[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/swg/ Star Wars General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 327
Thread images: 67

Full Durasteel Jacket edition.


Previous Thread: >>53458552

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>http://www.mediafire.com/file/y9w713etmckbs98/Shipfag.JPG

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>http://dockingbay416.com/campaign

Has the Vietnam War provided inspiration for any of your military-themed campaigns?
>>
File: 1493925860798.png (35KB, 784x769px) Image search: [Google]
1493925860798.png
35KB, 784x769px
Bingo was /swg/'s name-o.
>>
File: shipfu.jpg (2MB, 1920x1675px) Image search: [Google]
shipfu.jpg
2MB, 1920x1675px
Best ship reporting in
>>
>>53504228
Replace EVERYWHERE with gayposting to better reflect the thread's current state
>>
File: Squadron that needs a name.png (33KB, 483x322px) Image search: [Google]
Squadron that needs a name.png
33KB, 483x322px
>>53504217
Sup /tg/. I recently finished repainting this squad and flying it a couple of times, and it's fun as shit.

It needs a name though, and that's why I'm here.

I'm thinking Flappy Squadron as all of the ships have folding wings, but that's not the best name.

The three strikers are all Royal Guard repaints, and the Lambda is black, white, and red. (will likely become more black and red and less white as time goes on)

Some sort of bird pun?

Do you have any good names for this squad?
>>
>>53505046
>TIE Striker Black Squadron
Do these guys have any relation to Vader's Black Squadron? Or has nucanon brought back the Legends idea of color callsigns not being all that special?
>>
File: lolretard.png (648KB, 589x590px) Image search: [Google]
lolretard.png
648KB, 589x590px
>>53504217
Fucking lol
>>
>>53505046
Flappy Bird
Bird's Word
Birdwatching Hux
3 Musketeers and a Cow
>>
>>53506016
The flavor text on the card implies that Black Squadron Strikers are Vader's Black Squadron, just inside a striker.

if only the Death Star Trench run involved other types of TIEs...
Darth Vader TIE Defender when?
>>
File: 1459012293899.jpg (760KB, 1280x1656px) Image search: [Google]
1459012293899.jpg
760KB, 1280x1656px
>>53506633
>Vader TIE Defender
When Disney and FFG remember that the flight sims are still just as good a potential cash cow as Rebels and the nucanon films

On an unrelated note, I'm working on the next chapter of SWTG. What celebrity would /swg/ like to see in the next reasonably priced starfighter segment? Garm Bel Iblis, Ace Azzameen, and Poe Dameron have already made appearances.
>>
>>53506765
Rex.
Or Luke
>>
>>53506765
Pellaeon.
Him and bel iblis have a large quantity of whiskey bet on his lap time
>>
File: ronnie-jensen-atat-night-patrol.jpg (157KB, 1920x875px) Image search: [Google]
ronnie-jensen-atat-night-patrol.jpg
157KB, 1920x875px
>>53504217
>Has the Vietnam War provided inspiration for any of your military-themed campaigns?

>It Ain't Me intensifies

https://www.youtube.com/watch?v=40JmEj0_aVM

And not really. The tone seems a little too different than what I ended up running. I did have an emergency gritty folder/story arc planned if that's how the players wanted to go. They didn't. Instead, of William Westmoreland, they're playing at being Constantine.
>>
File: FB_IMG_1495463514036.jpg (23KB, 506x960px) Image search: [Google]
FB_IMG_1495463514036.jpg
23KB, 506x960px
Okay I don't know where else to post this. Are there any other role-playing systems that allow outcomes like fail with advantage or succeed with disadvantage?
I like the way the FFG rpg works but I'm designing my own game and I don't want to hitch my wagon to proprietary dice that cost $20 and might have copyright issues.
I think it's brilliant how the physical dicepools represent the task at hand (instead of situational +-1's it's just blue and black dice in the pool). And how the outcome is more layered than pass/fail. Is there a way to do it as cleanly with standard dice? Or another rules set that is kind of close?
>>
File: cassus fett checks some dubs.png (129KB, 243x211px) Image search: [Google]
cassus fett checks some dubs.png
129KB, 243x211px
>>53506855
Digits confirm. Pellaeon is the next SIARPF unless someone beats those dubs.
>>
>>53506855
>>53506965
If his interview doesn't include at least three surprise moments of sad reflection and pausing for a drink, you have failed the empire
Besides, it would be a fitting Memorial Day special even though it technically just ended
>>
>>53506948
I believe its first incarnation was in WHF-RPG 3rd edition, but it wasn't quite as refined and a little limiting in some ways. (its kind of shit IMO in that it's a bit more fiddly)
That's sort of fairly much like any evolution though

Think that if you keep it skills-light and reasonable with the talents it'd adapt over to fairly much anything and I'm sure there's probably some mad man out there adapting it with some house rules.
>>
>>53505046
Black Sheep Squadron
Lord Vader's Own Tie Fighter Regiment
>>
>>53506948
Would you consider something like Fate? You can Succeed with Style and grant yourself future bonuses, or Succeed at Cost and have to make a risky choice. It's more of a narrative game though, and it has its own problems.
>>
in the "FFG Dice and You" pastebin, it mentions three training videos, but i can't seem to find them. could one of you fine people link me?
>>
File: star-wars-portfolio-06-2017-ss11.jpg (381KB, 1483x2000px) Image search: [Google]
star-wars-portfolio-06-2017-ss11.jpg
381KB, 1483x2000px
Interesting look she got.
>>
I haven't played Star Wars Armada but it seems pretty cool. Can I use Thrawn as a commander?
>>
>>53510612
We don't have Thrawn yet. We have: Tarkin, Vader, Jerjerrod, Screed, Tagge, Motti, and Konstantine so far. Were getting Sloane with wave 6, and Thrawn will likely be in wave 7 or 8.
>>
>>53507120
That's pretty much what I'm going to be doing now. Actually I'm going to be replacing the FFG talents with adapted playbooks from The Sprawl and work with my players to develop custom moves during level up downtime. But if like to have a core dice mechanic that doesn't feel so fiddly or use proprietary dice.
>>53507216
I've been looking at Fate but it doesn't seem to be robust enough or have a Fail With Advantage outcome. Also, I saw so much anti Fate sperging and Reeeeing in the Fate General thread I'm kind of leery of the whole thing.
>>
>>53510779
Any hope of ever getting Pellaeon or Daala?
>>
Don't suppose anyone has the campaign books for the Imperial Assault expansions? Bespin Gambit, Return to Hoth and Twin Shadows? Doing a campaign on TTS but we only have a core set atm.
>>
File: fisher-star-wars-1.jpg (40KB, 670x377px) Image search: [Google]
fisher-star-wars-1.jpg
40KB, 670x377px
>>53511166
>The Sprawl
Oh yeah, the cyberpunk game, I often thought it would be a decent back end system for Shadowrun as well, which has become very complicated over the years as well.
Career structures are also something to consider as well. I had a look a while back at making new ones in the Oggdude generator which does a decent job of doing that + any skills or talents you want to add in.
Though if you're not into using that, Visio flowchart maker also does a reasonable job of mapping things out in a way that makes sense

>>53510200
Style is reminiscent of the Ep4 outfit, a bit more grown up though
>>
File: Tenzigo_Weems.png (896KB, 650x1081px) Image search: [Google]
Tenzigo_Weems.png
896KB, 650x1081px
>>53511883

Think that's pretty cool desu
>>
>>53511883
I'm thinking of using this system to replace the FFG system with this:
>rolling a 123 is a success/failure
>rolling a 456 is an advantage/disadvantage
>greens are d10s
>yellows are d6s
>blues and blacks are d12s
>purples are d8s
>reds will probably be eliminated

This gives a bit more stability and ease compared to FFG baseline, and eliminates the confusion associated with triumphs and dispairs (these will just be bought at regular advantage/disadvantage cost)

However how would I add crits back in? I'm thinking d20 bonus die where a natural 1 also brings a crit. And it would add to the dice pool instead of replace a dice.
>>
>>53510200
Isn't she a Resistance General?
>>
>>53512778
Vice Admiral Holdo, actually.
>>
>>
Bith please!
>>
>>53512921

welp, time to invest in scum again. Needed to clean that table off anyways.
>>
>>53512921
>>
>>53512951
>>
File: tmp_22247-swx73-vaksai600061025.png (131KB, 196x300px) Image search: [Google]
tmp_22247-swx73-vaksai600061025.png
131KB, 196x300px
>>53512969
>>
>>53512969
flat 3 point reduction is NUTS
>>
>>53513040
Everything in this set seems fucking nuts to me.

Also, you guys see the transports in the background on Hel's pilot card?
>>
File: police gunship.jpg (60KB, 1920x816px) Image search: [Google]
police gunship.jpg
60KB, 1920x816px
>>53513109
Those are the gunships we've seen in TCW/rebels
>>
>>53513135
Yeah, I know. Any chance those are a teaser for what's to come in Wave 12?
>>
File: Dice_v3.png (101KB, 535x694px) Image search: [Google]
Dice_v3.png
101KB, 535x694px
>>53512257
Guess it really matters if you're going a further step in modifying the system, I'm ok with Triumph-Despair system but I can understand it might not suit types of games. Think keeping the red dice as 'its serious now' kind of upgrades isn't necessarily one of the things I'd drop just for the sake of keeping the system as close to what people already know and use.
Crits being Advantage based isn't too bad either, then just D100'ing the results along with any mods seems to work ok.

If you get something like (attached pic) printed out on vinyl stickers you can just turn regular dice into symbols
>>
>>53513255
I am planning on making my own independent system, and basing it off of FFG because I think it's got such narrative potential. But I want something proprietary and which doesn't require someone to post process their dice. Just dump your dice out of the bag anx uoure good to play.

To be honest I really like the pressure red dice add. That's why I'm thinking that d20s are the threat dice. Just like purple>red doesn't change the probability that much (stats are near identical) it's that possibility of dispair which makes them have gravitas. The d20 would have only a 15% hit rate, so you could add as many as needed to the pile as needed, but the looming risk of threat is still there. Same idea for adding triumphs, but I'm not sure how you could add bonus d20s when d10>d6 upgrades are a chore mechanic.
>>
>>53512921
>>53512951
So I own 2 Kihraxz because I wanted copies of Crack Shot- I'll definitely want 2 copies of the title, Pulse Ray Shield, and maybe the missiles.

