASTIC MANDRAKES AND KHERADRUAKH WHEEEEEENNNNN
>>
>>53517556
one note, that is
>>
>>53517557
As a long time Tau player I think they will be quite strong. Especially with markerlights. I think they were a lateral move. Neither stronger or weaker, just a different way to treat them.
>>
File: 15be9am_d.jpg (70KB, 640x480px) Image search: [Google]
15be9am_d.jpg
70KB, 640x480px
>>53517601
>>
>>53517586
Jokes on you! My dudes are so swole that their bodies have started to collapse under the weight of their massive gains!
>>
>>53517579
>>53517543
>>53517562
They could have baked the Knights all into one sheet, right? I mean, I love my knights, but having multiple datasheets seems kinda pointless.
>>
File: A31jf9A_d.jpg (65KB, 640x480px) Image search: [Google]
A31jf9A_d.jpg
65KB, 640x480px
>>53517623
>>
Why do tyranid flyers looks so fucking ugly?
Hive Crones and Harpies look like fat flying carnifexes.
What was gw thinking?
>>
>literally every single knight variant posted
>still barely any ork stuff

I hate leakers
>>
File: maxresdefault (27).jpg (38KB, 1280x720px) Image search: [Google]
maxresdefault (27).jpg
38KB, 1280x720px
Are there night-fighting rules?
>>
>>53517543
>In other news, the Gallant is still worthless.
>>
File: khorne.jpg (260KB, 1136x811px) Image search: [Google]
khorne.jpg
260KB, 1136x811px
>>53517643
DE AND ADMECH HAVE HAD NOTHING
NOTHING
>>
>>53517623
>>53517601
>>53517579
>>53517562
>>53517543
>fucking knights
Who the fuck cares about your dumb fucking meme army that doesn't even belong in the scale 40k is supposed to represent?
GIMME FUKCIN BOYZ STATS
>>
For the feet, so you triple the attacks or have to miss three times to miss?
>>
>>53517603
How would that not be how it works? You can swap the pistol or chainsword for the axe. You can get an extra attack with the chainsword whenever you fight.

Seems pretty clear to me
>>
>>53517617
Hahaha
Never
>>
I'm ready for that big gay DA leak.
>>
File: khorne band.png (2MB, 1137x837px) Image search: [Google]
khorne band.png
2MB, 1137x837px
>>53517493
>>53517497

THIRD EDITION BERSERKER STEAMROLLER BUILDS ARE BACK BABY

AWWWWOOOOOOOO
>>
Sooo.... How hard got tyranids fucked?
>>
Guard leak Guard leak.
>>
>>53517656
They dont need to post the Craftworld Taxi service codex yet
>>
File: Awoo.png (1MB, 1733x2000px) Image search: [Google]
Awoo.png
1MB, 1733x2000px
>>53517676
>>
>>53517642
They were thinking "man we gotta sell more transport briefcases, that means we gotta churn out some big fat huge models real quick so people buy more cases from us".

so they just slapped together the hive crone and the exocrine etc...
the abysmal lack of detail on those miniatures speaks for itself
>>
Will Perturabo and lorgar still be daemon princes despite being chaos undivided?
>>
>>53517668

I think that's how it works RAW and sounds super fun, which GW always seems to stomp out of my heart with FAQs.
>>
>>53517677

Unfucked?

They seem pretty tough, at least by the math.
>>
>>53517677
>Sooo.... How hard got tyranids fucked?

You're going to have to wait and ask GSCS
>>
File: IMG_1957.jpg (303KB, 899x1600px) Image search: [Google]
IMG_1957.jpg
303KB, 899x1600px
>>
>>53517677
They are great now.
>>
>>53517676
Dat anime run on the bezerker. What a fucking weeb.
>>
Can we get some Deathwatch pics?
>>
>>53517665
x3 attacks, so 12A.
>>
Still waiting to see why GW have been promoting Orks as "really good"
>>
>>53517530

Yeah, thats the points I was looking at as well, so may yet be proved wrong.
>>
>>53517686
Considering how unJUST they made Nids...
and how JUST they made Tau

DE could be surprise
>>
File: IMG_1609.png (358KB, 552x543px) Image search: [Google]
IMG_1609.png
358KB, 552x543px
>>53517714

>muerto al falsa emperador
>>
>>53517701
I'm pretty sure you only get the bonus attack if you use the chainsword.
>>
>>53517714
>Señor de Slaanesh

Ha.
>>
>>53517720
Kevin's been watching fucking Naruto again
>>
>>53517714
Translencia porfavor
>>
>>53517748
read the god damn rules. its not even that hard
"each time the bearer fights, it can make 1 additional attack with this weapon"
>>
Thread's dying because no DA leaks.
>>
>>53517676
I might stoop to the embarrassingly low depths of unironically playing chaos if berzerkers get new models and the rules don't get nerfed.
>>
>>53517234
>Need to know wether to take 20 Banshees or 30.

Yes
>>
>>53517805
But there's been a ton of CSM leaks.
>>
>>53517641
Avenger is a solid infantry shredder, the repeater battle cannon I'm not to hot on, 2d6 shots instead of 12 is not that good in exchange for -S2. Thermal is okay, but needs support.
Curious, it seems the best loadouts until now (Stormspear on the Warden, Ironstorm on the Errant and Icarus on the Paladin) is about to change. Range-wise I can see the Paladin wanting a Ironstorm to hang back and shell the opponent, the Errant pairs well with the Stormspear to murder the shit out of big models, and the Warden now being multirole works with the Icarus.
>>
>>53517541
>>53517547

Yeah, but people always think sisters are trash because they've never actually played against them, when they have always preformed reasonably well, since they're cheap BS3+ models with easy access to meltas and flamers.

A lot of the changes to transports have hurt our normal Immolator spam lists that everyone has been running since at least 5th edition, but with templates gone 3,+ being better than before, moving and shooting heavy weapons, and far better acts of faith I'm looking forward to experimenting with some different builds for once.
>>
>>53517746
Muerte. Muerte is death, Muerto is dead.
You don't say "Dead to the False Emperor"
>>
>>53517663
Well, I was about to post them, but now that you've dissed my army I think I'll stop for tonight. See you tomorrow, I guess.
>>
>>53517815
Hey if they make DA officially CSM I'm fine, I just want to know if the cost of my army doubled or tripled.
>>
>>53516974
Link to the imp agents leak? Can't find anything on blood of kittens
>>
>>53517788
Rough translations going down vertically here

Weapon hits automatically, unit hit does not get cover modifiers

Can't actually read the font

Lucius has a 5++, when he saves a wound in combat roll a d6 and on a 4+ deal a mortal wound to whoever attacked.

Lucius gets +2A against characters.

Can reroll 1s to hit and so do any Emperor's Children units within 6in.
>>
>>53517819

They're nearly on par since avengers only wound marines in 3+ now

Honestly all knight weapons look pretty damn viable
>>
>>53517846
Yay a spanish speaker can translate for us!
>>
>>53517819
Icarus is kinda trash unless you see flyers. Honestly, with the price bump, carapace weapons are a luxury. Try fitting 4 good Knights into 1850 now.
>>
>>53517860
Wow thanks hispanon
>>
>>53517815
Actually, is the Fallen page up anywhere?
>>
>>53517865
Italian but I know it enough.. I think.. what do you need?
>>
>>53517867
Honestly four BS3 (4+) shots aren't terrible. Especially when anything with FLY gets hit on 2+.
>>
>>53517867

>Try fitting 4 good Knights into 1850 now.

I think that's part of the point.
>>
>>53517887
Only mention I've seen is Fallen squads on the CSM points list.
>>
File: Dark_Angels_-Matt_Bradbury.jpg (15KB, 250x310px) Image search: [Google]
Dark_Angels_-Matt_Bradbury.jpg
15KB, 250x310px
>>53517805
DA leaks eh?

Okay if you insist.

>Dark Angels plasma weapons get to re-roll overheat results.
>Deathwing can re-roll 1s against CSM models in combat.
>Maces are AP-3 in combat.
>Still get +1 Toughness if they stay in base contact.
>>
>>53517888
6" range ass2 weapon with the text that starts with esta arma puede disparar, please
>>
ORK LEAKS

GIVE THEM NOW
>>
>>53517867
Not sure about the Icarus, since it now murders jetpacks, skimmers, flyers and everything in between. That said, the new cost makes me wary, yeah. I used to run five knights at 2k (warden-baron, two paladins, two errants) and that's obviously not gonna happen now.
>>
>>53517928
Real fired up!
>>
>>53517641

>Thunderstrike gauntlet ability

I've never wanted a knight before now...
>>
>>53517733
Saint Celestine and the Geminae Superia
10 Seraphim, 2 are dual-wielding Inferno Pistols and the Superia has a Power Sword and Plasma Pistol
30 Dominions with Meltaguns in every single fucking pair of hands, in 3 rhinos
3 Penitent Engines

1841 points so far, but I require an additional HQ

Wracking my brain trying to find a good USE for a Cannoness, since a 45 point footslogging taxbitch hanging around doesnt sit well with me.

an Eviscerator Cannoness wrapped in Death Cult Assassins (hell, maybe even Crusaders) with a priest could be good if they were crammed into a rhino., but no points for the Rhino.

