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Shadow war armageddon general /swag/

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Thread replies: 301
Thread images: 38

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We can at least agree that Geedubs should word the rules for fighting with two or more weapons better edition

>https://mega.nz/#!m9BTkKCC!7k0JPHqH0hQpcdV9ZjX5CqrHIRR-ujkDsrVKdmDKrcc

>https://mega.nz/#!0tcUTSLI!CbZfDWqYYe0C2sIDLNlHCh1Wj9I6uihERaaGEb6wk3c

Kill Team rules:
>https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

Blank roster sheet:
>https://www.games-workshop.com/resources/PDF/ShadowWar/ENG_SWARoster.pdf

New mission for 3+ players
>https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/04/40k8_SW_Armageddon_Grab_the_Cache.pdf

FAQ
>https://www.warhammer-community.com/2017/05/05/shadow-war-armageddon-your-questions-answered/

One man army stuff
>https://www.warhammer-community.com/2017/05/03/shadow-war-armageddon-one-man-armies/
>>
So. While we can largely agree that CWE are probably one of the worst written lists, what would you all argue are the best? Not from a 'this is strongest' perspective, but 'this is most fun, or has character or variety' standpoint?
>>
>>53496942
I'd probably say Inquisition. I'd been a xenosfag the past 10+ years of being into 40k, but the sheer volume of potential in squad loadouts and conversion opportunities for the Ordo Xenos sold me on starting them immediately. They dropped the ball on a few things like no carapace for acolytes and a bizarre absence of flamers, but beyond that you've already got a wealth of options.
>>
My friend and I are planning on trying out SWA for the first time today. He has Eldar, and I have Sisters and Wyches. Anything we should know before we get started? Things to remember, common mistakes or overlooked rules? Ect?
>>
I'm doing pretty well in my league right now as Chaos, but I'm worried about the ork guy- I have 8 in my squad right now, 6 of which are marines, but this dude has 15 orks. FIFTEEN! What can I do against that?
>>
>>53497139
Shoot the Orks until they die.
>>
>>53497079
You should play against your cats a few times to level your dudes and get a feel for the rules.
>>
>>53497307

I don't know what this means. We're learning the rules today
>>
Just shilling my shit onichan

Steam Group
http://steamcommunity.com/groups/shadowwararmageddon/
>>
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Friendly reminder to farm shitty teams like tau for skills and advances before taking on real teams.
>>
>>53497342
Be sure to read the third party stuff like the FAQ to clear up some of the rules.
>>
>>53496826
Why is there still a thread for this? Shadow War Armageddon is dead
>>
So /swag/ in your opinion, what teams are the best for spending only 100 points during the re-arm phase and bum-rushing the promethium limit?
>>
>>53497434
Orks.

Boy with a shoota and red dot is exactly 100 points, keep buying more until you hit the 20 model limit.
>>
>>53497543
Orks OP?
>>
>>53497079
Play a few practice games against your cat first. And glue more arms onto your minis. Also, hit modifiers do nothing.
>>
>>53497307
>>53497376
these guys lul
>>53497342
They're just memeing. Don't worry about it.
>>
>>53497654
They're actually a really good team.

They have some pretty big weaknesses but they generally make up for it with more dudes firing more shots.
>>
>>53497384
This game is nowhere near dead, unlike your brain.
>>
>>53497346
Alright, I'll bite.
>>
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I just recently got to play at a new store in my area, where they're doing events to encourage army building. I got given a demo team of CSM(Nicely done Word Bearers, his champion had posessed bits and a real cloak) that was super netlisted, which was pretty fun to use, even with no idea what I'm doing. What I'm planning is to get models for a Death Guard team with a similar setup, but more durability and close combat focused. What I need then, is advice on how to do it semi fluffy while keeping it effective, and i will need defence against shooting with Necron and Skitarii players around to blast away.
As for the models, I'm torn as to whether I should wait for the new ones coming with 8th, or just get some HH mk3 and weather/plague them.
>>
>>53498112
Fluffy Death Guard are simply limited raptors and bikers.

Even then they had a whole legions behind them so anything goes.

Plasmaguns and Autocannons are good.
>>
I'm looking to get into this but I am uhmming and ahhing about what army to start with.

I've narrowed it down to Necrons, Tyranid Warriors, Ad Mech or Guard, what are the the play styles of these?

I'm assuming Ad Mech and Necrons are all about having really good tech and shooting, with one having access to crazier guns and equipment and the other being really difficult to put down

Tyranid Warriors I read in the previous thread are a very small team but can have a lot of general ability.

And I'm guessing the Guard are a also a general force but can field more dudes.
>>
>>53498293
>the Guard are a also a general force but can field more dudes.

Actually Guard get the default about of dudes but more special weapons.
>>
>>53498293
You're pretty much right on the money with Skitarii and Necrons. Skitarii have some decent options available to them while Necrons are very limited in their gear, but they're still good at shooting and tough to keep down.

Tyranids are a small team but they make up for it by having multiple wounds, being very hard to pin, and absolutely deadly in hand-to-hand.

The Guard Kill Team is meant to represent more veteran soldiers so they won't have a numbers advantage. However, they get access to more special weapons than other Kill Teams which can be pretty useful.
>>
>>53498293
Guards are good at shooting but don't get fancy stuff like 'Crons and AdMech. However the bonus specialist is great. I wouldn't call them all-purpose because they can't outdo most teams in melee. I can't really say more, I've only played a couple games and lurked here.
>>
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Here's my inquisitor and my arco. It's funny how much having a big based flagellant scares the crap out of the other players in my league. They'll usually dump fire into him and ignore the rest of my warband.
>>
So, last weekend I had an argument with a guy.

It was about genestealer cults, a model with three arms had a autogun, a pistol and a knife. As it had three arms it could use one to hold the autogun and then two for each other weapon, granting it the 2CCW bonus.
Is this correct?
>>
>>53500140
isent an autogun like a two handed "assault rifle" type thing, its like having shoota boys with choppas? but then again a warboss can have a combi with a power claw but maybe thats because he strong as fuck.

>nothing was gained from this post
>>
>>53500140
>Is this correct?
no

reason is simple:
you can't use an autogun as a close combat weapon
>>
>>53500140
>>53500997
>>53501083
KEK it was that simple huh...
>>
>>53497079
You can only shoot the closest visible model
If you're shot, you're pinned, even if you've saved
You can eat flesh wounds till you're out of Ws and Bs

>>53500140
Nope
ANy basic/special/heavy weapon and you dont get your extra attack.
Also: The only stealers who get 3 arms are the metamorph and purestrain, who coincidentally can't take autoguns.
>>
>>53501083
GW is really wrong about this. A rifle butt is more effective in close combat then a knife.
>>
>>53497543
Listen man, you can do that.
Or you can spend 200 points and get 5 yoofs with choppas. You can spend 200 the following game to get shootas with red dots.
>>
Currently doing a Raid as our first game, Wyches vs Eldar. Eldar weapons are scary, but once wyches reach combat gg. The game is still going on, but it's pretty swingy so far.
>>
>>53502922

And he downs all my dudes because that's what happens when the alarm goes off on T1. I get the feeling that the 6+ save makes wyches pointless. I literally lost 4 guys in one shooting phase because I couldn't get the charge off since Eldar just walk away.
>>
>>53503142
You got enough cover and terrain? Very important stuff.
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>>53503142
Were you sprinting from cover to cover? That running hit penalty is pretty nifty.
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>>53503405
His exarch had a visor, so cover wasn't that great, but I was running where I could.

>>53503173
We have a bunch of counts as terrain we're using, but we're kinda low.
>>
>>53501689
Is rather run them with sluggas and call them the Chicago boyz.

