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Characters As MMO Players

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Thread replies: 17
Thread images: 2

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I'm looking to build a campaign where the majority of the regular action takes place within a generic high fantasy MMO. The idea is that some asshole is doxxing the players, and murdering them.

Which system(s) would you suggest I use for this game?
>>
>>53504540
Why not use an actual MMO? Like, just play it in Tera or something.
>>
>>53504540
4E
>>
>>53504954
Because I want to run a turn based table top game. Not over see a small guild in an actual MMO.

>>53505083
4e of what?
>>
>>53505144
Dungeons and Dragons Fourth Edition
>>
>>53504540
Log Horizon, duh.
>>
>>53505083
i really dont like 4th ed but i do agree with you.
for a mmo-like setting, go 4th ed dnd
>>
>>53504540
4th edition d&d is the most video gamey system I can think of
>>
>>53505240
this^
my one piece of advice, as someone who has done something similar, is to keep the stuff in the real world either dice-free, or use a very different system. Something that'll really play up the contrast between the two.
>>
>>53506335
Did a ruleset for that actually get published?

>>53508471
To be honest I was considering GURPS for the real world half.

May I ask how you game went?
>>
>>53506335
Huh, what do you know.

http://log-horizon.wikia.com/wiki/Log_Horizon_TRPG

Have you tried this?
>>
>>53511056
I thought the translators stopped.
>>
>>53511068
I just grabbed the .rar, so we'll see.
>>
>>53511068
>>53511075
Alright, I've got three .xml lists, Enemies, Items, and Skills, and a 39 page .txt rulebook.

I'll read through this when I get off work.
>>
>>53510524
>May I ask how you game went?

Seconding this
>>
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>>53504540

GURPS
>>
>>53514534
Considering GURPS Lite for the "real world" half of the game.
Thread posts: 17
Thread images: 2


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