Cannoness with an Eviscerator, Priest with a Chainsword, and 5 Crusaders brings me up to 2,000. A little melee ball of 3++s that can footslog to objectives, perhaps. Or a Cannonness with a basic Sisters team to chill somewhere.
>>
>>53517860
My spanish is rusty but isn't it if all his attacks hit a character he gets 2 additional attacks?
>>
>>53517145
As a KSons and Guard player, I'm looking forward to decimating a squad of rubrics every turn, and not exploding any guardsmen ever because lolcommissar.
>>
>>53517860
The second weapon can shoot enemy units within 1" and enemy units that are within 1" of a friendly unit

That mean Lucius can shoot units that are in combat with a different unit
>>
>>53517491
Do we know if hq's buff themselves? Would mean kharn is rerolling his pistol hits, though not axe due to the betrayer rules
>>
>>53517915
That sounds awesome. Got anything on the best nid model, the Carnifex?
>>
>>53517731
Because orkz have had some pretty damn good leaks so far?
>>
>>53517938

They had that in 7th, too.
>>
>>53517951
Cheers m8. That sounds great
>>
>>53517864
Were it not for the cost I'd agree. 90 for a avenger is fucking steep.
>>
>>53517438

I agree, fuck those pussies. (I'd prefer to make my own hole though)
>>
>>53517936
MY WAAAGH IS READY AND SO IS MY FAT GREEN COCK
>>
>>53517916
"this weapon can shoot while positiond at 1" or less from an enemy unit, and can choose as target enemy units situated at 1" or less from a friendly units."
>>
>>53517916
It basically that you can fire that weapon at enemy units that are an inch away from lucius or another friendly unit.
>>
>>53517946
yes, this is correct.
>>
>Guard have been good exactly once in 8 editions
>still bottom tier this edition
If conscripts are 4 points i will know that all is lost
>>
>>53517915
got any of them nice pictures?
>>
>>53517915
I'm just going to pretend this is all true because I like what I'm hearing so far.
>>
>>53517788
italinfag here, i'll try to translate it
>first weapon is a flamer
>second weapon is a pistol
>his armor has 5+ invulnerable save and for every successful save in the combat phase the enemy that attacked him suffers a mortal wound on a roll of 4+
>when attacking Characters he has 2 extra attacks
>Emperor's Childern units within 6" can reroll failed to-hit rolls of 1
>>
How does units handle multiple melee weapons such as the knight?
I'm guessing you either get 12 titanic feet attacks or 4 reaper chainsword attacks, right? Not both..
>>
>>53517980
>>53517992
Thanks eurobros.
>>
>>53517951
This seems to be the rule for the lash of khorne/bloodflail as well so whips have their special rule flavor as such I guess, not a bad bonus at all
>>
A very important question, I notice that several dataslate have empty subfaction like chapters or clan, does subfactions have their own special rules or just simple fluff?
>>
>>53517963
Your delusion is strong.
>>
>>53517946
More specifically it's something like "If all the attacks made by Lucius the Eternal are against the same enemy character, make two additional attacks. These attacks must be against that same character."

Just simplified it.
>>
>>53518021
In AoS you attack with all weapons on the profule UNLESS it says you have to choose A or B when modelling/army listing
>>
>>53518003
Everyone thinks they're worst ATM. Tau, Sisters, Necrons, Orks... the only people I've seen be happy are CSM and they're utter crap in 7th currently.
>>
>>53517908
Well, I managed. So I feel somewhat triumphant.
>>
>>53517648
Not that we have seen, but at least one narrative mission presented is about the attacker being on a sneaky sabotage mission with the defender being the patrols.

I would also imagine that night-fighting rules are easy to implement.

An advantage of deliberately splitting the game into open, narrative and matched play is that it much more clearly invites people to "mod" the game when playing open or narrative.
>>
>>53517946
>>53518000
No, is enough they select the same target.
>>
>>53518037
Really? What makes orkz shit then?
>>
>>53517940
>Wracking my brain trying to find a good USE for a Cannoness, since a 45 point footslogging taxbitch hanging around doesnt sit well with me.
Honestly, the reroll aura's worth 45 points.
>>
>>53518021
You get to split up the attacks between weapons. So you can go 1 chainsword, 2 titanic feet (becomes 6), and 1 gauntlet.
>>
>>53518062
After you prove they're good.

>Inb4 muh mob rule
>>
>>53517633
it's probably so that if in the future they want to fuck with the stats of single knight they dont have to edit them all
>>
>>53518041
Yeah makes more sense for the duelist flavor. Need to cross reference his total point cost but it seems he went from "Good-if-kinda-eh" special character to legitimate feature in any Slaanesh army so good for Lucius
>>
>>53518052
>>53518052
>>53518052
No anyone saying orkz are bottom is retarded, the boyz are back in town tbqh

We may not be the absolute undeniable best, but we're getting a major buff
>>
>>53518052
tbf it would massively help if we had any leaks for guard. We've seen at least one datasheet for all those you listed except for them.
>>
>>53518005
Of course not. But some italian guy posted it on a forum so it must be true.
>>
Does anyone know what Haywire does now? I have no idea how it's gonna work.

>TFW no leakers have the Eldar/Necron book
>TFW if they did DE would leak last
>>
Give Magnus/Ahriman/ExSorc datasheets pls.
>>
>>53518016
grazie
>>
>>53518099
Any new CSM leaks?
>>
>>53517716

Really? Which units are viable now?
>>
>>53518052
Well from what ive seen from the leaks
>blast weapons still ass, especially the russ and basilisk
>no news of returning special characters from 5th ed
>orders are now only 6 inch range
>vehicles will probably get a massive price increase
Seriously whats with all the 6 inch bullshit, 6 inches is fucking pitiful
>>
>>53518070
But she has to get to the firing line, and there's no room for her in the Dominion partywagons. I suppose I could drop one of them for an Immolator, and make it hold 5 Retributors + a Cannoness (Rets are cheaper and the Cannoness would rob the Doms of Vanguard)
>>
>>53518073
prove they'll be shit in 8e then, literally everything we've seen out of 8e looks positive
>>
>>53517905
Fair point. Just not sure they are worth it even still. Points are tight now unless people shift up to 2k games.
>>
>>53518052
Nid/SoB primary with sides of puppies, crons, and Slanneshi daemons here. So far I'm pretty happy with my armies.
>>
>>53518103

Necrons got leaked a bit
>>
>>53518037
I mean they seem to have fixed most of the main issues orks have had just with the core rules changes.
>Elimination of initiative
>Charging units always strike first
>Orks can advance, shoot, and still charge with a reroll on charge distance
>Hidden PKs are back
>Open-topped means a battlewagon full of burnas will be fucking scary
>Flash gitz are actually a decent firepower unit now
Overall, I'm cautiously optimistic about what we've seen so far. We just need to know the points and basic ork statline and I think Orks have the makings of a solid army for 8th edition.
>>
>>53518118
>Seriously whats with all the 6 inch bullshit, 6 inches is fucking pitiful

n-no it isnt! size doesnt matter!
>>
File: 1455086877500.png (677KB, 792x792px) Image search: [Google]
1455086877500.png
677KB, 792x792px
>>53518073
>>53518037
>Ork False Flaggers back at it again
>>
>>53518032
just fluff. Its an empty placeholder allowing you to chose your subfaction, which can be an established one, or one you made up. the only time it matters is for special characters, who will have their own fixed subfaction, and may have (or not be affected by) abilities that target subfactions.

For example, if you chose <SALAMANDERS> as your <CHAPTER> your captain's ability to let nearby <CHAPTER> units reroll 1s wont work on marneus calgar in the same army.
>>
>mfw la thread è infestata da italiani
>>
>>53518032
Mostly empty. All it really does now is prevent you from mixing special characters from different sub-factions in the same detachment. But it certainly could do something in the future.
>>
>>53518120
Disregard some of this, her reroll aura isnt Infantry-Only like priests and Acts of Faith are, a Cannoness can hang out with 3 Exorcists and give them all free rerolls. Assuming I used Exorcists, but their math isnt SUPER promising.
>>
>>53518059
So as long as he's dueling a character he's fucking with 7 attacks that hit on 2s and are rerolling doing a guaranteed 2 D a pop w -3 Rend? Lucius is a bad man indeed
>>
>>53518141
I believe its also been said that the more you focus on one of these factions, you get more command points, and special themed abilities to spend them on as well.
>>
>>53518136
Flash Git leaks?
>>
>>53518118
Maybe people will actually consider vox.
>>
>>53517746
>>53517714
>>53517755
>>53517788
>>
>>53518168
>you get more command points, and special themed abilities to spend them on as well
just abilities. You unlock faction specific strategems for each faction that is shared across all units in a detachment.

None of which come in the indexes, so its kind of a moot point at t his point.
>>
>>53518118
Yeah, and necrons went from AV13 to T6, the monolith almost doubled in price whilst losing 1 BS, warscythes got smashed from one of the best vehicle killers to a better autocannon and Destroyers wwent up in price 50% but their gun is heavy.

You aren't the only ones getting shat on.
>>
KHARN S T R O N G
>>
File: 1496162141824-p.png (1MB, 2480x1748px) Image search: [Google]
1496162141824-p.png
1MB, 2480x1748px
Rate, but do not hate.
>>
File: stompa.jpg (78KB, 720x960px) Image search: [Google]
stompa.jpg
78KB, 720x960px
Has anyone else noticed... this doesn't have a Toughness value?
>>
>>53517058
Represent

So what are the chances of getting updated guard models in the near future?
>>
>>53518144
>la thread
KYS
>>
>>53518165
I'm happy since he's always been supposed to be the character duelist of the chaos lords, but crunch-wise never been up to the task.