But seriously who the hell has the space for 5 recruits, you know they're not allowed to be more than half, right?
>>
>>53503698
you can do it after the third mission if your yoofs don't get injured too much
>>
>>53496942
CWE?
>>
>>53503722
Craftworld Eldar
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>>53503142
You need tons of scenery, multi-level stuff Ideally.
Hiding is a big deal as well, and running from cover to cover.
Charging and running are both 2x MOV, as well.
>>
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>>53503641
Mmm, about how much of the board would you say was covered? Dense, dense, dense is my rule. Think about real city blocks. Have some long roads and pathways, but also lots of los-obscuring buildings, low walls, cat-walks, piles of rubble, etc. Ideally, both a melee Kill Team and a shooty one should have to exploit the terrain in a clever way to win. If he's not taking cover/range/running penalties every turn, or sacrificing his shots to Overwatch (at -1, remember) then you're doing it wrong. Don't be afraid to reposition and hide, too. Eldar's 6" move is really good for this, even against other eldar.
Also, as a campaign game Kill Team is all about knowing when to cut your losses. Two models out of action in exchange for an advance and a promethium tank isn't the worst trade in the world. Sometimes it's better to lick your wounds and gather strength.
Also, DID YOU REMEMBER TO TAKE YOUR DRUGS? I can't tell you how often I've forgotten those rules for every incarnation of the Wyches.
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>>53503909
>>53504308

Yes, I remembered drugs. However, we really don't have enough terrain. Currently, pic related is all our terrain condensed into one section, which is I now imaging is how it should be filled.
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>>53506270
Yeah, if thats all the terrain youve got theres no way a melee squad has a shot in hell
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>>53506270
Yeah, that level of density across the board is about right, imo. A few open streets that you have to run across, and enough area that a clever shooting team can find ways to lure melee dudes out into the open, but definitely not a wide open shooting gallery.
>>
>>53506270
You're going to need 3-4 times that much terrain.
>>
>>53506365
>>53506910
>>53506969

Alright. Well, I have about half of another Sector Imperialus box to assemble, so that'll give us a little bit more. After that, it's a matter of building more terrain and cat walks and shit. I have some PVC ends I'm planning on making into generators or something with mesh tops and magnetized cat walks between them. We also want to build a big ass church.
>>
Also, all my eldar friend did was bitch every time I ever managed to actually get into combat even though I frequently just got murdered. He also said that more terrain was too much of an advantage and that running giving a -1 to hit was bullshit.

He makes it hard to enjoy things.
>>
>>53500088
That is a very nice looking Inquisitor you got going right there.
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>>53507694
Making some home depot DIY industrial terrain is inexpensive ans not hard, that should really do the job for you.
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>>53507969

Should be fun. Any tips or suggestions for what to get/use? The only real idea I have is got the pvc ends, which are pic related.
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>>53507783
Punch him in the dick and ask him if that made it too hard.
>>
>>53508080
https://www.lowes.com/pl/Electrical-boxes-Electrical-boxes-covers-Electrical/4294653959
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>>53508080
Invest in a hot glue gun. The cheapest you can find is good enough.
>>
>>53508265

Those could interesting maybe. Not sure how big they are, though.

>>53508426
I always forget those things exists, actually. I'll put it on my list.

Have any of you ever used ttcombat stuff? My other friend keeps talking about wanting to get an order in.
>>
>>53508436
>Those could interesting maybe. Not sure how big they are, though.
Variable, entirely appropriate for terrain.
>>
>>53508520

What do you do to them?
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>>53496826
Just played my first game yesterday, I was playing Tau against Chaos Space Marines, and this happend during the first round in the ambush mission

>A pathfinder shoots at his lascannoc marine that is standing on a ruin
>I hit him but don't damage him
>But he fails his initiative roll and falls down
>my friend fails his armor save and rolls a 6 on the injury table
>Over 1/4 of his killteam is gone
>mfw
>>
>>53508436
Hot glue gun is a terrain builder's best friend. There are other things but starting out with a glue gun makes it so much faster to assemble the big pieces. Then you can add details with superglue or pva as wanted, a quick spray coat or, if you are on a budget, brush coating with cheap acrylic paint. Some drybrushing and detailing if you feel like it and a quick varning. If you work with styrofoam in any way you'll want to avoid the spray cans for obvious reasons, but in any case, just glue stuff together you'll be surprised how well a quick coat of paint disguise the components.
>>
>>53508666
Invest in clip harnesses. They're there for a reason
>>
>>53507783
Your friend sounds like a complete ass. Terrain helps his army as much as it does yours. It's much harder to get charged if you're hiding, after all.
>>
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>>53508666
I blew three pathfinders off a rooftop with a grenade
>first one was killed instantly
>the other two survived the blast but failed their I2 test and fell off the roof
>one of them breaks his legs and is downed
>the other is pinned and stranded on his own, promptly executed with a bolt pistol
>Tau bottles
>>
>>53500088
>It's funny how much having a big based flagellant scares the crap out of the other players in my league.
Excellent. My Autocannon Gunner gets a similar reaction, although he's justifiably bad news.
>>
>>53497055
Yeah I'm gonna +1 this, considering I've seen everything from Arbites with shields and maces, to hive gangers using Inq rules.
>>
>>53497139
Frag grenades. Marines have a 12" throw which makes them incredibly useful and pinning a bunch of I2 models at once is going to fuck up his plans pretty hard.
>>
>>53509110

He's a depressed sperg who sperges at everything and sets me off despite my best efforts, but I'm trying to be a good person and he plays warhammer.

Also, he was not happy about getting eviscerated by chain hooks.
>>
How good are guardsmen? I was thinking of getting a box of them and doing a kill team
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What's going to happen with 8th edition and SWAG?
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>>53509519
Decent gun line team, sargent is decentish in a fight but don't get your hopes up.
>>
>>53509698
Nothing. It's a wholly separate system like Blood Bowl or Space Hulk.
>>
>>53509519
Guard are pretty good. I run cadian myself.
>>
We got anything for death company yet?

With how bad they got hit with the nerf stick in 8e I need something to use my boys in black for.
>>
>>53509898

There are no skill sets for the Death Corps but I imagine the set for the Steel Legion would work for them.
>>
>>53509919
Not Death Corps, Death Company. They're blood angels elites.

Easy to mix up between Death Company, Death Watch, Death Corps, etc, especially for a non-native english speaker I would imagine
>>
>>53509990

Ohhhh those guys.

Can you even do stealth with them? They're practically Khorne Berserkers for the other team aren't they?

There would just a lot of really intense angry dudes sitting in shadows, stewing in their own rage.
>>
>>53510013
Is stealth an important aspect? Can't imagine a whole crew of Ork Boyz is very stealthy.
>>
>>53510038
>>53509990
There aren't any rules for them.

The only BA units are scouts and terminators.
If you played dark angels you could get jump marines and regular power armoured marines alongside cultists though.
>>
I wanna play Swag but I play wych cult and my group is full of admech and scouts. How can I have a fun game when I've got snipers jus sat over watching my team dead even when I'm hiding and moving 6" or when admech have upgraded their weapons so I can't even get near them?
>>
>>53510595
MORE TERRAIN! Seriously. If multiple opponents are able to bunker up successfully, you need more terrain on the table. If your opponent says "stop putting terrain on the table", he's being a git; smash him in the gob with a rulebook, then flip it open to the scenario you're playing where it says both players need to agree how much is enough. If you don't have more terrain, make some! You can crank out a ton of barricades with a hot glue gun, some cardboard, craft paint and a night's work.
>>
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Took me way too long but I finally finished my Inquisitorial Arbites.
>>
>>53510595
Sounds like you're not properly seeing up terrain at all. No point on the map should be able to cover the majority.
>>
>>53510856

We played on the 'dedicated' swag board at warhammer world Notts (where I'm from) and there's no room for terrain it's all platforms, ladders and gangways
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>>53510793
Nice. Post your list?
>>
>>53500088
Nice, very Blanche, any pics of the rest of the warband?
>>
>>53511084
It's a little light on dudes to start. The Storm Bolters are really mean with Photovisors and Red Dots tho.