Is anyone looking at getting the Starviper portion of this pack only?

I'm also not sure if I should get a third Kihraxz, which would mean I need yet another copy of the title...
>>
>>53513501
Goddam phone posting
>But I want don't something proprietary and which doesn't require someone to post process their dice. Just dump your dice out of the bag and you're good to play.

Plus I want to make it OGL so the more things I half change from FFG the better.
>>
>>53513040
Give how overcost they were before, -3 points puts them probably where they should have been all along. It's a fix, not a buff.
>>
>>53513040

It's not as inventive as I'd hoped, but Vaksai is pretty crazy. For the same normal cost as EU, you can equip EU+Autothrusters. And if you have a point free, you can stack on VT.

FREE Fearlessness for EPTs, or a number of other moves. Hell, thread tracers would be free there's no reason not to take them if you don't have something better to do.
>>
>>53513921
>>53513535
Hold the fuck up, I just saw that it makes every upgrade cheaper, not just mods.

Who wants the Starviper stuff from 2 of these?

I now need 2 more Kihraxz, and with them, 4 copies of the title/PRS.

I guess 4 of them with Crack, Tracers, Chips, Dampeners, Vectors, and PRS is an option.
>>
>>53513985

Oh. Oooooh. Shit, I need some of these. Barely have scum right now, but that's about to change
>>
>>53512951

Alright, so, looks like all new pilots for the StarViper - including a PS5 generic.
Two new unique pilots for the Kihraxz.
Two copies of each title.
Two copies of PRS, one copy each of Stealth Device and Vectored Thrusters.

Two copies of a new illicit that has something to do with Ions.
Two copies of a new "Harpoon Missiles" card, which deals a condition - the first non-unique condition - which does extra damage if you take a crit result.

And then one of the SV pilots has two conditions associated with him.
>>
File: random google pic.jpg (60KB, 1024x768px) Image search: [Google]
random google pic.jpg
60KB, 1024x768px
Total noob here. It's possible to play Star Wars Armada with paper counters, like in Battlefleet Gothic?
>>
>>53514052

sticks 'em with bomb taped to a harpoon. if the bomb gets hit, everyone blows up
>>
>>53512969
>>
File: Vaksai-.jpg (51KB, 500x413px) Image search: [Google]
Vaksai-.jpg
51KB, 500x413px
Anybody else disappointed that they didn't make a new Vaksai model? like pic related.
>>
>>53515219

I mean, it's a little sad, but we don't know what kind of internal or even external rules they have about different sculpts and stuff. Like, a whole new mold is probably more expensives.
>>
Where does this appear? I've literally only ever seen it in Empire at War. Wookiepedia mentions a bunch of books but doesn't list the first time it showed up
>>
>>53515505
>>53504322

Ugh, meant to reply to Victory pic
>>
>>53515505
>>53515548

First mentioned in West End Games RPG sourcebooks, not sure about the first time it was in a story, the Thrawn Trilogy may have mentioned them.
>>
>>53513040
Honestly the Vaksai title is probably better. The Starviper still gives you nothing to spend points on unless you take Virago. So it's really -2 in virtually any real configuration of the ship. I doubt anyone will be taking generics still. Vaksai title on the flip side allows you to take a ton of different combinations that sound hilarious. Like EH and VT for two points. Definitely going to give that one a go. Also Stygium and cloaking device for two points now sounds pretty decent too.

Also the pilots are still of middling PS outside Talonbane and VI Xizor. Speaking of Xizor he'll probably actually be decent running next to a Jabba Slaver giving him two glitterstims. The PS7 guys trick is neat, but will require some work to get off consistently.

As someone who ran both of these ships extensively back when they came out, these fixes are welcome and not going to put much power creep into the game. The Kihraxz is still just a scum X-wing with one less shield and no integrated on the base model.
>>
>>53515659

> these fixes are welcome and not going to put much power creep into the game.

You should tell that to FFG's forums. Half the people there are whining the big one about "scum favoritism" and "power creep".
>>
>>53515505
In Empire at War, Star Wars Rebellion, and in the EU. Admiral Daala had an entire fleet worth of those when she attacked Yavin IV in Darksaber.

It was the successor of the Venator-class star destroyer, and the main imperial capital ship until Kuat made the Imperial-class ISD, if I remember well.
>>
>>53515713
Eh. I can kind of see their complaints. But really Scum small ships not named Fenn and Palob are pretty much never seen. This might change that. What everyone forgets now is in wave 6-7 when they first game out, Scum was goddamn garbage. The only good list they had was brobots, and oh god people complained about that. So we finally are getting the fixes for that mistake and now everyone complains again. Whatever. I'm just glad Guri doesn't cost an arm and a leg now.

Also, as is right now, the Starviper and Kihraxz are fucking garbage. Some of the worst ships in the game. They deserve some love, and scum deserved its aces box. I also suspect there will be another around of errata fixes for the Scum overperformers.
>>
>>53515713
Also holy shit there's ten unannounced SKUs between wave 11 and Scum aces. Holy fuck what are we getting in the fall? If those are all wave 12 ships that's the biggest wave they've done outside scum release in wave 6.
>>
>>53516001
I'm a moron and meant seven. Still, seven packs is going to be a huge wave. Probably announced at Gen-Con for split release between the Episode VIII stuff in December and the others in January-February.
>>
>>53515922
Yeah pretty much this

Our lgs has a guy who has offered to buy pizza for anyone fielding a Starviper in a tourney list, so far no takers. I'm wondering if he'll retract his policy when this expansion comes out
>>
>>53516001
>>53516022
Could be all the TLJ stuff
>>
>>53515922

That's what I said, I don't think anyone has ever said Kihraxzes or SVs were "good" ever, except maybe in an * while saying how terrible they were (*except you can do some fun stuff with Guri and Talonbane). Now, miracle of miracles, they are actually good. And even then, the upgrades barely stand on their own. Will people really fly naked Vipers at -3 cost?

But all 3 of the OG scum ships are about to have some real viable configurations. You'll be able to do ace shit, swarm shit, mindlink shit, ordnance shit - all kinds of stuff which isn't just "add jumpmasters". And all of it should be decently both unique AND useful.

Plus Scum finally got an epic.
>>
>>53516022
>>53516001

I think it's 6 - Guns for Hire is 73, the TIE/AG is 66. But still that's like two waves worth of ships. Or Wave XII is a fat wave AND there's another Epic or Aces box in there. All of which they clearly have planned out already.
>>
>>53516064
So, when's the X-wing (you know, the ship the game is named after) going to get a viable build outside of Biggs?
>>
>>53516122

> (you know, the ship the game is named after)

I wish FFG had just called it X-Wing vs TIE Fighter, so people would stop saying this. Probably too wordy though.
>>
>>53516173
>X-Wing vs TIE Fighter
That's a terrible name.
>>
>>53516024
I would have taken that actually. I had a pretty good list back when mindlink first came out that I ran. Palob, Guri, and Talonbane with mindlink and some other essential upgrades. It got me second, losing to double decimator bullshit. These two fix cards though would give me six more points to work with, and allow me to equip AT on Talonbane. Might actually be decent now.

>>53516045
That would be my guess as well. Two ships for each faction? Nu-A-wing and bomber for Rebels. Kylo Ren's fighter and another EU ship for Imps? God knows what for Scum.

>>53516045
That would be my guess as well. Makes me excited.

>>53516064
I hear ya. I tried so hard to make the Scyk, Starviper, and Kihraxz good. I did alright, but eventually quit using them out of sheer frustration. I'm so glad they'll finally all be decent.

>>53516122
Believe it or not non-Biggs X-wings were actually viable before torp scouts. Which was wave 8. These fixes are for waves 6-7. If the next aces box announced isn't Heroes of Scarif with fixes for the X-wing and Y-wing I'll eat my hat. Patience.

Also like I said before I consider it almost guaranteed that the Scum heavy hitters are going to get another around of nerf bat. I just went 1-2 in my latest SC almost entirely because of Fenn Rau while running Imperials, and I feel your pain.
>>
>>53515505
Technically first mentioned in the Han Solo books from 79-80
First described in the WEG ISB in 86
>>
>>53516377

Honestly, I personally don't think Fenn Rau is a problem - he's basically like Scum-style Soontir. If you went back in the past and said that someday Fel with PTL+SD+AT backed by Palp was going to phase out of the meta, people would probably laugh (or cheer, if they didn't like token stackers).

If FFG can finally muster the balls to unfuck the Jumpmaster (and maybe sort mindlink a little - I'm still not sure if it's broken per say but it does kind of lean to a lot of benefits for little cost and Kihraxzes can soon get it for free) then Fenn will just eventually be beaten out by anti-ace tech and people learning how to fly against him.

Also, I know this will make some people irrationally butthurt - but the viable X-Wing is the T-70 right now. People are still making those work. I hear a lot about Jess Pava still - she's a freaking PS3 T-70.
>>
Khirax Vaksai
Talonbane Cobra
Engine, auto, stealth dev
PTL ept

I mean that sounds pretty good to me? 8pts of upgrades for the combo.
>>
File: aresko and grint screaming.png (130KB, 600x400px) Image search: [Google]
aresko and grint screaming.png
130KB, 600x400px
>>53515144
>there is a real chance that someone I know is browsing this thread
>>
>>53516817

I mean, that's always a possibility - but maybe not in this case since I pulled the image from somewhere else - it just seemed very apropos.
>>
>>53516690
>I personally don't think Fenn Rau is a problem

I do. I shot him 10 times between the double tap on my TIE/D in a game yesterday and hit him a grand total of once. He shouldn't be getting a free evade in virtually every possible permutation of being fired at. While naturally rolling five dice at range one. His ability should have been worded like fearlessness, so if you actually flank him he's in real trouble. Probably. While also being able to be run at 96-98 points because him and the Jumpmaster are undercosted. So he always moves second against other PS9s.

I don't think mindlink itself is broken, but a range 1-3 limiter wouldn't break my heart either.

An idea I just had for Dengar is that his revenge shot cannot be modified. So no Expertise, GC, etc. Would probably bring him into line. He's the only jumpmaster I think needs more work, the rest are fine at this point.

