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Hollow Deeds (Name Pending) Worldbuilding Part 2

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Thread images: 30

>Gothic horror setting where the main goddess is imprisoned, physics are fucked, forces of darkness are winning, and humanity is barely holding the line

Get in here folks.
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>>53481863
It's the google doc anon from the last thread, posting what we've got so far for the setting below:

https://docs.google.com/document/d/1GuPLQndY4T7-RufuZmDcS_VdVKuoRwMP_x5K1WRW0SE/edit
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>>53481899
Looking pretty good Anon. Thanks for re-posting.
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>>53482009
>>53443820

Here's the last thread for those interested.
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>The marvel of technology, a mixture of engineering and magic, the object that thrust the world into a new era, and the center of Autocraft engineering, the Arcane Heart. This particular model is known as the FAH12 model, the most common model used in Autocraft. It is a large object, with three central valves, allowing for rapid movement of magical energy that fuels the engine and the machine it's in. The secondary cooling pipes allows the engine to intake water to cool it, and the central support port on the other side allows the Arcane Heart to be fastened securely into a central shaft. The pressure gauge on the top is to ensure the internal stresses can be kept in check, and if pressure rises too high, the manual release valve can be used to depressurize the engine, at the cost of losing it's pressure seal and releasing magical energy, rendering the machine motionless till the pressure is normalized.
>The FAH12 model engine is used majorly by vehicles due to it's large size and efficient power usage
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>>53482057
Something I wanted to go over again was the idea of using Autocraft hearts in living people, and the effects that it might have on. Like, enhanced physical prowess, or access to some sort of magical skill, at the cost of reduced emotional capacity.
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>>53482101
It might also allow the Dark Construct some degree of control over them, making those who use the Autocraft hearts a potential danger during nights where the Construct is in the sky.
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>>53482133
I think that'd be a super cool idea, alongside Homunculi characters, since it raises the problem of being on the lookout for the Dark Construct.
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>>53482101
I feel that would work. Using the technique of Dr. Gornbright to transplant a miniature Arcane Heart in place of their normal heart. The results would probably be a bit of discomfort and some pains occasionally, since you have a big metal engine in your chest cavity, but it would probably cause magically enhanced physical capabilities, maybe enhanced mental ability as well due to magic just permeating your whole body, but because you are now being kept alive by an actual humunculous heart wrapped in a metal sphere, pumping with bymetal and magical energies, I imagine your emotional capacity would be very muted.
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>>53482155
Yeah. Honestly the Dark Construct is probably amongst the most active of the Three. The Dread Watcher only comes at certain points in the year during Dentersalia, though the damage it can do makes that point pretty much moot, and the Dreamer is almost perpetually asleep and just warps reality through its dream forcing its way into our world, though if it starts to wake bad shit will occur, but people likely keep an eye out for that. Whereas the Dark Construct corrupts the machines and artificial creations of man, and if it can't do that, it will send do spawn who can destroy everything in its stead. This definitely makes it a more 'direct' threat than the other two.
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>>53482308
The Dread Watcher comes out regularly, though it only really becomes a problem at it's zenith, and very rarely, maybe every few hundred years, it will reach it's zenith on Dentersalia
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>>53482359
To be fair, the surveyors of stars are pretty much saying this Dentersalia is gonna be a fucking doozy. At least, that's what I'm interpreting it as.
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>>53482308
I feel like we should come up with something that counters or limits the Dark Construct's spawn, because, well, literally everyone hides their machines from it, so what stops it from just flooding the world with its spawn in impotent rage?
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>>53482378
Why not an Order of Hunters explicitly founded and spread throughout the world, dedicated to just fighting the Dark Construct? They also make strange clockwork weapons out of the remains of it's spawn.
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>>53482376
Dentersalia is always a doozy, it aint fun, but it's Grell Hunkorek that is really a worry
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>>53481863
>West Anglia, ruled by the Royal Family, is still plagued by terrorists from the islands of Celtícernon, a group of fae infested colonies
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>>53482378
There are presumably other forces that will work to prevent it from deciding to go "fuck it" and flood the world with demon-spawn. Wouldn't be surprised if it tried that in ages past, and The Radiant Magnificence and other beings came to smack it down. It's also trying to keep a presence within reality, since it only has a limited amount of time before the suns light sends it back to the darkness of The Border, so using its own power to create spawn might weaken it a fair bit.
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>>53482420
The Deconstructors. A branch of hunters drafted and formed specifically to counter the Dark Constructs spawn. Unlike other hunters, who usually receive orders and go out to meet their prey, or roam the world in a constant hunt, the Deconstructors are more like local guard, stationed in tech-heavy cities in personalized hunting posts that are both home, office and armory for these hunters. When the Dark Construct begins to unleash it's spawn, the local Deconstructors set out to fight back.
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>>53482479
>Some Deconstructors will take back parts of defeated spawn to other Hunter branches in order for them to study them, and see if any new weaknesses or weapons can be devised to aid in the fight against The Dark Construct and its spawn.
>These new developments have to be heavily prototyped and tested before they can be used out in the field however, as there is always the risk of The Dark Construct taking control of the weapons.
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>>53482479
>>53482647
I was actually sort of curious, what sort of ideas did you guys have for Hunter, Guild, and Church weaponry?