++ Kill Team (Inquisition) [1000pts] ++

+ Leader +

Ordo Xenos Inquisitor [335pts]: Plasma pistol, Power armour, Storm Shield

+ Troopers +

Inquisitorial Acolyte [155pts]: +1 BS, Photo-visor
. Storm Bolter: Red-dot laser sight

Inquisitorial Acolyte [155pts]: +1 BS, Photo-visor
. Storm Bolter: Red-dot laser sight

+ Specialists +

Crusader [185pts]: Power Maul, Storm Shield

+ New Recruits +

Inquisitorial Initiate [85pts]: Rad Grenades

Inquisitorial Initiate [85pts]: Rad Grenades

++ Total: [1000pts] ++
>>
>>53510971
>there's no room for terrain because the table is covered in terrain
>>
>>53510013
>that one time in Ghostmaker that a Khorne Berzerker ambushed a column of Imperial Guard vehicles by sitting perfectly, statuesquely still on the side of the road not quite in direct line of sight
>half the column passed before someone did a double take and realized what the fuck they had just seen
>>
>>53506270
>it's all grey
>>
>>53511270

But it has no low level terrain like crates, walls or anything. So the shooty player just sits on the high ground in the corner with snipers waiting for your unit to get up and then blam! Pinned or worse. I don't have a picture but it's like an oil rig with big landing pads
>>
>>53511508
It's the one from White Dwarf? The one structured like a 5 platform oil rig?
>>
>>53511581

Maybe, it's like a bluey green with mountains around it
>>
>>53511508
>terrain like crates
You mean scatter terrain.
>>
>>53509898
Made a fluffy death company squad with the Chaos list:

++ Kill Team (Chaos Space Marines) [1000pts] ++

+ Leader +

Chaplain (Aspiring Champion) [320pts]: Bolt pistol, Mark of Chaos Undivided, Power sword, Red-dot laser sight

+ Troopers +

(Chaos Space Marine) [170pts]: Bolt pistol, Chainsword, Mark of Khorne

(Chaos Space Marine) [170pts]: Bolt pistol, Chainsword, Mark of Khorne

(Chaos Space Marine) [170pts]: Bolt pistol, Chainsword, Mark of Khorne

(Chaos Space Marine) [170pts]: Bolt pistol, Chainsword, Mark of Khorne

++ Total: [1000pts] ++

Created with BattleScribe (https://battlescribe.net)
>>
>>53497055
I'm actually wanting to buy a box of Tzaangors and make an Inquisition counts-as team with a Thousand Sons sorcerer or some shit leading a bunch of Tzaangors.
>>
>>53508654
>>
>>53508654
http://tomschadleminiatures.blogspot.com/2014/04/
>>
>>53507783
Eldar guns are super short range. Without terrain a Tyranid warrior with a venom cannon or space marine with a heavy bolter would wipe out half his KT every shooting phase.

He's a fucking moron and needs to learn to play.
>>
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>>53509220
Do you think Inquisition is the best for representing hive gangers? I was debating between them, Genestealer Cult, and Guard.


>>53511323
My favorite scene.
>>
>>53510038
I would say that stealth is incredibly important. It can vary based on what Kill Team you're playing, but I've had plenty of success being sneaky with my Orks.
>>
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>>53500088
Here's some more of the warband
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>>53518207
The stub carbine I run as a storm bolter. I'm adding a couple more soon.
>>
>>53514433
There's one anon who made a really neat adaption of hive gangers for swag. I don't know if he's around atm tho
>>
Quick question, so it is still not possible to make an Loyal Space Marine kill team? not even the Death Watch?
>>
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>>53514433
Here's the pdf that another anon made. I think it's still being worked on so this might not be the latest version.
>>
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Waaaagh!

Getting there... getting there
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Here is my kill team, they are called "Len'Run (Cautious Stealth) Pathfinders"

Here are its members, from left to right

>Shas'ui Kos'Sha
The leader of the kill team, he has seen his fair share of action in his years, but now he leads his team in the shadow wars

>Shas'la Ne'Ro'Le
After his years in the fire warrior academy he immediately signed on to become a pathfinder. After having served a few years on the front lines, he was assigned to Kos'Sha's pathfinder team

>Shas'La Seno'Kesa
An expert marksman, at least according to himself, Seno'Kesa carries the powerful and deadly rail rifle into the shadow wars as he supports his squadmates from afar.

>Shas'La Rek'Soo
Rek'Soo is one of the older members of the team, she had the potential to move up in ranks, but stayed as a Shas'La due to he temper sometimes getting out of hand, she hopes that remaining a pathfinder will keep her inner calm in check

>Shas'La Lek'Vo'Sa (new)
Lek'Vo'Sa's only combat experience is in the training simulations. But she was still eager to go head on into the front lines.

>Grav drone #55-5 "guardian"
This grav drone has always kept its comrades enemies at a safe distance if the come to close, and even after being shot, bitten and electrocuted, it always can be repaired and brought back without further issue, so the members of the Len'Run pathfinders have given it the nickname Guardian

>Shas'La Alu'Se'Ko
A natural sprinter who is always on the move. He has a good sense of direction and always seem to know where he is going. Kos'Sha hold him in high regard and thinks he has a promising future.

>Shas'La Jo'Kova'Ne (new)
Recently deployed to the team, Jo'Kova'Ne has just completed pathfinder training and has been sent to join the Len'Run Pathfinder as his Trial by fire.

What do you think? I thought that if I gave them a short backstory it will make the games more fun.
>>
>>53519745
>>53519915
>everyone is better at painting than you
>>
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>>53519162
I thought Alpha Legion were loyalists?
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>>53519745
Nice orks! That blue is great.
>>
>>53519745
Nice work there.
>>
>>53519745
made me relize i got alot to learn, that skin is amazing.

>feelsbadman
>>
>>53519915
That's real nice anon. I did the same for my Guards. It gives them more personality and that's cool.
>>
>>53501364

Explain bayonets then.
>>
>>53522268
bayonet
[beJənJt]
noun
1.
a sword-like stabbing blade which may be fixed to the muzzle of a rifle for use in hand-to-hand fighting.
synonyms: blade, knife, sword, spear, lance, pike, javelin, shaft, harpoon
"a man armed with a bayonet"
>>
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>>53519162
>>
Lost my Knights today. Wiped out by sisters.

They were trying to recover their kidnapped girl before we could paint our armor with her and, due to good rolls and a lucky deployment, they shot down three of my Knights in three shots, rolling 1s for saves.

I was a little salty, so I returned fire, killing two heavy weapon sisters. Then, my leader stood back up and I was back to 50%. My opponent then tagged me with some bolter fire, and I was pinned... forever.

I continued to roll 6s on my pinning checks and didn't get a turn for six turns. Then, my sword marine charged in and got killed on my turn. My leader got taken out in the next shot, immediately after rolling box cars on my last ditch purge soul.

He was captured. Everyone else missed a game.

I laughed and tore up my League sheet.
>>
>>53526514
If and when sisters get models I'm totally doing a sisters Killteam.

I've always liked them but never enough to get an army of metal models.
>>
>>53526563
The sister player (my girlfriend, who savagely laughed at my misfortune) is using Veridyan as leader and sisters of silence as the rest of the team.
>>
>>53526790
I thought about headswapping the SoS but I came to the conclusion that I hate the lack of bulk on their armor. Also backpack's missing.
>>
So my lgs is getting into this game, and I came up with this list.
+++ New Roster (Shadow War: Armageddon) [1000pts] +++

++ Ork Boyz Kill Team (Ork Boyz Kill Team) [1000pts] ++

+ Uncategorised +

Clan: Goffs

Clan: Goffs

+ Leader [305pts] +

Boss Nob [305pts]: 'Eavy armour [25pts], Power klaw [85pts], Shank (knife), Slugga [10pts], Squid-hide armour, Stikkbombs [25pts]

+ Troopers [270pts] +

Boy [135pts]: 'Eavy armour [25pts], Buzz-choppa [15pts], Shank (knife), Slugga [10pts], Squid-hide armour, Stikkbombs [25pts]

Boy [135pts]: 'Eavy armour [25pts], Buzz-choppa [15pts], Shank (knife), Slugga [10pts], Squid-hide armour, Stikkbombs [25pts]

+ Specialists [260pts] +

Spanner Boy [260pts]: 'Eavy armour [25pts], Shank (knife), Squid-hide armour
Big shoota [165pts]: Red-dot laser sight [15pts]

+ New Recruits [165pts] +

Yoof [55pts]: Shank (knife), Shoota [25pts], Squid-hide armour

Yoof [55pts]: Shank (knife), Shoota [25pts], Squid-hide armour

Yoof [55pts]: Shank (knife), Shoota [25pts], Squid-hide armour

Created with BattleScribe (https://battlescribe.net)

How's it looking? I have never played this before.
>>
>>53528130
Looks proppa ded 'un killy
>>
>>53528130
The big advantage the Orks have over other factions is their numbers. You wanna start with a large group of ladz if you can. Personally, I say drop the 'eavy armour and buzz-choppa's on your boyz, switch the power klaw on your boss for a big choppa, lose the stikkbombs, and use the extra points for another boy and some more yoofs.
>>
>>53528663
I think I'll agree with you on the buzz-choppa's and stikkbombs, but I want to keep the power klaw on my boss. Gotz to 'ave some flash.
How about this
+++ New Roster (Shadow War: Armageddon) [1000pts] +++