He might finally be worth bringing.
>>
>>53518144
MAMMA MIA
>>
>>53518178
Ive always used vox , if they increase range to 12 inches at the least i will be somewhat happier
>>
File: SpacemarineGettingArmoured.png (474KB, 816x467px) Image search: [Google]
SpacemarineGettingArmoured.png
474KB, 816x467px
where the fuck is his mouth?
>>
>>53518118
>blast weapons still ass, especially the russ and basilisk
True, but blast weapons have always been ass. Exterminators and Punishers will continue to be the go-to tanks.
>no news of returning special characters from 5th ed
Meh.
>orders are now only 6 inch range
I'm betting vox casters will negate this limit
>vehicles will probably get a massive price increase
This applies to every army, though, and Guard will almost definitely be able to bubble wrap shit loads of heavy weapons for cheaper than anyone else.
I don't even play Guard but I can see plainly that they'll be solid.
>>
>>53518195
Forgot the text

>the first weapon: 8" assault 1d3 automatic impacts that ignores cover

>second weapon: 6" asault 2 this weapon can shoot at 1" or less from an enemy unit(you can use this in combat)

>Death to the false emperor
>Armor of the shouting souls:invulnerable save of 5+,everytime he makes a succsesful armor save roll a d6, in a 4+ the attacking unit suffers a mortal wound(holy shit)

>Duelist pride: if all of his attacks target a character make 2 additional attacks, those attacks must be done to the same target.

>Lord of Slaneesh: everyone with the keyword(Emperor´s children) reroll hit rolls of one
>>
>>53518202
its t8.
>>
>>53518202
W= Widerstand=T=Toughness=8
>>
>>53518202
It's german, W is for toughness
>>
File: 1437875109259.gif (463KB, 500x282px) Image search: [Google]
1437875109259.gif
463KB, 500x282px
>>53518202
FUCK
>>
>>53518175
An unconfirmed stat line said S5 AP-2 Heavy3 24"
>>
>>53518222
On your mother's pussy
>>
>>53518202
Well anon let me help you, the W column, in the German datasheet, is the toughness, which is 8
>>
>>53518144
In which awful part of the italian internet is "thread" female?
>>
>>53518118
>>53518118
BUT
Being cheap is what guard does best. That may still apply to the tanks
>The orders autopass, meaning the vox will likely be used to give us long or even unlimited range
Only three of our tanks rely on large blasts which were nerfed and one relies on rapid firing small blasts which were comparatively buffed


So we have hope. I just pray the vanquisher is decent enough to justify because god dammit I want to put large caliber guns on SOMETHING!
>>
>>53516890
>I'm waiting to learn more about allies
I'm sick of allies. We should have to rely on allies, especially in the "take what you want!" or in our case "Take what you want as long as it includes Celestine!"

>I'm quite enamoured with the idea of Dominion/Retributor party rhinos carrying TEN special/heavy weapons each, especially with the free move dominions grant their transport.
Doms have always gotten a free move since 5th. It's called scout. The party bus is going to be our new monobuild. Hope you have money to triple up on those special/heavy weapons that cost $10-15 each! Don't forget your $13 Imagrifiers!

>Celestine being mandatory is annoying, but giving Celestine an act of faith, and then Celestine giving Seraphim an act of faith, to put them both in melee turn 1 is a hell of a distraction to let Retributors build up momentum.
Once again, we have a monobuild and LOST options, which only enforces it more.

>And Death Cult Assassins/Penitent Engines are actually pretty fucking scary if you can get them in close. As mentione above, if you use a command point to make sure you get Desperate for Redemption, a squad of Penitent Engines kills Land Raiders, Monoliths, and Imperial Knights on the charge.

DCA and PE have always been scary if they get close. The only difference is that now they have a chance to actually get there.
>>
>>53518201
>give me criticism, but dont actually critizise.
Yeah nah fuck you buddy.
>>
>>53518240
>>53518231
>>53518229
>>53518226
I'm dyslexic, my eyes just kept glazing over it.

Thanks anons.
>>
>>53518202
It has 8t 40w
Its in a meme language
>>
>>53518202
It's 8..... It's between the strength and the wounds....
>>
>>53518202
It does. It's 8
W for the German Sheets is Toughness.
>>
>>53518241
Nowhere, he's a huge faggot
>>
>>53518144
>Implicando que italiano no es suficientemente similar para traducirlo
>>
>>53518214
The wound inflation and lack of instant death generally makes his I-save-you-die ability that much more terrifying as well. Anyone he charges that doesn't die is probably risking getting killed by a counter mortal wound
>>
>>53518201
>The Emperor's Easy Mac
>>
>>53518223
That depends on if exe and punisher are nerfed
Also for me personally if conscripts are still 3 points, that was the best change from 5th to 6th
>>
>>53518201
I like your creamsicle marines anon
>>
>>53518199
Do we know if kharns rerolls buff himself as well? He is a world eater unit, would mean he can reroll his pistol hits
>>
>>53518201
Mayonnaise & Mustard
>>
>>53518254
Vanquisher is str8 ap-3 1 shot D6 damage
>>
>>53518201
Scheme looks good. I'd paint the belt buckle orange though.
>>
>>53518267
Maybe Boldrini lurks this threads
>>
File: 515ViTvFWfL._SX342_.jpg (28KB, 342x342px) Image search: [Google]
515ViTvFWfL._SX342_.jpg
28KB, 342x342px
>>53517714
Él es Intrigante!
>>
>>53518201
>thought for the day: Be strong in your ignorance
>>
>>53518316
Don't think so. His other special rule "the betrayer" seems to rule that out sadly.
>>
>>53518321
Horseshit. That's worse than a lascannon.
>>
Why does everyone think Orks will be good now? From what I've seen so far, not much has changed.
>>
>>53518199
>>53517714
Post Ahriman pls.
>>
I will jerk off into panties and lick them for guard leaks
>>
Can someone give stats for Hellbrute ?
>>
>>53518340
Are you blind?
>>
>>53518326
Kek
>>
>>53518339
72 inch range still, but yeah it is
>>
>>53517860
Also there is that whip thing that for some reason is a shooting weapon, and can be used even if it's at less than 1" and can hit enemy units that are at less than 1" from friendly units
>>
>>53517057
I think people are misreading the Zoan rules. It's probably one smite per unit of 3+ Zoans, not one smite per Zoanthrope model.
>>
>>53518136
Those are core rule changes more than Ork specific.

We haven't seen any abundance of Twin-linked to make up for our shooting. We have no confirmation if we're S3 still and the Ork faction focus didn't mention anything, despite being very boy heavy focused.

Our buffs are all very close range, blasts have removed any accurate and reliable fire power we had.

No mention at all of a invulnerable on regular characters / hq's outside of KFF, which we're assuming is unit based and not model based as it stands.

And a shit 6+ FNP.
>>
>>53518339
Depressingly it's true. It's made the damned Leman Russ annihilator the better tank hunter.
>>
>>53518201
He isn't angry enough.
>>
I've just read our index. I've got few observations to share.
tl;dl it seems really balanced with every unit viable but without any really big power boost.

-First of all we have to wait for the proper Codex, becouse it's just the basics. Minimum special rules for the units and without any special items except weapons.
-Forget what you know about points values. almost everything have a different cost maybe except Venoms.
-Vehicles with 10+ wounds and being less likely to blow up should really benefit our faction.
-FNP is like in 7th game turn based.
1: 6+ inv
2:reroll run/charge
3:+1to hit but CC only

Units:
-Archon would be a cheap HQ filler. Even Bestmaster is more expensive O_o and new huskblade is a joke. His special boost is just use my LD or whatever.
-Haemonculus give +1t bubble but only for coven units.
-Succub seems about the same, I forget what she gives cult units, rerolls maybe. Archite Glaive is now +2s but -1 to hit
-Court are similiar I think to what we had in 7th.

-Warriors are 7 points.
-wyches are similiar but with 'no escape' rule.

-Incubi got reasonable price and the mandrakes seems really good With nice shooting attack, 5++ and Deep strike.
-beasts are looking interesting, high attack values and movement. Beastmaster let them use his LD and give to hit rerolls.

-Reavers are about twice as costly O_o Got second wound but losses all interesting abilities. Caltrops now activates only when the opponent is running away. Meh! Their turboboost is just straight 24'' now.
-Scourges are cheap and have that no scatter Deep Strike.
Haywire now damages vehicles on 4+ and deal 1 bonus mortal wound or D3 if you roll 6 to wound.

-Wracks and grots are about the same as they were. I was hoping on some more wounds for the G-Unit Haemoculus seems mandatory for the +1t now.
>>
>>53518291
Agreed, and now that he can get a transport to charge out of, without it being a landraider, his +3 save and footslogging is also mitigated from earlier editions. I really quite like it.
>>
>>53517320
No. They'll just normal and not OP. If you played normal mechanized-troop tau and have one riptide and one ghostkeel nothing will change for you. You'll have to learn new strats.
>>
>>53518334
Saw that but betrayer is specifically fight phase, his aura is all hit rolls
>>
DO WE HAVE ANY CONFIRMATION IF NO ESCAPE STILL EXISTS!
>>
>>53518382

-Rider cost about two 7th ed Riders O_o you can mix passengers now (except Incubi) All have 5++.
-Ravager is now the same price as a Rider.
-Venoms should be gold. -1 to hit for the opponent and still you got this 5++. Obvoius upgrade for the splinter cannon is now free I think

-Flyers with more wounds seems really good now, But they are just -1 to hit for ground units.
The Bomb is generating D6s for every model Voidraven will fly over (3d6 for monsters/vehicles) maximum is 10 dice. Then they will deal mortal wounds on 4+

-Taloi are cheaper but nerfed with only 6t/6s got 8'' movement but now could explode. The blast deals mortal wounds so can easly damage other taloi. Of course they got more wounds now.
-Cronos is more expensive than Talos and gove no boost I think. He is the damage dealer now.