Beyond that, I imagine we should probably begin to toy around with the idea of making a proper map for this entire thing, to list out the nations and cities we've described.
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>>53482647
>>
The Order of Hunters, currently the year 834 AW (After War)
Douglas G Yourhan- Current Hunter Imperalis, 58, known far and wide as "The Night Slayer"

Prime Hunters:
Samuel "Shell" Kuldur- Current Prime Hunter of the Arm of High Weaponry, 48, original inventor of the Samuel 88, a high powered gun powder rifle that has become regulation across the Order's armaments

Loren Hinter Olswell- Current Prime Hunter of the Arm of Forces, 50, ex-commander of the Bastion Guard, took quickly to commanding hunting parties

Jyung Hyoin- Current Prime Hunter of the Arm of Arcanus, 32, a foreigner from the Orient, owns a private vault full of ancient magical secrets

Bonchester Villespend- Current Prime Hunter of the Arm of Surveyors, 64, the number one authority on Vampires and author of the book "Of Blood And Darkness: A study on the undead"
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>>53482688
Hunter weaponry would be a vast arrangement of high tech weapons and old world weapons, with a focus on efficiency over specialization, but with an aesthetic of hardwood everywhere. Guild weaponry would depend on the guild, but focus solely on big weapons, big toys, big tech. Church weaponry would be very personal and intimate, swords, shields, axes, spears, short ranged firepower, gun-bows, weapons that can be adorned with holy enchantments and specialized coatings, also a lot of Bymetal weaponry.
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>>53482713
>>The Demented Shell. A weapon made from parts of the Decimation Of Solarii, a particularly powerful spawn of The Dark Construct that had been destroyed by the Deconstructors along with a few other Hunters some years past. The weapon whilst functioning, has been utterly banned from use by the prime Hunters themselves, due to the fact that it is so unfathomably evil that those who have used it have inevitably fallen to its dark temptations, and would slowly have their bodies morph into masses of bone, gears, and cogs, slowly becoming replicas of the original monster. It is currently contained in the vault of one of the Hunters many installations, with various runic wards upon its casing in order to assure that its corrosive aura does not infect those who inhabit the area.
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>>53482804
Mad Scribe anon here, creator of the google doc. I'm just gonna shill this discord again, since I'm beginning work on a system for this setting.

https://discord.gg/PyAH7nb
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>>53482764
Arm of High Weaponry:
The Riders of Hot Steel- Current Huntmaster: Yevon Sanders
Saint Wesley's Holy Order of Blessed Marksmen (Slingers)- Current Huntmaster: Orville Munkin

Arm of Forces:
The Old Band- Current Huntmaster: Dornan L Kyuga
The Deconstructors- Current Huntmaster: Lemun Wisk

Arm of Arcanus:
The Grim Ones- Current Huntmaster: Wiles Burnham

Arm of Surveyors:
The Stag Seekers- Current Huntmaster: Guivere Jasmine
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>>53482885
I guess we should make two more hunter groups, to balance things out. One of them, in the surveyors, should probably have a focus on urban environments. Investigators snuffing out monstrosities in cities and other urban places.
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Okay, is it Bureau or Order of Hunters?

The later sounds so clunky
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>>53482936
I think we should probably stick to the Bureau for now. The Order of Hunters might be an older term for them, or one of the names that the Bureau is known by.
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>>53482885
>>53482764
The Arm of High Weaponry: The arm of the Order that deals with advanced technology, constructing and utilizing weaponry, and arming the rest of the Order with the latest technology available

The Arm of Forces: The arm of the Order that deals with the combat power of the Order, creating hunting parties, overseeing hunting parties, providing travel methods for hunting parties, registering hunters and keeping track of casualties and MIA hunters

The Arm of Arcanus: The arm of the Order in charge of studying magic and divine. This arm keeps tracks of magical dangers and provides the Order with magical weaponry when available, as well as being in charge of the few spellcasters that are employed by the Order. Considered a more dangerous version of the Arm of High Weaponry, as magical weaponry, artifacts and equipment are highly unstable and unpredictable.

The Arm of Surveyors: The arm of the Order in charge of mapping locations, tracking targets, keeping in touch with partnered cities and hunting posts, studying supernatural and natural creatures and threats, and keeping census of locale creature populations as well as any potential outbreaks or invasions.
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>>53482960
>>53482936
I thought the Bureau and the Order were separate things, the Bureau being the upper government force that keeps tabs on the Church, the Order and the Guilds. Like the FBI
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>>53482885
>>53482917
For the Surveyors we could probably call them The Trackers, or something like that. Those who will go out and try to scout out various horrors that might be infesting various areas surrounding the cities.
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>>53482917
I feel there should be a lot of hunter branches, kind of like Space Marine chapters
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>>53483042
I assumed that as well, but perhaps that could be shifted around.

The way I had it in my mind was that the Bureau was the head office, and all of the different Orders answered to the Bureau in one way or another.
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>>53483049
A bit too on the nose. I considered it as these branches weren't made for their specific arm of the Order, but were instead made originally and then categorized later on. I don't think any of the groups within should be specifically designed to fit their Arm, but instead built to fit a specific idea and theme, and by it's nature allowing it to fit into the Arm
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>>53483065
Then if we go with that, the Bureau would be the name for the Prime Hunters and the Hunter Imperalis as a whole, as they are in charge of the Order
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>>53483053
I'm sure there could be a shit-ton of hunter orders, but in terms of the biggest branches, these'll probably be it. The rest will be smaller and likely far more specialized.