++ Ork Boyz Kill Team (Ork Boyz Kill Team) [1000pts] ++

+ Uncategorised +

Clan: Goffs

+ Leader [280pts] +

Boss Nob [280pts]: 'Eavy armour [25pts], Power klaw [85pts], Shank (knife), Slugga [10pts], Squid-hide armour

+ Troopers [240pts] +

Boy [80pts]: Choppa [10pts], Shank (knife), Slugga [10pts], Squid-hide armour

Boy [80pts]: Choppa [10pts], Shank (knife), Slugga [10pts], Squid-hide armour

Boy [80pts]: Choppa [10pts], Shank (knife), Slugga [10pts], Squid-hide armour

+ Specialists [260pts] +

Spanner Boy [260pts]: 'Eavy armour [25pts], Shank (knife), Squid-hide armour
Big shoota [165pts]: Red-dot laser sight [15pts]

+ New Recruits [220pts] +

Yoof [55pts]: Shank (knife), Shoota [25pts], Squid-hide armour

Yoof [55pts]: Shank (knife), Shoota [25pts], Squid-hide armour

Yoof [55pts]: Shank (knife), Shoota [25pts], Squid-hide armour

Yoof [55pts]: Shank (knife), Shoota [25pts], Squid-hide armour

Created with BattleScribe (https://battlescribe.net)
>>
>>53528783
Proper Orky!

Something to consider, though: swapping your Spanner Boy's 'Eavy Armour for a Clip Harness. With a Big Shoota, he's almost certainly going to be further back and on higher elevation if he can help it. Is the extra protection worth the risk of being shot off of a building? After all, with the 'eavy armour his Initiative will be 1.
>>
>>53528840
I'm actually not sure if we're going to be doing much elevation (or if we even have much) in our store, so a clip harness might be wasted?
I dunno, I'll look into it.
>>
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Rate my kill team, starting this weekend.
Veteran Sargeant
-plasma pistol
-power sword
-camo

Specialist
-plasma gun

Specialist
-flamer

Specialist
-grenade launcher (both)

Vet
-shotgun
-camo

Vet
-lasgun

Vet
-lasgun
>>
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>>53519314
ohoho that's not V 1.15
>>
>>53521849
Can you post your guardsmen?
>>
>friend bitches about -2 AP on splinter pistols

I don't know what to sayb
>>
>>53514433
>>53511323

They were a good two hours into the dark, black-trunked forests of the Voltemand Mirewoods, tracks churning the filthy ooze and the roar of their engines resonating from the sickly canopy of leaves above, when Colonel Ortiz saw death.
It wore red, and stood in the trees to the right of the track, in plain sight, unmoving, watching his column of Basilisks as they passed along the trackway. It was the lack of movement that chilled Ortiz. He did a double take, first seeing the figure as they passed it before realising what it was.
Almost twice a man’s height, frighteningly broad, armour the colour of rusty blood, crested by recurve brass antlers. The face was a graven death’s head. Daemon. Chaos Warrior. World Eater.

Ortiz snapped his gaze back to it and felt his blood drain away. He fumbled for his radio link.

“Alarm! Alarm! Ambush to the right!” he yelled into the set. Gears slammed and whined, and hundreds of tons of mechanised steel shuddered, foundered and slithered on the muddy track, penned, trapped, too cumbersome to react quickly.

By then the Chaos Space Marine had begun to move. So had its six comrades, each emerging from the woods around them.
>>
Can anyone point me towards a company that makes appropriate sizes limousines? I want one to set up somewhere in my starting zone as a prop for my inquisitors warband
>>
>>53533135
Wargame Exclusive should have you covered senpai
>>
>>53529665

Gang leader should really have A2 (and +10 pt)

Juves at 25 are kinda ridiculous
>>
>>53533720
>Gang leader should really have
No he really should not. This is rules for necromunda gangs primarily, but they're generically written to work for other things too.
>>
>oh hey, inquisitors kill team
>looks great, I think I'll make a team of t..
>leader almost costs the same as the Nid leader
What the fuck.

Why.

For what purpose.

What the fuck am I missing? Some hidden ability that lets him auto bottle enemies or something?

My mind is full of fuck right now, holy shit.
>>
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>>53531966
Beautiful
>>53529665
Neat!
>>53535496
3 Wounds.
3 Attacks.
LD10
Starts with Carapace armour, and he can get all sorts of weird extra toys.
The Inquisitor is a motherfucker.
>>
>>53514433
I think the Inquisition or GSC are your best bet. My GSC's definitely evolved into something that looked right at home in a hive gang setting, being mutant and gnarled and all of them pretty different looking. I do think the Inquisition gives you better variety of gear and potential combat roles, however. At the same time, GSC gives you more bodies. I think it's just a matter of preference at that point since you'd be using them as a 'counts as' force anyways.
>>
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>>53511255
They
Look
Awesome

Im working on my own dudes and if they look half as good as yours ill be happy. Right now i dont have a shadow war armageddon book so i cant even make a list. Unless somone has a scan of the guard section to keep me busy while i wait for the proper book.
>>
>>53535612
>3 Wounds.
Same as Nid.
>3 Attacks.
Same as Nid.
>LD10
Same as Nid.
>Starts with Carapace armour
4+ vs 5+, but his weapon is a combat blade, while the Nid Alpha has scything talons, that has AP-1, and +1 attack.
>and he can get all sorts of weird extra toys.
Same as Nids.
>The Inquisitor is a motherfucker.
Is that why he costs so much?

Nid Alpha also has:
+5 WS
+1 Strength
+1 Toughness
+1 Movement
Immunity to Fear and Terror and cannot be pinned by non-high impact weapons.
For +25 points.
>>
>>53537459
>+5 WS
+1 WS, obviously.
>>
>>53519915
A little update, Shas'La Rek'Soo has died. He took a Tyranid claw to the chest and died after the team retreated
>>
Thoughts on this list? Inquisitor:

Leader: Inquisitor (295)
- Scythian Venom Talon
- Needle Pistol
- Ulumeathi Plasma Syphon

Troopers:
4 Acolytes, +1BS (480)
- Storm Bolters

Recruits
3 Initiates (225)
- Bolt Pistol

Thoughts? This has 8 models, and I was trying to get 9 guys in, but that wont really be feasible without starting with shit gear.

Should I drop an initiate or 2, and just get another Storm Bolter Acolyte?

I want the Xeno weaponry on the Inquisitor, so I am unlikely to remove the talon or the pistol, since his model already has it glued to it.
>>
>>53536820
Dude, get Battlescribe. It has point values and stats for everything.
>>
>>53538011
I'd drop 1 initiate and try to buy some photo visors or red dots for the storm bolters.

Pretty good list really.
You can just sit back and rake in the veterancy.

I dont know what a scythian venom talon is but unless its got a power field i'd reconsider.

Also,
And this is just my style.
But i think the inquisitor should have a basic ranged weapon... or a telescopic sight... they can go on a pistol right?
>>
>>53540370
Nope, telescopic is basic and allowed special weapons only.

Venom talon is low save modifier, but it's auto-wound with a modified injury table.
>>
>>53536820
The book is in the op (the first mega links)

I like the other person who replied also have enjoyed an army builder, though I prefer Shadow War zone to BattleScribe
>>
>>53537835
Well they is calm as heck now.
>>
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Wait. Am i reading this right?

Imperial Guard cant take heavy weapons?
>>
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Got the first bit of Grotshanker's Gitz (the Boyz) all painted and ready to go!
Featuring from left to right, 'Eadbasha, Bonecutta, and Gutstabba!
>>
>>53544245
Correct, special weapons only.

Too human effort for a mere human to lug that shit.
>>
Played some games against my cats, they turned up with chaos marines and chaos marines to face my chaos marines.

I love marines but this is silly, what's a marine but not a marine?
>>
>>53538011
Solid list. I think the Venom Talon is redundant if you have a needler though. Storm Shield kicks massive ass though. I have yet to lose hand to hand with it.