>From DakkaDakka
>>
>>53518339
It gets to roll 2d6 and choose the higher result for damage, so basically it's a really long ranged meltagun. Even so, it's pretty shit unless it's dirt cheap.
>>
RAVIOLI RAVIOLI GIVE ME THE ORK LEAKIOLI'S
>>
>>53518345
Sure:
Move 8" (6" at W4, 4" at W2)
WS 4+ (5+ at W4, 6+ at W2)
BS 4+
S 5
T 5
W 8
A 3 (2 at W4, 1 at W2)
LD 7
Sv 4+
>>
>>53518382
Talos?
>>
>>53517676
ONCE THE GALAXY BURNS, WE WILL DEFINE RIGHTEOUSNESS!
>>
>>53518401
Probably not. As EVERYTHING can hurt EVERYONE. And EVERYONE can choose to disengage.
>>
>>53518321
You do not know that, that's just speculation based on 7E's rules, but you forgot the rerolling damage part.

Ultimately I'm hoping they buff it because obviously the 4" long, 1/2" diameter doomcannon needs to be stronger than the inch long 1/8" diameter Portable AT gun.
>>
So I see a lot of people saying Quantum Shielding sucks. Why? It doesn't help against small arms but it will definitely help against melta and lascannons.
>>
>>53518423
Actually that was from the leak from the last couple of threads
>>
>>53517714
>Freaking Lucius the Eternal
>Only movement 6"
>>
>>53518283
vero, ma qui in molti dichiarano direttamente di essere italiani
>>
>>53518401
>>53518422
Fuck I was thinking of OUR WEAPONS ARE USELESS.

MY BAD
>>
>>53518425
its just that it does the opposite of what it used to do (protect against small arms fire)
>>
File: IMG_0053.jpg (16KB, 240x240px) Image search: [Google]
IMG_0053.jpg
16KB, 240x240px
>>53518234
>>
>>53518436
Lots of cunts
>>
>>53518404
>Obvoius upgrade for the splinter cannon is now free I think
Unlikely. Everyone has to pay for all their weapons in the indices.
>>
>>53518203
We can hope, Cadia did just go bye-bye after all.
>>
>>53518407
Move 5"
Str 4
>>
>>53518340
All of their biggest issues are fixed, and they'll have an easier time of getting into combat than before. They also have some nasty tricks up their sleeves, dreads might actually be good now, some previously meme units are rumored to be decent, KFF is buffed, and Painboy is an aura instead of being attached to one unit. Loads of positive changes for orks, my good anon.
>>
>>53518406
>>53518378
>>53518358
It'll need to be the new eradicator in terms of cost to not be hot garbage. Especially with the one shot chance against enemy vehicles removed.
>>
>>53518442
yeah thats my thought too. I'm just copying and pasting.
>>
>>53518217

Better idea for Vox:
>An Order from a unit with a Vox can be issued to one unit with a Vox, regardless of range.

Vehicle Vox Casters can act like megaphones for their cheap troop compliments, but if you're building more equipped and specialized guard then you should just be able to keep your Command at the back and issue Orders to the front by using them as walkie-talkies rather than megaphones.
>>
>>53518404
Bomber seems cool. I like how you want to try to manuever to set up a bombing run within the limits of your 90° turn.
>>
>>53518144
>la thread
>LA
>>
>>53518472
what's wrong with la thread? should it be la threada or something?
>>
>>53518404
Two big questions: what do Phantasm launchers do? And how are Raiders in CC?
>>
>>53518488
Wrong gender
>>
>>53517948
Primaris psykers (those're gonna get a new name) at least have a chance not to die when they perils though.
>>
>>53518425
Because it does nearly nothing. Unless you're facing a ton of lascannons or have been charged by a Lord of War, it's nearly worthless - it just replaces the save that the vehicle would get anyway if it wasn't a frail piece of shit. Autocannons and plasma wreck Necron vehicles and they're pretty cheap weapons.

Generally, it's just a shitty rule that doesn't do much.
>>
>>53518500
ah. you learn something new every day. viva italia
>>
Does someone here have the imperial codes? Post the guard weapon list!

DO IT

DO IT NAOUGHW
>>
File: Knights.pdf (6MB, 1x1px) Image search: [Google]
Knights.pdf
6MB, 1x1px
For the fellow Knight players.
>>
>>53518052
Space Marine player currently happy with changes, but then again I didn't go in for Grav and Drop Pod spam and my Boy Vulkan took a 40 point drop.
>>
>>53518517
What? How does it work?
>>
>>53518144
>LA

>anonimo è talmente bigotto da assumere il genere di una parola erroneamente
sei problematico, pirla
>>
>>53518542
Now all we need is the chaos version of this.
>>
>>53518550
Spaghetti spaghetti mamma mia pizzeria
>>
>>53518488
It is suppose to be IL thread, because "thread" clearly sounds male

LA thread sounds so wrong.
>>
>>53518550
Should we call the national Selvaggiona?
>>
>>53518554
change keywords and it's the same
>>
>>53518499
Well we know shock prows are still an upgrade for Raiders. Looking at the Ork vehicle combat upgrades I think they'll be pretty nasty. Plus with fly they can immediately disengage and shoot the next turn.
>>
>>53518421
8th is khorne's edition

The tier list should just be a khornate mark on top and all the other symbols laying in a bloody heap on top of each other
>>
>>53518554
pretty sure that was leaked a couple of threads back
>>
>>53518544
Living metal
Each round regenerate 1 wound. Vehicles and characters have it. A Phylactery make you regenerate 1d3 wounds instead.

Reanimation protocols
As leaked. At the start of your round roll a d6 for each dead model in a unit that has not been wiped out. On a 5+ you restore it. Resurrection Orb allows you to roll again once per game. Arks have the same effect for embarked or models within 3".

Quantum shielding
This is HUGE. Basically each time your vehicle take more than 1 damage roll a d6. If you roll under the number of wound loss you ignore the damage. So for example if a lascannon hit you Barge and does 5 damage on a roll of 4 or less you ignore it.


Gauss
NO special rule, but Gauss weapons have an addictional -1 to AP. For example Gauss Flayers are AP-1 while the Immortal gun is S5 AP-2.

Tesla
The same as before, on a 6 does 2 extra hit. Now it works again in overwatch, but it doesn't if you get a -1 to hitk, like if you shoot after advancing. Annihilation Barges have an Assault 8 Gun.
>>
>>53518532
Please, for the love of the Emperor.
Also, beginning to end high quality scans when?
>>
>>53518431
You mean that one guy greentexting with no pictorial evidence? Yea color me skeptical
>>
File: Dz4mUWl.jpg (90KB, 750x1000px) Image search: [Google]
Dz4mUWl.jpg
90KB, 750x1000px
>>53518554
Gotcha covered. Should I have included the Renegade in the pdf?
>>
>>53518439
>>53518517
I get it, but you gotta admit it's a cool rule. Nothing funnier than seeing a guy with melta wanting to stay more than half range away to try to wound it.
>>
>>53518568
>>53518575
That was badly worded, I apologize. I mean now what we need is a CSM leak as comprehensive as this.
>>
>>53518377
>Those are core rule changes more than Ork specific.
Only the first two are, and both of those help Orks more than just about any other faction.
>We haven't seen any abundance of Twin-linked to make up for our shooting.
I mean, I assume most of the units that are currently twin linked will remain so, like warbikes, dakkajets, deffkoptas, etc
>We have no confirmation if we're S3 still and the Ork faction focus didn't mention anything, despite being very boy heavy focused.
True, that's one of the last pieces of the puzzle.
>blasts have removed any accurate and reliable fire power we had
We always relied on twin-linking for semi-reliable firepower, not blasts. Our blast weapons have always been pretty garbo, but yeah, the ones we have are even worse now, I'll give you that.
>No mention at all of a invulnerable on regular characters / hq's outside of KFF, which we're assuming is unit based and not model based as it stands.
Yep, we probably still won't have easy access to invulnerable saves, but getting charges easily and attacking first means we also won't be receiving anywhere near as many attacks in return.
>And a shit 6+ FNP
I mean, the 6+ FNP is just a little bonus, and the only iteration of FNP we've seen so far that isn't 6+ is the death guard one. A 17% reduction in wounds isn't nothing when you're playing an attrition army.
Having good saves has never really been the selling point or main strength of Orks, it's loads of cheap spammable shit. We're like Guard, but we want to assault you instead of shoot you.
>>
>>53518592
I think he means the actual daemon-save-and-all chaos knight which will probably be in the forgeworld books I imagine?
>>
>>53518341
>>53518111
http://imgur.com/a/m4L2J
Here, I put some of the leaks and official sheets together in one album. Too lazy to compile them all into one album
>>
>>53518206
>>53518241
>>53518472
>>53518550
gender is fluid, stronzi
>>
>>53518616
Those are forgeworld, yeah. Might still be a ways out, I'd assume.
>>
Anything on Grey Knights yet? New storm bolters and deep strike rules seem promising.
>>
please post Mechanicus pages. pretty please
>>
>>53518622
Not in Italy
>>
File: Custode.png (205KB, 594x601px) Image search: [Google]
Custode.png
205KB, 594x601px
Just picked up a pair of Custodes yesterday because they look like they'll be fun to paint. Table top wise though do we know anything about how they're going to look? Any guesses?
>>
>>53518543
Imperial Fists player here. I'm less than happy with my thunderfire cannons, and we don't even know how the characters work yet. I'm still holding judgement back, but Marines may stop being my main faction for a while.
>>
>>53518262
>"Your language is a meme"
>"What?"
>"what?"
>>
File: 1496161283822s.jpg (2KB, 125x92px) Image search: [Google]
1496161283822s.jpg
2KB, 125x92px
>>53518613
>6+ FNP
Am I retarded when did this leak and did we meme magic this into existence
>>
>>53518656
Hopefully fucking amazing. I want custodes to ally with my Deathwatch
>>
>>53518578
>Basically each time your vehicle take more than 1 damage roll a d6. If you roll under the number of wound loss you ignore the damage. So for example if a lascannon hit you Barge and does 5 damage on a roll of 4 or less you ignore it.