>>53516792
PtL is fucking horrible on Talonbane. Mindlink or Fearlessness or crackshot are all better options.
>>
>>53516817
I know for a fact that people I know browse this thread. Also, new chapter(s) tonight, maybe.Hopefully.Probably.
What current X-wing ship would you like to see brought into Armada? Or even... vice-versa?
>>
>>53516958

Well, Armada is about to get the Hammerhead, which should totally be the right scale for Epic - that would be a nice addition which could reasonably include some of the remaining Rebel characters from Rogue One.

For bonus points, wait until Rebels S4 has started coming out, bundle it with an alternate paint scheme U-Wing which includes Hera as a U-Wing pilot. She'd be a little pricey, but with her high PS and an EPT she'd be pretty good - and the U-Wing has a decent number of green maneuvers to switch to.

Also gib rebel Callus
>>
>>53517104
I could not agree more.
>>
>>53517104
My issue is what the hell could the Imps and scum get to match the Rebels Hammerhead?
Okay so we know scum is going to get a corvette scale epic eventually what other corvette class could they get? Imps have the Raider... What else? (Not counting transport epics).
>>
>>53517256

Well, personally, what I'd love to see for an Imperial epic is the Vader's J-type Nubian as basically the Imperial version of the GR-75 - but with probably a focus on crew and teams rather than cargo. No armament on it's own - come with some support crew (Like characters from the Vader comic), really put the Imperial ethos on it's head. Or just give them a cheaper support ship to run in Epic and pack full of Emperors, Generals and Officers.

No idea what the small ship to go with it would be - what do Imps have that hurts right now, besides the Punisher.
>>
>>53517256
Just thought of it!
The Carrion Spike for imps.
In canon it's both an Imp and First Order Corvette.
For Scum Minstrel-class space yacht and the Mandoboo Crusader-class corvette.
(all this if the Rebels get a Hammerhead corvette in x-wing),
>>
File: 1486090099992.jpg (163KB, 1085x562px) Image search: [Google]
1486090099992.jpg
163KB, 1085x562px
>>53516690
>I know this will make some people irrationally butthurt - but the viable X-Wing is the T-70 right now.
This. T-70s are a strict upgrade to T-65s and are fucking amazing. the only reason to run T-65s is for specific pilot abilities, such as Biggs or Wes. That being said some of the T-65 pilots have great abilities. Hobbie is super fun, Tarn can be stupid annoying with M9-G8, even wedge is great, although he really needs an astromech that meets up with his offensive power.

Unfortunately people have started linking "good" with "competitively viable" which is pretty silly given how high the power level of the current competitive meta is. A T-65 "fix" is pretty dumb, unlike the recent scum small ships that are getting fixed, you can still use T-65s in low level play very effectively.
>>
File: Carrion_Spike.png (319KB, 1091x520px) Image search: [Google]
Carrion_Spike.png
319KB, 1091x520px
>>53517392
Aprox the same size as a Raider.
This could give us a Tarkin Crew card, Thrawn and maybe even some more First Order crew.
>>
>>53516958
>that spoiler

Do they know you're the one writing the gay alien sex fanfiction?
>>
>George Lucas's
Uh, can we not?
>>
File: full_metal_jacket.jpg (84KB, 495x755px) Image search: [Google]
full_metal_jacket.jpg
84KB, 495x755px
>>53517628
It's a reference to pic related.
>>
>>53517585
One or two of them.
>>
File: IMG_8562.jpg (117KB, 484x744px) Image search: [Google]
IMG_8562.jpg
117KB, 484x744px
Who's up for a game? Only rule is no cameras.
>>
>>53517918
Can we still not? Star Trek belongs to everyone now.
>>
File: 1496169565612.webm (3MB, 1280x720px) Image search: [Google]
1496169565612.webm
3MB, 1280x720px
Shipfag stat this
>>
>>53518580
Waaaaait a minute, those are slave one wings!
>>
So I'm looking to get into an AoR game, and my character concept is an Imperial defector from a cushy job, something non-front-line is the idea.
Diplomat-Quartermaster seems like the easiest idea, but what other spec options would fit that? Something in engineering maybe? Technician or Mechanic?
>>
>>53504228
>no Renposting square
>>
>>53518247
Did this guy get caught cheating?
>>
>>53518889
What do you think?
>>
>>53518580
When does Bad Dragon start stocking those?
>>
>>53515505
You also see it a number of times in the X-Wing/TIE Fighter video games
>>
>>53504217
Sup /swg/, i need advice. I'm trying to make good use of the new EPT- intensity.

I'm thinking for Empire, the best use for it is on Comm Relay-carrying TIE/SF.

2 of them running FCS, LWF, Comms, Title, and Intensity is 68 points- leaving 32 points for an 'ace'.

I'm not sure what to do.

I could put in a Shield Upgrade Omega Leader with a 2 point initiative bid for a late game closer, but 2 pseudo regen TIE/SF are probably pretty good at that. On the other hand, all First Order squad for Aesthetics.

I can put standard Inquisitor without prockets and a 1 point bid, but I'm not sure if he's still useful, since he can't punch through aces.

Then I could put Jax with Mk2 engines, but Jax tends to fly too close to the sun, and he doesn't have Stealth or shield.

What would you put in to finish this list? 32 points left to go.
>>
>>53518580
sure, give me a bit
>>
>>53519362
You could also put in Trick Shot Countess Ryad, or the new TIE Aggressor for Lone Wolf Ketsal.
>>
File: Naboo_star_skiff_1.png (1MB, 1919x816px) Image search: [Google]
Naboo_star_skiff_1.png
1MB, 1919x816px
>>53517348
We really need more Nubian ships
>>
Anyone play Destiny?
>>
>>53520878
no
>>
File: GbBD4Re.jpg (1MB, 3024x4032px) Image search: [Google]
GbBD4Re.jpg
1MB, 3024x4032px
Last upgrade from the C-ROC spoiled if anyone gives a fuck about epic
>>
>>53518900
I think I don't fucking know, which is why I asked. Dumbass.
>>
File: images.jpg (5KB, 134x120px) Image search: [Google]
images.jpg
5KB, 134x120px
>>53521167
>he didn't watch the livestream
>>
>>53520942
why
>>
File: 1487124945378.jpg (44KB, 282x341px) Image search: [Google]
1487124945378.jpg
44KB, 282x341px
>>53521102
>Thug droids
What sort of thuggery do these guys perform which somehow damages a starship? This has me even more confused than IG-88s being allowed to equip and somehow use Glitterstim.
>>
So what's the best Talonbane Cobra money can buy, and who's the third ship with him and Genesis Red if I'm making a GI Joe villain squad?

Talonbane (34)
>Attanni
>Thread Tracers
>Cloaking Device
>Vaksai
>Engine
>Autothrusters
>Stygium

Genesis Red (31)
>Attanni
>Heavy Scyk
>HLC
>Pulse Ray Shield

I guess it's Fenn. It's always Fenn.
>>
>>53521266
Boarding action
>>
>>53521286
How does that work with starfighter targets? Are they just buzz droids but bigger and angrier?
>>
>>53521266
I guess they are supposed to be brutal gunners or something?

Or maybe they are such hard ass gangsta thugs that their sheer amount of street cred makes them change hits to crits.
>>
>>53521102
That's actually huge. It's a cheap team worth taking. Crits are essential to get in epic ship fights, and this gives them to you for one point. Actually a huge buff to Tantive IV title. Weird that it's not scum only.
>>
>>53521396
They hang out the airlocks and do a drive-by.
>>
>>53512921
Man, Scum, as a faction, can straight go fuck themselves.

Ugly ships that don't look like Star Wars, unnecessary inclusion in the game, power creeping all over the place and has the worst faction fanboys.
>>
>>53522241
exactly like what happened with the empire at war expansion pack
funny, that
>>
>>53522393
I'm just hoping that thy stay off of scum for a while and focus on Empire and Rebels- Scum can and should be slightly less relevant than the main 2 factions anyways.

Them being the strongest faction makes next to no sense.

The TIE Agressor is particularly underwhelming. 'Look, it's a Y-wing, but for empire'

I'm hoping the missing 6 SKU's are all rebel and Empire. 1 ace kit and 2 single expansions for each?
>>
>>53522898
>1 ace kit and 2 single expansions for each?
Hey, nigger, Rebels are still short a Veterans kit.
>>
File: Equilibrium shootout.gif (2MB, 426x240px) Image search: [Google]
Equilibrium shootout.gif
2MB, 426x240px
Force powered gun kata. Could it work?
>>
>>53522898

Nah, that's probably the already planned Wave XII in there, including some TLJ ships. So that's probably one more new scum release.

Not that it matters, all this new scum shit is them STILL playing catch up to the other two factions (They got an Epic and a proper ace box to help their OG ships which suck to suck). Hell, even the H-6 is Scums answer to the K-Wing/Punisher niche. Their primary problem is Jumps being too good because they're fundamentally undercosted - probably because large ship expansions were always like 80% useless. They tried too hard.

Anyway, with that partially cleared up that probably means serious scum players (not fair-weather netlisters) should be happy with their faction for a while and FFG can afford to get back into nuts and bolts of Imps and Rebs. Plus they let Imperials run hog wild with Palp for what, like, a year and a half?
>>
>>53510200
Bets are she's Clarise
>>
>>53522997

HotR is classes as an Aces pack - so that's basically your Rebel Veterans. They might call something new Veterans, but as seen by "Hired Guns" there's not really a need to stick to the theme.
>>
File: YsannaProf3.jpg (40KB, 640x247px) Image search: [Google]
YsannaProf3.jpg
40KB, 640x247px
>>53523022
Yes. The old Dark Empire comic had a post apocalyptic tribe, the Ysanna, descended from an ancient group of Jedi that guided bullets with the force.
>>
Is there any good way to make a vibrosword duelest? Ideally some kind of way to sub a different stat for brawn (Like with lightsabers)?
(There may just not be a way, I haven't seen one yet)

Alternatively is there a good skill based class or cunning heavy class that also happens to get melee as a class skill?
>>
>>53512951
Based on extreme squinting at the condition cards, the image on one of the condition tokens, and cross referencing with wookieepedia I believe the PS4 Starviper unique is Thweek, who wookieepedia calls Thwheek, and that both covered condition cards pertain to him and the one on the left has something to do with changing pilot skill.
>>
>>53522997
What is HotR then?
>>
>>53523529
A heroes expansion (admittedly the only Heroes expansion so far), but it is not a Veterans set.
>>
>>53523032
My point is that shit like TIE Interceptors are absolutely fucked in the current meta, while Scum's worst ship is G-1A, which is still pretty strong.