>>53483078
This guy has got the right idea.
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>>53483078
hmm, yeah that's what I was also thinking. I was just trying to use the name of the Arm as a basis for what they could be, or what they could do. Your idea however is much better, and kinda fits the general feeling I get from the various branches.
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So before humans began fiddling with machinery, did people only know the Dark Construct for its spawn or did it used to do different things?
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>>53483183
I think knowledge of the Dark Construct should always be a little shaky, but the implication that it's a new occurrence would be quite neat.

>>53483100
I think that could work pretty well. I doubt Hunters are the type to overcomplicate things, so neither should we.
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>>53483183
It might have caused various bits of natural occurring elements, and metals to come together to form monsters, and likely caused strange steamworks to erupt and spread over various areas. It was likely only after humanity began to utilize machinery for things that it switched tactics. Going from a more subtle subversion, to full blown demonic clockwork apocalypse.
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>>53483220
>I think knowledge of the Dark Construct should always be a little shaky, but the implication that it's a new occurrence would be quite neat.

But I also agree with this. Nothing should be certain about it. For all we know it only recently came to join the Three, and something else existed before it took the spotlight. At the end of the day, it is still an eldritch abomination.
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>>53483130
How about this instead
>The Band of Nightcaps: A branch of hunters who specialize in pitch black hunting, a dangerous way to hunt, as it's stepping into the enemy's territory and stripping the hunters of any advantage. To mitigate this, recruits of the Nightcaps are given alchemical therapy for months before they are initiated, as well as some other changes to the recruits that is kept a tight knit secret by the Nightcaps, and as a result, the Nightcap hunters are capable of seeing in the dark, and their training allows them to move silent and swiftly. As a result of their hunting methods, Nightcaps have a large preference for close range hunting weaponry, but with the invention of hushed firearms, the Nightcaps have begun to utilize longer ranged weaponry into their repertoire.
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>>53483225
>>53483183
What if there are naturally occurring constructs, various kind of golems for example, and back then the Dark Construct was a smaller, weaker moon. But with the steady growth of man-made creatures and machinery, the Dark Construct began to grow bigger and stronger and it's influence expanded. Thus hinting that the greater and more advanced humanity becomes, the stronger the moon will become.
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The guilds are many separate organizations, each focused on one ideal

The Order of Hunters is one organization, with many separate branches that deal with a variety of ideals and goals

The Church is one organization with no or few branches, that deal with a singular goal
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>>53483183
>>53483256

I think the existence of the Dark Construct is intrinsically linked to the creation of artificial constructs and magical machinery, but its exact origins should be the subject of academic speculation at best.

Is it a construct itself, a superweapon from the First War gone horribly out of control?
Is it an outsider to the this world, drawn in by the lure of magitech it can prey upon and twist to its purposes?
Or is, perhaps, as babbling madmen would have you believe, a great, eldritch womb that has birthed the first machines into this world?
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>>53483042
>>53483065

They are the same, read the last thread
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>>53483390
>>53483303
Considering the nature of The Border from which it hails, all of these things might be true, and yet not. All we know is that it is among the Three, and that they and the darker things of The Border desire the worlds annihilation, and thus must be fought whenever they manifest.
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>>53483390
>>53483482
I think horror like this works the best when it's never truly explained, because no one is going to have a satisfactory answer for everyone involved.

>>53483448
Yeah, I basically got that.