Is this by weapon, or by shot? If I take 4 bolter wounds from one unit, do I get to take a roll that I pass on a 1-3, or do I not get a roll at all?
>>
>>53518650
Not anywhere except the brains of mentall ill
>>
>>53518656

Probably on-par, if not stronger than, Primaris. I'd wager 3 wounds minimum.
>>
>>53518680
"whenever you suffer an unsaved wound" according to the translators
>>
>>53518691
4-5 please god
>>
>>53518669
Painboy. It's from the Ork faction focus.
>>
>>53518621
>inferno boltgun
>only 2pts

YES
>>
>>53518544
For each unsaved wound doing mutliple damage roll a D6. If you roll less (not equal, just less) than the damage, you don't take any. Which sounds really powerful until you realise that most anti-tank guns do either 2 or D3 damage, so it's about as good as a 6+ save. Then you realise that all your vehicles are T6 and die pretty quickly to even things like assault cannons where you can't use quantum shielding at all because they're 1 damage. Then you throw your Necron vehicles in the bin where they belong.

>>53518601
It's an interesting rule, it's just also crap.
>>
>>53518578
>Quantum shielding
>This is HUGE. Basically each time your vehicle take more than 1 damage roll a d6. If you roll under the number of wound loss you ignore the damage. So for example if a lascannon hit you Barge and does 5 damage on a roll of 4 or less you ignore it.
What the fuck that's fucking BROKEN GOOD are you people out of your goddamn minds?!
>>
File: 125978471958.png (40KB, 142x165px) Image search: [Google]
125978471958.png
40KB, 142x165px
>>53518202
>effigy of gork&mork
>greatest ork warmachine
>hits on 3+
>>
>>53518705
Oh obviously, thought you two meant a universal one
>>
>>53518693
So that sounds like I'd not get a roll at all?
>>
>>53518621
Thanks anon, delicious legitness.

Interestings:
1: Ahriman only knows "dark hercuckicus" spells... so all of them
2. Disc makes sorcs into daemons now somehow
>>
>>53518578
Damn. Necrons seem extremely durable.
>>
>>53518592
GIB PLATOON REEEEEE
>>
>>53518621
Thanks m8
>>
>>53518721
Have you seen what its weapons do?
>>
>>53518572
All editions are Khorne's edition, as every battle makes him that much more powerful.
>>
>>53518719
It's on shit that's toughness 6. You don't need lascannons to take it down - small arms fire will solve an Annihilation Barge real fast.
>>
>>53518726
against d1 weapons you wont.
>>
>>53518721
>Stompa
>Greatest
It's a baby Gargant anon.
>>
>>53517940

That's the problem with the canoness. GW dumped their load into Celestine and said "Just use her xxDDddxdD" instead of giving the canoness something useful. Why can't she activate faith on a 4+ for being the leader?
>>
>>53518719
How is that "HUGE"? The vehicles are now T6 with a 4+ save. They used to be AV13. It's utter trash.
>>
File: kPnvEPy.jpg (231KB, 1288x972px) Image search: [Google]
kPnvEPy.jpg
231KB, 1288x972px
>Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4 instead of -1
>Weapon is -2
>>
>>53518762
Honestly, I would've settled for just having Repentia give you a command point when your opponent kills a full unit of them. It's fluffy, it's quick, and it would've made the unit worth a damn.
>>
File: great1_front.jpg (54KB, 315x354px) Image search: [Google]
great1_front.jpg
54KB, 315x354px
>>53518721
This is the greatest Ork warmachine and it's come here to fuck you.
>>
>>53518771
>They used to be AV13
I think you mean AV11.

Quantum shielding changed, clearly, so you cant take old quantum shielding into account.
>>
>>53518621
Thanks.

And god damn are Horrors useless now.

Same goes for Thousand Sons...
>>
>>53518735
No, never.
>>
>>53518793

>dis stompa is train'd tah stuff yer gob
>>
>>53518799
>what do the words "used to be" mean
>>
>>53518656
I think the real question is are they bigger than Primaris marines?
>>
>>53518781
Cut and paste of the new rending rules obviously.
>>
>>53518799
That's the core of the argument, though? The point is that they went from weak when penned but otherwise incredibly durable to weak all the time but with a slight defense against lascannons and LoWs that won't need to attack it anyway.
>>
>>53518656
Confirmed immune to the effects of mortal wounds, I.e. they can still take the invulnerable save (Emperor's aegis)
>>
>>53518621
>Magnus, Ahriman and other TS sorcs can only use three non-Smite powers in between them

lmao
>>
>>53518814
I hope you'll die painfully.
>>
>>53518781
Not very powerful, shame.

Less of a big stompy monster and more in line with regular HQs. Still looks like a solid choice though.
>>
File: old Banshees.gif (28KB, 410x186px) Image search: [Google]
old Banshees.gif
28KB, 410x186px
>>53517813
Yes What?
>>
>>53518621
DPs can take warp bolters now. New DP kit incoming?
>>
>>53518819
They were never av13.
They were av11 with a wargear that did a thing that changed.

You can't wonder why their new stats dont represent what their stats used to be with a piece of wargear that now does nothing close to what it did then.

The t6 4+ is representative of their previous base stats.
>>
>>53518825
I think the scale is approximately similar
>>
>>53518748
Yeah only ~72 bolter shots to bring it down, or ~190 lasguns, not accounting for cover or any healed Wounds from living metal if you can't kill it in one turn. Solved real fast I tell you.
>>
>>53518781
Copy paste from the Daemonettes.
>>
>>53518658
Just wait til they release more primaris stuff.
>>
>>53518850
take all the banshees you numbnuts.
They're great, cool and baller.
>>
>>53518621
So Ahriman is now a generic caster, his staff does nothing and Chaos oonly gets like 3 spells so all the other psykers in your army will be stuck doing nothing but spamming smite if you take him.

Oh and Magnus is also an unimpressive but reliable psyker with a shitty selecetion of powers.

Fuck you Games Workshop.

Time to homebrew the shit out of this, I've already cooked up drafts for all the cult affiliated disciplines and Ahriman and Magnus will definitely be back to their old casting numbers.
>>
>>53516795
So, will wounding difficulty max out at rolling a six? Will a lasgun hurt a T10 model with the same likelihood as a T6 model?
>>
>>53518848
It's weak/cheap only because the model is small.
Some goes for the GUO.

When/if they made new models for them, they will make them beefier to represent that.

They did the same in AoS.
>>
>>53518878
Oh, I'm already looking forward to that. Assault units with heavy bolters? In a faction who has Bolters as a gimmick? I might have to start caring about the Fast Attack slot.
>>
On the other hand, Magnus pretty much auto-hits with Prescience, and has seven S16 attacks doing 3 damage each. Pretty brutal.

Also, what is his bonus for getting spells off? If it's high enough, getting that 2d6 Smite might be doable.
>>
>>53518858
>You can't wonder why their new rule is shit compared to their old rule

The point
You
>>
>>53518891
yes
>>
>>53518862
>190 lasguns
That's a 50 man blob under a rank fire order.

HMMMMMMMM
>>
>>53518891
Yes, but T10 models also have a lot more Wounds than T6 ones.
>>
>>53518740
Miss because BS2 and stop shooting on a 1?
>>
File: size comparisons.png (3MB, 2176x1004px) Image search: [Google]
size comparisons.png
3MB, 2176x1004px
>>53518859
>>
>>53518910
That seems kinda weird.
>>
>>53518339

Roll 2D6 take highest for damage

So yeah still not that great
>>
>>53518890
>So Ahriman is now a generic caster, his staff does nothing

These are "get you by lists" all special characters are much simpler. They'll get fancy stuff again once books come out.
>>
>>53518891
Here's how it works:
>If strength is half or less than toughness, wound on a 6+
>If strength is less than toughness, wound on a 5+
>If strength is equal to toughness, wound on a 4+
>If strength is greater than toughness, wound on a 3+
>If strength is double or more than toughness, wound on a 2+
So, yes. 6+ to wound anything t6 or greater for a lasgun.
>>
>>53518928
So with helmets on the Custodes are definitely taller than helmeted Primaris(es? What the hell is the plural of Primaris?)
>>
>>53518928
Ah nice so they are the same size.
I wonder if primaris terminators will be a thing in the next months
If only we could have plastic custodes termies.
>>
>>53518136
>Elimination of initiative
>Charging units always strike first
Actually good for orks, but you're essentially saying the same thing twice.
>Orks can advance, shoot, and still charge with a reroll on charge distance
But we lose 1" of movement and half our shooting if we use the assault ability. Other armies with lots of assault weapons benefit more. Also all other weapon types were buffed in a similar fashion with being able to shoot on the move (no benefit to orks, as we could do this on a 6+ before) or assault after shooting anything. That's an overall buff to everyone, so no relative benefit for orks. We already had a charge re-roll.
>Hidden PKs are back
Nice, but our characters are way more vulnerable.
>Open-topped means a battlewagon full of burnas will be fucking scary
How is it any better than now? It dies faster and costs twice as much.
>Flash gitz are actually a decent firepower unit now
I've only seen a vague rumour, but maybe. I always thought they had decent firepower, they just cost way too much and didn't live long enough.