Other ships are needing a lot of help, anlooking at IA, i'm really hoping scum doesn't get more OP.

Really though, Empire and Rebels need a buff.
>>
>>53523624
Then let me re-phrase that. Rebel Veterans, Imperial Heroes, FO Interceptor, FO Bomber, Resistance A wing, Resistance Bomber.
>>
>>53523658
More like:
Rebel Veterans
Heroes of the First Order
FO Interceptor/ Kylo's Fighter
Resistance Bomber
[unknown FO ship]
[unknown Resistance ship]
>>
File: 1425630037032_20160704_170935.jpg (138KB, 460x676px) Image search: [Google]
1425630037032_20160704_170935.jpg
138KB, 460x676px
>>53523371
My god that's beautiful. Time to buy all the dark empire books.
>>
>>53523852
The story is crap, but the art is all balls to the wall awesome
>>
>>53523852
You either love or hate Dark Empire. If you like the art give it a try.
>>
>>53523779
Rebel A wing is coming, and we know it's coming.

Only the FO second ship is unknown, and it's likely a FO bomber because symmerty/it's pottery, it rhymes.

Also, because there were rumors of a FO bomber for a while.

So Rebel Veterans is Scarif people from R1,X's and Y's.

What gets fixed for the Empire?

Punishers, Interceptors, Firesprays and TIE Advanced all need help. Phantoms and Bombers as well.
>>
>>53523944
If they give us a Blue Squadron painted X and Y wing it would be incredible.
>>
>>53523981
Get ready to see it then. It's habbening.
>>
>>53523944
>Rebel A wing is coming, and we know it's coming
Sauce?
>>
File: Merrick-SW_Authentics.png (502KB, 500x611px) Image search: [Google]
Merrick-SW_Authentics.png
502KB, 500x611px
>>53523981
>>53524029
I am so ready for this magnificent bastard.
>>
>>53524282
Fly him with Garven as his wingman, for old time's sake.
>>
>>53521102
holy shit a team upgrade that isn't worth half a ship
>>
>>53523371
I'm not saying Force powered Wanted, I'm saying Force powered Equilibrium.
>>
>>53524098
It's in the trailers, you can see press release photos of Prince Harry sitting in one...
>>
>>53518317
What does Star Trek have to do with /swg/, anon?
>>
Does anyone else find the First Order and Resistance frustrating?

For the First Order, it basically invalidates progress of the OT.

For the Resistance, it seems weird that the dominant state (New Republic) isn't actually at war with the First Order and has to resort to a not-particularly-deniable "Resistance" to fight them.

Thanks Disney
>>
>>53524831
I don't mind the First Order because it's at least a new and fairly memorable name, but Resistance from Rebellion is fucking retarded and I keep either forgetting about the name difference or wanting to call them the Renaissance.
>>
>>53524897
>it's at least a new
>reskinned TIE fighters
>reskinned Star Destroyers
>bigger Death Star
>new

wew lad
>>
>>53524772
But it's identical to the old A-wing. It's clearly not a new model.
>>
File: wraith squadron patch.png (86KB, 593x602px) Image search: [Google]
wraith squadron patch.png
86KB, 593x602px
>>53524831
>First Order
Imperial splinter factions and warlords are nothing new. I'm more miffed that they're the dominant Imp successor and that there's next to no info on other remnant groups. Pellaeon fucking when?
>Resistance
I dislike the ridiculously lazy name and the cause for their existence. I miss Legends' New Republic. At least they knew the score and kept their balls.
>>
>>53514092
you actually could, but you'd need to probably get a good look at the cardboard cutouts that go on the bottom of each ship. Those have arcs, which'll be the only challenging thing to replicate, but you would need to properly measure out those arcs to make sure each ship is fairly represented. after that its just keeping in mind that the ships are basically really fancy models hanging over the base, which is what you really need to be accurate to.
>>
>>53524924
I'm talking about the NAME you stupid nigger, read four more words before you post next time you fucking retarded faggot.
>>
>>53524958
The cause for their existence is the part that miffs me the most
>>
>>53520878
Yes
>>
>>53524949
It's longer and larger, toys and model kits of it have leaked that it's a distinct type of A-wing.
>>
>>53518580
I don't like those guns amidships. Seems like the front bulges out far enough to block their fire.
>>
>>53524831
>Does anyone else find the First Order and Resistance frustrating?
Not frustrating so much as depressing. Because what it tells me is "Literally none of the first six movies mattered, we need more money, so everything gets set back to square one." Every single death, terrorist act, and warzone in the Galactic Civil War ultimately meant nothing and did fucking squat to balance the Force or bring peace to the galaxy.
>>
>>53525462
That's because peace is temporary. You HAVE to fight for it sooner or later. Also, you seem unfamiliar with the EU, because shit got WAY worse within 30 years of ROTJ than it ever will in nucanon.
>>
>>53525489
>you seem unfamiliar with the EU, because shit got WAY worse within 30 years of ROTJ than it ever will in nucanon.
Darth Cancer and the Vong were and always will be one of the most heinous mistakes of the EU.
>>
>>53525462
Nothing matters because bad guys still exist, guess we should never fight back
>>
>>53525632
>Nothing matters because bad guys still exist
They blew up two Death Stars, killed most of the Imperial high command including the Emperor, fulfilled an ancient Jedi prophecy, and got their happy ending. And then within a couple decades, the Jedi are extinct again, the Empire is back and expanding, and they built a new, bigger than ever Death Star III and used it to blow up the Republic capital. Forgive me for feeling a little burnt out by that.
>>
>>53525759
>ancient Jedi prophecy
the ancient jedi were full of shit. There is no 'chosen one'.

>Forgive me for feeling a little burnt out by that.
eh, that's life. Do all you want but shit falls apart in the end.
>>
>>53525861
>There is no 'chosen one'
Uh... yes there is. And we know that the prophecy was fulfilled at Endor.
>>
File: Crazy old fucking wizard.png (79KB, 855x320px) Image search: [Google]
Crazy old fucking wizard.png
79KB, 855x320px
>>53525887
Are you positing that Anakin is the chosen one after all?
Because in Rebels, Obi Wan says that he knows that Luke is the chosen one afterall.
The prophecy is horseshit.
>>
>>53525924

To quote Pablo, just because Obi-Wan thinks something does not mean it was true.
>>
>>53525924
Obi-Wan is also wrong. Character knowledge =/= universal truth. Remember also that Obi-Wan is a consummate liar.

Whereas we have repeated confirmation from members of the story group, to say nothing of George himself as well as JJ and Kathleen Kennedy, that Anakin Skywalker was the Chosen One and he fulfilled the terms of the prophecy (destroying the Sith, and in doing so bringing balance to the Force) at Endor, when he threw off the mantle of Darth Vader and cast Palpatine into the pit.
>>
>>53525966
Was it ever practical to believe that the balance brought to the force would be permanent?
A resurgence of the darkside seems unavoidable without extreme vigilance, vigilance that the new republic did not have.
The Jedi and the New Republic were foolish for thinking that peace would last. The Jedi of all people should have understood that balance is only a temporary state.
>>
Goddamn, we had almost half a thread of tabletop and lore discussion before the sequel wank started.

For a thread with "Star Wars" in the title, that was pretty good.
>>
>>53526017

We had real shit to talk about, for once.
>>
>>53526014
Well, we don't know how badly the balance is out of whack right now.

But no, it was never a permanent destruction of all dark side users (inb4 "not all dark side users are evil" arguments), just of the Sith. There are plenty of other little dark side cults hanging around, but few if any could have held the power that the Sith did, and the Sith themselves are/were the biggest threat to peace in the galaxy, until their destruction.
>>
>>53526062
And even if you destroyed the dark side, completely annihilated it, there wouldn't be total, galaxy-spanning peace.
Even in the light, there is a spectrum of ideals and beliefs that are prone to clash.
Even with the dark side ERASED, there's no galactic kumbaya.
>>
>>53523630
>G-1A
>Pretty strong

wut

no really

wut
>>
>>53526502
He only ever plays against Fenn and Jumps so he assumes all of Scum
Is op while crying out they need a nerf and not a fix.
>>
>>53526649
He specifically called out the freakin G-1A as "pretty strong". A shitty b-wing knock off with no native barrel roll or 2K. "pretty strong".

I mean, there's delusional, and then there's that.
>>
>>53526728
Maybe he only flies Z's?
>>
>>53526728
>>53526649
>>53526502

I mean, G1s have a System slot and have a generic with EPT to take mindlink. There were at least a couple big regionals won by entirely or mostly G1 lists - though IIRC some of that had to do with use of fortressing tactics.

Plus, those qualities don't really help Bs as much anymore. But, G1s have access to Scum EPTs, Crew, Illicit and can get barrel roll and tractor beams for a single one. They aren't terrible - though nobody will be dredging for Mist Hunters now that you can fly Mk II Vipers or Vaksai.
>>
>>53526728
What's even more delusional is he said Interceptors are way more boned then Scum ships.
>>
>>53526840
How recent were these G1's winning Regionals all by themselves?
>>
>>53526846

I mean, Interceptors ARE pretty non-existent right now, except maybe Carnor Jax.

But, that's not saying much because even after imperial aces you didn't see a huge percentage of the 11 pilots for squints.
>>
>>53526502
>>53526649
>>53526728
>>53526840

Ok, 'Pretty strong' was a mistake. I guess a better way to word it would be 'workable/decent'. G-1A's aren't a bad ship by any means, and now they are the worst scum ship.
>>53526897
Late 2016. Triple G-1A and 1 Z-95 won a pretty big regional.

>>53526846
Should have specified generic interceptors mostly, but meta hasn't been kind to the named pilots either. Only Jax and Fel see any play, and not much at that. When was the last time you saw a Sabre, an Alpha, or a RGP?
>>
>>53526989

I've heard several people swear by Alphas in Epic where you can, in fact, fly enough Interceptors.