If you get jumped by truly scary melee foes, spray storm bolter rounds into the combat and pray for the shield.
>>
>>53544245
They're guerilla veterans, broham. Heavy weapons take too much time to set up or move without an Ogryn around.
>>
>>53510793
Skitarii helmets, Guard bodies, and either guard or tempestor legs. Tempstus arms and weapons, and I think Custodes pauldrons as well as some weapons?
>>
>>53512976
Really need some high Str in there dude, plasma isn't fluffy for Death Company?
>>
>>53546484
That's the sister of silence shoulder.
>>
>>53545385
Drill your barrels.
>>
>>53549917
I normally find these comments autistic as fuck, but God DAMN those guns looks fucking terrible.

They could be masterfully painted, and thr entire model would still look like hit garbage because of that gun. Jesus Christ.

>Sir commisar, why is that greenskin pointing a block of metal at me?
>don't worry about it guardsmen, the Orks are stupid creatures. He FORGOT TO DRILL THE BARRELS LIKE THE DIRTY XENO HE IS!
>>
>>53549917
I don't have the tools for the that I think
>>
>>53544245

I only ever took special weapons in Necromunda anyway so it suits me fine.
>>
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Completed the whole team. Ordos Xenos gonna hunt down all those Ayy Lmaos on this terror mission.
>>
>>53550251
Get a fucking pin vice drill. You'll need it for competently assembling anything made of resin or pewter anyway. Think of it as an investment.
>>
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>>53549917
>yfw i just paint a black hole on the barrels and it looks the same.
>>
>>53553040
I used to do that back when I was dirt poor and couldn't afford a drill. No, it doesn't look the same. Also a drill is a good investment since it allows you to reinforce weakspots, like pinning the foot of a mini standing on one leg for example.
>>
Pretty basic. You cant do much with sisters. I kinda want to stick in a heavy weapon because buying it later will exceed 200points, but if i take it from the start i cant give it anything but a bolt pistol, and how exactly is one supposed to model that in metal?

Sister Superior 260pts
- Boltgun
- Power sword
Gunner 145pts
- Flamer
- combat blade
Battle Sister 155pts
- Boltgun
- Frag grenades
- combat blade
Battle Sister 145pts
- Boltgun
- telescopic sight
Battle Sister 145pts
- Boltgun
- Frag grenades
Battle Sister 150pts
- Boltgun
- red dot sight
- combat blade
>>
>>53553122
Too many toys.
Unless your first game is against nids, taking frags is pretty much useless.
Drop the frags and sights, drop the superiors boltgun to a pistol and drop the combat blades, as everyone gets one for free.
That'd let your replace the flamer with a heavy bolter.
Or at the very least, replace the flamer with a heavy flamer- d3 wounds and higher dtrength make a massive difference when dealing out the damage. That'd also let you grab another sister with the extra points.
>>
>>53553390
And I mixed up frag and krak like a moron.
I'd still advise to trim some of the upgrades for a better heavy weapon or an extra body.
>>
>>53553390
>Unless your first game is against nids, taking frags is pretty much useless
>nids
>frags
You mean kraks.
>>
>>53553122
>Power
Sisters suck shit at combat, if you get into combat with someone who wants to be there you will lose 100% of the time, don't buy close combat weapons

>Flamer
Regular flamers are not very useful at all, either get a heavy flamer, which can actually inflict real damage tough on multi-wound models or get a heavy bolter.

>Random gunsights
Don't, you have BS4

>random frag grenades on sisters with bolters
what purpose could this possibly serve?
>>
>>53553390
Looks like pretty sound advice.

Your maths is a bit off with regards to the bolt pistol though.
>>53553979
I basically built the list around the dudes that i actually had. Heavy flamer seems like good advice. Too bad the model is like £21.

I also didnt have the points to equip another sister so i spread them out amongst the team to not wast them. Im pretty fond of the scoped boltgun concept though. It gives me a decent sniper model.

From what ive seen, sisters are crazy OP. They get power armour, BS4 and access to heavy weapons. Whereas guards (my other team) cant get better armour without losing initiative and cant get heavy weapons at all.

This game doesnt look balanced to me. So im going to cook up lots of house rules and give them to my opponent. I so badly wanted to model one guardsman with an auto pistol. Or give a lasgun to my flamer guy, but apparently in the 41st millennium that cant work.
>>
>>53554654
Sisters aren't really op.
I3 means your spotting distance is abysmal, low S and T means you'll be losing combat 9 times out of 10. Heavy weapons can't move and shoot, which is a pretty solid disadvantage in a game where the enemy can charge you from out of your line of sight.
And while power armour might save you from a lasgun, if won't stop you from being pinned nonstop and unable to get up because of your shit iniative.

Guard, on the other hand get an extra dude with a special weapon, get to reroll 1s to shoot pretty much every turn if you're playing your cards right and are pretty much all around dirt cheap, letting you field more dudes early, and more weaponry soon after.
Grenade launchers are amazing, too.

I won't pretend every list is balanced and equal, especially with harlequins existing, but sisters aren't a particularly standout army in SW.
>>
>>53554654
>From what ive seen, sisters are crazy OP.
They aren't, they're literally just guard veterans with a 3+ save. They're still 1 wound T3 models who get pinned when they're shot. The only advantage they have over guard is a slightly better save, which means a lot less in a world of armor modifiers.
>>
>>53530477
Maybe. I don't have the time now. Also I don't have any picture.
>>
>>53551126
Lookin' sweet
>>
>>53554654
This is a world where fetish elves, murderclowns and giant bugs will run 12" jump over a vertical wall and pull your limbs from your body like it was nothing and a chaos space marine will shoot you in the mouth with an autocannon.

SoB aren't shit.
>>
>>53555845
You say that.

I thought I was a murder machine in CC with my Nids. Ran a warrior into an acolyte but failed to kill him. Inquisitors charged in, and OBLITERATED my bug. I stupidly tried charging him with another one, which ended with a win to me, but couldn't punch through his 3++. Next turn he won and wiped it out. I conceded to avoid unnecessary loses.

That inquisitor is a fucking menace in CC. Not the start of the campaign, but he had WS5 and 4 attacks with a weapon that Auto wounds and has some terrifying effects when he reduced you to 0.
>>
>>53556949
Venom sythe and storm shield?

Inquisitors are great in melee, they also get frag grenades that reduce your toughness by 1 for the rest of the mission.
>>
>>53557042
>>53556949
The most important thing about the Inquisitor is that A3 WS4 3++ means it can hold off most superior foes at least a turn or two... and the scariest enemies are squishy to normal fire.
Just--- have his henchmen spray storm bolter fire into the melee if a few dark eldar or harlequins jump in to fight him. They're squishier to gunfire than he is...
>>
>>53557042
Yeah exactly.

Rad grenade had reduced one to T3, so I kept it far away from the fight. Seemed more lucky than anything else though, it doesn't seem that strong considering it actually has to wound first.

>>53557283
Yeah... storm bolter fire is bullshit.

Having BS4 on such cheap models also seems insane. And literally everything has access to special weapon, what the fuck man.
>>
>>53519745
Where are the shields from?
>>
>>53558239
looks like the halfs of the death roller upgrade for the ork battle wagon
>>
>>53554654
This game is actually pretty well balanced. Play some more before you infect it with your house rules.
>>
>>53553040
>it looks the same
Show us then, c'mon.
>>
>>53554654
>From what ive seen, sisters are crazy OP
Lol, what?

>They get power armour
Human power armour. Okay they have a 3+, but they're missing the Str 4 and Tough 4 that actual Astartes get.
>BS4
Everyone and their dogs have BS4.
>access to heavy weapons
???
Again, that's something a lot of teams get and it's not even something great, because heavy weapons cost loads and can't move and shoot. I found the plasma gun in my Chaos team has far outperformed any heavy weapon I could possibly get.

>So im going to cook up lots of house rules
Don't be that kind of faglord, at least play it first.
>>
Forget what you think about in 40k when it comes to gangs here.

IG are very strong. Because they have 3x BS5 Plasma Guns, which makes them one of the most capable shooting armies around.

Inquisition is like IG, but every member gets a BS5 Storm Bolter or Plasma Pistol instead of having those Plasma Gunners. Also, the Inquisitor is a melee badass. No Carapace though, and less flexible other weapon choices.

SoB are similar, except they get power armor and the two faith powers. Very limited weapons in comparison.