The rules are playable, but the points are stupid.

An ork boy is worth maybe 4 or 5 points, but rumours put it at 6.

The battlewagon is maybe a little better than a razorback or a rhino (carries a similar value of troops, a little tougher, not as good at shooting) but it costs nearly as much as a land raider.

The stompa has about the same killing power as a single imperial knight, same T and Sv and twice as many wounds, but no invulnerable save. That seems worth about 130-140% of a knight's value at best, but it's actually more than two knights.
>>
>>53518871
signoredimerda, ecco
>>
>>53518955
Primaries
>>
>>53518954
That seems pretty detrimental to T6 models. S4 is probably the most common weapon stat in the game and now it's hurting them 1/3 of the time instead of 1/6.
>>
>>53518913
If you let your opponent get a full unit of 50 guys all packed within 12" range of your 12" Mv fucking skimmer you deserve to lose it, retard. That's also 250 points of Guardsmen not counting the points for the officer issuing the order.
>>
>>53518781
>Slaanesh discipline
>pg 69

Kek
>>
>>53518991
Anyone making a new thread?
>>
>>53517491
Maybe he and Abaddon secretly joined an imperial Death Cult.
>>
>>53518991
50 conscripts is 150 points (currently)
300 points for 100 of them
all of them fire at 24", you're looking at the same volume of fire (roughly)
>>
>>53518944
Data sheets changing is pure speculation and very doubtful at that. What we will see are relics, chapter tactics, faction specific stratagems, etc
>>
>>53518928
Look at the bases. Minis aren't angled the same, so the size comparison is mooter than moot
>>
File: 1207126030978.png (45KB, 131x150px) Image search: [Google]
1207126030978.png
45KB, 131x150px
>>53518890
>waah waah I can't break the game 8 editions in row with my witchy-bitchy cocksucking magic
Grow a pair sorcerercuck.
>>
>>53518987
Yep, toughness isn't what it used to be, and wounding on a 5+ will become a lot more common. On the other hand, wounding on a 2+ will become a lot less common, as well.
>>
>>53519011
over here friendo

>>53517508
>>53517508
>>53517508
>>
>>53519048
>>53519011
we're on page 6, we can wait a bit before jumping ship
>>
>>53518987
You think that a coincidence? Marine units are T 4, 5, 7 and 8. The value that got much worse is the one they avoid. Also T 7 is all the old marine vehicles. Primaris stuff will be all T 8, so most stuff only wounds on a 6+
>>
>>53518884
And Jane Zar?
>>
>>53518731
Disks are supposed to be screamers so it might just be representing that the Sorcerer is in fact riding a daemon
>>
>>53519088
I wish she looked alil better, but with that many banshees, why the hell not.
Go full hog on that elusive properpity so rare on this board.
FUN
>>
File: cLfwAje.jpg (231KB, 1288x972px) Image search: [Google]
cLfwAje.jpg
231KB, 1288x972px
What the fuck is a Warp Bolter?
>>
>>53518892
Did we see the rules for a Great Unclean One and I missed it along the way?
>>
>>53519038
Thousand Sons sans Magnus we're weak as shit mate. Ahriman especially was horrifically over costed and nearly useless.
>>
>>53518833
Seems adequate. Anyone leaking custodes army list? I bet it's just two pages so please just leak it
>>
>>53519132
24" Assault2 S4 AP-1 D:2
I guess it's just a bolter altered by daemonic energies or some shit, as having a daemon using another as a weapon could be strange or something, why do you care
>>
>>53517960

Not him but here's what we know a pit carnifex

>67ppm
>Now strength 6, but crushing claws make them strength 12
>7" move
>Do d3 mortal wounds when charging, d6 conditionally
>T7, 7W
>>
>>53519132
Pretty good apparently.

Do chaos all get <GOD> keywords so you can have a detachment of nurgle marines and nurgle daemons using nurgle stratagems?
>>
>>53518972
>lose 1" Move
were you really thinking about advancing a blob of boyz outside trukks?
>characters are vulnerable
were you really thinking about advancing characters outside trukks?
>battlewagon dies faster
has 16 wounds at T8, and deffrollas are great so there's something for them to do after dropping off troops. that's way better than a razorback and rhino
>stompa
40 wounds is incredible if mekboyz can repair them, otherwise I remain equally unconvinced.

As usual with a horde army you have to see the pts, which we don't have. Sure the warboss, battlewagon and stompa are expensive, but they are our most expensive shit anyway.

I am concerned about how GW is pricing weapons, though. It appears as though they are pricing them based upon their profiles and not upon how well they can be used by the model they are given to. If that's the case then you'll never want to use orks as a ranged army because we'd pay the same for our big shootas as marines pay for their heavy bolters, but we only hit with ours on a 5+. The only weapons that come to mind as being great for orks are burnas/skorchas and rokkit launchers. I remember the scan in one of the earlier threads was misread as d3 wounds, but the rokkit launcher is actually a flat 3, which is great.
>>
>>53518972
>Actually good for orks, but you're essentially saying the same thing twice.
No, because that applies to subsequent rounds of combat, too. Orks will never be forced to strike last.
>But we lose 1" of movement and half our shooting if we use the assault ability
Before we couldn't shoot at all, and the loss of 1" movement is made up for by only needing to be within 1" to be in combat.
>Other armies with lots of assault weapons benefit more.
True, but that's relatively rare, and their troops are significantly more expensive and less numerous than ours. The only other army I can think of that has an abundance of assault weapons on their troops is Eldar.
>Also all other weapon types were buffed in a similar fashion with being able to shoot on the move (no benefit to orks, as we could do this on a 6+ before)
I'll give you that one
>or assault after shooting anything. That's an overall buff to everyone, so no relative benefit for orks
Again, true, but the only army that is likely to be able to beat us to a charge is Nids, and we have some decent hard counters to that (such as burnas).
>We already had a charge re-roll.
We had half a reroll, this one is better.
>Nice, but our characters are way more vulnerable.
They're less vulnerable to shooting than ever if you bubble wrap them properly, which shouldn't prove difficult. Yes, they'll still get chomped in melee by properly equipped assault troops and certain characters, but once you've made it to combat, the Warboss is basically just a slightly better Nob. All you really need him to do is swing once or twice and he'll probably make his points back.
>How is it any better than now? It dies faster and costs twice as much.
8" range with no template required, and up to 15d6 overwatch shots from the burnas inside, double what it was. Also the Bwagon isn't too shabby in an assault with its deffrolla. I don't expect it to last an entire game, but I do expect that it'll be good at what it does before it dies.
>>
File: f00acabbf22efc7960d67ce62c682501.jpg (734KB, 2560x1600px) Image search: [Google]
f00acabbf22efc7960d67ce62c682501.jpg
734KB, 2560x1600px
>>53519229
>why do you care
Two reasons.
1) I like WYSIWYG, but I don't remember any bits that may look like it
2) Now I want a Daemon Prince with a giant gun
>>
Does someone here have the imperial codes?

POST GUARD STUFF

DO IT

DO IT NAOUGHW
>>
>>53519361
Like I said somewhere else earlier, this could mean a new DP kit with talons and a warp bolter.
>>
>>53519295
>I am concerned about how GW is pricing weapons, though. It appears as though they are pricing them based upon their profiles and not upon how well they can be used by the model they are given to.
this is actually my biggest concern with 8th so far and the reason why I think they may still screw up balance. I've seen some good signs though, with weapons costing more for monstruous creatures than for infantry for Tyranids for instance that's a fucking lot of 'for', sorry, not a native-speaker and a bit tired
>>
>>53517960
theres a seperate tyranid thread with some leaked stats, a lot of units are looking really good.
>>
File: Broodbreedercensored.png (434KB, 1200x900px) Image search: [Google]
Broodbreedercensored.png
434KB, 1200x900px
>>53516795
>I made an art edition

So, I'm probably going to give up on orks and try to put together a genestealer cult instead. Got some spare guard bits and the contents of deathwatch: overkill plus extra purestrains and broodlords from shield of baal and space hulk and a rockgrinder. What else should I get? Mostly looking for cool miniatures, rather than what works on the tabletop.