Other than that, never. It's so bad, in fact, you forgot that Avenger sq is part of that list.
>>
>>53527029
When was the last time you saw an Obsidian squadron? PS3 empire generics without EPT slots tend to get ignored anyways.

While I admit I didn't remember the name of the PS3 Generic Interceptor, I knew that there was a PS3 generic interceptor.

Honestly, they could probably pull something from HotAC- Title that lets them assign a focus or an evade to themselves before they move, lets them take Hull Upgrade for 1 point/free.
>>
>>53525489
I never read the Vong stuff. Was it any good?
>>
>>53527085

Clearly this is why FFG just split the difference on the TIE/AG, where the low cost is PS2 and then the higher generic is PS5.
>>
>>53527166
Speaking of dissappointment- the PS 5 generic on the TIE/AG has no EPT.

The PS 4 named guy does, and he costs the same. Because Adaptability exists, Double-Edge is strictly better than the PS 5 generic.

The TIE aggressor's viability is solely tied to TLT. The Krayts did a good analysis on this in their podcast today (and then they crank-called Paul Heaver) , TLT is insanely good due to that massive range band and consistent damage- except against Decimators and B's and the like, it does more damage than a 3 dice focus+locked attack, and it's barely worse against those targets.
>>
>>53526014
True balance can never be brought by Jedi or by Sith because their fucked up views on the Force are not absolute truths. Both sides basically say that balancing the Force is killing all of the other guy so they lock themselves in an endless and bloody holy war where they both try to take moral superiority in genociding each other and spreading their own beliefs which they believe are unfaltering.

Balance of the Force comes from cooperation and from equal measures of Light and Dark to form the Yin-Yang shit that the Force needs to stabilize itself.

Not necessarily Grey Jedi or whatever, but the Jedi and Sith have it wrong in that they think massacreing everyone on the other side will bring them balance and restore peace to the galaxy.

Wiping out the Sith Empire only brought stagnation, decay, and misery, and Palpatine's Jedicide only brought war, instability, and bloodshed.
>>
>>53527303

Well, FFG usually aren't retarded, barrel rolling TLT carriers with EPTs could probably have gotten pretty gross. And since double edge is a unique with an ability you may want to use that EPT for other things. You can opportunity cost it to get PS5 though - but you only ever get one Double Edge.

Personally, I think the Krayts are kind of obnoxious - looking at the range difference does make TLT pretty good, but people have known that forever - but there's always that sneaking suspicion that TLT will be in the next great nerf pack, though probably not first up because FFG has fucked up with Jumps and will have to just nut up and do something about them if they want to calm everyone's tits. The AG is not entirely dependent on the "turret meta" (that is, the meta-level of turrets) because they also have the twin missile slots and can take LWF, so y'know Imperials finally have the workhorse they wanted with the Advanced. But obviously as the one imperial ship which can take turret upgrades what is good in terms of turrets will help make or break them. And since they can BR this puts them a cut above the Rebel and Scum equivalents.

Like, should the need for ABTs ever arise again, Aggressors would be great for that - for instance.
>>
File: 1490957251681.jpg (549KB, 910x746px) Image search: [Google]
1490957251681.jpg
549KB, 910x746px
>>53527303
I'm betting Lieutenant Kestal with missiles and crackshot is going to make a bigger splash than people are recognizing. It's really damn close to a guaranteed dead Fen Rau. The only real problem with it is getting the TL on the right ship. Makes me wish ST-321 Jendon wasn't so horrifically overcosted.
>>
File: remove kebab face.jpg (9KB, 215x215px) Image search: [Google]
remove kebab face.jpg
9KB, 215x215px
>>53527527
>muh golden mean fallacy
Wrong. Exterminating Dark Siders and punching Odan-Urr in the dick would have been the ideal outcome for the entire galaxy. The Dark Siders have historically been the ones who keep starting shit and causing all these bullshit wars, and Odan-Urr is the sole reason for why the Jedi went full retard Vulcan. The vast majority of the time something goes wrong with the Force, it's some cunt drunk on the Dark Side, often due to being fed up with Odan-Urr's bullshit code.
>>
>>53527974
By your logic bad shit only happens when the Sith are in charge because of Jedi cunts wanting to overthrow them.

The problem is not the Dark Side, or Light Side, but the two groups of nutjobs wanting to wipe out each other and abuse the Force and its ideas for their own gain.
>>
>>53527590
>Well, FFG usually aren't retarded
I don't know, FFG has been pretty retarded in the recent past.

And what is the deal with the Krayts? There is one or two people in a local group that keep wanking them off but I have no time for podcasts.
>>
>>53521266
>What sort of thuggery do these guys perform which somehow damages a starship?

Serious felonious thuggery.
>>
File: The Jedi Prophecy.gif (40KB, 468x240px) Image search: [Google]
The Jedi Prophecy.gif
40KB, 468x240px
>>53525924
>>53525887
>>53525956

>And we know that the prophecy was fulfilled at Endor.
>The prophecy is horseshit.
>>
>>53528021
They're my friends.
>>
>>53528021
Krayts are the shitposty podcast- their motto is 'git gudisthey swear a lot, their audio quality is terribad. They can be pretty funny though, as a side effect of them being super haphazard with how they record.

As an example for Today's podcast - make up a turret that is always focus+TL , run the numbers to compare it to TLT (from notes, giving a very detailed breakdown on the power of TLT). Then they talk about other upgrades on the TIE/AG very briefly, get off topic and talk about sports for a bit, one of them calls Paul Heaver to ask him about turrets (phrasing their prior analysis as a question).this all took ~20 minutes with 5 or so people involved.

Tldr-hectic podcast.
>>
>>53528253
How would you rate/rank the other podcapodcby amount of organization/formatting? With Gold Squadron/S&V on one end and Krayts on the other.
>>
>>53528010
>bad shit only happens when the Sith are in charge because of Jedi cunts wanting to overthrow them
Except as we saw at various points in Legends, Dark Siders are still almost always the instigators of Force-related problems even when they aren't the dominant galactic power. We saw that with Malak, the wars between the Sith and Republic, the Legacy comics, etc. The Clone Wars and the decay of the PT Republic were both caused by centuries of backroom Sith scheming.Even the Mandalorian Wars were started by Sith influence. Dark Side-influenced organizations have also historically been responsible for far more genocides. And when the Dark Side is the dominant galactic power, you see slavery, massacres, and genocides aplenty.

The Jedi rarely ever condone genocide or massacres because that shit creates wounds in the Force. Wiping out Dark Side users, however, is still a desirable outcome because the alternative is putting everyone else's well-being at perpetual risk. Furthermore, the Jedi bring beneficial things like medicine, agriculture, and disaster relief. The Jedi have historically been a net positive for the well-being of the majority of sapients in the galaxy. The Sith have not.
>>
>>53521266
Drive-by blasting
>>
>>53528365
Kessel Run #1, who cares beyond that?

I don't listen to a lot of podcasts, desu. If I want to talk about stuff I just hit the guys up directly.
>>
>>53528431
Slavery, massacres, and genocide happened plenty in the Republic's days too when the Jedi were in power.

When the Jedi ran the New Republic the Vong came and wiped out a trillion or more people.

The Jedi are not good and the Sith are not eivl. The Light side is not good and the Dark side is not evil.

Neither side is good or evil. The Force is a purely neutral field of energy that anyone can tap into if they're born with the ability. It has no favorites, no side, and no sentience.

Sith tend to be evil more often than Jedi, yes, but it doesn't mean every Sith is an evil guy, just like the Jedi have had their fare share of crazy bastards.

The idea of morality existing in the Force is an in-universe mistake on the part of its two biggest cults seeking reasons to fight the other for dominance.
>>
>>53528623
go to bed, jolee
>>
>>53528590
New Kessel Run when?
>>
File: Whatevs.jpg (43KB, 460x645px) Image search: [Google]
Whatevs.jpg
43KB, 460x645px
Is there anything that gives less of a fuck than a Marauder in EotE? I'm DMing and making what are supposed to be difficult encounters and the party Marauder just tanks everything I throw at him.
How do you kill a Marauder without cheese? I ask because whatever you suggest, he'll still defeat it and I want to see that.
>>
File: chappie-1.jpg (92KB, 618x413px) Image search: [Google]
chappie-1.jpg
92KB, 618x413px
>>53521266
>What sort of thuggery do these guys perform which somehow damages a starship?

Programmed to bust shit in 5/4 breakbeats instead of the regular 4/4 rock droids
>>
>>53528623
>Slavery, massacres, and genocide in the Republic
Mostly during times of war or caused by powers outside the Republic's sphere of influence. Hutt Space and the Tatooine slave trade, for instance, were outside of Republic jurisdiction. Crime and homicide are inescapable aspects of daily life in a big galaxy and the Jedi had neither the manpower nor resources to completely and permanently dismantle either the Hutts or the galactic slave trade. Perfectly policing the entirety of the galaxy is an impossible task. And as we saw with the deletion of Kamino's records, the Jedi themselves had imperfect record-keeping and thus, imperfect information on the goings-on of the galaxy.
>Vong
Irrelevant. Neither side of the Force would have been able to prevent horrific casualties and in-universe, opinions vary on how much more/less effective a Dark Side-dominant galaxy would have been against the Vong.
>have had their fare share of crazy bastards.
The vast majority of whom went crazy because Dark Side or overreliance on Odan-Urr's extreme version of the Code. Even then, the "crazy bastards" remain a statistical minority. The majority of Jedi have had a net positive effect on galactic well-being. As stated before, I consider Odan-Urr to be just as much a problem as the Dark Side. Getting rid of both is desirable on the grounds that it would have likely resulted in a net positive effect on the well-being of the galaxy. No Dark Side means fewer violations of the NAP and no Odan-Urr means far fewer Jedi go full retard.
>mistake
Based on zero concrete, irrefutable evidence. The only remotely authoritative sources on the matter would be Lucas and Disney. While Lucas has said that the Jedi have the most correct view of the Force, he is famously inconsistent. Disney has not offered explicit, clear-cut commentary on the matter.
>>
>>53528767
Pray to god he doesn't spec into gadgeteer.
>>
>>53528767
>How do you kill a Marauder without cheese?
Make him fight an AT-ST and see how he deals with 50+ damage on a successful hit from its chin cannon.
>>
>>53528669
We recorded last week, just editing and stuff to do. Should be out later this week.
>>
>>53528767
>How do you kill a Marauder without cheese?
there are a few options, one is to have him be attacked by vehicles, the AT-PT is especially deadly, as it's too small to have aiming penalties. Another is volume, I'm sorry but if you have multiple, large squads of minions firing upon him, he's going to know pain quicker than you think. Or possibly opponents that know crazy-ass is a melee master and chooses to engage with him from far away, with disrupters, I'm certain he's going to feel that.
>>
>>53528767
Three words:
Front Towards Enemy
>>
>>53528815
Mothafuckin gangsta numba 1, son!
>>
>>53528253
Uh you don't get to bring friends
>>
>>53528907
AT-ST's are pretty much death incarnate to anything on the personal scale.
>>
File: dang it.jpg (193KB, 1560x780px) Image search: [Google]
dang it.jpg
193KB, 1560x780px
>>53529988
Damn thug droids...
In the opinion of this trooper, it's all that damn Nal Hutta rap, Nemoidian pornography and those violent holonet games that are desensitizing today's youth to this silliness
>>
>>53524958
>I miss Legends' New Republic. At least they knew the score and kept their balls.
You mean where they kept fucking up and letting the Empire almost win because Bothans? How no one assasinated Borsk Fey'lya for the good of the New Republic I'll never know.
>>
>>53531243
You forgot that time when Fey'lya ran the New Republic into the ground despite having being warned of the Yuuzhan Vong threat by both the jedi, the New Republic Navy AND the Empire, just because.