SM Scouts gain a lot for having MV5, I4 and T4. They're more durable than Sisters because of that, and every member can pack sniper rifles. Wolf Scouts get plasma too. Great Operatives.

---

IMO the only weak groups are GSC (BS3 max, few options besides demo bomb +stubber spam)
and Tau (BS3, I2, poor range, terrible special weapon options)
>>
>>53496826

Played my second game of SWAG down at the LGS today. Everyone was friendly, but they were on week *7* of a 3 battle per week league. I was at the 1000 point starter threshold and went up against >2300 points of orks. is this how you lads handle it? It seems insane after 21 games regardless, you have an insane amount of advances and points at this point, is it even close to balanced?
>>
>>53568530

Also, I'm using Death Korps sculpts. Snipers seem legitimately useful -- any tips for where I can find decent sniper rifles to put on them?
>>
>>53551126
Is there a filter here? Regardless, lookin' maximum fugg m8e.
>>
>>53550251

Anon don't listen to the autists, looks SWAG as shit m8e.
>>
>>53568530
That's pretty weird that they'd do that considering you're not even in the campaign. It's not even difficult making a starter list, especially with orks. That guy was kind of a dick for not just playing a basic game with you.
it's also ridiculous that they could have a 21 game campaign, how could nobody have gotten enough promethium?
>>
>>53529567

Cool dudes with good 'tudes. I played a similar starter list and I would join the chorus of saying 'boyz before toyz. Good lukc regardless.
>>
>>53568641

Yeah that's kinda what a figured. They all seemed a bit autistic but nice, so I'm not really bothered. I don't know what odd league rules they were using but people mentioned they had >25 promethium. I have a feeling they are just seeing who has the most after 8 weeks.
>>
>>53568665
Oh that makes sense I guess, seems like a fun way to play but the lists must get ridiculous.
But yeah, I'd say to ask if you could just play starting lists next time or find someone else to play against. I think you're only supposed to play people within like ~3 games of yourself and even that seems like a stretch to me.
>>
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>>53496826
>start new IG kill team
>everyone who goes down gets free advances
>every person who advances rolls destined for greatness

I rolled this team up as a joke but clearly I cannot give up on them now. Three guards(wo)men destined for greatness is a pretty damn impressive thing, all within the first two games no less and all on the leader and two of the specialists.
>>
>>53568649
I would agree, I just figured the best way to hang on to Prometheum caches is to spend your points to buy your specialists in the starting 1000
>>
>>53529567
yeah getting your specialists right off the bat is about the best thing you can do at the start of the campaign.

My starter list is about the same, I just have 2 plasmas and a sniper instead.
>>
>>53568530
You're not meant to get into a campaign that late. Necromunda had the underdog rules but they were for keeping the powerlevel from spiraling out of control over the course of the campaign.
>>
>>53568665
Swag is fast and you can pretty much knock out a campaign in one day. Ask them next time to play you with starter teams outside of the campaign.
>>
>Go to a store holding a few 1000 point games
>Bring my lovely bugs, hoping to mulch people in melee
>Go up against Murder Clowns first
>Get a fucked in the ass
>Next is inquisitors
>Somehow still manage to get fucked by mass of lasgun fire and 3 fucking guys with 3++ saves that keep up all 3 bugs forever, until the plasma pistol inquisitors started cleaning up everything
What the fuck am I supposed to do with This? Nids look terrible at playing the range game, so if I just get fucked in close combat, what the fuck am I supposed to do?

Are we seriously meme tier here as well?
>>
>>53510793
Anon, those look damn fine.
>>
>>53569184
Venom cannon is probably your best option ranged, it's really effective at providing support for your melee dudes.
Inquisition does seem a little strong to me. 3 storm shields and the weapon variety is pretty intense plus the inquisitor is stupid strong.
But Nids are really good otherwise, I'd say better than inquisition even usually.
>>
>>53569184
Well, you're probably fine. Nids are pretty damn good in SWA. You just had poor luck of going up against the two Kill Teams that can manage to go toe-to-toe with the Nids level of hand to hand. Either because of crazy clown bullshit or storm shields.
>>
>>53569259
>>53569233
Huh, fair enough.

Still seems kind of bullshit. Our entire shtick seems to be melee, so if we lose in melee, we are just screwed. Pretty bad balance wise, considering Inquisitors has some pretty good transfer options as well...

Not even going to touch the murder clowns, seemed like nothing stood a chance for the entire game day. He lose 1 guy once, and otherwise stomped anybody he was up against. That looked stupid as hell.
>>
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>>53569218
Thank you very much. It looks like I'm going to be expanding them into a bigger Inquisition army now that 8th is coming out. Acolytes can get all manner of weapons and the Crusaders have to have Power Swords, so I think I'm going to use some Skitarii tasers as analogues.
>>
>>53569316
Don't underestimate your melee skill though. Two pairs of Scything Talons gives +1 WS. Or you can get parry from the bonesword. Either way you have a major advantage over the vast majority of opponents. I've lost 3 boys in a single hand to hand against a tyrannid.
Inquisition just has really good equipment for melee and you got unlucky, it sounds like. You will probably murder any other list you go up against.
>>
>>53569366
>Inquisition just has really good equipment for melee and you got unlucky, it sounds like.
Not really bad luck. The inquisitor was equal to me in melee, but had significantly better weapons and durability.

The crusaders were just impossible to break through. Win combat several times but never did anything. It was just a crusader with a shield and combat blade, which costs a fraction of what my Nids costs, while being almost impossible to break through.

And fuck pinning. Holy shit that mechanic is cancerous as fuck.
>>
I want to get all of my specialists in on my guard list early, so would it be better to go in with 5 kitted up guys and worry about recruits later?

Right now

Veteran Sergeant - 180
-carapace
-chainsword
-Las pistol

Specialist X2 - 470 for the pair
-grenade launcher with frag and krak
-red dot
-carapace

Specialist - 160
-sniper with tox rounds
-red dot
-camo cloak
-harness

That's like 810 right there, could pick up two guardsmen, throw lasguns on them, give them either red dots or carapace
>>
>>53569430
Well you're Nids, you can only be pinned by high impact weapons.
Also you have 5 WS to the Inquisitor's 4, and you can increase yours by 1 with the double scything talons, giving you a base +2 on them. If you use your 12" to charge, you have a +3. Inquisition's toxic weapons and stuff are annoying if they do manage to hit, but you should come out of hand to hand on top more often than not.
The storm shield is super annoying though. 3+ is a ridiculous roll, you need to wound the Inquisitor 27 times on average to bring it down in a game which I think is kinda stupid. Even if it was a 4+ it'd make a lot more sense.
>>
>>53569484
Red dots are not allowed on grenade launchers man.
>>
>>53569316
If you post your list we might be able to give you more constructive feedback.
>>
>>53569521
Wew, I have to learn how to read
>>
>>53529665
Any recommendations on sprues to buy to make these guys? Or 3rd party models.
>>
No idea what to expect from this game, tell me the issues my list has, just starting out:

Neophyte Leader [220pts]
Brood Command, Spotlight
Bolt Pistol [25pts], Clip Harness [10pts], Photo-visor [15pts], Power Pick [50pts]

Neophyte Hybrid [95pts]
Spotlight
Autogun [20pts], Photo-visor [15pts]

Neophyte Hybrid [95pts]
Spotlight
Photo-visor [15pts], Shotgun [20pts]

Neophyte Heavy [270pts]
Spotlight
Mining Laser [200pts]

Neophyte Heavy [320pts]
Spotlight
Seismic Cannon [250pts]
>>
>>53569636
Way too few guys. You are T3 with a 6+ save, your models are going down to every weapon. You need numbers to not bottle on turn one or two. Also you bought both of the most expensive heavy weapons when you only need stubbers. This is my list.