Anyone make third-party models which are suitable for GSC? I'd like to make some pregnant cult breeders
>>
>>53519295
>based upon their profiles and not upon how well they can be used by the model they are given to.
a valid concern
guard shares soem of it's weapons with space marines and that extra level of bs/ws, T , S and 3+ save makes a lot of difference
>>
>>53518984

Primaris is the already plural of Primari. They should be called Primari Marines but Primaris is also valid since they're apart of a larger collection of Primari known as the Ultima Founding.
>>
>tfw you're the only dude who likes sisters of silence
I hope they get more models alongside sob
>>
>>53518890
>Thanks for buying our models
> and Now we are benching your faction
>>
>>53519430
>that's a fucking lot of 'for'
It is unusual, but is not grammatically incorrect.
>>
File: IMG_1125.png (20KB, 390x470px) Image search: [Google]
IMG_1125.png
20KB, 390x470px
>>53519038
> Thousand sons
>Breaking the game
>>
>>53519528
there really isn't much else for them to get aside from maybe a named character and a generic hq choice tho
nice minis though i'm not a fan of the topknot
>>
so tell me /tg/, are primaris marines getting any units besides those in Dark Imperium, and the Redemptor?
are there any customisation options for lieutenants and the squads?
>>
>>53519449
dude, thin some of the shadows from the face of the sexed cultist, they look good to emphasis a grotesque physique like for the genestealer, but the mutant breeder looks better than her as of now

good job, I might join you in the drawfaggotry soon, I've got in mind a pregnant patriarch
just to anger some autists
>>
>>53519597
Yes more primaris units are coming. There are blurry images of a primaris tank in between a pred and a land raider. However the marines in the start are mono pose so forget about customizing them with what's on the sprue.
>>
>>53518781
Is that witstealer effect cumulative? Could a charging keeper just immediately render any other greater daemon/vehicle/MC useless in a round of combat?
>>
>>53519106
They were screamers but now all the kits have fancy runecircles.
It's like they haven't taken their own releases into account in the rules.
>>
>>53518839
>One of those power is prescience and the other let's them double the move of a CSM unit
>>
i have a question
How does + stats affects to hit targets
It only affects wounds now?
>>
>>53519573
yeah but it still doesn't sound right, I manage to make better sentences most of the time

>>53519597
>are primaris marines getting any units
very probable. A Land Raider with a turret has been spotted during the WarhammerFest for a start
>are there any customisation options for lieutenants and the squads?
Judging from Dark Imperium, nope (although I can't remember if there's two profiles for lieutenants? I'll check)
>>
File: bread and butter.jpg (68KB, 700x620px) Image search: [Google]
bread and butter.jpg
68KB, 700x620px
How are guard looking for 8e?
>>
>>53518905
Seems to scale with his health? Probably at least +2 at more than half so I'd expect a lot of 2d6 mortal wounds to get rolled up
>>
>>53519715
Uh.. eh.. sit down anon.
>>
>>53519715

No leaks.
>>
>>53519715
Least covered.
>>
Guard always are always will be an afterthought
>>
>>53519753
That bad hu?
>>
>>53519407
>>53519132
In 4th edition, it was possible to give a Kai Gun to a Daemon Prince.

It's just a little thing for people that played back then.
>>
>>53519715
Most of what we heard so far is not so great.

Formerly blast weapons are hugely nerfed as anti-infantry weapons, Orders have lower range but are automatic.

I suppose it is an up for horde guard and people who like HWTs.
>>
>>53519861
I see. Thanks
>>
>>53519881
>Orders have lower range but are automatic.
but v-vox buffs the range amirite guys?
>>
>>53519295
>were you really thinking about advancing a blob of boyz outside trukks?
Well, since trukks are apparently about 80 points now, 12 models is a terrible unit size for morale and you have to disembark at the start of the movement phase, yes I was.
>were you really thinking about advancing characters outside trukks?
Since you can only give buff effects while not in a vehicle, yes I was. Probably on bikes, since they seem to be as good as ever.
>has 16 wounds at T8
T 7 if you want to shoot out. The marine tanks have fewer wounds, but a better save and the slight advantage the BW has in durability is made up for by the firepower of the razorback and the greater (effective) transport capacity of the rhino. OK, maybe it's worth a little more than they are, but nowhere near three times as much. As for the deffrolla, I remember when it was good before and how difficult it was to actually get that big target all across the board to actually hit something.

We've rarely struggled to achieve things once we are close enough, it's getting there that has always been the issue and this ruleset seem to make it harder than ever.

>I remember the scan in one of the earlier threads was misread as d3 wounds, but the rokkit launcher is actually a flat 3, which is great.

OK, that is good. Hopefully the cost of the boys was wrong too...
>>
>>53519907
That is the hope, Lieutenant... that is the hope.
>>
>>53519645
>>53519710
what I mean, in the codex or whatever it is that was leaked. does it seem like, say, the Intercessor sergeant can take special wargear? or that there gonna be any other loadout for the lieutenants apart from the two we saw in the box?

btw, I haven't seen any unit profiles for the redemptor and the new tank. what's up with that? are they not in the codex?
>>
Has anyone seen any indication of unit leaders apart from thousand sons sorcerers costing additional points? Seems very strange if they are free, since MSU already have significant advantages in this edition.
>>
File: 42f.jpg (99KB, 753x855px) Image search: [Google]
42f.jpg
99KB, 753x855px
>>53518621
>20ppm Rubrics from 23
>36ppm SO from 40
>Soulreaper cannons 20 from 25 at 1 better AP
>mfw

That said I'm miffed at the psykers from a psyker legion being nerfed to oblivion.
>>
>>53519710
>Judging from Dark Imperium, nope (although I can't remember if there's two profiles for lieutenants? I'll check)
There are two models with different wargear which seem to share a profile and unit name, so there's some indication that they can be done in at least two different configurations. Would bet on much more than that though, since primaris generally have few options and GW seem keen on making character models with very limited weapon choices and not doing rules for anything that isn't in the box recently.
>>
>>53519859
No worse yet tho.
Worse is for later.
Best way to b a guardsmans.
>>
>>53520011
>since MSU already have significant advantages in this edition
...Such as? Most of the changes seem to punish MSU
>>
>>53520053
Barebones Rubric squad (4+1 Sorc) is now 125 from 150 and they're actually good units you'd take. The Sorc got bumped down from 58 points to 45.
>>
>>53519881
>Formerly blast weapons are hugely nerfed as anti-infantry weapons
Yeah, how the hell do you remedy that?
>>
>>53518262
the fuck does that even mean
>>
>>53520291
They should have either made it 3+D3 or 2D6 pick highest at least.

Or 1D6 HITS instead of SHOTS.

The problem is kind of that you cannot separate effectiveness against infantry from effectiveness against vehicles/MCs anymore, which is what the Blast markers essentially did. So anything that gives more shots/hits makes them better against big targets too, which can go crazy fast.

So maybe only re-roll the D6 against infantry or something.
>>
MAGNUS IS GOING TO FUCK GIRLYMAN SO HARD HE'LL WISH TO BE HORUS
>>
>>53520291
Hopefully by use of high RoF medium strength weapons like the heavy bolter and autocannon.

The Hydra looks to be much stronger than before since snap firing is being replaced with a -1 to hit and twin linking is being replaced with a doubled rate of fire.

Similarly the Leman Russ Exterminator is expected to make put well, especially considering the buff to the Predators gun. But no concrete rules have been released on guard-specific weapons aside from the battle cannon>>53520344
. So right now it's all up in the air.
>>
>>53520525
Goddamn phone. Ignore the random post link in the middle there.
>>
>>53520525
Yeah, this is the time of the Punisher and Exterminator. Especially with the new wound chart they seem all around better (without seeing any particular stats yet). You can overwhelm everything with enough shots.

Of course you can use Command Points on totally vital "Blasts" but that seems like a really poor use of CP, so instead just put out more shots.
>>
>>53519715
Blast weapons are still extremely unreliable, like they've always been. That's about all we know so far.
>>
>>53520547
Hey! I'm not random! You are random! Blergh!
>>
Post SM leaks.
>>
>>53520634
>Yeah, this is the time of the Punisher and Exterminator.
>The two least interesting Russes are going to be the best.
Man, I miss the days of Lumbering Behemoth.
>>
>>53518198
What Necron stuff looks good in 8th so far tho?
>>
We have not had any spoilers of Faction-specific Stratagems yet, have we?