Or when he tried to overthrow president Leia and surrender to ISIS in spess in the middle of the Black Fleet Crisis.
>>
>>53518775
Any word on this? I'm pretty sure I'll be going with Diplomat, but the paths seem about equally likely, with just Quartermaster sticking out as the more obviously military one.
>>
>>53531820
I thought it was someone else in Black Fleet.
>>53531243
Knowing Borsk he probably has so much kompromat on other planets rigged to a dead bothan switch it would have made the Camaas crisis look like chump change.
>>
>>53521266
General leg breaking and bodyguard shit judging by their role in Rebels. (Though they are based on hardass miniboss tier assassin droids from the WEG era, in turn based on old Johnston and McQuarrie concept art.)
>>
>>53518775

Any kind of doctor would work, tech or mechanics would also work.

I do like your diplomat/quartermaster idea though, I'd go with that personally.
>>
>>53528096
>felonious thuggery

I really want to make an EotE character called this now.
Big guy fromt he streets with delusions of standing and aspirations of grandeur.
>>
>>53532521
Currently I have her down as an ambassador, rather than quartermaster, to represent more of how she sympathizes and wants to get others to the cause.
My problem is that just about all of the Diplomat subclasses can work, from Advocate, to Quartermaster.
How I see her for each one:
Advocate: Same arguments that convinced her, just phrased more better
Agitator: More fierce, not as much argument, probably some support of combat
Ambassador: Seeking to undo the bad rep that the Rebels have, and to convince folks about their cause
Analyst and Quartermaster: Probably extensions of her Imperial work, she was that before she defected, and the same skills can apply with the Alliance
Propagandist: More sneaky and pragmatic than the Ambassador. Ambassador would mention, say, a bombing, as a necessary action (reward outweighs the cost), Propagandist, she'd probably sweep that under the rug.

I think Ambassador is what I'm leaning more towards, now that I've written it all down too, but I've never played the game so I'm kind of asking for more thoughts on how they all play out.

(Also, is there a stat spread recommendation for Human? I can have one 4 and one 3, with the rest being 2, but is there a way to get 4-3-3 and three 2s?)
>>
>>53532589

Honestly it's hard to say how well they'd work out since it'll kinda depend on what your GM does.

If they run a bunch of pure combat 'destroy this secret imperial base on an asteroid' missions, then you'll be shit out of luck.
On the flip side, if they drop you in a city with the objective of 'destroy the imperial garrison' then you'll be way more useful - persuading locals to join the cause, negotiating for weapons and supplies and shit.

Personally, I'd go for Advocate and Quartermaster, but it really does depend on what you expect from your game and also what you want your character to be like.
The character I've been playing in an EotE game recently has been a doctor who doesnt necessarily do the good talkings, but she's the best of the group at it. It turns out surprisingly useful when you get the chance to try and talk people around.
>>
>>53518775
>Something in engineering maybe? Technician or Mechanic?

I reckon bit of both, maybe Analyst?
Its actually quite a good little career, sort of like the Slicer but with some actual social skills that mean you're not a complete 1-trick pony. Primarily an Intelligence based career, but a little in Fellowship and maybe at a stretch- Cunning (mostly ties into lying your arse off) wouldn't be too terrible either. Lot of the talents in Analyst might not be immediately appealing, but some of them sych up together really nicely to give some fairly major bonuses/remove penalties, plus having Computer as a skill is really damn handy in SW-Rpg's.
Could also later throw in some Xp towards Scientist or one of the other engineering careers for some extra fun
>>
>>53528021
Very loud, obnoxious group, their whole lives consist of nothing but x-wing, from what I understand like 3 members aren't even from Carolina so I don't know how they would be a carolina kryat. Plus they're incapable of having fun while playing, everything has to be serious.
>>
>>53533097
I get that u mad and imma let you finish, but

>Plus they're incapable of having fun while playing, everything has to be serious.

That's about as far from the truth as possible. Those dudes are a blast to play and just hang around with.

Git gud
>>
>>53531243
And yet they still managed to put more of a fight than the Nu Republic.
>>
File: 20170531_162333.jpg (958KB, 2560x1536px) Image search: [Google]
20170531_162333.jpg
958KB, 2560x1536px
>>53524967
It looks like way too much work, I think that I will just make my own homebrew ruleset insted. I remember finding a pdf with stats for the Rebel Alliance and the Empire in Battlefleet Gothic, but I deleted it ages ago.

I just made pic related, does it look good?
>>
>>53534379
The Nu Republic makes Admiral Daala look like fucking Hannibal.
>>
>>53534452
I mean, daala was mostly beaten by shit she just plain had no way to deal with and couldn't possibly have seen coming, mostly Jedi nonsense, but the nu republic didn't have any sort of excuse
>>
File: 1424747489888.jpg (89KB, 600x795px) Image search: [Google]
1424747489888.jpg
89KB, 600x795px
Which flavor do you choose?
>>
File: pressf.jpg (158KB, 1200x552px) Image search: [Google]
pressf.jpg
158KB, 1200x552px
>>53504217
>Has the Vietnam War provided inspiration for any of your military-themed campaigns?
This is a ludicrously broad question, but the answer is yes.

Would you like to narrow it down?
>>
File: Pirate Radio.jpg (268KB, 1000x533px) Image search: [Google]
Pirate Radio.jpg
268KB, 1000x533px
>>53537525
The Audiophile edition
>>
>>53537525
Imperial Gozanti

Mmm Imperial Navy
>>
>>53537525

AWACS Gozanti 4 lyfe >>53537665
>>
File: Dark_Tide_-_Onslaught_Cover.jpg (212KB, 610x1010px) Image search: [Google]
Dark_Tide_-_Onslaught_Cover.jpg
212KB, 610x1010px
So I loved Vector Prime, but this duology is really bland so far (just started the second book).
Stackpole is a very uninspired writer most of the time.

James Luceno is the author of books 4 and 5.
For those that have read them, are they on par with Luceno's other stuff?
>>
>>53537924
The series has it's ups and downs, I enjoyed it all though. Not that I liked the Vong, but that it actually kept me in suspense on what could happen next, since they decided that characters could actually die. Was tired of rebels win, no dies, repeat x40.
>>
Can you guys post art that looks like it's on the inside of a star wars space station? Markets things like that? Maybe some cap ship interriors too?
>>
File: matt-radar-technician.gif (937KB, 480x270px) Image search: [Google]
matt-radar-technician.gif
937KB, 480x270px
>>53537665
The electronic warfare bird is pretty cool, would be a very tempting target for PC's that need a strategic advantage
Though a Mr Universe NPC like in Firefly who slices dank memes, underground music and news into holonet streams would be a lot of fun
>>
>>53538613

I wish I had more of this sorta thing for you anon cos I could use it myself.
But I'll have a quick trawl through my background pics.

Most of what I have is like, junk-town market which could be interpreted to be a similarly shitty market set up in a repurposed hangar bay on a shit station or something.
>>
File: T49_Rebel_Ship.jpg (209KB, 1280x630px) Image search: [Google]
T49_Rebel_Ship.jpg
209KB, 1280x630px
>>53538613
Lot of the ILM challenges on Art Station seem to attract some of the better artists and illustrators
https://www.artstation.com/contests/ilm/challenges/9
https://www.artstation.com/contests/ilm/challenges/10
https://www.artstation.com/contests/ilm/challenges/8

Plus I just like seeing some non-canon interpretations people come up with for inspiration
>>
>>53504217
I painted my U-wing for tmg olive drab.
>>
>>53537525
I like the classic version best, more guns than the others and, a mouth full of torpedoes. (Well, it starts with just one but I'd put in a full eight for spitball purposes.
>>
>>53531243
>>53532134
I could see wiser heads deciding NOT to assassinate Borsk (And really, he was SUPPOSED to have gotten better for the most part after the Thrawn Trilogy) but I'm shocked no grunt decided to stage a mini coup and just blast him with his sidearm.

I wonder what would have changed if someone on the frigate full of his allies shot him after Leia broadcast his flippant disregard for soldiers.

If I remember right he actually was in some way important in getting people permission to attack Wayland, but he may have just wished them well (Because he wanted the Camaas document destroyed.)
>>
>>53539214
>open-topped airspeeders on an ice world.
Err.
>>
File: 1480961469048.jpg (386KB, 1920x1080px) Image search: [Google]
1480961469048.jpg
386KB, 1920x1080px
>>53537974
As dumb as the concept of the Vong were the general execution was good. We finally saw the rebels/NuRep being incompetent and losing and taking tons of losses, the Empire step its game up and save the day, the galaxy be truly united, and a sense of morality given to the previously overpowered and unkillable Sueprotagonists.