I also had a concept of currency for the setting. Solari, metal coins implanted with a rough image of Sulis. The image in particular differs from region to region, and may be entirely absent in the Orient.
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Not a final draft or anything, just putting ideas to images.
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>>53483707
Holy shit, this is really cool. Is the Orient going to be located between Ires and Denbo?
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>>53483822
Dunno, I forsaw Per, Uriel, Denbo and Ires are the occidental countries, with the orient located across the hateful sea.
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>There is no shortage of madmen in this cruel, dark world.
>Whether driven mad by the loss of home or loved ones, twisted by baleful whispers coming from nowhere in the dead of night, attacked by monsters who feast on sanity itself, or simply born under the wrong star, many a thing can lead someone down the path of madness.
>Violent, barely coherent drunkards, gibbering visionaries, drifers in rags and tatters, wordless strangers with dead eyes - such poor souls are found everywhere.
>Yet, despite their propensity to wander drunkenly in the dead of night, drift in and out of towns with no home to call their own, and dwell in the darkest corners where none else wander, the mad rarely come to harm - much rarer than they should, at least.
>Some speculate that the Border and its creations delight in the suffering and despair of the mad, and so prolong their lives as long as they can
>Others, however, whisper of an old and forgotten god, from when the days were bright, the Goddess free, and the Pantheon whole.
>Arnek, he's called. The jester. The fool. The trickster, who none the less imparted important insights and humble wisdom through his words and deeds, through the lens of mockery and irreverence.
>But now, the world is much devoid of these things. Arnek, like all other gods, is diminished, and hardly remembered - there is nothing left to mock, and trickery only invites terrible doom. Arnek has sunken low, deep into despair, and beyond - into madness. In fact, he has become one with madness itself.
>But his humble wisdom and keen insight has not left him, even still. It is thus, that he speaks to the mad and the insane through their warped and twisted minds. He protects them from the worst of the darkness, and through them, tries to warn the world of danger and folly, though the message often becomes garbled along the way.
>None the less, it does one good to listen to the mad. It might just save your life one day.
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>>53483859
Fair enough. I just think it's pretty damn dope either way.
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>Perdrake of the Iron, a soldier of the Sulisian church, a man of righteous might, and furious faith. He is famous for being the one man to wield the church's treasured sword, Article, a blade forged of the purest of Bymetal, and an extremely rare element known as True Silver, a metal that is toxic to undead, but so rare that it is usually made into needles that the High Priests and Church Generals possess, but Arcticle is the exception, steel mixed with bymetal and laced with a strip of true silver along the center, inscribed along the blade are the 450 articles of Sulis' divine word. Perdrake has made a name for himself as a divine knight of the Church, and in current times has lead a small crusade of Church Knights to the north to rout a dark prophecy the seers of the Church have forseen
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Redoubt Vale: an isolated farming community located in an alpine valley it was rediscovered after the Thaumaturgic war when hunters tracking a particularly dangerous aberration found its trail abruptly ending in the apparently untouched sleepy little community. After investigation not helped by the distrustful locals the secret to the town's safety was eventually revealed.
Built into the mountains backing the valley is a massive fortress, originally a small outpost built using automated constructs it was never occupied by its original makers instead slowly but surly expanding and enhancing itself growing additional structures weapons of terrifying power and legions of constructed soldiers all beholden to a central mind of curious resilience.
This mind while apparently immune to outside influences become somewhat warped from its long isolation unable to fufil its designated purpose. When the first settlers came to the vale it saw an opportunity to fulfill its purposes as a military instillation and fortress. It surrounded them with its forces and made one demand; Stay and provide a commander.
Since that time the inhabitants of the vale have lived in unusual safety the ancient entity shielding them against the horrors and safeguarding them through the night.
All they have to do to keep the redoubt placated is to ensure that it always has a 'commander' an individual who must live all their days within the cold halls of the fortress.
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>>53483906
Just look up Inkarnate, it's a free map tool
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>>53484097
>There have also been hints of The Hunter Of The Bright Dawn himself traveling through the frigid north, but none have been able to confirm this aside from the charred corpses of various monsters and cultists littering the snow, along with scorch marks and small fires trailing off into the cold before disappearing.
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>>53484341
That's a certain kind of weird, lonely horror that I could dig.

>>53484344
I've toyed around with Inkarnate in the past, but I also really like the results I get from using Photoshop and paint.net
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>>53484359
>>53484097
>It is unknown exactly what this dark tiding may be to anyone outside the higher echelon of the Church, and what is happening in the north lands, but for two of the Church's greatest soldiers to both be there trying to stop it, it must truly be a great disaster on the horizon.
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>>53482437
>Celticernon had once been a place where many people settled in order to avoid the horrors of war, but they had instead encountered the horrors slumbering upon those lands, creatures that could grant you any desire you so wished but for a price most dire. The people of Celticernon mad a deal with those beings in exchange for being completely secure from the First Thaumaturgic War. how sad that they could not see the fine print of such a bargain. They had willingly sold their entire nation over to the entities, and ever since the isles of Celticernon have been places of madness and debauchery ruled over by twisted Lords of the wood, assailing the people of West Anglia in an attempt to subject them to the same fate.
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Bumping so this doesn't die, and hopefully someone makes an actual post soon.
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>>53485453
How close do we want this to be to the real world? I think we can do some interesting stuff by weaving real world fill tales into the setting leaving them fairly untouched.

Like making Scandi or Slav land and such
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>Magic affinity as a gene is not unique to humans
>It is present in most species with high intelligence, such as apes, dolphins and cephalopods.
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Bump of justice. Keep this thread alive anons.
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>>53486134
>While it's becoming increasingly rare in humans, it is slowly on the rise in Primates.

>As for aquatic life, it's anyone's guess as marinebiology is a profession far more dangerous than hunting.
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>>53486091
We definitely have a lot of leeway with how we can make things in this setting. So really anything is possible so long as it fits the settings tone.
>>
Going to sleep, hopefully I'll have more ideas when if this thread is still up
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>The Empire is the most mysterious faction involved in The First Thaumaturgic War. Very little is known about it, as no records made by imperials still exist and very few documents about The Empire have been made by other factions
>What IS known about The Empire is the following:
>1.Imperials did not use magic at all
>2.The Empire's government controlled most manufacturing facilities
>3.Entities known as "Imperial Automata" existed and were noted to be similar to homunculi
>4.Imperial Automata, unlike homunculi, were involved mostly in production of goods. It is unknown if this is due to cultural differences or due to some kind of drawback that made them unfavorable as combat units
>5.Despite The Empire having been destroyed, many products which were manufactured by Imperial Automata are still appearing in stores
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>>53489038
This is part introduction for a new faction, part reuse of the idea behind the factory from the previous thread.
Sharing your opinion on this will be appreciated.
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What would happen if someone mixed together multiple types of blood and then spills it over a corpse? Would the corpse become a fusion of multiple vampire-derived creatures?
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>>53484341
I wonder how often some group of idiots try and loot the place.
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>>53490485
Probably every two weeks.
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>>53484341
Redoubt Vale is probably a valuable breadbasket, since the fortress keeps the entire area secure, letting the local farms to stretch much further from town than usual.
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How many factions do you think should have been involved in the First Thaumaturgic War?
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>>53491550
All of them to some degree. Because while the empires that primarily fought it died out a lot if their creations didn't.
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>>53482688
New anon reporting in after reading the last thread, awesome work btw guys.