Curious that they have never come up yet.
>>
>>53520790
Speak for yourself, I love my pompom and my brrrrrt
>>
Okay, so fun thing I noticed: Not just basic Ministorum Priests have the Astra Militarum keyword, but also Uriah Jacobus, so you can include him without going full Imperium.
>>
>>53517439
You have 2 discipline to choose from you know that right?
>>
>>53520816
The monolith is back, and it's pissed.
>Particle whip is now a krak missile launcher that fires 6 times
>It's got 20 wounds at T8 with a 3+ and Living Metal
>still gets Gate of Eternity as well as another effect that does something with Mortal Wounds (can anyone read italian?)

https://2.bp.blogspot.com/-wzUlmFdO9CQ/WS1-ZsaN0DI/AAAAAAAAPQY/tRivBDAWhJ05iRkpy8KmWXjuExjAA3KywCLcB/s1600/IMG_1958.JPG
>>
Phoenix lords / avatar rules?
>>
>>53517663
>complains about meme army
>ork player
hmmm
>>
Man, sniper rifle is brutal. Mortal wound + normal wound on roll of 6. How can characters compete. I should really buy ratlings and make some sniper rifles for veterans.
>>
>>53521088
>one of the original armies is a meme army
lmao do you snuggle your imperial knights when you go to sleep?
>>
>>53520960
>can anyone read italian?
Is Spanish you fucking saxon. I will try anyway.
I think it says that when you deploy, you can choose X necron units. Those are waiting in the tombworld.
In any movement phase, before the Monolith moves, you can take ONE of these units and deploy them within 3" of the Monolith (and far from the enemy by 1").
If all the scyths and monoliths are destroyed, you lose lose units, and count as destroyed.
>>
File: 3X9wyHz.jpg (46KB, 332x500px) Image search: [Google]
3X9wyHz.jpg
46KB, 332x500px
>be new Tyranid rules
>be 7"/8" moving MCs full of ranged weapons that can shoot in/into close combat, have acid blood that does mortal wounds on 6's every single time you take a wound in CC, have death throes that deals mortal wounds to everything around you on a 6 when you die, have toxic spores that deals mortal wounds on a 6 rolling for every single enemy model within 1", before we even talk about the regular attacks
>be mfw at the end of a game when playing against other melee armies
>shooting armies need not even fucking apply because half my shit will be in CC with them on turn 1 and the other half on turn 2 thanks to charging from deep strike, run+charge psychic power, swarmlord ability, re-rolls, +1 charge range biomorphs, genestealers, spore pods, trygon tunnels, 6" pile-in moves
>>
>>53520907
who hasn't run punisher pask in their guardsman lives and not "BRRRRRT"' at least once.
>>
So Talons armies are actually non existant? Except if you go to -10 command points?

>What did GW mean by this
>>
>>53521641
it'll feel like a frantic invasion that has to have it's leaders popped in the incoming wave in order to make the incoming horde less ruthless. Just how fighting nids should be. Every army and every game should feel thematically different, sort of how KDK or Deathwatch play now.
>>
>>53521677
As long as you have an HQ to throw in, you have that detachment for 3-6 elites easily.

As long as they make up a character for each force, even if it's just a special version of the squad leader with a small special rule, it'll be fine.
>>
>>53521746
Yes I would be fine with using a Custodian guard as HQ.
But I don't think there is a way to make a character HQ. Leaker didn't find anything also.
>>
>>53521746
>>53521677
>>53521801
Maybe they will get special FW rules?
>>
>>53521677

If custodes and sisters are troops now you can put them in any Imperium army normally

If custodes and sisters are elites you can put them in any Imperium army

If shield captains are HQs now, you can use the HQ+elites force org to have an entirely talons army
>>
>>53521889
Custodes were confirmed troops by the leaker

However, I haven't heard of shield captains everywhere.

>We allies now
>>
>>53521937
I wonder how it is for Harlequins who are in a similar boat. They have no HQs.

In both cases I could see the Shield Captain/Troupe Master being upgraded to HQs though.
>>
>>53521975
It would only make sense. But I guess we're out of luck and I should start thinking about an allied hq.

Suggestions?
>>
File: 20170530_161825.jpg (182KB, 1318x988px) Image search: [Google]
20170530_161825.jpg
182KB, 1318x988px
Reporting from Dakka, a few inquisitor pages, custodes and sisters armoury.
>>
File: 20170530_163616.jpg (159KB, 741x988px) Image search: [Google]
20170530_163616.jpg
159KB, 741x988px
>>53522076
>>
Did we get eldar or harlie leaks yet?
>>
File: 20170530_162927.jpg (181KB, 741x988px) Image search: [Google]
20170530_162927.jpg
181KB, 741x988px
>>53522095
>>
File: 20170530_163157.jpg (143KB, 741x988px) Image search: [Google]
20170530_163157.jpg
143KB, 741x988px
>>53522125
>>
File: 20170530_163204.jpg (80KB, 741x988px) Image search: [Google]
20170530_163204.jpg
80KB, 741x988px
>>53522147
>>
File: 20170530_161841.jpg (176KB, 1318x988px) Image search: [Google]
20170530_161841.jpg
176KB, 1318x988px
>>53522171
>>
File: 20170530_161818.jpg (130KB, 1318x988px) Image search: [Google]
20170530_161818.jpg
130KB, 1318x988px
>>53522199
>>
>>53522095
Welp, so much for HQ Shield-Captains.
>>
So point costs of the same weapon change among armies.. not in the ways I expected.
Concerning the Russ, how much a full-kitted predator costs?
>>
File: 1489272129167.jpg (67KB, 900x900px) Image search: [Google]
1489272129167.jpg
67KB, 900x900px
Getting back into it and haven't played since 5th, Seeing a lot of talk about allies. So will death guard and full range of nurgle daemons be a thing?
>>
>>53522309
where was points for the russ?
>>
>>53522459
>>53520948
>>
>>53522072
flash gitz have 24" heavy 3 s 5 ap -2 dmg 1 guns, they also have BS 4+ base now and 2wounds (i think those they did have previously)
after they fired you roll a d6. on a 6 they can fire again.

>>53522110
just as they mentioned in the faction focus. they can grant a 5+ invul against shooting and a 6+ feel no pain basically, both with 6" range each.

>>53522128
cult ambush t able:
1 the enemy selects 2 table sides one after another on a d 6 roll of 1-3 you put your unit at the first table side. on a 4+ on the other side.

2 you select 2 tablesides just as in the first result and do the same d6 roll

3 place the unit anywhere but at least 12" from the enemy. 9" if the enemy cannot see your unit

4 place your unit anywhere but only up to 9" of the enemy

5 place your unit anywhere but only up to 9" of the enemy. then your unit may move d6" then your unit may fire as if it is the shooting phase. they can still shoot and assault in the shooting/assault phase

6 place your unit anywhere but only up to 9" of the enemy. the unit may move normally, even if it just arrived (and shoot & assault)

>>53522159
you can only assault flyers if you have the fly keyword aswell.

>>53522182
>>53522167
hahaha

>>53522188
seriously forget about demonhosts.
inquisitors and acolytes have the "by imperial decree" rule which basically lets them take any dedicated transport of the imperium just as if it is their own.

i wont go into too much details of inquisitors, its really just ridicilously much. but a little tidbit: ordo malleus inquisitors that are not in terminator armour can take incinerators (s6 ap -1 dmg 1) while the terminator may still take the psycannon 24" heavy 4 s7 ap -1 dmg 1
>>
>>53522511
>Flash Gitz are BS 4+

Shooting Race?
>>
>>53517915
not all of this is true...what a little faggot
>>
>>53522125
Based leaker, have you seen the profile for inquisitorial crusaders and priests?
>>
>>53522511
>Flash Gits may no longer be paperweights
Best timeline
>>
>>53522581
How are Helbrutes looking, based leaker?
>>
>>53522511
>you can only assault flyers if you have the fly keyword aswell.
heldrake time
what about flamers vs flyers?
>>
>>53522724
like a dread but at the end of each phase they lose a wound you roll a d6 on a 6 they either fire at the next enemy if no enemy is within 1" or they assault and attack the next enemy if one is within 1". bascially free attacks, especially if they are allready locked in close combat.
>>
>>53522725
have fun chasing vehicles with a 40" move with your 8" flamers. just not worth it
>>
>>53522768
That sounds great, thanks. I guess Warpsmiths have pretty complicated rules so don't feel like you have to do them. We greatly appreciate all the leaking you've done today.
>>
Any more Admech? So far one slight buff, one devastating nerf to an already mediocre unit. Please tell me Skitarii aren't just Scions with different guns and no DS now.
>>
are we migrating to >>53522244 ?
>>
>>53522790
Custodes cannot deep strike anymore??'
>>
>>53522796
kastellan robots have 6 wounds now :> onagers are also nice. neutron lasers are heavy d3 s 10 ap -4 dmg d6

>>53522795
warpsmiths can repair d3 wounds on vehicles or do 1 mortal wound to enemy vehicles hes not really special but has 4 wounds now.
>>
>>53522862
Do we keep our Ballistic Skill/WS buffs at all, or are we stuck at BS4 like the plebs?
>>
>>53522862
Thank you very much kind sir. Does he still get to shoot meltas and flamers out of his mechatendrils? I assume his stat line remains the same.
>>
>>53522171
When did Coteaz lose his henchmen ability?

Havn't played since 5th btw.
>>
>>53522961

Which one?

Unlimited, no max range "I've been expecting you" is fantastic in an era of no scatter deep strikes
>>
>>53522434
Funny, since 6th edition reintroduced allies and this is an old thing for other players by now
>>
>>53522511
>Flash Gitz are BS 4+ with reliable guns and a small chance of bonus shooting
>Lootas are AP -2 and D 2
>Tankbustas re-roll to hit
>Shootas are a free upgrade on boyz
>Killa Kans a little tougher and not much more expensive
>Painboyz can restore wounds
>Stormboyz can punch planes

Starting to think this might not be so bad. Trukks and wagons seem way overpriced, but most vehicles do for everyone. At least that means not having to kill as many of them.
>>
>>53522862
>kastellan robots have 6 wounds now
How does the datasmith work? Is he a character or a member of the unit?
>>
>>53516795
when is 8th coming out?
8th looks awesome.
>>
>>53522796
What was the slight buff and devastating nerf?
>>
>>53523975
never, the whole thing was a big joke.

or the 17th one of those 2.
>>
>>53524054
Magos Dominus auto-regenerates wounds.

Siccarans lose 1" of movement and 3" of run/charge plus infiltrator aura is reduced in range and has a weaker effect.
Thread posts: 591
Thread images: 83


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.