Sadly I'd say the Vong line is one of the best series in the EU, because as good as the EU is compared to the trash heap of Nu-Legends, the EU itself is still heavily flawed and has a lot lot lot lot lot of horrendous writing in it.
>>
>>53540118
*mortality
>>
>>53539388
Pics?
>>
>>53540118
Eh, I guess, but it sorta backpedaled on Borsk's character growth, and felt more like a snuff film on the personal level.
>>
Alright, so Sycks, StarVipers and Kihraxzes have effectively been unfucked.

Or, at the very least they now have things they can do which suit them specifically. They also make some sense in the background (Though FFG invented the M-2 StarViper, so they kind of just helped themselves).

What's the move for Rebel ships nobody takes maybe more than 1 of ever? How do you make them do the things they need to do for 0 points or less? How do you keep this vaguely lore compliant and not just "Super X-Wing: X-Wings roll +1 die for everything, and also add an extra result to everything, because fuck you" level? And how do you not make it so it just makes the like single pilot everyone does take really fucking annoying?

Thinking mostly of X-Wings, E-Wings and Y-Wings for this thought experiment.
>>
>>53541086
I would use x wing title that was limited by pilot skill to get around biggs. Also they are still decent as you can fly them in formation with IA and chuck 12-16 reds at something to make them disappear.
>>
>>53541086

Also, let's talk specifically about the E-Wing. It costs 2 more than the StarViper for the same ATK/AGI values and same HP (E weights slightly more to Shields), similar Action Bar except the SV can boost (and thus take AT) but the E-Wing has evade. E-Wing adds Astomech and System slot (by default - Illicit+System costs the SV 1 point and can't be done on the low level ships). They have pretty similar dials, though the E-Wing is over-all slightly faster but technically the SV can make that up with boost.

If you literally just transposed the SV fix on the E-Wing, would that be terrible? They get their weird BRs and -3 points. Is that 3 points of difference too much on Corran, or does his full kit cost so much anyway that the points won't actually make a difference in a list with him?
>>
>>53541263

also both can Regen.
>>
>>53541086
>X-Wing
T-65B
Title, Rebel only

You may equip an additional modification of 2 or fewer points at no additional cost.

-2 points

>E-Wing
E-Wing Mk2

Title

Your upgrade bar gains the tech slot. You may not recover shields.

-5 points

>Y-Wing
Alliance Workhorse

Title, Rebel only

You may equip astromech, turret, torpedo, and bomb upgrades of 5 or fewer points at -1 points

0 points
>>
>>53540118
>As dumb as the concept of the Vong were
Why do people say this?
>>
>>53541086
>Y-wings
Unique pilots with defensive or stress management abilities, EPT slots and maybe even a good astromech or two with a Y-wing only restriction.
>X-wings
I dunno, maybe something that makes them better at shooting torpedos? Wouldn't really make Biggs significantly better but would go well with pilots like Tarn and Hobbie and Porkins with a Targeting astro. Not really sure how you could do that mechanically though since something like free rerolls or extra dice combining with guidance chips could push them way too far into like torpboat territory, though I'd wager even if they could reroll two dice for free they'd still be pretty far below the jumpmaster.
>E-wings
Fuck if I know.
>>
>>53541581
Is T-65B just "Take Vector Thrusters/Chips?" That's kind of mono-build. Also, I assume that this is for T-65's only and not T-70's?

I saw an E-wing fix that swaps 2 shields to 2 hull, gives green turns, and gave a point discount.

I like the Y-wing one, sans the Astromech being added to that list, maybe turrets as well. Something to not buff TLT Y wings.

Also, I like this for TIE Interceptors.

Before you reveal your dial, you may assign yourself a Focus or Evade token. You may equip a Hull Upgrade without paying its upgrade cost. You may equip another title.

(maybe make the hull cost 1 point?) My goal is to make something to make the Generic pilots an option as well.
>>
>>53541736
Title that adds an ept so I can stay on target with a targeting astro on hobbie
>>
File: IMG-20170531-WA0025.jpg (311KB, 2560x1536px) Image search: [Google]
IMG-20170531-WA0025.jpg
311KB, 2560x1536px
I'm >>53534416 again. In the end I decided to make two small fleets and see how it looked. I think that they are pretty nice, specially the imperial fleet.
>>
File: IMG-20170531-WA0027.jpg (324KB, 2560x1536px) Image search: [Google]
IMG-20170531-WA0027.jpg
324KB, 2560x1536px
>>53541889
And the Rebel Alliance.
>>
>>53541581

What's your justification on the X-Wing? Why does free VT help the X-Wing AND make sense for the "T-65B"? Does it have the action economy to barrel roll in the first place?

If it's the T-65 it logically can't be to the benefit of the T-70, who would LOVE the ability to take Autothrusters and IA I'm sure.

Also, the X-Wing loses nothing for this -2, unless there's another title coming out - other "fix" cards with negative cost usually remove upgrades or have some other requirement (I/E The StarViper must BR with the bank).

>>53541767

VT+IA I assume, IA is free except for the Astromech it requires to use, but it prevents X-Wings from benefitting from shit like chips or VT. Or T-70s from Autothrusters as noted above.

Basically this would mean you could run 5 Rookie Pilots with IA, R2 Astromech and VT.
>>
>>53542014
VT would differentiate it from the T-70 and be dope af. Don't forget chips so you can actually run torps. Maybe throw in an s-foils mod for 2 points, too.

X-Wings are pretty good as is. -2 is about right. 5 rookies won't set the world on fire.
>>
>>53541913
I like how that liberty turned out! the Home one is a tiny bit less impressive though. Do you think you'll hit some of the armada ships to add more variety to the imperial lists?
>>
>>53541086

We've been predicting an X-Wing - Y Wing going under the name of "Heroes of Yavin" or similar for a while now.

>X-Wings

Need something that improves other X-Wings, but doesn't buff Biggs, so basically it needs to be either mobility and/or offensive upgrade. Problem here is the Vraksai title is EXACTLY the sort of thing the X-Wing needs as well. Although it doesn't quite fit the bill of "not buffing Biggs any further" as that would make him even cheaper and tankier.
I had this idea a while back:

>Wraith Squadron 0pts
>Rebel Only
>Add one [illicit] upgrade slot to this ships upgrade bar

But that would allow Biggs to take a goddamn Cloak and Stygium, and that definitely isn't what we want.

What about a Rogue Squadron title that grants bonuses if you attack something with a lower PS than you? Like when attacking or defending you can force your opponent to lose a Focus token before the modify dice step? Or better yet, make it so they HAVE to spend a Focus to attack you? Or would that be a complete fuck you? It's not much different to Captured TIE title, although not discarding is a bit much...
I'd worry about the buff to Biggs, but then I remember that with the changes to his rules this card would actually NERF him. Especially if you worded it as you may choose to spend the focus or not.

As for the Y-Wing. We just need a few more Rebel uniques for it really.
>>
>>53543958
>>Wraith Squadron 0pts
>>Rebel Only
>>Add one [illicit] upgrade slot to this ships upgrade bar

Oh my god I want this to be a thing so much.

Or just fucking anything to recanonise Wraith Squadron tbqh
>>
>>53543958

Eh, I mean you could do that on Biggs, and it would be a new type of annoying, but that's +4 points and no IA, and no other cost reduction - for a ship you know will eventually die.

I also personally am against thinking about the Vaksai and the X-Wing, as much as FFG has forced the comparison between the two underlying ships the X-Wing is not such an openly customized platform just waiting to happen. Same with RGI, it doesn't feel right.

If we want to eliminate the X-Wing's desire for Chimps, give it a 0 point astromech which only affects Torpedo weapons for the same effect. See if people run torpedo xs and ys (and with IA on the X-Wing that's great point coverage).
>>
>>53543505
The wider the ship is, the nicer it looks. The ISD, VSDs and Liberty look great, the Home One and the Dreadnought not so much.

I'll probably make more ships, once I get more bottlecaps, they are fast and cheap to do. I've already have a couple of corellian corvetes printed.

Now I've got to figure out how to make fighter squadrons, I think that I'll just end making cardboard counters for those.
>>
spacebump
>>
File: 3TSEvDvK.jpg (3MB, 2910x1636px) Image search: [Google]
3TSEvDvK.jpg
3MB, 2910x1636px
>>53546055

I'll show you a spacebump, citizen.
>>
>Captain Phasma wears a transparasteel eyepatch.
>>
So do these SW Roleplaying games need me to have their special dice?
>>
>>53546289
Only FFG does. Technically even that doesn't, as each core book contains a spread for how to convert regular die results to their special symbols - but obviously that's going to take longer.
>>
>>53546320
Alright. What'd you say would be the best system for a DnD guy who's looking to set up a game for other DnD people?
>>
>>53546217
she does? that's pretty hot
>>
>>53546344
WEG D6, it's dirt simple, even the most plebian players can grasp it in like five minutes
>>
>>53546387
>even the most plebian
you know us too well. Thanks
>>
>>53546217
>transparasteel eyepatch
>transparasteel
>transpara

So is it like a one way mirror? Or does she just have a transparent eyepatch? Is it corrective like a monocle?
>>
>>53546393
it also has a shitton of content for it, including tons of premade adventures and shit
of course it's all for the old EU (which it was basically the foundation for)
>>
>>53546344
Eh... Saga Edition is essentially a "true" 3.75 in the way that Pathfinder isn't, as they mostly worked from 3e's OGL but tinkered with some proto-4e mechanics for it.

So if you're familiar with 3.x, you might want to take a look at Saga Edition.

Otherwise, each system has its own good and bad points.

I don't have a whole lot of experience with the old WEG d6, but it's pretty simple and there's absolutely tons of fan-created material out there to support it, and the rules are free.

Already mentioned Saga Edition, which is actually the third revision of WotC's d20 Star Wars systems, the first of which was what was used as a basis for Knights of the Old Republic.