I think that going off the bloodborne vibe, Hunter weapons should seem unwieldy, and are outright impossible to use without proper training, but are brutally efficient. Stuff the likes of large hydraulic cutters to sever and crush through even the most hardened exoskeletons.

Kinda like
https://www.youtube.com/watch?v=01KH-D_1ETQ
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Monstrous bump.
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>>53489038
>>53489073
Im not sure how important manufacturing facilities were during the age of the First War, since back then everything was sword, spells, and old world siege weapons, there were no robots or machinery
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>>53492507
The War was so bad it probably wiped out all non-magical technology that was before. Who's to say that one of the factions didn't have machinery back then?
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>>53492507
I think it's best left utterly vague just what manner of things existed before the First Thaumaturgic War.
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>>53492760
Is that an argument for or against The Empire?
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>>53492760
Leaving the vast majority of things vague around the First Thaumaturgic war would be better. If anyone actually ran a game in this setting, sometimes its better to leave plot elements undefined, so people can feel free to describe it in their own version of the setting.

>>53491886
Besides that clip being from IBO, I agree with this anon's statement wholeheartedly, even if it's probably already well-established at this point.


>Tucked between the strait of small islands barely linking together Uriel and Per, Nos Shadowi is a major port city, and mixing pot of nations, cultures, and creeds. It's the only kind of city in Occident where you could find tribal Denbo singers playing alongside a quartet of classically trained Uriel violinists, only to be chased away by the Marrazi Sanctioned for not paying protection fees.
>Officially an independent state run by a representative democracy, the area is unofficially under the control of the Miynarz dynasty. Major trade includes large fisheries, canned good factories churning away alongside the water, and massive refineries built into the surrounding cliffsides.
>The Old Band have a significant presence in the city, regularly recruiting from the fluctuating orphan population. Currently they're working out of the old Bellweather Industries soap factory.
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>>53492760
>>53492703
I agree that it should be vague, but it's not like the First War killed everyone in the world, if there was technology back then, it would still be around even after the War, unless there was some high tech faction on Ires which was wiped out when Ires was destroyed, but it still kind of seems silly to have one area with super high tech levels, and everywhere else is swords and sorcery
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>>53493098
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>>53493156
The existence of all the homunculi and magical constructs and spells infers that magic and magitech was at quite high levels before the First War, but I think elaborating beyond that is unnecessary.
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>>53493178
>>53493098
Who are they, anon?
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>>53493209
Sure, but there has to be some establishment of tech levels, since tech doesn't just disappear. If magitech was high back then, then it kind of steps all over Autocraft as an innovation. Unless back then magitech was wholly restrained to countries that possessed large numbers of spellcasters, or if the tech portion was much less compared to the magic portion, it kind of ruins the major impact of technology powered by magic, if the world was already at a point where technology powered by magic was a major thing
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>>53493400
Dunno, just some monster designs I had last night before I went to bed
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>>53493440
Considering that the First War evaporated an entire continent, tech "just disappearing" isn't too far out of the question.
Who knows, maybe the Dark Construct had something to do with that...
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>>53493511
>CAAAARL, what did I tell you about shooting the magic doom beam at the moon with the robot empire on it?
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>>53493156
Technology from the First way would still be around, but it feels like people might also confuse it with The Great War.

>>53493440
I really don't think we have to overthink it this much. Leaving it vague feels like the best option here.

>>53493465
I think the designs are pretty neat either way. The long-necked woman and the skull faced figure are my favorites.
>>
>>53493619
>Carl Llamahatson is a figure of legend in many religions, even featuring in horoscopes
>The zodiac of Carl is associated with assholery, fucking up and the three evil moons
>>
>>53493638
Again, it's not overthinking it. I'm not talking about specifics about the war, I'm talking about the tech level of the era, if we have lore and information about groups and certain weapons from the war, it wouldn't make sense to just go "oh no, lets not elaborate on the actual tech level, leave it vague". If the tech level is already high in the era of the First War, it impedes the supposed innovations that pop up hundreds of years later, so unless the tech level of that era was high, but restricted greatly by certain things (like number of spellcasters, or how the tech is created, or even what the tech is) it just doesn't fit into the timeline.
>>
>>53493880
Well. the First War's devastation was likely primarily caused by spellcasters and other arcane means, rather than raw technology. At least, that's the way I've been reading it this entire time.
>>
>>53493914
I assumed the same, which is fine, big crazy magic weapons is very fitting for that time zone, I'm just making sure there wasn't shit like giant magic robots and magic tanks and shit, since that would make Autocraft pointless, but shit like golems and homonculi and giant runic death bombs are fitting, since they are more mystical rather than engineering
>>
>>53493880
But all the 'modern' innovations are only necessary because magic users and magic are dwindling
>>
>>53493937
Aye, that's what I had in mind when speaking of magitech. Golems and homunculi and other mythic craziness animated by raw magic
>>
>>53493966
Again, which is why I am making sure we have an idea of what the tech level and style was, if it was pretty much just a bunch of spell casters in control of how the tech works and how warfare is played out, it makes it fit better that as spellcasters fade out and then Autocraft moves in to take any monopoly spellcasters had
>>
Guys, guys, guys

I think we're really dipping to far into the past. You know how the Horus Heresy revealed all the little details and now the whole event looks stupid?

That's what's happening now.
>>
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This is the goblin
You may not like it but it is the goblin
>>
>>53494334
It's really weird, but I kind of like it.