++ Genestealer Cult Hybrid Kill Team (Genestealer Cults Kill Team) [1000pts] ++

+ Leader +

Neophyte Leader [245pts]: Power Pick, Web Pistol

+ Troopers +

Neophyte Hybrid [80pts]: Shotgun

+ Specialists +

Neophyte Heavy [205pts]: Heavy Stubber, Photo-visor

Neophyte Heavy [190pts]: Heavy Stubber

+ New Recruits +

Neophyte Initiate [70pts]: Autogun

Neophyte Initiate [70pts]: Autogun

Neophyte Initiate [70pts]: Autogun

Neophyte Initiate [70pts]: Autogun

++ Total: [1000pts] ++
>>
>>53569535
Don't have it on me, but from memory, I am pretty Sure it was:
Alpha with extended chitin carapace (ecc), flesh hooks and 2x rending claws
Warrior with ECC,flesh hooks and a scything talon
Gunbeast with Ecc flesh hooks and venom cannon.
>>
>>53570043
yeah take scything talons over rending claws and get adrenaline sacs on melee and you should be a little more effective
>>
>>53570080
There are grey knights and SoB, so I kinda feel like I need the armour pen.

Is it really better to go for the scything claws?
>>
>>53570305
i'm not going to say you have to, but +1 WS is really, really good. you don't wound in hand to hand unless you can win the combat first, so i think prioritizing WS is the right move. Think about it at the very least.
>>
>>53570305
Even with Scything talons you have -2 rend, that's good enough for anything that isn't a terminator.
>>
>>53569484
I'd go for a plasma pistol on the sarge instead of a chainsword/laspistol to start, also red dot on Grenade launchers is not allowed.

Don't underestimate reloads by the way, they're very important for ammo 7+ weapons, especially at the start. I see a lot of people forgo them to save points in the beginning and immediately regret it.

As for Grenade Launchers, they're good, but I always choose plasma just due to high impact and sustained fire. It's just stupidly good and you can get a plasma with reload for the cost of a GL with both grenades. Also, if you can, go ahead and get a telescopic sight for the sniper now. You'll be surprised how much that 36" range will screw you.

Other than that, guardsmen with lasguns do a surprising amount of work, even if only to be buddies for special weapons to keep them from being pinned as easily and take hits. My starting team started with 7 as I ignored carapace for camo gear. That -4 to the enemy's range can really be abused if you know what you're doing, and camo gear is just dirt cheap as well. Besides, carapace is a good thing to burn points on later in the campaign as a rearm.
>>
>>53569484
You can give them toys later. I have three specialists and nine units total in my starting list.
>>
>>53570305
>I kinda feel like I need the armour pen
No you don't, you have -2 because -1 for S4 and -1 for scything talons.

Also having a save modifier is irrelevant if you don't win combat. The most important thing is winning the combat anything that doesn't help you win combat is worthless. 2x scything talons give you +1 WS, boneswords let you parry, anything between the two is fucking pointless.
>>
>>53569593
https://www.games-workshop.com/en-US/Imperial-Guard-Catachan-Jungle-Fighters?_requestid=19236
https://www.games-workshop.com/en-US/Imperial-Guard-Catachan-Heavy-Weapon-Squad
https://www.games-workshop.com/en-US/Imperial-Guard-Catachan-Command-Squad

"I need primitive melee weapons for those bodies though!" or "I want to do a goliath gang!"
https://www.games-workshop.com/en-US/Chaos-Marauders-2016
>>
File: underhive gang116.pdf (725KB, 1x1px) Image search: [Google]
underhive gang116.pdf
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I increased the cost of juves by 5 points to match that of yoofs. Also I adjusted restrictions on some equipment based on a combination of rarity and what necromunda models came modeled with.
>>
Is there a point in having more than 1 Guardian Defender Gunner in a CWE team?
The rules seem to imply that you may only have one Heavy Weapons Platform on your entire team, and it's attached to a specific Gunner. Then if that Gunner is removed from play, the gun is removed as well.

So you can't buy multiple guns, you can't just move the gun from a downed Gunner to a still-standing one, CWE has no Special Weapons to buy beyond the platform.
Why would I want more than 1 of these guys at any one period? At first I thought maybe because it's insurance so you don't go a game without one, but you Recruit after you roll injuries, so you can just buy another one easily enough.
>>
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174KB, 415x599px
The craftworld wargear is so pathetic, bring back 2nd edition Eldar wargear.
>>
File: Meret Infiltration Cabal.png (79KB, 1005x516px) Image search: [Google]
Meret Infiltration Cabal.png
79KB, 1005x516px
Thinking of making a list to join in the fun, Tzeentch CSM squad. Was debating an autocannon instead of the flamer and one regular troop.
>>
>Read stuff about how Tau are not too amazing in SW:A
>See a pathfinder box is relatively cheap
>Decide to give them a try while I wait for my Sisters to arrive in the mail
>Play in a league with a couple of friends and regulars
>Proceed to get ass fucked over the course of 4 weeks by Inquisitors, Tyranids and Orks

Even when I got to 13 guys, they just couldn't compete with stuff like a Nid shooting 9 BS4 shots with re-rolls or Inquisitor dudes with Storm Bolters.

Am I just bad /swag/, or have the Tau sorta been shoe-horned into SW:A without a second thought?
>>
>>53572472
Tau have definitely been shafted in SWA. It still enrages me that pulse blasters aren't a choice for them despite pulse blasters being -fucking designed for hive-world combat-.
>>
>>53572646
That would be because it is a pathfinder kill team, not a fire warrior kill team.
>>
>>53572960
And? Anybody playing Tau likely has some spare or knows a bitz reseller. Considering how utterly shit literally everything else the Pathfinders have in their list is, why not have a bit of mixing and matching if it makes sense?
Oh wait, it's because whoever wrote the xenos for SWA was blatantly phoning it in
>>
>>53569593
I made an orlock gang from scotia grendel's old void viridian and vasa marines with some catachan heads. There's also trenchcoat warriors from heresy miniatures and female stealth gang from gang war miniatures if you want to make delaque.

Check out this thread:

https://yaktribe.org/community/threads/alternative-necromunda-miniature-sources-image-heavy.15/
>>
>>53571320
<3
>>
totally new to this but I have a few kits of kabalites and wyches I made for fun and am wondering if there are any good lineups for running DE?
>>
>>53572472
>Am I just bad /swag/, or have the Tau sorta been shoe-horned into SW:A without a second thought?

Hard to say without knowing your local meta. Plenty of Tau players are successful. A few are not. The latter whine a lot. My experience is that the truth lies somewhere inbetween. Tau just happen to be really complex to play successfully.
>>
>>53573483
This is not a game where mixing kit contents is supported.
>>
>>53573483
The problem is that they literally copy pasted the pathfinder gear in.

And then they nerfed their special weapons to shit levels.

How dense are you? Like, really.

This is about as clear as GW can be, that they don't want you to play Tau in this game. This is as close to just straight up announcing they don't want them in the game.

So yeah, don't pick Tau, play your favourite faction, and enjoy playing free games against them.

>>53574114
>Complex
No, what they have, is ways to fuck over retards who has no idea what they are doing. Yeah they can win against your average 12-star general IG player, but that's because those guys are literally less intelligent than mossy rocks. If you have even half a brain, the only way to lose, is if you have the worlds worst luck, and the Tau player is competent enough to make it count.
>>
>>53575524
I disagree.
>>
>>53574135
>what is the entire Inquisition list
>>
>>53575669
An unsupported addon, to appease autists.
>>
>>53575669
Something that was added by popular demand after they put out the original kill team lists which were all single plastic kit teams.
>>
>>53575753
>unsupported
>it's in the corebook, the same as Pathfinders
>>53575756
So... the same as the Pathfinders, then? Because I'm pretty sure the only lists available to begin with were Orks, Guard and SM Scouts
>>
>>53575756
Though, with this in mind, it makes curious why they don't give Aeldari their scorpions.
>>
>>53576074
Unsupported by models you half-wit
>>
>>53576074
The factions came in three parts, SM, AM and orks in the boxed set, then the rest minus inq and sisters as a free pdf. The latter two were released by popular demand last. All of them were incorporated into the stand alone version of the rules.
>>
>>53573483
Scorps are Finecast, they're trying to move plastic
>>
>>53576074
Inquisition are not in the core book and weren't in the original Kill Team lists. They, and sisters, were added in afterwards after people bitched that they were not represented when every other army was.

>but they're in muh rulebook!
The rulebook you have is the "enhanced rulebook" that they made after the initial release in response to the boxed game selling out worldwide in 7 minutes.
>>
>>53576101
They haven't given any kill teams any new anything.
>>
>>53572923
Shadow war: Konor
Play imperium vs chaos shadow war campaigns and record victories for the store campaign.