FFG's stuff is mechanically a bit more narrative and unfortunately split up into three separate lines but the rules are all compatible with each other, just depends on if you want smugglers/scum (Edge of the Empire), Rebels (Age of Rebellion), or Force users (Force &Destiny).
>>
>>53546217
She does? I hate that even more than people who hop on transparisteel legs!
>>
So anyone going to be uploading a copy of Disciples of Harmony any time soon?
>>
>>53547031
Oh, is it out?
>>
Get XWW and shipfag on the phone, I have a retarded fanfic for them
>>
>>53547661
Fuck, it would help if I actually posted it
https://m.fanfiction.net/s/12398813/1/The-Will-of-the-Empire
>>
>>53539833
All the best party wagons don't have a roof though.
Its just not done
You want a roof you join starfighter command or the navy
>>
>>53546410
It's like that thing the protagonist wore from Skies of Arcadia
>>
File: baiken xrd.jpg (335KB, 896x731px) Image search: [Google]
baiken xrd.jpg
335KB, 896x731px
>>53546410
Maybe Phasma is a Guilty Gear fan.
>>
>>53547861
>Astromech
>On an open-topped ground vehicle
Is that thing hyperspace-capable?
>>
File: 1494230947721.jpg (113KB, 630x444px) Image search: [Google]
1494230947721.jpg
113KB, 630x444px
>>53537599
>Would you like to narrow it down?
Nah, that's OK, thanks.

>>53537525
The bottom one, if those bottom dishes fell off.
>>
>>53548020
maybe just for the turrets?
>>
File: 1471459235939.jpg (428KB, 1600x1200px) Image search: [Google]
1471459235939.jpg
428KB, 1600x1200px
>>53541086
Fuck Biggs and Corran. They're good but no where near the god tier everyone makes them out to be. I've barely seen either of them in the SCs I've been to this year. Hell, a fair number of rebel four ship lists I saw didn't even take him, in favor of Nien and Rex. And they did well. Bigg's nerf about target priority in the FAQ was actually substantial, and played a huge part in the World's match. And yet everyone acts like having to kill a six hull X-wing first is the most broken thing ever. We've now had two world's where the supposed best the Rebel's could offer got absolutely dick punched by Dengar.

So in lieu of that, the X-wing and E-wing fix ideas I've come up with.

X-wing: Formation Training. X-wing only. When attacking or defending at range 1-2 of another friendly ship with this title, you may change one blank result to a hit or evade. 0 points.

X-wings don't need maneuver shenanigans, they need to be more efficient jousters. That's their role. This also prevents dice creep. They're not rolling more, they just tend to roll a bit better. It also doesn't help a lone regenerating ship in the end game, and only helps Biggs if he's protecting at least one other X-wing. So no buff to Biggs/Miranda or Biggs/Kanan. It also plays nicely with all the focus shenanigans Rebels can use.

Other Title: Rebel Veteran. X-wing and B-wing Only. You may cancel your opponents blank results when attacking. You may equip two modifications. 0 points. PS3 or greater.

Yes I came up with this before Kestal was previewed. Should make the shooting of aces significantly scarier. Also works entirely on its own, and allows T-70s to take both autothrusters and integrated, or T-65s integrated and GCs or VTs. The B-wing thing was just to throw them a bone. Nera with that title is actually legitimately scary.
>>
Disciples of Harmony is out today (or tommorow, if you are in US). When do we get to see pdf?
>>
File: 1444529616632.jpg (5MB, 2560x1600px) Image search: [Google]
1444529616632.jpg
5MB, 2560x1600px
>>53548430

E-wings:

E-wing Mk. I
When attacking change your crits to hits. You gain a tech slot which reduces the cost by 4 points.

E-wing Mk IV
When attacking at range 2-3, you may roll one more die. If you do change your crits to hits. Gain a tech slot.

Free tech slot in favor of making your shooting a bit less effective. Oh look, it also makes Etahn actually good. If you want to make your shooting really damn effective, the tech slot isn't free any more.
>>
Can someone give me some X-wing advice? I'm not sure how to beat Kanan Biggs with my TIE swarm.

I played against it today, and i'm not sure if it was dice or if I just got outflown.

On the initial exchange, i lost 1 TIE/FO to a 4 hit attack from kanan, biggs was out of range of the swarm, and i didn't roll well against kanan, only doing 5 damage. The next round I brought biggs down to 1 with Crack Shots and made him discard R2 d2, and lost a tie to AB/AC.

Then for the rest of the game biggs ran around and i failed to kill him.

So how do you beat kanan/biggs with a swarm?
>>
>>53548523
When one of you buys and scans it.
>>
File: LDC.jpg (69KB, 600x453px) Image search: [Google]
LDC.jpg
69KB, 600x453px
>>53548020
Think the artist was going for a bigger version of the LAAT, the top opens up with retractable panels so you can do Abu Hajaar stuff, have lots of people leap over the sides, throw things out and pick stuff up.
Astromechs are handy for stuff like onboard repairs, shields, power management etc
So that does free up an engineer slot in some ways.
>>
Since we were talking FF cars, what would be the Star Wars version of the Ice Charger? Some souped up remilitarized Z-95?
>>
File: 1488912254762.jpg (844KB, 2550x3300px) Image search: [Google]
1488912254762.jpg
844KB, 2550x3300px
>>53549371
More engines!
>>
>>53546217
But does she Hop on one transparisteel leg?
>>
>>53550160
No, she hops onto the nearest trash can.
>>
>>53525504
They were awesome, f*** you.
>>
>>53527146
>I never read the Vong stuff. Was it any good?
It was pretty good, and the following few series they did were awesome, all the way up to the end. The post-NJO stuff is some of the best books in the EU.

>>53540344
Really? I'd say he grew a lot in it. I mean, Borsk sacrificed himself to try to take out a Vong commander[/spoiler[
>>
>>53552167
The Dark Nest stuff and beyond is awful.

And quite frankly, I thought the Vong were a terrible idea for Star Wars as well.
>>
>>53546344
>>53546460
I know there's always been a lot of hate for Star Wars d20 in this thread, as it's always ignored (even though d6, Saga, and FFG is not) but it is LITERALLY 3.5, which seems to be pretty popular with D&D'ers. Personally, I always enjoyed the system too. You can find a list of the books on Wookiepedia at /Star_Wars_Roleplaying_Game
>>
>>53552230
I enjoyed it well enough, actually. That was probably the low point of the post-NJO series but it was nice to see the tie in back to the previous series. There was also some good character development for Jacen that tied it into the future books. It was basically transitionary, like Empire or Attack of The Clones, and I get not everyone likes those kinds of things.

The Vong were definitely very interesting, I'm just a little disappointed with how they kinda just faded into the background afterwards.
>>
>>53552296
Enjoyed the Vong for the most part too, but the miltiary angle of the war was more interesting than the miscellaneous adventures of Luke, Jacen, Jaina, etc.

Anything by Troy Denning I usually dislike. I wish he hadn't been allowed to write so much of Fate of the Jedi. He doesn't respect the characters at all.
>>
>>53524967
Vassal has image files for all the bases and arcs, if you wanted to use those.

>>53510612
Thrawn is widely expected to come in wave 7 or 8.
>>
>>53552808
Was meant for
>>53534416
>>
>>53548528
Don't lose ships. Kanan can get burned down quickly, but between Biggs and his ability he'll have plenty of tools to mitigate damage. If you're down to 3 or fewer ships against just Kanan you'll be in trouble
>>
>>53553068
I was mostly asking for advice with how to open. I obviously deploy in a corner, they deploy in another corner, how do I catch biggs/isolate biggs from Kanan?
>>
>>53511428
I don't think so, they're not canon anymore, are they?

Thrawn has been recanonized in Rebels.
>>
>>53553606
Whichever one you get, be sure all your shots go the same way. Ideally you approach from the side or get behind Kanan. Deploy rocks at corners so he can't immediately turn in. Your ideal place to fight is before he turns in with you at an angle so his turn in won't have a good target. Use damaged ships to block and deny him shots while fresh ones stay up.
>>
>>53554036
Thanks!

If i end up so that I'm perpindicular to Kanan with biggs on the other sane at range 2 of Kanan, should I peel off (3 hard away) and try to re-engage later?

That's where things started to go to shit for me. Hard turning to follow Kanan did not work.
>>
So I'm making a jedi right now and I'm trying to get him a good "someone's looking" weapon for when he can't exactly go around whipping the force and lightsabers about. He's a guardian who uses int to fight but he has a 3 brawn so I was thinking of giving him either melee or brawl and brawl seems more thematically interesting.
What are some of the more useful brawl weapons? I don't see very many across the books and shock gloves seem like the only ones that are halfway useful, especially for someone with only 3 brawn. I'm kind of wanting to find some kind of big heavy gauntlet to thunk people in the head with. Cortosis gauntlets would be fantastic but I feel like those are more of a down the road thing.

I noticed the modification "stun pulse" and I'm probably going to squeeze it into whatever brawl weapon I end up using, the question I have is what happens when you cram stun pulse into a pair of shock gloves? The way I read it I -think- that it doesn't do anything initially (as it gives the weapon stun 2 but it doesn't say it adds to it ) but if you modify the attachment (3 times for +1 stun) it adds to the higher stun (6 instead of 5). Is this the correct interpretation? Can you even add it (I don't see where it says you cant).
>>
>>53554180
Chasing Kanan will get you killed. Ideally you go from out of range to range 1. Boom and zoom.
>>
>>53554386
If he's using Autoblaster + AC, that seems like a bad idea, since I lose a 20 point ship every round then without dice rolls.
>>
>>53553717
Isard is not canon and has a card.
>>
>>53554465
that's from before The Mouse took over
>>
>>53554490
I wonder why Disney even bothers with keep printing the old EU books if they are gonna act like they don't exist.
>>
>>53554490
Plenty of legends stuff has appeared in X-wing and armada since, bud
>>
>>53554880
Only as approved explicitly by lucasfilms.
Look into interviews with anyone working with the IP since the Disney takeover to see the kinds of hoops people are being made to jump through.
>>
>>53554684
Because they still make money, and I want to read them.
>>
>>53554429
If he's got Autoblaster you should just win, then. Stay back and chip away. TLT Kanan is the standard for a reason.
>>
>>53555325
Hang back and try to keep biggs out of range, killing kanan first?

I've flown against the TLT version before, getting to R1 to kill Biggs must have been a bad habit.
>>
>>53552873
I'll check it out, thanks.
>>
>>53547861
That vehicle does have a retractable rooftop, though.
Thread posts: 327
Thread images: 67


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.