>>53494193
What this anon says is right. Honestly, sometimes you don't need to explain everything. Just enough for people to paint their own picture.

What type of system would you guys use to run this? I'm hashing out one of my own, but if I had to use an already established game, I'd base it off Song of Swords/BOTLW.
>>
>>53494193
To lead the discussion away from lameifyng eveything, why don't we devote our attention to drawing creatures from the setting?
>>
>>53494451
If there's drawfags about who are up to it, I'm perfectly fine with this course of action.
>>
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>>53494451
I think urban landscapes need some attention. Not all dangers lurk in sleepy little hamlets and isolated villages - the noir-esque urban landscape with their long shadows, busy nights and Progress deserves fleshing out. We have all the necessary ingredients for grit and noir.
>>
>>53494748
Earlier on we had a bit of talk on a Hunter order that specifically focused on urban environments. Might as well try to flesh out some of the horrors that lurk there.

>It's not uncommon to find blood-drained corpses in the alleyways of most cities. It's a surefire sign of a vampire on the loose, and if they're that sloppy, it means one of two things. They're a neophyte, lashing out in confusion and hunger, or an older vampire, riddled with dementia. Neither option inspires much hope.
>The vast majority of the time, though? Vampires play by the rules. Especially in cities with strong hunter presences. Some rise to the top of individual crime organizations, through the use of ghouls and supernatural guile. Others live quite lives, feeding nonlethally on targets.
>The real problem many cities find, are Therianthropes. Wereboars goring customers at the local pub, or a flock of Wereeagles using the highest buildings as roosting spots to pick out new prey.
>In the cities, Hunters usually show some manner of restraint from using explosive, destructive options. At least, Hunters beyond the Riders of Hot Steel.
>>
I've looked at the google doc and found that a lot of creatures have not been added. Can someone fix that please?
>>
>>53496267
Which creatures in particular?
>>
>>53496929
The ones which I found missing are goblins, the underground vampire custody whose name I forgot and the non-insect mimics, although there may be more.
Also, it doesn't mention The Supremacy(The magic-obsessed faction from The war)
>>
>>53497033
>underground vampire custody
>custody
Autocorrect strikes again, I meant cultists
>>
>>53497033
>>53497149
I'll add them to the sheet from the last thread in a bit.
>>
A bump before I go to sleep. Try to keep the thread alive without me.
>>
>>53497190
Alright, they're all added to doc. Only thing that should be immediately expanded upon might be the different technologies and vehicles used by different factions and groups, along with a few more specific Guilds.

Then maybe going over what people would use to run this.
>>
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So I'm back, and I have a new thing.

>The Night Of The Three Moons. On some of the rarest, and most cursed of nights, the shadows of the Three will hover in the skies above the land, blighting the very air with their malign presence
>Being but the shadows of the Three overlaid onto our reality, they do not possess the same devastating effects as the actual moons, but they still boost the powers of Evil greatly for as long as they remain in the sky.
>The shadows of The Three also spread blight and infection down onto the land below, greatly increasing the spread of Border pathogens and increasing the strength of Therians, though not to an absurd degree
>Eventually the power of the dawn, weak as it may be will rise and cast back the shadows of darkness, which will inevitably return to their main bodies who slumber in a deep sleep during this specific period
>>
Bumping to garner some more interest in this thread
>>
>>53499702
Would this be a roaming event, with no set location, or worldwide when it happens?
>>
>>53500586
Probably wouldn't have a specific location really, but its effects would likely be global in their reach. It would be possibly to predict the coming of this event however through the dark aura the shadows of the Three would inevitably leave behind, but it would likely be near impossible to tell where it will occur.
>>
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>>53501331
Also on another note, there was a post in the last thread about 'The Walkers Between', which was pretty damn ominous. Anyone want to try and expand upon that?
>>
>>53501945
>We are the Walkers Between
>We bring with us the Eight Words
>We walk with us eightfold selves of eightfold souls
>We speak death unto humanity and it's mortal lands with our five hundred and twelve tongues
>We clear the way for HIS coming
>With HIS coming, there will be no more day
>>
>>53502377
>>
Just out of curiosity do you guys ever end up playing the settings you (help to) make on /tg/?
>>
>>53503978
Sometimes. It used to a be a bigger thing before quests got split, but many of the settings made on here where playtested by people, or used as the basis for an entire campaign.
>>
>>53505022
Since hiro allowed one thread per board for meta discussion might as well ask him one special thread for /tg/'s homebrews.
It's kinda sad to think of all this material going to waste.
>>
>>53505103
*quest within /tg/'s homebrews
>>
>>53505103
Don't bother. Hiro hardly ever bothers to respond to any post asking for his intercession in things. He barely runs the board anyway, he leaves it to the mods whilst he just takes in the money. But I digress. Anyone else want to add their two cents about the setting so far?
>>
>>53502377
Thanks for this Anon. Wonder how this can be expanded in the world itself however. Maybe the Walkers are a wandering threat that shows up from time to time to lay waste to civilization?
>>
Will post more in the morning, have been working on a few things

Don't let it die
>>
>>53507207
Definitely won't Anon. Now if only more people could try to bump, or post content for this.
>>
>>53507236
So I worked on a low fantasy setting in (8) Chan once upon a time, and I think it would translate well and we could cannibalize ideas.

https://docs.google.com/document/d/1EobibBRD89AUTIVIi54pkFPadJMQUKC05ykFAJxuXug/edit?usp=drivesdk
>>
>>53507360
I could definitely see some elements of this fitting really well within the Hollow Deeds setting. Anything, in particular, you were fond of?
>>
>>53507386
Racist caricature Fae, people ruining things for everyone forever by killing God/gods, it's Morrowind but trade mushrooms for the corpses of deities that you can Monster Hunter Carve to make mechs and weapons, god blood is hilariously polluting and spawns hideous creatures regularly, over the top from dark mechs made from gods that feel pain and want to die.