Sound good?
>>
Do you take a bottle test every turn after losing 25% of your strength, or do you take a bottle test every time you lose 25% of your strength?
>>
>>53579350
Every turn. Yes, it's supposed to be brutal
>>
>>53579306
Isn't that only for 40k?
>>
>>53579849
Shadow war isn't part of the 40k franchise?
>>
>>53580201
It's not 40k tho
>>
>>53580201
>you’ll have plenty of time to get your head round the new Warhammer 40,000 rules and paint up some new units for your army.
>>
>>53580385
>40k rules
>army
Doesn't sound like swag is included to me. Then again, if it is I'm all for it.
>>
>>53545452
Make your cat run Scouts
>>
>>53580343
>imperium of man
>chaos
>Orks with a K
>GW copyrights
>not 40k

>>53580385
So does every game have to have GW approved representative present to count? It doesn't matter what corperate wants to get out if it.

>>53580586
Epic shitpost my dude, +1 internetz to yu!
>>
>>53580822
GW will be collating results from 8e 40k. Fluff your tournament how you like, but don't expect your wins to be counted.
>>
>>53580961
Thought so.
>>
>>53580961
...So tell them it was a game of 40k 8th edition?
I don't see why you're having such a hard time comprehending this.
>>
>>53581408
And what if they ask for your respective lists or a batrep?
>>
>>53581499
I give them the truth.

"A unit if scouts vs a unit of chaos marines, the scouts were raiding their bunker but were detected and driven off"
Boom, done. Just gotta forge that narritive.
>>
>finally got my copy of SWA
>friend is expressing some interest in 40k
>oh snap someone to play with instead of just painting
>...
>she wants to play SoB

fuck

Is there some source of cheaper SoB out there or should I try steering her towards something less awful to collect?
>>
>>53576074
>>53576444
Yeah anyway GW is third party material.
>>
>>53572960
They could have done a Breacher Shas'ui as one of their premium operatives instead of "GREETINGS, GUERILLA SCOUT TEAM, I, AUN'LA WAI-IE HAVE COME TO AID YOU ON MY HOVERBOARD"
>>
Look anon, one unpaid intern made this over the course of a weekend, what do you expect?
Quality?
>>
So--- lesson learned. Terminators are pretty much unstoppable, until someone hits you with a plasma pistol (which you easily save) but causes you to fall off a ledge..
>>
>>53582715
Kinda surprised that crisis suit isn't an operative.

Kinda surprised the stealth suit sucks so much. Is "models trying to shoot this model get -2 to hit" so hard to type?
>>
>>53587766
There's one difference: The Stealth Suit can always be hiding, and positioning while being immune to targeting unless it gets within Initiative Range.
>>
>>53587559
This is probably why people stock up on high impact sexual violence.

And why terminator armour is worth 1+ supply cache when you bring one down.
>>
>>53587772
Hadn't consideted that, what's his range?
>>
>>53587772
>>53587797
Holy shit, he gets an 18" melta. Whay are people complaining about Tau sucking?
>>
>>53587842
Special operatives do not win campaigns, they're only there for emergencies. Plus, in the final mission, the most critical one, you can't even use them.

I would imagine people complain about Tau because the base team sucks, which is what you will fight with 99% of the time.
>>
>>53510793
Ace
>>
>>53587926
If you have access to good, offensive spec ops you can early to mid campaign cripple your opponents enough that they will have to spend all their prom caches on building up their team thus falling behind. It's not just for emergencies. It's a valid strategy.
>>
>>53510793
I stole the idea for vanguard heads from you
>>
Guard players, what special operatives do you find most useful? Which have you tried in game?

I was leaning towards the commissar being less useful but then I realised the auto bottle pass can be crazy strong against opponents that outnumber you like orks and pantstealers.

I haven't tried the engineseer, but I can't really see how he would be very useful unless you have him tag along with a heavy flamer and/or plasma as a body guard of sorts.

Ogryns with brute shields? Anyone tried them?
>>
>>53589790
Commissar is deceptively useful. Slap a powerfist and a plasma pistol on him and he can kick some ass too. I use him whenever I want to absolutely murder an enemy team or just know that I can't afford to lose. Plus when you're ready to leave you just have to charge him at something and it's a win win, either you kill the enemy model or he dies and you can bottle out.

The stormtrooper is also useful, don't forget he gets a wide choice of special weapons and gets to reroll the initial injury roll. Give him plasma and he's got about a 50/50 chance of putting an enemy fighter out of action every time he gets a good hit in.

Ogryn I don't see much use in since they get pinned down by even lasguns, and the enginseer really isn't really going to do much for a team unless you went full retard on hotshot lasguns and plasma in the early game without reloads, in which case you're insane and the techpriest isn't going to save you.
>>
>>53589864
I meant slabshield.
>>
>>53589864
Sounds about the same as what I've been thinking. I'll ignore the engineseer then.

I'm thinking ogryn with grenadier gauntlet and slabshield can be useful against swarmy opponents like orks tho. Not sure since I haven't tried it yet.

I agree on the scions.
>>
>>53589876
eh, doesn't matter, he'll still get pinned down by laughably puny weapons either way.
>>
>>53589920
Ok. That's a shame. I had this mental image of a wedge formation trudging into oncoming orks spitting grenades all over the place while the grunts take cover behind the slabshield to split up the orks.
>>
>>53589931
oh trust me he'd beat the crap out of anything he gets into combat with, it's just you need to be very careful how you use him.

Personally I'd rather just shoot stuff as a guard player, but to each his own.

If you already have the model doesn't hurt to give it a try.
>>
>>53589950
I don't have the model. That's why I'm asking. :)

I'm thinking specifically of the grenadier gauntlet and slabshield setup tho. I might have to give that a try. The tactic would be to use the bullgryn to move into position using the shield cover, then shoot them.
>>
>>53582081
Yeah, Sisters are gonna be super expensive to collect even for a smaller game like SWA since, you know, trying to modify them would be a pain in the ass.

There's some alternatives out there. Some apparently gorgeous resin sister models, in fact, if you're willing to trust a shady Russian group who sells their product via vk and e-mail.
>>
>>53590006
Are you talking about blackmarket miniatures? Because I have ordered from them and was very satisfied. They're not shady towards their customers. Just shady in that they repro others' miniatures.
>>
>>53590277
I was referring to Grishnak's miniatures.
>>
File: cyberpunk rain.gif (2MB, 750x750px) Image search: [Google]
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>>53571320
So, generally speaking hive gangers could be described as
>Cheap
>Poor stats
>Excellent options for equipment
>Wide spread of skills
>Low income, but can save points for later

Is there a particular logic to the ability to save points? Assume I am a true moron when it comes to games design/balance.
>>
>>53590328
I see. Don't know them. You have experience with them?
>>
>>53590376
Just play genestealer cult.
>>
>>53590634
It's not perfect if you want to play original munda gangs. Also, if you are worried about balance, just use the rules for underhive gangs as a stand alone. You are in a different hive on a different planet after all. The underhive gang rules are being continuously tested, and is not just some slapped together crap seeing as how it's gone through several iterations already.
>>
>>53590719
I should add that I'm not the anon who made it.
>>
How's this gang?

Neophyte Leader 120
+chainsword 25
Neophyte Heavy 70
+h.stubber 120
Neophyte Heavy 70
+h.stubber 120
Neophyte Heavy 70
+grenade launcher (both) 125
Neophyte Initiate 50
+autogun 20
Neophyte Initiate 50
+autogun 20
Neophyte Initiate 50
+autogun 20
Neophyte Initiate 50
+autogun 20

Total: 1000

Could also swap out the grenade launcher for a flamer to fit a hybrid with autogun but i feel like that S6 shot with D6 damage will help me immensely against beefier units like tyranids or csm.
>>
Scout Team. Should I get a flamer, melta or a new heavy bolter? I could need high impact against murderclowns.
>>
>>53590376
Pretty sure the logic is mostly "that's how Necromunda did it". Fluff-wise you could argue that a gang can actually earn and save money, whereas a military unit like the Guard has to deal with logistics. Though that breaks down quickly when you notice everyone from Tau to Tyranids seems to deal with it in exactly the same way.
>>
>>53500088

Cool, saw your stuff over at the ammobunker.
>>
>>53497055
Frankly most Xenos got samey lipservice lists. Not an amazing game for Cenosfags
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