Cheery stuff. Didn't care for most of the clearly anime stuff, and no one fucking archived those threads so a lot has been lost
>>
>>53507360
Seems pretty interesting. The Hungering Lords Maws would probably translate over as Eldest Vampires, or Firstborn manifestations in this setting. Seemed pretty good for the most part from what I can tell, aside from the various posts that were just shouting in red or blue text. That was a bid distracting.
>>
Bumping to keep this alive through the terrible night.
>>
So how does magic in this world work?
>>
>>53508505
What has been decided about magic right now is:
>Magic affinity is genetic
>Magic partially depends on how the magic user perceives it
Beyond that, nothing has been decided about how magic works.
>>
Oddly enough, it is not uncommon to run across old, ruggedly built lampposts out in the countryside and rural areas. They range from simple and mundane to ornate and fantastical works of craftsmanship.

On rare occasions, a lone figure in the distance, often refered to as The Lightsetter, can be observed dutifully lighting one of these standing sentinels of humanity with a bright silver flame right before nightfall.

Though mere conjecture and rumord hope, travelers always advise to make camp beneath a lit post, as they seem to provide protection throughout the night.

Consequently, a common farewell in the outer communities pertains to the rare phenomenon.
>"May a light be set in your path."
>>
Does this have any sort of dead god? A giant corps to pillage for dark arts?

What about vampires and weres?
>>
>>53509713
Vampires and werebeasts do exist, but they are quite different from their traditional portrayals.
>>
>>53509713
The main goddess is imprisoned. I'm under the impression that we work with more intangible deities here
>>
The thread seems kinda unpopulated. Where did everybody go?
>>
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I've made fanart.
>>
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>>53514784
This is a weapon used by The Order of Hunters. Thus particular weapon possesses:
>1 bymetal hook
>2 bymetal hook-chainsaws
>1 flamethrower with vasculatory injection capability
>1 internal combustion engine
>>
>>53514831
"Flamethrower with vasculatory injection capability" means "it can set your blood on fire while it's still inside your body".
>>
>>53514831
>>53516550
Both of these are pretty baller pictures. I'd be down for seeing more murdertools like this.
>>
>The Blades OF Unrelenting Dawn. A group of Hunters who have branded their own armor to their bodies with mystic flames, rendering them little more than shells of enchanted armor that now roam the land fighting the Dark wherever it may be found. Their skill with the blade is impeccable, and their knowledge of spiritual matters is great. They roam the land, going to the aid of all those who are in need. Other Hunter groups know little of The Blades as they rarely show up to any meetings, and do not stay long enough to provide anything other than extremely cryptic comments before going off to continue their journey
>>
What else are we looking for in this setting? We've got a gold mine of history, factions, characters, monsters, technology, atmosphere...I guess there's still plot/quest hooks?
>>
>>53522362
Well we have Sularis and Perdrake up in the north fighting to prevent something dark from rising, and we have the Watchers Between. We could do something with those.
>>
>>53514831
>The Autoklaive is a famed weapon amongst hunters. While many hunters like to keep a low profile, as per the exacerbated pleas and "strong advisement" of the Bureau, many hunters that adhere to the old ways and refuse to call their employers anything other than the Order flaunt their status as defenders against the dark.

>For those hotspurs and mavericks, there are few weapons more iconic than the Autoklaive. Essentially an advanced piece of lumber equipment used in advanced countries such as Gelfundry and Veislünd, Autoklaives utilize saw blades or chainsaw teeth housed in motorized chambers. The hilt can be fashioned on long poles and used like spears or battle axes, or a sword or axe hilt, or even more exotic configurations like chains for a meteor hammer like effect or even as ballista/crossbow bolt heads
>>
>>53522362
Geography, geography, geography.

We have a lot of places but we need more, and we need to settle things out enough to have a coherent map.

And we need to settle a major historical timeline, beyond wars and technological progression. Cultural trends, scientific breakthroughs, tragedies, stuff like that
>>
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Tactical bump. Don't let this die.
>>
>>53523101
Well, we've got the map of Occident sorted out, but we still need to get a proper idea of how things are laid out in the Orient. Which shouldn't be as hard, seeing as it's mostly islands, and not any huge continents.

In terms of a historical timeline, I suppose the dawn of recorded history starts a bit before the first Thaumaturgic War, prior to the binding of Sulis, when killing runes were developed, and The Border began to get fucked in every way.

Beyond that, you've got nations like the Supremacy falling, and the gradual decay of magic, which would create a massive paradigm shift.

>>53522765
So basically a chainsaw on a stick? Not that I'm not digging it nevertheless.
>>
>The world, especially in the dogmatic Occident, is beginning to enter an age of intellectualism, especially on the topic of religion. As science advances and the particulars of the world are slowly demystified, many thinkers have begun to question whether there is a God, or Gods at all, if there ever has been. Aethism is fairly rare, and even in the most agnostic of eccentrics, Oriental spirituality or a passing investment in all the world's religions takes root.

>The truth of the matter may never be fully revealed to mortal kind, but there is not a scientific explaination for all things existing. And as far as gods are concerned, the ever wanning essence of divinity presence in clerics and zealous hunters is proof enough in the eyes of many. As far as the Sulisian Pantheon is concerned, the Angelic Host cares little about humanity thinks about their existence.

>It is unfortunate that such dreadful beings such as the undead and the Fair Folk have a greater presence than creatures that may be perceived as good, but Angels are far more implacable and ineffable than any slumbering cosmic horror or ancient Thaumaturgic monstrosity. Their minds are almost mechanical, set to the invisible machines of reality and beyond. Some are exemplars of a single ideal, while others are timeless justiciars. Iregardless of their nature, Angels are one of the most alien beings in creation. There are some amongst the host that believe (In as much as a shard of creation can have beliefs or feelings) that the sad nature of the universe must be cleansed through righteous Armageddon. Others see fit to allow the zealous and right of mortal kind to save their own world. This impasse has created a sort of civil war in the form of seventh dimensional political chess
>>
>>53525991
>Whilst the Angelic Host bickers and squabbles amongst itself, the forces of the Dark, of Eternal Night manipulate everything behind the scenes for their own twisted benefit.

>The Three sing the songs of evil that will break down the veils between the realms of light, and the realm of evil, The Border. The Firstborn sup upon the lifeblood of the cosmos speeding up the dissolution of existence as they do so, and darker horrors pull ever more strings in the churning darkness of The Border.

>The Angelic Host bickers and squabbles amongst itself, all whilst the world falls ever closer towards oblivion, as time itself is unwound by the powers of Evil and the remaining powers of the Gods dwindle with every passing year
>>
>>53525461
Here we see a group of cultists of the Brotherhood of the Reverent Vilespawn reading from the copied scripts of the Tinged Black Blood Tomes in an attempt to create a tear in the materium and access The Border in hopes of drawing out their Vilespawn masters using their own corrupted souls as bait.
>>
>>53525991
>>53526674
Can atheism and religious doubt really be reasonable in a world where god's glory is a real, factual form of magic, divine miracles are a school of mystical arts and soldiers of the goddess walk among us with mightisome power?

I mean, the chuch has an entire group of people who turn their souls into divine power to cast miracles, so divinity is a real, tangible power in this world.
>>
>>53527011
Atheism, and non-belief will always exist somewhere Anon. I would not be surprised if there are people from other lands who come and try to convince everyone that everyone going on in the world can be explained "naturally', or that the border is perfectly explainable by "science". Or that the Three Moons are perfectly natural occurrences, or some shit like that.
>>
>>53527011
>>53527160
As long as there's the option to ignore or otherwise claim so, people will always assume that there's a reasonable, scientific explanation for things.

I'll start to add some of the contents of this thread to the google doc tomorrow when I have time.
>>
>The Tower of Light is a building belonging to the church
>At the top of the tower, The Radiant Magnificence is perched, far enough from the ground to not cause radiation poisoning, but close enough to light everything in a radius of around a kilometer around the tower
>The insides of the tower are occupied by a complex system of mirrors and glass panels, leading light from the top to a chamber at the bottom
>In this chamber, multiple scribes are seated. Some write down the fluctuations in light output, and others transcribe the fluctuations into words using a Morse code-like system
>Originally The Radiant Magnificence's light output just fluctuated naturally, but after a few months it realized what the church was doing and started fluctuating deliberately
>>
Bumping before going to bed. See you all in the morning hopefully.
>>
>The world's geography is defined by three large continents and one small continent, as well as a group of large Orient islands
>Previously there was a second small continent called Ires, but it no longer exists
>>
>One of the weapons used during The First Thaumaturgic War was the "Blood Combustion Syndrome"
>The Blood Combustion Syndrome was a magic disease spread through contact with the blood of an infected person
>Those who were infected, when in a group of uninfected individuals larger than 25 people, would have their blood violently leave the body with high speed, killing the infected and spreading the disease further
>The rituals for the creation of the Blood Combustion Syndrome have not been lost to time, but have been outlawed by all magic regulation agencies
>>
>Most cities are built inside mountains in order to protect people from all the monstrosities in the outside world
>Most citizens spend their whole lives from birth to death inside the mountains, only knowing about things such as trees and sky through reading about them
>>
If blood is spilled over a dead animal, would it become a vampire animal?
>>
>>53534758
>>
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>>53493097
I used IBO because that's where I got that weapon idea from and couldn't seem to find art for what I had in mind, but yep!
Anyway, here's a sketch of the weapon I envisioned in action, more or less. I suck at mechanical stuff, but the idea was that it could double as a razored bludgeon while its closed, and it can expand to wrap around larger enemies, before the hunter starts the engine for it to close in again and crush its foes in the weapon's maw. Heavy and durable, unwieldy and overkill. The way some hunters like it.
>>
boomp
>>
>>53537941
This is pretty sick, and I'm preparing a big bestiary dump in the future, to add some more natural creatures to the world, rather than inherently evil monstrosities.
>>
>>53537941
What kind of creature is being crushed in the pic?
>>
>>53540188
Looks like it might be either an Abomination or some nasty mutated horror. Might also be a Vampire that's lived for a while and who's form has changed over time.
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